Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the type E key from the trunk inside the cellar. Then, assure that the type E safe is unlocked with the type E key. Then, ensure that the type E safe in the cellar is open. Then, you can deposit the top hat inside the type E safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. The room is well lit.
You make out a type E safe. You can make out a trunk. The trunk contains a type E key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a top hat.

your action:

Response: take type E key from trunk<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>insert top hat into type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, assure that the rectangular locker in the bathroom is unlocked. Then, ensure that the rectangular locker is open. Then, take the sponge from the rectangular locker. After getting the sponge, you can deposit the sponge inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the bathroom. You can barely contain your excitement.
You see a drawer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You make out a locked rectangular locker.
There is an unblocked exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take sponge from rectangular locker<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go to the south. After that, ensure that the fridge within the canteen is open. And then, retrieve the type V latchkey from the fridge. After you have got the type V latchkey, unlock the type V safe within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take type V latchkey from fridge<|im_end|>unlock type V safe with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip south. With that done, open the locker inside the study. Then, recover the nest of bats from the locker. And then, deposit the nest of bats on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take nest of bats from locker<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture north. That done, pick-up the printer from the floor of the study. After you have got the printer, take a trip south. Then, you can put the printer inside the cabinet inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a cabinet. The cabinet contains a vacuum.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, check that the fresh laundry scented chest is unlocked with the fresh laundry scented latchkey. After unlocking the fresh laundry scented chest, ensure that the fresh laundry scented chest inside the canteen is open. And then, pick up the broccoli from the fresh laundry scented chest within the canteen. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You can make out a fresh laundry scented chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>open fresh laundry scented chest<|im_end|>take broccoli from fresh laundry scented chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to make an effort to go west. After that, pick up the legume from the safe in the basement. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to attempt to go to the north. Then, pick up the controller from the floor of the bedchamber. Then, travel south. And then, put the controller into the case. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
A rusty signboard tells you that you are now in the bathroom.
You can make out an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take controller<|im_end|>go south<|im_end|>insert controller into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. And then, ensure that the type 2 locker is open. And then, pick up the pair of headphones from the type 2 locker. With the pair of headphones, drop the pair of headphones on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 2 locker<|im_end|>take pair of headphones from type 2 locker<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the passkey from the shelf. With the passkey, look and see that the locker is unlocked. Then, open the locker in the pantry. After you have pulled open the locker, take the fly larva from the locker within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry.
You make out a locked locker. You rest your hand against a wall, but you miss the wall and fall onto a shelf. On the shelf you make out a passkey. You shudder, but continue examining the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the safe is unlocked with the latchkey. And then, open the safe within the chamber. And then, recover the type T key from the safe. With the type T key, unlock the type T locker in the chamber with the type T key. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type T locker. Oh wow! Is that what I think it is? It is! It's a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type T key from safe<|im_end|>unlock type T locker with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move north. Then, retrieve the Microsoft keycard from the floor of the cubicle. And then, move south. Then, lock the Microsoft box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
Oh, great. Here's a Microsoft box. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft keycard<|im_end|>go south<|im_end|>lock Microsoft box with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go to the west. Then, take the latchkey from the bench. After that, travel east. With that accomplished, assure that the chest in the vault is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault.
A closed chest is in the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, move north. With that accomplished, lift the fondue from the floor of the launderette. If you can get your hands on the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rack. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the safe is unlocked. And then, ensure that the safe inside the shower is open. Then, recover the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You make out a safe.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to venture south. After that, open the cabinet. Then, recover the fork from the cabinet. After that, put the fork on the bowl in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have come into a chamber. Not the chamber you'd expect. No, this is a chamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fork from cabinet<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the toolbox within the office is open. Then, recover the chocolate bar from the toolbox. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You start to take note of what's in the room.
You make out a closed toolbox.
There is an unguarded exit to the east.
You are carrying: a mug.

your action:

Response: open toolbox<|im_end|>take chocolate bar from toolbox<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, go north. And then, recover the key from the bench. After that, move south. With that accomplished, unlock the box inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from bench<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the locker within the washroom is unlocked. Then, open the locker. After that, pick up the paper towel from the locker within the washroom. After getting the paper towel, you can deposit the paper towel inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a case. Now that's what I call TextWorld! The case is empty! This is the worst thing that could possibly happen, ever! You see a locked locker close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture west. With that accomplished, recover the pillow from the suitcase in the recreation zone. Having got the pillow, attempt to move east. And then, deposit the pillow into the case in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Look out! It's a- oh, never mind, it's just a case. The case is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pillow from suitcase<|im_end|>go east<|im_end|>insert pillow into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the coffer inside the basement is open. And then, recover the insect from the coffer. After taking the insect, go to the east. Okay, and then, sit the insect on the board within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You can see a closed coffer.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take insect from coffer<|im_end|>go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make it so that the type Y chest is unlocked. After unlocking the type Y chest, open the type Y chest within the laundromat. After you have opened the type Y chest, pick up the butterfly from the type Y chest. And then, you can insert the butterfly inside the dresser inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. Empty! What kind of nightmare TextWorld is this? You can make out a type Y chest. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying: a type Y keycard.

your action:

Response: unlock type Y chest with type Y keycard<|im_end|>open type Y chest<|im_end|>take butterfly from type Y chest<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the case is ajar. And then, retrieve the vanilla scented key from the case within the dish-pit. After taking the vanilla scented key, travel south. And then, check that the vanilla scented chest is unlocked with the vanilla scented key. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a case. You wonder idly who left that here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open case<|im_end|>take vanilla scented key from case<|im_end|>go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the safe within the chamber with the latchkey. After that, open the safe within the chamber. After that, pick up the type 8 latchkey from the safe in the chamber. After you have taken the type 8 latchkey, insert the type 8 latchkey into the type 8 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
Oh wow! Is that what I think it is? It is! It's a type 8 locker. Is this it? Is this what you came to TextWorld to see? a type 8 locker? You smell an intriguing smell, and follow it to a safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type 8 latchkey from safe<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip south. Okay, and then, open the case. Then, pick up the vanilla scented latchkey from the case in the cubicle. After that, insert the vanilla scented latchkey into the vanilla scented locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take vanilla scented latchkey from case<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the box in the kitchenette is unlocked. And then, open the box in the kitchenette. Having opened the box, recover the teacup from the box. After that, insert the teacup inside the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest! The chest is empty! What a waste of a day! You see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>insert teacup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First, it would be good if you could go north. After that, pick up the key from the floor of the basement. With the key, go south. Okay, and then, make absolutely sure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. The room is well lit.
You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What's that over there? It looks like it's a bookshelf. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the latchkey from the floor of the recreation zone. After you have got the latchkey, go east. Following that, unlock the safe within the study. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the chest within the kitchen is open. Then, recover the keycard from the chest. And then, doublecheck that the safe inside the kitchen is unlocked. After unlocking the safe, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You scan the room for a safe, and you find a safe. Now why would someone leave that there? You can make out a chest.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick up the poem from the bookshelf in the lounge. And then, attempt to go south. With that over with, place the poem on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened usual looking portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from bookshelf<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, unlock the chest inside the steam room. And then, open the chest in the steam room. If you have pulled open the chest, take the legume from the chest within the steam room. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the steam room.
You make out a chest. You check the price tag on the chest. Three hundred bucks?! That's ridiculous! You know, I got a person who could get you one of those for 20 bucks!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the passkey from the floor of the salon. After that, make absolutely sure that the safe is unlocked with the passkey. Then, make absolutely sure that the safe inside the salon is ajar. And then, pick up the bug from the safe inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You start to take note of what's in the room.
A locked safe is right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to move west. Next, pick up the banana from the board. And then, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take banana from board<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, open the trunk within the closet. And then, pick up the latchkey from the trunk in the closet. If you have taken the latchkey, check that the chest is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the passkey from the stand. After getting the passkey, unlock the safe. And then, assure that the safe in the cellar is opened. Then, take the pair of headphones from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a stand. The stand is ordinary. On the stand you can make out a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, unlock the safe inside the kitchen. After that, ensure that the safe in the kitchen is open. Then, pick up the spork from the safe. And then, rest the spork on the platter inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen. The room is well lit.
You see a locked safe, which looks standard, here. You see a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>put spork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, recover the binder from the floor of the study. If you can get your hands on the binder, make an effort to go to the south. Then, look and see that the case inside the scullery is opened. Then, you can put the binder into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You make out a stand. You wonder idly who left that here. The stand is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the south.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>go south<|im_end|>open case<|im_end|>insert binder into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the south. Okay, and then, look and see that the locker is unlocked. After that, make sure that the locker inside the cookery is open. After that, retrieve the kettle from the locker within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take kettle from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the Canadian style latchkey from the chest. And then, unlock the Canadian style locker. After that, assure that the Canadian style locker is open. After you have pulled open the Canadian style locker, you can deposit the textbook inside the Canadian style locker within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked Canadian style locker. You make out an opened chest. The chest contains a Canadian style latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a textbook.

