Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to ensure that the dresser inside the parlor is open. Then, recover the manuscript from the dresser. After that, move east. Then, put the manuscript inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place. You begin looking for stuff.
You can make out a closed dresser.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take manuscript from dresser<|im_end|>go east<|im_end|>insert manuscript into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could travel west. Okay, and then, pick up the key from the pan. After that, head east. And then, Put the key into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed box.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from pan<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head east. Then, look and see that the basket is open. After that, pick up the synthesizer from the basket inside the recreation zone. And then, rest the synthesizer on the mantelpiece within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take synthesizer from basket<|im_end|>put synthesizer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the coffer inside the chamber. Then, make an attempt to go south. After that, check that the chest is unlocked with the latchkey. Then, open the chest inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You make out an opened coffer in the corner. The coffer contains a latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, recover the formless keycard from the counter. And then, make absolutely sure that the formless safe in the cellar is unlocked with the formless keycard. After unlocking the formless safe, make it so that the formless safe inside the cellar is wide open. After opening the formless safe, deposit the controller inside the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I am required to announce that you are now in the cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a formless safe. I mean, just wow! Isn't TextWorld just the best? You can see a counter. On the counter you can make out a formless keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a controller.

your action:

Response: take formless keycard from counter<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>insert controller into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be good if you could head east. And then, retrieve the rectangular latchkey from the mantle inside the bedchamber. And then, insert the rectangular latchkey into the rectangular chest in the bedchamber's lock to unlock it. After that, ensure that the rectangular chest within the bedchamber is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular latchkey from mantle<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the chest within the parlor is open. After opening the chest, recover the monitor from the chest. After that, travel south. If you can get around to doing that, insert the monitor into the cabinet inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>insert monitor into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. That done, retrieve the key from the cabinet. And then, try to venture south. If you can get through with that, make sure that the locker inside the bedroom is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed usual looking locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, pick up the TextWorld key from the floor of the scullery. Once you have taken the TextWorld key, make an effort to head east. After that, make sure that the TextWorld safe inside the chamber is unlocked. Then, look and see that the TextWorld safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld key<|im_end|>go east<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the board. If you can get your hands on the passkey, check that the box in the washroom is unlocked with the passkey. After that, ensure that the box in the washroom is open. And then, you can put the staple into the box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can see a locked box. You can see a board. The board is normal. On the board you see a passkey.
There is an unguarded exit to the north.
You are carrying: a staple.

your action:

Response: take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the passkey into the locker inside the attic's lock to unlock it. After that, make sure that the locker is open. After that, retrieve the insect from the locker. Then, rest the insect on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You begin to take stock of what's here.
You scan the room, seeing a locker. You make out a counter. The counter is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, you could, like, try to head east. Next, ensure that the trunk in the washroom is open. After that, take the latchkey from the trunk. After that, unlock the locker in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could go to the west. Next, recover the key from the mantelpiece. If you can get your hands on the key, travel east. And then, unlock the chest inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. Let's see what's in here.
Hey, want to see a chest? Look over there, a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from mantelpiece<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to venture west. After that, retrieve the coffee cup from the platter. And then, make an effort to venture east. And then, place the coffee cup on the table inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one. Let's see what's in here.
You see a table. The table is normal. The table appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from platter<|im_end|>go east<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First, it would be great if you could recover the latchkey from the floor of the study. If you have taken the latchkey, insert the latchkey into the box's lock to unlock it. After that, ensure that the box inside the study is open. After that, recover the disk from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You make out a locked box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the cubicle. If you have taken the key, make an effort to move south. After that, unlock the box inside the basement with the key. After you have unlocked the box, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a typical kind of place. That is to say, you're in a cubicle.
There is an unguarded exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip north. After that, lift the Microsoft limited edition key from the floor of the workshop. If you can get your hands on the Microsoft limited edition key, make an attempt to go south. That done, check that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal. Let's see what's in here.
You make out a Microsoft limited edition box. Now why would someone leave that there? You make out a bench. The bench is normal. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a bench in a room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition key<|im_end|>go south<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could go to the west. And then, pick-up the passkey from the floor of the chamber. Once you have got the passkey, make an effort to head east. Then, Put the passkey into the chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You can make out a closed chest.
You need an unguarded exit? You should try going west.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the passkey from the trunk. With the passkey, attempt to go east. Once you manage that, assure that the box is closed. And then, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom.
You see an opened trunk. The trunk contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could head south. If you can do that, make absolutely sure that the trunk within the parlor is opened. After that, pick up the manuscript from the trunk. Then, put the manuscript on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take manuscript from trunk<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture south. With that accomplished, recover the keycard from the recliner inside the chamber. Then, unlock the chest. After that, make it so that the chest inside the chamber is wide open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from recliner<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to take a trip east. With that done, retrieve the key from the chest inside the spare room. And then, make sure that the locker inside the spare room is unlocked. Once you have unlocked the locker, assure that the locker within the spare room is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip east. Following that, pick-up the cuboid passkey from the floor of the vault. Then, insert the cuboid passkey into the cuboid safe in the vault's lock to unlock it. After that, ensure that the cuboid safe within the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You make out a closed dresser nearby.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box within the laundromat with the latchkey. Then, ensure that the box within the laundromat is open. And then, retrieve the sponge from the box. After stealing the sponge, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place. Let's see what's in here.
You make out a box. You can see a rack. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to unlock the box inside the bedroom. Once you have unlocked the box, ensure that the box is open. Then, take the passkey from the box inside the bedroom. If you have got the passkey, assure that the chest in the bedroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest. Now that's what I call TextWorld! You can see a box.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip south. Then, make absolutely sure that the safe is ajar. And then, pick up the candy bar from the safe. After you have got the candy bar, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, unlock the Henderson's style locker in the bedroom with the Henderson's style key. Then, open the Henderson's style locker in the bedroom. And then, recover the coconut from the Henderson's style locker. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great normal vibes in this place, a wonderful normal atmosphere. You begin looking for stuff.
You can see a locked Henderson's style locker nearby.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take coconut from Henderson's style locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could try to move north. Then, take the dvd from the mantelpiece within the bedroom. And then, take a trip south. That done, rest the dvd on the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. The room is well lit.
You see a bed. You wonder idly who left that here. The bed is typical. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take dvd from mantelpiece<|im_end|>go south<|im_end|>put dvd on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to venture south. Once you get through with that, ensure that the freezer is open. After that, recover the mug from the freezer. If you can get your hands on the mug, put the mug into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take mug from freezer<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. With that over with, take the American passkey from the portmanteau. And then, move east. After that, make sure the American box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
Oh, great. Here's a American box. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take American passkey from portmanteau<|im_end|>go east<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the locker in the bedroom is unlocked with the key. After unlocking the locker, make it so that the locker is open. And then, pick up the type Y passkey from the locker. After that, lock the type Y safe within the bedroom with the type Y passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You can barely contain your excitement.
You make out a type Y safe. You can make out a locker, so there's that.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take type Y passkey from locker<|im_end|>lock type Y safe with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, head west. Okay, and then, recover the fork from the table in the scullery. After getting the fork, venture east. And then, you can put the fork inside the case in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You make out a case. The case is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from table<|im_end|>go east<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. Then, doublecheck that the locker is ajar. And then, recover the nest of beetles from the locker. After that, toss the nest of beetles on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Look around you. Take it all in. It's not every day someone gets to be in a lounge.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take nest of beetles from locker<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. Following that, ensure that the case inside the scullery is open. Then, pick up the bowl from the case. And then, place the bowl on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take bowl from case<|im_end|>put bowl on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, check that the fudge scented safe is unlocked with the fudge scented key. Then, ensure that the fudge scented safe is open. And then, pick up the cuboid latchkey from the fudge scented safe. After that, lock the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can see a cuboid chest. You can see a locked fudge scented safe.
There is an unblocked exit to the north.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take cuboid latchkey from fudge scented safe<|im_end|>lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, move south. With that over with, insert the cake scented keycard into the cake scented chest within the spare room's lock to unlock it. And then, ensure that the cake scented chest in the spare room is open. And then, pick up the frisbee from the cake scented chest inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
There is an unblocked exit to the south.
You are carrying: a cake scented keycard.

your action:

Response: go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take frisbee from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the cuboid chest in the canteen. Then, ensure that the cuboid chest is open. After that, retrieve the kettle from the cuboid chest within the canteen. After that, place the kettle on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take kettle from cuboid chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, go to the west. After that, pick up the Henderson's keycard from the bookshelf within the workshop. Having taken the Henderson's keycard, attempt to go to the east. And then, check that the Henderson's chest in the study is unlocked with the Henderson's keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a locked Henderson's chest in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's keycard from bookshelf<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to move south. And then, doublecheck that the locker is ajar. And then, take the key from the locker inside the attic. And then, Put the key into the safe in the attic to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the key from the workbench inside the vault. After that, unlock the locker. And then, make sure that the locker is ajar. And then, retrieve the cloak from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You make out a locker. Oh, great. Here's a workbench. Wow, isn't TextWorld just the best? The workbench is standard. On the workbench you make out a key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the folder from the trunk. Then, make an effort to go east. Once you get through with that, doublecheck that the coffer is wide open. And then, you can insert the folder inside the coffer in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
As if things weren't amazing enough already, you can even see a trunk. Huh, weird. The trunk contains a folder.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take folder from trunk<|im_end|>go east<|im_end|>open coffer<|im_end|>insert folder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to head south. And then, insert the TextWorld key into the TextWorld chest inside the studio's lock to unlock it. After unlocking the TextWorld chest, open the TextWorld chest. After that, take the mouse from the TextWorld chest inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a TextWorld key.

your action:

Response: go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take mouse from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. And then, take the keycard from the board. Then, attempt to head east. Then, unlock the safe within the cubicle with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You make out a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the type Z latchkey from the floor of the laundromat. After that, travel east. With that accomplished, check that the type Z chest inside the parlor is unlocked with the type Z latchkey. Then, doublecheck that the type Z chest in the parlor is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
You can make out an opened drawer nearby. The drawer is empty! What a waste of a day!
There is an unguarded exit to the east.
There is a type Z latchkey on the floor.
You are carrying nothing.

your action:

Response: take type Z latchkey<|im_end|>go east<|im_end|>unlock type Z chest with type Z latchkey<|im_end|>open type Z chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be good if you could go to the south. Next, open the safe. And then, take the peanut from the safe within the chamber. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move east. After that, make it so that the coffer in the studio is opened. Then, recover the passkey from the coffer within the studio. After that, unlock the chest within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the passkey from the bureau in the study. After that, try to head east. And then, make sure that the chest is closed. After that, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study.
An open normal looking bureau is nearby. The bureau contains a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to move west. Following that, take the shirt from the shelf. And then, try to venture east. Once you manage that, sit the shirt on the table inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's here.
You see a table. The table is ordinary. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a table in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt from shelf<|im_end|>go east<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the spherical latchkey from the shelf inside the studio. Then, head south. Then, close the spherical chest. Then, make it so that the spherical chest is locked with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a shelf. The shelf is normal. On the shelf you make out a spherical latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take spherical latchkey from shelf<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the passkey from the chest. After picking up the passkey, try to venture south. And then, unlock the box inside the chamber. If you have unlocked the box, ensure that the box within the chamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You can see an opened chest in the room. The chest contains a passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could unlock the American style box. After that, make it so that the American style box is opened. After that, pick up the non-euclidean passkey from the American style box in the garage. Then, check that the non-euclidean chest is unlocked with the non-euclidean passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can see a non-euclidean chest. You can make out a American style box. Hmmm... what else, what else?
There is an unguarded exit to the north.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take non-euclidean passkey from American style box<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could insert the key into the safe inside the attic's lock to unlock it. Then, make sure that the safe is wide open. After that, take the latchkey from the safe. Then, make it so that the locker within the attic is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see a closed locker. Oh wow! Is that what I think it is? It is! It's a safe.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture west. Then, pick up the book from the stand within the office. Then, go east. Next, you can deposit the book inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You can barely contain your excitement.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book from stand<|im_end|>go east<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to go south. And then, open the trunk inside the bedroom. And then, recover the latchkey from the trunk. With the latchkey, assure that the box in the bedroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could make an effort to venture east. And then, ensure that the box is open. Then, take the type 1 keycard from the box. And then, lock the type 1 locker inside the laundromat with the type 1 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 1 keycard from box<|im_end|>lock type 1 locker with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to take a trip east. And then, open the drawer in the steam room. And then, recover the American style latchkey from the drawer within the steam room. With the American style latchkey, lock the American style chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take American style latchkey from drawer<|im_end|>lock American style chest with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take the cake scented latchkey from the table. Then, make it so that the cake scented locker in the laundromat is unlocked. After that, open the cake scented locker. Then, retrieve the iron from the cake scented locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a locked cake scented locker. You can see a table. You see a cake scented latchkey on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cake scented latchkey from table<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take iron from cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the keycard into the safe's lock to unlock it. And then, open the safe. And then, pick up the Microsoft latchkey from the safe in the recreation zone. Then, insert the Microsoft latchkey into the Microsoft safe in the recreation zone's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a locked Microsoft safe, which looks usual, right there by you. You can make out a safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, look and see that the display in the studio is ajar. And then, take the lavender scented keycard from the display within the studio. After getting the lavender scented keycard, move east. And then, look and see that the lavender scented safe in the office is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You can see a closed display.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open display<|im_end|>take lavender scented keycard from display<|im_end|>go east<|im_end|>unlock lavender scented safe with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to assure that the suitcase within the cubicle is ajar. And then, take the keycard from the suitcase. If you can get your hands on the keycard, travel east. Then, insert the keycard into the locker inside the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You see a closed suitcase.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the spare room. And then, unlock the safe within the spare room. And then, make sure that the safe within the spare room is opened. After pulling open the safe, place the Quote of the Day Calendar into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You see a safe. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the type R passkey from the floor of the shower. After that, make an attempt to move east. With that done, check that the type R locker within the lounge is unlocked with the type R passkey. Then, make it so that the type R locker is ajar. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a type R passkey on the floor.
You are carrying nothing.

