Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Then, retrieve the insect from the stand inside the vault. And then, try to go to the south. And then, you can put the insect into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You make out an opened chest close by. The chest is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the portmanteau in the chamber is open. Once you have opened the portmanteau, take the cauliflower from the portmanteau. After taking the cauliflower, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed portmanteau, which looks typical, in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take cauliflower from portmanteau<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, unlock the type 0 chest. And then, open the type 0 chest. After that, pick up the soap scented keycard from the type 0 chest. And then, doublecheck that the soap scented locker inside the bar is locked with the soap scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual kind of place.
You see a soap scented locker. Wow, isn't TextWorld just the best? Look over there! a type 0 chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take soap scented keycard from type 0 chest<|im_end|>lock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, make sure that the chest is unlocked. And then, assure that the chest inside the spare room is wide open. Then, pick up the shoe from the chest in the spare room. And then, place the shoe on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. I guess you better just go and list everything you see here.
You can make out a locked chest, which looks normal, right there by you.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Then, retrieve the key from the bar in the playroom. And then, go east. Then, unlock the box within the launderette with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You can see a box. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from bar<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip east. With that accomplished, ensure that the bureau is open. And then, retrieve the key from the bureau inside the cubicle. And then, insert the key into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, look and see that the type 9 chest inside the canteen is unlocked. Then, ensure that the type 9 chest within the canteen is open. After that, recover the spoon from the type 9 chest within the canteen. And then, you can place the spoon into the refrigerator inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen. You begin to take stock of what's here.
You make out a refrigerator. What a letdown! The refrigerator is empty! Look over there! a type 9 chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: unlock type 9 chest with type 9 passkey<|im_end|>open type 9 chest<|im_end|>take spoon from type 9 chest<|im_end|>insert spoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the case within the office is ajar. After opening the case, retrieve the keycard from the case in the office. With the keycard, make an attempt to take a trip east. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a case. Huh, weird.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the passkey from the display. And then, take a trip east. If you can get through with that, make it so that the chest inside the laundromat is closed. After that, make sure that the chest inside the laundromat is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can see an opened display. The display contains a passkey. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the studio. After that, take a trip south. Then, check that the box within the shower is unlocked with the key. Then, doublecheck that the box within the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. The room is well lit.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a loaf of bread.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the cuboid locker within the scullery is unlocked. And then, ensure that the cuboid locker is open. After that, recover the bug from the cuboid locker within the scullery. After that, deposit the bug on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. I guess you better just go and list everything you see here.
You can make out a locked cuboid locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take bug from cuboid locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go to the east. With that accomplished, take the passkey from the shelf. After that, unlock the locker within the studio. Once you have unlocked the locker, look and see that the locker within the studio is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. Then, pick up the onion from the floor of the basement. After that, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the formless passkey from the safe. And then, look and see that the formless box is unlocked with the formless passkey. After that, ensure that the formless box is open. Having pulled open the formless box, you can deposit the frisbee into the formless box within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You see a formless box. You make out a safe. The safe contains a formless passkey.
There is an unguarded exit to the west.
You are carrying: a frisbee.

your action:

Response: take formless passkey from safe<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>insert frisbee into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to retrieve the type 9 latchkey from the safe in the study. And then, insert the type 9 latchkey into the type 9 safe within the study's lock to unlock it. Then, ensure that the type 9 safe is open. Having opened the type 9 safe, recover the mouse from the type 9 safe in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a locked type 9 safe. You make out an opened safe, which looks ordinary, right there by you. The safe contains a type 9 latchkey. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 9 latchkey from safe<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>take mouse from type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the passkey from the floor of the chamber. And then, make an attempt to go south. Then, make sure that the locker in the spare room is shut. After that, Insert the passkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You need an unblocked exit? You should try going south.
There is a passkey and a novel on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the box. After that, ensure that the box inside the garage is open. If you have pulled open the box, take the worm from the box within the garage. Once you have picked up the worm, place the worm on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a box.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the spherical key into the spherical box's lock to unlock it. Having unlocked the spherical box, open the spherical box. After that, take the butterfly from the spherical box within the pantry. After that, sit the butterfly on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see a locked spherical box. Were you looking for a table? Because look over there, it's a table. Why don't you take a picture of it, it'll last longer! The table is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take butterfly from spherical box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, ensure that the fridge is open. Then, take the spherical passkey from the fridge. With the spherical passkey, attempt to go to the east. With that accomplished, lock the spherical safe inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchenette.
