Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, make an attempt to travel west. And then, recover the golf ball from the rack. And then, take a trip east. Okay, and then, you can deposit the golf ball into the freezer within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great usual vibes in this place, a wonderful usual atmosphere. Let's see what's in here.
You make out a freezer. The freezer is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>insert golf ball into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the American limited edition key from the floor of the restroom. After that, insert the American limited edition key into the American limited edition box's lock to unlock it. After that, ensure that the American limited edition box within the restroom is open. And then, recover the sponge from the American limited edition box within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
You can make out a locked American limited edition box.
There is an unblocked exit to the north.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take sponge from American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head west. And then, take the novel from the shelf within the salon. With the novel, go east. If you can manage that, sit the novel on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. I guess you better just go and list everything you see here.
You can see a bar. Now why would someone leave that there? But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from shelf<|im_end|>go east<|im_end|>put novel on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the south. After that, ensure that the case is open. Then, recover the lampshade from the case inside the spare room. Then, deposit the lampshade into the crate. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take lampshade from case<|im_end|>insert lampshade into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the type 1 key from the toolbox in the basement. After that, insert the type 1 key into the type 1 locker's lock to unlock it. After that, open the type 1 locker. After that, recover the nest of toads from the type 1 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement.
You see a locked type 1 locker right there by you. You see a toolbox. The toolbox contains a type 1 key. You shudder, but continue examining the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 1 key from toolbox<|im_end|>unlock type 1 locker with type 1 key<|im_end|>open type 1 locker<|im_end|>take nest of toads from type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture north. After that, retrieve the spherical passkey from the suitcase. And then, venture south. Once you manage that, unlock the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can see a locked spherical chest here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical passkey from suitcase<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. With that accomplished, ensure that the trunk is open. After that, recover the banana from the trunk within the recreation zone. And then, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You need an unblocked exit? You should try going east.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take banana from trunk<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, open the safe. Once you have pulled open the safe, take the cashew from the safe. If you can get your hands on the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a safe.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture south. And then, ensure that the suitcase in the study is open. After that, recover the backup calendar from the suitcase. After getting the backup calendar, toss the backup calendar on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take backup calendar from suitcase<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the safe inside the studio is ajar. And then, recover the Quote of the Day Calendar from the safe. And then, move south. After that, deposit the Quote of the Day Calendar on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the studio.
You make out a closed safe.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>go south<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, attempt to take a trip north. And then, take the cucumber from the mantle inside the salon. And then, eat the cucumber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
There is an unblocked exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take cucumber from mantle<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move east. With that over with, ensure that the display is open. And then, recover the spherical latchkey from the display within the pantry. And then, insert the spherical latchkey into the spherical safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty standard here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take spherical latchkey from display<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the Canadian style key from the floor of the shower. Then, make it so that the Canadian style locker in the shower is unlocked. And then, ensure that the Canadian style locker within the shower is open. And then, pick up the bug from the Canadian style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian style locker.
You need an unblocked exit? You should try going west.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>take bug from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, look and see that the safe in the recreation zone is unlocked. After that, make sure that the safe is opened. And then, retrieve the keycard from the safe. After you have got the keycard, lock the box with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
You see a box. You can make out a locked ordinary looking safe close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. With that accomplished, pick up the key from the floor of the office. If you can get your hands on the key, take a trip south. And then, make absolutely sure that the safe within the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed safe here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip south. Once you succeed at that, check that the locker is unlocked with the latchkey. Then, open the locker in the laundry place. And then, take the iron from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to try to take a trip west. And then, lift the type 1 passkey from the floor of the studio. After that, travel east. If you can do that, insert the type 1 passkey into the type 1 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
A locked type 1 locker is right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey<|im_end|>go east<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the refrigerator in the kitchenette is ajar. After that, recover the key from the refrigerator. And then, unlock the safe within the kitchenette. If you have unlocked the safe, make it so that the safe inside the kitchenette is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You make out a locked safe. What's that over there? It looks like it's a refrigerator. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move north. And then, recover the paper towel from the shelf inside the shower. With the paper towel, attempt to head south. Okay, and then, you can insert the paper towel into the safe in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's in the room.
An open safe is in the room. The safe is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from shelf<|im_end|>go south<|im_end|>insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the type P safe in the salon with the type P latchkey. After that, ensure that the type P safe is open. After that, take the stick of butter from the type P safe. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. You can barely contain your excitement.
You can make out a type P safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going west.
You are carrying: a type P latchkey.

