Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could attempt to go to the east. Then, take the spherical keycard from the display inside the attic. Then, insert the spherical keycard into the spherical box's lock to unlock it. Once you have unlocked the spherical box, open the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from display<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move north. Then, recover the keycard from the trunk in the parlor. Then, make an effort to go to the south. After that, unlock the locker inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
You make out a locked locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from trunk<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, take the keycard from the table. Then, make an effort to head east. Okay, and then, make it so that the locker within the spare room is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic.
Hey, want to see a table? Look over there, a table! On the table you can make out a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head north. Okay, and then, pick up the pair of pants from the display inside the attic. After you have picked up the pair of pants, make an attempt to head south. Then, put the pair of pants on the counter inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. I guess you better just go and list everything you see here.
Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of pants from display<|im_end|>go south<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the Microsoft style latchkey from the coffer inside the basement. With the Microsoft style latchkey, unlock the Microsoft style chest inside the basement. And then, make absolutely sure that the Microsoft style chest within the basement is wide open. And then, take the pair of headphones from the Microsoft style chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a Microsoft style chest. You see a coffer. The coffer contains a Microsoft style latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from coffer<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take pair of headphones from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, go to the south. Then, make absolutely sure that the locker inside the office is ajar. After that, retrieve the butterfly from the locker. Then, place the butterfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in the place we're calling the canteen.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go to the west. That done, recover the nest of bunnies from the floor of the bathroom. After getting the nest of bunnies, venture east. Once you do that, ditch the nest of bunnies on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the west.
You are carrying: a carrot and a ladle.

your action:

Response: go west<|im_end|>take nest of bunnies<|im_end|>go east<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the box with the passkey. After that, look and see that the box inside the cookhouse is wide open. And then, recover the pear from the box inside the cookhouse. Then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in a place we're calling a cookhouse. Let's see what's in here.
You see a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take pear from box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, open the freezer. Then, take the kettle from the freezer. And then, rest the kettle on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take kettle from freezer<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move north. After that, recover the synthesizer from the bookshelf. After that, make an attempt to move south. Then, put the synthesizer on the stand within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You make out a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk. You swear loudly.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take synthesizer from bookshelf<|im_end|>go south<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. After that, pick-up the printer from the floor of the cubicle. After taking the printer, attempt to go to the south. Okay, and then, toss the printer on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an attempt to go to the east. Then, make sure that the safe is open. Then, pick up the nest of toads from the safe. After that, deposit the nest of toads on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of toads from safe<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the south. And then, pick up the Microsoft limited edition key from the stand. After that, unlock the Microsoft limited edition safe with the Microsoft limited edition key. After unlocking the Microsoft limited edition safe, look and see that the Microsoft limited edition safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from stand<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the south. Then, ensure that the suitcase is open. After pulling open the suitcase, take the TextWorld limited edition latchkey from the suitcase within the spare room. And then, insert the TextWorld limited edition latchkey into the TextWorld limited edition locker in the spare room's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take TextWorld limited edition latchkey from suitcase<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could doublecheck that the non-euclidean chest is unlocked with the non-euclidean latchkey. After you have unlocked the non-euclidean chest, ensure that the non-euclidean chest is open. Then, retrieve the spherical keycard from the non-euclidean chest. And then, lock the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed spherical chest. You see a non-euclidean chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical keycard from non-euclidean chest<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the rectangular chest inside the launderette is unlocked. And then, ensure that the rectangular chest inside the launderette is open. And then, take the chocolate bar from the rectangular chest. If you have taken the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
I am excited to announce that you are now in the launderette.
You make out a locked typical looking rectangular chest here.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take chocolate bar from rectangular chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. With that accomplished, pick up the key from the freezer in the cookhouse. If you can get your hands on the key, unlock the locker with the key. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from freezer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the latchkey from the chair. Then, venture east. Then, doublecheck that the box is closed. And then, make it so that the box is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
As if things weren't amazing enough already, you can even see a chair. The chair is standard. On the chair you can see a latchkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the fridge inside the canteen is open. Then, retrieve the passkey from the fridge. After picking up the passkey, check that the safe is unlocked with the passkey. After that, doublecheck that the safe inside the canteen is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You make out a safe. Hmmm... what else, what else? You see a closed fridge, which looks typical, right there by you.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could venture west. And then, pick-up the TextWorld limited edition keycard from the floor of the chamber. After that, make an effort to venture east. After that, Deposit the TextWorld limited edition keycard into the TextWorld limited edition box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You can see a closed TextWorld limited edition box in the corner. You make out a closed cabinet.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the type 2 latchkey from the floor of the sauna. And then, check that the type 2 locker is unlocked with the type 2 latchkey. Then, make it so that the type 2 locker is opened. Then, pick up the broom from the type 2 locker within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
You see a type 2 locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a type 2 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>take broom from type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the keycard from the safe inside the cellar. Then, make it so that the box is unlocked with the keycard. After that, ensure that the box is open. And then, recover the fly larva from the box. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a box. You can't wait to tell the folks at home about this! Look over there! a safe. The safe contains a keycard. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could take a trip east. Then, assure that the chest within the cookhouse is unlocked. After that, assure that the chest is opened. After you have opened the chest, take the teacup from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could unlock the TextWorld limited edition locker with the TextWorld limited edition passkey. After that, ensure that the TextWorld limited edition locker is open. After that, retrieve the shoe from the TextWorld limited edition locker. After getting the shoe, sit the shoe on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You can make out a locked TextWorld limited edition locker. You can make out a counter. The counter is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take shoe from TextWorld limited edition locker<|im_end|>put shoe on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe with the passkey. After that, open the safe. And then, take the key from the safe. After that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's here.
You make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Then, pick up the vacuum from the counter in the shower. If you can get your hands on the vacuum, try to take a trip east. Next, rest the vacuum on the rack inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You begin to take stock of what's in the room.
You see a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. What's the point of an empty rack?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, head north. With that accomplished, pick up the Advent Calendar from the table. With the Advent Calendar, attempt to go to the south. Next, put the Advent Calendar inside the display inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar.
You can see an opened display in the room. What a letdown! The display is empty!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar from table<|im_end|>go south<|im_end|>insert Advent Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, ensure that the chest is open. Then, recover the potato from the chest. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. Huh, weird.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, open the dresser in the shower. After you have opened the dresser, take the spherical passkey from the dresser within the shower. After picking up the spherical passkey, take a trip east. Next, doublecheck that the spherical safe within the cubicle is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
You can make out a closed dresser, which looks typical, in the corner.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take spherical passkey from dresser<|im_end|>go east<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Once you get around to doing that, take the cuboid latchkey from the shelf. After picking up the cuboid latchkey, unlock the cuboid chest with the cuboid latchkey. If you have unlocked the cuboid chest, ensure that the cuboid chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from shelf<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the type H passkey from the locker in the bar. If you have taken the type H passkey, assure that the type H chest within the bar is unlocked. Then, doublecheck that the type H chest is wide open. And then, retrieve the laptop from the type H chest within the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary kind of place.
You can make out a locked type H chest nearby. You see a locker. The locker contains a type H passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type H passkey from locker<|im_end|>unlock type H chest with type H passkey<|im_end|>open type H chest<|im_end|>take laptop from type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type 9 chest in the chamber. And then, open the type 9 chest. Then, take the fondue from the type 9 chest in the chamber. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You can make out a locked type 9 chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 chest with type 9 keycard<|im_end|>open type 9 chest<|im_end|>take fondue from type 9 chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker. After you have pulled open the locker, pick up the scarf from the locker. Then, go to the east. Once you manage that, put the scarf on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
Oh, great. Here's a locker.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take scarf from locker<|im_end|>go east<|im_end|>put scarf on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. And then, open the chest within the cellar. And then, retrieve the butterfly from the chest in the cellar. If you can get your hands on the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to go to the north. Once you finish that, retrieve the bug from the rack. Then, head south. And then, place the bug on the counter inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from rack<|im_end|>go south<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. Following that, pick up the book from the toolbox. After that, make an effort to travel south. That done, drop the book on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a fridge. The fridge is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from toolbox<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. With that over with, take the type W keycard from the rack. And then, make an effort to move south. After that, unlock the type W chest in the steam room with the type W keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type W chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type W keycard from rack<|im_end|>go south<|im_end|>unlock type W chest with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to take a trip west. That done, pick up the rectangular passkey from the counter. After that, take a trip east. And then, lock the rectangular box inside the lounge with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual one.
