Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, pick-up the spherical passkey from the floor of the parlor. After you have picked up the spherical passkey, unlock the spherical safe. And then, ensure that the spherical safe within the parlor is open. Then, take the plant from the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Okay, just remember what you're here to do, and everything will go great.
A locked spherical safe is right there by you.
There is an unblocked exit to the west.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take plant from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the safe within the parlor is unlocked with the keycard. After that, ensure that the safe within the parlor is open. And then, retrieve the type A keycard from the safe. And then, check that the type A safe inside the parlor is unlocked with the type A keycard. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked type A safe. You can see a locked typical looking safe here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take type A keycard from safe<|im_end|>unlock type A safe with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the west. Following that, recover the passkey from the desk. With the passkey, take a trip east. That done, make it so the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a chest. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the workshop. Then, make sure that the box in the workshop is unlocked. After that, open the box within the workshop. After that, you can deposit the printer inside the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a printer.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make sure that the locker is open. After you have pulled open the locker, pick up the nest of ticks from the locker within the bedroom. And then, make an effort to move east. Then, throw the nest of ticks on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Now that's what I call TextWorld!
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take nest of ticks from locker<|im_end|>go east<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to venture south. After that, retrieve the rectangular passkey from the floor of the recreation zone. After taking the rectangular passkey, insert the rectangular passkey into the rectangular box inside the recreation zone's lock to unlock it. Then, ensure that the rectangular box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an interesting smell, and follow it to a rack. However, the rack, like an empty rack, has nothing on it. Silly rack, silly, empty, good for nothing rack.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be good if you could take a trip south. After that, open the chest. After that, pick up the spoon from the chest within the kitchen. After that, rest the spoon on the pan inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>put spoon on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go west. If you can manage that, pick-up the keycard from the floor of the studio. Then, try to move east. Then, make it so that the locker is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's in the room.
You can see a locker. You make out an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the American style keycard into the American style safe's lock to unlock it. And then, open the American style safe within the lounge. After that, recover the Microsoft limited edition keycard from the American style safe inside the lounge. And then, insert the Microsoft limited edition keycard into the Microsoft limited edition locker inside the lounge's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You can make out a locked Microsoft limited edition locker in the corner. You can make out a American style safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take Microsoft limited edition keycard from American style safe<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture west. After that, retrieve the loaf of bread from the bed in the bedroom. Once you have got the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the counter. Then, doublecheck that the safe within the cellar is unlocked with the latchkey. And then, ensure that the safe is open. And then, retrieve the shoe from the safe within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe. Look out! It's a- oh, never mind, it's just a counter. What a coincidence, weren't you just thinking about a counter? On the counter you see a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel east. Then, ensure that the suitcase is open. After that, take the key from the suitcase. Then, Put the key into the chest in the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, take the formless passkey from the suitcase within the bedroom. And then, make an effort to head south. Then, insert the formless passkey into the formless box in the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You can make out a locked formless box, which looks normal, in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless passkey from suitcase<|im_end|>go south<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to travel north. And then, recover the cane from the stand inside the spare room. Then, try to move south. That done, you can place the cane inside the box in the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat. You can barely contain your excitement.
You see a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cane from stand<|im_end|>go south<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go north. With that over with, recover the loaf of bread from the safe inside the bedroom. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it normal? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box in the launderette. Then, doublecheck that the box is opened. After that, retrieve the mop from the box. With the mop, you can insert the mop inside the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a box.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to move east. Then, look and see that the safe within the bedchamber is wide open. Then, retrieve the pillow from the safe within the bedchamber. And then, place the pillow on the bed in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to show up in an ordinary one. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>put pillow on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make absolutely sure that the cabinet inside the washroom is open. After that, retrieve the sandwich from the cabinet. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
Oh, great. Here's a cabinet.
You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: open cabinet<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. Next, unlock the cuboid safe in the shower with the cuboid keycard. And then, make it so that the cuboid safe is opened. Then, you can place the bug inside the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid keycard and a bug.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>insert bug into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the passkey from the rack in the bathroom. And then, look and see that the locker is unlocked. Then, open the locker. Then, retrieve the sponge from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a locker. You can see a rack. The rack is normal. On the rack you see a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to travel north. And then, pick-up the glove from the floor of the vault. After that, make an effort to head south. And then, you can insert the glove into the case in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
An open case is nearby. What a letdown! The case is empty!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glove<|im_end|>go south<|im_end|>insert glove into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could move east. Okay, and then, make absolutely sure that the safe in the laundromat is open. After that, pick up the nest of shrimp from the safe. If you can get your hands on the nest of shrimp, sit the nest of shrimp on the board inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of shrimp from safe<|im_end|>put nest of shrimp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the spherical key from the case in the restroom. And then, venture east. After that, look and see that the spherical box is closed. After shutting the spherical box, look and see the spherical box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Fancy seeing you here. Here, by the way, being the restroom. You begin to take stock of what's here.
You can see a case. The case contains a spherical key.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical key from case<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could try to go north. After that, take the passkey from the shelf within the bar. After that, take a trip south. With that accomplished, make sure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the passkey from the bed stand. And then, unlock the locker. Then, make sure that the locker within the recreation zone is ajar. And then, recover the synthesizer from the locker within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
You see a locker. Look out! It's a- oh, never mind, it's just a bed stand. You wonder idly who left that here. You see a passkey on the bed stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bed stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take synthesizer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the north. That done, pick up the keycard from the floor of the cubicle. And then, take a trip south. Once you succeed at that, insert the keycard into the box within the dish-pit's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. Make a note of this, you might have to put stuff on or in it later on. Look over there! a board. You wonder idly who left that here. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make it so that the safe within the laundry place is unlocked. Then, ensure that the safe is open. And then, pick up the sponge from the safe. Then, ditch the sponge on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty usual here.
You make out a locked safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. And then, recover the rectangular passkey from the rack inside the pantry. If you can get your hands on the rectangular passkey, unlock the rectangular locker. And then, look and see that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You make another one of your grand eccentric entrances into a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from rack<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the latchkey from the case within the studio. After that, assure that the locker within the studio is unlocked. Having unlocked the locker, ensure that the locker is open. Then, take the Quote of the Day Calendar from the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio. The room is well lit.
You can see a locker. You make out an opened case here. The case contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, recover the type J key from the workbench. And then, look and see that the type J chest within the attic is unlocked. And then, open the type J chest. And then, recover the shirt from the type J chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked type J chest. You can make out a workbench. The workbench is normal. On the workbench you can make out a type J key. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type J key from workbench<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take shirt from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to try to take a trip west. And then, retrieve the sponge from the floor of the sauna. And then, travel east. Then, throw the sponge on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out a counter. The counter is usual. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, attempt to go to the north. And then, pick-up the insect from the floor of the pantry. After that, make an effort to venture south. With that done, throw the insect on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to head south. Then, ensure that the cabinet is open. And then, pick up the key from the cabinet within the steam room. And then, look and see that the box inside the steam room is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, try to take a trip east. Then, open the coffer. And then, retrieve the latchkey from the coffer inside the attic. Having taken the latchkey, doublecheck that the safe inside the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. And then, take the non-euclidean key from the stand. After that, try to head east. Once you do that, look and see that the non-euclidean chest is locked with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. You can barely contain your excitement.
You make out a non-euclidean chest. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean key from stand<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. Then, lift the shadfly from the floor of the pantry. Then, travel south. After that, place the shadfly on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
What's that over there? It looks like it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the fudge scented latchkey from the floor of the office. After picking up the fudge scented latchkey, insert the fudge scented latchkey into the fudge scented locker inside the office's lock to unlock it. Then, ensure that the fudge scented locker is open. After that, retrieve the nest of caterpillars from the fudge scented locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You can make out a fudge scented locker. Huh, weird.
There is an unblocked exit to the north.
There is a fudge scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented latchkey<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take nest of caterpillars from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, unlock the type 6 chest within the workshop. Then, doublecheck that the type 6 chest within the workshop is wide open. And then, take the book from the type 6 chest. If you can get your hands on the book, ditch the book on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a locked type 6 chest right there by you.
There is an unblocked exit to the west.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take book from type 6 chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take a trip south. And then, open the locker. After opening the locker, take the cake scented key from the locker within the office. Then, unlock the cake scented box with the cake scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cake scented key from locker<|im_end|>unlock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to move east. Then, retrieve the keycard from the dresser. Having picked up the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the key into the safe in the dish-pit's lock to unlock it. After unlocking the safe, ensure that the safe within the dish-pit is open. Then, take the napkin from the safe. After taking the napkin, you can put the napkin inside the chest inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out an opened chest. The chest is empty! What a waste of a day! You see a gleam over in a corner, where you can see a safe.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>insert napkin into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the spherical passkey from the shelf. After that, look and see that the spherical safe within the cookery is unlocked with the spherical passkey. After that, make absolutely sure that the spherical safe inside the cookery is opened. If you have pulled open the spherical safe, retrieve the insect from the spherical safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
This cookery you have just entered is definitely typical. Let's see what's in here.
