Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the TextWorld keycard from the crate in the cellar. And then, head south. And then, close the TextWorld safe. After you have closed the TextWorld safe, assure that the TextWorld safe inside the vault is locked with the TextWorld keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a crate. The crate contains a TextWorld keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld keycard from crate<|im_end|>go south<|im_end|>close TextWorld safe<|im_end|>lock TextWorld safe with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the chest. After that, take the teaspoon from the chest. After taking the teaspoon, try to head south. That done, put the teaspoon on the desk inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teaspoon from chest<|im_end|>go south<|im_end|>put teaspoon on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel south. And then, ensure that the coffer within the bedchamber is open. Then, recover the Microsoft keycard from the coffer in the bedchamber. And then, make sure that the Microsoft safe is locked with the Microsoft keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take Microsoft keycard from coffer<|im_end|>lock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, move south. Then, retrieve the rectangular latchkey from the counter. Then, insert the rectangular latchkey into the rectangular locker within the laundromat's lock to unlock it. Then, make it so that the rectangular locker inside the laundromat is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're not going to believe this, but you've just entered a steam room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from counter<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could look and see that the non-euclidean locker within the recreation zone is unlocked. After that, ensure that the non-euclidean locker is open. And then, retrieve the pillow from the non-euclidean locker. With the pillow, put the pillow inside the coffer in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened coffer close by. The coffer is empty, what a horrible day! Look over there! a non-euclidean locker.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take pillow from non-euclidean locker<|im_end|>insert pillow into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, pick-up the type 7 latchkey from the floor of the scullery. Then, unlock the type 7 chest inside the scullery with the type 7 latchkey. After unlocking the type 7 chest, open the type 7 chest. After that, recover the knife from the type 7 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked type 7 chest here.
You need an unblocked exit? You should try going north.
There is a type 7 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 latchkey<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take knife from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to go north. With that done, take the blanket from the mantle. And then, make an effort to move south. Okay, and then, drop the blanket on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar.
There is an exit to the north. Don't worry, it is unblocked.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from mantle<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to venture west. And then, lift the lamp from the floor of the bedroom. Then, try to go to the east. And then, put the lamp on the bed within the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You can see a bed. However, the bed, like an empty bed, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lamp<|im_end|>go east<|im_end|>put lamp on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the TextWorld limited edition keycard from the case within the canteen. And then, go east. After that, look and see that the TextWorld limited edition locker is unlocked. And then, assure that the TextWorld limited edition locker in the sauna is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a case. You look at the price tag that the case's owner still hasn't taken off. Three hundred dollars?! Where'd they buy this case, some kind of expensive store? The case contains a TextWorld limited edition keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from case<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to doublecheck that the display is wide open. After opening the display, recover the printer from the display in the office. Then, attempt to head south. After that, put the printer on the saucepan inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. I guess you better just go and list everything you see here.
You make out a display.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take printer from display<|im_end|>go south<|im_end|>put printer on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, make an attempt to venture south. Next, ensure that the basket is open. Then, take the book from the basket. After that, toss the book on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You need an unblocked exit? You should try going south.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open basket<|im_end|>take book from basket<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the cuboid keycard from the bench. And then, unlock the cuboid locker within the bedchamber. And then, ensure that the cuboid locker is open. And then, recover the book from the cuboid locker inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
What's that over there? It looks like it's a cuboid locker. You see a bench. You see a cuboid keycard on the bench.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from bench<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take book from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. After that, recover the fondue from the suitcase in the office. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from suitcase<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel east. After that, recover the key from the floor of the steam room. And then, unlock the chest in the steam room. Then, open the chest inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to go east. Then, open the suitcase in the office. After that, take the desktop computer from the suitcase in the office. If you can get your hands on the desktop computer, deposit the desktop computer on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a board. The board is usual. However, the board, like an empty board, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take desktop computer from suitcase<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, take a trip north. After that, recover the staple from the floor of the workshop. After that, make an effort to take a trip south. Okay, and then, sit the staple on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take staple<|im_end|>go south<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, make an effort to go north. Following that, take the banana from the mantle within the office. And then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an unguarded exit to the north.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take banana from mantle<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, make an effort to venture west. And then, take the butterfly from the saucepan. With the butterfly, attempt to go east. Once you accomplish that, toss the butterfly on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from saucepan<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, travel west. Then, recover the key from the floor of the canteen. If you can get your hands on the key, move east. And then, insert the key into the box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place. You start to take note of what's in the room.
