Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take a trip west. After that, pick-up the scarf from the floor of the pantry. Then, head east. And then, throw the scarf on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
You need an unblocked exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the fudge scented locker in the study. And then, ensure that the fudge scented locker within the study is open. Having opened the fudge scented locker, recover the Microsoft style keycard from the fudge scented locker. And then, check that the Microsoft style locker is unlocked with the Microsoft style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked normal looking Microsoft style locker close by. You can see a locked fudge scented locker, which looks typical, in the corner.
There is an unguarded exit to the west.
You are carrying: a fudge scented latchkey.

your action:

Response: unlock fudge scented locker with fudge scented latchkey<|im_end|>open fudge scented locker<|im_end|>take Microsoft style keycard from fudge scented locker<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to move east. Then, take the type V passkey from the table. If you can get your hands on the type V passkey, insert the type V passkey into the type V locker's lock to unlock it. And then, ensure that the type V locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type V passkey from table<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the synthesizer from the floor of the lounge. After stealing the synthesizer, attempt to venture east. Then, make sure that the case is open. Then, place the synthesizer into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You can see a mantle. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unguarded.
There is a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>go east<|im_end|>open case<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, go east. If you can get around to doing that, make absolutely sure that the chest is open. Then, pick up the kettle from the chest within the dish-pit. After that, sit the kettle on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the bedchamber is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, retrieve the type T passkey from the safe. After that, look and see that the type T chest within the bedchamber is unlocked with the type T passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked type T chest, which looks standard, nearby. You make out a safe.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type T passkey from safe<|im_end|>unlock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head west. With that accomplished, pick up the dvd from the chest within the playroom. And then, make an effort to take a trip east. With that over with, you can put the dvd into the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You can make out an opened refrigerator in the corner. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take dvd from chest<|im_end|>go east<|im_end|>insert dvd into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to head east. Once you get through with that, ensure that the basket is open. Then, take the burger from the basket. After taking the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take burger from basket<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Once you get through with that, open the locker within the study. After that, retrieve the rectangular latchkey from the locker within the study. After picking up the rectangular latchkey, unlock the rectangular safe inside the study with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, head north. After that, recover the sandwich from the floor of the garage. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place.
There is an unblocked exit to the north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the keycard into the locker in the closet's lock to unlock it. And then, ensure that the locker is open. After that, take the stick of butter from the locker. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet.
You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, make an effort to take a trip south. With that done, take the passkey from the display in the office. If you can get your hands on the passkey, make it so that the locker inside the office is unlocked with the passkey. After that, look and see that the locker within the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from display<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, venture south. That done, ensure that the cabinet is open. Then, recover the towel from the cabinet within the steam room. And then, sit the towel on the shelf within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the bedchamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take towel from cabinet<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could move west. After that, retrieve the fly larva from the counter in the shower. Then, try to head east. With that over with, drop the fly larva on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from counter<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the floor of the cookhouse. With the latchkey, make an effort to venture south. That done, unlock the box. And then, assure that the box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, make an effort to go to the north. And then, take the type R keycard from the bureau. With the type R keycard, head south. That done, make sure that the type R box within the scullery is unlocked with the type R keycard. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
This is going to sound unbelievable, but you've just entered a scullery.
You make out a type R box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type R keycard from bureau<|im_end|>go south<|im_end|>unlock type R box with type R keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the trunk is open. After that, recover the passkey from the trunk. Then, make an attempt to venture south. Then, look and see that the box in the chamber is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
You see a closed trunk.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take passkey from trunk<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to attempt to move north. Then, pick up the Comic Strip Calendar from the armchair within the cubicle. And then, make an effort to take a trip south. And then, you can deposit the Comic Strip Calendar into the toolbox within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can see an opened toolbox. The toolbox is empty, what a horrible day!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from armchair<|im_end|>go south<|im_end|>insert Comic Strip Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could unlock the safe with the key. And then, open the safe. And then, take the passkey from the safe. Then, make sure that the chest inside the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You start to take note of what's in the room.
Oh, great. Here's a chest. What's that over there? It looks like it's a safe. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to attempt to venture west. And then, take the legume from the mantle. If you can get your hands on the legume, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
There is an unblocked exit to the west.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from mantle<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, retrieve the type U keycard from the floor of the bedchamber. With the type U keycard, make absolutely sure that the type U chest in the bedchamber is unlocked. After unlocking the type U chest, ensure that the type U chest within the bedchamber is open. Then, recover the fly larva from the type U chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type U chest. Classic TextWorld.
You need an unblocked exit? You should try going north.
There is a type U keycard on the floor.
You are carrying nothing.

