user: Give a detailed overview of Bpy.Ops.Export Scene: syntax, arguments, return values, common patterns.

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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Export Scene Operators ¶ bpy.ops.export_scene. fbx ( * , filepath = '' , check_existing = True , filter_glob = '*.fbx' , use_selection = False , use_visible = False , use_active_collection = False , collection = '' , global_scale = 1.0 , apply_unit_scale = True , apply_scale_options = 'FBX_SCALE_NONE' , use_space_transform = True , bake_space_transform = False , object_types = {'ARMATURE', 'CAMERA', 'EMPTY', 'LIGHT', 'MESH', 'OTHER'} , use_mesh_modifiers = True , use_mesh_modifiers_render = True , mesh_smooth_type = 'OFF' , colors_type = 'SRGB' , prioritize_active_color = False , use_subsurf = False , use_mesh_edges = False , use_tspace = False , use_triangles = False , use_custom_props = False , add_leaf_bones = True , primary_bone_axis = 'Y' , secondary_bone_axis = 'X' , use_armature_deform_only = False , armature_nodetype = 'NULL' , bake_anim = True , bake_anim_use_all_bones = True , bake_anim_use_nla_strips = True , bake_anim_use_all_actions = True , bake_anim_force_startend_keying = True , bake_anim_step = 1.0 , bake_anim_simplify_factor = 1.0 , path_mode = 'AUTO' , embed_textures = False , batch_mode = 'OFF' , use_batch_own_dir = True , use_metadata = True , axis_forward = '-Z' , axis_up = 'Y' ) ¶ Write a FBX file Parameters : filepath ( string , ( optional , never None ) ) – File Path, Filepath used for exporting the file check_existing ( boolean , ( optional ) ) – Check Existing, Check and warn on overwriting existing files filter_glob ( string , ( optional , never None ) ) – filter_glob use_selection ( boolean , ( optional ) ) – Selected Objects, Export selected and visible objects only use_visible ( boolean , ( optional ) ) – Visible Objects, Export visible objects only use_active_collection ( boolean , ( optional ) ) – Active Collection, Export only objects from the active collection (and its children) collection ( string , ( optional , never None ) ) – Source Collection, Export only objects from this collection (and its children) global_scale ( float in [ 0.001 , 1000 ] , ( optional ) ) – Scale, Scale all data (Some importers do not support scaled armatures!) apply_unit_scale ( boolean , ( optional ) ) – Apply Unit, Take into account current Blender units settings (if unset, raw Blender Units values are used as-is) apply_scale_options (enum in [ 'FBX_SCALE_NONE' , 'FBX_SCALE_UNITS' , 'FBX_SCALE_CUSTOM' , 'FBX_SCALE_ALL' ], (optional)) – Apply Scalings, How to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way) FBX_SCALE_NONE All Local – Apply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0. FBX_SCALE_UNITS FBX Units Scale – Apply custom scaling to each object transformation, and units scaling to FBX scale. FBX_SCALE_CUSTOM FBX Custom Scale – Apply custom scaling to FBX scale, and units scaling to each object transformation. FBX_SCALE_ALL FBX All – Apply custom scaling and units scaling to FBX scale. use_space_transform ( boolean , ( optional ) ) – Use Space Transform, Apply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-is bake_space_transform ( boolean , ( optional ) ) – Apply Transform, Bake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender’s space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations) object_types (enum set in { 'EMPTY' , 'CAMERA' , 'LIGHT' , 'ARMATURE' , 'MESH' , 'OTHER' }, (optional)) – Object Types, Which kind of object to export EMPTY Empty. CAMERA Camera. LIGHT Lamp. ARMATURE Armature – WARNING: not supported in dupli/group instances. MESH Mesh. OTHER Other – Other geometry types, like curve, metaball, etc. (converted to meshes). use_mesh_modifiers ( boolean , ( optional ) ) – Apply Modifiers, Apply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keys use_mesh_modifiers_render ( boolean , ( optional ) ) – Use Modifiers Render Setting, Use render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8) mesh_smooth_type (enum in [ 'OFF' , 'FACE' , 'EDGE' , 'SMOOTH_GROUP' ], (optional)) – Smoothing, Export smoothing information (prefer ‘Normals Only’ option if your target importer understands custom normals) OFF Normals Only – Export only normals instead of