Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to go east. That done, retrieve the key from the chair. After that, unlock the safe in the office. Then, ensure that the safe within the office is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the passkey from the box within the salon. Then, make it so that the safe is unlocked. Then, doublecheck that the safe is opened. And then, retrieve the cd from the safe in the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the salon.
You can make out a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The box contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the key from the trunk within the basement. After that, try to go east. And then, close the chest. After shutting the chest, lock the chest inside the study with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can see a trunk. The trunk contains a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to go to the north. Then, retrieve the synthesizer from the dresser inside the bedroom. After that, go south. Then, toss the synthesizer on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keyboard.

your action:

Response: go north<|im_end|>take synthesizer from dresser<|im_end|>go south<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the type 0 chest is unlocked with the type 0 passkey. After that, assure that the type 0 chest inside the lounge is opened. And then, recover the tablet from the type 0 chest. With the tablet, drop the tablet on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You begin to take stock of what's in the room.
You scan the room, seeing a type 0 chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 chest with type 0 passkey<|im_end|>open type 0 chest<|im_end|>take tablet from type 0 chest<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. If you can get around to doing that, open the box. Then, pick up the tablet from the box. Then, sit the tablet on the couch. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take tablet from box<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go south. And then, assure that the locker is unlocked. If you have unlocked the locker, ensure that the locker inside the vault is open. And then, recover the lightbulb from the locker inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. With that accomplished, take the Microsoft style passkey from the pan. After getting the Microsoft style passkey, make it so that the Microsoft style locker is unlocked. After unlocking the Microsoft style locker, ensure that the Microsoft style locker in the scullery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style passkey from pan<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, check that the American limited edition chest within the chamber is unlocked with the American limited edition keycard. And then, make sure that the American limited edition chest is open. And then, retrieve the latchkey from the American limited edition chest. After that, unlock the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. Let's see what's in here.
You can make out a locked locker. You can see a locked American limited edition chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition chest with American limited edition keycard<|im_end|>open American limited edition chest<|im_end|>take latchkey from American limited edition chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take the formless latchkey from the counter inside the shower. And then, head south. Then, unlock the formless locker with the formless latchkey. After that, assure that the formless locker within the restroom is opened. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can see a counter. The counter is typical. On the counter you make out a formless latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from counter<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go to the south. After that, make it so that the safe is opened. And then, retrieve the fork from the safe. After that, toss the fork on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've seen better cookerys, but at least this one seems pretty ordinary.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the key from the floor of the cookhouse. After that, insert the key into the locker's lock to unlock it. Then, doublecheck that the locker is opened. After you have opened the locker, pick up the teapot from the locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teapot from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the canteen. And then, unlock the locker. And then, look and see that the locker is opened. After you have pulled open the locker, recover the teaspoon from the locker inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere.
You see a locked locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture south. With that over with, unlock the Canadian locker. Then, open the Canadian locker. Once you have pulled open the Canadian locker, retrieve the mug from the Canadian locker inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying: a Canadian latchkey.

your action:

Response: go south<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take mug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to move south. Following that, recover the keycard from the bed in the salon. After that, assure that the box is unlocked. And then, make it so that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bed<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Next, pick up the burger from the floor of the studio. If you can get your hands on the burger, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in a place we're calling a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, try to take a trip south. Then, open the fudge scented box inside the garage. After that, take the broom from the fudge scented box. Then, drop the broom on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fudge scented latchkey.

your action:

Response: go south<|im_end|>open fudge scented box<|im_end|>take broom from fudge scented box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head west. And then, lift the spherical keycard from the floor of the shower. And then, make an attempt to take a trip east. After that, check that the spherical box is unlocked with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
You see a spherical box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical keycard<|im_end|>go east<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head south. With that over with, open the suitcase inside the lounge. Then, recover the formless keycard from the suitcase in the lounge. If you have taken the formless keycard, doublecheck that the formless box inside the lounge is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take formless keycard from suitcase<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box with the latchkey. After that, doublecheck that the box inside the garage is opened. And then, take the bug from the box inside the garage. And then, throw the bug on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You see a box, so there's that.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, move west. After that, take the worm from the coffer within the studio. Then, make an attempt to move east. With that accomplished, place the worm on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from coffer<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the south. Then, open the box within the cubicle. And then, retrieve the grape from the box within the cubicle. After that, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move north. Then, retrieve the blanket from the suitcase in the chamber. And then, make an effort to move south. And then, sit the blanket on the saucepan in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a saucepan. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from suitcase<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head west. Once you finish that, retrieve the paper towel from the rack. After that, go east. Next, deposit the paper towel into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You can see an opened display. What a letdown! The display is empty!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from rack<|im_end|>go east<|im_end|>insert paper towel into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, make sure that the freezer is open. After opening the freezer, recover the rectangular key from the freezer. And then, insert the rectangular key into the rectangular box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move west. And then, retrieve the shadfly from the counter inside the steam room. And then, make an attempt to travel east. Next, deposit the shadfly into the locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened locker. What a letdown! The locker is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture south. If you can succeed at that, open the refrigerator. After that, recover the mug from the refrigerator within the kitchenette. And then, put the mug inside the case inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take mug from refrigerator<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. Then, take the key from the chair. Then, insert the key into the locker's lock to unlock it. After that, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip west. And then, retrieve the stick of butter from the floor of the steam room. If you have taken the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the west.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the trunk inside the playroom is open. After that, recover the synthesizer from the trunk. And then, try to go to the east. With that over with, throw the synthesizer on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You scan the room, seeing a trunk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: open trunk<|im_end|>take synthesizer from trunk<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to take the spherical keycard from the rack. Then, doublecheck that the spherical locker is unlocked with the spherical keycard. After that, make it so that the spherical locker inside the steam room is open. After that, pick up the iron from the spherical locker within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. I guess you better just go and list everything you see here.
You see a locked spherical locker. You can make out a rack. The rack is usual. On the rack you see a spherical keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical keycard from rack<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take iron from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First thing I need you to do is to go to the north. With that done, pick up the mug from the chest. Then, try to go to the south. Once you succeed at that, put the mug on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place.
You see a shelf. But the thing is empty. Silly shelf, silly, empty, good for nothing shelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from chest<|im_end|>go south<|im_end|>put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. With that over with, assure that the safe within the bedchamber is open. And then, pick up the plant from the safe. Having picked up the plant, put the plant on the couch inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>put plant on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the rectangular safe. After unlocking the rectangular safe, ensure that the rectangular safe within the workshop is open. And then, take the type O keycard from the rectangular safe. And then, Insert the type O keycard into the type O safe in the workshop to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
You scan the room, seeing a type O safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a locked rectangular safe here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take type O keycard from rectangular safe<|im_end|>lock type O safe with type O keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, make sure that the coffer is opened. And then, pick up the lamp from the coffer. With the lamp, head east. Following that, insert the lamp inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am stoked to announce that you are now in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take lamp from coffer<|im_end|>go east<|im_end|>insert lamp into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the locker is unlocked. And then, ensure that the locker is open. And then, pick up the butterfly from the locker. And then, rest the butterfly on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locked locker in the room. You make out a desk. But oh no! there's nothing on this piece of trash. You move on, clearly upset by your TextWorld experience.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the rectangular safe is unlocked. After you have unlocked the rectangular safe, open the rectangular safe in the cookhouse. And then, recover the fork from the rectangular safe within the cookhouse. With the fork, insert the fork inside the case in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You can see a case. What a letdown! The case is empty! You smell a pungent smell, and follow it to a rectangular safe.
