Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move east. That done, take the keycard from the bookshelf within the salon. After that, check that the locker inside the salon is unlocked with the keycard. And then, open the locker within the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bookshelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. Then, look and see that the cabinet is opened. And then, pick up the broom from the cabinet. And then, put the broom on the bench inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture west. Following that, pick-up the key from the floor of the washroom. After taking the key, move east. With that done, assure that the box within the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a cabbage.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make absolutely sure that the safe within the cellar is unlocked. And then, open the safe in the cellar. After that, pick up the worm from the safe. After that, ditch the worm on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room is well lit.
You make out a locked safe.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to move south. That done, ensure that the chest in the playroom is open. And then, take the passkey from the chest in the playroom. After that, insert the passkey into the locker within the playroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the American passkey from the floor of the kitchen. With the American passkey, insert the American passkey into the American locker within the kitchen's lock to unlock it. And then, open the American locker. And then, put the blender inside the American locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You can barely contain your excitement.
You see a American locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American passkey on the floor.
You are carrying: a blender.

your action:

Response: take American passkey<|im_end|>unlock American locker with American passkey<|im_end|>open American locker<|im_end|>insert blender into American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, make absolutely sure that the safe within the bar is opened. Then, pick up the laptop from the safe in the bar. After that, place the laptop on the shelf inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, travel south. With that accomplished, make it so that the chest within the spare room is wide open. Then, take the gummy bear from the chest in the spare room. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is an unblocked exit to the south.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture north. With that done, retrieve the fondue from the desk in the chamber. After that, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. I guess you better just go and list everything you see here.
You can make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from desk<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go west. Then, recover the type 4 keycard from the stand. And then, try to go east. With that accomplished, doublecheck that the type 4 chest is unlocked with the type 4 keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You see a locked type 4 chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 4 keycard from stand<|im_end|>go east<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to move east. If you can get through with that, open the cabinet. And then, take the spoon from the cabinet within the cookery. After that, place the spoon on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take spoon from cabinet<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go west. Then, lift the Canadian style keycard from the floor of the study. And then, make an attempt to venture east. After that, make absolutely sure that the Canadian style locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked Canadian style locker close by.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take Canadian style keycard<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, insert the rectangular keycard into the rectangular safe's lock to unlock it. After unlocking the rectangular safe, look and see that the rectangular safe in the scullery is wide open. After that, pick up the key from the rectangular safe. Then, doublecheck that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery. You begin to take stock of what's in the room.
You can see a box. You can see a locked rectangular safe, which looks ordinary, close by.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take key from rectangular safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. Once you get around to doing that, take the spherical keycard from the armchair. And then, make an attempt to travel south. With that over with, check that the spherical locker in the office is unlocked with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You make out a spherical locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard from armchair<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go to the north. With that done, retrieve the backup calendar from the locker in the office. With the backup calendar, attempt to go to the south. After that, you can put the backup calendar inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You can see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take backup calendar from locker<|im_end|>go south<|im_end|>insert backup calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. After that, pick-up the passkey from the floor of the office. And then, insert the passkey into the safe inside the office's lock to unlock it. Then, ensure that the safe inside the office is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, go west. And then, lift the printer from the floor of the study. After that, make an effort to travel east. After that, drop the printer on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva and a novel.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to go south. With that over with, pick-up the formless keycard from the floor of the lounge. And then, check that the formless locker is unlocked with the formless keycard. And then, ensure that the formless locker in the lounge is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. After that, ensure that the coffer is open. After opening the coffer, take the nest of caterpillars from the coffer within the attic. If you can get your hands on the nest of caterpillars, place the nest of caterpillars on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a plate. I guess it's true what they say, if you're looking for a plate, go to TextWorld. The plate is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take nest of caterpillars from coffer<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the west. After that, recover the chocolate bar from the cabinet. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from cabinet<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go east. Then, lift the American key from the floor of the attic. Then, unlock the American box. Then, ensure that the American box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You bend down to tie your shoe. When you stand up, you notice a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key<|im_end|>unlock American box with American key<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Next, pick-up the stick of butter from the floor of the cubicle. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
A laminated placard tells you that you are now in the cellar. Let's see what's in here.
