Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, try to take a trip south. And then, ensure that the trunk is open. And then, recover the broccoli from the trunk inside the recreation zone. Then, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a shelf. The shelf is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take broccoli from trunk<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could assure that the chest in the studio is unlocked with the latchkey. Then, doublecheck that the chest within the studio is ajar. And then, take the pencil from the chest. Then, sit the pencil on the mantle in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. Let's see what's in here.
A locked typical looking chest is nearby. You see a mantle. However, the mantle, like an empty mantle, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>put pencil on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, take a trip north. And then, pick up the onion from the floor of the vault. Having picked up the onion, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the American keycard from the portmanteau. And then, check that the American safe within the bar is unlocked with the American keycard. And then, make sure that the American safe in the bar is wide open. After that, take the lamp from the American safe inside the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You can see a American safe. You see a portmanteau. The portmanteau contains an American keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take American keycard from portmanteau<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>take lamp from American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move east. Okay, and then, ensure that the non-euclidean box inside the closet is open. After that, retrieve the cloak from the non-euclidean box. Then, toss the cloak on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take cloak from non-euclidean box<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, pick up the passkey from the bureau. After getting the passkey, make an attempt to travel south. And then, make absolutely sure that the chest is shut. After that, lock the chest with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You begin looking for stuff.
You can make out an opened bureau, which looks typical, in the corner. The bureau contains a passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel north. And then, pick up the legume from the floor of the office. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. And then, retrieve the keycard from the portmanteau. Then, insert the keycard into the safe inside the parlor's lock to unlock it. And then, open the safe inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from portmanteau<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the passkey from the dresser in the sauna. And then, make sure that the safe is unlocked with the passkey. Then, ensure that the safe within the sauna is open. Then, recover the sock from the safe in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
You can see a locked safe. You can see a dresser. The dresser contains a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. Next, pick up the TextWorld limited edition keycard from the case inside the laundromat. And then, venture south. With that done, assure that the TextWorld limited edition chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You can barely contain your excitement.
A locked TextWorld limited edition chest is right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from case<|im_end|>go south<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Microsoft limited edition latchkey from the counter. Then, unlock the Microsoft limited edition safe. Then, make sure that the Microsoft limited edition safe in the sauna is wide open. After you have pulled open the Microsoft limited edition safe, recover the mop from the Microsoft limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can make out a Microsoft limited edition safe. You check the price tag that hangs off the Microsoft limited edition safe. Fifty dollars?! That's ridiculous! You know, I got a person, they work out of the bank, who could get you one of those for 70 bucks! You see a counter. Now why would someone leave that there? You see a Microsoft limited edition latchkey on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition latchkey from counter<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>take mop from Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the spherical key from the cabinet within the kitchen. After that, doublecheck that the spherical safe inside the kitchen is unlocked. And then, ensure that the spherical safe is open. Then, take the butterfly from the spherical safe inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You make out a spherical safe. You see an opened cabinet. The cabinet contains a spherical key. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from cabinet<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take butterfly from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, travel north. That done, recover the keycard from the stand in the chamber. After that, attempt to venture south. With that done, insert the keycard into the chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from stand<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. And then, retrieve the berry from the floor of the closet. After that, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an exit to the west. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the floor of the kitchenette. And then, head east. Then, assure that the chest is unlocked. And then, make it so that the chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one. The room is well lit.
There is an unguarded exit to the east.
There is a passkey and a ladle on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. Then, make sure that the TextWorld box is opened. And then, recover the frisbee from the TextWorld box. Then, throw the frisbee on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld box<|im_end|>take frisbee from TextWorld box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the passkey from the suitcase within the office. If you have got the passkey, try to venture east. Once you manage that, close the safe in the restroom. Then, make absolutely sure that the safe in the restroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened suitcase. The suitcase contains a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the key from the stand in the chamber. After that, go to the south. Once you accomplish that, doublecheck that the safe inside the bathroom is closed. Then, look and see the safe in the bathroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a stand. The stand is ordinary. On the stand you see a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the bureau inside the study is open. Then, pick up the latchkey from the bureau within the study. After that, venture south. After that, make absolutely sure that the locker within the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a closed bureau in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take latchkey from bureau<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, take the latchkey from the bookshelf in the bedchamber. Once you have picked up the latchkey, check that the safe is unlocked with the latchkey. After that, open the safe. Having pulled open the safe, recover the cushion from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber.
