Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the case. Then, go to the east. After that, unlock the box inside the basement. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a case. The light flickers for a second, but nothing else happens. The case contains a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, unlock the Canadian locker. And then, open the Canadian locker. Then, pick up the cauliflower from the Canadian locker. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cauliflower from Canadian locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the American style box inside the workshop is unlocked with the American style latchkey. After you have unlocked the American style box, open the American style box inside the workshop. Then, recover the rectangular keycard from the American style box within the workshop. After that, doublecheck that the rectangular safe in the workshop is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a locked rectangular safe right there by you. You smell an intriguing smell, and follow it to a American style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American style latchkey.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular keycard from American style box<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the stand. Then, try to go to the east. After that, make absolutely sure that the chest is closed. Then, make sure the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Guess what, you are in a place we're calling a chamber. You start to take note of what's in the room.
You can make out a stand. The stand is normal. On the stand you can make out a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to move east. Then, look and see that the chest is unlocked. After you have unlocked the chest, make it so that the chest within the sauna is wide open. And then, pick up the fly larva from the chest inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the closet. Then, head east. And then, close the chest. Then, assure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Fancy seeing you here. Here, by the way, being the closet.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the portmanteau in the workshop. After that, unlock the locker. And then, ensure that the locker is open. After that, recover the mouse from the locker in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You see a locked locker right there by you. You see a portmanteau. The portmanteau contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cuboid keycard from the desk. And then, make absolutely sure that the cuboid chest is unlocked. Then, open the cuboid chest. And then, pick up the insect from the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a cuboid chest. You make out a desk. You see a cuboid keycard on the desk. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go east. After that, pick up the non-euclidean passkey from the bookshelf. With the non-euclidean passkey, unlock the non-euclidean safe within the study with the non-euclidean passkey. After that, ensure that the non-euclidean safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey from bookshelf<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture east. Then, ensure that the dresser in the launderette is open. And then, pick up the rectangular key from the dresser. After that, unlock the rectangular chest in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take rectangular key from dresser<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to head east. Then, retrieve the latchkey from the shelf inside the basement. And then, unlock the safe. After that, ensure that the safe inside the basement is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make it so that the American limited edition locker is unlocked. After unlocking the American limited edition locker, open the American limited edition locker. And then, pick up the passkey from the American limited edition locker in the vault. After that, look and see that the safe inside the vault is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You make out a safe. You see a locked American limited edition locker.
You need an unblocked exit? You should try going north.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First off, head east. After that, look and see that the box is open. After that, retrieve the stick of butter from the box in the bathroom. If you can get your hands on the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture north. Then, recover the latchkey from the floor of the kitchenette. After that, try to take a trip south. With that accomplished, lock the safe in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. Let's see what's in here.
You can make out a safe. You hear a noise behind you and spin around, but you can't see anything other than a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. After that, open the basket. If you have pulled open the basket, take the tv from the basket in the bedchamber. Once you have got the tv, you can put the tv into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take tv from basket<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Henderson's key from the workbench. After that, try to head east. After that, insert the Henderson's key into the Henderson's locker's lock to unlock it. Having unlocked the Henderson's locker, look and see that the Henderson's locker is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You see a workbench. You wonder idly who left that here. On the workbench you can see a Henderson's key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Henderson's key from workbench<|im_end|>go east<|im_end|>unlock Henderson's locker with Henderson's key<|im_end|>open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to venture south. Then, open the basket. After pulling open the basket, retrieve the keycard from the basket inside the salon. After stealing the keycard, assure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>take keycard from basket<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go east. Then, ensure that the box inside the bedchamber is open. And then, pick up the keycard from the box. Then, make it so that the locker in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to travel east. With that accomplished, open the suitcase inside the chamber. Then, take the formless latchkey from the suitcase within the chamber. With the formless latchkey, lock the formless chest within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You have entered the most usual of all possible bathrooms.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take formless latchkey from suitcase<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip south. Then, pick up the rectangular latchkey from the safe in the garage. Then, unlock the rectangular box. And then, ensure that the rectangular box inside the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, retrieve the cuboid latchkey from the recliner inside the lounge. And then, unlock the cuboid locker. And then, doublecheck that the cuboid locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from recliner<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the coffer within the bedroom is opened. And then, pick up the passkey from the coffer in the bedroom. After that, check that the safe in the bedroom is unlocked with the passkey. After that, doublecheck that the safe within the bedroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked safe. You see a coffer, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could lift the cuboid key from the floor of the bathroom. After stealing the cuboid key, make an effort to go to the east. With that over with, unlock the cuboid chest inside the studio. After unlocking the cuboid chest, make it so that the cuboid chest within the studio is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a board. The board is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to venture south. Once you get through with that, ensure that the freezer is open. After that, recover the mug from the freezer. If you can get your hands on the mug, put the mug into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take mug from freezer<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. After that, take the latchkey from the counter in the scullery. Then, go to the south. And then, doublecheck that the box inside the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the east. Then, make sure that the TextWorld box is opened. And then, recover the frisbee from the TextWorld box. Then, throw the frisbee on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld box<|im_end|>take frisbee from TextWorld box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, open the trunk within the closet. And then, pick up the latchkey from the trunk in the closet. If you have taken the latchkey, check that the chest is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. After that, pick up the Microsoft limited edition key from the mantle inside the lounge. And then, make it so that the Microsoft limited edition locker is unlocked. After that, ensure that the Microsoft limited edition locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Microsoft limited edition key from mantle<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. Then, open the box. And then, pick up the keycard from the box inside the cubicle. And then, lock the locker inside the cubicle with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the Canadian style box. Then, ensure that the Canadian style box is open. After that, retrieve the teacup from the Canadian style box in the kitchen. After that, ditch the teacup on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place.
