Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, try to travel east. If you can manage that, open the cabinet inside the launderette. And then, take the broom from the cabinet within the launderette. Then, put the broom on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it usual? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the American box in the scullery is unlocked with the American keycard. After that, ensure that the American box is open. And then, pick up the knife from the American box within the scullery. Then, rest the knife on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
You see a American box. You shudder, but continue examining the room. You see a pan. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: an American keycard.

your action:

Response: unlock American box with American keycard<|im_end|>open American box<|im_end|>take knife from American box<|im_end|>put knife on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the safe is open. And then, recover the passkey from the safe in the sauna. If you can get your hands on the passkey, make an effort to head east. After that, make absolutely sure that the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the sauna.
A closed safe is close by.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the drawer is open. And then, take the worm from the drawer inside the laundromat. After getting the worm, put the worm on the table within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take worm from drawer<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, make an effort to go west. That done, take the lightbulb from the table within the cellar. After that, venture east. If you can get through with that, toss the lightbulb on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from table<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the passkey from the platter. And then, insert the passkey into the chest inside the scullery's lock to unlock it. And then, open the chest within the scullery. Then, pick up the fork from the chest in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
A locked chest is nearby. As if things weren't amazing enough already, you can even see a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is ordinary. On the platter you see a passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from platter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the latchkey from the floor of the parlor. And then, move east. Next, close the safe in the bar. And then, Put the latchkey into the safe within the bar to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
This is going to sound unbelievable, but you've just entered a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a book.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the safe with the key. Then, make sure that the safe within the spare room is wide open. Then, recover the shadfly from the safe. If you have taken the shadfly, put the shadfly inside the suitcase within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out a locked safe here.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, insert the keycard into the safe within the studio's lock to unlock it. After you have unlocked the safe, ensure that the safe in the studio is open. After that, recover the bug from the safe in the studio. Then, put the bug into the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locker. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to go to the west. Then, recover the sandwich from the basket. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can make out a chair. The chair is typical. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from basket<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe inside the laundromat is wide open. If you have opened the safe, recover the mop from the safe within the laundromat. After that, make an effort to venture east. After that, place the mop on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed safe, which looks standard, nearby.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>take mop from safe<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head south. And then, open the portmanteau. And then, retrieve the Henderson's style key from the portmanteau. Then, Insert the Henderson's style key into the Henderson's style chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Henderson's style key from portmanteau<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head west. And then, retrieve the lampshade from the coffer. After that, attempt to move east. And then, sit the lampshade on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a stand. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lampshade from coffer<|im_end|>go east<|im_end|>put lampshade on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, recover the cuboid key from the floor of the bedchamber. After that, doublecheck that the cuboid safe is unlocked with the cuboid key. Then, ensure that the cuboid safe is open. And then, pick up the poem from the cuboid safe within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You smell a terrible smell, and follow it to a cuboid safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take poem from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go west. Then, take the teacup from the shelf. With the teacup, travel east. With that accomplished, place the teacup into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place. You start to take note of what's in the room.
You make out an opened portmanteau. The portmanteau is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from shelf<|im_end|>go east<|im_end|>insert teacup into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move west. After that, pick up the glove from the floor of the basement. And then, try to head east. With that done, put the glove on the bed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
As if things weren't amazing enough already, you can even see a bed. You see a cabbage on the bed. It doesn't get more TextWorld than this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glove<|im_end|>go east<|im_end|>put glove on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the spherical key from the recliner. And then, doublecheck that the spherical box is unlocked with the spherical key. Then, ensure that the spherical box within the bedchamber is open. After that, take the book from the spherical box inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
Look over there! a spherical box. Hmmm... what else, what else? What's that over there? It looks like it's a recliner. The recliner is normal. On the recliner you can make out a spherical key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take spherical key from recliner<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take book from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take a trip east. Then, ensure that the suitcase is open. And then, recover the novel from the suitcase within the bedroom. With the novel, insert the novel inside the coffer. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I just think it's awesome that you're in a recreation zone now. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take novel from suitcase<|im_end|>insert novel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go east. Then, ensure that the box inside the bedchamber is open. And then, pick up the keycard from the box. Then, make it so that the locker in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick-up the cuboid key from the floor of the cookhouse. After stealing the cuboid key, make absolutely sure that the cuboid safe within the cookhouse is unlocked. After that, open the cuboid safe. Then, retrieve the teacup from the cuboid safe within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. Let's see what's in here.
