Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to venture south. And then, open the refrigerator in the dish-pit. And then, pick up the butterfly from the refrigerator. And then, drop the butterfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a basket. Now that's what I call TextWorld! What a letdown! The basket is empty!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take butterfly from refrigerator<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. Once you accomplish that, retrieve the key from the saucepan. Having got the key, make sure that the safe is unlocked. And then, open the safe in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in a place we're calling a steam room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from saucepan<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to unlock the Canadian limited edition box. Once you have unlocked the Canadian limited edition box, open the Canadian limited edition box. After that, retrieve the mouse from the Canadian limited edition box in the workshop. And then, deposit the mouse into the suitcase inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You see a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a Canadian limited edition box.
There is an unblocked exit to the north.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take mouse from Canadian limited edition box<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go west. Then, take the insect from the mantelpiece. And then, head east. With that over with, deposit the insect on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from mantelpiece<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel north. And then, take the plant from the box. After that, take a trip south. After that, deposit the plant on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from box<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the keycard from the chair. And then, go to the east. After that, make absolutely sure that the safe inside the office is shut. After closing the safe, lock the safe inside the office with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Let's see what's in here.
Oh, great. Here's a chair. You wonder idly who left that here. The chair is standard. On the chair you can make out a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chair<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. Following that, open the spherical box within the sauna. After that, retrieve the burger from the spherical box. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a standard kind of place. That is to say, you're in a bedchamber. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take burger from spherical box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to take a trip east. Then, make it so that the safe within the workshop is open. And then, take the Comic Strip Calendar from the safe within the workshop. And then, place the Comic Strip Calendar on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, unlock the Henderson's locker within the study with the Henderson's keycard. After that, open the Henderson's locker within the study. After that, recover the key from the Henderson's locker in the study. Then, Place the key into the chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can make out a chest. You make out a Henderson's locker. Huh, weird.
There is an unguarded exit to the west.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take key from Henderson's locker<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be fantastic if you could make an effort to go to the west. After that, lift the key from the floor of the recreation zone. After that, venture east. Following that, make absolutely sure that the safe within the playroom is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can see a safe. You make out a mantelpiece. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the trunk within the study is ajar. And then, recover the stapler from the trunk within the study. After picking up the stapler, make an attempt to travel south. Then, put the stapler on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can make out a closed trunk right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take stapler from trunk<|im_end|>go south<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, move south. And then, assure that the type S safe is wide open. After that, take the cashew from the type S safe within the office. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type S safe<|im_end|>take cashew from type S safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to go west. Then, take the Canadian limited edition key from the counter inside the cookhouse. And then, try to head east. With that over with, lock the Canadian limited edition box within the bedchamber with the Canadian limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a closed Canadian limited edition box.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition key from counter<|im_end|>go east<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your first objective is to take a trip north. After that, pick up the worm from the floor of the vault. And then, move south. Once you get through with that, toss the worm on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You scan the room, seeing a chest. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to lift the nest of bats from the floor of the dish-pit. And then, travel east. Next, assure that the box is ajar. And then, you can place the nest of bats inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a standard kind of place. That is to say, you're in a dish-pit. You begin looking for stuff.
You need an unguarded exit? You should try going east.
There is a nest of bats on the floor.
You are carrying nothing.

your action:

Response: take nest of bats<|im_end|>go east<|im_end|>open box<|im_end|>insert nest of bats into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the latchkey from the board. After that, unlock the safe. After you have unlocked the safe, assure that the safe is wide open. After that, take the napkin from the safe inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. You begin looking for stuff.
You can see a locked safe. You make out a board. The board is ordinary. On the board you make out a latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from board<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip east. With that accomplished, ensure that the dresser inside the chamber is open. And then, recover the key from the dresser. After that, make absolutely sure the locker inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to go south. With that over with, unlock the safe in the bedchamber with the keycard. After unlocking the safe, ensure that the safe within the bedchamber is open. After pulling open the safe, recover the novel from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, make an attempt to go south. With that done, pick up the American keycard from the floor of the study. After that, check that the American box is unlocked with the American keycard. After that, doublecheck that the American box within the study is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to go south. Next, retrieve the type C keycard from the floor of the vault. After that, look and see that the type C safe is unlocked. Then, open the type C safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type C keycard<|im_end|>unlock type C safe with type C keycard<|im_end|>open type C safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, ensure that the trunk inside the closet is open. And then, recover the rectangular key from the trunk. After that, take a trip east. Next, check that the rectangular chest is unlocked with the rectangular key. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You can see a closed trunk.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take rectangular key from trunk<|im_end|>go east<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, try to go east. After that, pick up the vanilla scented key from the pan. After you have picked up the vanilla scented key, insert the vanilla scented key into the vanilla scented safe inside the kitchen's lock to unlock it. And then, open the vanilla scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key from pan<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, lift the latchkey from the floor of the steam room. With the latchkey, venture south. And then, make it so that the locker inside the bedchamber is closed. Then, assure the locker in the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, check that the type K safe is unlocked with the type K keycard. After unlocking the type K safe, doublecheck that the type K safe within the bedroom is ajar. And then, take the grape from the type K safe within the bedroom. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type K safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type K keycard.

