Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the formless locker in the dish-pit. After that, open the formless locker inside the dish-pit. Then, pick up the kettle from the formless locker within the dish-pit. After stealing the kettle, place the kettle on the shelf within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a formless locker. You make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take kettle from formless locker<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, travel north. With that over with, retrieve the type E passkey from the floor of the pantry. If you can get your hands on the type E passkey, make an attempt to head south. With that over with, unlock the type E chest within the studio with the type E passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. Let's see what's in here.
You make out a type E chest, so there's that. You see an armchair. The armchair is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type E passkey<|im_end|>go south<|im_end|>unlock type E chest with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to venture north. After that, take the keycard from the case. With the keycard, move south. Then, doublecheck that the locker within the bedchamber is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You start to take note of what's in the room.
Oh, great. Here's a locker. You wonder idly who left that here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the lavender scented safe in the bedchamber. After that, make sure that the lavender scented safe is open. And then, recover the Microsoft limited edition keycard from the lavender scented safe inside the bedchamber. Then, make absolutely sure that the Microsoft limited edition safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a Microsoft limited edition safe. Make a note of this, you might have to put stuff on or in it later on. You can make out a locked lavender scented safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take Microsoft limited edition keycard from lavender scented safe<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the box inside the cookhouse with the passkey. After that, doublecheck that the box is ajar. And then, take the keycard from the box. Then, unlock the safe in the cookhouse with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
You can make out a locked safe nearby. You can make out a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. And then, recover the peanut from the case in the basement. Then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have sauntered into, you had to walk into a normal one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take peanut from case<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move west. And then, recover the sandwich from the suitcase. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. Then, pick up the Henderson's style passkey from the floor of the canteen. And then, unlock the Henderson's style locker with the Henderson's style passkey. And then, open the Henderson's style locker in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, make an effort to venture south. After that, look and see that the toolbox in the closet is wide open. And then, take the passkey from the toolbox inside the closet. And then, unlock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to move west. Then, retrieve the backup calendar from the case. After picking up the backup calendar, try to head east. Following that, put the backup calendar on the bench within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a bench. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a bench in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take backup calendar from case<|im_end|>go east<|im_end|>put backup calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. That done, make sure that the box inside the cookhouse is unlocked. After that, doublecheck that the box within the cookhouse is open. Having opened the box, pick up the knife from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, insert the latchkey into the box's lock to unlock it. After that, open the box inside the kitchen. Having pulled open the box, recover the key from the box. After picking up the key, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You can make out a safe. You can see a box. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip north. Next, retrieve the top hat from the rack. After taking the top hat, venture south. With that done, sit the top hat on the table in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You scan the room, seeing a table. You shudder, but continue examining the table. The table is ordinary. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take top hat from rack<|im_end|>go south<|im_end|>put top hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take a trip north. After that, retrieve the paper towel from the floor of the steam room. After that, move south. Once you get through with that, throw the paper towel on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a fine smell, and follow it to a cabinet. Now why would someone leave that there? The cabinet is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the box inside the bedchamber. Then, make it so that the safe inside the bedchamber is unlocked with the latchkey. Then, ensure that the safe within the bedchamber is open. Then, take the lamp from the safe inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber.
You see a safe. You bend down to tie your shoe. When you stand up, you notice a box. The box contains a latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the portmanteau. After opening the portmanteau, retrieve the key from the portmanteau in the office. Then, check that the safe inside the office is unlocked with the key. And then, doublecheck that the safe within the office is ajar. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, assure that the freezer inside the cookhouse is open. And then, pick up the glass from the freezer inside the cookhouse. And then, insert the glass into the refrigerator inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's great that you've just entered a laundry place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take glass from freezer<|im_end|>insert glass into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to try to head south. Then, open the safe. And then, retrieve the fondue from the safe. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the Canadian safe inside the cookhouse. After that, ensure that the Canadian safe is open. After opening the Canadian safe, recover the candy bar from the Canadian safe in the cookhouse. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
A locked Canadian safe is in the room.
You need an unblocked exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>take candy bar from Canadian safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head east. And then, open the trunk within the workshop. Then, take the type 0 latchkey from the trunk within the workshop. And then, unlock the type 0 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take type 0 latchkey from trunk<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could lift the latchkey from the floor of the office. And then, go east. If you can finish that, insert the latchkey into the box in the sauna's lock to unlock it. After you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. That done, unlock the type 4 box. After unlocking the type 4 box, open the type 4 box inside the parlor. After pulling open the type 4 box, take the lamp from the type 4 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take lamp from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the safe with the passkey. And then, ensure that the safe is open. Once you have pulled open the safe, retrieve the fondue from the safe. With the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You make another one of your grand eccentric entrances into a bedchamber. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the safe. And then, make it so that the safe is ajar. If you have pulled open the safe, pick up the shirt from the safe in the basement. Then, you can place the shirt into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You can make out a suitcase. The suitcase is empty, what a horrible day! You can make out a locked safe nearby.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>insert shirt into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, make an effort to travel west. If you can finish that, take the key from the table in the attic. If you can get your hands on the key, take a trip east. And then, look and see that the box inside the study is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the safe in the parlor. And then, open the safe within the parlor. And then, retrieve the manuscript from the safe. Then, put the manuscript on the desk within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it standard? You better believe it is.
You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a desk. The desk is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>put manuscript on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel west. Then, pick up the TextWorld limited edition keycard from the rack inside the cookhouse. After that, attempt to take a trip east. After that, make sure that the TextWorld limited edition box in the dish-pit is unlocked with the TextWorld limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You start to take note of what's in the room.
You scan the room for a TextWorld limited edition box, and you find a TextWorld limited edition box. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition keycard from rack<|im_end|>go east<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the safe in the salon is unlocked. And then, ensure that the safe inside the salon is open. Having pulled open the safe, retrieve the textbook from the safe. With the textbook, rest the textbook on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a locked normal looking safe right there by you. You can see a bed stand. I guess it's true what they say, if you're looking for a bed stand, go to TextWorld. But there isn't a thing on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>put textbook on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to venture east. Then, ensure that the bureau within the cubicle is open. After that, recover the latchkey from the bureau within the cubicle. And then, assure that the locker within the cubicle is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take latchkey from bureau<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, unlock the safe inside the bedroom with the keycard. And then, ensure that the safe in the bedroom is open. Then, pick up the butterfly from the safe. Then, drop the butterfly on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make it so that the locker is unlocked with the keycard. Then, ensure that the locker is open. Then, pick up the licorice strip from the locker inside the steam room. If you can get your hands on the licorice strip, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one. I guess you better just go and list everything you see here.
Oh, great. Here's a locker.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could move south. And then, make it so that the basket in the bedroom is opened. After that, pick up the cabbage from the basket. Then, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. The room is well lit.
You can make out a bed. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take cabbage from basket<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the pillow from the mantelpiece inside the bar. After taking the pillow, take a trip east. After that, open the coffer inside the playroom. Once you have pulled open the coffer, you can insert the pillow inside the coffer within the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a mantelpiece. You wonder idly who left that here. The mantelpiece is normal. On the mantelpiece you make out a pillow, so there's that.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take pillow from mantelpiece<|im_end|>go east<|im_end|>open coffer<|im_end|>insert pillow into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the locker in the cubicle. After you have unlocked the locker, ensure that the locker inside the cubicle is open. After that, pick up the passkey from the locker. After that, unlock the safe within the cubicle with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have sauntered into, you had to walk into a standard one.
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the keycard from the chair in the cubicle. And then, make sure that the safe is unlocked. Then, ensure that the safe in the cubicle is open. And then, place the insect into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a locked safe in the room. You can make out a chair. The chair is normal. On the chair you can make out a keycard, so there's that.
There is an unguarded exit to the north.
You are carrying: an insect.

