Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the locker within the garage. After you have pulled open the locker, retrieve the frisbee from the locker. And then, venture east. With that done, you can deposit the frisbee into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can see a closed locker nearby.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take frisbee from locker<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the east. With that accomplished, make it so that the toolbox inside the studio is ajar. After opening the toolbox, recover the cucumber from the toolbox within the studio. After that, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take cucumber from toolbox<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, venture north. Next, recover the insect from the stand inside the workshop. Having got the insect, go to the south. And then, drop the insect on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip south. And then, ensure that the fridge inside the cookery is open. Then, pick up the passkey from the fridge within the cookery. And then, look and see that the safe is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the west. That done, lift the poem from the floor of the chamber. Then, make an attempt to travel east. With that accomplished, ditch the poem on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to venture south. And then, ensure that the safe in the chamber is open. Then, recover the latchkey from the safe within the chamber. After picking up the latchkey, lock the chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the passkey from the floor of the workshop. Then, insert the passkey into the safe's lock to unlock it. After that, open the safe. If you have pulled open the safe, pick up the disk from the safe inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You see a safe.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel south. And then, look and see that the cabinet in the study is opened. And then, recover the keycard from the cabinet. Then, doublecheck that the box inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just walked into a basement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the west. Once you succeed at that, pick up the banana from the bed stand. After that, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty normal here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take banana from bed stand<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to move north. If you can do that, retrieve the textbook from the floor of the bedroom. If you have got the textbook, take a trip south. And then, place the textbook on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rack. However, the rack, like an empty rack, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take textbook<|im_end|>go south<|im_end|>put textbook on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. Next, recover the key from the case. After getting the key, check that the safe inside the scullery is unlocked with the key. Then, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the book from the bench. After stealing the book, attempt to move east. And then, ensure that the box is open. And then, you can deposit the book inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am honoured to announce that you are now in the recreation zone.
You see a bench. The bench is normal. On the bench you make out a book. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take book from bench<|im_end|>go east<|im_end|>open box<|im_end|>insert book into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. That done, lift the shadfly from the floor of the scullery. After that, move east. Then, you can put the shadfly inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. Let's see what's in here.
You can see a basket. The basket is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>insert shadfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your first objective is to insert the type Q keycard into the type Q safe's lock to unlock it. And then, open the type Q safe. And then, pick up the staple from the type Q safe. Having got the staple, put the staple on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a type Q safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a desk. The desk is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take staple from type Q safe<|im_end|>put staple on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the armchair within the cubicle. After that, go south. Then, look and see that the box is shut. Then, lock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most typical of all possible cubicles. You start to take note of what's in the room.
You make out an armchair. On the armchair you make out a key.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from armchair<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick-up the passkey from the floor of the playroom. And then, check that the box within the playroom is unlocked with the passkey. And then, open the box. After that, retrieve the manuscript from the box inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom. Okay, just remember what you're here to do, and everything will go great.
You make out a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to travel north. Then, retrieve the book from the floor of the workshop. And then, venture south. Next, place the book on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
You make out a cabinet. Now why would someone leave that there? The cabinet is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, look and see that the cake scented box is unlocked. And then, ensure that the cake scented box in the kitchen is open. Then, take the keycard from the cake scented box. Then, insert the keycard into the locker within the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a locker! You smell an awful smell, and follow it to a cake scented box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip north. With that done, recover the textbook from the mantle. After that, go to the south. And then, rest the textbook on the chair. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. I guess you better just go and list everything you see here.
You make out a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from mantle<|im_end|>go south<|im_end|>put textbook on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head west. Next, retrieve the mouse from the armchair. After getting the mouse, move east. If you can succeed at that, you can put the mouse inside the locker in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You see an opened locker. The locker is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>insert mouse into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, unlock the spherical chest in the washroom with the spherical latchkey. And then, ensure that the spherical chest is open. After that, pick up the worm from the spherical chest in the washroom. After that, you can place the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a normal kind of place. That is to say, you're in a washroom. You begin to take stock of what's in the room.
You make out a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a spherical chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unblocked exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take worm from spherical chest<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to assure that the type Z chest within the salon is unlocked. After that, ensure that the type Z chest inside the salon is open. And then, pick up the passkey from the type Z chest. And then, check that the box is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an awful smell, and follow it to a box. A locked type Z chest is close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Z key.

