Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the passkey from the coffer within the spare room. And then, head east. And then, close the locker in the recreation zone. And then, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You see a coffer. Now why would someone leave that there? The coffer contains a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft style chest inside the lounge. After that, open the Microsoft style chest inside the lounge. After that, pick up the cd from the Microsoft style chest in the lounge. With the cd, deposit the cd on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge.
You can see a Microsoft style chest. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take cd from Microsoft style chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Once you get through with that, retrieve the paper towel from the floor of the washroom. And then, move south. Okay, and then, rest the paper towel on the bed stand within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
You bend down to tie your shoe. When you stand up, you notice a bed stand. The bed stand is usual. But oh no! there's nothing on this piece of garbage. You see a mantelpiece. But oh no! there's nothing on this piece of junk. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>put paper towel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to move south. After that, open the Microsoft locker within the garage. Then, take the stick of butter from the Microsoft locker within the garage. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take stick of butter from Microsoft locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. And then, recover the coconut from the chest. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an effort to move east. And then, ensure that the cabinet inside the kitchen is open. And then, pick up the type R latchkey from the cabinet. And then, make it so that the type R locker in the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>lock type R locker with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the keycard from the stand within the basement. Then, make it so that the box is unlocked. Then, open the box. After that, pick up the broom from the box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a box. You can't wait to tell the folks at home about this! You see a stand. On the stand you can see a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the portmanteau. And then, retrieve the latchkey from the portmanteau in the office. Then, go to the east. Then, unlock the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a portmanteau.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take latchkey from portmanteau<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could travel south. That done, unlock the formless chest inside the spare room. And then, ensure that the formless chest in the spare room is open. And then, pick up the broom from the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
There is an unguarded exit to the south.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take broom from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, pick up the Canadian limited edition keycard from the bed stand. With the Canadian limited edition keycard, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. Then, open the Canadian limited edition chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from bed stand<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to move east. After that, take the key from the stand in the basement. And then, make absolutely sure that the safe is unlocked with the key. Then, make it so that the safe in the basement is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture west. And then, recover the laptop from the bed. And then, make an attempt to go to the east. If you can manage that, place the laptop on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You can barely contain your excitement.
You see a stand. The stand is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from bed<|im_end|>go east<|im_end|>put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the mantle inside the study. And then, unlock the safe. After unlocking the safe, assure that the safe in the study is open. Then, retrieve the bug from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see a locked safe. You smell a sickening smell, and follow it to a mantle. The mantle is standard. On the mantle you see a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from mantle<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, lift the stick of butter from the floor of the cookhouse. After you have picked up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mop.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. And then, pick up the type 3 keycard from the board inside the dish-pit. Then, unlock the type 3 safe in the dish-pit. After that, doublecheck that the type 3 safe inside the dish-pit is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most typical of all possible studios. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 keycard from board<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. With that accomplished, open the trunk. After that, recover the keycard from the trunk in the cellar. After you have got the keycard, make it so that the box in the cellar is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the type A passkey from the armchair. And then, unlock the type A safe. After unlocking the type A safe, ensure that the type A safe is open. After that, pick up the Advent Calendar from the type A safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a locked type A safe right there by you. You see an armchair. The armchair is normal. On the armchair you can see a type A passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type A passkey from armchair<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Advent Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could unlock the TextWorld limited edition locker with the TextWorld limited edition passkey. After that, ensure that the TextWorld limited edition locker is open. After that, retrieve the shoe from the TextWorld limited edition locker. After getting the shoe, sit the shoe on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You can make out a locked TextWorld limited edition locker. You can make out a counter. The counter is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take shoe from TextWorld limited edition locker<|im_end|>put shoe on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to move west. Once you finish that, recover the passkey from the workbench. Once you have taken the passkey, make an effort to go east. Okay, and then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the box inside the cookhouse with the passkey. After that, doublecheck that the box is ajar. And then, take the keycard from the box. Then, unlock the safe in the cookhouse with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
