Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head east. With that over with, unlock the spherical chest with the spherical latchkey. After that, make sure that the spherical chest within the bathroom is wide open. Then, retrieve the mop from the spherical chest within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take mop from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, move north. Following that, retrieve the key from the floor of the sauna. After that, head south. Once you succeed at that, insert the key into the safe inside the shower's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. Okay, just remember what you're here to do, and everything will go great.
You see a locked safe.
There is an unblocked exit to the north.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to go west. That done, recover the shirt from the workbench inside the vault. And then, try to go east. And then, place the shirt on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from workbench<|im_end|>go east<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, go west. After that, lift the cushion from the floor of the bedroom. After that, try to head east. With that over with, throw the cushion on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a stand. The stand appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, unlock the locker. Then, make absolutely sure that the locker is open. And then, take the fondue from the locker inside the kitchen. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am honoured to announce that you are now in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locker. You wonder idly who left that here.
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take fondue from locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the key from the drawer. Then, insert the key into the safe inside the shower's lock to unlock it. And then, look and see that the safe inside the shower is open. Then, retrieve the insect from the safe. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You make out a locked safe. You see an opened drawer, which looks normal, here. The drawer contains a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from drawer<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the non-euclidean safe. After that, look and see that the non-euclidean safe is opened. And then, retrieve the non-euclidean key from the non-euclidean safe within the laundry place. After that, assure that the non-euclidean locker in the laundry place is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You see a non-euclidean locker. Now that's what I call TextWorld! You see a locked non-euclidean safe, which looks standard, nearby.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take non-euclidean key from non-euclidean safe<|im_end|>lock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the keycard from the counter within the pantry. After getting the keycard, insert the keycard into the box within the pantry's lock to unlock it. After that, ensure that the box inside the pantry is open. And then, retrieve the shoe from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one. Let's see what's in here.
You make out a box. You see a counter. You see a keycard on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take shoe from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, unlock the locker in the studio with the keycard. Then, open the locker within the studio. And then, recover the TextWorld style key from the locker. And then, assure that the TextWorld style chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. The room is well lit.
You make out a TextWorld style chest. Something scurries by right in the corner of your eye. Probably nothing. You see a locker. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take TextWorld style key from locker<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to venture east. And then, ensure that the drawer is open. After that, recover the type 1 passkey from the drawer. And then, unlock the type 1 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's awesome that you're in a kitchen now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take type 1 passkey from drawer<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make it so that the lavender scented safe inside the cubicle is unlocked. Then, ensure that the lavender scented safe within the cubicle is open. After that, take the staple from the lavender scented safe inside the cubicle. And then, rest the staple on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have shown up in, you had to show up in a standard one.
You can see a locked lavender scented safe. You can see a chair. The chair is usual. The chair appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take staple from lavender scented safe<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, head east. That done, open the Canadian box in the cubicle. Then, take the legume from the Canadian box. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Canadian box<|im_end|>take legume from Canadian box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to move east. And then, ensure that the spherical box is open. After that, pick up the bug from the spherical box. After that, drop the bug on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a spherical keycard.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take bug from spherical box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to make it so that the box is unlocked. Then, look and see that the box is wide open. And then, pick up the stick of butter from the box. With the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop.
You make out a locked standard looking box here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. If you can manage that, insert the formless passkey into the formless locker inside the chamber's lock to unlock it. After that, make absolutely sure that the formless locker inside the chamber is opened. Then, pick up the insect from the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take insect from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. And then, recover the latchkey from the chair inside the office. If you can get your hands on the latchkey, attempt to venture east. Then, insert the latchkey into the box inside the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from chair<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to ensure that the drawer within the shower is open. And then, take the key from the drawer. And then, check that the box is unlocked with the key. After that, make it so that the box inside the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box. Oh wow! Is that what I think it is? It is! It's a drawer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take key from drawer<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, move north. And then, take the broom from the shelf in the washroom. And then, go south. Then, place the broom on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that notice! What does it say? It says Welcome to the workshop? Well that's cool. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. With that over with, doublecheck that the type N locker is ajar. After that, retrieve the strawberry from the type N locker. Having picked up the strawberry, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type N locker<|im_end|>take strawberry from type N locker<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go south. After that, ensure that the coffer within the cellar is open. And then, recover the cane from the coffer inside the cellar. After taking the cane, rest the cane on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take cane from coffer<|im_end|>put cane on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the non-euclidean latchkey from the floor of the garage. After that, make absolutely sure that the non-euclidean chest in the garage is unlocked with the non-euclidean latchkey. After unlocking the non-euclidean chest, open the non-euclidean chest inside the garage. Then, retrieve the lightbulb from the non-euclidean chest. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take lightbulb from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, go to the west. After that, pick-up the latchkey from the floor of the workshop. Having got the latchkey, move east. And then, lock the box within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. Let's see what's in here.
