Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. If you can manage that, ensure that the trunk is open. If you have pulled open the trunk, pick up the key from the trunk in the bedroom. Then, lock the locker within the bedroom with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to travel west. If you can accomplish that, pick up the cane from the floor of the garage. If you can get your hands on the cane, attempt to take a trip east. Once you get around to doing that, insert the cane inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
You make out an opened coffer. The coffer is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>insert cane into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the keycard from the floor of the workshop. If you can get your hands on the keycard, make it so that the box is unlocked. And then, make it so that the box in the workshop is wide open. After that, retrieve the desktop computer from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have walked into, you had to come round an ordinary one. You can barely contain your excitement.
You can see a locked box in the room.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move west. Following that, pick up the Microsoft latchkey from the workbench in the closet. If you can get your hands on the Microsoft latchkey, move east. After that, insert the Microsoft latchkey into the Microsoft chest in the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can see a locked usual looking Microsoft chest close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft latchkey from workbench<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the key from the bench inside the laundry place. With the key, look and see that the chest is unlocked. Once you have unlocked the chest, open the chest. Then, retrieve the sponge from the chest inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
You make out a locked chest. You can make out a bench. You see a key on the bench. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to go to the south. And then, ensure that the case in the canteen is open. And then, take the broccoli from the case in the canteen. Then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
Look over there! a shelf. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take broccoli from case<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the mantle. And then, head east. After that, assure that the safe is unlocked with the keycard. After you have unlocked the safe, open the safe inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is normal. On the mantle you see a keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. And then, assure that the rectangular chest is unlocked with the rectangular keycard. Then, ensure that the rectangular chest inside the bar is open. Then, take the plant from the rectangular chest within the bar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take plant from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, doublecheck that the type X box is unlocked. Then, ensure that the type X box is open. And then, retrieve the type L latchkey from the type X box. Then, check that the type L locker is unlocked with the type L latchkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This just in- You, in the canteen.
You can see a locked type L locker. You can make out a type X box.
You need an unguarded exit? You should try going north.
You are carrying: a type X key.

your action:

Response: unlock type X box with type X key<|im_end|>open type X box<|im_end|>take type L latchkey from type X box<|im_end|>unlock type L locker with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the safe with the keycard. And then, make it so that the safe within the parlor is wide open. And then, pick up the carrot from the safe inside the parlor. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
You can make out a safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take carrot from safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to venture east. And then, ensure that the crate in the garage is open. And then, pick up the cane from the crate within the garage. If you can get your hands on the cane, place the cane on the workbench inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take cane from crate<|im_end|>put cane on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the trunk within the shower. Once you have got the passkey, look and see that the box is unlocked with the passkey. After that, open the box in the shower. Then, recover the shirt from the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You begin looking for stuff.
You see a locked box in the room. As if things weren't amazing enough already, you can even see a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk contains a passkey. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be fantastic if you could make sure that the trunk in the office is ajar. After that, pick up the fly larva from the trunk. Then, make an attempt to venture east. After that, put the fly larva into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a trunk.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take fly larva from trunk<|im_end|>go east<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, check that the locker in the playroom is unlocked with the latchkey. Then, ensure that the locker within the playroom is open. Then, retrieve the key from the locker inside the playroom. Then, make it so that the safe within the playroom is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one. The room is well lit.
You can make out a safe. A safe... Is that really what you were looking for? You can make out a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to take a trip north. Then, recover the paper towel from the floor of the laundromat. After stealing the paper towel, try to go south. Okay, and then, you can insert the paper towel into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This workshop you have just entered is definitely usual.
You see an opened toolbox right there by you. The toolbox is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>insert paper towel into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. And then, open the locker. And then, recover the blanket from the locker. And then, sit the blanket on the shelf in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the stand inside the vault. And then, doublecheck that the locker in the vault is unlocked. Then, ensure that the locker is open. After that, pick up the golf ball from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You see a locker. You make out a stand. What a coincidence, weren't you just thinking about a stand? On the stand you can make out a passkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take golf ball from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to head south. Next, pick up the cake scented keycard from the floor of the recreation zone. If you can get your hands on the cake scented keycard, unlock the cake scented safe with the cake scented keycard. And then, ensure that the cake scented safe inside the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You see a mantelpiece. Wow, isn't TextWorld just the best? But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented keycard<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip south. Then, look and see that the case is wide open. After that, recover the mug from the case within the scullery. And then, put the mug on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take mug from case<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to move south. After that, ensure that the rectangular safe within the washroom is open. And then, take the cabbage from the rectangular safe. After that, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take cabbage from rectangular safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could move north. Then, pick-up the cane from the floor of the spare room. After that, try to venture south. If you can accomplish that, sit the cane on the rack within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You begin to take stock of what's in the room.
