Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, move east. And then, ensure that the cabinet inside the kitchen is open. Once you have opened the cabinet, pick up the fork from the cabinet. After that, you can put the fork inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the steam room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take fork from cabinet<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the basket is open. And then, recover the lamp from the basket inside the chamber. Having got the lamp, make an attempt to take a trip south. Following that, sit the lamp on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can make out a basket.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take lamp from basket<|im_end|>go south<|im_end|>put lamp on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, unlock the box in the kitchenette. After that, open the box. Then, recover the latchkey from the box within the kitchenette. After stealing the latchkey, make absolutely sure that the safe inside the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the latchkey from the safe. After that, attempt to go to the east. And then, close the chest within the chamber. After closing the chest, Put the latchkey into the chest in the chamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. You begin looking for stuff.
Oh, great. Here's a safe. The safe contains a latchkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to venture east. And then, recover the latchkey from the bar within the chamber. And then, check that the box is unlocked with the latchkey. If you have unlocked the box, ensure that the box within the chamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from bar<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. Then, take the shadfly from the desk within the studio. And then, make an attempt to move east. With that accomplished, sit the shadfly on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You can make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from desk<|im_end|>go east<|im_end|>put shadfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the passkey from the cabinet. If you have picked up the passkey, make absolutely sure that the safe is unlocked with the passkey. Then, make it so that the safe is ajar. After that, take the insect from the safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You start to take note of what's in the room.
You smell a great smell, and follow it to a safe. You make out an opened cabinet. The cabinet contains a passkey. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to move south. After that, take the keycard from the rack. If you can get your hands on the keycard, check that the safe is unlocked with the keycard. After you have unlocked the safe, open the safe within the vault. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could make an attempt to travel south. And then, open the chest within the bedroom. After opening the chest, retrieve the American style keycard from the chest within the bedroom. After that, look and see that the American style safe within the bedroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take American style keycard from chest<|im_end|>unlock American style safe with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head east. After that, doublecheck that the soap scented chest within the bathroom is wide open. After that, retrieve the towel from the soap scented chest inside the bathroom. Then, throw the towel on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a soap scented latchkey.

your action:

Response: go east<|im_end|>open soap scented chest<|im_end|>take towel from soap scented chest<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to travel north. After that, recover the butterfly from the rack within the attic. After that, try to go south. With that done, place the butterfly on the bench inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is ordinary. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from rack<|im_end|>go south<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to travel north. And then, pick up the Canadian limited edition keycard from the board. Having got the Canadian limited edition keycard, try to travel south. With that accomplished, make it so the Canadian limited edition safe in the launderette is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a Canadian limited edition safe. You wonder idly who left that here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard from board<|im_end|>go south<|im_end|>lock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, make sure that the refrigerator within the scullery is wide open. And then, pick up the type T key from the refrigerator within the scullery. And then, unlock the type T chest within the scullery. After that, make absolutely sure that the type T chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. I guess you better just go and list everything you see here.
You can see a locked type T chest. You make out a refrigerator.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take type T key from refrigerator<|im_end|>unlock type T chest with type T key<|im_end|>open type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the passkey from the floor of the spare room. After that, make absolutely sure that the safe is unlocked. And then, ensure that the safe inside the spare room is open. After that, recover the pair of headphones from the safe within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the TextWorld style passkey from the bureau. After that, make absolutely sure that the TextWorld style box within the study is unlocked with the TextWorld style passkey. After unlocking the TextWorld style box, open the TextWorld style box inside the study. Then, pick up the Comic Strip Calendar from the TextWorld style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You can barely contain your excitement.
