Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture north. After that, recover the bug from the floor of the kitchenette. After that, attempt to go south. And then, rest the bug on the chair inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a fine smell, and follow it to a chair. The chair is standard. Unfortunately, there isn't a thing on it. What's the point of an empty chair?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture east. And then, retrieve the latchkey from the freezer. Once you have got the latchkey, unlock the safe in the cookery. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from freezer<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move south. After that, ensure that the cabinet in the office is open. Then, pick up the stapler from the cabinet inside the office. Then, put the stapler on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take stapler from cabinet<|im_end|>put stapler on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the east. And then, check that the box within the bedchamber is unlocked with the latchkey. Then, open the box. After that, pick up the cd from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that over with, insert the latchkey into the locker's lock to unlock it. After unlocking the locker, open the locker. If you have opened the locker, take the knife from the locker within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip east. Then, assure that the box is open. And then, take the cane from the box. Then, place the cane on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have fallen into a pantry. Not the pantry you'd expect. No, this is a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. And then, ensure that the case in the attic is open. And then, pick up the cuboid keycard from the case within the attic. After that, unlock the cuboid locker inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take cuboid keycard from case<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move south. And then, open the trunk inside the chamber. And then, recover the formless keycard from the trunk inside the chamber. And then, insert the formless keycard into the formless box in the chamber's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take formless keycard from trunk<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. And then, pick up the latchkey from the bowl within the dish-pit. After that, venture south. And then, make it so that the box is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
This might come as a shock to you, but you've just stumbled into an attic.
Oh wow! Is that what I think it is? It is! It's a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from bowl<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to make sure that the drawer inside the launderette is ajar. Then, take the key from the drawer within the launderette. After that, look and see that the locker is unlocked. Then, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker! You make out a drawer!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go to the north. With that done, pick up the stapler from the safe inside the office. After that, try to take a trip south. And then, you can put the stapler into the chest within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one. You start to take note of what's in the room.
You see an opened chest. What a letdown! The chest is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from safe<|im_end|>go south<|im_end|>insert stapler into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go north. And then, pick up the rectangular keycard from the table in the sauna. Then, go to the south. Next, insert the rectangular keycard into the rectangular locker within the recreation zone's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You can see a locked rectangular locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular keycard from table<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. Okay, and then, lift the knife from the floor of the dish-pit. After that, try to travel south. With that over with, place the knife into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the north.
You are carrying: a grape.

your action:

Response: go north<|im_end|>take knife<|im_end|>go south<|im_end|>insert knife into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go south. And then, unlock the safe. After that, ensure that the safe is open. And then, take the shadfly from the safe inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the keycard from the floor of the salon. After picking up the keycard, unlock the locker. Then, open the locker in the salon. Then, pick up the pillow from the locker within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You can make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pillow from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the type T locker in the spare room is unlocked with the type T key. After that, open the type T locker. And then, recover the fondue from the type T locker in the spare room. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
Hey, want to see a type T locker? Look over there, a type T locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type T key.

your action:

Response: unlock type T locker with type T key<|im_end|>open type T locker<|im_end|>take fondue from type T locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, head north. If you can manage that, lift the bug from the floor of the shower. With the bug, head south. With that accomplished, rest the bug on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You start to take note of what's in the room.
You make out a stand. The stand is ordinary. But the thing is empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, travel south. Then, ensure that the cabinet inside the laundromat is open. If you have pulled open the cabinet, take the broom from the cabinet. And then, you can deposit the broom into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take broom from cabinet<|im_end|>insert broom into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Then, take the Canadian passkey from the table within the laundromat. With the Canadian passkey, unlock the Canadian safe inside the laundromat with the Canadian passkey. If you have unlocked the Canadian safe, open the Canadian safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian passkey from table<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, open the cabinet. Then, retrieve the paper towel from the cabinet. And then, sit the paper towel on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head north. And then, retrieve the scarf from the suitcase. And then, venture south. And then, sit the scarf on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You smell an interesting smell, and follow it to a shelf. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from suitcase<|im_end|>go south<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make it so that the box in the recreation zone is unlocked with the passkey. And then, ensure that the box is open. And then, take the licorice strip from the box. Then, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Fancy seeing you here. Here, by the way, being the recreation zone.
A locked box is close by.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to move east. And then, ensure that the coffer is open. Once you have pulled open the coffer, recover the binder from the coffer within the study. And then, deposit the binder on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the launderette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a staple.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take binder from coffer<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Once you get through with that, open the suitcase in the bedroom. Then, retrieve the plant from the suitcase in the bedroom. If you have got the plant, rest the plant on the bed stand inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take plant from suitcase<|im_end|>put plant on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to head east. And then, open the coffer in the cubicle. Then, pick up the latchkey from the coffer. And then, make it so that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. With that accomplished, make absolutely sure that the suitcase is opened. And then, recover the key from the suitcase inside the attic. Then, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the cuboid box within the cubicle is unlocked with the cuboid passkey. And then, assure that the cuboid box is ajar. After that, retrieve the keyboard from the cuboid box. Then, insert the keyboard inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You make out a suitcase. The suitcase is empty! What a waste of a day! Look over there! a cuboid box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take keyboard from cuboid box<|im_end|>insert keyboard into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to ensure that the chest within the garage is open. And then, pick up the type 4 keycard from the chest. Once you have picked up the type 4 keycard, venture east. After that, doublecheck that the type 4 locker is locked with the type 4 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take type 4 keycard from chest<|im_end|>go east<|im_end|>lock type 4 locker with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture west. Then, recover the grape from the floor of the office. And then, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one. You begin looking for stuff.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a teacup.

your action:

Response: go west<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First step, attempt to take a trip north. After that, lift the burger from the floor of the canteen. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You smell a fine smell, and follow it to a table. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an unblocked exit to the north.
You are carrying: a watermelon.

your action:

Response: go north<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, check that the chest is unlocked with the keycard. If you have unlocked the chest, ensure that the chest within the bar is open. And then, retrieve the manuscript from the chest within the bar. And then, throw the manuscript on the floor of the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in a place we're calling a bar.
You make out a locked chest close by.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take manuscript from chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, unlock the locker with the keycard. After that, make absolutely sure that the locker is wide open. And then, take the type 2 keycard from the locker inside the salon. And then, unlock the type 2 locker inside the salon with the type 2 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You see a type 2 locker. You make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take type 2 keycard from locker<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make sure that the box is unlocked. Then, ensure that the box is open. And then, recover the sock from the box. And then, throw the sock on the floor of the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat.
You can see a locked box close by.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, insert the key into the chest inside the kitchen's lock to unlock it. Then, ensure that the chest is open. And then, recover the spoon from the chest. After getting the spoon, you can put the spoon inside the case in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. You can barely contain your excitement.
Hey, want to see a case? Look over there, a case. What a letdown! The case is empty! You make out a chest. Wow, isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>insert spoon into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, unlock the chest inside the chamber. And then, doublecheck that the chest within the chamber is ajar. And then, retrieve the tablet from the chest. After you have picked up the tablet, toss the tablet on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
Oh, great. Here's a chest. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to go to the north. Once you finish that, recover the peanut from the floor of the recreation zone. If you can get your hands on the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going north.
There is a vacuum on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to move east. After that, make it so that the spherical box within the garage is unlocked. After unlocking the spherical box, look and see that the spherical box is opened. And then, pick up the pair of pants from the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take pair of pants from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the display inside the studio. After you have opened the display, pick up the Henderson's style key from the display. After that, check that the Henderson's style box is unlocked with the Henderson's style key. Then, make absolutely sure that the Henderson's style box inside the studio is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked Henderson's style box is here. You can make out a display. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take Henderson's style key from display<|im_end|>unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, pick up the key from the cabinet. After that, check that the locker in the kitchenette is unlocked with the key. Then, make absolutely sure that the locker inside the kitchenette is open. After that, recover the blender from the locker in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a locked locker, which looks typical, here. You see an opened cabinet. The cabinet contains a key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take blender from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, lift the latchkey from the floor of the bedroom. If you have picked up the latchkey, attempt to venture east. Following that, lock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a safe. You see a locked trunk.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the box is open. And then, take the plant from the box. With the plant, attempt to venture south. And then, place the plant on the mantelpiece inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You can make out a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take plant from box<|im_end|>go south<|im_end|>put plant on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the key from the basket inside the laundry place. After that, insert the key into the safe in the laundry place's lock to unlock it. Then, open the safe. And then, take the paper towel from the safe in the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one. You begin looking for stuff.
You can make out a locked safe in the corner. You can make out a basket. The basket contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, ensure that the trunk is open. Then, retrieve the monitor from the trunk in the bedroom. And then, attempt to go to the east. And then, rest the monitor on the board within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a trunk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take monitor from trunk<|im_end|>go east<|im_end|>put monitor on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go east. After that, ensure that the type L locker is open. Then, recover the nest of grubs from the type L locker within the spare room. Then, drop the nest of grubs on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type L locker<|im_end|>take nest of grubs from type L locker<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go north. That done, recover the fondue from the table in the study. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Okay, and then, make sure that the fridge is opened. And then, recover the kettle from the fridge in the scullery. And then, put the kettle on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take kettle from fridge<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip west. With that done, pick up the shirt from the dresser. If you can get your hands on the shirt, attempt to go east. After that, sit the shirt on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rack. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from dresser<|im_end|>go east<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make absolutely sure that the suitcase is ajar. After that, pick up the keycard from the suitcase in the chamber. After that, make an effort to venture east. After that, assure the locker within the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can make out a closed suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could move north. After that, recover the bug from the rack within the basement. If you can get your hands on the bug, travel south. If you can manage that, rest the bug on the plate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You can see a plate. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from rack<|im_end|>go south<|im_end|>put bug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, try to go to the west. With that done, pick up the mop from the counter inside the laundromat. If you can get your hands on the mop, make an effort to go to the east. That done, drop the mop on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from counter<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. Next, retrieve the keycard from the floor of the washroom. Having picked up the keycard, make absolutely sure that the box inside the washroom is unlocked. Then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Henderson's safe. Then, ensure that the Henderson's safe is open. Once you have pulled open the Henderson's safe, pick up the sock from the Henderson's safe in the shower. Then, put the sock on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a Henderson's safe. You scan the room, seeing a shelf. The shelf is standard. The shelf appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take sock from Henderson's safe<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the dresser is wide open. Then, pick up the passkey from the dresser. Then, insert the passkey into the box's lock to unlock it. Then, doublecheck that the box inside the salon is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. I guess you better just go and list everything you see here.
You see a locked box. You can see a closed dresser right there by you.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take the broom from the trunk. After that, venture south. Then, open the box. After pulling open the box, you can place the broom inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
An open trunk, which looks typical, is right there by you. The trunk contains a broom. You can't wait to tell the folks at home about this!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from trunk<|im_end|>go south<|im_end|>open box<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First, it would be great if you could make an effort to move east. After that, ensure that the case is open. After that, take the teaspoon from the case inside the kitchenette. After that, put the teaspoon on the chair. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take teaspoon from case<|im_end|>put teaspoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the Microsoft passkey from the coffer. And then, unlock the Microsoft locker. After that, make absolutely sure that the Microsoft locker in the closet is open. After that, take the worm from the Microsoft locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You make out a locked Microsoft locker in the corner. As if things weren't amazing enough already, you can even see a coffer! The coffer contains a Microsoft passkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft passkey from coffer<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take worm from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the spherical passkey from the chest. Then, make an attempt to go south. Once you get around to doing that, check that the spherical safe within the garage is unlocked with the spherical passkey. Having unlocked the spherical safe, make absolutely sure that the spherical safe is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a chest. The chest contains a spherical passkey. Hmmm... what else, what else?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take spherical passkey from chest<|im_end|>go south<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go south. And then, open the basket. After that, recover the bug from the basket in the bar. If you have taken the bug, place the bug on the couch in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take bug from basket<|im_end|>put bug on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel south. That done, make absolutely sure that the box within the basement is unlocked. And then, make absolutely sure that the box within the basement is open. Then, you can put the blender into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a blender.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert blender into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head east. Then, make sure that the non-euclidean safe within the attic is ajar. And then, retrieve the fondue from the non-euclidean safe inside the attic. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take fondue from non-euclidean safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. After that, lift the broom from the floor of the shower. If you can get your hands on the broom, attempt to travel south. After that, place the broom inside the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened toolbox. The toolbox is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the TextWorld latchkey from the table. If you have picked up the TextWorld latchkey, venture south. With that accomplished, close the TextWorld locker. Then, look and see that the TextWorld locker is locked with the TextWorld latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a table. You see a TextWorld latchkey on the table.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from table<|im_end|>go south<|im_end|>close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick-up the fudge scented keycard from the floor of the laundromat. And then, insert the fudge scented keycard into the fudge scented box inside the laundromat's lock to unlock it. If you have unlocked the fudge scented box, open the fudge scented box. And then, take the vacuum from the fudge scented box. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. Let's see what's in here.
Hey, want to see a fudge scented box? Look over there, a fudge scented box. Hmm. You always thought you'd be more excited to see a fudge scented box in a room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take vacuum from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to take a trip south. Okay, and then, recover the Henderson's limited edition latchkey from the floor of the restroom. And then, unlock the Henderson's limited edition safe within the restroom with the Henderson's limited edition latchkey. Then, assure that the Henderson's limited edition safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, doublecheck that the chest within the closet is unlocked. Then, ensure that the chest inside the closet is open. Then, recover the top hat from the chest. And then, place the top hat inside the locker inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
You see an opened locker nearby. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>insert top hat into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to head south. Then, unlock the chest with the latchkey. After that, open the chest in the shower. And then, recover the insect from the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type T latchkey from the freezer. And then, move east. If you can do that, make absolutely sure that the type T box is shut. And then, Place the type T latchkey into the type T box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
You can see an opened freezer. The freezer contains a type T latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take type T latchkey from freezer<|im_end|>go east<|im_end|>close type T box<|im_end|>lock type T box with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go south. Next, doublecheck that the trunk within the cellar is wide open. After that, pick up the lightbulb from the trunk within the cellar. And then, deposit the lightbulb into the cabinet within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take lightbulb from trunk<|im_end|>insert lightbulb into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, venture north. After that, pick up the fondue from the rack. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You make out a freezer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, try to take a trip south. Then, ensure that the locker is open. And then, retrieve the shadfly from the locker inside the office. Then, throw the shadfly on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the box. After that, pick up the printer from the box in the studio. Then, make an attempt to move south. With that accomplished, ditch the printer on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This studio you have just entered is definitely standard. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: open box<|im_end|>take printer from box<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, try to go to the south. Then, pick-up the latchkey from the floor of the bedchamber. And then, unlock the locker inside the bedchamber with the latchkey. After that, ensure that the locker inside the bedchamber is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go west. And then, pick up the shoe from the floor of the attic. Then, make an attempt to move east. Then, throw the shoe on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the west. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take shoe<|im_end|>go east<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the cabinet within the cubicle is ajar. After that, pick up the rectangular passkey from the cabinet. And then, look and see that the rectangular box within the cubicle is unlocked with the rectangular passkey. After unlocking the rectangular box, open the rectangular box inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
You can make out a locked rectangular box, which looks ordinary, in the room. Hey, want to see a cabinet? Look over there, a cabinet. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular passkey from cabinet<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go to the east. Next, doublecheck that the cabinet within the shower is ajar. And then, pick up the sponge from the cabinet inside the shower. After that, place the sponge on the counter in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the cuboid latchkey from the floor of the shower. Then, attempt to venture south. Once you get through with that, make it so that the cuboid box is unlocked. And then, open the cuboid box inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just entered a shower.
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue and a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel north. Then, recover the shadfly from the floor of the parlor. Then, take a trip south. After that, deposit the shadfly into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Fancy seeing you here. Here, by the way, being the dish-pit.
You can make out a cabinet. The cabinet is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the American limited edition box is unlocked. After that, assure that the American limited edition box is wide open. And then, pick up the strawberry from the American limited edition box. And then, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. You start to take note of what's in the room.
You make out a locked typical looking American limited edition box here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take strawberry from American limited edition box<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could unlock the type 7 box. After unlocking the type 7 box, open the type 7 box inside the bedchamber. Once you have pulled open the type 7 box, take the cushion from the type 7 box inside the bedchamber. After that, sit the cushion on the mantelpiece inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can see a locked normal looking type 7 box right there by you. You make out a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a type 7 latchkey.

