Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. Next, pick-up the desktop computer from the floor of the office. Once you have got the desktop computer, venture east. Okay, and then, place the desktop computer inside the case within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out an opened case, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>insert desktop computer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First stop, unlock the locker within the spare room. Then, ensure that the locker inside the spare room is open. And then, retrieve the golf tee from the locker. After stealing the golf tee, put the golf tee into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've seen better spare rooms, but at least this one seems pretty standard. You begin to take stock of what's in the room.
You make out an opened case close by. The case is empty! This is the worst thing that could possibly happen, ever! You make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>insert golf tee into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the type U key from the rack in the shower. And then, try to take a trip east. Then, assure that the type U chest within the sauna is closed. After that, make it so that the type U chest is locked with the type U key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower. You begin to take stock of what's in the room.
You see a rack. The rack is normal. On the rack you can see a type U key.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type U key from rack<|im_end|>go east<|im_end|>close type U chest<|im_end|>lock type U chest with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could recover the butterfly from the floor of the bedchamber. After that, travel east. Following that, open the TextWorld style safe in the cubicle. After that, you can insert the butterfly inside the TextWorld style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You need an unguarded exit? You should try going east.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert butterfly into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the type 8 keycard from the refrigerator. And then, check that the type 8 locker in the cookhouse is unlocked with the type 8 keycard. Once you have unlocked the type 8 locker, make it so that the type 8 locker within the cookhouse is opened. After that, retrieve the teaspoon from the type 8 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just moved into a cookhouse.
A locked type 8 locker is nearby. You see a refrigerator. The refrigerator contains a type 8 keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 8 keycard from refrigerator<|im_end|>unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take teaspoon from type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be a great idea if you could try to go west. And then, pick up the Quote of the Day Calendar from the floor of the cubicle. After that, attempt to travel east. Following that, ditch the Quote of the Day Calendar on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the east. Then, insert the type 1 keycard into the type 1 safe in the playroom's lock to unlock it. Then, open the type 1 safe. After opening the type 1 safe, you can put the coffee cup inside the type 1 safe within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here.
There is an unguarded exit to the east.
You are carrying: a type 1 keycard and a coffee cup.

your action:

Response: go east<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert coffee cup into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the latchkey from the pan. Then, unlock the box inside the cookhouse with the latchkey. After that, make absolutely sure that the box in the cookhouse is wide open. After that, take the shadfly from the box inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You make out a locked box. You make out a pan. The pan is usual. On the pan you see a latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, go east. Then, look and see that the box is open. Then, take the loaf of bread from the box inside the restroom. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This studio you have just entered is definitely typical.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the study. After that, make an effort to move south. And then, close the box inside the kitchen. Then, Deposit the key into the box inside the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a synthesizer.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, head west. And then, pick-up the key from the floor of the studio. With the key, attempt to take a trip east. Next, check that the chest is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. Next, pick up the lamp from the bed. And then, venture east. And then, place the lamp inside the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You can make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp from bed<|im_end|>go east<|im_end|>insert lamp into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, move north. After that, pick-up the ladle from the floor of the cookery. Then, move south. And then, deposit the ladle into the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You begin looking for stuff.
You see an opened drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle<|im_end|>go south<|im_end|>insert ladle into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the Henderson's limited edition keycard from the cabinet inside the shower. After taking the Henderson's limited edition keycard, try to travel east. And then, close the Henderson's limited edition chest. And then, lock the Henderson's limited edition chest inside the vault with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You can see an opened cabinet, which looks typical, in the corner. The cabinet contains a Henderson's limited edition keycard. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from cabinet<|im_end|>go east<|im_end|>close Henderson's limited edition chest<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the rectangular box in the lounge is unlocked with the rectangular latchkey. And then, look and see that the rectangular box is ajar. And then, recover the key from the rectangular box in the lounge. And then, look and see the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You scan the room for a chest, and you find a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a rectangular box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. With that accomplished, recover the loaf of bread from the floor of the chamber. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, lift the cuboid passkey from the floor of the workshop. After that, travel east. Then, doublecheck that the cuboid locker within the office is closed. And then, make sure the cuboid locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, go west. Next, retrieve the bowl from the chair. With the bowl, attempt to travel east. With that accomplished, sit the bowl on the counter within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a counter. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bowl from chair<|im_end|>go east<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. Okay, and then, pick-up the mug from the floor of the canteen. Then, go east. And then, throw the mug on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head north. Then, retrieve the pencil from the armchair. After that, venture south. Then, place the pencil on the shelf inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pencil from armchair<|im_end|>go south<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to go south. And then, recover the passkey from the floor of the scullery. Then, make sure that the safe inside the scullery is unlocked. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head west. With that over with, pick up the keycard from the platter within the dish-pit. After picking up the keycard, head east. Then, make sure the box inside the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You can make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from platter<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick-up the Canadian limited edition keycard from the floor of the canteen. And then, look and see that the Canadian limited edition chest within the canteen is unlocked with the Canadian limited edition keycard. Then, open the Canadian limited edition chest. And then, place the laptop into the Canadian limited edition chest within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You make out a Canadian limited edition chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a Canadian limited edition keycard on the floor.
