user: Provide the full official documentation entry for Other Nodes Support, preserving all code examples.

assistant: If something is not listed here, it is supported.

### Shader Nodes

In the general case, shader nodes should behave more or less like in Cycles.
So be sure to check out the Cycles section of this manual for that.

Although most BSDFs are supported, many of them are approximations and are not feature complete.

Diffuse BSDF
:   Roughness is not supported. Only Lambertian diffusion is supported.

Glass / Refraction BSDF
:   Only supports GGX and Multiscatter GGX distribution.
    See [Raytracing limitations](limitations.xhtml#eevee-limitations-raytracing).

Glossy BSDF
:   Only supports GGX and Multiscatter GGX distributions.

Subsurface Scattering
:   Random Walk sampling, IOR and Anisotropic are not supported.

Transparent BSDF
:   Colored and additive transparency are only compatible with blended modes.

Translucent BSDF
:   Does not diffuse the light inside the object. It only lights the object with reversed normals.

Principled BSDF
:   Cumulative limitations from Diffuse BSDF, Glossy BSDF, Refraction BSDF and Subsurface Scattering.
    Anisotropy is not supported. The Sheen layer is a crude approximation.

Volume Absorption
:   See [Volume Limitation](limitations.xhtml#eevee-limitations-volumetrics).

Volume Scatter
:   The anisotropy parameter will be mixed and averaged for all overlapping volumetric objects,
    which is not physically correct and differs from Cycles.
    Also see [Volume Limitation](limitations.xhtml#eevee-limitations-volumetrics).

Principled Volume
:   Same as Volume Scatter. See [Volume Limitation](limitations.xhtml#eevee-limitations-volumetrics).

Holdout
:   Partially supported, using dithered mode may give incorrect results.

Anisotropic BSDF
:   Not supported.

Toon BSDF
:   Not supported.

Hair BSDF
:   Not supported.

Sheen BSDF
:   Not supported.

Principled Hair BSDF
:   Not supported.

### Input Nodes

Ambient Occlusion
:   The *Only Local* option is not supported.

Geometry
:   Pointiness is not supported.

Random per Island
:   Random per Island is not supported.

Attribute
:   Defaults to active UV layer. Only “density”, “color”, “flame” and “temperature” built-in Geometry attributes
    are supported. UVs and Color Attributes are supported.
    Only up to 8 Object or Instancer attributes per material (both types share the same limit), and 512 View Layer
    attributes per scene are supported.

Bevel
:   Not supported.

Curves Info
:   The Random output uses a different RNG algorithm.
    Range and statistical distribution of the values should be the same but the values will be different.

Light Path
:   EEVEE has no real concept of rays. But in order to ease the workflow between Cycles and EEVEE
    some of the outputs are only supported in particular cases.
    This node makes it possible to tweak indirect lighting in the shader.

    - *Is Camera*: Supported.
    - *Is Shadow*: Supported.
    - *Is Diffuse*: Set to 1.0 when baking light probe volume. Otherwise is set to 0.0.
    - *Is Glossy*: Set to 1.0 when baking light probe sphere or plane. Otherwise is set to 0.0.
    - *Is Singular*: Not supported. Same as Is Glossy.
    - *Is Reflection*: Not supported. Same as Is Glossy.
    - *Is Transmission*: Not supported. Same as Is Glossy.
    - *Ray Length*: Not supported. Defaults to 1.0.
    - *Ray Depth*: Not supported. Defaults to 0.0.
    - *Diffuse Depth*: Partially supported. Set to 1.0 when baking light probe volume. Otherwise is set to 0.0.
    - *Glossy Depth*: Partially supported. Set to 1.0 when baking light probe sphere or plane. Otherwise is set to 0.0.
    - *Transparent Depth*: Not supported. Defaults to 0.
    - *Transmission Depth*: Not supported. Same as Glossy Depth.

Particle Info
:   Not supported.

Texture Coordinate
:   *From Instancer* is not supported.

UV Map
:   *From Instancer* is not supported.

Wireframe
:   Pixel size option does not give exactly the same output as Cycles. The width can be a bit different.

### Texture Nodes

Most texture nodes are supported except for the exceptions listed below:

IES Texture
:   Not supported.

Image Texture
:   Smart Interpolation always uses Cubic interpolation.
    Artifact present using Tube or Sphere projection with linear interpolation.
    This is due to hardware mip-mapping and Anisotropic filtering.
    This kind of artifact will be also visible if the texture coordinates provided are not continuous.
    Using Box projection with *Extend type* set to Clip or Extend is not supported.
    Instead, it will always use Repeat.

Point Density
:   Not supported.

Sky Texture
:   In Nishita mode, the *Sun Disc* property is not supported.

### Other Nodes

Light Falloff
:   Not supported.