Were you looking for a fridge? Because look over there, it's a fridge.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take spherical passkey from fridge<|im_end|>go east<|im_end|>lock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to head south. With that over with, make absolutely sure that the cabinet within the canteen is opened. Having opened the cabinet, pick up the latchkey from the cabinet inside the canteen. And then, insert the latchkey into the chest inside the canteen's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the chest inside the attic is unlocked. After that, open the chest. After that, take the keycard from the chest. If you can get your hands on the keycard, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You can see a locked chest, which looks standard, right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be good if you could travel east. And then, open the drawer. And then, take the cake scented keycard from the drawer within the laundromat. After that, doublecheck that the cake scented safe is unlocked with the cake scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take cake scented keycard from drawer<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. With that done, open the chest. Then, retrieve the Henderson's style key from the chest inside the cookhouse. If you have got the Henderson's style key, lock the Henderson's style box with the Henderson's style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Henderson's style key from chest<|im_end|>lock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture west. Then, pick up the latchkey from the stand inside the cellar. After that, attempt to go to the east. And then, doublecheck that the chest in the playroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place. You start to take note of what's in the room.
You see a chest, so there's that.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to take a trip south. Once you get around to doing that, doublecheck that the chest is unlocked. And then, doublecheck that the chest inside the scullery is opened. After that, recover the worm from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip south. Once you finish that, ensure that the safe is open. If you have pulled open the safe, pick up the pear from the safe inside the bedroom. Then, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take pear from safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, recover the lavender scented passkey from the mantelpiece inside the studio. And then, unlock the lavender scented safe. After that, make it so that the lavender scented safe inside the studio is open. And then, take the shadfly from the lavender scented safe in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Let's see what's in here.
You can make out a locked usual looking lavender scented safe right there by you. You can see a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. On the mantelpiece you see a lavender scented passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from mantelpiece<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take shadfly from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to look and see that the type 8 safe is unlocked with the type 8 latchkey. And then, open the type 8 safe. And then, recover the fudge scented keycard from the type 8 safe. Then, lock the fudge scented locker with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a closed ordinary looking fudge scented locker nearby. You bend down to tie your shoe. When you stand up, you notice a type 8 safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 8 latchkey.

your action:

Response: unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>take fudge scented keycard from type 8 safe<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go north. Then, take the fork from the rack inside the dish-pit. If you can get your hands on the fork, make an attempt to take a trip south. And then, put the fork on the chair inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
You can see a chair. You shudder, but continue examining the chair. The chair is normal. However, the chair, like an empty chair, has nothing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from rack<|im_end|>go south<|im_end|>put fork on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move west. With that over with, recover the non-euclidean keycard from the floor of the studio. Then, make an attempt to move east. And then, assure that the non-euclidean chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You can make out a non-euclidean chest. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go to the east. Once you get through with that, open the safe inside the office. Once you have opened the safe, recover the type 0 latchkey from the safe within the office. And then, unlock the type 0 box within the office. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take type 0 latchkey from safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to unlock the locker in the dish-pit. After that, ensure that the locker inside the dish-pit is open. And then, take the mug from the locker. After that, put the mug on the bowl within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a locker. You can make out a bowl. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>put mug on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head north. And then, retrieve the cuboid passkey from the floor of the study. And then, attempt to take a trip south. That done, unlock the cuboid box inside the cubicle with the cuboid passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid box. You can see a locked bureau.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel north. And then, take the candy bar from the case. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Let's see what's in here.
There is an unguarded exit to the north.
There is a berry on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take candy bar from case<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the locker. After that, make absolutely sure that the locker within the restroom is opened. Then, pick up the shirt from the locker. After you have taken the shirt, you can put the shirt inside the dresser inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You see a gleam over in a corner, where you can see a dresser. Empty! What kind of nightmare TextWorld is this? You see a locker.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>insert shirt into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, go to the east. With that accomplished, pick up the type W key from the stand. After that, look and see that the type W safe is unlocked. After that, ensure that the type W safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W key from stand<|im_end|>unlock type W safe with type W key<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the key from the saucepan within the canteen. And then, make an attempt to venture east. Next, make it so that the box within the kitchenette is closed. After that, lock the box with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin looking for stuff.