You make out a closed rectangular box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from counter<|im_end|>go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the key from the shelf. And then, unlock the locker in the dish-pit with the key. After that, doublecheck that the locker inside the dish-pit is opened. Then, take the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You can make out a locked locker in the room. You can see a shelf. On the shelf you see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could unlock the safe inside the launderette. And then, make sure that the safe is opened. And then, take the worm from the safe. After that, ditch the worm on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You make out a safe.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, try to go west. Okay, and then, take the type A keycard from the cabinet in the cookery. With the type A keycard, move east. After that, Place the type A keycard into the type A chest in the dish-pit to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one. You begin looking for stuff.
You can see a type A chest. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type A keycard from cabinet<|im_end|>go east<|im_end|>lock type A chest with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to head north. And then, pick up the kettle from the rack. With the kettle, travel south. With that over with, toss the kettle on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle from rack<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to venture east. Okay, and then, ensure that the type 8 box in the playroom is open. Then, retrieve the legume from the type 8 box in the playroom. Once you have picked up the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
There is an unguarded exit to the east.
You are carrying: a type 8 latchkey.

your action:

Response: go east<|im_end|>open type 8 box<|im_end|>take legume from type 8 box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, travel west. Then, retrieve the keycard from the floor of the recreation zone. Then, try to travel east. Once you accomplish that, check that the box in the vault is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked box. You see a rack. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, check that the box is unlocked with the latchkey. After that, ensure that the box in the canteen is open. Then, retrieve the potato from the box inside the canteen. Then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel south. After that, pick up the spherical key from the counter. After that, assure that the spherical chest is unlocked with the spherical key. And then, make sure that the spherical chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical key from counter<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Then, open the box inside the recreation zone. Then, take the non-euclidean key from the box within the recreation zone. After that, doublecheck that the non-euclidean chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, move east. After that, ensure that the toolbox in the study is open. Then, take the Comic Strip Calendar from the toolbox inside the study. Then, sit the Comic Strip Calendar on the stand within the study. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture west. And then, pick up the paper towel from the floor of the launderette. After that, travel east. With that over with, deposit the paper towel inside the refrigerator within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You begin to take stock of what's here.
You see a refrigerator. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The refrigerator is empty! You bend down to tie your shoe. When you stand up, you notice a case. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, assure that the safe is unlocked with the latchkey. And then, open the safe inside the sauna. After that, recover the keycard from the safe in the sauna. After you have picked up the keycard, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have sauntered into, you had to come round a normal one. Let's see what's in here.
You see a locked box right there by you. You see a locked safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. After that, doublecheck that the locker inside the canteen is ajar. And then, retrieve the worm from the locker inside the canteen. After that, put the worm on the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. Let's see what's in here.
You can make out a locked locker close by. You can make out a bowl. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bowl.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to move south. After that, open the locker. And then, recover the paper towel from the locker inside the shower. After that, drop the paper towel on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, unlock the chest. After that, open the chest in the shower. And then, take the peanut from the chest in the shower. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You begin to take stock of what's in the room.
You make out a locked chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel west. Then, retrieve the disk from the shelf. If you have got the disk, take a trip east. With that done, place the disk on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take disk from shelf<|im_end|>go east<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to move west. That done, retrieve the hat from the shelf. And then, attempt to go east. And then, throw the hat on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type 1 key from the recliner. After that, look and see that the type 1 chest within the recreation zone is unlocked. After unlocking the type 1 chest, make it so that the type 1 chest is wide open. After that, take the plant from the type 1 chest within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have entered a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone. Okay, just remember what you're here to do, and everything will go great.
