Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to take a trip west. And then, take the novel from the bed. After that, make an effort to take a trip east. With that done, rest the novel on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from bed<|im_end|>go east<|im_end|>put novel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. And then, lift the keycard from the floor of the cookery. And then, take a trip east. With that accomplished, check that the box in the attic is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to try to go to the north. Okay, and then, lift the loaf of bread from the floor of the dish-pit. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
There is an unblocked exit to the north.
You are carrying: a gummy bear and a laptop.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to head south. Then, ensure that the display is open. And then, pick up the telephone from the display in the workshop. After that, place the telephone inside the trunk in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty standard here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take telephone from display<|im_end|>insert telephone into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the cuboid passkey from the freezer. Then, make an attempt to go to the east. And then, close the cuboid box. After closing the cuboid box, look and see the cuboid box within the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the dish-pit.
Look over there! a freezer. The light flickers for a second, but nothing else happens. The freezer contains a cuboid passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from freezer<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make sure that the freezer is opened. Then, take the shadfly from the freezer in the canteen. Then, head east. And then, drop the shadfly on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
You see a freezer. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: open freezer<|im_end|>take shadfly from freezer<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the box in the bedroom is opened. After that, pick up the manuscript from the box. And then, make an effort to go south. If you can succeed at that, place the manuscript inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a box. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take manuscript from box<|im_end|>go south<|im_end|>insert manuscript into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the chamber. With the key, unlock the box in the chamber. And then, open the box in the chamber. After that, recover the monitor from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a box. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go south. After that, pick up the latchkey from the stand. And then, unlock the box within the workshop. After unlocking the box, open the box inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into a pantry. Not the pantry you'd expect. No, this is a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, try to venture east. With that accomplished, make absolutely sure that the case is wide open. Then, recover the carrot from the case within the bathroom. After you have picked up the carrot, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spork.

your action:

Response: go east<|im_end|>open case<|im_end|>take carrot from case<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the Canadian chest. After that, doublecheck that the Canadian chest is wide open. After that, recover the lampshade from the Canadian chest within the garage. And then, place the lampshade on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Canadian chest.
You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take lampshade from Canadian chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go north. That done, pick up the keycard from the refrigerator. And then, attempt to go to the south. Then, make sure the box in the study is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. Okay, just remember what you're here to do, and everything will go great.
You make out a closed box in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the lavender scented chest inside the studio is unlocked. And then, ensure that the lavender scented chest within the studio is open. And then, retrieve the backup calendar from the lavender scented chest in the studio. Having taken the backup calendar, place the backup calendar on the desk in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
A locked lavender scented chest, which looks ordinary, is close by. You make out a desk. The desk is normal. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented chest with lavender scented latchkey<|im_end|>open lavender scented chest<|im_end|>take backup calendar from lavender scented chest<|im_end|>put backup calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the stand in the pantry. And then, insert the keycard into the chest in the pantry's lock to unlock it. And then, ensure that the chest in the pantry is open. After you have opened the chest, take the golf tee from the chest within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can see a chest. Oh wow! Is that what I think it is? It is! It's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is standard. On the stand you can make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take golf tee from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the non-euclidean locker is unlocked. After unlocking the non-euclidean locker, open the non-euclidean locker inside the pantry. And then, take the keycard from the non-euclidean locker. And then, check that the chest is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry.
You can see a chest. Hmmm... what else, what else? You see a locked non-euclidean locker.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, make an effort to go to the south. Then, ensure that the suitcase is open. Then, recover the passkey from the suitcase inside the cubicle. After taking the passkey, look and see that the locker in the cubicle is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the Henderson's limited edition passkey from the dresser. And then, look and see that the Henderson's limited edition locker inside the shower is unlocked with the Henderson's limited edition passkey. And then, make it so that the Henderson's limited edition locker inside the shower is wide open. And then, retrieve the bug from the Henderson's limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the shower.
You can see a Henderson's limited edition locker. You see a dresser. The dresser contains a Henderson's limited edition passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from dresser<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take bug from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could pick up the American keycard from the chair inside the workshop. And then, doublecheck that the American safe inside the workshop is unlocked. After that, ensure that the American safe is open. After pulling open the American safe, recover the binder from the American safe within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a American safe. You can make out a chair. On the chair you make out an American keycard. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American keycard from chair<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take binder from American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, check that the rectangular safe in the pantry is unlocked with the rectangular key. And then, open the rectangular safe. And then, retrieve the lampshade from the rectangular safe. Then, you can put the lampshade inside the cabinet within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see an opened cabinet in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a locked rectangular safe close by.
There is an unblocked exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take lampshade from rectangular safe<|im_end|>insert lampshade into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the box in the vault with the latchkey. And then, assure that the box within the vault is opened. And then, pick up the worm from the box. If you have picked up the worm, place the worm on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. If you can manage that, take the glass from the counter. Then, travel east. And then, sit the glass on the chair. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
What's that over there? It looks like it's a chair. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass from counter<|im_end|>go east<|im_end|>put glass on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type 5 locker. After that, open the type 5 locker. After pulling open the type 5 locker, take the sock from the type 5 locker. Once you have got the sock, put the sock on the board within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You see a locked type 5 locker here. You see a board. The board is normal. But oh no! there's nothing on this piece of trash. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 locker with type 5 latchkey<|im_end|>open type 5 locker<|im_end|>take sock from type 5 locker<|im_end|>put sock on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the passkey from the floor of the dish-pit. After that, unlock the chest. After that, make absolutely sure that the chest is ajar. After that, recover the worm from the chest in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a locked chest.
You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could look and see that the safe in the pantry is unlocked with the latchkey. Then, open the safe. And then, pick up the pair of headphones from the safe in the pantry. After picking up the pair of headphones, place the pair of headphones on the stand inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can see a locked safe. You scan the room for a stand, and you find a stand. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to move west. Then, retrieve the Henderson's key from the floor of the attic. And then, venture east. And then, unlock the Henderson's box with the Henderson's key. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
You can see a Henderson's box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's key<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. After that, open the suitcase. After that, pick up the monitor from the suitcase. After stealing the monitor, rest the monitor on the bed stand inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take monitor from suitcase<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the formless passkey from the counter within the laundromat. After that, check that the formless chest is unlocked with the formless passkey. And then, open the formless chest. After that, you can insert the frisbee into the formless chest inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a formless chest. You make out a counter. The counter is ordinary. On the counter you make out a formless passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a frisbee.