your action:

Response: unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>take cushion from type 7 box<|im_end|>put cushion on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to go to the north. Following that, retrieve the cuboid keycard from the floor of the pantry. And then, attempt to head south. Okay, and then, unlock the cuboid safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a cuboid safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, unlock the Canadian limited edition safe in the study. Then, open the Canadian limited edition safe. Once you have opened the Canadian limited edition safe, recover the mouse from the Canadian limited edition safe within the study. After that, throw the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
You make out a Canadian limited edition safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take mouse from Canadian limited edition safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head north. With that over with, recover the broom from the floor of the laundromat. After getting the broom, attempt to travel south. Then, put the broom into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
You can make out an opened display in the room. The display is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the keycard from the bureau. If you can get your hands on the keycard, unlock the safe in the study. After that, open the safe inside the study. And then, pick up the backup calendar from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. I guess you better just go and list everything you see here.
You see a locked safe here. You can see an opened bureau right there by you. The bureau contains a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bureau<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, move east. And then, pick up the spherical latchkey from the cabinet in the kitchenette. After that, unlock the spherical chest within the kitchenette with the spherical latchkey. And then, open the spherical chest in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it normal? You better believe it is.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical latchkey from cabinet<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the Henderson's locker. And then, open the Henderson's locker inside the dish-pit. Then, retrieve the fly larva from the Henderson's locker inside the dish-pit. If you have taken the fly larva, put the fly larva into the case inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a case. The case is empty! What a waste of a day! You can see a locked Henderson's locker, which looks standard, in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take fly larva from Henderson's locker<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to travel north. Okay, and then, pick up the gummy bear from the bowl within the kitchenette. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from bowl<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could head south. Then, ensure that the bureau within the office is open. And then, take the key from the bureau inside the office. And then, make absolutely sure that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take key from bureau<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the type L keycard from the chest. If you can get your hands on the type L keycard, unlock the type L chest. If you have unlocked the type L chest, open the type L chest. And then, pick up the cloak from the type L chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. You begin looking for stuff.
You see a gleam over in a corner, where you can see a type L chest. You make out a chest. Is this what you came to TextWorld for? This... chest? The chest contains a type L keycard. Is this what you came to TextWorld for? This... chest?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type L keycard from chest<|im_end|>unlock type L chest with type L keycard<|im_end|>open type L chest<|im_end|>take cloak from type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move north. And then, recover the Quote of the Day Calendar from the locker within the office. After that, make an attempt to travel south. Following that, you can deposit the Quote of the Day Calendar into the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Quote of the Day Calendar from locker<|im_end|>go south<|im_end|>insert Quote of the Day Calendar into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the Henderson's passkey from the chest. Once you have picked up the Henderson's passkey, insert the Henderson's passkey into the Henderson's safe within the canteen's lock to unlock it. Then, open the Henderson's safe inside the canteen. And then, pick up the whisk from the Henderson's safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You see a locked Henderson's safe right there by you. You see a chest. Hmmm... what else, what else? The chest contains a Henderson's passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's passkey from chest<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take whisk from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, attempt to venture north. Following that, recover the kettle from the platter in the cookery. With the kettle, make an attempt to venture south. Then, sit the kettle on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle. The room is well lit.
You can see a stand. The stand is ordinary. But the thing is empty. You swear loudly.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle from platter<|im_end|>go south<|im_end|>put kettle on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, head south. Then, take the formless key from the locker inside the bedchamber. Then, unlock the formless safe. Then, open the formless safe in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key from locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to assure that the box is unlocked. After that, look and see that the box is ajar. Then, pick up the knife from the box. And then, put the knife on the bowl inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked box is in the room. Oh wow! Is that what I think it is? It is! It's a bowl. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel west. And then, pick up the kettle from the platter inside the scullery. And then, move east. After that, put the kettle on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a board. Why don't you take a picture of it, it'll last longer! The board appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from platter<|im_end|>go east<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go south. And then, retrieve the keycard from the mantelpiece. If you can get your hands on the keycard, unlock the locker in the chamber. And then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from mantelpiece<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to move south. After that, retrieve the passkey from the floor of the shower. After that, unlock the safe within the shower. After that, assure that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Okay, so you're in a restroom, cool, but is it normal? You better believe it is.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>