user: What is Bpy.Ops.Rigidbody and how is it used in Blender Python scripting?

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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Rigidbody Operators ¶ bpy.ops.rigidbody. bake_to_keyframes ( * , frame_start = 1 , frame_end = 250 , step = 1 ) ¶ Bake rigid body transformations of selected objects to keyframes Parameters : frame_start ( int in [ 0 , 300000 ] , ( optional ) ) – Start Frame, Start frame for baking frame_end ( int in [ 1 , 300000 ] , ( optional ) ) – End Frame, End frame for baking step ( int in [ 1 , 120 ] , ( optional ) ) – Frame Step, Frame Step File : startup/bl_operators/rigidbody.py:108 bpy.ops.rigidbody. connect ( * , con_type = 'FIXED' , pivot_type = 'CENTER' , connection_pattern = 'SELECTED_TO_ACTIVE' ) ¶ Create rigid body constraints between selected rigid bodies Parameters : con_type (enum in [ 'FIXED' , 'POINT' , 'HINGE' , 'SLIDER' , 'PISTON' , 'GENERIC' , 'GENERIC_SPRING' , 'MOTOR' ], (optional)) – Type, Type of generated constraint FIXED Fixed – Glue rigid bodies together. POINT Point – Constrain rigid bodies to move around common pivot point. HINGE Hinge – Restrict rigid body rotation to one axis. SLIDER Slider – Restrict rigid body translation to one axis. PISTON Piston – Restrict rigid body translation and rotation to one axis. GENERIC Generic – Restrict translation and rotation to specified axes. GENERIC_SPRING Generic Spring – Restrict translation and rotation to specified axes with springs. MOTOR Motor – Drive rigid body around or along an axis. pivot_type (enum in [ 'CENTER' , 'ACTIVE' , 'SELECTED' ], (optional)) – Location, Constraint pivot location CENTER Center – Pivot location is between the constrained rigid bodies. ACTIVE Active – Pivot location is at the active object position. SELECTED Selected – Pivot location is at the selected object position. connection_pattern (enum in [ 'SELECTED_TO_ACTIVE' , 'CHAIN_DISTANCE' ], (optional)) – Connection Pattern, Pattern used to connect objects SELECTED_TO_ACTIVE Selected to Active – Connect selected objects to the active object. CHAIN_DISTANCE Chain by Distance – Connect objects as a chain based on distance, starting at the active object. File : startup/bl_operators/rigidbody.py:277 bpy.ops.rigidbody. constraint_add ( * , type = 'FIXED' ) ¶ Add Rigid Body Constraint to active object Parameters : type (enum in Rigidbody Constraint Type Items , (optional)) – Rigid Body Constraint Type bpy.ops.rigidbody. constraint_remove ( ) ¶ Remove Rigid Body Constraint from Object bpy.ops.rigidbody. mass_calculate ( * , material = 'DEFAULT' , density = 1.0 ) ¶ Automatically calculate mass values for Rigid Body Objects based on volume Parameters : material (enum in [ 'DEFAULT' ], (optional)) – Material Preset, Type of material that objects are made of (determines material density) density ( float in [ 1.17549e-38 , inf ] , ( optional ) ) – Density, Density value (kg/m^3), allows custom value if the ‘Custom’ preset is used bpy.ops.rigidbody. object_add ( * , type = 'ACTIVE' ) ¶ Add active object as Rigid Body Parameters : type (enum in Rigidbody Object Type Items , (optional)) – Rigid Body Type bpy.ops.rigidbody. object_remove ( ) ¶ Remove Rigid Body settings from Object bpy.ops.rigidbody. object_settings_copy ( ) ¶ Copy Rigid Body settings from active object to selected File : startup/bl_operators/rigidbody.py:45 bpy.ops.rigidbody. objects_add ( * , type = 'ACTIVE' ) ¶ Add selected objects as Rigid Bodies Parameters : type (enum in Rigidbody Object Type Items , (optional)) – Rigid Body Type bpy.ops.rigidbody. objects_remove ( ) ¶ Remove selected objects from Rigid Body simulation bpy.ops.rigidbody. shape_change ( * , type = 'MESH' ) ¶ Change collision shapes for selected Rigid Body Objects Parameters : type (enum in Rigidbody Object Shape Items , (optional)) – Rigid Body Shape bpy.ops.rigidbody. world_add ( ) ¶ Add Rigid Body simulation world to the current scene bpy.ops.rigidbody. world_remove ( ) ¶ Remove Rigid Body simulation world from the current scene Next Scene Operators Previous Render Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page Rigidbody Operators bake_to_keyframes() connect() constraint_add() constraint_remove() mass_calculate() object_add() object_remove() object_settings_copy() objects_add() objects_remove() shape_change() world_add() world_remove()