You are carrying: a laptop.

your action:

Response: take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>insert laptop into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could take the fresh laundry scented latchkey from the display. After getting the fresh laundry scented latchkey, make an effort to take a trip south. Following that, close the fresh laundry scented safe. And then, lock the fresh laundry scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You have stumbled into the most normal of all possible workshops.
You make out an opened display in the room. The display contains a fresh laundry scented latchkey. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from display<|im_end|>go south<|im_end|>close fresh laundry scented safe<|im_end|>lock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, take the TextWorld keycard from the bench in the playroom. After that, insert the TextWorld keycard into the TextWorld safe within the playroom's lock to unlock it. Then, make it so that the TextWorld safe is ajar. After that, pick up the dvd from the TextWorld safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. You begin to take stock of what's in the room.
You make out a TextWorld safe. You can make out a bench. The bench is typical. On the bench you can see a TextWorld keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take TextWorld keycard from bench<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take dvd from TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, try to move south. And then, make it so that the box is unlocked. After that, make sure that the box is ajar. Then, you can deposit the teacup into the box within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying: a latchkey and a teacup.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert teacup into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel north. And then, pick up the textbook from the desk within the chamber. And then, make an effort to travel south. And then, drop the textbook on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
There is an unguarded exit to the north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take textbook from desk<|im_end|>go south<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to assure that the chest is unlocked. Then, make sure that the chest in the scullery is open. Then, take the spoon from the chest. With the spoon, rest the spoon on the rack inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. I guess you better just go and list everything you see here.
You see a chest. You can't wait to tell the folks at home about this! You smell an interesting smell, and follow it to a rack! Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>put spoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, take a trip north. With that accomplished, lift the banana from the floor of the playroom. After that, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. The room is well lit.
You can see an opened typical looking locker nearby. The locker is empty! What a waste of a day! You can make out a recliner. The recliner is typical. The recliner appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to insert the type 1 passkey into the type 1 chest within the bar's lock to unlock it. And then, doublecheck that the type 1 chest within the bar is open. After that, take the Canadian limited edition key from the type 1 chest. And then, unlock the Canadian limited edition locker inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Of every bar you could have walked into, you had to come round an ordinary one.
A locked ordinary looking Canadian limited edition locker is in the room. You can see a locked type 1 chest in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take Canadian limited edition key from type 1 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the Canadian latchkey from the floor of the laundry place. If you can get your hands on the Canadian latchkey, insert the Canadian latchkey into the Canadian safe inside the laundry place's lock to unlock it. After unlocking the Canadian safe, make sure that the Canadian safe within the laundry place is wide open. Then, retrieve the bug from the Canadian safe inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You see a locked Canadian safe.
You need an unblocked exit? You should try going west.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take bug from Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the latchkey into the safe's lock to unlock it. After that, ensure that the safe is open. After opening the safe, pick up the lightbulb from the safe in the spare room. And then, ditch the lightbulb on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You see a locked safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make sure that the box within the studio is unlocked. After that, ensure that the box is open. And then, retrieve the apple from the box. After that, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box in the room.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the keycard from the board. And then, insert the keycard into the chest inside the cookhouse's lock to unlock it. And then, make absolutely sure that the chest is wide open. Having pulled open the chest, take the bowl from the chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
You can make out a locked chest nearby. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you can make out a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be good if you could ensure that the dresser in the laundromat is open. After that, retrieve the broom from the dresser. And then, attempt to venture south. And then, sit the broom on the rack inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat.
You can make out a closed dresser.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take broom from dresser<|im_end|>go south<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make an attempt to go west. If you can accomplish that, pick-up the American passkey from the floor of the pantry. And then, venture east. After that, make sure that the American safe in the dish-pit is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a closed American safe close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take American passkey<|im_end|>go east<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. Once you succeed at that, recover the insect from the bed. After that, make an attempt to venture south. Then, rest the insect on the board in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have sauntered into, you had to walk into a standard one.