You make out a locked box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, head south. And then, open the cabinet. After you have pulled open the cabinet, recover the rectangular keycard from the cabinet inside the shower. Then, check that the rectangular safe is unlocked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. And then, open the toolbox. After that, retrieve the worm from the toolbox. With the worm, place the worm on the rack inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take worm from toolbox<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the keycard from the board in the dish-pit. After getting the keycard, go south. After that, unlock the box within the pantry with the keycard. If you have unlocked the box, doublecheck that the box inside the pantry is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You make out a board. The board is standard. On the board you see a keycard.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the floor of the kitchenette. If you have picked up the key, go to the south. With that accomplished, make absolutely sure that the box within the cookery is shut. Then, make it so that the box in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the canteen. Then, doublecheck that the locker within the canteen is unlocked. Then, make sure that the locker within the canteen is open. Then, place the cane inside the locker in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a cane.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Next, retrieve the type 9 keycard from the armchair in the study. After getting the type 9 keycard, try to go east. After that, check that the type 9 safe is unlocked with the type 9 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You can see a type 9 safe.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 9 keycard from armchair<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be a great idea if you could make an effort to take a trip south. And then, ensure that the safe within the cellar is open. After that, retrieve the fly larva from the safe within the cellar. Then, rest the fly larva on the rack. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the Henderson's limited edition key from the floor of the shower. After taking the Henderson's limited edition key, attempt to go to the south. Then, make it so that the Henderson's limited edition box within the studio is unlocked. And then, open the Henderson's limited edition box in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
There is an exit to the south. Don't worry, it is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key<|im_end|>go south<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to take a trip east. Okay, and then, ensure that the cabinet is open. Having pulled open the cabinet, pick up the sponge from the cabinet. Then, place the sponge on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You see a rack. But there isn't a thing on it. You move on, clearly furious with your TextWorld experience.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could travel south. Then, pick up the keycard from the bookshelf. And then, insert the keycard into the chest inside the bedchamber's lock to unlock it. Then, ensure that the chest in the bedchamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bookshelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the safe's lock to unlock it. After that, open the safe. Then, retrieve the lightbulb from the safe inside the vault. If you have got the lightbulb, rest the lightbulb on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe. You make out a shelf. The shelf appears to be empty.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>put lightbulb on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, recover the passkey from the floor of the cubicle. After that, attempt to take a trip south. Once you get around to doing that, make absolutely sure that the box inside the scullery is shut. Then, lock the box within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an unblocked exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, go to the west. After that, take the towel from the basket. And then, go to the east. If you can get around to doing that, place the towel on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a chair. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take towel from basket<|im_end|>go east<|im_end|>put towel on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to go to the east. And then, ensure that the coffer is open. After pulling open the coffer, take the Henderson's limited edition latchkey from the coffer in the study. If you can get your hands on the Henderson's limited edition latchkey, look and see that the Henderson's limited edition box in the study is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Henderson's limited edition latchkey from coffer<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to venture west. After that, take the key from the coffer in the basement. After that, travel east. Then, look and see that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from coffer<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. And then, open the refrigerator. And then, recover the worm from the refrigerator within the canteen. Then, rest the worm on the pan inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take worm from refrigerator<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the case. Then, go to the east. After that, unlock the box inside the basement. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a case. The light flickers for a second, but nothing else happens. The case contains a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. If you can get around to doing that, retrieve the peanut from the stand. After that, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go north<|im_end|>take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, open the locker. And then, pick up the gummy bear from the locker inside the basement. With the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. I guess you better just go and list everything you see here.
You see a closed locker in the room.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take gummy bear from locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the locker in the dish-pit with the latchkey. After that, make absolutely sure that the locker in the dish-pit is ajar. Then, retrieve the grape from the locker. And then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take grape from locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel south. Then, recover the Canadian key from the floor of the attic. And then, make it so that the Canadian locker within the attic is unlocked. Once you have unlocked the Canadian locker, ensure that the Canadian locker in the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, venture west. Then, pick up the loaf of bread from the TextWorld box. If you have picked up the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from TextWorld box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the keycard from the stand. Then, unlock the safe within the bedroom. And then, ensure that the safe in the bedroom is open. And then, recover the tablet from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You scan the room, seeing a safe. You see a stand. On the stand you can see a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to take a trip west. And then, take the fondue from the counter. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. The room is well lit.
