Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. With that done, make it so that the box inside the salon is opened. And then, pick up the vanilla scented keycard from the box inside the salon. After that, Deposit the vanilla scented keycard into the vanilla scented box inside the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to head east. Then, ensure that the trunk is open. After that, take the butterfly from the trunk inside the salon. And then, put the butterfly on the desk in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take butterfly from trunk<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the Microsoft limited edition latchkey from the basket. And then, make absolutely sure that the Microsoft limited edition safe is unlocked. Then, make sure that the Microsoft limited edition safe is ajar. And then, deposit the keyboard inside the Microsoft limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can see a Microsoft limited edition safe. Hey, want to see a basket? Look over there, a basket. Wow, isn't TextWorld just the best? The basket contains a Microsoft limited edition latchkey.
There is an unguarded exit to the north.
You are carrying: a keyboard.

your action:

Response: take Microsoft limited edition latchkey from basket<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert keyboard into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel west. After that, pick-up the coffee cup from the floor of the dish-pit. After that, venture east. Then, throw the coffee cup on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a locked portmanteau in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. Then, recover the keycard from the mantelpiece within the bedroom. If you can get your hands on the keycard, go to the east. And then, assure that the safe in the scullery is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed safe here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from mantelpiece<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the rectangular key from the floor of the kitchen. Then, attempt to venture east. And then, make absolutely sure that the rectangular safe is unlocked. After that, doublecheck that the rectangular safe within the workshop is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go west. Next, lift the latchkey from the floor of the vault. Then, make an effort to take a trip east. And then, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a normal kind of place. That is to say, you're in a chamber.
You can make out a closed locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, unlock the box with the key. Then, open the box. And then, take the blanket from the box in the chamber. And then, toss the blanket on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could move east. And then, open the trunk inside the spare room. And then, retrieve the sock from the trunk. Having taken the sock, put the sock on the shelf within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it typical? You better believe it is.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take sock from trunk<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. Okay, and then, retrieve the key from the shelf inside the salon. After that, insert the key into the locker's lock to unlock it. After that, open the locker in the salon. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture west. Okay, and then, retrieve the spoon from the platter. Then, take a trip east. With that over with, drop the spoon on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon from platter<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to travel north. And then, lift the latchkey from the floor of the dish-pit. If you can get your hands on the latchkey, venture south. And then, insert the latchkey into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one.
You make out a locked safe right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a nest of spiders.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, go south. That done, open the dresser inside the bar. And then, take the sandwich from the dresser inside the bar. If you have picked up the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. Let's see what's in here.
You make out an opened case. The case is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to head south. Following that, open the chest within the cookery. And then, retrieve the latchkey from the chest. And then, make absolutely sure that the safe is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to travel north. And then, lift the spoon from the floor of the scullery. Once you have picked up the spoon, take a trip south. And then, throw the spoon on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
What's that over there? It looks like it's a couch. The couch is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spoon<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, venture west. Then, pick-up the monitor from the floor of the chamber. With the monitor, attempt to venture east. Then, sit the monitor on the plate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You see a plate. The plate is standard. But oh no! there's nothing on this piece of garbage. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor<|im_end|>go east<|im_end|>put monitor on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture south. With that accomplished, doublecheck that the coffer inside the pantry is wide open. Then, recover the frisbee from the coffer. And then, you can deposit the frisbee into the display in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into a study. Not the study you'd expect. No, this is a study. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take frisbee from coffer<|im_end|>insert frisbee into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head north. Once you finish that, pick up the mug from the pan inside the dish-pit. And then, make an attempt to go to the south. After that, you can insert the mug inside the chest in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from pan<|im_end|>go south<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the mantle. After that, assure that the chest is unlocked. Then, make absolutely sure that the chest in the bedchamber is open. After that, pick up the laptop from the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
Oh, great. Here's a chest. You make out a mantle. The mantle is normal. On the mantle you can see a keycard. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 5 box within the attic with the type 5 passkey. Then, ensure that the type 5 box within the attic is open. After that, recover the keycard from the type 5 box. After that, make absolutely sure that the chest inside the attic is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You see a chest. You scan the room, seeing a type 5 box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 5 passkey.

your action:

Response: unlock type 5 box with type 5 passkey<|im_end|>open type 5 box<|im_end|>take keycard from type 5 box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the chest in the cookhouse. Then, go to the east. Then, close the safe inside the studio. Then, assure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. I guess you better just go and list everything you see here.
You can make out a chest. The chest contains a latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, travel north. And then, pick-up the durian from the floor of the cookhouse. After taking the durian, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a safe.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the fudge scented latchkey from the shelf. And then, check that the fudge scented box inside the washroom is unlocked with the fudge scented latchkey. Then, ensure that the fudge scented box inside the washroom is open. And then, pick up the sponge from the fudge scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a fudge scented box. Is this it? Is this what you came to TextWorld to see? a fudge scented box? You make out a shelf. The shelf is typical. On the shelf you can see a fudge scented latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from shelf<|im_end|>unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take sponge from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. With that done, make it so that the case in the spare room is wide open. And then, recover the keycard from the case in the spare room. After that, unlock the box within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, take a trip east. Then, open the locker. After opening the locker, pick up the burger from the locker. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're not going to believe this, but you've just entered a sauna. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, unlock the box within the steam room with the keycard. Then, ensure that the box inside the steam room is open. After that, recover the legume from the box. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You see a locked box close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel south. If you can finish that, lift the keycard from the floor of the studio. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Once you get through with that, retrieve the American style key from the counter. After that, doublecheck that the American style safe is unlocked with the American style key. After that, doublecheck that the American style safe within the garage is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style key from counter<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick-up the non-euclidean passkey from the floor of the vault. And then, venture south. Then, close the non-euclidean locker. After that, Put the non-euclidean passkey into the non-euclidean locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a non-euclidean passkey on the floor.
You are carrying: a gummy bear.

your action:

Response: take non-euclidean passkey<|im_end|>go south<|im_end|>close non-euclidean locker<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, doublecheck that the non-euclidean safe is unlocked. Then, open the non-euclidean safe in the lounge. Then, recover the synthesizer from the non-euclidean safe inside the lounge. If you can get your hands on the synthesizer, ditch the synthesizer on the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take synthesizer from non-euclidean safe<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. Following that, pick up the type 7 latchkey from the floor of the kitchen. After that, unlock the type 7 box within the kitchen with the type 7 latchkey. After that, make it so that the type 7 box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. You can barely contain your excitement.
You scan the room for a stand, and you find a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 7 latchkey<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, insert the type M passkey into the type M locker in the bedroom's lock to unlock it. Then, ensure that the type M locker is open. Once you have pulled open the type M locker, take the controller from the type M locker in the bedroom. After that, put the controller inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. Let's see what's in here.
You see an opened chest. The chest is empty, what a horrible day! You can make out a type M locker.
There is an unblocked exit to the north.
You are carrying: a type M passkey.

your action:

Response: unlock type M locker with type M passkey<|im_end|>open type M locker<|im_end|>take controller from type M locker<|im_end|>insert controller into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, attempt to take a trip south. With that over with, open the chest in the attic. Then, take the glove from the chest. Then, place the glove on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
This lounge you have just entered is definitely typical. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could recover the rectangular latchkey from the chest. Then, try to go to the east. With that accomplished, check that the rectangular chest is unlocked with the rectangular latchkey. And then, ensure that the rectangular chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a chest. You can't wait to tell the folks at home about this! The chest contains a rectangular latchkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from chest<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel south. And then, open the display inside the basement. After that, recover the passkey from the display within the basement. With the passkey, check that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take passkey from display<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to head east. After that, pick up the latchkey from the fridge within the canteen. After that, check that the box inside the canteen is unlocked with the latchkey. Then, open the box inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from fridge<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, pick up the rectangular latchkey from the dresser inside the launderette. Then, unlock the rectangular chest with the rectangular latchkey. After that, open the rectangular chest. Then, retrieve the mop from the rectangular chest in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one. You begin to take stock of what's in the room.
You can make out a locked rectangular chest nearby. An open dresser is in the room. The dresser contains a rectangular latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take rectangular latchkey from dresser<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take mop from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, pick-up the keycard from the floor of the cubicle. If you can get your hands on the keycard, travel east. Following that, close the safe. After closing the safe, look and see that the safe inside the cookery is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a fondue.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture north. And then, retrieve the passkey from the chair in the study. After that, take a trip south. And then, Place the passkey into the box within the kitchenette to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed box is in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from chair<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture east. And then, ensure that the trunk is open. Then, retrieve the paper towel from the trunk. After that, sit the paper towel on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into a studio. Not the studio you'd expect. No, this is a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make absolutely sure that the refrigerator in the cookhouse is open. And then, pick up the Henderson's style latchkey from the refrigerator in the cookhouse. And then, make an attempt to venture south. Next, unlock the Henderson's style safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a closed refrigerator nearby.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take Henderson's style latchkey from refrigerator<|im_end|>go south<|im_end|>unlock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Following that, ensure that the case in the pantry is open. And then, pick up the shoe from the case inside the pantry. And then, sit the shoe on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take shoe from case<|im_end|>put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, retrieve the keycard from the floor of the washroom. If you can get your hands on the keycard, doublecheck that the chest in the washroom is unlocked with the keycard. Then, open the chest. Once you have opened the chest, retrieve the paper towel from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one. Let's see what's in here.
You smell a hideous smell, and follow it to a chest.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, venture south. Once you succeed at that, open the portmanteau. After opening the portmanteau, pick up the fresh laundry scented keycard from the portmanteau. Then, make absolutely sure that the fresh laundry scented box inside the cubicle is unlocked with the fresh laundry scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take fresh laundry scented keycard from portmanteau<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to recover the type 9 key from the cabinet in the cookery. After that, unlock the type 9 chest. After that, ensure that the type 9 chest is open. Then, pick up the whisk from the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a gleam over in a corner, where you can see a type 9 chest. Now that's what I call TextWorld! You can see a cabinet. The cabinet contains a type 9 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from cabinet<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the case within the cubicle is open. If you have pulled open the case, take the latchkey from the case within the cubicle. And then, check that the locker is unlocked with the latchkey. Then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You can see a locker. You can see a case. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to insert the fresh laundry scented keycard into the fresh laundry scented locker's lock to unlock it. After that, open the fresh laundry scented locker inside the study. Then, pick up the nest of beetles from the fresh laundry scented locker in the study. After that, you can place the nest of beetles into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You can make out a trunk. You look at the price tag that the trunk's owner still hasn't taken off. Forty bucks?! Where'd they buy this trunk, some kind of expensive store? The trunk is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented locker. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take nest of beetles from fresh laundry scented locker<|im_end|>insert nest of beetles into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the suitcase is open. And then, pick up the broom from the suitcase. After that, go east. That done, insert the broom into the case. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take broom from suitcase<|im_end|>go east<|im_end|>insert broom into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, insert the American style passkey into the American style safe's lock to unlock it. After that, open the American style safe inside the attic. Then, pick up the frisbee from the American style safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American style passkey.

your action:

Response: go south<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take frisbee from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make an attempt to go east. And then, make sure that the fudge scented safe within the office is unlocked. And then, ensure that the fudge scented safe is open. And then, recover the bug from the fudge scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the steam room. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take bug from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, open the coffer. After that, retrieve the non-euclidean key from the coffer. After that, insert the non-euclidean key into the non-euclidean locker inside the parlor's lock to unlock it. And then, make sure that the non-euclidean locker within the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. Let's see what's in here.
You see a locked non-euclidean locker nearby. You smell an awful smell, and follow it to a coffer. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take non-euclidean key from coffer<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to go to the south. Then, open the box inside the laundromat. Then, pick up the sandwich from the box in the laundromat. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go west. With that over with, recover the sponge from the floor of the laundromat. Then, try to venture east. Once you succeed at that, throw the sponge on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. Following that, recover the sponge from the trunk inside the laundromat. And then, move east. Once you succeed at that, sit the sponge on the shelf in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just walked into a pantry.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from trunk<|im_end|>go east<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, recover the lavender scented keycard from the floor of the bedroom. Then, move south. Okay, and then, close the lavender scented box. Then, Place the lavender scented keycard into the lavender scented box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
There is a lavender scented keycard on the floor.
You are carrying nothing.

your action:

Response: take lavender scented keycard<|im_end|>go south<|im_end|>close lavender scented box<|im_end|>lock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the passkey from the floor of the workshop. If you can get your hands on the passkey, make an effort to travel south. Then, make absolutely sure that the chest inside the launderette is unlocked. And then, make absolutely sure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the key from the stand. After getting the key, unlock the locker inside the vault. Then, ensure that the locker is open. And then, retrieve the shirt from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Hmm. You always thought you'd be more excited to see a locker in a room. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you make out a key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take the keycard from the rack inside the vault. Then, doublecheck that the box is unlocked with the keycard. Once you have unlocked the box, open the box. And then, retrieve the bug from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box in the corner. You make out a rack. You see a keycard on the rack.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. That done, take the keycard from the table. After that, unlock the locker in the dish-pit with the keycard. After that, assure that the locker inside the dish-pit is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to retrieve the keycard from the plate within the cookery. Then, unlock the locker within the cookery. Then, look and see that the locker within the cookery is wide open. Then, retrieve the teaspoon from the locker inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. Okay, just remember what you're here to do, and everything will go great.
A locked locker is in the room. You can see a plate. You see a keycard on the plate.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from plate<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the east. Then, recover the type W key from the floor of the cubicle. With the type W key, unlock the type W locker. And then, ensure that the type W locker inside the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W key<|im_end|>unlock type W locker with type W key<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Then, make it so that the fridge within the cookhouse is wide open. Then, retrieve the spherical latchkey from the fridge in the cookhouse. After that, make sure that the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take spherical latchkey from fridge<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be good if you could unlock the chest within the restroom. And then, look and see that the chest within the restroom is wide open. And then, pick up the latchkey from the chest inside the restroom. After that, lock the box in the restroom with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
A closed standard looking box is nearby. You can see a locked chest.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to retrieve the fudge scented key from the plate. And then, doublecheck that the fudge scented box is unlocked. And then, ensure that the fudge scented box inside the kitchenette is open. After opening the fudge scented box, retrieve the shadfly from the fudge scented box within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a fudge scented box, and you find a fudge scented box. Something scurries by right in the corner of your eye. Probably nothing. You rest your hand against a wall, but you miss the wall and fall onto a plate. The plate is ordinary. On the plate you can make out a fudge scented key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fudge scented key from plate<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take shadfly from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the fresh laundry scented box inside the bedchamber is unlocked. And then, open the fresh laundry scented box within the bedchamber. After you have pulled open the fresh laundry scented box, take the keycard from the fresh laundry scented box. With the keycard, make absolutely sure that the safe inside the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a closed safe. You can see a fresh laundry scented box.
There is an unguarded exit to the west.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take keycard from fresh laundry scented box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, go to the north. And then, pick up the TextWorld limited edition keycard from the stand within the studio. After that, try to go to the south. If you can manage that, make it so that the TextWorld limited edition chest in the cookery is unlocked with the TextWorld limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You make out a locked TextWorld limited edition chest close by.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from stand<|im_end|>go south<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to head east. And then, ensure that the box is open. After pulling open the box, take the sponge from the box. And then, you can insert the sponge inside the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. Next, retrieve the type W keycard from the floor of the attic. After that, make sure that the type W safe is unlocked with the type W keycard. After unlocking the type W safe, ensure that the type W safe in the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take type W keycard<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip north. And then, pick up the type 0 keycard from the floor of the dish-pit. After that, make an effort to move south. After that, look and see that the type 0 safe in the kitchenette is unlocked with the type 0 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You see a locked type 0 safe, which looks usual, in the corner.
There is an unblocked exit to the north.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take type 0 keycard<|im_end|>go south<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the latchkey into the safe in the kitchenette's lock to unlock it. Then, open the safe. After that, pick up the knife from the safe within the kitchenette. Then, toss the knife on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
You see a locked usual looking safe here.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take knife from safe<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. After that, recover the pair of headphones from the floor of the spare room. With the pair of headphones, head east. And then, put the pair of headphones inside the TextWorld box within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
You can make out a TextWorld box. The TextWorld box is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying: a TextWorld passkey.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>insert pair of headphones into TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Next, recover the keycard from the drawer. After that, venture east. After that, insert the keycard into the chest in the washroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual one.
