Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go east. After that, look and see that the TextWorld limited edition box is unlocked. After that, open the TextWorld limited edition box inside the scullery. And then, put the tv into the TextWorld limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey and a tv.

your action:

Response: go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>insert tv into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel west. Once you succeed at that, pick up the mug from the floor of the kitchen. Then, try to move east. And then, you can put the mug into the dresser inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a dresser. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>insert mug into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the cuboid passkey from the refrigerator within the cookery. If you can get your hands on the cuboid passkey, unlock the cuboid locker inside the cookery. Then, ensure that the cuboid locker is open. Then, retrieve the spork from the cuboid locker inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can make out a locked cuboid locker. Were you looking for a refrigerator? Because look over there, it's a refrigerator. Wow, isn't TextWorld just the best? The refrigerator contains a cuboid passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from refrigerator<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take spork from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go south. And then, open the trunk within the shower. After pulling open the trunk, recover the key from the trunk in the shower. And then, insert the key into the locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, attempt to take a trip east. Following that, ensure that the freezer inside the dish-pit is open. After that, recover the shadfly from the freezer inside the dish-pit. After stealing the shadfly, you can insert the shadfly into the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take shadfly from freezer<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to move west. Then, lift the latchkey from the floor of the playroom. Then, go to the east. After that, lock the locker in the restroom with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You make out a closed locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel east. And then, open the case inside the cubicle. Then, take the printer from the case inside the cubicle. After that, place the printer on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take printer from case<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, make an attempt to go west. That done, recover the tv from the bed stand. And then, make an attempt to take a trip east. Following that, place the tv on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spork.

your action:

Response: go west<|im_end|>take tv from bed stand<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the passkey from the crate. And then, insert the passkey into the safe's lock to unlock it. And then, open the safe. After that, you can insert the staple inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can make out a safe. You can make out a crate. A crate... Is that really what you were looking for? The crate contains a passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a staple.

your action:

Response: take passkey from crate<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert staple into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the non-euclidean key from the bench. After that, unlock the non-euclidean box in the shower with the non-euclidean key. After unlocking the non-euclidean box, ensure that the non-euclidean box is open. And then, retrieve the paper towel from the non-euclidean box within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have fallen into a shower. Not the shower you'd expect. No, this is a shower.
Look out! It's a- oh, never mind, it's just a non-euclidean box. You hear a noise behind you and spin around, but you can't see anything other than a bench. On the bench you see a non-euclidean key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean key from bench<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be great if you could take the keycard from the fridge within the cookery. Then, unlock the locker within the cookery with the keycard. And then, open the locker. Then, you can deposit the ladle inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. Classic TextWorld. You can make out a fridge. The fridge contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a ladle.

your action:

Response: take keycard from fridge<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert ladle into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the chest in the bedchamber with the passkey. Then, look and see that the chest is open. Then, recover the strawberry from the chest. After that, eat the strawberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. Let's see what's in here.
You see a chest, so there's that.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take strawberry from chest<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the cuboid latchkey from the mantelpiece inside the cubicle. Then, insert the cuboid latchkey into the cuboid chest in the cubicle's lock to unlock it. Then, open the cuboid chest inside the cubicle. After that, pick up the desktop computer from the cuboid chest in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You begin to take stock of what's in the room.
You make out a cuboid chest. You can see a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you see a cuboid latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid latchkey from mantelpiece<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take desktop computer from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could make it so that the box in the garage is unlocked. And then, ensure that the box within the garage is open. Then, take the key from the box. After that, unlock the locker with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You scan the room, seeing a box. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the cuboid chest. After that, ensure that the cuboid chest is open. After that, retrieve the licorice strip from the cuboid chest. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take licorice strip from cuboid chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the type V passkey from the floor of the laundry place. After that, check that the type V locker within the laundry place is unlocked with the type V passkey. Then, open the type V locker. Then, retrieve the bug from the type V locker within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type V locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a type V passkey on the floor.
You are carrying nothing.

your action:

Response: take type V passkey<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>take bug from type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the coffer within the bedroom is open. Then, recover the cabbage from the coffer. And then, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a coffer.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cabbage from coffer<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. After that, pick up the soap scented passkey from the cabinet inside the restroom. Then, make an attempt to go to the south. Then, Put the soap scented passkey into the soap scented locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You smell a sickening smell, and follow it to a soap scented locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take soap scented passkey from cabinet<|im_end|>go south<|im_end|>lock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to attempt to go to the west. That done, retrieve the bowl from the saucepan. After that, go to the east. Then, rest the bowl on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bowl from saucepan<|im_end|>go east<|im_end|>put bowl on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the Canadian keycard from the floor of the cellar. And then, unlock the Canadian safe with the Canadian keycard. And then, assure that the Canadian safe is opened. Then, recover the nest of toads from the Canadian safe within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You can make out a locked Canadian safe in the corner.
You need an unblocked exit? You should try going north.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: take Canadian keycard<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>take nest of toads from Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the American limited edition passkey from the floor of the laundry place. With the American limited edition passkey, check that the American limited edition locker is unlocked with the American limited edition passkey. After that, make it so that the American limited edition locker is open. Then, retrieve the vacuum from the American limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a American limited edition locker.
You need an unblocked exit? You should try going north.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take vacuum from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the safe with the keycard. After unlocking the safe, open the safe within the bedchamber. After that, pick up the passkey from the safe. Then, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to take the latchkey from the stand. Then, unlock the locker with the latchkey. Then, ensure that the locker is open. After that, pick up the telephone from the locker inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into an office. Not the office you'd expect. No, this is an office. You begin looking for stuff.
Were you looking for a locker? Because look over there, it's a locker. Look over there! a stand. On the stand you can see a latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, open the box inside the bedchamber. And then, recover the latchkey from the box. If you can get your hands on the latchkey, head east. Following that, insert the latchkey into the safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber. You begin looking for stuff.
You make out a closed usual looking box in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the trunk is opened. After that, pick up the Henderson's key from the trunk. Then, unlock the Henderson's chest in the garage with the Henderson's key. And then, make absolutely sure that the Henderson's chest inside the garage is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You see a Henderson's chest. You can't wait to tell the folks at home about this! You can see a closed trunk right there by you.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Henderson's key from trunk<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, venture south. If you can do that, recover the rectangular passkey from the mantelpiece inside the studio. After that, insert the rectangular passkey into the rectangular box inside the studio's lock to unlock it. Then, ensure that the rectangular box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey from mantelpiece<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to go to the west. And then, pick up the passkey from the workbench. With the passkey, travel east. And then, check that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place. The room is well lit.
You can make out a locked box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the cabinet within the study. After that, recover the formless latchkey from the cabinet in the study. If you can get your hands on the formless latchkey, attempt to head east. And then, lock the formless box with the formless latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a cabinet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take formless latchkey from cabinet<|im_end|>go east<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go to the east. Then, open the coffer within the cubicle. And then, take the type 0 latchkey from the coffer. And then, doublecheck that the type 0 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type 0 latchkey from coffer<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to travel south. Following that, open the suitcase inside the bedchamber. After that, recover the legume from the suitcase. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bureau. The bureau is empty, what a horrible day!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take legume from suitcase<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture south. Once you get around to doing that, open the display within the studio. Then, retrieve the folder from the display. After that, ditch the folder on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. The room is well lit.
You make out a locked coffer in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take folder from display<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the box is unlocked with the key. After that, open the box. After that, recover the whisk from the box within the scullery. And then, throw the whisk on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a locked box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take whisk from box<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. And then, pick up the plant from the recliner. If you can get your hands on the plant, try to venture east. Once you accomplish that, place the plant on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant from recliner<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the spherical key from the floor of the studio. With the spherical key, attempt to travel east. With that done, close the spherical chest within the laundromat. Then, make sure that the spherical chest is locked with the spherical key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
There is an unblocked exit to the east.
There is a spherical key and a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. Following that, open the crate inside the spare room. After pulling open the crate, pick up the cloak from the crate in the spare room. And then, rest the cloak on the table within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take cloak from crate<|im_end|>put cloak on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the laptop from the bookshelf. And then, take a trip south. With that done, open the cabinet in the office. After that, you can put the laptop into the cabinet within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
You can make out a bookshelf. On the bookshelf you make out a laptop.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from bookshelf<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert laptop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to head east. Next, take the latchkey from the freezer. And then, insert the latchkey into the locker's lock to unlock it. And then, ensure that the locker inside the kitchen is open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from freezer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture east. Then, ensure that the coffer is open. And then, retrieve the TextWorld limited edition latchkey from the coffer. After you have got the TextWorld limited edition latchkey, doublecheck that the TextWorld limited edition box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just stumbled into a scullery. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take TextWorld limited edition latchkey from coffer<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the vanilla scented key from the bench. After that, assure that the vanilla scented box in the steam room is unlocked. After that, open the vanilla scented box in the steam room. Then, pick up the vacuum from the vanilla scented box within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. The room is well lit.
