Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make an effort to travel north. After that, pick up the frisbee from the floor of the closet. Then, take a trip south. After that, rest the frisbee on the table in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. Let's see what's in here.
You see a table. Wow, isn't TextWorld just the best? But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>put frisbee on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, unlock the Canadian locker. And then, open the Canadian locker. Then, pick up the cauliflower from the Canadian locker. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cauliflower from Canadian locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. With that done, retrieve the cookie from the bench within the recreation zone. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the latchkey from the floor of the recreation zone. After you have got the latchkey, go east. Following that, unlock the safe within the study. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer within the pantry is open. After that, retrieve the fresh laundry scented latchkey from the coffer. With the fresh laundry scented latchkey, try to venture east. After that, unlock the fresh laundry scented box with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take fresh laundry scented latchkey from coffer<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe with the passkey. After that, open the safe. And then, take the key from the safe. After that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's here.
You make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an effort to move south. With that accomplished, doublecheck that the coffer in the salon is wide open. And then, take the rectangular key from the coffer. Having taken the rectangular key, lock the rectangular chest within the salon with the rectangular key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take rectangular key from coffer<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest. Then, ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, rest the tv on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You see a bed. The bed is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an attempt to take a trip west. With that done, pick up the broccoli from the toolbox. Then, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take broccoli from toolbox<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. Your first objective is to go north. Then, recover the American limited edition keycard from the bar. Then, attempt to head south. And then, look and see the American limited edition box in the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can make out a closed American limited edition box close by.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition keycard from bar<|im_end|>go south<|im_end|>lock American limited edition box with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make it so that the dresser is wide open. Once you have opened the dresser, pick up the sponge from the dresser in the sauna. And then, rest the sponge on the board within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. Okay, and then, recover the cashew from the floor of the steam room. Then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the spherical box. After you have unlocked the spherical box, open the spherical box. After opening the spherical box, pick up the chocolate bar from the spherical box inside the playroom. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin to take stock of what's here.
You see a spherical box.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make sure that the cake scented box within the cellar is unlocked with the cake scented keycard. And then, look and see that the cake scented box in the cellar is ajar. And then, recover the bug from the cake scented box inside the cellar. Then, you can insert the bug inside the chest inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in a place we're calling a cellar. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You see a gleam over in a corner, where you can see a cake scented box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take bug from cake scented box<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. Then, retrieve the latchkey from the shelf inside the basement. And then, unlock the safe. After that, ensure that the safe inside the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to recover the type 9 key from the cabinet in the cookery. After that, unlock the type 9 chest. After that, ensure that the type 9 chest is open. Then, pick up the whisk from the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a gleam over in a corner, where you can see a type 9 chest. Now that's what I call TextWorld! You can see a cabinet. The cabinet contains a type 9 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from cabinet<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to try to take a trip west. And then, retrieve the candy bar from the shelf within the sauna. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take candy bar from shelf<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go west. And then, pick-up the bug from the floor of the kitchenette. And then, make an attempt to head east. After that, throw the bug on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You need an unblocked exit? You should try going west.
You are carrying: a rectangular keycard.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the American style box. Then, open the American style box. And then, pick up the cuboid keycard from the American style box within the office. After that, unlock the cuboid box in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You make out a locked cuboid box. You make out a locked American style box nearby.
You need an unguarded exit? You should try going north.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take cuboid keycard from American style box<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, recover the key from the shelf inside the spare room. After that, go to the east. Okay, and then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the board in the bathroom. After that, doublecheck that the locker is unlocked. Then, ensure that the locker is open. And then, recover the vacuum from the locker. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
Oh, great. Here's a locker. Look out! It's a- oh, never mind, it's just a board. The board is normal. On the board you can make out a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from board<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the keycard. Then, ensure that the chest inside the lounge is open. After that, retrieve the key from the chest. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You can barely contain your excitement.
You make out a locked locker right there by you. Were you looking for a chest? Because look over there, it's a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to venture east. That done, recover the type 8 latchkey from the board. After that, unlock the type 8 locker within the laundromat. Once you have unlocked the type 8 locker, open the type 8 locker inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 8 latchkey from board<|im_end|>unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, attempt to go east. Following that, make it so that the fudge scented locker inside the chamber is closed. Having closed the fudge scented locker, make it so that the fudge scented locker is locked with the fudge scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You make out a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unblocked.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel north. And then, pick up the legume from the floor of the office. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go south. With that over with, retrieve the keycard from the rack. Then, unlock the safe in the canteen with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the Microsoft box within the study. After that, ensure that the Microsoft box within the study is open. And then, pick up the mouse from the Microsoft box. And then, you can insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool.
You make out a case. Empty! What kind of nightmare TextWorld is this? Were you looking for a Microsoft box? Because look over there, it's a Microsoft box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take mouse from Microsoft box<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the locker is unlocked. And then, ensure that the locker is open. And then, pick up the butterfly from the locker. And then, rest the butterfly on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locked locker in the room. You make out a desk. But oh no! there's nothing on this piece of trash. You move on, clearly upset by your TextWorld experience.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. And then, doublecheck that the box in the cellar is ajar. After that, retrieve the insect from the box. And then, drop the insect on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. I guess you better just go and list everything you see here.
You make out a locked box.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to take a trip east. That done, make sure that the type A chest is ajar. Then, recover the elderberry from the type A chest inside the kitchen. Then, eat the elderberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am honoured to announce that you are now in the studio. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take elderberry from type A chest<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. After that, pick up the key from the rack. Then, make an effort to go south. And then, make it so that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You can see a locked locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go south. Then, retrieve the American limited edition latchkey from the couch. Then, unlock the American limited edition box in the salon. After that, assure that the American limited edition box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American limited edition latchkey from couch<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type F passkey into the type F locker in the shower's lock to unlock it. Then, ensure that the type F locker is open. Then, retrieve the shadfly from the type F locker. With the shadfly, toss the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked type F locker.
There is an unguarded exit to the north.
You are carrying: a type F passkey.

