user: How do I use Bpy.Ops.Anim in Blender? Include parameters, examples, warnings and best practices.

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Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing 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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Anim Operators ¶ bpy.ops.anim. change_frame ( * , frame = 0.0 , snap = False , seq_solo_preview = False ) ¶ Interactively change the current frame number Parameters : frame ( float in [ -1.04857e+06 , 1.04857e+06 ] , ( optional ) ) – Frame snap ( boolean , ( optional ) ) – Snap seq_solo_preview ( boolean , ( optional ) ) – Strip Preview bpy.ops.anim. channel_select_keys ( * , extend = False ) ¶ Select all keyframes of channel under mouse Parameters : extend ( boolean , ( optional ) ) – Extend, Extend selection bpy.ops.anim. channel_view_pick ( * , include_handles = True , use_preview_range = True ) ¶ Reset viewable area to show the channel under the cursor Parameters : include_handles ( boolean , ( optional ) ) – Include Handles, Include handles of keyframes when calculating extents use_preview_range ( boolean , ( optional ) ) – Use Preview Range, Ignore frames outside of the preview range bpy.ops.anim. channels_bake ( * , range = (0, 0) , step = 1.0 , remove_outside_range = False , interpolation_type = 'BEZIER' , bake_modifiers = True ) ¶ Create keyframes following the current shape of F-Curves of selected channels Parameters : range ( int array of 2 items in [ -inf , inf ] , ( optional ) ) – Frame Range, The range in which to create new keys step ( float in [ 0.01 , inf ] , ( optional ) ) – Frame Step, At which interval to add keys remove_outside_range ( boolean , ( optional ) ) – Remove Outside Range, Removes keys outside the given range, leaving only the newly baked interpolation_type (enum in [ 'BEZIER' , 'LIN' , 'CONST' ], (optional)) – Interpolation Type, Choose the interpolation type with which new keys will be added BEZIER Bézier – New keys will be Bézier. LIN Linear – New keys will be linear. CONST Constant – New keys will be constant. bake_modifiers ( boolean , ( optional ) ) – Bake Modifiers, Bake Modifiers into keyframes and delete them after bpy.ops.anim. channels_clean_empty ( ) ¶ Delete all empty animation data containers from visible data-blocks bpy.ops.anim. channels_click ( * , extend = False , extend_range = False , children_only = False ) ¶ Handle mouse clicks over animation channels Parameters : extend ( boolean , ( optional ) ) – Extend Select extend_range ( boolean , ( optional ) ) – Extend Range, Selection of active channel to clicked channel children_only ( boolean , ( optional ) ) – Select Children Only bpy.ops.anim. channels_collapse ( * , all = True ) ¶ Collapse (close) all selected expandable animation channels Parameters : all ( boolean , ( optional ) ) – All, Collapse all channels (not just selected ones) bpy.ops.anim. channels_delete ( ) ¶ Delete all selected animation channels bpy.ops.anim. channels_editable_toggle ( * , mode = 'TOGGLE' , type = 'PROTECT' ) ¶ Toggle editability of selected channels Parameters : mode (enum in [ 'TOGGLE' , 'DISABLE' , 'ENABLE' , 'INVERT' ], (optional)) – Mode type (enum in [ 'PROTECT' , 'MUTE' ], (optional)) – Type bpy.ops.anim. channels_expand ( * , all = True ) ¶ Expand (open) all selected expandable animation channels Parameters : all ( boolean , ( optional ) ) – All, Expand all channels (not just selected ones) bpy.ops.anim. channels_fcurves_enable ( ) ¶ Clear ‘disabled’ tag from all F-Curves to get broken F-Curves working again bpy.ops.anim. channels_group ( * , name = 'New Group' ) ¶ Add selected F-Curves to a new group Parameters : name ( string , ( optional , never None ) ) – Name, Name of newly created group bpy.ops.anim. channels_move ( * , direction = 'DOWN' ) ¶ Rearrange selected animation channels Parameters : direction (enum in [ 'TOP' , 'UP' , 'DOWN' , 'BOTTOM' ], (optional)) – Direction bpy.ops.anim. channels_rename ( ) ¶ Rename animation channel under mouse bpy.ops.anim. channels_select_all ( * , action = 'TOGGLE' ) ¶ Toggle selection of all animation channels Parameters : action (enum in [ 'TOGGLE' , 'SELECT' , 'DESELECT' , 'INVERT' ], (optional)) – Action, Selection action to execute TOGGLE Toggle – Toggle selection for all elements. SELECT Select – Select all elements. DESELECT Deselect – Deselect all elements. INVERT Invert – Invert selection of all elements. bpy.ops.anim. channels_select_box ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True , deselect = False , extend = True ) ¶ Select all animation channels within the specified region Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional )