user: How do I use Bpy.Types.View3Doverlay in Blender? Include parameters, examples, warnings and best practices.

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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar View3DOverlay(bpy_struct) ¶ base class — bpy_struct class bpy.types. View3DOverlay ( bpy_struct ) ¶ Settings for display of overlays in the 3D viewport bone_wire_alpha ¶ Maximum opacity of bones in wireframe display mode Type : float in [0, inf], default 1.0 display_handle ¶ Limit the display of curve handles in edit mode Type : enum in [ 'NONE' , 'SELECTED' , 'ALL' ], default 'SELECTED' fade_inactive_alpha ¶ Strength of the fade effect Type : float in [0, 1], default 0.4 gpencil_fade_layer ¶ Fade layer opacity for Grease Pencil layers except the active one Type : float in [0, 1], default 0.5 gpencil_fade_objects ¶ Fade factor Type : float in [0, 1], default 0.5 gpencil_grid_color ¶ Canvas grid color Type : mathutils.Color of 3 items in [0, 1], default (0.5, 0.5, 0.5) gpencil_grid_offset ¶ Canvas grid offset Type : float array of 2 items in [-inf, inf], default (0.0, 0.0) gpencil_grid_opacity ¶ Canvas grid opacity Type : float in [0.1, 1], default 0.9 gpencil_grid_scale ¶ Canvas grid scale Type : mathutils.Vector of 2 items in [0, inf], default (1.0, 1.0) gpencil_grid_subdivisions ¶ Canvas grid subdivisions Type : int in [1, 100], default 4 gpencil_vertex_paint_opacity ¶ Vertex Paint mix factor Type : float in [0, 1], default 1.0 grid_lines ¶ Number of grid lines to display in perspective view Type : int in [0, 1024], default 16 grid_scale ¶ Multiplier for the distance between 3D View grid lines Type : float in [0, inf], default 1.0 grid_scale_unit ¶ Grid cell size scaled by scene unit system settings Type : float in [-inf, inf], default 0.0, (readonly) grid_subdivisions ¶ Number of subdivisions between grid lines Type : int in [1, 1024], default 10 normals_constant_screen_size ¶ Screen size for normals in the 3D view Type : float in [0, 100000], default 7.0 normals_length ¶ Display size for normals in the 3D view Type : float in [1e-05, 100000], default 0.1 retopology_offset ¶ Offset used to draw edit mesh in front of other geometry Type : float in [0, inf], default 0.01 sculpt_curves_cage_opacity ¶ Opacity of the cage overlay in curves sculpt mode Type : float in [0, 1], default 0.0 sculpt_mode_face_sets_opacity ¶ Type : float in [0, 1], default 1.0 sculpt_mode_mask_opacity ¶ Type : float in [0, 1], default 0.75 show_annotation ¶ Show annotations for this view Type : boolean, default True show_axis_x ¶ Show the X axis line Type : boolean, default True show_axis_y ¶ Show the Y axis line Type : boolean, default True show_axis_z ¶ Show the Z axis line Type : boolean, default False show_bones ¶ Display bones (disable to show motion paths only) Type : boolean, default True show_camera_guides ¶ Show camera composition guides Type : boolean, default True show_camera_passepartout ¶ Show camera passepartout Type : boolean, default True show_cursor ¶ Display 3D Cursor Overlay Type : boolean, default True show_curve_normals ¶ Display 3D curve normals in editmode Type : boolean, default False show_edge_bevel_weight ¶ Display weights created for the Bevel modifier Type : boolean, default True show_edge_crease ¶ Display creases created for Subdivision Surface modifier Type : boolean, default True show_edge_seams ¶ Display UV unwrapping seams Type : boolean, default True show_edge_sharp ¶ Display sharp edges, used with the Edge Split modifier Type : boolean, default True show_extra_edge_angle ¶ Display selected edge angle, using global values when set in the transform panel Type : boolean, default False show_extra_edge_length ¶ Display selected edge lengths, using global values when set in the transform panel Type : boolean, default False show_extra_face_angle ¶ Display the angles in the selected edges, using global values when set in the transform panel Type : boolean, default False show_extra_face_area ¶ Display the area of selected faces, using global values when set in the transform panel Type : boolean, default False show_extra_indices ¶ Display the index numbers of selected vertices, edges, and faces Type : boolean, default False show_extras ¶ Object details, including empty wire, cameras and other visual guides Type : boolean, default True show_face_center ¶ Display face center when face selection is enabled in solid shading modes Type : boolean, default False show_face_normals ¶ Display face normals as lines Type : boolean, default False show_face_orientation ¶ Show the Face Orientation Overlay Type : boolean, default False show_faces ¶ Display a face selection overlay Type : boolean, default True s