Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. And then, recover the latchkey from the chair inside the office. If you can get your hands on the latchkey, attempt to venture east. Then, insert the latchkey into the box inside the steam room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You make out a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from chair<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to retrieve the spherical latchkey from the counter in the sauna. After you have got the spherical latchkey, attempt to go east. If you can get around to doing that, look and see that the spherical locker is shut. Then, lock the spherical locker in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. The room is well lit.
Look out! It's a- oh, never mind, it's just a counter. Wow, isn't TextWorld just the best? You see a spherical latchkey on the counter.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spherical latchkey from counter<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to move north. And then, recover the cuboid passkey from the fridge inside the scullery. Then, make an effort to travel south. And then, make it so that the cuboid chest in the kitchenette is locked with the cuboid passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
As if things weren't amazing enough already, you can even see a cuboid chest. Classic TextWorld.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cuboid passkey from fridge<|im_end|>go south<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, venture west. With that accomplished, recover the TextWorld limited edition key from the coffer. After that, go to the east. With that over with, look and see that the TextWorld limited edition box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You can make out a TextWorld limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take TextWorld limited edition key from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, take a trip north. After that, recover the staple from the floor of the workshop. After that, make an effort to take a trip south. Okay, and then, sit the staple on the recliner within the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take staple<|im_end|>go south<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the trunk inside the office. If you can get your hands on the passkey, try to move south. Then, make sure that the chest within the pantry is shut. Then, make sure the chest in the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You smell a hideous smell, and follow it to a trunk. The trunk contains a passkey. You check the price tag glued to the trunk. Eighty bucks?! That's ridiculous! Did you ever meet my friend, they work for the mayor? I'm sure my friend could get you one of those for 15 bucks!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move north. And then, pick-up the disk from the floor of the office. And then, travel south. With that done, you can deposit the disk inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
Look out! It's a- oh, never mind, it's just a cabinet. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take disk<|im_end|>go south<|im_end|>insert disk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the case. Then, go to the east. After that, unlock the box inside the basement. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You can make out a case. The light flickers for a second, but nothing else happens. The case contains a keycard.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip east. Next, ensure that the vanilla scented box within the cellar is open. And then, take the cashew from the vanilla scented box. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a vanilla scented latchkey.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>take cashew from vanilla scented box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could head north. And then, take the stapler from the desk in the workshop. Then, take a trip south. Then, deposit the stapler into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. Okay, just remember what you're here to do, and everything will go great.
You make out an opened trunk in the room. What a letdown! The trunk is empty!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stapler from desk<|im_end|>go south<|im_end|>insert stapler into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, make an effort to venture west. And then, take the butterfly from the saucepan. With the butterfly, attempt to go east. Once you accomplish that, toss the butterfly on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from saucepan<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the safe in the bedchamber is unlocked with the key. And then, make absolutely sure that the safe is wide open. After that, retrieve the type T passkey from the safe. After that, look and see that the type T chest within the bedchamber is unlocked with the type T passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked type T chest, which looks standard, nearby. You make out a safe.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type T passkey from safe<|im_end|>unlock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the attic. And then, make an attempt to go to the south. With that accomplished, look and see that the box is shut. After shutting the box, assure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the attic.