You can make out a cuboid safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take teacup from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the key from the counter. Then, go to the east. With that over with, assure that the box in the vault is unlocked. After that, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
You see a counter. The counter is standard. On the counter you can see a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, check that the non-euclidean box is unlocked with the non-euclidean key. Having unlocked the non-euclidean box, open the non-euclidean box inside the bedroom. After that, pick up the American passkey from the non-euclidean box within the bedroom. Having taken the American passkey, Place the American passkey into the American safe in the bedroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a closed American safe. You can see a non-euclidean box.
There is an unguarded exit to the north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take American passkey from non-euclidean box<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip west. With that done, recover the loaf of bread from the stand. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. Let's see what's in here.
You see a bookshelf. The bookshelf is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, travel west. Following that, recover the fly larva from the desk. After that, try to venture east. And then, toss the fly larva on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You see a gleam over in a corner, where you can see a shelf. The shelf is normal. But the thing hasn't got anything on it. Silly shelf, silly, empty, good for nothing shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from desk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to venture north. And then, lift the latchkey from the floor of the vault. Then, go to the south. After that, look and see that the chest inside the bathroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a chest. You can see a shelf. The shelf is typical. The shelf appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the box in the study with the keycard. After that, make it so that the box in the study is opened. After that, pick up the Cat Calendar from the box. After that, place the Cat Calendar on the chair. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You bend down to tie your shoe. When you stand up, you notice a box. You scan the room, seeing a chair. The chair is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>put Cat Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go to the east. If you can get around to doing that, doublecheck that the toolbox in the office is opened. Then, recover the American limited edition key from the toolbox within the office. Then, make sure that the American limited edition box within the office is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take American limited edition key from toolbox<|im_end|>lock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the keycard. And then, ensure that the locker is open. And then, pick up the broom from the locker in the restroom. Then, deposit the broom inside the cabinet within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, take the spherical passkey from the freezer within the cookhouse. After that, venture south. Then, make sure that the spherical chest within the spare room is unlocked. After you have unlocked the spherical chest, open the spherical chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You see an opened freezer, which looks typical, nearby. The freezer contains a spherical passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical passkey from freezer<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go to the south. Then, pick up the type 6 key from the floor of the workshop. And then, unlock the type 6 locker. Then, look and see that the type 6 locker inside the workshop is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move north. If you can succeed at that, recover the type 0 key from the locker inside the bedchamber. After that, head south. With that accomplished, unlock the type 0 locker in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You start to take note of what's in the room.
You see a locked type 0 locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 key from locker<|im_end|>go south<|im_end|>unlock type 0 locker with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to move west. Then, retrieve the fly larva from the floor of the laundry place. After that, venture east. After that, sit the fly larva on the saucepan within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You see a saucepan. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to move west. With that over with, take the pear from the stand. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. The room is well lit.
Were you looking for a case? Because look over there, it's a case. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pear from stand<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the suitcase in the study is open. After that, recover the cashew from the suitcase. With the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can see a closed suitcase, which looks standard, in the corner.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take cashew from suitcase<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical keycard from the freezer. And then, try to go to the east. After that, close the spherical safe. After shutting the spherical safe, doublecheck that the spherical safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You can make out an opened freezer. The freezer contains a spherical keycard. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take spherical keycard from freezer<|im_end|>go east<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type 8 safe with the type 8 keycard. Then, open the type 8 safe. Then, pick up the pen from the type 8 safe within the studio. After that, sit the pen on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type 8 safe. You can make out an armchair. The armchair is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take pen from type 8 safe<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could open the freezer inside the kitchenette. After that, retrieve the key from the freezer. And then, head east. And then, make absolutely sure that the locker in the scullery is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a freezer. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take key from freezer<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the keycard from the bed stand inside the salon. After that, move east. And then, unlock the safe inside the parlor. After you have unlocked the safe, make absolutely sure that the safe in the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one.
