Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the American style safe inside the playroom with the American style keycard. And then, look and see that the American style safe is open. After that, recover the nest of ticks from the American style safe in the playroom. After getting the nest of ticks, toss the nest of ticks on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
A crooked placard tells you that you are now in the playroom.
Look over there! a American style safe.
You need an unblocked exit? You should try going west.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>take nest of ticks from American style safe<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to go west. Once you succeed at that, pick up the stick of butter from the desk inside the workshop. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from desk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could retrieve the type 1 latchkey from the chest. Then, venture east. And then, make sure that the type 1 chest in the restroom is unlocked. After that, open the type 1 chest in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Let's see what's in here.
You smell an interesting smell, and follow it to a chest! The chest contains a type 1 latchkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 1 latchkey from chest<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. Okay, and then, retrieve the keyboard from the stand. With the keyboard, go east. And then, throw the keyboard on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from stand<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the cuboid safe is unlocked. After you have unlocked the cuboid safe, assure that the cuboid safe within the kitchenette is ajar. And then, recover the teaspoon from the cuboid safe. Then, put the teaspoon into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out a locked cuboid safe, which looks normal, here.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take teaspoon from cuboid safe<|im_end|>insert teaspoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take a trip west. And then, retrieve the non-euclidean keycard from the bar. And then, take a trip east. Once you do that, make sure that the non-euclidean locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now. You start to take note of what's in the room.
You can make out a non-euclidean locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean keycard from bar<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. If you can succeed at that, retrieve the lavender scented key from the bookshelf. And then, make absolutely sure that the lavender scented safe is unlocked with the lavender scented key. Then, open the lavender scented safe inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented key from bookshelf<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go to the west. With that done, take the American style passkey from the shelf inside the kitchenette. If you have taken the American style passkey, go east. That done, make absolutely sure the American style box inside the closet is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's in the room.
You see a closed American style box in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American style passkey from shelf<|im_end|>go east<|im_end|>lock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type I key from the mantle within the bedchamber. Then, make an attempt to travel east. Then, assure that the type I safe in the scullery is shut. After that, Insert the type I key into the type I safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a mantle. The mantle is typical. On the mantle you make out a type I key.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take type I key from mantle<|im_end|>go east<|im_end|>close type I safe<|im_end|>lock type I safe with type I key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. After that, doublecheck that the cabinet is opened. And then, take the licorice strip from the cabinet within the shower. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
You see an opened case. What a letdown! The case is empty!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take licorice strip from cabinet<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. And then, open the box within the studio. If you have pulled open the box, recover the type 7 latchkey from the box in the studio. And then, insert the type 7 latchkey into the type 7 chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 7 latchkey from box<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel east. Next, take the non-euclidean key from the locker within the workshop. Then, insert the non-euclidean key into the non-euclidean box inside the workshop's lock to unlock it. After that, ensure that the non-euclidean box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean key from locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip east. Then, ensure that the fridge in the kitchenette is open. Then, recover the fly larva from the fridge. And then, rest the fly larva on the chair inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take fly larva from fridge<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. Following that, open the safe within the sauna. Then, pick up the cabbage from the safe. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it standard? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cabbage from safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the south. And then, recover the keycard from the counter within the attic. After that, insert the keycard into the locker's lock to unlock it. After that, look and see that the locker within the attic is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to venture north. And then, recover the type G latchkey from the floor of the study. And then, try to go south. After that, unlock the type G safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a type G safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take type G latchkey<|im_end|>go south<|im_end|>unlock type G safe with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, recover the sponge from the bench inside the washroom. Then, make an effort to travel south. With that over with, deposit the sponge on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a controller on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from bench<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. And then, open the safe within the vault. And then, retrieve the broom from the safe in the vault. After that, throw the broom on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have entered a shower. Not the shower you'd expect. No, this is a shower.
You need an unguarded exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel west. Following that, recover the synthesizer from the floor of the parlor. Having got the synthesizer, try to go to the east. With that done, drop the synthesizer on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, make an attempt to head south. That done, take the non-euclidean latchkey from the rack within the scullery. After that, unlock the non-euclidean box. After that, open the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from rack<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could go west. With that done, retrieve the glove from the rack. After picking up the glove, attempt to travel east. Next, deposit the glove on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here. You begin looking for stuff.
You need an unguarded exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>take glove from rack<|im_end|>go east<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to venture south. Then, ensure that the non-euclidean box is open. After that, pick up the licorice strip from the non-euclidean box. Having picked up the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchenette.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take licorice strip from non-euclidean box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, doublecheck that the type J chest is unlocked with the type J key. After that, assure that the type J chest is opened. Then, take the cuboid key from the type J chest within the studio. With the cuboid key, make absolutely sure that the cuboid chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You see a locked cuboid chest nearby. You make out a locked type J chest right there by you.
You need an unguarded exit? You should try going north.
You are carrying: a type J key.

