Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, recover the keycard from the shelf. After that, unlock the chest in the washroom. Then, ensure that the chest is open. After that, pick up the shirt from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
What's that over there? It looks like it's a chest. You see a shelf. The shelf is ordinary. On the shelf you see a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the TextWorld keycard from the stand in the studio. After that, check that the TextWorld chest within the studio is unlocked with the TextWorld keycard. After that, ensure that the TextWorld chest within the studio is open. Then, retrieve the bug from the TextWorld chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a locked TextWorld chest. You can see a stand. The stand is standard. On the stand you see a TextWorld keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take TextWorld keycard from stand<|im_end|>unlock TextWorld chest with TextWorld keycard<|im_end|>open TextWorld chest<|im_end|>take bug from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, travel east. With that over with, make absolutely sure that the rectangular box is unlocked. If you have unlocked the rectangular box, ensure that the rectangular box is open. After that, pick up the nest of insects from the rectangular box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take nest of insects from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, open the suitcase. If you have opened the suitcase, recover the dvd from the suitcase in the bedchamber. And then, you can place the dvd into the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take dvd from suitcase<|im_end|>insert dvd into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, make sure that the dresser is ajar. And then, recover the key from the dresser in the bedroom. Once you have taken the key, make absolutely sure that the safe inside the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, unlock the chest inside the scullery. After that, ensure that the chest is open. After you have opened the chest, take the teaspoon from the chest. After that, place the teaspoon on the platter. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have walked into, you had to saunter into a standard one. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chest. You can see a platter. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>put teaspoon on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the chest. Then, take the glove from the chest. If you can get your hands on the glove, try to go east. With that accomplished, sit the glove on the platter inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. The room is well lit.
You can see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take glove from chest<|im_end|>go east<|im_end|>put glove on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the passkey into the chest in the shower's lock to unlock it. Then, make it so that the chest inside the shower is open. And then, take the latchkey from the chest in the shower. After picking up the latchkey, unlock the locker in the shower with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a locker. You make out a chest. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture north. Following that, pick up the stick of butter from the floor of the sauna. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
There is an unguarded exit to the north.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, unlock the American locker within the study. Then, open the American locker. And then, retrieve the backup calendar from the American locker. After that, place the backup calendar on the bookshelf in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. Let's see what's in here.
You see a locked American locker. You see a bookshelf. The bookshelf is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take backup calendar from American locker<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move west. Then, lift the paper towel from the floor of the bathroom. After that, move east. Then, place the paper towel on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You rest your hand against a wall, but you miss the wall and fall onto a counter. But the thing is empty. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel west. If you can do that, lift the Advent Calendar from the floor of the cubicle. And then, attempt to head east. And then, sit the Advent Calendar on the desk within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a desk. The desk is typical. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a novel.

your action:

Response: go west<|im_end|>take Advent Calendar<|im_end|>go east<|im_end|>put Advent Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the passkey from the table. After taking the passkey, check that the locker inside the shower is unlocked with the passkey. If you have unlocked the locker, ensure that the locker is open. After that, recover the paper towel from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You see a locker. You smell an awful smell, and follow it to a table. On the table you make out a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the box inside the chamber is unlocked. Then, open the box inside the chamber. After that, retrieve the banana from the box. Then, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You see a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. And then, retrieve the TextWorld passkey from the stand. If you can get your hands on the TextWorld passkey, unlock the TextWorld chest in the spare room. And then, doublecheck that the TextWorld chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld passkey from stand<|im_end|>unlock TextWorld chest with TextWorld passkey<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. Once you get through with that, open the dresser. After that, pick up the passkey from the dresser inside the steam room. After getting the passkey, assure that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take passkey from dresser<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. If you can succeed at that, pick up the burger from the workbench. After you have taken the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take burger from workbench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the box with the latchkey. Then, ensure that the box in the cubicle is open. After you have pulled open the box, take the insect from the box. Then, insert the insect into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You smell an awful smell, and follow it to a box.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head south. With that accomplished, pick up the Henderson's passkey from the shelf. And then, unlock the Henderson's locker. And then, doublecheck that the Henderson's locker within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's passkey from shelf<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the knife from the fridge. With the knife, make an attempt to travel east. After that, assure that the locker inside the chamber is ajar. After pulling open the locker, insert the knife into the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette.
You see a fridge. A fridge... Is that really what you were looking for? The fridge contains a knife.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take knife from fridge<|im_end|>go east<|im_end|>open locker<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the fudge scented keycard from the bench. And then, insert the fudge scented keycard into the fudge scented locker's lock to unlock it. After unlocking the fudge scented locker, ensure that the fudge scented locker is open. After that, take the fly larva from the fudge scented locker within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. I guess you better just go and list everything you see here.
You scan the room, seeing a fudge scented locker. You rest your hand against a wall, but you miss the wall and fall onto a bench. You see a fudge scented keycard on the bench.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fudge scented keycard from bench<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take fly larva from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could attempt to head south. Then, pick up the passkey from the cabinet. And then, make absolutely sure that the box in the kitchen is unlocked. After that, make sure that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the keycard from the box. Then, insert the keycard into the chest in the laundromat's lock to unlock it. After that, ensure that the chest within the laundromat is open. After that, take the paper towel from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now that's what I call TextWorld! The box contains a keycard, so there's that.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be great if you could unlock the fudge scented safe with the fudge scented latchkey. And then, look and see that the fudge scented safe is wide open. After that, recover the passkey from the fudge scented safe inside the parlor. Then, make sure that the safe within the parlor is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a safe. You make out a fudge scented safe. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the north.
You are carrying: a fudge scented latchkey.