You see a spherical safe. You make out a shelf. The shelf is typical. On the shelf you make out a spherical passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from shelf<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Henderson's limited edition key from the freezer in the kitchenette. And then, go east. After that, look and see that the Henderson's limited edition locker is unlocked. Then, ensure that the Henderson's limited edition locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You scan the room for a freezer, and you find a freezer. Make a note of this, you might have to put stuff on or in it later on. The freezer contains a Henderson's limited edition key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from freezer<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, check that the Henderson's style safe in the workshop is unlocked with the Henderson's style passkey. After unlocking the Henderson's style safe, doublecheck that the Henderson's style safe within the workshop is wide open. After that, pick up the bug from the Henderson's style safe. With the bug, you can put the bug into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a cabinet. The cabinet is empty, what a horrible day! You make out a locked Henderson's style safe right there by you.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take bug from Henderson's style safe<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the telephone from the floor of the study. After that, make an attempt to take a trip south. That done, look and see that the rectangular chest is wide open. Having opened the rectangular chest, you can insert the telephone inside the rectangular chest within the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: take telephone<|im_end|>go south<|im_end|>open rectangular chest<|im_end|>insert telephone into rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go east. After that, doublecheck that the safe inside the workshop is wide open. And then, recover the keyboard from the safe. After that, put the keyboard on the shelf in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>put keyboard on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the vacuum from the case inside the launderette. Then, head east. Then, make it so that the dresser in the steam room is opened. And then, you can place the vacuum inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out an opened case. The case contains a vacuum. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from case<|im_end|>go east<|im_end|>open dresser<|im_end|>insert vacuum into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, move south. After that, open the suitcase inside the workshop. Then, recover the burger from the suitcase. Once you have picked up the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a refrigerator. The refrigerator is empty! What a waste of a day!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take burger from suitcase<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, take the keycard from the freezer. After that, unlock the chest in the dish-pit. After that, open the chest within the dish-pit. After opening the chest, pick up the blender from the chest within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in a place we're calling a dish-pit.
You make out a locked chest close by. An open freezer is close by. The freezer contains a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from freezer<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take blender from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, make an attempt to go south. With that accomplished, pick up the soap scented keycard from the chair in the workshop. After stealing the soap scented keycard, insert the soap scented keycard into the soap scented chest within the workshop's lock to unlock it. After that, ensure that the soap scented chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented keycard from chair<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the non-euclidean keycard from the shelf. After that, unlock the non-euclidean safe. And then, make it so that the non-euclidean safe is ajar. Then, pick up the shoe from the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You start to take note of what's in the room.
You smell a sickening smell, and follow it to a non-euclidean safe. You make out a shelf. Now why would someone leave that there? The shelf is standard. On the shelf you can make out a non-euclidean keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from shelf<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take shoe from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel west. Following that, recover the type D passkey from the bed inside the bar. After stealing the type D passkey, try to head east. Then, make it so that the type D locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. The room is well lit.
You see a locked type D locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type D passkey from bed<|im_end|>go east<|im_end|>unlock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the type Z safe is unlocked. And then, open the type Z safe. After that, pick up the cuboid latchkey from the type Z safe. Then, make sure that the cuboid locker in the washroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked cuboid locker close by. You see a locked type Z safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type Z keycard.

your action:

Response: unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the trunk is open. And then, recover the keycard from the trunk in the attic. And then, venture south. And then, lock the chest in the washroom with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. Let's see what's in here.
You make out a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the latchkey from the shelf inside the shower. Then, doublecheck that the safe within the shower is unlocked. Then, open the safe. And then, recover the soap dispenser from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. Let's see what's in here.
