Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go south. Then, ensure that the trunk is open. Then, pick up the pear from the trunk. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take pear from trunk<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, unlock the box inside the sauna. Then, ensure that the box within the sauna is open. Then, take the key from the box inside the sauna. Then, Place the key into the safe in the sauna to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You rest your hand against a wall, but you miss the wall and fall onto a safe. Make a note of this, you might have to put stuff on or in it later on. If you haven't noticed it already, there seems to be something there by the wall, it's a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. If you can do that, recover the cushion from the floor of the salon. After that, make an attempt to head east. After that, toss the cushion on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a portmanteau. The portmanteau is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, venture south. And then, make sure that the refrigerator is open. After pulling open the refrigerator, pick up the soap scented passkey from the refrigerator. And then, lock the soap scented chest inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take soap scented passkey from refrigerator<|im_end|>lock soap scented chest with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the cabinet. After opening the cabinet, recover the latchkey from the cabinet inside the laundry place. After stealing the latchkey, venture south. And then, unlock the box with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed normal looking cabinet here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take latchkey from cabinet<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to travel east. And then, open the crate within the vault. And then, retrieve the keycard from the crate inside the vault. And then, make sure that the box inside the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open crate<|im_end|>take keycard from crate<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture north. Once you manage that, recover the teapot from the Henderson's limited edition chest in the kitchenette. And then, make an attempt to head south. Then, throw the teapot on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teapot from Henderson's limited edition chest<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go to the west. After that, take the frisbee from the shelf. Then, head east. After that, you can deposit the frisbee into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in an usual kind of place. That is to say, you're in a cookhouse.
You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take frisbee from shelf<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, check that the locker is unlocked with the key. And then, ensure that the locker is open. If you have opened the locker, recover the mug from the locker. After picking up the mug, rest the mug on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locker. You make out an armchair. The armchair appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>put mug on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the pair of headphones from the stand inside the basement. Then, make an attempt to head east. After that, make it so that the fridge is wide open. And then, you can insert the pair of headphones into the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's here.
Look over there! a stand. The stand is usual. On the stand you can make out a pair of headphones.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take pair of headphones from stand<|im_end|>go east<|im_end|>open fridge<|im_end|>insert pair of headphones into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go to the east. With that over with, unlock the locker. Then, doublecheck that the locker is open. Having pulled open the locker, retrieve the fly larva from the locker within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the floor of the shower. Then, attempt to take a trip east. Then, make sure that the safe is closed. After that, make absolutely sure that the safe in the canteen is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room is well lit.
You see an opened box. What a letdown! The box is empty!
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to venture east. After that, make absolutely sure that the chest is unlocked with the key. And then, assure that the chest inside the dish-pit is wide open. Then, retrieve the teacup from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. And then, recover the American keycard from the floor of the chamber. If you can get your hands on the American keycard, unlock the American box. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. You can barely contain your excitement.
You scan the room, seeing a safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the south. Next, open the box. After that, pick up the spherical key from the box inside the studio. And then, doublecheck that the spherical locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, recover the latchkey from the counter. After that, unlock the locker inside the bathroom. Then, ensure that the locker in the bathroom is open. Then, retrieve the sponge from the locker within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's great that you've just entered a bathroom. You begin to take stock of what's in the room.
You see a locked locker close by. Look out! It's a- oh, never mind, it's just a counter. The counter is standard. On the counter you can see a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. After that, recover the pen from the chair. And then, venture south. After that, ditch the pen on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take pen from chair<|im_end|>go south<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the TextWorld style safe. After that, open the TextWorld style safe inside the cookhouse. After that, take the bowl from the TextWorld style safe. After that, ditch the bowl on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a locked TextWorld style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take bowl from TextWorld style safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 5 keycard from the counter. After picking up the type 5 keycard, make an attempt to head east. With that over with, close the type 5 chest. Then, Put the type 5 keycard into the type 5 chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
You can make out a counter. The counter is normal. On the counter you can make out a type 5 keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 5 keycard from counter<|im_end|>go east<|im_end|>close type 5 chest<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture west. Following that, pick-up the fondue from the floor of the laundry place. With the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect and a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel west. With that accomplished, recover the Quote of the Day Calendar from the floor of the workshop. And then, move east. Following that, put the Quote of the Day Calendar on the counter. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual kind of place.
