Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. With that over with, pick-up the type 9 latchkey from the floor of the vault. If you can get your hands on the type 9 latchkey, unlock the type 9 box with the type 9 latchkey. After that, make it so that the type 9 box inside the vault is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the studio.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 9 latchkey<|im_end|>unlock type 9 box with type 9 latchkey<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to head west. And then, take the key from the recliner. And then, try to go east. Then, lock the locker within the garage with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
A closed locker is here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from recliner<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go west. And then, pick up the shoe from the floor of the attic. Then, make an attempt to move east. Then, throw the shoe on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the west. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take shoe<|im_end|>go east<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip north. After that, take the dvd from the locker within the recreation zone. After that, make an attempt to venture south. And then, insert the dvd into the safe. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Fancy seeing you here. Here, by the way, being the washroom. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take dvd from locker<|im_end|>go south<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the box is unlocked with the key. After you have unlocked the box, ensure that the box inside the workshop is open. Then, take the pencil from the box within the workshop. Once you have taken the pencil, sit the pencil on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You make out a locked box in the corner. Oh, great. Here's a shelf. You shudder, but continue examining the shelf. The shelf is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go north. And then, take the potato from the mantelpiece in the chamber. After that, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You can make out a table. The table is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take potato from mantelpiece<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. Then, retrieve the non-euclidean latchkey from the cabinet. With the non-euclidean latchkey, make an effort to venture east. If you can do that, make absolutely sure that the non-euclidean chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a closed non-euclidean chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from cabinet<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go east. And then, open the portmanteau in the chamber. Having opened the portmanteau, take the tv from the portmanteau inside the chamber. And then, put the tv on the bar within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>take tv from portmanteau<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, move north. And then, pick-up the type 6 keycard from the floor of the sauna. Then, try to take a trip south. Following that, look and see that the type 6 locker inside the bar is unlocked with the type 6 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 6 locker. You can make out a bookshelf. The bookshelf appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type 6 keycard<|im_end|>go south<|im_end|>unlock type 6 locker with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. That done, retrieve the key from the cabinet. And then, try to venture south. If you can get through with that, make sure that the locker inside the bedroom is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed usual looking locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key from cabinet<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. And then, pick up the type 3 keycard from the board inside the dish-pit. Then, unlock the type 3 safe in the dish-pit. After that, doublecheck that the type 3 safe inside the dish-pit is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most typical of all possible studios. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 keycard from board<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture east. With that accomplished, open the trunk. After that, take the key from the trunk. After that, assure the box inside the spare room is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take key from trunk<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move west. Then, take the peanut from the freezer. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from freezer<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to head south. Next, recover the rectangular keycard from the couch within the bedroom. And then, unlock the rectangular box in the bedroom. After that, open the rectangular box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular keycard from couch<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to go west. Once you succeed at that, pick up the stick of butter from the desk inside the workshop. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from desk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the type K latchkey from the shelf. After that, unlock the type K chest within the office. After that, ensure that the type K chest is open. After that, recover the staple from the type K chest within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in a typical kind of place. That is to say, you're in an office. You begin to take stock of what's here.
You can make out a locked type K chest in the room. You scan the room, seeing a shelf. The shelf is standard. On the shelf you make out a type K latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type K latchkey from shelf<|im_end|>unlock type K chest with type K latchkey<|im_end|>open type K chest<|im_end|>take staple from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to take a trip north. That done, retrieve the teaspoon from the freezer inside the dish-pit. If you can get your hands on the teaspoon, go to the south. Once you manage that, put the teaspoon inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. I guess you better just go and list everything you see here.
You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teaspoon from freezer<|im_end|>go south<|im_end|>insert teaspoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. Then, ensure that the cabinet in the washroom is open. Then, retrieve the sponge from the cabinet. Then, sit the sponge on the table inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to retrieve the fresh laundry scented key from the table in the workshop. Then, go east. Then, make sure that the fresh laundry scented safe is unlocked. After that, make sure that the fresh laundry scented safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You see a table. You see a fresh laundry scented key on the table.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from table<|im_end|>go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the box inside the cookhouse with the passkey. After that, doublecheck that the box is ajar. And then, take the keycard from the box. Then, unlock the safe in the cookhouse with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Okay, so you're in a cookhouse, cool, but is it normal? You better believe it is.
You can make out a locked safe nearby. You can make out a box.