Were you looking for a box? Because look over there, it's a box. You shudder, but continue examining the room. You can make out a pan. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the box inside the playroom is unlocked with the key. Then, ensure that the box is open. And then, pick up the sandwich from the box. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom.
You can make out a locked typical looking box in the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be good if you could make an effort to go to the east. And then, recover the key from the floor of the bedroom. If you can get your hands on the key, doublecheck that the chest is unlocked. After that, ensure that the chest within the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, retrieve the keycard from the floor of the shower. Then, unlock the locker with the keycard. If you have unlocked the locker, assure that the locker in the shower is open. Then, retrieve the vacuum from the locker in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked locker.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the type X latchkey from the table. Then, make it so that the type X box in the launderette is unlocked with the type X latchkey. And then, ensure that the type X box is open. And then, take the sponge from the type X box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type X box. You see a table. The table is ordinary. On the table you see a type X latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type X latchkey from table<|im_end|>unlock type X box with type X latchkey<|im_end|>open type X box<|im_end|>take sponge from type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the locker inside the dish-pit with the latchkey. Then, open the locker. After that, recover the whisk from the locker inside the dish-pit. If you can get your hands on the whisk, place the whisk on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You can make out a locker, so there's that. You see a board. The board is standard. The board appears to be empty.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk within the chamber. Then, look and see that the chest in the chamber is unlocked. Then, open the chest within the chamber. And then, retrieve the dvd from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. The room is well lit.
As if things weren't amazing enough already, you can even see a chest. The light flickers for a second, but nothing else happens. You scan the room for a trunk, and you find a trunk. You wonder idly who left that here. The trunk contains a latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could insert the passkey into the chest within the studio's lock to unlock it. And then, ensure that the chest is open. And then, retrieve the key from the chest within the studio. After that, make it so that the locker is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's here.
You scan the room, seeing a locker! You can make out a locked chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Henderson's limited edition keycard from the basket. If you can get your hands on the Henderson's limited edition keycard, travel south. If you can get through with that, unlock the Henderson's limited edition locker with the Henderson's limited edition keycard. Then, look and see that the Henderson's limited edition locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the parlor. Let's see what's in here.
You see an opened basket. The basket contains a Henderson's limited edition keycard. Classic TextWorld.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's limited edition keycard from basket<|im_end|>go south<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box within the bathroom with the passkey. Then, open the box. After opening the box, pick up the shirt from the box. After that, rest the shirt on the table. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a box. You smell a wretched smell, and follow it to a table. The table is standard. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, try to take a trip south. Then, doublecheck that the chest inside the studio is wide open. Then, take the pencil from the chest. Then, drop the pencil on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip east. Once you manage that, make absolutely sure that the fridge is opened. If you have pulled open the fridge, retrieve the nest of bunnies from the fridge. And then, you can deposit the nest of bunnies inside the cabinet in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take nest of bunnies from fridge<|im_end|>insert nest of bunnies into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head west. With that over with, take the frisbee from the stand within the closet. After that, make an effort to travel east. And then, you can put the frisbee inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place. You begin to take stock of what's here.
An open safe is right there by you. The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take frisbee from stand<|im_end|>go east<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the spherical keycard into the spherical box within the recreation zone's lock to unlock it. And then, open the spherical box inside the recreation zone. Then, retrieve the poem from the spherical box. Then, rest the poem on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You make out a spherical box. Huh, weird. You see a mantelpiece. The mantelpiece appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take poem from spherical box<|im_end|>put poem on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the display is open. And then, retrieve the latchkey from the display. And then, insert the latchkey into the chest within the vault's lock to unlock it. Then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
You make out a locked chest. You see a closed display close by.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take latchkey from display<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could pick up the latchkey from the mantelpiece. After that, attempt to head south. And then, close the chest. After that, make it so the chest in the cellar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a latchkey, so there's that.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from mantelpiece<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, attempt to move north. If you can get through with that, recover the glass from the floor of the cookery. And then, try to go south. After that, drop the glass on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a workbench. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a table. The table is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker in the chamber is opened. And then, take the manuscript from the locker inside the chamber. With the manuscript, move south. And then, place the manuscript on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed typical looking locker right there by you.
