user: Explain Options in complete detail according to the official Blender documentation.

assistant: Affect `V`
:   Vertices
    :   Only the areas near vertices are beveled, the edges remain unchanged.

    Edges
    :   Bevel the edges, creating intersections at vertices.

Width Type `M`
:   Selects how the *Width* value controls the size of the bevel. According to the selection, the width is:

    Offset:
    :   The distance from the new edge to the original.

    Width:
    :   The distance between the two new edges formed by the bevel
        (or the edges on either side of the bevel if there is more than one segment).

    Percent:
    :   The percentage of the length of adjacent edges that the new edges slide.

    Absolute:
    :   The exact distance along edges adjacent to the beveled edge. A difference from **Offset** is visible
        when the unbeveled edges attached to beveled edges meet at an angle besides a right angle.

    For vertex-only bevels, the Offset and Depth types measure from the original vertex.
    The Width type is measured from a new vertex to the center of the new face (as half the *Width*).

Width `A`
:   You can change the bevel width by moving the mouse towards and away from the object,
    a bit like with transform tools.
    The exact meaning of the value depends on the *Width Type* option (see above).
    As usual, the scaling can be controlled to a finer degree by holding `Shift` to scale in 0.001 steps.
    `LMB` finalizes the operation, `RMB` or `Esc` aborts the action.

Segments `S`
:   The number of segments in the bevel can be defined by
    scrolling the mouse `Wheel` to increase or decrease this value.
    The greater the number of segments, the smoother the bevel.
    Or press `S` to change the number with mouse movements, as well as numeric input.

    Alternatively, you can manually enter a segment number value while using the tool,
    or in the Mesh Tool options panel after using the tool.

    [image reference removed]

    Bevel with four segments.

Shape `P`
:   This is a number between 0 and 1 that controls the shape of the profile (side view of a beveled edge).
    The default value, 0.5, gives a circular arc (if the faces meet at right angles).
    Values less than that give a flatter profile, with 0.25 being exactly flat,
    and values less than that giving a concave bevel. Values more than 0.5 give a more convex profile.
    Similarly as *Segments* it can be set with mouse movements and numeric input after toggling `P`.

Material Index
:   The *Material* number specifies which material is assigned to the new faces created by the *Bevel* tool.
    With the default, -1, the material is inherited from the closest existing face (“closest” can be a bit ambiguous).
    Otherwise, the number is the slot index of the material to use for all newly created faces.

Harden Normals `H`
:   When enabled, the per-vertex face normals of the bevel faces are adjusted to
    match the surrounding faces, and the normals of the surrounding faces are not affected.
    This will keep the surrounding faces flat (if they were before),
    with the bevel faces shading smoothly into them. For this effect to work,
    a mesh must have a [custom split normals](../../structure.xhtml#modeling-meshes-normals-custom) attribute.
    As a convenience, a `custom_normal` attribute will be created if one does not already exist.

Clamp Overlap `C`
:   Limits the width of each beveled edge so that edges cannot cause
    overlapping intersections with other geometry.

Loop Slide
:   If there are unbeveled edges along with beveled edges into a vertex,
    the bevel tries to slide along those edges when possible.
    Turning the option off can lead to more even bevel widths.

Mark
:   Seams `U`
    :   If a seam edge crosses a non-seam one and you bevel all of them,
        this option will maintain the expected propagation of seams.

    Sharp `K`
    :   Similar to Mark Seams, but for sharp edges.

Miter Outer `O`
:   A *miter* is formed when two beveled edges meet at an angle.
    On the side where the angle is greater than 180 degrees, if any, it is called an *outer miter*.
    This option specifies the pattern that Blender uses at an outer miter.

    Sharp:
    :   Edges meet at a sharp point, with no extra vertices introduced on the edges.

    Patch:
    :   Edges meet at a sharp point but in addition, two extra vertices are introduced near the point
        so that the edges and faces at the vertex may be less pinched together than
        what occurs in the *Sharp* case.

    Arc:
    :   Two vertices are introduced near the intersection, and a curved arc joins them together.
        The *Spread* slider controls how far the new vertices are from the intersection.
        The *Profile* curve widget controls the shape of the arc.

