Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, go south. And then, assure that the locker inside the office is opened. And then, take the rectangular key from the locker. After getting the rectangular key, check that the rectangular chest inside the office is unlocked with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, travel south. Following that, lift the passkey from the floor of the kitchenette. If you can get your hands on the passkey, assure that the chest within the kitchenette is unlocked. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to take a trip north. After that, pick-up the cane from the floor of the spare room. After that, travel south. With that accomplished, rest the cane on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a counter. The counter is usual. Unfortunately, there isn't a thing on it. Silly counter, silly, empty, good for nothing counter. You can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>put cane on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head west. Then, pick up the bug from the box. Then, go to the east. Following that, insert the bug into the suitcase inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out an opened suitcase. The suitcase is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from box<|im_end|>go east<|im_end|>insert bug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, unlock the box with the keycard. Then, doublecheck that the box inside the chamber is open. Then, retrieve the manuscript from the box within the chamber. Then, put the manuscript into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You can see an opened coffer here. What a letdown! The coffer is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>insert manuscript into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the Henderson's style keycard from the floor of the launderette. If you can get your hands on the Henderson's style keycard, check that the Henderson's style box is unlocked with the Henderson's style keycard. After unlocking the Henderson's style box, open the Henderson's style box within the launderette. And then, take the butterfly from the Henderson's style box within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
This might come as a shock to you, but you've just moved into a launderette.
You can see a Henderson's style box.
You need an unblocked exit? You should try going north.
There is a Henderson's style keycard on the floor.
You are carrying nothing.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>take butterfly from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. After that, make it so that the toolbox within the cubicle is ajar. After opening the toolbox, take the insect from the toolbox inside the cubicle. Then, put the insect on the chair inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take insect from toolbox<|im_end|>put insect on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could attempt to go to the south. After that, recover the passkey from the workbench in the spare room. And then, unlock the locker within the spare room. Then, doublecheck that the locker inside the spare room is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from workbench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the formless safe within the cookhouse is unlocked with the formless passkey. After that, assure that the formless safe is open. If you have pulled open the formless safe, take the bowl from the formless safe within the cookhouse. And then, put the bowl on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You can barely contain your excitement.
You see a locked formless safe. You bend down to tie your shoe. When you stand up, you notice a plate. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take bowl from formless safe<|im_end|>put bowl on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, make absolutely sure that the cabinet in the canteen is wide open. And then, take the whisk from the cabinet inside the canteen. Once you have taken the whisk, rest the whisk on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take whisk from cabinet<|im_end|>put whisk on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. And then, retrieve the keycard from the floor of the restroom. After that, unlock the box. And then, look and see that the box inside the restroom is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make sure that the cake scented box within the cellar is unlocked with the cake scented keycard. And then, look and see that the cake scented box in the cellar is ajar. And then, recover the bug from the cake scented box inside the cellar. Then, you can insert the bug inside the chest inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in a place we're calling a cellar. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You see a gleam over in a corner, where you can see a cake scented box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take bug from cake scented box<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, head north. That done, pick-up the butterfly from the floor of the shower. With the butterfly, try to go south. Okay, and then, put the butterfly into the dresser in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The light flickers for a second, but nothing else happens. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a lingonberry.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, pick-up the key from the floor of the dish-pit. After that, unlock the box inside the dish-pit with the key. And then, ensure that the box within the dish-pit is open. Then, retrieve the spoon from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at that placard! What does it say? It says Welcome to the dish-pit? Well that's cool. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a box.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take spoon from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go east. If you can get through with that, assure that the refrigerator inside the kitchen is ajar. And then, pick up the fork from the refrigerator. After picking up the fork, sit the fork on the platter inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This just in- You, in the bedroom. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take fork from refrigerator<|im_end|>put fork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the American style box. Then, open the American style box. And then, pick up the cuboid keycard from the American style box within the office. After that, unlock the cuboid box in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked cuboid box. You make out a locked American style box nearby.
You need an unguarded exit? You should try going north.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take cuboid keycard from American style box<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, check that the safe is unlocked with the passkey. After that, open the safe inside the kitchen. And then, recover the American limited edition passkey from the safe within the kitchen. And then, check that the American limited edition safe within the kitchen is unlocked with the American limited edition passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You see a locked American limited edition safe. You see a safe. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take American limited edition passkey from safe<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip north. After that, recover the garlic clove from the refrigerator. After picking up the garlic clove, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed locker in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take garlic clove from refrigerator<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the east. Okay, and then, pick-up the key from the floor of the laundry place. After that, unlock the chest. Then, open the chest in the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. Next, open the chest in the chamber. And then, take the latchkey from the chest. And then, Deposit the latchkey into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture south. And then, ensure that the box within the office is open. Then, recover the printer from the box in the office. After that, throw the printer on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place.