You can see a locked safe. You make out a bookshelf. The bookshelf is usual. On the bookshelf you see a latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cushion from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to open the dresser in the bedroom. And then, recover the plant from the dresser within the bedroom. And then, take a trip east. After that, insert the plant inside the trunk within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can see a closed dresser nearby.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take plant from dresser<|im_end|>go east<|im_end|>insert plant into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be good if you could make an attempt to head east. And then, make sure that the cabinet is ajar. After that, pick up the paper towel from the cabinet. After you have taken the paper towel, rest the paper towel on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take a trip east. Then, pick up the latchkey from the basket in the bar. And then, unlock the chest. After that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from basket<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the formless chest in the pantry is unlocked with the formless latchkey. And then, ensure that the formless chest within the pantry is open. And then, take the lightbulb from the formless chest. And then, put the lightbulb on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest. I mean, just wow! Isn't TextWorld just the best? You can see a rack. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take lightbulb from formless chest<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the shadfly from the floor of the chamber. If you can get your hands on the shadfly, attempt to venture east. With that accomplished, open the coffer inside the vault. Then, you can deposit the shadfly into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a couch. The couch is usual. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>go east<|im_end|>open coffer<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the coffer. Then, go to the east. And then, make absolutely sure that the safe in the study is shut. And then, assure the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a coffer. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The coffer contains a key.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to head east. If you can succeed at that, assure that the safe in the vault is ajar. After that, recover the nest of bats from the safe. Then, deposit the nest of bats on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of bats from safe<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move west. That done, retrieve the nest of grubs from the rack in the basement. Then, make an attempt to go to the east. If you can get around to doing that, place the nest of grubs on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place.
You can make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of grubs from rack<|im_end|>go east<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to go east. That done, open the locker inside the playroom. After that, take the novel from the locker within the playroom. After you have picked up the novel, place the novel on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip south. Then, open the box. If you have opened the box, take the type 7 latchkey from the box within the launderette. After you have picked up the type 7 latchkey, make sure that the type 7 locker inside the launderette is locked with the type 7 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take type 7 latchkey from box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the counter in the basement. Then, doublecheck that the locker is unlocked with the keycard. Then, make sure that the locker in the basement is ajar. After opening the locker, recover the pair of headphones from the locker in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a locked locker. You can see a counter. You see a keycard on the counter. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go south. That done, make it so that the TextWorld style box in the studio is open. After opening the TextWorld style box, recover the nest of kittens from the TextWorld style box. With the nest of kittens, place the nest of kittens on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld style box<|im_end|>take nest of kittens from TextWorld style box<|im_end|>drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the soap scented locker is open. Then, recover the cookie from the soap scented locker. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can see a soap scented locker. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
There is a soap scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open soap scented locker<|im_end|>take cookie from soap scented locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip west. Then, take the formless keycard from the workbench inside the attic. Once you have taken the formless keycard, try to travel east. Once you manage that, lock the formless box inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a formless box!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless keycard from workbench<|im_end|>go east<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to move west. Next, pick up the loaf of bread from the shelf. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room is well lit.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, make an effort to head south. Next, pick up the latchkey from the board in the restroom. After that, unlock the box in the restroom with the latchkey. After that, open the box in the restroom. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the floor of the kitchenette. If you can get your hands on the latchkey, make it so that the safe is unlocked with the latchkey. Once you have unlocked the safe, make sure that the safe within the kitchenette is ajar. Then, retrieve the insect from the safe inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
A locked safe is close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head north. Once you succeed at that, pick up the stapler from the floor of the study. After getting the stapler, attempt to go to the south. Then, deposit the stapler on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
There is an unguarded exit to the north.
There is a butterfly on the floor.
You are carrying: a spork.

your action:

Response: go north<|im_end|>take stapler<|im_end|>go south<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the formless keycard from the shelf. After stealing the formless keycard, try to move east. Then, make it so that the formless safe is closed. And then, Insert the formless keycard into the formless safe within the chamber to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a shelf. You see a formless keycard on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take formless keycard from shelf<|im_end|>go east<|im_end|>close formless safe<|im_end|>lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head west. Following that, retrieve the nest of bats from the board. After taking the nest of bats, attempt to take a trip east. Then, sit the nest of bats on the bookshelf inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is typical. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bats from board<|im_end|>go east<|im_end|>put nest of bats on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to head west. After that, retrieve the cookie from the floor of the studio. After stealing the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head west. And then, recover the gummy bear from the shelf within the pantry. Then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, unlock the box. After that, ensure that the box is open. After that, take the sandwich from the box. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a box, and you find a box.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to go north. With that done, retrieve the bug from the board. Then, attempt to go to the south. Then, sit the bug on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Here we are in the cookery.
You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from board<|im_end|>go south<|im_end|>put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an effort to take a trip north. Once you accomplish that, recover the pencil from the desk within the cubicle. Then, try to venture south. After that, sit the pencil on the chair inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a typical kind of place. That is to say, you're in a kitchen. You start to take note of what's in the room.
You see a chair. Now why would someone leave that there? But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pencil from desk<|im_end|>go south<|im_end|>put pencil on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the north. And then, pick up the golf tee from the floor of the pantry. If you can get your hands on the golf tee, try to go south. That done, drop the golf tee on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle.
You can make out a cabinet. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf tee<|im_end|>go south<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the passkey from the rack. And then, unlock the safe with the passkey. After that, open the safe. Then, place the bug into the safe inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
Hey, want to see a safe? Look over there, a safe. You see a rack. On the rack you make out a passkey.
You need an unblocked exit? You should try going north.
You are carrying: a bug.

your action:

Response: take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Microsoft style passkey from the floor of the laundromat. And then, assure that the Microsoft style locker inside the laundromat is unlocked. Then, open the Microsoft style locker. Then, recover the paper towel from the Microsoft style locker within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take paper towel from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. And then, ensure that the suitcase within the salon is open. And then, recover the latchkey from the suitcase. And then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the shower. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip east. With that done, open the chest. After that, recover the loaf of bread from the chest inside the study. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to head west. Next, recover the pillow from the floor of the chamber. With the pillow, attempt to venture east. If you can get through with that, place the pillow on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. You begin looking for stuff.
Look over there! a recliner. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>put pillow on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, make an effort to go to the north. And then, pick-up the sponge from the floor of the steam room. Then, go to the south. And then, throw the sponge on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You make out a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the TextWorld style keycard from the coffer. And then, make an effort to go south. After that, close the TextWorld style chest. After that, lock the TextWorld style chest inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened coffer in the room. The coffer contains a TextWorld style keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from coffer<|im_end|>go south<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move west. If you can succeed at that, pick up the broom from the cabinet. With the broom, travel east. With that over with, deposit the broom on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just come into a bathroom.
You see a trunk. There's something strange about this being here, but you can't put your finger on it. The trunk is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from cabinet<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the rectangular passkey from the cabinet inside the cookhouse. After that, make it so that the rectangular safe in the cookhouse is unlocked. Then, make absolutely sure that the rectangular safe within the cookhouse is ajar. After that, recover the mug from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can make out a locked rectangular safe nearby. Hey, want to see a cabinet? Look over there, a cabinet. The cabinet contains a rectangular passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular passkey from cabinet<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mug from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head east. Then, make sure that the cabinet in the dish-pit is opened. After that, recover the bug from the cabinet. And then, place the bug on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to venture east. Once you get through with that, pick up the keycard from the rack. And then, look and see that the chest is unlocked with the keycard. After that, open the chest inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move north. After that, pick-up the spork from the floor of the dish-pit. After that, make an effort to go to the south. That done, ditch the spork on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
You need an unblocked exit? You should try going north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the soap scented safe with the soap scented passkey. And then, ensure that the soap scented safe inside the restroom is open. After that, retrieve the sponge from the soap scented safe. With the sponge, ditch the sponge on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked soap scented safe in the room.
There is an unblocked exit to the west.
You are carrying: a soap scented passkey.

your action:

Response: unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take sponge from soap scented safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, move south. Next, assure that the chest is wide open. After that, pick up the rectangular key from the chest. After that, make absolutely sure that the rectangular safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular key from chest<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First step, pick up the spherical key from the cabinet inside the study. With the spherical key, insert the spherical key into the spherical box's lock to unlock it. After unlocking the spherical box, make sure that the spherical box within the study is open. After that, retrieve the mouse from the spherical box inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study. You begin to take stock of what's here.
You can make out a locked spherical box. You see an opened cabinet close by. The cabinet contains a spherical key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from cabinet<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take mouse from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the Canadian limited edition key from the workbench inside the garage. And then, move east. With that done, make sure that the Canadian limited edition box in the attic is shut. Then, lock the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage. I guess you better just go and list everything you see here.
You can see a workbench. The workbench is typical. On the workbench you see a Canadian limited edition key. It doesn't get more TextWorld than this!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from workbench<|im_end|>go east<|im_end|>close Canadian limited edition box<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, travel east. Okay, and then, doublecheck that the box is open. After that, take the insect from the box. And then, place the insect on the desk inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to try to go west. And then, pick up the key from the mantelpiece. After that, attempt to move east. If you can finish that, look and see that the box in the closet is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You hear a noise behind you and spin around, but you can't see anything other than a box. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from mantelpiece<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the locker within the bar. After that, retrieve the passkey from the locker. After that, go east. And then, insert the passkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
Look over there! a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, open the cabinet. After opening the cabinet, pick up the mop from the cabinet inside the sauna. After that, place the mop on the counter inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take mop from cabinet<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the basket in the bedroom is open. And then, recover the laptop from the basket within the bedroom. Having got the laptop, go to the south. Next, you can deposit the laptop inside the cabinet inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
You can see a closed basket.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take laptop from basket<|im_end|>go south<|im_end|>insert laptop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to travel west. Next, retrieve the synthesizer from the bar inside the recreation zone. Then, go east. If you can get around to doing that, put the synthesizer on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You see a shelf. The shelf appears to be empty. What's the point of an empty shelf?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer from bar<|im_end|>go east<|im_end|>put synthesizer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, venture west. And then, retrieve the latchkey from the couch. And then, move east. Once you accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the case inside the kitchenette. After that, unlock the chest. After that, open the chest in the kitchenette. After that, recover the worm from the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Oh wow! Is that what I think it is? It is! It's a chest! You see a case. The case contains a passkey. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the freezer is opened. After that, recover the passkey from the freezer. Then, unlock the chest. After that, ensure that the chest within the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. You can barely contain your excitement.
You see a chest. You can see a closed freezer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take passkey from freezer<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. With that done, pick up the worm from the bookshelf. With the worm, try to move south. And then, rest the worm on the rack in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a rack. You wonder idly who left that here. The rack is typical. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from bookshelf<|im_end|>go south<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, attempt to travel east. And then, look and see that the suitcase is opened. And then, pick up the latchkey from the suitcase. After you have picked up the latchkey, make it so that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, venture east. And then, open the trunk. And then, retrieve the vanilla scented key from the trunk within the attic. Then, lock the vanilla scented chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take vanilla scented key from trunk<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First, it would be great if you could ensure that the safe in the kitchenette is open. After that, pick up the insect from the safe. After that, head east. And then, place the insect on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You see a closed safe in the corner.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take insect from safe<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to venture east. Then, open the cabinet in the garage. Once you have opened the cabinet, retrieve the spherical key from the cabinet in the garage. Then, Insert the spherical key into the spherical chest inside the garage to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have walked into, you had to show up in a normal one. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take spherical key from cabinet<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, insert the type 7 keycard into the type 7 box's lock to unlock it. Once you have unlocked the type 7 box, ensure that the type 7 box within the scullery is open. And then, retrieve the spork from the type 7 box. After that, place the spork on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. You begin to take stock of what's in the room.
You can make out a locked type 7 box. If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an unguarded exit to the west.
