Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the trunk is open. And then, retrieve the key from the trunk. After picking up the key, make an attempt to travel east. With that over with, make absolutely sure the chest inside the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty normal here.
Look out! It's a- oh, never mind, it's just a trunk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, ensure that the display inside the cubicle is open. After opening the display, pick up the Microsoft style latchkey from the display in the cubicle. Then, head south. And then, unlock the Microsoft style box with the Microsoft style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Look over there! a display.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take Microsoft style latchkey from display<|im_end|>go south<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, ensure that the box is open. After that, retrieve the spherical latchkey from the box in the laundromat. After that, make sure that the spherical locker within the laundromat is unlocked with the spherical latchkey. And then, ensure that the spherical locker within the laundromat is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat.
You see a locked spherical locker right there by you. You can see a box. Huh, weird.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take spherical latchkey from box<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. And then, ensure that the cabinet in the shower is open. And then, retrieve the sandwich from the cabinet. Having got the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
There is an unblocked exit to the east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take sandwich from cabinet<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, retrieve the rectangular passkey from the floor of the bedroom. Then, assure that the rectangular locker is unlocked. After that, look and see that the rectangular locker inside the bedroom is open. After that, recover the monitor from the rectangular locker within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a locked rectangular locker close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take monitor from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the plate. If you can get your hands on the latchkey, unlock the chest in the scullery with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the teaspoon from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
A crooked notice tells you that you are now in the scullery.
You make out a chest. You hear a noise behind you and spin around, but you can't see anything other than a plate. The plate is typical. On the plate you see a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from plate<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the keycard from the floor of the cubicle. After that, look and see that the chest inside the cubicle is unlocked. And then, ensure that the chest is open. After that, retrieve the Quote of the Day Calendar from the chest in the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You can make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the Henderson's safe is unlocked. Once you have unlocked the Henderson's safe, assure that the Henderson's safe is wide open. And then, retrieve the controller from the Henderson's safe in the lounge. And then, sit the controller on the shelf in the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You have walked into the most normal of all possible lounges. The room is well lit.
You can make out a locked Henderson's safe. You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take controller from Henderson's safe<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the formless locker within the cellar. After unlocking the formless locker, doublecheck that the formless locker is opened. After opening the formless locker, recover the gummy bear from the formless locker in the cellar. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You make out a formless locker.
You need an unguarded exit? You should try going west.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take gummy bear from formless locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go to the west. And then, pick up the loaf of bread from the floor of the kitchenette. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You make out a closed box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, unlock the Canadian locker. And then, open the Canadian locker. Then, pick up the cauliflower from the Canadian locker. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cauliflower from Canadian locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head north. After that, take the whisk from the case. And then, make an attempt to move south. Once you finish that, you can put the whisk into the display inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out an opened display close by. The display is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take whisk from case<|im_end|>go south<|im_end|>insert whisk into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to go to the east. After that, ensure that the locker is open. Then, pick up the cookie from the locker. After that, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cookie from locker<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move east. After that, open the crate. Then, take the gummy bear from the crate inside the closet. And then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is an unblocked exit to the east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>open crate<|im_end|>take gummy bear from crate<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. And then, pick up the insect from the floor of the dish-pit. After taking the insect, attempt to head east. Okay, and then, rest the insect on the shelf within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You have walked into the most normal of all possible studys.
As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture east. If you can get around to doing that, look and see that the dresser inside the bathroom is wide open. If you have pulled open the dresser, recover the bug from the dresser in the bathroom. After stealing the bug, put the bug into the case in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. Your first objective is to make an effort to travel south. Okay, and then, lift the key from the floor of the shower. And then, check that the safe is unlocked with the key. Then, doublecheck that the safe in the shower is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study. You start to take note of what's in the room.
You make out a desk. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First stop, go east. After that, recover the formless key from the mantelpiece. After that, assure that the formless box inside the study is unlocked. And then, ensure that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take formless key from mantelpiece<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture west. Then, lift the manuscript from the floor of the salon. And then, make an effort to move east. After that, place the manuscript on the plate in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You begin looking for stuff.
