Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, open the case. And then, take the key from the case inside the dish-pit. Then, unlock the safe inside the dish-pit. After unlocking the safe, make absolutely sure that the safe inside the dish-pit is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to saunter into a standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe. You look at the price tag that's still affixed to the safe. A hundred big ones?! Where'd they buy this safe, some kind of expensive place? Were you looking for a case? Because look over there, it's a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, retrieve the type N passkey from the locker. If you can get your hands on the type N passkey, make an effort to go to the south. And then, doublecheck that the type N box inside the basement is unlocked. After that, open the type N box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical one.
You make out an opened locker. The locker contains a type N passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take type N passkey from locker<|im_end|>go south<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make it so that the dresser is wide open. Once you have opened the dresser, pick up the sponge from the dresser in the sauna. And then, rest the sponge on the board within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, assure that the American style box inside the kitchen is unlocked with the American style key. After that, ensure that the American style box is open. Then, you can put the fly larva into the American style box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: an American style key and a fly larva.

your action:

Response: go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>insert fly larva into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. Next, unlock the formless safe inside the kitchen with the formless keycard. After that, ensure that the formless safe within the kitchen is open. Then, pick up the worm from the formless safe within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. Then, take the peanut from the freezer. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from freezer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, insert the passkey into the locker's lock to unlock it. Then, open the locker. And then, pick up the insect from the locker. And then, sit the insect on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You bend down to tie your shoe. When you stand up, you notice a locker. The light flickers for a second, but nothing else happens. You see a gleam over in a corner, where you can see a board. The board is usual. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, make an effort to travel south. Then, make sure that the soap scented box is unlocked with the soap scented latchkey. After unlocking the soap scented box, open the soap scented box inside the attic. And then, retrieve the lampshade from the soap scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Of every launderette you could have sauntered into, you had to show up in an usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a soap scented latchkey.

your action:

Response: go south<|im_end|>unlock soap scented box with soap scented latchkey<|im_end|>open soap scented box<|im_end|>take lampshade from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to head north. Okay, and then, retrieve the Canadian limited edition passkey from the floor of the basement. With the Canadian limited edition passkey, travel south. Then, unlock the Canadian limited edition chest in the attic with the Canadian limited edition passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
What's that over there? It looks like it's a Canadian limited edition chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian limited edition passkey<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could move east. Then, open the trunk within the bedroom. Then, pick up the passkey from the trunk inside the bedroom. After getting the passkey, Deposit the passkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go to the north. Then, retrieve the mop from the floor of the laundromat. If you can get your hands on the mop, attempt to move south. Okay, and then, put the mop into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You make out an opened dresser here. What a letdown! The dresser is empty!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. Next, pick-up the lamp from the floor of the playroom. Then, head east. Okay, and then, deposit the lamp on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You need an unguarded exit? You should try going west.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to travel west. And then, recover the keycard from the stand. Having picked up the keycard, attempt to head east. With that over with, lock the chest inside the dish-pit with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You see a chest. Now that's what I call TextWorld!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go south. Then, pick up the passkey from the floor of the laundromat. And then, make it so that the chest in the laundromat is unlocked. Then, ensure that the chest in the laundromat is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, pick-up the key from the floor of the cookhouse. If you can get your hands on the key, unlock the safe. After that, make sure that the safe in the cookhouse is wide open. And then, pick up the nest of ticks from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take nest of ticks from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to open the cabinet within the steam room. Then, retrieve the non-euclidean passkey from the cabinet within the steam room. And then, move south. Then, lock the non-euclidean box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
A closed cabinet is in the corner.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take non-euclidean passkey from cabinet<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to head north. Then, take the Canadian limited edition latchkey from the mantle inside the cubicle. And then, make an attempt to head south. And then, unlock the Canadian limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
Look over there! a Canadian limited edition box!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian limited edition latchkey from mantle<|im_end|>go south<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, take the vanilla scented passkey from the cabinet in the scullery. And then, unlock the vanilla scented chest in the scullery. After that, ensure that the vanilla scented chest inside the scullery is open. After that, retrieve the napkin from the vanilla scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a vanilla scented chest. You can see an opened cabinet. The cabinet contains a vanilla scented passkey, so there's that.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take vanilla scented passkey from cabinet<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take napkin from vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the cuboid key from the floor of the study. If you can get your hands on the cuboid key, unlock the cuboid safe. Then, ensure that the cuboid safe within the study is open. After that, recover the book from the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cuboid safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take book from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the bureau is open. Then, take the printer from the bureau in the studio. And then, go to the south. Then, place the printer on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You see a bureau.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take printer from bureau<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to head north. Once you manage that, take the non-euclidean keycard from the freezer. And then, go to the south. With that accomplished, unlock the non-euclidean box with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that notice! What does it say? It says Welcome to the bedroom? Well that's cool.
You can see a locked non-euclidean box right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean keycard from freezer<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the Microsoft style passkey from the chest. If you can get your hands on the Microsoft style passkey, unlock the Microsoft style chest within the kitchenette. And then, ensure that the Microsoft style chest is open. After opening the Microsoft style chest, pick up the spoon from the Microsoft style chest within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here.
You make out a locked Microsoft style chest. You make out an opened chest here. The chest contains a Microsoft style passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style passkey from chest<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take spoon from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go to the west. Following that, pick up the Canadian latchkey from the display within the vault. Then, make an effort to travel east. And then, make absolutely sure that the Canadian box within the salon is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon. You begin looking for stuff.
You see a Canadian box. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian latchkey from display<|im_end|>go east<|im_end|>lock Canadian box with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. After that, lift the dvd from the floor of the bedchamber. After that, attempt to venture east. With that accomplished, put the dvd inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see a box. The box is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>insert dvd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe is unlocked with the key. After that, ensure that the safe is open. Then, take the manuscript from the safe. With the manuscript, deposit the manuscript on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a safe. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture east. With that done, pick up the fudge scented passkey from the floor of the cubicle. Then, insert the fudge scented passkey into the fudge scented box's lock to unlock it. After you have unlocked the fudge scented box, assure that the fudge scented box within the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the locker in the garage. After that, pick up the peanut from the locker inside the garage. If you can get your hands on the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You begin to take stock of what's here.
You make out a closed locker here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the keycard from the floor of the office. And then, unlock the box within the office. After you have unlocked the box, open the box within the office. And then, take the printer from the box in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Wow! You're in an office.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture south. After that, pick up the Canadian passkey from the floor of the studio. Then, unlock the Canadian chest inside the studio with the Canadian passkey. And then, doublecheck that the Canadian chest inside the studio is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian passkey<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the type E box within the lounge is unlocked with the type E latchkey. Having unlocked the type E box, ensure that the type E box is open. And then, recover the Canadian style latchkey from the type E box within the lounge. After taking the Canadian style latchkey, make it so that the Canadian style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked typical looking Canadian style safe right there by you. You can see a type E box. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>take Canadian style latchkey from type E box<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go south. Then, open the cabinet. And then, retrieve the TextWorld style keycard from the cabinet in the basement. And then, doublecheck that the TextWorld style chest is unlocked with the TextWorld style keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take TextWorld style keycard from cabinet<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the sauna. With the latchkey, unlock the locker within the sauna. Once you have unlocked the locker, make absolutely sure that the locker is opened. After that, put the fly larva inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked locker.
You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a fly larva.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the latchkey from the trunk. With the latchkey, unlock the safe within the washroom. After you have unlocked the safe, ensure that the safe inside the washroom is open. After that, you can deposit the plant into the safe inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked ordinary looking safe nearby. You make out a trunk. The trunk contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a plant.

your action:

Response: take latchkey from trunk<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert plant into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the south. And then, take the key from the bench. Then, check that the safe is unlocked with the key. And then, assure that the safe inside the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the key from the case within the cubicle. With the key, unlock the locker with the key. After that, open the locker inside the cubicle. And then, take the Comic Strip Calendar from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locker. Hey, want to see a case? Look over there, a case. The case contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to go south. If you can do that, assure that the cabinet is open. After that, retrieve the fondue from the cabinet. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fondue from cabinet<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to lift the type R passkey from the floor of the recreation zone. If you can get your hands on the type R passkey, insert the type R passkey into the type R safe's lock to unlock it. And then, ensure that the type R safe is open. And then, recover the cushion from the type R safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
As if things weren't amazing enough already, you can even see a type R safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type R passkey on the floor.
You are carrying nothing.