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid latchkey. And then, ensure that the cuboid locker within the kitchen is open. After that, retrieve the Henderson's key from the cuboid locker within the kitchen. After that, unlock the Henderson's chest within the kitchen with the Henderson's key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a Henderson's chest? Look over there, a Henderson's chest. There's something strange about this being here, but you can't put your finger on it. You make out a cuboid locker.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First thing I need you to do is to recover the type 9 key from the cabinet in the cookery. After that, unlock the type 9 chest. After that, ensure that the type 9 chest is open. Then, pick up the whisk from the type 9 chest. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a gleam over in a corner, where you can see a type 9 chest. Now that's what I call TextWorld! You can see a cabinet. The cabinet contains a type 9 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from cabinet<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take whisk from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip east. Okay, and then, open the trunk within the bathroom. Once you have opened the trunk, recover the broom from the trunk. With the broom, put the broom on the rack. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take broom from trunk<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the fridge. And then, pick up the rectangular keycard from the fridge in the kitchen. And then, unlock the rectangular safe with the rectangular keycard. Then, ensure that the rectangular safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can see a locked typical looking rectangular safe in the corner. You can see a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to go to the west. That done, lift the poem from the floor of the chamber. Then, make an attempt to travel east. With that accomplished, ditch the poem on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go east. After that, open the freezer. After that, pick up the spork from the freezer in the dish-pit. After that, place the spork on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>take spork from freezer<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to venture south. Then, open the cabinet. After that, take the fly larva from the cabinet. And then, ditch the fly larva on the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in the place we're calling the playroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take fly larva from cabinet<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, check that the rectangular safe in the pantry is unlocked with the rectangular key. And then, open the rectangular safe. And then, retrieve the lampshade from the rectangular safe. Then, you can put the lampshade inside the cabinet within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You can see an opened cabinet in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a locked rectangular safe close by.
There is an unblocked exit to the north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take lampshade from rectangular safe<|im_end|>insert lampshade into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, venture east. And then, open the trunk. And then, retrieve the vanilla scented key from the trunk within the attic. Then, lock the vanilla scented chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>take vanilla scented key from trunk<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to take a trip north. Then, pick-up the fresh laundry scented key from the floor of the washroom. Then, make an effort to go to the south. And then, assure that the fresh laundry scented box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You see a locked fresh laundry scented box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented box with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go to the south. Once you succeed at that, open the cabinet in the shower. After opening the cabinet, recover the sponge from the cabinet within the shower. Then, put the sponge on the table in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to try to take a trip east. Okay, and then, open the chest inside the attic. After that, retrieve the broom from the chest in the attic. After that, rest the broom on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to take a trip west. Then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
There is an unguarded exit to the west.
You are carrying: a salad and an insect.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to head south. After that, retrieve the latchkey from the table. If you can get your hands on the latchkey, insert the latchkey into the locker inside the workshop's lock to unlock it. Then, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am pleased to announce that you are now in the closet. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the cuboid latchkey from the portmanteau inside the playroom. If you can get your hands on the cuboid latchkey, look and see that the cuboid box is unlocked with the cuboid latchkey. And then, ensure that the cuboid box in the playroom is open. And then, pick up the tv from the cuboid box within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You can see a locked cuboid box. You can see an opened portmanteau here. The portmanteau contains a cuboid latchkey. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could take a trip south. And then, unlock the box within the cookery with the keycard. After that, assure that the box inside the cookery is open. After that, retrieve the bug from the box. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to try to move east. With that accomplished, insert the spherical keycard into the spherical locker within the kitchenette's lock to unlock it. If you have unlocked the spherical locker, make sure that the spherical locker is wide open. And then, retrieve the napkin from the spherical locker inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have moved into a workshop. Not the workshop you'd expect. No, this is a workshop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take napkin from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer within the pantry is open. After that, retrieve the fresh laundry scented latchkey from the coffer. With the fresh laundry scented latchkey, try to venture east. After that, unlock the fresh laundry scented box with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take fresh laundry scented latchkey from coffer<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go south. Then, recover the TextWorld key from the coffer. Then, check that the TextWorld chest inside the closet is unlocked with the TextWorld key. And then, ensure that the TextWorld chest in the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld key from coffer<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to check that the type 2 chest is unlocked with the type 2 latchkey. After that, open the type 2 chest. After that, pick up the butterfly from the type 2 chest inside the vault. After you have got the butterfly, sit the butterfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. Okay, just remember what you're here to do, and everything will go great.
You can see a type 2 chest. You can make out a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 latchkey.