your action:

Response: take Canadian style latchkey from chest<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>insert textbook into Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the south. With that done, make sure that the TextWorld locker in the kitchenette is unlocked. If you have unlocked the TextWorld locker, open the TextWorld locker. Then, retrieve the kettle from the TextWorld locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take kettle from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to take a trip east. After that, recover the keycard from the floor of the kitchenette. After that, make sure that the chest is unlocked. After that, open the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a printer.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box with the latchkey. After unlocking the box, open the box inside the playroom. Then, retrieve the pillow from the box. Then, drop the pillow on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pillow from box<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Henderson's limited edition keycard from the cabinet inside the workshop. And then, check that the Henderson's limited edition safe within the workshop is unlocked with the Henderson's limited edition keycard. After you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe. Then, take the folder from the Henderson's limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You make out a locked Henderson's limited edition safe in the corner. You can see an opened cabinet in the corner. The cabinet contains a Henderson's limited edition keycard.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from cabinet<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>take folder from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, make an effort to head south. Okay, and then, open the suitcase within the chamber. Then, recover the tablet from the suitcase. Then, put the tablet on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take tablet from suitcase<|im_end|>put tablet on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to go to the east. After that, make absolutely sure that the chest inside the study is unlocked with the key. Then, doublecheck that the chest in the study is open. And then, pick up the printer from the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take printer from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Canadian limited edition passkey from the floor of the kitchenette. If you can get your hands on the Canadian limited edition passkey, venture south. After that, make absolutely sure that the Canadian limited edition box within the bedroom is shut. And then, doublecheck that the Canadian limited edition box inside the bedroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
Were you looking for a case? Because look over there, it's a case. Now why would someone leave that there?
You need an unblocked exit? You should try going south.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>go south<|im_end|>close Canadian limited edition box<|im_end|>lock Canadian limited edition box with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. That done, lift the passkey from the floor of the kitchen. After that, unlock the safe in the kitchen. And then, assure that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a table. The table appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to go east. Then, open the chest. Once you have pulled open the chest, pick up the fork from the chest inside the kitchenette. Then, place the fork on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take fork from chest<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip west. Okay, and then, retrieve the butterfly from the bed stand within the recreation zone. Then, make an attempt to travel east. Then, rest the butterfly on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
What's that over there? It looks like it's a rack. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from bed stand<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. That done, take the fly larva from the basket. With the fly larva, take a trip east. After that, put the fly larva on the shelf in the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place. Let's see what's in here.
Hey, want to see a shelf? Look over there, a shelf. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from basket<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. And then, ensure that the basket is open. Then, recover the tablet from the basket. And then, insert the tablet inside the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
This steam room you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take tablet from basket<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make sure that the box is unlocked. If you have unlocked the box, doublecheck that the box within the shower is wide open. After opening the box, recover the grape from the box in the shower. If you can get your hands on the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You smell a great smell, and follow it to a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, assure that the Microsoft style safe in the study is unlocked. Then, open the Microsoft style safe inside the study. After that, pick up the burger from the Microsoft style safe inside the study. If you can get your hands on the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You make out a locked Microsoft style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take burger from Microsoft style safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take a trip north. And then, retrieve the worm from the counter. After that, go to the south. And then, place the worm on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a bookshelf. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from counter<|im_end|>go south<|im_end|>put worm on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the rectangular passkey from the floor of the dish-pit. And then, insert the rectangular passkey into the rectangular safe's lock to unlock it. Then, open the rectangular safe. After pulling open the rectangular safe, take the glass from the rectangular safe. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. Let's see what's in here.
You scan the room, seeing a rectangular safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take glass from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could try to venture west. After that, take the sponge from the case inside the launderette. If you can get your hands on the sponge, take a trip east. Then, place the sponge inside the dresser inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You make out an opened dresser nearby. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from case<|im_end|>go east<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, doublecheck that the case in the workshop is opened. After that, recover the cd from the case in the workshop. Then, try to head east. Okay, and then, ditch the cd on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You begin to take stock of what's here.
You make out a closed case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cd from case<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, open the basket within the shower. And then, retrieve the sponge from the basket. And then, take a trip south. With that accomplished, you can insert the sponge inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a basket.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take sponge from basket<|im_end|>go south<|im_end|>insert sponge into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, make an effort to travel west. Next, retrieve the butterfly from the floor of the studio. After that, make an attempt to venture east. Then, place the butterfly on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Welcome to the shower.
You can make out a bench. The bench appears to be empty. You see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to move north. After that, pick-up the carrot from the floor of the office. And then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked suitcase.
There is an unblocked exit to the north.
You are carrying: a golf club.

