Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture east. After that, recover the type 3 key from the suitcase within the chamber. And then, assure that the type 3 safe is unlocked with the type 3 key. And then, assure that the type 3 safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from suitcase<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. Then, ensure that the basket is open. Then, retrieve the type R key from the basket. If you can get your hands on the type R key, unlock the type R locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
A laminated notice tells you that you are now in the cookery. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take type R key from basket<|im_end|>unlock type R locker with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, go to the north. And then, pick-up the ladle from the floor of the kitchen. After that, attempt to venture south. With that done, drop the ladle on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Look out! It's a- oh, never mind, it's just a board. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take ladle<|im_end|>go south<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, open the safe. And then, take the cauliflower from the safe inside the playroom. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed safe.
There is an unblocked exit to the east.
You are carrying: a teaspoon.

your action:

Response: open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go east. Next, make absolutely sure that the trunk is opened. After that, recover the formless passkey from the trunk. Then, unlock the formless box inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take formless passkey from trunk<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick-up the latchkey from the floor of the shower. And then, assure that the chest inside the shower is unlocked with the latchkey. After that, assure that the chest is ajar. And then, recover the paper towel from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You smell an interesting smell, and follow it to a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to venture south. Then, take the keycard from the armchair inside the workshop. With the keycard, look and see that the safe is unlocked. And then, make sure that the safe is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to travel north. Then, take the butterfly from the workbench. Having got the butterfly, make an effort to go to the south. And then, rest the butterfly on the bookshelf within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You can make out a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from workbench<|im_end|>go south<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the chest within the bedroom. Then, make it so that the chest is wide open. After opening the chest, pick up the fly larva from the chest. And then, toss the fly larva on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can see a chest.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the keycard. After unlocking the box, assure that the box inside the closet is wide open. And then, pick up the worm from the box within the closet. Then, place the worm inside the crate inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a crate. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You make out a locked box in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the box. After unlocking the box, open the box within the playroom. Then, recover the novel from the box. After that, deposit the novel on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Okay, so you're in a playroom, cool, but is it standard? You better believe it is.
You see a locked box nearby.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take novel from box<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, travel west. That done, pick up the keycard from the counter. Then, attempt to move east. And then, Insert the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You make out a safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to go to the south. Once you get through with that, ensure that the type 5 box in the chamber is open. And then, take the loaf of bread from the type 5 box. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 5 box<|im_end|>take loaf of bread from type 5 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to move west. That done, retrieve the stick of butter from the bar within the bedroom. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from bar<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. With that accomplished, lift the stick of butter from the floor of the salon. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You need an unblocked exit? You should try going north.
You are carrying: a pizza and a teacup.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. And then, take the nest of spiders from the bookshelf inside the studio. And then, move east. Okay, and then, deposit the nest of spiders on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take nest of spiders from bookshelf<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Henderson's style latchkey from the freezer inside the cookhouse. Then, check that the Henderson's style safe in the cookhouse is unlocked with the Henderson's style latchkey. Then, open the Henderson's style safe inside the cookhouse. Then, pick up the blender from the Henderson's style safe in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You can make out a locked Henderson's style safe, which looks standard, close by. You see an opened freezer. The freezer contains a Henderson's style latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from freezer<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take blender from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to move east. After that, open the locker inside the washroom. After that, pick up the sponge from the locker. After taking the sponge, deposit the sponge on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the box is open. And then, pick up the stapler from the box. After picking up the stapler, attempt to venture south. Then, ditch the stapler on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You make out a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take stapler from box<|im_end|>go south<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. Then, retrieve the type L key from the table. And then, doublecheck that the type L chest inside the restroom is unlocked. And then, open the type L chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type L key from table<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the parlor. After that, insert the key into the locker in the parlor's lock to unlock it. Then, ensure that the locker in the parlor is open. Then, take the laptop from the locker. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You begin looking for stuff.
You can make out a locker. Now that's what I call TextWorld!
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, open the safe. And then, retrieve the key from the safe. After getting the key, make an effort to venture south. Once you accomplish that, check that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You can make out a closed safe, which looks usual, in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take key from safe<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel west. Then, pick up the type 8 keycard from the mantelpiece. After that, go to the east. After that, assure that the type 8 box within the chamber is locked with the type 8 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 box. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 8 keycard from mantelpiece<|im_end|>go east<|im_end|>lock type 8 box with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, retrieve the teaspoon from the plate inside the kitchenette. After that, move south. With that accomplished, ensure that the toolbox inside the workshop is open. After that, you can deposit the teaspoon inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a plate. On the plate you can see a teaspoon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take teaspoon from plate<|im_end|>go south<|im_end|>open toolbox<|im_end|>insert teaspoon into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to go south. After that, unlock the locker. If you have unlocked the locker, open the locker. Then, deposit the shirt inside the locker inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a shirt.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, insert the latchkey into the box in the office's lock to unlock it. After that, open the box in the office. And then, recover the key from the box. And then, assure that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I am so happy to announce that you are now in the office.
You can see a safe. You make out a box.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to venture north. Okay, and then, lift the poem from the floor of the parlor. Then, try to go to the south. After that, place the poem on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take poem<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, travel south. Then, open the cabinet within the shower. After opening the cabinet, retrieve the paper towel from the cabinet in the shower. And then, deposit the paper towel on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. I guess you better just go and list everything you see here.