You can make out a counter. The counter is ordinary. But the thing hasn't got anything on it. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head west. And then, pick up the butterfly from the floor of the chamber. And then, make an effort to travel east. And then, rest the butterfly on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is normal. On the bookshelf you can make out a carrot. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, open the portmanteau inside the chamber. And then, pick up the tv from the portmanteau. And then, go to the south. Then, rest the tv on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a closed portmanteau.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take tv from portmanteau<|im_end|>go south<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, check that the spherical box is unlocked with the spherical latchkey. Then, ensure that the spherical box inside the closet is open. Then, recover the shoe from the spherical box. If you can get your hands on the shoe, put the shoe on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. Now that's what I call TextWorld! You can make out a rack. What a coincidence, weren't you just thinking about a rack? The rack is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take shoe from spherical box<|im_end|>put shoe on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the keycard from the dresser in the recreation zone. With the keycard, make it so that the box is unlocked. Then, ensure that the box inside the recreation zone is open. Then, take the book from the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You begin looking for stuff.
You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a dresser. There's something strange about this being here, but you can't put your finger on it. The dresser contains a keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from dresser<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, pick up the key from the floor of the kitchen. And then, travel south. If you can succeed at that, close the box within the pantry. And then, make sure that the box in the pantry is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into a kitchen. Not the kitchen you'd expect. No, this is a kitchen. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
There is a potato and a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. After that, retrieve the pair of headphones from the stand. And then, go to the east. With that done, put the pair of headphones on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You make out a counter. You wonder idly who left that here. The counter is normal. But the thing is empty. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones from stand<|im_end|>go east<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the non-euclidean keycard from the floor of the canteen. After stealing the non-euclidean keycard, attempt to head east. Following that, assure that the non-euclidean chest inside the launderette is closed. Then, assure the non-euclidean chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a non-euclidean keycard on the floor.
You are carrying: a pizza.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the north. With that accomplished, retrieve the insect from the floor of the laundry place. And then, make an attempt to venture south. Next, throw the insect on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You see a rack! The rack is usual. But oh no! there's nothing on this piece of garbage. You swear loudly.
There is an exit to the north. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go to the west. Okay, and then, retrieve the cuboid key from the drawer in the restroom. And then, make an attempt to go to the east. And then, assure that the cuboid box inside the shower is unlocked with the cuboid key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a cuboid box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid key from drawer<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, open the display within the studio. After opening the display, recover the type W keycard from the display. After getting the type W keycard, unlock the type W chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take type W keycard from display<|im_end|>unlock type W chest with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the bench. After taking the passkey, attempt to travel east. And then, make absolutely sure that the safe inside the spare room is closed. After that, lock the safe with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
Oh wow! Is that what I think it is? It is! It's a bench. You shudder, but continue examining the bench. The bench is normal. On the bench you make out a passkey. Wow! Just like in the movies!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the Canadian style latchkey from the case within the closet. With the Canadian style latchkey, make it so that the Canadian style locker is unlocked with the Canadian style latchkey. And then, open the Canadian style locker within the closet. And then, retrieve the pair of headphones from the Canadian style locker within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You can see a locked Canadian style locker. You see a case. Wow, isn't TextWorld just the best? The case contains a Canadian style latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from case<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take pair of headphones from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could try to go to the south. Okay, and then, make it so that the dresser inside the shower is open. After that, take the paper towel from the dresser. And then, place the paper towel on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty typical here. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take paper towel from dresser<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to take a trip south. Once you succeed at that, pick up the key from the floor of the chamber. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After that, make it so that the chest in the chamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You make out a coffer. Is this what you came to TextWorld for? This... coffer? The coffer is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the passkey from the floor of the cookery. Then, try to go to the east. And then, make absolutely sure that the locker is shut. Then, make sure that the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take the cuboid key from the trunk inside the closet. If you can get your hands on the cuboid key, doublecheck that the cuboid locker is unlocked with the cuboid key. After that, ensure that the cuboid locker is open. Then, retrieve the butterfly from the cuboid locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I am required to announce that you are now in the closet.
You make out a cuboid locker. You see an opened trunk in the room. The trunk contains a cuboid key!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid key from trunk<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take butterfly from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, retrieve the keycard from the rack inside the closet. After that, make an effort to go south. With that done, unlock the box. After you have unlocked the box, open the box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Let's see what's in here.
