Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, lift the stick of butter from the floor of the cookhouse. After you have picked up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mop.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, move east. That done, open the toolbox within the spare room. After that, recover the pair of headphones from the toolbox. After getting the pair of headphones, place the pair of headphones on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take pair of headphones from toolbox<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the spherical safe within the spare room. After that, ensure that the spherical safe is open. Then, take the butterfly from the spherical safe. Having got the butterfly, sit the butterfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. You begin to take stock of what's here.
You see a spherical safe. As if things weren't amazing enough already, you can even see a table. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take butterfly from spherical safe<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the non-euclidean keycard from the cabinet. Then, unlock the non-euclidean safe in the steam room. After that, make sure that the non-euclidean safe inside the steam room is wide open. And then, recover the shadfly from the non-euclidean safe in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You see a locked non-euclidean safe nearby. You see an opened cabinet. The cabinet contains a non-euclidean keycard!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the type U locker is unlocked. And then, open the type U locker. Once you have pulled open the type U locker, retrieve the passkey from the type U locker in the canteen. After that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
You see a locked box. You make out a locked type U locker right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type U key.

your action:

Response: unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>take passkey from type U locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel west. And then, pick up the key from the desk in the office. Then, take a trip east. Then, insert the key into the locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from desk<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to attempt to go to the south. And then, assure that the suitcase in the studio is wide open. And then, recover the stapler from the suitcase inside the studio. And then, you can put the stapler into the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take stapler from suitcase<|im_end|>insert stapler into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could move east. Then, look and see that the cabinet is wide open. And then, retrieve the key from the cabinet. Then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, attempt to go to the east. That done, pick up the Canadian latchkey from the couch. Then, assure that the Canadian chest in the bedchamber is unlocked. After that, ensure that the Canadian chest within the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian latchkey from couch<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the dresser. Then, unlock the box in the bathroom with the latchkey. And then, doublecheck that the box is wide open. Then, take the broom from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
I am sorry to announce that you are now in the bathroom.
You see a locked box. You make out an opened dresser. The dresser contains a latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type 9 latchkey from the floor of the bathroom. Then, insert the type 9 latchkey into the type 9 box within the bathroom's lock to unlock it. Then, ensure that the type 9 box inside the bathroom is open. Then, take the sponge from the type 9 box in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
You make out a type 9 box.
You need an unblocked exit? You should try going north.
There is a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 9 latchkey<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>take sponge from type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go to the west. After that, retrieve the spherical latchkey from the platter. And then, venture east. After that, lock the spherical box in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey from platter<|im_end|>go east<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to retrieve the keycard from the floor of the workshop. And then, unlock the safe with the keycard. Then, doublecheck that the safe is open. After you have opened the safe, take the cd from the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You start to take note of what's in the room.
Oh, great. Here's a safe.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move north. Next, recover the vanilla scented keycard from the floor of the launderette. After that, make an effort to head south. Then, check that the vanilla scented box is unlocked with the vanilla scented keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You smell a pungent smell, and follow it to a vanilla scented box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vanilla scented keycard<|im_end|>go south<|im_end|>unlock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. After that, open the basket. If you have pulled open the basket, take the tv from the basket in the bedchamber. Once you have got the tv, you can put the tv into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take tv from basket<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, venture north. And then, retrieve the shirt from the bench within the bathroom. If you have picked up the shirt, venture south. Next, put the shirt on the armchair inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt from bench<|im_end|>go south<|im_end|>put shirt on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, venture north. That done, pick-up the Comic Strip Calendar from the floor of the study. And then, try to travel south. And then, place the Comic Strip Calendar on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pillow on the floor.
You are carrying: a whisk.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type 8 chest. After that, make sure that the type 8 chest is wide open. And then, recover the staple from the type 8 chest. With the staple, place the staple on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can see a locked type 8 chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying: a type 8 key.

your action:

Response: unlock type 8 chest with type 8 key<|im_end|>open type 8 chest<|im_end|>take staple from type 8 chest<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the box is open. Once you have opened the box, recover the formless keycard from the box in the workshop. After that, unlock the formless chest in the workshop with the formless keycard. Then, open the formless chest inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. You begin to take stock of what's in the room.
