Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to move south. Next, ensure that the coffer is open. After that, recover the bug from the coffer within the cubicle. After that, put the bug on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. And then, pick up the type 1 keycard from the suitcase. With the type 1 keycard, insert the type 1 keycard into the type 1 safe inside the bedroom's lock to unlock it. After you have unlocked the type 1 safe, open the type 1 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 keycard from suitcase<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. And then, ensure that the basket is open. And then, retrieve the formless passkey from the basket. And then, check that the formless box is unlocked with the formless passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take formless passkey from basket<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the trunk. If you can get your hands on the latchkey, doublecheck that the chest is unlocked. And then, open the chest in the cubicle. After that, retrieve the shadfly from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a locked chest nearby. You scan the room, seeing a trunk. The trunk contains a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. Then, ensure that the cabinet in the washroom is open. Then, retrieve the sponge from the cabinet. Then, sit the sponge on the table inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, travel west. Then, pick up the butterfly from the floor of the pantry. With the butterfly, go east. And then, place the butterfly on the bookshelf inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You see a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the keycard from the floor of the bedroom. After picking up the keycard, make absolutely sure that the chest in the bedroom is unlocked. And then, ensure that the chest inside the bedroom is open. After pulling open the chest, recover the pillow from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in the place we're calling the bedroom.
You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, unlock the safe with the key. After that, open the safe. And then, retrieve the whisk from the safe in the kitchenette. With the whisk, toss the whisk on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. Let's see what's in here.
You see a locked safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to pick up the key from the suitcase in the closet. After that, make sure that the safe is unlocked. And then, open the safe. And then, retrieve the glove from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. I guess you better just go and list everything you see here.
You can make out a safe. You make out an opened suitcase. The suitcase contains a key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. Next, ensure that the type Q locker within the shower is open. Then, retrieve the bug from the type Q locker in the shower. Then, place the bug on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type Q locker<|im_end|>take bug from type Q locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to move north. Then, lift the spherical keycard from the floor of the spare room. And then, attempt to travel south. That done, check that the spherical box in the office is unlocked with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a spherical box. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, attempt to take a trip west. Once you get through with that, lift the laptop from the floor of the bedchamber. And then, go east. Next, deposit the laptop on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a folder.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make an attempt to travel north. And then, pick-up the Microsoft key from the floor of the chamber. If you have picked up the Microsoft key, travel south. After that, make absolutely sure that the Microsoft locker is unlocked with the Microsoft key. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You can make out a Microsoft locker. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft key<|im_end|>go south<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make it so that the chest in the steam room is unlocked. After that, ensure that the chest inside the steam room is open. Then, recover the paper towel from the chest. After that, rest the paper towel on the bench inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
You see a gleam over in a corner, where you can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a wretched smell, and follow it to a bench. The bench is standard. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the passkey from the floor of the bedroom. Then, make an effort to head south. And then, insert the passkey into the box inside the garage's lock to unlock it. After that, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
There is a passkey and a textbook on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could venture west. With that over with, retrieve the formless key from the floor of the workshop. Then, go east. After that, unlock the formless box inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You make out a locked formless box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key<|im_end|>go east<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the west. Okay, and then, recover the rectangular keycard from the floor of the kitchen. And then, try to move east. Then, make absolutely sure that the rectangular locker in the steam room is unlocked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can make out a locked rectangular locker here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head west. With that done, recover the licorice strip from the formless chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move south. Then, ensure that the dresser is open. After that, pick up the coconut from the dresser. If you can get your hands on the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take coconut from dresser<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Then, pick up the keycard from the couch. After that, unlock the box. After that, make sure that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head west. And then, pick up the sandwich from the toolbox in the workshop. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from toolbox<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the non-euclidean passkey from the mantelpiece. After that, check that the non-euclidean safe is unlocked with the non-euclidean passkey. And then, open the non-euclidean safe in the salon. If you have opened the non-euclidean safe, take the manuscript from the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a non-euclidean safe. You can make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you make out a non-euclidean passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from mantelpiece<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take manuscript from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the bar. Then, doublecheck that the safe within the bedchamber is unlocked. After that, open the safe inside the bedchamber. Then, retrieve the nest of bunnies from the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can see a locked safe right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bar. The bar is standard. On the bar you see a latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of bunnies from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Then, retrieve the latchkey from the counter. Then, assure that the chest is unlocked with the latchkey. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could try to take a trip north. Then, retrieve the keycard from the floor of the basement. Then, go to the south. If you can accomplish that, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
You can make out a locked safe. You make out a counter. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture south. Okay, and then, unlock the type N safe with the type N key. And then, open the type N safe in the workshop. After opening the type N safe, pick up the Quote of the Day Calendar from the type N safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You need an unguarded exit? You should try going south.
You are carrying: a type N key.