Were you looking for a saucepan? Because look over there, it's a saucepan. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take printer from box<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go to the south. With that accomplished, ensure that the chest is open. Having pulled open the chest, retrieve the fondue from the chest. Having taken the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could go east. That done, pick up the keycard from the floor of the kitchen. After that, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
There is an unblocked exit to the east.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, head south. Once you succeed at that, ensure that the cabinet inside the sauna is open. Then, take the rectangular passkey from the cabinet within the sauna. After picking up the rectangular passkey, look and see that the rectangular chest in the sauna is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take rectangular passkey from cabinet<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make it so that the Canadian chest is unlocked. If you have unlocked the Canadian chest, ensure that the Canadian chest is open. Then, pick up the type Z key from the Canadian chest in the basement. Once you have got the type Z key, make absolutely sure that the type Z box is locked with the type Z key. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement.
You can make out a type Z box. You see a locked Canadian chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type Z key from Canadian chest<|im_end|>lock type Z box with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move east. After that, ensure that the bureau is open. Then, pick up the mug from the bureau within the office. And then, deposit the mug on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I am stoked to announce that you are now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take mug from bureau<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could make absolutely sure that the case inside the attic is open. Then, recover the nest of earwigs from the case inside the attic. And then, attempt to go east. Once you finish that, you can deposit the nest of earwigs into the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in the place we're calling the attic.
You can make out a closed case here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take nest of earwigs from case<|im_end|>go east<|im_end|>insert nest of earwigs into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the chest within the study. And then, assure that the chest is wide open. And then, recover the staple from the chest. And then, sit the staple on the shelf in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study. You begin looking for stuff.
You can see a locked chest. You make out a shelf. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take staple from chest<|im_end|>put staple on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the west. With that done, pick up the monitor from the bookshelf. Having taken the monitor, try to head east. After that, rest the monitor on the rack. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You make out a rack. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from bookshelf<|im_end|>go east<|im_end|>put monitor on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head west. With that accomplished, take the worm from the stand in the cubicle. After you have taken the worm, take a trip east. Next, rest the worm on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You can see a table. The table is standard. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box with the passkey. Then, look and see that the box is ajar. And then, retrieve the controller from the box inside the bar. And then, put the controller on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You make out a box. Look out! It's a- oh, never mind, it's just a recliner. The recliner is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take controller from box<|im_end|>put controller on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the safe. And then, assure that the safe within the steam room is open. And then, recover the paper towel from the safe. And then, put the paper towel on the shelf in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
You see a safe. You can see a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, try to travel east. Okay, and then, take the Henderson's style latchkey from the shelf in the launderette. Then, insert the Henderson's style latchkey into the Henderson's style safe's lock to unlock it. And then, open the Henderson's style safe within the launderette. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style latchkey from shelf<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel south. If you can do that, recover the rectangular keycard from the floor of the lounge. Having picked up the rectangular keycard, unlock the rectangular box within the lounge with the rectangular keycard. And then, open the rectangular box in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to head north. And then, retrieve the passkey from the floor of the laundry place. And then, attempt to venture south. Once you get around to doing that, doublecheck that the chest in the workshop is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
What's that over there? It looks like it's a chest. You can see a table. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to venture north. After that, take the textbook from the mantle. And then, attempt to take a trip south. Once you get around to doing that, drop the textbook on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a stand. The stand is typical. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from mantle<|im_end|>go south<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel south. If you can finish that, ensure that the cabinet is open. And then, retrieve the type 0 passkey from the cabinet. After that, Place the type 0 passkey into the type 0 safe in the workshop to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type 0 passkey from cabinet<|im_end|>lock type 0 safe with type 0 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, go to the north. And then, retrieve the vanilla scented key from the floor of the bedchamber. Then, head south. And then, look and see that the vanilla scented chest inside the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You start to take note of what's in the room.
