Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the latchkey from the floor of the sauna. Then, unlock the chest. Once you have unlocked the chest, open the chest in the sauna. After you have opened the chest, you can insert the Cat Calendar inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
What's that over there? It looks like it's a chest.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a Cat Calendar.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert Cat Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. Then, ensure that the TextWorld limited edition safe in the attic is open. After that, retrieve the fly larva from the TextWorld limited edition safe. And then, drop the fly larva on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take fly larva from TextWorld limited edition safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Okay, and then, doublecheck that the formless chest within the steam room is unlocked. After that, ensure that the formless chest within the steam room is open. After that, recover the shirt from the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take shirt from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the chest with the latchkey. Then, ensure that the chest is open. And then, retrieve the knife from the chest. And then, deposit the knife on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You make out a locked chest right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. And then, pick up the Microsoft passkey from the refrigerator in the kitchenette. Then, insert the Microsoft passkey into the Microsoft box's lock to unlock it. And then, ensure that the Microsoft box in the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft passkey from refrigerator<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel north. Then, retrieve the fork from the floor of the dish-pit. If you can get your hands on the fork, make an effort to go south. And then, you can put the fork inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Look over there! a locker. The locker is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>insert fork into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the keycard from the floor of the cookhouse. After taking the keycard, make an attempt to travel south. With that done, unlock the chest with the keycard. After that, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a grape and a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, recover the type 6 keycard from the floor of the canteen. And then, unlock the type 6 safe. And then, ensure that the type 6 safe within the canteen is open. Then, take the mug from the type 6 safe within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
What's that over there? It looks like it's a type 6 safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take mug from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the north. If you can accomplish that, retrieve the worm from the case within the dish-pit. And then, venture south. Once you finish that, put the worm on the pan inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen. Let's see what's in here.
You see a gleam over in a corner, where you can see a pan. The pan is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from case<|im_end|>go south<|im_end|>put worm on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that over with, pick-up the key from the floor of the lounge. After that, go south. After that, look and see that the box is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. The room is well lit.
You can make out a closed normal looking box here. You see a bar. The bar is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take the non-euclidean latchkey from the table. After stealing the non-euclidean latchkey, insert the non-euclidean latchkey into the non-euclidean safe's lock to unlock it. Then, open the non-euclidean safe in the closet. After that, take the lightbulb from the non-euclidean safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
Look out! It's a- oh, never mind, it's just a non-euclidean safe. You see a table. You see a non-euclidean latchkey on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from table<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to venture north. With that accomplished, pick-up the butterfly from the floor of the workshop. And then, go south. After that, deposit the butterfly on the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You scan the room, seeing a bench. The bench is usual. But oh no! there's nothing on this piece of trash. If you haven't noticed it already, there seems to be something there by the wall, it's a board. However, the board, like an empty board, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the keycard from the cabinet inside the cookhouse. And then, attempt to head south. Following that, check that the locker is unlocked with the keycard. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty normal here. You begin to take stock of what's in the room.
Look over there! a cabinet. The cabinet contains a keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to take a trip north. Then, retrieve the desktop computer from the floor of the cubicle. After that, make an attempt to take a trip south. And then, place the desktop computer on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You scan the room, seeing a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. After that, retrieve the Cat Calendar from the bookshelf. Then, move east. Once you accomplish that, place the Cat Calendar on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take Cat Calendar from bookshelf<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to travel west. Next, take the sponge from the safe. And then, make an effort to take a trip east. If you can do that, place the sponge on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
What's that over there? It looks like it's a platter. The platter appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from safe<|im_end|>go east<|im_end|>put sponge on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. Then, open the case. After that, take the paper towel from the case. After that, drop the paper towel on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You smell an intriguing smell, and follow it to a table. However, the table, like an empty table, has nothing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take paper towel from case<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, attempt to go east. Following that, make it so that the fudge scented locker inside the chamber is closed. Having closed the fudge scented locker, make it so that the fudge scented locker is locked with the fudge scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You make out a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go to the south. With that over with, ensure that the safe is open. If you have pulled open the safe, recover the nest of bunnies from the safe. Then, place the nest of bunnies on the stand inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take nest of bunnies from safe<|im_end|>put nest of bunnies on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to travel south. Next, unlock the TextWorld safe within the dish-pit. And then, open the TextWorld safe within the dish-pit. Then, take the glass from the TextWorld safe within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a TextWorld key.