You make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from drawer<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could unlock the box. Then, ensure that the box in the basement is open. Then, retrieve the formless key from the box in the basement. Then, doublecheck that the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed formless chest, which looks typical, is right there by you. You make out a box. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless key from box<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Once you accomplish that, retrieve the Henderson's style keycard from the chair. And then, make an effort to head south. That done, make absolutely sure that the Henderson's style chest within the playroom is locked with the Henderson's style keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Henderson's style chest. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style keycard from chair<|im_end|>go south<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip north. And then, recover the blanket from the bench in the chamber. After that, attempt to venture south. And then, place the blanket inside the basket inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You can see an opened basket. The basket is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from bench<|im_end|>go south<|im_end|>insert blanket into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, make an attempt to venture west. Then, pick-up the non-euclidean latchkey from the floor of the studio. If you have taken the non-euclidean latchkey, take a trip east. Following that, unlock the non-euclidean safe inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have fallen into the most ordinary of all possible bedchambers. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked non-euclidean safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could pick up the keycard from the floor of the canteen. Then, make it so that the safe is unlocked. Then, ensure that the safe inside the canteen is open. After you have opened the safe, take the fork from the safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place. You begin to take stock of what's here.
You see a safe.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture north. That done, lift the sponge from the floor of the laundry place. And then, attempt to go to the south. If you can finish that, deposit the sponge inside the dresser in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
What's that over there? It looks like it's a dresser. The dresser contains a worm.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make it so that the cuboid chest is unlocked. And then, make sure that the cuboid chest is ajar. After that, recover the keyboard from the cuboid chest. After that, put the keyboard on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. The room is well lit.
You can make out a cuboid chest. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take keyboard from cuboid chest<|im_end|>put keyboard on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the north. And then, pick up the tablet from the mantle. And then, make an effort to move south. After that, put the tablet inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal one.
You can see an opened trunk. The trunk is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from mantle<|im_end|>go south<|im_end|>insert tablet into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to head south. With that accomplished, take the Canadian limited edition keycard from the shelf inside the basement. After taking the Canadian limited edition keycard, make absolutely sure that the Canadian limited edition safe is unlocked. After unlocking the Canadian limited edition safe, make absolutely sure that the Canadian limited edition safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from shelf<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. Then, recover the latchkey from the floor of the kitchenette. After that, try to take a trip south. With that accomplished, lock the safe in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. Let's see what's in here.
You can make out a safe. You hear a noise behind you and spin around, but you can't see anything other than a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. And then, pick up the fly larva from the workbench. With the fly larva, move south. And then, put the fly larva on the bookshelf inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You see a bookshelf. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from workbench<|im_end|>go south<|im_end|>put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the rectangular key from the bed. And then, move south. With that over with, assure that the rectangular locker is shut. Then, Insert the rectangular key into the rectangular locker within the dish-pit to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You can make out a bed. On the bed you see a rectangular key.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take rectangular key from bed<|im_end|>go south<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the key from the rack. After that, check that the locker inside the closet is unlocked with the key. And then, make absolutely sure that the locker inside the closet is opened. And then, pick up the worm from the locker inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place. You begin to take stock of what's here.
You make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is ordinary. On the rack you make out a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go to the west. Next, pick-up the bug from the floor of the pantry. And then, go east. Then, put the bug on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
You smell an awful smell, and follow it to a bowl. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, try to move west. After that, retrieve the mop from the shelf. After that, take a trip east. Next, place the mop on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into an ordinary one.
You can see a counter. The counter is standard. The counter appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from shelf<|im_end|>go east<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, doublecheck that the box is unlocked. After that, ensure that the box inside the attic is open. Then, retrieve the cloak from the box in the attic. Then, place the cloak inside the chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened usual looking chest in the corner. The chest is empty, what a horrible day! You see a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cloak from box<|im_end|>insert cloak into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Next, pick up the sock from the counter. With the sock, venture south. Okay, and then, place the sock on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip south. Then, look and see that the trunk is ajar. After that, pick up the cushion from the trunk. Having taken the cushion, put the cushion inside the portmanteau in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take cushion from trunk<|im_end|>insert cushion into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head east. Then, unlock the locker in the kitchen. After that, doublecheck that the locker in the kitchen is opened. Then, put the bug into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is an unguarded exit to the east.
You are carrying: a latchkey and a bug.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture north. And then, take the sponge from the bench. And then, make an attempt to head south. If you can accomplish that, you can put the sponge inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cabinet. The cabinet is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from bench<|im_end|>go south<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. After that, recover the passkey from the floor of the bedroom. After that, doublecheck that the chest in the bedroom is unlocked. Then, make it so that the chest inside the bedroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to try to travel west. With that over with, pick up the cucumber from the cabinet within the office. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
There is an exit to the west. Don't worry, it is unblocked.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cucumber from cabinet<|im_end|>eat cucumber<|im_end|>