user: Describe Pose Operators from the Blender manual or Python API, including usage steps and snippets.

assistant: # Pose Operators

bpy.ops.pose.armature_apply(*\**, *selected=False*)
:   Apply the current pose as the new rest pose

    Parameters:
    :   **selected** (*boolean**,* *(**optional**)*) – Selected Only, Only apply the selected bones (with propagation to children)

bpy.ops.pose.autoside_names(*\**, *axis='XAXIS'*)
:   Automatically renames the selected bones according to which side of the target axis they fall on

    Parameters:
    :   **axis** (enum in [`'XAXIS'`, `'YAXIS'`, `'ZAXIS'`], (optional)) –

        Axis, Axis to tag names with

        - `XAXIS`
          X-Axis – Left/Right.
        - `YAXIS`
          Y-Axis – Front/Back.
        - `ZAXIS`
          Z-Axis – Top/Bottom.

bpy.ops.pose.blend_to_neighbor(*\**, *factor=0.5*, *prev_frame=0*, *next_frame=0*, *channels='ALL'*, *axis_lock='FREE'*)
:   Blend from current position to previous or next keyframe

    Parameters:
    :   - **factor** (*float in* *[**0**,* *1**]**,* *(**optional**)*) – Factor, Weighting factor for which keyframe is favored more
        - **prev_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Previous Keyframe, Frame number of keyframe immediately before the current frame
        - **next_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Next Keyframe, Frame number of keyframe immediately after the current frame
        - **channels** (enum in [`'ALL'`, `'LOC'`, `'ROT'`, `'SIZE'`, `'BBONE'`, `'CUSTOM'`], (optional)) –

          Channels, Set of properties that are affected

          - `ALL`
            All Properties – All properties, including transforms, bendy bone shape, and custom properties.
          - `LOC`
            Location – Location only.
          - `ROT`
            Rotation – Rotation only.
          - `SIZE`
            Scale – Scale only.
          - `BBONE`
            Bendy Bone – Bendy Bone shape properties.
          - `CUSTOM`
            Custom Properties – Custom properties.
        - **axis_lock** (enum in [`'FREE'`, `'X'`, `'Y'`, `'Z'`], (optional)) –

          Axis Lock, Transform axis to restrict effects to

          - `FREE`
            Free – All axes are affected.
          - `X`
            X – Only X-axis transforms are affected.
          - `Y`
            Y – Only Y-axis transforms are affected.
          - `Z`
            Z – Only Z-axis transforms are affected.

bpy.ops.pose.blend_with_rest(*\**, *factor=0.5*, *prev_frame=0*, *next_frame=0*, *channels='ALL'*, *axis_lock='FREE'*)
:   Make the current pose more similar to, or further away from, the rest pose

    Parameters:
    :   - **factor** (*float in* *[**0**,* *1**]**,* *(**optional**)*) – Factor, Weighting factor for which keyframe is favored more
        - **prev_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Previous Keyframe, Frame number of keyframe immediately before the current frame
        - **next_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Next Keyframe, Frame number of keyframe immediately after the current frame
        - **channels** (enum in [`'ALL'`, `'LOC'`, `'ROT'`, `'SIZE'`, `'BBONE'`, `'CUSTOM'`], (optional)) –

          Channels, Set of properties that are affected

          - `ALL`
            All Properties – All properties, including transforms, bendy bone shape, and custom properties.
          - `LOC`
            Location – Location only.
          - `ROT`
            Rotation – Rotation only.
          - `SIZE`
            Scale – Scale only.
          - `BBONE`
            Bendy Bone – Bendy Bone shape properties.
          - `CUSTOM`
            Custom Properties – Custom properties.
        - **axis_lock** (enum in [`'FREE'`, `'X'`, `'Y'`, `'Z'`], (optional)) –

          Axis Lock, Transform axis to restrict effects to

          - `FREE`
            Free – All axes are affected.
          - `X`
            X – Only X-axis transforms are affected.
          - `Y`
            Y – Only Y-axis transforms are affected.
          - `Z`
            Z – Only Z-axis transforms are affected.

bpy.ops.pose.breakdown(*\**, *factor=0.5*, *prev_frame=0*, *next_frame=0*, *channels='ALL'*, *axis_lock='FREE'*)
:   Create a suitable breakdown pose on the current frame

