Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest in the cellar with the passkey. And then, make it so that the chest is open. After that, retrieve the hat from the chest. Then, you can put the hat inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You make out a coffer. Empty! What kind of nightmare TextWorld is this? You can make out a locked chest.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>insert hat into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. Then, retrieve the glass from the plate within the kitchen. Then, head south. That done, insert the glass into the crate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You start to take note of what's in the room.
You can make out an opened crate in the room. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass from plate<|im_end|>go south<|im_end|>insert glass into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. And then, make sure that the box is ajar. After pulling open the box, retrieve the type 4 passkey from the box. And then, Deposit the type 4 passkey into the type 4 locker in the parlor to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 4 passkey from box<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the keycard from the floor of the closet. And then, unlock the locker. And then, ensure that the locker is open. And then, recover the cloak from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. The room is well lit.
You can make out a locked locker.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the cuboid chest is unlocked with the cuboid latchkey. Then, make it so that the cuboid chest within the sauna is ajar. And then, take the nest of beetles from the cuboid chest. And then, you can place the nest of beetles into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one.
As if things weren't amazing enough already, you can even see a basket. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The basket is empty! You can see a locked cuboid chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take nest of beetles from cuboid chest<|im_end|>insert nest of beetles into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the keycard from the trunk inside the chamber. If you can get your hands on the keycard, insert the keycard into the chest in the chamber's lock to unlock it. And then, open the chest within the chamber. After you have pulled open the chest, pick up the synthesizer from the chest inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. I guess you better just go and list everything you see here.
You can see a chest. Hey, want to see a trunk? Look over there, a trunk. The trunk contains a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head west. Once you succeed at that, retrieve the keycard from the bookshelf inside the studio. If you can get your hands on the keycard, make an effort to go to the east. With that over with, make sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out a safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bookshelf<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the key from the drawer inside the sauna. Then, check that the chest inside the sauna is unlocked with the key. Then, make sure that the chest is open. Then, you can deposit the spork into the chest within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. Let's see what's in here.
You see a locked normal looking chest in the room. You bend down to tie your shoe. When you stand up, you notice a drawer. The light flickers for a second, but nothing else happens. The drawer contains a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: take key from drawer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert spork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to travel south. After that, retrieve the Canadian keycard from the floor of the laundromat. After stealing the Canadian keycard, make it so that the Canadian chest in the laundromat is unlocked with the Canadian keycard. And then, ensure that the Canadian chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian keycard<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to take a trip west. Next, recover the cloak from the toolbox. With the cloak, attempt to take a trip east. And then, place the cloak on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the mantle! oh well.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cloak from toolbox<|im_end|>go east<|im_end|>put cloak on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture west. Next, pick up the printer from the stand. After that, venture east. After that, place the printer on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
You see a gleam over in a corner, where you can see a bed. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer from stand<|im_end|>go east<|im_end|>put printer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture south. With that accomplished, make sure that the box inside the studio is wide open. After pulling open the box, take the passkey from the box. And then, assure that the locker in the studio is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, venture north. After that, pick-up the non-euclidean key from the floor of the bedroom. And then, move south. If you can do that, unlock the non-euclidean locker within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You see a non-euclidean locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move west. With that over with, recover the fork from the refrigerator inside the canteen. After that, make an effort to head east. And then, throw the fork on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from refrigerator<|im_end|>go east<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, make an effort to go north. Next, pick-up the manuscript from the floor of the bar. And then, make an effort to go south. Once you accomplish that, deposit the manuscript on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a hat.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type G latchkey from the floor of the kitchen. After picking up the type G latchkey, take a trip south. With that done, make it so that the type G locker is closed. And then, doublecheck the type G locker inside the cookhouse is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chair. The chair is typical. But oh no! there's nothing on this piece of trash. You think about smashing the chair to bits, throwing the bits into the garbage, etc, until you get bored.
You need an unblocked exit? You should try going south.
There is a type G latchkey on the floor.
You are carrying nothing.

your action:

