Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go north. After that, retrieve the glove from the shelf in the closet. Then, go to the south. And then, deposit the glove on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. The room is well lit.
There is an unblocked exit to the north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take glove from shelf<|im_end|>go south<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, pick up the soap dispenser from the floor of the laundry place. After that, make an effort to go east. After that, ensure that the soap scented chest inside the office is open. If you have opened the soap scented chest, you can deposit the soap dispenser into the soap scented chest in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place. Let's see what's in here.
There is an unguarded exit to the east.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: take soap dispenser<|im_end|>go east<|im_end|>open soap scented chest<|im_end|>insert soap dispenser into soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could check that the box in the parlor is unlocked with the keycard. Then, ensure that the box within the parlor is open. Then, pick up the fresh laundry scented key from the box inside the parlor. After that, check that the fresh laundry scented safe within the parlor is unlocked with the fresh laundry scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
You can see a fresh laundry scented safe. You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take fresh laundry scented key from box<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel west. Okay, and then, pick up the cauliflower from the table. Then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. I guess you better just go and list everything you see here.
Were you looking for a dresser? Because look over there, it's a dresser. The dresser is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cauliflower from table<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. And then, pick up the latchkey from the board inside the bathroom. Then, check that the chest in the bathroom is unlocked with the latchkey. Then, ensure that the chest inside the bathroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to retrieve the latchkey from the trunk in the bedchamber. And then, check that the chest is unlocked with the latchkey. After that, make it so that the chest is wide open. And then, take the plant from the chest within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bedchamber.
You bend down to tie your shoe. When you stand up, you notice a chest, so there's that. An open trunk is in the corner. The trunk contains a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip north. After that, recover the blender from the floor of the cookhouse. After taking the blender, go south. Then, insert the blender inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. You can barely contain your excitement.
You see a case. Now why would someone leave that there? The case is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, attempt to go south. Then, retrieve the latchkey from the bed. After that, unlock the chest in the bedchamber with the latchkey. Then, make absolutely sure that the chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from bed<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make it so that the type 3 box is unlocked. And then, open the type 3 box within the cookhouse. And then, take the teaspoon from the type 3 box in the cookhouse. Then, you can deposit the teaspoon into the freezer within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You make out a freezer. The freezer is empty, what a horrible day! A locked type 3 box is in the corner.
There is an unguarded exit to the west.
You are carrying: a type 3 latchkey.

your action:

Response: unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>take teaspoon from type 3 box<|im_end|>insert teaspoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the north. Following that, pick up the monitor from the portmanteau. If you have got the monitor, go to the south. After that, insert the monitor into the trunk within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from portmanteau<|im_end|>go south<|im_end|>insert monitor into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the mantelpiece. After that, unlock the chest in the studio. After you have unlocked the chest, look and see that the chest is ajar. And then, take the keyboard from the chest within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio. You start to take note of what's in the room.
You can make out a locked chest close by. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, go to the east. And then, open the chest in the cellar. After that, retrieve the sandwich from the chest. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a dresser. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go to the west. Then, recover the passkey from the desk. And then, attempt to take a trip east. After that, make it so that the safe in the bedroom is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a safe. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the north. If you can do that, lift the sponge from the floor of the bathroom. And then, make an attempt to travel south. After that, ditch the sponge on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place.
There is an exit to the north. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a novel.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to travel north. With that done, recover the fondue from the platter inside the cookhouse. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from platter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could unlock the formless chest with the formless passkey. After unlocking the formless chest, ensure that the formless chest is open. Once you have opened the formless chest, pick up the bug from the formless chest inside the steam room. Then, rest the bug on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked formless chest. You make out a bench. The bench is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take bug from formless chest<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the scarf from the counter within the garage. Then, move south. That done, open the suitcase. Then, insert the scarf into the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one.
You can see a counter. The counter is ordinary. On the counter you can see a scarf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take scarf from counter<|im_end|>go south<|im_end|>open suitcase<|im_end|>insert scarf into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First step, take a trip north. With that accomplished, recover the peanut from the freezer inside the dish-pit. Once you have taken the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut from freezer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go east. And then, open the bureau in the workshop. Then, pick up the disk from the bureau inside the workshop. And then, put the disk on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take disk from bureau<|im_end|>put disk on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to go to the north. After that, retrieve the latchkey from the safe. Then, move south. Once you get through with that, insert the latchkey into the locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a locked locker right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to take a trip north. Then, pick-up the mug from the floor of the canteen. After that, make an effort to venture south. Then, throw the mug on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just fallen into a vault.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to travel east. Then, retrieve the spherical latchkey from the rack. And then, unlock the spherical safe. Then, doublecheck that the spherical safe within the canteen is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from rack<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the non-euclidean key from the table inside the restroom. And then, head east. With that done, doublecheck that the non-euclidean safe in the steam room is closed. Having shut the non-euclidean safe, make absolutely sure the non-euclidean safe within the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one.
As if things weren't amazing enough already, you can even see a table. The table is typical. On the table you make out a non-euclidean key. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean key from table<|im_end|>go east<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the north. Then, lift the shirt from the floor of the spare room. And then, attempt to head south. And then, put the shirt on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place. You can barely contain your excitement.
Oh, great. Here's a workbench. The workbench is normal. The workbench appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>put shirt on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the chest. And then, ensure that the chest is open. Then, take the novel from the chest in the recreation zone. After that, toss the novel on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You make out a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take novel from chest<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make an attempt to head east. Then, make sure that the trunk in the parlor is open. And then, recover the bug from the trunk inside the parlor. And then, you can insert the bug into the basket inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take bug from trunk<|im_end|>insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, attempt to go to the south. If you can manage that, pick up the Microsoft limited edition passkey from the display inside the cubicle. Then, make sure that the Microsoft limited edition locker is unlocked. Then, ensure that the Microsoft limited edition locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in a place we're calling a laundromat.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition passkey from display<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Once you manage that, open the type 1 locker. And then, recover the Comic Strip Calendar from the type 1 locker in the office. Then, drop the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 locker<|im_end|>take Comic Strip Calendar from type 1 locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the type 6 locker is unlocked. And then, assure that the type 6 locker is opened. Then, pick up the pillow from the type 6 locker. Then, throw the pillow on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in the place we're calling the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type 6 locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>take pillow from type 6 locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel north. Once you manage that, retrieve the non-euclidean key from the floor of the bedchamber. And then, venture south. That done, lock the non-euclidean box with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I am excited to announce that you are now in the office.
You can make out a closed non-euclidean box nearby.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip north. Then, recover the mouse from the floor of the workshop. Then, take a trip south. And then, sit the mouse on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a pan. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>put mouse on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, pick up the type 3 key from the workbench. Then, go east. Following that, make absolutely sure that the type 3 safe within the bedchamber is closed. After shutting the type 3 safe, doublecheck that the type 3 safe within the bedchamber is locked with the type 3 key. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a workbench. You shudder, but continue examining the workbench. The workbench is standard. On the workbench you see a type 3 key.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type 3 key from workbench<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to ensure that the basket in the bar is open. And then, pick up the Microsoft latchkey from the basket. And then, unlock the Microsoft chest. Then, open the Microsoft chest in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one. The room is well lit.
A locked Microsoft chest is here. You can make out a closed normal looking basket nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take Microsoft latchkey from basket<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the key from the table inside the cellar. Then, make absolutely sure that the safe in the cellar is unlocked with the key. After that, open the safe in the cellar. After that, recover the shirt from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You make out a locked safe. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you make out a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the box. And then, look and see that the box is open. After that, take the rectangular key from the box inside the dish-pit. After that, make absolutely sure that the rectangular safe inside the dish-pit is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a locked rectangular safe close by. You see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to venture south. Then, open the trunk within the shower. Having opened the trunk, retrieve the key from the trunk. Once you have got the key, make absolutely sure that the locker inside the shower is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to go to the west. After that, recover the backup calendar from the display. And then, make an effort to move east. With that over with, rest the backup calendar on the bench inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This is going to sound unbelievable, but you've just entered a laundry place.