You make out a shelf. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the TextWorld style latchkey from the shelf. After that, insert the TextWorld style latchkey into the TextWorld style locker in the laundromat's lock to unlock it. And then, open the TextWorld style locker inside the laundromat. And then, recover the bug from the TextWorld style locker. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You can make out a TextWorld style locker. You make out a shelf. The shelf is usual. On the shelf you see a TextWorld style latchkey. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from shelf<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>take bug from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the key from the floor of the shower. After that, make an attempt to go to the east. Following that, make absolutely sure that the safe is shut. After closing the safe, doublecheck that the safe is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in an usual kind of place. That is to say, you're in a shower.
There is an unblocked exit to the east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, try to move south. Then, lift the TextWorld passkey from the floor of the studio. And then, unlock the TextWorld locker. Then, ensure that the TextWorld locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, recover the cuboid key from the floor of the canteen. And then, look and see that the cuboid safe in the canteen is unlocked. After that, ensure that the cuboid safe within the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the fudge scented keycard from the mantelpiece. Then, check that the fudge scented chest is unlocked with the fudge scented keycard. And then, ensure that the fudge scented chest within the study is open. After that, retrieve the Cat Calendar from the fudge scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. The room is well lit.
You scan the room for a fudge scented chest, and you find a fudge scented chest. Now why would someone leave that there? You can make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a fudge scented keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented keycard from mantelpiece<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take Cat Calendar from fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the bedchamber. After that, unlock the box. And then, ensure that the box within the bedchamber is open. Having opened the box, retrieve the textbook from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
Look out! It's a- oh, never mind, it's just a box!
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take textbook from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move south. And then, assure that the coffer is wide open. After pulling open the coffer, recover the keycard from the coffer. And then, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, recover the textbook from the floor of the chamber. And then, make an effort to take a trip east. Then, you can put the textbook into the cuboid chest in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened cuboid chest here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>insert textbook into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, make an effort to venture south. Then, lift the formless passkey from the floor of the shower. And then, check that the formless chest is unlocked with the formless passkey. After that, doublecheck that the formless chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Then, lift the passkey from the floor of the kitchenette. With the passkey, unlock the safe. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. You begin looking for stuff.
A locked ordinary looking cabinet is in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could recover the Canadian passkey from the coffer within the closet. And then, make absolutely sure that the Canadian box is unlocked. And then, make sure that the Canadian box in the closet is ajar. And then, pick up the butterfly from the Canadian box in the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a Canadian box. Something scurries by right in the corner of your eye. Probably nothing. You can make out an opened coffer here. The coffer contains a Canadian passkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian passkey from coffer<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>take butterfly from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the keycard from the stand within the bedchamber. And then, head east. With that done, unlock the chest in the closet with the keycard. After that, make sure that the chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a stand. The stand is typical. On the stand you make out a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the chest in the pantry is unlocked. And then, make it so that the chest is wide open. Then, take the American style passkey from the chest. If you can get your hands on the American style passkey, make absolutely sure that the American style locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
A locked American style locker is close by. You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take American style passkey from chest<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. After that, ensure that the portmanteau is open. And then, recover the passkey from the portmanteau within the studio. Then, check that the box is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, look and see that the Henderson's safe inside the studio is unlocked with the Henderson's keycard. Then, ensure that the Henderson's safe is open. And then, recover the latchkey from the Henderson's safe within the studio. And then, make sure that the box in the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box. You can see a Henderson's safe.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take latchkey from Henderson's safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. And then, open the rectangular chest in the chamber. Then, retrieve the TextWorld style key from the rectangular chest. And then, look and see that the TextWorld style box is locked with the TextWorld style key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
A well framed sign tells you that you are now in the chamber.
You see a TextWorld style box. You can see a locked rectangular chest.
There is an unguarded exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take TextWorld style key from rectangular chest<|im_end|>lock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the box within the bedchamber. After that, open the box in the bedchamber. And then, retrieve the plant from the box. After stealing the plant, place the plant on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one. The room is well lit.
You can see a box. Make a note of this, you might have to put stuff on or in it later on. You see a bookshelf. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take plant from box<|im_end|>put plant on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to take a trip north. That done, retrieve the teaspoon from the freezer inside the dish-pit. If you can get your hands on the teaspoon, go to the south. Once you manage that, put the teaspoon inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. I guess you better just go and list everything you see here.
You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon from freezer<|im_end|>go south<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, take the latchkey from the case. And then, go to the south. After that, close the chest. And then, doublecheck the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
You make out a case. The case contains a latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the safe is unlocked with the keycard. And then, look and see that the safe is open. And then, retrieve the huckleberry from the safe inside the spare room. Then, eat the huckleberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You make out a locked safe.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take huckleberry from safe<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel north. Then, take the worm from the pan. After that, take a trip south. If you can do that, deposit the worm on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from pan<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, retrieve the key from the table. After that, travel east. With that over with, look and see that the chest inside the salon is closed. Then, lock the chest within the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have sauntered into, you had to show up in a normal one.
You can see a table. On the table you make out a key.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First, it would be fantastic if you could head south. And then, recover the type 5 passkey from the floor of the washroom. Then, insert the type 5 passkey into the type 5 chest's lock to unlock it. After that, open the type 5 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 passkey<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>open type 5 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be great if you could move south. And then, make it so that the suitcase is opened. Then, recover the golf tee from the suitcase. After that, you can deposit the golf tee inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take golf tee from suitcase<|im_end|>insert golf tee into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type N box. After that, make absolutely sure that the type N box is wide open. Then, take the soap dispenser from the type N box. Once you have picked up the soap dispenser, place the soap dispenser on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You can see a locked type N box here. Look over there! a counter. The counter is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a type N keycard.