your action:

Response: unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, make it so that the toolbox within the workshop is open. And then, pick up the keycard from the toolbox in the workshop. After that, make sure that the locker in the workshop is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take keycard from toolbox<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the key from the pan in the dish-pit. After that, make absolutely sure that the box is unlocked. And then, open the box within the dish-pit. After that, retrieve the fork from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one. You begin to take stock of what's in the room.
You can see a locked box. Oh, great. Here's a pan. You see a key on the pan. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take fork from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be fantastic if you could try to head west. Once you manage that, lift the broom from the floor of the laundry place. Then, try to take a trip east. After that, rest the broom on the table in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. You can see a table. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip north. With that done, pick up the nest of ticks from the floor of the attic. Once you have picked up the nest of ticks, go to the south. And then, drop the nest of ticks on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich and a legume on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of ticks<|im_end|>go south<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. That done, recover the type 8 latchkey from the board. After that, unlock the type 8 locker within the laundromat. Once you have unlocked the type 8 locker, open the type 8 locker inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 8 latchkey from board<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type K latchkey from the refrigerator. And then, go to the east. Then, make absolutely sure that the type K chest within the laundry place is unlocked. After that, open the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out an opened refrigerator. The refrigerator contains a type K latchkey. Huh, weird.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from refrigerator<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the bed stand in the bedroom. After taking the keycard, travel east. Then, close the locker. Once you have closed the locker, doublecheck that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. You begin to take stock of what's here.
You smell a fine smell, and follow it to a bed stand. The bed stand is normal. On the bed stand you see a keycard, so there's that.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from bed stand<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box in the lounge is unlocked with the key. And then, assure that the box within the lounge is wide open. Then, pick up the chocolate bar from the box within the lounge. Then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the west. And then, pick up the loaf of bread from the shelf. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be great if you could make an effort to go west. Next, pick up the textbook from the floor of the bar. After getting the textbook, venture east. And then, put the textbook into the coffer inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. You can barely contain your excitement.
You make out a coffer. You wonder idly who left that here. The coffer is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>insert textbook into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the spherical passkey from the case. And then, head south. With that done, close the spherical box. And then, make it so that the spherical box is locked with the spherical passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out an opened case nearby. The case contains a spherical passkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take spherical passkey from case<|im_end|>go south<|im_end|>close spherical box<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the locker is unlocked. After that, open the locker within the study. After that, take the Quote of the Day Calendar from the locker inside the study. After you have taken the Quote of the Day Calendar, place the Quote of the Day Calendar on the chair in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
A locked locker is here. You can make out a chair. The chair is usual. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>put Quote of the Day Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, open the spherical chest inside the study. After opening the spherical chest, take the Quote of the Day Calendar from the spherical chest in the study. Then, venture east. After that, deposit the Quote of the Day Calendar on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin looking for stuff.
You can make out a closed spherical chest in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take Quote of the Day Calendar from spherical chest<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. After that, look and see that the cabinet inside the laundry place is opened. After that, take the keycard from the cabinet within the laundry place. After that, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could go south. After that, ensure that the cabinet in the washroom is open. Then, retrieve the Henderson's passkey from the cabinet in the washroom. And then, unlock the Henderson's locker with the Henderson's passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Henderson's passkey from cabinet<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, attempt to travel west. If you can get through with that, pick up the durian from the floor of the kitchen. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
You see a counter. The counter is ordinary. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. Following that, pick up the mouse from the stand within the workshop. After picking up the mouse, try to go to the south. If you can get through with that, place the mouse into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's in the room.
You make out an opened coffer, which looks normal, right there by you. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mouse from stand<|im_end|>go south<|im_end|>insert mouse into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture north. Then, recover the mouse from the case within the studio. If you have taken the mouse, make an effort to go to the south. Then, throw the mouse on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty usual.