As if things weren't amazing enough already, you can even see a board. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from bed<|im_end|>go south<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go east. With that done, open the portmanteau. And then, recover the shadfly from the portmanteau in the bedroom. And then, put the shadfly on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take shadfly from portmanteau<|im_end|>put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, make sure that the formless chest is unlocked. Then, look and see that the formless chest within the cubicle is ajar. And then, pick up the shadfly from the formless chest within the cubicle. And then, sit the shadfly on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You can make out a formless chest. You see a desk. However, the desk, like an empty desk, has nothing on it.
There is an unblocked exit to the north.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>put shadfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Once you succeed at that, pick up the shadfly from the trunk. After that, attempt to move south. Then, you can insert the shadfly into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened coffer close by. The coffer is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from trunk<|im_end|>go south<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Okay, and then, recover the keycard from the locker within the playroom. After getting the keycard, make sure that the chest is unlocked. Then, doublecheck that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the box is unlocked with the latchkey. And then, assure that the box inside the bar is wide open. After that, pick up the shadfly from the box in the bar. Having got the shadfly, place the shadfly on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked box here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, go east. If you can finish that, make absolutely sure that the fudge scented box inside the office is ajar. Then, pick up the printer from the fudge scented box in the office. After that, ditch the printer on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fudge scented key.

your action:

Response: go east<|im_end|>open fudge scented box<|im_end|>take printer from fudge scented box<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the formless key from the floor of the kitchenette. Then, unlock the formless box in the kitchenette. And then, make absolutely sure that the formless box is ajar. After that, pick up the spork from the formless box within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can make out a locked formless box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>take spork from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type H latchkey from the fridge. After that, unlock the type H chest in the dish-pit with the type H latchkey. After that, ensure that the type H chest in the dish-pit is open. If you have opened the type H chest, recover the kettle from the type H chest in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You can make out a locked type H chest in the corner. You can make out a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge contains a type H latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type H latchkey from fridge<|im_end|>unlock type H chest with type H latchkey<|im_end|>open type H chest<|im_end|>take kettle from type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the locker is unlocked. Then, look and see that the locker within the garage is wide open. And then, take the golf ball from the locker. After that, throw the golf ball on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. I guess you better just go and list everything you see here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the non-euclidean safe inside the bar is unlocked with the non-euclidean keycard. Then, open the non-euclidean safe inside the bar. After that, take the tv from the non-euclidean safe within the bar. If you can get your hands on the tv, you can insert the tv inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a basket. Huh, weird. The basket is empty! This is the worst thing that could possibly happen, ever! You can make out a locked non-euclidean safe here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head west. Then, pick up the Quote of the Day Calendar from the floor of the study. After taking the Quote of the Day Calendar, go east. With that done, toss the Quote of the Day Calendar on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Then, open the bureau inside the study. After that, retrieve the Comic Strip Calendar from the bureau in the study. After that, sit the Comic Strip Calendar on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take Comic Strip Calendar from bureau<|im_end|>put Comic Strip Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head west. Then, retrieve the desktop computer from the floor of the study. After you have picked up the desktop computer, try to go to the east. With that accomplished, drop the desktop computer on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You begin to take stock of what's in the room.
There is an unguarded exit to the west.
You are carrying: a stick of butter and a salad.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Once you manage that, look and see that the safe inside the lounge is ajar. Then, retrieve the manuscript from the safe inside the lounge. After that, you can insert the manuscript into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>insert manuscript into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the key from the bureau. And then, check that the chest is unlocked with the key. And then, doublecheck that the chest is opened. After that, take the printer from the chest inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. Let's see what's in here.
You make out a locked typical looking chest here. You can see a bureau. You can't wait to tell the folks at home about this! The bureau contains a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from bureau<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take printer from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to open the suitcase. Then, recover the cuboid latchkey from the suitcase within the attic. After getting the cuboid latchkey, take a trip south. Then, make it so that the cuboid safe inside the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's here.
You make out a suitcase.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take cuboid latchkey from suitcase<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, pick up the monitor from the floor of the bar. Then, go to the south. After that, rest the monitor on the rack within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's in the room.
You can make out a rack. The rack is normal. On the rack you can see a teacup.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>put monitor on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head north. With that done, retrieve the fork from the case. After that, venture south. Then, you can put the fork into the cabinet in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You begin looking for stuff.
