user: Explain Bpy.Ops.Pose in complete detail according to the official Blender documentation.

assistant: active bone Parameters : type (enum in Constraint Type Items , (optional)) – Type bpy.ops.pose. constraint_add_with_targets ( * , type = '' ) ¶ Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones Parameters : type (enum in Constraint Type Items , (optional)) – Type bpy.ops.pose. constraints_clear ( ) ¶ Clear all constraints from the selected bones bpy.ops.pose. constraints_copy ( ) ¶ Copy constraints to other selected bones bpy.ops.pose. copy ( ) ¶ Copy the current pose of the selected bones to the internal clipboard bpy.ops.pose. flip_names ( * , do_strip_numbers = False ) ¶ Flips (and corrects) the axis suffixes of the names of selected bones Parameters : do_strip_numbers ( boolean , ( optional ) ) – Strip Numbers, Try to remove right-most dot-number from flipped names.Warning: May result in incoherent naming in some cases bpy.ops.pose. hide ( * , unselected = False ) ¶ Tag selected bones to not be visible in Pose Mode Parameters : unselected ( boolean , ( optional ) ) – Unselected bpy.ops.pose. ik_add ( * , with_targets = True ) ¶ Add an IK Constraint to the active Bone. The target can be a selected bone or object Parameters : with_targets ( boolean , ( optional ) ) – With Targets, Assign IK Constraint with targets derived from the select bones/objects bpy.ops.pose. ik_clear ( ) ¶ Remove all IK Constraints from selected bones bpy.ops.pose. loc_clear ( ) ¶ Reset locations of selected bones to their default values bpy.ops.pose. paste ( * , flipped = False , selected_mask = False ) ¶ Paste the stored pose on to the current pose Parameters : flipped ( boolean , ( optional ) ) – Flipped on X-Axis, Paste the stored pose flipped on to current pose selected_mask ( boolean , ( optional ) ) – On Selected Only, Only paste the stored pose on to selected bones in the current pose bpy.ops.pose. paths_calculate ( * , display_type = 'RANGE' , range = 'SCENE' , bake_location = 'HEADS' ) ¶ Calculate paths for the selected bones Parameters : display_type (enum in Motionpath Display Type Items , (optional)) – Display Type range (enum in Motionpath Range Items , (optional)) – Computation Range bake_location (enum in Motionpath Bake Location Items , (optional)) – Bake Location, Which point on the bones is used when calculating paths bpy.ops.pose. paths_clear ( * , only_selected = False ) ¶ Undocumented, consider contributing . Parameters : only_selected ( boolean , ( optional ) ) – Only Selected, Only clear motion paths of selected bones bpy.ops.pose. paths_range_update ( ) ¶ Update frame range for motion paths from the Scene’s current frame range bpy.ops.pose. paths_update ( ) ¶ Recalculate paths for bones that already have them bpy.ops.pose. propagate ( * , mode = 'NEXT_KEY' , end_frame = 250.0 ) ¶ Copy selected aspects of the current pose to subsequent poses already keyframed Parameters : mode (enum in [ 'NEXT_KEY' , 'LAST_KEY' , 'BEFORE_FRAME' , 'BEFORE_END' , 'SELECTED_KEYS' , 'SELECTED_MARKERS' ], (optional)) – Terminate Mode, Method used to determine when to stop propagating pose to keyframes NEXT_KEY To Next Keyframe – Propagate pose to first keyframe following the current frame only. LAST_KEY To Last Keyframe – Propagate pose to the last keyframe only (i.e. making action cyclic). BEFORE_FRAME Before Frame – Propagate pose to all keyframes between current frame and ‘Frame’ property. BEFORE_END Before Last Keyframe – Propagate pose to all keyframes from current frame until no more are found. SELECTED_KEYS On Selected Keyframes – Propagate pose to all selected keyframes. SELECTED_MARKERS On Selected Markers – Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame. end_frame ( float in [ 1.17549e-38 , inf ] , ( optional ) ) – End Frame, Frame to stop propagating frames to (for ‘Before Frame’ mode) bpy.ops.pose. push ( * , factor = 0.5 , prev_frame = 0 , next_frame = 0 , channels = 'ALL' , axis_lock = 'FREE' ) ¶ Exaggerate the current pose in regards to the breakdown pose Parameters : factor ( float in [ 0 , 1 ] , ( optional ) ) – Factor, Weighting factor for which keyframe is favored more prev_frame ( int in [ -1048574 , 1048574 ] , ( optional ) ) – Previous Keyframe, Frame number of keyframe immediately before the current