You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take mouse from case<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to check that the non-euclidean safe within the sauna is unlocked with the non-euclidean passkey. After that, ensure that the non-euclidean safe is open. And then, retrieve the fly larva from the non-euclidean safe in the sauna. Having got the fly larva, drop the fly larva on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked non-euclidean safe right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take fly larva from non-euclidean safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel west. Then, pick up the fly larva from the locker inside the cubicle. And then, venture east. And then, toss the fly larva on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from locker<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture north. Then, recover the plant from the floor of the recreation zone. After that, travel south. And then, rest the plant on the table inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant<|im_end|>go south<|im_end|>put plant on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to unlock the chest within the scullery. Then, open the chest. And then, retrieve the teapot from the chest. After you have got the teapot, sit the teapot on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You scan the room for a chest, and you find a chest. You bend down to tie your shoe. When you stand up, you notice a rack. But the thing is empty, unfortunately. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the cuboid locker is unlocked. Then, doublecheck that the cuboid locker inside the office is wide open. Then, retrieve the fondue from the cuboid locker. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a cuboid locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take fondue from cuboid locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. And then, take the worm from the crate. Then, attempt to venture east. That done, toss the worm on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from crate<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could attempt to go south. Okay, and then, doublecheck that the safe within the pantry is wide open. After that, recover the lampshade from the safe within the pantry. If you can get your hands on the lampshade, ditch the lampshade on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to venture north. After that, pick up the spork from the pan inside the cookery. After taking the spork, attempt to venture south. Then, place the spork on the chair. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. You shudder, but continue examining the chair. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spork from pan<|im_end|>go south<|im_end|>put spork on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, make it so that the type 1 box within the closet is unlocked. And then, make absolutely sure that the type 1 box inside the closet is opened. After that, pick up the butterfly from the type 1 box. And then, you can put the butterfly inside the cabinet in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place. You can barely contain your excitement.
You make out an opened cabinet right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a locked type 1 box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 box with type 1 latchkey<|im_end|>open type 1 box<|im_end|>take butterfly from type 1 box<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the mop from the board. After that, make an attempt to take a trip east. Next, ensure that the toolbox inside the spare room is open. After that, you can put the mop into the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You see a board. You see a mop on the board.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take mop from board<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert mop into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the rectangular key from the counter within the bathroom. After taking the rectangular key, unlock the rectangular safe inside the bathroom with the rectangular key. And then, ensure that the rectangular safe is open. After you have pulled open the rectangular safe, you can deposit the butterfly inside the rectangular safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You make out a rectangular safe. I mean, just wow! Isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a counter. The counter is standard. On the counter you can make out a rectangular key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: take rectangular key from counter<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>insert butterfly into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the Henderson's style safe is unlocked with the Henderson's style latchkey. After that, doublecheck that the Henderson's style safe is open. And then, recover the broom from the Henderson's style safe inside the sauna. If you can get your hands on the broom, you can put the broom into the drawer inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You can see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You make out a locked Henderson's style safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take broom from Henderson's style safe<|im_end|>insert broom into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head north. Following that, recover the lamp from the locker. If you can get your hands on the lamp, make an attempt to venture south. That done, sit the lamp on the saucepan inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can see a saucepan. What a coincidence, weren't you just thinking about a saucepan? The saucepan is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lamp from locker<|im_end|>go south<|im_end|>put lamp on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, make it so that the Canadian limited edition chest is unlocked with the Canadian limited edition keycard. And then, ensure that the Canadian limited edition chest is open. Then, recover the bug from the Canadian limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place.
