Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to head east. Then, make it so that the soap scented safe is opened. Then, pick up the staple from the soap scented safe in the cubicle. Then, place the staple on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a soap scented latchkey.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take staple from soap scented safe<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture east. Okay, and then, assure that the trunk is wide open. And then, pick up the latchkey from the trunk. If you can get your hands on the latchkey, make it so that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the fudge scented safe. After opening the fudge scented safe, recover the paper towel from the fudge scented safe. With the paper towel, attempt to take a trip south. After that, place the paper towel on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
I am obligated to announce that you are now in the laundromat.
You can make out a fudge scented safe, so there's that.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented safe<|im_end|>take paper towel from fudge scented safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, move south. Then, take the passkey from the board. And then, unlock the box. Then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. If you can accomplish that, insert the type K keycard into the type K chest's lock to unlock it. After that, ensure that the type K chest inside the bedroom is open. Then, retrieve the controller from the type K chest in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
There is an unblocked exit to the east.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take controller from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move north. Then, retrieve the carrot from the stand. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take carrot from stand<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take a trip south. And then, open the suitcase inside the garage. And then, pick up the golf club from the suitcase. Then, sit the golf club on the stand in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take golf club from suitcase<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, check that the non-euclidean chest within the restroom is unlocked with the non-euclidean keycard. And then, doublecheck that the non-euclidean chest is ajar. After that, pick up the fly larva from the non-euclidean chest inside the restroom. After that, deposit the fly larva into the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a gleam over in a corner, where you can see a dresser. What a letdown! The dresser is empty! You make out a locked non-euclidean chest right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take fly larva from non-euclidean chest<|im_end|>insert fly larva into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, head north. Then, retrieve the mop from the floor of the laundry place. And then, head south. Then, drop the mop on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one.
You can make out a rack. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the latchkey from the floor of the sauna. And then, make an attempt to go east. After that, assure that the box within the laundry place is unlocked. And then, look and see that the box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, open the suitcase inside the cubicle. Then, take the backup calendar from the suitcase. With the backup calendar, make an effort to head south. And then, you can place the backup calendar into the coffer in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed suitcase in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take backup calendar from suitcase<|im_end|>go south<|im_end|>insert backup calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to head west. Then, lift the sock from the floor of the spare room. And then, travel east. And then, sit the sock on the mantelpiece in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. What's the point of an empty mantelpiece?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sock<|im_end|>go east<|im_end|>put sock on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the spherical chest inside the kitchen with the spherical latchkey. And then, make sure that the spherical chest in the kitchen is wide open. And then, take the broccoli from the spherical chest. With the broccoli, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
You can see a spherical chest. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take broccoli from spherical chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. And then, retrieve the key from the counter within the closet. After that, take a trip east. If you can get through with that, Deposit the key into the chest inside the washroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You make out a chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, look and see that the chest is unlocked with the passkey. And then, open the chest. Then, take the frisbee from the chest in the basement. And then, ditch the frisbee on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a locked chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be a great idea if you could head east. And then, look and see that the dresser is open. And then, pick up the latchkey from the dresser inside the playroom. After you have got the latchkey, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to assure that the safe in the salon is unlocked. After that, make absolutely sure that the safe inside the salon is ajar. After that, pick up the vanilla scented latchkey from the safe within the salon. And then, make absolutely sure the vanilla scented locker within the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You make out a vanilla scented locker. Does this look like anything mentioned in the instructions? You make out a safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move north. And then, recover the type V latchkey from the floor of the spare room. With the type V latchkey, attempt to take a trip south. Then, doublecheck that the type V locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a type V locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type V latchkey<|im_end|>go south<|im_end|>unlock type V locker with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the north. And then, pick up the spherical key from the floor of the cellar. Then, take a trip south. That done, unlock the spherical box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked spherical box. You can make out a closed portmanteau.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key<|im_end|>go south<|im_end|>unlock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. With that over with, make absolutely sure that the suitcase within the basement is open. After that, retrieve the insect from the suitcase within the basement. After that, you can deposit the insect into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take insect from suitcase<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. And then, ensure that the case is open. Then, take the butterfly from the case inside the workshop. Then, you can place the butterfly inside the toolbox in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take butterfly from case<|im_end|>insert butterfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. And then, recover the keycard from the shelf in the launderette. And then, make an effort to move south. And then, unlock the locker inside the attic with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's great that you've just entered an attic.
You see a locked locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the type X passkey from the chest. After picking up the type X passkey, insert the type X passkey into the type X box in the pantry's lock to unlock it. After that, ensure that the type X box is open. Then, you can put the sponge into the type X box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a locked type X box, which looks ordinary, in the corner. You can see an opened chest. The chest contains a type X passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sponge.

