Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the laptop from the floor of the bar. And then, take a trip south. Okay, and then, ensure that the type I safe is open. Then, put the laptop into the type I safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a type I keycard.

your action:

Response: take laptop<|im_end|>go south<|im_end|>open type I safe<|im_end|>insert laptop into type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip north. Then, retrieve the chocolate bar from the floor of the garage. Once you have taken the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, insert the type 3 key into the type 3 chest within the cubicle's lock to unlock it. After that, ensure that the type 3 chest is open. Then, retrieve the legume from the type 3 chest. With the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
Were you looking for a type 3 chest? Because look over there, it's a type 3 chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 chest with type 3 key<|im_end|>open type 3 chest<|im_end|>take legume from type 3 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the crate is open. And then, retrieve the key from the crate. After that, go south. Following that, lock the safe with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a closed ordinary looking crate right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take key from crate<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. And then, make absolutely sure that the American style chest is open. Then, recover the coffee cup from the American style chest. Then, throw the coffee cup on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the playroom. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying: an American style passkey.

your action:

Response: go south<|im_end|>open American style chest<|im_end|>take coffee cup from American style chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture north. Then, pick-up the Comic Strip Calendar from the floor of the office. After that, make an attempt to take a trip south. And then, ditch the Comic Strip Calendar on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cookhouse.
You make out a type 4 locker.
You need an unguarded exit? You should try going north.
You are carrying: a type 4 latchkey.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to travel south. And then, ensure that the case in the kitchenette is open. After you have pulled open the case, take the loaf of bread from the case. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
What's that over there? It looks like it's a rack. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take loaf of bread from case<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to head north. If you can do that, lift the soap scented key from the floor of the office. And then, make an effort to venture south. Then, unlock the soap scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a soap scented chest.
You need an unblocked exit? You should try going north.
You are carrying: a dvd.

your action:

Response: go north<|im_end|>take soap scented key<|im_end|>go south<|im_end|>unlock soap scented chest with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head west. After that, retrieve the pair of headphones from the counter. Then, travel east. And then, toss the pair of headphones on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the lounge.
You make out a closed portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones from counter<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head east. Then, doublecheck that the drawer in the laundry place is wide open. And then, retrieve the loaf of bread from the drawer. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take loaf of bread from drawer<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go to the east. After that, make absolutely sure that the suitcase is open. And then, take the pair of headphones from the suitcase. After getting the pair of headphones, put the pair of headphones on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take pair of headphones from suitcase<|im_end|>put pair of headphones on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the spherical locker is unlocked with the spherical key. Then, open the spherical locker. Then, take the latchkey from the spherical locker in the lounge. Then, make it so that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty ordinary here. You start to take note of what's in the room.
You can make out a locked safe here. You make out a locked spherical locker in the room.
You need an unguarded exit? You should try going west.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head north. After that, recover the coconut from the mantelpiece inside the playroom. And then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a closed dresser.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from mantelpiece<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the Henderson's limited edition keycard from the shelf in the vault. And then, doublecheck that the Henderson's limited edition box is unlocked. Then, ensure that the Henderson's limited edition box in the vault is open. Then, take the bug from the Henderson's limited edition box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition box. There's something strange about this being here, but you can't put your finger on it. You can make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you make out a Henderson's limited edition keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from shelf<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>take bug from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to go west. And then, pick-up the bug from the floor of the office. And then, venture east. After that, place the bug into the safe inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You make out an opened safe close by. The safe contains a pear.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. After that, look and see that the safe in the salon is opened. After that, pick up the Canadian keycard from the safe within the salon. And then, make sure that the Canadian safe inside the salon is locked with the Canadian keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one. I guess you better just go and list everything you see here.
You see a closed Canadian safe. You see a locked safe.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take Canadian keycard from safe<|im_end|>lock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the refrigerator is wide open. Then, take the knife from the refrigerator within the cookhouse. If you can get your hands on the knife, try to travel east. After that, place the knife on the rack inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You begin looking for stuff.
Hey, want to see a refrigerator? Look over there, a refrigerator.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take knife from refrigerator<|im_end|>go east<|im_end|>put knife on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take a trip west. Next, retrieve the chocolate bar from the rack. After taking the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from rack<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the formless latchkey from the case in the shower. After that, look and see that the formless chest in the shower is unlocked. And then, assure that the formless chest inside the shower is opened. Then, pick up the mop from the formless chest within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
You see a locked formless chest. You can make out a case, so there's that. The case contains a formless latchkey. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless latchkey from case<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could unlock the locker in the cellar. Once you have unlocked the locker, ensure that the locker is open. And then, take the non-euclidean latchkey from the locker within the cellar. After that, unlock the non-euclidean chest within the cellar with the non-euclidean latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You can see a locked non-euclidean chest. A locked locker, which looks typical, is close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the American limited edition latchkey from the chair within the studio. After that, travel east. Following that, close the American limited edition safe inside the garage. Then, lock the American limited edition safe inside the garage with the American limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look over there! a chair. On the chair you can see an American limited edition latchkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American limited edition latchkey from chair<|im_end|>go east<|im_end|>close American limited edition safe<|im_end|>lock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to travel south. With that done, take the key from the rack. After that, unlock the safe. After that, open the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty standard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head south. Following that, assure that the Canadian style chest inside the kitchen is unlocked with the Canadian style keycard. After that, make absolutely sure that the Canadian style chest is wide open. After that, retrieve the worm from the Canadian style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the non-euclidean passkey from the floor of the chamber. And then, insert the non-euclidean passkey into the non-euclidean locker's lock to unlock it. Having unlocked the non-euclidean locker, doublecheck that the non-euclidean locker is opened. Then, recover the worm from the non-euclidean locker inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked non-euclidean locker, which looks typical, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take worm from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could make sure that the coffer inside the garage is wide open. Then, pick up the type F latchkey from the coffer within the garage. After that, look and see that the type F box is unlocked. And then, open the type F box inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You can see a type F box. You can make out a closed coffer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take type F latchkey from coffer<|im_end|>unlock type F box with type F latchkey<|im_end|>open type F box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could head south. Then, recover the keycard from the floor of the kitchen. And then, unlock the locker with the keycard. Once you have unlocked the locker, open the locker in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, pick up the type C passkey from the stand inside the basement. After that, check that the type C box is unlocked with the type C passkey. After unlocking the type C box, doublecheck that the type C box is open. After that, recover the cane from the type C box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a type C box. You see a stand. The stand is standard. On the stand you see a type C passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C passkey from stand<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take cane from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to try to go to the west. With that accomplished, retrieve the hat from the floor of the basement. And then, travel east. With that done, put the hat inside the chest within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out an opened chest in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take hat<|im_end|>go east<|im_end|>insert hat into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, attempt to travel west. Okay, and then, recover the cashew from the bookshelf in the workshop. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick up the keycard from the suitcase in the chamber. Then, assure that the box inside the chamber is unlocked. After that, make sure that the box is wide open. And then, recover the cushion from the box within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This chamber you have just entered is definitely typical. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked box nearby. You can make out an opened suitcase nearby. The suitcase contains a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. And then, assure that the bureau is opened. After pulling open the bureau, take the shadfly from the bureau. And then, you can deposit the shadfly inside the suitcase inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. Let's see what's in here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>take shadfly from bureau<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. With that done, open the chest. After that, pick up the potato from the chest. And then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could go north. After that, pick up the worm from the bookshelf. If you can get your hands on the worm, make an attempt to travel south. With that over with, put the worm inside the case within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can see an opened case. The case is empty! What a waste of a day!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from bookshelf<|im_end|>go south<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, make it so that the trunk is wide open. After that, retrieve the keycard from the trunk. After that, insert the keycard into the chest within the cellar's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to go south. After that, unlock the chest inside the cookhouse. Then, open the chest. If you have pulled open the chest, retrieve the spoon from the chest inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move west. That done, retrieve the type P keycard from the floor of the recreation zone. After that, go to the east. Then, lock the type P chest with the type P keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's here.
A closed type P chest, which looks typical, is close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type P keycard<|im_end|>go east<|im_end|>lock type P chest with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to retrieve the key from the floor of the sauna. If you can get your hands on the key, make it so that the locker is unlocked with the key. And then, open the locker. Then, retrieve the iron from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Let's see what's in here.
You can make out a locked locker close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an attempt to go to the south. And then, open the cabinet. And then, take the American keycard from the cabinet inside the cookhouse. After that, make it so that the American box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take American keycard from cabinet<|im_end|>lock American box with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to assure that the Henderson's locker is unlocked with the Henderson's keycard. Then, doublecheck that the Henderson's locker inside the spare room is open. Then, pick up the lightbulb from the Henderson's locker. And then, ditch the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You see a Henderson's locker. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take lightbulb from Henderson's locker<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. And then, make absolutely sure that the safe inside the cubicle is opened. And then, recover the Canadian passkey from the safe. And then, insert the Canadian passkey into the Canadian locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You can make out a Canadian locker. Now why would someone leave that there? You can see a locked safe in the room.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Canadian passkey from safe<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the TextWorld safe. And then, ensure that the TextWorld safe inside the laundry place is open. And then, take the type R latchkey from the TextWorld safe. If you can get your hands on the type R latchkey, unlock the type R safe within the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can make out a type R safe. Huh, weird. You can make out a locked TextWorld safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>take type R latchkey from TextWorld safe<|im_end|>unlock type R safe with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the safe inside the laundry place is unlocked. After that, assure that the safe within the laundry place is opened. Then, take the sock from the safe. If you can get your hands on the sock, you can insert the sock inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You have moved into the most normal of all possible laundry places. Let's see what's in here.
You can see a case. The case is empty! This is the worst thing that could possibly happen, ever! You make out a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box in the bedroom is unlocked. And then, open the box. After you have pulled open the box, recover the tv from the box. After that, sit the tv on the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Were you looking for a box? Because look over there, it's a box. You see a bar. You shudder, but continue examining the bar. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. If you can succeed at that, pick up the chocolate bar from the floor of the cookery. If you can get your hands on the chocolate bar, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened trunk, which looks ordinary, right there by you. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the Microsoft locker inside the bedroom is unlocked. After that, ensure that the Microsoft locker is open. And then, take the controller from the Microsoft locker within the bedroom. Once you have taken the controller, sit the controller on the desk. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a Microsoft locker? Look over there, a Microsoft locker. You shudder, but continue examining the room. You can see a desk. The desk is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take controller from Microsoft locker<|im_end|>put controller on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the non-euclidean passkey from the floor of the shower. With the non-euclidean passkey, check that the non-euclidean locker is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean locker is open. And then, pick up the fly larva from the non-euclidean locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. I guess you better just go and list everything you see here.
You can make out a non-euclidean locker.
You need an unguarded exit? You should try going north.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, lift the fresh laundry scented key from the floor of the cubicle. And then, unlock the fresh laundry scented safe in the cubicle. Then, open the fresh laundry scented safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture east. Okay, and then, take the latchkey from the saucepan. After that, check that the safe in the cookhouse is unlocked with the latchkey. Having unlocked the safe, make sure that the safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from saucepan<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to head north. After that, pick-up the glass from the floor of the kitchen. After that, go south. Then, put the glass into the crate in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
Look over there! a crate. The crate is empty! What a waste of a day!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>insert glass into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to venture west. And then, retrieve the cake scented key from the shelf. And then, take a trip east. That done, doublecheck the cake scented chest inside the cubicle is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the cubicle.
You see a cake scented chest, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented key from shelf<|im_end|>go east<|im_end|>lock cake scented chest with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head west. Then, recover the mat from the table. And then, venture east. Then, place the mat on the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
Oh wow! Is that what I think it is? It is! It's a bowl. But the thing is empty.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mat from table<|im_end|>go east<|im_end|>put mat on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to travel west. That done, pick up the latchkey from the floor of the kitchen. After that, make an effort to head east. After that, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You see a safe. You can make out a toolbox.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, make sure that the type 3 safe in the restroom is wide open. If you have opened the type 3 safe, pick up the burger from the type 3 safe. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You can make out a closed type 3 safe.
There is an unblocked exit to the south.
You are carrying: a type 3 passkey.