your action:

Response: unlock type N box with type N keycard<|im_end|>open type N box<|im_end|>take soap dispenser from type N box<|im_end|>put soap dispenser on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, venture west. With that accomplished, recover the TextWorld limited edition key from the coffer. After that, go to the east. With that over with, look and see that the TextWorld limited edition box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You can make out a TextWorld limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition key from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, unlock the safe in the attic. Then, ensure that the safe is open. Then, take the vanilla scented latchkey from the safe within the attic. If you have got the vanilla scented latchkey, assure that the vanilla scented locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room is well lit.
You see a vanilla scented locker. Classic TextWorld. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could head south. Then, ensure that the case inside the kitchen is open. And then, recover the latchkey from the case within the kitchen. After that, Insert the latchkey into the box within the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. Next, recover the passkey from the stand. After picking up the passkey, go to the east. And then, look and see that the safe inside the study is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study.
You can see a locked safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the non-euclidean keycard from the bowl. And then, go to the south. Next, close the non-euclidean safe. Then, make absolutely sure the non-euclidean safe in the bar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You make out a bowl. Wow, isn't TextWorld just the best? The bowl is ordinary. On the bowl you can see a non-euclidean keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from bowl<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, ensure that the suitcase is open. Then, recover the keycard from the suitcase inside the salon. After that, venture east. With that done, look and see that the locker in the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You make out a suitcase.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, open the dresser within the laundry place. Once you have pulled open the dresser, recover the Microsoft limited edition key from the dresser within the laundry place. After getting the Microsoft limited edition key, lock the Microsoft limited edition box with the Microsoft limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft limited edition key from dresser<|im_end|>lock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, take a trip west. That done, take the legume from the workbench within the basement. With the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take legume from workbench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. Then, retrieve the type 2 latchkey from the floor of the laundromat. Then, unlock the type 2 locker with the type 2 latchkey. And then, open the type 2 locker in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can make out a cabinet. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the type 3 latchkey from the portmanteau within the study. With the type 3 latchkey, unlock the type 3 box with the type 3 latchkey. Then, ensure that the type 3 box is open. And then, you can deposit the nest of kittens into the type 3 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a locked type 3 box nearby. You can make out a portmanteau. The light flickers for a second, but nothing else happens. The portmanteau contains a type 3 latchkey.
You need an unguarded exit? You should try going north.
You are carrying: a nest of kittens.