You can make out a locked safe nearby. You can make out a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel south. That done, unlock the type 4 box. After unlocking the type 4 box, open the type 4 box inside the parlor. After pulling open the type 4 box, take the lamp from the type 4 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>take lamp from type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, go to the east. Okay, and then, pick-up the type O latchkey from the floor of the cellar. With the type O latchkey, unlock the type O box with the type O latchkey. Then, ensure that the type O box in the cellar is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a locked suitcase.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type O latchkey<|im_end|>unlock type O box with type O latchkey<|im_end|>open type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, take the key from the portmanteau. Then, unlock the locker with the key. And then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from portmanteau<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to take a trip north. If you can do that, retrieve the insect from the floor of the shower. Then, make an attempt to head south. Next, place the insect on the stand inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a stand. The stand is normal. The stand appears to be empty. Hopefully this doesn't make you too upset. Hey, want to see a counter? Look over there, a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the lavender scented safe. After that, doublecheck that the lavender scented safe is open. After that, take the cake scented latchkey from the lavender scented safe. And then, look and see that the cake scented box is unlocked with the cake scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cake scented box. You can make out a locked lavender scented safe, which looks ordinary, close by.
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take cake scented latchkey from lavender scented safe<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the locker. And then, make it so that the locker inside the lounge is ajar. And then, pick up the TextWorld limited edition passkey from the locker. Then, check that the TextWorld limited edition locker in the lounge is unlocked with the TextWorld limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
You can see a locked TextWorld limited edition locker here. You make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take TextWorld limited edition passkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the Canadian style safe is unlocked. Then, open the Canadian style safe. After that, take the grape from the Canadian style safe. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You make out a Canadian style safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take grape from Canadian style safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the sandwich from the desk. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I am honoured to announce that you are now in the bathroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, make an attempt to venture east. And then, ensure that the Canadian style locker inside the washroom is open. And then, recover the sponge from the Canadian style locker. If you can get your hands on the sponge, throw the sponge on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take sponge from Canadian style locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, look and see that the toolbox is open. And then, take the top hat from the toolbox within the spare room. And then, throw the top hat on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take top hat from toolbox<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. Next, retrieve the American limited edition key from the chair. And then, make absolutely sure that the American limited edition safe is unlocked. After that, doublecheck that the American limited edition safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from chair<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go east. And then, assure that the fridge within the kitchen is open. And then, pick up the vanilla scented key from the fridge. And then, make sure that the vanilla scented box inside the kitchen is unlocked with the vanilla scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take vanilla scented key from fridge<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture south. With that over with, unlock the Canadian locker. Then, open the Canadian locker. Once you have pulled open the Canadian locker, retrieve the mug from the Canadian locker inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying: a Canadian latchkey.

your action:

Response: go south<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take mug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the locker. And then, ensure that the locker is open. After that, take the Canadian keycard from the locker. After that, lock the Canadian locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
You see a gleam over in a corner, where you can see a Canadian locker. You make out a locker.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian keycard from locker<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to take a trip west. Next, recover the Henderson's limited edition latchkey from the floor of the workshop. With the Henderson's limited edition latchkey, move east. And then, unlock the Henderson's limited edition chest within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You see a Henderson's limited edition chest, so there's that.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's limited edition latchkey<|im_end|>go east<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, venture west. And then, retrieve the latchkey from the couch. And then, move east. Once you accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go north. With that done, retrieve the glass from the counter. Then, make an effort to head south. With that done, ditch the glass on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take glass from counter<|im_end|>go south<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to head west. After that, take the burger from the armchair in the office. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take burger from armchair<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to move east. Then, retrieve the keycard from the dresser. Having picked up the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the passkey from the floor of the bedchamber. And then, make an attempt to head south. And then, unlock the locker within the office with the passkey. And then, open the locker in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can see a desk. The desk is normal. The desk appears to be empty. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the crate inside the spare room. And then, pick up the passkey from the crate within the spare room. And then, go to the south. After that, unlock the chest within the shower with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a crate.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could pick up the latchkey from the floor of the sauna. And then, unlock the locker. After that, open the locker in the sauna. And then, take the mat from the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a locked locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head east. After that, look and see that the box is open. After that, retrieve the stick of butter from the box in the bathroom. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. And then, open the rectangular chest in the chamber. Then, retrieve the TextWorld style key from the rectangular chest. And then, look and see that the TextWorld style box is locked with the TextWorld style key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
A well framed sign tells you that you are now in the chamber.