You need an unblocked exit? You should try going south.
You are carrying: a tv.

your action:

Response: open locker<|im_end|>take manuscript from locker<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the key from the bookshelf. Having got the key, make an effort to go south. And then, unlock the safe with the key. And then, doublecheck that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place.
Hey, want to see a bookshelf? Look over there, a bookshelf. You shudder, but continue examining the bookshelf. You see a key on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture east. That done, make sure that the coffer within the closet is ajar. And then, retrieve the pair of headphones from the coffer. After that, put the pair of headphones on the table in the closet. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take pair of headphones from coffer<|im_end|>put pair of headphones on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the case. With the key, travel south. Next, assure that the chest within the scullery is unlocked. After unlocking the chest, open the chest inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
What's that over there? It looks like it's a case. Now that's what I call TextWorld! The case contains a key. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head west. Then, pick up the shadfly from the board. Then, make an effort to venture east. Then, rest the shadfly on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is normal. But the thing is empty. This always happens!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from board<|im_end|>go east<|im_end|>put shadfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, check that the fresh laundry scented box is unlocked with the fresh laundry scented passkey. And then, ensure that the fresh laundry scented box is open. Then, retrieve the passkey from the fresh laundry scented box. Then, doublecheck that the box in the studio is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked box. You see a locked fresh laundry scented box close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take passkey from fresh laundry scented box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the type J safe within the kitchen. And then, look and see that the type J safe inside the kitchen is opened. After opening the type J safe, take the fly larva from the type J safe inside the kitchen. Then, you can put the fly larva into the refrigerator in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
Look over there! a refrigerator. The refrigerator is empty! What a waste of a day! You make out a locked type J safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type J keycard.

your action:

Response: unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take fly larva from type J safe<|im_end|>insert fly larva into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, make absolutely sure that the lavender scented locker is unlocked. Then, open the lavender scented locker. After that, recover the formless keycard from the lavender scented locker. With the formless keycard, unlock the formless chest within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You have stumbled into a restroom. Not the restroom you'd expect. No, this is a restroom.
You can see a formless chest. You see a lavender scented locker.
You need an unguarded exit? You should try going north.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>take formless keycard from lavender scented locker<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the lavender scented passkey from the dresser inside the laundromat. And then, go south. Then, close the lavender scented chest within the cookery. And then, doublecheck that the lavender scented chest in the cookery is locked with the lavender scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser contains a lavender scented passkey. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lavender scented passkey from dresser<|im_end|>go south<|im_end|>close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the type 0 locker. And then, doublecheck that the type 0 locker inside the scullery is opened. After that, recover the keycard from the type 0 locker. Then, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
You make out a chest. You see a locked type 0 locker in the corner.
There is an unblocked exit to the west.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 locker with type 0 passkey<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the dresser within the chamber is wide open. After that, take the TextWorld style key from the dresser. If you can get your hands on the TextWorld style key, go to the east. Next, insert the TextWorld style key into the TextWorld style box's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed dresser.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take TextWorld style key from dresser<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid latchkey. And then, ensure that the cuboid locker within the kitchen is open. After that, retrieve the Henderson's key from the cuboid locker within the kitchen. After that, unlock the Henderson's chest within the kitchen with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a Henderson's chest? Look over there, a Henderson's chest. There's something strange about this being here, but you can't put your finger on it. You make out a cuboid locker.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to take a trip south. Once you get through with that, ensure that the portmanteau is open. After that, pick up the Comic Strip Calendar from the portmanteau. Then, sit the Comic Strip Calendar on the desk. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Comic Strip Calendar from portmanteau<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the rectangular latchkey from the table. After that, travel east. Then, check that the rectangular safe inside the kitchenette is unlocked with the rectangular latchkey. And then, look and see that the rectangular safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. The room is well lit.
You can see a table. Wow, isn't TextWorld just the best? The table is usual. On the table you can see a rectangular latchkey. Hmmm... what else, what else?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular latchkey from table<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could move east. Next, ensure that the spherical locker is open. After that, pick up the butterfly from the spherical locker. Then, throw the butterfly on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the board. And then, make an attempt to take a trip east. Then, make absolutely sure that the cuboid locker in the study is unlocked. Then, open the cuboid locker in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty normal. Okay, just remember what you're here to do, and everything will go great.
