Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take the printer from the mantelpiece in the studio. After stealing the printer, go to the east. And then, make absolutely sure that the portmanteau within the study is open. And then, you can put the printer into the portmanteau in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You smell a sickening smell, and follow it to a mantelpiece. You see a printer on the mantelpiece, so there's that.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take printer from mantelpiece<|im_end|>go east<|im_end|>open portmanteau<|im_end|>insert printer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, insert the formless keycard into the formless locker within the chamber's lock to unlock it. After that, assure that the formless locker in the chamber is wide open. After that, retrieve the type G passkey from the formless locker in the chamber. And then, lock the type G box in the chamber with the type G passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You see a closed type G box, which looks ordinary, close by. You can make out a locked formless locker right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take type G passkey from formless locker<|im_end|>lock type G box with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the coffer within the bedroom is opened. And then, pick up the passkey from the coffer in the bedroom. After that, check that the safe in the bedroom is unlocked with the passkey. After that, doublecheck that the safe within the bedroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You see a coffer, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip east. And then, retrieve the latchkey from the rack. After that, unlock the safe. Then, assure that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Then, open the trunk. After you have pulled open the trunk, recover the salad from the trunk. Then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a mantelpiece. The mantelpiece appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take salad from trunk<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could venture north. And then, pick up the latchkey from the stand in the workshop. After that, move south. After that, make sure that the chest within the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from stand<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be good if you could retrieve the keycard from the pan. With the keycard, try to move east. Then, look and see that the chest within the attic is closed. And then, Put the keycard into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You make out a pan. The pan is normal. On the pan you can make out a keycard.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from pan<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, head north. After that, pick-up the bug from the floor of the playroom. Then, travel south. With that over with, deposit the bug on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to retrieve the key from the floor of the garage. And then, unlock the safe in the garage. Then, ensure that the safe within the garage is open. After that, recover the broom from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in the place we're calling the garage.
You can make out a safe.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, recover the Microsoft limited edition passkey from the floor of the vault. After that, insert the Microsoft limited edition passkey into the Microsoft limited edition chest's lock to unlock it. And then, open the Microsoft limited edition chest. And then, pick up the cane from the Microsoft limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one. You start to take note of what's in the room.
You can see a locked Microsoft limited edition chest right there by you.
There is an unblocked exit to the west.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>take cane from Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. And then, pick up the type 9 passkey from the TextWorld style chest within the workshop. After that, unlock the type 9 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out a locked type 9 chest. You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. Hmm. You always thought you'd be more excited to see a TextWorld style chest in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 9 passkey from TextWorld style chest<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head north. Then, take the passkey from the table. And then, head south. With that accomplished, make it so that the box inside the chamber is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a locked box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the TextWorld limited edition passkey from the table. And then, check that the TextWorld limited edition chest in the kitchenette is unlocked with the TextWorld limited edition passkey. Once you have unlocked the TextWorld limited edition chest, make absolutely sure that the TextWorld limited edition chest is opened. After that, retrieve the napkin from the TextWorld limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're not going to believe this, but you've just entered a kitchenette. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition chest. Now why would someone leave that there? You can make out a table. On the table you can make out a TextWorld limited edition passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition passkey from table<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition chest<|im_end|>take napkin from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the bed in the bedroom. And then, travel east. Okay, and then, unlock the locker. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedroom.
You see a bed. You see a keycard on the bed.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bed<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the spherical box within the kitchenette is unlocked. Then, open the spherical box. After you have opened the spherical box, pick up the legume from the spherical box inside the kitchenette. Then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out a spherical box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take legume from spherical box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel west. With that over with, retrieve the folder from the floor of the office. Having got the folder, try to take a trip east. Next, you can place the folder inside the cabinet inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin to take stock of what's in the room.