your action:

Response: take type X passkey from chest<|im_end|>unlock type X box with type X passkey<|im_end|>open type X box<|im_end|>insert sponge into type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the type H box within the closet. After that, look and see that the type H box is wide open. Then, pick up the latchkey from the type H box. After that, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. The room is well lit.
You can make out a chest. Were you looking for a type H box? Because look over there, it's a type H box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type H keycard.

your action:

Response: unlock type H box with type H keycard<|im_end|>open type H box<|im_end|>take latchkey from type H box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. And then, retrieve the latchkey from the floor of the restroom. If you have got the latchkey, make absolutely sure that the chest is unlocked with the latchkey. After that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've seen better bars, but at least this one seems pretty standard.
You see a box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the bug from the portmanteau inside the bedroom. Having taken the bug, venture east. With that done, make absolutely sure that the suitcase is opened. Then, place the bug inside the suitcase inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
An open portmanteau is here. The portmanteau contains a bug.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bug from portmanteau<|im_end|>go east<|im_end|>open suitcase<|im_end|>insert bug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the formless passkey from the safe. Then, make an effort to take a trip east. Then, make absolutely sure that the formless chest inside the playroom is shut. If you have shut the formless chest, lock the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the basement. Let's see what's in here.
You can make out a safe. The safe contains a formless passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the counter in the kitchenette. If you can get your hands on the keycard, go to the east. Then, unlock the box. And then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely ordinary.
Oh, great. Here's a counter. The counter is typical. On the counter you can see a keycard, so there's that.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go east. Once you succeed at that, pick up the cuboid passkey from the bar. Then, insert the cuboid passkey into the cuboid box's lock to unlock it. And then, make it so that the cuboid box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the study.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from bar<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take the desktop computer from the case in the study. And then, head east. With that done, ensure that the coffer is open. And then, deposit the desktop computer into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You begin to take stock of what's here.
You can see an opened case. The case contains a desktop computer.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take desktop computer from case<|im_end|>go east<|im_end|>open coffer<|im_end|>insert desktop computer into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to venture north. Okay, and then, retrieve the candy bar from the rack inside the kitchenette. After that, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take candy bar from rack<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel east. Next, pick-up the cuboid latchkey from the floor of the closet. Then, assure that the cuboid safe inside the closet is unlocked. After that, open the cuboid safe inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid latchkey<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, insert the cuboid passkey into the cuboid box inside the dish-pit's lock to unlock it. Having unlocked the cuboid box, ensure that the cuboid box within the dish-pit is open. And then, retrieve the latchkey from the cuboid box. And then, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Hmmm... what else, what else? You see a cuboid box. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the chest in the dish-pit is unlocked. And then, ensure that the chest is open. After that, take the latchkey from the chest inside the dish-pit. After that, assure that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You see a box. You can make out a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, take the keycard from the desk. With the keycard, attempt to head east. And then, unlock the chest. And then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Look at that placard! What does it say? It says Welcome to the salon? Well that's cool.
You see a desk. You see a keycard on the desk.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip west. Then, pick up the type 5 key from the floor of the vault. And then, travel east. Once you succeed at that, look and see that the type 5 safe in the cookhouse is locked with the type 5 key. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You see a closed type 5 safe.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 key<|im_end|>go east<|im_end|>lock type 5 safe with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make absolutely sure that the safe is unlocked. And then, ensure that the safe is open. After opening the safe, recover the keycard from the safe in the bedroom. After that, make absolutely sure that the chest is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You can see a chest. You can make out a locked safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take the passkey from the chest within the attic. And then, insert the passkey into the locker within the attic's lock to unlock it. And then, open the locker inside the attic. After opening the locker, pick up the cane from the locker inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. Okay, just remember what you're here to do, and everything will go great.