your action:

Response: unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Following that, recover the stapler from the floor of the study. After getting the stapler, travel east. Once you manage that, drop the stapler on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, move north. Then, take the shadfly from the crate. Then, make an effort to travel south. Following that, drop the shadfly on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take shadfly from crate<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the latchkey from the floor of the cookery. Then, make it so that the chest inside the cookery is unlocked with the latchkey. Then, ensure that the chest inside the cookery is open. Then, recover the fly larva from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You see a locked chest here.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. And then, take the potato from the mantelpiece in the chamber. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You can make out a table. The table is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take potato from mantelpiece<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the key from the floor of the bedroom. After picking up the key, check that the chest in the bedroom is unlocked with the key. And then, open the chest within the bedroom. And then, pick up the cd from the chest in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You scan the room for a chest, and you find a chest.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go west. Following that, recover the type 9 latchkey from the bench inside the launderette. Then, travel east. Then, doublecheck that the type 9 safe in the cellar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard kind of place. I guess you better just go and list everything you see here.
You can make out a closed type 9 safe here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 9 latchkey from bench<|im_end|>go east<|im_end|>lock type 9 safe with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, venture west. Then, retrieve the American limited edition latchkey from the rack. After that, attempt to head east. Once you do that, make sure that the American limited edition safe inside the cookery is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked American limited edition safe nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American limited edition latchkey from rack<|im_end|>go east<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could attempt to move west. Next, retrieve the fly larva from the floor of the attic. With the fly larva, make an effort to venture east. Following that, you can put the fly larva inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You make out an opened box nearby. The box is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip east. With that accomplished, lift the rectangular key from the floor of the salon. If you can get your hands on the rectangular key, insert the rectangular key into the rectangular chest's lock to unlock it. Once you have unlocked the rectangular chest, ensure that the rectangular chest in the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
You see a counter. The counter is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head east. Okay, and then, open the cabinet. And then, recover the lampshade from the cabinet. Then, you can place the lampshade inside the suitcase inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take lampshade from cabinet<|im_end|>insert lampshade into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. With that done, open the basket. Then, recover the mat from the basket in the restroom. And then, toss the mat on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>open basket<|im_end|>take mat from basket<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, retrieve the TextWorld style latchkey from the pan. With the TextWorld style latchkey, travel east. Okay, and then, unlock the TextWorld style locker inside the shower. And then, make absolutely sure that the TextWorld style locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery.
Look out! It's a- oh, never mind, it's just a pan. On the pan you make out a TextWorld style latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey from pan<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>open TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the TextWorld keycard from the floor of the launderette. If you can get your hands on the TextWorld keycard, assure that the TextWorld safe is unlocked. After that, ensure that the TextWorld safe within the launderette is open. After that, take the vacuum from the TextWorld safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal kind of place.
You can see a TextWorld safe. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unguarded.
There is a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld keycard<|im_end|>unlock TextWorld safe with TextWorld keycard<|im_end|>open TextWorld safe<|im_end|>take vacuum from TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to venture west. Then, recover the American style latchkey from the display. And then, travel east. Then, check that the American style locker within the steam room is unlocked with the American style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great typical vibes in this place, a wonderful typical atmosphere.
You see a American style locker.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style latchkey from display<|im_end|>go east<|im_end|>unlock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip north. And then, take the keycard from the counter in the shower. And then, take a trip south. Next, Deposit the keycard into the locker within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You smell a sickening smell, and follow it to a locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. Then, ensure that the dresser within the bar is open. After you have pulled open the dresser, recover the cuboid latchkey from the dresser inside the bar. After taking the cuboid latchkey, unlock the cuboid box within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, recover the latchkey from the case. Once you have got the latchkey, check that the locker is unlocked with the latchkey. And then, make sure that the locker in the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go east. After that, make absolutely sure that the dresser is