your action:

Response: unlock type F locker with type F passkey<|im_end|>open type F locker<|im_end|>take shadfly from type F locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip north. If you can finish that, recover the shadfly from the bar. After that, take a trip south. And then, place the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from bar<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the west. After that, retrieve the latchkey from the coffer inside the closet. After that, go to the east. That done, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. You begin looking for stuff.
You can make out a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from coffer<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the Microsoft limited edition latchkey from the basket. And then, make absolutely sure that the Microsoft limited edition safe is unlocked. Then, make sure that the Microsoft limited edition safe is ajar. And then, deposit the keyboard inside the Microsoft limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can see a Microsoft limited edition safe. Hey, want to see a basket? Look over there, a basket. Wow, isn't TextWorld just the best? The basket contains a Microsoft limited edition latchkey.
There is an unguarded exit to the north.
You are carrying: a keyboard.

your action:

Response: take Microsoft limited edition latchkey from basket<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition safe<|im_end|>insert keyboard into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could recover the latchkey from the floor of the bedroom. And then, make it so that the locker in the bedroom is unlocked. After that, open the locker inside the bedroom. After that, pick up the blanket from the locker within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a locked locker nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 7 locker is unlocked. And then, ensure that the type 7 locker is open. After that, take the chocolate bar from the type 7 locker. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You see a type 7 locker.
There is an unblocked exit to the north.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take chocolate bar from type 7 locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to go to the west. With that done, pick up the cashew from the pan within the canteen. After picking up the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin looking for stuff.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the type K latchkey from the refrigerator. And then, go to the east. Then, make absolutely sure that the type K chest within the laundry place is unlocked. After that, open the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You make out an opened refrigerator. The refrigerator contains a type K latchkey. Huh, weird.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take type K latchkey from refrigerator<|im_end|>go east<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the American limited edition locker. After that, open the American limited edition locker within the studio. And then, retrieve the printer from the American limited edition locker within the studio. If you can get your hands on the printer, place the printer on the stand inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You start to take note of what's in the room.
You make out a American limited edition locker. You can see a stand. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take printer from American limited edition locker<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to take a trip north. That done, retrieve the teaspoon from the freezer inside the dish-pit. If you can get your hands on the teaspoon, go to the south. Once you manage that, put the teaspoon inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. I guess you better just go and list everything you see here.
You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon from freezer<|im_end|>go south<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make absolutely sure that the Microsoft style safe is unlocked. After that, open the Microsoft style safe. After that, take the type 9 passkey from the Microsoft style safe. And then, look and see that the type 9 chest inside the garage is locked with the type 9 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room is well lit.
Oh, great. Here's a type 9 chest. You can see a Microsoft style safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take type 9 passkey from Microsoft style safe<|im_end|>lock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the key from the freezer inside the cookery. Then, try to travel south. And then, close the chest in the pantry. And then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You smell a fine smell, and follow it to a freezer. The freezer contains a key.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take key from freezer<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to move north. Then, take the pizza from the safe within the recreation zone. Then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pizza from safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture east. Then, ensure that the dresser in the launderette is open. And then, pick up the rectangular key from the dresser. After that, unlock the rectangular chest in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take rectangular key from dresser<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the cake scented locker is wide open. Then, recover the grape from the cake scented locker within the canteen. Then, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. I guess you better just go and list everything you see here.
You make out a cake scented locker.
You need an unguarded exit? You should try going south.
There is a cake scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open cake scented locker<|im_end|>take grape from cake scented locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. If you can do that, recover the cushion from the floor of the salon. After that, make an attempt to head east. After that, toss the cushion on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a portmanteau. The portmanteau is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. And then, recover the coffee cup from the saucepan in the scullery. With the coffee cup, move east. Then, deposit the coffee cup into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Hmmm... what else, what else? The trunk is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take coffee cup from saucepan<|im_end|>go east<|im_end|>insert coffee cup into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could assure that the toolbox in the cubicle is ajar. After pulling open the toolbox, pick up the book from the toolbox. And then, make an effort to head east. With that done, rest the book on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take book from toolbox<|im_end|>go east<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the type G latchkey from the floor of the closet. Then, check that the type G safe is unlocked with the type G latchkey. After that, open the type G safe inside the closet. After that, deposit the controller inside the type G safe within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You can make out a locked type G safe in the room.
There is an unblocked exit to the north.
There is a type G latchkey on the floor.
You are carrying: a controller.