your action:

Response: unlock type K safe with type K keycard<|im_end|>open type K safe<|im_end|>take grape from type K safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make absolutely sure that the box inside the studio is unlocked. After that, make sure that the box is opened. And then, take the TextWorld style key from the box in the studio. And then, lock the TextWorld style locker in the studio with the TextWorld style key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You can make out a TextWorld style locker. You make out a locked box in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take TextWorld style key from box<|im_end|>lock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick-up the formless passkey from the floor of the shower. If you can get your hands on the formless passkey, unlock the formless safe within the shower. Then, doublecheck that the formless safe is ajar. Once you have opened the formless safe, you can insert the insect into the formless safe within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
A well framed sign tells you that you are now in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a formless safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
There is a formless passkey on the floor.
You are carrying: an insect.

your action:

Response: take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>insert insect into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the bug from the mantelpiece inside the studio. And then, make an effort to go to the south. Okay, and then, open the toolbox inside the study. After opening the toolbox, you can put the bug into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You see a mantelpiece. On the mantelpiece you can see a bug.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take bug from mantelpiece<|im_end|>go south<|im_end|>open toolbox<|im_end|>insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Henderson's style passkey from the trunk inside the laundromat. With the Henderson's style passkey, try to take a trip south. Okay, and then, make sure that the Henderson's style box in the salon is unlocked. And then, ensure that the Henderson's style box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. It seems to be pretty standard here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk. The trunk contains a Henderson's style passkey. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from trunk<|im_end|>go south<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to recover the keycard from the coffer inside the office. And then, unlock the safe. And then, make it so that the safe within the office is ajar. Then, take the folder from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. As if things weren't amazing enough already, you can even see a coffer. The coffer contains a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to look and see that the safe inside the dish-pit is opened. After that, take the sandwich from the safe within the dish-pit. Then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You make out a safe. Now that's what I call TextWorld!
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to move west. With that accomplished, pick up the cashew from the bookshelf. Then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to head east. That done, ensure that the locker within the pantry is open. Having pulled open the locker, take the stick of butter from the locker. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, assure that the Henderson's chest is unlocked. And then, open the Henderson's chest. And then, retrieve the plant from the Henderson's chest within the chamber. Having picked up the plant, place the plant on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber. You can barely contain your excitement.
A locked standard looking Henderson's chest is in the corner.
There is an unblocked exit to the west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take plant from Henderson's chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, lift the Henderson's key from the floor of the workshop. Then, check that the Henderson's safe is unlocked with the Henderson's key. And then, ensure that the Henderson's safe is open. After that, retrieve the Advent Calendar from the Henderson's safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
You can make out a locked Henderson's safe, which looks normal, nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take Advent Calendar from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the locker in the spare room. After that, ensure that the locker in the spare room is open. Then, recover the licorice strip from the locker. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You smell a lovely smell, and follow it to a locker.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move west. With that done, retrieve the spherical latchkey from the counter inside the pantry. And then, take a trip east. Then, look and see that the spherical safe inside the washroom is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can see a locked spherical safe in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey from counter<|im_end|>go east<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. Okay, and then, pick-up the type O latchkey from the floor of the cellar. With the type O latchkey, unlock the type O box with the type O latchkey. Then, ensure that the type O box in the cellar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a locked suitcase.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type O latchkey<|im_end|>unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, pick-up the keycard from the floor of the lounge. After taking the keycard, unlock the locker within the lounge. After unlocking the locker, look and see that the locker is open. And then, take the cushion from the locker inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You see a locked locker in the corner.
There is an exit to the north. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take the soap scented passkey from the box in the bar. And then, unlock the soap scented locker within the bar with the soap scented passkey. And then, ensure that the soap scented locker is open. After you have opened the soap scented locker, recover the laptop from the soap scented locker in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
A locked normal looking soap scented locker is here. You can make out an opened box here. The box contains a soap scented passkey. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take soap scented passkey from box<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take laptop from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, make an effort to head south. With that accomplished, ensure that the chest is open. After pulling open the chest, retrieve the keycard from the chest. And then, lock the box inside the cookhouse with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the safe. If you have unlocked the safe, make sure that the safe is ajar. And then, take the cd from the safe. And then, place the cd on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a safe. You make out a mantelpiece. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the mantelpiece.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>put cd on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head west. Then, pick up the pear from the bowl inside the cookhouse. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pear from bowl<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could retrieve the passkey from the pan. If you can get your hands on the passkey, attempt to go east. Okay, and then, make absolutely sure that the safe within the kitchenette is shut. After that, Put the passkey into the safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a pan. The pan is usual. On the pan you make out a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from pan<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the keycard from the table. And then, go to the east. That done, make it so that the box within the cellar is shut. After that, look and see that the box is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You begin looking for stuff.
Look over there! a table. The table is normal. On the table you can make out a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip south. And then, open the display. After that, retrieve the book from the display within the workshop. And then, place the book inside the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take book from display<|im_end|>insert book into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the American limited edition chest in the restroom is open. And then, retrieve the pear from the American limited edition chest in the restroom. And then, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open American limited edition chest<|im_end|>take pear from American limited edition chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the TextWorld limited edition latchkey from the chair. And then, unlock the TextWorld limited edition chest in the scullery. Then, open the TextWorld limited edition chest. Then, place the shadfly inside the TextWorld limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place.
Look out! It's a- oh, never mind, it's just a TextWorld limited edition chest. You make out a chair. On the chair you can see a TextWorld limited edition latchkey.
There is an unguarded exit to the west.
You are carrying: a shadfly.