your action:

Response: take keycard from chair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an attempt to take a trip south. And then, check that the spherical safe inside the attic is unlocked with the spherical keycard. And then, open the spherical safe in the attic. Then, pick up the scarf from the spherical safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's great that you've just entered a steam room. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take scarf from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the safe in the office is open. After pulling open the safe, recover the latchkey from the safe. If you can get your hands on the latchkey, go south. If you can do that, unlock the locker within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a closed safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the Canadian style keycard from the fridge inside the kitchenette. Once you have got the Canadian style keycard, doublecheck that the Canadian style box within the kitchenette is unlocked. After that, ensure that the Canadian style box within the kitchenette is open. Once you have pulled open the Canadian style box, pick up the napkin from the Canadian style box in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have sauntered into, you had to come round a standard one.
You see a Canadian style box. You can make out a fridge. Now that's what I call TextWorld! The fridge contains a Canadian style keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian style keycard from fridge<|im_end|>unlock Canadian style box with Canadian style keycard<|im_end|>open Canadian style box<|im_end|>take napkin from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip north. And then, pick up the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, take a trip south. After that, insert the latchkey into the safe in the bedchamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've seen better bedchambers, but at least this one seems pretty ordinary.
You make out a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, lift the type X key from the floor of the scullery. And then, unlock the type X safe within the scullery. After that, ensure that the type X safe is open. And then, take the mug from the type X safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a type X safe.
You need an unblocked exit? You should try going west.
There is a type X key on the floor.
You are carrying nothing.