You make out a bench. The bench is standard. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take backup calendar from display<|im_end|>go east<|im_end|>put backup calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip south. Then, recover the latchkey from the trunk. After you have got the latchkey, unlock the chest. Then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Okay, so you're in a washroom, cool, but is it ordinary? You better believe it is.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be great if you could make an effort to go to the west. Then, pick up the key from the floor of the bar. After that, make an attempt to go to the east. That done, Insert the key into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the safe. After that, open the safe within the garage. Then, take the nest of shrimp from the safe in the garage. And then, you can insert the nest of shrimp into the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You begin to take stock of what's in the room.
You can see a display. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a safe. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of shrimp from safe<|im_end|>insert nest of shrimp into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to head east. If you can manage that, ensure that the portmanteau is open. After opening the portmanteau, take the key from the portmanteau. Having taken the key, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go south. Next, retrieve the key from the desk. With the key, look and see that the locker is unlocked. And then, open the locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to come round a typical one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the stand in the studio. Then, travel south. After that, unlock the chest. And then, open the chest within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a stand. The stand is typical. On the stand you make out a latchkey.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the launderette. After that, attempt to go to the east. Once you manage that, make sure that the safe inside the playroom is unlocked with the latchkey. Then, make it so that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey and a towel on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go east. And then, retrieve the Henderson's style keycard from the mantle. Then, unlock the Henderson's style safe. Once you have unlocked the Henderson's style safe, make it so that the Henderson's style safe is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard from mantle<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, head south. With that done, assure that the locker is opened. And then, pick up the cashew from the locker. Having got the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type Q safe in the steam room is unlocked with the type Q keycard. Then, make it so that the type Q safe inside the steam room is wide open. And then, pick up the spherical latchkey from the type Q safe in the steam room. After that, look and see that the spherical safe is locked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You make out a closed spherical safe, which looks ordinary, nearby. A locked standard looking type Q safe is right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take spherical latchkey from type Q safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go south. After that, pick up the latchkey from the freezer. After stealing the latchkey, check that the chest is unlocked with the latchkey. After that, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from freezer<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, head south. Following that, retrieve the latchkey from the board. And then, insert the latchkey into the box inside the shower's lock to unlock it. Once you have unlocked the box, open the box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
A well framed notice tells you that you are now in the dish-pit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the south. And then, ensure that the trunk is open. Then, pick up the key from the trunk within the shower. And then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move north. With that over with, retrieve the nest of puppies from the trunk inside the workshop. Then, go to the south. Then, you can put the nest of puppies inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a case. What a letdown! The case is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of puppies from trunk<|im_end|>go south<|im_end|>insert nest of puppies into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be good if you could move east. After that, open the trunk. Then, take the cuboid key from the trunk within the vault. And then, unlock the cuboid locker with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take cuboid key from trunk<|im_end|>unlock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, take the cuboid key from the table in the shower. After stealing the cuboid key, make sure that the cuboid locker in the shower is unlocked. After unlocking the cuboid locker, ensure that the cuboid locker is open. If you have opened the cuboid locker, recover the fly larva from the cuboid locker in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
A locked typical looking cuboid locker is right there by you. You can see a table. You see a cuboid key on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid key from table<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take fly larva from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, take the teacup from the case in the canteen. After that, attempt to head south. Then, doublecheck that the portmanteau within the workshop is wide open. And then, deposit the teacup inside the portmanteau within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a teacup.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take teacup from case<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert teacup into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could make absolutely sure that the chest is unlocked with the key. Then, make it so that the chest is open. After that, retrieve the poem from the chest inside the salon. Then, you can insert the poem inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You can see a basket. The basket is empty, what a horrible day! You can make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take poem from chest<|im_end|>insert poem into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to take a trip west. Next, recover the Henderson's limited edition latchkey from the floor of the workshop. With the Henderson's limited edition latchkey, move east. And then, unlock the Henderson's limited edition chest within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You see a Henderson's limited edition chest, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the keycard from the floor of the basement. And then, make absolutely sure that the locker is unlocked with the keycard. After that, look and see that the locker is opened. If you have pulled open the locker, you can insert the plant inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. Let's see what's in here.
You make out a locked locker in the room.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a plant.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert plant into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, check that the box in the pantry is unlocked with the key. Then, make absolutely sure that the box is ajar. And then, retrieve the cashew from the box. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
Look over there! a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to move west. And then, recover the shadfly from the dresser. Then, go east. If you can finish that, deposit the shadfly on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
You scan the room for a case, and you find a case.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from dresser<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, make an effort to head west. Then, take the rectangular passkey from the rack within the laundromat. After that, go east. And then, unlock the rectangular chest within the kitchenette with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
You can see a rectangular chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from rack<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, pick up the TextWorld limited edition key from the case. After that, unlock the TextWorld limited edition safe. And then, open the TextWorld limited edition safe. Then, deposit the shirt into the TextWorld limited edition safe in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in a normal kind of place. That is to say, you're in an attic.
You see a locked TextWorld limited edition safe here. If you haven't noticed it already, there seems to be something there by the wall, it's a case. The case contains a TextWorld limited edition key.
There is an unguarded exit to the west.
You are carrying: a shirt.