You can see a bed stand. What a coincidence, weren't you just thinking about a bed stand? The bed stand is typical. On the bed stand you can make out a keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bed stand<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, move north. With that accomplished, retrieve the blanket from the desk. Then, take a trip south. With that accomplished, place the blanket inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. The room is well lit.
You can see an opened locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from desk<|im_end|>go south<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, retrieve the paper towel from the floor of the steam room. After that, venture south. And then, throw the paper towel on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's in the room.
You see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to take a trip west. If you can do that, take the cuboid latchkey from the shelf inside the studio. After getting the cuboid latchkey, go to the east. With that done, Put the cuboid latchkey into the cuboid safe inside the attic to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You see a closed cuboid safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey from shelf<|im_end|>go east<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the type 1 keycard from the armchair. After that, unlock the type 1 safe within the office. After that, ensure that the type 1 safe within the office is open. After that, put the disk into the type 1 safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 safe. You scan the room, seeing an armchair. On the armchair you can see a type 1 keycard. Wow! Just like in the movies!
There is an unblocked exit to the north.
You are carrying: a disk.

your action:

Response: take type 1 keycard from armchair<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert disk into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to take a trip south. With that over with, ensure that the box within the studio is open. After that, retrieve the Comic Strip Calendar from the box. Then, place the Comic Strip Calendar into the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>insert Comic Strip Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move north. And then, take the potato from the bed. Then, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take potato from bed<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, unlock the chest with the key. And then, ensure that the chest within the office is open. Then, take the desktop computer from the chest within the office. And then, sit the desktop computer on the table in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest. As if things weren't amazing enough already, you can even see a table. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take desktop computer from chest<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the shadfly from the floor of the sauna. After that, make an effort to move south. And then, ensure that the coffer inside the closet is open. Then, you can insert the shadfly inside the coffer in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
There is an unguarded exit to the south.
There is a shadfly and a vacuum on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>go south<|im_end|>open coffer<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. And then, recover the latchkey from the floor of the closet. After that, doublecheck that the chest is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty normal here.
Look over there! a table. The table is normal. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, make it so that the box is unlocked. Then, make sure that the box is open. Then, pick up the novel from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take novel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. And then, pick up the loaf of bread from the counter. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from counter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, pick up the American key from the recliner. With the American key, insert the American key into the American box within the chamber's lock to unlock it. After unlocking the American box, make it so that the American box is opened. Then, pick up the novel from the American box in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You make out a locked American box. You make out a recliner. On the recliner you make out an American key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American key from recliner<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>take novel from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could unlock the box. And then, ensure that the box within the recreation zone is open. After that, pick up the cookie from the box inside the recreation zone. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You see a box, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head west. Then, pick up the watermelon from the floor of the workshop. After that, eat the watermelon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take watermelon<|im_end|>eat watermelon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, assure that the cabinet is open. After that, recover the broom from the cabinet. If you can get your hands on the broom, place the broom on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go to the east. With that over with, ensure that the drawer is open. After that, pick up the broom from the drawer within the bathroom. Then, rest the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel north. Once you manage that, pick-up the nest of bats from the floor of the chamber. Then, go to the south. After that, deposit the nest of bats inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You see an opened box. The box contains a mug. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of bats<|im_end|>go south<|im_end|>insert nest of bats into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the chest with the keycard. And then, ensure that the chest inside the scullery is open. And then, retrieve the fondue from the chest in the scullery. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
You make out a locked chest in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the formless chest inside the study is open. Once you have pulled open the formless chest, retrieve the potato from the formless chest within the study. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. You begin to take stock of what's here.
You scan the room for a formless chest, and you find a formless chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless chest<|im_end|>take potato from formless chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, retrieve the key from the armchair. Then, head south. Then, make it so that the safe inside the office is unlocked with the key. And then, open the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You can see an armchair. You see a key on the armchair.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from armchair<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go west. Okay, and then, lift the bug from the floor of the chamber. And then, go east. And then, drop the bug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You can see a mantelpiece. But the thing is empty. It would have been so cool if there was stuff on the mantelpiece.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, move north. After that, take the type 0 keycard from the counter. And then, head south. With that done, unlock the type 0 chest inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You see a type 0 chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 keycard from counter<|im_end|>go south<|im_end|>unlock type 0 chest with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to move south. Following that, make absolutely sure that the safe within the shower is opened. After that, take the spherical passkey from the safe inside the shower. And then, unlock the spherical chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to venture west. With that done, pick up the sponge from the cabinet inside the sauna. After that, travel east. After that, deposit the sponge into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have shown up in, you had to saunter into a standard one.