You make out a saucepan. On the saucepan you make out a key. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the type K latchkey from the shelf. After that, unlock the type K chest within the office. After that, ensure that the type K chest is open. After that, recover the staple from the type K chest within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in a typical kind of place. That is to say, you're in an office. You begin to take stock of what's here.
You can make out a locked type K chest in the room. You scan the room, seeing a shelf. The shelf is standard. On the shelf you make out a type K latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type K latchkey from shelf<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take staple from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to go to the south. Then, take the TextWorld limited edition key from the recliner in the parlor. Then, make sure that the TextWorld limited edition chest is unlocked with the TextWorld limited edition key. And then, open the TextWorld limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
This just in- You, in the recreation zone.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition key from recliner<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to venture south. Then, retrieve the key from the floor of the study. With the key, unlock the locker in the study. After that, open the locker inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to make an effort to go north. With that done, recover the lampshade from the floor of the cellar. After that, attempt to go to the south. Then, throw the lampshade on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
Look over there! a board. The board is normal. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 9 chest with the type 9 latchkey. Then, open the type 9 chest inside the workshop. And then, retrieve the cd from the type 9 chest. If you can get your hands on the cd, put the cd on the chair in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a type 9 chest. You make out a chair. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a type 9 latchkey.

your action:

Response: unlock type 9 chest with type 9 latchkey<|im_end|>open type 9 chest<|im_end|>take cd from type 9 chest<|im_end|>put cd on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, try to take a trip west. That done, recover the shirt from the floor of the closet. Then, attempt to head east. Then, ditch the shirt on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a frisbee on the floor.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the case within the cellar. And then, unlock the safe inside the cellar. After that, make it so that the safe is opened. Then, take the nest of bats from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You see a locked safe close by. You see an opened case here. The case contains a passkey. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of bats from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, look and see that the chest is unlocked. After you have unlocked the chest, make it so that the chest within the sauna is wide open. And then, pick up the fly larva from the chest inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, attempt to venture north. That done, take the nest of beetles from the stand inside the attic. Then, try to go south. Then, sit the nest of beetles on the rack in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can see a rack. The rack is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of beetles from stand<|im_end|>go south<|im_end|>put nest of beetles on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, venture west. That done, pick up the kettle from the floor of the kitchen. Then, head east. Then, place the kettle on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie and a fondue on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the type U keycard from the stand inside the office. With the type U keycard, check that the type U safe is unlocked with the type U keycard. After that, make it so that the type U safe in the office is open. And then, recover the bug from the type U safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a type U safe. Huh, weird. Oh, great. Here's a stand. The stand is ordinary. On the stand you make out a type U keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type U keycard from stand<|im_end|>unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take bug from type U safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, lift the Henderson's latchkey from the floor of the laundry place. And then, unlock the Henderson's safe with the Henderson's latchkey. After that, open the Henderson's safe. After that, pick up the sock from the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a Henderson's safe.
There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take sock from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the west. And then, pick-up the keycard from the floor of the pantry. After that, try to venture east. Next, assure that the safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be a great idea if you could move north. Okay, and then, recover the stick of butter from the counter inside the kitchen. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the passkey from the floor of the chamber. And then, make an attempt to travel east. With that accomplished, make it so that the chest is closed. And then, Place the passkey into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the box. And then, ensure that the box within the laundry place is open. Then, retrieve the Canadian style latchkey from the box. Then, make it so that the Canadian style locker in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You see a Canadian style locker. You see a locked usual looking box close by.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian style latchkey from box<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the Microsoft style safe within the sauna is unlocked. And then, make absolutely sure that the Microsoft style safe is ajar. After that, pick up the type K key from the Microsoft style safe in the sauna. After that, unlock the type K chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You can make out a locked type K chest here. You can make out a locked Microsoft style safe in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take type K key from Microsoft style safe<|im_end|>unlock type K chest with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, make an effort to go south. Then, ensure that the case inside the kitchen is open. After that, retrieve the bug from the case within the kitchen. After stealing the bug, sit the bug on the platter in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in an ordinary kind of place. That is to say, you're in a washroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take bug from case<|im_end|>put bug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could make an attempt to head north. Then, pick up the cabbage from the floor of the kitchenette. After that, eat the cabbage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed display in the room.
