Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, open the cabinet in the bathroom. After that, retrieve the rectangular keycard from the cabinet. Then, move south. Then, make absolutely sure that the rectangular locker in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a closed cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Henderson's safe. Then, ensure that the Henderson's safe is open. Once you have pulled open the Henderson's safe, pick up the sock from the Henderson's safe in the shower. Then, put the sock on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a Henderson's safe. You scan the room, seeing a shelf. The shelf is standard. The shelf appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take sock from Henderson's safe<|im_end|>put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could venture south. Then, doublecheck that the toolbox within the cubicle is ajar. After that, recover the stapler from the toolbox. And then, put the stapler into the coffer in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take stapler from toolbox<|im_end|>insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head west. Then, recover the keycard from the mantelpiece within the bedroom. If you can get your hands on the keycard, go to the east. And then, assure that the safe in the scullery is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in the place we're calling the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed safe here.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from mantelpiece<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. With that over with, doublecheck that the type N locker is ajar. After that, retrieve the strawberry from the type N locker. Having picked up the strawberry, eat the strawberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type N locker<|im_end|>take strawberry from type N locker<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to head north. After that, recover the legume from the platter. Once you have taken the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a pan. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take legume from platter<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel north. That done, pick up the passkey from the stand. Then, try to go to the south. With that done, insert the passkey into the locker within the restroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a locked standard looking locker here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip west. Following that, recover the stapler from the floor of the study. After getting the stapler, travel east. Once you manage that, drop the stapler on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, you could, like, check that the box in the pantry is unlocked with the key. Then, make absolutely sure that the box is ajar. And then, retrieve the cashew from the box. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
Look over there! a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to move east. Once you finish that, make it so that the basket is ajar. After that, pick up the Henderson's style passkey from the basket. And then, doublecheck that the Henderson's style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take Henderson's style passkey from basket<|im_end|>lock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, try to move east. With that done, make it so that the case is open. After that, take the sponge from the case. And then, put the sponge on the rack in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Okay, so you're in a laundromat, cool, but is it standard? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>take sponge from case<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the American style passkey from the floor of the garage. And then, make an attempt to move south. Okay, and then, make absolutely sure that the American style safe inside the playroom is shut. And then, lock the American style safe inside the playroom with the American style passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to take a trip north. After that, retrieve the sponge from the floor of the shower. Then, go south. And then, throw the sponge on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a banana and a staple on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the type 7 key from the platter inside the kitchenette. Having picked up the type 7 key, make an effort to go east. And then, close the type 7 safe in the cookery. Then, make it so the type 7 safe inside the cookery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You see a platter. Now why would someone leave that there? You see a type 7 key on the platter. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 7 key from platter<|im_end|>go east<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to take a trip west. And then, take the fondue from the counter. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. The room is well lit.
There is an unblocked exit to the west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel west. Once you get around to doing that, recover the stick of butter from the coffer. If you can get your hands on the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture south. If you can finish that, open the suitcase within the chamber. And then, retrieve the carrot from the suitcase in the chamber. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a fridge.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>take carrot from suitcase<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. And then, recover the coconut from the chest. Then, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. Let's see what's in here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take coconut from chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the north. And then, pick up the lampshade from the safe within the basement. If you can get your hands on the lampshade, make an effort to go south. After that, place the lampshade on the rack within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. Let's see what's in here.
You make out a rack. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lampshade from safe<|im_end|>go south<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, recover the keycard from the bookshelf. And then, go to the east. After that, close the safe in the closet. And then, Insert the keycard into the safe within the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You can see a bookshelf. On the bookshelf you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel north. Then, recover the pillow from the safe. After that, attempt to take a trip south. Next, rest the pillow on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pillow from safe<|im_end|>go south<|im_end|>put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip east. Then, assure that the box is open. And then, take the cane from the box. Then, place the cane on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have fallen into a pantry. Not the pantry you'd expect. No, this is a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cane from box<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, recover the type 6 keycard from the floor of the canteen. And then, unlock the type 6 safe. And then, ensure that the type 6 safe within the canteen is open. Then, take the mug from the type 6 safe within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
What's that over there? It looks like it's a type 6 safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 6 keycard<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take mug from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the key from the floor of the office. And then, travel south. After that, make it so that the chest within the cookhouse is closed. After that, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You can barely contain your excitement.