You see a cabinet. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take folder<|im_end|>go east<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to head north. If you can get through with that, recover the tv from the box inside the lounge. After getting the tv, make an effort to take a trip south. Then, ditch the tv on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just walked into a garage. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from box<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, check that the Microsoft limited edition box inside the playroom is unlocked with the Microsoft limited edition latchkey. After unlocking the Microsoft limited edition box, ensure that the Microsoft limited edition box is open. After opening the Microsoft limited edition box, pick up the pillow from the Microsoft limited edition box. Having got the pillow, put the pillow on the bench within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You can make out a locked Microsoft limited edition box nearby. You make out a bench. The bench is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition box<|im_end|>take pillow from Microsoft limited edition box<|im_end|>put pillow on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture south. Next, make sure that the cabinet is opened. And then, retrieve the fly larva from the cabinet. After that, place the fly larva on the chair within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to venture east. And then, retrieve the soap scented keycard from the floor of the playroom. Then, insert the soap scented keycard into the soap scented chest's lock to unlock it. After unlocking the soap scented chest, open the soap scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap scented keycard<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the trunk is open. After that, take the type M latchkey from the trunk inside the cubicle. Then, make an effort to travel east. That done, look and see that the type M locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. You begin looking for stuff.
You make out a trunk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take type M latchkey from trunk<|im_end|>go east<|im_end|>lock type M locker with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to lift the type 1 passkey from the floor of the pantry. After that, move east. With that over with, close the type 1 safe. And then, assure the type 1 safe within the lounge is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You can see a stand. The stand is usual. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a type 1 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 1 passkey<|im_end|>go east<|im_end|>close type 1 safe<|im_end|>lock type 1 safe with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the passkey from the floor of the workshop. After picking up the passkey, unlock the locker. Then, open the locker inside the workshop. And then, pick up the nest of caterpillars from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You begin looking for stuff.
You see a locked locker here.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take nest of caterpillars from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, take the keyboard from the bookshelf. With the keyboard, go east. And then, place the keyboard inside the basket in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from bookshelf<|im_end|>go east<|im_end|>insert keyboard into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First thing I need you to do is to head west. Then, lift the passkey from the floor of the study. After that, travel east. And then, assure that the box is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked normal looking box is close by.
There is an unguarded exit to the west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the sock from the dresser. And then, make an attempt to travel south. With that over with, open the locker within the cellar. And then, put the sock inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have sauntered into, you had to come round an usual one.
You see an opened dresser. The dresser contains a sock. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take sock from dresser<|im_end|>go south<|im_end|>open locker<|im_end|>insert sock into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, pick up the keyboard from the floor of the office. And then, make an attempt to go to the east. Next, ensure that the chest is open. After pulling open the chest, insert the keyboard into the chest within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unguarded exit to the east.
There is a keyboard on the floor.
You are carrying: a latchkey.

your action:

Response: take keyboard<|im_end|>go east<|im_end|>open chest<|im_end|>insert keyboard into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the floor of the office. And then, make absolutely sure that the chest is unlocked. After that, assure that the chest is ajar. And then, pick up the Quote of the Day Calendar from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin looking for stuff.
You see a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take Quote of the Day Calendar from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the type 1 box inside the studio is unlocked. After that, make sure that the type 1 box inside the studio is open. And then, pick up the latchkey from the type 1 box in the studio. Then, look and see that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. The room is well lit.
You can make out a closed chest in the corner. A locked type 1 box, which looks normal, is in the corner.
There is an unblocked exit to the north.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>take latchkey from type 1 box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the locker. And then, make it so that the locker inside the lounge is ajar. And then, pick up the TextWorld limited edition passkey from the locker. Then, check that the TextWorld limited edition locker in the lounge is unlocked with the TextWorld limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You can see a locked TextWorld limited edition locker here. You make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld limited edition passkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, pick up the textbook from the floor of the salon. Once you have taken the textbook, venture south. Then, ensure that the cabinet is open. And then, place the textbook inside the cabinet inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You can barely contain your excitement.