your action:

Response: take TextWorld limited edition key from case<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>insert shirt into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the passkey from the mantelpiece within the office. After that, doublecheck that the box within the office is unlocked. And then, open the box. After pulling open the box, recover the cd from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You see a box. You smell an interesting smell, and follow it to a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from mantelpiece<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to travel north. Then, pick-up the peanut from the floor of the bedchamber. Having picked up the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You need an unguarded exit? You should try going north.
You are carrying: a type 6 latchkey.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. That done, assure that the chest is opened. Then, take the lampshade from the chest. Then, deposit the lampshade on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to make an effort to venture north. And then, take the glove from the trunk. And then, make an effort to take a trip south. If you can finish that, place the glove on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You see a gleam over in a corner, where you can see a chair! But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glove from trunk<|im_end|>go south<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Next, retrieve the type 3 latchkey from the floor of the laundromat. And then, try to venture south. After that, lock the type 3 locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery.
What's that over there? It looks like it's a type 3 locker. You shudder, but continue examining the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 3 latchkey<|im_end|>go south<|im_end|>lock type 3 locker with type 3 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Okay, and then, retrieve the bug from the bench. And then, venture south. Then, place the bug on the table. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You scan the room for a table, and you find a table! The table is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from bench<|im_end|>go south<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, look and see that the suitcase in the cubicle is open. Then, pick up the pen from the suitcase within the cubicle. After stealing the pen, you can place the pen into the toolbox inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take pen from suitcase<|im_end|>insert pen into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the locker inside the workshop is open. After that, take the key from the locker within the workshop. After that, make an effort to go south. And then, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a closed locker.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head east. Then, make absolutely sure that the Canadian safe is open. And then, recover the worm from the Canadian safe. Then, drop the worm on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>open Canadian safe<|im_end|>take worm from Canadian safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move north. Next, pick up the latchkey from the counter in the spare room. And then, try to go south. Next, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the armchair. And then, make an attempt to venture east. And then, unlock the chest. And then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
As if things weren't amazing enough already, you can even see an armchair. You see a latchkey on the armchair.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from armchair<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head east. After that, look and see that the box is open. After that, retrieve the stick of butter from the box in the bathroom. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an effort to travel west. Following that, recover the cushion from the couch within the salon. And then, make an attempt to move east. That done, rest the cushion on the counter inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You see a gleam over in a corner, where you can see a counter. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could doublecheck that the non-euclidean locker inside the scullery is unlocked. And then, look and see that the non-euclidean locker is opened. After that, recover the teapot from the non-euclidean locker within the scullery. After that, place the teapot on the chair in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You make out a non-euclidean locker. Oh, great. Here's a chair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the chair.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take teapot from non-euclidean locker<|im_end|>put teapot on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the Henderson's style chest. And then, ensure that the Henderson's style chest is open. Then, retrieve the shadfly from the Henderson's style chest. And then, deposit the shadfly inside the suitcase inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place.
You can see an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a Henderson's style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take shadfly from Henderson's style chest<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, go north. With that done, recover the passkey from the stand. Then, move south. And then, unlock the locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. Okay, just remember what you're here to do, and everything will go great.
You see a locker. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could lift the cuboid key from the floor of the bathroom. After stealing the cuboid key, make an effort to go to the east. With that over with, unlock the cuboid chest inside the studio. After unlocking the cuboid chest, make it so that the cuboid chest within the studio is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a board. The board is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the manuscript from the floor of the chamber. After that, go south. Then, open the dresser. After that, you can deposit the manuscript inside the dresser inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You scan the room for a couch, and you find a couch. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>go south<|im_end|>open dresser<|im_end|>insert manuscript into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go south. If you can do that, lift the spherical latchkey from the floor of the basement. If you can get your hands on the spherical latchkey, unlock the spherical chest in the basement with the spherical latchkey. After that, ensure that the spherical chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. Let's see what's in here.
You can see a coffer. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest in the shower is unlocked with the passkey. And then, ensure that the chest is open. And then, take the key from the chest in the shower. After that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a locked box. You make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take a trip south. Then, retrieve the key from the floor of the chamber. Then, make absolutely sure that the locker in the chamber is unlocked. And then, assure that the locker within the chamber is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could take the type E passkey from the mantelpiece. And then, insert the type E passkey into the type E box's lock to unlock it. Then, ensure that the type E box is open. After that, pick up the mouse from the type E box. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type E box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a type E passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type E passkey from mantelpiece<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take mouse from type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the Canadian style keycard from the floor of the chamber. After that, move south. Following that, close the Canadian style locker. After that, make absolutely sure that the Canadian style locker inside the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Canadian style keycard on the floor.
You are carrying: a tv.

