user: Explain Bpy.Types.Sceneeevee in complete detail according to the official Blender documentation.

assistant: und bleeding onto foreground elements Type : float in [0, inf], default 100.0 motion_blur_max ¶ Maximum blur distance a pixel can spread over Type : int in [0, 2048], default 32 motion_blur_steps ¶ Controls accuracy of motion blur, more steps means longer render time Type : int in [1, inf], default 1 overscan_size ¶ Percentage of render size to add as overscan to the internal render buffers Type : float in [0, 50], default 3.0 ray_tracing_method ¶ Select the tracing method used to find scene-ray intersections PROBE Light Probe – Use light probes to find scene intersection. SCREEN Screen-Trace – Raytrace against the depth buffer. Fallback to light probes for invalid rays.. Type : enum in [ 'PROBE' , 'SCREEN' ], default 'SCREEN' ray_tracing_options ¶ EEVEE settings for tracing reflections Type : RaytraceEEVEE , (readonly) shadow_pool_size ¶ Size of the shadow pool, a bigger pool size allows for more shadows in the scene but might not fit into GPU memory Type : enum in [ '16' , '32' , '64' , '128' , '256' , '512' , '1024' ], default '512' shadow_ray_count ¶ Amount of shadow ray to trace for each light Type : int in [1, 4], default 1 shadow_resolution_scale ¶ Resolution percentage of shadow maps Type : float in [0, 1], default 1.0 shadow_step_count ¶ Amount of shadow map sample per shadow ray Type : int in [1, 16], default 6 taa_render_samples ¶ Number of samples per pixel for rendering Type : int in [1, inf], default 64 taa_samples ¶ Number of samples, unlimited if 0 Type : int in [0, inf], default 16 use_bokeh_jittered ¶ Jitter camera position to create accurate blurring using render samples (only for final render) Type : boolean, default False use_fast_gi ¶ Use faster global illumination technique for high roughness surfaces Type : boolean, default False use_overscan ¶ Internally render past the image border to avoid screen-space effects disappearing Type : boolean, default False use_raytracing ¶ Enable the ray-tracing module Type : boolean, default False use_shadow_jitter_viewport ¶ Enable jittered shadows on the viewport. (Jittered shadows are always enabled for final renders). Type : boolean, default False use_shadows ¶ Enable shadow casting from lights Type : boolean, default True use_taa_reprojection ¶ Denoise image using temporal reprojection (can leave some ghosting) Type : boolean, default True use_volume_custom_range ¶ Enable custom start and end clip distances for volume computation Type : boolean, default False use_volumetric_shadows ¶ Cast shadows from volumetric materials onto volumetric materials (Very expensive) Type : boolean, default False volumetric_end ¶ End distance of the volumetric effect Type : float in [1e-06, inf], default 100.0 volumetric_light_clamp ¶ Maximum light contribution, reducing noise Type : float in [0, inf], default 0.0 volumetric_ray_depth ¶ Maximum surface intersection count used by the accurate volume intersection method. Will create artifact if it is exceeded. Higher count increases VRAM usage. Type : int in [1, 16], default 16 volumetric_sample_distribution ¶ Distribute more samples closer to the camera Type : float in [0, 1], default 0.8 volumetric_samples ¶ Number of steps to compute volumetric effects. Higher step count increase VRAM usage and quality. Type : int in [1, 256], default 64 volumetric_shadow_samples ¶ Number of samples to compute volumetric shadowing Type : int in [1, 128], default 16 volumetric_start ¶ Start distance of the volumetric effect Type : float in [1e-06, inf], default 0.1 volumetric_tile_size ¶ Control the quality of the volumetric effects. Higher resolution uses more memory. 1 1:1 – Full resolution. 2 1:2 – Render this effect at 50% render resolution. 4 1:4 – Render this effect at 25% render resolution. 8 1:8 – Render this effect at 12.5% render resolution. 16 1:16 – Render this effect at 6.25% render resolution. Type : enum in [ '1' , '2' , '4' , '8' , '16' ], default '8' classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Scene.eevee Next SceneGpencil(bpy_struct) Previous SceneDisplay(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page SceneEEVEE(bpy_struct) SceneEEVEE SceneEEVEE.bokeh_max_size SceneEEVEE.bokeh_neighbor_max SceneEEVEE.bokeh_overblur SceneEEVEE.bokeh_threshold SceneEEVEE.clamp_surface_direct SceneEEVEE.clamp_surface_indirect SceneEEVEE.clamp_volume_direct SceneEEVEE.clamp_volume_indirect SceneEEVEE.fast_gi_bias SceneEEVEE.fast_gi_distance SceneEEVEE.fast_gi_method SceneEEVEE.fast_gi_quality SceneEEVEE.fast_gi_ray_count SceneEEVEE.fast_gi_resolution SceneEEVEE.fast_gi_step_count SceneEEVEE.fast_gi_thickness_far SceneEEVEE.fast_gi_thickness_near SceneEEVEE.gi_cubemap_resolution SceneEEVEE.gi_diffuse_bounces SceneEEVEE.gi_glossy_clamp SceneEEVEE.gi_irradiance_pool_size SceneEEVEE.gi_visibility_resolution SceneEEVEE.light_threshold SceneEEVEE.motion_blur_depth_scale SceneEEVEE.motion_blur_max SceneEEVEE.motion_blur_steps SceneEEVEE.overscan_size SceneEEVEE.ray_tracing_method SceneEEVEE.ray_tracing_options SceneEEVEE.shadow_pool_size SceneEEVEE.shadow_ray_count SceneEEVEE.shadow_resolution_scale SceneEEVEE.shadow_step_count SceneEEVEE.taa_render_samples SceneEEVEE.taa_samples SceneEEVEE.use_bokeh_jittered SceneEEVEE.use_fast_gi SceneEEVEE.use_overscan SceneEEVEE.use_raytracing SceneEEVEE.use_shadow_jitter_viewport SceneEEVEE.use_shadows SceneEEVEE.use_taa_reprojection SceneEEVEE.use_volume_custom_range SceneEEVEE.use_volumetric_shadows SceneEEVEE.volumetric_end SceneEEVEE.volumetric_light_clamp SceneEEVEE.volumetric_ray_depth SceneEEVEE.volumetric_sample_distribution SceneEEVEE.volumetric_samples SceneEEVEE.volumetric_shadow_samples SceneEEVEE.volumetric_start SceneEEVEE.volumetric_tile_size SceneEEVEE.bl_rna_get_subclass() SceneEEVEE.bl_rna_get_subclass_py() Inherited Properties Inherited Functions References