your action:

Response: go south<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take glass from TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, assure that the spherical safe is unlocked. And then, ensure that the spherical safe is open. And then, retrieve the formless passkey from the spherical safe. If you can get your hands on the formless passkey, look and see the formless chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can make out a formless chest. You can see a locked spherical safe.
You need an unblocked exit? You should try going north.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take formless passkey from spherical safe<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. After that, ensure that the locker within the spare room is open. After that, take the golf tee from the locker. And then, drop the golf tee on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am so happy to announce that you are now in the chamber.
You see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make absolutely sure that the vanilla scented chest is unlocked with the vanilla scented passkey. After that, open the vanilla scented chest. And then, pick up the key from the vanilla scented chest. Then, make absolutely sure that the box in the spare room is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You can make out a box. Hmmm... what else, what else? You see a locked vanilla scented chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take key from vanilla scented chest<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel east. And then, pick-up the key from the floor of the bedroom. After that, unlock the locker. After that, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out an opened cabinet. What a letdown! The cabinet is empty!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick-up the formless key from the floor of the vault. And then, unlock the formless locker with the formless key. And then, ensure that the formless locker is open. And then, recover the top hat from the formless locker in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You see a formless locker. You shudder, but continue examining the room.
There is an unguarded exit to the west.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take top hat from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the cuboid latchkey from the workbench in the closet. After that, unlock the cuboid safe in the closet with the cuboid latchkey. Then, open the cuboid safe. Then, recover the cane from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. You can barely contain your excitement.
You see a cuboid safe. You see a workbench. The workbench is typical. On the workbench you see a cuboid latchkey. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from workbench<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take cane from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move north. With that over with, pick up the cuboid passkey from the rack. After that, head south. Then, make it so that the cuboid box is unlocked with the cuboid passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
You make out a locked cuboid box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from rack<|im_end|>go south<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the table in the workshop. With the passkey, unlock the box within the workshop with the passkey. Then, look and see that the box is open. If you have pulled open the box, take the desktop computer from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a box. You can see a table. The table is standard. On the table you make out a passkey. It doesn't get more TextWorld than this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the south. Then, insert the passkey into the box within the pantry's lock to unlock it. After that, open the box in the pantry. And then, retrieve the lampshade from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the west. And then, recover the manuscript from the mantle inside the bar. And then, attempt to travel east. And then, place the manuscript on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take manuscript from mantle<|im_end|>go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the case in the kitchen. After pulling open the case, pick up the keycard from the case in the kitchen. After taking the keycard, go to the south. After that, insert the keycard into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Welcome to the kitchen.
You can make out a case.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open case<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First step, recover the passkey from the table. Then, unlock the locker with the passkey. After that, assure that the locker inside the scullery is ajar. Then, recover the mug from the locker in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. Hey, want to see a table? Look over there, a table. On the table you can see a passkey. It doesn't get more TextWorld than this!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip south. With that accomplished, ensure that the crate within the garage is open. And then, recover the cane from the crate inside the garage. After that, place the cane on the table in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>take cane from crate<|im_end|>put cane on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an attempt to go west. Okay, and then, retrieve the book from the bureau. And then, go to the east. Next, ditch the book on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book from bureau<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take the latchkey from the dresser within the steam room. Then, try to take a trip south. Okay, and then, unlock the chest in the recreation zone. Then, open the chest. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Let's see what's in here.
You make out an opened dresser. The dresser contains a latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be a great idea if you could make an effort to head north. With that done, take the broom from the drawer within the launderette. After stealing the broom, try to go to the south. Once you finish that, drop the broom on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from drawer<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to go west. And then, take the non-euclidean passkey from the mantle. Then, try to take a trip east. Then, insert the non-euclidean passkey into the non-euclidean box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
Hey, want to see a non-euclidean box? Look over there, a non-euclidean box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean passkey from mantle<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First step, go east. Next, make sure that the safe within the attic is unlocked. Then, ensure that the safe in the attic is open. After you have opened the safe, recover the lampshade from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could take a trip east. And then, retrieve the Canadian passkey from the stand. After that, unlock the Canadian chest inside the vault. And then, ensure that the Canadian chest inside the vault is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Canadian passkey from stand<|im_end|>unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, ensure that the toolbox in the cubicle is open. And then, retrieve the folder from the toolbox within the cubicle. And then, try to travel south. And then, deposit the folder inside the dresser within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
Look out! It's a- oh, never mind, it's just a toolbox.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take folder from toolbox<|im_end|>go south<|im_end|>insert folder into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel east. That done, ensure that the box is open. And then, recover the book from the box. After getting the book, place the book on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take book from box<|im_end|>put book on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go south. After that, pick up the keycard from the rack. If you have taken the keycard, make sure that the locker is unlocked with the keycard. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in the place we're calling the kitchenette.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, look and see that the rectangular safe is unlocked. Then, make it so that the rectangular safe is wide open. After that, pick up the fly larva from the rectangular safe inside the attic. And then, deposit the fly larva into the suitcase within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
You can make out an opened ordinary looking suitcase here. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a locked rectangular safe.
There is an unguarded exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take fly larva from rectangular safe<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, look and see that the box inside the sauna is unlocked. Then, assure that the box within the sauna is ajar. After that, pick up the keycard from the box in the sauna. Then, doublecheck that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You can make out a locked chest, which looks normal, here. You can see a locked box here.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. With that done, pick up the key from the counter in the shower. Then, make it so that the box in the shower is unlocked with the key. Then, make sure that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the passkey from the floor of the closet. Then, make sure that the locker is unlocked with the passkey. After that, ensure that the locker is open. After that, take the worm from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You make out a locker.
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, try to travel north. Then, retrieve the pencil from the chair inside the cubicle. If you can get your hands on the pencil, attempt to take a trip south. Once you succeed at that, rest the pencil on the rack in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You can see a rack. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pencil from chair<|im_end|>go south<|im_end|>put pencil on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, venture east. Once you manage that, ensure that the case inside the garage is open. Once you have opened the case, recover the broom from the case within the garage. After that, sit the broom on the table within the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take broom from case<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go east. And then, pick-up the rectangular keycard from the floor of the vault. And then, unlock the rectangular safe in the vault. And then, make it so that the rectangular safe inside the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
Hey, want to see a stand? Look over there, a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the latchkey from the crate. If you can get your hands on the latchkey, make it so that the box is unlocked. If you have unlocked the box, ensure that the box in the closet is open. And then, retrieve the insect from the box. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've seen better closets, but at least this one seems pretty usual.
You make out a locked box in the room. You can see a crate. Hmm. You always thought you'd be more excited to see a crate in a room. The crate contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from crate<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, open the Microsoft locker within the garage. Then, take the stick of butter from the Microsoft locker within the garage. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take stick of butter from Microsoft locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. And then, recover the spherical keycard from the floor of the study. Then, venture south. After that, unlock the spherical locker inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's here.
You smell an intriguing smell, and follow it to a spherical locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the box within the vault with the passkey. After unlocking the box, ensure that the box is open. And then, recover the Microsoft style key from the box in the vault. And then, look and see that the Microsoft style chest inside the vault is unlocked with the Microsoft style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. You begin to take stock of what's in the room.
You make out a locked Microsoft style chest. You can see a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Microsoft style key from box<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the keycard from the floor of the steam room. After picking up the keycard, make an attempt to go to the south. Following that, insert the keycard into the box within the studio's lock to unlock it. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go north. Then, pick up the sandwich from the rack inside the laundry place. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in an ordinary kind of place. That is to say, you're in a studio.
You can make out a locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from rack<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could doublecheck that the dresser within the shower is opened. And then, pick up the bug from the dresser. And then, move south. Then, deposit the bug inside the chest within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower.