your action:

Response: take type U keycard<|im_end|>unlock type U chest with type U keycard<|im_end|>open type U chest<|im_end|>take fly larva from type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, try to go west. With that done, retrieve the vanilla scented passkey from the bench within the bathroom. If you have taken the vanilla scented passkey, attempt to travel east. With that accomplished, make sure the vanilla scented box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You start to take note of what's in the room.
You see a vanilla scented box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take vanilla scented passkey from bench<|im_end|>go east<|im_end|>lock vanilla scented box with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to make an attempt to take a trip south. Then, open the locker. After that, recover the laptop from the locker. And then, toss the laptop on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, take a trip west. Then, recover the passkey from the rack in the cellar. After that, move east. With that accomplished, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You can see a locked safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to head south. After that, retrieve the latchkey from the table. If you can get your hands on the latchkey, insert the latchkey into the locker inside the workshop's lock to unlock it. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am pleased to announce that you are now in the closet. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the cd from the floor of the bedchamber. After that, attempt to take a trip east. Next, ensure that the locker inside the bar is open. Once you have opened the locker, you can insert the cd into the locker within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
There is a cd on the floor.
You are carrying: a keycard.

your action:

Response: take cd<|im_end|>go east<|im_end|>open locker<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to go north. Then, retrieve the mug from the floor of the study. Then, make an attempt to venture south. After that, place the mug on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go south. After that, open the toolbox. Then, take the Advent Calendar from the toolbox. Then, rest the Advent Calendar on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take Advent Calendar from toolbox<|im_end|>put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. With that accomplished, pick-up the shirt from the floor of the launderette. After that, attempt to move east. Following that, put the shirt into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest. The chest contains a keycard. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel east. With that over with, recover the key from the bed. And then, make it so that the safe in the salon is unlocked. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bed<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, venture south. If you can accomplish that, take the soap scented passkey from the bench inside the shower. After that, assure that the soap scented box inside the shower is unlocked. And then, make absolutely sure that the soap scented box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented passkey from bench<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the suitcase inside the basement. And then, pick up the hat from the suitcase inside the basement. And then, make an attempt to go to the east. Then, place the hat into the case in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You make a grand eccentric entrance into a basement.
You see a suitcase.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take hat from suitcase<|im_end|>go east<|im_end|>insert hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip north. And then, lift the rectangular keycard from the floor of the dish-pit. And then, take a trip south. And then, unlock the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
You can make out a rectangular safe.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the rectangular chest is unlocked with the rectangular keycard. Then, ensure that the rectangular chest is open. After that, retrieve the non-euclidean passkey from the rectangular chest within the bedroom. If you can get your hands on the non-euclidean passkey, make absolutely sure that the non-euclidean locker is locked with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can make out a closed usual looking non-euclidean locker in the corner. You make out a rectangular chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take non-euclidean passkey from rectangular chest<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to travel east. With that accomplished, open the locker within the garage. And then, retrieve the golf ball from the locker inside the garage. Then, sit the golf ball on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>put golf ball on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head west. And then, recover the keycard from the floor of the laundromat. Having taken the keycard, make an attempt to go to the east. Then, Insert the keycard into the safe inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a safe. You shudder, but continue examining the room.
There is an unguarded exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go east. With that over with, look and see that the box within the cookery is wide open. After that, recover the glass from the box in the cookery. And then, drop the glass on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take glass from box<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the Canadian style box in the cookery with the Canadian style passkey. After unlocking the Canadian style box, ensure that the Canadian style box is open. After that, take the bug from the Canadian style box. And then, drop the bug on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You see a Canadian style box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take bug from Canadian style box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to move east. Next, recover the rectangular keycard from the floor of the chamber. Then, insert the rectangular keycard into the rectangular locker's lock to unlock it. After unlocking the rectangular locker, make sure that the rectangular locker within the chamber is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the garage.
What's that over there? It looks like it's a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, unlock the locker inside the shower. After unlocking the locker, ensure that the locker within the shower is open. And then, pick up the passkey from the locker within the shower. Then, look and see that the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a normal kind of place. That is to say, you're in a shower.
You bend down to tie your shoe. When you stand up, you notice a chest. Were you looking for a locker? Because look over there, it's a locker.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, look and see that the type 3 chest is open. Then, pick up the stick of butter from the type 3 chest inside the steam room. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
Look out! It's a- oh, never mind, it's just a type 3 chest.
You need an unblocked exit? You should try going east.
There is a type 3 key on the floor.
You are carrying nothing.