Response: take type G latchkey<|im_end|>go south<|im_end|>close type G locker<|im_end|>lock type G locker with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, assure that the cuboid box is unlocked. Having unlocked the cuboid box, doublecheck that the cuboid box is ajar. Then, retrieve the broom from the cuboid box. After that, toss the broom on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have sauntered into, you had to walk into an usual one.
You can make out a cuboid box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take broom from cuboid box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to travel east. Then, look and see that the suitcase in the bedchamber is ajar. And then, pick up the shadfly from the suitcase within the bedchamber. And then, throw the shadfly on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Here we are in the dish-pit. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take shadfly from suitcase<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel south. And then, open the safe. And then, recover the mug from the safe. After that, ditch the mug on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move west. And then, pick up the mop from the cabinet within the shower. After that, venture east. That done, throw the mop on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the portmanteau inside the bar is open. Then, pick up the stick of butter from the portmanteau. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a portmanteau. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take stick of butter from portmanteau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, unlock the Microsoft limited edition box inside the basement. And then, make sure that the Microsoft limited edition box is opened. And then, pick up the butterfly from the Microsoft limited edition box in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition box<|im_end|>take butterfly from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, check that the American safe is unlocked with the American key. And then, make sure that the American safe inside the bathroom is wide open. Then, retrieve the key from the American safe inside the bathroom. And then, make sure the safe inside the bathroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a safe. You can make out a American safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American key.

your action:

Response: unlock American safe with American key<|im_end|>open American safe<|im_end|>take key from American safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to travel south. After that, pick up the keycard from the floor of the scullery. After that, unlock the safe. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You scan the room, seeing a rack. The rack is ordinary. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the passkey from the coffer within the spare room. And then, head east. And then, close the locker in the recreation zone. And then, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You see a coffer. Now why would someone leave that there? The coffer contains a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the key from the locker. And then, go to the south. And then, check that the safe in the bathroom is unlocked with the key. And then, doublecheck that the safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You have fallen into the most standard of all possible lounges. You begin to take stock of what's here.
You can make out a locker. The locker contains a key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the key from the floor of the shower. With the key, make an attempt to venture east. After that, assure that the box is shut. And then, assure that the box is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to try to venture east. If you can get through with that, ensure that the cabinet is open. After that, take the shirt from the cabinet. Then, insert the shirt into the safe in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take shirt from cabinet<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box within the bedchamber. And then, make it so that the box is open. Then, retrieve the synthesizer from the box. Then, put the synthesizer on the bed stand inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked box in the corner. You see a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bed stand.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take synthesizer from box<|im_end|>put synthesizer on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to take a trip south. And then, make it so that the trunk is ajar. Then, retrieve the towel from the trunk. If you can get your hands on the towel, insert the towel into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take towel from trunk<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could travel east. And then, ensure that the freezer inside the cookery is open. After that, retrieve the insect from the freezer in the cookery. Having picked up the insect, you can insert the insect inside the fridge within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take insect from freezer<|im_end|>insert insect into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go north. And then, lift the key from the floor of the closet. And then, make an attempt to travel south. Following that, unlock the box inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You can make out a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the type R latchkey from the floor of the canteen. If you can get your hands on the type R latchkey, move south. And then, unlock the type R safe. And then, make absolutely sure that the type R safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can make out a locked refrigerator.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type R latchkey on the floor.
You are carrying nothing.

your action:

Response: take type R latchkey<|im_end|>go south<|im_end|>unlock type R safe with type R latchkey<|im_end|>open type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to venture east. That done, retrieve the spherical keycard from the bench in the sauna. And then, make it so that the spherical locker is unlocked. After that, ensure that the spherical locker within the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from bench<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to move east. Okay, and then, open the coffer. And then, pick up the keycard from the coffer. Then, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, open the cabinet inside the restroom. Once you have pulled open the cabinet, take the type R latchkey from the cabinet. And then, unlock the type R chest. After that, ensure that the type R chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in a place we're calling a restroom.
You can make out a locked type R chest. Oh wow! Is that what I think it is? It is! It's a cabinet.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>unlock type R chest with type R latchkey<|im_end|>open type R chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the chest is unlocked with the keycard. After unlocking the chest, ensure that the chest within the cookhouse is open. And then, recover the latchkey from the chest in the cookhouse. And then, look and see that the box within the cookhouse is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
You can see a closed box close by. You see a chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could go to the south. Then, take the Henderson's limited edition key from the table. After you have taken the Henderson's limited edition key, unlock the Henderson's limited edition locker in the sauna with the Henderson's limited edition key. Then, make absolutely sure that the Henderson's limited edition locker inside the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition key from table<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go south. Then, unlock the Henderson's chest. After that, ensure that the Henderson's chest in the office is open. And then, put the teapot inside the Henderson's chest in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's passkey and a teapot.

