Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move east. With that over with, open the safe. Then, take the burger from the safe. If you can get your hands on the burger, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the cuboid keycard from the bench. With the cuboid keycard, unlock the cuboid safe inside the steam room. And then, make it so that the cuboid safe inside the steam room is open. Then, take the mop from the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
You can see a locked cuboid safe here. You see a bench. You see a cuboid keycard on the bench.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from bench<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take mop from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move north. Then, retrieve the key from the board inside the cookery. Then, head south. Once you get around to doing that, doublecheck the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You begin to take stock of what's here.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from board<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go to the west. Then, retrieve the laptop from the stand inside the bedchamber. And then, make an effort to go east. And then, place the laptop on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from stand<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Okay, and then, retrieve the teaspoon from the refrigerator in the scullery. After that, go south. Then, place the teaspoon on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon from refrigerator<|im_end|>go south<|im_end|>put teaspoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, lift the type 2 keycard from the floor of the pantry. And then, make it so that the type 2 safe within the pantry is unlocked. And then, open the type 2 safe. Then, recover the golf club from the type 2 safe in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a type 2 safe.
You need an unguarded exit? You should try going north.
There is a type 2 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 2 keycard<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>take golf club from type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture north. With that done, recover the keycard from the floor of the study. Then, go to the south. After that, lock the box within the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
I just think it's great that you've just entered a launderette. The room is well lit.
You can make out a box. The light flickers for a second, but nothing else happens. You scan the room, seeing a shelf. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. After that, insert the passkey into the locker's lock to unlock it. And then, doublecheck that the locker is ajar. Then, retrieve the novel from the locker in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the laundry place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, retrieve the key from the counter in the closet. After that, attempt to go east. Then, unlock the chest in the laundry place with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just walked into a laundry place. You begin to take stock of what's here.
A locked normal looking chest is in the corner.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the TextWorld style chest within the playroom is unlocked with the TextWorld style latchkey. Then, ensure that the TextWorld style chest inside the playroom is open. After that, take the bug from the TextWorld style chest. And then, put the bug on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's here.
You see a locked TextWorld style chest, which looks typical, right there by you. You smell a lovely smell, and follow it to a bed stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld style latchkey.

your action:

Response: unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take bug from TextWorld style chest<|im_end|>put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the keycard from the floor of the study. If you can get your hands on the keycard, take a trip east. With that accomplished, check that the chest in the kitchenette is unlocked with the keycard. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a coffee cup.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture north. After that, take the pair of headphones from the locker. With the pair of headphones, head south. Following that, sit the pair of headphones on the counter inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. You can barely contain your excitement.
Were you looking for a counter? Because look over there, it's a counter. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of headphones from locker<|im_end|>go south<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could go to the north. And then, recover the keycard from the floor of the salon. If you can get your hands on the keycard, make an effort to venture south. With that done, make absolutely sure that the locker in the studio is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin looking for stuff.
You see a locker. You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the west. And then, retrieve the teacup from the floor of the scullery. With the teacup, make an attempt to take a trip east. With that done, place the teacup on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be great if you could go east. Then, look and see that the Microsoft style safe is wide open. And then, pick up the folder from the Microsoft style safe within the office. And then, toss the folder on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's awesome that you're in a parlor now. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft style latchkey.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take folder from Microsoft style safe<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the type 6 box is unlocked. And then, ensure that the type 6 box is open. And then, retrieve the shadfly from the type 6 box inside the kitchenette. Then, place the shadfly on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. I guess you better just go and list everything you see here.
You see a type 6 box. You hear a noise behind you and spin around, but you can't see anything other than a table. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 6 passkey.

your action:

Response: unlock type 6 box with type 6 passkey<|im_end|>open type 6 box<|im_end|>take shadfly from type 6 box<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the passkey from the floor of the canteen. With the passkey, unlock the locker in the canteen. After you have unlocked the locker, ensure that the locker in the canteen is open. And then, pick up the insect from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can make out a locked locker, which looks usual, close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go north. If you can finish that, pick-up the monitor from the floor of the bedchamber. And then, try to venture south. Then, deposit the monitor on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard kind of place.
