Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could try to take a trip east. And then, ensure that the case in the cubicle is open. After you have opened the case, retrieve the keycard from the case within the cubicle. If you can get your hands on the keycard, lock the safe in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. That done, take the latchkey from the rack. And then, insert the latchkey into the box's lock to unlock it. After you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Look around you. Take it all in. It's not every day someone gets to be in a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the fresh laundry scented passkey from the pan in the dish-pit. Then, unlock the fresh laundry scented box. And then, ensure that the fresh laundry scented box in the dish-pit is open. And then, take the fly larva from the fresh laundry scented box in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a fresh laundry scented box. Look out! It's a- oh, never mind, it's just a pan. You see a fresh laundry scented passkey on the pan.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fresh laundry scented passkey from pan<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take fly larva from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to venture north. And then, pick up the butterfly from the counter in the shower. After that, travel south. After that, rest the butterfly on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
You can make out a bench. The bench is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from counter<|im_end|>go south<|im_end|>put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to go south. Then, assure that the chest in the cellar is unlocked. Then, ensure that the chest is open. And then, pick up the cane from the chest inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the basket within the restroom is open. And then, pick up the mop from the basket within the restroom. And then, move south. After that, place the mop into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a basket. Now that's what I call TextWorld!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take mop from basket<|im_end|>go south<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move north. And then, pick-up the disk from the floor of the office. And then, travel south. With that done, you can deposit the disk inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
Look out! It's a- oh, never mind, it's just a cabinet. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take disk<|im_end|>go south<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the cake scented box inside the parlor with the cake scented latchkey. After that, open the cake scented box. Then, pick up the controller from the cake scented box. Then, toss the controller on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a locked usual looking cake scented box close by.
There is an unguarded exit to the west.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take controller from cake scented box<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the box. If you have pulled open the box, retrieve the cuboid key from the box. If you have picked up the cuboid key, look and see that the cuboid box inside the shower is unlocked with the cuboid key. And then, open the cuboid box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You see a cuboid box. You smell an awful smell, and follow it to a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take cuboid key from box<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to insert the type 3 key into the type 3 box's lock to unlock it. Then, make it so that the type 3 box within the restroom is opened. And then, retrieve the soap dispenser from the type 3 box. After that, ditch the soap dispenser on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You can see a locked type 3 box close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 box with type 3 key<|im_end|>open type 3 box<|im_end|>take soap dispenser from type 3 box<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, head north. And then, recover the passkey from the shelf. After you have picked up the passkey, go to the south. After that, make absolutely sure that the locker within the shower is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
What's that over there? It looks like it's a locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Then, retrieve the Microsoft limited edition passkey from the board. After that, attempt to move south. After that, insert the Microsoft limited edition passkey into the Microsoft limited edition locker in the study's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a Microsoft limited edition locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey from board<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could lift the latchkey from the floor of the salon. Once you have picked up the latchkey, try to venture east. Then, doublecheck that the box is closed. After shutting the box, make sure that the box is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
Hey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf is typical. But the thing is empty.
You need an unblocked exit? You should try going east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, attempt to travel east. After that, retrieve the type 4 key from the refrigerator within the kitchenette. Once you have got the type 4 key, unlock the type 4 safe. And then, open the type 4 safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I never took you for the sort of person who would show up in a bedchamber, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker within the kitchen. And then, assure that the locker inside the kitchen is ajar. Having pulled open the locker, recover the napkin from the locker. Then, throw the napkin on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great standard vibes in this place, a wonderful standard atmosphere. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take napkin from locker<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the formless latchkey from the case inside the garage. And then, try to go east. If you can finish that, make absolutely sure that the formless safe in the office is unlocked. Then, open the formless safe in the office. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You make out an opened case in the room. The case contains a formless latchkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take formless latchkey from case<|im_end|>go east<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the Microsoft limited edition keycard from the stand inside the attic. Then, check that the Microsoft limited edition box is unlocked with the Microsoft limited edition keycard. After that, make absolutely sure that the Microsoft limited edition box inside the attic is opened. And then, pick up the bug from the Microsoft limited edition box inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Welcome to the attic. You begin to take stock of what's in the room.
