Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, take the Canadian limited edition passkey from the crate. And then, make sure that the Canadian limited edition safe inside the vault is unlocked. After that, make absolutely sure that the Canadian limited edition safe inside the vault is opened. And then, recover the top hat from the Canadian limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition safe. You can make out an opened crate. The crate contains a Canadian limited edition passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from crate<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take top hat from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the cabinet. Then, take the fresh laundry scented latchkey from the cabinet in the sauna. And then, make an attempt to head east. Okay, and then, lock the fresh laundry scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You smell an intriguing smell, and follow it to a cabinet.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take fresh laundry scented latchkey from cabinet<|im_end|>go east<|im_end|>lock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be good if you could take the Henderson's limited edition latchkey from the counter. With the Henderson's limited edition latchkey, unlock the Henderson's limited edition locker. Having unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker within the dish-pit is open. After pulling open the Henderson's limited edition locker, recover the teaspoon from the Henderson's limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition locker. You see a counter. The counter is normal. On the counter you can see a Henderson's limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from counter<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take teaspoon from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to move north. Then, take the insect from the display. With the insect, take a trip south. Following that, place the insect on the saucepan inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. Let's see what's in here.
You see a saucepan. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from display<|im_end|>go south<|im_end|>put insect on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. After that, look and see that the cabinet inside the vault is wide open. And then, take the frisbee from the cabinet. After that, place the frisbee on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that signboard! What does it say? It says Welcome to the steam room? Well that's cool.
There is an unblocked exit to the east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take frisbee from cabinet<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be great if you could make an effort to venture west. After that, recover the soap dispenser from the floor of the laundry place. After that, make an effort to travel east. That done, sit the soap dispenser on the table within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
Hey, want to see a table? Look over there, a table. The table is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>put soap dispenser on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, travel east. After that, ensure that the locker within the garage is open. Then, pick up the lightbulb from the locker. And then, rest the lightbulb on the rack within the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take lightbulb from locker<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Okay, and then, ensure that the trunk within the workshop is open. And then, take the stapler from the trunk within the workshop. And then, place the stapler inside the bureau inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take stapler from trunk<|im_end|>insert stapler into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go west. Then, take the insect from the stand within the parlor. Then, venture east. Then, put the insect into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened dresser. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from stand<|im_end|>go east<|im_end|>insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make an attempt to travel north. Then, take the mouse from the mantelpiece in the workshop. And then, venture south. And then, drop the mouse on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. You begin looking for stuff.
You see a refrigerator. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mouse from mantelpiece<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, open the case. Once you have opened the case, take the passkey from the case. After that, insert the passkey into the safe's lock to unlock it. After unlocking the safe, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You can make out a safe. You make out a closed case.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take passkey from case<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, try to go south. Then, assure that the TextWorld limited edition safe is ajar. And then, take the Quote of the Day Calendar from the TextWorld limited edition safe inside the studio. Having taken the Quote of the Day Calendar, throw the Quote of the Day Calendar on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the chamber. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld limited edition safe<|im_end|>take Quote of the Day Calendar from TextWorld limited edition safe<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel east. With that accomplished, ensure that the cabinet is open. After that, retrieve the latchkey from the cabinet inside the dish-pit. Then, doublecheck that the safe is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You have walked into the most ordinary of all possible salons.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Once you get around to doing that, doublecheck that the cabinet inside the steam room is ajar. And then, pick up the latchkey from the cabinet inside the steam room. And then, check that the chest in the steam room is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the refrigerator is open. After that, recover the key from the refrigerator. And then, travel east. And then, make sure that the locker within the studio is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You can make out a closed refrigerator.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take key from refrigerator<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the fresh laundry scented box is unlocked. And then, ensure that the fresh laundry scented box is open. Then, take the worm from the fresh laundry scented box in the recreation zone. And then, place the worm on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You can make out a locked fresh laundry scented box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take worm from fresh laundry scented box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the west. Following that, pick up the non-euclidean latchkey from the locker. And then, venture east. Okay, and then, lock the non-euclidean box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You start to take note of what's in the room.
You see a closed normal looking non-euclidean box here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from locker<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the box in the pantry is unlocked with the key. After that, make it so that the box inside the pantry is open. And then, retrieve the garlic clove from the box within the pantry. If you can get your hands on the garlic clove, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a locked box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take garlic clove from box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could ensure that the trunk in the spare room is open. And then, retrieve the shoe from the trunk within the spare room. And then, make an attempt to go to the south. After that, put the shoe on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. Let's see what's in here.