frame next_frame ( int in [ -1048574 , 1048574 ] , ( optional ) ) – Next Keyframe, Frame number of keyframe immediately after the current frame channels (enum in [ 'ALL' , 'LOC' , 'ROT' , 'SIZE' , 'BBONE' , 'CUSTOM' ], (optional)) – Channels, Set of properties that are affected ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties. LOC Location – Location only. ROT Rotation – Rotation only. SIZE Scale – Scale only. BBONE Bendy Bone – Bendy Bone shape properties. CUSTOM Custom Properties – Custom properties. axis_lock (enum in [ 'FREE' , 'X' , 'Y' , 'Z' ], (optional)) – Axis Lock, Transform axis to restrict effects to FREE Free – All axes are affected. X X – Only X-axis transforms are affected. Y Y – Only Y-axis transforms are affected. Z Z – Only Z-axis transforms are affected. bpy.ops.pose. quaternions_flip ( ) ¶ Flip quaternion values to achieve desired rotations, while maintaining the same orientations bpy.ops.pose. relax ( * , factor = 0.5 , prev_frame = 0 , next_frame = 0 , channels = 'ALL' , axis_lock = 'FREE' ) ¶ Make the current pose more similar to its breakdown pose Parameters : factor ( float in [ 0 , 1 ] , ( optional ) ) – Factor, Weighting factor for which keyframe is favored more prev_frame ( int in [ -1048574 , 1048574 ] , ( optional ) ) – Previous Keyframe, Frame number of keyframe immediately before the current frame next_frame ( int in [ -1048574 , 1048574 ] , ( optional ) ) – Next Keyframe, Frame number of keyframe immediately after the current frame channels (enum in [ 'ALL' , 'LOC' , 'ROT' , 'SIZE' , 'BBONE' , 'CUSTOM' ], (optional)) – Channels, Set of properties that are affected ALL All Properties – All properties, including transforms, bendy bone shape, and custom properties. LOC Location – Location only. ROT Rotation – Rotation only. SIZE Scale – Scale only. BBONE Bendy Bone – Bendy Bone shape properties. CUSTOM Custom Properties – Custom properties. axis_lock (enum in [ 'FREE' , 'X' , 'Y' , 'Z' ], (optional)) – Axis Lock, Transform axis to restrict effects to FREE Free – All axes are affected. X X – Only X-axis transforms are affected. Y Y – Only Y-axis transforms are affected. Z Z – Only Z-axis transforms are affected. bpy.ops.pose. reveal ( * , select = True ) ¶ Reveal all bones hidden in Pose Mode Parameters : select ( boolean , ( optional ) ) – Select bpy.ops.pose. rot_clear ( ) ¶ Reset rotations of selected bones to their default values bpy.ops.pose. rotation_mode_set ( * , type = 'QUATERNION' ) ¶ Set the rotation representation used by selected bones Parameters : type (enum in Object Rotation Mode Items , (optional)) – Rotation Mode bpy.ops.pose. scale_clear ( ) ¶ Reset scaling of selected bones to their default values bpy.ops.pose. select_all ( * , action = 'TOGGLE' ) ¶ Toggle selection status of all bones Parameters : action (enum in [ 'TOGGLE' , 'SELECT' , 'DESELECT' , 'INVERT' ], (optional)) – Action, Selection action to execute TOGGLE Toggle – Toggle selection for all elements. SELECT Select – Select all elements. DESELECT Deselect – Deselect all elements. INVERT Invert – Invert selection of all elements. bpy.ops.pose. select_constraint_target ( ) ¶ Select bones used as targets for the currently selected bones bpy.ops.pose. select_grouped ( * , extend = False , type = 'COLLECTION' ) ¶ Select all visible bones grouped by similar properties Parameters : extend ( boolean , ( optional ) ) – Extend, Extend selection instead of deselecting everything first type (enum in [ 'COLLECTION' , 'COLOR' , 'KEYINGSET' , 'CHILDREN' , 'CHILDREN_IMMEDIATE' , 'PARENT' , 'SIBLINGS' ], (optional)) – Type COLLECTION Collection – Same collections as the active bone. COLOR Color – Same color as the active bone. KEYINGSET Keying Set – All bones affected by active Keying Set. CHILDREN Children – Select all children of currently selected bones. CHILDREN_IMMEDIATE Immediate Children – Select direct children of currently selected bones. PARENT Parents – Select the parents of currently selected bones. SIBLINGS Siblings – Select all bones that have the same parent as currently selected bones. bpy.ops.pose. select_hierarchy ( * , direction = 'PARENT' , extend = False ) ¶ Select immediate parent/children of selected bones Parameters : direction (enum in [ 'PARENT' , 'CHILD' ], (optional)) – Direction extend ( boolean , ( optional ) ) – Extend, Extend the selection bpy.ops.pose. select_linked ( ) ¶ Select all bones linked by parent/child connections to the current selection bpy.ops.pose. select_linked_pick ( * , extend = False ) ¶ Select bones linked by parent/child connections under the mouse cursor Parameters : extend ( boolean , ( optional ) ) – Extend, Extend selection instead of deselecting everything first bpy.ops.pose. select_mirror ( * , only_active = False , extend = False ) ¶ Mirror the bone selection Parameters : only_active ( boolean , ( optional ) ) – Active Only, Only operate on the active bone extend ( boolean , ( optional ) ) – Extend, Extend the selection bpy.ops.pose. select_parent ( ) ¶ Select bones that are parents of the currently selected bones bpy.ops.pose. selection_set_add ( ) ¶ Create a new empty Selection Set File : startup/bl_operators/bone_selection_sets.py:147 bpy.ops.pose. selection_set_add_and_assign ( ) ¶ Create a new Selection Set with the currently selected bones File : startup/bl_operators/bone_selection_sets.py:278 bpy.ops.pose. selection_set_assign ( ) ¶ Add selected bones to Selection Set File : startup/bl_operators/bone_selection_sets.py:194 bpy.ops.pose. selection_set_copy ( ) ¶ Copy the selected Selection Set(s) to the clipboard File : startup/bl_operators/bone_selection_sets.py:290 bpy.ops.pose. selection_set_delete_all ( ) ¶ Remove all Selection Sets from this Armature File : startup/bl_operators/bone_selection_sets.py:77 bpy.ops.pose. selection_set_deselect ( ) ¶ Remove Selection Set bones from current selection File : startup/bl_operators/bone_selection_sets.py:261 bpy.ops.pose. selection_set_move ( * , direction = 'UP' ) ¶ Move the active Selection Set up/down the list of sets Parameters : direction (enum in [ 'UP' , 'DOWN' ], (optional)) – Move Direction, Direction to move the active Selection Set: UP (default) or DOWN File : startup/bl_operators/bone_selection_sets.py:126 bpy.ops.pose. selection_set_paste ( ) ¶ Add new Selection Set(s) from the clipboard File : startup/bl_operators/bone_selection_sets.py:302 bpy.ops.pose. selection_set_remove ( ) ¶ Remove a Selection Set from this Armature File : startup/bl_operators/bone_selection_sets.py:165 bpy.ops.pose. selection_set_remove_bones ( ) ¶ Remove the selected bones from all Selection Sets File : startup/bl_operators/bone_selection_sets.py:89 bpy.ops.pose. selection_set_select ( * , selection_set_index = -1 ) ¶ Select the bones from this Selection Set Parameters : selection_set_index ( int in [ -inf , inf ] , ( optional ) ) – Selection Set Index, Which Selection Set to select; -1 uses the active Selection Set File : startup/bl_operators/bone_selection_sets.py:239 bpy.ops.pose. selection_set_unassign ( ) ¶ Remove selected bones from Selection Set File : startup/bl_operators/bone_selection_sets.py:213 bpy.ops.pose. transforms_clear ( ) ¶ Reset location, rotation, and scaling of selected bones to their default values bpy.ops.pose. user_transforms_clear ( * , only_selected = True ) ¶ Reset pose bone transforms to keyframed state Parameters : only_selected ( boolean , ( optional ) ) – Only Selected, Only visible/selected bones bpy.ops.pose. visual_transform_apply ( ) ¶ Apply final constrained position of pose bones to their transform Next Poselib Operators Previous Pointcloud Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page Pose Operators armature_apply() autoside_names() blend_to_neighbor() blend_with_rest() breakdown() constraint_add() constraint_add_with_targets() constraints_clear() constraints_copy() copy() flip_names() hide() ik_add() ik_clear() loc_clear() paste() paths_calculate() paths_clear() paths_range_update() paths_update() propagate() push() quaternions_flip() relax() reveal() rot_clear() rotation_mode_set() scale_clear() select_all() select_constraint_target() select_grouped() select_hierarchy() select_linked() select_linked_pick() select_mirror() select_parent() selection_set_add() selection_set_add_and_assign() selection_set_assign() selection_set_copy() selection_set_delete_all() selection_set_deselect() selection_set_move() selection_set_paste() selection_set_remove() selection_set_remove_bones() selection_set_select() selection_set_unassign() transforms_clear() user_transforms_clear() visual_transform_apply()