    Parameters:
    :   - **factor** (*float in* *[**0**,* *1**]**,* *(**optional**)*) – Factor, Weighting factor for which keyframe is favored more
        - **prev_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Previous Keyframe, Frame number of keyframe immediately before the current frame
        - **next_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Next Keyframe, Frame number of keyframe immediately after the current frame
        - **channels** (enum in [`'ALL'`, `'LOC'`, `'ROT'`, `'SIZE'`, `'BBONE'`, `'CUSTOM'`], (optional)) –

          Channels, Set of properties that are affected

          - `ALL`
            All Properties – All properties, including transforms, bendy bone shape, and custom properties.
          - `LOC`
            Location – Location only.
          - `ROT`
            Rotation – Rotation only.
          - `SIZE`
            Scale – Scale only.
          - `BBONE`
            Bendy Bone – Bendy Bone shape properties.
          - `CUSTOM`
            Custom Properties – Custom properties.
        - **axis_lock** (enum in [`'FREE'`, `'X'`, `'Y'`, `'Z'`], (optional)) –

          Axis Lock, Transform axis to restrict effects to

          - `FREE`
            Free – All axes are affected.
          - `X`
            X – Only X-axis transforms are affected.
          - `Y`
            Y – Only Y-axis transforms are affected.
          - `Z`
            Z – Only Z-axis transforms are affected.

bpy.ops.pose.constraint_add(*\**, *type=''*)
:   Add a constraint to the active bone

    Parameters:
    :   **type** (enum in [Constraint Type Items](bpy_types_enum_items/constraint_type_items.html#rna-enum-constraint-type-items), (optional)) – Type

bpy.ops.pose.constraint_add_with_targets(*\**, *type=''*)
:   Add a constraint to the active bone, with target (where applicable) set to the selected Objects/Bones

    Parameters:
    :   **type** (enum in [Constraint Type Items](bpy_types_enum_items/constraint_type_items.html#rna-enum-constraint-type-items), (optional)) – Type

bpy.ops.pose.constraints_clear()
:   Clear all constraints from the selected bones

bpy.ops.pose.constraints_copy()
:   Copy constraints to other selected bones

bpy.ops.pose.copy()
:   Copy the current pose of the selected bones to the internal clipboard

bpy.ops.pose.flip_names(*\**, *do_strip_numbers=False*)
:   Flips (and corrects) the axis suffixes of the names of selected bones

    Parameters:
    :   **do_strip_numbers** (*boolean**,* *(**optional**)*) – Strip Numbers, Try to remove right-most dot-number from flipped names.Warning: May result in incoherent naming in some cases

bpy.ops.pose.hide(*\**, *unselected=False*)
:   Tag selected bones to not be visible in Pose Mode

    Parameters:
    :   **unselected** (*boolean**,* *(**optional**)*) – Unselected

bpy.ops.pose.ik_add(*\**, *with_targets=True*)
:   Add an IK Constraint to the active Bone. The target can be a selected bone or object

    Parameters:
    :   **with_targets** (*boolean**,* *(**optional**)*) – With Targets, Assign IK Constraint with targets derived from the select bones/objects

bpy.ops.pose.ik_clear()
:   Remove all IK Constraints from selected bones

bpy.ops.pose.loc_clear()
:   Reset locations of selected bones to their default values

bpy.ops.pose.paste(*\**, *flipped=False*, *selected_mask=False*)
:   Paste the stored pose on to the current pose

    Parameters:
    :   - **flipped** (*boolean**,* *(**optional**)*) – Flipped on X-Axis, Paste the stored pose flipped on to current pose
        - **selected_mask** (*boolean**,* *(**optional**)*) – On Selected Only, Only paste the stored pose on to selected bones in the current pose

bpy.ops.pose.paths_calculate(*\**, *display_type='RANGE'*, *range='SCENE'*, *bake_location='HEADS'*)
:   Calculate paths for the selected bones

    Parameters:
    :   - **display_type** (enum in [Motionpath Display Type Items](bpy_types_enum_items/motionpath_display_type_items.html#rna-enum-motionpath-display-type-items), (optional)) – Display Type
        - **range** (enum in [Motionpath Range Items](bpy_types_enum_items/motionpath_range_items.html#rna-enum-motionpath-range-items), (optional)) – Computation Range
        - **bake_location** (enum in [Motionpath Bake Location Items](bpy_types_enum_items/motionpath_bake_location_items.html#rna-enum-motionpath-bake-location-items), (optional)) – Bake Location, Which point on the bones is used when calculating paths

bpy.ops.pose.paths_clear(*\**, *only_selected=False*)
:   Undocumented, consider [contributing](https://developer.blender.org/).