You scan the room for a formless chest, and you find a formless chest. Now that's what I call TextWorld! Oh, great. Here's a box. Huh, weird.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take formless keycard from box<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, ensure that the basket is open. And then, pick up the iron from the basket. And then, you can deposit the iron into the cabinet inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the non-euclidean box with the non-euclidean latchkey. And then, ensure that the non-euclidean box within the bedroom is open. Then, take the laptop from the non-euclidean box. And then, place the laptop on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a non-euclidean box. You can see a mantle. The mantle is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take laptop from non-euclidean box<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head east. Then, pick-up the passkey from the floor of the workshop. Then, look and see that the locker in the workshop is unlocked with the passkey. And then, make sure that the locker is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go east. And then, pick-up the keycard from the floor of the basement. After that, unlock the safe with the keycard. And then, make absolutely sure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a mat.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Once you finish that, open the toolbox. And then, retrieve the Comic Strip Calendar from the toolbox inside the studio. If you can get your hands on the Comic Strip Calendar, deposit the Comic Strip Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. After that, pick up the formless passkey from the board. And then, unlock the formless box. After you have unlocked the formless box, open the formless box within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless passkey from board<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be fantastic if you could recover the type G passkey from the stand in the study. And then, make an attempt to move south. And then, close the type G chest in the chamber. After that, doublecheck that the type G chest is locked with the type G passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a stand. On the stand you make out a type G passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type G passkey from stand<|im_end|>go south<|im_end|>close type G chest<|im_end|>lock type G chest with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to move south. With that over with, ensure that the freezer is open. And then, pick up the latchkey from the freezer inside the kitchen. Then, unlock the box inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to attempt to go to the south. After that, ensure that the case inside the workshop is open. Then, recover the printer from the case. After that, rest the printer on the armchair inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take printer from case<|im_end|>put printer on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to head east. Then, make absolutely sure that the suitcase within the office is opened. Then, pick up the staple from the suitcase. After that, place the staple on the mantelpiece in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great normal vibes in this place, a wonderful normal atmosphere.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take staple from suitcase<|im_end|>put staple on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to attempt to travel north. Then, pick-up the whisk from the floor of the kitchen. Then, make an attempt to travel south. And then, you can deposit the whisk into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take whisk<|im_end|>go south<|im_end|>insert whisk into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to take a trip west. Then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
There is an unguarded exit to the west.
You are carrying: a salad and an insect.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to make an effort to go east. After that, make sure that the case is opened. Then, recover the salad from the case. And then, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You see a closed chest, which looks standard, nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take salad from case<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head south. Then, ensure that the safe is open. Then, take the laptop from the safe. After getting the laptop, you can insert the laptop inside the box within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the portmanteau in the workshop. After that, unlock the locker. And then, ensure that the locker is open. After that, recover the mouse from the locker in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a locked locker right there by you. You see a portmanteau. The portmanteau contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to look and see that the locker is unlocked with the key. And then, make sure that the locker is ajar. Then, retrieve the hat from the locker. Then, place the hat on the rack inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
Oh wow! Is that what I think it is? It is! It's a locker. Look over there! a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take hat from locker<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the formless locker with the formless key. And then, look and see that the formless locker in the kitchen is open. Having pulled open the formless locker, recover the fork from the formless locker. After that, insert the fork inside the chest in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You see a formless locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take fork from formless locker<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to venture east. After that, ensure that the locker is open. After that, pick up the sandwich from the locker. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, recover the passkey from the case in the cookhouse. And then, unlock the box. After that, open the box. And then, take the whisk from the box inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box. If you haven't noticed it already, there seems to be something there by the wall, it's a case. Now why would someone leave that there? The case contains a passkey. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take whisk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, unlock the cuboid box. After unlocking the cuboid box, ensure that the cuboid box is open. Then, pick up the TextWorld style latchkey from the cuboid box. If you have got the TextWorld style latchkey, make sure the TextWorld style chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a TextWorld style chest. You make out a locked cuboid box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take TextWorld style latchkey from cuboid box<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the box. Then, open the box. Then, retrieve the non-euclidean latchkey from the box in the garage. Then, unlock the non-euclidean box inside the garage with the non-euclidean latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You make out a locked non-euclidean box right there by you. A locked box is close by.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take non-euclidean latchkey from box<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the lavender scented passkey from the locker. And then, unlock the lavender scented safe. And then, ensure that the lavender scented safe is open. And then, recover the cane from the lavender scented safe. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