You make out a vanilla scented box. Hey, want to see a bench? Look over there, a bench. The bench is ordinary. On the bench you can make out a vanilla scented key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented key from bench<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take vacuum from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could move east. After that, make absolutely sure that the portmanteau is open. Then, take the TextWorld limited edition keycard from the portmanteau inside the bar. After that, make absolutely sure that the TextWorld limited edition box in the bar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take TextWorld limited edition keycard from portmanteau<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the latchkey from the counter. And then, unlock the safe in the vault with the latchkey. And then, make absolutely sure that the safe inside the vault is ajar. And then, retrieve the cane from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a safe? Look over there, a safe. You make out a counter. You shudder, but continue examining the counter. The counter is standard. On the counter you can make out a latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, open the suitcase within the cellar. And then, pick up the spherical key from the suitcase. Then, venture south. And then, Insert the spherical key into the spherical box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin looking for stuff.
You see a gleam over in a corner, where you can see a suitcase. Now why would someone leave that there?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take spherical key from suitcase<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. And then, recover the fly larva from the safe inside the office. After that, make an effort to go south. With that done, put the fly larva on the board within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel north. After that, take the apple from the coffer. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You make out a chair. The chair is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take apple from coffer<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, go to the north. Then, recover the American style passkey from the floor of the closet. And then, head south. Then, unlock the American style chest in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style chest.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style passkey<|im_end|>go south<|im_end|>unlock American style chest with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move east. With that done, ensure that the coffer is open. Then, take the fly larva from the coffer. And then, ditch the fly larva on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take fly larva from coffer<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to move south. And then, ensure that the display is open. After that, retrieve the Quote of the Day Calendar from the display. And then, rest the Quote of the Day Calendar on the mantle inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take Quote of the Day Calendar from display<|im_end|>put Quote of the Day Calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the case is open. If you have pulled open the case, recover the spherical keycard from the case within the basement. After that, unlock the spherical safe within the basement with the spherical keycard. And then, ensure that the spherical safe is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. You begin looking for stuff.
You can see a spherical safe. You can make out a case.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spherical keycard from case<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make absolutely sure that the Canadian style locker is unlocked. And then, ensure that the Canadian style locker within the dish-pit is open. And then, take the loaf of bread from the Canadian style locker within the dish-pit. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room is well lit.
You make out a locked ordinary looking Canadian style locker here.
There is an unblocked exit to the north.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take loaf of bread from Canadian style locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to head north. After that, recover the legume from the platter. Once you have taken the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a pan. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume from platter<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel east. If you can accomplish that, open the case. After that, pick up the cuboid keycard from the case. Then, unlock the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take cuboid keycard from case<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, pick-up the latchkey from the floor of the study. And then, make it so that the box is unlocked. After that, open the box in the study. After that, recover the staple from the box within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You make out a locked box.
You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the bench inside the steam room. Then, look and see that the locker in the steam room is unlocked. Then, make sure that the locker is open. And then, take the mop from the locker. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You see a locked locker nearby. Oh wow! Is that what I think it is? It is! It's a bench. On the bench you can see a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. Next, lift the keycard from the floor of the pantry. Then, assure that the chest is unlocked. Having unlocked the chest, open the chest inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to go to the north. Once you succeed at that, retrieve the butterfly from the floor of the bathroom. After that, head south. Once you succeed at that, sit the butterfly on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You can see a table. The table is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move south. Next, check that the box in the restroom is unlocked with the keycard. Then, open the box in the restroom. And then, retrieve the butterfly from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to head north. After that, lift the cane from the floor of the basement. And then, make an effort to go south. And then, deposit the cane on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Of every laundry place you could have sauntered into, you had to come round a normal one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a vacuum and a sock.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, make an attempt to travel south. And then, open the portmanteau. Having pulled open the portmanteau, recover the latchkey from the portmanteau. After that, lock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. If you can succeed at that, take the Comic Strip Calendar from the chair inside the studio. After that, attempt to travel south. After that, ditch the Comic Strip Calendar on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from chair<|im_end|>go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, go to the west. Then, retrieve the American keycard from the floor of the bathroom. After that, move east. Then, doublecheck that the American safe within the pantry is locked with the American keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal. Let's see what's in here.
You see a closed American safe in the corner.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American keycard<|im_end|>go east<|im_end|>lock American safe with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. Okay, and then, doublecheck that the box is unlocked. Then, ensure that the box in the cubicle is open. After you have pulled open the box, take the cd from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the west. Then, lift the sponge from the floor of the shower. With the sponge, move east. Then, place the sponge on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to take a trip north. And then, take the paper towel from the bench. If you have got the paper towel, make an attempt to move south. After that, put the paper towel on the bar in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a bar. What a coincidence, weren't you just thinking about a bar? The bar is usual. The bar appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from bench<|im_end|>go south<|im_end|>put paper towel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the type K key from the bench in the steam room. And then, venture east. Once you get through with that, close the type K chest. If you have shut the type K chest, assure the type K chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in a place we're calling a steam room.
You can see a bench. You shudder, but continue examining the bench. The bench is ordinary. On the bench you see a type K key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take type K key from bench<|im_end|>go east<|im_end|>close type K chest<|im_end|>lock type K chest with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go east. After that, open the case. And then, take the insect from the case. And then, put the insect on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take insect from case<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to go south. With that over with, check that the cake scented chest is unlocked with the cake scented latchkey. After unlocking the cake scented chest, ensure that the cake scented chest within the kitchen is open. After that, retrieve the mug from the cake scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying: a cake scented latchkey.