You see a TextWorld style box. You can see a locked rectangular chest.
There is an unguarded exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take TextWorld style key from rectangular chest<|im_end|>lock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. After that, look and see that the cabinet inside the laundry place is opened. After that, take the keycard from the cabinet within the laundry place. After that, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, ensure that the toolbox in the cubicle is open. And then, retrieve the folder from the toolbox within the cubicle. And then, try to travel south. And then, deposit the folder inside the dresser within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
Look out! It's a- oh, never mind, it's just a toolbox.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take folder from toolbox<|im_end|>go south<|im_end|>insert folder into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. After that, recover the stick of butter from the floor of the cubicle. With the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin to take stock of what's here.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: an apple.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture north. With that accomplished, pick up the keycard from the floor of the garage. Then, make an attempt to go south. Following that, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move west. After that, take the cuboid keycard from the rack in the vault. And then, make an attempt to take a trip east. Then, insert the cuboid keycard into the cuboid chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a cuboid chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture north. Then, lift the candy bar from the floor of the attic. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a durian on the floor.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, ensure that the dresser inside the launderette is open. And then, take the broom from the dresser. Once you have taken the broom, rest the broom on the table within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take broom from dresser<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the keycard into the safe's lock to unlock it. And then, open the safe. And then, pick up the Microsoft latchkey from the safe in the recreation zone. Then, insert the Microsoft latchkey into the Microsoft safe in the recreation zone's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out a locked Microsoft safe, which looks usual, right there by you. You can make out a safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could attempt to go west. And then, take the sponge from the board. Then, attempt to take a trip east. Then, rest the sponge on the rack inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look at that placard! What does it say? It says Welcome to the launderette? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a rack. The rack is normal. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from board<|im_end|>go east<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, head north. With that accomplished, pick up the Advent Calendar from the table. With the Advent Calendar, attempt to go to the south. Next, put the Advent Calendar inside the display inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar.
You can see an opened display in the room. What a letdown! The display is empty!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar from table<|im_end|>go south<|im_end|>insert Advent Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go west. With that accomplished, pick up the monitor from the bookshelf within the bedchamber. With the monitor, move east. And then, place the monitor on the counter within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from bookshelf<|im_end|>go east<|im_end|>put monitor on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head west. With that accomplished, take the latchkey from the bench. With the latchkey, make an effort to take a trip east. And then, unlock the box inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it typical? You better believe it is.
You make out a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bench<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, move south. With that over with, look and see that the cabinet is opened. Once you have pulled open the cabinet, recover the sock from the cabinet within the cellar. And then, insert the sock inside the trunk inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sock from cabinet<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go east. After that, pick up the non-euclidean passkey from the bookshelf. With the non-euclidean passkey, unlock the non-euclidean safe within the study with the non-euclidean passkey. After that, ensure that the non-euclidean safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the type 3 locker inside the lounge is unlocked. After that, open the type 3 locker. Then, retrieve the blanket from the type 3 locker. After that, deposit the blanket on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge.
You make out a locked normal looking type 3 locker in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 3 key.