You need an unguarded exit? You should try going north.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. And then, pick up the latchkey from the floor of the studio. With the latchkey, try to venture south. Following that, assure that the chest inside the pantry is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You smell a fine smell, and follow it to a chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to go to the west. And then, recover the latchkey from the chest in the salon. With the latchkey, try to move east. Then, lock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a box!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from chest<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest within the garage. After that, open the chest. After that, pick up the loaf of bread from the chest inside the garage. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You make out a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture south. After that, retrieve the key from the cabinet in the laundry place. Then, unlock the safe with the key. Then, ensure that the safe within the laundry place is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the Canadian chest is unlocked. After that, open the Canadian chest inside the cookery. After that, retrieve the type 7 latchkey from the Canadian chest inside the cookery. After that, unlock the type 7 box within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can make out a locked type 7 box here. You see a locked Canadian chest.
There is an unguarded exit to the north.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type 7 latchkey from Canadian chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to go west. With that over with, take the butterfly from the drawer in the laundry place. And then, make an attempt to move east. After that, ditch the butterfly on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from drawer<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go north. After that, take the butterfly from the safe. After that, attempt to head south. If you can finish that, ditch the butterfly on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take butterfly from safe<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the fudge scented safe is unlocked with the fudge scented keycard. Then, make sure that the fudge scented safe is open. Then, recover the tablet from the fudge scented safe within the bedchamber. With the tablet, throw the tablet on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can see a locked fudge scented safe in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take tablet from fudge scented safe<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move west. Next, recover the licorice strip from the table. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the bureau within the workshop. And then, check that the safe in the workshop is unlocked with the latchkey. After that, make it so that the safe in the workshop is open. And then, retrieve the worm from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a bureau. The bureau contains a latchkey. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from bureau<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the floor of the kitchen. With the latchkey, try to travel east. And then, assure that the box in the bedroom is unlocked with the latchkey. And then, make sure that the box in the bedroom is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to make an effort to move south. Okay, and then, open the Henderson's style box. Then, retrieve the bug from the Henderson's style box in the canteen. Then, toss the bug on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's style passkey.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take bug from Henderson's style box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make sure that the chest within the office is unlocked. And then, ensure that the chest in the office is open. After that, retrieve the formless passkey from the chest. With the formless passkey, unlock the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You see a locked formless chest. You see a chest. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless passkey from chest<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the suitcase within the cubicle. Then, take the formless key from the suitcase. After that, attempt to go to the east. Then, unlock the formless box with the formless key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. The room is well lit.
You can see a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take formless key from suitcase<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the spherical chest within the launderette. And then, open the spherical chest inside the launderette. After that, take the rectangular latchkey from the spherical chest. And then, doublecheck that the rectangular box is unlocked with the rectangular latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room is well lit.
You make out a rectangular box. You can see a spherical chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take rectangular latchkey from spherical chest<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to try to head east. With that done, recover the latchkey from the floor of the scullery. Once you have taken the latchkey, assure that the locker is unlocked. Then, ensure that the locker in the scullery is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You begin to take stock of what's here.
You see an opened portmanteau in the room. What a letdown! The portmanteau is empty!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to move east. And then, recover the key from the mantle inside the bedchamber. After that, unlock the locker with the key. And then, open the locker within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantle<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the keycard from the box in the bedroom. After that, try to move south. And then, close the chest. And then, make absolutely sure that the chest inside the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
What's that over there? It looks like it's a box. The box contains a keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip south. Then, open the fridge. And then, take the coffee cup from the fridge. And then, rest the coffee cup on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take coffee cup from fridge<|im_end|>put coffee cup on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, make an effort to venture north. After that, pick-up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest nearby.