your action:

Response: go south<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take mug from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the box within the kitchenette is unlocked with the keycard. After that, open the box. And then, retrieve the kettle from the box in the kitchenette. Then, throw the kettle on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You see a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take kettle from box<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to make an attempt to move east. After that, open the suitcase within the lounge. And then, retrieve the type D latchkey from the suitcase inside the lounge. And then, unlock the type D chest in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're not going to believe this, but you've just entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take type D latchkey from suitcase<|im_end|>unlock type D chest with type D latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture south. With that done, pick-up the formless latchkey from the floor of the launderette. And then, look and see that the formless box inside the launderette is unlocked. And then, ensure that the formless box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
There is an unblocked exit to the south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>take formless latchkey<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, unlock the locker in the office. Then, open the locker within the office. And then, take the book from the locker. If you can get your hands on the book, toss the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to venture west. With that over with, take the Microsoft style passkey from the rack within the canteen. If you have taken the Microsoft style passkey, take a trip east. Next, lock the Microsoft style safe with the Microsoft style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You make out a Microsoft style safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style passkey from rack<|im_end|>go east<|im_end|>lock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go north. After that, pick up the coffee cup from the pan within the cookhouse. After that, attempt to venture south. After that, you can insert the coffee cup into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coffee cup from pan<|im_end|>go south<|im_end|>insert coffee cup into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, make an effort to head north. Then, lift the keycard from the floor of the vault. If you have taken the keycard, try to travel south. If you can do that, make it so that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the Henderson's box is unlocked with the Henderson's key. After that, ensure that the Henderson's box is open. Once you have pulled open the Henderson's box, recover the tv from the Henderson's box in the salon. After that, deposit the tv on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. It seems to be pretty normal here. You start to take note of what's in the room.
You can see a locked Henderson's box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take tv from Henderson's box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. Then, retrieve the non-euclidean latchkey from the cabinet. With the non-euclidean latchkey, make an effort to venture east. If you can do that, make absolutely sure that the non-euclidean chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a closed non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from cabinet<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. And then, open the vanilla scented locker inside the laundromat. And then, retrieve the mop from the vanilla scented locker. And then, ditch the mop on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south.
You are carrying: a vanilla scented key.

your action:

Response: go south<|im_end|>open vanilla scented locker<|im_end|>take mop from vanilla scented locker<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to take a trip east. And then, pick up the keycard from the shelf within the garage. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the key from the floor of the office. And then, travel south. After that, make it so that the chest within the cookhouse is closed. After that, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You can barely contain your excitement.
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the Henderson's style box. Then, open the Henderson's style box. After that, recover the latchkey from the Henderson's style box in the pantry. And then, make it so the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You bend down to tie your shoe. When you stand up, you notice a box. You see a locked Henderson's style box.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the type A passkey from the armchair. And then, unlock the type A safe. After unlocking the type A safe, ensure that the type A safe is open. After that, pick up the Advent Calendar from the type A safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a locked type A safe right there by you. You see an armchair. The armchair is normal. On the armchair you can see a type A passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type A passkey from armchair<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Advent Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, attempt to take a trip west. Then, retrieve the latchkey from the saucepan in the scullery. And then, try to venture east. Then, insert the latchkey into the safe within the dish-pit's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit. You begin to take stock of what's here.
You can make out a locked safe, which looks normal, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from saucepan<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the box in the launderette. And then, attempt to venture east. And then, doublecheck that the chest in the bedroom is closed. After that, lock the chest with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in the place we're calling the launderette.
You see a box. The box contains a latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the mop from the floor of the washroom. Then, make an attempt to take a trip south. With that done, make it so that the Henderson's limited edition safe within the bedroom is ajar. After that, deposit the mop inside the Henderson's limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
There is an unblocked exit to the south.
There is a mop on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: take mop<|im_end|>go south<|im_end|>open Henderson's limited edition safe<|im_end|>insert mop into Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, venture west. And then, recover the paper towel from the box in the sauna. After that, take a trip east. And then, ditch the paper towel on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from box<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the type G passkey from the case. And then, head south. Following that, unlock the type G locker within the studio with the type G passkey. And then, open the type G locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
Oh, great. Here's a case. You shudder, but continue examining the room. The case contains a type G passkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type G passkey from case<|im_end|>go south<|im_end|>unlock type G locker with type G passkey<|im_end|>open type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the Microsoft limited edition chest is unlocked. And then, ensure that the Microsoft limited edition chest is open. And then, recover the broom from the Microsoft limited edition chest within the launderette. And then, toss the broom on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one. Let's see what's in here.
You see a locked Microsoft limited edition chest, which looks ordinary, nearby.
There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take broom from Microsoft limited edition chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. With that accomplished, pick-up the latchkey from the floor of the scullery. And then, check that the locker is unlocked with the latchkey. And then, ensure that the locker inside the scullery is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head east. With that done, open the suitcase in the vault. If you have pulled open the suitcase, recover the latchkey from the suitcase. After you have got the latchkey, assure that the locker inside the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could lift the latchkey from the floor of the chamber. If you can get your hands on the latchkey, assure that the safe inside the chamber is unlocked. And then, assure that the safe is wide open. After opening the safe, retrieve the laptop from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a safe? Look over there, a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. With that over with, make absolutely sure that the drawer in the restroom is opened. And then, pick up the keycard from the drawer. After that, unlock the box within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take keycard from drawer<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could head south. Then, assure that the display is wide open. After that, take the cane from the display. And then, deposit the cane on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>open display<|im_end|>take cane from display<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the cabinet is open. And then, retrieve the shoe from the cabinet in the pantry. And then, travel east. And then, sit the shoe on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
You see a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take shoe from cabinet<|im_end|>go east<|im_end|>put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to check that the TextWorld limited edition chest is unlocked with the TextWorld limited edition latchkey. Then, make absolutely sure that the TextWorld limited edition chest in the office is open. Then, recover the bug from the TextWorld limited edition chest inside the office. Then, sit the bug on the armchair inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a TextWorld limited edition chest. You make out an armchair. The armchair is typical. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take bug from TextWorld limited edition chest<|im_end|>put bug on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, check that the type 4 safe is unlocked with the type 4 passkey. After that, doublecheck that the type 4 safe is opened. Then, recover the worm from the type 4 safe inside the pantry. And then, put the worm on the workbench in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a locked type 4 safe in the room. You see a workbench. The workbench is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a type 4 passkey.

your action:

Response: unlock type 4 safe with type 4 passkey<|im_end|>open type 4 safe<|im_end|>take worm from type 4 safe<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Then, ensure that the drawer is open. After that, take the mop from the drawer. With the mop, you can place the mop inside the cabinet within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take mop from drawer<|im_end|>insert mop into cabinet<|im_end|>