Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the type 5 key from the table. With the type 5 key, check that the type 5 locker is unlocked with the type 5 key. After that, make sure that the type 5 locker is open. Then, retrieve the butterfly from the type 5 locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You can make out a locked type 5 locker. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. On the table you see a type 5 key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 5 key from table<|im_end|>unlock type 5 locker with type 5 key<|im_end|>open type 5 locker<|im_end|>take butterfly from type 5 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the cuboid safe inside the parlor is unlocked with the cuboid key. And then, ensure that the cuboid safe in the parlor is open. Then, retrieve the fly larva from the cuboid safe. And then, you can insert the fly larva inside the portmanteau in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. You can barely contain your excitement.
You can make out a portmanteau. Empty! What kind of nightmare TextWorld is this? You see a cuboid safe.
There is an unguarded exit to the west.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take fly larva from cuboid safe<|im_end|>insert fly larva into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to go east. With that done, open the trunk. Then, recover the passkey from the trunk inside the closet. Then, Place the passkey into the box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take passkey from trunk<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip west. With that accomplished, recover the passkey from the floor of the shower. After that, move east. Okay, and then, lock the chest within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room is well lit.
You can make out a closed chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Following that, pick up the worm from the fridge. And then, try to travel south. That done, sit the worm on the rack in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You scan the room for a rack, and you find a rack. However, the rack, like an empty rack, has nothing on it. It would have been so cool if there was stuff on the rack.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from fridge<|im_end|>go south<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the Canadian limited edition box within the chamber. After unlocking the Canadian limited edition box, ensure that the Canadian limited edition box is open. Then, pick up the cushion from the Canadian limited edition box within the chamber. And then, place the cushion on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You see a gleam over in a corner, where you can see a Canadian limited edition box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take cushion from Canadian limited edition box<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to venture south. With that over with, open the cabinet. Then, retrieve the fudge scented latchkey from the cabinet. Then, unlock the fudge scented locker within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fudge scented latchkey from cabinet<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, retrieve the keycard from the table. After picking up the keycard, unlock the chest within the restroom. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. If you can get through with that, make absolutely sure that the drawer within the laundromat is opened. And then, pick up the vacuum from the drawer. And then, place the vacuum on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I am honoured to announce that you are now in the closet. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take vacuum from drawer<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the box within the bar is open. After that, retrieve the latchkey from the box inside the bar. After that, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to look and see that the Henderson's style chest is unlocked. Then, doublecheck that the Henderson's style chest is opened. And then, take the banana from the Henderson's style chest. If you can get your hands on the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Look out! It's a- oh, never mind, it's just a Henderson's style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take banana from Henderson's style chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to move east. If you can get through with that, retrieve the vanilla scented latchkey from the floor of the garage. After that, unlock the vanilla scented box in the garage with the vanilla scented latchkey. After that, make it so that the vanilla scented box in the garage is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed normal looking trunk in the corner.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented latchkey<|im_end|>unlock vanilla scented box with vanilla scented latchkey<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the cuboid key from the platter. Then, unlock the cuboid chest. And then, look and see that the cuboid chest inside the cookhouse is wide open. And then, you can put the shirt inside the cuboid chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room is well lit.
You can see a locked cuboid chest. You see a platter. On the platter you can make out a cuboid key.
You need an unblocked exit? You should try going north.
You are carrying: a shirt.

your action:

Response: take cuboid key from platter<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>insert shirt into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head south. And then, pick up the latchkey from the shelf. Once you have got the latchkey, check that the chest in the cubicle is unlocked with the latchkey. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move west. After that, pick-up the bug from the floor of the bar. Once you have picked up the bug, try to go east. After that, toss the bug on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a bench. The bench is typical. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head north. With that over with, recover the cane from the floor of the attic. And then, attempt to head south. If you can manage that, you can put the cane inside the cabinet within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
Look over there! a cabinet. Hmm. You always thought you'd be more excited to see a cabinet in a room. What a letdown! The cabinet is empty!
You need an unguarded exit? You should try going north.
You are carrying: a disk.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>insert cane into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel north. Once you accomplish that, retrieve the fresh laundry scented latchkey from the floor of the attic. After that, go to the south. And then, make absolutely sure that the fresh laundry scented locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin looking for stuff.
You see a locked fresh laundry scented locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented latchkey<|im_end|>go south<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the portmanteau. Then, pick up the latchkey from the portmanteau within the bedchamber. After that, go south. Then, lock the box in the garage. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You make out a closed portmanteau.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. Following that, retrieve the spoon from the fridge in the kitchen. Then, venture south. Once you accomplish that, you can place the spoon inside the trunk. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a trunk. What a letdown! The trunk is empty!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spoon from fridge<|im_end|>go south<|im_end|>insert spoon into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the rectangular box in the steam room is unlocked with the rectangular latchkey. Then, open the rectangular box. After that, recover the paper towel from the rectangular box. After that, place the paper towel on the board. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one.
You make out a locked rectangular box. You can make out a board. The board is usual. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take paper towel from rectangular box<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, assure that the rectangular safe is unlocked. Then, look and see that the rectangular safe within the salon is ajar. Then, take the pillow from the rectangular safe in the salon. Having taken the pillow, drop the pillow on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You make out a rectangular safe.
There is an unguarded exit to the west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take pillow from rectangular safe<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head west. With that over with, pick-up the butterfly from the floor of the steam room. Then, go to the east. After that, rest the butterfly on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel south. Okay, and then, insert the formless key into the formless chest's lock to unlock it. And then, open the formless chest. After opening the formless chest, take the towel from the formless chest inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take towel from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the type 3 locker inside the lounge is unlocked. After that, open the type 3 locker. Then, retrieve the blanket from the type 3 locker. After that, deposit the blanket on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge.
You make out a locked normal looking type 3 locker in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take blanket from type 3 locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Next, ensure that the vanilla scented box within the cellar is open. And then, take the cashew from the vanilla scented box. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a vanilla scented latchkey.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>take cashew from vanilla scented box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. And then, pick up the type 3 keycard from the board inside the dish-pit. Then, unlock the type 3 safe in the dish-pit. After that, doublecheck that the type 3 safe inside the dish-pit is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most typical of all possible studios. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 keycard from board<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take a trip south. Once you do that, unlock the locker. And then, open the locker within the laundromat. And then, pick up the paper towel from the locker within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to head south. With that over with, make absolutely sure that the cabinet within the canteen is opened. Having opened the cabinet, pick up the latchkey from the cabinet inside the canteen. And then, insert the latchkey into the chest inside the canteen's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an attempt to take a trip south. Then, make absolutely sure that the dresser in the laundry place is wide open. After opening the dresser, take the vacuum from the dresser within the laundry place. With the vacuum, deposit the vacuum on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry.