You scan the room, seeing a trunk. Hmmm... what else, what else?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take shoe from trunk<|im_end|>go south<|im_end|>put shoe on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, make an attempt to move west. And then, pick up the loaf of bread from the counter. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. Okay, just remember what you're here to do, and everything will go great.
A closed safe is in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from counter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First stop, pick up the passkey from the drawer in the laundromat. Then, check that the safe is unlocked with the passkey. Once you have unlocked the safe, make absolutely sure that the safe is wide open. After that, pick up the shadfly from the safe in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at that sign! What does it say? It says Welcome to the laundromat? Well that's cool. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe in the room. You can see an opened drawer. The drawer contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from drawer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the American locker inside the garage is unlocked with the American key. After you have unlocked the American locker, assure that the American locker inside the garage is ajar. Then, recover the spherical passkey from the American locker in the garage. And then, unlock the spherical safe in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You make out a spherical safe. You smell a wretched smell, and follow it to a American locker.
You need an unblocked exit? You should try going west.
You are carrying: an American key.

your action:

Response: unlock American locker with American key<|im_end|>open American locker<|im_end|>take spherical passkey from American locker<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, look and see that the chest is unlocked with the key. After that, open the chest. Then, retrieve the cane from the chest inside the vault. After picking up the cane, you can place the cane inside the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You can barely contain your excitement.
You can make out an opened toolbox nearby. The toolbox is empty, what a horrible day! You can make out a chest.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>insert cane into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head north. And then, recover the latchkey from the floor of the bedroom. And then, travel south. And then, look and see that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go south. Following that, ensure that the box is open. And then, take the shadfly from the box within the workshop. And then, ditch the shadfly on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. You begin to take stock of what's here.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. If you can get through with that, open the basket. And then, recover the American limited edition latchkey from the basket within the bedchamber. After stealing the American limited edition latchkey, unlock the American limited edition chest within the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take American limited edition latchkey from basket<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to travel north. With that done, take the pillow from the chest. Then, make an attempt to go south. Okay, and then, place the pillow inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You scan the room for a safe, and you find a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from chest<|im_end|>go south<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the safe inside the study with the passkey. After you have unlocked the safe, make sure that the safe in the study is ajar. Having opened the safe, take the backup calendar from the safe. After getting the backup calendar, place the backup calendar on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
Look over there! a safe. Now that's what I call TextWorld! You can see a bookshelf. The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>put backup calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. And then, open the portmanteau in the chamber. Having opened the portmanteau, take the tv from the portmanteau inside the chamber. And then, put the tv on the bar within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take tv from portmanteau<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. If you can manage that, take the iron from the counter. After that, make an attempt to travel south. And then, deposit the iron on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You scan the room for a freezer, and you find a freezer. The freezer is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take iron from counter<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to travel south. And then, lift the keycard from the floor of the salon. And then, insert the keycard into the locker's lock to unlock it. After unlocking the locker, look and see that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. After that, retrieve the latchkey from the coffer inside the closet. After that, go to the east. That done, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. You begin looking for stuff.