You see a safe. You can make out a shelf. The shelf is ordinary. On the shelf you make out a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take soap dispenser from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, pick up the formless key from the floor of the garage. If you have got the formless key, look and see that the formless safe in the garage is unlocked with the formless key. And then, open the formless safe in the garage. Then, recover the frisbee from the formless safe within the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a formless safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take frisbee from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, attempt to move east. Okay, and then, open the toolbox in the basement. After opening the toolbox, take the kiwi from the toolbox. Then, eat the kiwi. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened chest right there by you. The chest is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take kiwi from toolbox<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. Once you finish that, recover the nest of grubs from the floor of the kitchenette. If you can get your hands on the nest of grubs, attempt to move east. With that done, you can put the nest of grubs into the bureau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of grubs<|im_end|>go east<|im_end|>insert nest of grubs into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the butterfly from the workbench inside the spare room. And then, attempt to go to the east. And then, ensure that the basket is open. And then, you can insert the butterfly inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
Oh wow! Is that what I think it is? It is! It's a workbench. The workbench is usual. On the workbench you make out a butterfly.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take butterfly from workbench<|im_end|>go east<|im_end|>open basket<|im_end|>insert butterfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an attempt to head south. And then, recover the latchkey from the floor of the scullery. And then, check that the chest inside the scullery is unlocked with the latchkey. After that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to go to the east. With that accomplished, pick up the type N key from the stand. After that, assure that the type N locker inside the attic is unlocked with the type N key. And then, open the type N locker inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type N key from stand<|im_end|>unlock type N locker with type N key<|im_end|>open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to venture west. And then, retrieve the fly larva from the mantle. And then, head east. After that, place the fly larva on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from mantle<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the keycard from the floor of the kitchen. After that, go to the east. Following that, make it so that the box is closed. And then, assure the box in the garage is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the non-euclidean passkey from the pan inside the kitchenette. After taking the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean box's lock to unlock it. And then, make absolutely sure that the non-euclidean box within the kitchenette is open. After that, take the spork from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it usual? You better believe it is. You begin to take stock of what's in the room.
You make out a non-euclidean box. You can make out a pan. You see a non-euclidean passkey on the pan. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from pan<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take spork from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, insert the lavender scented passkey into the lavender scented box inside the bedroom's lock to unlock it. Then, ensure that the lavender scented box is open. Then, take the type Z keycard from the lavender scented box. Then, check that the type Z chest in the bedroom is unlocked with the type Z keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a type Z chest. You can make out a locked lavender scented box here.
There is an unblocked exit to the north.
You are carrying: a lavender scented passkey.

your action:

Response: unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take type Z keycard from lavender scented box<|im_end|>unlock type Z chest with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to move west. And then, take the worm from the stand. And then, try to head east. Then, ditch the worm on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can see a locked box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, look and see that the safe is unlocked. And then, ensure that the safe inside the garage is open. Then, take the worm from the safe inside the garage. And then, toss the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You start to take note of what's in the room.
You can see a locked safe here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the key from the suitcase. After that, look and see that the safe in the cubicle is unlocked with the key. Then, assure that the safe is open. After that, take the stapler from the safe in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You begin looking for stuff.
You see a safe. Wow, isn't TextWorld just the best? You smell a great smell, and follow it to a suitcase. The suitcase contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go north. After that, recover the stapler from the coffer inside the workshop. And then, try to go to the south. With that accomplished, sit the stapler on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You make out a board. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the board.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from coffer<|im_end|>go south<|im_end|>put stapler on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip west. Then, retrieve the formless latchkey from the saucepan in the kitchenette. Then, move east. With that accomplished, unlock the formless box within the workshop with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You can see a locked formless box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless latchkey from saucepan<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the basket in the lounge is open. And then, retrieve the cd from the basket in the lounge. After that, go to the south. With that done, rest the cd on the bench within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. Let's see what's in here.
You can see a closed basket.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take cd from basket<|im_end|>go south<|im_end|>put cd on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the plate in the cookhouse. Then, make an effort to move east. Following that, close the chest. Then, doublecheck that the chest inside the shower is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a plate. The plate is normal. On the plate you can see a latchkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from plate<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, insert the non-euclidean latchkey into the non-euclidean safe within the kitchenette's lock to unlock it. After that, ensure that the non-euclidean safe inside the kitchenette is open. Having pulled open the non-euclidean safe, take the insect from the non-euclidean safe in the kitchenette. If you have picked up the insect, sit the insect on the plate in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here.
As if things weren't amazing enough already, you can even see a non-euclidean safe! You can make out a plate. The plate is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the plate.
You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take insect from non-euclidean safe<|im_end|>put insect on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the passkey from the toolbox. If you have got the passkey, insert the passkey into the box's lock to unlock it. And then, ensure that the box in the study is open. Then, retrieve the Quote of the Day Calendar from the box inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
You see a box. You can see an opened ordinary looking toolbox right there by you. The toolbox contains a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, retrieve the shadfly from the cabinet within the sauna. If you can get your hands on the shadfly, move south. With that done, open the box within the launderette. And then, place the shadfly inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You begin to take stock of what's here.
