Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take the type 7 latchkey from the table in the shower. After you have picked up the type 7 latchkey, insert the type 7 latchkey into the type 7 box within the shower's lock to unlock it. After unlocking the type 7 box, make absolutely sure that the type 7 box in the shower is ajar. After opening the type 7 box, recover the broom from the type 7 box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
You make out a type 7 box. You make out a table. You shudder, but continue examining the table. The table is standard. On the table you make out a type 7 latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take type 7 latchkey from table<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take broom from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to take the butterfly from the trunk in the attic. Then, make an attempt to head south. That done, open the suitcase within the pantry. After that, you can deposit the butterfly into the suitcase in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You can see an opened trunk. The trunk contains a butterfly. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take butterfly from trunk<|im_end|>go south<|im_end|>open suitcase<|im_end|>insert butterfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. Then, pick up the passkey from the trunk. After stealing the passkey, attempt to head east. That done, insert the passkey into the locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker in the corner.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from trunk<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to check that the Henderson's limited edition chest is unlocked with the Henderson's limited edition keycard. And then, make sure that the Henderson's limited edition chest is wide open. Then, take the worm from the Henderson's limited edition chest. And then, ditch the worm on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You can see a Henderson's limited edition chest.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take worm from Henderson's limited edition chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. And then, doublecheck that the box in the cellar is ajar. After that, retrieve the insect from the box. And then, drop the insect on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. I guess you better just go and list everything you see here.
You make out a locked box.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move east. And then, lift the American style passkey from the floor of the garage. And then, unlock the American style box. After that, assure that the American style box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most standard of all possible studios. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American style passkey<|im_end|>unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, retrieve the keycard from the bench. And then, unlock the safe with the keycard. Then, doublecheck that the safe in the shower is wide open. If you have pulled open the safe, pick up the sponge from the safe inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
Look over there! a safe. I mean, just wow! Isn't TextWorld just the best? Hey, want to see a bench? Look over there, a bench. You see a keycard on the bench.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. With that accomplished, open the trunk. After that, recover the keycard from the trunk in the cellar. After you have got the keycard, make it so that the box in the cellar is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, unlock the locker. And then, look and see that the locker is open. And then, pick up the broom from the locker. With the broom, deposit the broom into the toolbox inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can make out an opened toolbox. Empty! What kind of nightmare TextWorld is this? You can see a locker.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>insert broom into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, move west. And then, take the peanut from the couch within the parlor. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from couch<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. That done, lift the Cat Calendar from the floor of the workshop. After that, make an attempt to head south. With that over with, ditch the Cat Calendar on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed safe.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go north. Then, recover the cuboid passkey from the floor of the pantry. After that, make an attempt to venture south. And then, Place the cuboid passkey into the cuboid locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
Oh, great. Here's a cuboid locker. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could make an attempt to go to the west. Then, take the stapler from the mantelpiece within the cubicle. After that, head east. After that, place the stapler on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a rack. However, the rack, like an empty rack, has nothing on it. It would have been so cool if there was stuff on the rack.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stapler from mantelpiece<|im_end|>go east<|im_end|>put stapler on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to travel south. That done, pick up the Microsoft limited edition key from the floor of the scullery. If you can get your hands on the Microsoft limited edition key, check that the Microsoft limited edition safe is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition safe within the scullery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go south<|im_end|>take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the key from the board within the shower. And then, unlock the box. After that, make sure that the box within the shower is ajar. After that, pick up the broom from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You can see a locked box. You bend down to tie your shoe. When you stand up, you notice a board. On the board you can make out a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from board<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the bug from the portmanteau. And then, move east. After that, make absolutely sure that the refrigerator is ajar. And then, insert the bug into the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
You can make out an opened portmanteau right there by you. The portmanteau contains a bug.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take bug from portmanteau<|im_end|>go east<|im_end|>open refrigerator<|im_end|>insert bug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go west. And then, recover the kettle from the plate. Then, head east. And then, rest the kettle on the stand within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You begin to take stock of what's in the room.
Were you looking for a stand? Because look over there, it's a stand. The stand is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from plate<|im_end|>go east<|im_end|>put kettle on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the drawer inside the steam room is ajar. After that, retrieve the sock from the drawer. After that, go south. That done, put the sock on the table within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You scan the room, seeing a drawer.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take sock from drawer<|im_end|>go south<|im_end|>put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, head south. And then, make sure that the portmanteau is open. And then, take the key from the portmanteau. With the key, lock the box with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take key from portmanteau<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to venture south. After that, doublecheck that the case within the garage is open. And then, retrieve the keycard from the case within the garage. After taking the keycard, check that the chest in the garage is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You have walked into the most standard of all possible salons.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take keycard from case<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. Then, take the Henderson's limited edition passkey from the armchair inside the study. And then, make sure that the Henderson's limited edition chest is unlocked. Then, open the Henderson's limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition passkey from armchair<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the fudge scented locker is unlocked. After that, assure that the fudge scented locker inside the canteen is wide open. After pulling open the fudge scented locker, pick up the latchkey from the fudge scented locker. Then, Place the latchkey into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
Oh, great. Here's a locker. You can make out a fudge scented locker. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented locker with fudge scented key<|im_end|>open fudge scented locker<|im_end|>take latchkey from fudge scented locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to attempt to head east. Then, make it so that the type U chest is unlocked. Then, ensure that the type U chest within the studio is open. And then, pick up the mouse from the type U chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type U key.

your action:

Response: go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take mouse from type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. After that, pick up the printer from the shelf. And then, move east. Following that, place the printer into the locker within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle.
Oh, great. Here's a locker. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take printer from shelf<|im_end|>go east<|im_end|>insert printer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make absolutely sure that the American chest is unlocked. Then, ensure that the American chest is open. Once you have pulled open the American chest, recover the fondue from the American chest. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a locked American chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take fondue from American chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the trunk inside the cubicle is wide open. And then, take the vanilla scented passkey from the trunk. After that, take a trip east. After that, assure that the vanilla scented safe is unlocked with the vanilla scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle.
You can see a closed usual looking trunk here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take vanilla scented passkey from trunk<|im_end|>go east<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to move east. Then, open the portmanteau in the recreation zone. After that, retrieve the shadfly from the portmanteau. And then, put the shadfly on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take shadfly from portmanteau<|im_end|>put shadfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the box. And then, open the box inside the chamber. After that, take the shadfly from the box. If you have got the shadfly, place the shadfly on the desk inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You can see a box. You can make out a desk. The desk is typical. However, the desk, like an empty desk, has nothing on it. You move on, clearly infuriated by TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>put shadfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. With that done, pick up the type R key from the display. After picking up the type R key, insert the type R key into the type R chest's lock to unlock it. After that, open the type R chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type R key from display<|im_end|>unlock type R chest with type R key<|im_end|>open type R chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could insert the latchkey into the safe's lock to unlock it. Then, ensure that the safe in the scullery is open. And then, pick up the whisk from the safe. With the whisk, toss the whisk on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, pick up the coffee cup from the floor of the dish-pit. Then, move east. Next, ensure that the safe in the closet is open. After opening the safe, you can insert the coffee cup into the safe in the closet. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
There is an unblocked exit to the east.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: take coffee cup<|im_end|>go east<|im_end|>open safe<|im_end|>insert coffee cup into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the chest within the laundromat is unlocked. After that, ensure that the chest is open. After that, retrieve the rectangular latchkey from the chest. After picking up the rectangular latchkey, make absolutely sure that the rectangular safe is unlocked with the rectangular latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular safe. You scan the room, seeing a chest, so there's that.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could attempt to head south. Following that, doublecheck that the locker is open. And then, pick up the loaf of bread from the locker. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's an armchair. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the keycard from the floor of the cookhouse. With the keycard, try to venture south. After that, assure that the locker within the spare room is closed. After that, lock the locker with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker inside the vault. And then, open the locker within the vault. Then, recover the stick of butter from the locker in the vault. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the type 1 latchkey from the recliner. And then, go south. And then, close the type 1 chest. Then, make it so that the type 1 chest within the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You begin looking for stuff.
You can make out a recliner. The recliner is typical. On the recliner you make out a type 1 latchkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type 1 latchkey from recliner<|im_end|>go south<|im_end|>close type 1 chest<|im_end|>lock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the stand. Then, unlock the locker with the passkey. After that, make sure that the locker is open. And then, pick up the fly larva from the locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a locker. Now why would someone leave that there? You hear a noise behind you and spin around, but you can't see anything other than a stand. You see a passkey on the stand. Huh, weird.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture north. Next, pick up the stick of butter from the dresser. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can see a mantle. You can't really describe the mantle besides that it's ordinary. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from dresser<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the monitor from the dresser. And then, attempt to move east. Once you get through with that, open the case in the dish-pit. And then, you can deposit the monitor inside the case within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You make out a dresser. The dresser contains a monitor.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take monitor from dresser<|im_end|>go east<|im_end|>open case<|im_end|>insert monitor into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head west. Then, recover the keycard from the floor of the kitchenette. If you have taken the keycard, head east. After that, make absolutely sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the key from the basket within the bedchamber. After that, venture east. With that over with, make it so that the safe is shut. Then, look and see that the safe in the bedroom is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
An open basket is here. The basket contains a key.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to venture west. And then, recover the sponge from the bench. And then, make an attempt to travel east. Okay, and then, place the sponge on the shelf in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a shelf. The shelf appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel south. Then, pick up the passkey from the table within the vault. And then, unlock the chest in the vault. And then, ensure that the chest inside the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to head south. After that, unlock the Microsoft limited edition locker within the pantry. And then, open the Microsoft limited edition locker. And then, recover the golf club from the Microsoft limited edition locker in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>take golf club from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, take a trip west. If you can manage that, lift the laptop from the floor of the chamber. And then, go to the east. After that, sit the laptop on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the key from the floor of the closet. And then, make an effort to take a trip east. Then, close the chest within the spare room. Then, make it so that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the rectangular key from the floor of the workshop. And then, head east. And then, unlock the rectangular safe with the rectangular key. After that, open the rectangular safe within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
There is an unguarded exit to the east.
There is a rectangular key on the floor.
You are carrying: a cane.