ajar. After pulling open the dresser, retrieve the cd from the dresser. And then, rest the cd on the recliner inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cd from dresser<|im_end|>put cd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, go east. Then, make absolutely sure that the box in the studio is unlocked. After that, assure that the box is open. And then, retrieve the nest of beetles from the box within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have sauntered into, you had to come round an usual one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to take a trip north. If you can do that, retrieve the insect from the floor of the shower. Then, make an attempt to head south. Next, place the insect on the stand inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a stand. The stand is normal. The stand appears to be empty. Hopefully this doesn't make you too upset. Hey, want to see a counter? Look over there, a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. After unlocking the locker, doublecheck that the locker is opened. Then, retrieve the bug from the locker in the parlor. With the bug, sit the bug on the shelf in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one. You can barely contain your excitement.
You can make out a locker. You can see a shelf. The shelf is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to pick up the soap scented passkey from the rack. After that, unlock the soap scented chest. And then, open the soap scented chest in the pantry. And then, take the lightbulb from the soap scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin looking for stuff.
You can see a locked soap scented chest nearby. What's that over there? It looks like it's a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you can make out a soap scented passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap scented passkey from rack<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>take lightbulb from soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head south. If you can accomplish that, ensure that the fresh laundry scented chest is open. Then, retrieve the gummy bear from the fresh laundry scented chest. After stealing the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go south<|im_end|>open fresh laundry scented chest<|im_end|>take gummy bear from fresh laundry scented chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to go north. Following that, pick up the teapot from the shelf. After that, take a trip south. Then, sit the teapot on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You see a bed stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teapot from shelf<|im_end|>go south<|im_end|>put teapot on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the east. If you can get through with that, assure that the trunk is open. After pulling open the trunk, recover the blanket from the trunk. Then, toss the blanket on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take blanket from trunk<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. Then, retrieve the sandwich from the shelf. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most standard of all possible kitchens. You start to take note of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, go to the north. And then, retrieve the pair of pants from the safe. Then, go south. And then, put the pair of pants into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. The room is well lit.
You can make out a coffer. The coffer is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of pants from safe<|im_end|>go south<|im_end|>insert pair of pants into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. After that, pick up the Microsoft limited edition key from the mantle inside the lounge. And then, make it so that the Microsoft limited edition locker is unlocked. After that, ensure that the Microsoft limited edition locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition key from mantle<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, make an effort to go west. And then, retrieve the Henderson's key from the saucepan within the dish-pit. After stealing the Henderson's key, attempt to head east. Once you get around to doing that, make sure that the Henderson's box is unlocked with the Henderson's key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical one.
Look over there! a Henderson's box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's key from saucepan<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take the cuboid keycard from the counter. After that, make absolutely sure that the cuboid safe is unlocked. After that, ensure that the cuboid safe within the cookery is open. After opening the cuboid safe, take the coffee cup from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery. Let's see what's in here.
You see a locked cuboid safe. You scan the room, seeing a counter. You see a cuboid keycard on the counter.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from counter<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take coffee cup from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to head south. With that done, open the toolbox in the garage. And then, retrieve the TextWorld limited edition latchkey from the toolbox. If you have picked up the TextWorld limited edition latchkey, doublecheck that the TextWorld limited edition safe inside the garage is unlocked with the TextWorld limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take TextWorld limited edition latchkey from toolbox<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. Following that, lift the fondue from the floor of the office. Once you have picked up the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. And then, open the Canadian style locker in the closet. Then, take the cane from the Canadian style locker. After that, place the cane on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style locker<|im_end|>take cane from Canadian style locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the type E passkey from the floor of the shower. After that, check that the type E box is unlocked with the type E passkey. And then, assure that the type E box is opened. Then, pick up the paper towel from the type E box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type E box.
You need an unblocked exit? You should try going west.
There is a type E passkey on the floor.
You are carrying nothing.