your action:

Response: take type X key<|im_end|>unlock type X safe with type X key<|im_end|>open type X safe<|im_end|>take mug from type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the Microsoft style locker inside the study is unlocked. After you have unlocked the Microsoft style locker, ensure that the Microsoft style locker in the study is open. And then, recover the staple from the Microsoft style locker. And then, toss the staple on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Wow! You're in a study.
Look out! It's a- oh, never mind, it's just a Microsoft style locker. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take staple from Microsoft style locker<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, try to go to the west. After that, retrieve the latchkey from the freezer in the cookhouse. After that, attempt to head east. If you can finish that, make sure that the box inside the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You see a locked box here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from freezer<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be great if you could take a trip south. Then, make sure that the suitcase in the closet is opened. And then, pick up the shirt from the suitcase. After that, place the shirt on the counter within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take shirt from suitcase<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the type 9 safe with the type 9 passkey. Then, ensure that the type 9 safe is open. And then, retrieve the type P latchkey from the type 9 safe. Then, assure the type P safe within the cubicle is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type P safe. You can see a type 9 safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: unlock type 9 safe with type 9 passkey<|im_end|>open type 9 safe<|im_end|>take type P latchkey from type 9 safe<|im_end|>lock type P safe with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to move north. If you can manage that, pick-up the cucumber from the floor of the washroom. Then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked.
There is a lampshade on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the east. Once you accomplish that, assure that the box is opened. And then, take the manuscript from the box within the bedchamber. If you can get your hands on the manuscript, drop the manuscript on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, open the cabinet inside the steam room. Having opened the cabinet, pick up the formless passkey from the cabinet inside the steam room. And then, unlock the formless safe inside the steam room with the formless passkey. And then, assure that the formless safe in the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
A locked formless safe is here. You can see a closed cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take formless passkey from cabinet<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the key from the desk within the chamber. After that, go east. And then, make sure that the locker in the bedchamber is closed. After that, make absolutely sure that the locker within the bedchamber is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
You can make out a desk. You see a key on the desk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. And then, retrieve the paper towel from the dresser. After that, venture south. With that done, sit the paper towel on the shelf inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You smell an awful smell, and follow it to a shelf. The shelf is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel from dresser<|im_end|>go south<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. After that, retrieve the keycard from the shelf. After that, try to travel east. Once you get around to doing that, unlock the locker within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can make out a locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the TextWorld safe within the canteen. After that, open the TextWorld safe in the canteen. And then, take the shadfly from the TextWorld safe. And then, put the shadfly on the saucepan inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a TextWorld safe. You scan the room, seeing a saucepan. But the thing is empty. Silly saucepan, silly, empty, good for nothing saucepan.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take shadfly from TextWorld safe<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to travel north. Then, lift the teapot from the floor of the kitchen. Then, move south. Then, place the teapot on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a potato.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the case in the restroom. Then, recover the paper towel from the case in the restroom. And then, attempt to move south. That done, sit the paper towel on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong.
You see a closed usual looking case nearby.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take paper towel from case<|im_end|>go south<|im_end|>put paper towel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to take a trip south. And then, retrieve the Microsoft latchkey from the counter. Then, make sure that the Microsoft chest in the shower is unlocked. And then, look and see that the Microsoft chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft latchkey from counter<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to move west. That done, pick-up the type 1 keycard from the floor of the basement. After that, make an attempt to go east. Then, unlock the type 1 chest with the type 1 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
You can make out a locked type 1 chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel west. With that done, lift the cauliflower from the floor of the playroom. And then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the office.
You make out a bureau. The bureau is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type G latchkey from the floor of the closet. Then, check that the type G safe is unlocked with the type G latchkey. After that, open the type G safe inside the closet. After that, deposit the controller inside the type G safe within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You can make out a locked type G safe in the room.
There is an unblocked exit to the north.
There is a type G latchkey on the floor.
You are carrying: a controller.