your action:

Response: unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take blanket from type 3 locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the east. After that, doublecheck that the safe inside the steam room is unlocked. And then, ensure that the safe inside the steam room is open. After pulling open the safe, take the sponge from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, unlock the fudge scented box in the laundry place. After that, open the fudge scented box in the laundry place. After you have pulled open the fudge scented box, retrieve the sponge from the fudge scented box in the laundry place. After that, place the sponge on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I am so happy to announce that you are now in the laundry place.
You can make out a fudge scented box. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>take sponge from fudge scented box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to take a trip south. Once you get around to doing that, doublecheck that the chest is unlocked. And then, doublecheck that the chest inside the scullery is opened. After that, recover the worm from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to move west. With that accomplished, pick up the cashew from the bookshelf. Then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to venture south. Once you get through with that, ensure that the freezer is open. After that, recover the mug from the freezer. If you can get your hands on the mug, put the mug into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take mug from freezer<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move north. Then, retrieve the carrot from the stand. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take carrot from stand<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the west. With that done, pick up the monitor from the bookshelf. Having taken the monitor, try to head east. After that, rest the monitor on the rack. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You make out a rack. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take monitor from bookshelf<|im_end|>go east<|im_end|>put monitor on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Henderson's key from the workbench. After that, try to head east. After that, insert the Henderson's key into the Henderson's locker's lock to unlock it. Having unlocked the Henderson's locker, look and see that the Henderson's locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You see a workbench. You wonder idly who left that here. On the workbench you can see a Henderson's key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's key from workbench<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the soap scented safe. And then, ensure that the soap scented safe inside the garage is open. After that, recover the nest of spiders from the soap scented safe. If you can get your hands on the nest of spiders, place the nest of spiders on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You start to take note of what's in the room.
You can make out a locked soap scented safe in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of spiders from soap scented safe<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, open the trunk within the closet. And then, pick up the latchkey from the trunk in the closet. If you have taken the latchkey, check that the chest is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, unlock the non-euclidean box with the non-euclidean key. Once you have unlocked the non-euclidean box, ensure that the non-euclidean box is open. After pulling open the non-euclidean box, pick up the key from the non-euclidean box in the garage. After that, unlock the safe in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a safe. You can see a locked non-euclidean box close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take key from non-euclidean box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could pick-up the fly larva from the floor of the workshop. And then, make an attempt to go to the south. If you can get through with that, open the type L safe in the kitchenette. After that, you can put the fly larva into the type L safe inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>go south<|im_end|>open type L safe<|im_end|>insert fly larva into type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. Then, ensure that the dresser within the bar is open. After you have pulled open the dresser, recover the cuboid latchkey from the dresser inside the bar. After taking the cuboid latchkey, unlock the cuboid box within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take cuboid latchkey from dresser<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type 8 safe with the type 8 keycard. Then, open the type 8 safe. Then, pick up the pen from the type 8 safe within the studio. After that, sit the pen on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type 8 safe. You can make out an armchair. The armchair is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take pen from type 8 safe<|im_end|>put pen on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the non-euclidean passkey from the floor of the chamber. And then, insert the non-euclidean passkey into the non-euclidean locker's lock to unlock it. Having unlocked the non-euclidean locker, doublecheck that the non-euclidean locker is opened. Then, recover the worm from the non-euclidean locker inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked non-euclidean locker, which looks typical, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take worm from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to venture south. Once you get around to doing that, pick-up the latchkey from the floor of the scullery. Having taken the latchkey, unlock the safe inside the scullery. And then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a suitcase.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, retrieve the passkey from the workbench within the vault. Then, move south. With that accomplished, make sure that the locker is shut. And then, lock the locker in the cellar with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin to take stock of what's in the room.
You see a workbench. The workbench is ordinary. On the workbench you can make out a passkey. Wow! Just like in the movies!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, take a trip north. After that, recover the staple from the floor of the workshop. After that, make an effort to take a trip south. Okay, and then, sit the staple on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take staple<|im_end|>go south<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture north. Then, recover the mouse from the case within the studio. If you have taken the mouse, make an effort to go to the south. Then, throw the mouse on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty usual.