You see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert textbook into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to venture north. And then, pick up the sponge from the bench in the shower. After that, make an effort to head south. After that, you can insert the sponge inside the display. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a display. The display is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from bench<|im_end|>go south<|im_end|>insert sponge into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could make an effort to head west. And then, lift the stick of butter from the floor of the cellar. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You make out a closed safe. You can make out a bench. Why don't you take a picture of it, it'll last longer! But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to go west. And then, recover the shadfly from the case. If you can get your hands on the shadfly, make an effort to go east. After that, you can insert the shadfly inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from case<|im_end|>go east<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to go south. And then, open the cuboid safe in the bedchamber. Then, retrieve the pillow from the cuboid safe in the bedchamber. After that, ditch the pillow on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take pillow from cuboid safe<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could recover the keycard from the shelf within the closet. Then, venture south. And then, make it so that the locker is shut. After that, lock the locker with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You can see a shelf. On the shelf you see a keycard.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to retrieve the Canadian style key from the plate inside the canteen. If you can get your hands on the Canadian style key, head east. Then, unlock the Canadian style safe in the steam room with the Canadian style key. If you have unlocked the Canadian style safe, assure that the Canadian style safe within the steam room is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can make out a plate. The plate is typical. On the plate you can see a Canadian style key.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian style key from plate<|im_end|>go east<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an attempt to go to the east. Okay, and then, lift the spherical key from the floor of the restroom. After that, insert the spherical key into the spherical box inside the restroom's lock to unlock it. And then, make absolutely sure that the spherical box inside the restroom is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, attempt to move west. Then, recover the fondue from the floor of the attic. With the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty standard here. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unblocked.
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to go south. Next, pick up the rectangular key from the saucepan inside the canteen. After that, look and see that the rectangular box in the canteen is unlocked. Then, make sure that the rectangular box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular key from saucepan<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to travel south. With that done, ensure that the box inside the steam room is open. And then, retrieve the cucumber from the box inside the steam room. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take cucumber from box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go to the east. Once you manage that, retrieve the American key from the bar in the chamber. Having picked up the American key, make it so that the American safe is unlocked. After that, open the American safe within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from bar<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the keycard from the floor of the steam room. If you can get your hands on the keycard, unlock the chest within the steam room with the keycard. And then, ensure that the chest in the steam room is open. After that, recover the shadfly from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. I guess you better just go and list everything you see here.
You make out a chest.
You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the non-euclidean passkey from the table within the shower. And then, assure that the non-euclidean locker is unlocked. And then, ensure that the non-euclidean locker inside the shower is open. After opening the non-euclidean locker, take the fly larva from the non-euclidean locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You make out a non-euclidean locker. You see a table. On the table you can see a non-euclidean passkey. You can't wait to tell the folks at home about this!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from table<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take fly larva from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to move north. Then, take the pizza from the safe within the recreation zone. Then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to move south. After that, open the case. After that, pick up the mat from the case. Then, ditch the mat on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>take mat from case<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. If you can manage that, pick up the formless passkey from the floor of the cookery. With the formless passkey, assure that the formless chest in the cookery is unlocked with the formless passkey. Then, ensure that the formless chest is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, check that the box in the cookhouse is unlocked with the key. If you have unlocked the box, open the box. And then, retrieve the mug from the box within the cookhouse. And then, insert the mug inside the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out a refrigerator. The refrigerator is empty, what a horrible day! You can make out a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take mug from box<|im_end|>insert mug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the Microsoft limited edition latchkey from the safe within the recreation zone. And then, try to head east. That done, make sure that the Microsoft limited edition locker inside the office is shut. After that, make sure the Microsoft limited edition locker in the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
You make out an opened safe. The safe contains a Microsoft limited edition latchkey.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take Microsoft limited edition latchkey from safe<|im_end|>go east<|im_end|>close Microsoft limited edition locker<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the table in the cellar. And then, unlock the box. After you have unlocked the box, open the box. After that, retrieve the scarf from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can make out a box. You can see a table. On the table you can make out a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take scarf from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the east. And then, ensure that the coffer within the parlor is open. And then, take the passkey from the coffer inside the parlor. Then, unlock the chest within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. With that accomplished, ensure that the box is open. After pulling open the box, retrieve the fondue from the box in the spare room. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip north. Next, retrieve the broom from the stand. After that, try to head south. After that, rest the broom on the table inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can see a table. The table is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take broom from stand<|im_end|>go south<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the latchkey from the display within the study. After that, make an attempt to go to the south. That done, unlock the box in the parlor with the latchkey. Then, doublecheck that the box inside the parlor is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You see an opened display. The display contains a latchkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could move south. With that over with, take the type W passkey from the box in the studio. Then, unlock the type W box. And then, make absolutely sure that the type W box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type W passkey from box<|im_end|>unlock type W box with type W passkey<|im_end|>open type W box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to head west. And then, recover the legume from the floor of the cookery. If you can get your hands on the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to go to the north. That done, take the scarf from the table. After taking the scarf, move south. Once you succeed at that, drop the scarf on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a closed suitcase close by.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from table<|im_end|>go south<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the basket within the shower is open. And then, retrieve the TextWorld style key from the basket. And then, go east. And then, check that the TextWorld style locker is unlocked with the TextWorld style key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a closed basket.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take TextWorld style key from basket<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, lift the fresh laundry scented passkey from the floor of the dish-pit. After picking up the fresh laundry scented passkey, unlock the fresh laundry scented chest in the dish-pit with the fresh laundry scented passkey. And then, open the fresh laundry scented chest within the dish-pit. After opening the fresh laundry scented chest, take the knife from the fresh laundry scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can make out a fresh laundry scented chest.
