Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the key from the shelf. After that, travel east. Then, close the locker. And then, make it so the locker in the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a shelf. On the shelf you see a key.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to take a trip south. Following that, open the cabinet. Then, recover the teaspoon from the cabinet. And then, place the teaspoon on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A decrepit notice tells you that you are now in the scullery.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take teaspoon from cabinet<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. After that, lift the spherical passkey from the floor of the sauna. After that, unlock the spherical box in the sauna. Once you have unlocked the spherical box, ensure that the spherical box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry. Okay, just remember what you're here to do, and everything will go great.
You make out a counter. The counter is standard. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spherical passkey<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go east. Next, assure that the locker is ajar. And then, pick up the type I keycard from the locker. Then, make sure that the type I box is unlocked with the type I keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take type I keycard from locker<|im_end|>unlock type I box with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go south. With that accomplished, pick up the keycard from the floor of the bathroom. After getting the keycard, assure that the locker is unlocked. And then, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, travel east. With that done, open the locker inside the dish-pit. And then, retrieve the chocolate bar from the locker. With the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to recover the American latchkey from the rack. After you have got the American latchkey, insert the American latchkey into the American locker within the kitchen's lock to unlock it. After that, open the American locker within the kitchen. And then, recover the worm from the American locker inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a American locker. I mean, just wow! Isn't TextWorld just the best? Hey, want to see a rack? Look over there, a rack. On the rack you can make out an American latchkey. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American latchkey from rack<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take worm from American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could open the cabinet inside the launderette. And then, pick up the non-euclidean latchkey from the cabinet. After that, go to the east. And then, unlock the non-euclidean safe with the non-euclidean latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You scan the room for a cabinet, and you find a cabinet. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take non-euclidean latchkey from cabinet<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make sure that the box in the steam room is unlocked with the passkey. After that, ensure that the box is open. After you have pulled open the box, take the sponge from the box within the steam room. If you have picked up the sponge, deposit the sponge on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You make another one of your grand eccentric entrances into a steam room. You start to take note of what's in the room.
You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the west. After that, recover the Cat Calendar from the box. If you can get your hands on the Cat Calendar, attempt to venture east. And then, rest the Cat Calendar on the board inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You start to take note of what's in the room.
You can see a board. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Cat Calendar from box<|im_end|>go east<|im_end|>put Cat Calendar on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the latchkey from the box. After that, head south. And then, make sure that the safe in the attic is unlocked with the latchkey. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out an opened box. The box contains a latchkey.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head south. Okay, and then, lift the type 5 keycard from the floor of the closet. After that, make absolutely sure that the type 5 safe is unlocked with the type 5 keycard. Then, ensure that the type 5 safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
A laminated sign tells you that you are now in the attic. You begin to take stock of what's in the room.
You can make out a shelf. The shelf is standard. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 5 keycard<|im_end|>unlock type 5 safe with type 5 keycard<|im_end|>open type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to venture north. And then, pick up the grape from the rack in the kitchen. After getting the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked safe.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take grape from rack<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to move south. With that over with, recover the passkey from the bookshelf. And then, unlock the chest within the study. And then, open the chest in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to go to the east. And then, ensure that the chest is open. After that, take the latchkey from the chest inside the parlor. And then, make absolutely sure that the locker in the parlor is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, try to venture south. After that, unlock the spherical box. After you have unlocked the spherical box, open the spherical box. After that, retrieve the broom from the spherical box in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying: a spherical passkey.

your action:

Response: go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take broom from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the non-euclidean box is unlocked with the non-euclidean latchkey. And then, make sure that the non-euclidean box in the office is ajar. Once you have pulled open the non-euclidean box, retrieve the sandwich from the non-euclidean box. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sandwich from non-euclidean box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to move east. And then, open the portmanteau within the workshop. Then, take the pear from the portmanteau. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
You can make out a bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take pear from portmanteau<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to travel east. Next, assure that the cabinet inside the garage is wide open. And then, retrieve the fly larva from the cabinet inside the garage. If you have got the fly larva, put the fly larva on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to move west. Once you finish that, recover the passkey from the workbench. Once you have taken the passkey, make an effort to go east. Okay, and then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. Following that, retrieve the onion from the safe within the studio. If you have taken the onion, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the steam room.
What's that over there? It looks like it's a table. The table appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take onion from safe<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, lift the keycard from the floor of the playroom. And then, go south. And then, make it so that the box inside the parlor is unlocked with the keycard. After unlocking the box, assure that the box inside the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the type X latchkey from the chest in the kitchenette. And then, insert the type X latchkey into the type X box's lock to unlock it. Then, ensure that the type X box is open. Then, retrieve the glass from the type X box within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
Look out! It's a- oh, never mind, it's just a type X box. You see an opened chest here. The chest contains a type X latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type X latchkey from chest<|im_end|>unlock type X box with type X latchkey<|im_end|>open type X box<|im_end|>take glass from type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head east. With that done, doublecheck that the portmanteau is wide open. After that, pick up the tablet from the portmanteau. And then, throw the tablet on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take tablet from portmanteau<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the chest in the parlor is unlocked with the keycard. And then, assure that the chest inside the parlor is ajar. Then, take the cd from the chest. Then, ditch the cd on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in an ordinary kind of place. That is to say, you're in a parlor.
You can make out a locked chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. And then, retrieve the passkey from the floor of the bedchamber. After getting the passkey, make sure that the safe is unlocked. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, insert the key into the chest inside the vault's lock to unlock it. After that, open the chest in the vault. After that, pick up the lampshade from the chest. And then, place the lampshade on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You can see a chest. You can see a table. However, the table, like an empty table, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the Microsoft style safe inside the kitchen with the Microsoft style key. And then, ensure that the Microsoft style safe is open. And then, pick up the ladle from the Microsoft style safe. After that, throw the ladle on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's here.
Look over there! a Microsoft style safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>take ladle from Microsoft style safe<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the dresser. If you can get your hands on the passkey, insert the passkey into the box's lock to unlock it. After that, open the box inside the steam room. And then, take the broom from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a locked box. You can make out an opened dresser. The dresser contains a passkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to recover the Microsoft style passkey from the bed. After that, attempt to travel south. Okay, and then, look and see that the Microsoft style chest within the kitchenette is closed. And then, make sure that the Microsoft style chest within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a bed. On the bed you can see a Microsoft style passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Microsoft style passkey from bed<|im_end|>go south<|im_end|>close Microsoft style chest<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to recover the American limited edition latchkey from the platter. Then, check that the American limited edition locker is unlocked with the American limited edition latchkey. After unlocking the American limited edition locker, look and see that the American limited edition locker is ajar. Then, pick up the knife from the American limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition locker. You see a gleam over in a corner, where you can see a platter. The platter is standard. On the platter you can make out an American limited edition latchkey. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take American limited edition latchkey from platter<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take knife from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to take a trip east. Then, take the key from the table. And then, unlock the safe within the spare room. And then, make absolutely sure that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, ensure that the dresser in the washroom is open. Then, pick up the passkey from the dresser in the washroom. Then, move south. After that, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. Let's see what's in here.
You can see a closed dresser in the corner.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to assure that the cabinet in the shower is ajar. After pulling open the cabinet, take the butterfly from the cabinet. After that, attempt to go east. Once you manage that, ditch the butterfly on the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You make out a closed cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take butterfly from cabinet<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to go to the east. And then, retrieve the cuboid key from the floor of the salon. And then, check that the cuboid box is unlocked with the cuboid key. If you have unlocked the cuboid box, ensure that the cuboid box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. If you can get through with that, assure that the chest is wide open. And then, take the latchkey from the chest. And then, look and see the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. And then, make it so that the safe is wide open. After that, recover the keyboard from the safe. And then, put the keyboard on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>put keyboard on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to take a trip north. If you can finish that, recover the nest of earwigs from the counter within the restroom. Then, make an attempt to go to the south. With that done, you can deposit the nest of earwigs into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You begin to take stock of what's in the room.
You see a trunk. The trunk is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of earwigs from counter<|im_end|>go south<|im_end|>insert nest of earwigs into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make sure that the box inside the cubicle is unlocked. And then, look and see that the box inside the cubicle is ajar. Then, take the nest of puppies from the box within the cubicle. After that, you can place the nest of puppies into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am so happy to announce that you are now in the cubicle.
You see an opened usual looking trunk in the corner. What a letdown! The trunk is empty! You can see a locked box in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take nest of puppies from box<|im_end|>insert nest of puppies into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, recover the passkey from the stand within the spare room. Then, take a trip south. After that, look and see that the box within the garage is unlocked. After that, doublecheck that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in the place we're calling the spare room.