your action:

Response: take type G latchkey<|im_end|>unlock type G safe with type G latchkey<|im_end|>open type G safe<|im_end|>insert controller into type G safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could lift the cuboid key from the floor of the bathroom. After stealing the cuboid key, make an effort to go to the east. With that over with, unlock the cuboid chest inside the studio. After unlocking the cuboid chest, make it so that the cuboid chest within the studio is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a board. The board is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to move south. After that, open the locker. And then, recover the paper towel from the locker inside the shower. After that, drop the paper towel on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. After that, open the basket. If you have pulled open the basket, take the tv from the basket in the bedchamber. Once you have got the tv, you can put the tv into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take tv from basket<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, head north. Then, recover the insect from the mantle. After that, make an attempt to take a trip south. If you can do that, drop the insect on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect from mantle<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the crate is open. Then, take the Canadian limited edition keycard from the crate within the basement. And then, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. And then, open the Canadian limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You begin looking for stuff.
A locked Canadian limited edition chest is nearby. You see a crate. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take Canadian limited edition keycard from crate<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, look and see that the chest is unlocked. After you have unlocked the chest, make it so that the chest within the sauna is wide open. And then, pick up the fly larva from the chest inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. And then, ensure that the basket is open. Then, recover the tablet from the basket. And then, insert the tablet inside the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
This steam room you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take tablet from basket<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel south. After that, pick up the latchkey from the locker. After that, unlock the safe. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could assure that the rectangular locker within the basement is unlocked. And then, ensure that the rectangular locker inside the basement is open. And then, retrieve the butterfly from the rectangular locker in the basement. After you have got the butterfly, ditch the butterfly on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
Look out! It's a- oh, never mind, it's just a rectangular locker.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel west. Okay, and then, recover the worm from the bed stand inside the playroom. And then, make an attempt to head east. If you can get through with that, put the worm on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a stand. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, try to go to the west. With that done, pick up the mop from the counter inside the laundromat. If you can get your hands on the mop, make an effort to go to the east. That done, drop the mop on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from counter<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could open the drawer. Then, pick up the keycard from the drawer. And then, attempt to go to the south. Next, make sure that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a drawer? Because look over there, it's a drawer. Huh, weird.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take keycard from drawer<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head east. And then, make it so that the type W safe inside the bathroom is unlocked with the type W latchkey. After that, ensure that the type W safe is open. After that, take the insect from the type W safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east.
You are carrying: a type W latchkey.

your action:

Response: go east<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take insect from type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. Then, open the box. And then, pick up the keycard from the box inside the cubicle. And then, lock the locker inside the cubicle with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the portmanteau in the workshop. After that, unlock the locker. And then, ensure that the locker is open. After that, recover the mouse from the locker in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a locked locker right there by you. You see a portmanteau. The portmanteau contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, make an effort to venture west. And then, take the butterfly from the saucepan. With the butterfly, attempt to go east. Once you accomplish that, toss the butterfly on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from saucepan<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, retrieve the keycard from the rack inside the closet. After that, make an effort to go south. With that done, unlock the box. After you have unlocked the box, open the box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Let's see what's in here.
You can make out a rack. You see a keycard on the rack.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to go north. With that done, recover the Canadian limited edition keycard from the floor of the office. Then, go south. Next, check that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the kitchenette.
You can see a Canadian limited edition locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a teaspoon.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. Then, recover the latchkey from the floor of the kitchenette. After that, try to take a trip south. With that accomplished, lock the safe in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. Let's see what's in here.
You can make out a safe. You hear a noise behind you and spin around, but you can't see anything other than a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, move east. After that, ensure that the toolbox in the study is open. Then, take the Comic Strip Calendar from the toolbox inside the study. Then, sit the Comic Strip Calendar on the stand within the study. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take Comic Strip Calendar from toolbox<|im_end|>put Comic Strip Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular passkey from the shelf inside the steam room. Once you have taken the rectangular passkey, go east. With that accomplished, unlock the rectangular locker inside the cubicle. And then, assure that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can see a shelf. You wonder idly who left that here. You see a rectangular passkey on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip east. Next, open the fridge. After that, pick up the broccoli from the fridge in the scullery. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
There is an unguarded exit to the east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take broccoli from fridge<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. After that, recover the latchkey from the shelf in the workshop. And then, make it so that the box is unlocked. Having unlocked the box, open the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, lift the keycard from the floor of the playroom. And then, go south. And then, make it so that the box inside the parlor is unlocked with the keycard. After unlocking the box, assure that the box inside the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the closet. Then, head east. And then, close the chest. Then, assure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Fancy seeing you here. Here, by the way, being the closet.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick up the poem from the bookshelf in the lounge. And then, attempt to go south. With that over with, place the poem on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened usual looking portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take poem from bookshelf<|im_end|>go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid latchkey. And then, ensure that the cuboid locker within the kitchen is open. After that, retrieve the Henderson's key from the cuboid locker within the kitchen. After that, unlock the Henderson's chest within the kitchen with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a Henderson's chest? Look over there, a Henderson's chest. There's something strange about this being here, but you can't put your finger on it. You make out a cuboid locker.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture south. Okay, and then, unlock the type N safe with the type N key. And then, open the type N safe in the workshop. After opening the type N safe, pick up the Quote of the Day Calendar from the type N safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You need an unguarded exit? You should try going south.
You are carrying: a type N key.

your action:

Response: go south<|im_end|>unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take Quote of the Day Calendar from type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. And then, pick up the formless latchkey from the rack inside the dish-pit. After that, insert the formless latchkey into the formless box within the dish-pit's lock to unlock it. And then, open the formless box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless latchkey from rack<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, lift the Henderson's latchkey from the floor of the laundry place. And then, unlock the Henderson's safe with the Henderson's latchkey. After that, open the Henderson's safe. After that, pick up the sock from the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a Henderson's safe.
There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take sock from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the laundry place. After that, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the laundry place is open. After that, take the fly larva from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a chest. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to travel north. That done, lift the fly larva from the floor of the garage. And then, attempt to venture south. With that done, drop the fly larva on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. I guess you better just go and list everything you see here.
There is an unblocked exit to the north.
There is a licorice strip on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go east. Next, ensure that the chest is open. And then, take the bowl from the chest. Then, place the bowl on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the tv from the floor of the chamber. With the tv, make an attempt to travel south. That done, ensure that the coffer is open. Then, you can insert the tv inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You make out a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>go south<|im_end|>open coffer<|im_end|>insert tv into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture east. If you can get around to doing that, look and see that the dresser inside the bathroom is wide open. If you have pulled open the dresser, recover the bug from the dresser in the bathroom. After stealing the bug, put the bug into the case in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head east. Okay, and then, ensure that the toolbox is open. And then, retrieve the stapler from the toolbox. After getting the stapler, toss the stapler on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You need an unblocked exit? You should try going east.
You are carrying: a shoe.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. Then, make sure that the TextWorld box is opened. And then, recover the frisbee from the TextWorld box. Then, throw the frisbee on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld box<|im_end|>take frisbee from TextWorld box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Then, pick-up the mug from the floor of the scullery. Having taken the mug, attempt to venture south. Then, place the mug on the table inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the cuboid passkey from the case. And then, try to travel south. And then, doublecheck that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see an opened case right there by you. The case contains a cuboid passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take cuboid passkey from case<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Then, open the box inside the recreation zone. Then, take the non-euclidean key from the box within the recreation zone. After that, doublecheck that the non-euclidean chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 4 chest in the recreation zone. And then, open the type 4 chest in the recreation zone. Then, pick up the legume from the type 4 chest within the recreation zone. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You can see a type 4 chest.
There is an unguarded exit to the west.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take legume from type 4 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take a trip south. Next, assure that the toolbox within the study is wide open. Then, recover the mouse from the toolbox. After that, sit the mouse on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take mouse from toolbox<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to head north. And then, retrieve the passkey from the floor of the laundry place. And then, attempt to venture south. Once you get around to doing that, doublecheck that the chest in the workshop is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
What's that over there? It looks like it's a chest. You can see a table. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to check that the Henderson's limited edition chest is unlocked with the Henderson's limited edition keycard. And then, make sure that the Henderson's limited edition chest is wide open. Then, take the worm from the Henderson's limited edition chest. And then, ditch the worm on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You can see a Henderson's limited edition chest.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition chest<|im_end|>take worm from Henderson's limited edition chest<|im_end|>drop worm<|im_end|>