your action:

Response: take type G latchkey<|im_end|>unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>insert controller into type G safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. With that accomplished, assure that the basket is wide open. And then, pick up the non-euclidean key from the basket. And then, look and see that the non-euclidean locker is unlocked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take non-euclidean key from basket<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the keycard from the case in the bathroom. And then, insert the keycard into the locker's lock to unlock it. And then, doublecheck that the locker is wide open. After that, deposit the plant into the locker inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You make out a locked locker nearby. You hear a noise behind you and spin around, but you can't see anything other than a case. You can't wait to tell the folks at home about this! The case contains a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a plant.

your action:

Response: take keycard from case<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert plant into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture west. With that accomplished, retrieve the desktop computer from the portmanteau in the office. With the desktop computer, move east. Once you accomplish that, throw the desktop computer on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can see a bookshelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer from portmanteau<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular passkey from the shelf inside the steam room. Once you have taken the rectangular passkey, go east. With that accomplished, unlock the rectangular locker inside the cubicle. And then, assure that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can see a shelf. You wonder idly who left that here. You see a rectangular passkey on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the spherical keycard from the rack inside the washroom. And then, head south. Then, close the spherical chest. And then, Deposit the spherical keycard into the spherical chest inside the workshop to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. On the rack you can see a spherical keycard.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical keycard from rack<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to head south. Then, open the chest within the recreation zone. Then, pick up the licorice strip from the chest in the recreation zone. After that, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take licorice strip from chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to move east. After that, take the key from the stand in the basement. And then, make absolutely sure that the safe is unlocked with the key. Then, make it so that the safe in the basement is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take the keycard from the shelf within the laundry place. If you can get your hands on the keycard, make an attempt to go east. And then, make absolutely sure that the safe within the studio is shut. After shutting the safe, doublecheck the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one. You can barely contain your excitement.
You see a shelf. The shelf is standard. On the shelf you can see a keycard.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move west. And then, recover the scarf from the floor of the pantry. After that, go to the east. That done, toss the scarf on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
You make out a shelf. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the cabinet inside the workshop is opened. After that, pick up the keycard from the cabinet. If you can get your hands on the keycard, make it so that the chest is unlocked. After that, open the chest inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a standard kind of place. That is to say, you're in a workshop.
You can make out a chest. You see a cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, pick up the insect from the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a cuboid chest. You make out a desk. You see a cuboid keycard on the desk. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could unlock the chest inside the closet. And then, open the chest inside the closet. Then, pick up the latchkey from the chest in the closet. And then, insert the latchkey into the locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You make out a locker. You scan the room, seeing a chest. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to venture north. And then, recover the peanut from the bench within the steam room. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut from bench<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to move west. And then, pick up the blackberry from the floor of the chamber. After taking the blackberry, eat the blackberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You begin to take stock of what's here.
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take blackberry<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go east. With that over with, doublecheck that the cabinet is open. After that, pick up the shadfly from the cabinet in the launderette. After that, put the shadfly inside the trunk within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take shadfly from cabinet<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, open the locker inside the attic. And then, retrieve the shadfly from the locker. And then, make an effort to head east. Next, put the shadfly inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room is well lit.
You can make out a locker. Hmmm... what else, what else?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take shadfly from locker<|im_end|>go east<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, unlock the box within the vault. And then, ensure that the box within the vault is open. And then, retrieve the formless latchkey from the box. And then, insert the formless latchkey into the formless safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can make out a locked formless safe. You make out a box. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to lift the key from the floor of the studio. After that, make it so that the locker in the studio is unlocked with the key. After that, open the locker in the studio. After opening the locker, pick up the Comic Strip Calendar from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a great smell, and follow it to a locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. Then, recover the Henderson's style latchkey from the rack inside the canteen. With the Henderson's style latchkey, attempt to move south. Following that, make sure the Henderson's style safe within the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the vault.
You scan the room, seeing a Henderson's style safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style latchkey from rack<|im_end|>go south<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take the passkey from the coffer inside the parlor. And then, check that the locker is unlocked with the passkey. After that, look and see that the locker is ajar. And then, retrieve the tablet from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the parlor.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You see a coffer. The coffer contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take tablet from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, attempt to move east. Then, assure that the coffer is open. After that, pick up the novel from the coffer. Having picked up the novel, put the novel on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it usual? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take novel from coffer<|im_end|>put novel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture north. With that over with, recover the pair of headphones from the floor of the basement. And then, make an effort to go to the south. And then, put the pair of headphones on the saucepan in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You can see a saucepan. On the saucepan you see a spoon.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>put pair of headphones on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, check that the fudge scented chest in the scullery is unlocked with the fudge scented latchkey. After that, open the fudge scented chest inside the scullery. And then, pick up the licorice strip from the fudge scented chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
This is going to sound unbelievable, but you've just entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You can see a fudge scented chest.
You need an unguarded exit? You should try going west.
You are carrying: a fudge scented latchkey.