There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, go north. Then, retrieve the Advent Calendar from the mantelpiece in the study. And then, go south. And then, sit the Advent Calendar on the table inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a table. Wow, isn't TextWorld just the best? The table is standard. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar from mantelpiece<|im_end|>go south<|im_end|>put Advent Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, venture east. And then, pick-up the key from the floor of the steam room. Then, assure that the box is unlocked with the key. After that, make it so that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, check that the safe inside the washroom is unlocked with the key. Then, open the safe inside the washroom. After that, take the sponge from the safe in the washroom. And then, you can deposit the sponge inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom.
You see an opened dresser, which looks standard, here. Empty! What kind of nightmare TextWorld is this? You make out a locked safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, retrieve the cuboid latchkey from the floor of the cellar. And then, head south. If you can accomplish that, unlock the cuboid locker within the canteen. Then, look and see that the cuboid locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unguarded exit to the south.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the laptop from the bookshelf. Then, go east. And then, ensure that the safe is open. After that, deposit the laptop inside the safe within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
You make out a bookshelf. On the bookshelf you can see a laptop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from bookshelf<|im_end|>go east<|im_end|>open safe<|im_end|>insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the locker in the sauna. After that, ensure that the locker is open. Then, retrieve the Henderson's passkey from the locker inside the sauna. Then, make absolutely sure that the Henderson's box inside the sauna is locked with the Henderson's passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin to take stock of what's in the room.
You can make out a closed Henderson's box nearby. You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's passkey from locker<|im_end|>lock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the cuboid passkey from the case. And then, try to travel south. And then, doublecheck that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see an opened case right there by you. The case contains a cuboid passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take cuboid passkey from case<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the rectangular locker inside the office. If you have unlocked the rectangular locker, make sure that the rectangular locker is open. Then, take the staple from the rectangular locker within the office. If you can get your hands on the staple, put the staple on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular locker. You see a gleam over in a corner, where you can see a mantle. The mantle is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take staple from rectangular locker<|im_end|>put staple on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to head west. And then, recover the scarf from the floor of the closet. If you can get your hands on the scarf, make an effort to venture east. After that, put the scarf on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the Microsoft limited edition chest within the washroom. And then, open the Microsoft limited edition chest. Once you have opened the Microsoft limited edition chest, take the key from the Microsoft limited edition chest. After picking up the key, assure that the safe in the washroom is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You see a safe. You can see a locked Microsoft limited edition chest close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip north. After that, retrieve the sandwich from the rack inside the restroom. After picking up the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
You can make out a trunk.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from rack<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. And then, make absolutely sure that the chest is unlocked. Then, ensure that the chest is open. After you have pulled open the chest, recover the bug from the chest in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, pick up the keycard from the display. And then, attempt to go south. And then, close the box. Then, Put the keycard into the box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened typical looking display in the corner. The display contains a keycard.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the case is wide open. After that, take the latchkey from the case inside the workshop. After getting the latchkey, make an attempt to take a trip south. Then, Put the latchkey into the safe inside the study to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a case.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could move north. Once you manage that, recover the type S keycard from the trunk. After you have got the type S keycard, go south. And then, lock the type S box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it ordinary? You better believe it is.
You can see a type S box. You wonder idly who left that here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type S keycard from trunk<|im_end|>go south<|im_end|>lock type S box with type S keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. And then, retrieve the pair of pants from the floor of the pantry. And then, make an attempt to take a trip east. Then, sit the pair of pants on the plate inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty, what a horrible day! You see a plate. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make absolutely sure that the American chest is unlocked with the American keycard. And then, make sure that the American chest is ajar. Then, take the passkey from the American chest. After that, check that the locker in the cellar is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
You make out a locker. You see a American chest. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the vanilla scented locker. And then, ensure that the vanilla scented locker is open. Then, recover the bug from the vanilla scented locker. And then, you can place the bug into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You can see a freezer. The freezer is empty, what a horrible day! You can see a locked vanilla scented locker in the room.