You make out a locked Microsoft limited edition box here. You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is standard. On the stand you can see a Microsoft limited edition keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from stand<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take bug from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. Then, pick up the latchkey from the floor of the studio. And then, unlock the safe inside the studio with the latchkey. Then, open the safe in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture west. After that, retrieve the plant from the recliner. If you can get your hands on the plant, take a trip east. Okay, and then, insert the plant into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You see a locker. Make a note of this, you might have to put stuff on or in it later on. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant from recliner<|im_end|>go east<|im_end|>insert plant into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, open the trunk in the pantry. After pulling open the trunk, recover the golf tee from the trunk. Then, deposit the golf tee on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. Once you manage that, retrieve the cashew from the board. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. You begin to take stock of what's here.
You see a drawer. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from board<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, look and see that the dresser in the bedroom is open. After that, take the tablet from the dresser. After getting the tablet, travel east. And then, place the tablet on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You scan the room, seeing a dresser. You check the price tag glued to the dresser. 50 bucks? What a deal! You'll have to ask where they got this!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, assure that the box inside the workshop is unlocked. And then, open the box within the workshop. Then, retrieve the mouse from the box in the workshop. Then, deposit the mouse on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it ordinary? You better believe it is.
You can make out a locked box, which looks standard, here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take mouse from box<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, unlock the box. After that, open the box in the cookhouse. And then, pick up the fly larva from the box. After that, put the fly larva on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room for a box, and you find a box. You make out a bowl. The bowl is normal. However, the bowl, like an empty bowl, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel north. After that, take the vacuum from the board inside the steam room. Then, make an attempt to venture south. And then, ditch the vacuum on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to unlock the type U locker. And then, make absolutely sure that the type U locker is ajar. Then, pick up the towel from the type U locker. After picking up the towel, toss the towel on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
Look over there! a type U locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type U keycard.

your action:

Response: unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take towel from type U locker<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to go east. Then, open the suitcase. Then, pick up the tv from the suitcase in the parlor. And then, you can put the tv inside the safe inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take tv from suitcase<|im_end|>insert tv into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to move west. Then, take the latchkey from the bed stand in the lounge. And then, venture east. Next, unlock the box with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a box.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bed stand<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, unlock the fudge scented safe with the fudge scented keycard. And then, ensure that the fudge scented safe inside the cellar is open. Then, take the peanut from the fudge scented safe. After you have picked up the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You have walked into a cellar. Not the cellar you'd expect. No, this is a cellar.
You make out a locked usual looking fudge scented safe here.
There is an unguarded exit to the west.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take peanut from fudge scented safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to move east. And then, open the type 0 chest. After that, recover the sock from the type 0 chest within the sauna. And then, toss the sock on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 0 chest<|im_end|>take sock from type 0 chest<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, travel south. If you can accomplish that, assure that the type 5 box is ajar. And then, retrieve the loaf of bread from the type 5 box in the attic. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. Let's see what's in here.
There is an unguarded exit to the south.
You are carrying: a type 5 latchkey.

your action:

Response: go south<|im_end|>open type 5 box<|im_end|>take loaf of bread from type 5 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the spherical chest in the launderette. After unlocking the spherical chest, open the spherical chest within the launderette. After opening the spherical chest, take the key from the spherical chest inside the launderette. After that, doublecheck that the safe in the launderette is locked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette.
You can make out a closed safe right there by you. You can see a locked ordinary looking spherical chest right there by you.
There is an unblocked exit to the west.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take key from spherical chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to head north. Following that, lift the stick of butter from the floor of the office. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You can make out a table. The table is ordinary. But the thing is empty. You think about smashing the table to bits, throwing the bits into the garbage, etc, until you get bored.
There is an unblocked exit to the north.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the dresser inside the bedroom. And then, recover the Canadian style latchkey from the dresser. Then, make an effort to travel south. Following that, check that the Canadian style safe is unlocked with the Canadian style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed dresser, which looks normal, in the corner.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take Canadian style latchkey from dresser<|im_end|>go south<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to unlock the type P locker in the kitchen. After you have unlocked the type P locker, ensure that the type P locker is open. After that, pick up the bowl from the type P locker. Then, drop the bowl on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You see a locked type P locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type P keycard.

your action:

Response: unlock type P locker with type P keycard<|im_end|>open type P locker<|im_end|>take bowl from type P locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head west. That done, lift the paper towel from the floor of the steam room. After that, attempt to go to the east. With that accomplished, put the paper towel into the fridge within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. I guess you better just go and list everything you see here.
