Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the type 9 key from the bench. Then, travel south. With that accomplished, unlock the type 9 locker inside the restroom. Having unlocked the type 9 locker, open the type 9 locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a bench. You wonder idly who left that here. The bench is typical. On the bench you can make out a type 9 key.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from bench<|im_end|>go south<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, recover the key from the workbench. After that, check that the safe is unlocked with the key. After that, assure that the safe in the basement is opened. And then, pick up the cloak from the safe inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You see a workbench. On the workbench you can see a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, insert the keycard into the box within the office's lock to unlock it. After that, look and see that the box in the office is opened. After that, take the worm from the box in the office. After that, toss the worm on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the locker. And then, look and see that the locker is wide open. And then, retrieve the burger from the locker. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the TextWorld style chest inside the canteen. If you have unlocked the TextWorld style chest, make it so that the TextWorld style chest is ajar. And then, pick up the type P keycard from the TextWorld style chest inside the canteen. And then, look and see that the type P locker inside the canteen is locked with the type P keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can make out a closed standard looking type P locker here. You see a locked TextWorld style chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type P keycard from TextWorld style chest<|im_end|>lock type P locker with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the east. That done, open the case. Then, take the cashew from the case inside the launderette. And then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go east<|im_end|>open case<|im_end|>take cashew from case<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the keycard from the stand. Then, unlock the box with the keycard. If you have unlocked the box, make it so that the box is ajar. And then, deposit the worm into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You make out a locked box. You can make out a stand. Now why would someone leave that there? You see a keycard on the stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, check that the American chest is unlocked with the American key. Then, ensure that the American chest is open. After that, take the broccoli from the American chest in the shower. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take broccoli from American chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, doublecheck that the toolbox is wide open. Then, pick up the worm from the toolbox inside the cubicle. After getting the worm, take a trip south. Following that, put the worm on the stand within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You see a closed toolbox.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take worm from toolbox<|im_end|>go south<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the rectangular passkey from the mantle within the study. Having taken the rectangular passkey, make an attempt to move south. After that, unlock the rectangular locker. Having unlocked the rectangular locker, look and see that the rectangular locker in the kitchen is wide open. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. The mantle is ordinary. On the mantle you can see a rectangular passkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from mantle<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture east. After that, pick up the Henderson's limited edition latchkey from the floor of the launderette. And then, unlock the Henderson's limited edition chest within the launderette. After unlocking the Henderson's limited edition chest, open the Henderson's limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You need an unguarded exit? You should try going east.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's limited edition latchkey<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, try to take a trip south. Following that, retrieve the latchkey from the floor of the recreation zone. After that, make sure that the chest is unlocked. Then, ensure that the chest within the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in a place we're calling a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to move south. After that, ensure that the spherical chest is open. And then, recover the loaf of bread from the spherical chest. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take loaf of bread from spherical chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to venture east. And then, open the trunk. And then, pick up the keycard from the trunk inside the shower. And then, make absolutely sure that the chest is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the west. Then, recover the apple from the counter inside the closet. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take apple from counter<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel north. That done, retrieve the formless key from the trunk in the steam room. After that, travel south. With that done, check that the formless chest is unlocked with the formless key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
Oh wow! Is that what I think it is? It is! It's a formless chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless key from trunk<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to insert the passkey into the box in the closet's lock to unlock it. After that, open the box. After that, take the lampshade from the box. Then, throw the lampshade on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You smell an interesting smell, and follow it to a box. Now why would someone leave that there?
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make absolutely sure that the cuboid box in the bedroom is unlocked. And then, open the cuboid box in the bedroom. After that, pick up the blanket from the cuboid box in the bedroom. After that, rest the blanket on the mantle within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a locked cuboid box. You can see a mantle. The mantle is standard. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take blanket from cuboid box<|im_end|>put blanket on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, take a trip north. With that done, recover the Canadian style latchkey from the shelf. After that, make an attempt to head south. Then, Put the Canadian style latchkey into the Canadian style safe in the chamber to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You make out a Canadian style safe. You wonder idly who left that here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian style latchkey from shelf<|im_end|>go south<|im_end|>lock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, you could, like, unlock the Canadian chest inside the cookery with the Canadian keycard. After that, make absolutely sure that the Canadian chest in the cookery is ajar. After that, take the passkey from the Canadian chest inside the cookery. After that, Place the passkey into the chest inside the cookery to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can make out a closed chest. You make out a locked Canadian chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. If you can finish that, recover the key from the floor of the steam room. After that, unlock the safe. After unlocking the safe, ensure that the safe within the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have sauntered into, you had to walk into an ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the keycard from the bar in the playroom. With the keycard, make absolutely sure that the box inside the playroom is unlocked with the keycard. And then, open the box. If you have opened the box, retrieve the cd from the box inside the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You have stumbled into a playroom. Not the playroom you'd expect. No, this is a playroom.
You can make out a locked box in the corner. You can make out a bar. You see a keycard on the bar.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bar<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, take the lamp from the basket. After that, take a trip east. With that done, open the trunk in the spare room. Then, you can deposit the lamp into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can make out a basket. The basket contains a lamp.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take lamp from basket<|im_end|>go east<|im_end|>open trunk<|im_end|>insert lamp into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, recover the Henderson's style passkey from the toolbox. With the Henderson's style passkey, unlock the Henderson's style box within the studio with the Henderson's style passkey. After that, ensure that the Henderson's style box is open. After that, pick up the cd from the Henderson's style box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You can make out a Henderson's style box. You make out an opened toolbox. The toolbox contains a Henderson's style passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from toolbox<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>take cd from Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to take the passkey from the counter in the closet. After that, head south. Then, make it so that the locker is unlocked with the passkey. After you have unlocked the locker, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a normal kind of place. That is to say, you're in a closet.
Look out! It's a- oh, never mind, it's just a counter. The counter is ordinary. On the counter you see a passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to attempt to go north. And then, retrieve the Microsoft limited edition key from the floor of the cubicle. And then, go south. With that over with, check that the Microsoft limited edition locker is unlocked with the Microsoft limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft limited edition locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition key<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel east. With that accomplished, open the chest within the basement. And then, pick up the butterfly from the chest within the basement. If you have got the butterfly, rest the butterfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in a place we're calling a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, recover the key from the stand. Then, attempt to venture south. Once you accomplish that, insert the key into the chest in the pantry's lock to unlock it. Then, ensure that the chest inside the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a stand. Wow, isn't TextWorld just the best? On the stand you make out a key. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to travel east. Following that, doublecheck that the trunk in the bedchamber is ajar. And then, take the type 5 passkey from the trunk within the bedchamber. And then, insert the type 5 passkey into the type 5 chest in the bedchamber's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take type 5 passkey from trunk<|im_end|>unlock type 5 chest with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the TextWorld style key from the floor of the study. Then, go to the east. With that done, unlock the TextWorld style box. And then, open the TextWorld style box within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
There is a TextWorld style key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style key<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could try to go to the east. After that, make it so that the locker within the laundromat is unlocked with the passkey. After that, look and see that the locker in the laundromat is ajar. After opening the locker, take the vacuum from the locker within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to head south. And then, lift the latchkey from the floor of the cookery. After that, look and see that the safe is unlocked with the latchkey. Then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to assure that the type U box in the closet is unlocked with the type U latchkey. Then, make absolutely sure that the type U box is open. After that, pick up the pair of headphones from the type U box. If you can get your hands on the pair of headphones, drop the pair of headphones on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked type U box nearby.
There is an unblocked exit to the west.
You are carrying: a type U latchkey.