You smell a great smell, and follow it to a cabinet. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from case<|im_end|>go south<|im_end|>insert fork into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could try to travel east. And then, make sure that the rectangular chest is ajar. Then, recover the soap dispenser from the rectangular chest. And then, place the soap dispenser on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take soap dispenser from rectangular chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, take a trip south. And then, ensure that the freezer is open. Then, pick up the worm from the freezer inside the kitchenette. And then, you can insert the worm inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take worm from freezer<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could attempt to move east. Following that, make sure that the cabinet is wide open. And then, take the frisbee from the cabinet within the attic. Then, put the frisbee on the table inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take frisbee from cabinet<|im_end|>put frisbee on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the locker is unlocked with the passkey. And then, ensure that the locker within the bar is open. And then, retrieve the Henderson's keycard from the locker. And then, check that the Henderson's safe within the bar is unlocked with the Henderson's keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You see a Henderson's safe. You see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Henderson's keycard from locker<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. If you can get around to doing that, recover the cashew from the rack in the shower. After that, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take cashew from rack<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to move west. Then, lift the textbook from the floor of the bedchamber. After that, travel east. Following that, deposit the textbook on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Henderson's safe with the Henderson's key. And then, open the Henderson's safe inside the office. After that, recover the cd from the Henderson's safe. With the cd, place the cd on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a locked Henderson's safe in the room. You can make out a stand. The stand is standard. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take cd from Henderson's safe<|im_end|>put cd on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. After that, make sure that the trunk is open. Having opened the trunk, retrieve the insect from the trunk. Then, sit the insect on the shelf in the garage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take insect from trunk<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian limited edition locker. Then, doublecheck that the Canadian limited edition locker is wide open. After opening the Canadian limited edition locker, recover the mouse from the Canadian limited edition locker within the workshop. And then, put the mouse on the chair inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition locker. You check the price tag that hangs off the Canadian limited edition locker. Seventy dollars?! That's ridiculous! You ever meet my pal, they work for the government? I'm sure my friend could get you one of those for 65 bucks! You see a gleam over in a corner, where you can see a chair. You shudder, but continue examining the chair. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take mouse from Canadian limited edition locker<|im_end|>put mouse on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, go to the east. Okay, and then, recover the key from the display. After that, make sure that the chest inside the garage is unlocked. Having unlocked the chest, make sure that the chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from display<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the chest within the canteen is unlocked with the keycard. And then, make absolutely sure that the chest within the canteen is ajar. Then, pick up the potato from the chest. With the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
This canteen you have just entered is definitely ordinary.
You see a locked chest in the corner.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft chest. Then, ensure that the Microsoft chest is open. After that, take the sponge from the Microsoft chest. And then, rest the sponge on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You see a Microsoft chest. You can make out a table. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take sponge from Microsoft chest<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. Okay, and then, recover the berry from the table within the steam room. And then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take berry from table<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move west. Following that, take the key from the rack. With the key, attempt to go to the east. Then, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from rack<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make an effort to move south. Okay, and then, open the locker. Then, retrieve the licorice strip from the locker within the bar. Once you have got the licorice strip, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could try to move west. And then, pick-up the cashew from the floor of the shower. If you can get your hands on the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, pick up the spherical latchkey from the floor of the shower. With the spherical latchkey, take a trip south. Next, make it so that the spherical safe is shut. After that, doublecheck that the spherical safe is locked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south.
There is a spherical latchkey and a broom on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft safe within the cellar. And then, make absolutely sure that the Microsoft safe in the cellar is opened. And then, recover the butterfly from the Microsoft safe. If you can get your hands on the butterfly, place the butterfly on the shelf inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one. You begin to take stock of what's in the room.
You smell a fine smell, and follow it to a Microsoft safe. You make out a shelf. The shelf is typical. But the thing hasn't got anything on it. You swear loudly.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel north. Then, take the loaf of bread from the bowl in the cookery. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take loaf of bread from bowl<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to head west. And then, recover the boysenberry from the coffer. Then, eat the boysenberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
What's that over there? It looks like it's a bar. The bar appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take boysenberry from coffer<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the fridge. And then, pick up the rectangular keycard from the fridge in the kitchen. And then, unlock the rectangular safe with the rectangular keycard. Then, ensure that the rectangular safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a locked typical looking rectangular safe in the corner. You can see a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick-up the keycard from the floor of the studio. After getting the keycard, make an attempt to venture east. Then, unlock the locker within the attic with the keycard. Then, look and see that the locker within the attic is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a sponge.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, move north. And then, pick-up the type 6 keycard from the floor of the sauna. Then, try to take a trip south. Following that, look and see that the type 6 locker inside the bar is unlocked with the type 6 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 6 locker. You can make out a bookshelf. The bookshelf appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 6 keycard<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, make absolutely sure that the locker is unlocked. And then, open the locker. If you have opened the locker, pick up the fork from the locker in the kitchenette. And then, put the fork on the chair in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. Let's see what's in here.