your action:

Response: open type 3 chest<|im_end|>take stick of butter from type 3 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the type 2 keycard from the chest. With the type 2 keycard, unlock the type 2 box. Then, open the type 2 box. And then, insert the coffee cup inside the type 2 box inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked type 2 box close by. You see a chest. The chest contains a type 2 keycard. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying: a coffee cup.

your action:

Response: take type 2 keycard from chest<|im_end|>unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>insert coffee cup into type 2 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the rectangular passkey from the pan. And then, make an effort to move south. After that, check that the rectangular locker within the laundry place is unlocked with the rectangular passkey. Then, open the rectangular locker. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a pan. The pan is standard. On the pan you can make out a rectangular passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular passkey from pan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go west. If you can get around to doing that, retrieve the type P keycard from the table. After that, take a trip east. With that over with, assure that the type P locker inside the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make a grand eccentric entrance into a kitchenette. You begin to take stock of what's here.
You see a type P locker. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type P keycard from table<|im_end|>go east<|im_end|>unlock type P locker with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture north. After that, pick-up the type E latchkey from the floor of the shower. And then, head south. And then, make sure that the type E locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that board! What does it say? It says Welcome to the scullery? Well that's cool.
You scan the room for a type E locker, and you find a type E locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type E latchkey<|im_end|>go south<|im_end|>unlock type E locker with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. That done, open the suitcase inside the chamber. Once you have opened the suitcase, recover the passkey from the suitcase inside the chamber. And then, unlock the chest in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the laundromat.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take passkey from suitcase<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Henderson's limited edition passkey into the Henderson's limited edition chest's lock to unlock it. After that, doublecheck that the Henderson's limited edition chest is open. Then, pick up the Canadian style key from the Henderson's limited edition chest within the canteen. After that, insert the Canadian style key into the Canadian style chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. You begin looking for stuff.
You can see a Canadian style chest. You make out a locked standard looking Henderson's limited edition chest right there by you.
There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Canadian style key from Henderson's limited edition chest<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. That done, recover the type 8 latchkey from the mantle within the workshop. After that, insert the type 8 latchkey into the type 8 locker inside the workshop's lock to unlock it. After unlocking the type 8 locker, make sure that the type 8 locker within the workshop is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 8 latchkey from mantle<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to take a trip west. And then, take the cashew from the locker. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be a great idea if you could take the cake scented key from the armchair in the workshop. After that, doublecheck that the cake scented locker is unlocked. After that, open the cake scented locker. And then, you can put the mop into the cake scented locker inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You make out a cake scented locker. If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is usual. On the armchair you can make out a cake scented key.
There is an unblocked exit to the west.
You are carrying: a mop.

your action:

Response: take cake scented key from armchair<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>insert mop into cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. And then, pick up the keycard from the floor of the spare room. After that, make sure that the safe is unlocked. And then, look and see that the safe in the spare room is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip north. If you can finish that, recover the shadfly from the bar. After that, take a trip south. And then, place the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from bar<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. After that, make sure that the box is opened. And then, pick up the novel from the box inside the chamber. After that, throw the novel on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. And then, pick up the stick of butter from the floor of the cookery. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to assure that the safe within the cubicle is open. After pulling open the safe, retrieve the type 1 passkey from the safe. After that, unlock the type 1 safe. And then, open the type 1 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
Were you looking for a type 1 safe? Because look over there, it's a type 1 safe. Wow, isn't TextWorld just the best? You can see a closed safe right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take type 1 passkey from safe<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move west. And then, lift the insect from the floor of the canteen. And then, head east. Next, you can put the insect inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, make an attempt to move west. Then, pick up the butterfly from the stand. After taking the butterfly, try to head east. After that, sit the butterfly on the couch inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a couch. The couch is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>put butterfly on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the passkey from the desk. And then, try to go east. After that, make it so that the chest is shut. And then, lock the chest with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. You begin to take stock of what's here.
You make out a desk. The desk is normal. On the desk you can see a passkey. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move north. Okay, and then, retrieve the cloak from the floor of the basement. And then, go to the south. Okay, and then, toss the cloak on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You can see a box. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cloak<|im_end|>go south<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, try to move east. And then, look and see that the fudge scented locker within the spare room is open. And then, take the loaf of bread from the fudge scented locker. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
This is going to sound unbelievable, but you've just entered a playroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>open fudge scented locker<|im_end|>take loaf of bread from fudge scented locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. And then, take the Microsoft latchkey from the bed stand. After picking up the Microsoft latchkey, insert the Microsoft latchkey into the Microsoft locker within the lounge's lock to unlock it. After unlocking the Microsoft locker, open the Microsoft locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft latchkey from bed stand<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go east. After that, open the chest within the canteen. After that, retrieve the type Q keycard from the chest. Then, unlock the type Q locker within the canteen with the type Q keycard. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type Q keycard from chest<|im_end|>unlock type Q locker with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. And then, unlock the American style safe with the American style key. And then, open the American style safe inside the bedroom. After that, you can place the mug inside the American style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: an American style key and a mug.

your action:

Response: go east<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>insert mug into American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, head north. Then, recover the insect from the mantle. After that, make an attempt to take a trip south. If you can do that, drop the insect on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from mantle<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to move east. Then, open the box within the study. After that, recover the telephone from the box. Then, place the telephone on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take telephone from box<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the north. That done, recover the sock from the shelf. And then, go to the south. After that, drop the sock on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from shelf<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel west. Then, retrieve the teapot from the chair within the kitchenette. And then, go east. If you can get through with that, put the teapot on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a rack. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teapot from chair<|im_end|>go east<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go south. With that over with, unlock the safe inside the cubicle with the keycard. Then, open the safe. After that, recover the laptop from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the bar. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take a trip west. Then, recover the coffee cup from the board within the scullery. If you can get your hands on the coffee cup, travel east. And then, drop the coffee cup on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from board<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, assure that the chest within the cubicle is wide open. After that, recover the candy bar from the chest in the cubicle. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, try to head west. Once you finish that, retrieve the stick of butter from the pan in the kitchen. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You start to take note of what's in the room.
There is an unguarded exit to the west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take stick of butter from pan<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the soap scented safe. And then, ensure that the soap scented safe inside the garage is open. After that, recover the nest of spiders from the soap scented safe. If you can get your hands on the nest of spiders, place the nest of spiders on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You start to take note of what's in the room.
You can make out a locked soap scented safe in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of spiders from soap scented safe<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go east. Then, check that the non-euclidean box in the attic is unlocked with the non-euclidean keycard. Then, open the non-euclidean box inside the attic. After opening the non-euclidean box, take the frisbee from the non-euclidean box inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take frisbee from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, make an effort to go to the east. With that over with, doublecheck that the display within the workshop is opened. And then, take the shadfly from the display inside the workshop. And then, throw the shadfly on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cubicle.
There is an exit to the east. Don't worry, it is unblocked.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take shadfly from display<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to go east. And then, recover the keycard from the drawer in the launderette. And then, check that the safe inside the launderette is unlocked with the keycard. After that, ensure that the safe within the launderette is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from drawer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, go to the east. And then, look and see that the formless chest inside the laundromat is opened. And then, take the pear from the formless chest. Then, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
There is an unblocked exit to the east.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take pear from formless chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the American limited edition latchkey from the floor of the chamber. Then, insert the American limited edition latchkey into the American limited edition chest inside the chamber's lock to unlock it. Then, ensure that the American limited edition chest is open. Then, place the pair of pants inside the American limited edition chest within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition chest.
You need an unguarded exit? You should try going west.
There is an American limited edition latchkey on the floor.
You are carrying: a pair of pants.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>insert pair of pants into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go to the east. With that done, recover the non-euclidean latchkey from the floor of the kitchen. And then, unlock the non-euclidean safe inside the kitchen. And then, ensure that the non-euclidean safe within the kitchen is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could recover the formless passkey from the floor of the cellar. With the formless passkey, go to the east. If you can succeed at that, close the formless locker. After that, lock the formless locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
There is a gummy bear and a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>go east<|im_end|>close formless locker<|im_end|>lock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. Then, take the glove from the counter inside the closet. After stealing the glove, attempt to head east. Following that, deposit the glove into the case inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened case here. The case is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glove from counter<|im_end|>go east<|im_end|>insert glove into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the nest of earwigs from the rack in the canteen. After that, head south. Then, open the case. Once you have pulled open the case, you can put the nest of earwigs into the case in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place. You start to take note of what's in the room.
You can see a rack. The rack is usual. On the rack you see a nest of earwigs.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take nest of earwigs from rack<|im_end|>go south<|im_end|>open case<|im_end|>insert nest of earwigs into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to go to the west. With that accomplished, pick-up the passkey from the floor of the cookhouse. With the passkey, make an attempt to travel east. Once you succeed at that, lock the locker within the laundromat with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
You can make out a closed locker.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. With that done, check that the type 9 box in the scullery is unlocked with the type 9 keycard. And then, ensure that the type 9 box is open. Then, pick up the whisk from the type 9 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying: a type 9 keycard.