You need an unblocked exit? You should try going west.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>take bug from vanilla scented locker<|im_end|>insert bug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the formless passkey from the armchair in the studio. And then, make an effort to head east. Okay, and then, unlock the formless box inside the chamber. And then, make sure that the formless box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You make out an armchair. The armchair is usual. On the armchair you see a formless passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from armchair<|im_end|>go east<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, travel west. With that done, lift the passkey from the floor of the chamber. And then, head east. With that accomplished, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one.
You can see a chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the type U locker is unlocked with the type U keycard. If you have unlocked the type U locker, open the type U locker in the bedchamber. Then, take the spherical key from the type U locker. Then, look and see that the spherical chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can see a spherical chest. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked type U locker.
You need an unblocked exit? You should try going west.
You are carrying: a type U keycard.

your action:

Response: unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take spherical key from type U locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, go to the west. Then, take the Cat Calendar from the safe in the office. With the Cat Calendar, travel east. Once you do that, sit the Cat Calendar on the shelf inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from safe<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the American limited edition locker. After that, open the American limited edition locker within the studio. And then, retrieve the printer from the American limited edition locker within the studio. If you can get your hands on the printer, place the printer on the stand inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You start to take note of what's in the room.
You make out a American limited edition locker. You can see a stand. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take printer from American limited edition locker<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, try to move west. That done, lift the rectangular keycard from the floor of the shower. After that, travel east. And then, make it so that the rectangular locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the cookery.
You see a locked rectangular locker here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, check that the box is unlocked with the keycard. And then, doublecheck that the box is open. After that, take the soap dispenser from the box within the steam room. Then, deposit the soap dispenser into the basket inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You can see an opened basket, which looks typical, nearby. What a letdown! The basket is empty! You can make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>insert soap dispenser into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, venture east. Next, ensure that the cabinet in the studio is open. Then, recover the kiwi from the cabinet. And then, eat the kiwi. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You begin looking for stuff.
You see an opened basket. The basket is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take kiwi from cabinet<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head east. And then, doublecheck that the chest inside the basement is opened. After that, recover the top hat from the chest within the basement. And then, deposit the top hat into the trunk in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>insert top hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to try to move east. Then, assure that the Microsoft style safe in the playroom is unlocked. After that, ensure that the Microsoft style safe is open. And then, deposit the golf tee into the Microsoft style safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying: a Microsoft style passkey and a golf tee.

your action:

Response: go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>insert golf tee into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, look and see that the safe is unlocked with the passkey. After that, assure that the safe is wide open. Then, pick up the garlic clove from the safe. And then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can make out a safe.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take garlic clove from safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, make sure that the type L locker is unlocked with the type L latchkey. Then, open the type L locker. After that, retrieve the insect from the type L locker within the studio. After stealing the insect, put the insect on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You can see a locked type L locker close by. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type L latchkey.

your action:

Response: unlock type L locker with type L latchkey<|im_end|>open type L locker<|im_end|>take insect from type L locker<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head west. Then, pick-up the insect from the floor of the cubicle. If you can get your hands on the insect, head east. And then, toss the insect on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
Look over there! a stand. The stand is standard. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the suitcase in the chamber. And then, retrieve the tablet from the suitcase. After stealing the tablet, make an attempt to head east. And then, rest the tablet on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You make out a closed suitcase.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take tablet from suitcase<|im_end|>go east<|im_end|>put tablet on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, go east. If you can manage that, assure that the locker in the parlor is unlocked. And then, assure that the locker is open. And then, recover the book from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make an effort to travel north. After that, pick up the frisbee from the floor of the closet. Then, take a trip south. After that, rest the frisbee on the table in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. Let's see what's in here.
You see a table. Wow, isn't TextWorld just the best? But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>put frisbee on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, move east. Then, open the locker inside the cubicle. After that, take the mouse from the locker inside the cubicle. After that, sit the mouse on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the mantle inside the study. And then, unlock the safe. After unlocking the safe, assure that the safe in the study is open. Then, retrieve the bug from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see a locked safe. You smell a sickening smell, and follow it to a mantle. The mantle is standard. On the mantle you see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, make sure that the TextWorld style box is unlocked. And then, ensure that the TextWorld style box is open. And then, pick up the stick of butter from the TextWorld style box within the scullery. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You make out a TextWorld style box.
