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assistant: TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) 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VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar VertexWeightMixModifier(Modifier) ¶ base classes — bpy_struct , Modifier class bpy.types. VertexWeightMixModifier ( Modifier ) ¶ Mix the weights of two vertex groups default_weight_a ¶ Default weight a vertex will have if it is not in the first A vgroup Type : float in [0, 1], default 0.0 default_weight_b ¶ Default weight a vertex will have if it is not in the second B vgroup Type : float in [0, 1], default 0.0 invert_mask_vertex_group ¶ Invert vertex group mask influence Type : boolean, default False invert_vertex_group_a ¶ Invert the influence of vertex group A Type : boolean, default False invert_vertex_group_b ¶ Invert the influence of vertex group B Type : boolean, default False mask_constant ¶ Global influence of current modifications on vgroup Type : float in [-inf, inf], default 1.0 mask_tex_map_bone ¶ Which bone to take texture coordinates from Type : string, default “”, (never None) mask_tex_map_object ¶ Which object to take texture coordinates from Type : Object mask_tex_mapping ¶ Which texture coordinates to use for mapping LOCAL Local – Use local generated coordinates. GLOBAL Global – Use global coordinates. OBJECT Object – Use local generated coordinates of another object. UV UV – Use coordinates from a UV layer. Type : enum in [ 'LOCAL' , 'GLOBAL' , 'OBJECT' , 'UV' ], default 'LOCAL' mask_tex_use_channel ¶ Which texture channel to use for masking Type : enum in [ 'INT' , 'RED' , 'GREEN' , 'BLUE' , 'HUE' , 'SAT' , 'VAL' , 'ALPHA' ], default 'INT' mask_tex_uv_layer ¶ UV map name Type : string, default “”, (never None) mask_texture ¶ Masking texture Type : Texture mask_vertex_group ¶ Masking vertex group name Type : string, default “”, (never None) mix_mode ¶ How weights from vgroup B affect weights of vgroup A SET Replace – Replace VGroup A’s weights by VGroup B’s ones. ADD Add – Add VGroup B’s weights to VGroup A’s ones. SUB Subtract – Subtract VGroup B’s weights from VGroup A’s ones. MUL Multiply – Multiply VGroup A’s weights by VGroup B’s ones. DIV Divide – Divide VGroup A’s weights by VGroup B’s ones. DIF Difference – Difference between VGroup A’s and VGroup B’s weights. AVG Average – Average value of VGroup A’s and VGroup B’s weights. MIN Minimum – Minimum of VGroup A’s and VGroup B’s weights. MAX Maximum – Maximum of VGroup A’s and VGroup B’s weights. Type : enum in [ 'SET' , 'ADD' , 'SUB' , 'MUL' , 'DIV' , 'DIF' , 'AVG' , 'MIN' , 'MAX' ], default 'SET' mix_set ¶ Which vertices should be affected ALL All – Affect all vertices (might add some to VGroup A). A VGroup A – Affect vertices in VGroup A. B VGroup B – Affect vertices in VGroup B (might add some to VGroup A). OR VGroup A or B – Affect vertices in at least one of both VGroups (might add some to VGroup A). AND VGroup A and B – Affect vertices in both groups. Type : enum in [ 'ALL' , 'A' , 'B' , 'OR' , 'AND' ], default 'AND' normalize ¶ Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range) Type : boolean, default False vertex_group_a ¶ First vertex group name Type : string, default “”, (never None) vertex_group_b ¶ Second vertex group name Type : string, default “”, (never None) classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Modifier.name Modifier.type Modifier.show_viewport Modifier.show_render Modifier.show_in_editmode Modifier.show_on_cage Modifier.show_expanded Modifier.is_active Modifier.use_pin_to_last Modifier.is_override_data Modifier.use_apply_on_spline Modifier.execution_time Modifier.persistent_uid Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_st