Look over there! a type 1 chest. You can make out a recliner! On the recliner you see a type 1 key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 1 key from recliner<|im_end|>unlock type 1 chest with type 1 key<|im_end|>open type 1 chest<|im_end|>take plant from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. Following that, assure that the cabinet in the pantry is open. After you have opened the cabinet, pick up the Canadian limited edition latchkey from the cabinet. With the Canadian limited edition latchkey, lock the Canadian limited edition chest inside the pantry with the Canadian limited edition latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Canadian limited edition latchkey from cabinet<|im_end|>lock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the box with the keycard. After unlocking the box, open the box inside the restroom. Then, recover the passkey from the box. And then, unlock the chest in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one. You begin to take stock of what's here.
Hey, want to see a chest? Look over there, a chest. You see a locked box here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go east. That done, ensure that the portmanteau within the bar is open. And then, take the type V key from the portmanteau in the bar. After that, check that the type V chest inside the bar is unlocked with the type V key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take type V key from portmanteau<|im_end|>unlock type V chest with type V key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the display within the workshop. Having opened the display, take the laptop from the display. Then, head south. Next, put the laptop on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You make out a display. There's something about an object in a room that's just so... TextWorld.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take laptop from display<|im_end|>go south<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, travel west. Then, take the frisbee from the workbench in the closet. And then, attempt to go east. And then, place the frisbee on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
Look over there! a counter. The counter is ordinary. But the thing hasn't got anything on it. This always happens, here in TextWorld!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take frisbee from workbench<|im_end|>go east<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the shirt from the bench in the bathroom. And then, move east. Following that, ensure that the portmanteau is open. If you have pulled open the portmanteau, place the shirt into the portmanteau in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. Okay, just remember what you're here to do, and everything will go great.
You make out a bench. Why don't you take a picture of it, it'll last longer! On the bench you can make out a shirt.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take shirt from bench<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert shirt into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, make an attempt to venture east. And then, ensure that the Canadian style locker inside the washroom is open. And then, recover the sponge from the Canadian style locker. If you can get your hands on the sponge, throw the sponge on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take sponge from Canadian style locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move west. And then, recover the insect from the stand. Then, make an attempt to move east. Following that, put the insect on the bar within the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin to take stock of what's here.
You can make out a bar. The bar is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>put insect on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to move east. If you can accomplish that, open the locker in the launderette. Then, pick up the stick of butter from the locker in the launderette. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, head south. And then, make it so that the chest in the playroom is wide open. Then, take the non-euclidean key from the chest. Then, make it so that the non-euclidean locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. With that accomplished, ensure that the chest within the dish-pit is open. And then, take the rectangular keycard from the chest. After that, lock the rectangular box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an attempt to take a trip north. Following that, lift the frisbee from the floor of the closet. Then, move south. After that, throw the frisbee on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the keycard from the chest. And then, make an attempt to head south. After that, look and see that the box is closed. And then, Deposit the keycard into the box within the sauna to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. The chest contains a keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the cd from the portmanteau in the salon. Once you have picked up the cd, take a trip south. Then, ensure that the coffer is open. Then, place the cd inside the coffer inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in a place we're calling a salon.
You see a portmanteau. The portmanteau contains a cd.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cd from portmanteau<|im_end|>go south<|im_end|>open coffer<|im_end|>insert cd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. With that accomplished, take the passkey from the platter. Then, unlock the chest. After that, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from platter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to insert the American style latchkey into the American style locker in the kitchen's lock to unlock it. Then, open the American style locker inside the kitchen. And then, retrieve the napkin from the American style locker. After that, toss the napkin on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You start to take note of what's in the room.
You see a American style locker. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going north.
You are carrying: an American style latchkey.

your action:

Response: unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take napkin from American style locker<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip north. If you can accomplish that, take the telephone from the stand. After that, venture south. Then, drop the telephone on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You begin looking for stuff.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take telephone from stand<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the crate inside the spare room. And then, pick up the passkey from the crate within the spare room. And then, go to the south. After that, unlock the chest within the shower with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a crate.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to travel north. Next, pick up the latchkey from the bench. After that, attempt to travel south. And then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You can make out a closed chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bench<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the passkey from the table. Then, make absolutely sure that the locker is unlocked. And then, ensure that the locker within the washroom is open. Then, pick up the iron from the locker within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker. Hey, want to see a table? Look over there, a table. You see a passkey on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the Canadian limited edition key into the Canadian limited edition chest in the scullery's lock to unlock it. After you have unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. If you have opened the Canadian limited edition chest, pick up the bug from the Canadian limited edition chest inside the scullery. After that, you can put the bug into the chest inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest is empty, what a horrible day! You make out a locked Canadian limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take bug from Canadian limited edition chest<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. Then, pick up the kettle from the case. After that, attempt to move east. Okay, and then, rest the kettle on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. I guess you better just go and list everything you see here.