You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take vacuum from dresser<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. After that, retrieve the sandwich from the portmanteau inside the bedchamber. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. I guess you better just go and list everything you see here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take sandwich from portmanteau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to venture east. With that over with, unlock the chest. Then, open the chest within the attic. Then, retrieve the insect from the chest within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture west. Okay, and then, recover the Microsoft style passkey from the fridge. And then, attempt to move east. After that, assure that the Microsoft style box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
A locked Microsoft style box is nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style passkey from fridge<|im_end|>go east<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. After that, ensure that the box is open. Then, retrieve the pizza from the box. After taking the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to go to the west. With that done, pick up the cashew from the pan within the canteen. After picking up the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. That done, lift the key from the floor of the launderette. And then, go east. Then, make absolutely sure the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty usual here.
You see a chest.
There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could unlock the safe. After that, open the safe. After you have opened the safe, retrieve the pizza from the safe within the recreation zone. After you have got the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. I guess you better just go and list everything you see here.
You make out a safe.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented latchkey from the chair inside the studio. After that, move east. After that, close the vanilla scented box. And then, assure that the vanilla scented box within the laundromat is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
What's that over there? It looks like it's a chair. On the chair you can see a vanilla scented latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from chair<|im_end|>go east<|im_end|>close vanilla scented box<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. After that, ensure that the Canadian limited edition chest is open. After opening the Canadian limited edition chest, retrieve the butterfly from the Canadian limited edition chest. After that, throw the butterfly on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
Oh, great. Here's a Canadian limited edition chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition keycard.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>take butterfly from Canadian limited edition chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, look and see that the safe inside the launderette is unlocked. After unlocking the safe, make it so that the safe is opened. And then, pick up the American keycard from the safe within the launderette. Then, check that the American box is unlocked with the American keycard. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You can make out a locked American box. You can make out a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take American keycard from safe<|im_end|>unlock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to move south. And then, doublecheck that the Henderson's limited edition box within the steam room is ajar. Having opened the Henderson's limited edition box, pick up the stick of butter from the Henderson's limited edition box inside the steam room. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go south<|im_end|>open Henderson's limited edition box<|im_end|>take stick of butter from Henderson's limited edition box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. Then, take the loaf of bread from the bookshelf inside the bedroom. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You have come into a chamber. Not the chamber you'd expect. No, this is a chamber. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from bookshelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, retrieve the passkey from the workbench within the vault. Then, move south. With that accomplished, make sure that the locker is shut. And then, lock the locker in the cellar with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin to take stock of what's in the room.
You see a workbench. The workbench is ordinary. On the workbench you can make out a passkey. Wow! Just like in the movies!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head east. And then, unlock the type S locker with the type S keycard. Then, open the type S locker inside the salon. After that, take the textbook from the type S locker within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the east.
You are carrying: a type S keycard.