There is an unblocked exit to the north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take fork from rectangular safe<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the latchkey from the floor of the closet. And then, take a trip south. Once you get through with that, unlock the safe within the spare room. And then, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, venture north. Once you succeed at that, pick-up the type O key from the floor of the spare room. Then, make an attempt to head south. Following that, check that the type O chest in the canteen is unlocked with the type O key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a type O chest.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type O key<|im_end|>go south<|im_end|>unlock type O chest with type O key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to move west. Then, lift the broom from the floor of the vault. And then, try to go east. Following that, drop the broom on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. Okay, and then, pick up the worm from the platter. After taking the worm, go to the east. Once you get around to doing that, ditch the worm on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going west.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from platter<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer within the pantry is open. After that, retrieve the fresh laundry scented latchkey from the coffer. With the fresh laundry scented latchkey, try to venture east. After that, unlock the fresh laundry scented box with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take fresh laundry scented latchkey from coffer<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move east. Then, lift the spherical keycard from the floor of the bedchamber. And then, check that the spherical locker in the bedchamber is unlocked with the spherical keycard. After that, make absolutely sure that the spherical locker within the bedchamber is opened. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Welcome to the salon.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a blender.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the keycard from the recliner inside the playroom. After that, go east. Then, make absolutely sure that the chest in the dish-pit is unlocked. Once you have unlocked the chest, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You scan the room for a recliner, and you find a recliner. The recliner is standard. On the recliner you see a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the locker. And then, ensure that the locker is open. After that, take the Canadian keycard from the locker. After that, lock the Canadian locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
You see a gleam over in a corner, where you can see a Canadian locker. You make out a locker.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian keycard from locker<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the keycard from the stand within the basement. Then, make it so that the box is unlocked. Then, open the box. After that, pick up the broom from the box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a box. You can't wait to tell the folks at home about this! You see a stand. On the stand you can see a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the table. Then, go east. Then, make absolutely sure that the box is closed. And then, doublecheck the box in the parlor is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. You see a passkey on the table.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the bedroom. If you can get your hands on the passkey, assure that the safe is unlocked. After that, make it so that the safe within the bedroom is opened. And then, pick up the manuscript from the safe within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locked safe.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the American style keycard from the cabinet. Then, unlock the American style safe with the American style keycard. After unlocking the American style safe, make sure that the American style safe inside the closet is wide open. Once you have opened the American style safe, recover the top hat from the American style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the closet.
You can see a locked American style safe. You make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains an American style keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take American style keycard from cabinet<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take top hat from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to insert the passkey into the box in the sauna's lock to unlock it. And then, open the box inside the sauna. And then, take the type 4 latchkey from the box. After getting the type 4 latchkey, look and see that the type 4 safe within the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can see a type 4 safe. You make out a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the case in the shower is open. After that, retrieve the stick of butter from the case inside the shower. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
You can make out a closed case close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open case<|im_end|>take stick of butter from case<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type L safe within the workshop is unlocked with the type L key. Then, make absolutely sure that the type L safe within the workshop is open. After that, take the Cat Calendar from the type L safe. After that, place the Cat Calendar on the bookshelf in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a locked type L safe, which looks normal, in the room. Oh, great. Here's a bookshelf. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type L key.