your action:

Response: take type R passkey<|im_end|>go east<|im_end|>unlock type R locker with type R passkey<|im_end|>open type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make an effort to venture east. Following that, make it so that the dresser inside the bedchamber is ajar. And then, retrieve the tv from the dresser. And then, deposit the tv into the basket in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one. You begin looking for stuff.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take tv from dresser<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. With that accomplished, lift the kettle from the floor of the scullery. With the kettle, try to go to the south. With that over with, ditch the kettle on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
Look over there! a bookshelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, attempt to move west. Once you finish that, retrieve the potato from the bookshelf. After that, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. However, the counter, like an empty counter, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from bookshelf<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to open the basket in the recreation zone. Then, pick up the legume from the basket. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You can see a basket.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take legume from basket<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be great if you could make an effort to venture north. That done, retrieve the pear from the chest in the cookery. And then, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip west. And then, recover the manuscript from the floor of the salon. After that, venture east. That done, toss the manuscript on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the west.
There is a textbook and a lamp on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, venture east. Following that, recover the key from the shelf within the cellar. Once you have got the key, unlock the box with the key. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the box inside the chamber is open. After that, pick up the sandwich from the box inside the chamber. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can make out a box.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the kitchen is open. Then, retrieve the key from the chest in the kitchen. And then, assure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can see a closed safe. You see a chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. That done, recover the iron from the counter within the shower. Once you have taken the iron, go south. Okay, and then, sit the iron on the plate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
Look out! It's a- oh, never mind, it's just a plate. The plate is normal. The plate appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from counter<|im_end|>go south<|im_end|>put iron on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, insert the vanilla scented latchkey into the vanilla scented locker within the washroom's lock to unlock it. After that, assure that the vanilla scented locker is opened. Then, pick up the passkey from the vanilla scented locker within the washroom. After that, Deposit the passkey into the safe within the washroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed safe. As if things weren't amazing enough already, you can even see a vanilla scented locker. A vanilla scented locker... Is that really what you were looking for?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a vanilla scented latchkey.

your action:

Response: unlock vanilla scented locker with vanilla scented latchkey<|im_end|>open vanilla scented locker<|im_end|>take passkey from vanilla scented locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make sure that the locker is unlocked. After that, open the locker inside the sauna. After that, take the peanut from the locker. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip east. Next, open the fridge. After that, pick up the broccoli from the fridge in the scullery. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
There is an unguarded exit to the east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take broccoli from fridge<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be good if you could go to the east. Once you get through with that, retrieve the key from the chair. Then, make absolutely sure that the chest is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from chair<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the refrigerator is open. And then, pick up the teacup from the refrigerator within the cookhouse. After that, go east. Then, put the teacup on the saucepan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You can see a refrigerator.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take teacup from refrigerator<|im_end|>go east<|im_end|>put teacup on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the Microsoft box. And then, look and see that the Microsoft box inside the dish-pit is open. After that, recover the glass from the Microsoft box inside the dish-pit. If you can get your hands on the glass, rest the glass on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a Microsoft box. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take glass from Microsoft box<|im_end|>put glass on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to travel west. Once you get around to doing that, pick up the fondue from the rack. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
Were you looking for a stand? Because look over there, it's a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the cuboid latchkey into the cuboid box's lock to unlock it. After that, ensure that the cuboid box within the playroom is open. After you have opened the cuboid box, take the insect from the cuboid box. Once you have got the insect, throw the insect on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's in the room.
You make out a locked usual looking cuboid box right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take insect from cuboid box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. With that over with, pick up the nest of kittens from the floor of the parlor. Then, move east. Following that, sit the nest of kittens on the board in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of kittens<|im_end|>go east<|im_end|>put nest of kittens on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go west. And then, retrieve the coconut from the plate. After that, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: go west<|im_end|>take coconut from plate<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to lift the soap scented keycard from the floor of the canteen. With the soap scented keycard, make an attempt to take a trip south. With that over with, insert the soap scented keycard into the soap scented box inside the dish-pit's lock to unlock it. Then, open the soap scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You see a cabinet.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a soap scented keycard on the floor.
You are carrying nothing.