You make out a locked normal looking Canadian style box in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take teacup from Canadian style box<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. And then, pick up the cd from the floor of the chamber. Once you have taken the cd, make an effort to venture east. After that, toss the cd on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You need an unblocked exit? You should try going west.
There is a melon on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cd<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to travel west. And then, pick up the gummy bear from the chair in the office. If you can get your hands on the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a board. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take gummy bear from chair<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the key from the desk within the chamber. After that, go east. And then, make sure that the locker in the bedchamber is closed. After that, make absolutely sure that the locker within the bedchamber is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
You can make out a desk. You see a key on the desk.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head east. Then, assure that the spherical box is ajar. Then, recover the chocolate bar from the spherical box inside the kitchen. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take chocolate bar from spherical box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the east. Then, insert the type 1 keycard into the type 1 safe in the playroom's lock to unlock it. Then, open the type 1 safe. After opening the type 1 safe, you can put the coffee cup inside the type 1 safe within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here.
There is an unguarded exit to the east.
You are carrying: a type 1 keycard and a coffee cup.

your action:

Response: go east<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert coffee cup into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, recover the key from the shelf inside the spare room. After that, go to the east. Okay, and then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Okay, and then, assure that the trunk inside the cubicle is ajar. After pulling open the trunk, take the folder from the trunk within the cubicle. And then, insert the folder into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take folder from trunk<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the soap scented safe. And then, ensure that the soap scented safe inside the garage is open. After that, recover the nest of spiders from the soap scented safe. If you can get your hands on the nest of spiders, place the nest of spiders on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You start to take note of what's in the room.
You can make out a locked soap scented safe in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of spiders from soap scented safe<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to recover the type 9 key from the cabinet in the cookery. After that, unlock the type 9 chest. After that, ensure that the type 9 chest is open. Then, pick up the whisk from the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a gleam over in a corner, where you can see a type 9 chest. Now that's what I call TextWorld! You can see a cabinet. The cabinet contains a type 9 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from cabinet<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box within the launderette. After unlocking the box, ensure that the box is open. After that, retrieve the insect from the box. If you can get your hands on the insect, drop the insect on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a box.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go south. Then, recover the TextWorld key from the coffer. Then, check that the TextWorld chest inside the closet is unlocked with the TextWorld key. And then, ensure that the TextWorld chest in the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld key from coffer<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. If you can do that, recover the cushion from the floor of the salon. After that, make an attempt to head east. After that, toss the cushion on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a portmanteau. The portmanteau is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cushion<|im_end|>go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. And then, recover the formless keycard from the suitcase. With the formless keycard, check that the formless safe within the workshop is unlocked with the formless keycard. After that, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head east. And then, make it so that the type W safe inside the bathroom is unlocked with the type W latchkey. After that, ensure that the type W safe is open. After that, take the insect from the type W safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an unblocked exit to the east.
You are carrying: a type W latchkey.