You see a locked TextWorld style box. You see a bureau. The bureau contains a TextWorld style passkey. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style passkey from bureau<|im_end|>unlock TextWorld style box with TextWorld style passkey<|im_end|>open TextWorld style box<|im_end|>take Comic Strip Calendar from TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to head east. That done, pick up the lavender scented latchkey from the floor of the sauna. If you can get your hands on the lavender scented latchkey, unlock the lavender scented locker within the sauna with the lavender scented latchkey. After that, make sure that the lavender scented locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is an unguarded exit to the east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented latchkey<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the vanilla scented box in the recreation zone. If you have unlocked the vanilla scented box, ensure that the vanilla scented box is open. After that, retrieve the type V keycard from the vanilla scented box within the recreation zone. And then, lock the type V chest inside the recreation zone with the type V keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You can see a closed type V chest. You see a gleam over in a corner, where you can see a vanilla scented box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take type V keycard from vanilla scented box<|im_end|>lock type V chest with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the north. That done, lift the fondue from the floor of the laundry place. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You need an unblocked exit? You should try going north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to go to the west. Then, take the passkey from the cabinet. And then, go east. Then, make sure that the safe is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a locked safe here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to try to travel north. Once you accomplish that, recover the mop from the cabinet. And then, make an effort to travel south. Then, put the mop on the workbench inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You can see a workbench. The workbench is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the workbench! oh well.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop from cabinet<|im_end|>go south<|im_end|>put mop on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to check that the type G box is unlocked with the type G latchkey. And then, open the type G box. After you have opened the type G box, retrieve the passkey from the type G box in the vault. And then, check that the chest is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You see a locked type G box here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type G latchkey.

your action:

Response: unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>take passkey from type G box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, take the passkey from the chest. Then, unlock the safe with the passkey. And then, ensure that the safe is open. After that, take the butterfly from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a safe? Look over there, a safe, so there's that. Oh wow! Is that what I think it is? It is! It's a chest. The chest contains a passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type W passkey from the floor of the canteen. Then, attempt to venture south. Okay, and then, assure that the type W chest in the kitchen is shut. Then, look and see the type W chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
Oh, great. Here's a counter. You wonder idly who left that here. The counter is usual. But the thing is empty.
There is an unblocked exit to the south.
There is a type W passkey on the floor.
You are carrying nothing.

your action:

Response: take type W passkey<|im_end|>go south<|im_end|>close type W chest<|im_end|>lock type W chest with type W passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go east. With that over with, doublecheck that the basket is opened. Then, retrieve the type W latchkey from the basket in the bedroom. After that, Insert the type W latchkey into the type W box inside the bedroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take type W latchkey from basket<|im_end|>lock type W box with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. And then, ensure that the chest inside the chamber is open. And then, pick up the keycard from the chest in the chamber. After getting the keycard, doublecheck the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. After that, look and see that the safe inside the parlor is ajar. And then, recover the plant from the safe. And then, drop the plant on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, venture south. With that accomplished, insert the American style key into the American style safe's lock to unlock it. After that, ensure that the American style safe is open. And then, recover the teaspoon from the American style safe inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>unlock American style safe with American style key<|im_end|>open American style safe<|im_end|>take teaspoon from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. With that over with, ensure that the cabinet in the steam room is open. And then, retrieve the Canadian latchkey from the cabinet within the steam room. And then, lock the Canadian chest with the Canadian latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take Canadian latchkey from cabinet<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take a trip south. And then, recover the formless passkey from the bed. After taking the formless passkey, doublecheck that the formless chest within the bedchamber is unlocked with the formless passkey. After that, ensure that the formless chest inside the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey from bed<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go to the east. That done, doublecheck that the spherical safe inside the cellar is opened. After that, recover the pear from the spherical safe. Then, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You need an unblocked exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take pear from spherical safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the Canadian limited edition locker within the canteen. And then, make it so that the Canadian limited edition locker is open. After that, take the kettle from the Canadian limited edition locker. Then, ditch the kettle on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. The room is well lit.
You see a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take kettle from Canadian limited edition locker<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, try to take a trip east. Then, ensure that the safe in the basement is open. And then, pick up the garlic clove from the safe. Then, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take garlic clove from safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, open the box. Then, retrieve the shadfly from the box. After that, try to go to the south. Next, throw the shadfly on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You can see a box!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take shadfly from box<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to go west. Then, pick up the broom from the floor of the sauna. And then, travel east. With that over with, place the broom on the rack within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a rack. But the thing is empty.
There is an unblocked exit to the west.
You are carrying: a nest of puppies.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move west. Then, pick-up the stick of butter from the floor of the launderette. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an ordinary kind of place. That is to say, you're in a dish-pit.
There is an exit to the west. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to take a trip north. After that, pick up the glass from the saucepan in the cookery. Then, venture south. With that over with, insert the glass inside the dresser within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower.
