Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head south. Then, ensure that the safe is open. Then, take the laptop from the safe. After getting the laptop, you can insert the laptop inside the box within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is unlocked with the key. After you have unlocked the box, ensure that the box inside the workshop is open. Then, take the pencil from the box within the workshop. Once you have taken the pencil, sit the pencil on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You make out a locked box in the corner. Oh, great. Here's a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to lift the type R passkey from the floor of the recreation zone. If you can get your hands on the type R passkey, insert the type R passkey into the type R safe's lock to unlock it. And then, ensure that the type R safe is open. And then, recover the cushion from the type R safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
As if things weren't amazing enough already, you can even see a type R safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type R passkey on the floor.
You are carrying nothing.

your action:

Response: take type R passkey<|im_end|>unlock type R safe with type R passkey<|im_end|>open type R safe<|im_end|>take cushion from type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could check that the safe within the office is unlocked with the passkey. And then, open the safe inside the office. Then, pick up the telephone from the safe within the office. After getting the telephone, ditch the telephone on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take telephone from safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the passkey into the chest in the shower's lock to unlock it. Then, make it so that the chest inside the shower is open. And then, take the latchkey from the chest in the shower. After picking up the latchkey, unlock the locker in the shower with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a locker. You make out a chest. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to head west. After that, retrieve the cookie from the floor of the studio. After stealing the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to head south. Then, ensure that the cabinet is open. And then, pick up the key from the cabinet within the steam room. And then, look and see that the box inside the steam room is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Then, take the type F passkey from the recliner. Then, make sure that the type F safe inside the lounge is unlocked. And then, open the type F safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type F passkey from recliner<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. After that, take the dvd from the locker within the recreation zone. After that, make an attempt to venture south. And then, insert the dvd into the safe. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Fancy seeing you here. Here, by the way, being the washroom. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take dvd from locker<|im_end|>go south<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box within the launderette. After unlocking the box, ensure that the box is open. After that, retrieve the insect from the box. If you can get your hands on the insect, drop the insect on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a box.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Once you succeed at that, pick up the shadfly from the trunk. After that, attempt to move south. Then, you can insert the shadfly into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened coffer close by. The coffer is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from trunk<|im_end|>go south<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the safe inside the shower's lock to unlock it. And then, open the safe. After that, take the bug from the safe within the shower. After that, place the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a safe. You can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First stop, head east. And then, pick-up the spherical key from the floor of the shower. After that, look and see that the spherical safe inside the shower is unlocked. After that, assure that the spherical safe within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
Hey, want to see a suitcase? Look over there, a suitcase.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. If you can manage that, ensure that the trunk is open. If you have pulled open the trunk, pick up the key from the trunk in the bedroom. Then, lock the locker within the bedroom with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, take a trip west. That done, take the legume from the workbench within the basement. With the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take legume from workbench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the Canadian style keycard into the Canadian style chest within the dish-pit's lock to unlock it. And then, make absolutely sure that the Canadian style chest within the dish-pit is ajar. And then, pick up the licorice strip from the Canadian style chest inside the dish-pit. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a Canadian style chest.
There is an unguarded exit to the west.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take licorice strip from Canadian style chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to move west. That done, retrieve the hat from the shelf. And then, attempt to go east. And then, throw the hat on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. Next, retrieve the type W keycard from the floor of the attic. After that, make sure that the type W safe is unlocked with the type W keycard. After unlocking the type W safe, ensure that the type W safe in the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take type W keycard<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the study. After that, make an effort to move south. And then, close the box inside the kitchen. Then, Deposit the key into the box inside the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a synthesizer.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to travel south. After that, pick up the keycard from the floor of the scullery. After that, unlock the safe. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You scan the room, seeing a rack. The rack is ordinary. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could go south. After that, make absolutely sure that the suitcase inside the cellar is opened. Then, pick up the formless key from the suitcase inside the cellar. If you have got the formless key, assure the formless chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take formless key from suitcase<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the bedchamber is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, retrieve the type T passkey from the safe. After that, look and see that the type T chest within the bedchamber is unlocked with the type T passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked type T chest, which looks standard, nearby. You make out a safe.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type T passkey from safe<|im_end|>unlock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Then, pick up the mop from the dresser inside the washroom. After taking the mop, make an attempt to take a trip east. With that over with, toss the mop on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>take mop from dresser<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the non-euclidean keycard from the floor of the canteen. After stealing the non-euclidean keycard, attempt to head east. Following that, assure that the non-euclidean chest inside the launderette is closed. Then, assure the non-euclidean chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a non-euclidean keycard on the floor.
You are carrying: a pizza.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, make sure that the chest is opened. After that, retrieve the cane from the chest inside the cellar. Then, attempt to move south. If you can succeed at that, drop the cane on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a closed chest.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that accomplished, pick-up the non-euclidean passkey from the floor of the launderette. If you can get your hands on the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean box within the launderette's lock to unlock it. Then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an intriguing smell, and follow it to a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head west. Then, pick up the Quote of the Day Calendar from the floor of the study. After taking the Quote of the Day Calendar, go east. With that done, toss the Quote of the Day Calendar on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, unlock the locker with the latchkey. After that, make absolutely sure that the locker is ajar. After that, take the teaspoon from the locker in the cookhouse. After that, you can put the teaspoon into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a fridge. The fridge is empty, what a horrible day! Were you looking for a locker? Because look over there, it's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>insert teaspoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the box with the passkey. Then, ensure that the box in the playroom is open. Then, pick up the formless latchkey from the box inside the playroom. And then, make it so that the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You can see a formless box. You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, make sure that the freezer is open. After opening the freezer, recover the rectangular key from the freezer. And then, insert the rectangular key into the rectangular box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to take a trip south. Once you succeed at that, pick up the key from the floor of the chamber. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After that, make it so that the chest in the chamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You make out a coffer. Is this what you came to TextWorld for? This... coffer? The coffer is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could head east. Next, make it so that the coffer in the playroom is open. After that, take the cd from the coffer. If you have taken the cd, deposit the cd on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You need an unguarded exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cd from coffer<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, lift the passkey from the floor of the studio. After picking up the passkey, go to the south. And then, make it so that the box is closed. Then, lock the box in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an onion.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the coffer within the bedroom is opened. And then, pick up the passkey from the coffer in the bedroom. After that, check that the safe in the bedroom is unlocked with the passkey. After that, doublecheck that the safe within the bedroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You see a coffer, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. With that over with, pick-up the type 9 latchkey from the floor of the vault. If you can get your hands on the type 9 latchkey, unlock the type 9 box with the type 9 latchkey. After that, make it so that the type 9 box inside the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the studio.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, ensure that the basket is open. And then, pick up the iron from the basket. And then, you can deposit the iron into the cabinet inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head east. With that done, open the suitcase in the vault. If you have pulled open the suitcase, recover the latchkey from the suitcase. After you have got the latchkey, assure that the locker inside the vault is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to take a trip west. And then, recover the paper towel from the floor of the steam room. And then, attempt to go to the east. If you can manage that, you can place the paper towel inside the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened freezer. The freezer is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the canteen. Then, doublecheck that the locker within the canteen is unlocked. Then, make sure that the locker within the canteen is open. Then, place the cane inside the locker in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a cane.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. After that, take the latchkey from the counter in the scullery. Then, go to the south. And then, doublecheck that the box inside the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. And then, take the potato from the mantelpiece in the chamber. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You can make out a table. The table is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take potato from mantelpiece<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, unlock the spherical chest in the washroom with the spherical latchkey. And then, ensure that the spherical chest is open. After that, pick up the worm from the spherical chest in the washroom. After that, you can place the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a normal kind of place. That is to say, you're in a washroom. You begin to take stock of what's in the room.
You make out a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a spherical chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unblocked exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take worm from spherical chest<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the west. And then, take the keycard from the board. Then, attempt to head east. Then, unlock the safe within the cubicle with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You make out a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, go north. That done, recover the key from the locker. After that, make an attempt to move south. Once you finish that, unlock the box in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You see a locked box, which looks normal, nearby.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from locker<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move west. And then, retrieve the shadfly from the counter inside the steam room. And then, make an attempt to travel east. Next, deposit the shadfly into the locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened locker. What a letdown! The locker is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could venture east. After that, ensure that the type 9 locker within the canteen is open. After opening the type 9 locker, pick up the insect from the type 9 locker. After that, deposit the insect on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 9 passkey.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take insect from type 9 locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to recover the keycard from the stand. And then, make absolutely sure that the chest is unlocked. Then, make absolutely sure that the chest inside the basement is ajar. After that, take the bug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You can make out a chest. Look over there! a stand. You see a keycard on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. Next, open the chest in the chamber. And then, take the latchkey from the chest. And then, Deposit the latchkey into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. And then, recover the formless keycard from the suitcase. With the formless keycard, check that the formless safe within the workshop is unlocked with the formless keycard. After that, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the chest with the keycard. And then, ensure that the chest inside the workshop is open. After you have opened the chest, recover the folder from the chest inside the workshop. And then, drop the folder on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. The room is well lit.
You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, attempt to head south. Once you finish that, lift the passkey from the floor of the spare room. Then, unlock the chest with the passkey. Then, open the chest in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You see a gleam over in a corner, where you can see a suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move west. Once you get through with that, recover the mouse from the armchair within the studio. Then, travel east. And then, drop the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
Look over there! a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the Canadian style box. Then, ensure that the Canadian style box is open. After that, retrieve the teacup from the Canadian style box in the kitchen. After that, ditch the teacup on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You make out a locked normal looking Canadian style box in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take teacup from Canadian style box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel east. Then, ensure that the suitcase is open. After that, take the key from the suitcase. Then, Put the key into the chest in the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, recover the latchkey from the drawer. And then, insert the latchkey into the locker within the shower's lock to unlock it. Then, open the locker. After that, retrieve the mat from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You make out a locker. You can make out an opened drawer. The drawer contains a latchkey. Huh, weird.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the cabinet in the bathroom. After that, retrieve the rectangular keycard from the cabinet. Then, move south. Then, make absolutely sure that the rectangular locker in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a closed cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the west. After that, recover the chocolate bar from the cabinet. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take chocolate bar from cabinet<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, move east. Okay, and then, ensure that the non-euclidean box inside the closet is open. After that, retrieve the cloak from the non-euclidean box. Then, toss the cloak on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take cloak from non-euclidean box<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the American locker inside the garage is unlocked with the American key. After you have unlocked the American locker, assure that the American locker inside the garage is ajar. Then, recover the spherical passkey from the American locker in the garage. And then, unlock the spherical safe in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You make out a spherical safe. You smell a wretched smell, and follow it to a American locker.
You need an unblocked exit? You should try going west.
You are carrying: an American key.

