user: Give a detailed overview of Bpy.Types.Softbodysettings: syntax, arguments, return values, common patterns.

assistant: reNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar SoftBodySettings(bpy_struct) ¶ base class — bpy_struct class bpy.types. SoftBodySettings ( bpy_struct ) ¶ Soft body simulation settings for an object aero ¶ Make edges ‘sail’ Type : int in [0, 30000], default 0 aerodynamics_type ¶ Method of calculating aerodynamic interaction SIMPLE Simple – Edges receive a drag force from surrounding media. LIFT_FORCE Lift Force – Edges receive a lift force when passing through surrounding media. Type : enum in [ 'SIMPLE' , 'LIFT_FORCE' ], default 'SIMPLE' ball_damp ¶ Blending to inelastic collision Type : float in [0.001, 1], default 0.0 ball_size ¶ Absolute ball size or factor if not manually adjusted Type : float in [-10, 10], default 0.0 ball_stiff ¶ Ball inflating pressure Type : float in [0.001, 100], default 0.0 bend ¶ Bending Stiffness Type : float in [0, 10], default 0.0 choke ¶ ‘Viscosity’ inside collision target Type : int in [0, 100], default 0 collision_collection ¶ Limit colliders to this collection Type : Collection collision_type ¶ Choose Collision Type MANUAL Manual – Manual adjust. AVERAGE Average – Average Spring length * Ball Size. MINIMAL Minimal – Minimal Spring length * Ball Size. MAXIMAL Maximal – Maximal Spring length * Ball Size. MINMAX AvMinMax – (Min+Max)/2 * Ball Size. Type : enum in [ 'MANUAL' , 'AVERAGE' , 'MINIMAL' , 'MAXIMAL' , 'MINMAX' ], default 'MANUAL' damping ¶ Edge spring friction Type : float in [0, 50], default 0.0 effector_weights ¶ Type : EffectorWeights , (readonly) error_threshold ¶ The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed Type : float in [0.001, 10], default 0.0 friction ¶ General media friction for point movements Type : float in [0, 50], default 0.0 fuzzy ¶ Fuzziness while on collision, high values make collision handling faster but less stable Type : int in [1, 100], default 0 goal_default ¶ Default Goal (vertex target position) value Type : float in [0, 1], default 0.0 goal_friction ¶ Goal (vertex target position) friction Type : float in [0, 50], default 0.0 goal_max ¶ Goal maximum, vertex weights are scaled to match this range Type : float in [0, 1], default 0.0 goal_min ¶ Goal minimum, vertex weights are scaled to match this range Type : float in [0, 1], default 0.0 goal_spring ¶ Goal (vertex target position) spring stiffness Type : float in [0, 0.999], default 0.0 gravity ¶ Apply gravitation to point movement Type : float in [-10, 10], default 0.0 location_mass_center ¶ Location of center of mass Type : mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) mass ¶ General Mass value Type : float in [0, 50000], default 0.0 plastic ¶ Permanent deform Type : int in [0, 100], default 0 pull ¶ Edge spring stiffness when longer than rest length Type : float in [0, 0.999], default 0.0 push ¶ Edge spring stiffness when shorter than rest length Type : float in [0, 0.999], default 0.0 rotation_estimate ¶ Estimated rotation matrix Type : mathutils.Matrix of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)) scale_estimate ¶ Estimated scale matrix Type : mathutils.Matrix of 3 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)) shear ¶ Shear Stiffness Type : float in [0, 1], default 0.0 speed ¶ Tweak timing for physics to control frequency and speed Type : float in [0.01, 100], default 0.0 spring_length ¶ Alter spring length to shrink/blow up (unit %) 0 to disable Type : int in [0, 200], default 0 step_max ¶ Maximal # solver steps/frame Type : int in [0, 30000], default 0 step_min ¶ Minimal # solver steps/frame Type : int in [0, 30000], default 0 use_auto_step ¶ Use velocities for automagic step sizes Type : boolean, default False use_diagnose ¶ Turn on SB diagnose console prints Type : boolean, default False use_edge_collision ¶ Edges collide too Type : boolean, default False use_edges ¶ Use Edges as springs Type : boolean, default False use_estimate_matrix ¶ Store the estimated transforms in the soft body settings Type : boolean, default False use_face_collision ¶ Faces collide too, can be very slow Type : boolean, default False use_goal ¶ Define forces for vertices to stick to animated position Type : boolean, default False use_self_collision ¶ Enable naive vertex ball self collision Type : boolean, default False use_stiff_quads ¶ Add diagonal springs on 4-gons Type : boolean, default False vertex_group_goal ¶ Control point weight values Type : string, default “”, (never None) vertex