your action:

Response: take type E passkey<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take paper towel from type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Then, take the type F passkey from the recliner. Then, make sure that the type F safe inside the lounge is unlocked. And then, open the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type F passkey from recliner<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head south. Then, open the bureau within the workshop. After you have pulled open the bureau, retrieve the passkey from the bureau within the workshop. If you can get your hands on the passkey, make it so that the locker is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take passkey from bureau<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to retrieve the worm from the desk. After that, make an effort to take a trip east. And then, open the chest within the scullery. And then, you can put the worm inside the chest inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You see a desk. The desk is usual. On the desk you see a worm.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take worm from desk<|im_end|>go east<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to look and see that the formless locker inside the laundromat is unlocked. After that, open the formless locker in the laundromat. And then, recover the gummy bear from the formless locker within the laundromat. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one. The room is well lit.
What's that over there? It looks like it's a formless locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could insert the passkey into the box in the shower's lock to unlock it. After unlocking the box, open the box. And then, pick up the salad from the box. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take salad from box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to go to the north. Once you get through with that, pick-up the fly larva from the floor of the garage. Then, make an attempt to travel south. Then, insert the fly larva inside the box within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Okay, so you're in a shower, cool, but is it normal? You better believe it is.
You can see an opened box. Empty! What kind of nightmare TextWorld is this? You can see a table. The table is typical. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, look and see that the toolbox is opened. After that, take the mouse from the toolbox. After that, go to the east. With that accomplished, you can deposit the mouse into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a toolbox? Because look over there, it's a toolbox.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take mouse from toolbox<|im_end|>go east<|im_end|>insert mouse into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. With that accomplished, ensure that the chest is open. After that, retrieve the mug from the chest. And then, place the mug on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the north. Once you get around to doing that, recover the paper towel from the shelf within the bathroom. Once you have got the paper towel, attempt to take a trip south. After that, insert the paper towel inside the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You can see an opened standard looking crate in the corner. What a letdown! The crate is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from shelf<|im_end|>go south<|im_end|>insert paper towel into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go north. With that over with, pick up the cushion from the floor of the parlor. Then, go to the south. Then, drop the cushion on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out a refrigerator. The refrigerator is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a bowl. The bowl is normal. The bowl appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cushion<|im_end|>go south<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. And then, pick up the cushion from the floor of the lounge. Then, try to take a trip south. Next, put the cushion on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You see a stand. The stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take cushion<|im_end|>go south<|im_end|>put cushion on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, ensure that the dresser is open. After that, recover the TextWorld limited edition passkey from the dresser. And then, unlock the TextWorld limited edition safe inside the shower with the TextWorld limited edition passkey. After unlocking the TextWorld limited edition safe, ensure that the TextWorld limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You begin to take stock of what's in the room.
You smell a terrible smell, and follow it to a TextWorld limited edition safe. You can see a closed dresser.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take TextWorld limited edition passkey from dresser<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. And then, recover the cd from the mantelpiece. After that, make an attempt to head south. With that done, sit the cd on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. You begin looking for stuff.
You make out a counter. But oh no! there's nothing on this piece of garbage. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from mantelpiece<|im_end|>go south<|im_end|>put cd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the key from the counter in the cookery. And then, make it so that the chest within the cookery is unlocked. After that, look and see that the chest in the cookery is open. After opening the chest, recover the napkin from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
A rusty placard tells you that you are now in the cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You see a gleam over in a corner, where you can see a counter. You see a key on the counter.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take napkin from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to head east. With that done, ensure that the chest is open. After that, recover the shoe from the chest in the attic. And then, place the shoe on the shelf in the attic. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, recover the cake scented passkey from the shelf. After that, check that the cake scented chest is unlocked with the cake scented passkey. And then, open the cake scented chest in the shower. Once you have pulled open the cake scented chest, pick up the mop from the cake scented chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the shower.
Oh wow! Is that what I think it is? It is! It's a cake scented chest. You see a shelf. The shelf is typical. On the shelf you can make out a cake scented passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cake scented passkey from shelf<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>take mop from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, take the knife from the shelf. With the knife, travel south. Then, make absolutely sure that the cabinet in the cookery is ajar. Then, put the knife inside the cabinet inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
Were you looking for a shelf? Because look over there, it's a shelf. You see a knife on the shelf. Wow! Just like in the movies!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take knife from shelf<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, head east. With that accomplished, make absolutely sure that the cabinet is open. Then, recover the paper towel from the cabinet. If you can get your hands on the paper towel, deposit the paper towel inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could try to go to the east. And then, open the locker inside the garage. Then, pick up the fly larva from the locker. Having picked up the fly larva, ditch the fly larva on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. I guess you better just go and list everything you see here.
You make out a pan. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the type 7 chest inside the basement is open. After that, pick up the berry from the type 7 chest. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement.
You see a type 7 chest. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 7 latchkey.