your action:

Response: take rectangular key<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the key from the cabinet. And then, go to the east. And then, doublecheck that the box inside the bar is closed. After that, assure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the restroom.
You scan the room for a cabinet, and you find a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a key.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could assure that the locker in the vault is unlocked with the keycard. And then, ensure that the locker is open. And then, retrieve the non-euclidean passkey from the locker within the vault. And then, check that the non-euclidean chest is unlocked with the non-euclidean passkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can make out a locked non-euclidean chest. You see a locked locker.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, try to take a trip south. That done, make absolutely sure that the chest within the bedroom is unlocked. And then, ensure that the chest is open. And then, recover the pillow from the chest within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head west. And then, pick up the nest of earwigs from the table. And then, go to the east. And then, you can insert the nest of earwigs inside the crate in the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here.
You can make out an opened crate right there by you. The crate is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>insert nest of earwigs into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to travel south. Once you succeed at that, pick up the key from the floor of the cookhouse. After that, unlock the locker in the cookhouse with the key. After that, assure that the locker inside the cookhouse is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the box is unlocked. Then, make sure that the box within the recreation zone is wide open. After that, recover the insect from the box inside the recreation zone. After that, rest the insect on the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a box. Classic TextWorld. Were you looking for a bench? Because look over there, it's a bench. The bench is standard. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the north. And then, pick up the latchkey from the locker within the bar. Then, go south. Once you get through with that, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box in the corner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. If you can accomplish that, unlock the type 1 safe. After that, look and see that the type 1 safe within the bathroom is open. Then, retrieve the sponge from the type 1 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
There is an unguarded exit to the south.
You are carrying: a type 1 latchkey.

your action:

Response: go south<|im_end|>unlock type 1 safe with type 1 latchkey<|im_end|>open type 1 safe<|im_end|>take sponge from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, make it so that the lavender scented chest is unlocked. Then, ensure that the lavender scented chest in the basement is open. Then, recover the raspberry from the lavender scented chest in the basement. Then, eat the raspberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take raspberry from lavender scented chest<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the American limited edition latchkey from the floor of the chamber. Then, unlock the American limited edition chest inside the chamber. Then, open the American limited edition chest inside the chamber. And then, retrieve the book from the American limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. Let's see what's in here.
You see a American limited edition chest.
There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take book from American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, try to travel south. And then, open the refrigerator in the cookery. After that, recover the nest of bats from the refrigerator in the cookery. And then, toss the nest of bats on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You need an unguarded exit? You should try going south.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take nest of bats from refrigerator<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. If you can do that, lift the poem from the floor of the bedroom. If you can get your hands on the poem, attempt to head east. And then, you can deposit the poem into the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin looking for stuff.
You can see an opened toolbox right there by you. The toolbox is empty! What a waste of a day! You make out a stand. The stand is usual. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>insert poem into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, insert the Henderson's key into the Henderson's safe within the steam room's lock to unlock it. And then, ensure that the Henderson's safe is open. Then, insert the dvd into the Henderson's safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying: a Henderson's key and a dvd.