    Parameters:
    :   **only_selected** (*boolean**,* *(**optional**)*) – Only Selected, Only clear motion paths of selected bones

bpy.ops.pose.paths_range_update()
:   Update frame range for motion paths from the Scene’s current frame range

bpy.ops.pose.paths_update()
:   Recalculate paths for bones that already have them

bpy.ops.pose.propagate(*\**, *mode='NEXT_KEY'*, *end_frame=250.0*)
:   Copy selected aspects of the current pose to subsequent poses already keyframed

    Parameters:
    :   - **mode** (enum in [`'NEXT_KEY'`, `'LAST_KEY'`, `'BEFORE_FRAME'`, `'BEFORE_END'`, `'SELECTED_KEYS'`, `'SELECTED_MARKERS'`], (optional)) –

          Terminate Mode, Method used to determine when to stop propagating pose to keyframes

          - `NEXT_KEY`
            To Next Keyframe – Propagate pose to first keyframe following the current frame only.
          - `LAST_KEY`
            To Last Keyframe – Propagate pose to the last keyframe only (i.e. making action cyclic).
          - `BEFORE_FRAME`
            Before Frame – Propagate pose to all keyframes between current frame and ‘Frame’ property.
          - `BEFORE_END`
            Before Last Keyframe – Propagate pose to all keyframes from current frame until no more are found.
          - `SELECTED_KEYS`
            On Selected Keyframes – Propagate pose to all selected keyframes.
          - `SELECTED_MARKERS`
            On Selected Markers – Propagate pose to all keyframes occurring on frames with Scene Markers after the current frame.
        - **end_frame** (*float in* *[**1.17549e-38**,* *inf**]**,* *(**optional**)*) – End Frame, Frame to stop propagating frames to (for ‘Before Frame’ mode)

bpy.ops.pose.push(*\**, *factor=0.5*, *prev_frame=0*, *next_frame=0*, *channels='ALL'*, *axis_lock='FREE'*)
:   Exaggerate the current pose in regards to the breakdown pose

    Parameters:
    :   - **factor** (*float in* *[**0**,* *1**]**,* *(**optional**)*) – Factor, Weighting factor for which keyframe is favored more
        - **prev_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Previous Keyframe, Frame number of keyframe immediately before the current frame
        - **next_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Next Keyframe, Frame number of keyframe immediately after the current frame
        - **channels** (enum in [`'ALL'`, `'LOC'`, `'ROT'`, `'SIZE'`, `'BBONE'`, `'CUSTOM'`], (optional)) –

          Channels, Set of properties that are affected

          - `ALL`
            All Properties – All properties, including transforms, bendy bone shape, and custom properties.
          - `LOC`
            Location – Location only.
          - `ROT`
            Rotation – Rotation only.
          - `SIZE`
            Scale – Scale only.
          - `BBONE`
            Bendy Bone – Bendy Bone shape properties.
          - `CUSTOM`
            Custom Properties – Custom properties.
        - **axis_lock** (enum in [`'FREE'`, `'X'`, `'Y'`, `'Z'`], (optional)) –

          Axis Lock, Transform axis to restrict effects to

          - `FREE`
            Free – All axes are affected.
          - `X`
            X – Only X-axis transforms are affected.
          - `Y`
            Y – Only Y-axis transforms are affected.
          - `Z`
            Z – Only Z-axis transforms are affected.

bpy.ops.pose.quaternions_flip()
:   Flip quaternion values to achieve desired rotations, while maintaining the same orientations

bpy.ops.pose.relax(*\**, *factor=0.5*, *prev_frame=0*, *next_frame=0*, *channels='ALL'*, *axis_lock='FREE'*)
:   Make the current pose more similar to its breakdown pose

    Parameters:
    :   - **factor** (*float in* *[**0**,* *1**]**,* *(**optional**)*) – Factor, Weighting factor for which keyframe is favored more
        - **prev_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Previous Keyframe, Frame number of keyframe immediately before the current frame
        - **next_frame** (*int in* *[**-1048574**,* *1048574**]**,* *(**optional**)*) – Next Keyframe, Frame number of keyframe immediately after the current frame
        - **channels** (enum in [`'ALL'`, `'LOC'`, `'ROT'`, `'SIZE'`, `'BBONE'`, `'CUSTOM'`], (optional)) –

          Channels, Set of properties that are affected

          - `ALL`
            All Properties – All properties, including transforms, bendy bone shape, and custom properties.
          - `LOC`
            Location – Location only.
          - `ROT`
            Rotation – Rotation only.
          - `SIZE`
            Scale – Scale only.
          - `BBONE`
            Bendy Bone – Bendy Bone shape properties.
          - `CUSTOM`
            Custom Properties – Custom properties.
        - **axis_lock** (enum in [`'FREE'`, `'X'`, `'Y'`, `'Z'`], (optional)) –