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go west. Then, recover the cookie from the floor of the launderette. If you can get your hands on the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's awesome that you're in a studio now.
You smell an awful smell, and follow it to a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box within the launderette. After unlocking the box, ensure that the box is open. After that, retrieve the insect from the box. If you can get your hands on the insect, drop the insect on the floor of the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a box.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. Then, pick up the cashew from the counter in the pantry. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the locker inside the bedroom. If you have unlocked the locker, look and see that the locker is ajar. And then, pick up the manuscript from the locker in the bedroom. Then, rest the manuscript on the stand inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You bend down to tie your shoe. When you stand up, you notice a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a stand. What a coincidence, weren't you just thinking about a stand? But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, go south. And then, ensure that the cabinet in the shower is open. And then, take the keycard from the cabinet. After you have taken the keycard, make absolutely sure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the study. After that, make an effort to move south. And then, close the box inside the kitchen. Then, Deposit the key into the box inside the kitchen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a synthesizer.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an effort to take a trip south. Okay, and then, open the locker in the cubicle. Then, take the mouse from the locker. Having got the mouse, place the mouse on the mantle in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take mouse from locker<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make sure that the box is unlocked. If you have unlocked the box, doublecheck that the box within the shower is wide open. After opening the box, recover the grape from the box in the shower. If you can get your hands on the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You smell a great smell, and follow it to a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the type O key from the drawer. With the type O key, unlock the type O locker inside the laundry place. After you have unlocked the type O locker, open the type O locker in the laundry place. Then, you can insert the fly larva into the type O locker inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
You see a locked type O locker. You can see a drawer. The drawer contains a type O key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: take type O key from drawer<|im_end|>unlock type O locker with type O key<|im_end|>open type O locker<|im_end|>insert fly larva into type O locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to venture north. Once you finish that, recover the potato from the box. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the plate. If you can get your hands on the latchkey, unlock the chest in the scullery with the latchkey. After that, look and see that the chest is ajar. Then, retrieve the teaspoon from the chest inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
A crooked notice tells you that you are now in the scullery.
You make out a chest. You hear a noise behind you and spin around, but you can't see anything other than a plate. The plate is typical. On the plate you see a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from plate<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, unlock the spherical chest in the washroom with the spherical latchkey. And then, ensure that the spherical chest is open. After that, pick up the worm from the spherical chest in the washroom. After that, you can place the worm inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a normal kind of place. That is to say, you're in a washroom. You begin to take stock of what's in the room.
You make out a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a spherical chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unblocked exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take worm from spherical chest<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to take a trip south. Then, retrieve the passkey from the mantle. After that, check that the chest is unlocked with the passkey. Then, doublecheck that the chest inside the cubicle is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box in the bedroom is unlocked. And then, open the box. After you have pulled open the box, recover the tv from the box. After that, sit the tv on the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
Were you looking for a box? Because look over there, it's a box. You see a bar. You shudder, but continue examining the bar. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First step, insert the key into the box's lock to unlock it. After that, ensure that the box is open. Then, pick up the fondue from the box in the canteen. Once you have got the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You can make out a box.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the board. If you can get your hands on the passkey, check that the box in the washroom is unlocked with the passkey. After that, ensure that the box in the washroom is open. And then, you can put the staple into the box in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You can see a locked box. You can see a board. The board is normal. On the board you see a passkey.
There is an unguarded exit to the north.
You are carrying: a staple.

