user: How do I use Views in Blender? Include parameters, examples, warnings and best practices.

assistant: These are different ways to view the image on the same display.

Standard:
:   Does no extra conversion besides the conversion for the display. Often used for
    non-photorealistic results or video editing where a specific look is already baked into
    the input video.

ACES 1.3:
:   [ACES](https://www.oscars.org/science-technology/sci-tech-projects/aces) view transforms,
    a widely used standard in film and TV production. Suitable for photorealistic results.

ACES 2.0:
:   Version 2.0 of the ACES view transform, with a more neutral look. It features a less
    aggressive tone scale with reduced mid-tone contrast and gentler highlight rolloff,
    and improve gamut mapping.

Khronos PBR Neutral:
:   A tone mapping transform designed specifically for PBR color accuracy,
    to get sRGB colors in the output render that match as faithfully as possible
    the input sRGB base color in materials, under gray-scale lighting.
    This is aimed toward product photography use cases, where the scene
    is well-exposed and HDR color values are mostly restricted to small specular highlights.

AgX:
:   A tone mapping transform that improves on *Filmic*, giving more photorealistic results.
    AgX offers 16.5 stops of dynamic range and desaturates highly
    exposed colors to mimic film’s natural response to light.

Filmic:
:   A tone mapping transform designed to handle high dynamic range colors.
    Filmic is deprecated and is superseded by AgX which improves handling of saturated colors.

Filmic Log:
:   Converts to Filmic log color space. This can be used for export to color grading applications,
    or to inspect the image by flattening out very dark and light areas.

False Color:
:   Shows a heat map of image intensities, to visualize the dynamic range, and help properly expose an image.

    Below is a table that represents how normalized linear color data is represented with False Color.

    | Luminance Value | Color |
    | --- | --- |
    | Low Clip | Black |
    | 0.0001% to 0.05% | Blue |
    | 0.05% to 0.5% | Blue-Cyan |
    | 0.5% to 5% | Cyan |
    | 5% to 16% | Green-Cyan |
    | 16% to 22% | Gray |
    | 22% to 35% | Green-Yellow |
    | 35% to 55% | Yellow |
    | 55% to 80% | Orange |
    | 80% to 97% | Red |
    | High Clip | White |

Raw:
:   Intended for inspecting the image but not for final export.
    Raw gives the image without any color space conversion.

### Look

Choose an artistic effect from a set of measured film response data
which roughly emulates the look of certain film types. Applied before color space conversion.

### Exposure

Used to control the image brightness (in stops) applied before color space conversion.
It is calculated as follows: \(output\_value = render\_value × 2^{(exposure)}\)

### Gamma

Extra gamma correction applied after color space conversion.
Note that the default display transforms already perform the appropriate conversion,
so this mainly acts as an additional effect for artistic tweaks.

### Curves

Adjust RGB Curves to control the image colors before the color space conversion.
Read more about using the [Curve Widget](../../interface/controls/templates/curve.html#ui-curve-widget).

### White Balance

Adjusts colors so that a given white point (expressed in color temperature and tint) ends up as white on the display.

As an alternative to manually specifying the values, there’s also a color picker.
When a color is selected, temperature and tint are set such that this color ends up being balanced to white.
This only works if the color is close enough to a blackbody emitter.

White balancing can also be accomplished as part of the compositing
pipeline by using the [Color Balance Node](../../compositing/types/color/adjust/color_balance.html)

Temperature
:   The blackbody temperature of the primary illuminant. By default a D65 white point is used.

Tint
:   The amount of green/magenta shift of the blackbody curve.

[image reference removed]

Blackbody temperature curve.