    The current choices are shown in this diagram, where the outer miter is along the horizontal surface.

    |  |  |  |
    | --- | --- | --- |
    | ../../../../_images/modeling_meshes_editing_edge_bevel_miter-2.png   Sharp outer miter. | ../../../../_images/modeling_meshes_editing_edge_bevel_miter-3.png   Patch outer miter. | ../../../../_images/modeling_meshes_editing_edge_bevel_miter-4.png   Arc outer miter. |

Inner `I`
:   An *Inner Miter* is formed when the angle between two beveled edges is less than 180 degrees.
    This option specifies the pattern Blender uses at an inner miter.
    The options are the same as for Outer Miter, except that *Patch* makes no sense and is therefore omitted.
    Inner miters are shown in the following diagram, where two inner miters are on the vertical surfaces.

    |  |  |
    | --- | --- |
    | ../../../../_images/modeling_meshes_editing_edge_bevel_miter-5.png   Sharp inner miter. | ../../../../_images/modeling_meshes_editing_edge_bevel_miter-6.png   Arc inner miter. |

Spread
:   The value used to spread extra vertices apart for *Outer* and *Inner Miters*.
    This option is available when Miter Inner is set to Arc.

Intersection Type `N`
:   When more than two beveled edges meet at a vertex, a mesh is created as
    a way to complete the intersection between the generated geometry.
    This option controls the method used to create that mesh.

    Grid Fill:
    :   The default method for building intersections, useful when a smooth continuation of
        the bevel profile is desired. Without *Custom Profile* enabled, the curve of the profile
        continues through the intersection, but with a custom profile it just creates a smooth grid within
        the intersection’s boundary.

    Cutoff:
    :   Creates a cutoff face at the end of each beveled edge coming into the vertex. This is most
        useful for custom profiles when the new intersection is too complex for a smooth grid fill.

        With a three way intersection, when the inner corners of the cutoff profiles faces meet at
        the same location, no center face is created.

        The direction of the cutoff faces depends on the original vertex’s normal.

    Intersection method options.

    |  |  |  |
    | --- | --- | --- |
    | ../../../../_images/modeling_meshes_editing_edge_bevel_vmesh-1.png   Grid fill intersection method. | ../../../../_images/modeling_meshes_editing_edge_bevel_vmesh-2.png   Three way cutoff intersection where the inner vertices are merged. | ../../../../_images/modeling_meshes_editing_edge_bevel_vmesh-3.png   Cutoff intersection method with a center face. |

Face Strength
:   Set *Face Strength* on the faces involved in the bevel, according to the specified mode.
    This can be used in conjunction with
    a [Weight Normals Modifier](../../../modifiers/normals/weighted_normal.xhtml)
    (with the *Face Influence* option checked).

    None:
    :   Do not set face strength.

    New:
    :   Set the face strength of new faces along edges to *Medium*,
        and the face strength of new faces at vertices to *Weak*.

    Affected:
    :   In addition to those set for the *New* case,
        also set the faces adjacent to new faces to have strength *Strong*.

    All:
    :   In addition to those set for the *Affected* option,
        also set all the rest of the faces of the model to have strength *Strong*.

Profile Type `Z`
:   Superellipse:
    :   Creates a bevel with a uniform concave or convex curve.

    Custom:
    :   [image reference removed]

        The custom profile widget.

        This [Curve Widget](../../../../interface/controls/templates/curve.xhtml#ui-curve-widget) allows the creation of a user-defined profile with more complexity than
        with the single profile parameter. The modal tool allows toggling the custom profile,
        but the shape of the profile is only editable in the options panel after the operation is confirmed.

        The profile starts at the bottom right of the widget and ends at the top left, as if it
        were between two edges intersecting at a right angle. Control points are created in the widget and
        then the path is sampled with the number of segments from the Bevel modifier.

        Presets
        :   The *Support Loops* and *Steps* presets are built dynamically depending on
            the number of segments in the bevel. If the number of segments is changed,
            the preset will have to be re-applied.

        Sampling
        :   Samples will first be added to each control point, then if there are enough samples,
            they will be divided evenly between the edges. The *Sample Straight Edges* option toggles whether
            the samples are added to edges with sharp control points on either side. If there aren’t enough samples
            to give each edge the same number of samples, they will just be added to the most curved edges.
            So it is recommended to use at least as many segments as there are control points.