You see a rack. The rack is normal. But there isn't a thing on it. You make out a counter. The counter is ordinary. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>put cane on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, recover the chocolate bar from the shelf in the restroom. Then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin looking for stuff.
You can see a trunk. What a letdown! The trunk is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to retrieve the passkey from the trunk. After that, unlock the safe inside the bedchamber with the passkey. And then, open the safe. After that, retrieve the tv from the safe in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You make out a locked safe. You can make out a trunk. The trunk contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. And then, pick up the cd from the floor of the chamber. Once you have taken the cd, make an effort to venture east. After that, toss the cd on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You need an unblocked exit? You should try going west.
There is a melon on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. After that, open the box within the study. And then, take the mouse from the box. Having taken the mouse, throw the mouse on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a rack. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take mouse from box<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the passkey from the shelf. Then, doublecheck that the safe is unlocked. After that, ensure that the safe within the kitchenette is open. After that, pick up the whisk from the safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out a safe. Look over there! a shelf. You see a passkey on the shelf.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, insert the key into the box's lock to unlock it. Then, ensure that the box is open. After that, pick up the loaf of bread from the box. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
As if things weren't amazing enough already, you can even see a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to head east. Next, open the safe. Then, recover the sponge from the safe in the launderette. And then, put the sponge on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Then, retrieve the soap scented keycard from the floor of the parlor. And then, check that the soap scented box is unlocked with the soap scented keycard. Then, open the soap scented box in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, make it so that the box is open. And then, pick up the type 8 key from the box in the salon. Having taken the type 8 key, unlock the type 8 box inside the salon. And then, open the type 8 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
You see a locked type 8 box. You see a closed box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take type 8 key from box<|im_end|>unlock type 8 box with type 8 key<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip north. Then, lift the desktop computer from the floor of the office. And then, venture south. Then, you can put the desktop computer inside the dresser within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one.
You make out a dresser. What a letdown! The dresser is empty!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>insert desktop computer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move south. Then, ensure that the chest is open. And then, take the cloak from the chest. And then, rest the cloak on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>put cloak on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to move west. Once you succeed at that, recover the teaspoon from the pan. And then, make an effort to take a trip east. Then, put the teaspoon inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from pan<|im_end|>go east<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. Following that, recover the vacuum from the drawer inside the restroom. And then, travel south. Then, rest the vacuum on the board in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can make out a board. The board is usual. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vacuum from drawer<|im_end|>go south<|im_end|>put vacuum on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft style box is unlocked with the Microsoft style latchkey. And then, open the Microsoft style box. After that, take the keycard from the Microsoft style box. And then, unlock the box inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You can see a box. Hmmm... what else, what else? You can see a Microsoft style box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style latchkey.

your action:

Response: unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make an attempt to venture west. And then, retrieve the soap scented latchkey from the shelf in the bedroom. After that, make an attempt to venture east. And then, lock the soap scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. I guess you better just go and list everything you see here.
You see a closed soap scented safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented latchkey from shelf<|im_end|>go east<|im_end|>lock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, ensure that the refrigerator is open. Once you have pulled open the refrigerator, take the spherical latchkey from the refrigerator in the scullery. And then, make absolutely sure that the spherical chest is unlocked. And then, ensure that the spherical chest within the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You scan the room, seeing a spherical chest. You see a refrigerator. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take spherical latchkey from refrigerator<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make it so that the non-euclidean safe within the canteen is unlocked. Then, make sure that the non-euclidean safe is ajar. And then, take the formless latchkey from the non-euclidean safe inside the canteen. With the formless latchkey, doublecheck the formless safe inside the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed formless safe in the room. You can make out a locked non-euclidean safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take formless latchkey from non-euclidean safe<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the west. With that over with, recover the bug from the floor of the garage. Then, make an attempt to go to the east. Next, put the bug into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You see a chest. What a letdown! The chest is empty!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type 8 keycard from the trunk in the spare room. Once you have taken the type 8 keycard, check that the type 8 box is unlocked with the type 8 keycard. And then, doublecheck that the type 8 box is open. After that, pick up the worm from the type 8 box within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
Oh wow! Is that what I think it is? It is! It's a type 8 box. You can see an opened trunk. The trunk contains a type 8 keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 8 keycard from trunk<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>open type 8 box<|im_end|>take worm from type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the formless key from the box inside the restroom. After picking up the formless key, unlock the formless chest in the restroom with the formless key. Then, open the formless chest. After pulling open the formless chest, pick up the sponge from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
This might come as a shock to you, but you've just stumbled into a restroom. You begin to take stock of what's here.
