user: How do I use Editors in Blender? Include parameters, examples, warnings and best practices.

assistant: Region Overlap
:   This makes regions overlap the viewport. It means that the *Toolbar* and *Sidebar* regions,
    will be displayed overlapping the main area.

Show – Corner Handles:
:   Displays small handles in the corners of each [Areas](../../interface/window_system/areas.html).
    These can be used to split or join areas with a click-and-drag action.

    This option is especially useful on touch-enabled devices,
    where precise right-click or edge selection is more difficult.

Show – Numeric Input Arrows
:   - When enabled always display arrows in numeric input fields for increasing or decreasing values.
    - When disabled, arrows are shown when hovering over the property.

Show – Navigation Controls
:   Show navigation controls at top right of the area.
    This impacts the 3D Viewport as well as image spaces.

Border Width
:   Sets the padding around each editor area.
    A larger value increases the hit zone for [area controls](../../interface/window_system/areas.html),
    which can improve usability on pen tablets, touch screens,
    or for users with visual or physical accessibility issues.

Color Picker Type
:   Choose which type of [Color Space](../../glossary/index.html#term-Color-Space) you prefer for the
    [Color picker](../../interface/controls/templates/color_picker.html).
    It will show when clicking `LMB` on any color field.

    Color Picker types.

    |  |  |  |
    | --- | --- | --- |
    | ../../_images/interface_controls_templates_color-picker_circle-hsv.png   Circle HSV. | ../../_images/interface_controls_templates_color-picker_circle-hsl.png   Circle HSL. |  |
    | ../../_images/interface_controls_templates_color-picker_square-sv-h.png   Square (SV + H). | ../../_images/interface_controls_templates_color-picker_square-hs-v.png   Square (HS + V). | ../../_images/interface_controls_templates_color-picker_square-hv-s.png   Square (HV + S). |

Header Position
:   The default header position when opening a new editor.

    Keep Existing:
    :   Uses top for most editor types and the positions saved in the start-up file.

    Top/Bottom:
    :   Always positions the header at the top or the bottom of the editor.

Factor Display Type
:   How factor value types are displayed in the user interface.

    Factor:
    :   Values are displayed as float numbers between 0.0 and 1.0.

    Percentage:
    :   Values are expressed as a percentage between 0 and 100.

### Temporary Editors

When performing certain operations, Blender will open a new window.
The behavior of these operations can be configured here.

Render In
:   When rendering, the user interface can do any of:

    Keep User Interface:
    :   The user interface does not change and the render is computed in the background.

    Maximize Area:
    :   A new Image editor is opened as a temporary window in full screen mode.

    Image Editor:
    :   The area that is the largest on screen is replaced placed by a temporary Image editor.

    New Window:
    :   A new Image editor is opened as a regularly sized temporary window.

File Browser
:   When opening files from the computer, the user interface can do any of:

    Maximize Area:
    :   A new File Browser editor is opened as a temporary window in full screen mode.

    New Window:
    :   A new File Browser editor is opened as a regularly sized temporary window.

Preferences
:   Controls how the [User Preferences](introduction.html#bpy-ops-screen-userpref-show) editor is displayed when opened.

    Maximize Area:
    :   Opens the Preferences as a temporary full-screen editor within the current window.

    New Window:
    :   Opens the Preferences in a new, separate window of regular size.

### Status Bar

Preferences that affect the [Status Bar](../../interface/window_system/status_bar.html).

Show

Scene Statistics
:   Shows information about the data in the active scene.

    - **Collection**: The name of the active [Collection](../../scene_layout/collections/index.html).
    - **Active Object**: The name of the active selected object.
    - **Geometry**: Information about the current scene depending on the mode and object type.
      This can be the number of vertices, faces, triangles, or bones.
    - **Objects**: The number of selected objects and the total count of objects.

Scene Duration
:   Shows the total amount of time of the playback along with the current frame number and total frame count.
    The format of the duration text is determined by the
    [Timecode Style](animation.html#bpy-types-preferencesview-timecode-style).

System Memory
:   Shows an estimate of Blender’s RAM consumption. On a single-instance single-machine scenario,
    this estimate provides a measurement against the hardware limit of the machine.

Extensions Updates
:   Shows the number of [extensions](../../advanced/extensions/index.html) with available updates.

Blender Version
:   Shows the version number of Blender that is currently running.