user: How do I use Bpy.Types.Nodesocketfloatfactor in Blender? Include parameters, examples, warnings and best practices.

assistant: uct) Node(bpy_struct) NodeClosureInput(NodeInternal) NodeClosureInputItem(bpy_struct) NodeClosureInputItems(bpy_struct) NodeClosureOutput(NodeInternal) NodeClosureOutputItem(bpy_struct) NodeClosureOutputItems(bpy_struct) NodeCombineBundle(NodeInternal) NodeCombineBundleItem(bpy_struct) NodeCombineBundleItems(bpy_struct) NodeCompositorFileOutputItem(bpy_struct) NodeCompositorFileOutputItems(bpy_struct) NodeCustomGroup(Node) NodeEnableOutput(NodeInternal) NodeEnumItem(bpy_struct) NodeEvaluateClosure(NodeInternal) NodeEvaluateClosureInputItem(bpy_struct) NodeEvaluateClosureInputItems(bpy_struct) NodeEvaluateClosureOutputItem(bpy_struct) NodeEvaluateClosureOutputItems(bpy_struct) NodeFrame(NodeInternal) NodeFunctionFormatStringItem(bpy_struct) NodeFunctionFormatStringItems(bpy_struct) NodeGeometryBakeItem(bpy_struct) NodeGeometryBakeItems(bpy_struct) NodeGeometryCaptureAttributeItem(bpy_struct) NodeGeometryCaptureAttributeItems(bpy_struct) 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PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) 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ShaderNodeBsdfRefraction(ShaderNode) ShaderNodeBsdfSheen(ShaderNode) ShaderNodeBsdfToon(ShaderNode) ShaderNodeBsdfTranslucent(ShaderNode) ShaderNodeBsdfTransparent(ShaderNode) ShaderNodeBump(ShaderNode) ShaderNodeCameraData(ShaderNode) ShaderNodeClamp(ShaderNode) ShaderNodeCombineColor(ShaderNode) ShaderNodeCombineXYZ(ShaderNode) ShaderNodeCustomGroup(ShaderNode) ShaderNodeDisplacement(ShaderNode) ShaderNodeEeveeSpecular(ShaderNode) ShaderNodeEmission(ShaderNode) ShaderNodeFloatCurve(ShaderNode) ShaderNodeFresnel(ShaderNode) ShaderNodeGamma(ShaderNode) ShaderNodeGroup(ShaderNode) ShaderNodeHairInfo(ShaderNode) ShaderNodeHoldout(ShaderNode) ShaderNodeHueSaturation(ShaderNode) ShaderNodeInvert(ShaderNode) ShaderNodeLayerWeight(ShaderNode) ShaderNodeLightFalloff(ShaderNode) ShaderNodeLightPath(ShaderNode) ShaderNodeMapRange(ShaderNode) ShaderNodeMapping(ShaderNode) ShaderNodeMath(ShaderNode) ShaderNodeMix(ShaderNode) ShaderNodeMixRGB(ShaderNode) ShaderNodeMixShader(ShaderNode) 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ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) 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