There is an unblocked exit to the north.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go west. Then, recover the teaspoon from the rack. Then, try to go east. With that accomplished, you can insert the teaspoon inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
An open cabinet, which looks normal, is nearby. What a letdown! The cabinet is empty!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from rack<|im_end|>go east<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take a trip west. Next, recover the Microsoft key from the floor of the shower. After that, try to venture east. That done, unlock the Microsoft locker within the pantry with the Microsoft key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You make out a locked Microsoft locker here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft key<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. With that accomplished, retrieve the peanut from the platter. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut from platter<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go east. Then, open the soap scented safe in the playroom. After that, take the fondue from the soap scented safe. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take fondue from soap scented safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, pick up the spherical keycard from the shelf inside the chamber. Then, venture south. If you can accomplish that, insert the spherical keycard into the spherical locker's lock to unlock it. Then, make sure that the spherical locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is normal. On the shelf you see a spherical keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical keycard from shelf<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make an effort to go to the south. And then, recover the passkey from the floor of the washroom. And then, unlock the locker inside the washroom. And then, open the locker in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You need an unblocked exit? You should try going south.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to travel south. Next, pick up the TextWorld limited edition passkey from the table inside the sauna. After that, look and see that the TextWorld limited edition chest is unlocked. After that, ensure that the TextWorld limited edition chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition passkey from table<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the freezer within the kitchenette is open. And then, take the keycard from the freezer within the kitchenette. Then, unlock the locker within the kitchenette. After that, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the kitchenette.
You make out a locked locker here. You make out a closed freezer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the case is open. And then, recover the licorice strip from the case within the garage. After that, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a case.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take licorice strip from case<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type 7 latchkey from the table. And then, unlock the type 7 safe in the sauna. And then, open the type 7 safe within the sauna. And then, take the soap dispenser from the type 7 safe within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
Look out! It's a- oh, never mind, it's just a type 7 safe. Does this look like anything mentioned in the instructions? You can see a table. You see a type 7 latchkey on the table.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 7 latchkey from table<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take soap dispenser from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the crate is open. Then, take the Canadian limited edition keycard from the crate within the basement. And then, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. And then, open the Canadian limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You begin looking for stuff.
A locked Canadian limited edition chest is nearby. You see a crate. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Canadian limited edition keycard from crate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make absolutely sure that the formless box inside the laundromat is unlocked. And then, open the formless box within the laundromat. After pulling open the formless box, pick up the lavender scented passkey from the formless box. Having taken the lavender scented passkey, make sure that the lavender scented locker within the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at that signboard! What does it say? It says Welcome to the laundromat? Well that's cool. You begin to take stock of what's in the room.
You can see a locked lavender scented locker. You scan the room, seeing a formless box.
You need an unblocked exit? You should try going north.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take lavender scented passkey from formless box<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, try to go to the east. And then, make absolutely sure that the American locker is open. Then, take the chocolate bar from the American locker. After stealing the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the workshop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American locker<|im_end|>take chocolate bar from American locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to take a trip east. That done, make sure that the type A chest is ajar. Then, recover the elderberry from the type A chest inside the kitchen. Then, eat the elderberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am honoured to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take elderberry from type A chest<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the safe inside the shower's lock to unlock it. And then, open the safe. After that, take the bug from the safe within the shower. After that, place the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a safe. You can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the table. And then, make absolutely sure that the box is unlocked with the keycard. Then, open the box. After that, pick up the desktop computer from the box in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You scan the room for a box, and you find a box. You make out a table. The table is normal. On the table you make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, pick up the passkey from the chest in the kitchen. After that, attempt to move south. And then, close the safe. After that, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
As if things weren't amazing enough already, you can even see a chest. The chest contains a passkey. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could venture east. After that, ensure that the type 9 locker within the canteen is open. After opening the type 9 locker, pick up the insect from the type 9 locker. After that, deposit the insect on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take insect from type 9 locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture south. Then, look and see that the safe within the cookery is opened. And then, take the fly larva from the safe. Then, toss the fly larva on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go west. And then, take the shadfly from the bed. If you can get your hands on the shadfly, make an attempt to go east. Once you accomplish that, you can insert the shadfly inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can see a dresser. Something scurries by right in the corner of your eye. Probably nothing. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from bed<|im_end|>go east<|im_end|>insert shadfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could venture south. With that done, recover the type S key from the box. Then, unlock the type S locker inside the office. Then, make absolutely sure that the type S locker is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type S key from box<|im_end|>unlock type S locker with type S key<|im_end|>open type S locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to head north. With that accomplished, take the spherical passkey from the couch. After that, travel south. And then, unlock the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a locked spherical chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical passkey from couch<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could attempt to go south. After that, open the rectangular chest inside the spare room. Then, recover the burger from the rectangular chest inside the spare room. With the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>open rectangular chest<|im_end|>take burger from rectangular chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. That done, retrieve the latchkey from the plate. After you have picked up the latchkey, unlock the box with the latchkey. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from plate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, assure that the safe inside the steam room is unlocked with the key. And then, make absolutely sure that the safe inside the steam room is wide open. Then, pick up the passkey from the safe in the steam room. After that, doublecheck that the locker is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You have fallen into a steam room. Not the steam room you'd expect. No, this is a steam room.