You smell an interesting smell, and follow it to a stand. The stand is ordinary. On the stand you can see a passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the north. After that, pick up the coconut from the dresser in the parlor. If you have taken the coconut, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You start to take note of what's in the room.
You need an unblocked exit? You should try going north.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from dresser<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head north. After that, recover the blender from the floor of the kitchen. And then, go south. And then, place the blender on the table inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. What a great pairing of adjectives and nouns! The table is standard. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a pear.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go north. Following that, pick up the tablet from the bookshelf. After that, take a trip south. After that, place the tablet on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You scan the room for a stand, and you find a stand. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from bookshelf<|im_end|>go south<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go west. And then, recover the blender from the shelf. And then, attempt to go east. Once you get through with that, throw the blender on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You scan the room for a rack, and you find a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take blender from shelf<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to move west. Okay, and then, recover the broom from the crate. And then, head east. After that, put the broom on the stand. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from crate<|im_end|>go east<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to go to the north. And then, lift the key from the floor of the shower. After that, venture south. Next, assure the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
Oh, great. Here's a locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, attempt to travel east. With that done, ensure that the box is open. Then, pick up the licorice strip from the box. And then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take licorice strip from box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to try to go to the north. Okay, and then, recover the fly larva from the shelf within the kitchen. And then, move south. With that over with, place the fly larva on the board inside the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You can make out a board. Why don't you take a picture of it, it'll last longer! The board is ordinary. But the thing is empty.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva from shelf<|im_end|>go south<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, open the display. After opening the display, take the key from the display. Then, go to the east. After that, make sure that the safe is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a closed display here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take key from display<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. Next, open the basket. After opening the basket, take the passkey from the basket. Then, lock the safe inside the lounge with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take passkey from basket<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go south. Following that, make sure that the box within the steam room is wide open. After that, recover the passkey from the box inside the steam room. Then, check that the locker inside the steam room is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type O keycard from the platter inside the kitchen. With the type O keycard, make absolutely sure that the type O safe is unlocked. And then, open the type O safe. And then, pick up the coffee cup from the type O safe in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. I guess you better just go and list everything you see here.
You make out a locked type O safe. You rest your hand against a wall, but you miss the wall and fall onto a platter. On the platter you make out a type O keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type O keycard from platter<|im_end|>unlock type O safe with type O keycard<|im_end|>open type O safe<|im_end|>take coffee cup from type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to travel west. And then, pick up the gummy bear from the chair in the office. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a board. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could open the cabinet inside the shower. Then, recover the keycard from the cabinet inside the shower. If you can get your hands on the keycard, unlock the box within the shower. After that, ensure that the box within the shower is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. I guess you better just go and list everything you see here.
You see a box. You make out a cabinet.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the table inside the attic. After that, insert the passkey into the chest inside the attic's lock to unlock it. After that, assure that the chest is open. And then, retrieve the golf club from the chest within the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic.
You can see a locked chest. You see a table. You see a passkey on the table.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to move east. Then, open the basket in the bar. Then, retrieve the tablet from the basket within the bar. Then, sit the tablet on the stand in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take tablet from basket<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the rectangular key from the floor of the studio. And then, unlock the rectangular chest. After that, open the rectangular chest in the studio. And then, retrieve the fly larva from the rectangular chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
You see a rectangular chest.
You need an unguarded exit? You should try going north.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: take rectangular key<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take fly larva from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to move south. With that over with, take the keycard from the rack. And then, look and see that the locker is unlocked with the keycard. After that, open the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, retrieve the cuboid latchkey from the recliner inside the lounge. And then, unlock the cuboid locker. And then, doublecheck that the cuboid locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from recliner<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe inside the laundromat with the latchkey. After that, ensure that the safe in the laundromat is open. Then, retrieve the iron from the safe. After that, rest the iron on the bench. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe in the room. You smell a sickening smell, and follow it to a bench. The bench is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>put iron on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the dresser in the bedroom is ajar. Then, pick up the cd from the dresser. After that, go to the east. Then, toss the cd on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You see a dresser!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: open dresser<|im_end|>take cd from dresser<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, take a trip west. Then, retrieve the fly larva from the floor of the workshop. And then, make an attempt to venture east. And then, you can insert the fly larva into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could recover the type T latchkey from the floor of the study. Then, move south. And then, look and see that the type T chest is closed. And then, make sure that the type T chest within the salon is locked with the type T latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
There is an unblocked exit to the south.