You make out a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to lift the rectangular latchkey from the floor of the cellar. After that, try to venture east. Okay, and then, close the rectangular locker. Then, Put the rectangular latchkey into the rectangular locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to venture north. Then, take the fly larva from the shelf. And then, make an attempt to head south. Then, rest the fly larva on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf! oh well.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from shelf<|im_end|>go south<|im_end|>put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move north. And then, recover the latchkey from the floor of the bedroom. After you have picked up the latchkey, attempt to head south. Following that, insert the latchkey into the box in the cellar's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You can barely contain your excitement.
You can make out a box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. That done, pick up the book from the shelf. If you have got the book, take a trip south. After that, sit the book on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a bar. However, the bar, like an empty bar, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from shelf<|im_end|>go south<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go to the east. After that, retrieve the passkey from the floor of the spare room. And then, doublecheck that the locker is unlocked. After unlocking the locker, make absolutely sure that the locker in the spare room is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, retrieve the keycard from the floor of the kitchenette. And then, venture east. And then, look and see that the box within the pantry is closed. And then, look and see the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the rectangular latchkey from the floor of the cubicle. After that, head east. Okay, and then, unlock the rectangular safe in the scullery. After unlocking the rectangular safe, ensure that the rectangular safe within the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can make out a table. But the thing is empty.
You need an unblocked exit? You should try going east.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go west. After that, pick up the spork from the floor of the cookery. After that, go to the east. Okay, and then, drop the spork on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. I guess you better just go and list everything you see here.
You see a refrigerator. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the cuboid box within the study is unlocked with the cuboid passkey. And then, ensure that the cuboid box is open. And then, pick up the keyboard from the cuboid box in the study. Once you have picked up the keyboard, you can put the keyboard inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You see a cuboid box.
You need an unblocked exit? You should try going west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keyboard from cuboid box<|im_end|>insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the fridge is opened. After that, take the ladle from the fridge within the scullery. After you have got the ladle, make an effort to go east. After that, deposit the ladle on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You begin to take stock of what's in the room.
You see a fridge. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take ladle from fridge<|im_end|>go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, ensure that the chest inside the pantry is open. And then, take the frisbee from the chest. And then, make an effort to move east. Then, place the frisbee on the bench in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take frisbee from chest<|im_end|>go east<|im_end|>put frisbee on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go west. Then, pick up the mop from the floor of the laundry place. After that, head east. Next, you can put the mop inside the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out an opened typical looking locker in the room. The locker is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop<|im_end|>go east<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, lift the Canadian keycard from the floor of the launderette. And then, unlock the Canadian box with the Canadian keycard. If you have unlocked the Canadian box, make it so that the Canadian box is ajar. After that, retrieve the broom from the Canadian box in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
What's that over there? It looks like it's a Canadian box.
There is an unguarded exit to the north.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: take Canadian keycard<|im_end|>unlock Canadian box with Canadian keycard<|im_end|>open Canadian box<|im_end|>take broom from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip east. With that done, doublecheck that the fridge is ajar. After that, pick up the cookie from the fridge within the cookery. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
What's that over there? It looks like it's a shelf. The shelf is standard. The shelf appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take cookie from fridge<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could make an attempt to take a trip south. With that accomplished, check that the box is unlocked with the keycard. After that, look and see that the box is ajar. After pulling open the box, insert the worm inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying: a keycard and a worm.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to pick-up the passkey from the floor of the bedroom. Then, unlock the chest within the bedroom. After unlocking the chest, open the chest. Then, pick up the tv from the chest inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You see a locked chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture north. Then, recover the Canadian style key from the chest. After getting the Canadian style key, travel south. Next, unlock the Canadian style box within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
I am sorry to announce that you are now in the bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked Canadian style box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style key from chest<|im_end|>go south<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, pick-up the key from the floor of the kitchen. After that, unlock the box with the key. And then, doublecheck that the box is opened. And then, take the mug from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a box, and you find a box. You shudder, but continue examining the room.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take mug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move north. Then, retrieve the knife from the case within the kitchen. After that, try to go south. Next, place the knife on the mantelpiece within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. But oh no! there's nothing on this piece of junk. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take knife from case<|im_end|>go south<|im_end|>put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, travel south. With that accomplished, insert the rectangular keycard into the rectangular chest within the pantry's lock to unlock it. And then, open the rectangular chest in the pantry. Then, pick up the frisbee from the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take frisbee from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head north. With that accomplished, retrieve the latchkey from the floor of the cookery. If you can get your hands on the latchkey, go south. If you can get through with that, unlock the locker in the bedroom with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a locked typical looking locker in the room.
