Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel south. And then, open the cabinet within the steam room. Then, recover the keycard from the cabinet within the steam room. If you can get your hands on the keycard, look and see that the safe within the steam room is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the TextWorld style passkey from the floor of the basement. After that, make an attempt to go to the east. That done, doublecheck that the TextWorld style box is closed. And then, Insert the TextWorld style passkey into the TextWorld style box within the spare room to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. The room is well lit.
There is an unguarded exit to the east.
There is a TextWorld style passkey on the floor.
You are carrying: a blender.

your action:

Response: take TextWorld style passkey<|im_end|>go east<|im_end|>close TextWorld style box<|im_end|>lock TextWorld style box with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, doublecheck that the box within the recreation zone is unlocked. After that, open the box in the recreation zone. After that, pick up the worm from the box in the recreation zone. Then, drop the worm on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
Oh wow! Is that what I think it is? It is! It's a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be great if you could open the formless locker inside the bedroom. After opening the formless locker, retrieve the gummy bear from the formless locker. Then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a closed formless locker.
There is an unblocked exit to the east.
You are carrying: a formless keycard.

your action:

Response: open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft style chest inside the lounge. After that, open the Microsoft style chest inside the lounge. After that, pick up the cd from the Microsoft style chest in the lounge. With the cd, deposit the cd on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge.
You can see a Microsoft style chest. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take cd from Microsoft style chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First thing I need you to do is to pick-up the passkey from the floor of the garage. And then, unlock the locker. After that, ensure that the locker is open. After opening the locker, recover the shoe from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're not going to believe this, but you've just entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shoe from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to venture north. If you can finish that, pick-up the latchkey from the floor of the cellar. If you can get your hands on the latchkey, travel south. With that accomplished, assure that the chest inside the office is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You can see a chest. You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the keycard from the counter. And then, unlock the safe within the shower. And then, ensure that the safe is open. And then, recover the nest of caterpillars from the safe in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a safe. You can make out a counter. You see a keycard on the counter.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take nest of caterpillars from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to recover the keycard from the stand. And then, make absolutely sure that the chest is unlocked. Then, make absolutely sure that the chest inside the basement is ajar. After that, take the bug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You can make out a chest. Look over there! a stand. You see a keycard on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, attempt to move east. After that, ensure that the crate is open. After that, take the passkey from the crate within the garage. After that, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, make an attempt to travel south. Once you finish that, pick up the keycard from the floor of the study. After taking the keycard, unlock the chest in the study. And then, ensure that the chest inside the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, pick-up the spherical keycard from the floor of the cubicle. Then, make sure that the spherical chest inside the cubicle is unlocked with the spherical keycard. And then, ensure that the spherical chest inside the cubicle is open. After pulling open the spherical chest, take the backup calendar from the spherical chest inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You can see a spherical chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take backup calendar from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be good if you could ensure that the case is open. Then, recover the cake scented key from the case in the bathroom. After that, check that the cake scented safe is unlocked with the cake scented key. Then, assure that the cake scented safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a cake scented safe. Oh, great. Here's a case.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cake scented key from case<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the west. And then, pick up the non-euclidean passkey from the floor of the bedchamber. After that, try to take a trip east. That done, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You can see a non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the safe is unlocked. Then, open the safe within the studio. Then, take the fly larva from the safe in the studio. And then, ditch the fly larva on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You start to take note of what's in the room.
You can make out a safe.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the passkey from the trunk. And then, take a trip south. That done, close the box. After closing the box, make absolutely sure that the box is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is.
You can see an opened trunk. The trunk contains a passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. Then, doublecheck that the box is opened. Then, take the fondue from the box within the laundry place. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the workbench inside the spare room. With the latchkey, take a trip south. Following that, insert the latchkey into the locker inside the chamber's lock to unlock it. After that, look and see that the locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can see a workbench. You see a latchkey on the workbench. Wow! Just like in the movies!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from workbench<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the east. With that accomplished, look and see that the safe within the spare room is open. And then, take the lightbulb from the safe in the spare room. After you have got the lightbulb, place the lightbulb on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, take the cane from the stand. And then, make an attempt to go to the east. And then, you can insert the cane inside the freezer inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You see a freezer. The freezer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cane from stand<|im_end|>go east<|im_end|>insert cane into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the display in the garage is open. Then, recover the Henderson's limited edition key from the display. And then, make an effort to move east. Then, doublecheck the Henderson's limited edition chest in the pantry is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most usual of all possible garages.
