Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First step, check that the safe is unlocked with the latchkey. Then, open the safe inside the office. After that, take the passkey from the safe. After that, check that the locker within the office is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. The room is well lit.
You scan the room for a locker, and you find a locker. You see a locked safe right there by you.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. Okay, and then, assure that the box inside the bathroom is open. And then, pick up the sponge from the box. After that, rest the sponge on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, venture north. Once you get through with that, pick up the cuboid latchkey from the fridge. If you can get your hands on the cuboid latchkey, make an effort to go to the south. And then, lock the cuboid chest inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You make out a closed cuboid chest.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid latchkey from fridge<|im_end|>go south<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, retrieve the formless latchkey from the cabinet. If you have got the formless latchkey, check that the formless box is unlocked with the formless latchkey. Then, doublecheck that the formless box inside the sauna is ajar. And then, retrieve the broom from the formless box inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
You can make out a locked formless box in the corner. An open usual looking cabinet is here. The cabinet contains a formless latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take formless latchkey from cabinet<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take broom from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip east. Then, ensure that the cabinet in the cellar is open. And then, retrieve the shoe from the cabinet within the cellar. After that, put the shoe into the safe within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an ordinary kind of place. That is to say, you're in a dish-pit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take shoe from cabinet<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to go north. With that done, recover the Canadian limited edition keycard from the floor of the office. Then, go south. Next, check that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchenette.
You can see a Canadian limited edition locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go to the west. Following that, pick up the shadfly from the table in the study. After that, make an effort to venture east. And then, you can put the shadfly into the basket in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened basket here. What a letdown! The basket is empty!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from table<|im_end|>go east<|im_end|>insert shadfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to venture west. If you can finish that, retrieve the stick of butter from the floor of the steam room. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to saunter into an ordinary one.
You see a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to travel north. Then, retrieve the scarf from the rack inside the garage. After you have got the scarf, go to the south. And then, sit the scarf on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a bowl. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from rack<|im_end|>go south<|im_end|>put scarf on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head west. Then, pick up the chocolate bar from the desk within the studio. After that, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take chocolate bar from desk<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go west. With that done, pick up the key from the floor of the studio. After that, attempt to take a trip east. That done, make absolutely sure that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You can make out a chest.
You need an unguarded exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture south. After that, pick up the cuboid keycard from the floor of the vault. After that, unlock the cuboid chest. After that, ensure that the cuboid chest inside the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pen.

your action:

Response: go south<|im_end|>take cuboid keycard<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, open the locker in the cubicle. After that, recover the Canadian style latchkey from the locker within the cubicle. After taking the Canadian style latchkey, unlock the Canadian style locker. After that, make absolutely sure that the Canadian style locker is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Canadian style locker. You shudder, but continue examining the room. You see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take Canadian style latchkey from locker<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be good if you could attempt to travel east. Next, ensure that the portmanteau within the workshop is open. Once you have opened the portmanteau, pick up the pen from the portmanteau in the workshop. And then, sit the pen on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take pen from portmanteau<|im_end|>put pen on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could recover the type Q latchkey from the armchair within the studio. And then, make absolutely sure that the type Q safe inside the studio is unlocked. And then, open the type Q safe within the studio. Then, recover the Advent Calendar from the type Q safe in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
You bend down to tie your shoe. When you stand up, you notice a type Q safe. You make out an armchair. On the armchair you make out a type Q latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Q latchkey from armchair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take Advent Calendar from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Henderson's style key from the shelf. And then, check that the Henderson's style safe is unlocked with the Henderson's style key. Having unlocked the Henderson's style safe, open the Henderson's style safe within the workshop. After that, pick up the telephone from the Henderson's style safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a Henderson's style safe. Hey, want to see a shelf? Look over there, a shelf. You see a Henderson's style key on the shelf.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's style key from shelf<|im_end|>unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>take telephone from Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the Microsoft limited edition passkey from the platter inside the cookery. Then, travel east. Okay, and then, assure that the Microsoft limited edition locker is closed. After that, look and see that the Microsoft limited edition locker within the garage is locked with the Microsoft limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a platter. The platter is usual. On the platter you can see a Microsoft limited edition passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from platter<|im_end|>go east<|im_end|>close Microsoft limited edition locker<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First stop, look and see that the box within the laundry place is unlocked. Then, look and see that the box within the laundry place is ajar. After opening the box, take the fresh laundry scented latchkey from the box. And then, unlock the fresh laundry scented safe inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a fresh laundry scented safe. You can make out a locked box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take fresh laundry scented latchkey from box<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture west. And then, recover the passkey from the platter. After you have picked up the passkey, travel east. Then, check that the chest inside the office is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a locked chest in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from platter<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the key from the chest in the kitchen. Then, unlock the box inside the kitchen with the key. After unlocking the box, open the box. Then, you can place the sponge inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You see a gleam over in a corner, where you can see a box. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Wow, isn't TextWorld just the best? The chest contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: take key from chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to try to go west. And then, recover the potato from the table inside the shower. After that, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You can make out an opened coffer. The coffer is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from table<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be good if you could attempt to move west. Then, pick up the bug from the floor of the chamber. Then, make an attempt to head east. Then, throw the bug on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Look at that sign! What does it say? It says Welcome to the office? Well that's cool.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, look and see that the box within the sauna is unlocked. After that, open the box. And then, retrieve the cookie from the box inside the sauna. Having picked up the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You begin to take stock of what's in the room.
Were you looking for a box? Because look over there, it's a box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, go to the east. After that, open the cabinet. And then, recover the stapler from the cabinet. After getting the stapler, deposit the stapler into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take stapler from cabinet<|im_end|>insert stapler into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to head east. And then, make it so that the chest is wide open. After that, pick up the formless latchkey from the chest in the bedchamber. Once you have picked up the formless latchkey, doublecheck that the formless chest inside the bedchamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take formless latchkey from chest<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, move south. Once you do that, open the cabinet within the steam room. After pulling open the cabinet, pick up the bug from the cabinet inside the steam room. Then, rest the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could lift the bug from the floor of the basement. Then, travel east. Next, open the case. Then, you can deposit the bug inside the case in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You smell a terrible smell, and follow it to a table. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>go east<|im_end|>open case<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to open the toolbox. Having pulled open the toolbox, retrieve the keycard from the toolbox within the cellar. Then, make absolutely sure that the box is unlocked. Then, ensure that the box inside the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You make out a box. Something scurries by right in the corner of your eye. Probably nothing. You see a closed toolbox right there by you.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take keycard from toolbox<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go north. And then, pick-up the gummy bear from the floor of the lounge. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You make out a locked American box.
You need an unguarded exit? You should try going north.
You are carrying: an American passkey.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to look and see that the Canadian chest is unlocked. Then, open the Canadian chest within the chamber. Then, take the type A keycard from the Canadian chest. Then, lock the type A locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place. You begin to take stock of what's in the room.
You scan the room for a type A locker, and you find a type A locker. You can make out a locked Canadian chest, which looks typical, in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take type A keycard from Canadian chest<|im_end|>lock type A locker with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, venture north. After that, recover the onion from the desk within the office. Once you have picked up the onion, eat the onion. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. The room is well lit.
You make out a recliner. The recliner is ordinary. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take onion from desk<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, venture west. And then, recover the bug from the floor of the cookery. With the bug, make an attempt to venture east. That done, sit the bug on the bench inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a cabinet. Look over there! a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, lift the type 7 key from the floor of the shower. After that, look and see that the type 7 box is unlocked with the type 7 key. After unlocking the type 7 box, doublecheck that the type 7 box within the shower is open. After that, recover the broom from the type 7 box in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. The room is well lit.
You see a type 7 box.
There is an unguarded exit to the north.
There is a type 7 key on the floor.
You are carrying nothing.

your action:

Response: take type 7 key<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take broom from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go to the west. Then, retrieve the latchkey from the bookshelf within the studio. And then, go east. With that done, make it so that the chest inside the workshop is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bookshelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to venture east. And then, retrieve the keycard from the counter. With the keycard, insert the keycard into the box's lock to unlock it. Then, open the box within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the fudge scented safe is unlocked. And then, make absolutely sure that the fudge scented safe is wide open. After that, pick up the passkey from the fudge scented safe. And then, make it so that the box is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. I guess you better just go and list everything you see here.
You make out a locked box. Look over there! a fudge scented safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to open the box in the bedchamber. Having opened the box, take the apple from the box. Then, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You start to take note of what's in the room.
You can see a box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take apple from box<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the laundry place. After that, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the laundry place is open. After that, take the fly larva from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a chest. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go south. And then, ensure that the box is open. Then, take the keycard from the box. After that, look and see that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move south. And then, open the type J locker in the spare room. Then, retrieve the grape from the type J locker. Then, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type J latchkey.