You see a locker. You can make out a chest. The chest contains a passkey. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the cabinet. After that, recover the rectangular latchkey from the cabinet in the kitchenette. And then, make an effort to head east. Then, unlock the rectangular safe within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can see a cabinet.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular latchkey from cabinet<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel south. Next, open the coffer within the garage. Then, recover the pair of pants from the coffer. After you have taken the pair of pants, you can put the pair of pants inside the display inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take pair of pants from coffer<|im_end|>insert pair of pants into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. With that over with, retrieve the worm from the floor of the office. After that, travel east. And then, place the worm on the bookshelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, recover the TextWorld style key from the platter in the cookhouse. After that, make absolutely sure that the TextWorld style locker within the cookhouse is unlocked with the TextWorld style key. And then, open the TextWorld style locker inside the cookhouse. And then, pick up the blender from the TextWorld style locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You smell an awful smell, and follow it to a TextWorld style locker. You smell a great smell, and follow it to a platter. The platter is usual. On the platter you see a TextWorld style key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld style key from platter<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take blender from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the box in the shower is open. After that, pick up the gummy bear from the box. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. With that accomplished, take the plant from the desk within the recreation zone. After stealing the plant, attempt to take a trip south. Once you get through with that, toss the plant on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from desk<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go south. Okay, and then, open the trunk. And then, take the key from the trunk. And then, make absolutely sure that the safe is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could venture south. And then, check that the safe is unlocked with the passkey. After that, open the safe in the chamber. Then, recover the tablet from the safe inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You make a grand eccentric entrance into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head north. After that, recover the bug from the trunk. After that, venture south. After that, place the bug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unguarded exit? You should try going north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take bug from trunk<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make sure that the formless box in the workshop is unlocked with the formless key. And then, doublecheck that the formless box inside the workshop is open. Then, recover the passkey from the formless box. If you have picked up the passkey, lock the safe in the workshop with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. Let's see what's in here.
You see a closed safe here. You can see a locked formless box nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to go south. Then, pick up the type V keycard from the table in the laundromat. After taking the type V keycard, look and see that the type V box within the laundromat is unlocked with the type V keycard. And then, ensure that the type V box in the laundromat is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type V keycard from table<|im_end|>unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. Then, retrieve the textbook from the bench. Then, take a trip south. Then, drop the textbook on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is an unblocked exit to the north.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from bench<|im_end|>go south<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the type 9 latchkey from the floor of the bedroom. And then, doublecheck that the type 9 chest inside the bedroom is unlocked with the type 9 latchkey. After that, make absolutely sure that the type 9 chest inside the bedroom is ajar. If you have opened the type 9 chest, recover the bug from the type 9 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a type 9 chest.
You need an unguarded exit? You should try going north.
There is a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 9 latchkey<|im_end|>unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take bug from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, try to take a trip north. With that accomplished, lift the keycard from the floor of the office. Then, try to move south. Then, doublecheck the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin looking for stuff.
You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the north.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, pick up the key from the bed stand within the recreation zone. If you can get your hands on the key, unlock the safe within the recreation zone. And then, assure that the safe within the recreation zone is wide open. And then, retrieve the textbook from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You smell an interesting smell, and follow it to a safe. You can make out a bed stand. The bed stand is ordinary. On the bed stand you can make out a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from bed stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could travel south. And then, unlock the box inside the office with the key. Then, ensure that the box is open. After pulling open the box, pick up the staple from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the attic. And then, make an attempt to go to the south. With that accomplished, look and see that the box is shut. After shutting the box, assure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the attic.
You can see a case.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move north. That done, pick up the poem from the coffer in the parlor. After that, make an attempt to travel south. Then, ditch the poem on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from coffer<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head north. Then, pick up the coconut from the floor of the dish-pit. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, take the latchkey from the rack. Then, travel south. After that, check that the safe is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You can see a locked safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take the cuboid latchkey from the cabinet. And then, unlock the cuboid locker inside the laundry place with the cuboid latchkey. After that, make absolutely sure that the cuboid locker in the laundry place is open. And then, insert the shadfly inside the cuboid locker in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a cuboid locker. You can see an opened cabinet. The cabinet contains a cuboid latchkey. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a shadfly.

your action:

Response: take cuboid latchkey from cabinet<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>insert shadfly into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the box. And then, ensure that the box is open. After that, pick up the rectangular key from the box in the chamber. Then, unlock the rectangular chest with the rectangular key. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the chamber.
You can see a locked rectangular chest. You can make out a locked box, which looks ordinary, here.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take rectangular key from box<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go south. After that, ensure that the formless box is open. And then, pick up the loaf of bread from the formless box in the kitchenette. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take loaf of bread from formless box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. And then, unlock the type 0 safe. And then, doublecheck that the type 0 safe is ajar. Then, take the mat from the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unguarded exit? You should try going east.
You are carrying: a type 0 key.

your action:

Response: go east<|im_end|>unlock type 0 safe with type 0 key<|im_end|>open type 0 safe<|im_end|>take mat from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the Canadian limited edition chest with the Canadian limited edition keycard. Then, open the Canadian limited edition chest. Then, take the fondue from the Canadian limited edition chest in the cubicle. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin to take stock of what's in the room.
You can make out a Canadian limited edition chest.
There is an unblocked exit to the north.
You are carrying: a Canadian limited edition keycard.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take fondue from Canadian limited edition chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could look and see that the type C chest inside the laundromat is unlocked with the type C keycard. After that, open the type C chest. Then, take the iron from the type C chest in the laundromat. And then, throw the iron on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You scan the room, seeing a type C chest.
There is an unguarded exit to the west.
You are carrying: a type C keycard.

your action:

Response: unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take iron from type C chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move north. Then, lift the printer from the floor of the office. After that, head south. Then, you can deposit the printer inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it normal? You better believe it is.
You see a dresser. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>insert printer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the case inside the canteen is open. Having opened the case, retrieve the type 5 latchkey from the case. If you can get your hands on the type 5 latchkey, make absolutely sure that the type 5 box is unlocked. And then, open the type 5 box. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type 5 box right there by you. Were you looking for a case? Because look over there, it's a case.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take type 5 latchkey from case<|im_end|>unlock type 5 box with type 5 latchkey<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to head south. And then, ensure that the Henderson's style safe in the steam room is open. Then, recover the loaf of bread from the Henderson's style safe inside the steam room. If you can get your hands on the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in a place we're calling a canteen. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's style passkey.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take loaf of bread from Henderson's style safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick up the passkey from the locker. And then, unlock the chest. After unlocking the chest, assure that the chest is ajar. Then, insert the iron into the chest inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You see a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a locker. The locker contains a passkey. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: an iron.

your action:

Response: take passkey from locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert iron into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the basket within the playroom. Then, venture south. And then, unlock the safe with the latchkey. Having unlocked the safe, make it so that the safe in the bar is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened basket. The basket contains a latchkey!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from basket<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to travel north. And then, retrieve the key from the drawer inside the sauna. And then, travel south. And then, doublecheck that the box in the study is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from drawer<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the passkey from the floor of the vault. After that, unlock the chest. Then, open the chest. And then, recover the lampshade from the chest within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You hear a noise behind you and spin around, but you can't see anything other than a chest. Wow, check out the price tag glued to the chest! A hundred big ones!
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to unlock the type 1 locker with the type 1 keycard. And then, ensure that the type 1 locker in the playroom is open. After that, recover the tv from the type 1 locker. Then, you can insert the tv into the chest within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. I guess you better just go and list everything you see here.
You can see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever! You can see a type 1 locker. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take tv from type 1 locker<|im_end|>insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could check that the chest is unlocked with the latchkey. And then, ensure that the chest is open. After pulling open the chest, retrieve the pair of headphones from the chest in the closet. And then, ditch the pair of headphones on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest, which looks normal, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the case. After that, go to the east. If you can finish that, doublecheck that the box in the kitchen is shut. And then, lock the box inside the kitchen with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a case. The case contains a passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the drawer within the launderette. After that, recover the carrot from the drawer. Then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a drawer. You check the price tag that hangs off the drawer. Forty dollars?! That's ridiculous! Did you ever meet my pal, they work for a company? I'm sure my friend could get you one of those for 45 bucks!
There is an unguarded exit to the east.
You are carrying: a loaf of bread.

your action:

Response: open drawer<|im_end|>take carrot from drawer<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. If you can do that, assure that the American chest is unlocked. Then, open the American chest inside the recreation zone. And then, recover the dvd from the American chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
I am sorry to announce that you are now in the lounge.
There is an unblocked exit to the south.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take dvd from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could unlock the chest within the garage. After unlocking the chest, open the chest. And then, take the lightbulb from the chest. Then, put the lightbulb on the counter in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You make out a counter. Wow, isn't TextWorld just the best? The counter is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>put lightbulb on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to move east. After that, unlock the Canadian locker. And then, open the Canadian locker in the pantry. And then, recover the bug from the Canadian locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take bug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the type 4 locker within the bathroom. After that, ensure that the type 4 locker is open. And then, pick up the worm from the type 4 locker in the bathroom. Then, put the worm on the table in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. I guess you better just go and list everything you see here.
You see a type 4 locker. You can see a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take worm from type 4 locker<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that done, ensure that the case is open. Then, pick up the Advent Calendar from the case. After stealing the Advent Calendar, put the Advent Calendar on the armchair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have shown up in, you had to come round a typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take Advent Calendar from case<|im_end|>put Advent Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, open the chest. And then, take the keycard from the chest within the dish-pit. And then, check that the safe inside the dish-pit is unlocked with the keycard. And then, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room is well lit.
You see a safe. Make a note of this, you might have to put stuff on or in it later on. Look over there! a chest.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take the passkey from the cabinet. Then, assure that the box in the steam room is unlocked with the passkey. After that, assure that the box is opened. And then, put the worm into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the steam room.
You can make out a box. As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a passkey. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the cabinet in the steam room is opened. After that, pick up the key from the cabinet. After that, unlock the safe. Then, open the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe in the corner. You can make out a cabinet. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your first objective is to check that the type 2 locker in the canteen is unlocked with the type 2 passkey. After that, ensure that the type 2 locker in the canteen is open. Having pulled open the type 2 locker, pick up the glass from the type 2 locker inside the canteen. After that, insert the glass inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the canteen.
You see an opened fridge nearby. The fridge is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than a type 2 locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take glass from type 2 locker<|im_end|>insert glass into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the keycard from the counter. With the keycard, head east. With that done, close the locker inside the workshop. And then, doublecheck the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can make out a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the sponge from the bench. After that, make an attempt to move south. And then, ensure that the portmanteau inside the studio is open. And then, place the sponge inside the portmanteau inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You make out a bench. The bench is normal. On the bench you make out a sponge.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert sponge into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the portmanteau. And then, retrieve the Comic Strip Calendar from the portmanteau in the cubicle. After that, travel east. With that over with, place the Comic Strip Calendar on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You make out a closed standard looking portmanteau right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take Comic Strip Calendar from portmanteau<|im_end|>go east<|im_end|>put Comic Strip Calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, make an effort to take a trip south. Next, doublecheck that the chest in the canteen is wide open. And then, recover the teapot from the chest. And then, throw the teapot on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to take a trip south. Then, open the refrigerator inside the cookery. Then, pick up the cuboid latchkey from the refrigerator inside the cookery. And then, make it so that the cuboid locker in the cookery is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take cuboid latchkey from refrigerator<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the keycard from the trunk inside the laundromat. After picking up the keycard, attempt to go to the south. Following that, assure that the chest is shut. Then, lock the chest inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You make out an opened trunk. The trunk contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. Then, ensure that the bureau is open. Then, take the laptop from the bureau in the studio. After picking up the laptop, you can deposit the laptop into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take laptop from bureau<|im_end|>insert laptop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, pick up the passkey from the trunk in the office. After stealing the passkey, try to venture east. Following that, assure that the safe is closed. After that, make it so that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out an opened trunk in the room. The trunk contains a passkey. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, pick up the Microsoft limited edition key from the box. And then, unlock the Microsoft limited edition locker. Then, open the Microsoft limited edition locker in the parlor. And then, deposit the hat inside the Microsoft limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal one.
You see a locked Microsoft limited edition locker close by. You see a box. The box contains a Microsoft limited edition key.
There is an unguarded exit to the west.
You are carrying: a hat.

your action:

Response: take Microsoft limited edition key from box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>insert hat into Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Okay, and then, recover the cake scented passkey from the bench. If you can get your hands on the cake scented passkey, take a trip east. Okay, and then, lock the cake scented locker in the shower with the cake scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in an ordinary kind of place. That is to say, you're in a shower.
You make out a closed cake scented locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented passkey from bench<|im_end|>go east<|im_end|>lock cake scented locker with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, travel west. Then, recover the potato from the shelf inside the studio. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You can make out a desk. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from shelf<|im_end|>eat potato<|im_end|>