You can make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the floor of the garage. After picking up the passkey, travel south. Following that, assure that the chest inside the cookhouse is closed. After that, lock the chest within the cookhouse with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey and a cane on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, go to the north. Then, take the bug from the shelf in the studio. Then, take a trip south. Okay, and then, you can deposit the bug inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
An open suitcase is in the room. The suitcase is empty! What a waste of a day!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from shelf<|im_end|>go south<|im_end|>insert bug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First, it would be a great idea if you could move north. Okay, and then, recover the keycard from the locker in the workshop. After that, venture south. If you can do that, insert the keycard into the chest within the cubicle's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You can see a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make it so that the coffer is ajar. Then, pick up the American limited edition key from the coffer in the bedroom. With the American limited edition key, travel south. And then, look and see that the American limited edition box is unlocked with the American limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You see a closed coffer, which looks standard, here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take American limited edition key from coffer<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to move east. Following that, make absolutely sure that the basket in the bedchamber is ajar. After pulling open the basket, take the cuboid key from the basket within the bedchamber. After getting the cuboid key, unlock the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take cuboid key from basket<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. And then, make it so that the fridge in the kitchenette is open. Then, retrieve the sandwich from the fridge inside the kitchenette. If you can get your hands on the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
Oh, great. Here's a platter. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go west. After that, retrieve the tablet from the bed stand. After that, make an attempt to travel east. With that over with, toss the tablet on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from bed stand<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move east. With that over with, open the spherical locker within the cubicle. And then, pick up the carrot from the spherical locker within the cubicle. Once you have taken the carrot, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is an unguarded exit to the east.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take carrot from spherical locker<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, pick up the latchkey from the trunk. Then, travel east. And then, close the locker in the pantry. After that, Insert the latchkey into the locker within the pantry to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have fallen into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened trunk here. The trunk contains a latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. And then, ensure that the basket within the bedroom is open. After that, retrieve the type Q latchkey from the basket. After picking up the type Q latchkey, make it so that the type Q box within the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take type Q latchkey from basket<|im_end|>unlock type Q box with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move south. Then, open the fridge within the canteen. Then, retrieve the blender from the fridge. And then, insert the blender into the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take blender from fridge<|im_end|>insert blender into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. Then, open the case within the cookery. And then, retrieve the kettle from the case in the cookery. After that, sit the kettle on the board. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take kettle from case<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to go to the west. Then, retrieve the cuboid key from the chair. After that, head east. Okay, and then, lock the cuboid chest with the cuboid key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid key from chair<|im_end|>go east<|im_end|>lock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type F latchkey from the floor of the office. With the type F latchkey, unlock the type F safe inside the office. And then, ensure that the type F safe is open. Then, retrieve the stapler from the type F safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You can make out a type F safe.
You need an unblocked exit? You should try going west.
There is a type F latchkey on the floor.
You are carrying nothing.

your action:

Response: take type F latchkey<|im_end|>unlock type F safe with type F latchkey<|im_end|>open type F safe<|im_end|>take stapler from type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to unlock the safe. And then, ensure that the safe in the launderette is open. And then, retrieve the paper towel from the safe within the launderette. After you have picked up the paper towel, rest the paper towel on the table within the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You rest your hand against a wall, but you miss the wall and fall onto a safe. You see a table. But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, lift the textbook from the floor of the bar. After that, head east. With that done, open the cabinet in the bathroom. After you have pulled open the cabinet, put the textbook into the cabinet in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a closed suitcase.
There is an exit to the east. Don't worry, it is unguarded.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert textbook into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the glove from the crate in the pantry. After that, make an effort to move south. That done, look and see that the portmanteau within the lounge is ajar. Then, you can deposit the glove into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You scan the room for a crate, and you find a crate. The crate contains a glove. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take glove from crate<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert glove into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go east. Next, ensure that the chest is open. And then, take the bowl from the chest. Then, place the bowl on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, look and see that the chest is unlocked. After unlocking the chest, ensure that the chest is open. After that, take the stick of butter from the chest within the studio. Once you have got the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
A locked chest, which looks typical, is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the key from the floor of the closet. And then, insert the key into the box inside the closet's lock to unlock it. And then, doublecheck that the box within the closet is ajar. After opening the box, retrieve the pair of pants from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. Let's see what's in here.
You see a locked box close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take pair of pants from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the locker is unlocked. Then, ensure that the locker is open. And then, pick up the durian from the locker inside the studio. And then, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
Look over there! a locker. Now why would someone leave that there?
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take durian from locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First stop, unlock the lavender scented locker inside the laundromat. Having unlocked the lavender scented locker, doublecheck that the lavender scented locker is wide open. And then, recover the broom from the lavender scented locker inside the laundromat. Then, put the broom inside the drawer within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You're not going to believe this, but you've just entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a drawer. Now that's what I call TextWorld! The drawer is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than a lavender scented locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented locker with lavender scented keycard<|im_end|>open lavender scented locker<|im_end|>take broom from lavender scented locker<|im_end|>insert broom into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip west. Then, pick-up the latchkey from the floor of the spare room. And then, make an effort to travel east. After that, lock the box in the washroom with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
You can make out a box.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the cuboid box within the office with the cuboid keycard. After that, open the cuboid box inside the office. And then, take the latchkey from the cuboid box. If you can get your hands on the latchkey, lock the locker with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. The room is well lit.
You can make out a closed locker close by. You can see a locked cuboid box right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could retrieve the passkey from the bench. And then, unlock the box within the washroom. After that, ensure that the box is open. And then, retrieve the broom from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place. You begin looking for stuff.