You can make out an opened basket. The basket is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from cabinet<|im_end|>go east<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the freezer. After picking up the passkey, take a trip east. After that, assure that the box within the vault is closed. Then, lock the box within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You see an opened freezer. The freezer contains a passkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from freezer<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the butterfly from the bench. Then, make an effort to head south. After that, ensure that the refrigerator is open. And then, you can insert the butterfly into the refrigerator inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place. You begin to take stock of what's in the room.
You can make out a bench. You see a butterfly on the bench. Wow! Just like in the movies!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take butterfly from bench<|im_end|>go south<|im_end|>open refrigerator<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture west. After that, lift the laptop from the floor of the playroom. Then, venture east. That done, throw the laptop on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You see a bowl. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could recover the TextWorld key from the bed stand inside the bedroom. If you can get your hands on the TextWorld key, go to the south. With that over with, close the TextWorld locker. And then, lock the TextWorld locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you can see a TextWorld key.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld key from bed stand<|im_end|>go south<|im_end|>close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, attempt to take a trip south. Okay, and then, look and see that the non-euclidean safe in the pantry is ajar. Then, pick up the legume from the non-euclidean safe inside the pantry. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take legume from non-euclidean safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the box in the steam room. After that, pick up the candy bar from the box within the steam room. After getting the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
As if things weren't amazing enough already, you can even see a box. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to take a trip east. And then, ensure that the fridge is open. And then, recover the type 9 key from the fridge within the canteen. If you can get your hands on the type 9 key, Put the type 9 key into the type 9 safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take type 9 key from fridge<|im_end|>lock type 9 safe with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Microsoft passkey into the Microsoft safe in the studio's lock to unlock it. Then, make absolutely sure that the Microsoft safe within the studio is opened. And then, retrieve the key from the Microsoft safe in the studio. Then, insert the key into the box inside the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You can make out a locked box, which looks standard, here. You can see a Microsoft safe. Make a note of this, you might have to put stuff on or in it later on.
There is an unblocked exit to the west.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take key from Microsoft safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, check that the box is unlocked with the passkey. After unlocking the box, open the box. After that, retrieve the sandwich from the box. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical one.
A locked box, which looks normal, is nearby.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the drawer is open. And then, take the broom from the drawer. And then, travel east. After that, put the broom on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. You begin to take stock of what's here.
You see a closed drawer.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take broom from drawer<|im_end|>go east<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. Once you get around to doing that, retrieve the fly larva from the toolbox in the garage. Then, go to the south. Then, rest the fly larva on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You begin to take stock of what's in the room.
Oh, great. Here's a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from toolbox<|im_end|>go south<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the fridge is wide open. And then, recover the sandwich from the fridge. Once you have picked up the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You make out a closed fridge.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to head east. Following that, doublecheck that the trunk is opened. After that, recover the plant from the trunk within the chamber. After that, you can put the plant into the box in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take plant from trunk<|im_end|>insert plant into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the rectangular latchkey from the floor of the closet. Then, look and see that the rectangular box is unlocked. And then, open the rectangular box within the closet. And then, place the frisbee inside the rectangular box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You bend down to tie your shoe. When you stand up, you notice a rectangular box. Hmmm... what else, what else?
There is an unguarded exit to the north.
There is a rectangular latchkey on the floor.
You are carrying: a frisbee.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>insert frisbee into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. If you can do that, pick up the shadfly from the counter. And then, take a trip south. After that, put the shadfly into the case within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have fallen into the most ordinary of all possible cookhouses. You begin to take stock of what's in the room.
You can see a case. The case is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from counter<|im_end|>go south<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, make an attempt to travel south. And then, pick up the non-euclidean key from the mantle. Then, unlock the non-euclidean box with the non-euclidean key. Then, make it so that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean key from mantle<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to make sure that the bureau inside the studio is opened. Then, pick up the key from the bureau in the studio. And then, insert the key into the safe's lock to unlock it. Then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You make out a locked safe here. You make out a closed bureau.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take key from bureau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to venture west. And then, recover the non-euclidean latchkey from the chest inside the canteen. And then, travel east. With that done, make absolutely sure the non-euclidean safe inside the laundromat is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You have walked into the most ordinary of all possible laundromats.
