Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to move north. If you can get around to doing that, pick-up the worm from the floor of the scullery. Having picked up the worm, go to the south. Then, put the worm inside the drawer within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at that notice! What does it say? It says Welcome to the bathroom? Well that's cool.
You see a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. Silly rack, silly, empty, good for nothing rack.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>insert worm into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, take the cucumber from the basket within the laundry place. After that, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take cucumber from basket<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the east. After that, doublecheck that the safe inside the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After pulling open the safe, take the sponge from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the formless safe in the kitchen. After that, assure that the formless safe is ajar. Then, retrieve the peanut from the formless safe in the kitchen. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
You can make out a locked formless safe.
There is an unblocked exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take peanut from formless safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, venture east. Following that, ensure that the suitcase in the cellar is open. And then, pick up the type Z key from the suitcase. If you can get your hands on the type Z key, make absolutely sure that the type Z locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take type Z key from suitcase<|im_end|>lock type Z locker with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could travel east. And then, ensure that the toolbox is open. Once you have opened the toolbox, pick up the fondue from the toolbox inside the attic. Then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. I guess you better just go and list everything you see here.
You can see a chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take fondue from toolbox<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture west. Then, pick-up the teacup from the floor of the kitchenette. And then, move east. Then, place the teacup on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a shelf. The shelf is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it? Hey, want to see a stand? Look over there, a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, travel west. Next, retrieve the pair of headphones from the shelf within the vault. And then, attempt to take a trip east. Next, place the pair of headphones on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take pair of headphones from shelf<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel south. Okay, and then, doublecheck that the safe is opened. Once you have opened the safe, take the Microsoft style key from the safe inside the laundromat. After that, unlock the Microsoft style box. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Microsoft style key from safe<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take a trip south. And then, open the lavender scented box. After pulling open the lavender scented box, pick up the knife from the lavender scented box. After getting the knife, place the knife on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a lavender scented key.

your action:

Response: go south<|im_end|>open lavender scented box<|im_end|>take knife from lavender scented box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the cuboid chest. If you have unlocked the cuboid chest, open the cuboid chest inside the studio. Then, take the Comic Strip Calendar from the cuboid chest. After picking up the Comic Strip Calendar, place the Comic Strip Calendar on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked cuboid chest, which looks normal, in the corner. You can see a chair. But there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take Comic Strip Calendar from cuboid chest<|im_end|>put Comic Strip Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the TextWorld limited edition keycard from the locker inside the parlor. After that, make sure that the TextWorld limited edition box is unlocked. Once you have unlocked the TextWorld limited edition box, open the TextWorld limited edition box inside the parlor. Then, retrieve the textbook from the TextWorld limited edition box inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor.
You make out a TextWorld limited edition box. You make out a locker. The locker contains a TextWorld limited edition keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from locker<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition box<|im_end|>take textbook from TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that over with, retrieve the cd from the case within the cubicle. If you can get your hands on the cd, go south. And then, rest the cd on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. You begin to take stock of what's in the room.
You see a recliner. Why don't you take a picture of it, it'll last longer! The recliner is typical. The recliner appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from case<|im_end|>go south<|im_end|>put cd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, move north. Then, pick up the latchkey from the bed stand within the playroom. After that, make an effort to go south. And then, look and see that the box is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bed stand<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be good if you could ensure that the safe is open. And then, retrieve the type W keycard from the safe. And then, insert the type W keycard into the type W locker's lock to unlock it. After that, ensure that the type W locker is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one.
You can make out a type W locker. There's something strange about this being here, but you can't put your finger on it. You see a closed safe.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type W keycard from safe<|im_end|>unlock type W locker with type W keycard<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the cuboid latchkey from the portmanteau inside the playroom. If you can get your hands on the cuboid latchkey, look and see that the cuboid box is unlocked with the cuboid latchkey. And then, ensure that the cuboid box in the playroom is open. And then, pick up the tv from the cuboid box within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You can see a locked cuboid box. You can see an opened portmanteau here. The portmanteau contains a cuboid latchkey. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the latchkey from the chair. Then, head south. Next, unlock the chest. And then, doublecheck that the chest is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You can barely contain your excitement.
You make out a chair. The chair is usual. On the chair you can see a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to go north. And then, lift the berry from the floor of the playroom. After that, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
There is an unguarded exit to the north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, assure that the Henderson's chest inside the shower is unlocked. After that, look and see that the Henderson's chest in the shower is open. After opening the Henderson's chest, pick up the fly larva from the Henderson's chest. And then, deposit the fly larva on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a locked Henderson's chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take fly larva from Henderson's chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, check that the Canadian style safe in the salon is unlocked with the Canadian style passkey. Then, open the Canadian style safe within the salon. And then, take the key from the Canadian style safe inside the salon. And then, assure that the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see a chest. You see a Canadian style safe.
There is an unguarded exit to the west.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take key from Canadian style safe<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, head south. With that accomplished, retrieve the type 2 key from the floor of the dish-pit. And then, make sure that the type 2 locker within the dish-pit is unlocked. Then, open the type 2 locker inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
There is an unblocked exit to the south.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 key<|im_end|>unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the chest within the bedchamber is ajar. And then, pick up the gummy bear from the chest inside the bedchamber. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could go west. Then, pick-up the cashew from the floor of the cellar. If you can get your hands on the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You start to take note of what's in the room.
There is an unguarded exit to the west.
There is a shadfly on the floor.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. And then, recover the formless keycard from the suitcase. With the formless keycard, check that the formless safe within the workshop is unlocked with the formless keycard. After that, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could ensure that the refrigerator is open. After that, pick up the glass from the refrigerator. After that, make an effort to go to the east. Okay, and then, place the glass on the pan inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. You begin to take stock of what's in the room.
You make out a refrigerator.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take glass from refrigerator<|im_end|>go east<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Following that, pick-up the fly larva from the floor of the parlor. If you can get your hands on the fly larva, venture east. And then, sit the fly larva on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a table. The table is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 7 locker is unlocked. And then, ensure that the type 7 locker is open. After that, take the chocolate bar from the type 7 locker. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a type 7 locker.
There is an unblocked exit to the north.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take chocolate bar from type 7 locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head north. With that accomplished, recover the mug from the floor of the office. After that, make an attempt to venture south. Then, place the mug on the stand inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You can barely contain your excitement.
You can see an opened coffer. What a letdown! The coffer is empty! You see a stand. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could open the drawer inside the bathroom. After that, pick up the sock from the drawer. And then, attempt to go to the south. With that accomplished, place the sock on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You begin to take stock of what's here.
You see a drawer. Now why would someone leave that there?
There is an unblocked exit to the south.
You are carrying: a broccoli.

your action:

Response: open drawer<|im_end|>take sock from drawer<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, lift the passkey from the floor of the studio. And then, unlock the chest within the studio. After unlocking the chest, make sure that the chest is opened. And then, recover the folder from the chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
Look out! It's a- oh, never mind, it's just a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the spherical locker is unlocked. If you have unlocked the spherical locker, open the spherical locker. And then, retrieve the rectangular latchkey from the spherical locker. And then, make absolutely sure that the rectangular safe in the scullery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
What's that over there? It looks like it's a rectangular safe. You can make out a locked spherical locker in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take rectangular latchkey from spherical locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick-up the American style key from the floor of the spare room. If you can get your hands on the American style key, assure that the American style safe within the spare room is unlocked. Then, open the American style safe. And then, recover the lightbulb from the American style safe inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You can make out a locked American style safe.
You need an unblocked exit? You should try going west.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take lightbulb from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture east. Once you manage that, assure that the coffer inside the salon is ajar. And then, recover the key from the coffer in the salon. After that, lock the box in the salon with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take key from coffer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go south. With that over with, retrieve the formless key from the floor of the vault. Then, make it so that the formless box in the vault is unlocked. And then, make it so that the formless box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place. You begin looking for stuff.
You can make out a recliner. The recliner is typical. The recliner appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the box. After you have pulled open the box, recover the fondue from the box in the cubicle. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head west. Then, take the monitor from the mantle inside the playroom. Then, take a trip east. Okay, and then, you can deposit the monitor into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from mantle<|im_end|>go east<|im_end|>insert monitor into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the fly larva from the floor of the bathroom. With the fly larva, attempt to take a trip east. Once you get around to doing that, doublecheck that the locker within the studio is wide open. Then, put the fly larva inside the locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're not going to believe this, but you've just entered a bathroom.
There is an exit to the east. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a passkey.