your action:

Response: unlock type 2 chest with type 2 latchkey<|im_end|>open type 2 chest<|im_end|>take butterfly from type 2 chest<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip north. And then, pick up the type 0 keycard from the floor of the dish-pit. After that, make an effort to move south. After that, look and see that the type 0 safe in the kitchenette is unlocked with the type 0 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You see a locked type 0 safe, which looks usual, in the corner.
There is an unblocked exit to the north.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take type 0 keycard<|im_end|>go south<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel north. After that, take the latchkey from the counter in the scullery. Then, go to the south. And then, doublecheck that the box inside the sauna is locked. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from counter<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Okay, and then, make sure that the fridge is opened. And then, recover the kettle from the fridge in the scullery. And then, put the kettle on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>take kettle from fridge<|im_end|>put kettle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to look and see that the Henderson's style chest is unlocked. Then, doublecheck that the Henderson's style chest is opened. And then, take the banana from the Henderson's style chest. If you can get your hands on the banana, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Look out! It's a- oh, never mind, it's just a Henderson's style chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take banana from Henderson's style chest<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could go to the west. After that, retrieve the spherical latchkey from the platter. And then, venture east. After that, lock the spherical box in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical latchkey from platter<|im_end|>go east<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, pick up the keycard from the display. And then, attempt to go south. And then, close the box. Then, Put the keycard into the box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened typical looking display in the corner. The display contains a keycard.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could open the American box. If you have pulled open the American box, recover the pear from the American box. And then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a American box.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: open American box<|im_end|>take pear from American box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. With that accomplished, pick-up the non-euclidean passkey from the floor of the launderette. If you can get your hands on the non-euclidean passkey, insert the non-euclidean passkey into the non-euclidean box within the launderette's lock to unlock it. Then, ensure that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You smell an intriguing smell, and follow it to a stand. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to retrieve the worm from the desk. After that, make an effort to take a trip east. And then, open the chest within the scullery. And then, you can put the worm inside the chest inside the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You see a desk. The desk is usual. On the desk you see a worm.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take worm from desk<|im_end|>go east<|im_end|>open chest<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the south. With that done, make sure that the TextWorld locker in the kitchenette is unlocked. If you have unlocked the TextWorld locker, open the TextWorld locker. Then, retrieve the kettle from the TextWorld locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take kettle from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that accomplished, unlock the chest with the passkey. And then, ensure that the chest in the bedroom is open. And then, pick up the blanket from the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to unlock the cuboid locker within the basement. After that, make absolutely sure that the cuboid locker inside the basement is open. Having opened the cuboid locker, recover the keycard from the cuboid locker. Once you have picked up the keycard, insert the keycard into the chest within the basement's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a chest. You can make out a locked cuboid locker in the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take keycard from cuboid locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, make absolutely sure that the refrigerator inside the kitchen is wide open. After opening the refrigerator, take the pizza from the refrigerator within the kitchen. And then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed refrigerator.
There is an unblocked exit to the south.
You are carrying: a grape.

your action:

Response: open refrigerator<|im_end|>take pizza from refrigerator<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to move east. After that, unlock the Canadian locker. And then, open the Canadian locker in the pantry. And then, recover the bug from the Canadian locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Fancy seeing you here. Here, by the way, being the workshop. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take bug from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the latchkey from the bowl. Then, attempt to go south. With that done, assure that the box inside the chamber is closed. And then, Insert the latchkey into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You can see a bowl. On the bowl you can see a latchkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bowl<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, doublecheck that the box within the recreation zone is unlocked. After that, open the box in the recreation zone. After that, pick up the worm from the box in the recreation zone. Then, drop the worm on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
Oh wow! Is that what I think it is? It is! It's a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to venture north. Following that, pick up the lightbulb from the workbench. And then, try to go south. With that over with, throw the lightbulb on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a salad.

your action:

Response: go north<|im_end|>take lightbulb from workbench<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture west. Following that, pick-up the fondue from the floor of the laundry place. With the fondue, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect and a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. That done, make absolutely sure that the box is opened. After that, recover the key from the box. If you can get your hands on the key, insert the key into the safe's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, lift the keycard from the floor of the playroom. And then, go south. And then, make it so that the box inside the parlor is unlocked with the keycard. After unlocking the box, assure that the box inside the parlor is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a couch. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel north. And then, take the plant from the box. After that, take a trip south. After that, deposit the plant on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from box<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip west. And then, retrieve the stick of butter from the floor of the steam room. If you have taken the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the west.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go east. And then, assure that the fridge within the kitchen is open. And then, pick up the vanilla scented key from the fridge. And then, make sure that the vanilla scented box inside the kitchen is unlocked with the vanilla scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>take vanilla scented key from fridge<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that done, make it so that the dresser is wide open. Once you have opened the dresser, pick up the sponge from the dresser in the sauna. And then, rest the sponge on the board within the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin looking for stuff.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the rectangular keycard from the floor of the workshop. After picking up the rectangular keycard, try to venture east. And then, close the rectangular locker in the salon. Then, make absolutely sure that the rectangular locker inside the salon is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
You need an unblocked exit? You should try going east.
There is a rectangular keycard on the floor.
You are carrying: a chocolate bar.

your action:

Response: take rectangular keycard<|im_end|>go east<|im_end|>close rectangular locker<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head south. If you can get around to doing that, look and see that the coffer is wide open. And then, pick up the American passkey from the coffer in the workshop. And then, lock the American locker with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>take American passkey from coffer<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move south. If you can do that, assure that the American chest is unlocked. Then, open the American chest inside the recreation zone. And then, recover the dvd from the American chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
I am sorry to announce that you are now in the lounge.
There is an unblocked exit to the south.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take dvd from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the key from the coffer inside the closet. After taking the key, unlock the chest with the key. And then, open the chest. And then, take the lightbulb from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You can barely contain your excitement.
You can see a locked chest. You see an opened coffer close by. The coffer contains a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the trunk within the shower. Once you have got the passkey, look and see that the box is unlocked with the passkey. After that, open the box in the shower. Then, recover the shirt from the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You begin looking for stuff.
You see a locked box in the room. As if things weren't amazing enough already, you can even see a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk contains a passkey. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick-up the type V passkey from the floor of the laundry place. After that, check that the type V locker within the laundry place is unlocked with the type V passkey. Then, open the type V locker. Then, retrieve the bug from the type V locker within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type V locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a type V passkey on the floor.
You are carrying nothing.

your action:

Response: take type V passkey<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>take bug from type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian safe. After that, make sure that the Canadian safe is ajar. And then, take the book from the Canadian safe. Then, drop the book on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a locked Canadian safe right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian latchkey.

your action:

Response: unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>take book from Canadian safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. Following that, make sure that the locker inside the office is wide open. And then, take the telephone from the locker within the office. And then, place the telephone on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. Okay, and then, recover the shirt from the floor of the garage. After getting the shirt, move east. Then, you can place the shirt into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a suitcase. The suitcase is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make it so that the cuboid chest is unlocked. And then, make sure that the cuboid chest is ajar. After that, recover the keyboard from the cuboid chest. After that, put the keyboard on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. The room is well lit.
You can make out a cuboid chest. You see a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take keyboard from cuboid chest<|im_end|>put keyboard on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel west. After that, recover the fly larva from the floor of the scullery. After taking the fly larva, head east. Okay, and then, you can place the fly larva into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You see a trunk. What a letdown! The trunk is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the passkey from the floor of the closet. Then, head east. And then, close the chest. Then, assure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Fancy seeing you here. Here, by the way, being the closet.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the type X latchkey from the table. Then, make it so that the type X box in the launderette is unlocked with the type X latchkey. And then, ensure that the type X box is open. And then, take the sponge from the type X box. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type X box. You see a table. The table is ordinary. On the table you see a type X latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type X latchkey from table<|im_end|>unlock type X box with type X latchkey<|im_end|>open type X box<|im_end|>take sponge from type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, travel south. Then, open the dresser inside the salon. After that, recover the Microsoft style passkey from the dresser inside the salon. After that, make it so that the Microsoft style locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>take Microsoft style passkey from dresser<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick-up the printer from the floor of the cubicle. After that, try to take a trip south. With that done, open the cabinet inside the shower. And then, you can put the printer inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a printer and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>go south<|im_end|>open cabinet<|im_end|>insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could check that the box is unlocked with the latchkey. Then, assure that the box within the studio is opened. And then, recover the pencil from the box in the studio. And then, place the pencil on the desk within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a desk. The desk is ordinary. The desk appears to be empty.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pencil from box<|im_end|>put pencil on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, attempt to move north. With that accomplished, take the plant from the desk within the recreation zone. After stealing the plant, attempt to take a trip south. Once you get through with that, toss the plant on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from desk<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, retrieve the cuboid latchkey from the portmanteau. After getting the cuboid latchkey, make an attempt to head east. And then, close the cuboid box within the cookery. And then, make it so that the cuboid box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You make out a portmanteau! The portmanteau contains a cuboid latchkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: take cuboid latchkey from portmanteau<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, unlock the TextWorld style chest. And then, ensure that the TextWorld style chest is open. And then, pick up the type 9 passkey from the TextWorld style chest within the workshop. After that, unlock the type 9 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out a locked type 9 chest. You rest your hand against a wall, but you miss the wall and fall onto a TextWorld style chest. Hmm. You always thought you'd be more excited to see a TextWorld style chest in a room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take type 9 passkey from TextWorld style chest<|im_end|>unlock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the non-euclidean keycard from the cabinet. Then, unlock the non-euclidean safe in the steam room. After that, make sure that the non-euclidean safe inside the steam room is wide open. And then, recover the shadfly from the non-euclidean safe in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You see a locked non-euclidean safe nearby. You see an opened cabinet. The cabinet contains a non-euclidean keycard!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, take the keyboard from the bookshelf. With the keyboard, go east. And then, place the keyboard inside the basket in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keyboard from bookshelf<|im_end|>go east<|im_end|>insert keyboard into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip west. Then, recover the keycard from the stand inside the bedchamber. After stealing the keycard, attempt to take a trip east. Then, lock the chest in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
As if things weren't amazing enough already, you can even see a chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from stand<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go to the south. After that, unlock the safe inside the cookery. Then, ensure that the safe in the cookery is open. After pulling open the safe, recover the mug from the safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could attempt to travel south. With that done, take the key from the rack. After that, unlock the safe. After that, open the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've seen better kitchens, but at least this one seems pretty standard.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the safe within the bedchamber is open. And then, retrieve the controller from the safe. After that, make an effort to head east. That done, sit the controller on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You see a closed safe.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take controller from safe<|im_end|>go east<|im_end|>put controller on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the fudge scented keycard from the bench. And then, insert the fudge scented keycard into the fudge scented locker's lock to unlock it. After unlocking the fudge scented locker, ensure that the fudge scented locker is open. After that, take the fly larva from the fudge scented locker within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. I guess you better just go and list everything you see here.
You scan the room, seeing a fudge scented locker. You rest your hand against a wall, but you miss the wall and fall onto a bench. You see a fudge scented keycard on the bench.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fudge scented keycard from bench<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take fly larva from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, recover the passkey from the table. Then, make absolutely sure that the locker is unlocked. And then, ensure that the locker within the washroom is open. Then, pick up the iron from the locker within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker. Hey, want to see a table? Look over there, a table. You see a passkey on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the passkey from the floor of the closet. Then, make sure that the locker is unlocked with the passkey. After that, ensure that the locker is open. After that, take the worm from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You make out a locker.
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. With that accomplished, open the cabinet within the washroom. If you have pulled open the cabinet, retrieve the sponge from the cabinet in the washroom. And then, put the sponge on the rack within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>take sponge from cabinet<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to venture south. After that, retrieve the Microsoft style key from the bench within the shower. And then, unlock the Microsoft style safe in the shower. Then, open the Microsoft style safe in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style key from bench<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box with the latchkey. After that, doublecheck that the box inside the garage is opened. And then, take the bug from the box inside the garage. And then, throw the bug on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You see a box, so there's that.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take bug from box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the box with the passkey. Then, look and see that the box is ajar. And then, retrieve the controller from the box inside the bar. And then, put the controller on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You make out a box. Look out! It's a- oh, never mind, it's just a recliner. The recliner is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take controller from box<|im_end|>put controller on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the formless passkey from the safe. Then, make an effort to take a trip east. Then, make absolutely sure that the formless chest inside the playroom is shut. If you have shut the formless chest, lock the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the basement. Let's see what's in here.
You can make out a safe. The safe contains a formless passkey.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>