You make out a plate. You wonder idly who left that here. But there isn't a thing on it. Hopefully this doesn't make you too upset. You can see a pan. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, ensure that the display in the study is open. Then, retrieve the spherical latchkey from the display in the study. After picking up the spherical latchkey, insert the spherical latchkey into the spherical safe's lock to unlock it. Then, look and see that the spherical safe inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a locked spherical safe. You can see a closed display nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take spherical latchkey from display<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, venture west. And then, recover the key from the table in the cellar. After stealing the key, make an attempt to go to the east. After that, lock the safe with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed normal looking safe close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the freezer inside the dish-pit. And then, recover the spork from the freezer inside the dish-pit. If you can get your hands on the spork, attempt to travel east. And then, put the spork on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a freezer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take spork from freezer<|im_end|>go east<|im_end|>put spork on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to go south. After that, unlock the type D box inside the cellar. Then, open the type D box in the cellar. And then, pick up the fly larva from the type D box within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type D key.

your action:

Response: go south<|im_end|>unlock type D box with type D key<|im_end|>open type D box<|im_end|>take fly larva from type D box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the safe is unlocked. After unlocking the safe, ensure that the safe is open. And then, take the mug from the safe inside the kitchenette. After that, you can place the mug inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You can make out a fridge. The fridge is empty! What a waste of a day! You make out a locked safe in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>insert mug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. That done, open the cabinet inside the kitchenette. And then, retrieve the spork from the cabinet inside the kitchenette. And then, deposit the spork on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You see a board. The board appears to be empty.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take spork from cabinet<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to head west. After that, recover the cabbage from the stand within the workshop. Then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cabbage from stand<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to move east. After that, open the case. After that, take the latchkey from the case. Then, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the Microsoft box within the study. After that, ensure that the Microsoft box within the study is open. And then, pick up the mouse from the Microsoft box. And then, you can insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool.
You make out a case. Empty! What kind of nightmare TextWorld is this? Were you looking for a Microsoft box? Because look over there, it's a Microsoft box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take mouse from Microsoft box<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head south. Next, ensure that the chest is open. And then, pick up the spork from the chest. And then, deposit the spork into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, check that the non-euclidean chest is unlocked with the non-euclidean latchkey. Then, ensure that the non-euclidean chest inside the shower is open. Then, recover the stick of butter from the non-euclidean chest inside the shower. After getting the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a non-euclidean chest.
You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take stick of butter from non-euclidean chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to travel west. Then, lift the chocolate bar from the floor of the parlor. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
This might come as a shock to you, but you've just moved into a vault.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, ensure that the TextWorld safe within the sauna is open. And then, retrieve the elderberry from the TextWorld safe inside the sauna. And then, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take elderberry from TextWorld safe<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, venture south. After that, open the case in the scullery. Then, pick up the passkey from the case in the scullery. Having picked up the passkey, look and see that the chest within the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take passkey from case<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to head east. Then, assure that the case is open. And then, recover the backup calendar from the case. And then, sit the backup calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take backup calendar from case<|im_end|>put backup calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. That done, make sure that the TextWorld style locker is unlocked with the TextWorld style keycard. Then, open the TextWorld style locker. After that, take the vacuum from the TextWorld style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: go south<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take vacuum from TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 4 chest in the recreation zone. And then, open the type 4 chest in the recreation zone. Then, pick up the legume from the type 4 chest within the recreation zone. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You can see a type 4 chest.
There is an unguarded exit to the west.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take legume from type 4 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. With that over with, pick-up the type 9 latchkey from the floor of the vault. If you can get your hands on the type 9 latchkey, unlock the type 9 box with the type 9 latchkey. After that, make it so that the type 9 box inside the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the studio.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to venture south. And then, make absolutely sure that the fridge is wide open. After that, retrieve the rectangular latchkey from the fridge. After taking the rectangular latchkey, make sure that the rectangular box is unlocked with the rectangular latchkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take rectangular latchkey from fridge<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go to the north. After that, pick up the latchkey from the suitcase within the vault. Then, try to travel south. With that accomplished, doublecheck that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You can see a locked safe.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from suitcase<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, make an attempt to move east. With that done, ensure that the trunk is open. And then, retrieve the paper towel from the trunk. And then, rest the paper towel on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take paper towel from trunk<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the safe within the bedchamber is open. And then, retrieve the controller from the safe. After that, make an effort to head east. That done, sit the controller on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You see a closed safe.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take controller from safe<|im_end|>go east<|im_end|>put controller on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip east. If you can manage that, make sure that the toolbox within the cubicle is wide open. Having opened the toolbox, recover the keyboard from the toolbox. Then, you can put the keyboard into the trunk in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most usual of all possible kitchens. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take keyboard from toolbox<|im_end|>insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture south. Then, lift the TextWorld limited edition key from the floor of the salon. And then, unlock the TextWorld limited edition safe in the salon. After unlocking the TextWorld limited edition safe, ensure that the TextWorld limited edition safe is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You need an unblocked exit? You should try going south.