You see a board. On the board you can make out a cuboid keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take cuboid keycard from board<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, retrieve the Henderson's limited edition key from the bed in the bedroom. And then, make an attempt to take a trip south. And then, assure that the Henderson's limited edition safe is shut. Then, lock the Henderson's limited edition safe with the Henderson's limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it normal? You better believe it is.
You see a bed. On the bed you make out a Henderson's limited edition key. Now that's what I call TextWorld!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from bed<|im_end|>go south<|im_end|>close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the type 2 chest inside the pantry with the type 2 key. If you have unlocked the type 2 chest, assure that the type 2 chest is ajar. And then, retrieve the licorice strip from the type 2 chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You make out a locked type 2 chest.
There is an unguarded exit to the west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take licorice strip from type 2 chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the cabinet inside the pantry is open. After you have opened the cabinet, recover the passkey from the cabinet in the pantry. And then, head east. Okay, and then, make absolutely sure that the locker is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take passkey from cabinet<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, go to the north. After that, recover the sandwich from the floor of the bedchamber. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of bunnies and a mouse on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to go to the east. If you can accomplish that, check that the locker inside the salon is unlocked with the key. After that, assure that the locker is ajar. After opening the locker, take the novel from the locker in the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take novel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the Microsoft limited edition locker. And then, look and see that the Microsoft limited edition locker is open. After that, take the shirt from the Microsoft limited edition locker inside the laundry place. After that, sit the shirt on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great normal vibes in this place, a wonderful normal atmosphere. Let's see what's in here.
You make out a Microsoft limited edition locker. What's that over there? It looks like it's a board. You shudder, but continue examining the board. The board appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take shirt from Microsoft limited edition locker<|im_end|>put shirt on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel north. And then, retrieve the passkey from the case. Then, move south. And then, insert the passkey into the box inside the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head east. After that, insert the latchkey into the safe's lock to unlock it. After unlocking the safe, make it so that the safe is ajar. Then, retrieve the vacuum from the safe in the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, look and see that the cabinet is opened. Once you have pulled open the cabinet, recover the sock from the cabinet within the cellar. And then, insert the sock inside the trunk inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the salon. After that, make an attempt to move east. And then, close the safe within the playroom. Then, Deposit the keycard into the safe within the playroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, travel west. After that, recover the desktop computer from the shelf within the workshop. And then, venture east. And then, toss the desktop computer on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've seen better bedchambers, but at least this one seems pretty ordinary. You start to take note of what's in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer from shelf<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to travel north. After that, take the pear from the dresser inside the bedroom. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place. The room is well lit.
You need an unguarded exit? You should try going north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pear from dresser<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could take the cake scented passkey from the trunk. And then, check that the cake scented safe inside the chamber is unlocked with the cake scented passkey. Then, doublecheck that the cake scented safe is opened. After that, take the monitor from the cake scented safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You make out a locked cake scented safe here. Oh wow! Is that what I think it is? It is! It's a trunk. The trunk contains a cake scented passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cake scented passkey from trunk<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take monitor from cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go west. And then, pick-up the bug from the floor of the kitchenette. And then, make an attempt to head east. After that, throw the bug on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You need an unblocked exit? You should try going west.
You are carrying: a rectangular keycard.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the rectangular latchkey from the armchair. And then, look and see that the rectangular safe inside the studio is unlocked. After that, open the rectangular safe within the studio. After opening the rectangular safe, insert the broom inside the rectangular safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a rectangular safe. You can see an armchair. You see a rectangular latchkey on the armchair.
You need an unblocked exit? You should try going north.
You are carrying: a broom.

your action:

Response: take rectangular latchkey from armchair<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>insert broom into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to take a trip north. Then, recover the Microsoft limited edition passkey from the rack in the sauna. With the Microsoft limited edition passkey, attempt to go south. Then, lock the Microsoft limited edition chest inside the studio with the Microsoft limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
You make out a Microsoft limited edition chest. You wonder idly who left that here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey from rack<|im_end|>go south<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to check that the American limited edition chest is unlocked with the American limited edition latchkey. After that, make sure that the American limited edition chest in the scullery is ajar. Then, take the berry from the American limited edition chest in the scullery. Then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Fancy seeing you here. Here, by the way, being the scullery.
You see a locked American limited edition chest.