There is an unguarded exit to the south.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take bug from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the TextWorld limited edition safe is unlocked. After that, assure that the TextWorld limited edition safe within the sauna is ajar. And then, recover the peanut from the TextWorld limited edition safe. Then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take peanut from TextWorld limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the suitcase is opened. After that, recover the keycard from the suitcase. If you can get your hands on the keycard, take a trip south. And then, lock the chest in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed suitcase.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. With that over with, doublecheck that the cabinet within the cookery is wide open. After that, pick up the butterfly from the cabinet within the cookery. After you have got the butterfly, put the butterfly inside the freezer in the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take butterfly from cabinet<|im_end|>insert butterfly into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head east. And then, pick-up the keycard from the floor of the sauna. After taking the keycard, look and see that the chest within the sauna is unlocked. If you have unlocked the chest, ensure that the chest in the sauna is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to venture east. After that, unlock the locker within the kitchenette. And then, ensure that the locker is open. Then, take the ladle from the locker in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, check that the box in the washroom is unlocked with the key. After that, make absolutely sure that the box in the washroom is opened. After that, pick up the towel from the box. If you can get your hands on the towel, deposit the towel inside the cabinet in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a cabinet. What a letdown! The cabinet is empty! You make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take towel from box<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Next, recover the soap scented key from the counter. With the soap scented key, insert the soap scented key into the soap scented chest's lock to unlock it. After that, assure that the soap scented chest in the dish-pit is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap scented key from counter<|im_end|>unlock soap scented chest with soap scented key<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to pick up the sponge from the floor of the restroom. After that, head south. And then, open the fudge scented chest. And then, put the sponge inside the fudge scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: take sponge<|im_end|>go south<|im_end|>open fudge scented chest<|im_end|>insert sponge into fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take the laptop from the bench. And then, make an attempt to travel east. And then, doublecheck that the chest is opened. If you have pulled open the chest, you can deposit the laptop into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You can see a bench. The bench is typical. On the bench you make out a laptop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from bench<|im_end|>go east<|im_end|>open chest<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, open the dresser. And then, pick up the keycard from the dresser. After that, venture south. With that over with, insert the keycard into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it ordinary? You better believe it is.
You hear a noise behind you and spin around, but you can't see anything other than a dresser.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. And then, pick-up the salad from the floor of the closet. With the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel west. With that done, recover the pillow from the coffer. Then, venture east. After that, rest the pillow on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a table. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from coffer<|im_end|>go east<|im_end|>put pillow on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, insert the type M keycard into the type M locker inside the sauna's lock to unlock it. After that, assure that the type M locker inside the sauna is open. After opening the type M locker, pick up the keycard from the type M locker inside the sauna. After that, lock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You have walked into a sauna. Not the sauna you'd expect. No, this is a sauna. You start to take note of what's in the room.
You see a closed safe. You see a type M locker!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take keycard from type M locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to take the TextWorld passkey from the chair within the kitchenette. And then, make an effort to go south. With that accomplished, doublecheck that the TextWorld locker in the salon is unlocked. Then, open the TextWorld locker in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in the place we're calling the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a chair. On the chair you can see a TextWorld passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld passkey from chair<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head north. And then, retrieve the iron from the rack in the launderette. If you can get your hands on the iron, try to venture south. That done, sit the iron on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh, great. Here's a desk. But oh no! there's nothing on this piece of garbage. You swear loudly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from rack<|im_end|>go south<|im_end|>put iron on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, go west. With that done, recover the rectangular key from the floor of the washroom. Having got the rectangular key, make an attempt to move east. Then, insert the rectangular key into the rectangular locker in the spare room's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary one.
You can see a locked rectangular locker. You can see a table. But the thing is empty.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular key<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to open the portmanteau. Then, take the burger from the portmanteau in the parlor. If you can get your hands on the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
You make out a closed portmanteau.
You need an unblocked exit? You should try going east.
You are carrying: a fondue.

your action:

Response: open portmanteau<|im_end|>take burger from portmanteau<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could head east. After that, open the safe. After that, recover the candy bar from the safe in the sauna. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
You scan the room, seeing a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? The bookshelf is typical. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, unlock the fudge scented box in the laundry place. After that, open the fudge scented box in the laundry place. After you have pulled open the fudge scented box, retrieve the sponge from the fudge scented box in the laundry place. After that, place the sponge on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am so happy to announce that you are now in the laundry place.
You can make out a fudge scented box. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take sponge from fudge scented box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, look and see that the locker within the study is unlocked with the passkey. After that, ensure that the locker inside the study is open. And then, retrieve the American style latchkey from the locker. After that, assure that the American style locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You see a American style locker. I mean, just wow! Isn't TextWorld just the best? You can make out a locked locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip west. Then, recover the keycard from the stand inside the bedchamber. After stealing the keycard, attempt to take a trip east. Then, lock the chest in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
As if things weren't amazing enough already, you can even see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, ensure that the bureau within the office is open. And then, pick up the backup calendar from the bureau in the office. If you have taken the backup calendar, drop the backup calendar on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You scan the room, seeing a counter. The counter is usual. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take backup calendar from bureau<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Henderson's style key from the coffer. With the Henderson's style key, unlock the Henderson's style locker. After that, doublecheck that the Henderson's style locker in the pantry is wide open. After that, pick up the worm from the Henderson's style locker within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You can see a Henderson's style locker. You see a coffer. The coffer contains a Henderson's style key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's style key from coffer<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take worm from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, retrieve the key from the board inside the shower. After that, check that the chest within the shower is unlocked with the key. If you have unlocked the chest, assure that the chest in the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, make an effort to go north. And then, lift the key from the floor of the bedroom. And then, go south. And then, lock the chest within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one.