your action:

Response: go north<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, head west. With that over with, retrieve the key from the floor of the cookery. If you have picked up the key, go east. Okay, and then, unlock the safe with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
As if things weren't amazing enough already, you can even see a safe. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. With that accomplished, ensure that the toolbox inside the study is open. And then, take the latchkey from the toolbox. After that, make absolutely sure that the chest is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take latchkey from toolbox<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could travel east. And then, take the type K key from the display. And then, insert the type K key into the type K chest inside the pantry's lock to unlock it. And then, ensure that the type K chest is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
This might come as a shock to you, but you've just fallen into an attic. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from display<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. Then, retrieve the whisk from the saucepan. After that, travel south. Okay, and then, sit the whisk on the couch inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. The room is well lit.
You can make out a couch. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take whisk from saucepan<|im_end|>go south<|im_end|>put whisk on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make sure that the chest is unlocked. And then, make sure that the chest is opened. If you have opened the chest, retrieve the Canadian keycard from the chest. And then, doublecheck that the Canadian box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You can make out a Canadian box. Look over there! a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Canadian keycard from chest<|im_end|>lock Canadian box with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the spare room. Then, unlock the chest inside the spare room. After that, open the chest. And then, you can deposit the controller inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You begin to take stock of what's in the room.
You scan the room, seeing a chest.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a controller.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert controller into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head east. And then, make it so that the type W safe inside the bathroom is unlocked with the type W latchkey. After that, ensure that the type W safe is open. After that, take the insect from the type W safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east.
You are carrying: a type W latchkey.

your action:

Response: go east<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take insect from type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be a great idea if you could travel north. Then, retrieve the latchkey from the mantelpiece. And then, make an attempt to go to the south. And then, make sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a locked locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Cat Calendar from the bureau. Then, venture south. With that accomplished, ensure that the freezer inside the kitchenette is open. After pulling open the freezer, you can put the Cat Calendar into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
Look out! It's a- oh, never mind, it's just a bureau. You check the price tag glued to the bureau. Seventy dollars?! That's ridiculous! You ever meet my buddy, they work for the government? I'm sure my friend could get you one of those for 75 bucks! The bureau contains a Cat Calendar. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Cat Calendar from bureau<|im_end|>go south<|im_end|>open freezer<|im_end|>insert Cat Calendar into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to head north. Next, recover the sandwich from the floor of the sauna. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that sign! What does it say? It says Welcome to the steam room? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed Canadian locker close by.
There is an unblocked exit to the north.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, take a trip west. That done, retrieve the garlic clove from the floor of the bathroom. After you have got the garlic clove, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You can make out a table. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to travel west. If you can finish that, take the sponge from the shelf within the laundromat. Then, try to go east. That done, deposit the sponge on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from shelf<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go to the north. Then, retrieve the non-euclidean key from the shelf in the playroom. With the non-euclidean key, make an attempt to head south. Then, unlock the non-euclidean chest inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You can make out a non-euclidean chest.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from shelf<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. After that, ensure that the portmanteau in the chamber is open. Then, retrieve the fly larva from the portmanteau inside the chamber. After getting the fly larva, place the fly larva on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to show up in a standard one. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take fly larva from portmanteau<|im_end|>put fly larva on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, you could, like, pick up the Canadian style key from the desk. After that, venture south. With that over with, insert the Canadian style key into the Canadian style locker in the playroom's lock to unlock it. After that, ensure that the Canadian style locker within the playroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a desk. The desk is ordinary. On the desk you can make out a Canadian style key.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style key from desk<|im_end|>go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. And then, retrieve the fly larva from the floor of the shower. And then, move east. After that, place the fly larva on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of garbage. What's the point of an empty mantelpiece? You can see an armchair. The armchair is standard. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick-up the cuboid key from the floor of the cellar. And then, travel south. After that, make it so that the cuboid locker in the pantry is closed. After shutting the cuboid locker, look and see that the cuboid locker is locked with the cuboid key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
There is an exit to the south. Don't worry, it is unblocked.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go south<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture east. Okay, and then, open the cabinet. Then, recover the passkey from the cabinet inside the sauna. After that, lock the locker in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, retrieve the keycard from the trunk in the basement. Then, make sure that the locker within the basement is unlocked with the keycard. Then, make it so that the locker within the basement is ajar. If you have pulled open the locker, retrieve the scarf from the locker in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it standard? You better believe it is.
You make out a locker. You see a trunk. The trunk contains a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, recover the passkey from the fridge within the dish-pit. After that, unlock the safe. Then, open the safe. After that, retrieve the spork from the safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You make out a locked safe. You can make out a fridge. The fridge contains a passkey. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take spork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, venture south. And then, retrieve the type F latchkey from the floor of the washroom. Then, unlock the type F chest in the washroom. If you have unlocked the type F chest, make absolutely sure that the type F chest inside the washroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type F latchkey<|im_end|>unlock type F chest with type F latchkey<|im_end|>open type F chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to travel east. Following that, ensure that the box inside the chamber is open. Then, retrieve the legume from the box in the chamber. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Okay, just remember what you're here to do, and everything will go great.
You can see a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. With that done, make absolutely sure that the spherical chest is unlocked. After that, make sure that the spherical chest in the spare room is open. After that, recover the cloak from the spherical chest inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take cloak from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip east. With that over with, ensure that the trunk is open. After pulling open the trunk, recover the glove from the trunk. After that, place the glove on the table in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most usual of all possible cubicles. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take glove from trunk<|im_end|>put glove on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to move south. With that accomplished, pick up the keycard from the floor of the basement. After that, make sure that the box within the basement is unlocked. After that, doublecheck that the box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, check that the chest is unlocked with the keycard. After that, open the chest within the launderette. And then, recover the mop from the chest inside the launderette. If you can get your hands on the mop, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out a locked chest here. You can make out a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though. Silly rack, silly, empty, good for nothing rack.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the chest within the basement is unlocked with the key. Then, open the chest. And then, retrieve the sock from the chest. And then, sit the sock on the stand within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one. You begin to take stock of what's here.
You make out a chest. Hmmm... what else, what else? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. And then, retrieve the iron from the floor of the shower. And then, try to venture east. And then, deposit the iron into the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out an opened chest nearby. The chest is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a shelf in a room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron<|im_end|>go east<|im_end|>insert iron into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. With that over with, take the lampshade from the counter. Then, go to the south. With that accomplished, ditch the lampshade on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You see a locked case.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lampshade from counter<|im_end|>go south<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. After that, make it so that the type 0 box is unlocked. After that, ensure that the type 0 box is open. Then, insert the mop inside the type 0 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 0 key and a mop.

your action:

Response: go east<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>insert mop into type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go to the south. After that, make sure that the cabinet in the shower is opened. Then, pick up the passkey from the cabinet in the shower. With the passkey, doublecheck that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, try to go to the north. Okay, and then, pick up the salad from the rack in the cookhouse. Having taken the salad, eat the salad. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take salad from rack<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, take a trip east. With that done, make it so that the lavender scented locker in the bedroom is unlocked. After that, open the lavender scented locker within the bedroom. After that, retrieve the poem from the lavender scented locker inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon.
You need an unblocked exit? You should try going east.
You are carrying: a lavender scented latchkey.

your action:

Response: go east<|im_end|>unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>take poem from lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, look and see that the Canadian chest is unlocked with the Canadian latchkey. Then, ensure that the Canadian chest is open. After that, retrieve the bug from the Canadian chest. And then, drop the bug on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. Let's see what's in here.
You can see a Canadian chest, so there's that.
There is an unblocked exit to the west.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take bug from Canadian chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the TextWorld limited edition safe in the kitchen. Then, retrieve the butterfly from the TextWorld limited edition safe inside the kitchen. Then, travel east. After that, ditch the butterfly on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a TextWorld limited edition safe. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unblocked.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld limited edition safe<|im_end|>take butterfly from TextWorld limited edition safe<|im_end|>go east<|im_end|>drop butterfly<|im_end|>