Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to travel north. With that done, recover the sandwich from the floor of the steam room. If you have taken the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. You can barely contain your excitement.
You see a couch. The couch is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a bar. The bar is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip north. With that over with, recover the American style key from the floor of the office. If you can get your hands on the American style key, go south. And then, lock the American style box in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a American style box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style key<|im_end|>go south<|im_end|>lock American style box with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to go to the west. And then, take the keyboard from the mantle inside the studio. After that, take a trip east. With that over with, throw the keyboard on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
You can see a closed dresser.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from mantle<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to retrieve the Henderson's passkey from the pan. And then, make an effort to go to the east. After that, close the Henderson's chest. Then, Put the Henderson's passkey into the Henderson's chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great usual vibes in this place, a wonderful usual atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a pan. The pan is typical. On the pan you can see a Henderson's passkey. Wow! Just like in the movies!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's passkey from pan<|im_end|>go east<|im_end|>close Henderson's chest<|im_end|>lock Henderson's chest with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head west. And then, recover the sandwich from the bed stand in the bar. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one. You begin looking for stuff.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from bed stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, take the spherical passkey from the dresser inside the steam room. After that, unlock the spherical box inside the steam room. Then, make absolutely sure that the spherical box inside the steam room is ajar. And then, take the sponge from the spherical box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked spherical box. You can see an opened dresser. The dresser contains a spherical passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical passkey from dresser<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the board in the bathroom. After that, doublecheck that the locker is unlocked. Then, ensure that the locker is open. And then, recover the vacuum from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
Oh, great. Here's a locker. Look out! It's a- oh, never mind, it's just a board. The board is normal. On the board you can make out a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from board<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to check that the box is unlocked with the passkey. And then, ensure that the box is open. After pulling open the box, take the gummy bear from the box within the sauna. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one.
You see a locked box.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to attempt to travel north. Next, pick up the stick of butter from the stand within the bedroom. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, recover the latchkey from the cabinet in the spare room. And then, go east. Next, unlock the chest in the cookery. And then, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a cabinet, and you find a cabinet. The cabinet contains a latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. Then, pick up the Canadian keycard from the floor of the sauna. With the Canadian keycard, move east. After that, make sure the Canadian safe within the parlor is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian safe.
There is an unguarded exit to the west.
You are carrying: a pair of pants.

your action:

Response: go west<|im_end|>take Canadian keycard<|im_end|>go east<|im_end|>lock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the dvd from the bed inside the bedchamber. After that, try to head south. And then, open the safe inside the vault. And then, put the dvd into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
Oh, great. Here's a bed. On the bed you can make out a dvd. Now that's what I call TextWorld!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take dvd from bed<|im_end|>go south<|im_end|>open safe<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. Then, recover the insect from the floor of the cookhouse. Then, venture east. And then, rest the insect on the pan. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can make out a pan. The pan is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can make out a board. The board is standard. The board appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to open the toolbox. Then, recover the formless latchkey from the toolbox. Then, unlock the formless box with the formless latchkey. And then, open the formless box inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked formless box. You see a closed ordinary looking toolbox right there by you.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take formless latchkey from toolbox<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to venture east. If you can get through with that, take the rectangular keycard from the fridge. After that, unlock the rectangular safe in the kitchenette. And then, make it so that the rectangular safe inside the kitchenette is wide open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the dish-pit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the south. And then, ensure that the trunk within the study is open. Then, take the latchkey from the trunk. And then, doublecheck that the safe in the study is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This studio you have just entered is definitely standard. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, doublecheck that the trunk within the shower is ajar. After that, recover the onion from the trunk in the shower. Then, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a trunk.
There is an unblocked exit to the east.
You are carrying: a candy bar.

your action:

Response: open trunk<|im_end|>take onion from trunk<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to retrieve the fresh laundry scented key from the table in the workshop. Then, go east. Then, make sure that the fresh laundry scented safe is unlocked. After that, make sure that the fresh laundry scented safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a table. You see a fresh laundry scented key on the table.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from table<|im_end|>go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Next, assure that the safe is ajar. Then, recover the salad from the safe. Then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move east. And then, lift the type A key from the floor of the shower. Once you have got the type A key, make absolutely sure that the type A box is unlocked. Then, make it so that the type A box in the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying: a lamp.

your action:

Response: go east<|im_end|>take type A key<|im_end|>unlock type A box with type A key<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to take a trip east. With that over with, take the spherical key from the box. After that, insert the spherical key into the spherical safe in the parlor's lock to unlock it. Then, assure that the spherical safe within the parlor is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key from box<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, check that the chest within the lounge is unlocked with the key. And then, doublecheck that the chest within the lounge is open. Then, recover the tv from the chest inside the lounge. Then, put the tv on the couch in the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Guess what, you are in a place we're calling a lounge.
You see a locked chest here. Were you looking for a couch? Because look over there, it's a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the east. With that over with, ensure that the chest is open. After that, retrieve the teaspoon from the chest. After that, ditch the teaspoon on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one.
You make out a locked coffer.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick-up the printer from the floor of the cubicle. After that, try to take a trip south. With that done, open the cabinet inside the shower. And then, you can put the printer inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a printer and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the lavender scented locker inside the playroom is unlocked. Then, make sure that the lavender scented locker is ajar. Then, take the controller from the lavender scented locker. If you can get your hands on the controller, toss the controller on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can see a locked lavender scented locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take controller from lavender scented locker<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, venture west. Okay, and then, pick up the broom from the board. Then, move east. And then, you can insert the broom into the dresser in the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
You make out an opened dresser in the room. The dresser is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the drawer. Then, pick up the keycard from the drawer. And then, attempt to go to the south. Next, make sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a drawer? Because look over there, it's a drawer. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move south. Then, assure that the locker inside the office is opened. And then, pick up the latchkey from the locker. After getting the latchkey, make sure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the rectangular key from the locker. Then, check that the rectangular chest is unlocked with the rectangular key. After that, ensure that the rectangular chest inside the office is open. After pulling open the rectangular chest, recover the mouse from the rectangular chest within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. I guess you better just go and list everything you see here.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. You can make out an opened locker in the corner. The locker contains a rectangular key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take mouse from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to venture east. Then, pick-up the Microsoft limited edition latchkey from the floor of the kitchenette. And then, unlock the Microsoft limited edition locker within the kitchenette. After that, doublecheck that the Microsoft limited edition locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You can make out a rack. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, assure that the Henderson's limited edition safe within the office is unlocked. After you have unlocked the Henderson's limited edition safe, look and see that the Henderson's limited edition safe is wide open. If you have pulled open the Henderson's limited edition safe, take the keycard from the Henderson's limited edition safe in the office. And then, lock the chest in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You see a closed chest. You can make out a locked Henderson's limited edition safe.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take keycard from Henderson's limited edition safe<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip east. And then, ensure that the dresser is open. After you have opened the dresser, retrieve the mop from the dresser inside the launderette. After that, sit the mop on the bench. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the type 5 safe is unlocked with the type 5 passkey. After that, ensure that the type 5 safe is open. And then, pick up the Henderson's latchkey from the type 5 safe. If you can get your hands on the Henderson's latchkey, make it so that the Henderson's chest is locked with the Henderson's latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it normal? You better believe it is.
Look over there! a Henderson's chest. Classic TextWorld. You see a locked type 5 safe nearby.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take Henderson's latchkey from type 5 safe<|im_end|>lock Henderson's chest with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the key from the floor of the parlor. Then, unlock the safe inside the parlor. After that, open the safe inside the parlor. After that, pick up the book from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You make a grand eccentric entrance into a parlor. I guess you better just go and list everything you see here.
You can make out a locked safe in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, take the passkey from the rack. With the passkey, make an attempt to venture south. Then, lock the safe with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
You make out a closed safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, make an effort to go to the north. Then, take the passkey from the board inside the scullery. And then, take a trip south. Next, insert the passkey into the chest in the bedchamber's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from board<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, unlock the safe within the shower. After unlocking the safe, ensure that the safe is open. And then, pick up the type U key from the safe. Having picked up the type U key, check that the type U safe is unlocked with the type U key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type U safe. Hmmm... what else, what else? You can see a locked safe close by.