There is an unguarded exit to the west.
There is a fresh laundry scented passkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>take knife from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go west. Following that, pick-up the backup calendar from the floor of the study. And then, make an effort to go east. With that accomplished, rest the backup calendar on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You bend down to tie your shoe. When you stand up, you notice a workbench. I guess it's true what they say, if you're looking for a workbench, go to TextWorld. You see a fondue on the workbench. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take backup calendar<|im_end|>go east<|im_end|>put backup calendar on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip south. Then, ensure that the cabinet is open. Then, take the American limited edition passkey from the cabinet. After that, insert the American limited edition passkey into the American limited edition locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take American limited edition passkey from cabinet<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the north. Okay, and then, recover the cookie from the floor of the study. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You can barely contain your excitement.
There is an unguarded exit to the north.
You are carrying: an onion and a spork.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to insert the key into the box's lock to unlock it. Then, ensure that the box is open. After pulling open the box, take the cane from the box inside the closet. Then, deposit the cane on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a typical kind of place. That is to say, you're in a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to venture west. Next, recover the tv from the recliner. After that, head east. Then, put the tv on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a desk. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. Then, take the shadfly from the desk within the office. With the shadfly, try to travel east. After that, deposit the shadfly on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>take shadfly from desk<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box within the launderette. After unlocking the box, ensure that the box is open. After that, retrieve the insect from the box. If you can get your hands on the insect, drop the insect on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a box.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to travel north. Once you manage that, recover the apple from the recliner in the chamber. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one. You begin to take stock of what's here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take apple from recliner<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to take a trip south. Then, open the safe inside the garage. And then, recover the cane from the safe. If you can get your hands on the cane, you can put the cane inside the trunk inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>insert cane into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, go to the west. Then, retrieve the pair of pants from the non-euclidean locker. After that, take a trip east. And then, place the pair of pants on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the bedchamber.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of pants from non-euclidean locker<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could attempt to take a trip south. And then, unlock the box in the kitchenette with the latchkey. And then, ensure that the box in the kitchenette is open. After pulling open the box, take the worm from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, attempt to go to the north. With that done, retrieve the keycard from the table. And then, go to the south. And then, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed chest.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Okay, and then, doublecheck that the suitcase within the pantry is ajar. After pulling open the suitcase, retrieve the cane from the suitcase. Then, place the cane on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take cane from suitcase<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, attempt to take a trip west. After that, retrieve the garlic clove from the stand. After that, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a plate. The plate is typical. But there isn't a thing on it. This always happens!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take garlic clove from stand<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to try to travel south. That done, pick up the keycard from the floor of the scullery. And then, unlock the safe. Then, doublecheck that the safe in the scullery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go west. Then, take the desktop computer from the toolbox. And then, make an effort to go to the east. With that over with, ditch the desktop computer on the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take desktop computer from toolbox<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, attempt to travel west. With that over with, pick up the formless keycard from the table. Then, venture east. After that, make absolutely sure that the formless chest is locked with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. You begin looking for stuff.