You are carrying: a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take spork from type 7 box<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go south. Then, retrieve the American limited edition latchkey from the couch. Then, unlock the American limited edition box in the salon. After that, assure that the American limited edition box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey from couch<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Microsoft locker within the chamber is open. After that, recover the tv from the Microsoft locker within the chamber. After that, make an attempt to go south. Okay, and then, drop the tv on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You can make out a Microsoft locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft locker<|im_end|>take tv from Microsoft locker<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel south. That done, unlock the formless chest inside the spare room. And then, ensure that the formless chest in the spare room is open. And then, pick up the broom from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take broom from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the passkey into the safe's lock to unlock it. After that, look and see that the safe within the shower is opened. Once you have pulled open the safe, pick up the mop from the safe in the shower. After that, toss the mop on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can see a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Following that, open the dresser in the sauna. After that, recover the sponge from the dresser inside the sauna. After that, sit the sponge on the shelf within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the Canadian style keycard into the Canadian style chest within the dish-pit's lock to unlock it. And then, make absolutely sure that the Canadian style chest within the dish-pit is ajar. And then, pick up the licorice strip from the Canadian style chest inside the dish-pit. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a Canadian style chest.
There is an unguarded exit to the west.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take licorice strip from Canadian style chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, go to the south. Then, retrieve the key from the table. Then, insert the key into the safe's lock to unlock it. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, recover the coffee cup from the saucepan in the scullery. With the coffee cup, move east. Then, deposit the coffee cup into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Hmmm... what else, what else? The trunk is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from saucepan<|im_end|>go east<|im_end|>insert coffee cup into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the passkey from the coffer. Then, unlock the chest with the passkey. After that, assure that the chest is ajar. After that, recover the shoe from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
A locked chest, which looks typical, is here. You make out an opened coffer nearby. The coffer contains a passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, make an attempt to go to the south. After that, ensure that the cabinet is open. And then, retrieve the glass from the cabinet inside the kitchenette. And then, put the glass on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take glass from cabinet<|im_end|>put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head west. And then, lift the broom from the floor of the closet. And then, try to venture east. With that done, you can place the broom inside the cabinet within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You make out a cabinet. The cabinet contains a chocolate bar. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the locker inside the basement is ajar. And then, recover the golf ball from the locker. Once you have taken the golf ball, move south. With that over with, sit the golf ball on the bed inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
Look over there! a locker!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take golf ball from locker<|im_end|>go south<|im_end|>put golf ball on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the keycard into the safe in the parlor's lock to unlock it. Having unlocked the safe, ensure that the safe inside the parlor is open. Once you have pulled open the safe, pick up the key from the safe. If you can get your hands on the key, lock the chest in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
A laminated placard tells you that you are now in the parlor. You can barely contain your excitement.
You can see a closed chest. You can see a safe.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head south. And then, look and see that the trunk is ajar. Having pulled open the trunk, recover the spherical keycard from the trunk in the attic. After that, doublecheck the spherical locker in the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take spherical keycard from trunk<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the non-euclidean safe in the workshop with the non-euclidean key. Then, open the non-euclidean safe inside the workshop. After pulling open the non-euclidean safe, recover the mouse from the non-euclidean safe. Then, you can deposit the mouse inside the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You make out a safe. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can make out a locked usual looking non-euclidean safe right there by you.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take mouse from non-euclidean safe<|im_end|>insert mouse into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go north. After that, recover the latchkey from the safe in the spare room. And then, try to go south. Then, make sure that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You can see a chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, insert the formless key into the formless safe within the study's lock to unlock it. After that, ensure that the formless safe within the study is open. And then, take the mug from the formless safe inside the study. And then, place the mug on the table in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
Were you looking for a formless safe? Because look over there, it's a formless safe. You see a table. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a formless key.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take mug from formless safe<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip west. Then, lift the Cat Calendar from the floor of the studio. And then, attempt to travel east. Then, toss the Cat Calendar on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
As if things weren't amazing enough already, you can even see a saucepan. Unfortunately, there isn't a thing on it. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to move south. Then, open the chest. Once you have pulled open the chest, recover the type 4 keycard from the chest. Then, make sure the type 4 chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make a grand eccentric entrance into a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type 4 keycard from chest<|im_end|>lock type 4 chest with type 4 keycard<|im_end|>