You can make out a lavender scented safe. You can see a locker. The locker contains a lavender scented passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take lavender scented passkey from locker<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take cane from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to move west. Once you succeed at that, lift the book from the floor of the studio. And then, make an effort to move east. Okay, and then, place the book into the display inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a display. The display is empty, what a horrible day! Oh, great. Here's a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>insert book into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the freezer. After that, recover the whisk from the freezer in the scullery. Then, make an effort to head east. With that over with, toss the whisk on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You make out a freezer. Huh, weird.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take whisk from freezer<|im_end|>go east<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. Then, retrieve the key from the portmanteau within the study. If you can get your hands on the key, try to move south. With that over with, check that the locker is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from portmanteau<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you get around to doing that, pick-up the latchkey from the floor of the scullery. Having taken the latchkey, unlock the safe inside the scullery. And then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a suitcase.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, travel west. And then, pick up the keycard from the box in the bedchamber. And then, travel east. With that over with, make absolutely sure that the chest in the pantry is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from box<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make it so that the type 2 chest within the cubicle is unlocked. And then, ensure that the type 2 chest in the cubicle is open. After that, pick up the onion from the type 2 chest inside the cubicle. After that, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You can see a locked type 2 chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 chest with type 2 keycard<|im_end|>open type 2 chest<|im_end|>take onion from type 2 chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the non-euclidean box is unlocked. After that, open the non-euclidean box inside the lounge. After pulling open the non-euclidean box, pick up the plant from the non-euclidean box inside the lounge. Once you have got the plant, sit the plant on the bench in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean box. You see a bench. Make a note of this, you might have to put stuff on or in it later on. The bench appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take plant from non-euclidean box<|im_end|>put plant on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the dresser is open. And then, pick up the paper towel from the dresser. After that, make an attempt to venture east. And then, place the paper towel on the saucepan in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can make out a closed dresser close by.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take paper towel from dresser<|im_end|>go east<|im_end|>put paper towel on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture west. Once you manage that, recover the butterfly from the toolbox in the studio. After that, move east. And then, you can insert the butterfly inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You try to gain information on your surroundings by using a technique you call "looking."
You smell a great smell, and follow it to a cabinet. The cabinet is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from toolbox<|im_end|>go east<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the key into the safe inside the parlor's lock to unlock it. And then, doublecheck that the safe within the parlor is opened. Then, take the sandwich from the safe in the parlor. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to recover the Henderson's style keycard from the rack. After that, make an effort to travel south. With that over with, assure that the Henderson's style chest within the garage is unlocked. And then, open the Henderson's style chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You start to take note of what's in the room.
You see a rack. The rack is standard. On the rack you make out a Henderson's style keycard. Huh, weird.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from rack<|im_end|>go south<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an attempt to move west. Then, take the passkey from the trunk. And then, make an effort to move east. And then, Put the passkey into the box inside the garage to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You start to take note of what's in the room.
You make out a closed box in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the formless box. Then, ensure that the formless box is open. And then, recover the latchkey from the formless box within the washroom. And then, unlock the locker in the washroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Look at that notice! What does it say? It says Welcome to the washroom? Well that's cool.
You can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked formless box in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take latchkey from formless box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make sure that the cuboid locker is unlocked. After you have unlocked the cuboid locker, ensure that the cuboid locker in the recreation zone is open. After that, recover the latchkey from the cuboid locker in the recreation zone. Then, unlock the chest with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one.
You see a locked chest. You can make out a cuboid locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the keycard from the portmanteau in the workshop. Then, move south. That done, doublecheck that the safe inside the kitchen is shut. After that, assure that the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You start to take note of what's in the room.
An open portmanteau, which looks typical, is nearby. The portmanteau contains a keycard!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. Then, open the dresser inside the salon. After that, recover the Microsoft style passkey from the dresser inside the salon. After that, make it so that the Microsoft style locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft style passkey from dresser<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, attempt to travel north. Following that, recover the nest of toads from the floor of the recreation zone. After stealing the nest of toads, attempt to go to the south. And then, rest the nest of toads on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. I guess you better just go and list everything you see here.
You make out a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of toads<|im_end|>go south<|im_end|>put nest of toads on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Henderson's box within the dish-pit. After that, assure that the Henderson's box inside the dish-pit is wide open. And then, retrieve the passkey from the Henderson's box within the dish-pit. And then, look and see that the box in the dish-pit is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can see a box. You check the price tag glued to the box. 85 bucks? What a deal! You'll have to ask where they got this! You can make out a locked Henderson's box nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's box with Henderson's passkey<|im_end|>open Henderson's box<|im_end|>take passkey from Henderson's box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to move north. Then, take the nest of bunnies from the fridge inside the cookhouse. And then, make an attempt to venture south. After that, toss the nest of bunnies on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of bunnies from fridge<|im_end|>go south<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could head west. And then, retrieve the shadfly from the floor of the kitchen. Then, move east. Then, rest the shadfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place.
You see a shelf. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the locker in the steam room. Then, open the locker. And then, retrieve the sponge from the locker within the steam room. And then, place the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's here.
You see a locked locker in the corner. You can see a rack. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the west. Okay, and then, pick up the dvd from the floor of the chamber. And then, go to the east. Once you finish that, put the dvd on the workbench within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You can barely contain your excitement.
You make out a workbench. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>put dvd on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, recover the passkey from the rack inside the dish-pit. And then, unlock the safe inside the dish-pit. After that, open the safe. And then, recover the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a safe. What's that over there? It looks like it's a rack. The rack is usual. On the rack you make out a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the locker within the study. If you have unlocked the locker, open the locker in the study. After you have opened the locker, recover the staple from the locker. If you can get your hands on the staple, toss the staple on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. You begin to take stock of what's here.
You can see a locked ordinary looking locker nearby.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take staple from locker<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. Next, pick up the candy bar from the floor of the study. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, open the cabinet. After that, retrieve the mop from the cabinet inside the laundry place. Then, make an effort to go east. And then, put the mop on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a cabinet.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the tv from the floor of the chamber. With the tv, make an attempt to travel south. That done, ensure that the coffer is open. Then, you can insert the tv inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You make out a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>go south<|im_end|>open coffer<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the fly larva from the fridge. And then, make an attempt to go east. Okay, and then, open the chest. If you have opened the chest, you can place the fly larva into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a fridge. The fridge contains a fly larva. Is this it? Is this what you came to TextWorld to see? a fridge?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take fly larva from fridge<|im_end|>go east<|im_end|>open chest<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go west. Then, take the teacup from the shelf. With the teacup, travel east. With that accomplished, place the teacup into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place. You start to take note of what's in the room.
You make out an opened portmanteau. The portmanteau is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from shelf<|im_end|>go east<|im_end|>insert teacup into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip north. Following that, take the key from the shelf in the studio. After picking up the key, take a trip south. Once you accomplish that, lock the box within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a standard kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed box, which looks standard, here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from shelf<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the latchkey from the floor of the bedroom. And then, check that the chest is unlocked with the latchkey. Then, look and see that the chest inside the bedroom is opened. After that, recover the lamp from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take lamp from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture east. And then, open the display. And then, recover the Microsoft latchkey from the display. Having taken the Microsoft latchkey, look and see that the Microsoft box is unlocked with the Microsoft latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take Microsoft latchkey from display<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the keycard from the armchair inside the studio. And then, look and see that the box is unlocked. And then, ensure that the box is open. And then, take the staple from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. I guess you better just go and list everything you see here.
