Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. And then, ensure that the chest is open. After pulling open the chest, retrieve the knife from the chest. With the knife, deposit the knife inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>insert knife into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, make sure that the coffer in the closet is ajar. And then, recover the sock from the coffer. And then, make an attempt to go to the east. And then, put the sock on the board in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
You see a coffer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take sock from coffer<|im_end|>go east<|im_end|>put sock on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could attempt to go west. And then, take the sponge from the board. Then, attempt to take a trip east. Then, rest the sponge on the rack inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that placard! What does it say? It says Welcome to the launderette? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a rack. The rack is normal. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from board<|im_end|>go east<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, recover the latchkey from the floor of the cubicle. Then, insert the latchkey into the safe's lock to unlock it. After that, open the safe. Then, pick up the printer from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can make out a safe.
You need an unguarded exit? You should try going north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could head east. With that over with, pick up the spherical passkey from the floor of the cookery. With the spherical passkey, insert the spherical passkey into the spherical safe's lock to unlock it. After that, make absolutely sure that the spherical safe inside the cookery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could go west. Then, recover the burger from the floor of the cellar. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You can see a closed display here. You see a stand. Wow, isn't TextWorld just the best? The stand appears to be empty.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. Your first objective is to attempt to go to the east. Once you succeed at that, lift the key from the floor of the closet. And then, insert the key into the locker's lock to unlock it. And then, open the locker inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. Let's see what's in here.
There is an unguarded exit to the east.
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to open the cabinet in the cellar. After opening the cabinet, pick up the top hat from the cabinet in the cellar. Then, make an effort to go to the east. Then, ditch the top hat on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed cabinet right there by you.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take top hat from cabinet<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, retrieve the type M latchkey from the floor of the recreation zone. And then, make an effort to take a trip east. Then, insert the type M latchkey into the type M safe inside the garage's lock to unlock it. After that, look and see that the type M safe within the garage is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a type M latchkey on the floor.
You are carrying nothing.

your action:

Response: take type M latchkey<|im_end|>go east<|im_end|>unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. And then, recover the sandwich from the floor of the cookery. If you can get your hands on the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere. The room is well lit.
You need an unguarded exit? You should try going west.
You are carrying: a worm and a fly larva.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the bureau inside the workshop. Then, pick up the cake scented key from the bureau. After that, make an attempt to take a trip south. Okay, and then, Deposit the cake scented key into the cake scented box within the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can see a bureau.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take cake scented key from bureau<|im_end|>go south<|im_end|>lock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, unlock the Microsoft style safe in the chamber. Then, open the Microsoft style safe. And then, retrieve the bug from the Microsoft style safe within the chamber. And then, rest the bug on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in a place we're calling a chamber. You start to take note of what's in the room.
Look over there! a Microsoft style safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a mantelpiece. The mantelpiece is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style safe with Microsoft style keycard<|im_end|>open Microsoft style safe<|im_end|>take bug from Microsoft style safe<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. If you can get around to doing that, lift the insect from the floor of the workshop. After stealing the insect, venture south. And then, you can deposit the insect into the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You bend down to tie your shoe. When you stand up, you notice a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a mantelpiece. The mantelpiece is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the north. After that, pick up the fly larva from the floor of the playroom. After that, attempt to head south. Then, sit the fly larva on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
Were you looking for a counter? Because look over there, it's a counter. The counter is standard. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. After that, pick up the lightbulb from the stand. Having taken the lightbulb, attempt to head east. That done, put the lightbulb inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
This cubicle you have just entered is definitely ordinary. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from stand<|im_end|>go east<|im_end|>insert lightbulb into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the passkey from the display in the office. If you can get your hands on the passkey, unlock the box inside the office with the passkey. And then, open the box within the office. And then, recover the cd from the box within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it usual? You better believe it is.
You can make out a locked box. You can make out an opened display, which looks normal, nearby. The display contains a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take cd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to go east. If you can get around to doing that, pick up the type 1 latchkey from the board. After that, unlock the type 1 safe. Then, open the type 1 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 1 latchkey from board<|im_end|>unlock type 1 safe with type 1 latchkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the cuboid box. And then, assure that the cuboid box in the basement is open. And then, take the fondue from the cuboid box within the basement. If you can get your hands on the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You can see a cuboid box.
There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take fondue from cuboid box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head west. That done, recover the potato from the stand within the workshop. After taking the potato, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take potato from stand<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, attempt to take a trip south. That done, pick up the type E latchkey from the bench. Then, unlock the type E box. And then, open the type E box in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type E latchkey from bench<|im_end|>unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head south. Okay, and then, lift the passkey from the floor of the salon. Then, doublecheck that the locker inside the salon is unlocked. Then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. You can barely contain your excitement.
You scan the room for a trunk, and you find a trunk. The trunk is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First stop, make an attempt to travel south. And then, pick up the non-euclidean key from the case. Then, unlock the non-euclidean box with the non-euclidean key. Then, make it so that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean key from case<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the type P passkey from the rack inside the vault. With the type P passkey, check that the type P locker is unlocked with the type P passkey. Then, ensure that the type P locker inside the vault is open. And then, take the scarf from the type P locker within the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it usual? You better believe it is.
You see a locked type P locker. Were you looking for a rack? Because look over there, it's a rack. Why don't you take a picture of it, it'll last longer! You see a type P passkey on the rack.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type P passkey from rack<|im_end|>unlock type P locker with type P passkey<|im_end|>open type P locker<|im_end|>take scarf from type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go south. Once you accomplish that, open the toolbox. If you have opened the toolbox, retrieve the passkey from the toolbox. Then, make absolutely sure that the locker in the basement is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to venture south. Then, unlock the type 7 chest with the type 7 key. And then, open the type 7 chest. After that, retrieve the towel from the type 7 chest in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
I am stoked to announce that you are now in the launderette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 7 key.