your action:

Response: take type 3 latchkey from portmanteau<|im_end|>unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>insert nest of kittens into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the passkey from the floor of the shower. And then, make absolutely sure that the chest is unlocked with the passkey. And then, ensure that the chest is open. Then, retrieve the insect from the chest within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
You see a locked chest, which looks usual, here.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to move west. And then, recover the key from the couch. And then, go to the east. With that over with, lock the box with the key. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. You start to take note of what's in the room.
You can make out a closed box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from couch<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, make an attempt to travel east. With that over with, look and see that the type 6 chest is unlocked. After unlocking the type 6 chest, assure that the type 6 chest is opened. After pulling open the type 6 chest, you can place the plant into the type 6 chest within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I just think it's awesome that you're in a kitchenette now.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 6 latchkey and a plant.

your action:

Response: go east<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>insert plant into type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go south. Okay, and then, retrieve the rectangular latchkey from the chest within the recreation zone. After that, unlock the rectangular chest. Once you have unlocked the rectangular chest, ensure that the rectangular chest in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to assure that the TextWorld style box in the bedchamber is unlocked. And then, assure that the TextWorld style box is wide open. And then, take the Microsoft limited edition keycard from the TextWorld style box within the bedchamber. And then, unlock the Microsoft limited edition locker with the Microsoft limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it standard? You better believe it is.
You can make out a locked Microsoft limited edition locker. You can see a TextWorld style box.
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style passkey.

your action:

Response: unlock TextWorld style box with TextWorld style passkey<|im_end|>open TextWorld style box<|im_end|>take Microsoft limited edition keycard from TextWorld style box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. Then, retrieve the tablet from the floor of the chamber. After that, attempt to head south. Then, insert the tablet inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
You make out an opened box right there by you. The box contains a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet<|im_end|>go south<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, lift the latchkey from the floor of the studio. And then, check that the locker in the studio is unlocked with the latchkey. Then, open the locker. And then, pick up the nest of bugs from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. Let's see what's in here.
You can see a locked locker here.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take nest of bugs from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to travel south. Once you manage that, retrieve the keycard from the stand. Then, unlock the safe with the keycard. Then, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the Canadian style latchkey from the floor of the office. And then, insert the Canadian style latchkey into the Canadian style safe's lock to unlock it. And then, ensure that the Canadian style safe in the office is open. After pulling open the Canadian style safe, retrieve the bug from the Canadian style safe inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked Canadian style safe.
There is an unguarded exit to the west.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian style latchkey<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take bug from Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the portmanteau inside the office. After that, pick up the nest of shrimp from the portmanteau within the office. Then, go to the south. Then, put the nest of shrimp on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office. You begin looking for stuff.
You can make out a closed portmanteau nearby.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take nest of shrimp from portmanteau<|im_end|>go south<|im_end|>put nest of shrimp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the passkey from the fridge in the kitchen. After that, travel south. Following that, look and see that the locker is shut. And then, lock the locker inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open fridge is nearby. The fridge contains a passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. After that, look and see that the box is wide open. After that, take the key from the box in the study. Then, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
You can see a locker. You can make out a locked box.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to take a trip west. After that, pick up the spork from the refrigerator within the kitchen. And then, head east. If you can finish that, place the spork on the stand inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a stand. The stand is standard. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork from refrigerator<|im_end|>go east<|im_end|>put spork on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go east. With that accomplished, assure that the box is open. And then, recover the iron from the box. After stealing the iron, drop the iron on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take iron from box<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the box inside the shower. Then, make absolutely sure that the box inside the shower is wide open. Then, recover the sponge from the box in the shower. After that, you can put the sponge inside the drawer within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You can make out a box. Hmm. You always thought you'd be more excited to see a box in a room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the safe. And then, look and see that the chest is unlocked with the key. And then, open the chest in the workshop. And then, retrieve the disk from the chest in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You see a locked chest. You can see an opened safe. The safe contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take disk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to check that the box in the cellar is unlocked with the latchkey. After unlocking the box, open the box in the cellar. Then, recover the keycard from the box within the cellar. After you have picked up the keycard, assure that the safe within the cellar is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in a place we're calling a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You bend down to tie your shoe. When you stand up, you notice a box. Is this what you came to TextWorld for? This... box?
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel north. After that, recover the pen from the mantle. Then, try to head south. With that over with, place the pen on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
There is an unblocked exit to the north.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take pen from mantle<|im_end|>go south<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture north. Next, pick up the textbook from the bench. After that, travel south. And then, rest the textbook on the counter in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You try to gain information on your surroundings by using a technique you call "looking."
You see a counter. The counter is normal. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from bench<|im_end|>go south<|im_end|>put textbook on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. With that accomplished, take the key from the cabinet. And then, go east. And then, make sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You see a box. Hmm. You always thought you'd be more excited to see a box in a room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture north. Then, pick up the Advent Calendar from the floor of the office. After that, make an attempt to go south. And then, insert the Advent Calendar into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a trunk. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>insert Advent Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to travel south. And then, open the case inside the kitchen. After that, retrieve the fork from the case in the kitchen. Then, place the fork on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You make out a chair. You wonder idly who left that here. But there isn't a thing on it.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take fork from case<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. If you can do that, unlock the formless locker with the formless latchkey. And then, ensure that the formless locker is open. And then, deposit the cd into the formless locker in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying: a formless latchkey and a cd.