your action:

Response: go east<|im_end|>unlock type W safe with type W latchkey<|im_end|>open type W safe<|im_end|>take insect from type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian latchkey from the bench. And then, attempt to go to the south. And then, look and see that the Canadian chest inside the office is unlocked with the Canadian latchkey. After that, assure that the Canadian chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You see a bench. On the bench you can make out a Canadian latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Canadian latchkey from bench<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the study. After that, make an effort to move south. And then, close the box inside the kitchen. Then, Deposit the key into the box inside the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a synthesizer.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make it so that the dresser is wide open. Once you have opened the dresser, pick up the sponge from the dresser in the sauna. And then, rest the sponge on the board within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to travel south. After that, pick up the keycard from the floor of the scullery. After that, unlock the safe. After that, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You scan the room, seeing a rack. The rack is ordinary. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, pick up the Canadian limited edition keycard from the bed stand. With the Canadian limited edition keycard, insert the Canadian limited edition keycard into the Canadian limited edition chest's lock to unlock it. Then, open the Canadian limited edition chest within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard from bed stand<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. Next, retrieve the type W keycard from the floor of the attic. After that, make sure that the type W safe is unlocked with the type W keycard. After unlocking the type W safe, ensure that the type W safe in the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take type W keycard<|im_end|>unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest. Then, ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, rest the tv on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You see a bed. The bed is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. After that, make it so that the type 0 box is unlocked. After that, ensure that the type 0 box is open. Then, insert the mop inside the type 0 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 0 key and a mop.

your action:

Response: go east<|im_end|>unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>insert mop into type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could unlock the TextWorld limited edition locker with the TextWorld limited edition passkey. After that, ensure that the TextWorld limited edition locker is open. After that, retrieve the shoe from the TextWorld limited edition locker. After getting the shoe, sit the shoe on the counter. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You can make out a locked TextWorld limited edition locker. You can make out a counter. The counter is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take shoe from TextWorld limited edition locker<|im_end|>put shoe on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to venture east. After that, make absolutely sure that the chest is unlocked with the key. And then, assure that the chest inside the dish-pit is wide open. Then, retrieve the teacup from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the trunk is open. And then, retrieve the key from the trunk. After picking up the key, make an attempt to travel east. With that over with, make absolutely sure the chest inside the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty normal here.
Look out! It's a- oh, never mind, it's just a trunk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the box. And then, doublecheck that the box in the cellar is ajar. After that, retrieve the insect from the box. And then, drop the insect on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. I guess you better just go and list everything you see here.
You make out a locked box.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could assure that the toolbox in the cubicle is ajar. After pulling open the toolbox, pick up the book from the toolbox. And then, make an effort to head east. With that done, rest the book on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take book from toolbox<|im_end|>go east<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, travel west. With that over with, recover the type F keycard from the shelf. After that, go to the east. Okay, and then, unlock the type F safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You can make out a locked type F safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F keycard from shelf<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Then, pick up the mop from the dresser inside the washroom. After taking the mop, make an attempt to take a trip east. With that over with, toss the mop on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>take mop from dresser<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, open the box. After you have pulled open the box, recover the fondue from the box in the cubicle. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move west. Once you get through with that, recover the mouse from the armchair within the studio. Then, travel east. And then, drop the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
Look over there! a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could unlock the Microsoft box within the study. After that, ensure that the Microsoft box within the study is open. And then, pick up the mouse from the Microsoft box. And then, you can insert the mouse inside the case. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool.
You make out a case. Empty! What kind of nightmare TextWorld is this? Were you looking for a Microsoft box? Because look over there, it's a Microsoft box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take mouse from Microsoft box<|im_end|>insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. And then, open the rectangular chest in the chamber. Then, retrieve the TextWorld style key from the rectangular chest. And then, look and see that the TextWorld style box is locked with the TextWorld style key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
A well framed sign tells you that you are now in the chamber.
You see a TextWorld style box. You can see a locked rectangular chest.
There is an unguarded exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take TextWorld style key from rectangular chest<|im_end|>lock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. And then, open the chest within the cellar. And then, retrieve the butterfly from the chest in the cellar. If you can get your hands on the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, retrieve the keycard from the rack inside the closet. After that, make an effort to go south. With that done, unlock the box. After you have unlocked the box, open the box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Let's see what's in here.
You can make out a rack. You see a keycard on the rack.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to travel west. If you can finish that, take the sponge from the shelf within the laundromat. Then, try to go east. That done, deposit the sponge on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from shelf<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel west. And then, retrieve the sandwich from the desk. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I am honoured to announce that you are now in the bathroom. You start to take note of what's in the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the formless passkey from the safe. Then, make an effort to take a trip east. Then, make absolutely sure that the formless chest inside the playroom is shut. If you have shut the formless chest, lock the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the basement. Let's see what's in here.
You can make out a safe. The safe contains a formless passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture north. With that accomplished, pick up the keycard from the floor of the garage. Then, make an attempt to go south. Following that, lock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, assure that the chest is unlocked with the keycard. Then, ensure that the chest inside the lounge is open. After that, retrieve the key from the chest. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one. You can barely contain your excitement.