You can see a case.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to move south. Following that, recover the keycard from the bed in the salon. After that, assure that the box is unlocked. And then, make it so that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from bed<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could recover the TextWorld key from the bed stand inside the bedroom. If you can get your hands on the TextWorld key, go to the south. With that over with, close the TextWorld locker. And then, lock the TextWorld locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you can see a TextWorld key.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: take TextWorld key from bed stand<|im_end|>go south<|im_end|>close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the box. After that, ensure that the box is open. And then, retrieve the key from the box inside the vault. Then, lock the chest in the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a chest. You can make out a box.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Following that, retrieve the rectangular latchkey from the platter within the cookhouse. After picking up the rectangular latchkey, look and see that the rectangular chest is unlocked. After unlocking the rectangular chest, ensure that the rectangular chest within the cookhouse is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from platter<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the canteen. Then, doublecheck that the locker within the canteen is unlocked. Then, make sure that the locker within the canteen is open. Then, place the cane inside the locker in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a cane.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert cane into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented keycard from the stand. And then, make sure that the fresh laundry scented box is unlocked with the fresh laundry scented keycard. And then, make absolutely sure that the fresh laundry scented box in the cubicle is open. And then, take the book from the fresh laundry scented box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see a locked fresh laundry scented box close by. Hey, want to see a stand? Look over there, a stand. The stand is standard. On the stand you see a fresh laundry scented keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from stand<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>open fresh laundry scented box<|im_end|>take book from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to take a trip south. Once you get around to doing that, doublecheck that the chest is unlocked. And then, doublecheck that the chest inside the scullery is opened. After that, recover the worm from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Welcome to the cellar.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go to the east. After that, assure that the American style box inside the kitchen is unlocked with the American style key. After that, ensure that the American style box is open. Then, you can put the fly larva into the American style box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying: an American style key and a fly larva.

your action:

Response: go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>insert fly larva into American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the chamber. Then, check that the safe within the chamber is unlocked with the passkey. And then, assure that the safe is opened. After that, retrieve the nest of earwigs from the safe in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin looking for stuff.
You can make out a locked safe, which looks usual, close by.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, make an attempt to venture east. And then, ensure that the Canadian style locker inside the washroom is open. And then, recover the sponge from the Canadian style locker. If you can get your hands on the sponge, throw the sponge on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian style passkey.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take sponge from Canadian style locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the Microsoft safe inside the recreation zone. Then, doublecheck that the Microsoft safe is ajar. After pulling open the Microsoft safe, retrieve the butterfly from the Microsoft safe. And then, deposit the butterfly on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
Look over there! a Microsoft safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft safe with Microsoft passkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, go to the east. And then, open the chest in the cellar. After that, retrieve the sandwich from the chest. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a dresser. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to take a trip south. With that done, recover the key from the safe. And then, make sure that the box is unlocked. Then, make absolutely sure that the box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, travel south. Following that, lift the passkey from the floor of the kitchenette. If you can get your hands on the passkey, assure that the chest within the kitchenette is unlocked. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the passkey. After that, look and see that the box in the chamber is opened. After you have opened the box, retrieve the manuscript from the box within the chamber. And then, you can put the manuscript inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty, what a horrible day! You can see a locked box nearby.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. Then, retrieve the type 2 latchkey from the floor of the laundromat. Then, unlock the type 2 locker with the type 2 latchkey. And then, open the type 2 locker in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You can make out a cabinet. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to go south. If you can accomplish that, open the locker in the office. After that, retrieve the apple from the locker. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could unlock the safe with the key. And then, open the safe. And then, take the passkey from the safe. Then, make sure that the chest inside the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You start to take note of what's in the room.
Oh, great. Here's a chest. What's that over there? It looks like it's a safe. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the spherical chest. And then, look and see that the spherical chest inside the bar is open. Once you have opened the spherical chest, recover the plant from the spherical chest inside the bar. After that, place the plant on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You scan the room, seeing a spherical chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take plant from spherical chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the locker in the sauna. After that, ensure that the locker is open. Then, retrieve the Henderson's passkey from the locker inside the sauna. Then, make absolutely sure that the Henderson's box inside the sauna is locked with the Henderson's passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin to take stock of what's in the room.
You can make out a closed Henderson's box nearby. You hear a noise behind you and spin around, but you can't see anything other than a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take Henderson's passkey from locker<|im_end|>lock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could make an effort to move east. Then, retrieve the keycard from the dresser. Having picked up the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from dresser<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make sure that the Canadian style box within the studio is unlocked. Once you have unlocked the Canadian style box, look and see that the Canadian style box is opened. After that, take the mug from the Canadian style box. After picking up the mug, sit the mug on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a Canadian style box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. You wonder idly who left that here. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take mug from Canadian style box<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the west. Then, take the sandwich from the suitcase in the study. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going west.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, unlock the chest. And then, open the chest. And then, recover the paper towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the American locker inside the garage is unlocked with the American key. After you have unlocked the American locker, assure that the American locker inside the garage is ajar. Then, recover the spherical passkey from the American locker in the garage. And then, unlock the spherical safe in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You make out a spherical safe. You smell a wretched smell, and follow it to a American locker.