your action:

Response: take passkey from board<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could assure that the toolbox in the cubicle is ajar. After pulling open the toolbox, pick up the book from the toolbox. And then, make an effort to head east. With that done, rest the book on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take book from toolbox<|im_end|>go east<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head west. And then, pick up the nest of earwigs from the table. And then, go to the east. And then, you can insert the nest of earwigs inside the crate in the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here.
You can make out an opened crate right there by you. The crate is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>insert nest of earwigs into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head south. Then, ensure that the safe is open. Then, take the laptop from the safe. After getting the laptop, you can insert the laptop inside the box within the salon. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to move west. Once you finish that, recover the passkey from the workbench. Once you have taken the passkey, make an effort to go east. Okay, and then, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, attempt to take a trip west. After that, retrieve the garlic clove from the stand. After that, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a plate. The plate is typical. But there isn't a thing on it. This always happens!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take garlic clove from stand<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move west. And then, retrieve the shadfly from the counter inside the steam room. And then, make an attempt to travel east. Next, deposit the shadfly into the locker inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened locker. What a letdown! The locker is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from counter<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could attempt to go to the south. That done, open the portmanteau within the office. After that, retrieve the book from the portmanteau in the office. After that, you can deposit the book into the bureau in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take book from portmanteau<|im_end|>insert book into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head north. Then, pick up the sponge from the floor of the shower. After picking up the sponge, venture south. Then, ditch the sponge on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
There is an unblocked exit to the north.
You are carrying: a fondue and a mat.

your action:

Response: go north<|im_end|>take sponge<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First step, retrieve the key from the table. After that, travel east. With that over with, look and see that the chest inside the salon is closed. Then, lock the chest within the salon. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have sauntered into, you had to show up in a normal one.
You can see a table. On the table you make out a key.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could unlock the non-euclidean chest in the vault. Then, assure that the non-euclidean chest is wide open. Then, recover the hat from the non-euclidean chest within the vault. And then, ditch the hat on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can make out a locked non-euclidean chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take hat from non-euclidean chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the fudge scented key from the floor of the chamber. And then, unlock the fudge scented safe in the chamber with the fudge scented key. Having unlocked the fudge scented safe, open the fudge scented safe. Then, pick up the dvd from the fudge scented safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a fudge scented safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take dvd from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First stop, lift the Henderson's latchkey from the floor of the laundry place. And then, unlock the Henderson's safe with the Henderson's latchkey. After that, open the Henderson's safe. After that, pick up the sock from the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a Henderson's safe.
There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take sock from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, unlock the chest inside the steam room. And then, open the chest in the steam room. If you have pulled open the chest, take the legume from the chest within the steam room. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the steam room.
You make out a chest. You check the price tag on the chest. Three hundred bucks?! That's ridiculous! You know, I got a person who could get you one of those for 20 bucks!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, pick up the spherical latchkey from the floor of the shower. With the spherical latchkey, take a trip south. Next, make it so that the spherical safe is shut. After that, doublecheck that the spherical safe is locked with the spherical latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unguarded exit? You should try going south.
There is a spherical latchkey and a broom on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to insert the passkey into the box in the sauna's lock to unlock it. And then, open the box inside the sauna. And then, take the type 4 latchkey from the box. After getting the type 4 latchkey, look and see that the type 4 safe within the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You can see a type 4 safe. You make out a locked box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 4 latchkey from box<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could recover the latchkey from the floor of the bedroom. And then, make it so that the locker in the bedroom is unlocked. After that, open the locker inside the bedroom. After that, pick up the blanket from the locker within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a locked locker nearby.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to go south. With that over with, retrieve the keycard from the rack. Then, unlock the safe in the canteen with the keycard. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to head east. And then, open the cabinet. Once you have opened the cabinet, retrieve the passkey from the cabinet inside the dish-pit. And then, assure that the safe within the dish-pit is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to head east. Then, make absolutely sure that the suitcase within the office is opened. Then, pick up the staple from the suitcase. After that, place the staple on the mantelpiece in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great normal vibes in this place, a wonderful normal atmosphere.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take staple from suitcase<|im_end|>put staple on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, insert the key into the box's lock to unlock it. Then, ensure that the box is open. After that, pick up the loaf of bread from the box. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
As if things weren't amazing enough already, you can even see a box.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture east. And then, retrieve the latchkey from the freezer. Once you have got the latchkey, unlock the safe in the cookery. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from freezer<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head north. Then, pick up the coconut from the floor of the dish-pit. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the table. And then, make absolutely sure that the box is unlocked with the keycard. Then, open the box. After that, pick up the desktop computer from the box in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You scan the room for a box, and you find a box. You make out a table. The table is normal. On the table you make out a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take desktop computer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip north. Then, take the salad from the dresser. With the salad, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take salad from dresser<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the vanilla scented latchkey from the chair inside the studio. After that, move east. After that, close the vanilla scented box. And then, assure that the vanilla scented box within the laundromat is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
What's that over there? It looks like it's a chair. On the chair you can see a vanilla scented latchkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from chair<|im_end|>go east<|im_end|>close vanilla scented box<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. And then, retrieve the passkey from the floor of the bedchamber. After getting the passkey, make sure that the safe is unlocked. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the passkey into the safe inside the shower's lock to unlock it. And then, open the safe. After that, take the bug from the safe within the shower. After that, place the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a safe. You can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the safe with the key. Then, make sure that the safe within the spare room is wide open. Then, recover the shadfly from the safe. If you have taken the shadfly, put the shadfly inside the suitcase within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out a locked safe here.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to retrieve the keycard from the cabinet inside the washroom. After taking the keycard, try to move south. Then, check that the safe is unlocked with the keycard. After that, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see a cabinet. The cabinet contains a keycard.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could head east. Next, make it so that the coffer in the playroom is open. After that, take the cd from the coffer. If you have taken the cd, deposit the cd on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You need an unguarded exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take cd from coffer<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, pick-up the keycard from the floor of the cubicle. If you can get your hands on the keycard, travel east. Following that, close the safe. After closing the safe, look and see that the safe inside the cookery is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a fondue.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the locker is unlocked. And then, ensure that the locker is open. And then, pick up the butterfly from the locker. And then, rest the butterfly on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a locked locker in the room. You make out a desk. But oh no! there's nothing on this piece of trash. You move on, clearly upset by your TextWorld experience.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, retrieve the key from the cabinet in the kitchenette. And then, unlock the safe inside the kitchenette. And then, open the safe inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You're not going to believe this, but you've just entered a salon. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from cabinet<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. And then, open the safe within the vault. And then, retrieve the broom from the safe in the vault. After that, throw the broom on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have entered a shower. Not the shower you'd expect. No, this is a shower.
You need an unguarded exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could unlock the chest with the latchkey. After that, ensure that the chest inside the spare room is open. If you have opened the chest, pick up the huckleberry from the chest. After that, eat the huckleberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have moved into the most usual of all possible spare rooms. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take huckleberry from chest<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, pick up the key from the floor of the bar. Then, take a trip south. If you can do that, check that the locker is unlocked with the key. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a normal kind of place. That is to say, you're in a bar.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, venture north. Then, recover the cd from the suitcase. Then, attempt to travel south. And then, deposit the cd on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in an usual kind of place. That is to say, you're in a chamber. You begin to take stock of what's in the room.
You can see a coffer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd from suitcase<|im_end|>go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. Next, recover the keycard from the drawer. After that, venture east. After that, insert the keycard into the chest in the washroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual one.
You make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from drawer<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, travel west. With that over with, recover the type F keycard from the shelf. After that, go to the east. Okay, and then, unlock the type F safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's here.