your action:

Response: take TextWorld limited edition latchkey from chair<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>insert shadfly into TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. Then, retrieve the backup calendar from the table. And then, make an effort to go south. After that, put the backup calendar inside the safe inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You can make out a safe. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take backup calendar from table<|im_end|>go south<|im_end|>insert backup calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the type M key from the saucepan. With the type M key, travel south. After that, unlock the type M box with the type M key. Then, open the type M box. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You smell an intriguing smell, and follow it to a saucepan. On the saucepan you see a type M key. Huh, weird.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type M key from saucepan<|im_end|>go south<|im_end|>unlock type M box with type M key<|im_end|>open type M box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, retrieve the soap scented keycard from the rack inside the garage. After that, insert the soap scented keycard into the soap scented locker inside the garage's lock to unlock it. Then, open the soap scented locker. Then, take the frisbee from the soap scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the garage.
You can see a soap scented locker. Look over there! a rack. The rack is typical. On the rack you see a soap scented keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap scented keycard from rack<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take frisbee from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick up the type 3 keycard from the suitcase within the garage. And then, make an effort to head east. After that, look and see that the type 3 locker within the dish-pit is shut. After that, look and see the type 3 locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage.
You make out an opened suitcase. The suitcase contains a type 3 keycard. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take type 3 keycard from suitcase<|im_end|>go east<|im_end|>close type 3 locker<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the type K passkey from the locker within the cubicle. And then, travel east. With that done, doublecheck that the type K chest inside the steam room is closed. After that, make it so that the type K chest inside the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened locker nearby. The locker contains a type K passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type K passkey from locker<|im_end|>go east<|im_end|>close type K chest<|im_end|>lock type K chest with type K passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip north. Then, lift the banana from the floor of the laundromat. And then, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, make absolutely sure that the soap scented safe is unlocked with the soap scented latchkey. And then, ensure that the soap scented safe is open. After pulling open the soap scented safe, pick up the stick of butter from the soap scented safe within the kitchenette. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You see a soap scented safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented safe with soap scented latchkey<|im_end|>open soap scented safe<|im_end|>take stick of butter from soap scented safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the cuboid chest inside the shower. After that, look and see that the cuboid chest in the shower is opened. Then, recover the mat from the cuboid chest in the shower. Then, put the mat on the rack within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am stoked to announce that you are now in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest. You can make out a rack. The rack is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take mat from cuboid chest<|im_end|>put mat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the display inside the studio. Then, pick up the non-euclidean passkey from the display in the studio. And then, insert the non-euclidean passkey into the non-euclidean chest within the studio's lock to unlock it. And then, open the non-euclidean chest within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You can make out a locked non-euclidean chest close by. You can make out a display.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open display<|im_end|>take non-euclidean passkey from display<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to head east. After that, make sure that the bureau is opened. After that, recover the keyboard from the bureau. And then, put the keyboard on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>take keyboard from bureau<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, attempt to take a trip north. After that, pick up the keycard from the floor of the workshop. And then, venture south. After that, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You begin to take stock of what's here.
A closed chest is in the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the chest within the laundromat is unlocked with the key. After that, open the chest inside the laundromat. And then, retrieve the vacuum from the chest within the laundromat. And then, deposit the vacuum on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You have entered the most standard of all possible laundromats.
You can make out a locked chest right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head north. Once you do that, take the shadfly from the crate within the basement. Then, try to go to the south. And then, you can deposit the shadfly into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. You begin to take stock of what's here.
You see an opened coffer in the corner. The coffer is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from crate<|im_end|>go south<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move east. Then, make absolutely sure that the display in the cubicle is ajar. After that, recover the printer from the display inside the cubicle. After that, put the printer on the bookshelf in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take printer from display<|im_end|>put printer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, unlock the safe. Then, make absolutely sure that the safe is open. And then, pick up the sponge from the safe in the washroom. Having picked up the sponge, you can place the sponge into the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You begin to take stock of what's here.
You can see a basket. Hmmm... what else, what else? The basket is empty, what a horrible day! You see a safe.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the key from the coffer inside the closet. After taking the key, unlock the chest with the key. And then, open the chest. And then, take the lightbulb from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You can barely contain your excitement.
You can see a locked chest. You see an opened coffer close by. The coffer contains a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be great if you could make absolutely sure that the fridge in the cookhouse is ajar. After opening the fridge, recover the glass from the fridge within the cookhouse. After that, take a trip south. And then, you can deposit the glass into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take glass from fridge<|im_end|>go south<|im_end|>insert glass into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the west. Okay, and then, recover the passkey from the mantle. If you can get your hands on the passkey, move east. That done, unlock the locker inside the bedroom with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out a locker.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from mantle<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to retrieve the type X latchkey from the floor of the cookhouse. After that, unlock the type X chest inside the cookhouse. After that, doublecheck that the type X chest inside the cookhouse is open. And then, recover the napkin from the type X chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a type X chest.
You need an unblocked exit? You should try going north.
There is a type X latchkey on the floor.
You are carrying nothing.

your action:

Response: take type X latchkey<|im_end|>unlock type X chest with type X latchkey<|im_end|>open type X chest<|im_end|>take napkin from type X chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the cabinet in the sauna. Then, make an effort to move east. With that done, unlock the chest inside the shower. After that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a cabinet. The cabinet contains a passkey. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to retrieve the spherical latchkey from the counter in the sauna. After you have got the spherical latchkey, attempt to go east. If you can get around to doing that, look and see that the spherical locker is shut. Then, lock the spherical locker in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. The room is well lit.
Look out! It's a- oh, never mind, it's just a counter. Wow, isn't TextWorld just the best? You see a spherical latchkey on the counter.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from counter<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could pick up the type 1 passkey from the floor of the cookhouse. Then, go east. And then, insert the type 1 passkey into the type 1 box within the study's lock to unlock it. After that, make absolutely sure that the type 1 box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is an unblocked exit to the east.
There is a type 1 passkey on the floor.
You are carrying: a disk.

your action:

Response: take type 1 passkey<|im_end|>go east<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to venture east. And then, ensure that the basket within the steam room is open. After that, retrieve the soap dispenser from the basket within the steam room. After that, place the soap dispenser on the shelf within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take soap dispenser from basket<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. Okay, and then, make absolutely sure that the dresser is opened. After that, recover the key from the dresser inside the launderette. Then, make absolutely sure that the chest within the launderette is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take key from dresser<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the nest of shrimp from the bowl inside the kitchen. After stealing the nest of shrimp, make an effort to go east. And then, ensure that the drawer within the shower is open. After pulling open the drawer, place the nest of shrimp inside the drawer within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You can make out a bowl. On the bowl you can make out a nest of shrimp.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of shrimp from bowl<|im_end|>go east<|im_end|>open drawer<|im_end|>insert nest of shrimp into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the keycard from the floor of the canteen. After getting the keycard, make an effort to head east. Then, doublecheck that the chest inside the kitchenette is shut. Then, lock the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. The room is well lit.
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture north. Then, lift the candy bar from the floor of the attic. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a durian on the floor.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the chest is open. After that, retrieve the cookie from the chest. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You can see a chest, so there's that.
You need an unguarded exit? You should try going east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cookie from chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the Henderson's style locker is unlocked with the Henderson's style keycard. Then, open the Henderson's style locker inside the pantry. Then, pick up the glove from the Henderson's style locker inside the pantry. And then, throw the glove on the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just entered a pantry. You start to take note of what's in the room.
You can make out a locked Henderson's style locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's style keycard.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take glove from Henderson's style locker<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the grape from the Canadian style safe. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You make out a Canadian style safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take grape from Canadian style safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, try to go west. Next, recover the bug from the desk. And then, move east. After that, ditch the bug on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a case. The case is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug from desk<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, ensure that the Microsoft style locker inside the cookery is open. After that, pick up the gummy bear from the Microsoft style locker within the cookery. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery. I guess you better just go and list everything you see here.
You make out a Microsoft style locker. You check the price tag that's still affixed to the Microsoft style locker. 85 bucks? What a deal! You'll have to ask where they got this!
There is an unguarded exit to the east.
You are carrying: a Microsoft style keycard.