You can make out a closed non-euclidean safe in the corner.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from chest<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the key from the pan inside the canteen. And then, go to the south. After that, close the chest. After closing the chest, make absolutely sure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. You begin to take stock of what's here.
You can see a pan. You see a key on the pan.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the passkey from the chest. After that, make it so that the safe is unlocked. Then, make it so that the safe is wide open. Having opened the safe, insert the scarf into the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. Let's see what's in here.
You see a gleam over in a corner, where you can see a safe. You see a chest. The chest contains a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, make sure that the trunk in the bar is ajar. And then, take the spherical keycard from the trunk within the bar. After getting the spherical keycard, make absolutely sure that the spherical locker is unlocked. After that, open the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
Were you looking for a spherical locker? Because look over there, it's a spherical locker. You see a trunk. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take spherical keycard from trunk<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. And then, take the cuboid key from the chair. If you have got the cuboid key, travel south. With that done, assure that the cuboid safe inside the parlor is unlocked with the cuboid key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can see a locked cuboid safe close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid key from chair<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the binder from the suitcase. And then, attempt to head south. If you can manage that, ensure that the fridge in the cookery is open. Then, deposit the binder inside the fridge within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened suitcase. The suitcase contains a binder.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take binder from suitcase<|im_end|>go south<|im_end|>open fridge<|im_end|>insert binder into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the rack inside the cellar. After that, check that the box is unlocked with the passkey. After that, open the box inside the cellar. And then, take the sock from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You see a locked typical looking box in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. On the rack you can make out a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip east. And then, pick up the latchkey from the suitcase. And then, unlock the chest in the office. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take the key from the shelf inside the playroom. With the key, unlock the box inside the playroom with the key. After that, doublecheck that the box inside the playroom is ajar. After that, pick up the shadfly from the box within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. You begin to take stock of what's here.
You see a box. I mean, just wow! Isn't TextWorld just the best? What's that over there? It looks like it's a shelf. The shelf is usual. On the shelf you make out a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head north. Then, retrieve the fondue from the floor of the closet. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to try to move east. That done, lift the latchkey from the floor of the cubicle. Having picked up the latchkey, check that the locker in the cubicle is unlocked with the latchkey. And then, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an unblocked exit to the east.
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest inside the closet is open. After that, pick up the cane from the chest. And then, attempt to go to the east. Okay, and then, rest the cane on the table in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, attempt to go to the west. After that, pick-up the shoe from the floor of the pantry. After that, attempt to venture east. And then, sit the shoe on the counter in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. I guess you better just go and list everything you see here.
You scan the room, seeing a counter. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shoe<|im_end|>go east<|im_end|>put shoe on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the type 7 latchkey from the freezer. Then, unlock the type 7 safe with the type 7 latchkey. And then, ensure that the type 7 safe in the cookery is open. After that, take the fork from the type 7 safe within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
You make out a locked type 7 safe. You can see an opened freezer. The freezer contains a type 7 latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 7 latchkey from freezer<|im_end|>unlock type 7 safe with type 7 latchkey<|im_end|>open type 7 safe<|im_end|>take fork from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip north. Once you get through with that, recover the carrot from the bowl. Then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. Let's see what's in here.
You can see a bookshelf. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take carrot from bowl<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make it so that the cuboid safe in the salon is unlocked with the cuboid keycard. Then, make sure that the cuboid safe is wide open. After that, pick up the chocolate bar from the cuboid safe. After that, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cuboid safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take chocolate bar from cuboid safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the rectangular box inside the spare room is unlocked. And then, open the rectangular box. And then, recover the bug from the rectangular box. If you can get your hands on the bug, rest the bug on the workbench within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You can see a rectangular box. You make out a workbench. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take bug from rectangular box<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to move west. After that, pick-up the scarf from the floor of the cellar. After that, attempt to take a trip east. Then, place the scarf inside the case inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You can make out an opened case nearby. The case is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>insert scarf into case<|im_end|>