user: Describe Asset Operators from the Blender manual or Python API, including usage steps and snippets.

assistant: # Asset Operators

bpy.ops.asset.assign_action()
:   Set this pose Action as active Action on the active Object

    File:
    :   [addons_core/pose_library/operators.py:103](https://projects.blender.org/blender/blender/src/branch/main/scripts/addons_core/pose_library/operators.py#L103)

bpy.ops.asset.bundle_install(*\**, *asset_library_reference=''*, *filepath=''*, *hide_props_region=True*, *check_existing=True*, *filter_blender=True*, *filter_backup=False*, *filter_image=False*, *filter_movie=False*, *filter_python=False*, *filter_font=False*, *filter_sound=False*, *filter_text=False*, *filter_archive=False*, *filter_btx=False*, *filter_alembic=False*, *filter_usd=False*, *filter_obj=False*, *filter_volume=False*, *filter_folder=True*, *filter_blenlib=False*, *filemode=8*, *display_type='DEFAULT'*, *sort_method=''*)
:   Copy the current .blend file into an Asset Library. Only works on standalone .blend files (i.e. when no other files are referenced)

    Parameters:
    :   - **asset_library_reference** (*enum in* *[**]**,* *(**optional**)*) – asset_library_reference
        - **filepath** (*string**,* *(**optional**,* *never None**)*) – File Path, Path to file
        - **hide_props_region** (*boolean**,* *(**optional**)*) – Hide Operator Properties, Collapse the region displaying the operator settings
        - **check_existing** (*boolean**,* *(**optional**)*) – Check Existing, Check and warn on overwriting existing files
        - **filter_blender** (*boolean**,* *(**optional**)*) – Filter .blend files
        - **filter_backup** (*boolean**,* *(**optional**)*) – Filter .blend files
        - **filter_image** (*boolean**,* *(**optional**)*) – Filter image files
        - **filter_movie** (*boolean**,* *(**optional**)*) – Filter movie files
        - **filter_python** (*boolean**,* *(**optional**)*) – Filter Python files
        - **filter_font** (*boolean**,* *(**optional**)*) – Filter font files
        - **filter_sound** (*boolean**,* *(**optional**)*) – Filter sound files
        - **filter_text** (*boolean**,* *(**optional**)*) – Filter text files
        - **filter_archive** (*boolean**,* *(**optional**)*) – Filter archive files
        - **filter_btx** (*boolean**,* *(**optional**)*) – Filter btx files
        - **filter_alembic** (*boolean**,* *(**optional**)*) – Filter Alembic files
        - **filter_usd** (*boolean**,* *(**optional**)*) – Filter USD files
        - **filter_obj** (*boolean**,* *(**optional**)*) – Filter OBJ files
        - **filter_volume** (*boolean**,* *(**optional**)*) – Filter OpenVDB volume files
        - **filter_folder** (*boolean**,* *(**optional**)*) – Filter folders
        - **filter_blenlib** (*boolean**,* *(**optional**)*) – Filter Blender IDs
        - **filemode** (*int in* *[**1**,* *9**]**,* *(**optional**)*) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
        - **display_type** (enum in [`'DEFAULT'`, `'LIST_VERTICAL'`, `'LIST_HORIZONTAL'`, `'THUMBNAIL'`], (optional)) –

          Display Type

          - `DEFAULT`
            Default – Automatically determine display type for files.
          - `LIST_VERTICAL`
            Short List – Display files as short list.
          - `LIST_HORIZONTAL`
            Long List – Display files as a detailed list.
          - `THUMBNAIL`
            Thumbnails – Display files as thumbnails.
        - **sort_method** (*enum in* *[**]**,* *(**optional**)*) – File sorting mode

bpy.ops.asset.catalog_delete(*\**, *catalog_id=''*)
:   Remove an asset catalog from the asset library (contained assets will not be affected and show up as unassigned)

    Parameters:
    :   **catalog_id** (*string**,* *(**optional**,* *never None**)*) – Catalog ID, ID of the catalog to delete

bpy.ops.asset.catalog_new(*\**, *parent_path=''*)
:   Create a new catalog to put assets in

    Parameters:
    :   **parent_path** (*string**,* *(**optional**,* *never None**)*) – Parent Path, Optional path defining the location to put the new catalog under

bpy.ops.asset.catalog_redo()
:   Redo the last undone edit to the asset catalogs

bpy.ops.asset.catalog_undo()
:   Undo the last edit to the asset catalogs

bpy.ops.asset.catalog_undo_push()
:   Store the current state of the asset catalogs in the undo buffer

bpy.ops.asset.catalogs_save()
:   Make any edits to any catalogs permanent by writing the current set up to the asset library

bpy.ops.asset.clear(*\**, *set_fake_user=False*)
:   Delete all asset metadata and turn the selected asset data-blocks back into normal data-blocks

    Parameters:
    :   **set_fake_user** (*boolean**,* *(**optional**)*) – Set Fake User, Ensure the data-block is saved, even when it is no longer marked as asset

bpy.ops.asset.clear_single(*\**, *set_fake_user=False*)
:   Delete all asset metadata and turn the asset data-block back into a normal data-block

    Parameters:
    :   **set_fake_user** (*boolean**,* *(**optional**)*) – Set Fake User, Ensure the data-block is saved, even when it is no longer marked as asset

bpy.ops.asset.library_refresh()
:   Reread assets and asset catalogs from the asset library on disk

bpy.ops.asset.mark()
:   Enable easier reuse of selected data-blocks through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)

bpy.ops.asset.mark_single()
:   Enable easier reuse of a data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)

bpy.ops.asset.open_containing_blend_file()
:   Open the blend file that contains the active asset

    File:
    :   [startup/bl_operators/assets.py:103](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/assets.py#L103)

bpy.ops.asset.screenshot_preview(*\**, *p1=(0, 0)*, *p2=(0, 0)*, *force_square=True*)
:   Capture a screenshot to use as a preview for the selected asset

    Parameters:
    :   - **p1** (*int array* *of* *2 items in* *[**0**,* *inf**]**,* *(**optional**)*) – Point 1, First point of the screenshot in screenspace
        - **p2** (*int array* *of* *2 items in* *[**0**,* *inf**]**,* *(**optional**)*) – Point 2, Second point of the screenshot in screenspace
        - **force_square** (*boolean**,* *(**optional**)*) – Force Square, If enabled, the screenshot will have the same height as width

bpy.ops.asset.tag_add()
:   Add a new keyword tag to the active asset

    File:
    :   [startup/bl_operators/assets.py:42](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/assets.py#L42)

bpy.ops.asset.tag_remove()
:   Remove an existing keyword tag from the active asset

    File:
    :   [startup/bl_operators/assets.py:65](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/assets.py#L65)