You need an unblocked exit? You should try going west.
You are carrying: an American key.

your action:

Response: unlock American locker with American key<|im_end|>open American locker<|im_end|>take spherical passkey from American locker<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to head south. And then, open the portmanteau. And then, retrieve the Henderson's style key from the portmanteau. Then, Insert the Henderson's style key into the Henderson's style chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>take Henderson's style key from portmanteau<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. After that, unlock the safe. After that, ensure that the safe is open. After you have pulled open the safe, pick up the disk from the safe in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take disk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move north. Then, retrieve the paper towel from the floor of the steam room. After that, venture south. And then, throw the paper towel on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's in the room.
You see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to venture west. And then, take the lightbulb from the shelf. After that, go to the east. If you can finish that, put the lightbulb on the platter within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You make out a platter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from shelf<|im_end|>go east<|im_end|>put lightbulb on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. And then, retrieve the keycard from the floor of the restroom. After that, unlock the box. And then, look and see that the box inside the restroom is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. Once you get through with that, retrieve the paper towel from the floor of the washroom. And then, move south. Okay, and then, rest the paper towel on the bed stand within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
You bend down to tie your shoe. When you stand up, you notice a bed stand. The bed stand is usual. But oh no! there's nothing on this piece of garbage. You see a mantelpiece. But oh no! there's nothing on this piece of junk. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>put paper towel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, retrieve the cuboid latchkey from the recliner inside the lounge. And then, unlock the cuboid locker. And then, doublecheck that the cuboid locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cuboid latchkey from recliner<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to move north. That done, pick up the book from the shelf. If you have got the book, take a trip south. After that, sit the book on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a bar. However, the bar, like an empty bar, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from shelf<|im_end|>go south<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, check that the box in the washroom is unlocked with the key. After that, make absolutely sure that the box in the washroom is opened. After that, pick up the towel from the box. If you can get your hands on the towel, deposit the towel inside the cabinet in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a cabinet. What a letdown! The cabinet is empty! You make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take towel from box<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. That done, take the fly larva from the basket. With the fly larva, take a trip east. After that, put the fly larva on the shelf in the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place. Let's see what's in here.
Hey, want to see a shelf? Look over there, a shelf. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from basket<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could pick up the keycard from the stand within the basement. Then, make it so that the box is unlocked. Then, open the box. After that, pick up the broom from the box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a box. You can't wait to tell the folks at home about this! You see a stand. On the stand you can see a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go to the south. And then, recover the keycard from the counter within the attic. After that, insert the keycard into the locker's lock to unlock it. After that, look and see that the locker within the attic is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. Let's see what's in here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. And then, make sure that the box is ajar. After pulling open the box, retrieve the type 4 passkey from the box. And then, Deposit the type 4 passkey into the type 4 locker in the parlor to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type 4 passkey from box<|im_end|>lock type 4 locker with type 4 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. And then, lift the keycard from the floor of the cookery. And then, take a trip east. With that accomplished, check that the box in the attic is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go north. That done, recover the fondue from the table in the study. With the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, go to the west. Following that, pick up the Canadian latchkey from the display within the vault. Then, make an effort to travel east. And then, make absolutely sure that the Canadian box within the salon is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon. You begin looking for stuff.
You see a Canadian box. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian latchkey from display<|im_end|>go east<|im_end|>lock Canadian box with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the portmanteau. After opening the portmanteau, retrieve the key from the portmanteau in the office. Then, check that the safe inside the office is unlocked with the key. And then, doublecheck that the safe within the office is ajar. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that over with, pick-up the key from the floor of the lounge. After that, go south. After that, look and see that the box is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. The room is well lit.