You can make out a rack. You see a keycard on the rack.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the box within the cookery with the key. And then, open the box in the cookery. After pulling open the box, retrieve the American limited edition keycard from the box. Then, unlock the American limited edition chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a American limited edition chest. You check the price tag glued to the American limited edition chest. Fifty dollars?! That's ridiculous! You know what, I've got a person, they work out of city hall, who could get you one of those for 90 bucks! You make out a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take American limited edition keycard from box<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to move south. Once you do that, make sure that the locker inside the laundromat is unlocked. After that, ensure that the locker is open. After opening the locker, take the sponge from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to venture east. And then, open the trunk. And then, take the binder from the trunk. After taking the binder, place the binder inside the toolbox within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take binder from trunk<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to move south. With that accomplished, check that the chest is unlocked with the latchkey. After that, ensure that the chest is open. After pulling open the chest, deposit the top hat into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a latchkey and a top hat.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert top hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to move west. If you can get through with that, take the synthesizer from the trunk within the chamber. Then, make an effort to take a trip east. And then, deposit the synthesizer inside the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out an opened portmanteau. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer from trunk<|im_end|>go east<|im_end|>insert synthesizer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, recover the poem from the floor of the bedroom. After that, go south. And then, put the poem on the couch. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
You can make out a couch. The couch appears to be empty.
You need an unguarded exit? You should try going north.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem<|im_end|>go south<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could unlock the safe in the cubicle with the keycard. After unlocking the safe, ensure that the safe is open. After opening the safe, recover the keyboard from the safe inside the cubicle. After that, put the keyboard on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in a place we're calling a cubicle.
You can make out a locked safe. Look over there! a table. Now why would someone leave that there? But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move west. That done, retrieve the synthesizer from the bookshelf. And then, head east. With that over with, deposit the synthesizer inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer from bookshelf<|im_end|>go east<|im_end|>insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, retrieve the key from the shelf inside the laundromat. And then, unlock the chest. And then, ensure that the chest is open. After that, take the paper towel from the chest within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal kind of place.
You make out a locked chest. You see a shelf. On the shelf you make out a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could make an attempt to go to the south. After that, open the dresser within the laundromat. After that, take the key from the dresser within the laundromat. Then, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take a trip east. And then, retrieve the keycard from the board within the shower. After that, unlock the chest. After that, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, take the rectangular latchkey from the case. Then, go to the south. After that, unlock the rectangular chest. Then, make sure that the rectangular chest within the shower is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open case is nearby. The case contains a rectangular latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take rectangular latchkey from case<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, move east. That done, retrieve the cuboid key from the shelf inside the garage. And then, make absolutely sure that the cuboid locker within the garage is unlocked with the cuboid key. And then, doublecheck that the cuboid locker in the garage is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from shelf<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the north. With that accomplished, retrieve the napkin from the cabinet inside the cookery. If you can get your hands on the napkin, venture south. Then, sit the napkin on the chair in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You see a chair. The chair is ordinary. But oh no! there's nothing on this piece of junk. This always happens!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take napkin from cabinet<|im_end|>go south<|im_end|>put napkin on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head west. With that over with, retrieve the cushion from the floor of the bedroom. Then, make an attempt to travel east. And then, ditch the cushion on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into the most standard of all possible cookhouses. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a platter. The platter is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to take a trip north. Next, pick up the fondue from the floor of the study. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest.
You need an unguarded exit? You should try going north.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. Okay, and then, take the broom from the cabinet in the steam room. And then, attempt to travel south. Once you accomplish that, place the broom on the shelf in the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have moved into the most ordinary of all possible recreation zones. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the TextWorld limited edition passkey into the TextWorld limited edition safe inside the spare room's lock to unlock it. And then, ensure that the TextWorld limited edition safe is open. Then, pick up the cloak from the TextWorld limited edition safe. And then, sit the cloak on the stand within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You see a locked TextWorld limited edition safe. You scan the room, seeing a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>take cloak from TextWorld limited edition safe<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the cake scented box is unlocked. And then, open the cake scented box in the study. And then, recover the nest of caterpillars from the cake scented box in the study. And then, put the nest of caterpillars on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study.
As if things weren't amazing enough already, you can even see a cake scented box. You see a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented key.

