user: Explain Bpy.Ops.Uv in complete detail according to the official Blender documentation.

assistant: xtureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space 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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop 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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Uv Operators ¶ bpy.ops.uv. align ( * , axis = 'ALIGN_AUTO' , position_mode = 'MEAN' ) ¶ Aligns selected UV vertices on a line Parameters : axis (enum in [ 'ALIGN_S' , 'ALIGN_T' , 'ALIGN_U' , 'ALIGN_AUTO' , 'ALIGN_X' , 'ALIGN_Y' ], (optional)) – Axis, Axis to align UV locations on ALIGN_S Straighten – Align UV vertices along the line defined by the endpoints. ALIGN_T Straighten X – Align UV vertices, moving them horizontally to the line defined by the endpoints. ALIGN_U Straighten Y – Align UV vertices, moving them vertically to the line defined by the endpoints. ALIGN_AUTO Align Auto – Automatically choose the direction on which there is most alignment already. ALIGN_X Align Vertically – Align UV vertices on a vertical line. ALIGN_Y Align Horizontally – Align UV vertices on a horizontal line. position_mode (enum in [ 'MEAN' , 'MIN' , 'MAX' ], (optional)) – Position Mode, Method of calculating the alignment position MEAN Mean – Align UVs along the mean position. MIN Minimum – Align UVs along the minimum position. MAX Maximum – Align UVs along the maximum position. bpy.ops.uv. align_rotation ( * , method = 'AUTO' , axis = 'X' , correct_aspect = False ) ¶ Align the UV island’s rotation Parameters : method (enum in [ 'AUTO' , 'EDGE' , 'GEOMETRY' ], (optional)) – Method, Method to calculate rotation angle AUTO Auto – Align from all edges. EDGE Edge – Only selected edges. GEOMETRY Geometry – Align to Geometry axis. axis (enum in [ 'X' , 'Y' , 'Z' ], (optional)) – Axis, Axis to align to X X – X axis. Y Y – Y axis. Z Z – Z axis. correct_aspect ( boolean , ( optional ) ) – Correct Aspect, Take image aspect ratio into account File : startup/bl_operators/uvcalc_transform.py:360 bpy.ops.uv. arrange_islands ( * , initial_position = 'BOUNDING_BOX' , axis = 'Y' , align = 'MIN' , order = 'LARGE_TO_SMALL' , margin = 0.05 ) ¶ Arrange selected UV islands on a line Parameters : initial_position (enum in [ 'BOUNDING_BOX' , 'UV_GRID' , 'ACTIVE_UDIM' , 'CURSOR' ], (optional)) – Initial Position, Initial position to arrange islands from BOUNDING_BOX Bounding Box – Initial alignment based on the islands bounding box. UV_GRID UV Grid – Initial alignment based on UV Tile Grid. ACTIVE_UDIM Active UDIM – Initial alignment based on Active UDIM. CURSOR 2D Cursor – Initial alignment based on 2D cursor. axis (enum in [ 'X' , 'Y' ], (optional)) – Axis, Axis to arrange UV islands on X X – Align UV islands along the X axis. Y Y – Align UV islands along the Y axis. align (enum in [ 'MIN' , 'MAX' , 'CENTER' , 'NONE' ], (optional)) – Align, Location to align islands on MIN Min – Align the islands to the min of the island. MAX Max – Align the islands to the left side of the island. CENTER Center – Align the islands to the center of the largest island. NONE None – Preserve island alignment. order (enum in [ 'LARGE_TO_SMALL' , 'SMALL_TO_LARGE' , 'Fixed' ], (optional)) – Order, Order of islands LARGE_TO_SMALL Largest to Smallest – Sort islands from largest to smallest. SMALL_TO_LARGE Smallest to Largest – Sort islands from smallest to largest. Fixed Fixed – Preserve island order. margin ( float in [ 0 , 1 ] , ( optional ) ) – Margin, Space between islands bpy.ops.uv. average_islands_scale ( * , scale_uv = False , shear = False ) ¶ Average the size of separate UV islands, based on their area in 3D space Parameters : scale_uv ( boolean , ( optional ) ) – Non-Uniform, Scale U and V independently shear ( boolean , ( optional ) ) – Shear, Reduce shear within islands bpy.ops.uv. copy ( ) ¶ Copy selected UV vertices bpy.ops.uv. copy_mirrored_faces ( * , direction = 'POSITIVE' , precision = 3 ) ¶ Copy mirror UV coordinates on the X axis based on a mirrored mesh Parameters : direction (enum in [ 'POSITIVE' , 'NEGATIVE' ], (optional)) – Axis Direction precision ( int in [ 1 , 16 ] , ( optional ) ) – Precision, Tolerance for finding vertex duplicates bpy.ops.uv. cube_project ( * , cube_size = 1.0 , correct_aspect = True , clip_to_bounds = False , scale_to_bounds = False ) ¶ Project the UV vertices of the mesh over the six faces of a cube Parameters : cube_size ( float in [ 0 , inf ] , ( optional ) ) – Cube Size, Size of the cube to project on correct_aspect ( boolean , ( optional ) ) – Correct Aspect, Map UVs taking aspect ratio of the image associated with the material into account clip_to_bounds ( boolean , ( optional ) ) – Clip to Bounds, Clip UV coordinates to bounds after unwrapping scale_to_bounds ( boolean , ( optional ) ) – Scale to Bounds, Scale UV co