your action:

Response: unlock type U box with type U latchkey<|im_end|>open type U box<|im_end|>take pair of headphones from type U box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel north. After that, pick up the loaf of bread from the mantelpiece in the bedchamber. After that, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into the most standard of all possible garages.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take loaf of bread from mantelpiece<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, travel north. That done, recover the potato from the table inside the canteen. Then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take potato from table<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to assure that the case inside the garage is open. After that, take the frisbee from the case in the garage. If you can get your hands on the frisbee, go to the east. And then, you can insert the frisbee inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take frisbee from case<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the type 1 chest inside the sauna is unlocked with the type 1 key. Once you have unlocked the type 1 chest, ensure that the type 1 chest is open. After opening the type 1 chest, pick up the vacuum from the type 1 chest within the sauna. With the vacuum, toss the vacuum on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a locked type 1 chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 1 key.

your action:

Response: unlock type 1 chest with type 1 key<|im_end|>open type 1 chest<|im_end|>take vacuum from type 1 chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the spherical passkey into the spherical chest within the bedroom's lock to unlock it. After unlocking the spherical chest, open the spherical chest. And then, retrieve the poem from the spherical chest. Then, sit the poem on the mantle in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You scan the room, seeing a spherical chest. You check the price tag that the spherical chest's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this! You smell a great smell, and follow it to a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take poem from spherical chest<|im_end|>put poem on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the latchkey from the suitcase inside the studio. After that, unlock the box. After unlocking the box, open the box. After pulling open the box, you can insert the tablet inside the box in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You see a locked box here. You can make out a suitcase. The suitcase contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going north.
You are carrying: a tablet.