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U safe with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, make an attempt to venture east. And then, assure that the drawer inside the restroom is ajar. Then, take the butterfly from the drawer. And then, you can deposit the butterfly into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take butterfly from drawer<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, unlock the Canadian locker in the attic. After that, open the Canadian locker in the attic. After opening the Canadian locker, recover the butterfly from the Canadian locker within the attic. After taking the butterfly, rest the butterfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You make out a locked Canadian locker. You rest your hand against a wall, but you miss the wall and fall onto a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take butterfly from Canadian locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Then, pick-up the formless latchkey from the floor of the washroom. And then, unlock the formless locker. And then, open the formless locker in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locker. The locker is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could check that the lavender scented safe within the cellar is unlocked with the lavender scented latchkey. Then, ensure that the lavender scented safe is open. After that, recover the lampshade from the lavender scented safe. With the lampshade, drop the lampshade on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place. You start to take note of what's in the room.
You see a lavender scented safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take lampshade from lavender scented safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the latchkey into the locker within the steam room's lock to unlock it. And then, ensure that the locker inside the steam room is open. After that, recover the broom from the locker. And then, deposit the broom on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room. I guess you better just go and list everything you see here.
You scan the room, seeing a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Then, retrieve the latchkey from the portmanteau. After taking the latchkey, attempt to take a trip south. Then, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You see a locked box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from portmanteau<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to take a trip north. Then, pick-up the fresh laundry scented key from the floor of the washroom. Then, make an effort to go to the south. And then, assure that the fresh laundry scented box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You see a locked fresh laundry scented box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. And then, insert the passkey into the box in the sauna's lock to unlock it. And then, ensure that the box is open. After that, recover the sponge from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in the place we're calling the lounge.
There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. Following that, recover the non-euclidean key from the crate. After that, unlock the non-euclidean safe with the non-euclidean key. And then, look and see that the non-euclidean safe in the spare room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key from crate<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, pick up the tv from the recliner inside the salon. If you can get your hands on the tv, try to go to the east. Next, put the tv on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a chair. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. That done, retrieve the vacuum from the floor of the steam room. With the vacuum, travel east. With that accomplished, put the vacuum on the rack in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the bathroom.
You see a rack. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a textbook.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the spherical safe is unlocked. Then, ensure that the spherical safe within the workshop is open. After opening the spherical safe, retrieve the Quote of the Day Calendar from the spherical safe within the workshop. Then, ditch the Quote of the Day Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can make out a spherical safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take Quote of the Day Calendar from spherical safe<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the formless box inside the cellar is unlocked. Then, ensure that the formless box in the cellar is open. And then, pick up the golf club from the formless box in the cellar. After getting the golf club, place the golf club on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You make out a locked formless box. You can make out a counter. The counter is ordinary. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take golf club from formless box<|im_end|>put golf club on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head south. Okay, and then, look and see that the Henderson's safe is wide open. Then, retrieve the licorice strip from the Henderson's safe in the sauna. Then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's safe<|im_end|>take licorice strip from Henderson's safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head west. With that done, pick-up the Henderson's latchkey from the floor of the kitchen. If you can get your hands on the Henderson's latchkey, make an attempt to move east. Following that, Insert the Henderson's latchkey into the Henderson's safe inside the washroom to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can see a closed Henderson's safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's latchkey<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to take a trip north. Then, recover the mug from the cabinet inside the cookhouse. And then, travel south. After that, toss the mug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bookshelf. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from cabinet<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to look and see that the chest is unlocked. Then, ensure that the chest in the office is open. And then, retrieve the mouse from the chest in the office. If you have taken the mouse, sit the mouse on the mantelpiece within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. You make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>put mouse on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to unlock the chest within the bathroom. After that, assure that the chest within the bathroom is opened. After that, retrieve the Canadian keycard from the chest. Then, make absolutely sure that the Canadian box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You begin to take stock of what's here.
You make out a Canadian box. Huh, weird. You see a chest. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian keycard from chest<|im_end|>lock Canadian box with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to look and see that the type 8 locker is unlocked. Then, open the type 8 locker inside the closet. Then, pick up the non-euclidean keycard from the type 8 locker in the closet. After that, assure that the non-euclidean safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You make out a non-euclidean safe. You can see a type 8 locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 passkey.