You see a display.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take Henderson's limited edition key from display<|im_end|>go east<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, make an attempt to venture east. After that, open the type P chest inside the spare room. And then, recover the broccoli from the type P chest. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type P chest<|im_end|>take broccoli from type P chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture east. With that accomplished, ensure that the trunk is open. Then, take the lavender scented passkey from the trunk inside the sauna. And then, look and see that the lavender scented safe in the sauna is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take lavender scented passkey from trunk<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. With that accomplished, recover the spoon from the floor of the scullery. If you can get your hands on the spoon, make an effort to take a trip east. Next, you can insert the spoon into the cabinet in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened cabinet. The cabinet is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>insert spoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to head north. And then, recover the passkey from the mantelpiece. After that, make an attempt to go south. After that, unlock the chest inside the washroom with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have moved into the most standard of all possible washrooms. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from mantelpiece<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First step, assure that the safe within the kitchen is unlocked with the passkey. If you have unlocked the safe, assure that the safe is opened. Then, recover the latchkey from the safe inside the kitchen. After that, lock the locker with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. You see a safe.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, recover the rectangular latchkey from the floor of the dish-pit. Then, make an attempt to travel east. Then, make absolutely sure that the rectangular safe is closed. And then, Insert the rectangular latchkey into the rectangular safe inside the shower to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>go east<|im_end|>close rectangular safe<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Then, pick-up the mug from the floor of the scullery. Having taken the mug, attempt to venture south. Then, place the mug on the table inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe within the workshop is unlocked with the keycard. Then, ensure that the safe within the workshop is open. After opening the safe, retrieve the cuboid passkey from the safe in the workshop. And then, Insert the cuboid passkey into the cuboid safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
You can make out a cuboid safe. Now why would someone leave that there? You see a locked safe in the room.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take cuboid passkey from safe<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head east. With that over with, assure that the toolbox within the cubicle is open. And then, retrieve the cashew from the toolbox within the cubicle. Then, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can make out a trunk.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take cashew from toolbox<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to head east. Then, take the key from the bowl. After taking the key, unlock the locker within the scullery. After that, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bowl<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the keycard from the refrigerator. And then, make it so that the safe within the kitchen is unlocked. And then, ensure that the safe inside the kitchen is open. After that, retrieve the coffee cup from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You scan the room, seeing a safe. The light flickers for a second, but nothing else happens. You can make out an opened refrigerator in the corner. The refrigerator contains a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the Canadian style box. Then, ensure that the Canadian style box is open. After that, retrieve the teacup from the Canadian style box in the kitchen. After that, ditch the teacup on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You make out a locked normal looking Canadian style box in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take teacup from Canadian style box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the safe in the closet. And then, ensure that the safe is open. After that, pick up the stick of butter from the safe. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the closet. The room is well lit.
You can make out a safe.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, retrieve the key from the crate. And then, look and see that the safe inside the cellar is unlocked with the key. After that, ensure that the safe is open. Then, pick up the cane from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You see a locked safe right there by you. Hey, want to see a crate? Look over there, a crate. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The crate contains a key. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from crate<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. And then, ensure that the case within the workshop is open. And then, recover the book from the case. And then, sit the book on the mantle in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take book from case<|im_end|>put book on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, head west. With that accomplished, take the mop from the cabinet inside the shower. Then, travel east. With that over with, put the mop inside the crate in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room is well lit.