your action:

Response: open type 7 chest<|im_end|>take berry from type 7 chest<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture west. Then, recover the printer from the floor of the study. After that, make an attempt to venture east. After that, deposit the printer on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You start to take note of what's in the room.
You can make out a table! But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture west. And then, take the shadfly from the shelf in the office. After that, travel east. Then, place the shadfly on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can make out a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from shelf<|im_end|>go east<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could recover the latchkey from the floor of the bedroom. And then, make it so that the locker in the bedroom is unlocked. After that, open the locker inside the bedroom. After that, pick up the blanket from the locker within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a locked locker nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could unlock the safe. Then, open the safe. After that, take the formless keycard from the safe. Then, Place the formless keycard into the formless locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a formless locker. Oh, great. Here's a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take formless keycard from safe<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture west. Then, take the Henderson's passkey from the pan in the canteen. Once you have got the Henderson's passkey, attempt to take a trip east. If you can manage that, make it so that the Henderson's safe inside the chamber is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. I guess you better just go and list everything you see here.
You see a locked Henderson's safe close by.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's passkey from pan<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the chest inside the cellar is open. Then, pick up the fudge scented key from the chest. And then, try to take a trip east. And then, unlock the fudge scented safe inside the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. Let's see what's in here.
You can see a closed chest.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take fudge scented key from chest<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, assure that the chest is unlocked with the passkey. And then, make it so that the chest is opened. After that, recover the sponge from the chest inside the steam room. If you can get your hands on the sponge, rest the sponge on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one.
You make out a chest. You see a table. The table is normal. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. Following that, make sure that the locker inside the office is wide open. And then, take the telephone from the locker within the office. And then, place the telephone on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, go east. With that done, make sure that the safe is wide open. After that, retrieve the latchkey from the safe in the steam room. Then, look and see that the box inside the steam room is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture north. After that, recover the nest of kittens from the floor of the scullery. Then, make an effort to go south. After that, you can deposit the nest of kittens into the chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You can make out a chest. Classic TextWorld. The chest is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of kittens<|im_end|>go south<|im_end|>insert nest of kittens into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could attempt to go to the west. Then, pick-up the shadfly from the floor of the steam room. After that, travel east. And then, you can deposit the shadfly inside the fridge within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
Hey, want to see a fridge? Look over there, a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the type Z box. Then, make sure that the type Z box in the basement is wide open. After that, recover the golf ball from the type Z box in the basement. And then, you can deposit the golf ball inside the chest within the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest is empty! What a waste of a day! You can make out a locked type Z box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type Z latchkey.

your action:

Response: unlock type Z box with type Z latchkey<|im_end|>open type Z box<|im_end|>take golf ball from type Z box<|im_end|>insert golf ball into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could travel west. That done, recover the lightbulb from the suitcase. After getting the lightbulb, make an attempt to head east. Next, deposit the lightbulb inside the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened display. The display is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from suitcase<|im_end|>go east<|im_end|>insert lightbulb into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the floor of the chamber. And then, unlock the fudge scented safe in the chamber with the fudge scented key. Having unlocked the fudge scented safe, open the fudge scented safe. Then, pick up the dvd from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a fudge scented safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take dvd from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. Once you get through with that, pick up the stick of butter from the bed stand in the bedchamber. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You need an unblocked exit? You should try going north.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take stick of butter from bed stand<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, make an effort to go to the west. After that, recover the Quote of the Day Calendar from the armchair inside the workshop. With the Quote of the Day Calendar, go to the east. And then, deposit the Quote of the Day Calendar into the bureau within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You can see an opened bureau. What a letdown! The bureau is empty!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into bureau<|im_end|>