You can see a locker. You can see a locked safe.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the Canadian limited edition locker. And then, ensure that the Canadian limited edition locker is open. After that, take the worm from the Canadian limited edition locker within the vault. And then, place the worm on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can see a Canadian limited edition locker.
You need an unguarded exit? You should try going west.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take worm from Canadian limited edition locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to open the display within the workshop. Then, retrieve the keycard from the display inside the workshop. After that, go to the south. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
As if things weren't amazing enough already, you can even see a display.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take keycard from display<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. If you can get through with that, recover the Cat Calendar from the bookshelf. And then, make an attempt to go to the east. With that over with, you can place the Cat Calendar inside the refrigerator in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a refrigerator. What a letdown! The refrigerator is empty!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from bookshelf<|im_end|>go east<|im_end|>insert Cat Calendar into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an effort to take a trip east. With that over with, make it so that the cabinet inside the canteen is ajar. After that, recover the formless keycard from the cabinet inside the canteen. After stealing the formless keycard, make sure the formless locker within the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take formless keycard from cabinet<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the type 8 key from the bowl inside the canteen. With the type 8 key, make an attempt to travel east. And then, unlock the type 8 box. Then, open the type 8 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
You can see a bowl. The bowl is standard. On the bowl you can see a type 8 key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 8 key from bowl<|im_end|>go east<|im_end|>unlock type 8 box with type 8 key<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the floor of the laundry place. If you can get your hands on the key, take a trip east. Following that, look and see that the safe is unlocked. After that, open the safe within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, attempt to head west. Then, take the Canadian keycard from the saucepan inside the kitchen. And then, try to head east. After that, assure that the Canadian locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
You see a locked typical looking Canadian locker right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian keycard from saucepan<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the workbench in the spare room. And then, unlock the locker with the keycard. After that, make it so that the locker is wide open. And then, recover the lampshade from the locker inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You have entered the most normal of all possible spare rooms.
You see a locked locker. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. On the workbench you can make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, look and see that the display is open. Then, pick up the type 5 passkey from the display in the garage. Then, move east. After that, lock the type 5 chest inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You begin looking for stuff.
A closed display, which looks ordinary, is in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type 5 passkey from display<|im_end|>go east<|im_end|>lock type 5 chest with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make it so that the rectangular locker is unlocked with the rectangular latchkey. And then, look and see that the rectangular locker is open. After that, retrieve the towel from the rectangular locker. And then, throw the towel on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You can barely contain your excitement.
You see a locked rectangular locker here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take towel from rectangular locker<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical box. After you have unlocked the spherical box, open the spherical box. After opening the spherical box, pick up the chocolate bar from the spherical box inside the playroom. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's here.
You see a spherical box.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an effort to move south. With that accomplished, doublecheck that the coffer in the salon is wide open. And then, take the rectangular key from the coffer. Having taken the rectangular key, lock the rectangular chest within the salon with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take rectangular key from coffer<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, recover the type 6 keycard from the cabinet. And then, try to take a trip east. After that, make absolutely sure that the type 6 box in the basement is shut. And then, lock the type 6 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. The room is well lit.
You see a cabinet. You can't wait to tell the folks at home about this! The cabinet contains a type 6 keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take type 6 keycard from cabinet<|im_end|>go east<|im_end|>close type 6 box<|im_end|>lock type 6 box with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the shelf. After taking the keycard, make it so that the box is unlocked. Then, make it so that the box within the steam room is open. After pulling open the box, take the broom from the box inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the steam room. You begin looking for stuff.