You make out a locked locker right there by you. Were you looking for a chest? Because look over there, it's a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, retrieve the passkey from the workbench within the vault. Then, move south. With that accomplished, make sure that the locker is shut. And then, lock the locker in the cellar with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault. You begin to take stock of what's in the room.
You see a workbench. The workbench is ordinary. On the workbench you can make out a passkey. Wow! Just like in the movies!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the spherical passkey from the floor of the bedroom. With the spherical passkey, unlock the spherical locker within the bedroom with the spherical passkey. And then, ensure that the spherical locker inside the bedroom is open. And then, pick up the pillow from the spherical locker in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. Let's see what's in here.
You see a locked spherical locker.
You need an unguarded exit? You should try going west.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take pillow from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, venture west. And then, retrieve the latchkey from the couch. And then, move east. Once you accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make sure that the cake scented box within the cellar is unlocked with the cake scented keycard. And then, look and see that the cake scented box in the cellar is ajar. And then, recover the bug from the cake scented box inside the cellar. Then, you can insert the bug inside the chest inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in a place we're calling a cellar. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You see a gleam over in a corner, where you can see a cake scented box. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take bug from cake scented box<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip north. Then, pick-up the mug from the floor of the scullery. Having taken the mug, attempt to venture south. Then, place the mug on the table inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that accomplished, take the worm from the rack inside the attic. After that, venture east. With that accomplished, deposit the worm on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the passkey from the coffer within the spare room. And then, head east. And then, close the locker in the recreation zone. And then, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You see a coffer. Now why would someone leave that there? The coffer contains a passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the Canadian chest. After that, doublecheck that the Canadian chest is wide open. After that, recover the lampshade from the Canadian chest within the garage. And then, place the lampshade on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Canadian chest.
You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take lampshade from Canadian chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the cuboid latchkey from the portmanteau inside the playroom. If you can get your hands on the cuboid latchkey, look and see that the cuboid box is unlocked with the cuboid latchkey. And then, ensure that the cuboid box in the playroom is open. And then, pick up the tv from the cuboid box within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You can see a locked cuboid box. You can see an opened portmanteau here. The portmanteau contains a cuboid latchkey. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer within the pantry is open. After that, retrieve the fresh laundry scented latchkey from the coffer. With the fresh laundry scented latchkey, try to venture east. After that, unlock the fresh laundry scented box with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take fresh laundry scented latchkey from coffer<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Then, make it so that the trunk is wide open. After that, retrieve the keycard from the trunk. After that, insert the keycard into the chest within the cellar's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip north. If you can finish that, recover the shadfly from the bar. After that, take a trip south. And then, place the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from bar<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to move west. With that accomplished, pick up the cashew from the bookshelf. Then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cashew from bookshelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture south. And then, pick up the Microsoft passkey from the refrigerator in the kitchenette. Then, insert the Microsoft passkey into the Microsoft box's lock to unlock it. And then, ensure that the Microsoft box in the kitchenette is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft passkey from refrigerator<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to move west. That done, retrieve the hat from the shelf. And then, attempt to go east. And then, throw the hat on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, make sure that the freezer is open. After opening the freezer, recover the rectangular key from the freezer. And then, insert the rectangular key into the rectangular box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, open the trunk in the pantry. After pulling open the trunk, recover the golf tee from the trunk. Then, deposit the golf tee on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe with the passkey. After that, open the safe. And then, take the key from the safe. After that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's here.
You make out a box. You hear a noise behind you and spin around, but you can't see anything other than a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to assure that the case inside the garage is open. After that, take the frisbee from the case in the garage. If you can get your hands on the frisbee, go to the east. And then, you can insert the frisbee inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open case<|im_end|>take frisbee from case<|im_end|>go east<|im_end|>insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the freezer. Then, venture east. After that, close the safe inside the garage. After that, make it so the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
You see a freezer. You can't wait to tell the folks at home about this! The freezer contains a latchkey.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the American style passkey from the floor of the garage. And then, make an attempt to move south. Okay, and then, make absolutely sure that the American style safe inside the playroom is shut. And then, lock the American style safe inside the playroom with the American style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the box with the passkey. Then, ensure that the box in the playroom is open. Then, pick up the formless latchkey from the box inside the playroom. And then, make it so that the formless box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Let's see what's in here.
You can see a formless box. You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless latchkey from box<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the type 8 safe with the type 8 keycard. Then, open the type 8 safe. Then, pick up the pen from the type 8 safe within the studio. After that, sit the pen on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked type 8 safe. You can make out an armchair. The armchair is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take pen from type 8 safe<|im_end|>put pen on armchair<|im_end|>