You are carrying: a burger.

your action:

Response: go south<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an attempt to go north. And then, retrieve the Canadian latchkey from the rack inside the cellar. And then, try to go to the south. Okay, and then, unlock the Canadian chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You can make out a locked Canadian chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from rack<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the chest inside the office is unlocked with the latchkey. Having unlocked the chest, open the chest. Then, recover the worm from the chest inside the office. After that, you can deposit the worm inside the portmanteau within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office. The room is well lit.
You see an opened portmanteau right there by you. The portmanteau is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a chest.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, unlock the safe within the cubicle with the key. After that, make sure that the safe inside the cubicle is ajar. Then, take the keycard from the safe. And then, unlock the locker with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
A locked locker is right there by you. A locked usual looking safe is in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to go west. After that, take the chocolate bar from the bench. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from bench<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the chamber. Then, check that the safe within the chamber is unlocked with the passkey. And then, assure that the safe is opened. After that, retrieve the nest of earwigs from the safe in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You can make out a locked safe, which looks usual, close by.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, head north. And then, pick up the stick of butter from the floor of the garage. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First, it would be a great idea if you could try to go north. With that accomplished, pick up the mug from the rack inside the scullery. Then, make an attempt to venture south. That done, ditch the mug on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from rack<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an attempt to take a trip east. And then, make sure that the safe is opened. And then, recover the key from the safe inside the cubicle. Then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Henderson's safe with the Henderson's keycard. Then, open the Henderson's safe. After that, take the butterfly from the Henderson's safe. And then, deposit the butterfly on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You begin to take stock of what's in the room.
You can make out a Henderson's safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>take butterfly from Henderson's safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the Canadian style chest in the bedchamber is unlocked. Then, make absolutely sure that the Canadian style chest in the bedchamber is open. And then, take the manuscript from the Canadian style chest. Then, deposit the manuscript on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a locked Canadian style chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style chest with Canadian style key<|im_end|>open Canadian style chest<|im_end|>take manuscript from Canadian style chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, take the spherical latchkey from the trunk. And then, make an attempt to go to the east. After that, close the spherical box inside the kitchen. And then, lock the spherical box within the kitchen with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
You see a trunk. The trunk contains a spherical latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from trunk<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, pick up the monitor from the chest. After that, attempt to venture east. Then, ensure that the refrigerator is open. After opening the refrigerator, you can deposit the monitor into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see an opened chest close by. The chest contains a monitor. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take monitor from chest<|im_end|>go east<|im_end|>open refrigerator<|im_end|>insert monitor into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker within the washroom. And then, make sure that the locker is ajar. And then, retrieve the cucumber from the locker in the washroom. After that, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You can barely contain your excitement.
You can see a locker.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the key from the case in the office. Then, make sure that the chest within the office is unlocked. After unlocking the chest, ensure that the chest is open. Then, take the pencil from the chest within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
A locked chest, which looks normal, is close by. You see an opened case. The case contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, recover the cuboid latchkey from the chest in the cookery. If you can get your hands on the cuboid latchkey, move east. Then, look and see that the cuboid box is unlocked. After unlocking the cuboid box, open the cuboid box inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The chest contains a cuboid latchkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from chest<|im_end|>go east<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could pick-up the fly larva from the floor of the workshop. And then, make an attempt to go to the south. If you can get through with that, open the type L safe in the kitchenette. After that, you can put the fly larva into the type L safe inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>go south<|im_end|>open type L safe<|im_end|>insert fly larva into type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. And then, retrieve the sandwich from the workbench. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from workbench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, unlock the cuboid box inside the cubicle with the cuboid keycard. And then, look and see that the cuboid box in the cubicle is opened. And then, take the fudge scented keycard from the cuboid box. After that, check that the fudge scented locker is unlocked with the fudge scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented locker. Look over there! a cuboid box.