You can see a locked box in the room. You make out an armchair. The armchair is normal. On the armchair you make out a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from armchair<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head east. Once you get around to doing that, ensure that the trunk is open. And then, pick up the laptop from the trunk. And then, place the laptop on the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well how about that, you are in a place we're calling a closet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take laptop from trunk<|im_end|>put laptop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could unlock the American limited edition locker. Then, look and see that the American limited edition locker is opened. And then, take the chocolate bar from the American limited edition locker. If you can get your hands on the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You can make out a locked American limited edition locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take chocolate bar from American limited edition locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to head east. Then, open the dresser. After that, pick up the tablet from the dresser inside the lounge. After that, you can put the tablet inside the locker in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take tablet from dresser<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to take a trip north. Next, recover the garlic clove from the shelf in the launderette. With the garlic clove, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
There is an unblocked exit to the north.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take garlic clove from shelf<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, check that the Canadian box is unlocked with the Canadian passkey. And then, open the Canadian box. Then, take the coffee cup from the Canadian box. And then, put the coffee cup on the bowl inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a locked Canadian box. You see a bowl. The bowl is typical. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>take coffee cup from Canadian box<|im_end|>put coffee cup on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the latchkey from the floor of the launderette. And then, try to travel east. With that done, insert the latchkey into the safe in the recreation zone's lock to unlock it. And then, look and see that the safe inside the recreation zone is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, doublecheck that the formless chest is unlocked. After that, ensure that the formless chest is open. Then, take the key from the formless chest. Then, lock the safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You begin looking for stuff.
You can make out a closed safe here. You see a locked formless chest.
You need an unblocked exit? You should try going north.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to travel south. Following that, retrieve the type 8 key from the saucepan. After that, insert the type 8 key into the type 8 box inside the cookhouse's lock to unlock it. After that, open the type 8 box within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 8 key from saucepan<|im_end|>unlock type 8 box with type 8 key<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, unlock the type 6 locker. Then, open the type 6 locker. And then, recover the glove from the type 6 locker. After that, toss the glove on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in a place we're calling a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a type 6 locker? Because look over there, it's a type 6 locker. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>take glove from type 6 locker<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. After that, recover the non-euclidean passkey from the armchair inside the studio. After that, check that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, ensure that the non-euclidean chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from armchair<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture west. If you can get around to doing that, retrieve the latchkey from the case inside the cookery. And then, try to travel east. After that, lock the locker with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. Let's see what's in here.
You see a closed locker here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from case<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel south. After that, pick-up the type 2 passkey from the floor of the cellar. With the type 2 passkey, look and see that the type 2 safe is unlocked with the type 2 passkey. Then, open the type 2 safe within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
There is an unblocked exit to the south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>take type 2 passkey<|im_end|>unlock type 2 safe with type 2 passkey<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the rectangular latchkey from the floor of the playroom. After you have taken the rectangular latchkey, check that the rectangular chest in the playroom is unlocked with the rectangular latchkey. And then, doublecheck that the rectangular chest within the playroom is ajar. After that, take the cushion from the rectangular chest in the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a rectangular chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going north.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take cushion from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move east. And then, make it so that the box is unlocked with the passkey. After that, make it so that the box is ajar. After pulling open the box, retrieve the towel from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, make an attempt to venture east. With that done, ensure that the freezer inside the cookery is open. After that, retrieve the pear from the freezer in the cookery. Then, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take pear from freezer<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go west. After that, retrieve the type 1 keycard from the coffer. After that, make an attempt to take a trip east. Next, make sure that the type 1 safe in the shower is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You start to take note of what's in the room.
You can make out a type 1 safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 keycard from coffer<|im_end|>go east<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, unlock the non-euclidean box with the non-euclidean key. Once you have unlocked the non-euclidean box, ensure that the non-euclidean box is open. After pulling open the non-euclidean box, pick up the key from the non-euclidean box in the garage. After that, unlock the safe in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe. You can see a locked non-euclidean box close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go east. And then, make absolutely sure that the locker is wide open. And then, recover the butterfly from the locker. Then, place the butterfly on the table within the office. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could insert the non-euclidean passkey into the non-euclidean chest's lock to unlock it. And then, open the non-euclidean chest. After opening the non-euclidean chest, take the latchkey from the non-euclidean chest within the attic. Then, make sure that the chest inside the attic is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
This might come as a shock to you, but you've just come into an attic.
You see a locked chest. You see a locked non-euclidean chest here.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, ensure that the basket is open. Then, retrieve the type M key from the basket inside the lounge. And then, travel east. Okay, and then, assure that the type M box is unlocked with the type M key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take type M key from basket<|im_end|>go east<|im_end|>unlock type M box with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, insert the latchkey into the safe inside the kitchenette's lock to unlock it. Then, make absolutely sure that the safe within the kitchenette is opened. And then, take the grape from the safe in the kitchenette. After taking the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked safe.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take grape from safe<|im_end|>eat grape<|im_end|>