user: Provide the full official documentation entry for GreasePencilLineartModifier(Modifier), preserving all code examples.

assistant: # GreasePencilLineartModifier(Modifier)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Modifier`](bpy.types.Modifier.html#bpy.types.Modifier "bpy.types.Modifier")

*class* bpy.types.GreasePencilLineartModifier(*Modifier*)
:   Generate Line Art strokes from selected source

    chaining_image_threshold
    :   Segments with an image distance smaller than this will be chained together

        Type:
        :   float in [0, 0.3], default 0.001

    crease_threshold
    :   Angles smaller than this will be treated as creases. Crease angle priority: object Line Art crease override > mesh auto smooth angle > Line Art default crease.

        Type:
        :   float in [0, 3.14159], default 2.44346

    invert_source_vertex_group
    :   Invert source vertex group values

        Type:
        :   boolean, default False

    is_baked
    :   This modifier has baked data

        Type:
        :   boolean, default False

    level_end
    :   Maximum number of occlusions for the generated strokes

        Type:
        :   int in [0, 128], default 0

    level_start
    :   Minimum number of occlusions for the generated strokes

        Type:
        :   int in [0, 128], default 0

    light_contour_object
    :   Use this light object to generate light contour

        Type:
        :   [`Object`](bpy.types.Object.html#bpy.types.Object "bpy.types.Object")

    opacity
    :   The strength value for the generate strokes

        Type:
        :   float in [0, 1], default 1.0

    overscan
    :   A margin to prevent strokes from ending abruptly at the edge of the image

        Type:
        :   float in [0, 0.5], default 0.1

    radius
    :   The radius for the generated strokes

        Type:
        :   float in [0, 1], default 0.0025

    shadow_camera_far
    :   Far clipping distance of shadow camera

        Type:
        :   float in [0, 10000], default 200.0

    shadow_camera_near
    :   Near clipping distance of shadow camera

        Type:
        :   float in [0, 10000], default 0.1

    shadow_camera_size
    :   Represents the “Orthographic Scale” of an orthographic camera. If the camera is positioned at the light’s location with this scale, it will represent the coverage of the shadow “camera”.

        Type:
        :   float in [0, 10000], default 200.0

    shadow_region_filtering
    :   Select feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border.

        - `NONE`
          None – Not filtering any lines based on illumination region.
        - `ILLUMINATED`
          Illuminated – Only selecting lines from illuminated regions.
        - `SHADED`
          Shaded – Only selecting lines from shaded regions.
        - `ILLUMINATED_ENCLOSED`
          Illuminated (Enclosed Shapes) – Selecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapes.

        Type:
        :   enum in [`'NONE'`, `'ILLUMINATED'`, `'SHADED'`, `'ILLUMINATED_ENCLOSED'`], default `'NONE'`

    silhouette_filtering
    :   Select contour or silhouette

        Type:
        :   enum in [`'NONE'`, `'GROUP'`, `'INDIVIDUAL'`], default `'NONE'`

    smooth_tolerance
    :   Strength of smoothing applied on jagged chains

        Type:
        :   float in [0, 30], default 0.0

    source_camera
    :   Use specified camera object for generating Line Art strokes

        Type:
        :   [`Object`](bpy.types.Object.html#bpy.types.Object "bpy.types.Object")

    source_collection
    :   Generate strokes from the objects in this collection

        Type:
        :   [`Collection`](bpy.types.Collection.html#bpy.types.Collection "bpy.types.Collection")

    source_object
    :   Generate strokes from this object

        Type:
        :   [`Object`](bpy.types.Object.html#bpy.types.Object "bpy.types.Object")

    source_type
    :   Line Art stroke source type

        Type:
        :   enum in [`'COLLECTION'`, `'OBJECT'`, `'SCENE'`], default `'COLLECTION'`

    source_vertex_group
    :   Match the beginning of vertex group names from mesh objects, match all when left empty

        Type:
        :   string, default “”, (never None)

    split_angle
    :   Angle in screen space below which a stroke is split in two

        Type:
        :   float in [0, 3.14159], default 0.0

    stroke_depth_offset
    :   Move strokes slightly towards the camera to avoid clipping while preserve depth for the viewport

        Type:
        :   float in [-0.1, inf], default 0.05

    target_layer
    :   Grease Pencil layer to which assign the generated strokes

        Type:
        :   string, default “”, (never None)

    target_material
    :   Grease Pencil material assigned to the generated strokes

        Type:
        :   [`Material`](bpy.types.Material.html#bpy.types.Material "bpy.types.Material")

    use_back_face_culling
    :   Remove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabled

        Type:
        :   boolean, default False

    use_cache
    :   Use cached scene data from the first Line Art modifier in the stack. Certain settings will be unavailable.