There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take fudge scented keycard from cuboid box<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to move north. That done, retrieve the non-euclidean latchkey from the board in the restroom. Then, go south. Next, unlock the non-euclidean safe within the bedchamber with the non-euclidean latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You see a non-euclidean safe. You shudder, but continue examining the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean latchkey from board<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, doublecheck that the trunk within the bathroom is wide open. Then, recover the broom from the trunk within the bathroom. And then, attempt to go to the east. Then, sit the broom on the desk in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're not going to believe this, but you've just entered a bathroom.
You see a gleam over in a corner, where you can see a trunk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take broom from trunk<|im_end|>go east<|im_end|>put broom on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, unlock the type 7 box with the type 7 key. Then, open the type 7 box inside the bathroom. Then, pick up the iron from the type 7 box within the bathroom. And then, throw the iron on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You can see a type 7 box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 7 key.

your action:

Response: unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take iron from type 7 box<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the passkey from the dresser. And then, try to head south. With that accomplished, unlock the locker within the bedroom. After that, ensure that the locker inside the bedroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard one. You start to take note of what's in the room.
You make out an opened normal looking dresser right there by you. The dresser contains a passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to move east. Once you finish that, make it so that the basket is ajar. After that, pick up the Henderson's style passkey from the basket. And then, doublecheck that the Henderson's style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take Henderson's style passkey from basket<|im_end|>lock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the Microsoft style latchkey from the cabinet. After that, doublecheck that the Microsoft style safe inside the spare room is unlocked with the Microsoft style latchkey. And then, make absolutely sure that the Microsoft style safe inside the spare room is ajar. And then, take the cane from the Microsoft style safe in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a locked Microsoft style safe. You make out a cabinet. Now that's what I call TextWorld! The cabinet contains a Microsoft style latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from cabinet<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>take cane from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the key from the freezer inside the cookery. Then, try to travel south. And then, close the chest in the pantry. And then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You smell a fine smell, and follow it to a freezer. The freezer contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be fantastic if you could unlock the chest with the keycard. Having unlocked the chest, open the chest inside the vault. And then, recover the cloak from the chest within the vault. After you have picked up the cloak, toss the cloak on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cloak from chest<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Okay, and then, ensure that the coffer in the playroom is open. And then, pick up the tablet from the coffer within the playroom. Once you have got the tablet, toss the tablet on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You make out a cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take tablet from coffer<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the dish-pit. And then, make it so that the locker inside the dish-pit is ajar. Once you have opened the locker, take the spoon from the locker inside the dish-pit. After that, put the spoon on the rack in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have walked into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker. Does this look like anything mentioned in the instructions? You make out a rack. The rack appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>put spoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick-up the key from the floor of the shower. And then, unlock the chest. After that, open the chest. After that, recover the mop from the chest within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower. You begin to take stock of what's in the room.
You can make out a locked chest in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could pick up the latchkey from the floor of the sauna. And then, unlock the locker. After that, open the locker in the sauna. And then, take the mat from the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a locked locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could open the freezer within the kitchenette. And then, retrieve the coconut from the freezer within the kitchenette. Then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
You can see a freezer.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take coconut from freezer<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to attempt to head east. With that accomplished, look and see that the box is ajar. Then, pick up the spoon from the box. And then, toss the spoon on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take spoon from box<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move north. Then, pick up the pear from the floor of the workshop. With the pear, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
Look out! It's a- oh, never mind, it's just a non-euclidean box, so there's that.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to go south. Following that, retrieve the fudge scented passkey from the counter inside the washroom. With the fudge scented passkey, make absolutely sure that the fudge scented chest is unlocked. After you have unlocked the fudge scented chest, open the fudge scented chest inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fudge scented passkey from counter<|im_end|>unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an attempt to move west. After that, retrieve the worm from the floor of the laundry place. And then, go east. And then, place the worm on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. Next, pick up the Henderson's keycard from the rack. And then, insert the Henderson's keycard into the Henderson's locker's lock to unlock it. Once you have unlocked the Henderson's locker, open the Henderson's locker within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's keycard from rack<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the latchkey from the floor of the launderette. After that, make absolutely sure that the box in the launderette is unlocked with the latchkey. And then, open the box. After opening the box, take the vacuum from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a box.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to move east. That done, ensure that the trunk is open. If you have opened the trunk, take the fondue from the trunk inside the spare room. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an unguarded exit to the east.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take fondue from trunk<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, pick up the passkey from the bowl in the dish-pit. With the passkey, go to the south. Once you manage that, insert the passkey into the locker in the bathroom's lock to unlock it. After unlocking the locker, doublecheck that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in an ordinary kind of place. That is to say, you're in a dish-pit.