your action:

Response: take soap scented keycard<|im_end|>go south<|im_end|>unlock soap scented box with soap scented keycard<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could retrieve the key from the counter. And then, insert the key into the safe's lock to unlock it. And then, open the safe. Then, take the mat from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in the place we're calling the sauna.
You bend down to tie your shoe. When you stand up, you notice a safe. There's something strange about this being here, but you can't put your finger on it. You make out a counter. On the counter you can see a key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel south. With that over with, ensure that the cabinet is open. After that, take the American latchkey from the cabinet. If you have picked up the American latchkey, lock the American box with the American latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take American latchkey from cabinet<|im_end|>lock American box with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, retrieve the Microsoft style latchkey from the case inside the kitchen. And then, attempt to travel south. And then, assure that the Microsoft style safe is closed. After that, Insert the Microsoft style latchkey into the Microsoft style safe inside the spare room to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You can barely contain your excitement.
Look over there! a case. The case contains a Microsoft style latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from case<|im_end|>go south<|im_end|>close Microsoft style safe<|im_end|>lock Microsoft style safe with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, take the type W passkey from the fridge in the cookhouse. After getting the type W passkey, go south. That done, close the type W safe. After that, lock the type W safe within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You can see a fridge. Huh, weird. The fridge contains a type W passkey. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take type W passkey from fridge<|im_end|>go south<|im_end|>close type W safe<|im_end|>lock type W safe with type W passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the safe is unlocked. And then, ensure that the safe inside the study is open. After that, take the binder from the safe. After that, sit the binder on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a safe. You smell a fine smell, and follow it to a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, go south. And then, ensure that the trunk in the parlor is open. And then, recover the legume from the trunk. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take legume from trunk<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head north. And then, recover the loaf of bread from the platter inside the dish-pit. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from platter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to travel west. Following that, recover the sandwich from the refrigerator. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a potato.

your action:

Response: go west<|im_end|>take sandwich from refrigerator<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to recover the mug from the fridge. And then, head south. And then, assure that the case in the workshop is open. After that, you can place the mug inside the case within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out an opened fridge, which looks ordinary, right there by you. The fridge contains a mug.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take mug from fridge<|im_end|>go south<|im_end|>open case<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could doublecheck that the safe is unlocked with the keycard. And then, ensure that the safe is open. And then, take the Comic Strip Calendar from the safe in the study. And then, drop the Comic Strip Calendar on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a safe.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, move west. If you can do that, recover the broom from the counter. If you can get your hands on the broom, venture east. Following that, put the broom on the shelf inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You see a shelf. The shelf is typical. The shelf appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from counter<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the safe is unlocked. After unlocking the safe, ensure that the safe is open. After that, recover the Microsoft style keycard from the safe within the cubicle. After that, unlock the Microsoft style chest in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that placard! What does it say? It says Welcome to the cubicle? Well that's cool. Let's see what's in here.
You make out a Microsoft style chest. Hmmm... what else, what else? You can make out a locked safe.
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, doublecheck that the rectangular box is unlocked with the rectangular passkey. After that, ensure that the rectangular box in the canteen is open. Then, retrieve the bowl from the rectangular box in the canteen. After that, place the bowl on the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one. You begin looking for stuff.
You can make out a rectangular box. You see a pan. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>take bowl from rectangular box<|im_end|>put bowl on pan<|im_end|>