You see a locked box. You can make out a bench. The bench is standard. On the bench you make out a passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. And then, ensure that the case within the studio is open. And then, retrieve the spherical latchkey from the case. And then, make it so that the spherical chest inside the studio is unlocked with the spherical latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take spherical latchkey from case<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, attempt to go south. After that, open the portmanteau. Then, retrieve the durian from the portmanteau inside the studio. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in a place we're calling an attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take durian from portmanteau<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. After that, pick up the cookie from the counter within the vault. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take cookie from counter<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First, it would be great if you could doublecheck that the safe is unlocked. Then, make absolutely sure that the safe is wide open. Then, retrieve the key from the safe. And then, insert the key into the chest's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
You make out a locked chest, which looks standard, in the corner. You can make out a safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, take the formless passkey from the rack within the cookhouse. After picking up the formless passkey, unlock the formless safe. After that, assure that the formless safe is wide open. Then, pick up the whisk from the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked typical looking formless safe here. You can make out a rack. On the rack you can make out a formless passkey. Huh, weird.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take formless passkey from rack<|im_end|>unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take whisk from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Then, unlock the box with the passkey. After that, open the box. If you have pulled open the box, retrieve the tv from the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take tv from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture east. Once you succeed at that, open the locker in the office. And then, pick up the desktop computer from the locker in the office. If you have got the desktop computer, sit the desktop computer on the stand within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take desktop computer from locker<|im_end|>put desktop computer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, recover the latchkey from the drawer. And then, insert the latchkey into the locker within the shower's lock to unlock it. Then, open the locker. After that, retrieve the mat from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You make out a locker. You can make out an opened drawer. The drawer contains a latchkey. Huh, weird.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could travel north. And then, lift the printer from the floor of the workshop. After that, try to go south. And then, toss the printer on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the salon.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a dvd on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, go to the east. Next, retrieve the passkey from the table. After that, insert the passkey into the box's lock to unlock it. Then, make sure that the box inside the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in an usual kind of place. That is to say, you're in a basement. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to make an attempt to travel south. That done, make absolutely sure that the box within the workshop is unlocked with the key. Then, ensure that the box inside the workshop is open. And then, recover the stapler from the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into the most standard of all possible studios.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to try to take a trip west. And then, retrieve the candy bar from the shelf within the sauna. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar from shelf<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Then, open the suitcase. And then, recover the bug from the suitcase inside the recreation zone. If you have picked up the bug, sit the bug on the bed stand within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take bug from suitcase<|im_end|>put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to go north. With that over with, pick up the stick of butter from the bowl. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take stick of butter from bowl<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head east. Then, make sure that the safe is unlocked with the latchkey. And then, ensure that the safe inside the office is open. After that, retrieve the mouse from the safe in the office. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head west. And then, recover the broom from the cabinet inside the shower. After that, make an attempt to head east. Then, place the broom on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a table. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broom from cabinet<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the formless key from the mantle. After that, attempt to take a trip east. Then, close the formless safe inside the shower. And then, assure the formless safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. The room is well lit.
You can make out a mantle. The mantle is usual. On the mantle you make out a formless key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless key from mantle<|im_end|>go east<|im_end|>close formless safe<|im_end|>lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. Then, retrieve the bowl from the fridge. Then, venture south. Okay, and then, toss the bowl on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
I am required to announce that you are now in the workshop. You begin to take stock of what's here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bowl from fridge<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, pick up the Canadian latchkey from the case within the restroom. After that, unlock the Canadian locker. And then, ensure that the Canadian locker is open. And then, deposit the keyboard into the Canadian locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place.
Oh, great. Here's a Canadian locker. You see a case. The case contains a Canadian latchkey.
You need an unguarded exit? You should try going west.
You are carrying: a keyboard.

your action:

Response: take Canadian latchkey from case<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>insert keyboard into Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the bug from the floor of the kitchenette. And then, make an attempt to move east. Then, assure that the locker is open. After pulling open the locker, place the bug into the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip north. After that, lift the type M latchkey from the floor of the spare room. Then, travel south. After that, unlock the type M locker with the type M latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the lounge.