A locked vanilla scented chest is close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take vanilla scented key<|im_end|>go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an effort to venture west. Then, pick up the spherical key from the floor of the steam room. And then, make an effort to take a trip east. Following that, doublecheck that the spherical locker inside the kitchenette is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
What's that over there? It looks like it's a spherical locker. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the floor of the garage. After that, insert the key into the locker's lock to unlock it. Then, make absolutely sure that the locker inside the garage is ajar. After opening the locker, retrieve the cloak from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, try to take a trip east. That done, retrieve the rectangular latchkey from the bar. After that, insert the rectangular latchkey into the rectangular locker's lock to unlock it. Then, ensure that the rectangular locker inside the parlor is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
I just think it's great that you've just entered a kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from bar<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, go east. And then, lift the key from the floor of the vault. After you have got the key, insert the key into the box inside the vault's lock to unlock it. And then, make sure that the box is opened. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
Oh, great. Here's a chair. The chair is standard. The chair appears to be empty.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, open the Henderson's limited edition chest in the cookhouse. And then, take the sandwich from the Henderson's limited edition chest. With the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You start to take note of what's in the room.
You make out a Henderson's limited edition chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: open Henderson's limited edition chest<|im_end|>take sandwich from Henderson's limited edition chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to go to the east. And then, ensure that the cabinet inside the garage is open. After that, recover the nest of earwigs from the cabinet. And then, you can insert the nest of earwigs inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
This is going to sound unbelievable, but you've just entered a launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take nest of earwigs from cabinet<|im_end|>insert nest of earwigs into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the north. After that, take the passkey from the freezer in the kitchenette. Then, take a trip south. If you can get around to doing that, Deposit the passkey into the locker in the basement to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I just think it's awesome that you're in a basement now. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from freezer<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, pick up the passkey from the bookshelf. With the passkey, unlock the chest. Then, open the chest. After that, take the disk from the chest in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You can see a chest. Classic TextWorld. As if things weren't amazing enough already, you can even see a bookshelf. The bookshelf is usual. On the bookshelf you can see a passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take disk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go east. Then, unlock the non-euclidean box within the washroom. After that, doublecheck that the non-euclidean box is ajar. After that, retrieve the broom from the non-euclidean box within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You need an unblocked exit? You should try going east.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take broom from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, insert the latchkey into the safe in the studio's lock to unlock it. Then, open the safe within the studio. After pulling open the safe, take the burger from the safe. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the spherical locker inside the bar. And then, make it so that the spherical locker within the bar is open. Then, recover the novel from the spherical locker within the bar. Then, put the novel on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked spherical locker here. You can make out a stand. But the thing is empty, unfortunately. You move on, clearly angry about your TextWorld experience.
You need an unguarded exit? You should try going west.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take novel from spherical locker<|im_end|>put novel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, open the safe in the office. Then, retrieve the keycard from the safe within the office. After that, go south. Once you succeed at that, make sure that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You scan the room for a safe, and you find a safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, recover the type 9 passkey from the freezer within the cookery. If you have picked up the type 9 passkey, make an effort to take a trip south. Then, insert the type 9 passkey into the type 9 safe's lock to unlock it. Then, ensure that the type 9 safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a freezer. The freezer contains a type 9 passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 9 passkey from freezer<|im_end|>go south<|im_end|>unlock type 9 safe with type 9 passkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip north. And then, recover the sock from the floor of the shower. Then, attempt to go to the south. Then, rest the sock on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You make out a shelf. The shelf is standard. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going north.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock<|im_end|>go south<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to take a trip east. With that accomplished, recover the key from the couch within the bedroom. And then, unlock the chest. After that, look and see that the chest in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from couch<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture west. After that, recover the Microsoft limited edition latchkey from the chair within the study. Then, move east. Then, Insert the Microsoft limited edition latchkey into the Microsoft limited edition safe in the pantry to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed Microsoft limited edition safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft limited edition latchkey from chair<|im_end|>go east<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip north. And then, retrieve the plant from the desk. Then, go south. Then, put the plant inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just stumbled into a vault.
You can make out a chest. The chest is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from desk<|im_end|>go south<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, head south. With that accomplished, pick up the Henderson's limited edition keycard from the rack. Then, make sure that the Henderson's limited edition locker is unlocked. After that, make it so that the Henderson's limited edition locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from rack<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture south. Then, open the cabinet. After that, take the fly larva from the cabinet. And then, ditch the fly larva on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in the place we're calling the playroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe. Then, make it so that the safe is opened. And then, recover the sandwich from the safe. Having picked up the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place. Let's see what's in here.