You smell an awful smell, and follow it to a locker. Make a note of this, you might have to put stuff on or in it later on. You make out a chair. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>put fork on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the shoe from the table in the basement. If you can get your hands on the shoe, make an effort to go to the east. Then, ensure that the coffer is open. After pulling open the coffer, you can put the shoe into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You begin to take stock of what's here.
You can see a table. You see a shoe on the table.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shoe from table<|im_end|>go east<|im_end|>open coffer<|im_end|>insert shoe into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, assure that the Henderson's limited edition safe is unlocked. After unlocking the Henderson's limited edition safe, assure that the Henderson's limited edition safe in the bedchamber is open. Then, pick up the gummy bear from the Henderson's limited edition safe inside the bedchamber. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can see a locked Henderson's limited edition safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take gummy bear from Henderson's limited edition safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, lift the type G passkey from the floor of the chamber. After that, doublecheck that the type G chest is unlocked. After that, assure that the type G chest is wide open. Then, retrieve the novel from the type G chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. Let's see what's in here.
You see a locked normal looking type G chest nearby.
You need an unblocked exit? You should try going north.
There is a type G passkey on the floor.
You are carrying nothing.

your action:

Response: take type G passkey<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take novel from type G chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to doublecheck that the suitcase is opened. After that, pick up the keyboard from the suitcase. Then, attempt to go south. Then, sit the keyboard on the counter within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You make out a suitcase.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keyboard from suitcase<|im_end|>go south<|im_end|>put keyboard on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, attempt to move south. If you can manage that, make it so that the case is open. Then, take the butterfly from the case. With the butterfly, place the butterfly on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take butterfly from case<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, take the spherical keycard from the coffer inside the vault. Then, attempt to take a trip south. After that, close the spherical box. After that, lock the spherical box in the chamber with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make a grand eccentric entrance into a vault.
You can see a coffer. Something scurries by right in the corner of your eye. Probably nothing. The coffer contains a spherical keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from coffer<|im_end|>go south<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the Henderson's limited edition keycard from the bed stand within the salon. If you can get your hands on the Henderson's limited edition keycard, check that the Henderson's limited edition safe is unlocked with the Henderson's limited edition keycard. And then, open the Henderson's limited edition safe. After opening the Henderson's limited edition safe, take the blanket from the Henderson's limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You begin to take stock of what's here.
You scan the room for a Henderson's limited edition safe, and you find a Henderson's limited edition safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bed stand. You see a Henderson's limited edition keycard on the bed stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from bed stand<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take blanket from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, unlock the safe with the latchkey. After you have unlocked the safe, make sure that the safe inside the studio is open. And then, pick up the TextWorld keycard from the safe within the studio. Then, look and see that the TextWorld chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a TextWorld chest. You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld keycard from safe<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the keycard from the table. Having taken the keycard, unlock the box in the kitchenette. If you have unlocked the box, make it so that the box inside the kitchenette is wide open. And then, take the fly larva from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. You make out a table. The table is standard. On the table you can make out a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip south. And then, unlock the box within the cookery with the keycard. After that, assure that the box inside the cookery is open. After that, retrieve the bug from the box. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make sure that the cuboid safe is ajar. After pulling open the cuboid safe, take the paper towel from the cuboid safe inside the shower. After that, attempt to venture east. And then, toss the paper towel on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: open cuboid safe<|im_end|>take paper towel from cuboid safe<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the floor of the bedchamber. If you can get your hands on the latchkey, check that the locker is unlocked with the latchkey. And then, ensure that the locker is open. Once you have opened the locker, take the novel from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the latchkey from the floor of the chamber. And then, go east. And then, unlock the safe with the latchkey. And then, ensure that the safe in the kitchen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a garlic clove.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be a great idea if you could take the key from the counter in the closet. Then, try to go east. Okay, and then, look and see that the safe within the study is shut. Then, doublecheck the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one. You start to take note of what's in the room.
You can make out a counter! The counter is ordinary. On the counter you make out a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to take a trip north. If you can manage that, retrieve the sponge from the Microsoft style locker inside the bathroom. Having taken the sponge, go to the south. Once you finish that, throw the sponge on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber. You start to take note of what's in the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from Microsoft style locker<|im_end|>go south<|im_end|>drop sponge<|im_end|>