You can see a closed chest, which looks normal, close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the north. And then, pick up the latchkey from the freezer inside the canteen. Then, head south. If you can get through with that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
You can make out a locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from freezer<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture west. After that, pick up the grape from the shelf inside the shower. Then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take grape from shelf<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make absolutely sure that the drawer within the steam room is ajar. And then, retrieve the butterfly from the drawer in the steam room. After that, take a trip south. And then, put the butterfly on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
You can make out a closed drawer.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take butterfly from drawer<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. And then, take the passkey from the bookshelf within the bedroom. And then, unlock the box inside the bedroom. Then, make it so that the box within the bedroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, travel north. Then, recover the potato from the floor of the cubicle. And then, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
There is an unblocked exit to the north.
You are carrying: a disk.

your action:

Response: go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, insert the keycard into the chest within the chamber's lock to unlock it. And then, doublecheck that the chest is wide open. Then, take the fondue from the chest in the chamber. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, take a trip south. With that done, look and see that the fridge inside the canteen is opened. After that, pick up the bowl from the fridge. And then, sit the bowl on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take bowl from fridge<|im_end|>put bowl on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, recover the passkey from the trunk in the playroom. And then, attempt to travel south. Next, make absolutely sure that the box is shut. Then, lock the box with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You hear a noise behind you and spin around, but you can't see anything other than a trunk. The trunk contains a passkey. Does this look like anything mentioned in the instructions?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could open the trunk within the bedchamber. Having pulled open the trunk, retrieve the insect from the trunk. After picking up the insect, travel south. Once you accomplish that, place the insect on the bed stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
You see a closed typical looking trunk in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take insect from trunk<|im_end|>go south<|im_end|>put insect on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the spherical latchkey from the floor of the attic. Then, unlock the spherical chest in the attic. After that, assure that the spherical chest within the attic is open. After opening the spherical chest, recover the bug from the spherical chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
Were you looking for a spherical chest? Because look over there, it's a spherical chest, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take bug from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type 8 latchkey from the case. After that, attempt to travel east. And then, close the type 8 locker. After that, look and see the type 8 locker in the shower is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You begin looking for stuff.
You can see a case. Classic TextWorld. The case contains a type 8 latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type 8 latchkey from case<|im_end|>go east<|im_end|>close type 8 locker<|im_end|>lock type 8 locker with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the chest. After that, ensure that the chest in the cubicle is open. And then, retrieve the Henderson's style keycard from the chest. Then, make absolutely sure that the Henderson's style chest within the cubicle is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Henderson's style chest. You see a locked chest in the corner.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's style keycard from chest<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to travel north. After that, recover the type 0 keycard from the trunk within the laundry place. And then, make an effort to travel south. Then, doublecheck the type 0 safe inside the steam room is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a type 0 safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 0 keycard from trunk<|im_end|>go south<|im_end|>lock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take the plant from the bookshelf within the playroom. After picking up the plant, take a trip south. After that, open the chest within the bedroom. And then, you can deposit the plant into the chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
You see a gleam over in a corner, where you can see a bookshelf! The bookshelf is standard. On the bookshelf you see a plant.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take plant from bookshelf<|im_end|>go south<|im_end|>open chest<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. With that over with, pick-up the key from the floor of the canteen. With the key, insert the key into the safe's lock to unlock it. After that, doublecheck that the safe within the canteen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
There is an unblocked exit to the east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, make an effort to move north. After that, recover the American style key from the table within the basement. Then, attempt to venture south. And then, doublecheck that the American style safe within the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You can make out a closed American style safe.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American style key from table<|im_end|>go south<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an effort to take a trip west. And then, retrieve the tv from the shelf inside the bedroom. And then, travel east. And then, place the tv on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal. You begin looking for stuff.
You can see a board. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from shelf<|im_end|>go east<|im_end|>put tv on board<|im_end|>