your action:

Response: unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take Cat Calendar from type L safe<|im_end|>put Cat Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make absolutely sure that the type 7 box inside the cookhouse is unlocked. And then, ensure that the type 7 box is open. After that, pick up the huckleberry from the type 7 box in the cookhouse. Then, eat the huckleberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You can barely contain your excitement.
You make out a type 7 box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take huckleberry from type 7 box<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to take a trip west. After that, take the broom from the cabinet inside the launderette. And then, venture east. And then, rest the broom on the rack in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from cabinet<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the passkey from the locker in the chamber. After that, make sure that the safe inside the chamber is unlocked with the passkey. Once you have unlocked the safe, ensure that the safe inside the chamber is open. After that, retrieve the laptop from the safe in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe right there by you. Were you looking for a locker? Because look over there, it's a locker. The locker contains a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the non-euclidean passkey into the non-euclidean box's lock to unlock it. After that, look and see that the non-euclidean box within the cubicle is wide open. After that, retrieve the latchkey from the non-euclidean box. And then, lock the chest with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a closed chest here. You see a locked non-euclidean box in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip east. Then, retrieve the rectangular latchkey from the trunk in the basement. Then, look and see that the rectangular locker within the basement is unlocked with the rectangular latchkey. Then, make it so that the rectangular locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from trunk<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture east. With that done, open the Microsoft style box. And then, pick up the cashew from the Microsoft style box within the vault. With the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an unblocked exit to the east.
You are carrying: a Microsoft style latchkey.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take cashew from Microsoft style box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, recover the latchkey from the floor of the steam room. After that, make an effort to venture east. With that accomplished, make sure that the locker within the playroom is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
I am stoked to announce that you are now in the playroom. You begin looking for stuff.
Look over there! a locker. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move east. Following that, look and see that the spherical chest is opened. And then, take the fondue from the spherical chest inside the canteen. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take fondue from spherical chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head north. If you can do that, lift the monitor from the floor of the salon. After taking the monitor, take a trip south. With that done, throw the monitor on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchen.
You can see a pan. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the Microsoft key from the chest. After that, move south. Then, unlock the Microsoft locker. After unlocking the Microsoft locker, ensure that the Microsoft locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's here.
Look over there! a chest. The chest contains a Microsoft key.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft key from chest<|im_end|>go south<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could insert the TextWorld limited edition key into the TextWorld limited edition box's lock to unlock it. And then, make sure that the TextWorld limited edition box is wide open. After that, retrieve the key from the TextWorld limited edition box inside the kitchen. And then, check that the box is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a box. Hmmm... what else, what else? You see a locked TextWorld limited edition box.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take key from TextWorld limited edition box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could unlock the safe inside the dish-pit. After that, assure that the safe is wide open. Then, take the napkin from the safe. With the napkin, toss the napkin on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a typical kind of place. That is to say, you're in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a safe? Because look over there, it's a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, you could, like, try to go west. With that over with, retrieve the glass from the pan. If you can get your hands on the glass, travel east. Then, place the glass on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass from pan<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go north. With that done, retrieve the glass from the counter. Then, make an effort to head south. With that done, ditch the glass on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass from counter<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, check that the chest within the kitchenette is unlocked with the latchkey. Then, ensure that the chest is open. Then, retrieve the fork from the chest. And then, you can put the fork inside the case in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchenette.
You see a case. The case is empty, what a horrible day! A locked chest, which looks standard, is in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. And then, take the stick of butter from the mantelpiece. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from mantelpiece<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could go to the north. Okay, and then, lift the cd from the floor of the workshop. With the cd, head south. Once you accomplish that, drop the cd on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go to the west. After that, recover the laptop from the bar within the salon. If you can get your hands on the laptop, attempt to head east. And then, throw the laptop on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from bar<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, ensure that the dresser inside the launderette is open. And then, take the broom from the dresser. Once you have taken the broom, rest the broom on the table within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take broom from dresser<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. And then, recover the shadfly from the stand within the office. And then, make an effort to go east. Then, rest the shadfly on the table. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a table. The table is usual. However, the table, like an empty table, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from stand<|im_end|>go east<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, lift the passkey from the floor of the studio. After picking up the passkey, go to the south. And then, make it so that the box is closed. Then, lock the box in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an onion.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the cuboid locker is unlocked. After unlocking the cuboid locker, ensure that the cuboid locker is open. Then, pick up the carrot from the cuboid locker inside the workshop. After stealing the carrot, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You can make out a cuboid locker. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take carrot from cuboid locker<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, insert the passkey into the safe's lock to unlock it. After that, open the safe in the shower. After that, take the butterfly from the safe in the shower. And then, toss the butterfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it normal? You better believe it is.
You see a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an effort to go west. And then, retrieve the shadfly from the floor of the chamber. After stealing the shadfly, venture east. Okay, and then, place the shadfly on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You make out a shelf. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to retrieve the non-euclidean passkey from the floor of the shower. Then, unlock the non-euclidean box within the shower. After unlocking the non-euclidean box, ensure that the non-euclidean box is open. And then, take the mop from the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean box.
There is an exit to the north. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take mop from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could go south. After that, make absolutely sure that the suitcase inside the cellar is opened. Then, pick up the formless key from the suitcase inside the cellar. If you have got the formless key, assure the formless chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take formless key from suitcase<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the Canadian locker with the Canadian latchkey. After that, open the Canadian locker. And then, pick up the lavender scented passkey from the Canadian locker in the garage. And then, look and see that the lavender scented chest within the garage is locked with the lavender scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place.
You can see a closed lavender scented chest. Hey, want to see a Canadian locker? Look over there, a Canadian locker.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take lavender scented passkey from Canadian locker<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the Canadian limited edition keycard from the dresser within the shower. And then, unlock the Canadian limited edition locker. After unlocking the Canadian limited edition locker, make sure that the Canadian limited edition locker is ajar. Then, place the printer into the Canadian limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have sauntered into, you had to saunter into a normal one.
You can see a locked Canadian limited edition locker. Look over there! a dresser. The dresser contains a Canadian limited edition keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a printer.