You see a locked safe nearby.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the chest inside the garage. And then, insert the latchkey into the locker's lock to unlock it. Then, make sure that the locker within the garage is ajar. After that, recover the glove from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a chest. The chest contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take glove from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make sure that the rectangular locker in the workshop is unlocked. After that, open the rectangular locker within the workshop. And then, recover the grape from the rectangular locker. If you can get your hands on the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to walk into an usual one.
As if things weren't amazing enough already, you can even see a rectangular locker.
There is an unguarded exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take grape from rectangular locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to move south. Following that, open the cabinet inside the cookery. After opening the cabinet, retrieve the legume from the cabinet. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, retrieve the cuboid latchkey from the portmanteau. After getting the cuboid latchkey, make an attempt to head east. And then, close the cuboid box within the cookery. And then, make it so that the cuboid box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You make out a portmanteau! The portmanteau contains a cuboid latchkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go north. Once you accomplish that, recover the cd from the bookshelf in the bar. If you have taken the cd, make an effort to move south. With that accomplished, place the cd on the armchair inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from bookshelf<|im_end|>go south<|im_end|>put cd on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the fresh laundry scented latchkey from the safe in the cellar. And then, unlock the fresh laundry scented chest in the cellar. After unlocking the fresh laundry scented chest, doublecheck that the fresh laundry scented chest is opened. Then, take the worm from the fresh laundry scented chest inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in the place we're calling the cellar. Okay, just remember what you're here to do, and everything will go great.
You see a locked usual looking fresh laundry scented chest in the room. You can see an opened usual looking safe in the corner. The safe contains a fresh laundry scented latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from safe<|im_end|>unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>open fresh laundry scented chest<|im_end|>take worm from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go west. And then, pick up the keycard from the cabinet in the steam room. And then, make an effort to go east. Next, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You can make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from cabinet<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, venture south. Okay, and then, retrieve the TextWorld limited edition latchkey from the floor of the bedroom. After that, insert the TextWorld limited edition latchkey into the TextWorld limited edition locker's lock to unlock it. After that, open the TextWorld limited edition locker in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to move east. That done, open the Microsoft locker in the study. Then, retrieve the loaf of bread from the Microsoft locker inside the study. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the garage. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take loaf of bread from Microsoft locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could try to go to the east. Once you finish that, ensure that the chest is open. And then, recover the bowl from the chest in the canteen. Then, place the bowl on the platter within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the safe within the office is unlocked with the passkey. And then, open the safe inside the office. Then, pick up the telephone from the safe within the office. After getting the telephone, ditch the telephone on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, head east. And then, pick-up the spherical key from the floor of the shower. After that, look and see that the spherical safe inside the shower is unlocked. After that, assure that the spherical safe within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
Hey, want to see a suitcase? Look over there, a suitcase.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, make an effort to move north. Then, recover the latchkey from the bench in the washroom. And then, take a trip south. Then, make it so that the box is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one. You begin to take stock of what's here.
A locked box is here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bench<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move south. And then, retrieve the keycard from the floor of the cookhouse. After that, unlock the safe within the cookhouse. And then, ensure that the safe in the cookhouse is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Of every parlor you could have sauntered into, you had to come round an ordinary one. I guess you better just go and list everything you see here.
You can make out a bar. The bar is standard. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head south. If you can get around to doing that, look and see that the coffer is wide open. And then, pick up the American passkey from the coffer in the workshop. And then, lock the American locker with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take American passkey from coffer<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel north. Following that, pick-up the cd from the floor of the workshop. After taking the cd, attempt to head south. Following that, put the cd into the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. The room is well lit.
You see an opened dresser, which looks normal, in the corner. The dresser is empty! What a waste of a day!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to head south. Next, recover the rectangular keycard from the couch within the bedroom. And then, unlock the rectangular box in the bedroom. After that, open the rectangular box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular keycard from couch<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, attempt to move east. That done, open the suitcase in the lounge. Then, retrieve the chocolate bar from the suitcase. After taking the chocolate bar, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. The room is well lit.
