Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to ensure that the spherical chest is open. And then, take the fondue from the spherical chest. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
A closed spherical chest, which looks usual, is in the corner.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: open spherical chest<|im_end|>take fondue from spherical chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. Once you get through with that, lift the pair of headphones from the floor of the cellar. And then, take a trip east. Following that, throw the pair of headphones on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. With that done, retrieve the type L key from the floor of the lounge. And then, unlock the type L chest. After that, open the type L chest inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: go south<|im_end|>take type L key<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to head west. And then, take the teacup from the type L safe. Having taken the teacup, go east. Once you succeed at that, ditch the teacup on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the west.
You are carrying: a type L key.

your action:

Response: go west<|im_end|>take teacup from type L safe<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, assure that the chest within the attic is wide open. And then, recover the key from the chest within the attic. After that, move south. And then, lock the locker with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to saunter into an usual one.
You can see a closed chest right there by you.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take the keycard from the locker in the playroom. After that, go to the south. After that, close the chest in the lounge. After that, lock the chest in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a keycard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to lift the fork from the floor of the scullery. After that, try to move south. Then, ensure that the non-euclidean box is open. After that, place the fork into the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place.
There is an unguarded exit to the south.
There is a fork on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: take fork<|im_end|>go south<|im_end|>open non-euclidean box<|im_end|>insert fork into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the refrigerator inside the canteen is open. After that, take the keycard from the refrigerator within the canteen. After that, assure that the locker is unlocked. Then, open the locker within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a locked locker here. You scan the room for a refrigerator, and you find a refrigerator.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take keycard from refrigerator<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Once you manage that, ensure that the case is open. Then, take the cloak from the case in the attic. And then, place the cloak into the trunk within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take cloak from case<|im_end|>insert cloak into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. With that accomplished, make sure that the safe inside the bar is unlocked. After that, open the safe within the bar. After that, deposit the bug inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a bug.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, travel south. With that accomplished, assure that the freezer is opened. After that, recover the spoon from the freezer. And then, sit the spoon on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take spoon from freezer<|im_end|>put spoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker within the parlor. And then, ensure that the locker is open. Then, take the plant from the locker. After that, sit the plant on the bench within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You make out a locked locker. You see a bench. The bench is standard. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take plant from locker<|im_end|>put plant on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the passkey from the floor of the basement. With the passkey, make it so that the locker inside the basement is unlocked. Then, look and see that the locker within the basement is ajar. And then, take the cane from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty typical here.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to travel east. With that accomplished, take the TextWorld limited edition keycard from the plate. After that, check that the TextWorld limited edition chest within the cookery is unlocked with the TextWorld limited edition keycard. Then, ensure that the TextWorld limited edition chest in the cookery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from plate<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel north. Then, recover the pillow from the safe. After that, attempt to take a trip south. Next, rest the pillow on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from safe<|im_end|>go south<|im_end|>put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the east. And then, take the TextWorld limited edition keycard from the case. After that, unlock the TextWorld limited edition locker inside the cookhouse. After unlocking the TextWorld limited edition locker, open the TextWorld limited edition locker in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition keycard from case<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, make an effort to travel south. And then, recover the passkey from the floor of the office. After picking up the passkey, insert the passkey into the box within the office's lock to unlock it. And then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to take a trip north. And then, recover the worm from the plate. After that, take a trip south. After that, ditch the worm on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a laptop.

your action:

Response: go north<|im_end|>take worm from plate<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, travel west. With that over with, recover the type F keycard from the shelf. After that, go to the east. Okay, and then, unlock the type F safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You can make out a locked type F safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F keycard from shelf<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could make absolutely sure that the safe is unlocked with the passkey. And then, open the safe within the recreation zone. Having opened the safe, recover the keycard from the safe in the recreation zone. After getting the keycard, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
A closed chest is here. You can see a locked safe.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to take a trip east. And then, look and see that the case within the cookery is open. After pulling open the case, pick up the spoon from the case. Then, you can put the spoon into the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take spoon from case<|im_end|>insert spoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to venture east. Okay, and then, unlock the cuboid box in the study with the cuboid keycard. After that, make absolutely sure that the cuboid box in the study is ajar. And then, retrieve the printer from the cuboid box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take printer from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the formless chest is unlocked. After unlocking the formless chest, assure that the formless chest is opened. And then, retrieve the golf club from the formless chest. Then, you can put the golf club into the crate within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a crate. You shudder, but continue examining the room. The crate is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a formless chest. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take golf club from formless chest<|im_end|>insert golf club into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the fridge within the cookhouse. After that, make absolutely sure that the locker within the cookhouse is unlocked with the latchkey. And then, ensure that the locker within the cookhouse is open. After that, recover the teacup from the locker inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a locker. You can see a fridge. The fridge contains a latchkey. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the keycard from the mantelpiece. And then, unlock the box in the office. And then, ensure that the box within the office is open. Then, retrieve the Quote of the Day Calendar from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a locked box. You make out a mantelpiece. On the mantelpiece you can make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, go to the east. Okay, and then, ensure that the box is open. If you have pulled open the box, pick up the telephone from the box. After that, rest the telephone on the shelf within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take telephone from box<|im_end|>put telephone on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to go west. And then, pick up the poem from the bed inside the parlor. And then, travel east. Then, throw the poem on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem from bed<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the box in the shower with the passkey. After that, open the box inside the shower. And then, retrieve the sock from the box. And then, throw the sock on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You see a gleam over in a corner, where you can see a box.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could doublecheck that the box in the cellar is unlocked with the latchkey. Having unlocked the box, open the box. Then, retrieve the glove from the box. After taking the glove, rest the glove on the stand in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You can see a locked box. You make out a stand. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>put glove on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be great if you could unlock the safe inside the pantry. And then, ensure that the safe is open. And then, take the shadfly from the safe within the pantry. Then, you can place the shadfly inside the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
You can make out a toolbox. The toolbox is empty, what a horrible day! You can make out a safe.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the formless keycard from the floor of the bedroom. After that, check that the formless box in the bedroom is unlocked with the formless keycard. After that, make it so that the formless box is opened. After that, pick up the fly larva from the formless box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. I guess you better just go and list everything you see here.
You make out a formless box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: take formless keycard<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take fly larva from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, unlock the chest. And then, assure that the chest is wide open. After that, recover the stick of butter from the chest. After you have taken the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
Look out! It's a- oh, never mind, it's just a chest.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. If you can do that, ensure that the case is open. After opening the case, take the paper towel from the case. After that, place the paper towel on the counter within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take paper towel from case<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the American style box inside the workshop is unlocked with the American style latchkey. After you have unlocked the American style box, open the American style box inside the workshop. Then, recover the rectangular keycard from the American style box within the workshop. After that, doublecheck that the rectangular safe in the workshop is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a locked rectangular safe right there by you. You smell an intriguing smell, and follow it to a American style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular keycard from American style box<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick up the passkey from the counter. After stealing the passkey, doublecheck that the chest in the steam room is unlocked. Then, ensure that the chest in the steam room is open. After that, place the insect inside the chest inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You make another one of your grand eccentric entrances into a steam room.
Oh wow! Is that what I think it is? It is! It's a chest. You scan the room for a counter, and you find a counter. On the counter you see a passkey.
There is an unguarded exit to the west.
You are carrying: an insect.

your action:

Response: take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could head north. Okay, and then, pick up the passkey from the floor of the studio. Having got the passkey, make an attempt to go south. And then, make it so that the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I never took you for the sort of person who would show up in a bedchamber, but I guess I was wrong.
You can make out a closed usual looking safe close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to venture east. And then, take the non-euclidean passkey from the counter. If you can get your hands on the non-euclidean passkey, check that the non-euclidean box is unlocked with the non-euclidean passkey. After that, doublecheck that the non-euclidean box within the dish-pit is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have shown up in, you had to show up in a standard one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from counter<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, unlock the spherical safe inside the vault with the spherical passkey. After that, assure that the spherical safe inside the vault is wide open. And then, pick up the frisbee from the spherical safe. And then, place the frisbee on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You smell an awful smell, and follow it to a spherical safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take frisbee from spherical safe<|im_end|>put frisbee on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the dresser is open. Then, take the keycard from the dresser. Then, unlock the chest in the bathroom with the keycard. And then, doublecheck that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin to take stock of what's in the room.
You can make out a locked chest right there by you. You see a closed dresser.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take keycard from dresser<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the latchkey from the rack. And then, make sure that the box in the vault is unlocked. And then, ensure that the box inside the vault is open. And then, take the hat from the box in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You see a locked box here. You see a rack. The rack is normal. On the rack you can see a latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, open the locker. After that, take the burger from the locker inside the restroom. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place. You begin looking for stuff.
You can see a locker, so there's that.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. And then, assure that the box in the cubicle is opened. Then, retrieve the Quote of the Day Calendar from the box in the cubicle. With the Quote of the Day Calendar, throw the Quote of the Day Calendar on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. And then, open the cabinet. Then, recover the non-euclidean passkey from the cabinet. And then, doublecheck that the non-euclidean safe in the closet is locked with the non-euclidean passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take non-euclidean passkey from cabinet<|im_end|>lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture north. Once you finish that, recover the latchkey from the floor of the playroom. And then, move south. With that done, Deposit the latchkey into the chest within the cookhouse to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room, seeing a chest.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the spare room. And then, go to the south. If you can do that, close the chest in the cellar. After that, lock the chest in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a candy bar.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, travel east. Okay, and then, ensure that the type H locker in the spare room is open. After that, retrieve the cashew from the type H locker within the spare room. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at that notice! What does it say? It says Welcome to the bedroom? Well that's cool.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type H key.

your action:

Response: go east<|im_end|>open type H locker<|im_end|>take cashew from type H locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head east. With that done, doublecheck that the basket is opened. And then, recover the mat from the basket. After that, rest the mat on the board inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one. The room is well lit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take mat from basket<|im_end|>put mat on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go west. With that done, pick-up the keycard from the floor of the workshop. If you can get your hands on the keycard, make an attempt to head east. And then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You can see a locked safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip north. And then, pick up the sandwich from the desk. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette. You can barely contain your excitement.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, take a trip south. That done, ensure that the portmanteau within the lounge is open. After that, take the type J latchkey from the portmanteau. Then, make it so that the type J safe within the lounge is locked with the type J latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take type J latchkey from portmanteau<|im_end|>lock type J safe with type J latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to ensure that the dresser inside the salon is open. After that, retrieve the latchkey from the dresser within the salon. After that, insert the latchkey into the chest's lock to unlock it. Then, assure that the chest within the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. The room is well lit.
You see a locked chest right there by you. You make out a dresser.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head west. Then, pick-up the coffee cup from the floor of the scullery. After that, attempt to travel east. Once you succeed at that, deposit the coffee cup on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber.
You can see a bed stand. Wow, isn't TextWorld just the best? The bed stand is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. Once you accomplish that, open the locker within the cellar. After that, recover the insect from the locker inside the cellar. And then, deposit the insect on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the box within the launderette is unlocked with the latchkey. And then, open the box inside the launderette. Then, retrieve the insect from the box. With the insect, place the insect on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
A locked box is here.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, pick up the key from the floor of the lounge. After picking up the key, check that the box inside the lounge is unlocked with the key. And then, make sure that the box is ajar. And then, pick up the worm from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You see a box. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, check that the chest inside the bedroom is unlocked with the key. Then, assure that the chest is ajar. If you have opened the chest, pick up the peanut from the chest. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. You check the price tag that hangs off the chest. Seventy dollars?! That's ridiculous! You know my pal, they work for the mayor? I'm sure my friend could get you one of those for 10 bucks!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the locker in the kitchenette is unlocked with the keycard. Then, assure that the locker in the kitchenette is ajar. And then, retrieve the burger from the locker. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, check that the safe is unlocked with the passkey. After that, doublecheck that the safe is opened. Then, recover the cabbage from the safe inside the kitchenette. After that, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can see a locked ordinary looking safe right there by you.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take cabbage from safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go south. Once you accomplish that, make sure that the cabinet is ajar. After that, take the type 6 latchkey from the cabinet inside the office. With the type 6 latchkey, check that the type 6 box is unlocked with the type 6 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take type 6 latchkey from cabinet<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that accomplished, unlock the chest with the passkey. And then, ensure that the chest in the bedroom is open. And then, pick up the blanket from the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to travel west. And then, recover the spork from the floor of the cookhouse. And then, venture east. And then, sit the spork on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this? Look over there! a table. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the Henderson's locker is open. Then, recover the sandwich from the Henderson's locker. After taking the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You make out a Henderson's locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's keycard on the floor.
You are carrying nothing.

your action:

Response: open Henderson's locker<|im_end|>take sandwich from Henderson's locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, venture west. Once you accomplish that, retrieve the scarf from the suitcase. And then, try to move east. Then, ditch the scarf on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf from suitcase<|im_end|>go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, attempt to take a trip north. Okay, and then, pick-up the latchkey from the floor of the steam room. Then, take a trip south. And then, look and see that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a locked locker, which looks ordinary, in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the chest is unlocked with the key. After unlocking the chest, ensure that the chest is open. After that, recover the lampshade from the chest within the spare room. And then, sit the lampshade on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. You begin to take stock of what's here.
You see a locked chest. You can see a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>put lampshade on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the latchkey from the safe inside the bedroom. Then, make absolutely sure that the locker is unlocked with the latchkey. After that, open the locker inside the bedroom. And then, you can place the teaspoon into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a locked ordinary looking locker in the room. You can make out a safe. Classic TextWorld. The safe contains a latchkey. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert teaspoon into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the passkey from the chair. And then, attempt to go to the east. If you can get through with that, assure that the locker is unlocked. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in the place we're calling the dish-pit.
You can see a chair. On the chair you can make out a passkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could lift the passkey from the floor of the pantry. After taking the passkey, unlock the safe with the passkey. And then, assure that the safe within the pantry is wide open. And then, you can deposit the shadfly inside the safe within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You see a safe.
You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the latchkey from the safe. If you have got the latchkey, travel south. Then, make sure that the chest is unlocked with the latchkey. Having unlocked the chest, open the chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe contains a latchkey. Is this it? Is this what you came to TextWorld to see? a safe?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, retrieve the spherical passkey from the box. Then, take a trip south. And then, look and see that the spherical chest within the laundry place is closed. And then, lock the spherical chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio. You begin to take stock of what's here.
You can make out a box. The box contains a spherical passkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from box<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the box. After that, ensure that the box is open. And then, retrieve the key from the box inside the vault. Then, lock the chest in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a chest. You can make out a box.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, recover the latchkey from the platter inside the kitchen. After that, unlock the safe in the kitchen with the latchkey. Having unlocked the safe, doublecheck that the safe is opened. After that, recover the teapot from the safe in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a platter. The platter is ordinary. On the platter you make out a latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from platter<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, move north. Once you succeed at that, retrieve the passkey from the stand. Then, venture south. After that, insert the passkey into the box in the vault's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look at that signboard! What does it say? It says Welcome to the vault? Well that's cool.
You can see a locked box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. And then, ensure that the cake scented chest in the cellar is open. And then, take the butterfly from the cake scented chest. After that, deposit the butterfly on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cake scented chest<|im_end|>take butterfly from cake scented chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. After that, recover the sponge from the cabinet inside the shower. After taking the sponge, head south. And then, place the sponge on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to saunter into a standard one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a banana.

your action:

Response: go north<|im_end|>take sponge from cabinet<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, venture south. With that over with, ensure that the non-euclidean chest is open. After that, recover the fondue from the non-euclidean chest. After you have picked up the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take fondue from non-euclidean chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, lift the passkey from the floor of the bedroom. After that, attempt to go south. And then, close the locker in the washroom. And then, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked coffer right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go south. With that over with, retrieve the keycard from the rack. Then, unlock the safe in the canteen with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Then, ensure that the coffer within the lounge is open. And then, pick up the latchkey from the coffer. Then, unlock the locker inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take latchkey from coffer<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip west. That done, retrieve the napkin from the case inside the canteen. After that, move east. Then, put the napkin on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual kind of place.
You make out a stand. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take napkin from case<|im_end|>go east<|im_end|>put napkin on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an attempt to go to the east. Next, open the trunk within the study. And then, pick up the soap scented key from the trunk. And then, unlock the soap scented locker inside the study with the soap scented key. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have sauntered into, you had to saunter into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take soap scented key from trunk<|im_end|>unlock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the laptop from the cabinet inside the workshop. Then, travel south. And then, ensure that the crate is open. After opening the crate, deposit the laptop inside the crate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a cabinet. The cabinet contains a laptop.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take laptop from cabinet<|im_end|>go south<|im_end|>open crate<|im_end|>insert laptop into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. Following that, recover the fondue from the floor of the vault. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go west. Then, recover the cookie from the floor of the launderette. If you can get your hands on the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You smell an awful smell, and follow it to a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. Then, pick up the cashew from the counter in the pantry. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to venture north. And then, pick up the blanket from the bench. Having got the blanket, head south. After that, throw the blanket on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You can barely contain your excitement.
You make out a rack. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take blanket from bench<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the keycard from the desk. After you have got the keycard, doublecheck that the locker within the studio is unlocked. And then, open the locker. After that, retrieve the binder from the locker inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You see a locker. Oh, great. Here's a desk. You see a keycard on the desk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to make sure that the cuboid safe is unlocked. And then, make it so that the cuboid safe within the laundry place is wide open. And then, recover the formless passkey from the cuboid safe. And then, lock the formless locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a closed formless locker right there by you. You make out a cuboid safe.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take formless passkey from cuboid safe<|im_end|>lock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the north. With that done, retrieve the stick of butter from the recliner. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from recliner<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the locker with the key. If you have unlocked the locker, ensure that the locker inside the cubicle is open. After that, pick up the passkey from the locker in the cubicle. Then, check that the safe is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just walked into a cubicle.
You can see a locked safe. You can make out a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the floor of the chamber. After that, unlock the safe within the chamber. Then, ensure that the safe is open. And then, insert the teapot inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You can see a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a teapot.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go west. After that, pick up the mouse from the floor of the study. And then, take a trip east. After that, you can insert the mouse inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. Let's see what's in here.
You can see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse<|im_end|>go east<|im_end|>insert mouse into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the west. And then, recover the plant from the floor of the parlor. If you can get your hands on the plant, make an attempt to venture east. With that accomplished, throw the plant on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. After that, recover the fly larva from the floor of the scullery. After taking the fly larva, head east. Okay, and then, you can place the fly larva into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You see a trunk. What a letdown! The trunk is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to go to the south. With that over with, open the cabinet. And then, retrieve the soap dispenser from the cabinet. Once you have taken the soap dispenser, throw the soap dispenser on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying: a salad.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take soap dispenser from cabinet<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. And then, recover the cd from the bed stand. After that, try to head south. Then, drop the cd on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the north. Don't worry, it is unblocked.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from bed stand<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to insert the TextWorld key into the TextWorld box in the studio's lock to unlock it. After that, open the TextWorld box in the studio. Having opened the TextWorld box, pick up the formless passkey from the TextWorld box. After that, insert the formless passkey into the formless chest inside the studio's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You smell a terrible smell, and follow it to a formless chest. A locked TextWorld box, which looks standard, is close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip east. Then, retrieve the TextWorld style latchkey from the bookshelf within the cubicle. After that, doublecheck that the TextWorld style chest is unlocked. And then, make absolutely sure that the TextWorld style chest is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld style latchkey from bookshelf<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>