your action:

Response: open type 3 safe<|im_end|>take burger from type 3 safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the cuboid safe within the bedroom with the cuboid keycard. After that, doublecheck that the cuboid safe inside the bedroom is ajar. And then, take the butterfly from the cuboid safe in the bedroom. After picking up the butterfly, toss the butterfly on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You see a locked cuboid safe, which looks usual, in the corner.
There is an unblocked exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take butterfly from cuboid safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go east. With that done, open the chest. After that, retrieve the coffee cup from the chest within the cookhouse. And then, place the coffee cup on the board inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>put coffee cup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, recover the keycard from the shelf inside the kitchen. And then, take a trip south. After that, assure that the box is shut. If you have shut the box, look and see that the box inside the studio is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
You make out a shelf. You see a keycard on the shelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the spherical latchkey from the locker. After picking up the spherical latchkey, make sure that the spherical box inside the vault is unlocked. After that, assure that the spherical box within the vault is wide open. Then, pick up the fly larva from the spherical box within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You make out a locked spherical box in the corner. You make out an opened locker nearby. The locker contains a spherical latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take spherical latchkey from locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take fly larva from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to venture north. After that, retrieve the loaf of bread from the floor of the office. Having picked up the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, head east. Then, make sure that the box is opened. Then, pick up the insect from the box within the laundromat. Once you have picked up the insect, throw the insect on the floor of the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, unlock the rectangular locker in the cubicle with the rectangular keycard. After unlocking the rectangular locker, open the rectangular locker inside the cubicle. After that, recover the Quote of the Day Calendar from the rectangular locker. After that, deposit the Quote of the Day Calendar on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You make out a rectangular locker. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going north.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take Quote of the Day Calendar from rectangular locker<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the safe is open. Then, pick up the novel from the safe inside the playroom. If you can get your hands on the novel, move east. Then, place the novel on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You can make out a safe. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take novel from safe<|im_end|>go east<|im_end|>put novel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the cabinet in the bathroom. After that, retrieve the rectangular keycard from the cabinet. Then, move south. Then, make absolutely sure that the rectangular locker in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a closed cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel east. Then, open the chest. Then, recover the fly larva from the chest. After that, place the fly larva on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You begin looking for stuff.
You make out a plate. The plate is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the box within the chamber is unlocked with the keycard. And then, ensure that the box is open. And then, recover the passkey from the box in the chamber. After that, lock the safe in the chamber with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. You begin to take stock of what's in the room.
You see a safe. You can see a locked box in the room.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the west. And then, pick-up the legume from the floor of the bedchamber. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
You can make out a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the chest with the passkey. If you have unlocked the chest, open the chest. And then, recover the Microsoft style latchkey from the chest within the study. Then, lock the Microsoft style box inside the study with the Microsoft style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. The room is well lit.
You see a Microsoft style box. You can see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Microsoft style latchkey from chest<|im_end|>lock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the safe in the bedroom is open. Having pulled open the safe, take the latchkey from the safe. With the latchkey, make an effort to venture south. And then, Deposit the latchkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You see a safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, assure that the fridge within the kitchenette is open. And then, pick up the cuboid keycard from the fridge in the kitchenette. Then, check that the cuboid box in the kitchenette is unlocked with the cuboid keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take cuboid keycard from fridge<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, attempt to head north. And then, lift the vacuum from the floor of the shower. And then, move south. Next, toss the vacuum on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You need an unblocked exit? You should try going north.
There is a candy bar on the floor.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, doublecheck that the box within the cubicle is unlocked. After that, open the box. And then, pick up the spherical keycard from the box within the cubicle. Then, unlock the spherical locker within the cubicle with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room is well lit.
You can see a locked spherical locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. With that over with, recover the keycard from the safe in the chamber. After that, head east. Then, insert the keycard into the chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You can see a chest. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the desk in the cubicle. After that, attempt to move east. Then, look and see that the chest in the closet is shut. Then, lock the chest inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a desk. The desk is typical. On the desk you can make out a passkey.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, check that the cuboid locker inside the shower is unlocked with the cuboid keycard. After that, ensure that the cuboid locker inside the shower is open. After that, recover the vacuum from the cuboid locker inside the shower. And then, you can put the vacuum into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
A decrepit sign tells you that you are now in the shower. The room is well lit.
You see a trunk. The trunk is empty! What a waste of a day! You can see a cuboid locker. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take vacuum from cuboid locker<|im_end|>insert vacuum into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First thing I need you to do is to pick up the non-euclidean passkey from the bed in the bedroom. Then, make an attempt to venture east. Then, close the non-euclidean box in the cubicle. Then, Deposit the non-euclidean passkey into the non-euclidean box inside the cubicle to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a bed. You see a non-euclidean passkey on the bed.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from bed<|im_end|>go east<|im_end|>close non-euclidean box<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the Henderson's safe is unlocked. Once you have unlocked the Henderson's safe, assure that the Henderson's safe is wide open. And then, retrieve the controller from the Henderson's safe in the lounge. And then, sit the controller on the shelf in the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You have walked into the most normal of all possible lounges. The room is well lit.
You can make out a locked Henderson's safe. You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take controller from Henderson's safe<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the Microsoft limited edition chest is unlocked. Then, open the Microsoft limited edition chest inside the attic. Then, take the fudge scented key from the Microsoft limited edition chest. If you can get your hands on the fudge scented key, doublecheck that the fudge scented safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a fudge scented safe. You can see a Microsoft limited edition chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take fudge scented key from Microsoft limited edition chest<|im_end|>lock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to venture south. If you can succeed at that, pick up the Henderson's style latchkey from the plate inside the cookhouse. Then, unlock the Henderson's style chest within the cookhouse. And then, ensure that the Henderson's style chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's style latchkey from plate<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, make an attempt to move west. After that, recover the keycard from the shelf in the lounge. After that, make an attempt to go to the east. Then, unlock the chest in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber. You can barely contain your excitement.
You see a chest. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the safe is open. After that, take the cuboid key from the safe. After that, unlock the cuboid box with the cuboid key. And then, ensure that the cuboid box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a cuboid box. You see a closed safe nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take cuboid key from safe<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel west. And then, lift the mouse from the floor of the workshop. After that, make an attempt to move east. Then, place the mouse on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the passkey from the floor of the shower. If you can get your hands on the passkey, insert the passkey into the box within the shower's lock to unlock it. After that, ensure that the box is open. After pulling open the box, pick up the shadfly from the box in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. You begin looking for stuff.
You can see a locked box right there by you.
There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. And then, open the fridge. After that, take the Canadian limited edition passkey from the fridge inside the kitchenette. After that, insert the Canadian limited edition passkey into the Canadian limited edition safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take Canadian limited edition passkey from fridge<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. With that done, ensure that the basket inside the bedchamber is open. After pulling open the basket, pick up the poem from the basket. After that, you can put the poem into the dresser inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take poem from basket<|im_end|>insert poem into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, insert the type 9 latchkey into the type 9 locker in the garage's lock to unlock it. After that, ensure that the type 9 locker within the garage is open. And then, take the passkey from the type 9 locker. After that, unlock the locker inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You begin to take stock of what's here.
You can see a locked locker right there by you. You can make out a type 9 locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 9 latchkey.