your action:

Response: go south<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>insert teapot into Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the safe is open. After that, retrieve the fondue from the safe. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin to take stock of what's here.
You see a safe.
There is an unguarded exit to the south.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to lift the passkey from the floor of the office. Then, move east. That done, unlock the safe in the cubicle. And then, ensure that the safe inside the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a legume.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to venture east. Okay, and then, unlock the type Y safe. And then, open the type Y safe. Then, recover the ladle from the type Y safe inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type Y passkey.

your action:

Response: go east<|im_end|>unlock type Y safe with type Y passkey<|im_end|>open type Y safe<|im_end|>take ladle from type Y safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. After that, lift the TextWorld style keycard from the floor of the attic. After that, make an effort to go east. Then, make it so that the TextWorld style box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can make out a TextWorld style box.
There is an unguarded exit to the west.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>take TextWorld style keycard<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. Okay, and then, unlock the formless chest. If you have unlocked the formless chest, ensure that the formless chest is open. And then, recover the poem from the formless chest inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's awesome that you're in a workshop now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless keycard.

your action:

Response: go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take poem from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could try to go east. Once you manage that, recover the passkey from the coffer in the attic. And then, unlock the box inside the attic. After unlocking the box, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from coffer<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. And then, lift the vanilla scented keycard from the floor of the laundry place. Then, insert the vanilla scented keycard into the vanilla scented chest inside the laundry place's lock to unlock it. Once you have unlocked the vanilla scented chest, assure that the vanilla scented chest is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at that placard! What does it say? It says Welcome to the study? Well that's cool.
You see a desk. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>unlock vanilla scented chest with vanilla scented keycard<|im_end|>open vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. With that done, recover the key from the bench in the sauna. With the key, head south. With that over with, make absolutely sure that the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You make out a locker. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could lift the Microsoft limited edition keycard from the floor of the cellar. And then, unlock the Microsoft limited edition box. And then, look and see that the Microsoft limited edition box within the cellar is ajar. After that, pick up the shadfly from the Microsoft limited edition box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. You can barely contain your excitement.
You can make out a Microsoft limited edition box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take shadfly from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the safe with the latchkey. And then, look and see that the safe is ajar. After opening the safe, retrieve the non-euclidean passkey from the safe. And then, unlock the non-euclidean box in the attic with the non-euclidean passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You can see a non-euclidean box. You see a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the latchkey from the cabinet. And then, insert the latchkey into the chest's lock to unlock it. And then, ensure that the chest is open. Once you have opened the chest, recover the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You see a chest. An open usual looking cabinet is in the room. The cabinet contains a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, check that the Microsoft style chest within the chamber is unlocked with the Microsoft style latchkey. After that, open the Microsoft style chest in the chamber. Then, take the cashew from the Microsoft style chest in the chamber. If you have picked up the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You can see a Microsoft style chest.
There is an unguarded exit to the north.
You are carrying: a Microsoft style latchkey.

your action:

Response: unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>take cashew from Microsoft style chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move east. With that over with, pick-up the key from the floor of the parlor. And then, make it so that the locker inside the parlor is unlocked with the key. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a normal kind of place. That is to say, you're in a restroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make an attempt to travel west. If you can finish that, retrieve the paper towel from the floor of the steam room. With the paper towel, head east. Then, toss the paper towel on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
There is an unblocked exit to the west.
You are carrying: a stick of butter and a sponge.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip east. That done, look and see that the cabinet within the bathroom is ajar. And then, pick up the paper towel from the cabinet. And then, rest the paper towel on the table inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the cabinet is ajar. Then, recover the passkey from the cabinet. Then, make it so that the chest within the basement is unlocked. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You bend down to tie your shoe. When you stand up, you notice a chest. Look out! It's a- oh, never mind, it's just a cabinet.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to head north. That done, lift the fork from the floor of the cookhouse. Then, move south. After that, throw the fork on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to go south. That done, take the cake scented passkey from the cabinet. Then, make absolutely sure that the cake scented box inside the study is unlocked. After that, assure that the cake scented box in the study is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from cabinet<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, pick-up the fresh laundry scented keycard from the floor of the chamber. And then, unlock the fresh laundry scented locker inside the chamber with the fresh laundry scented keycard. Then, ensure that the fresh laundry scented locker is open. And then, recover the novel from the fresh laundry scented locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You can see a locked fresh laundry scented locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take novel from fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the locker inside the cellar. And then, doublecheck that the locker within the cellar is wide open. Having opened the locker, retrieve the key from the locker. If you have picked up the key, check that the safe is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
A locked safe is in the corner. You see a locker. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the chest in the closet's lock to unlock it. After that, ensure that the chest is open. And then, take the lampshade from the chest. And then, place the lampshade on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You make out a locked chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, venture west. After that, retrieve the Advent Calendar from the floor of the workshop. With the Advent Calendar, go to the east. If you can get around to doing that, place the Advent Calendar on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, take a trip north. With that done, pick up the spherical keycard from the floor of the steam room. After picking up the spherical keycard, move south. Okay, and then, lock the spherical locker with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You start to take note of what's in the room.
What's that over there? It looks like it's a spherical locker. You can make out a locked trunk in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. Then, take the bug from the case. After that, take a trip south. Following that, sit the bug on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've seen better canteens, but at least this one seems pretty typical. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a shelf. However, the shelf, like an empty shelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from case<|im_end|>go south<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the north. With that done, lift the mat from the floor of the sauna. After that, go to the south. That done, you can put the mat inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a case. The case is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mat<|im_end|>go south<|im_end|>insert mat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel east. If you can get through with that, open the display. After pulling open the display, pick up the key from the display. And then, check that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take key from display<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move north. With that accomplished, lift the type 0 latchkey from the floor of the office. After that, travel south. Then, lock the type 0 safe in the attic with the type 0 latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You scan the room for a type 0 safe, and you find a type 0 safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take type 0 latchkey<|im_end|>go south<|im_end|>lock type 0 safe with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to unlock the spherical locker within the steam room. Then, ensure that the spherical locker is open. Then, retrieve the latchkey from the spherical locker inside the steam room. After that, lock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. The room is well lit.
You see a gleam over in a corner, where you can see a safe. You can see a locked spherical locker in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to make an attempt to head east. Next, pick up the key from the mantelpiece. And then, doublecheck that the chest is unlocked with the key. Having unlocked the chest, look and see that the chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from mantelpiece<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. If you can succeed at that, check that the lavender scented box is unlocked with the lavender scented key. Then, open the lavender scented box. After that, pick up the mop from the lavender scented box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>take mop from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. Then, pick-up the nest of insects from the floor of the garage. After getting the nest of insects, head south. And then, place the nest of insects on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You start to take note of what's in the room.
You make out a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. The platter is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of insects<|im_end|>go south<|im_end|>put nest of insects on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go south. And then, make sure that the cabinet in the sauna is opened. And then, retrieve the bug from the cabinet within the sauna. And then, place the bug on the shelf in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the non-euclidean locker is unlocked with the non-euclidean key. And then, ensure that the non-euclidean locker in the pantry is open. And then, recover the type 6 key from the non-euclidean locker. After that, unlock the type 6 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
You see a locked type 6 safe. Hey, want to see a non-euclidean locker? Look over there, a non-euclidean locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the west.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take type 6 key from non-euclidean locker<|im_end|>unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the spherical keycard from the floor of the scullery. After getting the spherical keycard, unlock the spherical locker with the spherical keycard. Then, make absolutely sure that the spherical locker within the scullery is opened. Then, retrieve the bug from the spherical locker in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You see a locked usual looking spherical locker in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take bug from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make an attempt to venture north. With that over with, take the Cat Calendar from the portmanteau in the office. After that, make an attempt to move south. After that, rest the Cat Calendar on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a normal kind of place. That is to say, you're in a workshop.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Cat Calendar from portmanteau<|im_end|>go south<|im_end|>put Cat Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, retrieve the key from the cabinet in the kitchenette. And then, unlock the safe inside the kitchenette. And then, open the safe inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You're not going to believe this, but you've just entered a salon. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the nest of shrimp from the dresser. After that, venture east. And then, assure that the drawer in the sauna is open. After that, you can put the nest of shrimp inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it standard? You better believe it is.
You can see a dresser. The dresser contains a nest of shrimp.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of shrimp from dresser<|im_end|>go east<|im_end|>open drawer<|im_end|>insert nest of shrimp into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the dresser in the steam room. Once you have taken the latchkey, make an attempt to go to the south. Then, close the chest. Then, lock the chest within the lounge with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a dresser. The dresser contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the display is open. After that, pick up the type D key from the display inside the workshop. After stealing the type D key, try to take a trip east. Then, unlock the type D chest within the bathroom with the type D key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an usual kind of place. That is to say, you're in a workshop.
You can make out a display. Hmmm... what else, what else?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type D key from display<|im_end|>go east<|im_end|>unlock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the locker inside the canteen is unlocked with the passkey. Then, make it so that the locker within the canteen is open. And then, recover the spork from the locker in the canteen. Having picked up the spork, toss the spork on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. You begin to take stock of what's here.
A locked locker is nearby.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go west. And then, pick up the passkey from the chest within the pantry. Then, move east. After that, doublecheck the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You see a closed safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from chest<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the locker is unlocked with the key. Then, ensure that the locker is open. Then, recover the formless latchkey from the locker within the basement. After that, doublecheck the formless safe in the basement is locked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can see a formless safe. You can see a locked locker in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take formless latchkey from locker<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the type 4 locker within the canteen with the type 4 latchkey. Then, ensure that the type 4 locker in the canteen is open. After that, recover the mug from the type 4 locker inside the canteen. If you have taken the mug, drop the mug on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a locked type 4 locker.
There is an unguarded exit to the north.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take mug from type 4 locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make it so that the chest is unlocked. And then, open the chest. Then, pick up the laptop from the chest within the chamber. And then, you can place the laptop into the coffer inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You can barely contain your excitement.
You can make out an opened coffer here. The coffer is empty! This is the worst thing that could possibly happen, ever! You make out a locked chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>insert laptop into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the bookshelf. Then, make absolutely sure that the safe within the chamber is unlocked with the latchkey. Then, make sure that the safe is wide open. After pulling open the safe, pick up the tv from the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it normal? You better believe it is.
You can see a locked safe in the corner. You can make out a bookshelf. You see a latchkey on the bookshelf.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, travel north. Then, pick-up the cd from the floor of the bar. Having got the cd, make an attempt to take a trip south. Next, you can insert the cd into the locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You begin to take stock of what's here.
What's that over there? It looks like it's a locker. The locker is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a table. You shudder, but continue examining the table. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. After that, recover the keyboard from the floor of the studio. And then, make an attempt to venture east. And then, place the keyboard on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You can see a chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, retrieve the formless latchkey from the suitcase. With the formless latchkey, unlock the formless box in the office with the formless latchkey. Then, open the formless box. And then, you can deposit the keyboard inside the formless box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere.
You can see a locked formless box in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase. Now why would someone leave that there? The suitcase contains a formless latchkey.
There is an unguarded exit to the west.
You are carrying: a keyboard.

