user: How do I use Bpy.Types.Rigidbodyobject in Blender? Include parameters, examples, warnings and best practices.

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Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object Rotation Mode Items Object Type Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar RigidBodyObject(bpy_struct) ¶ base class — bpy_struct class bpy.types. RigidBodyObject ( bpy_struct ) ¶ Settings for object participating in Rigid Body Simulation angular_damping ¶ Amount of angular velocity that is lost over time Type : float in [0, 1], default 0.1 collision_collections ¶ Collision collections rigid body belongs to Type : boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) collision_margin ¶ Threshold of distance near surface where collisions are still considered (best results when non-zero) Type : float in [0, 1], default 0.04 collision_shape ¶ Collision Shape of object in Rigid Body Simulations Type : enum in Rigidbody Object Shape Items , default 'BOX' deactivate_angular_velocity ¶ Angular Velocity below which simulation stops simulating object Type : float in [0, inf], default 0.5 deactivate_linear_velocity ¶ Linear Velocity below which simulation stops simulating object Type : float in [0, inf], default 0.4 enabled ¶ Rigid Body actively participates to the simulation Type : boolean, default False friction ¶ Resistance of object to movement Type : float in [0, inf], default 0.5 kinematic ¶ Allow rigid body to be controlled by the animation system Type : boolean, default False linear_damping ¶ Amount of linear velocity that is lost over time Type : float in [0, 1], default 0.04 mass ¶ How much the object ‘weighs’ irrespective of gravity Type : float in [0.001, inf], default 1.0 mesh_source ¶ Source of the mesh used to create collision shape BASE Base – Base mesh. DEFORM Deform – Deformations (shape keys, deform modifiers). FINAL Final – All modifiers. Type : enum in [ 'BASE' , 'DEFORM' , 'FINAL' ], default 'BASE' restitution ¶ Tendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic) Type : float in [0, inf], default 0.0 type ¶ Role of object in Rigid Body Simulations Type : enum in Rigidbody Object Type Items , default 'ACTIVE' use_deactivation ¶ Enable deactivation of resting rigid bodies (increases performance and stability but can cause glitches) Type : boolean, default True use_deform ¶ Rigid body deforms during simulation Type : boolean, default False use_margin ¶ Use custom collision margin (some shapes will have a visible gap around them) Type : boolean, default False use_start_deactivated ¶ Deactivate rigid body at the start of the simulation Type : boolean, default False classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Object.rigid_body Next RigidBodyWorld(bpy_struct) Previous RigidBodyConstraint(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page RigidBodyObject(bpy_struct) RigidBodyObject RigidBodyObject.angular_damping RigidBodyObject.collision_collections RigidBodyObject.collision_margin RigidBodyObject.collision_shape RigidBodyObject.deactivate_angular_velocity RigidBodyObject.deactivate_linear_velocity RigidBodyObject.enabled RigidBodyObject.friction RigidBodyObject.kinematic RigidBodyObject.linear_damping RigidBodyObject.mass RigidBodyObject.mesh_source RigidBodyObject.restitution RigidBodyObject.type RigidBodyObject.use_deactivation RigidBodyObject.use_deform RigidBodyObject.use_margin RigidBodyObject.use_start_deactivated RigidBodyObject.bl_rna_get_subclass() RigidBodyObject.bl_rna_get_subclass_py() Inherited Properties Inherited F