You can make out a locked type F safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type F keycard from shelf<|im_end|>go east<|im_end|>unlock type F safe with type F keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, recover the latchkey from the drawer. And then, insert the latchkey into the locker within the shower's lock to unlock it. Then, open the locker. After that, retrieve the mat from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You make out a locker. You can make out an opened drawer. The drawer contains a latchkey. Huh, weird.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from drawer<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the passkey from the shelf. Then, doublecheck that the safe is unlocked. After that, ensure that the safe within the kitchenette is open. After that, pick up the whisk from the safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out a safe. Look over there! a shelf. You see a passkey on the shelf.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, doublecheck that the box within the cubicle is unlocked. After that, open the box. And then, pick up the spherical keycard from the box within the cubicle. Then, unlock the spherical locker within the cubicle with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. The room is well lit.
You can see a locked spherical locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take spherical keycard from box<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the fudge scented safe. After opening the fudge scented safe, recover the paper towel from the fudge scented safe. With the paper towel, attempt to take a trip south. After that, place the paper towel on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
I am obligated to announce that you are now in the laundromat.
You can make out a fudge scented safe, so there's that.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented safe<|im_end|>take paper towel from fudge scented safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to travel east. That done, ensure that the box inside the washroom is open. After that, pick up the paper towel from the box. After that, rest the paper towel on the counter within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, go to the west. Then, retrieve the latchkey from the bookshelf within the studio. And then, go east. With that done, make it so that the chest inside the workshop is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
As if things weren't amazing enough already, you can even see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from bookshelf<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that over with, take the fresh laundry scented passkey from the table in the shower. After that, insert the fresh laundry scented passkey into the fresh laundry scented chest's lock to unlock it. Then, make sure that the fresh laundry scented chest within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fresh laundry scented passkey from table<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. With that done, make it so that the box inside the salon is opened. And then, pick up the vanilla scented keycard from the box inside the salon. After that, Deposit the vanilla scented keycard into the vanilla scented box inside the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take vanilla scented keycard from box<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to make an effort to move east. And then, ensure that the cabinet inside the kitchen is open. And then, pick up the type R latchkey from the cabinet. And then, make it so that the type R locker in the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take type R latchkey from cabinet<|im_end|>lock type R locker with type R latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture east. And then, ensure that the chest in the study is open. Having pulled open the chest, recover the bug from the chest in the study. Then, drop the bug on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the west. Then, pick up the bug from the floor of the bedchamber. With the bug, try to take a trip east. Once you succeed at that, place the bug on the shelf within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move north. Then, retrieve the carrot from the stand. Then, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin to take stock of what's here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take carrot from stand<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian latchkey from the bench. And then, attempt to go to the south. And then, look and see that the Canadian chest inside the office is unlocked with the Canadian latchkey. After that, assure that the Canadian chest in the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You see a bench. On the bench you can make out a Canadian latchkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take Canadian latchkey from bench<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to head west. After that, take the burger from the armchair in the office. And then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take burger from armchair<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First stop, look and see that the box within the sauna is unlocked. After that, open the box. And then, retrieve the cookie from the box inside the sauna. Having picked up the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You begin to take stock of what's in the room.
Were you looking for a box? Because look over there, it's a box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Okay, and then, ensure that the trunk within the workshop is open. And then, take the stapler from the trunk within the workshop. And then, place the stapler inside the bureau inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take stapler from trunk<|im_end|>insert stapler into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could try to travel east. And then, make sure that the rectangular chest is ajar. Then, recover the soap dispenser from the rectangular chest. And then, place the soap dispenser on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take soap dispenser from rectangular chest<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, ensure that the dresser inside the launderette is open. And then, take the broom from the dresser. Once you have taken the broom, rest the broom on the table within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take broom from dresser<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. Next, pick up the novel from the suitcase inside the parlor. After that, try to travel east. And then, deposit the novel on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You scan the room, seeing a safe. The safe is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel from suitcase<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head south. With that accomplished, pick up the Henderson's passkey from the shelf. And then, unlock the Henderson's locker. And then, doublecheck that the Henderson's locker within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's passkey from shelf<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>