Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, retrieve the key from the shelf. If you can get your hands on the key, unlock the box with the key. Having unlocked the box, open the box inside the canteen. And then, retrieve the nest of insects from the box in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a box. You see a shelf. The shelf is ordinary. On the shelf you can make out a key. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to travel north. That done, lift the fly larva from the floor of the garage. And then, attempt to venture south. With that done, drop the fly larva on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. I guess you better just go and list everything you see here.
There is an unblocked exit to the north.
There is a licorice strip on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, make an effort to venture north. And then, recover the ladle from the freezer inside the dish-pit. Then, make an attempt to take a trip south. And then, sit the ladle on the shelf in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a shelf. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle from freezer<|im_end|>go south<|im_end|>put ladle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. Then, ensure that the case in the dish-pit is open. After opening the case, pick up the spoon from the case. And then, sit the spoon on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take spoon from case<|im_end|>put spoon on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the box in the garage is unlocked with the passkey. Having unlocked the box, make it so that the box is open. And then, take the hat from the box. Then, place the hat on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in a place we're calling a garage.
You see a locked box close by. You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. And then, retrieve the Canadian style passkey from the armchair. After that, venture east. And then, insert the Canadian style passkey into the Canadian style locker in the pantry's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You make out a Canadian style locker.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian style passkey from armchair<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, open the dresser inside the restroom. Then, retrieve the latchkey from the dresser. And then, insert the latchkey into the chest's lock to unlock it. And then, assure that the chest in the restroom is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
This might come as a shock to you, but you've just stumbled into a restroom.
You can make out a locked normal looking chest here. You make out a dresser. Is this it? Is this what you came to TextWorld to see? a dresser?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, try to travel north. And then, pick up the type Y keycard from the chair in the cookery. And then, take a trip south. After that, lock the type Y chest inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a type Y chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Y keycard from chair<|im_end|>go south<|im_end|>lock type Y chest with type Y keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the type X latchkey from the floor of the scullery. After that, insert the type X latchkey into the type X chest inside the scullery's lock to unlock it. After that, open the type X chest. After that, recover the kettle from the type X chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You see a locked type X chest nearby.
There is an unblocked exit to the north.
There is a type X latchkey on the floor.
You are carrying nothing.

your action:

Response: take type X latchkey<|im_end|>unlock type X chest with type X latchkey<|im_end|>open type X chest<|im_end|>take kettle from type X chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the cuboid key from the floor of the office. And then, unlock the cuboid locker. Then, open the cuboid locker. After pulling open the cuboid locker, retrieve the backup calendar from the cuboid locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You can make out a cuboid locker. You check the price tag that hangs off the cuboid locker. Forty big ones?! That's ridiculous! You know, I got a person who works for the government who could get you one of those for 90 bucks!
There is an unblocked exit to the north.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take backup calendar from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, assure that the box within the cookery is unlocked. Once you have unlocked the box, open the box. Then, retrieve the key from the box. And then, lock the locker with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You scan the room, seeing a locker. You make out a locked box here.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type 5 locker within the studio. If you have unlocked the type 5 locker, assure that the type 5 locker within the studio is open. Then, recover the Comic Strip Calendar from the type 5 locker inside the studio. With the Comic Strip Calendar, rest the Comic Strip Calendar on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You can see a locked type 5 locker. Were you looking for a desk? Because look over there, it's a desk. Now why would someone leave that there? The desk is usual. But the thing hasn't got anything on it. Silly desk, silly, empty, good for nothing desk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take Comic Strip Calendar from type 5 locker<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to make an effort to go east. That done, retrieve the latchkey from the counter in the closet. If you can get your hands on the latchkey, unlock the locker. After that, open the locker in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the broom from the table in the sauna. And then, travel east. Then, look and see that the suitcase inside the chamber is ajar. After you have pulled open the suitcase, you can place the broom inside the suitcase inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
You see a table. The table is normal. On the table you can make out a broom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take broom from table<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Then, pick up the folder from the armchair. If you can get your hands on the folder, try to go south. If you can finish that, deposit the folder inside the display. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You can make out an opened display. The display is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take folder from armchair<|im_end|>go south<|im_end|>insert folder into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take the cuboid passkey from the freezer. Then, insert the cuboid passkey into the cuboid locker's lock to unlock it. And then, make absolutely sure that the cuboid locker is ajar. And then, you can place the broom inside the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out a locked cuboid locker. An open freezer is nearby. The freezer contains a cuboid passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: take cuboid passkey from freezer<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>insert broom into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to move north. If you can finish that, retrieve the type G latchkey from the floor of the office. After taking the type G latchkey, take a trip south. Then, insert the type G latchkey into the type G box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You make out a locked type G box close by.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type G latchkey<|im_end|>go south<|im_end|>unlock type G box with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to travel north. And then, pick up the tv from the trunk within the bar. If you can get your hands on the tv, take a trip south. Following that, put the tv into the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. There's something strange about this thing being here, but you don't have time to worry about that now. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from trunk<|im_end|>go south<|im_end|>insert tv into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to lift the mop from the floor of the steam room. After that, venture south. Okay, and then, ensure that the cabinet within the launderette is open. After that, deposit the mop into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You make another one of your grand eccentric entrances into a steam room.
You scan the room for a box, and you find a box.
You need an unblocked exit? You should try going south.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head west. After that, recover the key from the floor of the office. And then, try to go east. Once you do that, make sure that the box in the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You can make out a locked box nearby. You can make out an opened trunk, which looks usual, nearby. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip north. Then, retrieve the TextWorld latchkey from the floor of the canteen. Then, attempt to venture south. After that, unlock the TextWorld locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
Hey, want to see a TextWorld locker? Look over there, a TextWorld locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld latchkey<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could attempt to move south. Then, ensure that the rectangular box is open. Then, retrieve the stick of butter from the rectangular box. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take stick of butter from rectangular box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, recover the laptop from the floor of the chamber. And then, make an effort to travel east. If you can finish that, open the suitcase. After that, you can put the laptop into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a durian.