You see a formless chest. You bend down to tie your shoe. When you stand up, you notice a box. The box contains a formless key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take formless key from box<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take sponge from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could make absolutely sure that the chest within the shower is unlocked. After that, make it so that the chest is wide open. After that, recover the non-euclidean keycard from the chest. Then, unlock the non-euclidean locker with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You make out a non-euclidean locker. Is this what you came to TextWorld for? This... non-euclidean locker? You can make out a locked chest, which looks normal, here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take non-euclidean keycard from chest<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. Then, ensure that the box within the launderette is open. After pulling open the box, retrieve the Canadian passkey from the box within the launderette. And then, look and see the Canadian safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Canadian passkey from box<|im_end|>lock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the passkey from the box. With the passkey, insert the passkey into the safe's lock to unlock it. And then, open the safe. Then, take the shadfly from the safe in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a safe. Were you looking for a box? Because look over there, it's a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to move south. With that over with, ensure that the suitcase inside the playroom is open. And then, take the formless latchkey from the suitcase inside the playroom. And then, make absolutely sure that the formless safe inside the playroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
I am excited to announce that you are now in the lounge. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take formless latchkey from suitcase<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, doublecheck that the safe inside the dish-pit is unlocked with the latchkey. Then, ensure that the safe is open. Then, retrieve the blender from the safe within the dish-pit. Then, drop the blender on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. The room is well lit.
You see a safe.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Okay, and then, recover the shirt from the floor of the garage. After getting the shirt, move east. Then, you can place the shirt into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip east. Once you succeed at that, make it so that the dresser is open. Then, pick up the loaf of bread from the dresser inside the shower. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed locker in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take loaf of bread from dresser<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the box inside the cubicle with the keycard. And then, make absolutely sure that the box inside the cubicle is wide open. And then, pick up the latchkey from the box within the cubicle. If you can get your hands on the latchkey, unlock the chest within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You can see a chest. You see a locked box right there by you.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, go south. Next, assure that the spherical box within the chamber is unlocked. After unlocking the spherical box, open the spherical box. After opening the spherical box, recover the monitor from the spherical box in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I am excited to announce that you are now in the kitchen.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take monitor from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. With that over with, make sure that the trunk in the attic is opened. After that, recover the cane from the trunk. If you have got the cane, put the cane on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cane from trunk<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go to the north. And then, recover the stick of butter from the counter inside the laundry place. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
This is going to sound unbelievable, but you've just entered a bedchamber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, retrieve the keycard from the floor of the closet. After that, assure that the chest is unlocked. And then, ensure that the chest is open. And then, pick up the shadfly from the chest in the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty standard here.
You make out a chest. Huh, weird.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. And then, recover the paper towel from the floor of the steam room. And then, attempt to go to the east. If you can manage that, you can place the paper towel inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened freezer. The freezer is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip east. Next, pick up the fresh laundry scented passkey from the floor of the cubicle. After taking the fresh laundry scented passkey, insert the fresh laundry scented passkey into the fresh laundry scented chest within the cubicle's lock to unlock it. And then, make it so that the fresh laundry scented chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in a place we're calling a lounge.
Look out! It's a- oh, never mind, it's just a bed. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the shelf. After that, assure that the safe inside the bar is unlocked with the latchkey. If you have unlocked the safe, ensure that the safe inside the bar is open. Then, retrieve the textbook from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Look at you, bigshot, walking into a bar like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe. What's that over there? It looks like it's a shelf. You see a latchkey on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the box within the playroom. Then, make it so that the box is open. Once you have opened the box, take the blanket from the box. After you have got the blanket, rest the blanket on the bed stand within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place.