your action:

Response: take fly larva<|im_end|>go east<|im_end|>open locker<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. With that done, retrieve the cookie from the bench within the recreation zone. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the closet. Then, head east. And then, close the chest. Then, assure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Fancy seeing you here. Here, by the way, being the closet.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move south. Next, retrieve the key from the floor of the office. With the key, unlock the locker. Then, ensure that the locker within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the west. After that, retrieve the key from the desk. After getting the key, travel east. That done, make absolutely sure the safe in the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from desk<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move south. And then, doublecheck that the spherical box within the vault is unlocked with the spherical key. Then, ensure that the spherical box inside the vault is open. If you have pulled open the spherical box, pick up the nest of kittens from the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
There is an unblocked exit to the south.
You are carrying: a spherical key.

your action:

Response: go south<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take nest of kittens from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to make an attempt to travel south. After that, recover the non-euclidean passkey from the fridge in the cookery. After that, insert the non-euclidean passkey into the non-euclidean safe's lock to unlock it. And then, ensure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from fridge<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, pick up the key from the floor of the attic. Then, go to the east. After that, doublecheck that the chest is closed. After that, look and see that the chest is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to venture south. And then, look and see that the Henderson's style box is open. After that, take the salad from the Henderson's style box. Then, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
I just think it's great that you've just entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take salad from Henderson's style box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head west. Following that, lift the binder from the floor of the studio. Then, take a trip east. If you can get through with that, you can deposit the binder inside the safe within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You can make out an opened safe right there by you. The safe is empty! What a waste of a day! You scan the room for a table, and you find a table. The table appears to be empty. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take binder<|im_end|>go east<|im_end|>insert binder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, make an effort to take a trip south. Next, doublecheck that the chest in the canteen is wide open. And then, recover the teapot from the chest. And then, throw the teapot on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip west. And then, recover the spoon from the pan in the cookhouse. Then, try to venture east. With that accomplished, place the spoon on the bench. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bench. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon from pan<|im_end|>go east<|im_end|>put spoon on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Okay, and then, lift the cd from the floor of the office. Then, travel east. And then, place the cd inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You can barely contain your excitement.
You see an opened trunk close by. The trunk is empty! What a waste of a day! You make out a shelf. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>insert cd into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the rectangular safe within the study is unlocked. After that, ensure that the rectangular safe within the study is open. After that, retrieve the passkey from the rectangular safe in the study. And then, make absolutely sure that the safe within the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. The room is well lit.
You can make out a safe. You see a rectangular safe. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. That done, pick up the sandwich from the floor of the sauna. After you have taken the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's passkey.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to go to the north. After that, lift the spherical keycard from the floor of the shower. And then, travel south. And then, make sure that the spherical box inside the office is locked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You can make out a spherical box.
You need an unblocked exit? You should try going north.
You are carrying: a binder.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, attempt to travel south. And then, look and see that the locker inside the scullery is unlocked. Then, make it so that the locker within the scullery is ajar. Then, recover the worm from the locker inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head north. With that done, retrieve the cd from the display. After getting the cd, move south. Then, deposit the cd on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go north<|im_end|>take cd from display<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to go to the west. Once you get around to doing that, retrieve the peanut from the table. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You can see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from table<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to check that the safe within the bedroom is unlocked with the passkey. Then, open the safe in the bedroom. After that, recover the textbook from the safe. And then, sit the textbook on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You can make out a locked safe close by. If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is usual. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>put textbook on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture north. With that done, lift the teaspoon from the floor of the cookery. Then, attempt to go south. Next, put the teaspoon on the table inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. The room is well lit.
You can see a table. Now why would someone leave that there? The table is standard. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box in the bedroom is open. After that, retrieve the book from the cuboid box inside the bedroom. Then, place the book on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You scan the room, seeing a cuboid box. Now that's what I call TextWorld! You scan the room, seeing a shelf. The shelf is usual. But there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take book from cuboid box<|im_end|>put book on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. If you can succeed at that, recover the stick of butter from the floor of the recreation zone. With the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going west.
You are carrying: a pizza.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, insert the formless latchkey into the formless safe's lock to unlock it. And then, open the formless safe within the kitchenette. And then, recover the passkey from the formless safe. After taking the passkey, make sure that the box inside the kitchenette is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You see a box. You see a formless safe.
You need an unblocked exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take passkey from formless safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go west. And then, retrieve the vacuum from the safe inside the laundry place. Then, make an attempt to travel east. And then, place the vacuum on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You need an unguarded exit? You should try going west.
You are carrying: a frisbee.