You can make out a dresser. The dresser is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass from saucepan<|im_end|>go south<|im_end|>insert glass into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to go to the west. And then, recover the latchkey from the mantle inside the cubicle. After that, make an effort to go to the east. With that over with, make sure that the locker inside the chamber is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>go east<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make sure that the box is ajar. And then, retrieve the Canadian key from the box. Then, doublecheck that the Canadian safe inside the workshop is unlocked. If you have unlocked the Canadian safe, ensure that the Canadian safe inside the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a Canadian safe. You can make out a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take Canadian key from box<|im_end|>unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could look and see that the trunk in the study is ajar. Then, recover the keycard from the trunk within the study. After that, unlock the locker within the study. After that, make absolutely sure that the locker in the study is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can see a locked locker close by. You can see a closed trunk, which looks ordinary, close by.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go to the south. After that, unlock the safe inside the cookery. Then, ensure that the safe in the cookery is open. After pulling open the safe, recover the mug from the safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel east. And then, pick up the key from the counter. If you can get your hands on the key, insert the key into the box's lock to unlock it. After that, open the box within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the basket is wide open. After that, retrieve the passkey from the basket. Then, check that the safe in the bedchamber is unlocked with the passkey. After that, make sure that the safe inside the bedchamber is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Now that's what I call TextWorld! You can see a basket.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take passkey from basket<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the passkey from the floor of the canteen. Then, unlock the box. And then, ensure that the box is open. After that, you can place the butterfly inside the box in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. The room is well lit.
You can see a locked box.
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to venture north. Once you finish that, recover the potato from the box. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head north. Then, pick up the sponge from the floor of the shower. After picking up the sponge, venture south. Then, ditch the sponge on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
There is an unblocked exit to the north.
You are carrying: a fondue and a mat.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, head north. Following that, pick-up the cuboid passkey from the floor of the spare room. And then, take a trip south. And then, look and see that the cuboid chest is unlocked with the cuboid passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
You make out a locked normal looking cuboid chest in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. And then, ensure that the box is open. After that, retrieve the paper towel from the box in the bathroom. After picking up the paper towel, place the paper towel on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is standard. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the Henderson's style chest. After that, make sure that the Henderson's style chest in the closet is open. After that, retrieve the keycard from the Henderson's style chest. And then, look and see that the chest is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
I just think it's great that you've just entered a closet.
You make out a locked chest, which looks ordinary, here. You make out a Henderson's style chest. Wow, isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture east. And then, make it so that the trunk is open. And then, take the rectangular latchkey from the trunk. Then, insert the rectangular latchkey into the rectangular locker in the studio's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take rectangular latchkey from trunk<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to make an attempt to go east. Next, open the American locker. After that, pick up the fondue from the American locker. If you have picked up the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American locker<|im_end|>take fondue from American locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the chest. And then, make it so that the box in the canteen is unlocked. After that, open the box. Then, pick up the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You can make out a box. You can make out an opened chest here. The chest contains a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. And then, retrieve the key from the shelf within the cellar. Then, make an attempt to venture south. And then, assure that the safe is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
You can make out a closed safe, which looks usual, in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from shelf<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to venture south. Next, pick up the type Z latchkey from the floor of the basement. After that, check that the type Z locker is unlocked with the type Z latchkey. Then, open the type Z locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a suitcase. Is this what you came to TextWorld for? This... suitcase? The suitcase is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type Z latchkey<|im_end|>unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, doublecheck that the crate inside the closet is open. After opening the crate, recover the rectangular latchkey from the crate. After that, insert the rectangular latchkey into the rectangular chest inside the closet's lock to unlock it. After that, open the rectangular chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
You can make out a locked rectangular chest. A closed crate, which looks standard, is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take rectangular latchkey from crate<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture west. Then, recover the key from the saucepan. Then, make an attempt to travel east. Then, look and see that the box in the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You see a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from saucepan<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the type 3 passkey into the type 3 locker's lock to unlock it. After that, open the type 3 locker. After that, pick up the paper towel from the type 3 locker inside the restroom. And then, rest the paper towel on the counter in the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You can make out a type 3 locker. There's something strange about this being here, but you can't put your finger on it. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 locker with type 3 passkey<|im_end|>open type 3 locker<|im_end|>take paper towel from type 3 locker<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the key into the safe in the studio's lock to unlock it. Then, open the safe. And then, take the passkey from the safe. And then, make absolutely sure the box within the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a closed normal looking box in the corner. You can make out a locked safe close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could head west. And then, retrieve the insect from the floor of the shower. With the insect, make an effort to move east. Following that, rest the insect on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Henderson's key from the workbench. After that, try to head east. After that, insert the Henderson's key into the Henderson's locker's lock to unlock it. Having unlocked the Henderson's locker, look and see that the Henderson's locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You see a workbench. You wonder idly who left that here. On the workbench you can see a Henderson's key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's key from workbench<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, open the box. After that, recover the shirt from the box inside the spare room. If you can get your hands on the shirt, ditch the shirt on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could pick up the keycard from the stand inside the attic. And then, go east. And then, look and see that the locker is shut. After that, doublecheck that the locker within the lounge is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You scan the room, seeing a stand. The stand is usual. On the stand you make out a keycard. You can't wait to tell the folks at home about this!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head north. Next, retrieve the TextWorld limited edition key from the floor of the canteen. If you have picked up the TextWorld limited edition key, make an effort to go south. If you can succeed at that, doublecheck that the TextWorld limited edition box inside the cellar is unlocked with the TextWorld limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You have walked into the most usual of all possible cellars.
You scan the room for a TextWorld limited edition box, and you find a TextWorld limited edition box. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go to the east. Then, pick up the passkey from the workbench. And then, check that the chest inside the closet is unlocked with the passkey. After you have unlocked the chest, ensure that the chest in the closet is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from workbench<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the couch inside the salon. Then, unlock the chest inside the salon with the keycard. And then, open the chest. Then, insert the Advent Calendar into the chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon. You can barely contain your excitement.
You can see a chest. You see a couch. The couch is normal. On the couch you can make out a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: take keycard from couch<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the TextWorld style keycard from the floor of the bedchamber. Then, move east. And then, look and see that the TextWorld style chest in the washroom is shut. And then, lock the TextWorld style chest within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You need an unblocked exit? You should try going east.
There is a TextWorld style keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style keycard<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move east. That done, open the chest. And then, take the type 7 passkey from the chest. And then, lock the type 7 chest within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type 7 passkey from chest<|im_end|>lock type 7 chest with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. And then, retrieve the key from the floor of the cookhouse. With the key, make sure that the locker is unlocked. After that, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture east. Okay, and then, ensure that the locker is open. And then, recover the legume from the locker. Then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to check that the Henderson's style locker is unlocked with the Henderson's style latchkey. Then, look and see that the Henderson's style locker is ajar. Then, take the burger from the Henderson's style locker inside the kitchenette. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
What's that over there? It looks like it's a Henderson's style locker.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style locker with Henderson's style latchkey<|im_end|>open Henderson's style locker<|im_end|>take burger from Henderson's style locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. And then, unlock the safe with the key. And then, open the safe. After opening the safe, pick up the mouse from the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to ensure that the basket within the laundry place is open. Then, recover the type 6 latchkey from the basket within the laundry place. And then, take a trip south. And then, make sure that the type 6 safe is unlocked with the type 6 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You can see a closed basket.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take type 6 latchkey from basket<|im_end|>go south<|im_end|>unlock type 6 safe with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the west. Then, pick up the bug from the floor of the bedchamber. With the bug, try to take a trip east. Once you succeed at that, place the bug on the shelf within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to move west. And then, recover the paper towel from the bench. Then, take a trip east. Following that, put the paper towel on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
You can make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from bench<|im_end|>go east<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the passkey from the mantelpiece. Once you have picked up the passkey, unlock the box with the passkey. And then, ensure that the box is open. After that, pick up the pillow from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You scan the room for a box, and you find a box. Now that's what I call TextWorld! You can make out a mantelpiece. You see a passkey on the mantelpiece. It doesn't get more TextWorld than this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from mantelpiece<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take pillow from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go to the north. Then, recover the binder from the floor of the study. After that, try to go south. After that, sit the binder on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
Look out! It's a- oh, never mind, it's just a trunk. You see a stand. The stand is normal. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>put binder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, make an attempt to head west. And then, take the shadfly from the stand in the cellar. After that, try to move east. And then, toss the shadfly on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Let's see what's in here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from stand<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, retrieve the keycard from the bookshelf within the chamber. And then, unlock the safe. And then, ensure that the safe in the chamber is open. And then, you can deposit the shoe into the safe in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
Look over there! a safe. You make out a bookshelf. You see a keycard on the bookshelf.