There is an unguarded exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, retrieve the passkey from the case. Then, unlock the safe inside the kitchenette. After you have unlocked the safe, make absolutely sure that the safe inside the kitchenette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
This playroom you have just entered is definitely ordinary.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from case<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip south. After that, ensure that the drawer within the steam room is open. Then, recover the insect from the drawer. After stealing the insect, deposit the insect into the cabinet in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take insect from drawer<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. And then, recover the laptop from the bed. And then, make an attempt to go to the east. If you can manage that, place the laptop on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You can barely contain your excitement.
You see a stand. The stand is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from bed<|im_end|>go east<|im_end|>put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to attempt to take a trip west. With that over with, pick up the broom from the bench. And then, venture east. That done, put the broom into the cabinet within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
Look over there! a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from bench<|im_end|>go east<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move west. After that, pick up the nest of spiders from the floor of the playroom. Then, take a trip east. After that, place the nest of spiders on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You can make out a desk. The desk is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take nest of spiders<|im_end|>go east<|im_end|>put nest of spiders on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the refrigerator in the canteen. After stealing the keycard, make it so that the safe is unlocked. Then, open the safe within the canteen. And then, retrieve the fly larva from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. You can make out a refrigerator. The refrigerator contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel south. Next, ensure that the coffer inside the office is open. And then, retrieve the legume from the coffer. Then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am required to announce that you are now in the chamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take legume from coffer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, take a trip west. Following that, pick up the poem from the recliner inside the bedroom. And then, venture east. With that accomplished, sit the poem on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You can make out an armchair. The armchair is ordinary. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem from recliner<|im_end|>go east<|im_end|>put poem on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First stop, try to go to the east. Next, pick up the passkey from the shelf inside the bar. And then, unlock the chest. Then, make absolutely sure that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a typical kind of place. That is to say, you're in a canteen.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the key from the refrigerator. Then, unlock the safe with the key. After that, ensure that the safe is open. Then, recover the fork from the safe within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You make out a locked safe in the corner. You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. The refrigerator contains a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from refrigerator<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be good if you could take a trip south. Once you do that, check that the box is unlocked with the latchkey. Then, doublecheck that the box is open. After that, retrieve the synthesizer from the box within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it normal? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take synthesizer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the north. With that accomplished, recover the potato from the board. And then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cookhouse. Let's see what's in here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take potato from board<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, move north. After that, recover the cabbage from the locker. And then, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You start to take note of what's in the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cabbage from locker<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to venture south. After that, retrieve the Microsoft style key from the bench within the shower. And then, unlock the Microsoft style safe in the shower. Then, open the Microsoft style safe in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bench<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, open the basket in the steam room. Once you have pulled open the basket, recover the keycard from the basket. And then, make sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. The room is well lit.
You see a safe. You can make out a closed basket.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to travel west. After that, retrieve the cuboid keycard from the floor of the washroom. If you have taken the cuboid keycard, move east. With that over with, insert the cuboid keycard into the cuboid locker in the chamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You can barely contain your excitement.