your action:

Response: go south<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>take towel from type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, go west. Next, pick up the key from the board inside the washroom. And then, make an effort to go to the east. If you can succeed at that, make absolutely sure that the locker inside the pantry is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You scan the room for a locker, and you find a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from board<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the passkey from the floor of the studio. If you can get your hands on the passkey, unlock the box in the studio with the passkey. And then, ensure that the box is open. If you have opened the box, take the keyboard from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's here.
You can see a locked normal looking box here.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the type 7 passkey from the floor of the kitchen. Then, try to take a trip east. That done, close the type 7 safe inside the laundromat. And then, make absolutely sure the type 7 safe within the laundromat is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 passkey<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the formless key from the shelf within the launderette. Then, try to head south. Then, make absolutely sure that the formless safe is unlocked. Then, assure that the formless safe is open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. You see a formless key on the shelf. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take formless key from shelf<|im_end|>go south<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to travel south. And then, look and see that the basket within the salon is ajar. After that, recover the Henderson's passkey from the basket inside the salon. And then, unlock the Henderson's box within the salon. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take Henderson's passkey from basket<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take a trip west. Then, retrieve the sock from the floor of the launderette. Then, go to the east. And then, rest the sock on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have entered the most standard of all possible vaults. Let's see what's in here.
You see a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a book.

your action:

Response: go west<|im_end|>take sock<|im_end|>go east<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. After that, pick up the key from the rack. Then, make an effort to go south. And then, make it so that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You can see a locked locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First, it would be good if you could try to go east. And then, insert the Canadian latchkey into the Canadian chest's lock to unlock it. And then, ensure that the Canadian chest within the kitchenette is open. After that, retrieve the spork from the Canadian chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
There is an unblocked exit to the east.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take spork from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel north. Next, recover the key from the portmanteau. And then, attempt to head south. After that, unlock the locker inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You begin to take stock of what's here.
You can make out a locked locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from portmanteau<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the east. With that done, open the locker. And then, recover the paper towel from the locker in the shower. After stealing the paper towel, place the paper towel on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, make an attempt to go to the east. Following that, pick up the key from the shelf in the basement. Then, unlock the box. After that, ensure that the box inside the basement is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from shelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could recover the whisk from the counter within the scullery. And then, make an effort to venture south. After that, ensure that the safe in the study is open. After that, you can deposit the whisk inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. You begin to take stock of what's in the room.
You can see a counter. You see a whisk on the counter.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take whisk from counter<|im_end|>go south<|im_end|>open safe<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. Then, open the box. And then, pick up the keycard from the box inside the cubicle. And then, lock the locker inside the cubicle with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the TextWorld keycard from the rack. And then, doublecheck that the TextWorld locker inside the steam room is unlocked with the TextWorld keycard. And then, ensure that the TextWorld locker is open. Then, take the mop from the TextWorld locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
Oh, great. Here's a TextWorld locker. Now that's what I call TextWorld! You make out a rack. The rack is usual. On the rack you can make out a TextWorld keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take TextWorld keycard from rack<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>open TextWorld locker<|im_end|>take mop from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the type C keycard from the floor of the study. And then, insert the type C keycard into the type C chest's lock to unlock it. Then, make absolutely sure that the type C chest within the study is wide open. And then, retrieve the Quote of the Day Calendar from the type C chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it ordinary? You better believe it is.
A locked usual looking type C chest is here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type C keycard on the floor.
You are carrying nothing.

your action:

Response: take type C keycard<|im_end|>unlock type C chest with type C keycard<|im_end|>open type C chest<|im_end|>take Quote of the Day Calendar from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to move east. That done, open the cabinet inside the scullery. If you have pulled open the cabinet, recover the Canadian limited edition passkey from the cabinet. And then, lock the Canadian limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take Canadian limited edition passkey from cabinet<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the Microsoft key from the floor of the dish-pit. After that, move east. Then, close the Microsoft chest. Then, Put the Microsoft key into the Microsoft chest in the cellar to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>go east<|im_end|>close Microsoft chest<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. After that, insert the Canadian style passkey into the Canadian style box's lock to unlock it. And then, ensure that the Canadian style box is open. Having opened the Canadian style box, take the cane from the Canadian style box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You make another one of your grand eccentric entrances into a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style passkey.

your action:

Response: go south<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take cane from Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. After that, recover the stick of butter from the floor of the cubicle. With the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin to take stock of what's here.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: an apple.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, doublecheck that the chest in the bedroom is opened. After you have opened the chest, recover the keycard from the chest. With the keycard, make an attempt to go to the east. Once you manage that, insert the keycard into the locker within the parlor's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a chest.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head south. And then, pick up the American latchkey from the display within the basement. After that, insert the American latchkey into the American box's lock to unlock it. Then, open the American box. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it typical? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American latchkey from display<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move east. Next, pick up the latchkey from the mantle in the workshop. And then, insert the latchkey into the safe's lock to unlock it. After unlocking the safe, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from mantle<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip south. If you can manage that, unlock the Henderson's locker with the Henderson's keycard. Then, make sure that the Henderson's locker inside the sauna is opened. After that, you can insert the insect into the Henderson's locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's keycard and an insect.

your action:

Response: go south<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>insert insect into Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip west. Then, recover the lampshade from the floor of the vault. After getting the lampshade, go east. Then, throw the lampshade on the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going west.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel south. If you can get around to doing that, look and see that the chest in the basement is wide open. And then, recover the fly larva from the chest inside the basement. And then, drop the fly larva on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You see a closed standard looking dresser nearby.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel east. That done, ensure that the box inside the washroom is open. After that, pick up the paper towel from the box. After that, rest the paper towel on the counter within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture east. Okay, and then, make absolutely sure that the basket is ajar. After that, take the fondue from the basket. And then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You see a chest. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take fondue from basket<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, unlock the box inside the garage. Then, make it so that the box is wide open. And then, take the loaf of bread from the box within the garage. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You scan the room for a box, and you find a box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the type U keycard from the case in the workshop. And then, check that the type U safe is unlocked with the type U keycard. And then, ensure that the type U safe inside the workshop is open. Then, recover the Quote of the Day Calendar from the type U safe in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You see a locked type U safe. You can see an opened case. The case contains a type U keycard. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type U keycard from case<|im_end|>unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take Quote of the Day Calendar from type U safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make sure that the Canadian style box within the studio is unlocked. Once you have unlocked the Canadian style box, look and see that the Canadian style box is opened. After that, take the mug from the Canadian style box. After picking up the mug, sit the mug on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a Canadian style box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. You wonder idly who left that here. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take mug from Canadian style box<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go south. Then, make sure that the fridge in the cookery is wide open. After that, take the napkin from the fridge. With the napkin, place the napkin on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can make out a locked box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take napkin from fridge<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an attempt to go south. Then, ensure that the type F locker inside the vault is open. And then, take the cauliflower from the type F locker in the vault. And then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type F locker<|im_end|>take cauliflower from type F locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, travel north. Then, recover the pair of headphones from the workbench. Then, venture south. And then, drop the pair of headphones on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: go north<|im_end|>take pair of headphones from workbench<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, venture north. Next, recover the stick of butter from the Canadian style locker in the lounge. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from Canadian style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go to the north. Following that, recover the rectangular latchkey from the armchair. If you can get your hands on the rectangular latchkey, go south. After that, make it so the rectangular safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can see a rectangular safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from armchair<|im_end|>go south<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the east. Then, lift the passkey from the floor of the office. And then, check that the safe is unlocked with the passkey. After that, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, retrieve the pair of headphones from the shelf in the spare room. Then, make an effort to take a trip east. Okay, and then, open the toolbox. After that, put the pair of headphones inside the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. On the shelf you see a pair of headphones.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take pair of headphones from shelf<|im_end|>go east<|im_end|>open toolbox<|im_end|>insert pair of headphones into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the rack. After that, head east. Then, close the chest within the washroom. After closing the chest, lock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a rack. What a coincidence, weren't you just thinking about a rack? You see a key on the rack.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the locker with the latchkey. After that, make absolutely sure that the locker is ajar. After that, take the teaspoon from the locker in the cookhouse. After that, you can put the teaspoon into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a fridge. The fridge is empty, what a horrible day! Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>insert teaspoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to take a trip west. Okay, and then, pick up the gummy bear from the board. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You begin to take stock of what's here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from board<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the west. And then, pick-up the backup calendar from the floor of the office. And then, go east. With that accomplished, you can place the backup calendar inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an opened safe. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take backup calendar<|im_end|>go east<|im_end|>insert backup calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the stand. Then, try to go to the east. After that, make absolutely sure that the chest is closed. Then, make sure the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in a place we're calling a chamber. You start to take note of what's in the room.
You can make out a stand. The stand is normal. On the stand you can make out a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the latchkey from the cabinet in the shower. Then, make an effort to go south. Following that, close the locker inside the washroom. After that, make it so that the locker is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You can make out an opened cabinet in the room. The cabinet contains a latchkey. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to look and see that the Microsoft limited edition box in the washroom is unlocked with the Microsoft limited edition keycard. And then, open the Microsoft limited edition box. After pulling open the Microsoft limited edition box, retrieve the latchkey from the Microsoft limited edition box. Once you have picked up the latchkey, insert the latchkey into the chest within the washroom's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
Oh wow! Is that what I think it is? It is! It's a chest. You can see a Microsoft limited edition box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take latchkey from Microsoft limited edition box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go south. Next, open the trunk. And then, retrieve the glove from the trunk within the basement. Then, place the glove on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am so happy to announce that you are now in the garage.
There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take glove from trunk<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go west. Once you succeed at that, retrieve the cake scented keycard from the workbench. And then, try to move east. And then, make sure that the cake scented safe in the bedchamber is locked with the cake scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a cake scented safe. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cake scented keycard from workbench<|im_end|>go east<|im_end|>lock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick-up the non-euclidean keycard from the floor of the washroom. Then, unlock the non-euclidean chest in the washroom. Then, make sure that the non-euclidean chest within the washroom is ajar. Then, recover the paper towel from the non-euclidean chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You begin to take stock of what's here.
You see a locked non-euclidean chest.
You need an unguarded exit? You should try going west.
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take paper towel from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the passkey from the trunk. Then, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. After that, retrieve the mop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locker, so there's that. You rest your hand against a wall, but you miss the wall and fall onto a trunk. The trunk contains a passkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. Then, ensure that the cabinet is open. And then, retrieve the bug from the cabinet. With the bug, sit the bug on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the south. With that accomplished, lift the type 1 keycard from the floor of the pantry. After that, unlock the type 1 safe. Then, make absolutely sure that the type 1 safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>take type 1 keycard<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the cuboid locker inside the bedchamber is unlocked with the cuboid keycard. Then, ensure that the cuboid locker within the bedchamber is open. And then, take the textbook from the cuboid locker inside the bedchamber. And then, ditch the textbook on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You make out a locked cuboid locker.
There is an unguarded exit to the west.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take textbook from cuboid locker<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to venture east. With that accomplished, pick up the Microsoft limited edition latchkey from the workbench. After that, check that the Microsoft limited edition box in the basement is unlocked with the Microsoft limited edition latchkey. Once you have unlocked the Microsoft limited edition box, open the Microsoft limited edition box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition latchkey from workbench<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First, it would be fantastic if you could make an attempt to go to the west. And then, pick up the kettle from the chair in the canteen. After stealing the kettle, travel east. If you can do that, deposit the kettle on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You need an unblocked exit? You should try going west.
You are carrying: a tv.

your action:

Response: go west<|im_end|>take kettle from chair<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel west. And then, take the butterfly from the safe in the steam room. Then, head east. And then, sit the butterfly on the table in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You see a table. Make a note of this, you might have to put stuff on or in it later on. The table is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from safe<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, take the vanilla scented keycard from the locker. And then, unlock the vanilla scented safe inside the cubicle. After that, ensure that the vanilla scented safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vanilla scented keycard from locker<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to travel west. After that, take the latchkey from the trunk. After stealing the latchkey, make an attempt to venture east. With that over with, assure that the box is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You can make out a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from trunk<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, take a trip north. If you can manage that, recover the American limited edition latchkey from the portmanteau. With the American limited edition latchkey, head south. Then, lock the American limited edition locker with the American limited edition latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You make out a American limited edition locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition latchkey from portmanteau<|im_end|>go south<|im_end|>lock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the north. And then, recover the insect from the floor of the studio. And then, attempt to move south. And then, sit the insect on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. I guess you better just go and list everything you see here.
You make out a bookshelf. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a garlic clove.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could go to the north. Next, lift the burger from the floor of the parlor. If you can get your hands on the burger, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You see a pan. What a coincidence, weren't you just thinking about a pan? The pan is typical. However, the pan, like an empty pan, has nothing on it. You see a gleam over in a corner, where you can see a platter. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, take the latchkey from the suitcase within the studio. And then, unlock the chest. Then, ensure that the chest within the studio is open. And then, insert the broom inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You make out a chest. You can see an opened suitcase here. The suitcase contains a latchkey.
There is an unguarded exit to the west.
You are carrying: a broom.

your action:

Response: take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the key from the saucepan in the scullery. Then, make sure that the chest is unlocked. Then, ensure that the chest is open. Then, pick up the kettle from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You can make out a chest. You see a gleam over in a corner, where you can see a saucepan. The saucepan is standard. On the saucepan you see a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, pick up the passkey from the bench. And then, unlock the safe inside the bedroom. After that, ensure that the safe in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from bench<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, ensure that the locker is open. And then, take the cuboid keycard from the locker within the lounge. Once you have picked up the cuboid keycard, make an effort to take a trip south. If you can finish that, make sure that the cuboid chest inside the garage is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see a locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take cuboid keycard from locker<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip north. And then, retrieve the lampshade from the display inside the garage. And then, make an effort to take a trip south. Then, put the lampshade on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
As if things weren't amazing enough already, you can even see a mantelpiece. But the thing hasn't got anything on it. What's the point of an empty mantelpiece?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lampshade from display<|im_end|>go south<|im_end|>put lampshade on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, unlock the box inside the bar. And then, ensure that the box inside the bar is open. And then, take the shadfly from the box inside the bar. Then, throw the shadfly on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can see a locked box in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the box is unlocked with the passkey. And then, open the box in the canteen. And then, recover the spork from the box inside the canteen. After that, you can deposit the spork inside the cabinet in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's awesome that you're in a canteen now.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! What a waste of a day! What's that over there? It looks like it's a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spork from box<|im_end|>insert spork into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. After that, pick up the butterfly from the refrigerator. And then, attempt to move south. After that, toss the butterfly on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying: a novel.

your action:

Response: go north<|im_end|>take butterfly from refrigerator<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go to the east. If you can do that, make absolutely sure that the cabinet is ajar. After opening the cabinet, recover the bug from the cabinet in the cookhouse. And then, put the bug inside the case in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
A well framed notice tells you that you are now in the parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take bug from cabinet<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to move south. And then, retrieve the key from the floor of the sauna. And then, look and see that the locker inside the sauna is unlocked. After unlocking the locker, open the locker within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at that signboard! What does it say? It says Welcome to the cookery? Well that's cool.
You need an unguarded exit? You should try going south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the passkey from the board. Then, unlock the safe. Then, look and see that the safe is wide open. And then, you can deposit the mouse into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a board. You wonder idly who left that here. On the board you see a passkey.
There is an unguarded exit to the north.
You are carrying: a mouse.

your action:

Response: take passkey from board<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert mouse into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip west. Following that, pick up the teacup from the floor of the cookery. Then, move east. With that accomplished, throw the teacup on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a freezer. You check the price tag that hangs off the freezer. Ninety bucks?! That's ridiculous! I got this person, their sister-in-law works for the prime minister, who could get you one of those for 60 bucks! The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>drop teacup<|im_end|>