user: Show practical ways to work with Bpy.Types.Pose in a Blender add-on or script – include code.

assistant: r(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) 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UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) 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XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space 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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Pose(bpy_struct) ¶ base class — bpy_struct class bpy.types. Pose ( bpy_struct ) ¶ A collection of pose channels, including settings for animating bones animation_visualization ¶ Animation data for this data-block Type : AnimViz , (readonly, never None) bones ¶ Individual pose bones for the armature Type : bpy_prop_collection of PoseBone , (readonly) ik_param ¶ Parameters for IK solver Type : IKParam , (readonly) ik_solver ¶ Selection of IK solver for IK chain LEGACY Standard – Original IK solver. ITASC iTaSC – Multi constraint, stateful IK solver. Type : enum in [ 'LEGACY' , 'ITASC' ], default 'LEGACY' use_auto_ik ¶ Add temporary IK constraints while grabbing bones in Pose Mode Type : boolean, default False use_mirror_relative ¶ Apply relative transformations in X-mirror mode (not supported with Auto IK) Type : boolean, default False use_mirror_x ¶ Apply changes to matching bone on opposite side of X-Axis Type : boolean, default False classmethod apply_pose_from_action ( action , * , evaluation_time = 0.0 ) ¶ Apply the given action to this pose by evaluating it at a specific time. Only updates the pose of selected bones, or all bones if none are selected. Parameters : action ( Action ) – Action, The Action containing the pose evaluation_time ( float in [ -inf , inf ] , ( optional ) ) – Evaluation Time, Time at which the given action is evaluated to obtain the pose classmethod blend_pose_from_action ( action , * , blend_factor = 1.0 , evaluation_time = 0.0 ) ¶ Blend the given action into this pose by evaluating it at a specific time. Only updates the pose of selected bones, or all bones if none are selected. Parameters : action ( Action ) – Action, The Action containing the pose blend_factor ( float in [ 0 , 1 ] , ( optional ) ) – Blend Factor, How much the given Action affects the final pose evaluation_time ( float in [ -inf , inf ] , ( optional ) ) – Evaluation Time, Time at which the given action is evaluated to obtain the pose classmethod backup_create ( action ) ¶ Create a backup of the current pose. Only those bones that are animated in the Action are backed up. The object owns the backup, and each object can have only one backup at a time. When you no longer need it, it must be freed use backup_clear() . Parameters : action ( Action ) – Action, An Action with animation data for the bones. Only the animated bones will be included in the backup. classmethod backup_restore ( ) ¶ Restore the previously made pose backup. This can be called multiple times. See Pose.backup_create() for more info. Returns : True when the backup was restored, False if there was no backup to restore Return type : boolean classmethod backup_clear ( ) ¶ Free a previously made pose backup. See Pose.backup_create() for more info. classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Object.pose Next PoseBone(bpy_struct) Previous PointerProperty(Property) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page Pose(bpy_struct) Pose Pose.animation_visualization Pose.bones Pose.ik_param Pose.ik_solver Pose.use_auto_ik Pose.use_mirror_relative Pose.use_mirror_x Pose.apply_pose_from_action() Pose.blend_pose_from_action() Pose.backup_create() Pose.backup_restore() Pose.backup_clear() Pose.bl_rna_get_subclass() Pose.bl_rna_get_subclass_py() Inherited Properties Inherited Functions References