          Axis Lock, Transform axis to restrict effects to

          - `FREE`
            Free – All axes are affected.
          - `X`
            X – Only X-axis transforms are affected.
          - `Y`
            Y – Only Y-axis transforms are affected.
          - `Z`
            Z – Only Z-axis transforms are affected.

bpy.ops.pose.reveal(*\**, *select=True*)
:   Reveal all bones hidden in Pose Mode

    Parameters:
    :   **select** (*boolean**,* *(**optional**)*) – Select

bpy.ops.pose.rot_clear()
:   Reset rotations of selected bones to their default values

bpy.ops.pose.rotation_mode_set(*\**, *type='QUATERNION'*)
:   Set the rotation representation used by selected bones

    Parameters:
    :   **type** (enum in [Object Rotation Mode Items](bpy_types_enum_items/object_rotation_mode_items.html#rna-enum-object-rotation-mode-items), (optional)) – Rotation Mode

bpy.ops.pose.scale_clear()
:   Reset scaling of selected bones to their default values

bpy.ops.pose.select_all(*\**, *action='TOGGLE'*)
:   Toggle selection status of all bones

    Parameters:
    :   **action** (enum in [`'TOGGLE'`, `'SELECT'`, `'DESELECT'`, `'INVERT'`], (optional)) –

        Action, Selection action to execute

        - `TOGGLE`
          Toggle – Toggle selection for all elements.
        - `SELECT`
          Select – Select all elements.
        - `DESELECT`
          Deselect – Deselect all elements.
        - `INVERT`
          Invert – Invert selection of all elements.

bpy.ops.pose.select_constraint_target()
:   Select bones used as targets for the currently selected bones

bpy.ops.pose.select_grouped(*\**, *extend=False*, *type='COLLECTION'*)
:   Select all visible bones grouped by similar properties

    Parameters:
    :   - **extend** (*boolean**,* *(**optional**)*) – Extend, Extend selection instead of deselecting everything first
        - **type** (enum in [`'COLLECTION'`, `'COLOR'`, `'KEYINGSET'`, `'CHILDREN'`, `'CHILDREN_IMMEDIATE'`, `'PARENT'`, `'SIBLINGS'`], (optional)) –

          Type

          - `COLLECTION`
            Collection – Same collections as the active bone.
          - `COLOR`
            Color – Same color as the active bone.
          - `KEYINGSET`
            Keying Set – All bones affected by active Keying Set.
          - `CHILDREN`
            Children – Select all children of currently selected bones.
          - `CHILDREN_IMMEDIATE`
            Immediate Children – Select direct children of currently selected bones.
          - `PARENT`
            Parents – Select the parents of currently selected bones.
          - `SIBLINGS`
            Siblings – Select all bones that have the same parent as currently selected bones.

bpy.ops.pose.select_hierarchy(*\**, *direction='PARENT'*, *extend=False*)
:   Select immediate parent/children of selected bones

    Parameters:
    :   - **direction** (enum in [`'PARENT'`, `'CHILD'`], (optional)) – Direction
        - **extend** (*boolean**,* *(**optional**)*) – Extend, Extend the selection

bpy.ops.pose.select_linked()
:   Select all bones linked by parent/child connections to the current selection

bpy.ops.pose.select_linked_pick(*\**, *extend=False*)
:   Select bones linked by parent/child connections under the mouse cursor

    Parameters:
    :   **extend** (*boolean**,* *(**optional**)*) – Extend, Extend selection instead of deselecting everything first

bpy.ops.pose.select_mirror(*\**, *only_active=False*, *extend=False*)
:   Mirror the bone selection

    Parameters:
    :   - **only_active** (*boolean**,* *(**optional**)*) – Active Only, Only operate on the active bone
        - **extend** (*boolean**,* *(**optional**)*) – Extend, Extend the selection

bpy.ops.pose.select_parent()
:   Select bones that are parents of the currently selected bones

bpy.ops.pose.selection_set_add()
:   Create a new empty Selection Set

    File:
    :   [startup/bl_operators/bone_selection_sets.py:147](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/bone_selection_sets.py#L147)

bpy.ops.pose.selection_set_add_and_assign()
:   Create a new Selection Set with the currently selected bones

    File:
    :   [startup/bl_operators/bone_selection_sets.py:278](https://projects.blender.org/blender/blender/src/branch/main/scripts/startup/bl_operators/