your action:

Response: unlock type P safe with type P latchkey<|im_end|>open type P safe<|im_end|>take stick of butter from type P safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, go north. And then, pick-up the worm from the floor of the kitchenette. After that, go south. Then, put the worm into the display inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You see an opened display nearby. What a letdown! The display is empty!
There is an unblocked exit to the north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>insert worm into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the lavender scented chest in the kitchenette with the lavender scented passkey. Then, open the lavender scented chest. After pulling open the lavender scented chest, retrieve the latchkey from the lavender scented chest within the kitchenette. After that, make absolutely sure that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a box. You see a locked lavender scented chest here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lavender scented passkey.

your action:

Response: unlock lavender scented chest with lavender scented passkey<|im_end|>open lavender scented chest<|im_end|>take latchkey from lavender scented chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could unlock the locker. After that, make it so that the locker is opened. Then, take the passkey from the locker within the cookhouse. Then, unlock the safe in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a safe. You see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, go north. After that, take the worm from the chest in the kitchen. And then, take a trip south. Then, you can deposit the worm into the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place. You can barely contain your excitement.
You see a case. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from chest<|im_end|>go south<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to head east. After that, take the key from the counter. Having got the key, make sure that the locker is unlocked with the key. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, attempt to go to the west. Okay, and then, retrieve the sponge from the bench. After that, attempt to move east. If you can succeed at that, ditch the sponge on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. And then, take the cashew from the safe. After picking up the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the locker. After taking the passkey, take a trip south. And then, make it so that the chest is closed. Then, look and see that the chest is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You make out a locker. The locker contains a passkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take passkey from locker<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to insert the type A keycard into the type A safe's lock to unlock it. Then, open the type A safe. After that, pick up the insect from the type A safe. And then, toss the insect on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a type A safe.
There is an unblocked exit to the west.
You are carrying: a type A keycard.

your action:

Response: unlock type A safe with type A keycard<|im_end|>open type A safe<|im_end|>take insect from type A safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the passkey from the shelf. Once you have taken the passkey, head east. That done, make sure that the locker inside the vault is unlocked. And then, open the locker inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin looking for stuff.
Were you looking for a shelf? Because look over there, it's a shelf. On the shelf you see a passkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an attempt to travel south. Following that, look and see that the box in the cubicle is wide open. Then, pick up the American keycard from the box in the cubicle. Having taken the American keycard, make sure that the American chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>lock American chest with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go south. Then, open the freezer. After that, recover the napkin from the freezer. And then, put the napkin on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take napkin from freezer<|im_end|>put napkin on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to check that the type 4 locker in the bathroom is unlocked with the type 4 key. After you have unlocked the type 4 locker, doublecheck that the type 4 locker is wide open. And then, retrieve the fondue from the type 4 locker. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
You see a type 4 locker. You wonder idly who left that here.
There is an unblocked exit to the west.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take fondue from type 4 locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, ensure that the fridge is open. After pulling open the fridge, pick up the passkey from the fridge inside the kitchen. And then, attempt to head east. That done, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You see a fridge. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take passkey from fridge<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to venture east. Then, ensure that the locker is open. And then, pick up the keycard from the locker in the salon. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the Henderson's style latchkey from the bookshelf. If you have got the Henderson's style latchkey, try to venture east. Then, doublecheck that the Henderson's style safe is closed. After shutting the Henderson's style safe, Place the Henderson's style latchkey into the Henderson's style safe inside the kitchen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
You scan the room, seeing a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. On the bookshelf you make out a Henderson's style latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from bookshelf<|im_end|>go east<|im_end|>close Henderson's style safe<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the laundry place. After that, unlock the box within the laundry place with the latchkey. After that, assure that the box within the laundry place is ajar. Then, recover the mop from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a locked box.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the cuboid passkey from the bowl. After that, unlock the cuboid chest. Then, open the cuboid chest in the cookhouse. And then, pick up the worm from the cuboid chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. The room is well lit.
You can make out a cuboid chest. Huh, weird. You scan the room, seeing a bowl. On the bowl you see a cuboid passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from bowl<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take worm from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be a great idea if you could assure that the type D box within the launderette is unlocked with the type D passkey. Then, open the type D box. And then, recover the key from the type D box. With the key, assure that the safe in the launderette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed ordinary looking safe nearby. You make out a locked type D box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type D passkey.