You can see a cabinet. The cabinet contains a shadfly.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take shadfly from cabinet<|im_end|>go south<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the drawer in the bathroom is opened. After that, retrieve the lavender scented latchkey from the drawer within the bathroom. After taking the lavender scented latchkey, make an effort to go south. If you can get around to doing that, lock the lavender scented locker with the lavender scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You can see a drawer.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take lavender scented latchkey from drawer<|im_end|>go south<|im_end|>lock lavender scented locker with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the rack within the shower. Then, attempt to head south. Following that, assure that the box in the workshop is shut. After shutting the box, look and see the box in the workshop is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You make out a rack. You shudder, but continue examining the rack. The rack is typical. On the rack you make out a passkey.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. After that, make sure that the safe is open. And then, pick up the chocolate bar from the safe within the office. And then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the type 2 locker within the cookhouse is unlocked with the type 2 key. After that, open the type 2 locker in the cookhouse. After that, take the legume from the type 2 locker. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type 2 locker. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>take legume from type 2 locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make sure that the Microsoft style locker is unlocked. Then, open the Microsoft style locker inside the cookery. Having opened the Microsoft style locker, pick up the garlic clove from the Microsoft style locker. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You can make out a locked Microsoft style locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>take garlic clove from Microsoft style locker<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go to the east. And then, make absolutely sure that the type 4 locker inside the bedroom is ajar. And then, take the pillow from the type 4 locker. And then, toss the pillow on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You need an unguarded exit? You should try going east.
You are carrying: a type 4 latchkey.

your action:

Response: go east<|im_end|>open type 4 locker<|im_end|>take pillow from type 4 locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the locker is unlocked with the key. After that, make absolutely sure that the locker is open. Then, retrieve the burger from the locker. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that sign! What does it say? It says Welcome to the kitchen? Well that's cool. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked locker right there by you.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go south. Then, make absolutely sure that the locker in the workshop is unlocked. And then, ensure that the locker in the workshop is open. After that, recover the mouse from the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, insert the key into the chest within the kitchenette's lock to unlock it. Then, ensure that the chest is open. Then, retrieve the pizza from the chest. After that, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can see a locked chest nearby.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take pizza from chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the case inside the launderette is open. After that, retrieve the stick of butter from the case in the launderette. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
You bend down to tie your shoe. When you stand up, you notice a case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. After that, pick up the latchkey from the locker. After that, unlock the safe. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, retrieve the spherical keycard from the floor of the bathroom. If you can get your hands on the spherical keycard, venture south. After that, make it so that the spherical safe is closed. After closing the spherical safe, lock the spherical safe within the closet with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
There is a spherical keycard on the floor.
You are carrying: a keyboard.

your action:

Response: take spherical keycard<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the American limited edition latchkey from the floor of the kitchen. After that, doublecheck that the American limited edition box inside the kitchen is unlocked. After that, ensure that the American limited edition box is open. After that, recover the spoon from the American limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a American limited edition box. You look at the price tag on the American limited edition box. Thirty dollars?! Where'd they buy this American limited edition box, some kind of expensive place?
You need an unguarded exit? You should try going west.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>take spoon from American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go east. Then, unlock the safe. If you have unlocked the safe, ensure that the safe is open. After that, retrieve the nest of kittens from the safe within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of kittens from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. With that done, recover the Canadian style passkey from the floor of the dish-pit. And then, check that the Canadian style safe is unlocked with the Canadian style passkey. And then, open the Canadian style safe in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style passkey<|im_end|>unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take a trip west. Then, retrieve the American style keycard from the mantle in the bedchamber. And then, attempt to go to the east. And then, lock the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You can make out a closed American style safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style keycard from mantle<|im_end|>go east<|im_end|>lock American style safe with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the cuboid key from the counter within the steam room. Then, make it so that the cuboid locker in the steam room is unlocked. Then, look and see that the cuboid locker within the steam room is wide open. After pulling open the cuboid locker, recover the nest of caterpillars from the cuboid locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room.
You see a cuboid locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. You see a cuboid key on the counter.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid key from counter<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take nest of caterpillars from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head east. Okay, and then, ensure that the bureau is open. Then, take the type 8 latchkey from the bureau. With the type 8 latchkey, unlock the type 8 chest with the type 8 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take type 8 latchkey from bureau<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>