You need an unblocked exit? You should try going west.
You are carrying: a shoe.

your action:

Response: take keycard from bookshelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to head south. Then, ensure that the refrigerator inside the cookhouse is open. After opening the refrigerator, recover the ladle from the refrigerator. Then, insert the ladle inside the fridge within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take ladle from refrigerator<|im_end|>insert ladle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip east. Once you accomplish that, open the box. Then, take the fondue from the box in the workshop. Having picked up the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a normal kind of place. That is to say, you're in a bedchamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to venture south. With that accomplished, ensure that the drawer is open. And then, recover the paper towel from the drawer. Then, place the paper towel on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take paper towel from drawer<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could attempt to travel east. That done, open the suitcase. Then, pick up the salad from the suitcase. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You have come into a shower. Not the shower you'd expect. No, this is a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take salad from suitcase<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, head south. After that, make sure that the cabinet in the washroom is open. After that, pick up the vacuum from the cabinet. With the vacuum, put the vacuum into the drawer. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take vacuum from cabinet<|im_end|>insert vacuum into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, make sure that the formless chest within the laundry place is unlocked with the formless latchkey. And then, ensure that the formless chest is open. And then, recover the loaf of bread from the formless chest within the laundry place. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin to take stock of what's in the room.
Hey, want to see a formless chest? Look over there, a formless chest.
You need an unguarded exit? You should try going north.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take loaf of bread from formless chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to try to travel east. And then, pick up the Microsoft style keycard from the rack. And then, check that the Microsoft style locker is unlocked with the Microsoft style keycard. Then, doublecheck that the Microsoft style locker inside the closet is opened. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
A laminated sign tells you that you are now in the workshop.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft style keycard from rack<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip west. With that over with, take the passkey from the safe inside the playroom. Then, venture east. With that accomplished, assure the chest in the laundromat is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one.
You see a closed chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. After that, pick up the pillow from the dresser in the chamber. After that, attempt to travel east. Next, insert the pillow inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a fridge. The fridge is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from dresser<|im_end|>go east<|im_end|>insert pillow into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture north. If you can succeed at that, recover the fly larva from the counter within the pantry. And then, go south. And then, deposit the fly larva on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from counter<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could head east. Next, make it so that the coffer in the playroom is open. After that, take the cd from the coffer. If you have taken the cd, deposit the cd on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You need an unguarded exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cd from coffer<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to travel north. Okay, and then, pick up the keycard from the case. And then, travel south. With that accomplished, check that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head north. And then, take the passkey from the bookshelf within the salon. Then, venture south. Following that, assure that the box inside the canteen is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You make out a box.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to attempt to take a trip north. After that, retrieve the coffee cup from the chair. If you have picked up the coffee cup, go to the south. That done, toss the coffee cup on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coffee cup from chair<|im_end|>go south<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. That done, ensure that the safe is open. And then, recover the sponge from the safe. After that, place the sponge into the drawer within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. That done, make absolutely sure that the box is opened. After that, recover the key from the box. If you can get your hands on the key, insert the key into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that over with, take the fresh laundry scented passkey from the table in the shower. After that, insert the fresh laundry scented passkey into the fresh laundry scented chest's lock to unlock it. Then, make sure that the fresh laundry scented chest within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fresh laundry scented passkey from table<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the case inside the dish-pit. After that, retrieve the worm from the case. And then, make an effort to head east. Then, sit the worm on the shelf within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You make out a closed case.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take worm from case<|im_end|>go east<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cuboid key from the cabinet within the laundry place. After that, look and see that the cuboid locker is unlocked with the cuboid key. After that, open the cuboid locker within the laundry place. After that, take the bug from the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
You can see a cuboid locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened cabinet here. The cabinet contains a cuboid key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid key from cabinet<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take bug from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the safe within the workshop is unlocked with the latchkey. Then, open the safe. After that, take the passkey from the safe. If you can get your hands on the passkey, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
Were you looking for a locker? Because look over there, it's a locker. You can make out a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>