user: Describe Constraint Operators from the Blender manual or Python API, including usage steps and snippets.

assistant: # Constraint Operators

bpy.ops.constraint.add_target()
:   Add a target to the constraint

    File:
    :   [startup/bl_operators/constraint.py:26](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/constraint.py#L26)

bpy.ops.constraint.apply(*\**, *constraint=''*, *owner='OBJECT'*, *report=False*)
:   Apply constraint and remove from the stack

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.
        - **report** (*boolean**,* *(**optional**)*) – Report, Create a notification after the operation

bpy.ops.constraint.childof_clear_inverse(*\**, *constraint=''*, *owner='OBJECT'*)
:   Clear inverse correction for Child Of constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.childof_set_inverse(*\**, *constraint=''*, *owner='OBJECT'*)
:   Set inverse correction for Child Of constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.copy(*\**, *constraint=''*, *owner='OBJECT'*, *report=False*)
:   Duplicate constraint at the same position in the stack

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.
        - **report** (*boolean**,* *(**optional**)*) – Report, Create a notification after the operation

bpy.ops.constraint.copy_to_selected(*\**, *constraint=''*, *owner='OBJECT'*)
:   Copy constraint to other selected objects/bones

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.delete(*\**, *constraint=''*, *owner='OBJECT'*, *report=False*)
:   Remove constraint from constraint stack

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.
        - **report** (*boolean**,* *(**optional**)*) – Report, Create a notification after the operation

bpy.ops.constraint.disable_keep_transform()
:   Set the influence of this constraint to zero while trying to maintain the object’s transformation. Other active constraints can still influence the final transformation

    File:
    :   [startup/bl_operators/constraint.py:86](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/constraint.py#L86)

bpy.ops.constraint.followpath_path_animate(*\**, *constraint=''*, *owner='OBJECT'*, *frame_start=1*, *length=100*)
:   Add default animation for path used by constraint if it isn’t animated already

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.
        - **frame_start** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Start Frame, First frame of path animation
        - **length** (*int in* *[**0**,* *1048574**]**,* *(**optional**)*) – Length, Number of frames that path animation should take

bpy.ops.constraint.limitdistance_reset(*\**, *constraint=''*, *owner='OBJECT'*)
:   Reset limiting distance for Limit Distance Constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.move_down(*\**, *constraint=''*, *owner='OBJECT'*)
:   Move constraint down in constraint stack

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.move_to_index(*\**, *constraint=''*, *owner='OBJECT'*, *index=0*)
:   Change the constraint’s position in the list so it evaluates after the set number of others

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.
        - **index** (*int in* *[**0**,* *inf**]**,* *(**optional**)*) – Index, The index to move the constraint to

bpy.ops.constraint.move_up(*\**, *constraint=''*, *owner='OBJECT'*)
:   Move constraint up in constraint stack

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.normalize_target_weights()
:   Normalize weights of all target bones

    File:
    :   [startup/bl_operators/constraint.py:61](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/constraint.py#L61)

bpy.ops.constraint.objectsolver_clear_inverse(*\**, *constraint=''*, *owner='OBJECT'*)
:   Clear inverse correction for Object Solver constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.objectsolver_set_inverse(*\**, *constraint=''*, *owner='OBJECT'*)
:   Set inverse correction for Object Solver constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.

bpy.ops.constraint.remove_target(*\**, *index=0*)
:   Remove the target from the constraint

    Parameters:
    :   **index** (*int in* *[**-inf**,* *inf**]**,* *(**optional**)*) – index

    File:
    :   [startup/bl_operators/constraint.py:44](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/constraint.py#L44)

bpy.ops.constraint.stretchto_reset(*\**, *constraint=''*, *owner='OBJECT'*)
:   Reset original length of bone for Stretch To Constraint

    Parameters:
    :   - **constraint** (*string**,* *(**optional**,* *never None**)*) – Constraint, Name of the constraint to edit
        - **owner** (enum in [`'OBJECT'`, `'BONE'`], (optional)) –

          Owner, The owner of this constraint

          - `OBJECT`
            Object – Edit a constraint on the active object.
          - `BONE`
            Bone – Edit a constraint on the active bone.