Look over there! a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to try to head south. Following that, recover the spherical keycard from the dresser in the laundromat. And then, make sure that the spherical safe is unlocked with the spherical keycard. Then, ensure that the spherical safe in the laundromat is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical keycard from dresser<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, unlock the chest in the workshop. Then, look and see that the chest is open. After that, recover the TextWorld style latchkey from the chest in the workshop. With the TextWorld style latchkey, doublecheck that the TextWorld style chest is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You begin looking for stuff.
You see a TextWorld style chest. Wow, isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a chest. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld style latchkey from chest<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, venture north. Then, recover the cd from the suitcase. Then, attempt to travel south. And then, deposit the cd on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in an usual kind of place. That is to say, you're in a chamber. You begin to take stock of what's in the room.
You can see a coffer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from suitcase<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, retrieve the type 4 latchkey from the floor of the washroom. With the type 4 latchkey, unlock the type 4 box. After that, open the type 4 box inside the washroom. Then, retrieve the iron from the type 4 box within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a locked type 4 box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type 4 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 4 latchkey<|im_end|>unlock type 4 box with type 4 latchkey<|im_end|>open type 4 box<|im_end|>take iron from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to travel east. Next, open the case in the shower. After that, pick up the keycard from the case within the shower. And then, Deposit the keycard into the safe in the shower to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take keycard from case<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the north. Then, take the towel from the cabinet. After that, try to go south. Then, place the towel inside the display. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a display. The display is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take towel from cabinet<|im_end|>go south<|im_end|>insert towel into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, make an attempt to go north. If you can accomplish that, take the teacup from the board in the kitchenette. Then, head south. With that accomplished, drop the teacup on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from board<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the case inside the study is open. After pulling open the case, take the stapler from the case inside the study. If you can get your hands on the stapler, make an attempt to take a trip east. With that over with, put the stapler into the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty ordinary here.
You see a closed case.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take stapler from case<|im_end|>go east<|im_end|>insert stapler into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the keycard from the floor of the vault. And then, unlock the box. And then, open the box inside the vault. After pulling open the box, pick up the lightbulb from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. You check the price tag that's still affixed to the box. Sixty big ones?! That's ridiculous! You ever meet my pal, they work for the government? I'm sure my friend could get you one of those for 90 bucks!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to move north. After that, pick up the spork from the bowl within the dish-pit. And then, travel south. Then, toss the spork on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
I am stoked to announce that you are now in the bar. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the north. Don't worry, it is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spork from bowl<|im_end|>go south<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, retrieve the type 7 passkey from the portmanteau in the bedchamber. If you can get your hands on the type 7 passkey, venture south. And then, make it so that the type 7 locker in the cubicle is shut. Then, lock the type 7 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau contains a type 7 passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 7 passkey from portmanteau<|im_end|>go south<|im_end|>close type 7 locker<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Okay, and then, unlock the box in the chamber. Then, ensure that the box is open. After opening the box, pick up the nest of kittens from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take nest of kittens from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, unlock the chest inside the bar. Once you have unlocked the chest, look and see that the chest within the bar is opened. After that, retrieve the book from the chest within the bar. And then, drop the book on the floor of the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have stumbled into the most usual of all possible bars.
You smell an interesting smell, and follow it to a chest. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take book from chest<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the west. After that, pick-up the sandwich from the floor of the kitchenette. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to go to the north. With that done, lift the loaf of bread from the floor of the sauna. After taking the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a mantle. The mantle is typical. On the mantle you make out a tv. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go east. And then, make it so that the coffer in the playroom is wide open. And then, take the manuscript from the coffer. And then, place the manuscript inside the box inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take manuscript from coffer<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the keycard from the pan in the cookhouse. And then, travel east. Okay, and then, close the box. If you have closed the box, assure that the box within the kitchenette is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a pan. The pan is typical. On the pan you can make out a keycard.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, insert the passkey into the safe in the laundromat's lock to unlock it. And then, make it so that the safe inside the laundromat is open. And then, pick up the salad from the safe inside the laundromat. After that, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You can see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to take a trip south. After that, open the TextWorld limited edition safe within the parlor. Then, recover the synthesizer from the TextWorld limited edition safe inside the parlor. Then, place the synthesizer on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld limited edition safe<|im_end|>take synthesizer from TextWorld limited edition safe<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the safe. After that, make sure that the safe in the bedroom is open. Then, take the chocolate bar from the safe. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to head west. And then, lift the textbook from the floor of the chamber. After getting the textbook, head east. If you can finish that, you can put the textbook inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened fridge in the corner. The fridge is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>insert textbook into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Okay, and then, recover the loaf of bread from the desk. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from desk<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture south. Then, open the basket. After pulling open the basket, retrieve the keycard from the basket inside the salon. After stealing the keycard, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be great if you could make an attempt to travel north. And then, pick-up the Canadian limited edition key from the floor of the dish-pit. After that, try to travel south. That done, Deposit the Canadian limited edition key into the Canadian limited edition box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You make out a Canadian limited edition box.
You need an unguarded exit? You should try going north.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian limited edition key<|im_end|>go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the rectangular safe within the washroom is unlocked. And then, make absolutely sure that the rectangular safe within the washroom is wide open. Then, take the passkey from the rectangular safe in the washroom. After that, make absolutely sure the safe inside the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one. You start to take note of what's in the room.
You make out a closed safe in the corner. You can see a rectangular safe. You can't really describe the rectangular safe besides that it's typical.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Okay, and then, open the trunk within the bathroom. Once you have opened the trunk, recover the broom from the trunk. With the broom, put the broom on the rack. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take broom from trunk<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the spherical chest within the bedroom. Then, ensure that the spherical chest is open. After that, take the textbook from the spherical chest inside the bedroom. If you can get your hands on the textbook, deposit the textbook inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into the most standard of all possible bedrooms.
You see an opened standard looking coffer in the room. The coffer is empty! This is the worst thing that could possibly happen, ever! You make out a locked spherical chest.
You need an unguarded exit? You should try going north.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take textbook from spherical chest<|im_end|>insert textbook into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to venture east. Okay, and then, open the chest. After that, pick up the candy bar from the chest within the dish-pit. Then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the locker inside the shower is unlocked with the passkey. And then, open the locker. Then, recover the butterfly from the locker in the shower. And then, deposit the butterfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to go to the north. And then, recover the controller from the bed stand. And then, make an effort to move south. Then, rest the controller on the bench inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a bench. The bench is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take controller from bed stand<|im_end|>go south<|im_end|>put controller on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the formless box with the formless latchkey. Then, make absolutely sure that the formless box is ajar. After that, retrieve the lamp from the formless box. If you can get your hands on the lamp, put the lamp on the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom.
You can make out a locked formless box. Look over there! a couch. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take lamp from formless box<|im_end|>put lamp on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the desk. And then, check that the safe is unlocked with the passkey. And then, open the safe within the office. After that, pick up the binder from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked typical looking safe in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. On the desk you can see a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, travel south. Okay, and then, unlock the non-euclidean locker within the canteen. And then, open the non-euclidean locker. Then, retrieve the insect from the non-euclidean locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to go south. And then, open the display inside the study. If you have opened the display, recover the type A key from the display. Then, unlock the type A box within the study with the type A key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take type A key from display<|im_end|>unlock type A box with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to check that the type 2 chest is unlocked with the type 2 latchkey. After that, open the type 2 chest. After that, pick up the butterfly from the type 2 chest inside the vault. After you have got the butterfly, sit the butterfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. Okay, just remember what you're here to do, and everything will go great.
You can see a type 2 chest. You can make out a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take butterfly from type 2 chest<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to venture west. Okay, and then, recover the cuboid passkey from the recliner. With the cuboid passkey, venture east. Then, look and see that the cuboid safe in the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed cuboid safe.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid passkey from recliner<|im_end|>go east<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to go to the north. After that, retrieve the broom from the floor of the launderette. After that, try to go south. With that accomplished, insert the broom inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You see a case. The case is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the blanket from the suitcase within the playroom. After that, go to the east. Then, open the safe. After opening the safe, deposit the blanket inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You can make out an opened suitcase in the corner. The suitcase contains a blanket.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>go east<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type N locker inside the scullery with the type N keycard. After that, look and see that the type N locker in the scullery is ajar. And then, take the type 6 passkey from the type N locker within the scullery. After that, Place the type 6 passkey into the type 6 safe within the scullery to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one. You start to take note of what's in the room.