your action:

Response: go south<|im_end|>open type J locker<|im_end|>take grape from type J locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, insert the type Y keycard into the type Y chest's lock to unlock it. After that, look and see that the type Y chest is opened. And then, pick up the keyboard from the type Y chest. Then, rest the keyboard on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can see a type Y chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You rest your hand against a wall, but you miss the wall and fall onto an armchair. Wow, isn't TextWorld just the best? The armchair is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a type Y keycard.

your action:

Response: unlock type Y chest with type Y keycard<|im_end|>open type Y chest<|im_end|>take keyboard from type Y chest<|im_end|>put keyboard on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the type H keycard from the trunk within the study. Then, insert the type H keycard into the type H chest inside the study's lock to unlock it. After that, open the type H chest. After pulling open the type H chest, retrieve the Cat Calendar from the type H chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a type H chest! You make out an opened trunk. The trunk contains a type H keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type H keycard from trunk<|im_end|>unlock type H chest with type H keycard<|im_end|>open type H chest<|im_end|>take Cat Calendar from type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. If you can finish that, open the suitcase within the chamber. And then, retrieve the carrot from the suitcase in the chamber. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a fridge.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take carrot from suitcase<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. That done, pick-up the backup calendar from the floor of the office. Then, make an effort to head south. Following that, insert the backup calendar inside the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You make out a portmanteau. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can make out a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take backup calendar<|im_end|>go south<|im_end|>insert backup calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, pick up the hat from the floor of the spare room. After that, venture east. With that accomplished, ensure that the type 1 chest is open. If you have opened the type 1 chest, deposit the hat inside the type 1 chest inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is an unblocked exit to the east.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: take hat<|im_end|>go east<|im_end|>open type 1 chest<|im_end|>insert hat into type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the box is ajar. Then, take the latchkey from the box within the office. Then, make it so that the safe is unlocked. After that, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
Hey, want to see a safe? Look over there, a safe. You make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is opened. And then, take the latchkey from the box within the recreation zone. Then, doublecheck that the safe inside the recreation zone is unlocked. And then, open the safe in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You make out a locked safe here. You can see a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, recover the worm from the bed stand inside the playroom. And then, make an attempt to head east. If you can get through with that, put the worm on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a stand. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the trunk is open. And then, retrieve the spherical keycard from the trunk. After taking the spherical keycard, make an effort to head east. And then, make it so the spherical chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a trunk. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take spherical keycard from trunk<|im_end|>go east<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, venture south. That done, look and see that the safe is open. After opening the safe, take the cashew from the safe inside the sauna. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a shelf. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel north. If you can accomplish that, retrieve the passkey from the bar. And then, make an effort to travel south. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place. You begin to take stock of what's in the room.
You scan the room, seeing a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bar<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make absolutely sure that the box is unlocked with the passkey. Then, open the box. After pulling open the box, retrieve the fondue from the box. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an intriguing smell, and follow it to a box!
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, pick-up the Microsoft passkey from the floor of the attic. Then, insert the Microsoft passkey into the Microsoft chest inside the attic's lock to unlock it. And then, ensure that the Microsoft chest within the attic is open. Then, recover the cloak from the Microsoft chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. Let's see what's in here.
A locked Microsoft chest, which looks ordinary, is in the room.
There is an unblocked exit to the west.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take cloak from Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, ensure that the American style locker is open. Then, take the binder from the American style locker in the study. And then, venture east. And then, throw the binder on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can see a American style locker.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American style key.

your action:

Response: open American style locker<|im_end|>take binder from American style locker<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to go to the south. After that, open the safe within the basement. Then, recover the latchkey from the safe inside the basement. And then, lock the box within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. With that done, open the suitcase. And then, pick up the pillow from the suitcase in the parlor. After that, rest the pillow on the recliner in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take pillow from suitcase<|im_end|>put pillow on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, lift the non-euclidean latchkey from the floor of the studio. Then, go east. If you can get around to doing that, unlock the non-euclidean box in the canteen with the non-euclidean latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move west. And then, take the bug from the case. After that, move east. Okay, and then, place the bug on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You can make out a freezer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from case<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to take a trip south. Then, ensure that the cabinet is open. Then, recover the keycard from the cabinet. And then, unlock the chest inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take a trip south. Then, ensure that the freezer in the cookhouse is open. And then, take the bowl from the freezer. After that, throw the bowl on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery.
There is an unblocked exit to the south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take bowl from freezer<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could recover the keycard from the suitcase inside the bedchamber. If you can get your hands on the keycard, unlock the locker inside the bedchamber. Then, make absolutely sure that the locker is opened. After that, recover the butterfly from the locker in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can make out a locker. The light flickers for a second, but nothing else happens. Look over there! a suitcase. Hmmm... what else, what else? The suitcase contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from suitcase<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the fudge scented locker inside the parlor. And then, open the fudge scented locker in the parlor. And then, retrieve the Canadian key from the fudge scented locker within the parlor. After that, look and see that the Canadian box in the parlor is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
Look out! It's a- oh, never mind, it's just a Canadian box. There's something strange about this being here, but you can't put your finger on it. You can make out a locked fudge scented locker.
There is an unblocked exit to the west.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take Canadian key from fudge scented locker<|im_end|>lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the key from the floor of the dish-pit. And then, make it so that the safe within the dish-pit is unlocked. After unlocking the safe, open the safe within the dish-pit. After that, retrieve the mug from the safe inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
A locked ordinary looking safe is here.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to retrieve the passkey from the floor of the scullery. With the passkey, unlock the box within the scullery. And then, open the box. And then, take the teaspoon from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery. Okay, just remember what you're here to do, and everything will go great.
A locked box is in the corner.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the Canadian limited edition key into the Canadian limited edition box within the washroom's lock to unlock it. Then, ensure that the Canadian limited edition box is open. Then, pick up the latchkey from the Canadian limited edition box in the washroom. If you can get your hands on the latchkey, make sure the chest inside the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest. You can make out a Canadian limited edition box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take latchkey from Canadian limited edition box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. Then, ensure that the locker is open. Then, recover the textbook from the locker. After that, throw the textbook on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a locker.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. After that, ensure that the dresser is open. And then, recover the fly larva from the dresser inside the recreation zone. If you can get your hands on the fly larva, sit the fly larva on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take fly larva from dresser<|im_end|>put fly larva on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, make absolutely sure that the Microsoft chest inside the bedchamber is unlocked. After that, make absolutely sure that the Microsoft chest is wide open. After that, retrieve the passkey from the Microsoft chest inside the bedchamber. And then, make it so the box in the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can make out a box. You shudder, but continue examining the room. You can make out a Microsoft chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take passkey from Microsoft chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could check that the Henderson's safe is unlocked with the Henderson's latchkey. And then, make it so that the Henderson's safe is open. And then, recover the cuboid passkey from the Henderson's safe inside the studio. After that, unlock the cuboid box in the studio with the cuboid passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. I guess you better just go and list everything you see here.
You see a cuboid box, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's safe. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take cuboid passkey from Henderson's safe<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the Microsoft latchkey from the floor of the bathroom. If you have got the Microsoft latchkey, assure that the Microsoft locker is unlocked. If you have unlocked the Microsoft locker, open the Microsoft locker in the bathroom. After opening the Microsoft locker, recover the mat from the Microsoft locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a locked Microsoft locker in the corner.
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft latchkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft latchkey<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take mat from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, make an attempt to travel south. After that, make absolutely sure that the coffer inside the study is ajar. And then, pick up the American limited edition keycard from the coffer. And then, look and see that the American limited edition locker is locked with the American limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take American limited edition keycard from coffer<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to head north. Following that, pick up the passkey from the bookshelf within the office. If you can get your hands on the passkey, head south. And then, unlock the box with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take the formless latchkey from the trunk. And then, look and see that the formless safe in the salon is unlocked. And then, ensure that the formless safe is open. And then, retrieve the plant from the formless safe in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place. You begin to take stock of what's here.