your action:

Response: go south<|im_end|>unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take Quote of the Day Calendar from type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the glass from the cabinet. With the glass, attempt to go to the east. Okay, and then, ensure that the dresser is open. And then, you can place the glass into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a cabinet. The cabinet contains a glass.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take glass from cabinet<|im_end|>go east<|im_end|>open dresser<|im_end|>insert glass into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to go south. Then, check that the type Y safe within the kitchenette is unlocked with the type Y keycard. Then, assure that the type Y safe inside the kitchenette is open. And then, you can deposit the glove inside the type Y safe inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unguarded exit? You should try going south.
You are carrying: a type Y keycard and a glove.

your action:

Response: go south<|im_end|>unlock type Y safe with type Y keycard<|im_end|>open type Y safe<|im_end|>insert glove into type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to check that the safe within the dish-pit is unlocked with the passkey. After unlocking the safe, ensure that the safe is open. After that, recover the apple from the safe. And then, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You begin looking for stuff.
You can make out a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, take the spherical keycard from the bookshelf. After that, attempt to move south. After that, unlock the spherical safe. Then, open the spherical safe inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin to take stock of what's here.
Hey, want to see a bookshelf? Look over there, a bookshelf. You see a spherical keycard on the bookshelf. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical keycard from bookshelf<|im_end|>go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to travel south. Then, recover the latchkey from the bookshelf within the office. Then, make absolutely sure that the safe is unlocked. Then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to move east. Then, ensure that the safe is open. And then, pick up the lavender scented passkey from the safe inside the bedroom. Then, lock the lavender scented locker with the lavender scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lavender scented passkey from safe<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could try to head south. That done, pick up the keycard from the floor of the bedchamber. Then, make it so that the chest is unlocked with the keycard. Then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a gleam over in a corner, where you can see a chair. The chair is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go south. After that, ensure that the cabinet inside the dish-pit is open. Once you have pulled open the cabinet, retrieve the fly larva from the cabinet. After that, sit the fly larva on the board within the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
A rusty signboard tells you that you are now in the bedchamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to travel west. Following that, retrieve the passkey from the floor of the bathroom. After taking the passkey, attempt to take a trip east. Next, unlock the box with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You scan the room for a box, and you find a box. You wonder idly who left that here.
There is an unblocked exit to the west.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the latchkey from the table. And then, make an attempt to venture south. That done, look and see that the box inside the kitchenette is unlocked. Having unlocked the box, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. On the table you can see a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the south. Then, assure that the Canadian style safe within the shower is wide open. After that, retrieve the broom from the Canadian style safe within the shower. Then, toss the broom on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>take broom from Canadian style safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the locker inside the playroom is unlocked. After that, ensure that the locker within the playroom is open. And then, retrieve the pillow from the locker in the playroom. Then, you can insert the pillow into the box inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You can make out a box. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You can't wait to tell the folks at home about this!
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take pillow from locker<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First stop, take a trip east. Then, pick-up the fudge scented passkey from the floor of the office. Once you have taken the fudge scented passkey, unlock the fudge scented safe in the office with the fudge scented passkey. And then, open the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a counter. The counter is normal. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip north. Then, recover the cashew from the counter. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, attempt to venture north. If you can get through with that, recover the soap dispenser from the floor of the washroom. With the soap dispenser, make an effort to venture south. Then, you can insert the soap dispenser inside the box inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. I guess you better just go and list everything you see here.
You can make out an opened box right there by you. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a board. But the thing is empty. You move on, clearly upset by TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take soap dispenser<|im_end|>go south<|im_end|>insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, move west. After that, retrieve the Cat Calendar from the floor of the workshop. Then, go to the east. Then, sit the Cat Calendar on the shelf inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 4 chest inside the kitchenette is unlocked with the type 4 passkey. And then, ensure that the type 4 chest is open. After that, recover the spoon from the type 4 chest. Then, deposit the spoon on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You make out a type 4 chest.
You need an unguarded exit? You should try going north.
You are carrying: a type 4 passkey.