You can make out a closed normal looking box here. You see a bar. The bar is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the bathroom. Then, make absolutely sure that the safe in the bathroom is unlocked with the latchkey. Then, ensure that the safe is open. And then, pick up the broom from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
Look over there! a safe. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the south. Then, open the box within the cubicle. And then, retrieve the grape from the box within the cubicle. After that, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go west. And then, retrieve the iron from the floor of the shower. And then, try to venture east. And then, deposit the iron into the chest. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out an opened chest nearby. The chest is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a shelf in a room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take iron<|im_end|>go east<|im_end|>insert iron into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, make an effort to venture south. After that, look and see that the toolbox in the closet is wide open. And then, take the passkey from the toolbox inside the closet. And then, unlock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. With that accomplished, lift the kettle from the floor of the scullery. With the kettle, try to go to the south. With that over with, ditch the kettle on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
Look over there! a bookshelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, look and see that the toolbox is open. And then, take the top hat from the toolbox within the spare room. And then, throw the top hat on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>take top hat from toolbox<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the west. After that, retrieve the keycard from the shelf. After that, try to travel east. Once you get around to doing that, unlock the locker within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can make out a locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the latchkey from the floor of the laundry place. After that, unlock the box within the laundry place with the latchkey. After that, assure that the box within the laundry place is ajar. Then, recover the mop from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a locked box.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take mop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. After that, recover the latchkey from the shelf in the workshop. And then, make it so that the box is unlocked. Having unlocked the box, open the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the passkey from the box. With the passkey, insert the passkey into the safe's lock to unlock it. And then, open the safe. Then, take the shadfly from the safe in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a safe. Were you looking for a box? Because look over there, it's a box. Make a note of this, you might have to put stuff on or in it later on. The box contains a passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, make an effort to take a trip south. Once you succeed at that, pick up the key from the floor of the chamber. If you can get your hands on the key, insert the key into the chest's lock to unlock it. After that, make it so that the chest in the chamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You make out a coffer. Is this what you came to TextWorld for? This... coffer? The coffer is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the crate inside the spare room. And then, pick up the passkey from the crate within the spare room. And then, go to the south. After that, unlock the chest within the shower with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You start to take note of what's in the room.
You smell an awful smell, and follow it to a crate.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take passkey from crate<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type 4 chest in the recreation zone. And then, open the type 4 chest in the recreation zone. Then, pick up the legume from the type 4 chest within the recreation zone. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You begin to take stock of what's in the room.
You can see a type 4 chest.
There is an unguarded exit to the west.
You are carrying: a type 4 keycard.

your action:

Response: unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take legume from type 4 chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, retrieve the Microsoft style latchkey from the case inside the kitchen. And then, attempt to travel south. And then, assure that the Microsoft style safe is closed. After that, Insert the Microsoft style latchkey into the Microsoft style safe inside the spare room to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You can barely contain your excitement.
Look over there! a case. The case contains a Microsoft style latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from case<|im_end|>go south<|im_end|>close Microsoft style safe<|im_end|>lock Microsoft style safe with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, open the trunk in the pantry. After pulling open the trunk, recover the golf tee from the trunk. Then, deposit the golf tee on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open trunk<|im_end|>take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel south. If you can finish that, lift the keycard from the floor of the studio. Then, insert the keycard into the box's lock to unlock it. Then, open the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. And then, ensure that the basket is open. Then, recover the tablet from the basket. And then, insert the tablet inside the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
This steam room you have just entered is definitely usual. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take tablet from basket<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the type J key from the dresser. After that, look and see that the type J box within the playroom is unlocked. After that, open the type J box. Then, pick up the fly larva from the type J box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's great that you've just entered a playroom.