You see a box. Wow, isn't TextWorld just the best? You see a shelf. On the shelf you see a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be great if you could make an attempt to head west. Okay, and then, recover the passkey from the bench within the lounge. And then, travel east. And then, unlock the locker in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Wow, check out the price tag that hangs off the locker! Sixty bucks!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from bench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip south. After that, ensure that the type 4 safe is open. Then, pick up the stick of butter from the type 4 safe. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 4 safe<|im_end|>take stick of butter from type 4 safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go south. And then, recover the non-euclidean latchkey from the armchair. After you have picked up the non-euclidean latchkey, unlock the non-euclidean locker within the study with the non-euclidean latchkey. After that, assure that the non-euclidean locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from armchair<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could insert the key into the box's lock to unlock it. Then, make sure that the box is wide open. If you have opened the box, recover the broccoli from the box inside the laundromat. And then, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian safe. After that, make sure that the Canadian safe is ajar. And then, take the book from the Canadian safe. Then, drop the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a locked Canadian safe right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take book from Canadian safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to attempt to venture east. After that, ensure that the chest is open. After that, pick up the TextWorld style passkey from the chest in the kitchen. If you have picked up the TextWorld style passkey, assure that the TextWorld style safe is locked with the TextWorld style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take TextWorld style passkey from chest<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go east. Once you manage that, ensure that the trunk in the study is open. And then, retrieve the keyboard from the trunk within the study. And then, deposit the keyboard on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in the place we're calling the cookery. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keyboard from trunk<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, ensure that the refrigerator in the scullery is open. After that, retrieve the banana from the refrigerator. After picking up the banana, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take banana from refrigerator<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move north. Then, pick up the cauliflower from the recliner in the playroom. And then, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take cauliflower from recliner<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, doublecheck that the spherical chest within the canteen is unlocked with the spherical key. And then, ensure that the spherical chest is open. Then, pick up the worm from the spherical chest. After taking the worm, you can place the worm inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out an opened standard looking case in the room. The case is empty, what a horrible day! As if things weren't amazing enough already, you can even see a spherical chest.
You need an unguarded exit? You should try going west.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take worm from spherical chest<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the box is unlocked with the passkey. And then, open the box within the canteen. Then, take the fly larva from the box in the canteen. Then, put the fly larva on the pan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You can barely contain your excitement.
You can make out a box. Wow, isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is usual. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. Then, pick up the latchkey from the floor of the restroom. And then, take a trip east. Okay, and then, doublecheck that the safe is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
A locked safe is in the room. You can make out a locked cabinet in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to take a trip east. Once you get through with that, lift the non-euclidean passkey from the floor of the kitchen. And then, assure that the non-euclidean safe is unlocked with the non-euclidean passkey. And then, open the non-euclidean safe in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty standard here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make an effort to take a trip north. Next, lift the Cat Calendar from the floor of the study. After that, take a trip south. And then, you can deposit the Cat Calendar into the portmanteau within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. Let's see what's in here.
You can see an opened portmanteau in the corner. What a letdown! The portmanteau is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>insert Cat Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could unlock the safe within the bedchamber. After unlocking the safe, ensure that the safe within the bedchamber is open. After pulling open the safe, recover the Canadian style passkey from the safe inside the bedchamber. If you can get your hands on the Canadian style passkey, check that the Canadian style chest within the bedchamber is unlocked with the Canadian style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You make out a locked normal looking Canadian style chest in the corner. A locked normal looking safe is here.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Canadian style passkey from safe<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Once you get through with that, retrieve the paper towel from the floor of the washroom. And then, move south. Okay, and then, rest the paper towel on the bed stand within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
You bend down to tie your shoe. When you stand up, you notice a bed stand. The bed stand is usual. But oh no! there's nothing on this piece of garbage. You see a mantelpiece. But oh no! there's nothing on this piece of junk. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>put paper towel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Following that, pick-up the worm from the floor of the launderette. Once you have got the worm, go to the south. And then, rest the worm on the stand inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a case. There's something strange about this being here, but you can't put your finger on it. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, go to the south. Then, ensure that the locker is open. And then, take the lampshade from the locker. Then, you can insert the lampshade inside the suitcase within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>insert lampshade into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to make an effort to go to the north. And then, recover the gummy bear from the box in the parlor. With the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>