your action:

Response: take formless passkey from counter<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>insert frisbee into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, lift the formless keycard from the floor of the kitchen. After that, make it so that the formless safe within the kitchen is unlocked. After that, open the formless safe. And then, pick up the worm from the formless safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless safe. Wow, check out the price tag that's still affixed to the formless safe! Two hundred big ones!
There is an unguarded exit to the west.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip north. And then, retrieve the pillow from the box. After that, make an attempt to head south. With that accomplished, throw the pillow on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from box<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First step, assure that the type G chest is unlocked. After that, ensure that the type G chest within the dish-pit is open. Then, recover the passkey from the type G chest. And then, make it so that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. You start to take note of what's in the room.
Hey, want to see a safe? Look over there, a safe. You make out a locked type G chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type G keycard.

your action:

Response: unlock type G chest with type G keycard<|im_end|>open type G chest<|im_end|>take passkey from type G chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the case inside the cubicle. And then, insert the keycard into the box within the cubicle's lock to unlock it. Then, ensure that the box inside the cubicle is open. After pulling open the box, you can deposit the textbook into the box in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You make out a box. You can make out a case. The case contains a keycard.
There is an unguarded exit to the west.
You are carrying: a textbook.

your action:

Response: take keycard from case<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert textbook into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the locker is unlocked. After unlocking the locker, look and see that the locker is opened. And then, pick up the loaf of bread from the locker. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could attempt to venture north. Then, recover the durian from the shelf. After that, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a staple on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take durian from shelf<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move north. Following that, pick up the Cat Calendar from the display inside the studio. Then, go south. With that over with, sit the Cat Calendar on the bowl within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You can make out a bowl. The bowl is normal. The bowl appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Cat Calendar from display<|im_end|>go south<|im_end|>put Cat Calendar on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the shower is unlocked with the keycard. Then, ensure that the chest is open. And then, recover the mop from the chest inside the shower. And then, rest the mop on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. There's something strange about this being here, but you can't put your finger on it. You can see a rack. But there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to move south. Okay, and then, unlock the Microsoft style chest. After unlocking the Microsoft style chest, look and see that the Microsoft style chest is open. After opening the Microsoft style chest, recover the teaspoon from the Microsoft style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a Microsoft style passkey.

your action:

Response: go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take teaspoon from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. And then, ensure that the refrigerator inside the cookhouse is open. Then, recover the bowl from the refrigerator. Then, put the bowl on the saucepan in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take bowl from refrigerator<|im_end|>put bowl on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make absolutely sure that the box is unlocked. And then, open the box. After opening the box, retrieve the mug from the box inside the cookhouse. Then, deposit the mug inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
Were you looking for a fridge? Because look over there, it's a fridge. Empty! What kind of nightmare TextWorld is this? A locked box, which looks standard, is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take mug from box<|im_end|>insert mug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the freezer is wide open. And then, retrieve the cuboid latchkey from the freezer within the cookery. And then, head south. And then, unlock the cuboid locker within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one.
You see a closed freezer.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take cuboid latchkey from freezer<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. Then, recover the lightbulb from the toolbox. After that, make an effort to head east. Then, sit the lightbulb on the shelf in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a shelf. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from toolbox<|im_end|>go east<|im_end|>put lightbulb on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. And then, recover the non-euclidean latchkey from the board inside the laundromat. After that, look and see that the non-euclidean safe inside the laundromat is unlocked with the non-euclidean latchkey. And then, make sure that the non-euclidean safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey from board<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, unlock the cuboid locker within the pantry. And then, look and see that the cuboid locker is opened. After that, retrieve the keycard from the cuboid locker. Then, check that the box in the pantry is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
A rusty signboard tells you that you are now in the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. You make out a locked cuboid locker.
There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture north. Then, take the lamp from the stand inside the bedchamber. After taking the lamp, attempt to venture south. Then, toss the lamp on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lamp from stand<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the type S key from the floor of the pantry. And then, unlock the type S safe. And then, look and see that the type S safe is open. Then, take the pair of headphones from the type S safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. Let's see what's in here.
Were you looking for a type S safe? Because look over there, it's a type S safe.
There is an unblocked exit to the north.
There is a type S key on the floor.
You are carrying nothing.

your action:

Response: take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take pair of headphones from type S safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American limited edition passkey from the floor of the workshop. If you can get your hands on the American limited edition passkey, make an effort to go east. Okay, and then, unlock the American limited edition safe. After unlocking the American limited edition safe, open the American limited edition safe within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
What's that over there? It looks like it's a bureau.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make absolutely sure that the spherical chest is opened. Then, retrieve the bug from the spherical chest in the washroom. After that, head south. And then, toss the bug on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom.
You can make out a spherical chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: open spherical chest<|im_end|>take bug from spherical chest<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. Next, recover the key from the display. Then, try to go to the south. After that, check that the locker is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You can make out a locker. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from display<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to check that the cuboid box is unlocked with the cuboid latchkey. Then, make sure that the cuboid box within the washroom is opened. And then, recover the American style latchkey from the cuboid box. After that, lock the American style box with the American style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You can make out a closed American style box, which looks ordinary, in the room. You can make out a cuboid box.
There is an unguarded exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style latchkey from cuboid box<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest in the kitchenette is open. After opening the chest, retrieve the TextWorld style keycard from the chest. After that, venture south. With that over with, lock the TextWorld style safe with the TextWorld style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the kitchenette.
You smell a lovely smell, and follow it to a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>go south<|im_end|>lock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the American style chest is open. And then, recover the chocolate bar from the American style chest within the kitchen. After that, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You can see a American style chest.
You need an unblocked exit? You should try going south.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: open American style chest<|im_end|>take chocolate bar from American style chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take the latchkey from the armchair within the office. After that, check that the safe in the office is unlocked with the latchkey. And then, make it so that the safe in the office is open. Then, retrieve the Quote of the Day Calendar from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You scan the room for a safe, and you find a safe. You see a gleam over in a corner, where you can see an armchair. The armchair is ordinary. On the armchair you see a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could open the safe within the shower. If you have pulled open the safe, retrieve the vanilla scented keycard from the safe in the shower. And then, unlock the vanilla scented safe. Then, open the vanilla scented safe in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You can barely contain your excitement.
You see a locked vanilla scented safe nearby. You can see a safe.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take vanilla scented keycard from safe<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head south. Okay, and then, doublecheck that the box in the bedchamber is ajar. After that, take the fudge scented passkey from the box. If you can get your hands on the fudge scented passkey, unlock the fudge scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take fudge scented passkey from box<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to pick up the keycard from the floor of the office. And then, try to take a trip south. And then, look and see that the safe is unlocked with the keycard. After that, make it so that the safe in the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. Okay, and then, look and see that the display is open. Then, retrieve the cuboid passkey from the display in the office. After that, unlock the cuboid chest inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take cuboid passkey from display<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that accomplished, pick-up the non-euclidean passkey from the floor of the launderette. If you can get your hands on the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean box within the launderette's lock to unlock it. Then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an intriguing smell, and follow it to a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. And then, retrieve the mug from the mantle inside the workshop. Then, make an attempt to venture south. And then, rest the mug on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You have fallen into a bar. Not the bar you'd expect. No, this is a bar.
Look over there! a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from mantle<|im_end|>go south<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be a great idea if you could go to the east. After that, ensure that the locker inside the salon is open. After that, pick up the blanket from the locker. And then, throw the blanket on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a frisbee.