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take stick of butter from TextWorld style box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip east. Then, make absolutely sure that the fudge scented locker inside the office is unlocked with the fudge scented passkey. Then, open the fudge scented locker within the office. And then, retrieve the mouse from the fudge scented locker within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fudge scented passkey.

your action:

Response: go east<|im_end|>unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take mouse from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. That done, retrieve the insect from the floor of the bar. After that, attempt to go to the south. With that done, you can place the insect into the dresser. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You see an opened dresser. Empty! What kind of nightmare TextWorld is this? You make out a closed suitcase here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel west. Once you get around to doing that, recover the stick of butter from the coffer. If you can get your hands on the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, ensure that the suitcase is open. After that, recover the keycard from the suitcase. Once you have got the keycard, try to venture east. Then, unlock the chest with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's awesome that you're in a chamber now.
A closed suitcase is nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Canadian keycard from the basket in the bathroom. Then, go south. And then, close the Canadian box. Then, lock the Canadian box in the recreation zone with the Canadian keycard. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You see a gleam over in a corner, where you can see a basket. The basket contains a Canadian keycard.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take Canadian keycard from basket<|im_end|>go south<|im_end|>close Canadian box<|im_end|>lock Canadian box with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. With that accomplished, open the suitcase. Then, take the pen from the suitcase. If you can get your hands on the pen, you can insert the pen into the box in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take pen from suitcase<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, venture north. After that, retrieve the stick of butter from the locker. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. And then, insert the Henderson's limited edition latchkey into the Henderson's limited edition locker's lock to unlock it. After that, open the Henderson's limited edition locker inside the scullery. After that, recover the teacup from the Henderson's limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take teacup from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make absolutely sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe. After that, take the type 9 passkey from the Microsoft style safe. And then, look and see that the type 9 chest inside the garage is locked with the type 9 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room is well lit.
Oh, great. Here's a type 9 chest. You can see a Microsoft style safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take type 9 passkey from Microsoft style safe<|im_end|>lock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the chest is open. After that, retrieve the Canadian limited edition passkey from the chest. And then, make an attempt to take a trip east. If you can get through with that, make it so that the Canadian limited edition locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Look around you. Take it all in. It's not every day someone gets to be in a lounge.
Look out! It's a- oh, never mind, it's just a chest. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>go east<|im_end|>unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the toolbox in the workshop is open. And then, pick up the latchkey from the toolbox within the workshop. Then, venture south. With that done, make absolutely sure the chest inside the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. Okay, just remember what you're here to do, and everything will go great.
You see a toolbox.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to make absolutely sure that the trunk inside the lounge is opened. And then, retrieve the American limited edition latchkey from the trunk within the lounge. And then, try to head south. And then, insert the American limited edition latchkey into the American limited edition locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard one. You begin to take stock of what's in the room.
You make out a trunk.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take American limited edition latchkey from trunk<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to unlock the cuboid safe in the restroom. Then, ensure that the cuboid safe is open. Having opened the cuboid safe, take the key from the cuboid safe. And then, unlock the chest with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard one. Let's see what's in here.
You can see a locked chest. You can make out a cuboid safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the Canadian style box in the office with the Canadian style latchkey. After unlocking the Canadian style box, open the Canadian style box within the office. And then, retrieve the fresh laundry scented key from the Canadian style box within the office. Once you have picked up the fresh laundry scented key, lock the fresh laundry scented locker in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a fresh laundry scented locker. Huh, weird. You make out a locked Canadian style box.
You need an unguarded exit? You should try going west.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take fresh laundry scented key from Canadian style box<|im_end|>lock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to travel west. That done, pick-up the keycard from the floor of the closet. Then, head east. And then, lock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber.
You can make out a closed box. You see a portmanteau.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, look and see that the box within the chamber is unlocked. And then, make sure that the box is open. And then, take the laptop from the box. And then, throw the laptop on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>