your action:

Response: take laptop<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert laptop into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move south. After that, make it so that the chest within the shower is unlocked with the passkey. After that, make sure that the chest within the shower is open. After that, pick up the sponge from the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, take the rectangular latchkey from the chest. And then, check that the rectangular box is unlocked with the rectangular latchkey. And then, ensure that the rectangular box inside the cookhouse is open. After that, recover the teacup from the rectangular box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You can see a locked rectangular box in the room. As if things weren't amazing enough already, you can even see a chest. The chest contains a rectangular latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular latchkey from chest<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take teacup from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the trunk. After pulling open the trunk, retrieve the cuboid passkey from the trunk. Then, make an effort to venture east. After that, doublecheck that the cuboid locker within the office is locked with the cuboid passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a trunk. Is this what you came to TextWorld for? This... trunk?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cuboid passkey from trunk<|im_end|>go east<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to insert the keycard into the box's lock to unlock it. Then, ensure that the box is open. Once you have pulled open the box, recover the burger from the box. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
You make out a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, recover the type E key from the case. After that, unlock the type E chest with the type E key. After that, open the type E chest. Then, retrieve the teaspoon from the type E chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked type E chest in the corner. You see a case. The case contains a type E key. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type E key from case<|im_end|>unlock type E chest with type E key<|im_end|>open type E chest<|im_end|>take teaspoon from type E chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the spherical latchkey from the floor of the cookhouse. Having taken the spherical latchkey, go to the south. After that, close the spherical safe within the kitchen. And then, lock the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
There is an unblocked exit to the south.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the south. After that, open the box. Then, retrieve the bug from the box inside the pantry. And then, toss the bug on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Here we are in the steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take bug from box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. Then, open the safe. After you have pulled open the safe, take the sandwich from the safe inside the workshop. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could open the American box. If you have pulled open the American box, recover the pear from the American box. And then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a American box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: open American box<|im_end|>take pear from American box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, you could, like, unlock the chest within the launderette with the key. And then, make sure that the chest within the launderette is open. Then, take the passkey from the chest within the launderette. After that, assure that the safe inside the launderette is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in the place we're calling the launderette.
What's that over there? It looks like it's a safe. Hmm. You always thought you'd be more excited to see a safe in a room. You can see a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the cake scented passkey from the floor of the cellar. Then, head south. Then, make absolutely sure that the cake scented safe in the lounge is closed. After closing the cake scented safe, doublecheck that the cake scented safe in the lounge is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
A closed usual looking case is close by.
There is an exit to the south. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>go south<|im_end|>close cake scented safe<|im_end|>lock cake scented safe with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, pick-up the monitor from the floor of the bedroom. After that, venture south. Then, rest the monitor on the mantelpiece in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a mantelpiece. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>put monitor on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could assure that the chest inside the bedchamber is open. After that, pick up the fondue from the chest in the bedchamber. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest, so there's that.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, attempt to venture north. That done, pick-up the rectangular passkey from the floor of the steam room. After that, try to move south. After that, unlock the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. You begin looking for stuff.
You scan the room for a rectangular locker, and you find a rectangular locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, pick up the type 3 passkey from the crate. Having taken the type 3 passkey, go east. After that, assure that the type 3 safe inside the studio is shut. After that, make sure that the type 3 safe within the studio is locked with the type 3 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
You can see an opened crate close by. The crate contains a type 3 passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 3 passkey from crate<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move east. With that over with, unlock the locker. And then, make it so that the locker is wide open. Having opened the locker, recover the top hat from the locker. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move north. That done, recover the loaf of bread from the counter. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from counter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the key from the floor of the kitchen. If you can get your hands on the key, make an attempt to move south. That done, assure that the safe inside the washroom is unlocked with the key. Then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the west. With that over with, retrieve the fondue from the table in the sauna. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, try to head east. After that, look and see that the display in the cubicle is wide open. Once you have opened the display, recover the spherical key from the display. After that, unlock the spherical chest within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take spherical key from display<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could try to travel south. And then, make absolutely sure that the suitcase within the salon is wide open. And then, pick up the monitor from the suitcase within the salon. Then, sit the monitor on the stand in the salon. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Here we are in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take monitor from suitcase<|im_end|>put monitor on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. With that accomplished, recover the cd from the bookshelf inside the study. After that, head east. Then, put the cd on the plate in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a plate. The plate is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd from bookshelf<|im_end|>go east<|im_end|>put cd on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the type M passkey from the floor of the laundromat. Then, make an effort to head south. Following that, assure that the type M chest is shut. And then, make sure that the type M chest inside the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have sauntered into, you had to saunter into a typical one. You begin looking for stuff.
You can see a closed dresser.
There is an unguarded exit to the south.
There is a type M passkey on the floor.
You are carrying nothing.