your action:

Response: go west<|im_end|>take vacuum from safe<|im_end|>go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to attempt to go north. And then, pick-up the key from the floor of the kitchen. And then, try to travel south. And then, Insert the key into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, open the toolbox. And then, retrieve the folder from the toolbox. Then, make an effort to head east. If you can get around to doing that, deposit the folder into the safe inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a toolbox.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take folder from toolbox<|im_end|>go east<|im_end|>insert folder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, take the latchkey from the desk. And then, unlock the safe in the bedroom. Having unlocked the safe, make it so that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. If you can do that, ensure that the safe is open. And then, take the Henderson's style key from the safe. Then, lock the Henderson's style box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Henderson's style key from safe<|im_end|>lock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, insert the key into the box within the canteen's lock to unlock it. After you have unlocked the box, ensure that the box is open. Then, retrieve the teaspoon from the box. And then, place the teaspoon on the table inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You have stumbled into a canteen. Not the canteen you'd expect. No, this is a canteen.
You scan the room for a box, and you find a box. You can see a table. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>put teaspoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, retrieve the keycard from the locker within the parlor. After that, unlock the safe in the parlor. And then, open the safe. And then, take the controller from the safe in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. You can make out an opened locker in the corner. The locker contains a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, head east. That done, ensure that the safe in the canteen is open. Then, recover the loaf of bread from the safe inside the canteen. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an attempt to move west. If you can get through with that, recover the passkey from the floor of the dish-pit. Then, head east. After that, unlock the safe inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place.
You scan the room, seeing a safe. Look out! It's a- oh, never mind, it's just a trunk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the Henderson's limited edition passkey from the chair in the kitchen. Then, look and see that the Henderson's limited edition box inside the kitchen is unlocked. After that, ensure that the Henderson's limited edition box in the kitchen is open. And then, pick up the worm from the Henderson's limited edition box in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a Henderson's limited edition box! What's that over there? It looks like it's a chair. On the chair you can see a Henderson's limited edition passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from chair<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take worm from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to venture east. And then, take the keycard from the cabinet. With the keycard, make absolutely sure that the chest is unlocked. After that, ensure that the chest inside the attic is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to walk into an usual one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the broom from the drawer within the bathroom. After that, try to venture south. If you can manage that, ensure that the suitcase in the basement is open. And then, you can insert the broom inside the suitcase within the basement. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin to take stock of what's in the room.
You make out an opened drawer nearby. The drawer contains a broom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>go south<|im_end|>open suitcase<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip west. After that, recover the printer from the floor of the studio. Once you have got the printer, try to go to the east. Then, rest the printer on the bench in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
You can see a bench. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>put printer on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to venture north. Then, pick up the latchkey from the box inside the bedroom. After picking up the latchkey, venture south. If you can do that, Deposit the latchkey into the chest inside the scullery to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You can see a chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the portmanteau is wide open. And then, recover the tv from the portmanteau. Then, make an attempt to go to the east. Then, deposit the tv on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin looking for stuff.
You see a closed portmanteau, which looks normal, nearby.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take tv from portmanteau<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. Next, make absolutely sure that the case is opened. After that, take the Henderson's limited edition key from the case. If you can get your hands on the Henderson's limited edition key, look and see that the Henderson's limited edition box inside the scullery is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take Henderson's limited edition key from case<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the north. After that, pick-up the spherical latchkey from the floor of the shower. Then, go to the south. Next, unlock the spherical locker in the cubicle with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going north.
You are carrying: a book.

your action:

Response: go north<|im_end|>take spherical latchkey<|im_end|>go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the toolbox. After pulling open the toolbox, retrieve the sock from the toolbox. After that, attempt to venture east. Okay, and then, sit the sock on the rack within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Look over there! a toolbox. Wow, isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take sock from toolbox<|im_end|>go east<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the key from the floor of the studio. With the key, attempt to go to the east. And then, close the safe. After that, make sure that the safe inside the launderette is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look at that notice! What does it say? It says Welcome to the studio? Well that's cool. The room is well lit.
Look out! It's a- oh, never mind, it's just a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. If you can get through with that, ensure that the locker within the attic is open. And then, retrieve the key from the locker. Then, make it so that the chest in the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could take a trip south. And then, doublecheck that the safe in the chamber is opened. After opening the safe, take the loaf of bread from the safe within the chamber. After taking the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to pick up the non-euclidean key from the armchair. After stealing the non-euclidean key, unlock the non-euclidean box inside the study. And then, open the non-euclidean box. After opening the non-euclidean box, pick up the keyboard from the non-euclidean box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a non-euclidean box. You can see an armchair. The armchair is normal. On the armchair you see a non-euclidean key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean key from armchair<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take keyboard from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could try to head south. With that done, recover the cake scented key from the mantelpiece. After getting the cake scented key, doublecheck that the cake scented chest in the study is unlocked. After that, make absolutely sure that the cake scented chest in the study is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented key from mantelpiece<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go north. Next, retrieve the ladle from the floor of the cookery. And then, make an attempt to take a trip south. Then, toss the ladle on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's great that you've just entered a chamber.
There is an unblocked exit to the north.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle<|im_end|>go south<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the non-euclidean chest in the vault. Then, assure that the non-euclidean chest is wide open. Then, recover the hat from the non-euclidean chest within the vault. And then, ditch the hat on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can make out a locked non-euclidean chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take hat from non-euclidean chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, recover the Henderson's limited edition key from the floor of the office. After that, unlock the Henderson's limited edition locker. Then, make it so that the Henderson's limited edition locker inside the office is opened. And then, you can place the bug inside the Henderson's limited edition locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. Okay, just remember what you're here to do, and everything will go great.
You can see a Henderson's limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying: a bug.

your action:

Response: take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>insert bug into Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to go west. And then, recover the potato from the trunk within the basement. And then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You need an unguarded exit? You should try going west.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from trunk<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. And then, ensure that the case is open. And then, take the Microsoft style latchkey from the case inside the kitchen. Then, insert the Microsoft style latchkey into the Microsoft style box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that notice! What does it say? It says Welcome to the steam room? Well that's cool.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take Microsoft style latchkey from case<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, attempt to head east. And then, retrieve the spherical keycard from the shelf inside the cookhouse. With the spherical keycard, make absolutely sure that the spherical safe inside the cookhouse is unlocked. Then, assure that the spherical safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from shelf<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. After that, take the dvd from the locker within the recreation zone. After that, make an attempt to venture south. And then, insert the dvd into the safe. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Fancy seeing you here. Here, by the way, being the washroom. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take dvd from locker<|im_end|>go south<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head west. With that over with, retrieve the latchkey from the floor of the closet. If you can get your hands on the latchkey, take a trip east. With that over with, Insert the latchkey into the safe in the cellar to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You make out a safe.
There is an unguarded exit to the west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, make an attempt to venture west. Then, recover the peanut from the rack. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an effort to venture south. With that over with, ensure that the coffer inside the vault is open. Then, retrieve the candy bar from the coffer in the vault. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You need an unguarded exit? You should try going south.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take candy bar from coffer<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the freezer in the scullery. After pulling open the freezer, take the teaspoon from the freezer. And then, make an attempt to go to the east. With that over with, deposit the teaspoon on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great normal vibes in this place, a wonderful normal atmosphere.
You make out a freezer. Now why would someone leave that there?
There is an unblocked exit to the east.
You are carrying: a durian.

your action:

Response: open freezer<|im_end|>take teaspoon from freezer<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Okay, and then, recover the keycard from the pan. After that, go south. Then, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You see a box. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from pan<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the safe inside the kitchenette. Having unlocked the safe, open the safe. After that, retrieve the worm from the safe. Then, you can put the worm inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can make out an opened chest, which looks standard, right there by you. What a letdown! The chest is empty! You can see a safe.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, go to the south. With that accomplished, open the safe. Then, recover the monitor from the safe within the salon. After that, deposit the monitor into the portmanteau inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>insert monitor into portmanteau<|im_end|>