your action:

Response: take type R passkey<|im_end|>unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take cushion from type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip north. Then, retrieve the type 4 latchkey from the rack inside the garage. Then, attempt to go south. And then, make it so that the type 4 locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. You begin to take stock of what's in the room.
You make out a type 4 locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 4 latchkey from rack<|im_end|>go south<|im_end|>lock type 4 locker with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go south. Following that, look and see that the case within the steam room is ajar. And then, take the mop from the case in the steam room. After that, you can put the mop into the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take mop from case<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to go west. With that accomplished, recover the latchkey from the shelf. After you have taken the latchkey, attempt to head east. Then, doublecheck that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from shelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cabinet within the restroom. And then, recover the American keycard from the cabinet. And then, make an attempt to head south. With that accomplished, assure that the American locker in the cookhouse is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You see a cabinet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American keycard from cabinet<|im_end|>go south<|im_end|>unlock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Following that, pick up the keycard from the workbench. Then, unlock the box. And then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to walk into a standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head north. After that, take the type 2 keycard from the counter in the garage. If you can get your hands on the type 2 keycard, make an effort to go to the south. If you can succeed at that, insert the type 2 keycard into the type 2 safe's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a standard kind of place. That is to say, you're in an attic.
You make out a type 2 safe. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 2 keycard from counter<|im_end|>go south<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First thing I need you to do is to take the latchkey from the workbench. After that, make an attempt to head south. After that, assure that the chest is closed. And then, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see a workbench. The workbench is typical. On the workbench you see a latchkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from workbench<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, insert the fudge scented passkey into the fudge scented safe's lock to unlock it. And then, make sure that the fudge scented safe is wide open. And then, pick up the napkin from the fudge scented safe. After that, toss the napkin on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You make out a fudge scented safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take napkin from fudge scented safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. After that, open the lavender scented locker inside the launderette. After that, recover the keycard from the lavender scented locker in the launderette. And then, make sure that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You can make out a locked lavender scented locker nearby.
There is an unblocked exit to the north.
You are carrying: a lavender scented passkey.

your action:

Response: unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>take keycard from lavender scented locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe. After that, ensure that the safe is open. After that, take the non-euclidean latchkey from the safe. After that, lock the non-euclidean locker with the non-euclidean latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You can make out a closed non-euclidean locker. You see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take non-euclidean latchkey from safe<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head north. Then, retrieve the cloak from the workbench. If you have picked up the cloak, try to move south. After that, you can put the cloak inside the cabinet inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You begin looking for stuff.
You can make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cloak from workbench<|im_end|>go south<|im_end|>insert cloak into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, attempt to move south. That done, take the spherical passkey from the suitcase. And then, doublecheck that the spherical locker is unlocked with the spherical passkey. And then, ensure that the spherical locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical passkey from suitcase<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, try to go to the south. Then, ensure that the locker is open. And then, recover the chocolate bar from the locker. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be fantastic if you could take the type 0 latchkey from the bookshelf inside the recreation zone. After that, check that the type 0 locker within the recreation zone is unlocked with the type 0 latchkey. After that, open the type 0 locker inside the recreation zone. After that, take the controller from the type 0 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You make out a type 0 locker. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is typical. On the bookshelf you see a type 0 latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type 0 latchkey from bookshelf<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>take controller from type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture west. After that, recover the sandwich from the suitcase in the recreation zone. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, attempt to take a trip south. Okay, and then, ensure that the case is open. After that, pick up the key from the case. And then, lock the box with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take key from case<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take a trip south. Following that, recover the Henderson's style key from the drawer within the restroom. If you can get your hands on the Henderson's style key, unlock the Henderson's style safe. Then, ensure that the Henderson's style safe in the restroom is open. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style key from drawer<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. And then, recover the knife from the board. With the knife, try to go to the south. And then, throw the knife on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from board<|im_end|>go south<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, pick up the keycard from the toolbox within the study. Once you have picked up the keycard, make an effort to venture south. And then, unlock the chest inside the spare room. Then, open the chest in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. The light flickers for a second, but nothing else happens. The toolbox contains a keycard. Now that's what I call TextWorld!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from toolbox<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, venture east. With that over with, ensure that the refrigerator is open. And then, recover the stick of butter from the refrigerator within the kitchenette. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take stick of butter from refrigerator<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, attempt to travel north. And then, take the coconut from the stand. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You bend down to tie your shoe. When you stand up, you notice a display.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from stand<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Next, open the basket. After that, take the monitor from the basket. Then, place the monitor into the trunk within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take monitor from basket<|im_end|>insert monitor into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip north. Then, take the salad from the dresser. With the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take salad from dresser<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the chest. Having got the key, unlock the box. Then, open the box inside the chamber. Then, take the cushion from the box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
Look over there! a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a chest. The chest contains a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cushion from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, make sure that the TextWorld limited edition box inside the restroom is unlocked with the TextWorld limited edition key. Then, look and see that the TextWorld limited edition box inside the restroom is ajar. After that, take the stick of butter from the TextWorld limited edition box within the restroom. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
This is going to sound unbelievable, but you've just entered a restroom.
Were you looking for a TextWorld limited edition box? Because look over there, it's a TextWorld limited edition box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take stick of butter from TextWorld limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Henderson's limited edition latchkey from the armchair. And then, look and see that the Henderson's limited edition locker is unlocked. After you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the study is open. And then, recover the mouse from the Henderson's limited edition locker inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked standard looking Henderson's limited edition locker close by. You smell an interesting smell, and follow it to an armchair. The armchair is usual. On the armchair you can see a Henderson's limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from armchair<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take mouse from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. And then, pick-up the plant from the floor of the recreation zone. If you can get your hands on the plant, head east. And then, deposit the plant on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an unblocked exit to the west.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture east. And then, open the cabinet. Once you have opened the cabinet, retrieve the non-euclidean latchkey from the cabinet inside the washroom. And then, make sure that the non-euclidean chest in the washroom is unlocked with the non-euclidean latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could look and see that the basket is ajar. Once you have pulled open the basket, recover the burger from the basket. And then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed basket.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take burger from basket<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could check that the formless safe is unlocked with the formless latchkey. And then, make sure that the formless safe is ajar. And then, pick up the worm from the formless safe in the restroom. And then, sit the worm on the rack in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You make out a formless safe. You can make out a rack. The rack is standard. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take worm from formless safe<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the keycard from the rack. After picking up the keycard, doublecheck that the box is unlocked. Once you have unlocked the box, ensure that the box is open. After that, retrieve the sock from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a box. Oh wow! Is that what I think it is? It is! It's a rack. You wonder idly who left that here. The rack is usual. On the rack you can make out a keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, travel east. With that accomplished, ensure that the suitcase in the recreation zone is open. Then, retrieve the key from the suitcase inside the recreation zone. And then, make it so that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could attempt to move east. Then, ensure that the crate within the attic is open. And then, take the lightbulb from the crate. After that, sit the lightbulb on the counter inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take lightbulb from crate<|im_end|>put lightbulb on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, move south. And then, unlock the Microsoft style chest with the Microsoft style passkey. After that, ensure that the Microsoft style chest is open. After that, take the broom from the Microsoft style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: go south<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>take broom from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel east. After that, pick up the TextWorld style key from the floor of the dish-pit. After that, unlock the TextWorld style safe. And then, make absolutely sure that the TextWorld style safe in the dish-pit is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style key<|im_end|>unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head west. And then, pick up the fondue from the bench in the shower. If you have taken the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's in the room.
Oh, great. Here's a shelf. The shelf is usual. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to recover the passkey from the fridge. And then, try to venture east. Then, make it so that the locker is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened fridge close by. The fridge contains a passkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to go to the east. And then, ensure that the crate within the closet is open. After that, pick up the keycard from the crate within the closet. And then, look and see the locker within the closet is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take keycard from crate<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to travel north. Then, pick-up the lampshade from the floor of the vault. After picking up the lampshade, go south. If you can finish that, you can place the lampshade inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>insert lampshade into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, ensure that the lavender scented safe is open. And then, recover the bug from the lavender scented safe. Then, travel south. And then, place the bug on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You scan the room for a lavender scented safe, and you find a lavender scented safe.
There is an exit to the south. Don't worry, it is unguarded.
There is a lavender scented key on the floor.
You are carrying nothing.