You need an unblocked exit? You should try going north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the west. After that, retrieve the rectangular keycard from the workbench. And then, attempt to head east. Following that, make absolutely sure that the rectangular locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a rectangular locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular keycard from workbench<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to look and see that the locker inside the playroom is opened. And then, pick up the shadfly from the locker. Then, make an effort to venture south. Next, toss the shadfly on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You see a closed locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: open locker<|im_end|>take shadfly from locker<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, check that the locker is unlocked with the keycard. And then, open the locker inside the workshop. After pulling open the locker, retrieve the binder from the locker in the workshop. With the binder, toss the binder on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. You begin looking for stuff.
You make out a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Henderson's style key from the bench inside the chamber. After that, venture south. Then, doublecheck that the Henderson's style box inside the workshop is unlocked. Then, ensure that the Henderson's style box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
Look out! It's a- oh, never mind, it's just a bench. The bench is typical. On the bench you see a Henderson's style key. Wow! Just like in the movies!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from bench<|im_end|>go south<|im_end|>unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the case. And then, retrieve the garlic clove from the case. And then, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. Let's see what's in here.
You make out a closed case.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: open case<|im_end|>take garlic clove from case<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the rack. And then, head south. With that accomplished, unlock the locker. Then, make it so that the locker within the closet is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
You can see a rack. On the rack you see a latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go west. Next, recover the non-euclidean keycard from the display inside the attic. After that, take a trip east. After that, make it so that the non-euclidean locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean locker. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from display<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the American key from the floor of the bedroom. With the American key, unlock the American chest with the American key. And then, ensure that the American chest is open. After that, pick up the monitor from the American chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You smell an awful smell, and follow it to a American chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American key on the floor.
You are carrying nothing.

your action:

Response: take American key<|im_end|>unlock American chest with American key<|im_end|>open American chest<|im_end|>take monitor from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel north. Once you succeed at that, recover the printer from the floor of the workshop. With the printer, head south. With that accomplished, you can place the printer inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can make out a suitcase. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a pear.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>insert printer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture south. If you can get around to doing that, pick up the non-euclidean keycard from the box. After that, unlock the non-euclidean chest within the bar. After that, ensure that the non-euclidean chest in the bar is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean keycard from box<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, retrieve the keycard from the floor of the restroom. Then, attempt to move south. Then, make sure that the box inside the vault is unlocked. After you have unlocked the box, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard and a mop on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, venture west. Once you do that, pick up the iron from the cabinet. And then, try to travel east. With that accomplished, place the iron on the table in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place. The room is well lit.
You see a table. The table appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron from cabinet<|im_end|>go east<|im_end|>put iron on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could head west. Once you finish that, pick up the novel from the floor of the lounge. After that, try to travel east. And then, place the novel on the bookshelf within the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a bookshelf. The bookshelf appears to be empty. It would have been so cool if there was stuff on the bookshelf! oh well.
There is an unblocked exit to the west.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>put novel on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, make an attempt to head west. Then, pick up the mop from the shelf. After that, make an effort to take a trip east. And then, place the mop on the table in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You can make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from shelf<|im_end|>go east<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the fudge scented chest within the scullery with the fudge scented passkey. After that, open the fudge scented chest. Then, recover the keycard from the fudge scented chest. After that, lock the locker within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. I guess you better just go and list everything you see here.