        Type:
        :   boolean, default False

    use_clip_plane_boundaries
    :   Allow lines generated by the near/far clipping plane to be shown

        Type:
        :   boolean, default True

    use_contour
    :   Generate strokes from contours lines

        Type:
        :   boolean, default False

    use_crease
    :   Generate strokes from creased edges

        Type:
        :   boolean, default False

    use_crease_on_sharp
    :   Allow crease to show on sharp edges

        Type:
        :   boolean, default True

    use_crease_on_smooth
    :   Allow crease edges to show inside smooth surfaces

        Type:
        :   boolean, default False

    use_custom_camera
    :   Use custom camera instead of the active camera

        Type:
        :   boolean, default False

    use_detail_preserve
    :   Keep the zig-zag “noise” in initial chaining

        Type:
        :   boolean, default False

    use_edge_mark
    :   Generate strokes from Freestyle marked edges

        Type:
        :   boolean, default False

    use_edge_overlap
    :   Allow edges in the same location (i.e. from edge split) to show properly. May run slower.

        Type:
        :   boolean, default False

    use_face_mark
    :   Filter feature lines using Freestyle face marks

        Type:
        :   boolean, default False

    use_face_mark_boundaries
    :   Filter feature lines based on face mark boundaries

        Type:
        :   boolean, default False

    use_face_mark_invert
    :   Invert face mark filtering

        Type:
        :   boolean, default False

    use_face_mark_keep_contour
    :   Preserve contour lines while filtering

        Type:
        :   boolean, default True

    use_fuzzy_all
    :   Treat all lines as the same line type so they can be chained together

        Type:
        :   boolean, default False

    use_fuzzy_intersections
    :   Treat intersection and contour lines as if they were the same type so they can be chained together

        Type:
        :   boolean, default False

    use_geometry_space_chain
    :   Use geometry distance for chaining instead of image space

        Type:
        :   boolean, default False

    use_image_boundary_trimming
    :   Trim all edges right at the boundary of image (including overscan region)

        Type:
        :   boolean, default False

    use_intersection
    :   Generate strokes from intersections

        Type:
        :   boolean, default False

    use_intersection_mask
    :   Mask bits to match from Collection Line Art settings

        Type:
        :   boolean array of 8 items, default (False, False, False, False, False, False, False, False)

    use_intersection_match
    :   Require matching all intersection masks instead of just one

        Type:
        :   boolean, default False

    use_invert_collection
    :   Select everything except lines from specified collection

        Type:
        :   boolean, default False

    use_invert_silhouette
    :   Select anti-silhouette lines

        Type:
        :   boolean, default False

    use_light_contour
    :   Generate light/shadow separation lines from a reference light object

        Type:
        :   boolean, default False

    use_loose
    :   Generate strokes from loose edges

        Type:
        :   boolean, default False

    use_loose_as_contour
    :   Loose edges will have contour type

        Type:
        :   boolean, default False

    use_loose_edge_chain
    :   Allow loose edges to be chained together

        Type:
        :   boolean, default False

    use_material
    :   Generate strokes from borders between materials

        Type:
        :   boolean, default False

    use_material_mask
    :   Use material masks to filter out occluded strokes

        Type:
        :   boolean, default False

    use_material_mask_bits
    :   Mask bits to match from Material Line Art settings

        Type:
        :   boolean array of 8 items, default (False, False, False, False, False, False, False, False)

    use_material_mask_match
    :   Require matching all material masks instead of just one

        Type:
        :   boolean, default False

    use_multiple_levels
    :   Generate strokes from a range of occlusion levels

        Type:
        :   boolean, default False

    use_object_instances
    :   Allow particle objects and face/vertex instances to show in Line Art

        Type:
        :   boolean, default True

    use_offset_towards_custom_camera
    :   Offset strokes towards selected camera instead of the active camera

        Type:
        :   boolean, default False

    use_output_vertex_group_match_by_name
    :   Match output vertex group based on name

        Type:
        :   boolean, default True

    use_overlap_edge_type_support
    :   Allow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type.

        Type:
        :   boolean, default False

    use_shadow
    :   Project contour lines using a light source object

        Type:
        :   boolean, default False

    vertex_group
    :   Vertex group name for selected strokes

        Type:
        :   string, default “”, (never None)

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type