There is a salad and a type T latchkey on the floor.
You are carrying nothing.

your action:

Response: take type T latchkey<|im_end|>go south<|im_end|>close type T chest<|im_end|>lock type T chest with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to move south. Then, recover the type V keycard from the counter. After that, insert the type V keycard into the type V chest inside the cookery's lock to unlock it. And then, open the type V chest within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type V keycard from counter<|im_end|>unlock type V chest with type V keycard<|im_end|>open type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, assure that the basket in the sauna is wide open. And then, recover the sponge from the basket within the sauna. After that, make an effort to move east. And then, you can place the sponge inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You can barely contain your excitement.
You see a closed basket, which looks ordinary, right there by you.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take sponge from basket<|im_end|>go east<|im_end|>insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, unlock the non-euclidean box in the vault. After that, open the non-euclidean box within the vault. After that, recover the Henderson's limited edition latchkey from the non-euclidean box. After that, insert the Henderson's limited edition latchkey into the Henderson's limited edition chest's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You make out a locked Henderson's limited edition chest here. Hey, want to see a non-euclidean box? Look over there, a non-euclidean box.
There is an unguarded exit to the west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take Henderson's limited edition latchkey from non-euclidean box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to insert the latchkey into the safe inside the bedchamber's lock to unlock it. After that, doublecheck that the safe within the bedchamber is opened. And then, pick up the nest of grubs from the safe within the bedchamber. After that, place the nest of grubs inside the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place.
You make out an opened portmanteau. The portmanteau is empty! What a waste of a day! You can see a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of grubs from safe<|im_end|>insert nest of grubs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to go to the east. Following that, ensure that the suitcase inside the bedchamber is open. And then, pick up the monitor from the suitcase inside the bedchamber. After that, rest the monitor on the couch in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take monitor from suitcase<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the counter. And then, check that the chest is unlocked with the key. Then, open the chest. And then, take the shirt from the chest in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You can see a locked chest in the room. You can see a counter. Wow, isn't TextWorld just the best? You see a key on the counter.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shirt from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, open the portmanteau within the salon. And then, retrieve the American style passkey from the portmanteau. If you have taken the American style passkey, make an effort to travel east. Then, make sure that the American style locker within the steam room is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
Look out! It's a- oh, never mind, it's just a portmanteau.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take American style passkey from portmanteau<|im_end|>go east<|im_end|>unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. Next, make it so that the safe in the shower is opened. And then, retrieve the broom from the safe inside the shower. And then, deposit the broom on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. Okay, just remember what you're here to do, and everything will go great.
You make out a stand. The stand is standard. But there isn't a thing on it. Silly stand, silly, empty, good for nothing stand.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to unlock the cuboid chest within the shower with the cuboid key. After that, make absolutely sure that the cuboid chest within the shower is open. After that, recover the sponge from the cuboid chest in the shower. Then, put the sponge on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a locked cuboid chest. What's that over there? It looks like it's a board. You wonder idly who left that here. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take sponge from cuboid chest<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the toolbox in the spare room. And then, pick up the latchkey from the toolbox. Then, make an attempt to take a trip south. Then, make it so the chest in the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed toolbox.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take latchkey from toolbox<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Once you finish that, pick up the pillow from the floor of the playroom. If you have taken the pillow, make an attempt to head south. And then, throw the pillow on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
There is an unblocked exit to the north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take pillow<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to look and see that the locker inside the study is unlocked with the key. After unlocking the locker, ensure that the locker inside the study is open. If you have opened the locker, recover the keycard from the locker within the study. Then, unlock the safe in the study with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You see a safe. Oh, great. Here's a locker!
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. Then, ensure that the box in the office is open. And then, take the insect from the box. And then, place the insect on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it standard? You better believe it is.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the Canadian chest is unlocked. Then, ensure that the Canadian chest in the studio is open. And then, pick up the key from the Canadian chest within the studio. After that, lock the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a closed safe. You can see a Canadian chest!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take key from Canadian chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to open the fresh laundry scented box in the office. After that, pick up the fondue from the fresh laundry scented box. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
A closed fresh laundry scented box is right there by you.