your action:

Response: go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert cd into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to unlock the spherical box within the bedchamber. After that, ensure that the spherical box within the bedchamber is open. Then, retrieve the coconut from the spherical box in the bedchamber. Then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
You see a spherical box. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take coconut from spherical box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. With that done, assure that the safe is open. After that, pick up the poem from the safe. If you have got the poem, place the poem on the mantelpiece in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take poem from safe<|im_end|>put poem on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to take a trip east. After that, look and see that the toolbox in the study is open. Then, retrieve the berry from the toolbox inside the study. And then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
I am honoured to announce that you are now in the pantry.
You need an unguarded exit? You should try going east.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take berry from toolbox<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type A locker in the canteen. And then, open the type A locker. After that, retrieve the fresh laundry scented latchkey from the type A locker. And then, make absolutely sure that the fresh laundry scented chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
What's that over there? It looks like it's a fresh laundry scented chest. You can see a locked type A locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type A passkey.

your action:

Response: unlock type A locker with type A passkey<|im_end|>open type A locker<|im_end|>take fresh laundry scented latchkey from type A locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel west. Next, pick up the cd from the floor of the workshop. If you can get your hands on the cd, try to go to the east. With that done, ditch the cd on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You can make out a locked locker here.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the formless locker in the cookhouse is unlocked. And then, open the formless locker. After that, take the glass from the formless locker within the cookhouse. And then, throw the glass on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a standard kind of place. That is to say, you're in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked formless locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take glass from formless locker<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move east. With that done, make sure that the box is unlocked. Then, ensure that the box is open. Then, take the cd from the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an attempt to venture south. With that over with, recover the latchkey from the shelf inside the closet. If you have got the latchkey, look and see that the chest is unlocked. And then, make sure that the chest in the closet is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the type 3 latchkey from the floor of the laundry place. After that, move south. Okay, and then, insert the type 3 latchkey into the type 3 locker's lock to unlock it. And then, ensure that the type 3 locker within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You need an unblocked exit? You should try going south.
There is a type 3 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 3 latchkey<|im_end|>go south<|im_end|>unlock type 3 locker with type 3 latchkey<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, go north. That done, recover the key from the locker. After that, make an attempt to move south. Once you finish that, unlock the box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You see a locked box, which looks normal, nearby.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take the passkey from the cabinet within the restroom. Then, unlock the chest. After that, open the chest. And then, pick up the towel from the chest inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in the place we're calling the restroom.
You can see a locked chest. You can make out an opened cabinet. The cabinet contains a passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>