user: Provide the full official documentation entry for Bpy.Types.Fluidflowsettings, preserving all code examples.

assistant: ureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) 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UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar FluidFlowSettings(bpy_struct) ¶ base class — bpy_struct class bpy.types. FluidFlowSettings ( bpy_struct ) ¶ Fluid flow settings density ¶ Type : float in [0, 10], default 1.0 density_vertex_group ¶ Name of vertex group which determines surface emission rate Type : string, default “”, (never None) flow_behavior ¶ Change flow behavior in the simulation INFLOW Inflow – Add fluid to simulation. OUTFLOW Outflow – Delete fluid from simulation. GEOMETRY Geometry – Only use given geometry for fluid. Type : enum in [ 'INFLOW' , 'OUTFLOW' , 'GEOMETRY' ], default 'GEOMETRY' flow_source ¶ Change how fluid is emitted Type : enum in [ 'NONE' ], default 'NONE' flow_type ¶ Change type of fluid in the simulation SMOKE Smoke – Add smoke. BOTH Fire + Smoke – Add fire and smoke. FIRE Fire – Add fire. LIQUID Liquid – Add liquid. Type : enum in [ 'SMOKE' , 'BOTH' , 'FIRE' , 'LIQUID' ], default 'SMOKE' fuel_amount ¶ Type : float in [0, 10], default 1.0 noise_texture ¶ Texture that controls emission strength Type : Texture particle_size ¶ Particle size in simulation cells Type : float in [0.1, inf], default 1.0 particle_system ¶ Particle systems emitted from the object Type : ParticleSystem smoke_color ¶ Color of smoke Type : mathutils.Color of 3 items in [0, inf], default (0.7, 0.7, 0.7) subframes ¶ Number of additional samples to take between frames to improve quality of fast moving flows Type : int in [0, 200], default 0 surface_distance ¶ Height (in domain grid units) of fluid emission above the mesh surface. Higher values result in emission further away from the mesh surface. If this value and the emitter size are smaller than the domain grid unit, fluid will not be created Type : float in [0, 10], default 1.0 temperature ¶ Temperature difference to ambient temperature Type : float in [-10, 10], default 1.0 texture_map_type ¶ Texture mapping type AUTO Generated – Generated coordinates centered to flow object. UV UV – Use UV layer for texture coordinates. Type : enum in [ 'AUTO' , 'UV' ], default 'AUTO' texture_offset ¶ Z-offset of texture mapping Type : float in [0, 200], default 0.0 texture_size ¶ Size of texture mapping Type : float in [0.01, 10], default 1.0 use_absolute ¶ Only allow given density value in emitter area and will not add up Type : boolean, default True use_inflow ¶ Control when to apply fluid flow Type : boolean, default True use_initial_velocity ¶ Fluid has some initial velocity when it is emitted Type : boolean, default False use_particle_size ¶ Set particle size in simulation cells or use nearest cell Type : boolean, default True use_plane_init ¶ Treat this object as a planar and unclosed mesh. Fluid will only be emitted from the mesh surface and based on the surface emission value. Type : boolean, default False use_texture ¶ Use a texture to control emission strength Type : boolean, default False uv_layer ¶ UV map name Type : string, default “”, (never None) velocity_coord ¶ Additional initial velocity in X, Y and Z direction (added to source velocity) Type : mathutils.Vector of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0) velocity_factor ¶ Multiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving) Type : float in [-100, 100], default 1.0 velocity_normal ¶ Amount of normal directional velocity Type : float in [-100, 100], default 0.0 velocity_random ¶ Amount of random velocity Type : float in [0, 10], default 0.0 volume_density ¶ Controls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh) Type : float in [0, 1], default 0.0 classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.pat