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assistant: extureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) 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Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing 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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Nla Operators ¶ bpy.ops.nla. action_pushdown ( * , track_index = -1 ) ¶ Push action down onto the top of the NLA stack as a new strip Parameters : track_index ( int in [ -1 , inf ] , ( optional ) ) – Track Index, Index of NLA action track to perform pushdown operation on bpy.ops.nla. action_sync_length ( * , active = True ) ¶ Synchronize the length of the referenced Action with the length used in the strip Parameters : active ( boolean , ( optional ) ) – Active Strip Only, Only sync the active length for the active strip bpy.ops.nla. action_unlink ( * , force_delete = False ) ¶ Unlink this action from the active action slot (and/or exit Tweak Mode) Parameters : force_delete ( boolean , ( optional ) ) – Force Delete, Clear Fake User and remove copy stashed in this data-block’s NLA stack bpy.ops.nla. actionclip_add ( * , action = '' ) ¶ Add an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active track Parameters : action ( enum in [ ] , ( optional ) ) – Action bpy.ops.nla. apply_scale ( ) ¶ Apply scaling of selected strips to their referenced Actions bpy.ops.nla. bake ( * , frame_start = 1 , frame_end = 250 , step = 1 , only_selected = True , visual_keying = False , clear_constraints = False , clear_parents = False , use_current_action = False , clean_curves = False , bake_types = {'POSE'} , channel_types = {'BBONE', 'LOCATION', 'PROPS', 'ROTATION', 'SCALE'} ) ¶ Bake all selected objects location/scale/rotation animation to an action Parameters : frame_start ( int in [ 0 , 300000 ] , ( optional ) ) – Start Frame, Start frame for baking frame_end ( int in [ 1 , 300000 ] , ( optional ) ) – End Frame, End frame for baking step ( int in [ 1 , 120 ] , ( optional ) ) – Frame Step, Number of frames to skip forward while baking each frame only_selected ( boolean , ( optional ) ) – Only Selected Bones, Only key selected bones (Pose baking only) visual_keying ( boolean , ( optional ) ) – Visual Keying, Keyframe from the final transformations (with constraints applied) clear_constraints ( boolean , ( optional ) ) – Clear Constraints, Remove all constraints from keyed object/bones. To get a correct bake with this setting Visual Keying should be enabled clear_parents ( boolean , ( optional ) ) – Clear Parents, Bake animation onto the object then clear parents (objects only) use_current_action ( boolean , ( optional ) ) – Overwrite Current Action, Bake animation into current action, instead of creating a new one (useful for baking only part of bones in an armature) clean_curves ( boolean , ( optional ) ) – Clean Curves, After baking curves, remove redundant keys bake_types (enum set in { 'POSE' , 'OBJECT' }, (optional)) – Bake Data, Which data’s transformations to bake POSE Pose – Bake bones transformations. OBJECT Object – Bake object transformations. channel_types (enum set in { 'LOCATION' , 'ROTATION' , 'SCALE' , 'BBONE' , 'PROPS' }, (optional)) – Channels, Which channels to bake LOCATION Location – Bake location channels. ROTATION Rotation – Bake rotation channels. SCALE Scale – Bake scale channels. BBONE B-Bone – Bake B-Bone channels. PROPS Custom Properties – Bake custom properties. File : startup/bl_operators/anim.py:274 bpy.ops.nla. channels_click ( * , extend = False ) ¶ Handle clicks to select NLA tracks Parameters : extend ( boolean , ( optional ) ) – Extend Select bpy.ops.nla. clear_scale ( ) ¶ Reset scaling of selected strips bpy.ops.nla. click_select ( * , wait_to_deselect_others = False , use_select_on_click = False , mouse_x = 0 , mouse_y = 0 , extend = False , deselect_all = False ) ¶ Handle clicks to select NLA Strips Parameters : wait_to_deselect_others ( boolean , ( optional ) ) – Wait to Deselect Others use_select_on_click ( boolean , ( optional ) ) – Act on Click, Instead of selecting on mouse press, wait to see if there’s drag event. Otherwise select on mouse release mouse_x ( int in [ -inf , inf ] , ( optional ) ) – Mouse X mouse_y ( int in [ -inf , inf ] , ( optional ) ) – Mouse Y extend ( boolean , ( optional ) ) – Extend Select deselect_all ( boolean , ( optional ) ) – Deselect On Nothing, Deselect all when nothing under the cursor bpy.ops.nla. delete ( ) ¶ Delete selected strips bpy.ops.nla. duplicate ( * , linked = False ) ¶ Duplicate selected NLA-Strips, adding the new strips to new track(s) Parameters : linked ( boolean , ( optional ) ) – Linked, When duplicating strips, assign new copies of the actions they use bpy.ops.nla. duplicate_linked_move ( * , NLA_OT_duplicate =