your action:

Response: open Microsoft style locker<|im_end|>take gummy bear from Microsoft style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go south. After that, open the refrigerator within the scullery. Having pulled open the refrigerator, take the whisk from the refrigerator. With the whisk, place the whisk on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take whisk from refrigerator<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head east. Okay, and then, ensure that the toolbox is open. And then, retrieve the stapler from the toolbox. After getting the stapler, toss the stapler on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You need an unblocked exit? You should try going east.
You are carrying: a shoe.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the keycard from the stand. After that, head east. Then, make absolutely sure that the locker within the cookhouse is unlocked. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You can see a stand. The stand is typical. On the stand you see a keycard. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could pick-up the latchkey from the floor of the chamber. After that, make it so that the box in the chamber is unlocked with the latchkey. After that, make sure that the box is wide open. After pulling open the box, take the pillow from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to saunter into an usual one. You begin to take stock of what's here.
You can see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take pillow from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move east. Then, recover the cake scented key from the floor of the lounge. After that, make sure that the cake scented chest is unlocked. After unlocking the cake scented chest, open the cake scented chest inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cake scented key<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. Then, take the keycard from the display inside the garage. If you can get your hands on the keycard, go south. After that, assure the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am pleased to announce that you are now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from display<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the Henderson's limited edition locker within the shower is unlocked with the Henderson's limited edition latchkey. After that, ensure that the Henderson's limited edition locker within the shower is open. And then, retrieve the vacuum from the Henderson's limited edition locker inside the shower. With the vacuum, place the vacuum on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You can make out a Henderson's limited edition locker. There's something strange about this being here, but you can't put your finger on it. You see a rack. The rack is ordinary. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take vacuum from Henderson's limited edition locker<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. After that, lift the key from the floor of the cellar. After getting the key, go to the east. And then, unlock the safe within the bedchamber with the key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe close by.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the Henderson's keycard from the floor of the spare room. If you can get your hands on the Henderson's keycard, try to take a trip east. Following that, doublecheck that the Henderson's box is unlocked with the Henderson's keycard. After that, make sure that the Henderson's box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a carrot and a Henderson's keycard on the floor.
You are carrying nothing.

your action:

Response: take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Then, look and see that the non-euclidean locker is unlocked. After unlocking the non-euclidean locker, ensure that the non-euclidean locker is open. And then, retrieve the cane from the non-euclidean locker inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in a place we're calling a steam room. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: go south<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take cane from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the rectangular box is unlocked. After that, assure that the rectangular box inside the kitchenette is ajar. And then, retrieve the spork from the rectangular box inside the kitchenette. After getting the spork, you can deposit the spork inside the chest in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest. What a letdown! The chest is empty! You see a rectangular box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take spork from rectangular box<|im_end|>insert spork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. With that accomplished, recover the broccoli from the counter. And then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You can see a table. The table is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broccoli from counter<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to head west. With that accomplished, pick up the spoon from the chair. After that, make an effort to take a trip east. And then, place the spoon on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You see a gleam over in a corner, where you can see a desk. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon from chair<|im_end|>go east<|im_end|>put spoon on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the key from the safe. Then, assure that the box is unlocked. Then, make sure that the box is open. If you have pulled open the box, recover the sponge from the box within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one.
You see a locked box, which looks usual, right there by you. You can make out a safe. The safe contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the key from the stand within the salon. Then, look and see that the safe is unlocked. After unlocking the safe, look and see that the safe is wide open. And then, pick up the blanket from the safe in the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. Okay, just remember what you're here to do, and everything will go great.
You see a locked safe, which looks typical, here. Hey, want to see a stand? Look over there, a stand. The stand is ordinary. On the stand you can see a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>