your action:

Response: take Canadian limited edition keycard from dresser<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>insert printer into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to look and see that the trunk is wide open. Then, recover the key from the trunk. And then, make absolutely sure that the safe is unlocked with the key. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now. You can barely contain your excitement.
You can make out a safe. Hey, want to see a trunk? Look over there, a trunk. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the vanilla scented latchkey from the table within the steam room. Then, unlock the vanilla scented safe within the steam room. And then, ensure that the vanilla scented safe in the steam room is open. Having pulled open the vanilla scented safe, you can insert the glove into the vanilla scented safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You can make out a vanilla scented safe. You see a table. The table is standard. On the table you can see a vanilla scented latchkey.
There is an unblocked exit to the north.
You are carrying: a glove.

your action:

Response: take vanilla scented latchkey from table<|im_end|>unlock vanilla scented safe with vanilla scented latchkey<|im_end|>open vanilla scented safe<|im_end|>insert glove into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft style box is unlocked with the Microsoft style key. After that, make it so that the Microsoft style box is open. And then, take the gummy bear from the Microsoft style box. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take gummy bear from Microsoft style box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Once you get around to doing that, pick-up the latchkey from the floor of the pantry. After taking the latchkey, unlock the safe within the pantry. After that, ensure that the safe within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You make out an opened chest. What a letdown! The chest is empty!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could look and see that the locker inside the bedchamber is unlocked. Then, make it so that the locker in the bedchamber is opened. Then, retrieve the pillow from the locker within the bedchamber. And then, rest the pillow on the desk in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You see a desk. The desk is typical. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take pillow from locker<|im_end|>put pillow on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. With that accomplished, open the trunk. After that, take the key from the trunk. After that, assure the box inside the spare room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go south. With that over with, open the non-euclidean safe. And then, recover the legume from the non-euclidean safe in the bedchamber. After picking up the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take legume from non-euclidean safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. After that, retrieve the Quote of the Day Calendar from the portmanteau inside the cubicle. After that, head east. After that, you can put the Quote of the Day Calendar inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened chest, which looks usual, here. What a letdown! The chest is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. With that accomplished, open the portmanteau. Then, retrieve the type G latchkey from the portmanteau in the study. If you have taken the type G latchkey, insert the type G latchkey into the type G locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take type G latchkey from portmanteau<|im_end|>unlock type G locker with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, take the rectangular key from the chest. And then, try to venture south. And then, unlock the rectangular box in the cookery with the rectangular key. Having unlocked the rectangular box, look and see that the rectangular box inside the cookery is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery. The room is well lit.
You scan the room, seeing a chest. The chest contains a rectangular key. Now that's what I call TextWorld!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take rectangular key from chest<|im_end|>go south<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. And then, pick-up the type 6 keycard from the floor of the bar. If you can get your hands on the type 6 keycard, unlock the type 6 box in the bar. After unlocking the type 6 box, ensure that the type 6 box in the bar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just come into an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 6 keycard<|im_end|>unlock type 6 box with type 6 keycard<|im_end|>open type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the worm from the rack inside the attic. After that, venture east. With that accomplished, deposit the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>