your action:

Response: go east<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to recover the keyboard from the armchair in the office. And then, go to the south. If you can get through with that, ensure that the trunk in the cubicle is open. And then, you can insert the keyboard into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out an armchair. You see a keyboard on the armchair. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keyboard from armchair<|im_end|>go south<|im_end|>open trunk<|im_end|>insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head north. And then, pick up the gummy bear from the rack in the kitchen. If you can get your hands on the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from rack<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Following that, take the insect from the shelf inside the steam room. After you have taken the insect, venture east. After that, drop the insect on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You make out a rack. The rack is normal. But there isn't a thing on it. You think about smashing the rack to bits, throwing the bits in the dump, etc, until you get bored.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, retrieve the cuboid keycard from the shelf inside the shower. After that, move east. And then, Insert the cuboid keycard into the cuboid chest within the kitchenette to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You start to take note of what's in the room.
You see a closed cuboid chest nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from shelf<|im_end|>go east<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, make an attempt to move north. Okay, and then, pick-up the vacuum from the floor of the washroom. Then, head south. After that, place the vacuum on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You have come into the most standard of all possible cubicles. The room is well lit.
You make out an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>put vacuum on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go south. And then, check that the Canadian chest inside the laundry place is unlocked with the Canadian latchkey. After that, ensure that the Canadian chest is open. After that, you can deposit the nest of spiders inside the Canadian chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian latchkey and a nest of spiders.

your action:

Response: go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>insert nest of spiders into Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take the insect from the coffer. And then, venture south. Then, open the toolbox. After that, put the insect inside the toolbox within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You start to take note of what's in the room.
Hey, want to see a coffer? Look over there, a coffer. You wonder idly who left that here. The coffer contains an insect.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take insect from coffer<|im_end|>go south<|im_end|>open toolbox<|im_end|>insert insect into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Then, pick up the glass from the floor of the kitchenette. After stealing the glass, attempt to go east. That done, put the glass on the chair within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
You can make out a chair. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass<|im_end|>go east<|im_end|>put glass on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, travel south. That done, make absolutely sure that the locker within the study is ajar. After that, recover the Microsoft key from the locker within the study. And then, insert the Microsoft key into the Microsoft safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Microsoft key from locker<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the case is open. If you have pulled open the case, recover the TextWorld style passkey from the case within the laundromat. With the TextWorld style passkey, attempt to travel east. Next, insert the TextWorld style passkey into the TextWorld style safe inside the bathroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed case here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take TextWorld style passkey from case<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the teacup from the floor of the kitchenette. Then, attempt to go to the south. If you can get around to doing that, ensure that the locker is open. And then, you can place the teacup inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You need an unguarded exit? You should try going south.
There is a teacup on the floor.
You are carrying: a key.

your action:

Response: take teacup<|im_end|>go south<|im_end|>open locker<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. Following that, open the cabinet. After that, pick up the keyboard from the cabinet. After that, place the keyboard on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keyboard from cabinet<|im_end|>put keyboard on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the passkey from the floor of the playroom. After picking up the passkey, venture east. With that over with, make sure that the chest in the recreation zone is unlocked with the passkey. And then, assure that the chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
A rusty notice tells you that you are now in the playroom.
You need an unguarded exit? You should try going east.
There is a passkey and a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the Microsoft key from the board. Having taken the Microsoft key, make sure that the Microsoft safe is unlocked. After unlocking the Microsoft safe, open the Microsoft safe in the steam room. After opening the Microsoft safe, retrieve the shadfly from the Microsoft safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You begin looking for stuff.
You see a Microsoft safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a board. The board is typical. On the board you make out a Microsoft key. Huh, weird.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft key from board<|im_end|>unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take shadfly from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the TextWorld style keycard from the mantle in the studio. And then, try to move east. And then, close the TextWorld style chest. Then, make absolutely sure the TextWorld style chest in the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin looking for stuff.
You scan the room, seeing a mantle. The mantle is standard. On the mantle you can see a TextWorld style keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from mantle<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an effort to move east. And then, ensure that the cabinet inside the kitchen is open. And then, pick up the type R latchkey from the cabinet. And then, make it so that the type R locker in the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>lock type R locker with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to go to the west. After that, retrieve the latchkey from the table in the workshop. After that, take a trip east. Then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You make another one of your grand eccentric entrances into a dish-pit.
You can make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the key from the floor of the restroom. And then, unlock the safe inside the restroom. After you have unlocked the safe, make it so that the safe within the restroom is ajar. After that, recover the insect from the safe inside the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place.
You scan the room for a safe, and you find a safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head north. With that accomplished, take the bug from the mantle inside the lounge. After that, attempt to take a trip south. After that, place the bug on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most typical of all possible spare rooms.
You scan the room for a stand, and you find a stand. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from mantle<|im_end|>go south<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the trunk is open. And then, retrieve the key from the trunk. After picking up the key, unlock the chest. After that, make absolutely sure that the chest in the basement is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
You see a gleam over in a corner, where you can see a chest. Wow, isn't TextWorld just the best? You can see a closed trunk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the north. Then, lift the type 3 latchkey from the floor of the laundry place. Then, venture south. After that, insert the type 3 latchkey into the type 3 locker inside the workshop's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You start to take note of what's in the room.
You can see a locked type 3 locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 3 latchkey<|im_end|>go south<|im_end|>unlock type 3 locker with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, travel north. And then, retrieve the Comic Strip Calendar from the shelf. After that, move south. Once you succeed at that, sit the Comic Strip Calendar on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
As if things weren't amazing enough already, you can even see a bookshelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from shelf<|im_end|>go south<|im_end|>put Comic Strip Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to check that the box inside the cellar is unlocked with the keycard. And then, open the box. And then, take the frisbee from the box inside the cellar. If you can get your hands on the frisbee, drop the frisbee on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You see a locked box.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the type J key from the dresser. After that, look and see that the type J box within the playroom is unlocked. After that, open the type J box. Then, pick up the fly larva from the type J box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's great that you've just entered a playroom.
You see a type J box. Huh, weird. You can see an opened dresser close by. The dresser contains a type J key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type J key from dresser<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take fly larva from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the cake scented latchkey from the floor of the office. And then, venture east. With that done, close the cake scented chest. After that, assure the cake scented chest inside the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
There is a legume and a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented latchkey<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to venture west. Once you get through with that, lift the bug from the floor of the spare room. Then, travel east. With that over with, put the bug on the table inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am stoked to announce that you are now in the cookhouse. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a refrigerator. You make out a table. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. Then, open the chest. Then, take the bug from the chest inside the parlor. After taking the bug, place the bug on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, make an effort to head east. Okay, and then, open the fridge. Then, take the latchkey from the fridge. And then, assure that the chest within the canteen is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take latchkey from fridge<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, recover the passkey from the floor of the spare room. With the passkey, make it so that the chest within the spare room is unlocked. And then, ensure that the chest is open. Then, take the hat from the chest. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
You scan the room, seeing a chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, venture east. With that done, recover the keycard from the armchair inside the studio. And then, look and see that the chest is unlocked with the keycard. After unlocking the chest, make it so that the chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from armchair<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the chest is open. After that, take the insect from the chest. And then, try to take a trip east. And then, put the insect on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's here.
You make out a closed chest here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take insect from chest<|im_end|>go east<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First, it would be good if you could unlock the safe. After that, open the safe. And then, take the latchkey from the safe inside the cookery. And then, doublecheck the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery.
You can make out a closed box right there by you. You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the fresh laundry scented keycard from the rack. And then, doublecheck that the fresh laundry scented chest is unlocked. Then, open the fresh laundry scented chest inside the closet. Then, recover the fly larva from the fresh laundry scented chest within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a fresh laundry scented chest. You can see a rack. You see a fresh laundry scented keycard on the rack.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from rack<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take fly larva from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the portmanteau. After opening the portmanteau, take the formless key from the portmanteau in the study. After that, head south. And then, look and see that the formless locker inside the workshop is unlocked with the formless key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a closed portmanteau in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take formless key from portmanteau<|im_end|>go south<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could attempt to go to the south. That done, open the portmanteau within the office. After that, retrieve the book from the portmanteau in the office. After that, you can deposit the book into the bureau in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take book from portmanteau<|im_end|>insert book into bureau<|im_end|>