You see a type J box. Huh, weird. You can see an opened dresser close by. The dresser contains a type J key.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type J key from dresser<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take fly larva from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the passkey from the floor of the bedroom. If you can get your hands on the passkey, assure that the safe is unlocked. After that, make it so that the safe within the bedroom is opened. And then, pick up the manuscript from the safe within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locked safe.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. Then, take the Canadian passkey from the table within the laundromat. With the Canadian passkey, unlock the Canadian safe inside the laundromat with the Canadian passkey. If you have unlocked the Canadian safe, open the Canadian safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Canadian passkey from table<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to move west. That done, retrieve the hat from the shelf. And then, attempt to go east. And then, throw the hat on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. Let's see what's in here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take hat from shelf<|im_end|>go east<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Then, open the box inside the recreation zone. Then, take the non-euclidean key from the box within the recreation zone. After that, doublecheck that the non-euclidean chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip south. And then, recover the formless keycard from the suitcase. With the formless keycard, check that the formless safe within the workshop is unlocked with the formless keycard. After that, open the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless keycard from suitcase<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move north. After that, pick up the key from the rack. Then, make an effort to go south. And then, make it so that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You can see a locked locker.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from rack<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the American safe is unlocked. After unlocking the American safe, open the American safe. And then, take the sponge from the American safe within the shower. And then, place the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Hey, want to see a American safe? Look over there, a American safe.
There is an unblocked exit to the north.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. Then, pick up the kettle from the case. After that, attempt to move east. Okay, and then, rest the kettle on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. I guess you better just go and list everything you see here.
You see a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from case<|im_end|>go east<|im_end|>put kettle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean key from the floor of the workshop. And then, make an attempt to take a trip south. And then, insert the non-euclidean key into the non-euclidean safe within the kitchenette's lock to unlock it. And then, open the non-euclidean safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You make another one of your grand eccentric entrances into a workshop. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a non-euclidean key on the floor.
You are carrying: a lampshade.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move south. If you can manage that, insert the formless passkey into the formless locker inside the chamber's lock to unlock it. After that, make absolutely sure that the formless locker inside the chamber is opened. Then, pick up the insect from the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take insect from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest. Then, ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, rest the tv on the bed. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. You see a bed. The bed is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First, it would be great if you could move north. After that, recover the bug from the rack within the basement. If you can get your hands on the bug, travel south. If you can manage that, rest the bug on the plate. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You can see a plate. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from rack<|im_end|>go south<|im_end|>put bug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. With that accomplished, make sure that the safe inside the bar is unlocked. After that, open the safe within the bar. After that, deposit the bug inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a bug.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take the cuboid passkey from the case. And then, try to travel south. And then, doublecheck that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see an opened case right there by you. The case contains a cuboid passkey.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take cuboid passkey from case<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to check that the box is unlocked with the passkey. And then, open the box within the canteen. Then, take the fly larva from the box in the canteen. Then, put the fly larva on the pan in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You can barely contain your excitement.
You can make out a box. Wow, isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is usual. The pan appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to go to the south. Next, ensure that the safe is open. After that, retrieve the novel from the safe inside the chamber. And then, sit the novel on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to saunter into a standard one. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>put novel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, take a trip west. Next, recover the passkey from the floor of the washroom. After that, try to move east. And then, insert the passkey into the locker inside the lounge's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical one.
You can make out a locked locker in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, attempt to go to the west. Following that, recover the passkey from the desk. With the passkey, take a trip east. That done, make it so the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a chest. You wonder idly who left that here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, unlock the chest within the study. And then, assure that the chest is wide open. And then, recover the staple from the chest. And then, sit the staple on the shelf in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study. You begin looking for stuff.
You can see a locked chest. You make out a shelf. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take staple from chest<|im_end|>put staple on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to go to the east. Okay, and then, take the key from the portmanteau. Then, unlock the locker with the key. And then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from portmanteau<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be great if you could head west. And then, pick up the kettle from the chest in the scullery. Then, make an effort to go to the east. Then, you can put the kettle into the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
You can see a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take kettle from chest<|im_end|>go east<|im_end|>insert kettle into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an attempt to take a trip east. Following that, ensure that the basket is open. And then, pick up the iron from the basket. And then, you can deposit the iron into the cabinet inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go to the east. With that over with, ensure that the drawer is open. After that, pick up the broom from the drawer within the bathroom. Then, rest the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open drawer<|im_end|>take broom from drawer<|im_end|>put broom on table<|im_end|>