your action:

Response: go east<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>insert dvd into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel east. And then, recover the TextWorld limited edition passkey from the cabinet within the canteen. Then, make absolutely sure that the TextWorld limited edition box within the canteen is unlocked with the TextWorld limited edition passkey. And then, doublecheck that the TextWorld limited edition box is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from cabinet<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. If you can accomplish that, pick up the poem from the desk. After getting the poem, go south. And then, sit the poem on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am obligated to announce that you are now in the office.
You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from desk<|im_end|>go south<|im_end|>put poem on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, make an attempt to venture east. Once you accomplish that, ensure that the suitcase is open. And then, recover the keyboard from the suitcase inside the studio. And then, sit the keyboard on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take keyboard from suitcase<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the dresser is ajar. After pulling open the dresser, retrieve the iron from the dresser. Once you have picked up the iron, make an attempt to go east. And then, place the iron on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just moved into a steam room.
You see a closed dresser nearby.
There is an unblocked exit to the east.
You are carrying: a bowl.

your action:

Response: open dresser<|im_end|>take iron from dresser<|im_end|>go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip south. After that, open the case. And then, retrieve the latchkey from the case within the cellar. Then, Put the latchkey into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take latchkey from case<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move north. Okay, and then, take the nest of kittens from the bench within the sauna. After that, go to the south. With that done, put the nest of kittens on the board within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
Look over there! a board. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of kittens from bench<|im_end|>go south<|im_end|>put nest of kittens on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is unlocked with the key. After you have unlocked the box, ensure that the box inside the workshop is open. Then, take the pencil from the box within the workshop. Once you have taken the pencil, sit the pencil on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You make out a locked box in the corner. Oh, great. Here's a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could venture west. Then, pick up the vacuum from the floor of the steam room. After that, venture east. Then, rest the vacuum on the bowl inside the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
What's that over there? It looks like it's a bowl. The bowl is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>put vacuum on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the key from the floor of the kitchenette. After getting the key, travel south. After that, unlock the box in the cookery with the key. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go east. After that, pick up the type 9 latchkey from the floor of the pantry. And then, make sure that the type 9 safe is unlocked. After that, open the type 9 safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
There is an unblocked exit to the east.
You are carrying: a controller.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be fantastic if you could make sure that the locker is unlocked. After that, look and see that the locker is opened. After that, pick up the lamp from the locker within the bedroom. Then, rest the lamp on the couch. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You begin to take stock of what's in the room.
You can make out a locker. You make out a couch. The couch is typical. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take lamp from locker<|im_end|>put lamp on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to retrieve the key from the floor of the scullery. If you can get your hands on the key, attempt to go to the east. Next, close the chest. Once you have shut the chest, lock the chest in the kitchen with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Following that, retrieve the spherical key from the stand in the workshop. And then, try to head south. If you can finish that, lock the spherical box within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You make a grand eccentric entrance into a kitchen.
You can see a closed usual looking spherical box in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key from stand<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the locker is unlocked with the keycard. And then, make absolutely sure that the locker in the washroom is ajar. Then, pick up the insect from the locker. Then, place the insect on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom. Let's see what's in here.
You can see a locker. You make out a rack. The rack appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, pick-up the soap scented keycard from the floor of the laundry place. After that, unlock the soap scented box with the soap scented keycard. And then, ensure that the soap scented box is open. And then, pick up the nest of toads from the soap scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a soap scented box.
You need an unguarded exit? You should try going west.
There is a soap scented keycard on the floor.
You are carrying nothing.

your action:

Response: take soap scented keycard<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>take nest of toads from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, recover the cuboid keycard from the cabinet. With the cuboid keycard, make it so that the cuboid safe is unlocked. After unlocking the cuboid safe, assure that the cuboid safe is ajar. Then, recover the sponge from the cuboid safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Let's see what's in here.
You can see a cuboid safe. Now that's what I call TextWorld! You make out a cabinet. The cabinet contains a cuboid keycard. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid keycard from cabinet<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take sponge from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to venture east. Following that, take the keycard from the board in the scullery. After that, insert the keycard into the safe within the scullery's lock to unlock it. After that, doublecheck that the safe in the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from board<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the trunk in the cubicle is open. After that, pick up the cashew from the trunk. After taking the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed trunk.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cashew from trunk<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, unlock the fudge scented safe inside the bedroom. After that, doublecheck that the fudge scented safe is opened. Once you have opened the fudge scented safe, retrieve the type 3 keycard from the fudge scented safe inside the bedroom. And then, unlock the type 3 safe with the type 3 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You start to take note of what's in the room.
You make out a locked type 3 safe in the corner. You can make out a locked fudge scented safe in the corner.
There is an unguarded exit to the west.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take type 3 keycard from fudge scented safe<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move north. Okay, and then, recover the passkey from the shelf. After that, head south. And then, unlock the safe in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locked safe, which looks standard, in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to take a trip south. With that done, recover the key from the safe. And then, make sure that the box is unlocked. Then, make absolutely sure that the box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, pick-up the American limited edition passkey from the floor of the workshop. Then, go east. And then, close the American limited edition safe. After you have closed the American limited edition safe, make absolutely sure that the American limited edition safe within the study is locked with the American limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a licorice strip and an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition passkey<|im_end|>go east<|im_end|>close American limited edition safe<|im_end|>lock American limited edition safe with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type 8 key from the case inside the dish-pit. After that, unlock the type 8 chest. After that, ensure that the type 8 chest is open. And then, place the novel inside the type 8 chest inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place.
You see a type 8 chest. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case contains a type 8 key.
There is an unguarded exit to the west.
You are carrying: a novel.

your action:

Response: take type 8 key from case<|im_end|>unlock type 8 chest with type 8 key<|im_end|>open type 8 chest<|im_end|>insert novel into type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, recover the nest of bugs from the chair. After stealing the nest of bugs, go east. With that accomplished, place the nest of bugs on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of bugs from chair<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to go to the east. With that over with, retrieve the fudge scented key from the trunk. After that, make it so that the fudge scented safe is unlocked with the fudge scented key. After that, open the fudge scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fudge scented key from trunk<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the TextWorld style locker inside the attic. After that, open the TextWorld style locker within the attic. After that, retrieve the frisbee from the TextWorld style locker inside the attic. If you can get your hands on the frisbee, put the frisbee on the workbench in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's awesome that you're in an attic now.
You see a locked TextWorld style locker. You can make out a workbench. But the thing is empty.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take frisbee from TextWorld style locker<|im_end|>put frisbee on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could go west. Then, pick-up the type H keycard from the floor of the kitchenette. With the type H keycard, venture east. And then, doublecheck that the type H chest is locked with the type H keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can see a type H chest.
You need an unguarded exit? You should try going west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take type H keycard<|im_end|>go east<|im_end|>lock type H chest with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Next, pick-up the spherical latchkey from the floor of the attic. And then, assure that the spherical chest within the attic is unlocked with the spherical latchkey. Then, open the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to check that the soap scented locker is unlocked with the soap scented latchkey. And then, ensure that the soap scented locker inside the garage is open. And then, retrieve the scarf from the soap scented locker inside the garage. With the scarf, drop the scarf on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a soap scented locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>take scarf from soap scented locker<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. Then, recover the Advent Calendar from the chair. Then, make an effort to head east. Okay, and then, drop the Advent Calendar on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take Advent Calendar from chair<|im_end|>go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to take a trip south. Then, retrieve the passkey from the mantle. After that, check that the chest is unlocked with the passkey. Then, doublecheck that the chest inside the cubicle is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. With that done, ensure that the drawer is open. After that, recover the cuboid passkey from the drawer inside the laundry place. After that, doublecheck that the cuboid locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have shown up in, you had to saunter into an usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>take cuboid passkey from drawer<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip east. And then, take the passkey from the armchair. With the passkey, unlock the safe. Then, ensure that the safe within the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I never took you for the sort of person who would show up in an attic, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from armchair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to make an attempt to head north. With that done, pick up the stick of butter from the floor of the kitchenette. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an unblocked exit to the north.
You are carrying: a peanut.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the non-euclidean passkey from the floor of the kitchenette. And then, attempt to go east. Following that, doublecheck that the non-euclidean safe is unlocked with the non-euclidean passkey. After that, look and see that the non-euclidean safe inside the workshop is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a plate. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.
You need an unblocked exit? You should try going east.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>