You smell a sickening smell, and follow it to a crate. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to go south. Then, open the portmanteau. And then, pick up the key from the portmanteau within the chamber. After that, Insert the key into the chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to insert the vanilla scented key into the vanilla scented locker's lock to unlock it. Then, make it so that the vanilla scented locker is opened. After that, pick up the type P latchkey from the vanilla scented locker inside the kitchenette. Then, unlock the type P chest within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can see a locked type P chest. You can see a locked vanilla scented locker.
There is an unblocked exit to the west.
You are carrying: a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take type P latchkey from vanilla scented locker<|im_end|>unlock type P chest with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Following that, ensure that the safe within the parlor is open. And then, recover the cushion from the safe in the parlor. After getting the cushion, deposit the cushion into the portmanteau inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>insert cushion into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, open the box inside the shower. After that, retrieve the paper towel from the box within the shower. Then, put the paper towel on the shelf within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to head west. Following that, lift the cane from the floor of the spare room. After that, try to venture east. Next, place the cane on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the box in the laundry place is unlocked. After that, open the box in the laundry place. And then, pick up the insect from the box. Then, put the insect on the shelf inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. I guess you better just go and list everything you see here.
You see a locked box. You make out a shelf. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, attempt to go north. Then, pick up the top hat from the stand. And then, venture south. Then, ditch the top hat on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is an exit to the north. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take top hat from stand<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could recover the rectangular keycard from the floor of the bedroom. And then, insert the rectangular keycard into the rectangular safe's lock to unlock it. Having unlocked the rectangular safe, ensure that the rectangular safe is open. After pulling open the rectangular safe, retrieve the book from the rectangular safe inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a rectangular safe.
You need an unguarded exit? You should try going north.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take book from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the vanilla scented chest inside the dish-pit with the vanilla scented passkey. After unlocking the vanilla scented chest, assure that the vanilla scented chest within the dish-pit is opened. After pulling open the vanilla scented chest, take the shadfly from the vanilla scented chest inside the dish-pit. And then, toss the shadfly on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You can see a locked vanilla scented chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take shadfly from vanilla scented chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the east. Then, open the cuboid box in the studio. And then, retrieve the sandwich from the cuboid box. If you have got the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cuboid key.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take sandwich from cuboid box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft limited edition locker in the cellar. And then, ensure that the Microsoft limited edition locker in the cellar is open. And then, take the insect from the Microsoft limited edition locker within the cellar. After picking up the insect, you can put the insect inside the trunk in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one.
Were you looking for a trunk? Because look over there, it's a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a Microsoft limited edition locker.
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take insect from Microsoft limited edition locker<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to unlock the cuboid locker within the basement. After that, make absolutely sure that the cuboid locker inside the basement is open. Having opened the cuboid locker, recover the keycard from the cuboid locker. Once you have picked up the keycard, insert the keycard into the chest within the basement's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a chest. You can make out a locked cuboid locker in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move west. After that, take the cuboid keycard from the rack in the vault. And then, make an attempt to take a trip east. Then, insert the cuboid keycard into the cuboid chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a cuboid chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the box is unlocked. Then, open the box in the closet. And then, retrieve the carrot from the box. And then, eat the carrot. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a box.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the cabinet inside the shower. And then, check that the chest is unlocked with the passkey. Then, ensure that the chest within the shower is open. And then, retrieve the paper towel from the chest inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You see a chest. Make a note of this, you might have to put stuff on or in it later on. You can make out a cabinet. The cabinet contains a passkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the case in the laundromat. Having opened the case, pick up the stick of butter from the case inside the laundromat. After picking up the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed case, which looks typical, in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the locker is unlocked with the key. And then, open the locker. After opening the locker, pick up the Henderson's style keycard from the locker inside the office. After that, look and see that the Henderson's style locker inside the office is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty usual. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked Henderson's style locker in the corner. You can make out a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take Henderson's style keycard from locker<|im_end|>unlock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, pick up the non-euclidean latchkey from the coffer. With the non-euclidean latchkey, assure that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe is open. And then, take the lamp from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can make out a locked non-euclidean safe right there by you. You see an opened coffer, which looks usual, close by. The coffer contains a non-euclidean latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from coffer<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lamp from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to head north. After that, pick up the nest of shrimp from the safe. After that, travel south. And then, throw the nest of shrimp on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of shrimp from safe<|im_end|>go south<|im_end|>drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move south. And then, make it so that the chest is opened. After that, pick up the butterfly from the chest. If you have got the butterfly, put the butterfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, look and see that the dresser is open. Then, take the latchkey from the dresser. After that, move south. Then, look and see that the box within the laundromat is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move east. After that, open the case. Then, take the TextWorld passkey from the case. And then, look and see that the TextWorld box is unlocked with the TextWorld passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take TextWorld passkey from case<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. With that over with, open the toolbox within the workshop. Then, pick up the stapler from the toolbox in the workshop. After that, put the stapler inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>insert stapler into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the cuboid latchkey from the floor of the scullery. If you can get your hands on the cuboid latchkey, head east. With that accomplished, close the cuboid locker. After that, lock the cuboid locker in the chamber with the cuboid latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
There is a cuboid latchkey and a fork on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, venture east. Okay, and then, open the freezer inside the kitchen. Then, recover the mug from the freezer inside the kitchen. And then, ditch the mug on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
You need an unguarded exit? You should try going east.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take mug from freezer<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the chest. After that, make sure that the chest is opened. After that, recover the poem from the chest in the chamber. And then, place the poem on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You see a locked chest. What's that over there? It looks like it's a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>put poem on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the sponge from the floor of the sauna. And then, make an attempt to go east. And then, make it so that the freezer in the kitchen is wide open. Then, you can put the sponge inside the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sponge and a mop on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>go east<|im_end|>open freezer<|im_end|>insert sponge into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. After that, take the latchkey from the counter in the scullery. Then, go to the south. And then, doublecheck that the box inside the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to venture west. Then, recover the butterfly from the floor of the chamber. And then, take a trip east. With that done, you can insert the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the washroom. The room is well lit.
You see a drawer. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The drawer is empty!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an iron.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the chest in the kitchenette is open. After that, take the napkin from the chest inside the kitchenette. After you have taken the napkin, try to go to the south. And then, sit the napkin on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You can make out a closed chest.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take napkin from chest<|im_end|>go south<|im_end|>put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft safe inside the recreation zone. Then, doublecheck that the Microsoft safe is ajar. After pulling open the Microsoft safe, retrieve the butterfly from the Microsoft safe. And then, deposit the butterfly on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
Look over there! a Microsoft safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. Once you succeed at that, insert the Canadian style latchkey into the Canadian style locker within the dish-pit's lock to unlock it. Then, make sure that the Canadian style locker is open. And then, retrieve the teapot from the Canadian style locker within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: go east<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take teapot from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to venture south. And then, open the refrigerator. Then, retrieve the latchkey from the refrigerator. Then, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take latchkey from refrigerator<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go south. That done, doublecheck that the safe inside the dish-pit is wide open. Then, recover the legume from the safe in the dish-pit. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to recover the cake scented latchkey from the bureau inside the studio. And then, insert the cake scented latchkey into the cake scented chest within the studio's lock to unlock it. After that, open the cake scented chest. After that, take the worm from the cake scented chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. I guess you better just go and list everything you see here.
You can see a cake scented chest. You can make out a bureau. The bureau contains a cake scented latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cake scented latchkey from bureau<|im_end|>unlock cake scented chest with cake scented latchkey<|im_end|>open cake scented chest<|im_end|>take worm from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip west. After that, retrieve the spherical key from the desk. Then, attempt to go east. After that, unlock the spherical locker in the garage with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You make out a locked spherical locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from desk<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the Canadian passkey from the trunk. After that, assure that the Canadian locker within the chamber is unlocked. Then, open the Canadian locker. Then, place the insect into the Canadian locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You can barely contain your excitement.
You make out a locked Canadian locker. You make out an opened trunk. The trunk contains a Canadian passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying: an insect.

