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assistant: Checker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) 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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Import Scene Operators ¶ bpy.ops.import_scene. fbx ( * , filepath = '' , directory = '' , filter_glob = '*.fbx' , files = None , ui_tab = 'MAIN' , use_manual_orientation = False , global_scale = 1.0 , bake_space_transform = False , use_custom_normals = True , colors_type = 'SRGB' , use_image_search = True , use_alpha_decals = False , decal_offset = 0.0 , use_anim = True , anim_offset = 1.0 , use_subsurf = False , use_custom_props = True , use_custom_props_enum_as_string = True , ignore_leaf_bones = False , force_connect_children = False , automatic_bone_orientation = False , primary_bone_axis = 'Y' , secondary_bone_axis = 'X' , use_prepost_rot = True , mtl_name_collision_mode = 'MAKE_UNIQUE' , axis_forward = '-Z' , axis_up = 'Y' ) ¶ Load a FBX file Parameters : filepath ( string , ( optional , never None ) ) – File Path, Filepath used for importing the file directory ( string , ( optional , never None ) ) – directory filter_glob ( string , ( optional , never None ) ) – filter_glob files ( bpy_prop_collection of OperatorFileListElement , (optional)) – File Path ui_tab (enum in [ 'MAIN' , 'ARMATURE' ], (optional)) – ui_tab, Import options categories MAIN Main – Main basic settings. ARMATURE Armatures – Armature-related settings. use_manual_orientation ( boolean , ( optional ) ) – Manual Orientation, Specify orientation and scale, instead of using embedded data in FBX file global_scale ( float in [ 0.001 , 1000 ] , ( optional ) ) – Scale bake_space_transform ( boolean , ( optional ) ) – Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender’s space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations) use_custom_normals ( boolean , ( optional ) ) – Custom Normals, Import custom normals, if available (otherwise Blender will recompute them) colors_type (enum in [ 'NONE' , 'SRGB' , 'LINEAR' ], (optional)) – Vertex Colors, Import vertex color attributes NONE None – Do not import color attributes. SRGB sRGB – Expect file colors in sRGB color space. LINEAR Linear – Expect file colors in linear color space. use_image_search ( boolean , ( optional ) ) – Image Search, Search subdirs for any associated images (WARNING: may be slow) use_alpha_decals ( boolean , ( optional ) ) – Alpha Decals, Treat materials with alpha as decals (no shadow casting) decal_offset ( float in [ 0 , 1 ] , ( optional ) ) – Decal Offset, Displace geometry of alpha meshes use_anim ( boolean , ( optional ) ) – Import Animation, Import FBX animation anim_offset ( float in [ -inf , inf ] , ( optional ) ) – Animation Offset, Offset to apply to animation during import, in frames use_subsurf ( boolean , ( optional ) ) – Subdivision Data, Import FBX subdivision information as subdivision surface modifiers use_custom_props ( boolean , ( optional ) ) – Custom Properties, Import user properties as custom properties use_custom_props_enum_as_string ( boolean , ( optional ) ) – Import Enums As Strings, Store enumeration values as strings ignore_leaf_bones ( boolean , ( optional ) ) – Ignore Leaf Bones, Ignore the last bone at the end of each chain (used to mark the length of the previous bone) force_connect_children ( boolean , ( optional ) ) – Force Connect Children, Force connection of children bones to their parent, even if their computed head/tail positions do not match (can be useful with pure-joints-type armatures) automatic_bone_orientation ( boolean , ( optional ) ) – Automatic Bone Orientation, Try to align the major bone axis with the bone children primary_bone_axis (enum in [ 'X' , 'Y' , 'Z' , '-X' , '-Y' , '-Z' ], (optional)) – Primary Bone Axis secondary_bone_axis (enum in [ 'X' , 'Y' , 'Z' , '-X' , '-Y' , '-Z' ], (optional)) – Secondary Bone Axis use_prepost_rot ( boolean , ( optional ) ) – Use Pre/Post Rotation, Use pre/post rotation from FBX transform (you may have to disable that in some cases) mtl_name_collision_mode (enum in [ 'MAKE_UNIQUE' , 'REFERENCE_EXISTING' ], (optional)) – Material Name Collision, Behavior when the name of an imported material conflicts with an existing material MAKE_UNIQUE Make Unique – Import each FBX material as a unique Blender material. REFERENCE_EXISTING Reference Existing – If a material with the same name already exists, reference that instead of importing. axis_forward (enum in [ 'X' , 'Y' , 'Z' , '-X' , '-Y' , '-Z' ], (optional)) – Forward axis_up (enum in [ 'X' , 'Y'