You see a locker. You can see a fudge scented chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take keycard from fudge scented chest<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the rectangular locker within the basement is unlocked. And then, ensure that the rectangular locker inside the basement is open. And then, retrieve the butterfly from the rectangular locker in the basement. After you have got the butterfly, ditch the butterfly on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
Look out! It's a- oh, never mind, it's just a rectangular locker.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, venture west. Once you do that, pick up the cookie from the Canadian box. Then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from Canadian box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be good if you could attempt to go to the east. After that, retrieve the American limited edition latchkey from the shelf inside the office. After that, check that the American limited edition locker within the office is unlocked with the American limited edition latchkey. After you have unlocked the American limited edition locker, look and see that the American limited edition locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition latchkey from shelf<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the key from the locker inside the basement. After that, make an effort to take a trip south. With that accomplished, close the box. And then, make it so the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You can see a locker. The locker contains a key. Classic TextWorld.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move south. And then, take the keycard from the mantelpiece. Then, unlock the locker inside the bedroom. And then, make it so that the locker is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from mantelpiece<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, ensure that the box inside the bedroom is open. After opening the box, retrieve the latchkey from the box in the bedroom. After taking the latchkey, make an effort to head east. With that over with, doublecheck that the locker within the launderette is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most usual of all possible bedrooms.
You make out a box.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture south. With that accomplished, pick up the spherical keycard from the floor of the office. And then, check that the spherical box is unlocked with the spherical keycard. After that, ensure that the spherical box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. You begin to take stock of what's here.
You see a workbench. You shudder, but continue examining the workbench. The workbench is usual. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a workbench in a room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, open the display. After that, pick up the type 6 key from the display. Then, go south. Okay, and then, unlock the type 6 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see a closed display in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take type 6 key from display<|im_end|>go south<|im_end|>unlock type 6 chest with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the American key from the box. After that, doublecheck that the American safe is unlocked with the American key. Once you have unlocked the American safe, open the American safe. Then, retrieve the sponge from the American safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You can see a American safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a box. Wow, isn't TextWorld just the best? The box contains an American key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American key from box<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. Next, open the coffer. And then, retrieve the type N passkey from the coffer. And then, unlock the type N box in the bedchamber with the type N passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take type N passkey from coffer<|im_end|>unlock type N box with type N passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, you could, like, travel south. That done, ensure that the dresser is open. After that, retrieve the paper towel from the dresser. Then, place the paper towel inside the drawer within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cookhouse.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take paper towel from dresser<|im_end|>insert paper towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to open the refrigerator. And then, recover the spoon from the refrigerator within the dish-pit. After that, attempt to take a trip south. With that done, rest the spoon on the counter in the shower. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You make out a closed refrigerator right there by you.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take spoon from refrigerator<|im_end|>go south<|im_end|>put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First stop, make an attempt to travel south. After that, take the key from the bar. And then, make absolutely sure that the chest in the salon is unlocked with the key. Then, ensure that the chest inside the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from bar<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to assure that the rectangular box inside the laundry place is unlocked. And then, ensure that the rectangular box is open. After that, pick up the sponge from the rectangular box. Then, sit the sponge on the bench within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place. You can barely contain your excitement.
You can make out a rectangular box. Now that's what I call TextWorld! As if things weren't amazing enough already, you can even see a bench. You shudder, but continue examining the bench. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take sponge from rectangular box<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. And then, pick-up the candy bar from the floor of the studio. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You have fallen into the most typical of all possible canteens.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the type 2 chest is unlocked. Then, look and see that the type 2 chest in the washroom is open. And then, retrieve the Henderson's style key from the type 2 chest within the washroom. After that, Put the Henderson's style key into the Henderson's style box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You begin to take stock of what's here.
You see a Henderson's style box. What's that over there? It looks like it's a type 2 chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>take Henderson's style key from type 2 chest<|im_end|>lock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Canadian limited edition chest. Then, open the Canadian limited edition chest. After that, take the candy bar from the Canadian limited edition chest. With the candy bar, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
You can make out a Canadian limited edition chest. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take candy bar from Canadian limited edition chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, travel south. With that over with, unlock the rectangular locker within the cookhouse with the rectangular keycard. After that, open the rectangular locker within the cookhouse. And then, take the teacup from the rectangular locker within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's awesome that you're in a kitchen now.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take teacup from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, open the basket. Then, retrieve the bug from the basket. And then, deposit the bug on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You can see a locked cabinet nearby.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take bug from basket<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, head north. That done, recover the shoe from the floor of the spare room. Once you have got the shoe, go to the south. Okay, and then, ditch the shoe on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement.