your action:

Response: unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take nest of caterpillars from cake scented box<|im_end|>put nest of caterpillars on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go east. After that, open the freezer. After that, pick up the spork from the freezer in the dish-pit. After that, place the spork on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take spork from freezer<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go east. After that, open the portmanteau within the study. After that, recover the key from the portmanteau. If you can get your hands on the key, make absolutely sure that the locker is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, retrieve the keycard from the bed stand in the parlor. Then, travel south. And then, look and see that the chest is shut. Having closed the chest, lock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor.
You see a bed stand. The bed stand is ordinary. On the bed stand you can see a keycard.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from bed stand<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the cabinet is open. Then, take the broom from the cabinet. Then, venture east. With that over with, you can put the broom into the fridge within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. I guess you better just go and list everything you see here.
You can see a closed cabinet in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take broom from cabinet<|im_end|>go east<|im_end|>insert broom into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick-up the TextWorld keycard from the floor of the bedchamber. And then, make an attempt to venture east. Okay, and then, unlock the TextWorld safe. After that, open the TextWorld safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've seen better bedchambers, but at least this one seems pretty normal.
You make out an opened trunk. The trunk is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld keycard<|im_end|>go east<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, open the suitcase in the salon. And then, take the type 8 passkey from the suitcase in the salon. With the type 8 passkey, assure that the type 8 chest in the salon is unlocked with the type 8 passkey. And then, make it so that the type 8 chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 8 chest. A closed suitcase is nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take type 8 passkey from suitcase<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the binder from the floor of the studio. And then, try to go east. And then, open the box in the laundry place. Then, you can put the binder inside the box in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a binder and a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>go east<|im_end|>open box<|im_end|>insert binder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. If you can succeed at that, recover the paper towel from the drawer. After that, go to the south. Then, place the paper towel on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from drawer<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, open the cabinet. After opening the cabinet, take the Comic Strip Calendar from the cabinet. Then, insert the Comic Strip Calendar into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take Comic Strip Calendar from cabinet<|im_end|>insert Comic Strip Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Then, pick up the berry from the stand. And then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is an unblocked exit to the west.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take berry from stand<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture east. And then, doublecheck that the case is wide open. And then, take the vacuum from the case in the shower. And then, throw the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open case<|im_end|>take vacuum from case<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. That done, pick up the passkey from the rack inside the vault. And then, doublecheck that the safe inside the vault is unlocked. And then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to venture south. Next, insert the lavender scented keycard into the lavender scented locker within the bedroom's lock to unlock it. After that, open the lavender scented locker within the bedroom. Then, retrieve the textbook from the lavender scented locker in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying: a lavender scented keycard.

your action:

Response: go south<|im_end|>unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take textbook from lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to move north. Then, recover the sock from the display. After getting the sock, make an effort to move south. And then, deposit the sock on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take sock from display<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Then, open the dresser inside the chamber. After pulling open the dresser, recover the Henderson's style key from the dresser. After that, unlock the Henderson's style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Henderson's style key from dresser<|im_end|>unlock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, insert the spherical keycard into the spherical safe's lock to unlock it. After unlocking the spherical safe, ensure that the spherical safe in the restroom is open. And then, pick up the stick of butter from the spherical safe within the restroom. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual kind of place.
You make out a spherical safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take stick of butter from spherical safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, retrieve the tv from the portmanteau in the salon. If you have got the tv, make an attempt to travel south. With that accomplished, look and see that the fridge is wide open. Then, you can insert the tv into the fridge inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You make out an opened portmanteau. The portmanteau contains a tv. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take tv from portmanteau<|im_end|>go south<|im_end|>open fridge<|im_end|>insert tv into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the refrigerator. And then, take the banana from the refrigerator. And then, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
You can make out a refrigerator.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take banana from refrigerator<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to lift the Microsoft limited edition key from the floor of the washroom. And then, take a trip south. That done, make absolutely sure that the Microsoft limited edition safe is shut. Then, lock the Microsoft limited edition safe inside the attic with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You need an unguarded exit? You should try going south.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key<|im_end|>go south<|im_end|>close Microsoft limited edition safe<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. Then, take the passkey from the bookshelf. After stealing the passkey, go south. Once you do that, unlock the box in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a locked standard looking box here.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, open the dresser. Then, pick up the cuboid passkey from the dresser inside the launderette. If you can get your hands on the cuboid passkey, assure that the cuboid locker is unlocked. After that, ensure that the cuboid locker within the launderette is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal one.
You see a gleam over in a corner, where you can see a cuboid locker. Classic TextWorld. A closed typical looking dresser is right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take cuboid passkey from dresser<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip north. Then, take the lavender scented key from the chest inside the kitchenette. Having picked up the lavender scented key, make an effort to travel south. And then, make sure that the lavender scented safe in the scullery is locked with the lavender scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can see a closed lavender scented safe in the corner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lavender scented key from chest<|im_end|>go south<|im_end|>lock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could go north. Following that, recover the bug from the rack. Then, make an attempt to take a trip south. After that, you can insert the bug into the safe in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. You begin to take stock of what's in the room.
You can make out a safe. What a letdown! The safe is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from rack<|im_end|>go south<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Then, pick up the key from the platter. Then, check that the safe is unlocked with the key. And then, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty normal here. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from platter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, make an effort to head north. And then, recover the formless passkey from the floor of the scullery. After that, make an effort to move south. After that, lock the formless safe with the formless passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle. Okay, just remember what you're here to do, and everything will go great.
You can see a closed formless safe. You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless passkey<|im_end|>go south<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the north. And then, pick up the controller from the floor of the bedchamber. Then, travel south. That done, rest the controller on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a stand? Look over there, a stand. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take controller<|im_end|>go south<|im_end|>put controller on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, unlock the rectangular safe inside the canteen with the rectangular passkey. Then, open the rectangular safe. After that, pick up the whisk from the rectangular safe inside the canteen. Then, you can insert the whisk into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a locked rectangular safe.
There is an unblocked exit to the west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take whisk from rectangular safe<|im_end|>insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the rectangular chest in the canteen is unlocked with the rectangular keycard. After unlocking the rectangular chest, open the rectangular chest. Then, take the fork from the rectangular chest. Then, throw the fork on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in a place we're calling a canteen.
You scan the room for a rectangular chest, and you find a rectangular chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take fork from rectangular chest<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to move south. And then, doublecheck that the chest inside the lounge is open. And then, recover the cushion from the chest in the lounge. If you have picked up the cushion, sit the cushion on the bench within the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could check that the box within the studio is unlocked with the latchkey. And then, ensure that the box is open. After pulling open the box, retrieve the onion from the box inside the studio. After that, eat the onion. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. You begin looking for stuff.
You see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take onion from box<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could look and see that the cabinet within the shower is wide open. Once you have opened the cabinet, pick up the American passkey from the cabinet inside the shower. And then, doublecheck that the American chest is unlocked. After unlocking the American chest, ensure that the American chest inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a American chest. As if things weren't amazing enough already, you can even see a cabinet.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American passkey from cabinet<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to travel east. That done, ensure that the drawer inside the washroom is open. And then, recover the soap dispenser from the drawer within the washroom. Then, place the soap dispenser on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You need an unguarded exit? You should try going east.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take soap dispenser from drawer<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, open the safe in the recreation zone. And then, recover the blanket from the safe in the recreation zone. And then, throw the blanket on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a standard kind of place. That is to say, you're in a study.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to look and see that the locker is unlocked with the passkey. After that, open the locker within the bedchamber. And then, retrieve the laptop from the locker within the bedchamber. After that, sit the laptop on the bookshelf inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You start to take note of what's in the room.
You can make out a locked locker close by. You can make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>put laptop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be great if you could insert the passkey into the chest's lock to unlock it. And then, make absolutely sure that the chest in the parlor is ajar. After that, pick up the keycard from the chest. With the keycard, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
I am so happy to announce that you are now in the parlor.
You bend down to tie your shoe. When you stand up, you notice a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe is open. And then, retrieve the cushion from the safe within the salon. After you have picked up the cushion, go east. Then, place the cushion into the basket inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You make out a closed safe.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take cushion from safe<|im_end|>go east<|im_end|>insert cushion into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to go south. If you can accomplish that, open the locker in the office. After that, retrieve the apple from the locker. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. Next, retrieve the American limited edition key from the chair. And then, make absolutely sure that the American limited edition safe is unlocked. After that, doublecheck that the American limited edition safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from chair<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>