your action:

Response: unlock type 9 locker with type 9 latchkey<|im_end|>open type 9 locker<|im_end|>take passkey from type 9 locker<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented key from the bar. With the fudge scented key, unlock the fudge scented box within the chamber. And then, ensure that the fudge scented box is open. And then, retrieve the lamp from the fudge scented box in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a fudge scented box. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is ordinary. On the bar you can see a fudge scented key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fudge scented key from bar<|im_end|>unlock fudge scented box with fudge scented key<|im_end|>open fudge scented box<|im_end|>take lamp from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the locker within the office. And then, open the locker. After that, retrieve the insect from the locker. Then, place the insect on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You see a locked locker right there by you. You see a desk. What a coincidence, weren't you just thinking about a desk? But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip south. If you can succeed at that, ensure that the case within the vault is open. Then, retrieve the hat from the case within the vault. And then, place the hat on the shelf within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take hat from case<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the bureau in the office is open. And then, pick up the key from the bureau within the office. Then, move south. And then, make sure that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in the place we're calling the office.
You can make out a bureau.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take key from bureau<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to travel west. After that, recover the vanilla scented latchkey from the floor of the steam room. And then, travel east. And then, unlock the vanilla scented locker with the vanilla scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. Let's see what's in here.
As if things weren't amazing enough already, you can even see a vanilla scented locker.
You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take vanilla scented latchkey<|im_end|>go east<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the keycard into the locker in the office's lock to unlock it. And then, look and see that the locker in the office is wide open. After that, recover the keyboard from the locker. And then, ditch the keyboard on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
You see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, make it so that the trunk within the bar is opened. And then, recover the cuboid key from the trunk. And then, go south. Following that, assure the cuboid locker inside the workshop is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You begin looking for stuff.
You can make out a trunk.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take cuboid key from trunk<|im_end|>go south<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the safe within the parlor. And then, look and see that the safe in the parlor is open. And then, retrieve the poem from the safe within the parlor. And then, you can insert the poem into the trunk within the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. Okay, just remember what you're here to do, and everything will go great.
You make out a trunk. Empty! What kind of nightmare TextWorld is this? You make out a locked safe.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take poem from safe<|im_end|>insert poem into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could pick up the mouse from the stand. And then, go south. And then, make it so that the dresser in the chamber is wide open. After that, insert the mouse into the dresser inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can make out a stand. On the stand you make out a mouse.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mouse from stand<|im_end|>go south<|im_end|>open dresser<|im_end|>insert mouse into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, move north. Okay, and then, pick up the type Q key from the floor of the study. After picking up the type Q key, make an attempt to go to the south. After that, lock the type Q safe with the type Q key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is. You start to take note of what's in the room.
You can see a closed type Q safe in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type Q key<|im_end|>go south<|im_end|>lock type Q safe with type Q key<|im_end|>