You can see a type M locker. Huh, weird.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type M latchkey<|im_end|>go south<|im_end|>unlock type M locker with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the sandwich from the desk. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I am honoured to announce that you are now in the bathroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move east. Once you succeed at that, look and see that the portmanteau is wide open. Having pulled open the portmanteau, recover the butterfly from the portmanteau within the recreation zone. And then, insert the butterfly inside the trunk within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You have entered the most usual of all possible studys. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take butterfly from portmanteau<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to take a trip east. Then, open the dresser within the bedchamber. Having opened the dresser, recover the vanilla scented latchkey from the dresser. Then, make absolutely sure that the vanilla scented locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take vanilla scented latchkey from dresser<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, look and see that the toolbox is open. And then, take the top hat from the toolbox within the spare room. And then, throw the top hat on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take top hat from toolbox<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, doublecheck that the chest within the dish-pit is unlocked with the keycard. After that, ensure that the chest is open. Then, pick up the knife from the chest. And then, put the knife on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. You begin looking for stuff.
You can see a locked chest. You can see a saucepan. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take knife from chest<|im_end|>put knife on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the non-euclidean locker. And then, open the non-euclidean locker inside the chamber. And then, retrieve the Henderson's passkey from the non-euclidean locker inside the chamber. If you can get your hands on the Henderson's passkey, make sure that the Henderson's safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
A locked Henderson's safe, which looks standard, is close by. You make out a locked non-euclidean locker right there by you.
There is an unblocked exit to the west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take Henderson's passkey from non-euclidean locker<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the Canadian style passkey from the chest in the kitchen. If you can get your hands on the Canadian style passkey, go east. With that over with, close the Canadian style locker in the attic. After that, lock the Canadian style locker with the Canadian style passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a chest. The chest contains a Canadian style passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style passkey from chest<|im_end|>go east<|im_end|>close Canadian style locker<|im_end|>lock Canadian style locker with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, lift the Henderson's latchkey from the floor of the lounge. And then, unlock the Henderson's safe. And then, ensure that the Henderson's safe in the lounge is open. Then, recover the insect from the Henderson's safe inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the lounge.
You see a Henderson's safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take insect from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. After that, pick up the napkin from the floor of the kitchen. With the napkin, attempt to go to the south. Then, toss the napkin on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You make another one of your grand eccentric entrances into a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a refrigerator.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take napkin<|im_end|>go south<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to ensure that the safe inside the office is open. And then, take the passkey from the safe. And then, look and see that the box within the office is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Look at that notice! What does it say? It says Welcome to the office? Well that's cool.
You can see a locked box. You can see a safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to head east. With that done, ensure that the safe is open. After you have pulled open the safe, recover the type Z keycard from the safe. Then, check that the type Z locker is unlocked with the type Z keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take type Z keycard from safe<|im_end|>unlock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an attempt to venture north. Following that, recover the keycard from the couch. Then, travel south. With that over with, unlock the box in the closet with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from couch<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, pick up the cushion from the formless chest. And then, go east. Next, deposit the cushion on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion from formless chest<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, retrieve the type T latchkey from the shelf. Once you have got the type T latchkey, head south. And then, close the type T safe in the playroom. And then, Put the type T latchkey into the type T safe inside the playroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You begin to take stock of what's here.
You make out a shelf. You see a type T latchkey on the shelf.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type T latchkey from shelf<|im_end|>go south<|im_end|>close type T safe<|im_end|>lock type T safe with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the Canadian limited edition key from the board inside the shower. After getting the Canadian limited edition key, doublecheck that the Canadian limited edition locker within the shower is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition locker is open. After that, recover the sponge from the Canadian limited edition locker inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower. You try to gain information on your surroundings by using a technique you call "looking."
A locked Canadian limited edition locker is in the corner. You make out a board. Now why would someone leave that there? The board is ordinary. On the board you see a Canadian limited edition key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from board<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take sponge from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the keycard from the recliner in the bedchamber. If you have picked up the keycard, try to take a trip east. With that over with, check that the safe within the cookhouse is unlocked with the keycard. After that, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
As if things weren't amazing enough already, you can even see a recliner. The recliner is typical. On the recliner you can make out a keycard. Classic TextWorld.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, make it so that the type 7 safe is opened. And then, take the peanut from the type 7 safe in the cookhouse. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty typical here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take peanut from type 7 safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip north. With that over with, pick up the synthesizer from the floor of the chamber. And then, move south. Then, put the synthesizer inside the box inside the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in an usual kind of place. That is to say, you're in a recreation zone.
You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take synthesizer<|im_end|>go south<|im_end|>insert synthesizer into box<|im_end|>