your action:

Response: go east<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>take whisk from type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. And then, assure that the non-euclidean locker inside the bedchamber is wide open. After that, recover the stick of butter from the non-euclidean locker. After stealing the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take stick of butter from non-euclidean locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to move south. With that accomplished, ensure that the chest is open. And then, recover the spoon from the chest. Then, you can deposit the spoon inside the cabinet in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>insert spoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to lift the passkey from the floor of the cubicle. After stealing the passkey, make an effort to move east. Once you get around to doing that, make absolutely sure that the box in the cellar is shut. Then, make it so the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Welcome to the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, recover the key from the shelf inside the spare room. After that, go to the east. Okay, and then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to venture north. And then, recover the passkey from the counter inside the attic. Then, head south. And then, doublecheck that the box inside the studio is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You see a box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip east. After that, unlock the TextWorld safe. After that, open the TextWorld safe. After that, pick up the butterfly from the TextWorld safe within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: go east<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take butterfly from TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the north. After that, retrieve the formless latchkey from the case within the kitchen. Then, make an attempt to head south. After that, make sure that the formless chest within the shower is unlocked with the formless latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a formless chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey from case<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to move north. After that, recover the mug from the floor of the study. Then, make an effort to go to the south. And then, place the mug on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You make out an opened case, which looks typical, right there by you. The case is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. With that done, open the box inside the shower. Then, take the chocolate bar from the box. After you have taken the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the passkey from the floor of the playroom. With the passkey, unlock the locker. After that, ensure that the locker is open. And then, retrieve the bug from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the trunk inside the office. If you can get your hands on the passkey, try to move south. Then, make sure that the chest within the pantry is shut. Then, make sure the chest in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You smell a hideous smell, and follow it to a trunk. The trunk contains a passkey. You check the price tag glued to the trunk. Eighty bucks?! That's ridiculous! Did you ever meet my friend, they work for the mayor? I'm sure my friend could get you one of those for 15 bucks!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, lift the American limited edition key from the floor of the study. And then, travel south. And then, doublecheck that the American limited edition chest in the canteen is unlocked with the American limited edition key. And then, ensure that the American limited edition chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened display in the room. The display is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the platter. Once you have got the latchkey, unlock the safe. After that, open the safe within the kitchenette. And then, retrieve the shadfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have stumbled into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. Let's see what's in here.
Look over there! a safe. As if things weren't amazing enough already, you can even see a platter. The platter is normal. On the platter you can make out a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from platter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>