Oh, great. Here's a shelf. The shelf is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to move east. With that over with, make sure that the refrigerator in the dish-pit is opened. After that, take the key from the refrigerator within the dish-pit. After that, insert the key into the safe in the dish-pit's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take key from refrigerator<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make sure that the toolbox inside the spare room is ajar. And then, retrieve the passkey from the toolbox in the spare room. After that, make an effort to go south. Then, assure that the locker within the study is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most usual of all possible spare rooms. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a toolbox. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take passkey from toolbox<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the dresser is open. And then, pick up the type E latchkey from the dresser. After taking the type E latchkey, move east. Once you do that, doublecheck that the type E box is unlocked with the type E latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a dresser. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take type E latchkey from dresser<|im_end|>go east<|im_end|>unlock type E box with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, move west. With that over with, recover the gummy bear from the floor of the bedchamber. If you can get your hands on the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's great that you've just entered a sauna.
You can see a trunk.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to insert the type W keycard into the type W locker's lock to unlock it. And then, ensure that the type W locker inside the laundromat is open. After that, retrieve the peanut from the type W locker in the laundromat. If you can get your hands on the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal.
You can see a type W locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type W keycard.

your action:

Response: unlock type W locker with type W keycard<|im_end|>open type W locker<|im_end|>take peanut from type W locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the cuboid safe within the attic is unlocked with the cuboid passkey. After unlocking the cuboid safe, open the cuboid safe inside the attic. And then, pick up the top hat from the cuboid safe within the attic. Then, you can deposit the top hat inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a suitcase? Look over there, a suitcase. What a letdown! The suitcase is empty! You see a locked cuboid safe here.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take top hat from cuboid safe<|im_end|>insert top hat into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the key from the floor of the shower. And then, make it so that the safe in the shower is unlocked. Then, doublecheck that the safe inside the shower is ajar. After that, take the fly larva from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. Then, open the freezer. And then, pick up the keycard from the freezer in the cookhouse. After that, make sure that the locker in the cookhouse is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the south. After that, recover the type J key from the counter within the basement. Then, insert the type J key into the type J box's lock to unlock it. Then, ensure that the type J box within the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type J key from counter<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go south. With that done, make sure that the portmanteau in the chamber is open. Then, retrieve the type H key from the portmanteau. And then, unlock the type H box in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take type H key from portmanteau<|im_end|>unlock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the refrigerator in the kitchen. After that, recover the knife from the refrigerator in the kitchen. If you can get your hands on the knife, try to head east. Then, throw the knife on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a refrigerator.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take knife from refrigerator<|im_end|>go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. After that, retrieve the key from the floor of the canteen. After that, look and see that the box is unlocked. And then, look and see that the box within the canteen is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the fridge within the kitchen. And then, make an effort to go to the east. With that accomplished, make absolutely sure that the safe within the cubicle is unlocked. And then, ensure that the safe inside the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
You make out an opened fridge. The fridge contains a latchkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented keycard from the stand. And then, make sure that the fresh laundry scented box is unlocked with the fresh laundry scented keycard. And then, make absolutely sure that the fresh laundry scented box in the cubicle is open. And then, take the book from the fresh laundry scented box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see a locked fresh laundry scented box close by. Hey, want to see a stand? Look over there, a stand. The stand is standard. On the stand you see a fresh laundry scented keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from stand<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take book from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, make an attempt to head north. After that, pick-up the cookie from the floor of the sauna. Then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a table. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a dvd.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the American style locker in the canteen with the American style latchkey. Then, ensure that the American style locker inside the canteen is open. And then, take the cuboid latchkey from the American style locker within the canteen. After that, doublecheck that the cuboid safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see a locked cuboid safe nearby. You can see a American style locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American style latchkey.

your action:

Response: unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>take cuboid latchkey from American style locker<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make an effort to travel south. And then, unlock the chest. Having unlocked the chest, make sure that the chest inside the study is open. After you have pulled open the chest, retrieve the Advent Calendar from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Advent Calendar from chest<|im_end|>