user: Show practical ways to work with Bpy.Types.Pointlight in a Blender add-on or script – include code.

assistant: er(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar PointLight(Light) ¶ base classes — bpy_struct , ID , Light class bpy.types. PointLight ( Light ) ¶ Omnidirectional point Light energy ¶ Light energy emitted over the entire area of the light in all directions, in units of radiant power (W) Type : float in [-inf, inf], default 10.0 shadow_buffer_clip_start ¶ Shadow map clip start, below which objects will not generate shadows Type : float in [1e-06, inf], default 0.05 shadow_filter_radius ¶ Blur shadow aliasing using Percentage Closer Filtering Type : float in [0, inf], default 1.0 shadow_jitter_overblur ¶ Apply shadow tracing to each jittered sample to reduce under-sampling artifacts Type : float in [0, 100], default 10.0 shadow_maximum_resolution ¶ Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality. Type : float in [0, inf], default 0.001 shadow_soft_size ¶ Light size for ray shadow sampling (Raytraced shadows) Type : float in [0, inf], default 0.0 use_absolute_resolution ¶ Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel Type : boolean, default False use_shadow_jitter ¶ Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact. Type : boolean, default False use_soft_falloff ¶ Apply falloff to avoid sharp edges when the light geometry intersects with other objects Type : boolean, default True inline_shader_nodes ( ) ¶ Get the inlined shader nodes of this light. This preprocesses the node tree to remove nested groups, repeat zones and more. Returns : The inlined shader nodes. Return type : bpy.types.InlineShaderNodes classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data ID.name ID.name_full ID.id_type ID.session_uid ID.is_evaluated ID.original ID.users ID.use_fake_user ID.use_extra_user ID.is_embedded_data ID.is_linked_packed ID.is_missing ID.is_runtime_data ID.is_editable ID.tag ID.is_library_indirect ID.library ID.library_weak_reference ID.asset_data ID.override_library ID.preview Light.type Light.use_temperature Light.color Light.temperature Light.temperature_color Light.specular_factor Light.diffuse_factor Light.transmission_factor Light.volume_factor Light.use_custom_distance Light.cutoff_distance Light.use_shadow Light.exposure Light.normalize Light.node_tree Light.use_nodes Light.animation_data Light.cycles Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values ID.bl_system_properties_get ID.rename ID.evaluated_get ID.copy ID.asset_mark ID.asset_clear ID.asset_generate_preview ID.override_create ID.override_hierarchy_create ID.user_clear ID.user_remap ID.make_local ID.user_of_id ID.animation_data_create ID.animation_data_clear ID.update_tag ID.preview_ensure ID.bl_rna_get_subclass ID.bl_rna_get_subclass_py Light.area Light.inline_shader_nodes Light.bl_rna_get_subclass Light.bl_rna_get_subclass_py Next PointerProperty(Property) Previous PointCloud(ID) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page PointLight(Light) PointLight PointLight.energy PointLight.shadow_buffer_clip_start PointLight.shadow_filter_radius PointLight.shadow_jitter_overblur PointLight.shadow_maximum_resolution PointLight.shadow_soft_size PointLight.use_absolute_resolution PointLight.use_shadow_jitter PointLight.use_soft_falloff PointLight.inline_shader_nodes() PointLight.bl_rna_get_subclass() PointLight.bl_rna_get_subclass_py() Inherited Properties Inherited Functions