You see a box. Look over there! a bed stand. The bed stand is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take blanket from box<|im_end|>put blanket on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be good if you could ensure that the cabinet is open. And then, recover the peanut from the cabinet. After getting the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a closed cabinet here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take peanut from cabinet<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the passkey from the table. After stealing the passkey, move south. With that done, unlock the box within the bedchamber. After that, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a table, and you find a table. The table is normal. On the table you see a passkey. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move west. With that accomplished, recover the sandwich from the pan. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You begin to take stock of what's here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from pan<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, head west. Then, recover the shirt from the stand within the pantry. After that, make an attempt to travel east. After that, place the shirt on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop.
You can see a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. Unfortunately, there isn't a thing on it. You swear loudly.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from stand<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the tablet from the floor of the playroom. And then, go east. Then, look and see that the safe is wide open. And then, you can put the tablet inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a tablet on the floor.
You are carrying: a latchkey.

your action:

Response: take tablet<|im_end|>go east<|im_end|>open safe<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, unlock the chest. And then, open the chest. And then, recover the paper towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the TextWorld keycard from the display. And then, go to the south. Next, make it so that the TextWorld chest inside the garage is closed. After closing the TextWorld chest, lock the TextWorld chest inside the garage with the TextWorld keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You make out an opened display close by. The display contains a TextWorld keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld keycard from display<|im_end|>go south<|im_end|>close TextWorld chest<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the couch inside the bedchamber. Then, assure that the locker within the bedchamber is unlocked. And then, make it so that the locker is open. And then, recover the fly larva from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can see a locked locker. You make out a couch. You see a passkey on the couch. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from couch<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head north. Okay, and then, lift the spherical key from the floor of the laundry place. And then, venture south. With that over with, doublecheck the spherical box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a standard kind of place. That is to say, you're in a steam room.
A closed spherical box is right there by you.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to venture south. And then, pick up the American keycard from the shelf within the study. After you have picked up the American keycard, look and see that the American locker in the study is unlocked. And then, ensure that the American locker inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American keycard from shelf<|im_end|>unlock American locker with American keycard<|im_end|>open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, make an effort to go west. With that accomplished, take the key from the board inside the washroom. Then, venture east. Then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You bend down to tie your shoe. When you stand up, you notice a safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from board<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take a trip south. After that, unlock the formless chest inside the bedchamber. After that, assure that the formless chest inside the bedchamber is ajar. And then, take the bug from the formless chest within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take bug from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the latchkey from the refrigerator. If you can get your hands on the latchkey, unlock the chest inside the dish-pit with the latchkey. And then, open the chest. Then, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
This just in- You, in the dish-pit.
A locked chest is in the corner. You see an opened normal looking refrigerator right there by you. The refrigerator contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the fudge scented passkey from the board. Then, insert the fudge scented passkey into the fudge scented safe's lock to unlock it. After you have unlocked the fudge scented safe, ensure that the fudge scented safe in the steam room is open. Then, take the insect from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You make out a fudge scented safe. I mean, just wow! Isn't TextWorld just the best? You rest your hand against a wall, but you miss the wall and fall onto a board. The board is ordinary. On the board you can make out a fudge scented passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented passkey from board<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>take insect from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe. And then, make it so that the safe in the bar is open. After opening the safe, pick up the fondue from the safe. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual kind of place. You begin looking for stuff.
You scan the room, seeing a safe.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could retrieve the key from the floor of the pantry. Then, look and see that the chest in the pantry is unlocked. And then, ensure that the chest within the pantry is open. After pulling open the chest, take the frisbee from the chest in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You can make out a chest.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to try to move east. With that accomplished, insert the spherical keycard into the spherical locker within the kitchenette's lock to unlock it. If you have unlocked the spherical locker, make sure that the spherical locker is wide open. And then, retrieve the napkin from the spherical locker inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have moved into a workshop. Not the workshop you'd expect. No, this is a workshop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take napkin from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. With that over with, retrieve the type C key from the floor of the kitchen. Then, make an attempt to move south. Then, make it so that the type C locker is locked with the type C key. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the office. Let's see what's in here.