your action:

Response: unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take cuboid key from type J chest<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could pick-up the American style key from the floor of the garage. After picking up the American style key, take a trip east. If you can succeed at that, assure that the American style locker is unlocked. And then, ensure that the American style locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American style key and a golf tee on the floor.
You are carrying nothing.

your action:

Response: take American style key<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head north. And then, retrieve the stick of butter from the safe. After you have taken the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You can make out a case. Is this what you came to TextWorld for? This... case?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the keycard from the chest. After that, move east. That done, close the box within the pantry. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You make out an opened chest here. The chest contains a keycard. The light flickers for a second, but nothing else happens.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to move west. After that, retrieve the sandwich from the stand. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the keycard from the crate. Having picked up the keycard, unlock the locker within the basement. And then, make it so that the locker within the basement is opened. After that, recover the scarf from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You start to take note of what's in the room.
You see a locked locker. You can see a crate, so there's that. The crate contains a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could make an attempt to venture south. That done, open the Henderson's style safe in the scullery. Then, recover the bowl from the Henderson's style safe. Then, deposit the bowl on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take bowl from Henderson's style safe<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, venture west. Following that, retrieve the Advent Calendar from the stand. And then, head east. Then, put the Advent Calendar on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one.
You can make out a rack. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Advent Calendar from stand<|im_end|>go east<|im_end|>put Advent Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. And then, recover the coconut from the chest. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the Microsoft style locker is unlocked. After that, ensure that the Microsoft style locker in the vault is open. After that, take the latchkey from the Microsoft style locker. And then, check that the box inside the vault is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a box. You scan the room for a Microsoft style locker, and you find a Microsoft style locker. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take latchkey from Microsoft style locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, make an effort to venture south. Next, open the case inside the launderette. And then, recover the type R key from the case inside the launderette. After that, Put the type R key into the type R chest inside the launderette to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take type R key from case<|im_end|>lock type R chest with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Henderson's safe inside the attic. Then, make absolutely sure that the Henderson's safe is open. Then, pick up the shoe from the Henderson's safe within the attic. Then, place the shoe on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's safe. Now why would someone leave that there?
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take shoe from Henderson's safe<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to travel west. With that over with, take the textbook from the mantle in the salon. Then, try to take a trip east. After that, insert the textbook into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place.
You see a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take textbook from mantle<|im_end|>go east<|im_end|>insert textbook into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move north. With that accomplished, retrieve the berry from the board inside the sauna. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take berry from board<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go north. And then, take the sandwich from the table within the attic. After you have taken the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a nest of caterpillars.

your action:

Response: go north<|im_end|>take sandwich from table<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to move south. With that over with, ensure that the cabinet is open. Then, recover the stick of butter from the cabinet within the scullery. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette.
You can make out a closed drawer close by.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, assure that the cuboid locker within the garage is unlocked. Then, open the cuboid locker. After that, retrieve the insect from the cuboid locker within the garage. After that, put the insect on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place.
You can make out a locked cuboid locker nearby. You rest your hand against a wall, but you miss the wall and fall onto a workbench. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take insect from cuboid locker<|im_end|>put insect on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, recover the keycard from the board. Then, make it so that the locker is unlocked. And then, make absolutely sure that the locker is ajar. After you have pulled open the locker, pick up the fly larva from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. I mean, just wow! Isn't TextWorld just the best? Were you looking for a board? Because look over there, it's a board. The board is usual. On the board you see a keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick-up the key from the floor of the office. After stealing the key, attempt to take a trip east. Then, make it so that the chest is shut. Then, lock the chest with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can see a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the TextWorld limited edition safe is unlocked with the TextWorld limited edition latchkey. After unlocking the TextWorld limited edition safe, ensure that the TextWorld limited edition safe in the kitchen is open. After that, pick up the glass from the TextWorld limited edition safe in the kitchen. And then, sit the glass on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
You see a TextWorld limited edition safe. You hear a noise behind you and spin around, but you can't see anything other than a pan. Wow, isn't TextWorld just the best? But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take glass from TextWorld limited edition safe<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. After that, unlock the safe. After that, ensure that the safe is open. After you have pulled open the safe, pick up the disk from the safe in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the case in the workshop. If you can get your hands on the keycard, go to the east. Then, doublecheck that the locker is closed. After that, lock the locker in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You see an opened standard looking case here. The case contains a keycard. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head east. Then, ensure that the toolbox in the study is open. After you have opened the toolbox, pick up the pencil from the toolbox. After that, drop the pencil on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna. You begin looking for stuff.
There is an unguarded exit to the east.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take pencil from toolbox<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to venture north. With that over with, recover the passkey from the armchair inside the workshop. And then, head south. Once you get around to doing that, unlock the chest with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. The room is well lit.
You make out a locked chest close by.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from armchair<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, you could, like, try to move north. That done, lift the Advent Calendar from the floor of the cubicle. Then, attempt to go south. And then, you can insert the Advent Calendar into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a standard kind of place. That is to say, you're in a dish-pit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. What a letdown! The chest is empty! You make out a locked fridge right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>insert Advent Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip south. If you can manage that, ensure that the locker is open. Then, take the keyboard from the locker inside the office. After that, put the keyboard on the table in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty standard here. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to venture south. And then, open the safe inside the laundry place. After pulling open the safe, recover the burger from the safe inside the laundry place. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit.
You can see a shelf. The shelf is ordinary. The shelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go south. If you can manage that, open the cuboid box inside the sauna. And then, retrieve the shadfly from the cuboid box within the sauna. After that, throw the shadfly on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take shadfly from cuboid box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to lift the type F passkey from the floor of the workshop. And then, try to head south. And then, doublecheck that the type F chest is closed. And then, lock the type F chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type F passkey on the floor.
You are carrying nothing.

your action:

Response: take type F passkey<|im_end|>go south<|im_end|>close type F chest<|im_end|>lock type F chest with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, unlock the chest inside the steam room with the key. Once you have unlocked the chest, doublecheck that the chest inside the steam room is wide open. Then, pick up the worm from the chest. And then, place the worm on the rack inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You see a locked chest. What's that over there? It looks like it's a rack. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. Then, make absolutely sure that the cabinet inside the sauna is wide open. Then, retrieve the keycard from the cabinet. After stealing the keycard, insert the keycard into the safe inside the sauna's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the non-euclidean latchkey from the counter in the shower. Once you have picked up the non-euclidean latchkey, unlock the non-euclidean safe. Then, ensure that the non-euclidean safe is open. And then, take the broom from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked non-euclidean safe right there by you. You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. On the counter you can make out a non-euclidean latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the American passkey from the shelf in the steam room. Then, take a trip east. And then, doublecheck that the American safe is closed. Then, lock the American safe with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. You see an American passkey on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take American passkey from shelf<|im_end|>go east<|im_end|>close American safe<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the latchkey from the bowl. Then, attempt to go south. With that done, assure that the box inside the chamber is closed. And then, Insert the latchkey into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You can see a bowl. On the bowl you can see a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bowl<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the type O key from the drawer. With the type O key, unlock the type O locker inside the laundry place. After you have unlocked the type O locker, open the type O locker in the laundry place. Then, you can insert the fly larva into the type O locker inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
You see a locked type O locker. You can see a drawer. The drawer contains a type O key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: take type O key from drawer<|im_end|>unlock type O locker with type O key<|im_end|>open type O locker<|im_end|>insert fly larva into type O locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel west. Following that, lift the sponge from the floor of the shower. And then, take a trip east. And then, you can place the sponge inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, travel north. And then, recover the shadfly from the workbench inside the pantry. Having got the shadfly, try to travel south. And then, toss the shadfly on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can see a counter. The counter is normal. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from workbench<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to head east. And then, check that the formless safe is unlocked with the formless passkey. And then, make absolutely sure that the formless safe is opened. After that, retrieve the teaspoon from the formless safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take teaspoon from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the passkey. After that, look and see that the box in the chamber is opened. After you have opened the box, retrieve the manuscript from the box within the chamber. And then, you can put the manuscript inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty, what a horrible day! You can see a locked box nearby.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the fudge scented key from the trunk. Then, assure that the fudge scented box is unlocked with the fudge scented key. And then, ensure that the fudge scented box is open. After that, take the paper towel from the fudge scented box within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You start to take note of what's in the room.
You can make out a locked fudge scented box. As if things weren't amazing enough already, you can even see a trunk. The trunk contains a fudge scented key. Wow, isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fudge scented key from trunk<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take paper towel from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go north. Okay, and then, take the cucumber from the counter. And then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. You begin to take stock of what's here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cucumber from counter<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to make an attempt to travel south. Following that, look and see that the locker inside the bedroom is unlocked. And then, ensure that the locker is open. And then, you can put the broom into the locker within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey and a broom.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert broom into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, make an attempt to take a trip west. Following that, pick up the Henderson's keycard from the coffer inside the bedchamber. After picking up the Henderson's keycard, move east. After that, assure that the Henderson's safe within the spare room is unlocked with the Henderson's keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You scan the room, seeing a Henderson's safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's keycard from coffer<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the TextWorld limited edition key from the trunk. And then, unlock the TextWorld limited edition safe with the TextWorld limited edition key. After that, make sure that the TextWorld limited edition safe is ajar. And then, pick up the desktop computer from the TextWorld limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You can see a locked TextWorld limited edition safe here. You can make out a trunk. Now that's what I call TextWorld! The trunk contains a TextWorld limited edition key. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take desktop computer from TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to venture east. Okay, and then, make it so that the cabinet is ajar. And then, retrieve the non-euclidean latchkey from the cabinet within the shower. Then, make absolutely sure that the non-euclidean locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the type B latchkey from the floor of the sauna. With the type B latchkey, check that the type B chest is unlocked with the type B latchkey. Then, make it so that the type B chest inside the sauna is opened. Then, put the paper towel into the type B chest inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a type B chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a type B latchkey on the floor.
You are carrying: a paper towel.

your action:

Response: take type B latchkey<|im_end|>unlock type B chest with type B latchkey<|im_end|>open type B chest<|im_end|>insert paper towel into type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the freezer inside the kitchenette is open. Then, retrieve the insect from the freezer. Then, move east. After that, rest the insect on the counter inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
You see a gleam over in a corner, where you can see a freezer.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take insect from freezer<|im_end|>go east<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, open the suitcase. After that, pick up the rectangular keycard from the suitcase within the study. And then, make an effort to move east. Then, doublecheck that the rectangular locker within the cubicle is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a suitcase. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take rectangular keycard from suitcase<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go to the north. If you can finish that, take the keycard from the case. If you can get your hands on the keycard, travel south. Then, make absolutely sure that the locker is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from case<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, take a trip south. If you can finish that, recover the latchkey from the dresser within the recreation zone. After stealing the latchkey, check that the safe is unlocked with the latchkey. And then, ensure that the safe in the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from dresser<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make sure that the type 6 chest inside the bedchamber is unlocked. And then, ensure that the type 6 chest in the bedchamber is open. And then, take the laptop from the type 6 chest in the bedchamber. After that, place the laptop into the locker inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
An open ordinary looking locker is in the corner. What a letdown! The locker is empty! You can see a locked type 6 chest right there by you.
There is an unguarded exit to the north.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>take laptop from type 6 chest<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your first objective is to recover the TextWorld passkey from the case. After that, insert the TextWorld passkey into the TextWorld box within the cookery's lock to unlock it. And then, make it so that the TextWorld box is opened. After that, retrieve the blender from the TextWorld box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
You see a TextWorld box. You see a gleam over in a corner, where you can see a case. The case contains a TextWorld passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld passkey from case<|im_end|>unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take blender from TextWorld box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, doublecheck that the cabinet in the cookery is wide open. Then, recover the cashew from the cabinet inside the cookery. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a cabinet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take cashew from cabinet<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, ensure that the box is open. After that, recover the soap scented passkey from the box within the salon. Then, check that the soap scented safe inside the salon is unlocked with the soap scented passkey. And then, ensure that the soap scented safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You make out a locked soap scented safe. You can see a closed box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take soap scented passkey from box<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the formless latchkey from the trunk. After that, try to venture south. And then, doublecheck that the formless box within the cookhouse is unlocked. And then, open the formless box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to walk into an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened trunk nearby. The trunk contains a formless latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from trunk<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the passkey from the suitcase inside the cubicle. And then, check that the chest is unlocked with the passkey. Then, ensure that the chest is open. After pulling open the chest, pick up the folder from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
A locked chest is close by. You make out an opened suitcase. The suitcase contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, take a trip north. Next, retrieve the mug from the rack. If you can get your hands on the mug, head south. After that, rest the mug on the pan. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You begin looking for stuff.
You see a pan. What a coincidence, weren't you just thinking about a pan? But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from rack<|im_end|>go south<|im_end|>put mug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the north. Then, take the worm from the table in the laundry place. And then, take a trip south. After that, you can place the worm into the box in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
Oh, great. Here's a box. The box is empty, what a horrible day!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from table<|im_end|>go south<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the fridge inside the scullery is wide open. After opening the fridge, retrieve the key from the fridge inside the scullery. And then, make an effort to venture east. After that, check that the locker inside the attic is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You see a fridge.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take key from fridge<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. If you can succeed at that, pick-up the worm from the floor of the kitchen. After picking up the worm, go to the south. If you can accomplish that, you can place the worm inside the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a display. The display is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>insert worm into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip west. With that done, pick-up the cashew from the floor of the pantry. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the laundry place.
You see a table. What a coincidence, weren't you just thinking about a table? But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. With that done, open the cabinet. And then, recover the vacuum from the cabinet in the steam room. After that, you can place the vacuum into the safe in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take vacuum from cabinet<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to venture north. That done, pick up the controller from the floor of the salon. With the controller, take a trip south. After that, deposit the controller on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take controller<|im_end|>go south<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the pair of headphones from the counter within the basement. And then, travel east. That done, open the portmanteau inside the lounge. Then, you can insert the pair of headphones inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
Oh, great. Here's a counter. You see a pair of headphones on the counter.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pair of headphones from counter<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert pair of headphones into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick up the teaspoon from the floor of the cookery. After that, make an attempt to venture south. And then, place the teaspoon on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You make out a shelf. The shelf is usual. But there isn't a thing on it. You see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, make sure that the fresh laundry scented chest is unlocked with the fresh laundry scented passkey. And then, ensure that the fresh laundry scented chest inside the parlor is open. And then, recover the TextWorld key from the fresh laundry scented chest. After that, look and see that the TextWorld safe is unlocked with the TextWorld key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
Oh, great. Here's a TextWorld safe. You smell an intriguing smell, and follow it to a fresh laundry scented chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>take TextWorld key from fresh laundry scented chest<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take the type 7 latchkey from the table inside the cellar. Then, try to go south. With that over with, make sure that the type 7 safe is closed. After shutting the type 7 safe, Place the type 7 latchkey into the type 7 safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is standard. On the table you make out a type 7 latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 7 latchkey from table<|im_end|>go south<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, try to take a trip east. And then, lift the passkey from the floor of the chamber. After that, look and see that the box in the chamber is unlocked. If you have unlocked the box, look and see that the box within the chamber is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to go west. Then, pick up the mop from the safe in the sauna. With the mop, travel east. And then, toss the mop on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take mop from safe<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. And then, look and see that the freezer within the scullery is wide open. And then, take the cookie from the freezer inside the scullery. With the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Welcome to the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take cookie from freezer<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, pick up the fly larva from the stand. Then, attempt to venture east. Next, throw the fly larva on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from stand<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Canadian style latchkey from the suitcase. Then, assure that the Canadian style locker is unlocked. And then, open the Canadian style locker. And then, pick up the Advent Calendar from the Canadian style locker in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. As if things weren't amazing enough already, you can even see a suitcase. The suitcase contains a Canadian style latchkey. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from suitcase<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take Advent Calendar from Canadian style locker<|im_end|>