your action:

Response: take Canadian style keycard<|im_end|>go south<|im_end|>close Canadian style locker<|im_end|>lock Canadian style locker with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, make an effort to go to the south. With that done, ensure that the cabinet in the shower is open. After that, retrieve the broom from the cabinet inside the shower. After that, place the broom on the board inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Then, retrieve the gummy bear from the basket within the playroom. And then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
There is an unblocked exit to the west.
You are carrying: a fork.

your action:

Response: go west<|im_end|>take gummy bear from basket<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. With that done, retrieve the plant from the shelf. Then, go south. And then, insert the plant inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place.
You see a trunk. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from shelf<|im_end|>go south<|im_end|>insert plant into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, assure that the chest inside the scullery is unlocked with the key. Then, doublecheck that the chest is ajar. And then, recover the cookie from the chest. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. Let's see what's in here.
You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take cookie from chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip north. With that accomplished, recover the latchkey from the refrigerator within the scullery. And then, make an attempt to head south. And then, lock the box within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from refrigerator<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, look and see that the chest is unlocked with the key. After that, open the chest in the shower. After that, recover the legume from the chest. Then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the non-euclidean latchkey from the basket. Then, assure that the non-euclidean locker inside the lounge is unlocked. After that, make absolutely sure that the non-euclidean locker within the lounge is opened. After pulling open the non-euclidean locker, put the shirt inside the non-euclidean locker in the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty typical here.
You see a gleam over in a corner, where you can see a non-euclidean locker. You see an opened basket. The basket contains a non-euclidean latchkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying: a shirt.

your action:

Response: take non-euclidean latchkey from basket<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>insert shirt into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could retrieve the passkey from the table. And then, go south. Okay, and then, close the box. After that, make it so that the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the office. You begin to take stock of what's here.
You can see a table. The table is standard. On the table you can make out a passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to head west. After that, take the burger from the armchair in the office. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take burger from armchair<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to head east. And then, open the trunk in the chamber. After that, retrieve the pillow from the trunk in the chamber. Then, place the pillow on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
There is an unblocked exit to the east.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take pillow from trunk<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. If you can get through with that, doublecheck that the cuboid box within the laundry place is unlocked. And then, open the cuboid box inside the laundry place. After that, pick up the shadfly from the cuboid box in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
There is an unguarded exit to the south.
You are carrying: a cuboid key.

your action:

Response: go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take shadfly from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the key from the toolbox inside the cubicle. And then, unlock the safe with the key. Then, open the safe. Then, place the binder inside the safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You smell an awful smell, and follow it to a safe. You see a toolbox. The toolbox contains a key.
You need an unguarded exit? You should try going north.
You are carrying: a binder.

your action:

Response: take key from toolbox<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert binder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the cabinet. And then, recover the mat from the cabinet. And then, attempt to move east. Following that, place the mat on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a closed cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take mat from cabinet<|im_end|>go east<|im_end|>put mat on counter<|im_end|>