your action:

Response: go east<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>take textbook from type S locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make sure that the type O box inside the shower is unlocked. If you have unlocked the type O box, open the type O box in the shower. Then, retrieve the nest of insects from the type O box. With the nest of insects, put the nest of insects inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
What's that over there? It looks like it's a cabinet. The cabinet is empty, what a horrible day! You can make out a locked type O box right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type O key.

your action:

Response: unlock type O box with type O key<|im_end|>open type O box<|im_end|>take nest of insects from type O box<|im_end|>insert nest of insects into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, open the coffer. And then, retrieve the Quote of the Day Calendar from the coffer. With the Quote of the Day Calendar, try to go to the south. With that accomplished, deposit the Quote of the Day Calendar on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I am stoked to announce that you are now in the office. You begin looking for stuff.
You can see a closed coffer close by.
You need an unguarded exit? You should try going south.
You are carrying: a pair of headphones.

your action:

Response: open coffer<|im_end|>take Quote of the Day Calendar from coffer<|im_end|>go south<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to unlock the chest in the cookery with the latchkey. Then, open the chest within the cookery. And then, recover the passkey from the chest. After that, unlock the safe with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can make out a locked chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the formless locker in the cubicle is unlocked with the formless key. And then, doublecheck that the formless locker inside the cubicle is wide open. Then, recover the bug from the formless locker in the cubicle. If you have picked up the bug, ditch the bug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You can make out a formless locker.
There is an unguarded exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take bug from formless locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to move south. Following that, ensure that the trunk inside the attic is open. Then, pick up the formless key from the trunk. And then, unlock the formless locker inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take formless key from trunk<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to doublecheck that the display is opened. And then, recover the Microsoft limited edition latchkey from the display. And then, look and see that the Microsoft limited edition box is unlocked. Then, make sure that the Microsoft limited edition box is opened. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one.
You see a locked Microsoft limited edition box. You see a display!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take Microsoft limited edition latchkey from display<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the safe inside the studio. And then, ensure that the safe inside the studio is open. And then, pick up the staple from the safe. Then, deposit the staple inside the cabinet in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio.
You can see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out a locked safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>insert staple into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to attempt to head east. If you can accomplish that, pick-up the keycard from the floor of the cubicle. And then, unlock the safe with the keycard. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room. You start to take note of what's in the room.
You see a counter. The counter is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, make absolutely sure that the soap scented safe is opened. Then, recover the worm from the soap scented safe. If you can get your hands on the worm, toss the worm on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
I am honoured to announce that you are now in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a soap scented key.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take worm from soap scented safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture west. If you can finish that, pick up the formless key from the case. And then, make an effort to go east. With that accomplished, make it so the formless chest within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have sauntered into, you had to come round an ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a formless chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless key from case<|im_end|>go east<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the bathroom. Then, make absolutely sure that the safe in the bathroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the broom from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
Look over there! a safe. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the American safe is unlocked. After unlocking the American safe, open the American safe. And then, take the sponge from the American safe within the shower. And then, place the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Hey, want to see a American safe? Look over there, a American safe.
There is an unblocked exit to the north.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the chest with the latchkey. After that, ensure that the chest inside the spare room is open. If you have opened the chest, pick up the huckleberry from the chest. After that, eat the huckleberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take huckleberry from chest<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Next, retrieve the rectangular passkey from the floor of the bedchamber. And then, unlock the rectangular box. Having unlocked the rectangular box, assure that the rectangular box inside the bedchamber is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
There is an unblocked exit to the south.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. And then, pick up the sandwich from the floor of the washroom. With the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, recover the key from the bench in the steam room. After picking up the key, unlock the safe within the steam room. Then, open the safe. And then, retrieve the insect from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You can see a locked safe. You see a bench. On the bench you can make out a key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. Then, lift the type 0 keycard from the floor of the washroom. After that, unlock the type 0 safe. And then, doublecheck that the type 0 safe within the washroom is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 0 keycard<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be fantastic if you could try to travel north. Okay, and then, pick-up the keycard from the floor of the playroom. Having got the keycard, make an attempt to venture south. With that over with, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You can barely contain your excitement.
A locked box, which looks typical, is in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the south. And then, open the toolbox inside the workshop. And then, take the pen from the toolbox. After that, toss the pen on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take pen from toolbox<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to check that the safe is unlocked with the passkey. Then, open the safe within the canteen. And then, take the soap scented keycard from the safe inside the canteen. After that, doublecheck that the soap scented locker is unlocked with the soap scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You see a soap scented locker. You can make out a locked safe.
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, head west. After that, pick up the tv from the recliner. And then, take a trip east. Then, rest the tv on the bed stand inside the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
What's that over there? It looks like it's a bed stand. The bed stand is standard. But the thing is empty. You think about smashing the bed stand to bits, throwing the bits into the garbage, etc, until you get bored.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to venture east. And then, open the case in the bathroom. And then, retrieve the broom from the case in the bathroom. And then, place the broom on the board within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take broom from case<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head south. With that over with, open the chest. After that, retrieve the fly larva from the chest inside the playroom. After that, deposit the fly larva on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, open the trunk. After that, pick up the Microsoft style passkey from the trunk within the salon. Then, attempt to move east. And then, make it so that the Microsoft style safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed trunk.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Microsoft style passkey from trunk<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. And then, assure that the trunk is wide open. Once you have opened the trunk, retrieve the broccoli from the trunk in the launderette. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. You begin looking for stuff.
Look over there! a counter. You wonder idly who left that here. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take broccoli from trunk<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel east. And then, make it so that the type 5 safe in the kitchenette is unlocked with the type 5 latchkey. And then, assure that the type 5 safe inside the kitchenette is open. And then, pick up the worm from the type 5 safe. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 5 latchkey.

your action:

Response: go east<|im_end|>unlock type 5 safe with type 5 latchkey<|im_end|>open type 5 safe<|im_end|>take worm from type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to insert the cuboid latchkey into the cuboid box's lock to unlock it. And then, ensure that the cuboid box is open. Once you have pulled open the cuboid box, pick up the sponge from the cuboid box. Then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
You see a cuboid box. Hey, want to see a rack? Look over there, a rack. You wonder idly who left that here. The rack is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take sponge from cuboid box<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go north. Once you accomplish that, lift the keyboard from the floor of the studio. After getting the keyboard, head south. Then, you can put the keyboard into the case inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take keyboard<|im_end|>go south<|im_end|>insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the rectangular keycard from the floor of the workshop. After picking up the rectangular keycard, try to venture east. And then, close the rectangular locker in the salon. Then, make absolutely sure that the rectangular locker inside the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You need an unblocked exit? You should try going east.
There is a rectangular keycard on the floor.
You are carrying: a chocolate bar.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go west. Next, retrieve the cuboid latchkey from the floor of the bedroom. With the cuboid latchkey, move east. Once you succeed at that, make absolutely sure that the cuboid box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You see a cuboid box. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid latchkey<|im_end|>go east<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture east. Then, ensure that the dresser in the launderette is open. And then, pick up the rectangular key from the dresser. After that, unlock the rectangular chest in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take rectangular key from dresser<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could insert the key into the box within the attic's lock to unlock it. Then, ensure that the box is open. After that, retrieve the latchkey from the box within the attic. With the latchkey, insert the latchkey into the locker within the attic's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locked ordinary looking locker nearby. You rest your hand against a wall, but you miss the wall and fall onto a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the lavender scented passkey from the bookshelf. And then, unlock the lavender scented box with the lavender scented passkey. And then, make absolutely sure that the lavender scented box is open. After that, retrieve the book from the lavender scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
As if things weren't amazing enough already, you can even see a lavender scented box. Make a note of this, you might have to put stuff on or in it later on. What's that over there? It looks like it's a bookshelf. On the bookshelf you see a lavender scented passkey. It doesn't get more TextWorld than this!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take lavender scented passkey from bookshelf<|im_end|>unlock lavender scented box with lavender scented passkey<|im_end|>open lavender scented box<|im_end|>take book from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, try to go north. After that, pick up the peanut from the coffer in the playroom. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You see a chest. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take peanut from coffer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. And then, ensure that the cabinet in the launderette is open. And then, take the key from the cabinet in the launderette. With the key, check that the chest is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, you could, like, head north. After that, pick up the poem from the recliner within the chamber. Then, take a trip south. Next, deposit the poem inside the case inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the scullery.
You can make out a case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from recliner<|im_end|>go south<|im_end|>insert poem into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the chest is opened. And then, retrieve the TextWorld style keycard from the chest in the pantry. With the TextWorld style keycard, insert the TextWorld style keycard into the TextWorld style box in the pantry's lock to unlock it. And then, open the TextWorld style box. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a TextWorld style box. Now why would someone leave that there? You see a closed chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take TextWorld style keycard from chest<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could venture east. Once you do that, check that the safe is unlocked with the passkey. After unlocking the safe, ensure that the safe within the playroom is open. After that, pick up the dvd from the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take dvd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to take a trip south. With that accomplished, assure that the safe inside the sauna is opened. And then, retrieve the iron from the safe. Then, place the iron on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. Following that, unlock the formless chest with the formless key. Then, open the formless chest within the garage. Then, recover the fly larva from the formless chest inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take fly larva from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go west. With that accomplished, pick up the butterfly from the stand. And then, try to venture east. With that accomplished, place the butterfly on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could try to go to the west. Okay, and then, pick up the type D passkey from the counter. And then, make an attempt to take a trip east. Then, look and see that the type D locker within the pantry is locked with the type D passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You can make out a closed type D locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type D passkey from counter<|im_end|>go east<|im_end|>lock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular key from the floor of the recreation zone. And then, insert the rectangular key into the rectangular chest inside the recreation zone's lock to unlock it. And then, doublecheck that the rectangular chest is open. Then, recover the tablet from the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. Okay, just remember what you're here to do, and everything will go great.
You can make out a rectangular chest.
There is an unblocked exit to the west.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take tablet from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the type 7 key from the platter inside the kitchenette. Having picked up the type 7 key, make an effort to go east. And then, close the type 7 safe in the cookery. Then, make it so the type 7 safe inside the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You see a platter. Now why would someone leave that there? You see a type 7 key on the platter. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 7 key from platter<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could assure that the safe in the bedchamber is unlocked. After unlocking the safe, ensure that the safe is open. After opening the safe, pick up the blanket from the safe inside the bedchamber. After that, place the blanket on the mantle inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can see a safe. You can't wait to tell the folks at home about this! You scan the room for a mantle, and you find a mantle. The mantle is usual. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>put blanket on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, try to venture south. Following that, open the safe. After that, retrieve the passkey from the safe in the laundromat. And then, insert the passkey into the chest inside the laundromat's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to head north. Then, retrieve the formless key from the drawer. And then, make an effort to take a trip south. Following that, make it so that the formless safe is locked with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You make out a formless safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless key from drawer<|im_end|>go south<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the rectangular passkey from the floor of the bar. With the rectangular passkey, attempt to venture east. Then, close the rectangular chest. And then, lock the rectangular chest inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. You begin looking for stuff.
There is an unblocked exit to the east.
There is a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the key from the trunk within the garage. With the key, go to the east. Once you get around to doing that, close the safe inside the laundry place. And then, doublecheck the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You can see a trunk. The trunk contains a key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, go to the south. With that accomplished, assure that the case is wide open. After that, pick up the teacup from the case. And then, put the teacup into the refrigerator inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take teacup from case<|im_end|>insert teacup into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to head east. That done, open the chest inside the study. Having opened the chest, recover the butterfly from the chest in the study. With the butterfly, throw the butterfly on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. Then, lift the key from the floor of the study. And then, unlock the box. Then, open the box in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bookshelf. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>