Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, try to move east. With that done, make it so that the case is open. After that, take the sponge from the case. And then, put the sponge on the rack in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Okay, so you're in a laundromat, cool, but is it standard? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take sponge from case<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to venture north. Next, recover the fork from the saucepan. And then, try to head south. Following that, drop the fork on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fork from saucepan<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, make an effort to venture north. If you can accomplish that, retrieve the worm from the stand inside the salon. After that, head south. After that, deposit the worm on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the east. And then, take the cuboid key from the shelf inside the laundry place. Then, unlock the cuboid box. Then, open the cuboid box within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid key from shelf<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. And then, pick up the lampshade from the safe within the basement. If you can get your hands on the lampshade, make an effort to go south. After that, place the lampshade on the rack within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. Let's see what's in here.
You make out a rack. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lampshade from safe<|im_end|>go south<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move south. And then, open the safe within the vault. And then, take the nest of earwigs from the safe in the vault. After that, throw the nest of earwigs on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it usual? You better believe it is.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move north. Once you accomplish that, pick-up the nest of caterpillars from the floor of the canteen. Then, go south. After that, rest the nest of caterpillars on the rack in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
Look out! It's a- oh, never mind, it's just a safe. You can see a rack. The rack is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of caterpillars<|im_end|>go south<|im_end|>put nest of caterpillars on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could assure that the toolbox in the cubicle is ajar. After pulling open the toolbox, pick up the book from the toolbox. And then, make an effort to head east. With that done, rest the book on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take book from toolbox<|im_end|>go east<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Following that, doublecheck that the rectangular box within the studio is unlocked. And then, ensure that the rectangular box is open. Then, retrieve the keyboard from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
There is an unguarded exit to the east.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the north. Then, lift the worm from the floor of the kitchenette. If you can get your hands on the worm, venture south. And then, insert the worm inside the portmanteau inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You make out a portmanteau. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to venture north. And then, take the key from the saucepan in the cookery. Then, venture south. If you can get through with that, unlock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
Look over there! a box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from saucepan<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make an effort to venture west. Then, take the mop from the cabinet. Then, attempt to go east. With that over with, you can deposit the mop into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
You make out an opened standard looking chest here. The chest is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, retrieve the latchkey from the floor of the attic. After that, make an attempt to go to the south. Then, make sure that the safe in the study is closed. And then, look and see the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You have entered the most usual of all possible attics.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel west. After that, recover the keycard from the floor of the kitchenette. After that, go east. And then, assure that the box in the workshop is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe is unlocked. After that, open the safe. Then, take the butterfly from the safe. And then, insert the butterfly inside the box within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What a letdown! The box is empty! You can make out a safe. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, make sure that the chest is opened. After that, retrieve the cane from the chest inside the cellar. Then, attempt to move south. If you can succeed at that, drop the cane on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a closed chest.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the safe's lock to unlock it. After unlocking the safe, make it so that the safe inside the cookery is wide open. If you have opened the safe, recover the type V keycard from the safe. With the type V keycard, assure that the type V locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can see a type V locker. You can't wait to tell the folks at home about this! As if things weren't amazing enough already, you can even see a safe.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type V keycard from safe<|im_end|>lock type V locker with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to unlock the chest inside the cubicle. After that, ensure that the chest within the cubicle is open. And then, take the backup calendar from the chest within the cubicle. After that, place the backup calendar on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You can see a locked chest. You see a stand. The stand is typical. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take backup calendar from chest<|im_end|>put backup calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head east. Then, ensure that the locker is open. After opening the locker, pick up the American style latchkey from the locker in the garage. After that, doublecheck that the American style locker within the garage is locked with the American style latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Once you succeed at that, make sure that the portmanteau is opened. And then, take the passkey from the portmanteau within the chamber. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take passkey from portmanteau<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to venture east. If you can get through with that, pick-up the Henderson's style passkey from the floor of the salon. After that, doublecheck that the Henderson's style box in the salon is unlocked. And then, open the Henderson's style box in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the type 6 safe with the type 6 key. Then, ensure that the type 6 safe in the garage is open. Then, take the insect from the type 6 safe. Then, drop the insect on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You make out a locked type 6 safe in the room.
There is an unguarded exit to the west.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take insect from type 6 safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the safe within the spare room. After pulling open the safe, take the sandwich from the safe within the spare room. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a safe. Huh, weird.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could take a trip south. Next, make absolutely sure that the chest in the kitchenette is ajar. And then, recover the fly larva from the chest. And then, place the fly larva on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could go to the north. With that over with, pick up the nest of bats from the rack. After that, travel south. Then, you can place the nest of bats into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty ordinary here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened case nearby. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of bats from rack<|im_end|>go south<|im_end|>insert nest of bats into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, ensure that the safe is open. And then, take the shirt from the safe within the restroom. And then, put the shirt inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture north. After that, recover the rectangular latchkey from the table. Then, attempt to go to the south. With that accomplished, insert the rectangular latchkey into the rectangular box in the bathroom's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. Let's see what's in here.
As if things weren't amazing enough already, you can even see a rectangular box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from table<|im_end|>go south<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, move east. With that done, assure that the box in the bedroom is unlocked. And then, open the box in the bedroom. And then, take the fly larva from the box in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, open the locker. Then, pick up the passkey from the locker. After that, make an attempt to head east. After that, unlock the chest within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. I guess you better just go and list everything you see here.
You see a locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the kitchenette. Then, unlock the box with the latchkey. Then, open the box. After that, you can deposit the binder inside the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a box.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a binder.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert binder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the box inside the vault is open. Then, recover the peanut from the box in the vault. After taking the peanut, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You have fallen into the most usual of all possible vaults. You start to take note of what's in the room.
You can make out a closed box.
You need an unguarded exit? You should try going east.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, try to take a trip west. And then, pick up the glass from the floor of the cookery. And then, try to go east. Then, sit the glass on the mantelpiece in the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Of every bar you could have sauntered into, you had to walk into a typical one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take glass<|im_end|>go east<|im_end|>put glass on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, head south. Once you succeed at that, pick up the keycard from the shelf. If you can get your hands on the keycard, make sure that the safe inside the kitchenette is unlocked. Then, assure that the safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, make an effort to travel east. And then, retrieve the keycard from the floor of the scullery. After that, unlock the locker. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You make out a display. The display is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>