your action:

Response: unlock type 4 chest with type 4 passkey<|im_end|>open type 4 chest<|im_end|>take spoon from type 4 chest<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go to the north. Then, pick up the keycard from the coffer within the study. With the keycard, venture south. Following that, assure that the chest in the chamber is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
What's that over there? It looks like it's a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. And then, take the laptop from the box. After you have taken the laptop, travel south. With that accomplished, drop the laptop on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop from box<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip west. Once you get around to doing that, recover the top hat from the shelf. And then, attempt to go east. Next, place the top hat on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it usual? You better believe it is. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take top hat from shelf<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, make an attempt to go north. And then, pick-up the nest of earwigs from the floor of the lounge. If you can get your hands on the nest of earwigs, venture south. And then, you can put the nest of earwigs into the dresser in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a dresser. The dresser is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of earwigs<|im_end|>go south<|im_end|>insert nest of earwigs into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the bureau inside the office is opened. After that, retrieve the pizza from the bureau in the office. And then, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You can make out a bureau. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take pizza from bureau<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head west. Then, retrieve the bug from the bench within the laundromat. And then, attempt to travel east. And then, drop the bug on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unblocked exit to the west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take bug from bench<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go north. With that done, retrieve the spork from the floor of the cookhouse. And then, make an attempt to go to the south. And then, you can insert the spork into the locker within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen.
You can make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>insert spork into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical latchkey from the couch inside the chamber. And then, make an attempt to head east. With that over with, close the spherical locker in the office. And then, Deposit the spherical latchkey into the spherical locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You hear a noise behind you and spin around, but you can't see anything other than a couch. The couch is ordinary. On the couch you can see a spherical latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical latchkey from couch<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. With that done, pick up the Microsoft limited edition key from the mantelpiece inside the studio. If you can get your hands on the Microsoft limited edition key, unlock the Microsoft limited edition chest. And then, doublecheck that the Microsoft limited edition chest is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from mantelpiece<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. Then, take the keycard from the board. After that, doublecheck that the locker in the scullery is unlocked. Then, doublecheck that the locker within the scullery is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from board<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to open the chest within the dish-pit. After that, retrieve the kettle from the chest in the dish-pit. And then, travel east. Then, rest the kettle on the stand within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You see a closed chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>put kettle on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the cabinet in the washroom is open. Having opened the cabinet, recover the insect from the cabinet within the washroom. And then, take a trip south. And then, drop the insect on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You can barely contain your excitement.
You smell an intriguing smell, and follow it to a cabinet. Now why would someone leave that there?
You need an unguarded exit? You should try going south.
You are carrying: a cookie.

your action:

Response: open cabinet<|im_end|>take insect from cabinet<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. With that over with, retrieve the iron from the counter in the bathroom. After that, attempt to take a trip south. And then, throw the iron on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from counter<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head east. Then, assure that the spherical box is ajar. Then, recover the chocolate bar from the spherical box inside the kitchen. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. After that, make it so that the box is unlocked. And then, ensure that the box is open. After that, take the Quote of the Day Calendar from the box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to travel east. Next, unlock the cuboid safe with the cuboid latchkey. And then, ensure that the cuboid safe inside the cookery is open. And then, recover the glass from the cuboid safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am stoked to announce that you are now in the bedchamber. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take a trip south. Next, assure that the toolbox within the study is wide open. Then, recover the mouse from the toolbox. After that, sit the mouse on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take mouse from toolbox<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the latchkey from the portmanteau. With the latchkey, doublecheck that the box is unlocked with the latchkey. If you have unlocked the box, assure that the box inside the parlor is wide open. Then, take the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
You see a box. Something scurries by right in the corner of your eye. Probably nothing. You can see an opened portmanteau. The portmanteau contains a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the safe in the vault with the passkey. After that, make absolutely sure that the safe inside the vault is open. And then, recover the TextWorld latchkey from the safe. Having taken the TextWorld latchkey, lock the TextWorld box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You can make out a closed TextWorld box nearby. You can see a locked standard looking safe close by.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld latchkey from safe<|im_end|>lock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, travel south. And then, unlock the non-euclidean safe in the steam room. And then, open the non-euclidean safe within the steam room. After pulling open the non-euclidean safe, take the broom from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, pick up the soap scented latchkey from the box in the bedroom. Then, unlock the soap scented safe. After that, open the soap scented safe in the bedroom. Then, recover the laptop from the soap scented safe in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You make out a soap scented safe. Classic TextWorld. You can see an opened box here. The box contains a soap scented latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take soap scented latchkey from box<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take laptop from soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, open the safe. After that, pick up the latchkey from the safe inside the cubicle. And then, make an effort to venture east. After that, insert the latchkey into the box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make absolutely sure that the Microsoft limited edition locker is unlocked. After that, doublecheck that the Microsoft limited edition locker is wide open. Then, retrieve the worm from the Microsoft limited edition locker inside the closet. If you can get your hands on the worm, rest the worm on the shelf in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked Microsoft limited edition locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take worm from Microsoft limited edition locker<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could move north. That done, retrieve the nest of puppies from the floor of the cellar. If you can get your hands on the nest of puppies, make an attempt to move south. With that accomplished, toss the nest of puppies on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it standard? You better believe it is.
There is an exit to the north. Don't worry, it is unguarded.
There is a poem on the floor.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take nest of puppies<|im_end|>go south<|im_end|>drop nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to lift the keycard from the floor of the bedroom. And then, take a trip south. Then, make absolutely sure that the safe inside the office is unlocked with the keycard. And then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You begin looking for stuff.
There is an unblocked exit to the south.
There is a keycard and a book on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an effort to go to the west. And then, take the Microsoft style passkey from the rack. Once you have taken the Microsoft style passkey, go to the east. Following that, unlock the Microsoft style safe in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You make out a Microsoft style safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style passkey from rack<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian latchkey from the bench. And then, attempt to go to the south. And then, look and see that the Canadian chest inside the office is unlocked with the Canadian latchkey. After that, assure that the Canadian chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You see a bench. On the bench you can make out a Canadian latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Canadian latchkey from bench<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the type 1 keycard from the floor of the attic. And then, insert the type 1 keycard into the type 1 box in the attic's lock to unlock it. After that, assure that the type 1 box is opened. Then, you can place the bowl into the type 1 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You can make out a type 1 box.
There is an unblocked exit to the north.
There is a type 1 keycard on the floor.
You are carrying: a bowl.

your action:

Response: take type 1 keycard<|im_end|>unlock type 1 box with type 1 keycard<|im_end|>open type 1 box<|im_end|>insert bowl into type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to move south. With that over with, ensure that the coffer within the studio is open. After that, pick up the cuboid latchkey from the coffer inside the studio. Then, unlock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take cuboid latchkey from coffer<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, retrieve the latchkey from the bed stand. After that, try to venture south. Once you do that, close the locker. After that, lock the locker within the playroom with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Look at that sign! What does it say? It says Welcome to the salon? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a bed stand. The bed stand is normal. On the bed stand you can see a latchkey.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from bed stand<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the book from the floor of the workshop. And then, go to the south. After that, open the box within the office. After you have pulled open the box, you can put the book into the box within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a gleam over in a corner, where you can see a suitcase.
There is an exit to the south. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>go south<|im_end|>open box<|im_end|>insert book into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, take the key from the recliner. And then, try to go east. Then, lock the locker within the garage with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
A closed locker is here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from recliner<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head north. And then, take the scarf from the stand. After that, attempt to head south. With that over with, you can insert the scarf inside the portmanteau inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from stand<|im_end|>go south<|im_end|>insert scarf into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could ensure that the suitcase within the vault is open. After that, take the latchkey from the suitcase within the vault. If you can get your hands on the latchkey, venture east. Then, insert the latchkey into the safe in the recreation zone's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it normal? You better believe it is.
You see a suitcase. Hmmm... what else, what else?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take latchkey from suitcase<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, recover the cuboid keycard from the counter inside the shower. And then, make an effort to travel south. After that, close the cuboid safe. After that, assure the cuboid safe within the cookery is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You make out a counter. The counter is standard. On the counter you can make out a cuboid keycard. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take cuboid keycard from counter<|im_end|>go south<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip south. And then, open the display. After pulling open the display, retrieve the broom from the display within the vault. And then, sit the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take broom from display<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the case. After that, retrieve the broom from the case. And then, make an effort to move south. That done, place the broom on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You can make out a case.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take broom from case<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. That done, assure that the box inside the sauna is open. And then, take the latchkey from the box within the sauna. Then, look and see the chest within the sauna is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go to the east. Then, unlock the box within the kitchenette with the key. And then, ensure that the box within the kitchenette is open. Then, retrieve the glass from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, lift the Henderson's style latchkey from the floor of the attic. After that, make an attempt to move south. Then, look and see that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unguarded.
There is a Henderson's style latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: take Henderson's style latchkey<|im_end|>go south<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go north. Then, recover the TextWorld limited edition key from the plate. If you can get your hands on the TextWorld limited edition key, attempt to move south. And then, lock the TextWorld limited edition chest inside the workshop with the TextWorld limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it typical? You better believe it is.
You can make out a closed TextWorld limited edition chest, which looks usual, here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition key from plate<|im_end|>go south<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, try to take a trip south. After that, open the dresser within the bedroom. Then, pick up the cd from the dresser inside the bedroom. After that, put the cd into the chest inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take cd from dresser<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the rack. After that, attempt to move east. After that, look and see that the safe inside the steam room is closed. If you have shut the safe, lock the safe with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You can see a rack. You see a key on the rack. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an effort to go to the east. Then, look and see that the formless chest inside the workshop is unlocked with the formless latchkey. After unlocking the formless chest, open the formless chest. And then, recover the folder from the formless chest inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take folder from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go east. And then, assure that the fridge within the kitchen is open. And then, pick up the vanilla scented key from the fridge. And then, make sure that the vanilla scented box inside the kitchen is unlocked with the vanilla scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take vanilla scented key from fridge<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. With that done, retrieve the apple from the dresser. After that, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take apple from dresser<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. With that over with, ensure that the cabinet is open. After that, take the passkey from the cabinet. Then, assure that the chest is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in the place we're calling the spare room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, go to the east. After that, make it so that the cabinet is open. After you have pulled open the cabinet, take the cd from the cabinet in the office. And then, place the cd into the coffer within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take cd from cabinet<|im_end|>insert cd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the cabinet inside the bathroom. Then, insert the key into the locker inside the bathroom's lock to unlock it. Then, open the locker in the bathroom. And then, pick up the mop from the locker inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
You make out a locker. Now why would someone leave that there? You see a cabinet. There's something strange about this being here, but you can't put your finger on it. The cabinet contains a key. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, pick up the passkey from the table. After that, unlock the safe. Then, open the safe in the laundry place. And then, recover the sponge from the safe inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in an usual kind of place. That is to say, you're in a laundry place.
You scan the room for a safe, and you find a safe. Hmmm... what else, what else? Oh, great. Here's a table. On the table you see a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, go to the north. Then, recover the sandwich from the stand inside the office. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Were you looking for a board? Because look over there, it's a board. The board is ordinary. The board appears to be empty. It would have been so cool if there was stuff on the board.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, venture north. After that, pick-up the latchkey from the floor of the bedchamber. After that, try to move south. With that over with, Put the latchkey into the box in the kitchenette to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You make out a box. You can make out a refrigerator.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture west. With that over with, pick up the Cat Calendar from the display. Then, go to the east. That done, drop the Cat Calendar on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from display<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the safe. After that, ensure that the safe in the garage is open. And then, retrieve the scarf from the safe. After picking up the scarf, rest the scarf on the shelf inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe. You make out a shelf. You can't really describe the shelf besides that it's typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take scarf from safe<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip east. Following that, open the suitcase. After that, recover the laptop from the suitcase. Having taken the laptop, sit the laptop on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take laptop from suitcase<|im_end|>put laptop on mantelpiece<|im_end|>