your action:

Response: take type M passkey<|im_end|>go south<|im_end|>close type M chest<|im_end|>lock type M chest with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, unlock the TextWorld style box in the steam room. And then, assure that the TextWorld style box is opened. And then, take the cauliflower from the TextWorld style box within the steam room. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room.
You can see a locked standard looking TextWorld style box right there by you.
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>take cauliflower from TextWorld style box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the type 0 locker within the recreation zone with the type 0 keycard. Then, make absolutely sure that the type 0 locker is opened. Then, retrieve the passkey from the type 0 locker inside the recreation zone. And then, Insert the passkey into the chest within the recreation zone to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Let's see what's in here.
You see a chest. Classic TextWorld. You can make out a locked type 0 locker in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 locker with type 0 keycard<|im_end|>open type 0 locker<|im_end|>take passkey from type 0 locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the lavender scented safe. And then, assure that the lavender scented safe within the cookhouse is wide open. Then, pick up the glass from the lavender scented safe. After that, you can deposit the glass into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You can see a fridge. Empty! What kind of nightmare TextWorld is this? You see a locked lavender scented safe.
You need an unguarded exit? You should try going north.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take glass from lavender scented safe<|im_end|>insert glass into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, head west. And then, pick up the passkey from the shelf inside the bedchamber. Then, go to the east. With that done, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a closed box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the passkey from the counter. After that, try to head south. After that, close the locker in the steam room. After that, lock the locker with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is usual. On the counter you can see a passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest. Then, ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, rest the tv on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You see a bed. The bed is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the fudge scented locker. After that, assure that the fudge scented locker within the laundry place is ajar. Then, take the broom from the fudge scented locker within the laundry place. If you can get your hands on the broom, toss the broom on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a fudge scented locker.
There is an unguarded exit to the west.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take broom from fudge scented locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, try to go east. Then, ensure that the locker is open. And then, take the bug from the locker in the cubicle. Having got the bug, deposit the bug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it normal? You better believe it is.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to attempt to go south. And then, open the safe. After pulling open the safe, recover the broom from the safe in the launderette. With the broom, put the broom inside the dresser within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to retrieve the type P passkey from the floor of the scullery. If you can get your hands on the type P passkey, make an attempt to go to the south. With that accomplished, close the type P box within the steam room. After shutting the type P box, make it so that the type P box within the steam room is locked with the type P passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
As if things weren't amazing enough already, you can even see a counter. The counter is typical. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type P passkey on the floor.
You are carrying nothing.

your action:

Response: take type P passkey<|im_end|>go south<|im_end|>close type P box<|im_end|>lock type P box with type P passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the chest within the kitchenette. After opening the chest, take the teacup from the chest inside the kitchenette. Then, attempt to go to the east. With that accomplished, throw the teacup on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You can see a closed chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teacup from chest<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, venture east. After that, lift the non-euclidean passkey from the floor of the washroom. And then, check that the non-euclidean box in the washroom is unlocked with the non-euclidean passkey. And then, make absolutely sure that the non-euclidean box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, recover the rectangular latchkey from the board. After picking up the rectangular latchkey, doublecheck that the rectangular locker inside the cookhouse is unlocked. Then, ensure that the rectangular locker in the cookhouse is open. Then, take the knife from the rectangular locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at you, bigshot, walking into a cookhouse like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a rectangular locker, and you find a rectangular locker. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a board. You see a rectangular latchkey on the board.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular latchkey from board<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take knife from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to travel west. And then, recover the folder from the mantle. And then, go to the east. And then, rest the folder on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one. You begin to take stock of what's in the room.
You see a shelf. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take folder from mantle<|im_end|>go east<|im_end|>put folder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. Then, retrieve the peanut from the shelf. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
There is an unguarded exit to the west.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>take peanut from shelf<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go west. With that over with, recover the Cat Calendar from the display. After stealing the Cat Calendar, take a trip east. And then, deposit the Cat Calendar into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin looking for stuff.
You scan the room for a case, and you find a case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from display<|im_end|>go east<|im_end|>insert Cat Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the east. And then, pick up the keycard from the rack. Then, assure that the safe is unlocked with the keycard. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take a trip east. And then, doublecheck that the fudge scented chest is unlocked. After unlocking the fudge scented chest, ensure that the fudge scented chest is open. After opening the fudge scented chest, pick up the blender from the fudge scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take blender from fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the locker inside the office is open. And then, take the type C keycard from the locker. If you have picked up the type C keycard, make it so that the type C chest is unlocked. After that, look and see that the type C chest in the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a type C chest. You can make out a closed locker here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take type C keycard from locker<|im_end|>unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. Then, pick up the licorice strip from the table. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You make out a mantelpiece. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the basket inside the bar is open. And then, pick up the Canadian keycard from the basket within the bar. Then, attempt to head south. And then, lock the Canadian locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just entered a bar.
You can see a closed basket.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take Canadian keycard from basket<|im_end|>go south<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to try to take a trip east. Okay, and then, open the chest inside the attic. After that, retrieve the broom from the chest in the attic. After that, rest the broom on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, recover the Microsoft style keycard from the board within the steam room. After that, check that the Microsoft style chest is unlocked with the Microsoft style keycard. And then, open the Microsoft style chest. And then, pick up the butterfly from the Microsoft style chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
Were you looking for a Microsoft style chest? Because look over there, it's a Microsoft style chest. You rest your hand against a wall, but you miss the wall and fall onto a board. On the board you make out a Microsoft style keycard. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style keycard from board<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take butterfly from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type L safe. After unlocking the type L safe, look and see that the type L safe is open. Once you have opened the type L safe, take the broom from the type L safe within the vault. And then, rest the broom on the stand within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can make out a locked type L safe. You see a stand. The stand appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type L passkey.

your action:

Response: unlock type L safe with type L passkey<|im_end|>open type L safe<|im_end|>take broom from type L safe<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. Next, retrieve the latchkey from the floor of the shower. Then, make an effort to travel south. And then, check that the chest in the spare room is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the keycard from the safe within the cubicle. Then, try to go east. And then, close the locker in the cookhouse. And then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You can make out an opened safe. The safe contains a keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the latchkey from the pan. After getting the latchkey, head south. Following that, make absolutely sure that the box within the workshop is closed. After you have shut the box, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You start to take note of what's in the room.
You make out a pan. The pan is standard. On the pan you make out a latchkey. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the latchkey from the trunk in the washroom. And then, insert the latchkey into the chest's lock to unlock it. Then, make absolutely sure that the chest within the washroom is wide open. And then, take the iron from the chest within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You can see a chest. Look over there! a trunk. The trunk contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the non-euclidean key from the case. If you can get your hands on the non-euclidean key, unlock the non-euclidean chest. After unlocking the non-euclidean chest, make absolutely sure that the non-euclidean chest in the office is ajar. And then, recover the butterfly from the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. I guess you better just go and list everything you see here.
You make out a locked non-euclidean chest. You see an opened case. The case contains a non-euclidean key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take butterfly from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. And then, take the lightbulb from the shelf. After that, go to the east. If you can finish that, put the lightbulb on the platter within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You make out a platter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from shelf<|im_end|>go east<|im_end|>put lightbulb on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, open the locker within the pantry. After you have opened the locker, retrieve the candy bar from the locker. Then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
You need an unblocked exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the sauna. Then, make an effort to take a trip east. After that, insert the key into the safe in the bedroom's lock to unlock it. Then, ensure that the safe inside the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move north. Following that, pick up the golf club from the counter. With the golf club, try to go to the south. That done, place the golf club on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
Hey, want to see a workbench? Look over there, a workbench. The workbench appears to be empty. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf club from counter<|im_end|>go south<|im_end|>put golf club on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the TextWorld style latchkey from the floor of the cellar. Then, take a trip south. After that, make it so that the TextWorld style box is unlocked with the TextWorld style latchkey. After you have unlocked the TextWorld style box, open the TextWorld style box in the study. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>go south<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could take the non-euclidean key from the case. After that, check that the non-euclidean locker within the office is unlocked with the non-euclidean key. Then, ensure that the non-euclidean locker within the office is open. And then, recover the Quote of the Day Calendar from the non-euclidean locker inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You begin looking for stuff.
You can make out a non-euclidean locker. Were you looking for a case? Because look over there, it's a case. The case contains a non-euclidean key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take Quote of the Day Calendar from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. That done, retrieve the type O latchkey from the cabinet. After picking up the type O latchkey, insert the type O latchkey into the type O safe within the basement's lock to unlock it. And then, look and see that the type O safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type O latchkey from cabinet<|im_end|>unlock type O safe with type O latchkey<|im_end|>open type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to lift the Henderson's passkey from the floor of the cookhouse. And then, try to go to the south. Once you succeed at that, unlock the Henderson's safe inside the canteen with the Henderson's passkey. And then, look and see that the Henderson's safe inside the canteen is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is an unblocked exit to the south.
There is a Henderson's passkey on the floor.
You are carrying: a bug.

your action:

Response: take Henderson's passkey<|im_end|>go south<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, attempt to travel west. Following that, pick-up the loaf of bread from the floor of the attic. After picking up the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Next, pick up the novel from the suitcase inside the parlor. After that, try to travel east. And then, deposit the novel on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You scan the room, seeing a safe. The safe is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from suitcase<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could take the cuboid key from the dresser. And then, insert the cuboid key into the cuboid locker's lock to unlock it. Then, make it so that the cuboid locker is open. After opening the cuboid locker, retrieve the insect from the cuboid locker inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's here.
Hey, want to see a cuboid locker? Look over there, a cuboid locker. Were you looking for a dresser? Because look over there, it's a dresser. The dresser contains a cuboid key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid key from dresser<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take insect from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, head west. And then, lift the type H latchkey from the floor of the steam room. After that, make an effort to move east. With that done, unlock the type H locker within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You see a type H locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: go west<|im_end|>take type H latchkey<|im_end|>go east<|im_end|>unlock type H locker with type H latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the latchkey from the floor of the bedroom. After that, insert the latchkey into the chest within the bedroom's lock to unlock it. Then, ensure that the chest is open. Having pulled open the chest, retrieve the butterfly from the chest within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. You begin to take stock of what's here.
You make out a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, try to take a trip south. Following that, open the portmanteau. After that, recover the keycard from the portmanteau. After that, Deposit the keycard into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that sign! What does it say? It says Welcome to the steam room? Well that's cool.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take keycard from portmanteau<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel east. Then, unlock the non-euclidean locker inside the workshop. And then, open the non-euclidean locker. Then, retrieve the Quote of the Day Calendar from the non-euclidean locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take Quote of the Day Calendar from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the locker within the scullery. After that, ensure that the locker within the scullery is open. And then, recover the fondue from the locker. After that, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a locker. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could head north. And then, take the stapler from the desk in the workshop. Then, take a trip south. Then, deposit the stapler into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. Okay, just remember what you're here to do, and everything will go great.
You make out an opened trunk in the room. What a letdown! The trunk is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from desk<|im_end|>go south<|im_end|>insert stapler into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to go to the west. After that, retrieve the onion from the floor of the cellar. And then, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. Okay, and then, recover the cashew from the floor of the steam room. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel east. And then, open the locker inside the laundromat. And then, recover the insect from the locker in the laundromat. Then, toss the insect on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, open the safe in the study. And then, take the passkey from the safe. Then, look and see that the chest is unlocked. And then, open the chest inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a locked chest. You rest your hand against a wall, but you miss the wall and fall onto a safe. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>