You see a closed dresser.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take bug from dresser<|im_end|>go south<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the south. And then, make sure that the basket within the parlor is opened. After that, take the sandwich from the basket. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
You can see a closed chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take sandwich from basket<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to move west. If you can succeed at that, take the blanket from the mantelpiece in the bedroom. After picking up the blanket, make an attempt to go to the east. And then, sit the blanket on the table within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
You see a table. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blanket from mantelpiece<|im_end|>go east<|im_end|>put blanket on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, take the non-euclidean key from the case. With the non-euclidean key, make sure that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box is open. After pulling open the non-euclidean box, take the spoon from the non-euclidean box inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out a locked non-euclidean box. You smell a sickening smell, and follow it to a case. The case contains a non-euclidean key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take spoon from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, pick up the latchkey from the chair. After that, make an effort to venture south. And then, close the box inside the workshop. And then, lock the box with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You see a chair. The chair is normal. On the chair you can see a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to check that the chest in the spare room is unlocked with the passkey. And then, open the chest within the spare room. After that, take the glove from the chest. And then, rest the glove on the stand within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You make out a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>put glove on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. And then, pick up the keycard from the bed inside the chamber. And then, head east. With that accomplished, make absolutely sure that the safe within the bathroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look around you. Take it all in. It's not every day someone gets to be in a bathroom.
Oh wow! Is that what I think it is? It is! It's a safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bed<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip north. And then, pick-up the loaf of bread from the floor of the cookery. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, make an effort to venture south. With that done, open the locker. After that, pick up the stick of butter from the locker inside the laundromat. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard one.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, lift the cuboid latchkey from the floor of the bar. If you have taken the cuboid latchkey, try to take a trip east. After that, check that the cuboid box within the washroom is unlocked with the cuboid latchkey. After that, ensure that the cuboid box inside the washroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You begin looking for stuff.
You see a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. Okay, and then, open the locker in the cubicle. Then, take the mouse from the locker. Having got the mouse, place the mouse on the mantle in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to venture south. Then, open the chest within the lounge. After you have opened the chest, take the broccoli from the chest. Then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go south. That done, ensure that the bureau is open. And then, take the worm from the bureau. Then, toss the worm on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take worm from bureau<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip west. And then, retrieve the keycard from the board. And then, travel east. And then, unlock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You can make out a locked box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip south. Then, pick up the rectangular latchkey from the safe in the garage. Then, unlock the rectangular box. And then, ensure that the rectangular box inside the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to check that the formless chest is unlocked with the formless latchkey. And then, make absolutely sure that the formless chest is ajar. After pulling open the formless chest, take the mop from the formless chest inside the restroom. Then, place the mop inside the cabinet within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can see a formless chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, ensure that the trunk is open. Then, recover the sponge from the trunk. If you can get your hands on the sponge, attempt to take a trip south. After that, sit the sponge on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed trunk.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take sponge from trunk<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to check that the fudge scented chest within the scullery is unlocked with the fudge scented key. And then, open the fudge scented chest. After pulling open the fudge scented chest, pick up the fly larva from the fudge scented chest inside the scullery. After that, deposit the fly larva inside the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into the most typical of all possible scullerys.
You can make out an opened standard looking freezer close by. The freezer is empty! What a waste of a day! You can see a fudge scented chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented chest with fudge scented key<|im_end|>open fudge scented chest<|im_end|>take fly larva from fudge scented chest<|im_end|>insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the fridge. After that, retrieve the latchkey from the fridge. If you can get your hands on the latchkey, attempt to go to the east. With that done, unlock the box within the garage with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You see a fridge.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take latchkey from fridge<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the west. If you can manage that, lift the tv from the floor of the bedchamber. After that, head east. With that done, ditch the tv on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to venture east. Following that, doublecheck that the fresh laundry scented safe inside the bathroom is unlocked. Then, doublecheck that the fresh laundry scented safe is ajar. And then, you can put the butterfly inside the fresh laundry scented safe within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented passkey and a butterfly.