your action:

Response: unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take non-euclidean keycard from type 8 locker<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to go to the north. Okay, and then, pick up the rectangular latchkey from the shelf. After that, attempt to go to the south. And then, look and see the rectangular safe within the bathroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You can barely contain your excitement.
You make out a closed rectangular safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from shelf<|im_end|>go south<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip west. Then, retrieve the latchkey from the board. After that, make an attempt to go to the east. Then, assure that the locker inside the shower is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You can see a locked locker in the corner.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from board<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel north. With that over with, pick up the glove from the counter inside the vault. Having got the glove, try to venture south. And then, sit the glove on the board. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a board, and you find a board. The board is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glove from counter<|im_end|>go south<|im_end|>put glove on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, travel south. Next, make it so that the case is opened. And then, recover the glove from the case in the garage. After that, you can deposit the glove inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take glove from case<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. And then, pick up the formless latchkey from the rack inside the dish-pit. After that, insert the formless latchkey into the formless box within the dish-pit's lock to unlock it. And then, open the formless box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the lavender scented safe. After that, doublecheck that the lavender scented safe is open. After that, take the cake scented latchkey from the lavender scented safe. And then, look and see that the cake scented box is unlocked with the cake scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cake scented box. You can make out a locked lavender scented safe, which looks ordinary, close by.
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take cake scented latchkey from lavender scented safe<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the bed in the salon. With the keycard, look and see that the chest is unlocked. After that, assure that the chest in the salon is wide open. After that, pick up the cd from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place. You start to take note of what's in the room.
You make out a chest. You can see a bed. You see a keycard on the bed. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bed<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture east. And then, doublecheck that the locker within the shower is ajar. After that, recover the cashew from the locker. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, pick up the cuboid passkey from the safe inside the parlor. If you can get your hands on the cuboid passkey, check that the cuboid chest is unlocked with the cuboid passkey. After that, open the cuboid chest. And then, retrieve the laptop from the cuboid chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You have entered a parlor. Not the parlor you'd expect. No, this is a parlor.
Hey, want to see a cuboid chest? Look over there, a cuboid chest. A cuboid chest... Is that really what you were looking for? An open safe is nearby. The safe contains a cuboid passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid passkey from safe<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take laptop from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the locker. After that, take the novel from the locker in the bar. With the novel, travel south. If you can finish that, sit the novel on the bench inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
You make out a locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take novel from locker<|im_end|>go south<|im_end|>put novel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. With that accomplished, take the latchkey from the bench. With the latchkey, make an effort to take a trip east. And then, unlock the box inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it typical? You better believe it is.
You make out a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, make absolutely sure that the trunk is open. After that, recover the book from the trunk in the office. With the book, go east. If you can do that, rest the book on the platter inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You make out a closed trunk nearby.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take book from trunk<|im_end|>go east<|im_end|>put book on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the Henderson's safe is unlocked. After unlocking the Henderson's safe, ensure that the Henderson's safe is open. Then, pick up the fondue from the Henderson's safe within the attic. Having got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty standard. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's safe. Now why would someone leave that there?
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take fondue from Henderson's safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. That done, pick up the passkey from the stand. Then, try to go to the south. With that done, insert the passkey into the locker within the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a locked standard looking locker here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. And then, take the soap scented latchkey from the table. And then, move east. After that, Place the soap scented latchkey into the soap scented box in the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You can see a closed soap scented box in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented latchkey from table<|im_end|>go east<|im_end|>lock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to take a trip south. After that, unlock the type T locker within the basement. Then, open the type T locker. After opening the type T locker, take the cane from the type T locker within the basement. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You need an unguarded exit? You should try going south.
You are carrying: a type T key.

your action:

Response: go south<|im_end|>unlock type T locker with type T key<|im_end|>open type T locker<|im_end|>take cane from type T locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, ensure that the drawer in the bathroom is open. After pulling open the drawer, pick up the cookie from the drawer in the bathroom. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You scan the room, seeing a drawer. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take cookie from drawer<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the type K safe is unlocked. And then, ensure that the type K safe is open. And then, take the nest of shrimp from the type K safe in the office. Then, insert the nest of shrimp into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You can make out a locker! The locker is empty! What a waste of a day! You see a locked type K safe.
You need an unguarded exit? You should try going west.
You are carrying: a type K passkey.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take nest of shrimp from type K safe<|im_end|>insert nest of shrimp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture west. Following that, pick up the type 0 key from the floor of the bar. Then, move east. With that done, make it so that the type 0 safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You make out a type 0 safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 safe with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could retrieve the latchkey from the table. If you can get your hands on the latchkey, unlock the locker inside the kitchenette. After unlocking the locker, make absolutely sure that the locker is ajar. Then, pick up the kettle from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out a locked locker. You can make out a table. The table is ordinary. On the table you can see a latchkey, so there's that.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take kettle from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could travel south. And then, make absolutely sure that the chest is opened. Then, take the stick of butter from the chest inside the salon. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the dvd from the floor of the bedroom. After that, head south. That done, make it so that the coffer within the workshop is ajar. And then, put the dvd into the coffer in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an exit to the south. Don't worry, it is unguarded.
There is a broccoli and a dvd on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>go south<|im_end|>open coffer<|im_end|>insert dvd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel east. Following that, ensure that the box inside the sauna is open. Then, take the sponge from the box inside the sauna. Then, rest the sponge on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You have entered the most typical of all possible washrooms.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the non-euclidean safe. After that, look and see that the non-euclidean safe is opened. After pulling open the non-euclidean safe, pick up the cuboid key from the non-euclidean safe. Then, unlock the cuboid chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now.
As if things weren't amazing enough already, you can even see a cuboid chest. You can make out a locked non-euclidean safe in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cuboid key from non-euclidean safe<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the type 2 box is unlocked. After that, open the type 2 box. After that, retrieve the plant from the type 2 box. And then, ditch the plant on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
You smell an awful smell, and follow it to a type 2 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 box with type 2 keycard<|im_end|>open type 2 box<|im_end|>take plant from type 2 box<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could make an attempt to take a trip west. With that accomplished, recover the sandwich from the floor of the cookery. If you can get your hands on the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a workbench. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a golf club on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to take the passkey from the stand. Then, unlock the chest in the bedroom. And then, ensure that the chest is open. After that, take the textbook from the chest in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. The room is well lit.
You can make out a chest. You can see a stand. On the stand you can see a passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could go to the north. That done, recover the shirt from the floor of the sauna. With the shirt, make an attempt to go to the south. With that done, toss the shirt on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going north.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, open the box within the office. And then, take the cashew from the box within the office. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You see a closed usual looking box in the room.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to move south. Then, make it so that the cabinet within the washroom is ajar. And then, recover the broom from the cabinet. After that, place the broom on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna.
There is an exit to the south. Don't worry, it is unblocked.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could go to the south. Next, look and see that the locker inside the launderette is opened. After that, pick up the iron from the locker inside the launderette. With the iron, deposit the iron on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, make it so that the locker within the closet is ajar. Then, retrieve the lampshade from the locker. Then, head east. After that, deposit the lampshade inside the portmanteau inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take lampshade from locker<|im_end|>go east<|im_end|>insert lampshade into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to travel south. And then, make absolutely sure that the type B chest is opened. After that, pick up the peanut from the type B chest inside the kitchenette. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type B keycard.

your action:

Response: go south<|im_end|>open type B chest<|im_end|>take peanut from type B chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the formless latchkey from the safe in the bar. And then, go to the east. And then, close the formless box in the studio. Then, make sure that the formless box is locked with the formless latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
Look over there! a safe. You shudder, but continue examining the room. The safe contains a formless latchkey. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take formless latchkey from safe<|im_end|>go east<|im_end|>close formless box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go west. With that accomplished, retrieve the Microsoft style latchkey from the floor of the kitchen. And then, make an attempt to go east. After that, doublecheck that the Microsoft style box is locked with the Microsoft style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
A closed Microsoft style box, which looks standard, is in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>lock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture west. Okay, and then, pick up the Henderson's style latchkey from the table in the laundry place. And then, try to venture east. Next, make absolutely sure that the Henderson's style chest is locked with the Henderson's style latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen.
You see a Henderson's style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's style latchkey from table<|im_end|>go east<|im_end|>lock Henderson's style chest with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the type H locker in the bedchamber. Then, look and see that the type H locker inside the bedchamber is open. And then, take the passkey from the type H locker. Then, make absolutely sure that the locker is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered the most normal of all possible bedchambers. You begin to take stock of what's in the room.
You see a locker. Now that's what I call TextWorld! You see a locked type H locker.
You need an unblocked exit? You should try going west.
You are carrying: a type H keycard.

your action:

Response: unlock type H locker with type H keycard<|im_end|>open type H locker<|im_end|>take passkey from type H locker<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to venture south. Then, make sure that the portmanteau in the chamber is wide open. And then, pick up the pillow from the portmanteau inside the chamber. Then, sit the pillow on the desk within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take pillow from portmanteau<|im_end|>put pillow on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. That done, pick up the mouse from the coffer. And then, head east. That done, sit the mouse on the bowl in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Look at that board! What does it say? It says Welcome to the cookery? Well that's cool.
You see a gleam over in a corner, where you can see a bowl. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from coffer<|im_end|>go east<|im_end|>put mouse on bowl<|im_end|>