your action:

Response: unlock American locker with American key<|im_end|>open American locker<|im_end|>take spherical passkey from American locker<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an effort to head west. And then, recover the scarf from the floor of the closet. If you can get your hands on the scarf, make an effort to venture east. After that, put the scarf on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the freezer. Then, venture east. After that, close the safe inside the garage. After that, make it so the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
You see a freezer. You can't wait to tell the folks at home about this! The freezer contains a latchkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. With that accomplished, lift the kettle from the floor of the scullery. With the kettle, try to go to the south. With that over with, ditch the kettle on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
Look over there! a bookshelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the locker in the sauna. After that, ensure that the locker is open. Then, retrieve the Henderson's passkey from the locker inside the sauna. Then, make absolutely sure that the Henderson's box inside the sauna is locked with the Henderson's passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin to take stock of what's in the room.
You can make out a closed Henderson's box nearby. You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's passkey from locker<|im_end|>lock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, doublecheck that the case in the workshop is opened. After that, recover the cd from the case in the workshop. Then, try to head east. Okay, and then, ditch the cd on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You begin to take stock of what's here.
You make out a closed case.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cd from case<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the key from the desk within the chamber. After that, go east. And then, make sure that the locker in the bedchamber is closed. After that, make absolutely sure that the locker within the bedchamber is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
You can make out a desk. You see a key on the desk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to unlock the type 2 chest inside the pantry with the type 2 key. If you have unlocked the type 2 chest, assure that the type 2 chest is ajar. And then, retrieve the licorice strip from the type 2 chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You make out a locked type 2 chest.
There is an unguarded exit to the west.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take licorice strip from type 2 chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian latchkey from the bench. And then, attempt to go to the south. And then, look and see that the Canadian chest inside the office is unlocked with the Canadian latchkey. After that, assure that the Canadian chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You see a bench. On the bench you can make out a Canadian latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Canadian latchkey from bench<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to travel south. And then, make absolutely sure that the type B chest is opened. After that, pick up the peanut from the type B chest inside the kitchenette. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type B keycard.

your action:

Response: go south<|im_end|>open type B chest<|im_end|>take peanut from type B chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head east. Then, assure that the spherical box is ajar. Then, recover the chocolate bar from the spherical box inside the kitchen. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the Henderson's style key from the bench inside the chamber. After that, venture south. Then, doublecheck that the Henderson's style box inside the workshop is unlocked. Then, ensure that the Henderson's style box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
Look out! It's a- oh, never mind, it's just a bench. The bench is typical. On the bench you see a Henderson's style key. Wow! Just like in the movies!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style key from bench<|im_end|>go south<|im_end|>unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the board. If you can get your hands on the passkey, check that the box in the washroom is unlocked with the passkey. After that, ensure that the box in the washroom is open. And then, you can put the staple into the box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can see a locked box. You can see a board. The board is normal. On the board you see a passkey.
There is an unguarded exit to the north.
You are carrying: a staple.

your action:

Response: take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could recover the latchkey from the refrigerator. If you can get your hands on the latchkey, unlock the chest inside the dish-pit with the latchkey. And then, open the chest. Then, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
This just in- You, in the dish-pit.
A locked chest is in the corner. You see an opened normal looking refrigerator right there by you. The refrigerator contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from refrigerator<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick up the teaspoon from the floor of the cookery. After that, make an attempt to venture south. And then, place the teaspoon on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You make out a shelf. The shelf is usual. But there isn't a thing on it. You see a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, pick up the key from the floor of the bar. Then, take a trip south. If you can do that, check that the locker is unlocked with the key. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a normal kind of place. That is to say, you're in a bar.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, head south. And then, open the cabinet. After you have pulled open the cabinet, recover the rectangular keycard from the cabinet inside the shower. Then, check that the rectangular safe is unlocked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel north. Then, recover the pillow from the safe. After that, attempt to take a trip south. Next, rest the pillow on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from safe<|im_end|>go south<|im_end|>put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be good if you could ensure that the case is open. Then, recover the cake scented key from the case in the bathroom. After that, check that the cake scented safe is unlocked with the cake scented key. Then, assure that the cake scented safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
Oh wow! Is that what I think it is? It is! It's a cake scented safe. Oh, great. Here's a case.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take cake scented key from case<|im_end|>unlock cake scented safe with cake scented key<|im_end|>open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to try to take a trip west. And then, lift the type 1 passkey from the floor of the studio. After that, travel east. If you can do that, insert the type 1 passkey into the type 1 locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
A locked type 1 locker is right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 1 passkey<|im_end|>go east<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the worm from the rack inside the attic. After that, venture east. With that accomplished, deposit the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the safe is unlocked. And then, ensure that the safe inside the shower is open. Then, recover the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You make out a safe.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the Henderson's limited edition latchkey from the armchair. And then, look and see that the Henderson's limited edition locker is unlocked. After you have unlocked the Henderson's limited edition locker, ensure that the Henderson's limited edition locker in the study is open. And then, recover the mouse from the Henderson's limited edition locker inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked standard looking Henderson's limited edition locker close by. You smell an interesting smell, and follow it to an armchair. The armchair is usual. On the armchair you can see a Henderson's limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from armchair<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take mouse from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to assure that the case inside the garage is open. After that, take the frisbee from the case in the garage. If you can get your hands on the frisbee, go to the east. And then, you can insert the frisbee inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take frisbee from case<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to make an attempt to travel south. That done, make absolutely sure that the box within the workshop is unlocked with the key. Then, ensure that the box inside the workshop is open. And then, recover the stapler from the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into the most standard of all possible studios.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head north. And then, recover the loaf of bread from the platter inside the dish-pit. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take loaf of bread from platter<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, make it so that the trunk is wide open. After that, retrieve the keycard from the trunk. After that, insert the keycard into the chest within the cellar's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. And then, open the chest within the cellar. And then, retrieve the butterfly from the chest in the cellar. If you can get your hands on the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the Canadian latchkey from the floor of the laundry place. If you can get your hands on the Canadian latchkey, insert the Canadian latchkey into the Canadian safe inside the laundry place's lock to unlock it. After unlocking the Canadian safe, make sure that the Canadian safe within the laundry place is wide open. Then, retrieve the bug from the Canadian safe inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You see a locked Canadian safe.
You need an unblocked exit? You should try going west.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take bug from Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box with the passkey. Then, look and see that the box is ajar. And then, retrieve the controller from the box inside the bar. And then, put the controller on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You make out a box. Look out! It's a- oh, never mind, it's just a recliner. The recliner is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take controller from box<|im_end|>put controller on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the keycard into the chest's lock to unlock it. Then, ensure that the chest inside the kitchen is open. Then, retrieve the key from the chest in the kitchen. And then, assure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can see a closed safe. You see a chest.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. After that, make it so that the type 0 box is unlocked. After that, ensure that the type 0 box is open. Then, insert the mop inside the type 0 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 0 key and a mop.

your action:

Response: go east<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>insert mop into type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip north. After that, lift the type M latchkey from the floor of the spare room. Then, travel south. After that, unlock the type M locker with the type M latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the lounge.
You can see a type M locker. Huh, weird.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type M latchkey<|im_end|>go south<|im_end|>unlock type M locker with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go east. With that accomplished, unlock the box with the latchkey. Then, ensure that the box in the study is open. And then, retrieve the desktop computer from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to venture east. After that, make absolutely sure that the chest is unlocked with the key. And then, assure that the chest inside the dish-pit is wide open. Then, retrieve the teacup from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. And then, pick up the Microsoft passkey from the refrigerator in the kitchenette. Then, insert the Microsoft passkey into the Microsoft box's lock to unlock it. And then, ensure that the Microsoft box in the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft passkey from refrigerator<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, retrieve the key from the counter in the closet. After that, attempt to go east. Then, unlock the chest in the laundry place with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just walked into a laundry place. You begin to take stock of what's here.
A locked normal looking chest is in the corner.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from counter<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>