You can make out a closed type 6 safe, which looks normal, nearby. You see a locked type N locker.
There is an unblocked exit to the west.
You are carrying: a type N keycard.

your action:

Response: unlock type N locker with type N keycard<|im_end|>open type N locker<|im_end|>take type 6 passkey from type N locker<|im_end|>lock type 6 safe with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to take a trip north. After that, retrieve the sponge from the floor of the shower. Then, go south. And then, throw the sponge on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a banana and a staple on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could try to take a trip south. With that done, take the type N keycard from the safe within the pantry. And then, check that the type N chest is unlocked with the type N keycard. After unlocking the type N chest, ensure that the type N chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type N keycard from safe<|im_end|>unlock type N chest with type N keycard<|im_end|>open type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick up the keycard from the bookshelf. Having got the keycard, go to the south. And then, unlock the box within the laundry place. And then, make sure that the box in the laundry place is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one. The room is well lit.
You see a bookshelf. You see a keycard on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. Once you succeed at that, open the cabinet in the shower. After opening the cabinet, recover the sponge from the cabinet within the shower. Then, put the sponge on the table in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick up the latchkey from the shelf. After that, unlock the box in the shower. And then, make it so that the box within the shower is opened. And then, retrieve the iron from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
Look over there! a box. Look over there! a shelf. The shelf is ordinary. On the shelf you see a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be great if you could attempt to head east. Next, assure that the cabinet is open. And then, take the top hat from the cabinet. Then, rest the top hat on the workbench inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take top hat from cabinet<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, pick up the Canadian limited edition keycard from the bed stand. With the Canadian limited edition keycard, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. Then, open the Canadian limited edition chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from bed stand<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Following that, retrieve the mug from the desk. After that, make an attempt to go to the east. Then, put the mug into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out an opened case, which looks typical, in the corner. The case is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mug from desk<|im_end|>go east<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could make an effort to venture north. With that done, retrieve the tv from the floor of the chamber. After taking the tv, move south. With that accomplished, toss the tv on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker inside the bedroom. If you have unlocked the locker, look and see that the locker is ajar. And then, pick up the manuscript from the locker in the bedroom. Then, rest the manuscript on the stand inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a stand. What a coincidence, weren't you just thinking about a stand? But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the keycard into the locker's lock to unlock it. Then, ensure that the locker is open. After that, retrieve the rectangular keycard from the locker. With the rectangular keycard, check that the rectangular locker inside the lounge is unlocked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in the place we're calling the lounge.
You scan the room for a rectangular locker, and you find a rectangular locker. You can see a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take rectangular keycard from locker<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. With that done, open the trunk within the studio. After that, pick up the keyboard from the trunk within the studio. And then, put the keyboard inside the locker within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take keyboard from trunk<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go west. With that accomplished, pick up the monitor from the bookshelf within the bedchamber. With the monitor, move east. And then, place the monitor on the counter within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from bookshelf<|im_end|>go east<|im_end|>put monitor on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the keycard from the basket. And then, assure that the locker is unlocked. After unlocking the locker, open the locker in the bathroom. If you have pulled open the locker, recover the sponge from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a locker. You can make out a basket. You can't wait to tell the folks at home about this! The basket contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from basket<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the bedchamber. And then, make an attempt to head south. And then, unlock the locker within the office with the passkey. And then, open the locker in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can see a desk. The desk is normal. The desk appears to be empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the formless latchkey from the floor of the laundry place. And then, insert the formless latchkey into the formless chest inside the laundry place's lock to unlock it. Then, ensure that the formless chest in the laundry place is open. Then, pick up the butterfly from the formless chest inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a formless chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take butterfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move east. Okay, and then, retrieve the keycard from the mantle in the recreation zone. And then, check that the locker in the recreation zone is unlocked with the keycard. And then, ensure that the locker in the recreation zone is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from mantle<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Following that, retrieve the rectangular latchkey from the platter within the cookhouse. After picking up the rectangular latchkey, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from platter<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to venture east. Then, pick up the latchkey from the floor of the spare room. After that, unlock the box within the spare room with the latchkey. After that, look and see that the box within the spare room is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>