A closed formless chest is right there by you.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless keycard from table<|im_end|>go east<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go south. Then, recover the Henderson's key from the rack in the cookery. Then, unlock the Henderson's locker within the cookery. After that, open the Henderson's locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's key from rack<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, try to move west. After that, recover the sponge from the shelf in the restroom. After that, go to the east. And then, you can insert the sponge inside the dresser inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from shelf<|im_end|>go east<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel west. And then, pick up the butterfly from the floor of the cookhouse. After that, venture east. Then, put the butterfly on the workbench inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. Let's see what's in here.
You make out an opened toolbox. What a letdown! The toolbox is empty! Look over there! a workbench. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the TextWorld box in the sauna. Then, ensure that the TextWorld box within the sauna is open. And then, pick up the sponge from the TextWorld box. Then, put the sponge on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a TextWorld box. You can make out a shelf. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take sponge from TextWorld box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the type P box within the restroom. And then, retrieve the banana from the type P box. With the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You see a type P box. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the south.
You are carrying: a type P latchkey.

your action:

Response: open type P box<|im_end|>take banana from type P box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, make an effort to take a trip south. Then, recover the keycard from the suitcase within the spare room. And then, unlock the locker. And then, open the locker within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from suitcase<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to travel east. With that accomplished, open the suitcase inside the chamber. Then, take the formless latchkey from the suitcase within the chamber. With the formless latchkey, lock the formless chest within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You have entered the most usual of all possible bathrooms.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take formless latchkey from suitcase<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, check that the chest inside the shower is unlocked with the key. And then, open the chest. And then, retrieve the loaf of bread from the chest within the shower. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You make out a locked chest close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the portmanteau. And then, retrieve the latchkey from the portmanteau in the office. Then, go to the east. Then, unlock the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a portmanteau.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to travel west. Then, retrieve the nest of spiders from the counter within the laundry place. Then, attempt to take a trip east. And then, drop the nest of spiders on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of spiders from counter<|im_end|>go east<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to venture east. Then, look and see that the cabinet within the steam room is wide open. And then, recover the key from the cabinet in the steam room. Then, unlock the box with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head south. Okay, and then, pick up the type M latchkey from the bed. If you have picked up the type M latchkey, unlock the type M chest with the type M latchkey. After unlocking the type M chest, open the type M chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to come round an ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M latchkey from bed<|im_end|>unlock type M chest with type M latchkey<|im_end|>open type M chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip north. With that done, recover the keycard from the box in the bedchamber. And then, venture south. And then, make it so the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a closed locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from box<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. And then, recover the keycard from the floor of the office. And then, make an attempt to go south. Following that, look and see that the locker inside the recreation zone is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locked locker nearby.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the trunk in the workshop. Then, retrieve the key from the trunk within the workshop. With the key, unlock the locker in the workshop with the key. Then, look and see that the locker within the workshop is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked locker. You can make out a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture north. With that accomplished, pick up the keycard from the floor of the garage. Then, make an attempt to go south. Following that, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, unlock the lavender scented chest in the shower. After that, ensure that the lavender scented chest inside the shower is open. After pulling open the lavender scented chest, recover the paper towel from the lavender scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: go south<|im_end|>unlock lavender scented chest with lavender scented latchkey<|im_end|>open lavender scented chest<|im_end|>take paper towel from lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. Then, unlock the chest. After that, make absolutely sure that the chest inside the washroom is wide open. Then, pick up the sponge from the chest within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the shower.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, check that the cake scented safe is unlocked with the cake scented latchkey. And then, ensure that the cake scented safe is open. After that, retrieve the keycard from the cake scented safe in the cellar. Then, lock the locker with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in a place we're calling a cellar.
A closed locker, which looks usual, is here. You can see a cake scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented safe with cake scented latchkey<|im_end|>open cake scented safe<|im_end|>take keycard from cake scented safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head north. Next, recover the cuboid latchkey from the floor of the chamber. And then, make an effort to go south. Okay, and then, unlock the cuboid locker inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You make out a locked cuboid locker. You can see a bench. The bench is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take the pair of headphones from the counter in the basement. After that, travel south. Then, ensure that the fridge is open. Then, you can place the pair of headphones into the fridge in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is usual. On the counter you see a pair of headphones.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take pair of headphones from counter<|im_end|>go south<|im_end|>open fridge<|im_end|>insert pair of headphones into fridge<|im_end|>