You can make out a locked cuboid locker here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, make an effort to take a trip north. With that accomplished, recover the key from the floor of the workshop. After that, go to the south. After that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am so happy to announce that you are now in the studio.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could attempt to take a trip east. And then, open the safe. Then, retrieve the licorice strip from the safe in the closet. And then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
Hey, want to see a stand? Look over there, a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go south. Then, recover the TextWorld key from the coffer. Then, check that the TextWorld chest inside the closet is unlocked with the TextWorld key. And then, ensure that the TextWorld chest in the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld key from coffer<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, venture south. With that accomplished, doublecheck that the safe inside the attic is wide open. And then, retrieve the peanut from the safe. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid passkey from the floor of the cookhouse. If you have picked up the cuboid passkey, unlock the cuboid chest inside the cookhouse. After unlocking the cuboid chest, open the cuboid chest within the cookhouse. After that, retrieve the glass from the cuboid chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a cuboid chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take glass from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could lift the Advent Calendar from the floor of the studio. And then, make an attempt to head east. Then, open the Canadian style safe in the kitchenette. Then, put the Advent Calendar into the Canadian style safe in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
There is an unguarded exit to the east.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>go east<|im_end|>open Canadian style safe<|im_end|>insert Advent Calendar into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the west. With that accomplished, recover the textbook from the chest inside the playroom. If you have picked up the textbook, try to travel east. With that accomplished, you can insert the textbook into the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
You can make out an opened basket. The basket is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook from chest<|im_end|>go east<|im_end|>insert textbook into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the south. With that accomplished, make sure that the cabinet is ajar. After opening the cabinet, take the cashew from the cabinet. With the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take cashew from cabinet<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the west. Then, take the sandwich from the suitcase in the study. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going west.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. With that accomplished, open the cabinet within the washroom. If you have pulled open the cabinet, retrieve the sponge from the cabinet in the washroom. And then, put the sponge on the rack within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture north. With that over with, retrieve the bug from the case inside the canteen. After that, go south. Then, sit the bug on the workbench inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Wow! You're in a spare room.
You see a workbench. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from case<|im_end|>go south<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, insert the keycard into the box's lock to unlock it. And then, open the box. Then, pick up the key from the box within the salon. With the key, lock the chest within the salon with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest. You can make out a locked box.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be fantastic if you could try to go to the east. And then, assure that the suitcase inside the office is open. Having opened the suitcase, pick up the keyboard from the suitcase within the office. And then, place the keyboard into the cabinet in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take keyboard from suitcase<|im_end|>insert keyboard into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, pick up the Henderson's keycard from the floor of the office. With the Henderson's keycard, head east. After that, make it so that the Henderson's chest is unlocked. And then, open the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You begin to take stock of what's here.
You make out a stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Henderson's keycard on the floor.
You are carrying nothing.

your action:

Response: take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to move north. And then, pick-up the key from the floor of the workshop. After that, go to the south. And then, make it so that the box inside the kitchenette is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You make out a closed box.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. Once you manage that, pick-up the pair of pants from the floor of the pantry. With the pair of pants, make an effort to venture south. And then, you can place the pair of pants into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of pants<|im_end|>go south<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to make it so that the type 9 safe in the washroom is unlocked. And then, open the type 9 safe. Then, take the passkey from the type 9 safe. And then, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom.
You make out a locked safe. Look over there! a type 9 safe. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>take passkey from type 9 safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, pick up the type 7 latchkey from the floor of the shower. Then, make it so that the type 7 box is unlocked. Having unlocked the type 7 box, assure that the type 7 box in the shower is wide open. If you have opened the type 7 box, recover the paper towel from the type 7 box within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a normal kind of place. That is to say, you're in a shower. I guess you better just go and list everything you see here.
You can see a locked type 7 box.
There is an exit to the north. Don't worry, it is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 latchkey<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take paper towel from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, open the dresser within the sauna. Then, pick up the mop from the dresser. And then, put the mop on the shelf within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take mop from dresser<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to take a trip north. With that done, retrieve the rectangular keycard from the floor of the cubicle. After that, move south. That done, make it so that the rectangular box within the kitchen is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one. The room is well lit.
You see a rectangular box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head east. Then, make sure that the cabinet is wide open. And then, recover the teapot from the cabinet. Then, drop the teapot on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take teapot from cabinet<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to head south. With that over with, assure that the Canadian style box within the kitchenette is unlocked with the Canadian style keycard. And then, ensure that the Canadian style box is open. Then, retrieve the glass from the Canadian style box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You have come into the most standard of all possible bedrooms.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>open Canadian style box<|im_end|>take glass from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head east. That done, recover the formless key from the floor of the cellar. Then, make sure that the formless box is unlocked with the formless key. Then, open the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You can make out a table. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a table in a room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless key<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, make an effort to go to the south. That done, retrieve the passkey from the floor of the basement. If you can get your hands on the passkey, unlock the box inside the basement. Then, ensure that the box within the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
A laminated sign tells you that you are now in the vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, open the display. Having pulled open the display, recover the latchkey from the display. With the latchkey, head south. And then, make it so the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. You start to take note of what's in the room.
You see a display.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take latchkey from display<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>