your action:

Response: take latchkey from suitcase<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make absolutely sure that the type 9 box inside the kitchen is unlocked. After that, make sure that the type 9 box within the kitchen is opened. And then, retrieve the teacup from the type 9 box in the kitchen. After that, put the teacup on the chair in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. I guess you better just go and list everything you see here.
You can make out a locked type 9 box. You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 9 key.

your action:

Response: unlock type 9 box with type 9 key<|im_end|>open type 9 box<|im_end|>take teacup from type 9 box<|im_end|>put teacup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. With that accomplished, retrieve the Microsoft key from the chair inside the study. And then, take a trip south. With that done, lock the Microsoft box inside the washroom with the Microsoft key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You can see a closed Microsoft box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft key from chair<|im_end|>go south<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. That done, pick up the keycard from the chair. After that, move east. Following that, unlock the locker in the studio with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from chair<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go to the west. After that, take the nest of earwigs from the display. And then, make an effort to take a trip east. Then, sit the nest of earwigs on the board inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal.
Look over there! a board. The board is typical. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of earwigs from display<|im_end|>go east<|im_end|>put nest of earwigs on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the type F chest within the kitchen with the type F passkey. And then, open the type F chest. And then, recover the key from the type F chest. And then, doublecheck that the locker inside the kitchen is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You see a locked locker in the room. You see a type F chest.
You need an unblocked exit? You should try going north.
You are carrying: a type F passkey.

your action:

Response: unlock type F chest with type F passkey<|im_end|>open type F chest<|im_end|>take key from type F chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the south. After that, ensure that the suitcase is open. After that, pick up the durian from the suitcase. After that, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take durian from suitcase<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. And then, retrieve the butterfly from the shelf. And then, head east. And then, rest the butterfly on the recliner within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to come round a typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. The recliner is usual. But the thing is empty.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, pick up the blanket from the stand inside the salon. After that, venture south. And then, sit the blanket on the saucepan in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
Oh, great. Here's a saucepan. The saucepan is normal. However, the saucepan, like an empty saucepan, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from stand<|im_end|>go south<|im_end|>put blanket on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. That done, retrieve the towel from the floor of the shower. After that, go to the east. After that, place the towel inside the portmanteau inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've seen better recreation zones, but at least this one seems pretty standard. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a portmanteau, and you find a portmanteau. The portmanteau is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take towel<|im_end|>go east<|im_end|>insert towel into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, try to venture south. Okay, and then, ensure that the chest is open. Then, take the insect from the chest inside the kitchen. After that, place the insect into the freezer inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to venture north. Once you do that, take the key from the stand in the chamber. After getting the key, make an effort to move south. And then, look and see the locker in the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a locker? Because look over there, it's a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from stand<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to move north. Once you get through with that, recover the worm from the safe in the lounge. And then, venture south. After that, deposit the worm inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse. You begin to take stock of what's in the room.
You can see a case. The case is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from safe<|im_end|>go south<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to move east. That done, take the passkey from the rack inside the canteen. And then, unlock the chest in the canteen with the passkey. Then, open the chest inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the rectangular box. Then, pick up the mouse from the rectangular box. Then, attempt to go south. With that accomplished, deposit the mouse on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can make out a rectangular box. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the south.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular box<|im_end|>take mouse from rectangular box<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, go north. Once you do that, pick up the key from the floor of the shower. If you can get your hands on the key, make an effort to take a trip south. That done, lock the locker with the key. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
A closed locker, which looks normal, is close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. With that over with, take the broom from the cabinet. Then, move south. After that, deposit the broom on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from cabinet<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, attempt to go to the east. Then, ensure that the toolbox is open. Then, retrieve the nest of bugs from the toolbox. And then, throw the nest of bugs on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a lampshade.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take nest of bugs from toolbox<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the TextWorld box. After that, open the TextWorld box within the bedchamber. And then, pick up the cuboid latchkey from the TextWorld box. Once you have taken the cuboid latchkey, look and see the cuboid safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty typical here.
Look out! It's a- oh, never mind, it's just a cuboid safe. You can see a locked TextWorld box close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take cuboid latchkey from TextWorld box<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go east. After that, retrieve the passkey from the cabinet. And then, look and see that the safe is unlocked. Having unlocked the safe, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from cabinet<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, open the trunk in the bedroom. And then, take the dvd from the trunk. If you can get your hands on the dvd, make an attempt to head east. And then, rest the dvd on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a trunk. Now that's what I call TextWorld!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take dvd from trunk<|im_end|>go east<|im_end|>put dvd on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be fantastic if you could take the spherical key from the desk. After that, try to go to the east. That done, doublecheck that the spherical safe in the launderette is closed. And then, lock the spherical safe in the launderette with the spherical key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You rest your hand against a wall, but you miss the wall and fall onto a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is usual. On the desk you can see a spherical key.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical key from desk<|im_end|>go east<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 4 locker is unlocked with the type 4 keycard. After unlocking the type 4 locker, ensure that the type 4 locker is open. And then, take the monitor from the type 4 locker in the bar. After that, you can deposit the monitor into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You scan the room for a box, and you find a box. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a type 4 locker. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take monitor from type 4 locker<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, try to go east. And then, insert the type E keycard into the type E safe's lock to unlock it. After that, ensure that the type E safe is open. After that, pick up the butterfly from the type E safe. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type E keycard.