You can see a type C locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: go north<|im_end|>take type C key<|im_end|>go south<|im_end|>lock type C locker with type C key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move south. With that over with, open the suitcase within the cubicle. And then, pick up the stapler from the suitcase. And then, throw the stapler on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take stapler from suitcase<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to make an effort to venture east. Following that, make sure that the suitcase is wide open. After that, retrieve the synthesizer from the suitcase. After that, sit the synthesizer on the shelf inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty standard here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take synthesizer from suitcase<|im_end|>put synthesizer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip west. Okay, and then, retrieve the latchkey from the stand. After that, make an effort to go east. Then, assure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
You see a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to take a trip west. Following that, pick up the sandwich from the floor of the kitchenette. After stealing the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You can make out a chest.
There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, take the key from the dresser. Then, unlock the box. And then, ensure that the box inside the shower is open. After that, recover the fly larva from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. I guess you better just go and list everything you see here.
You scan the room, seeing a box. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a dresser. I mean, just wow! Isn't TextWorld just the best? The dresser contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move north. After that, lift the spork from the floor of the dish-pit. After that, take a trip south. Okay, and then, insert the spork into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery.
You can make out an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a plate? Look over there, a plate. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>insert spork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to doublecheck that the safe within the scullery is unlocked. Then, open the safe. After that, pick up the coffee cup from the safe within the scullery. And then, toss the coffee cup on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can see a safe!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to take the cake scented key from the case. If you have taken the cake scented key, travel south. Okay, and then, close the cake scented box inside the bar. And then, make sure that the cake scented box inside the bar is locked with the cake scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You have entered the most standard of all possible scullerys.
You can see a case. The case contains a cake scented key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cake scented key from case<|im_end|>go south<|im_end|>close cake scented box<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, insert the key into the box in the playroom's lock to unlock it. If you have unlocked the box, open the box in the playroom. If you have opened the box, pick up the passkey from the box. If you can get your hands on the passkey, make sure that the safe within the playroom is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You can see a locked safe. A locked box is close by.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. Then, retrieve the burger from the floor of the study. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the Henderson's key from the display. With the Henderson's key, insert the Henderson's key into the Henderson's safe within the studio's lock to unlock it. Then, make sure that the Henderson's safe is opened. Then, take the mouse from the Henderson's safe inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can see a locked Henderson's safe here. You can make out a display. Something scurries by right in the corner of your eye. Probably nothing. The display contains a Henderson's key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's key from display<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take mouse from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Then, pick up the mop from the dresser inside the washroom. After taking the mop, make an attempt to take a trip east. With that over with, toss the mop on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>take mop from dresser<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Next, take the TextWorld limited edition key from the stand within the pantry. Then, venture south. Following that, make it so that the TextWorld limited edition locker within the cellar is locked with the TextWorld limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. Let's see what's in here.
You can make out a closed TextWorld limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition key from stand<|im_end|>go south<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, take a trip north. And then, pick up the loaf of bread from the floor of the cubicle. If you can get your hands on the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
There is an unblocked exit to the north.
You are carrying: a lampshade.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to take a trip north. And then, retrieve the butterfly from the floor of the study. Then, head south. With that accomplished, deposit the butterfly on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber. The room is well lit.
Were you looking for a locker? Because look over there, it's a locker. What a letdown! The locker is empty!
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to look and see that the TextWorld limited edition safe inside the office is unlocked. And then, open the TextWorld limited edition safe within the office. And then, take the Advent Calendar from the TextWorld limited edition safe within the office. And then, place the Advent Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one. The room is well lit.
You make out a locked TextWorld limited edition safe in the corner.
There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take Advent Calendar from TextWorld limited edition safe<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, retrieve the Henderson's latchkey from the floor of the basement. Then, unlock the Henderson's safe with the Henderson's latchkey. After that, open the Henderson's safe within the basement. And then, pick up the butterfly from the Henderson's safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a locked Henderson's safe, which looks normal, in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take butterfly from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, venture east. After that, pick up the passkey from the shelf. And then, look and see that the box inside the cellar is unlocked with the passkey. Then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. With that over with, take the sponge from the shelf. After that, attempt to venture south. Once you do that, sit the sponge on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. The room is well lit.
You make out a stand. The stand appears to be empty. Hm. Oh well
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from shelf<|im_end|>go south<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, attempt to venture south. After that, take the keycard from the stand. With the keycard, unlock the locker inside the vault. And then, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to head north. Then, recover the shadfly from the floor of the study. And then, head south. And then, ditch the shadfly on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
There is an unblocked exit to the north.
You are carrying: a vanilla scented latchkey.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>