There is an unguarded exit to the west.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take berry from American limited edition chest<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the keycard from the floor of the office. Once you have got the keycard, travel east. Then, assure that the locker inside the cookery is unlocked. If you have unlocked the locker, open the locker inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a cookie.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture west. Then, pick-up the staple from the floor of the cubicle. After that, make an attempt to venture east. If you can manage that, place the staple inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can see an opened case here. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a chair. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset by your TextWorld experience.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take staple<|im_end|>go east<|im_end|>insert staple into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to travel west. And then, lift the mouse from the floor of the office. Then, make an effort to go east. And then, insert the mouse inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
You scan the room, seeing a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The case is empty! You see a pan. The pan is standard. The pan appears to be empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse<|im_end|>go east<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make sure that the non-euclidean chest in the restroom is unlocked. After that, make sure that the non-euclidean chest is opened. After that, pick up the iron from the non-euclidean chest. After that, place the iron on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You see a locked non-euclidean chest right there by you.
There is an unblocked exit to the west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take iron from non-euclidean chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be great if you could retrieve the latchkey from the floor of the pantry. After taking the latchkey, try to go south. With that done, doublecheck that the safe in the cookery is shut. Then, Put the latchkey into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. After that, check that the chest is unlocked with the latchkey. And then, open the chest inside the cookery. After pulling open the chest, take the bowl from the chest inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move east. Then, open the box. Having pulled open the box, pick up the soap scented keycard from the box inside the bar. And then, Put the soap scented keycard into the soap scented chest in the bar to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take soap scented keycard from box<|im_end|>lock soap scented chest with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, pick-up the Canadian latchkey from the floor of the cellar. And then, unlock the Canadian locker with the Canadian latchkey. Then, open the Canadian locker in the cellar. And then, take the nest of kittens from the Canadian locker. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty standard here.
You see a Canadian locker. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take nest of kittens from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, move west. With that done, retrieve the rectangular passkey from the bookshelf. After that, attempt to head east. Then, insert the rectangular passkey into the rectangular safe in the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to come round an ordinary one. You begin to take stock of what's in the room.
You see a locked rectangular safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from bookshelf<|im_end|>go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, make an attempt to go east. That done, ensure that the locker is open. And then, recover the sandwich from the locker in the cubicle. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to head east. With that done, open the trunk within the spare room. After that, retrieve the shoe from the trunk. Once you have taken the shoe, insert the shoe into the locker inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take shoe from trunk<|im_end|>insert shoe into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Okay, and then, assure that the trunk inside the cubicle is ajar. After pulling open the trunk, take the folder from the trunk within the cubicle. And then, insert the folder into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take folder from trunk<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take the mop from the bench inside the washroom. And then, make an effort to take a trip east. And then, ensure that the drawer is open. After that, you can put the mop inside the drawer within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a bench. The bench is usual. On the bench you make out a mop.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take mop from bench<|im_end|>go east<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move west. Once you get through with that, recover the mouse from the armchair within the studio. Then, travel east. And then, drop the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
Look over there! a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, recover the passkey from the bed within the parlor. If you can get your hands on the passkey, check that the locker inside the parlor is unlocked with the passkey. Then, ensure that the locker in the parlor is open. After that, pick up the manuscript from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor.
You can see a locked locker. You can see a bed. You see a passkey on the bed.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean key from the floor of the workshop. And then, make an attempt to take a trip south. And then, insert the non-euclidean key into the non-euclidean safe within the kitchenette's lock to unlock it. And then, open the non-euclidean safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a non-euclidean key on the floor.
You are carrying: a lampshade.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture west. And then, retrieve the type 5 latchkey from the floor of the attic. After getting the type 5 latchkey, go east. Once you accomplish that, insert the type 5 latchkey into the type 5 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type 5 locker. Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is usual. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip east. That done, make sure that the display inside the spare room is wide open. After that, recover the cuboid passkey from the display inside the spare room. Once you have taken the cuboid passkey, insert the cuboid passkey into the cuboid safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open display<|im_end|>take cuboid passkey from display<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the north. Following that, recover the licorice strip from the case inside the scullery. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You make out a drawer.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take licorice strip from case<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, recover the key from the floor of the dish-pit. With the key, doublecheck that the locker is unlocked. After that, look and see that the locker inside the dish-pit is ajar. And then, you can deposit the tv into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You see a locker.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a tv.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert tv into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the trunk. And then, retrieve the fudge scented key from the trunk. Then, unlock the fudge scented safe. After unlocking the fudge scented safe, open the fudge scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You scan the room for a fudge scented safe, and you find a fudge scented safe. You can't wait to tell the folks at home about this! You make out a trunk. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take fudge scented key from trunk<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>