You see a bowl. The bowl is usual. On the bowl you can make out a passkey. Now that's what I call TextWorld!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bowl<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture west. And then, pick up the shirt from the shelf within the basement. With the shirt, move east. Okay, and then, put the shirt on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can see a bed. The bed appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from shelf<|im_end|>go east<|im_end|>put shirt on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, take a trip west. Next, recover the passkey from the floor of the washroom. After that, try to move east. And then, insert the passkey into the locker inside the lounge's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
You can make out a locked locker in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the key from the workbench. After that, make sure that the safe is unlocked. After that, make sure that the safe is open. After that, retrieve the lampshade from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You bend down to tie your shoe. When you stand up, you notice a safe. You scan the room, seeing a workbench. You shudder, but continue examining the workbench. The workbench is normal. On the workbench you make out a key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move west. After that, take the keycard from the toolbox. And then, move east. With that accomplished, assure that the locker is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered the most typical of all possible bedchambers. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from toolbox<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to head west. And then, retrieve the bug from the floor of the cookhouse. And then, try to head east. And then, sit the bug on the table. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the trunk is opened. After that, take the staple from the trunk in the cubicle. And then, attempt to travel east. After that, rest the staple on the counter in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You begin to take stock of what's here.
Were you looking for a trunk? Because look over there, it's a trunk.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take staple from trunk<|im_end|>go east<|im_end|>put staple on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture east. And then, ensure that the chest in the study is open. Having pulled open the chest, recover the bug from the chest in the study. Then, drop the bug on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, make sure that the cabinet in the spare room is opened. After opening the cabinet, pick up the passkey from the cabinet. After that, go to the east. With that over with, make absolutely sure that the safe inside the cellar is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's in the room.
You can make out a closed cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the cuboid chest with the cuboid latchkey. After that, open the cuboid chest within the cookery. After that, retrieve the passkey from the cuboid chest within the cookery. After that, assure that the safe in the cookery is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. You begin to take stock of what's here.
You see a locked safe, which looks ordinary, close by. You can see a cuboid chest. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, take the key from the portmanteau. Then, unlock the locker with the key. And then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from portmanteau<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, travel north. After that, pick up the Quote of the Day Calendar from the armchair in the studio. And then, go to the south. Next, rest the Quote of the Day Calendar on the recliner inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a recliner. The recliner is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Quote of the Day Calendar from armchair<|im_end|>go south<|im_end|>put Quote of the Day Calendar on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the vanilla scented latchkey from the floor of the cookhouse. And then, venture south. With that accomplished, close the vanilla scented box within the studio. And then, lock the vanilla scented box with the vanilla scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed normal looking fridge is in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a vanilla scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey<|im_end|>go south<|im_end|>close vanilla scented box<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make it so that the type 2 box within the recreation zone is unlocked. And then, look and see that the type 2 box inside the recreation zone is ajar. And then, retrieve the key from the type 2 box. And then, make sure that the safe inside the recreation zone is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one.
You make out a safe. You can make out a locked type 2 box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 box with type 2 passkey<|im_end|>open type 2 box<|im_end|>take key from type 2 box<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. And then, open the cabinet. Once you have opened the cabinet, retrieve the passkey from the cabinet inside the dish-pit. And then, assure that the safe within the dish-pit is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the keycard from the floor of the cookhouse. Then, unlock the safe with the keycard. Once you have unlocked the safe, doublecheck that the safe in the cookhouse is wide open. And then, you can insert the butterfly inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. Wow, check out the price tag on the safe! Forty dollars!
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a butterfly.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert butterfly into safe<|im_end|>