your action:

Response: unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take licorice strip from fudge scented chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, recover the mug from the floor of the kitchenette. After that, head east. With that accomplished, open the chest. After that, you can place the mug into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an unblocked exit to the east.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>go east<|im_end|>open chest<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go to the east. And then, take the passkey from the table. And then, make sure that the box inside the washroom is unlocked with the passkey. After that, open the box in the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could head north. With that done, pick up the mouse from the floor of the study. After that, venture south. That done, put the mouse on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
Hey, want to see a mantle? Look over there, a mantle. The mantle is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the safe within the bar. Once you have unlocked the safe, open the safe within the bar. And then, retrieve the monitor from the safe. Then, rest the monitor on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You scan the room, seeing a safe. You see a gleam over in a corner, where you can see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>put monitor on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to take the key from the coffer in the parlor. Then, unlock the box inside the parlor. Then, ensure that the box within the parlor is open. After you have pulled open the box, deposit the mouse inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
Oh wow! Is that what I think it is? It is! It's a box. You scan the room for a coffer, and you find a coffer. The coffer contains a key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: take key from coffer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert mouse into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go north. Then, retrieve the fondue from the floor of the sauna. After stealing the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You need an unblocked exit? You should try going north.
There is a pair of pants on the floor.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to head south. Then, assure that the trunk inside the workshop is opened. And then, pick up the salad from the trunk. After that, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You smell an interesting smell, and follow it to a table. The table is standard. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take salad from trunk<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, recover the teacup from the case in the cookhouse. With the teacup, take a trip south. And then, open the display inside the spare room. After that, you can deposit the teacup into the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see an opened case. The case contains a teacup.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take teacup from case<|im_end|>go south<|im_end|>open display<|im_end|>insert teacup into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the cabinet is opened. After that, pick up the American limited edition keycard from the cabinet within the kitchen. After that, make an attempt to head south. And then, insert the American limited edition keycard into the American limited edition chest in the study's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
Were you looking for a cabinet? Because look over there, it's a cabinet. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take American limited edition keycard from cabinet<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to take a trip west. With that done, pick up the broccoli from the toolbox. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the north. And then, retrieve the insect from the counter. After you have taken the insect, make an attempt to move south. After that, throw the insect on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from counter<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be fantastic if you could assure that the chest is ajar. After that, pick up the kettle from the chest. And then, take a trip east. Then, throw the kettle on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You scan the room, seeing a chest.
You need an unguarded exit? You should try going east.
You are carrying: a grape.

your action:

Response: open chest<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the Canadian latchkey from the floor of the cookhouse. After that, look and see that the Canadian box is unlocked. Then, ensure that the Canadian box inside the cookhouse is open. Then, recover the fork from the Canadian box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can make out a locked Canadian box in the corner.
There is an unblocked exit to the north.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take fork from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Then, open the portmanteau. Then, take the legume from the portmanteau. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. Let's see what's in here.
Hey, want to see a case? Look over there, a case. Huh, weird.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take legume from portmanteau<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go east. Following that, pick up the American style keycard from the rack inside the steam room. After picking up the American style keycard, insert the American style keycard into the American style safe's lock to unlock it. And then, ensure that the American style safe within the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style keycard from rack<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Okay, and then, open the box. And then, retrieve the spherical passkey from the box. And then, unlock the spherical chest with the spherical passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>unlock spherical chest with spherical passkey<|im_end|>