Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture east. Okay, and then, open the cabinet. Then, recover the passkey from the cabinet inside the sauna. After that, lock the locker in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, check that the non-euclidean chest is unlocked with the non-euclidean latchkey. Then, ensure that the non-euclidean chest inside the shower is open. Then, recover the stick of butter from the non-euclidean chest inside the shower. After getting the stick of butter, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a non-euclidean chest.
You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take stick of butter from non-euclidean chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Following that, doublecheck that the rectangular box within the studio is unlocked. And then, ensure that the rectangular box is open. Then, retrieve the keyboard from the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
There is an unguarded exit to the east.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. Then, recover the textbook from the floor of the chamber. And then, make an effort to take a trip east. Then, you can put the textbook into the cuboid chest in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened cuboid chest here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>insert textbook into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the Canadian latchkey from the floor of the cookhouse. After that, look and see that the Canadian box is unlocked. Then, ensure that the Canadian box inside the cookhouse is open. Then, recover the fork from the Canadian box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can make out a locked Canadian box in the corner.
There is an unblocked exit to the north.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>open Canadian box<|im_end|>take fork from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, head south. And then, open the cabinet. After you have pulled open the cabinet, recover the rectangular keycard from the cabinet inside the shower. Then, check that the rectangular safe is unlocked with the rectangular keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take rectangular keycard from cabinet<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the laundry place. After that, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest within the laundry place is open. After that, take the fly larva from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a chest. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the type 4 locker within the canteen with the type 4 latchkey. Then, ensure that the type 4 locker in the canteen is open. After that, recover the mug from the type 4 locker inside the canteen. If you have taken the mug, drop the mug on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a locked type 4 locker.
There is an unguarded exit to the north.
You are carrying: a type 4 latchkey.

your action:

Response: unlock type 4 locker with type 4 latchkey<|im_end|>open type 4 locker<|im_end|>take mug from type 4 locker<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the soap scented safe. And then, ensure that the soap scented safe inside the garage is open. After that, recover the nest of spiders from the soap scented safe. If you can get your hands on the nest of spiders, place the nest of spiders on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You start to take note of what's in the room.
You can make out a locked soap scented safe in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of spiders from soap scented safe<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, look and see that the dresser in the bedroom is open. After that, take the tablet from the dresser. After getting the tablet, travel east. And then, place the tablet on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You scan the room, seeing a dresser. You check the price tag glued to the dresser. 50 bucks? What a deal! You'll have to ask where they got this!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take tablet from dresser<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go to the east. Once you get through with that, open the safe inside the office. Once you have opened the safe, recover the type 0 latchkey from the safe within the office. And then, unlock the type 0 box within the office. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take type 0 latchkey from safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to move south. Next, ensure that the coffer is open. After that, recover the bug from the coffer within the cubicle. After that, put the bug on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take bug from coffer<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to take a trip south. Then, open the box. And then, pick up the keycard from the box inside the cubicle. And then, lock the locker inside the cubicle with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to move west. After that, take the cuboid keycard from the rack in the vault. And then, make an attempt to take a trip east. Then, insert the cuboid keycard into the cuboid chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a cuboid chest.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from rack<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture south. With that over with, unlock the Canadian locker. Then, open the Canadian locker. Once you have pulled open the Canadian locker, retrieve the mug from the Canadian locker inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying: a Canadian latchkey.

your action:

Response: go south<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take mug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, go to the north. And then, retrieve the pair of pants from the safe. Then, go south. And then, put the pair of pants into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. The room is well lit.
You can make out a coffer. The coffer is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of pants from safe<|im_end|>go south<|im_end|>insert pair of pants into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick up the nest of shrimp from the bowl. After that, head east. After that, doublecheck that the locker within the bar is opened. And then, insert the nest of shrimp into the locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
What's that over there? It looks like it's a bowl. The bowl is usual. On the bowl you see a nest of shrimp.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take nest of shrimp from bowl<|im_end|>go east<|im_end|>open locker<|im_end|>insert nest of shrimp into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to take a trip north. If you can do that, retrieve the insect from the floor of the shower. Then, make an attempt to head south. Next, place the insect on the stand inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a stand. The stand is normal. The stand appears to be empty. Hopefully this doesn't make you too upset. Hey, want to see a counter? Look over there, a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip north. Once you manage that, pick-up the pair of pants from the floor of the pantry. With the pair of pants, make an effort to venture south. And then, you can place the pair of pants into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take pair of pants<|im_end|>go south<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the type 1 keycard from the armchair. After that, unlock the type 1 safe within the office. After that, ensure that the type 1 safe within the office is open. After that, put the disk into the type 1 safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 safe. You scan the room, seeing an armchair. On the armchair you can see a type 1 keycard. Wow! Just like in the movies!
There is an unblocked exit to the north.
You are carrying: a disk.

your action:

Response: take type 1 keycard from armchair<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>insert disk into type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to move east. And then, unlock the type 0 safe. And then, doublecheck that the type 0 safe is ajar. Then, take the mat from the type 0 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unguarded exit? You should try going east.
You are carrying: a type 0 key.

your action:

Response: go east<|im_end|>unlock type 0 safe with type 0 key<|im_end|>open type 0 safe<|im_end|>take mat from type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move east. Then, insert the keycard into the locker within the office's lock to unlock it. And then, make it so that the locker is open. And then, pick up the insect from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. Then, open the chest. Then, take the bug from the chest inside the parlor. After taking the bug, place the bug on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, head east. With that accomplished, make absolutely sure that the cabinet is open. Then, recover the paper towel from the cabinet. If you can get your hands on the paper towel, deposit the paper towel inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>take paper towel from cabinet<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, pick up the type C passkey from the stand inside the basement. After that, check that the type C box is unlocked with the type C passkey. After unlocking the type C box, doublecheck that the type C box is open. After that, recover the cane from the type C box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a type C box. You see a stand. The stand is standard. On the stand you see a type C passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type C passkey from stand<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take cane from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to assure that the safe is unlocked. And then, ensure that the safe inside the shower is open. Then, recover the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You make out a safe.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to travel north. With that done, recover the sandwich from the floor of the steam room. If you have taken the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. You can barely contain your excitement.
You see a couch. The couch is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a bar. The bar is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, lift the stick of butter from the floor of the cookhouse. After you have picked up the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a mop.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the TextWorld limited edition key from the trunk. And then, unlock the TextWorld limited edition safe with the TextWorld limited edition key. After that, make sure that the TextWorld limited edition safe is ajar. And then, pick up the desktop computer from the TextWorld limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You can see a locked TextWorld limited edition safe here. You can make out a trunk. Now that's what I call TextWorld! The trunk contains a TextWorld limited edition key. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from trunk<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take desktop computer from TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go east. Next, ensure that the chest is open. And then, take the bowl from the chest. Then, place the bowl on the table inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, make sure that the freezer is open. After opening the freezer, recover the rectangular key from the freezer. And then, insert the rectangular key into the rectangular box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go to the north. And then, recover the chocolate bar from the shelf in the restroom. Then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin looking for stuff.
You can see a trunk. What a letdown! The trunk is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take chocolate bar from shelf<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move south. And then, recover the American keycard from the floor of the chamber. If you can get your hands on the American keycard, unlock the American box. Then, ensure that the American box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. You can barely contain your excitement.
You scan the room, seeing a safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the coffer within the bedroom is open. Then, recover the cabbage from the coffer. And then, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a coffer.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take cabbage from coffer<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head west. With that over with, pick up the keycard from the platter within the dish-pit. After picking up the keycard, head east. Then, make sure the box inside the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You can make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from platter<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to travel north. That done, lift the fly larva from the floor of the garage. And then, attempt to venture south. With that done, drop the fly larva on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. I guess you better just go and list everything you see here.
There is an unblocked exit to the north.
There is a licorice strip on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, retrieve the type 7 passkey from the portmanteau in the bedchamber. If you can get your hands on the type 7 passkey, venture south. And then, make it so that the type 7 locker in the cubicle is shut. Then, lock the type 7 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau contains a type 7 passkey.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take type 7 passkey from portmanteau<|im_end|>go south<|im_end|>close type 7 locker<|im_end|>lock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, pick up the coffee cup from the floor of the dish-pit. Then, move east. Next, ensure that the safe in the closet is open. After opening the safe, you can insert the coffee cup into the safe in the closet. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
There is an unblocked exit to the east.
There is a coffee cup on the floor.
You are carrying: a passkey.

your action:

Response: take coffee cup<|im_end|>go east<|im_end|>open safe<|im_end|>insert coffee cup into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the non-euclidean keycard from the floor of the canteen. After stealing the non-euclidean keycard, attempt to head east. Following that, assure that the non-euclidean chest inside the launderette is closed. Then, assure the non-euclidean chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a non-euclidean keycard on the floor.
You are carrying: a pizza.

your action:

Response: take non-euclidean keycard<|im_end|>go east<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture east. If you can get around to doing that, look and see that the dresser inside the bathroom is wide open. If you have pulled open the dresser, recover the bug from the dresser in the bathroom. After stealing the bug, put the bug into the case in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take bug from dresser<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could insert the non-euclidean passkey into the non-euclidean chest's lock to unlock it. And then, open the non-euclidean chest. After opening the non-euclidean chest, take the latchkey from the non-euclidean chest within the attic. Then, make sure that the chest inside the attic is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
This might come as a shock to you, but you've just come into an attic.
You see a locked chest. You see a locked non-euclidean chest here.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take latchkey from non-euclidean chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture south. Next, make sure that the cabinet is opened. And then, retrieve the fly larva from the cabinet. After that, place the fly larva on the chair within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the latchkey into the box's lock to unlock it. Then, open the box within the bedchamber. Once you have pulled open the box, recover the nest of grubs from the box. And then, insert the nest of grubs inside the trunk within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can make out a trunk. What a letdown! The trunk is empty! You make out a locked box close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take nest of grubs from box<|im_end|>insert nest of grubs into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the west. If you can manage that, lift the tv from the floor of the bedchamber. After that, head east. With that done, ditch the tv on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. After that, pick up the cookie from the counter within the vault. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take cookie from counter<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture south. Okay, and then, unlock the type N safe with the type N key. And then, open the type N safe in the workshop. After opening the type N safe, pick up the Quote of the Day Calendar from the type N safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You need an unguarded exit? You should try going south.
You are carrying: a type N key.

your action:

Response: go south<|im_end|>unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>take Quote of the Day Calendar from type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel east. Then, ensure that the suitcase is open. After that, take the key from the suitcase. Then, Put the key into the chest in the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take key from suitcase<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the key from the shelf. And then, unlock the locker in the dish-pit with the key. After that, doublecheck that the locker inside the dish-pit is opened. Then, take the bug from the locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You can make out a locked locker in the room. You can see a shelf. On the shelf you see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to go west. And then, pick up the poem from the bed inside the parlor. And then, travel east. Then, throw the poem on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem from bed<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an attempt to go to the east. Okay, and then, lift the spherical key from the floor of the restroom. After that, insert the spherical key into the spherical box inside the restroom's lock to unlock it. And then, make absolutely sure that the spherical box inside the restroom is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, open the suitcase inside the cubicle. Then, take the backup calendar from the suitcase. With the backup calendar, make an effort to head south. And then, you can place the backup calendar into the coffer in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed suitcase in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take backup calendar from suitcase<|im_end|>go south<|im_end|>insert backup calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to head north. And then, pick up the kettle from the rack. With the kettle, travel south. With that over with, toss the kettle on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle from rack<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the spherical passkey from the case. And then, head south. With that done, close the spherical box. And then, make it so that the spherical box is locked with the spherical passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out an opened case nearby. The case contains a spherical passkey.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take spherical passkey from case<|im_end|>go south<|im_end|>close spherical box<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. With that over with, ensure that the cabinet is open. After that, take the passkey from the cabinet. Then, assure that the chest is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in the place we're calling the spare room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the keycard from the recliner inside the playroom. After that, go east. Then, make absolutely sure that the chest in the dish-pit is unlocked. Once you have unlocked the chest, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You scan the room for a recliner, and you find a recliner. The recliner is standard. On the recliner you see a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, venture west. And then, retrieve the latchkey from the couch. And then, move east. Once you accomplish that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel north. And then, retrieve the key from the shelf within the cellar. Then, make an attempt to venture south. And then, assure that the safe is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
You can make out a closed safe, which looks usual, in the corner.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from shelf<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, ensure that the suitcase in the bedroom is open. And then, pick up the latchkey from the suitcase in the bedroom. And then, make sure that the locker is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head south. Following that, assure that the Canadian style chest inside the kitchen is unlocked with the Canadian style keycard. After that, make absolutely sure that the Canadian style chest is wide open. After that, retrieve the worm from the Canadian style chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the rectangular passkey from the shelf inside the steam room. Once you have taken the rectangular passkey, go east. With that accomplished, unlock the rectangular locker inside the cubicle. And then, assure that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You can see a shelf. You wonder idly who left that here. You see a rectangular passkey on the shelf.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take rectangular passkey from shelf<|im_end|>go east<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to move south. With that over with, ensure that the freezer is open. And then, pick up the latchkey from the freezer inside the kitchen. Then, unlock the box inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>take latchkey from freezer<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the trunk is open. And then, retrieve the key from the trunk. After picking up the key, make an attempt to travel east. With that over with, make absolutely sure the chest inside the closet is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty normal here.
Look out! It's a- oh, never mind, it's just a trunk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take key from trunk<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the safe inside the studio. And then, ensure that the safe inside the studio is open. And then, pick up the staple from the safe. Then, deposit the staple inside the cabinet in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio.
You can see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out a locked safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take staple from safe<|im_end|>insert staple into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move west. That done, retrieve the type P keycard from the floor of the recreation zone. After that, go to the east. Then, lock the type P chest with the type P keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's here.
A closed type P chest, which looks typical, is close by.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type P keycard<|im_end|>go east<|im_end|>lock type P chest with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. And then, recover the spherical keycard from the floor of the study. Then, venture south. After that, unlock the spherical locker inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's here.
You smell an intriguing smell, and follow it to a spherical locker. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to move west. Once you get through with that, recover the mouse from the armchair within the studio. Then, travel east. And then, drop the mouse on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
Look over there! a mantelpiece. The mantelpiece is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mouse from armchair<|im_end|>go east<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go south. Next, retrieve the key from the desk. With the key, look and see that the locker is unlocked. And then, open the locker within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to come round a typical one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to travel west. If you can finish that, take the sponge from the shelf within the laundromat. Then, try to go east. That done, deposit the sponge on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going west.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge from shelf<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. With that accomplished, open the suitcase. Then, take the pen from the suitcase. If you can get your hands on the pen, you can insert the pen into the box in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>take pen from suitcase<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to travel east. Next, unlock the cuboid safe with the cuboid latchkey. And then, ensure that the cuboid safe inside the cookery is open. And then, recover the glass from the cuboid safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am stoked to announce that you are now in the bedchamber. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take glass from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go east. With that accomplished, open the trunk. After that, recover the keycard from the trunk in the cellar. After you have got the keycard, make it so that the box in the cellar is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the locker. And then, ensure that the locker is open. After that, take the Canadian keycard from the locker. After that, lock the Canadian locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
You see a gleam over in a corner, where you can see a Canadian locker. You make out a locker.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Canadian keycard from locker<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to take a trip south. Then, pick up the rectangular latchkey from the safe in the garage. Then, unlock the rectangular box. And then, ensure that the rectangular box inside the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip west. With that done, recover the key from the shelf inside the spare room. After that, go to the east. Okay, and then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, insert the formless keycard into the formless locker within the chamber's lock to unlock it. After that, assure that the formless locker in the chamber is wide open. After that, retrieve the type G passkey from the formless locker in the chamber. And then, lock the type G box in the chamber with the type G passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You see a closed type G box, which looks ordinary, close by. You can make out a locked formless locker right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take type G passkey from formless locker<|im_end|>lock type G box with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head east. And then, doublecheck that the chest inside the basement is opened. After that, recover the top hat from the chest within the basement. And then, deposit the top hat into the trunk in the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>insert top hat into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move east. With that done, ensure that the coffer is open. Then, take the fly larva from the coffer. And then, ditch the fly larva on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take fly larva from coffer<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could look and see that the trunk in the study is ajar. Then, recover the keycard from the trunk within the study. After that, unlock the locker within the study. After that, make absolutely sure that the locker in the study is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can see a locked locker close by. You can see a closed trunk, which looks ordinary, close by.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take keycard from trunk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could take a trip north. If you can finish that, recover the shadfly from the bar. After that, take a trip south. And then, place the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly from bar<|im_end|>go south<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move west. With that done, retrieve the cookie from the bench within the recreation zone. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. You begin looking for stuff.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, take the spherical keycard from the coffer inside the vault. Then, attempt to take a trip south. After that, close the spherical box. After that, lock the spherical box in the chamber with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make a grand eccentric entrance into a vault.
You can see a coffer. Something scurries by right in the corner of your eye. Probably nothing. The coffer contains a spherical keycard.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from coffer<|im_end|>go south<|im_end|>close spherical box<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, lift the textbook from the floor of the bar. After that, head east. With that done, open the cabinet in the bathroom. After you have pulled open the cabinet, put the textbook into the cabinet in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a closed suitcase.
There is an exit to the east. Don't worry, it is unguarded.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>go east<|im_end|>open cabinet<|im_end|>insert textbook into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the key from the stand. After getting the key, unlock the locker inside the vault. Then, ensure that the locker is open. And then, retrieve the shirt from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Hmm. You always thought you'd be more excited to see a locker in a room. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you make out a key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could pick up the latchkey from the floor of the sauna. And then, unlock the locker. After that, open the locker in the sauna. And then, take the mat from the locker within the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a locked locker.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. After that, make it so that the toolbox within the cubicle is ajar. After opening the toolbox, take the insect from the toolbox inside the cubicle. Then, put the insect on the chair inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take insect from toolbox<|im_end|>put insect on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel west. Following that, lift the sponge from the floor of the shower. And then, take a trip east. And then, you can place the sponge inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a lamp.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Then, pick up the mop from the dresser inside the washroom. After taking the mop, make an attempt to take a trip east. With that over with, toss the mop on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a teaspoon.

your action:

Response: go west<|im_end|>take mop from dresser<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the rack inside the cellar. After that, check that the box is unlocked with the passkey. After that, open the box inside the cellar. And then, take the sock from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
You see a locked typical looking box in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. On the rack you can make out a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip north. And then, take the laptop from the box. After you have taken the laptop, travel south. With that accomplished, drop the laptop on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take laptop from box<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type Q safe in the steam room is unlocked with the type Q keycard. Then, make it so that the type Q safe inside the steam room is wide open. And then, pick up the spherical latchkey from the type Q safe in the steam room. After that, look and see that the spherical safe is locked with the spherical latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
You make out a closed spherical safe, which looks ordinary, nearby. A locked standard looking type Q safe is right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take spherical latchkey from type Q safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Microsoft style passkey from the floor of the laundromat. And then, assure that the Microsoft style locker inside the laundromat is unlocked. Then, open the Microsoft style locker. Then, recover the paper towel from the Microsoft style locker within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You scan the room for a Microsoft style locker, and you find a Microsoft style locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take paper towel from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the Microsoft style chest inside the lounge. After that, open the Microsoft style chest inside the lounge. After that, pick up the cd from the Microsoft style chest in the lounge. With the cd, deposit the cd on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the lounge.
You can see a Microsoft style chest. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take cd from Microsoft style chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the non-euclidean passkey from the floor of the kitchenette. And then, attempt to go east. Following that, doublecheck that the non-euclidean safe is unlocked with the non-euclidean passkey. After that, look and see that the non-euclidean safe inside the workshop is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a plate. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.
You need an unblocked exit? You should try going east.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the nest of bugs from the floor of the spare room. And then, try to move east. Following that, make absolutely sure that the chest is wide open. Then, you can put the nest of bugs inside the chest inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You need an unguarded exit? You should try going east.
There is a nest of bugs on the floor.
You are carrying nothing.

your action:

Response: take nest of bugs<|im_end|>go east<|im_end|>open chest<|im_end|>insert nest of bugs into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, lift the passkey from the floor of the bedroom. After that, attempt to go south. And then, close the locker in the washroom. And then, lock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked coffer right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture north. Following that, lift the fondue from the floor of the attic. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the sponge from the bench. After that, make an attempt to move south. And then, ensure that the portmanteau inside the studio is open. And then, place the sponge inside the portmanteau inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You make out a bench. The bench is normal. On the bench you make out a sponge.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>go south<|im_end|>open portmanteau<|im_end|>insert sponge into portmanteau<|im_end|>