your action:

Response: go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>insert butterfly into fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. Next, unlock the type 3 chest with the type 3 passkey. Then, look and see that the type 3 chest is ajar. And then, recover the cushion from the type 3 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 3 passkey.

your action:

Response: go east<|im_end|>unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>take cushion from type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the chest with the keycard. And then, ensure that the chest inside the workshop is open. After you have opened the chest, recover the folder from the chest inside the workshop. And then, drop the folder on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room is well lit.
You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to lift the key from the floor of the garage. And then, insert the key into the box's lock to unlock it. And then, open the box inside the garage. Then, you can put the shirt into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You make out a box.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a shirt.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert shirt into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, travel south. And then, retrieve the Microsoft style latchkey from the mantle within the cubicle. If you can get your hands on the Microsoft style latchkey, unlock the Microsoft style locker with the Microsoft style latchkey. After that, open the Microsoft style locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just stumbled into a dish-pit. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from mantle<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture east. And then, ensure that the coffer is open. And then, pick up the legume from the coffer inside the attic. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
What's that over there? It looks like it's a case. Classic TextWorld.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take legume from coffer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to recover the type N passkey from the mantle. Then, attempt to take a trip south. Once you accomplish that, unlock the type N safe inside the vault. Then, ensure that the type N safe in the vault is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You scan the room, seeing a mantle. On the mantle you make out a type N passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type N passkey from mantle<|im_end|>go south<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the box inside the studio is unlocked. After that, assure that the box is wide open. And then, take the insect from the box inside the studio. After that, place the insect on the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
You make out a locked box. As if things weren't amazing enough already, you can even see a desk. The desk appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the mantle inside the office. Then, take a trip east. After that, unlock the box within the bedchamber. After that, open the box within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. Okay, just remember what you're here to do, and everything will go great.
You see a mantle. You see a passkey on the mantle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from mantle<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the spoon from the floor of the scullery. Then, head south. With that done, open the trunk inside the cellar. And then, you can place the spoon inside the trunk within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've seen better scullerys, but at least this one seems pretty normal. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
There is a spoon on the floor.
You are carrying: a gummy bear.

your action:

Response: take spoon<|im_end|>go south<|im_end|>open trunk<|im_end|>insert spoon into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the cabinet in the cellar. Then, go to the south. Then, close the safe. After that, lock the safe with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You make out a cabinet. The cabinet contains a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the box with the passkey. Then, ensure that the box in the playroom is open. Then, pick up the formless latchkey from the box inside the playroom. And then, make it so that the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You can see a formless box. You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to ensure that the refrigerator is open. And then, take the ladle from the refrigerator within the canteen. After stealing the ladle, try to travel south. And then, sit the ladle on the mantle within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You can make out a closed refrigerator.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take ladle from refrigerator<|im_end|>go south<|im_end|>put ladle on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the latchkey from the floor of the study. And then, doublecheck that the chest in the study is unlocked. And then, open the chest within the study. After that, insert the plant inside the chest within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just fallen into a study.
You can make out a chest. A chest... Is that really what you were looking for?
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a plant.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the locker inside the kitchenette. And then, open the locker inside the kitchenette. And then, pick up the bowl from the locker inside the kitchenette. And then, place the bowl on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You can make out a locker. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take bowl from locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, recover the key from the shelf inside the pantry. After that, check that the chest is unlocked with the key. Then, make it so that the chest within the pantry is ajar. If you have pulled open the chest, take the sock from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked usual looking chest in the corner. You can see a shelf. On the shelf you can see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to take a trip south. With that over with, open the display inside the office. After that, recover the passkey from the display. With the passkey, lock the locker with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take passkey from display<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to travel west. And then, pick-up the fondue from the floor of the study. With the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one. Let's see what's in here.
You need an unguarded exit? You should try going west.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could move west. And then, recover the fondue from the mantelpiece. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You can see a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from mantelpiece<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make absolutely sure that the chest is unlocked. After that, open the chest. After that, pick up the stick of butter from the chest. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in the place we're calling the sauna. Let's see what's in here.
You see a locked usual looking chest right there by you.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type F passkey into the type F locker in the shower's lock to unlock it. Then, ensure that the type F locker is open. Then, retrieve the shadfly from the type F locker. With the shadfly, toss the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked type F locker.
There is an unguarded exit to the north.
You are carrying: a type F passkey.

your action:

Response: unlock type F locker with type F passkey<|im_end|>open type F locker<|im_end|>take shadfly from type F locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to head west. If you can succeed at that, pick up the cushion from the floor of the salon. After stealing the cushion, try to travel east. And then, deposit the cushion on the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>