your action:

Response: go east<|im_end|>unlock type E safe with type E keycard<|im_end|>open type E safe<|im_end|>take butterfly from type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to move south. That done, retrieve the latchkey from the board in the steam room. If you can get your hands on the latchkey, unlock the safe inside the steam room with the latchkey. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Welcome to the spare room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from board<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go west. And then, take the book from the stand within the study. After getting the book, go to the east. Following that, ditch the book on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take book from stand<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the west. If you can finish that, retrieve the bowl from the freezer within the kitchen. After you have taken the bowl, venture east. Following that, put the bowl on the stand inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You make out a stand. The stand is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take bowl from freezer<|im_end|>go east<|im_end|>put bowl on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the case. And then, recover the passkey from the case. After that, attempt to go to the east. With that accomplished, look and see that the box within the restroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
Oh wow! Is that what I think it is? It is! It's a case.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to move west. With that accomplished, pick up the fly larva from the table inside the pantry. And then, travel east. After that, place the fly larva on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cloak.

your action:

Response: go west<|im_end|>take fly larva from table<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip west. Once you finish that, recover the type 9 keycard from the shelf. If you have picked up the type 9 keycard, travel east. And then, unlock the type 9 safe in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. Let's see what's in here.
You see a locked type 9 safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 9 keycard from shelf<|im_end|>go east<|im_end|>unlock type 9 safe with type 9 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick up the nest of shrimp from the bowl. After that, head east. After that, doublecheck that the locker within the bar is opened. And then, insert the nest of shrimp into the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
What's that over there? It looks like it's a bowl. The bowl is usual. On the bowl you see a nest of shrimp.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take nest of shrimp from bowl<|im_end|>go east<|im_end|>open locker<|im_end|>insert nest of shrimp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, ensure that the safe inside the cubicle is open. After pulling open the safe, pick up the sandwich from the safe inside the cubicle. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an usual kind of place. That is to say, you're in a cubicle.
You see a safe.
There is an unguarded exit to the south.
You are carrying: a coconut.

your action:

Response: open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the spherical chest. And then, look and see that the spherical chest inside the bar is open. Once you have opened the spherical chest, recover the plant from the spherical chest inside the bar. After that, place the plant on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You scan the room, seeing a spherical chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take plant from spherical chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the Henderson's limited edition key from the chair within the study. Then, make an effort to head east. And then, make absolutely sure that the Henderson's limited edition box in the laundry place is unlocked. Having unlocked the Henderson's limited edition box, ensure that the Henderson's limited edition box is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
Look over there! a chair. On the chair you see a Henderson's limited edition key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's limited edition key from chair<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. With that over with, retrieve the laptop from the floor of the bar. If you can get your hands on the laptop, head south. And then, put the laptop on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
I just think it's awesome that you're in a spare room now.
Were you looking for a workbench? Because look over there, it's a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. What, you think everything in TextWorld should have stuff on it? You make out a stand. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>put laptop on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be good if you could go to the east. With that accomplished, pick up the spherical passkey from the floor of the steam room. And then, look and see that the spherical locker within the steam room is unlocked. And then, look and see that the spherical locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. That done, make absolutely sure that the cabinet inside the cookery is ajar. Having opened the cabinet, pick up the spork from the cabinet. And then, sit the spork on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take spork from cabinet<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the keycard from the cabinet inside the washroom. After taking the keycard, try to move south. Then, check that the safe is unlocked with the keycard. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a cabinet. The cabinet contains a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be fantastic if you could try to go south. And then, ensure that the display is open. Once you have opened the display, take the stapler from the display within the cubicle. After that, you can deposit the stapler inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's awesome that you're in a canteen now.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open display<|im_end|>take stapler from display<|im_end|>insert stapler into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the north. And then, pick up the blender from the floor of the cookery. With the blender, head south. With that accomplished, deposit the blender on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal. The room is well lit.
You scan the room for a rack, and you find a rack. The rack is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, pick-up the keycard from the floor of the scullery. And then, unlock the chest with the keycard. After that, open the chest. After that, recover the knife from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You can see a locked chest nearby.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. That done, open the chest in the attic. And then, pick up the Canadian style key from the chest inside the attic. And then, doublecheck that the Canadian style locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Canadian style key from chest<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, take a trip south. Then, look and see that the refrigerator is ajar. And then, pick up the fudge scented keycard from the refrigerator inside the dish-pit. After that, unlock the fudge scented locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>take fudge scented keycard from refrigerator<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Microsoft limited edition keycard from the rack inside the restroom. After that, unlock the Microsoft limited edition locker with the Microsoft limited edition keycard. Then, ensure that the Microsoft limited edition locker is open. After pulling open the Microsoft limited edition locker, retrieve the sponge from the Microsoft limited edition locker inside the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom.
You see a locked Microsoft limited edition locker. You see a rack. You see a Microsoft limited edition keycard on the rack.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard from rack<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take sponge from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, travel east. After that, pick up the latchkey from the desk in the parlor. With the latchkey, unlock the box with the latchkey. If you have unlocked the box, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to go to the south. Next, open the coffer in the recreation zone. And then, recover the tv from the coffer within the recreation zone. Then, put the tv on the recliner within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take tv from coffer<|im_end|>put tv on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, venture north. And then, lift the blender from the floor of the dish-pit. And then, take a trip south. With that accomplished, place the blender on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a locked cabinet. You can see a platter. However, the platter, like an empty platter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, go north. Once you do that, take the key from the cabinet. With the key, go to the south. And then, lock the chest in the chamber with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a chest.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the nest of bugs from the floor of the spare room. And then, try to move east. Following that, make absolutely sure that the chest is wide open. Then, you can put the nest of bugs inside the chest inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You need an unguarded exit? You should try going east.
There is a nest of bugs on the floor.
You are carrying nothing.

your action:

Response: take nest of bugs<|im_end|>go east<|im_end|>open chest<|im_end|>insert nest of bugs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. After that, pick-up the fondue from the floor of the dish-pit. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one. You can barely contain your excitement.
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, go south. And then, ensure that the cabinet in the shower is open. And then, take the keycard from the cabinet. After you have taken the keycard, make absolutely sure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to travel west. And then, retrieve the binder from the floor of the studio. Then, make an attempt to take a trip east. After that, rest the binder on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You see a platter. However, the platter, like an empty platter, has nothing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take binder<|im_end|>go east<|im_end|>put binder on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the box. Then, retrieve the passkey from the box inside the steam room. Then, travel east. After that, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room.
You can make out a closed box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the south. Then, ensure that the suitcase is open. And then, take the stick of butter from the suitcase. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one.
You need an unguarded exit? You should try going south.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take stick of butter from suitcase<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to attempt to go east. And then, retrieve the key from the floor of the basement. With the key, unlock the locker inside the basement. And then, ensure that the locker in the basement is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You need an unguarded exit? You should try going east.
You are carrying: a cauliflower.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be a great idea if you could insert the rectangular passkey into the rectangular chest's lock to unlock it. After that, ensure that the rectangular chest in the shower is open. After that, retrieve the gummy bear from the rectangular chest. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a rectangular chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take gummy bear from rectangular chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the box within the office with the keycard. Then, ensure that the box is open. And then, pick up the Cat Calendar from the box within the office. After getting the Cat Calendar, rest the Cat Calendar on the table within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box. You can make out a table. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip south. If you can get through with that, ensure that the cabinet is open. Then, retrieve the coffee cup from the cabinet. Then, put the coffee cup on the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take coffee cup from cabinet<|im_end|>put coffee cup on pan<|im_end|>