your action:

Response: take formless latchkey from suitcase<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>insert keyboard into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, take a trip east. With that over with, pick up the key from the floor of the bedchamber. After stealing the key, doublecheck that the chest within the bedchamber is unlocked. After that, doublecheck that the chest within the bedchamber is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You have moved into the most typical of all possible cookerys.
There is an exit to the east. Don't worry, it is unguarded.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. And then, retrieve the Canadian style latchkey from the desk. After that, doublecheck that the Canadian style safe in the bedroom is unlocked. After that, open the Canadian style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian style latchkey from desk<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, make an attempt to travel west. Then, pick-up the teacup from the floor of the cookhouse. And then, head east. Then, ditch the teacup on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go east. With that accomplished, unlock the box with the latchkey. Then, ensure that the box in the study is open. And then, retrieve the desktop computer from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could insert the non-euclidean keycard into the non-euclidean safe's lock to unlock it. After that, doublecheck that the non-euclidean safe inside the cookhouse is wide open. And then, take the butterfly from the non-euclidean safe within the cookhouse. And then, place the butterfly on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You see a locked non-euclidean safe.
There is an unguarded exit to the west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take butterfly from non-euclidean safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the north. With that over with, retrieve the formless latchkey from the floor of the vault. With the formless latchkey, venture south. With that accomplished, insert the formless latchkey into the formless chest within the garage's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a standard kind of place. That is to say, you're in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked formless chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, attempt to take a trip south. With that accomplished, ensure that the coffer is open. Then, pick up the sandwich from the coffer. Once you have taken the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take sandwich from coffer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the north. That done, pick up the top hat from the floor of the spare room. Then, try to head south. After that, drop the top hat on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You scan the room for a locker, and you find a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take top hat<|im_end|>go south<|im_end|>drop top hat<|im_end|>