You can make out a locked formless safe. You make out an opened trunk close by. The trunk contains a formless latchkey. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take formless latchkey from trunk<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take plant from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. That done, retrieve the keycard from the drawer inside the shower. Then, make absolutely sure that the box is unlocked with the keycard. And then, ensure that the box in the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from drawer<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the type L keycard from the safe. And then, go to the east. With that accomplished, close the type L locker. And then, lock the type L locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a safe, so there's that. The safe contains a type L keycard.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type L keycard from safe<|im_end|>go east<|im_end|>close type L locker<|im_end|>lock type L locker with type L keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to head east. Then, take the passkey from the board in the sauna. Then, make absolutely sure that the locker within the sauna is unlocked. And then, open the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from board<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could unlock the chest in the lounge. After unlocking the chest, make absolutely sure that the chest is open. After you have pulled open the chest, take the tv from the chest in the lounge. And then, you can put the tv into the suitcase in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual one.
You make out an opened suitcase, which looks normal, here. The suitcase is empty, what a horrible day! You can see a locked usual looking chest in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>insert tv into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could head north. Once you get through with that, retrieve the latchkey from the dresser inside the washroom. After that, travel south. With that done, insert the latchkey into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can see a safe. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from dresser<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the Canadian limited edition key from the safe in the bedroom. Once you have taken the Canadian limited edition key, head south. After that, assure that the Canadian limited edition safe in the basement is closed. Then, lock the Canadian limited edition safe inside the basement with the Canadian limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in a place we're calling a bedroom. You start to take note of what's in the room.
You scan the room, seeing a safe. Classic TextWorld. The safe contains a Canadian limited edition key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>go south<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the box is open. After that, retrieve the keycard from the box. After that, go east. With that accomplished, look and see that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one.
You see a closed box, which looks usual, in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, head north. After that, pick up the golf club from the shelf. With the golf club, take a trip south. Then, deposit the golf club on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the north. Don't worry, it is unguarded.
There is a strawberry on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf club from shelf<|im_end|>go south<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the American style passkey from the floor of the garage. And then, make an attempt to move south. Okay, and then, make absolutely sure that the American style safe inside the playroom is shut. And then, lock the American style safe inside the playroom with the American style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the case inside the sauna is open. After that, retrieve the fresh laundry scented key from the case. And then, take a trip east. With that over with, insert the fresh laundry scented key into the fresh laundry scented locker within the attic's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the sauna.
You make out a case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take fresh laundry scented key from case<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go to the south. With that done, ensure that the safe is open. After that, pick up the desktop computer from the safe within the workshop. And then, place the desktop computer on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to show up in a standard one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>put desktop computer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the type 0 latchkey from the floor of the bedroom. And then, go south. Then, unlock the type 0 chest within the lounge with the type 0 latchkey. Then, make it so that the type 0 chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 0 latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey<|im_end|>go south<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. And then, ensure that the type 6 chest in the garage is open. And then, retrieve the frisbee from the type 6 chest. And then, toss the frisbee on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most standard of all possible offices. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 6 chest<|im_end|>take frisbee from type 6 chest<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. And then, open the refrigerator within the canteen. And then, take the Microsoft style key from the refrigerator. After that, make absolutely sure that the Microsoft style chest inside the canteen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>take Microsoft style key from refrigerator<|im_end|>lock Microsoft style chest with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. And then, retrieve the Canadian limited edition latchkey from the saucepan inside the canteen. And then, make an attempt to take a trip east. Next, assure the Canadian limited edition locker in the studio is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition locker. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition latchkey from saucepan<|im_end|>go east<|im_end|>lock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip west. After that, retrieve the type G latchkey from the saucepan. And then, make an effort to go east. Next, insert the type G latchkey into the type G chest inside the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. I guess you better just go and list everything you see here.
You scan the room for a type G chest, and you find a type G chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type G latchkey from saucepan<|im_end|>go east<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. After that, recover the latchkey from the shelf in the workshop. And then, make it so that the box is unlocked. Having unlocked the box, open the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the cake scented passkey into the cake scented locker inside the shower's lock to unlock it. After that, ensure that the cake scented locker in the shower is open. Then, pick up the paper towel from the cake scented locker inside the shower. And then, place the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a cake scented locker. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cake scented passkey.

your action:

Response: unlock cake scented locker with cake scented passkey<|im_end|>open cake scented locker<|im_end|>take paper towel from cake scented locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the west. Okay, and then, retrieve the key from the board. And then, go east. Then, unlock the chest within the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in a place we're calling a dish-pit. You begin looking for stuff.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head east. If you can manage that, pick-up the type A latchkey from the floor of the dish-pit. And then, check that the type A safe is unlocked with the type A latchkey. And then, make absolutely sure that the type A safe within the dish-pit is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a closed usual looking locker in the corner.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type A latchkey<|im_end|>unlock type A safe with type A latchkey<|im_end|>open type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the floor of the canteen. Then, check that the box inside the canteen is unlocked with the latchkey. And then, ensure that the box within the canteen is open. After opening the box, deposit the plant into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
You can see a locked box.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert plant into box<|im_end|>