You make out a chest. The chest is empty! What a waste of a day!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take chocolate bar from suitcase<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make sure that the TextWorld style chest is unlocked. After that, ensure that the TextWorld style chest is open. After that, take the chocolate bar from the TextWorld style chest within the launderette. After that, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You can see a TextWorld style chest.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take chocolate bar from TextWorld style chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the American style chest is unlocked with the American style latchkey. And then, open the American style chest inside the studio. And then, take the fresh laundry scented latchkey from the American style chest. After that, check that the fresh laundry scented locker inside the studio is unlocked with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented locker. You see a American style chest.
There is an unguarded exit to the west.
You are carrying: an American style latchkey.

your action:

Response: unlock American style chest with American style latchkey<|im_end|>open American style chest<|im_end|>take fresh laundry scented latchkey from American style chest<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick-up the fresh laundry scented latchkey from the floor of the salon. Once you have taken the fresh laundry scented latchkey, unlock the fresh laundry scented safe within the salon. Then, open the fresh laundry scented safe. After that, retrieve the tablet from the fresh laundry scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You can see a fresh laundry scented safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take tablet from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the safe in the parlor. Then, doublecheck that the chest is unlocked with the passkey. After unlocking the chest, open the chest inside the parlor. And then, you can insert the insect into the chest. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a safe. The safe contains a passkey. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. And then, lift the whisk from the floor of the kitchenette. Then, take a trip east. With that done, put the whisk on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You begin to take stock of what's in the room.
You see a bench. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a bench in a room.
There is an unguarded exit to the west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take whisk<|im_end|>go east<|im_end|>put whisk on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, venture east. Then, assure that the locker within the kitchen is ajar. After that, recover the cashew from the locker. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go south. After that, unlock the locker with the key. And then, open the locker inside the study. And then, retrieve the Cat Calendar from the locker inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head south. Then, recover the American limited edition latchkey from the cabinet. After that, make sure that the American limited edition box is unlocked. After unlocking the American limited edition box, open the American limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey from cabinet<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the formless chest inside the canteen is unlocked. After that, assure that the formless chest is opened. And then, take the coffee cup from the formless chest within the canteen. If you have taken the coffee cup, deposit the coffee cup on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place. You begin looking for stuff.
You can make out a locked formless chest close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take coffee cup from formless chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, move east. And then, pick up the type D passkey from the toolbox. Then, insert the type D passkey into the type D locker inside the pantry's lock to unlock it. And then, assure that the type D locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a standard kind of place. That is to say, you're in a kitchen.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type D passkey from toolbox<|im_end|>unlock type D locker with type D passkey<|im_end|>open type D locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to move west. Once you get around to doing that, recover the blanket from the bed stand. If you can get your hands on the blanket, go east. Then, deposit the blanket on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
There is an unblocked exit to the west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blanket from bed stand<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the south. After that, ensure that the case is open. After that, recover the bug from the case inside the shower. After that, drop the bug on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. But the thing is empty. You swear loudly.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take bug from case<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the key from the locker in the cubicle. After that, unlock the chest within the cubicle. Then, doublecheck that the chest is ajar. After that, take the cd from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to come round a typical one.
You see a gleam over in a corner, where you can see a chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to head north. After that, retrieve the insect from the freezer inside the canteen. After that, move south. And then, put the insect into the display inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in a place we're calling a basement.
You make out an opened display, which looks typical, close by. The display is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from freezer<|im_end|>go south<|im_end|>insert insect into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, ensure that the suitcase in the bedroom is open. And then, pick up the latchkey from the suitcase in the bedroom. And then, make sure that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, pick up the latchkey from the rack. If you can get your hands on the latchkey, unlock the chest in the canteen. Then, ensure that the chest inside the canteen is open. After you have pulled open the chest, take the knife from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked chest nearby. You make out a rack. The rack is typical. On the rack you can make out a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to go north. Then, recover the American limited edition keycard from the bar. Then, attempt to head south. And then, look and see the American limited edition box in the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can make out a closed American limited edition box close by.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition keycard from bar<|im_end|>go south<|im_end|>lock American limited edition box with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, attempt to head west. And then, recover the type 5 latchkey from the shelf. Then, make an effort to go east. Then, doublecheck that the type 5 locker inside the bar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You bend down to tie your shoe. When you stand up, you notice a type 5 locker. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey from shelf<|im_end|>go east<|im_end|>lock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move east. Then, insert the keycard into the locker within the office's lock to unlock it. And then, make it so that the locker is open. And then, pick up the insect from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>