You see a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from case<|im_end|>go east<|im_end|>put kettle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the spherical passkey from the floor of the bedroom. With the spherical passkey, unlock the spherical locker within the bedroom with the spherical passkey. And then, ensure that the spherical locker inside the bedroom is open. And then, pick up the pillow from the spherical locker in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Let's see what's in here.
You see a locked spherical locker.
You need an unguarded exit? You should try going west.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take pillow from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box within the laundry place is unlocked with the passkey. After that, open the box. And then, retrieve the broom from the box within the laundry place. Then, ditch the broom on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
You see a gleam over in a corner, where you can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the floor of the vault. With the keycard, make absolutely sure that the safe in the vault is unlocked with the keycard. After that, make sure that the safe within the vault is ajar. And then, retrieve the glove from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You see a locked typical looking safe close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the key from the stand. Then, make it so that the chest is unlocked. And then, open the chest inside the closet. And then, recover the pair of headphones from the chest inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You can make out a stand. The stand is ordinary. On the stand you can make out a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, recover the keycard from the safe. If you can get your hands on the keycard, venture east. Then, assure that the box inside the launderette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. You begin to take stock of what's in the room.
You can see a box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the south. And then, open the case within the cookery. After that, pick up the stick of butter from the case. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's great that you've just entered a sauna.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go south<|im_end|>open case<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the refrigerator in the canteen is open. After that, pick up the keycard from the refrigerator within the canteen. And then, make an attempt to venture south. After that, make sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
Oh, great. Here's a refrigerator.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be great if you could make sure that the type 2 chest within the shower is unlocked. Then, doublecheck that the type 2 chest inside the shower is wide open. After pulling open the type 2 chest, retrieve the mop from the type 2 chest in the shower. And then, ditch the mop on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just fallen into a shower.
You make out a locked type 2 chest.
You need an unguarded exit? You should try going west.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could venture west. And then, recover the cake scented passkey from the suitcase within the spare room. Then, venture east. Once you manage that, unlock the cake scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You make out a cake scented box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented passkey from suitcase<|im_end|>go east<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, make an effort to take a trip south. And then, ensure that the box is open. If you have opened the box, pick up the loaf of bread from the box. After stealing the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to move west. Then, lift the type 2 keycard from the floor of the closet. Then, venture east. Then, check that the type 2 safe inside the lounge is unlocked with the type 2 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's awesome that you're in a lounge now. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 2 safe. You see a closed safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 2 keycard<|im_end|>go east<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to attempt to venture north. Then, pick up the onion from the floor of the chamber. After stealing the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
There is an unguarded exit to the north.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. After that, retrieve the cake scented keycard from the locker within the garage. Then, venture east. With that accomplished, doublecheck that the cake scented box within the vault is unlocked with the cake scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You can make out a locked cake scented box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented keycard from locker<|im_end|>go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, attempt to head south. Once you finish that, lift the passkey from the floor of the spare room. Then, unlock the chest with the passkey. Then, open the chest in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You see a gleam over in a corner, where you can see a suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the keycard from the cabinet within the dish-pit. And then, make sure that the safe inside the dish-pit is unlocked. After that, open the safe. And then, place the spork into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You can see a safe. You wonder idly who left that here. Look over there! a cabinet. Make a note of this, you might have to put stuff on or in it later on. The cabinet contains a keycard. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spork.

your action:

Response: take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert spork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the cake scented locker is wide open. Then, recover the grape from the cake scented locker within the canteen. Then, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You make out a cake scented locker.
You need an unguarded exit? You should try going south.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take grape from cake scented locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture north. Following that, lift the fondue from the floor of the attic. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>