your action:

Response: take Canadian passkey from trunk<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>insert insect into Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be fantastic if you could go to the east. Okay, and then, take the spherical latchkey from the shelf in the playroom. After that, check that the spherical safe is unlocked with the spherical latchkey. And then, assure that the spherical safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the key from the floor of the shower. With the key, try to take a trip east. Okay, and then, close the box. Then, Put the key into the box in the sauna to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a fondue.

your action:

Response: take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the chest within the workshop. And then, open the chest. And then, retrieve the insect from the chest. If you have picked up the insect, sit the insect on the shelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. The room is well lit.
You can make out a chest. Look over there! a shelf. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. And then, unlock the locker. Then, ensure that the locker is open. Then, take the napkin from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take napkin from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. After that, take the latchkey from the bookshelf. After that, unlock the locker in the cubicle with the latchkey. Then, open the locker within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the formless keycard from the board within the shower. And then, doublecheck that the formless safe inside the shower is unlocked with the formless keycard. And then, assure that the formless safe in the shower is wide open. After that, take the nest of bats from the formless safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Let's see what's in here.
You scan the room, seeing a formless safe. You shudder, but continue examining the room. You can make out a board. On the board you make out a formless keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from board<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take nest of bats from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to take a trip north. With that accomplished, pick up the stick of butter from the floor of the study. After stealing the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Then, take the insect from the crate within the basement. After stealing the insect, go to the south. Next, you can deposit the insect into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a locker, so there's that. The locker is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from crate<|im_end|>go south<|im_end|>insert insect into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, recover the keycard from the bookshelf. And then, go to the east. After that, close the safe in the closet. And then, Insert the keycard into the safe within the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You can see a bookshelf. On the bookshelf you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First step, make an attempt to go south. Then, unlock the safe with the passkey. After you have unlocked the safe, make absolutely sure that the safe is open. And then, deposit the laptop into the safe inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey and a laptop.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, open the display. If you have opened the display, retrieve the pair of pants from the display. After taking the pair of pants, make an effort to venture south. Following that, place the pair of pants on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You make out a closed display.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take pair of pants from display<|im_end|>go south<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, head east. After that, make it so that the coffer is ajar. Then, recover the book from the coffer. And then, drop the book on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's great that you've just entered a sauna. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take book from coffer<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, attempt to travel north. Then, lift the keycard from the floor of the closet. After that, venture south. With that done, insert the keycard into the safe within the laundromat's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one. Let's see what's in here.
You can make out a safe. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the TextWorld latchkey from the suitcase in the study. After that, take a trip south. That done, close the TextWorld box within the canteen. After you have shut the TextWorld box, lock the TextWorld box within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a suitcase. The suitcase contains a TextWorld latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from suitcase<|im_end|>go south<|im_end|>close TextWorld box<|im_end|>lock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to take a trip north. That done, pick up the disk from the shelf inside the office. Then, try to go to the south. Once you manage that, you can put the disk into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You make another one of your grand eccentric entrances into a closet.
You can make out a locker. You can't wait to tell the folks at home about this! What a letdown! The locker is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take disk from shelf<|im_end|>go south<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the Canadian limited edition chest is unlocked. Then, make it so that the Canadian limited edition chest is wide open. And then, recover the stick of butter from the Canadian limited edition chest. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition chest, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take stick of butter from Canadian limited edition chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go to the south. Next, ensure that the safe is open. After that, retrieve the novel from the safe inside the chamber. And then, sit the novel on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to saunter into a standard one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>put novel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, attempt to move east. That done, pick up the TextWorld limited edition key from the chest. After that, unlock the TextWorld limited edition locker. Then, make absolutely sure that the TextWorld limited edition locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head south. Then, ensure that the chest is open. After that, pick up the book from the chest within the salon. If you can get your hands on the book, put the book on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take book from chest<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, insert the type I latchkey into the type I box's lock to unlock it. After that, make it so that the type I box is opened. After that, retrieve the vanilla scented key from the type I box inside the chamber. After that, make absolutely sure that the vanilla scented safe within the chamber is unlocked with the vanilla scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a vanilla scented safe. You see a locked type I box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type I latchkey.

your action:

Response: unlock type I box with type I latchkey<|im_end|>open type I box<|im_end|>take vanilla scented key from type I box<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Okay, and then, recover the Henderson's key from the basket within the salon. With the Henderson's key, unlock the Henderson's box within the salon. And then, make sure that the Henderson's box within the salon is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's key from basket<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>