There is an exit to the south. Don't worry, it is unguarded.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: open fresh laundry scented box<|im_end|>take fondue from fresh laundry scented box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip west. After that, recover the pair of headphones from the table. If you can get your hands on the pair of headphones, go to the east. Then, throw the pair of headphones on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty normal here. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones from table<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go south. After that, check that the Henderson's locker is unlocked with the Henderson's latchkey. And then, look and see that the Henderson's locker inside the cellar is opened. And then, you can deposit the cane into the Henderson's locker in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's latchkey and a cane.

your action:

Response: go south<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>insert cane into Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could insert the type S keycard into the type S box in the restroom's lock to unlock it. After that, make absolutely sure that the type S box within the restroom is ajar. After that, retrieve the broom from the type S box. If you can get your hands on the broom, deposit the broom on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a type S box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type S keycard.

your action:

Response: unlock type S box with type S keycard<|im_end|>open type S box<|im_end|>take broom from type S box<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, look and see that the coffer is ajar. After that, take the rectangular passkey from the coffer. After picking up the rectangular passkey, make it so that the rectangular box is unlocked. Then, open the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked usual looking rectangular box in the room. You can see a coffer.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take rectangular passkey from coffer<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the keycard from the cabinet within the shower. After that, venture east. Next, close the locker. And then, make sure that the locker inside the bedroom is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You can see an opened cabinet close by. The cabinet contains a keycard.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, try to move east. After that, insert the cake scented keycard into the cake scented box's lock to unlock it. Then, doublecheck that the cake scented box is open. After pulling open the cake scented box, pick up the staple from the cake scented box. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented keycard.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take staple from cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to pick-up the TextWorld style latchkey from the floor of the restroom. After that, unlock the TextWorld style chest. After that, make absolutely sure that the TextWorld style chest inside the restroom is wide open. Then, recover the butterfly from the TextWorld style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Look around you. Take it all in. It's not every day someone gets to be in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a TextWorld style chest.
There is an unblocked exit to the north.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take butterfly from TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, open the chest. And then, recover the pizza from the chest in the garage. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You see a chest. Classic TextWorld.
You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take pizza from chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make it so that the American limited edition locker is unlocked. After unlocking the American limited edition locker, open the American limited edition locker. And then, pick up the passkey from the American limited edition locker in the vault. After that, look and see that the safe inside the vault is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You make out a safe. You see a locked American limited edition locker.
You need an unblocked exit? You should try going north.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Next, lift the passkey from the floor of the bedroom. Then, look and see that the box within the bedroom is unlocked. After that, open the box inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the passkey from the recliner. After that, try to go east. Then, close the box. Then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Here we are in the chamber.
You can make out a recliner. You see a passkey on the recliner. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from recliner<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Henderson's safe within the bathroom. After that, open the Henderson's safe inside the bathroom. Then, recover the mop from the Henderson's safe inside the bathroom. Then, you can put the mop into the drawer inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You can make out an opened drawer. What a letdown! The drawer is empty! You hear a noise behind you and spin around, but you can't see anything other than a Henderson's safe.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take mop from Henderson's safe<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture north. Next, recover the keycard from the shelf. Then, go to the south. If you can get around to doing that, lock the locker within the kitchenette with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
As if things weren't amazing enough already, you can even see a locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. With that accomplished, recover the key from the bench. And then, unlock the chest within the restroom. After unlocking the chest, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the box. With the key, assure that the locker inside the parlor is unlocked with the key. And then, ensure that the locker is open. After that, take the manuscript from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You can make out a locked locker close by. You scan the room, seeing a box. The box contains a key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the freezer. Then, venture east. After that, close the safe inside the garage. After that, make it so the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
You see a freezer. You can't wait to tell the folks at home about this! The freezer contains a latchkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the spherical chest inside the cookery is unlocked. After unlocking the spherical chest, open the spherical chest. After that, retrieve the napkin from the spherical chest within the cookery. After picking up the napkin, sit the napkin on the bowl within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it standard? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked spherical chest nearby. As if things weren't amazing enough already, you can even see a bowl. The bowl is normal. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take napkin from spherical chest<|im_end|>put napkin on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical safe is unlocked. And then, ensure that the spherical safe is open. After that, recover the frisbee from the spherical safe in the cellar. Then, sit the frisbee on the workbench inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that sign! What does it say? It says Welcome to the cellar? Well that's cool. You can barely contain your excitement.
You see a spherical safe. You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is standard. But there isn't a thing on it. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take frisbee from spherical safe<|im_end|>put frisbee on workbench<|im_end|>