your action:

Response: open lavender scented safe<|im_end|>take bug from lavender scented safe<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go east. After that, pick up the non-euclidean passkey from the bookshelf. With the non-euclidean passkey, unlock the non-euclidean safe within the study with the non-euclidean passkey. After that, ensure that the non-euclidean safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, head east. Then, open the drawer. After that, take the bug from the drawer. Then, sit the bug on the bench in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take bug from drawer<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the locker. And then, head south. With that done, close the safe inside the garage. After closing the safe, make it so the safe inside the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a locker. The locker contains a keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the washroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, retrieve the vacuum from the safe within the washroom. After that, you can put the vacuum inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. Your first objective is to make an attempt to move south. With that done, make it so that the formless chest within the salon is unlocked with the formless keycard. After that, open the formless chest. After opening the formless chest, take the shadfly from the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, doublecheck that the type H chest is unlocked with the type H key. Then, open the type H chest. After that, pick up the plant from the type H chest. With the plant, you can deposit the plant inside the safe within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a type H chest.
There is an unblocked exit to the west.
You are carrying: a type H key.

your action:

Response: unlock type H chest with type H key<|im_end|>open type H chest<|im_end|>take plant from type H chest<|im_end|>insert plant into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. Then, retrieve the mop from the drawer inside the shower. After picking up the mop, try to move south. And then, ditch the mop on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop from drawer<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, make absolutely sure that the refrigerator inside the kitchen is wide open. After opening the refrigerator, take the pizza from the refrigerator within the kitchen. And then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed refrigerator.
There is an unblocked exit to the south.
You are carrying: a grape.

your action:

Response: open refrigerator<|im_end|>take pizza from refrigerator<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take a trip north. After that, retrieve the whisk from the floor of the kitchenette. And then, head south. If you can do that, you can put the whisk into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
An open usual looking chest is in the corner. The chest is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take whisk<|im_end|>go south<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head east. After that, pick up the American limited edition keycard from the bowl. After that, make sure that the American limited edition safe in the kitchen is unlocked. Then, ensure that the American limited edition safe inside the kitchen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition keycard from bowl<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, attempt to move east. Then, unlock the vanilla scented box. Then, open the vanilla scented box. And then, recover the bug from the vanilla scented box. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a vanilla scented keycard.

your action:

Response: go east<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take bug from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, pick up the key from the floor of the bar. Then, take a trip south. If you can do that, check that the locker is unlocked with the key. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a normal kind of place. That is to say, you're in a bar.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. And then, lift the stick of butter from the floor of the bedroom. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out an opened cuboid safe. The cuboid safe contains a cuboid latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, check that the American limited edition safe is unlocked with the American limited edition latchkey. Then, ensure that the American limited edition safe in the bedchamber is open. After you have opened the American limited edition safe, take the latchkey from the American limited edition safe in the bedchamber. With the latchkey, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out a safe. You make out a American limited edition safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unblocked exit to the north.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>take latchkey from American limited edition safe<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could head west. And then, pick up the kettle from the chest in the scullery. Then, make an effort to go to the east. Then, you can put the kettle into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You can see a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>insert kettle into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, ensure that the refrigerator inside the canteen is open. Then, recover the key from the refrigerator. And then, look and see that the box is unlocked. And then, make absolutely sure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a box. You make out a refrigerator. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the stapler from the locker. And then, make an attempt to travel east. And then, make it so that the dresser is opened. Then, put the stapler inside the dresser within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. The room is well lit.
You can see a locker. The locker contains a stapler.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take stapler from locker<|im_end|>go east<|im_end|>open dresser<|im_end|>insert stapler into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. Then, doublecheck that the toolbox within the cubicle is ajar. After that, recover the stapler from the toolbox. And then, put the stapler into the coffer in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip north. With that over with, pick up the peanut from the locker. Then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You start to take note of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>