user: How do I use Bpy.Types.Rigidbodyworld in Blender? Include parameters, examples, warnings and best practices.

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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar RigidBodyWorld(bpy_struct) ¶ base class — bpy_struct class bpy.types. RigidBodyWorld ( bpy_struct ) ¶ Self-contained rigid body simulation environment and settings collection ¶ Collection containing objects participating in this simulation Type : Collection constraints ¶ Collection containing rigid body constraint objects Type : Collection effector_weights ¶ Type : EffectorWeights , (readonly) enabled ¶ Simulation will be evaluated Type : boolean, default False point_cache ¶ Type : PointCache , (readonly, never None) solver_iterations ¶ Number of constraint solver iterations made per simulation step (higher values are more accurate but slower) Type : int in [1, 1000], default 10 substeps_per_frame ¶ Number of simulation steps taken per frame (higher values are more accurate but slower) Type : int in [1, 32767], default 10 time_scale ¶ Change the speed of the simulation Type : float in [0, 100], default 1.0 use_split_impulse ¶ Reduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary) Type : boolean, default False convex_sweep_test ( object , start , end ) ¶ Sweep test convex rigidbody against the current rigidbody world Parameters : object ( Object , (never None)) – Rigidbody object with a convex collision shape Returns : object_location , The hit location of this sweep test, mathutils.Vector of 3 items in [-inf, inf] hitpoint , The hit location of this sweep test, mathutils.Vector of 3 items in [-inf, inf] normal , The face normal at the sweep test hit location, mathutils.Vector of 3 items in [-inf, inf] has_hit , If the function has found collision point, value is 1, otherwise 0, int in [-inf, inf] Return type : ( mathutils.Vector of 3 items in [-inf, inf], mathutils.Vector of 3 items in [-inf, inf], mathutils.Vector of 3 items in [-inf, inf], int in [-inf, inf]) classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Scene.rigidbody_world Next SCENE_UL_gltf2_filter_action(UIList) Previous RigidBodyObject(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page RigidBodyWorld(bpy_struct) RigidBodyWorld RigidBodyWorld.collection RigidBodyWorld.constraints RigidBodyWorld.effector_weights RigidBodyWorld.enabled RigidBodyWorld.point_cache RigidBodyWorld.solver_iterations RigidBodyWorld.substeps_per_frame RigidBodyWorld.time_scale RigidBodyWorld.use_split_impulse RigidBodyWorld.convex_sweep_test() RigidBodyWorld.bl_rna_get_subclass() RigidBodyWorld.bl_rna_get_subclass_py() Inherited Properties Inherited Functions References