user: How do I use Bpy.Types.Transformconstraint in Blender? Include parameters, examples, warnings and best practices.

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Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar TransformConstraint(Constraint) ¶ base classes — bpy_struct , Constraint class bpy.types. TransformConstraint ( Constraint ) ¶ Map transformations of the target to the object from_max_x ¶ Top range of X axis source motion Type : float in [-inf, inf], default 0.0 from_max_x_rot ¶ Top range of X axis source motion Type : float in [-inf, inf], default 0.0 from_max_x_scale ¶ Top range of X axis source motion Type : float in [-inf, inf], default 0.0 from_max_y ¶ Top range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_max_y_rot ¶ Top range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_max_y_scale ¶ Top range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_max_z ¶ Top range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_max_z_rot ¶ Top range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_max_z_scale ¶ Top range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_min_x ¶ Bottom range of X axis source motion Type : float in [-inf, inf], default 0.0 from_min_x_rot ¶ Bottom range of X axis source motion Type : float in [-inf, inf], default 0.0 from_min_x_scale ¶ Bottom range of X axis source motion Type : float in [-inf, inf], default 0.0 from_min_y ¶ Bottom range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_min_y_rot ¶ Bottom range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_min_y_scale ¶ Bottom range of Y axis source motion Type : float in [-inf, inf], default 0.0 from_min_z ¶ Bottom range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_min_z_rot ¶ Bottom range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_min_z_scale ¶ Bottom range of Z axis source motion Type : float in [-inf, inf], default 0.0 from_rotation_mode ¶ Specify the type of rotation channels to use Type : enum in Driver Target Rotation Mode Items , default 'AUTO' map_from ¶ The transformation type to use from the target Type : enum in [ 'LOCATION' , 'ROTATION' , 'SCALE' ], default 'LOCATION' map_to ¶ The transformation type to affect on the constrained object Type : enum in [ 'LOCATION' , 'ROTATION' , 'SCALE' ], default 'LOCATION' map_to_x_from ¶ The source axis constrained object’s X axis uses Type : enum in Axis Xyz Items , default 'X' map_to_y_from ¶ The source axis constrained object’s Y axis uses Type : enum in Axis Xyz Items , default 'X' map_to_z_from ¶ The source axis constrained object’s Z axis uses Type : enum in Axis Xyz Items , default 'X' mix_mode ¶ Specify how to combine the new location with original REPLACE Replace – Replace component values. ADD Add – Add component values together. Type : enum in [ 'REPLACE' , 'ADD' ], default 'ADD' mix_mode_rot ¶ Specify how to combine the new rotation with original REPLACE Replace – Replace component values. ADD Add – Add component values together. BEFORE Before Original – Apply new rotation before original, as if it was on a parent. AFTER After Original – Apply new rotation after original, as if it was on a child. Type : enum in [ 'REPLACE' , 'ADD' , 'BEFORE' , 'AFTER' ], default 'ADD' mix_mode_scale ¶ Specify how to combine the new scale with original REPLACE Replace – Replace component values. MULTIPLY Multiply – Multiply component values together. Type : enum in [ 'REPLACE' , 'MULTIPLY' ], default 'REPLACE' subtarget ¶ Armature bone, mesh or lattice vertex group, … Type : string, default “”, (never None) target ¶ Target object Type : Object to_euler_order ¶ Explicitly specify the output euler rotation order AUTO Default – Euler using the default rotation order. XYZ XYZ Euler – Euler using the XYZ rotation order. XZY XZY Euler – Euler using the XZY rotation order. YXZ YXZ Euler – Euler using the YXZ rotation order. YZX YZX Euler – Euler using the YZX rotation order. ZXY ZXY Euler – Euler using the ZXY rotation order. ZYX ZYX Euler – Euler using the ZYX rotation order. Type : enum in [ 'AUTO' , 'XYZ' , 'XZY' , 'YXZ' , 'YZX' , 'ZXY' , 'ZYX' ], default 'AUTO' to_max_x ¶ Top range of X axis destination motion Type : float in [-inf, inf], default 0.0 to_max_x_rot ¶ Top range of X axis destination motion Type : float in [-inf, inf], default 0.0 to_max_x_scale ¶ Top range of X axis destination motion Type : float in [-inf, inf], default 0.0 to_max_y ¶ Top range of Y axis destination motion Type : float in [-inf, inf], default 0.0 to_max_y_rot ¶ Top range of Y