user: What is Bpy.Types.Camera and how is it used in Blender Python scripting?

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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) 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Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Camera(ID) ¶ base classes — bpy_struct , ID class bpy.types. Camera ( ID ) ¶ Camera data-block for storing camera settings angle ¶ Camera lens field of view Type : float in [0.00640536, 3.01675], default 0.69115 angle_x ¶ Camera lens horizontal field of view Type : float in [0.00640536, 3.01675], default 0.0 angle_y ¶ Camera lens vertical field of view Type : float in [0.00640536, 3.01675], default 0.0 animation_data ¶ Animation data for this data-block Type : AnimData , (readonly) background_images ¶ List of background images Type : CameraBackgroundImages bpy_prop_collection of CameraBackgroundImage , (readonly) central_cylindrical_radius ¶ Radius of the virtual cylinder Type : float in [1e-05, inf], default 1.0 central_cylindrical_range_u_max ¶ Maximum Longitude value for the central cylindrical lens Type : float in [-inf, inf], default 3.14159 central_cylindrical_range_u_min ¶ Minimum Longitude value for the central cylindrical lens Type : float in [-inf, inf], default -3.14159 central_cylindrical_range_v_max ¶ Maximum Height value for the central cylindrical lens Type : float in [-inf, inf], default 1.0 central_cylindrical_range_v_min ¶ Minimum Height value for the central cylindrical lens Type : float in [-inf, inf], default -1.0 clip_end ¶ Camera far clipping distance Type : float in [1e-06, inf], default 1000.0 clip_start ¶ Camera near clipping distance Type : float in [1e-06, inf], default 0.1 composition_guide_color ¶ Color and alpha for compositional guide overlays Type : float array of 4 items in [0, inf], default (0.5, 0.5, 0.5, 1.0) custom_bytecode ¶ Compiled bytecode of the custom shader Type : string, default “”, (never None) custom_bytecode_hash ¶ Hash of the compiled bytecode of the custom shader, for quick equality checking Type : string, default “”, (never None) custom_filepath ¶ Path to the shader defining the custom camera Type : string, default “”, (never None) custom_mode ¶ INTERNAL Internal – Use internal text data-block. EXTERNAL External – Use external file. Type : enum in [ 'INTERNAL' , 'EXTERNAL' ], default 'INTERNAL' custom_shader ¶ Shader defining the custom camera Type : Text cycles_custom ¶ Parameters for custom (OSL-based) cameras Type : CyclesCustomCameraSettings , (readonly) display_size ¶ Apparent size of the Camera object in the 3D View Type : float in [0.01, 1000], default 1.0 dof ¶ Type : CameraDOFSettings , (readonly) fisheye_fov ¶ Field of view for the fisheye lens Type : float in [0.1745, 31.4159], default 3.14159 fisheye_lens ¶ Lens focal length (mm) Type : float in [0.01, 100], default 10.5 fisheye_polynomial_k0 ¶ Coefficient K0 of the lens polynomial Type : float in [-inf, inf], default -1.17351e-05 fisheye_polynomial_k1 ¶ Coefficient K1 of the lens polynomial Type : float in [-inf, inf], default -0.0199887 fisheye_polynomial_k2 ¶ Coefficient K2 of the lens polynomial Type : float in [-inf, inf], default -3.3525e-06 fisheye_polynomial_k3 ¶ Coefficient K3 of the lens polynomial Type : float in [-inf, inf], default 3.0993e-06 fisheye_polynomial_k4 ¶ Coefficient K4 of the lens polynomial Type : float in [-inf, inf], default -2.61e-08 latitude_max ¶ Maximum latitude (vertical angle) for the equirectangular lens Type : float in [-1.5708, 1.5708], default 1.5708 latitude_min ¶ Minimum latitude (vertical angle) for the equirectangular lens Type : float in [-1.5708, 1.5708], default -1.5708 lens ¶ Perspective Camera focal length value in millimeters Type : float in [1, inf], default 50.0 lens_unit ¶ Unit to edit lens in for the user interface MILLIMETERS Millimeters – Specify focal length of the lens in millimeters. FOV Field of View – Specify the lens as the field of view’s angle. Type : enum in [ 'MILLIMETERS' , 'FOV' ], default 'MILLIMETERS' longitude_max ¶ Maximum longitude (horizontal angle) for the equirectangular lens Type : float in [-inf, inf], default 3.14159 longitude_min ¶ Minimum longitude (horizontal angle) for the equirectangular lens Type : float in [-inf, inf], default -3.14159 ortho_scale ¶ Orthographic Camera scale (similar to zoom) Type : float in [0, inf], default 6.0 panorama_type ¶ Distortion to use for the calculation EQUIRECTANGULAR Equirectangular – Spherical camera for environment maps, also known as Lat Long panorama. EQUIANGULAR_CUBEMAP_FACE Equiangular Cubemap Face – Single face of an equiangular cubemap. MIRRORBALL Mirror Ball – Mirror ball mapping for environment maps. FISHEYE_EQUIDISTANT Fisheye Equidistant – Ideal for fulldomes, ignore the