your action:

Response: unlock type D box with type D passkey<|im_end|>open type D box<|im_end|>take key from type D box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to make an attempt to travel east. With that accomplished, make sure that the trunk is opened. Then, retrieve the Canadian key from the trunk inside the cubicle. Then, lock the Canadian locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take Canadian key from trunk<|im_end|>lock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, try to travel east. Then, retrieve the latchkey from the suitcase in the study. If you can get your hands on the latchkey, unlock the safe. And then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from suitcase<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel east. And then, ensure that the fridge in the dish-pit is open. After that, take the whisk from the fridge. If you can get your hands on the whisk, you can place the whisk inside the chest in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take whisk from fridge<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go north. Then, retrieve the Microsoft limited edition key from the refrigerator within the canteen. And then, go south. With that accomplished, lock the Microsoft limited edition box with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a closed Microsoft limited edition box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition key from refrigerator<|im_end|>go south<|im_end|>lock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, take a trip east. Following that, ensure that the Canadian style safe in the shower is open. And then, retrieve the fondue from the Canadian style safe. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Canadian style safe<|im_end|>take fondue from Canadian style safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Then, take the mat from the shelf. After that, move east. If you can do that, place the mat on the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a platter. The platter is usual. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mat from shelf<|im_end|>go east<|im_end|>put mat on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go north. With that done, retrieve the type H key from the floor of the kitchen. And then, go to the south. Then, unlock the type H box in the chamber with the type H key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a type H box. You make out an opened portmanteau right there by you. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type H key<|im_end|>go south<|im_end|>unlock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to try to take a trip south. Then, open the case. And then, pick up the kettle from the case in the scullery. And then, put the kettle into the fridge inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take kettle from case<|im_end|>insert kettle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, make an effort to head west. Then, retrieve the stapler from the stand inside the study. Then, try to move east. After that, rest the stapler on the table inside the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You make out a table. The table is typical. But the thing is empty, unfortunately. This always happens!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stapler from stand<|im_end|>go east<|im_end|>put stapler on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the latchkey into the box's lock to unlock it. Then, open the box within the bedchamber. Once you have pulled open the box, recover the nest of grubs from the box. And then, insert the nest of grubs inside the trunk within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a trunk. What a letdown! The trunk is empty! You make out a locked box close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>insert nest of grubs into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the box in the laundry place. Then, pick up the keycard from the box. Then, attempt to head south. Then, make sure that the locker inside the dish-pit is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in the place we're calling the laundry place. You start to take note of what's in the room.
You see a closed box.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. After that, open the case. Then, recover the American style keycard from the case in the scullery. And then, look and see that the American style locker inside the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could move west. Following that, pick up the chocolate bar from the dresser inside the sauna. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a kettle.

your action:

Response: go west<|im_end|>take chocolate bar from dresser<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to go west. Then, recover the glass from the rack. If you have taken the glass, take a trip east. Following that, ditch the glass on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stapler.

your action:

Response: go west<|im_end|>take glass from rack<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. Then, retrieve the latchkey from the shelf inside the basement. And then, unlock the safe. After that, ensure that the safe inside the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip east. That done, make it so that the locker in the shower is unlocked. And then, open the locker. After that, take the broom from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. With that done, retrieve the type J passkey from the floor of the attic. Then, doublecheck that the type J safe inside the attic is unlocked with the type J passkey. And then, ensure that the type J safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You can see an opened crate nearby. What a letdown! The crate is empty!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type J passkey<|im_end|>unlock type J safe with type J passkey<|im_end|>open type J safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to take a trip west. If you can get around to doing that, recover the sponge from the cabinet within the bathroom. Then, travel east. And then, put the sponge on the stand. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a stand. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from cabinet<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to retrieve the latchkey from the chest within the vault. If you can get your hands on the latchkey, make an effort to go to the south. And then, make it so that the locker in the closet is closed. And then, lock the locker with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
An open chest is here. The chest contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to venture west. Following that, pick up the loaf of bread from the recliner. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just stumbled into a bedchamber.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take loaf of bread from recliner<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. With that accomplished, open the coffer. And then, pick up the type V passkey from the coffer. If you can get your hands on the type V passkey, lock the type V chest in the studio with the type V passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the chamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type V passkey from coffer<|im_end|>lock type V chest with type V passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the bed inside the lounge. Then, go to the east. With that over with, make sure that the safe within the office is shut. And then, lock the safe inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
You can see a bed. The bed is usual. On the bed you can see a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could unlock the TextWorld limited edition locker. After unlocking the TextWorld limited edition locker, open the TextWorld limited edition locker. After that, recover the type X keycard from the TextWorld limited edition locker inside the kitchen. After that, make it so that the type X locker within the kitchen is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a type X locker, so there's that. A locked TextWorld limited edition locker is close by.
There is an unblocked exit to the north.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take type X keycard from TextWorld limited edition locker<|im_end|>unlock type X locker with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the keycard. Then, ensure that the chest inside the lounge is open. After that, retrieve the key from the chest. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You can barely contain your excitement.
You make out a locked locker right there by you. Were you looking for a chest? Because look over there, it's a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to go to the north. With that over with, retrieve the key from the floor of the shower. After that, try to head south. Following that, look and see that the safe within the bedchamber is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. I guess you better just go and list everything you see here.
You see a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to move east. Then, ensure that the fridge inside the cookhouse is open. And then, recover the passkey from the fridge. And then, lock the box within the cookhouse with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the rectangular locker is unlocked. After that, make absolutely sure that the rectangular locker inside the garage is opened. After that, recover the worm from the rectangular locker inside the garage. Then, place the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You make another one of your grand eccentric entrances into a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a rectangular locker.
There is an unguarded exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take worm from rectangular locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, recover the formless keycard from the counter. After stealing the formless keycard, make an attempt to head south. Then, unlock the formless locker. After that, assure that the formless locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. The room is well lit.
You can see a counter. The counter is ordinary. On the counter you see a formless keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take formless keycard from counter<|im_end|>go south<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head east. And then, ensure that the case within the dish-pit is open. And then, retrieve the spork from the case inside the dish-pit. After picking up the spork, sit the spork on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spork from case<|im_end|>put spork on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an attempt to go east. Following that, ensure that the bureau inside the cubicle is open. And then, recover the book from the bureau in the cubicle. And then, you can put the book inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take book from bureau<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head east. Then, open the spherical chest inside the playroom. And then, pick up the cookie from the spherical chest. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take cookie from spherical chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head east. After that, ensure that the coffer is open. Then, take the Advent Calendar from the coffer within the office. Having taken the Advent Calendar, put the Advent Calendar on the shelf within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take Advent Calendar from coffer<|im_end|>put Advent Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. And then, pick-up the cake scented keycard from the floor of the steam room. After that, go to the east. After that, unlock the cake scented chest within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You make out a cake scented chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take cake scented keycard<|im_end|>go east<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the bedroom. And then, take a trip south. And then, close the safe within the bedchamber. After closing the safe, make it so that the safe is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, try to travel north. With that done, pick-up the lightbulb from the floor of the attic. After taking the lightbulb, make an effort to venture south. And then, you can place the lightbulb into the locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place. You can barely contain your excitement.
You make out a locker. What a letdown! The locker is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lightbulb<|im_end|>go south<|im_end|>insert lightbulb into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move east. After that, recover the key from the table in the bathroom. Then, unlock the box inside the bathroom. Then, ensure that the box in the bathroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture south. After that, open the refrigerator within the canteen. After that, take the key from the refrigerator in the canteen. And then, make absolutely sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take key from refrigerator<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the latchkey from the shelf inside the vault. And then, make an effort to venture east. And then, close the locker inside the cubicle. Then, make sure that the locker is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
What's that over there? It looks like it's a shelf. You see a latchkey on the shelf.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move east. And then, make it so that the portmanteau within the bedroom is ajar. After that, take the latchkey from the portmanteau inside the bedroom. After that, insert the latchkey into the chest inside the bedroom's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel south. Then, open the display. And then, take the butterfly from the display within the workshop. And then, place the butterfly inside the locker inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty typical here. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take butterfly from display<|im_end|>insert butterfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make an attempt to go south. And then, make absolutely sure that the chest within the dish-pit is opened. And then, take the kettle from the chest. After that, deposit the kettle inside the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>insert kettle into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the key from the counter within the pantry. After stealing the key, move east. After that, close the locker inside the cubicle. After that, assure the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. Okay, just remember what you're here to do, and everything will go great.
You can make out a counter. You see a key on the counter.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, open the cabinet inside the office. Then, recover the key from the cabinet within the office. Then, make an attempt to go to the east. That done, doublecheck that the locker is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can see a closed cabinet right there by you.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. And then, open the safe. And then, retrieve the Cat Calendar from the safe. Then, deposit the Cat Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take Cat Calendar from safe<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, attempt to go to the north. And then, pick up the golf club from the case. After picking up the golf club, take a trip south. If you can accomplish that, put the golf club into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf club from case<|im_end|>go south<|im_end|>insert golf club into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could make an effort to move south. Once you get through with that, make absolutely sure that the locker inside the chamber is wide open. Then, pick up the laptop from the locker in the chamber. Then, drop the laptop on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a legume.

your action:

Response: go south<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to make an attempt to go west. Next, retrieve the bug from the floor of the kitchen. Then, travel east. If you can accomplish that, rest the bug on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a rack. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip south. And then, ensure that the suitcase inside the garage is open. And then, recover the lampshade from the suitcase in the garage. Then, you can deposit the lampshade into the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take lampshade from suitcase<|im_end|>insert lampshade into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, retrieve the type V keycard from the workbench. After stealing the type V keycard, make an attempt to take a trip east. And then, doublecheck that the type V box in the study is unlocked. Then, open the type V box inside the study. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
Oh wow! Is that what I think it is? It is! It's a workbench. I guess it's true what they say, if you're looking for a workbench, go to TextWorld. You see a type V keycard on the workbench.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type V keycard from workbench<|im_end|>go east<|im_end|>unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the cake scented chest in the shower is open. After that, pick up the onion from the cake scented chest. With the onion, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I am excited to announce that you are now in the shower. You can barely contain your excitement.
You make out a closed cake scented chest.
You need an unguarded exit? You should try going east.
You are carrying: a cake scented key.

your action:

Response: open cake scented chest<|im_end|>take onion from cake scented chest<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, recover the passkey from the chest inside the parlor. After that, insert the passkey into the locker's lock to unlock it. And then, ensure that the locker within the parlor is open. And then, retrieve the tv from the locker inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. You see an opened chest nearby. The chest contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Next, take the latchkey from the shelf within the attic. With the latchkey, look and see that the box is unlocked. After that, ensure that the box inside the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the chest within the recreation zone is unlocked. And then, open the chest within the recreation zone. After pulling open the chest, recover the stick of butter from the chest inside the recreation zone. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You can make out a chest.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to move north. And then, recover the cuboid passkey from the fridge inside the scullery. Then, make an effort to travel south. And then, make it so that the cuboid chest in the kitchenette is locked with the cuboid passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
As if things weren't amazing enough already, you can even see a cuboid chest. Classic TextWorld.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from fridge<|im_end|>go south<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an effort to go south. And then, open the toolbox. After that, recover the Microsoft limited edition key from the toolbox in the cellar. After that, make absolutely sure that the Microsoft limited edition box inside the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take Microsoft limited edition key from toolbox<|im_end|>lock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, look and see that the display is opened. After that, take the nest of beetles from the display in the cellar. After that, move south. Then, sit the nest of beetles on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You can barely contain your excitement.
You can see a display, so there's that.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open display<|im_end|>take nest of beetles from display<|im_end|>go south<|im_end|>put nest of beetles on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the locker in the cookhouse is unlocked. After that, assure that the locker is open. And then, take the passkey from the locker in the cookhouse. Then, doublecheck that the chest inside the cookhouse is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a chest. Look over there! a locker.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the latchkey from the floor of the washroom. After that, insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. And then, recover the sponge from the chest within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can make out a locked chest, which looks standard, close by.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>