You need an unguarded exit? You should try going north.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take mouse from case<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take the mop from the bench inside the washroom. And then, make an effort to take a trip east. And then, ensure that the drawer is open. After that, you can put the mop inside the drawer within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a bench. The bench is usual. On the bench you make out a mop.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take mop from bench<|im_end|>go east<|im_end|>open drawer<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. If you can get through with that, assure that the chest is wide open. And then, take the latchkey from the chest. And then, look and see the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel south. With that done, open the basket. Then, recover the mat from the basket in the restroom. And then, toss the mat on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>open basket<|im_end|>take mat from basket<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. And then, retrieve the keycard from the floor of the restroom. After that, unlock the box. And then, look and see that the box inside the restroom is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could recover the TextWorld key from the bed stand inside the bedroom. If you can get your hands on the TextWorld key, go to the south. With that over with, close the TextWorld locker. And then, lock the TextWorld locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you can see a TextWorld key.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld key from bed stand<|im_end|>go south<|im_end|>close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Microsoft style passkey from the floor of the laundromat. And then, assure that the Microsoft style locker inside the laundromat is unlocked. Then, open the Microsoft style locker. Then, recover the paper towel from the Microsoft style locker within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take paper towel from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the keycard from the bed stand inside the salon. After that, move east. And then, unlock the safe inside the parlor. After you have unlocked the safe, make absolutely sure that the safe in the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one.
You can see a bed stand. What a coincidence, weren't you just thinking about a bed stand? The bed stand is typical. On the bed stand you can make out a keycard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bed stand<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the cuboid latchkey from the portmanteau inside the playroom. If you can get your hands on the cuboid latchkey, look and see that the cuboid box is unlocked with the cuboid latchkey. And then, ensure that the cuboid box in the playroom is open. And then, pick up the tv from the cuboid box within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You can see a locked cuboid box. You can see an opened portmanteau here. The portmanteau contains a cuboid latchkey. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go to the west. Then, retrieve the latchkey from the bookshelf within the studio. And then, go east. With that done, make it so that the chest inside the workshop is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bookshelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move west. And then, lift the insect from the floor of the canteen. And then, head east. Next, you can put the insect inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the Canadian limited edition key into the Canadian limited edition box within the washroom's lock to unlock it. Then, ensure that the Canadian limited edition box is open. Then, pick up the latchkey from the Canadian limited edition box in the washroom. If you can get your hands on the latchkey, make sure the chest inside the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest. You can make out a Canadian limited edition box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition key<|im_end|>open Canadian limited edition box<|im_end|>take latchkey from Canadian limited edition box<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go west. Then, recover the cookie from the floor of the launderette. If you can get your hands on the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You smell an awful smell, and follow it to a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, take the formless passkey from the suitcase within the bedroom. And then, make an effort to head south. Then, insert the formless passkey into the formless box in the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You can make out a locked formless box, which looks normal, in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take formless passkey from suitcase<|im_end|>go south<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture south. Then, open the basket. After pulling open the basket, retrieve the keycard from the basket inside the salon. After stealing the keycard, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, open the trunk in the pantry. After pulling open the trunk, recover the golf tee from the trunk. Then, deposit the golf tee on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the workshop. Then, make sure that the box in the workshop is unlocked. After that, open the box within the workshop. After that, you can deposit the printer inside the box. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a printer.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the fridge. And then, pick up the rectangular keycard from the fridge in the kitchen. And then, unlock the rectangular safe with the rectangular keycard. Then, ensure that the rectangular safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a locked typical looking rectangular safe in the corner. You can see a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the key from the shelf. And then, unlock the locker in the dish-pit with the key. After that, doublecheck that the locker inside the dish-pit is opened. Then, take the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You can make out a locked locker in the room. You can see a shelf. On the shelf you see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>