user: Describe Bpy.Ops.View3D from the Blender manual or Python API, including usage steps and snippets.

assistant: ition. CENTER Center – Start placing the center position. plane_origin_depth (enum in [ 'EDGE' , 'CENTER' ], (optional)) – Origin, The initial position for placement EDGE Edge – Start placing the edge position. CENTER Center – Start placing the center position. plane_aspect_base (enum in [ 'FREE' , 'FIXED' ], (optional)) – Aspect, The initial aspect setting FREE Free – Use an unconstrained aspect. FIXED Fixed – Use a fixed 1:1 aspect. plane_aspect_depth (enum in [ 'FREE' , 'FIXED' ], (optional)) – Aspect, The initial aspect setting FREE Free – Use an unconstrained aspect. FIXED Fixed – Use a fixed 1:1 aspect. wait_for_input ( boolean , ( optional ) ) – Wait for Input bpy.ops.view3d. localview ( * , frame_selected = True ) ¶ Toggle display of selected object(s) separately and centered in view Parameters : frame_selected ( boolean , ( optional ) ) – Frame Selected, Move the view to frame the selected objects bpy.ops.view3d. localview_remove_from ( ) ¶ Move selected objects out of local view bpy.ops.view3d. move ( * , use_cursor_init = True ) ¶ Move the view Parameters : use_cursor_init ( boolean , ( optional ) ) – Use Mouse Position, Allow the initial mouse position to be used bpy.ops.view3d. navigate ( ) ¶ Interactively navigate around the scene (uses the mode (walk/fly) preference) bpy.ops.view3d. ndof_all ( ) ¶ Pan and rotate the view with the 3D mouse bpy.ops.view3d. ndof_orbit ( ) ¶ Orbit the view using the 3D mouse bpy.ops.view3d. ndof_orbit_zoom ( ) ¶ Orbit and zoom the view using the 3D mouse bpy.ops.view3d. ndof_pan ( ) ¶ Pan the view with the 3D mouse bpy.ops.view3d. object_as_camera ( ) ¶ Set the active object as the active camera for this view or scene bpy.ops.view3d. object_mode_pie_or_toggle ( ) ¶ Undocumented, consider contributing . bpy.ops.view3d. pastebuffer ( * , autoselect = True , active_collection = True ) ¶ Paste objects from the internal clipboard Parameters : autoselect ( boolean , ( optional ) ) – Select, Select pasted objects active_collection ( boolean , ( optional ) ) – Active Collection, Put pasted objects in the active collection bpy.ops.view3d. render_border ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True ) ¶ Set the boundaries of the border render and enable border render Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional ) ) – Y Min ymax ( int in [ -inf , inf ] , ( optional ) ) – Y Max wait_for_input ( boolean , ( optional ) ) – Wait for Input bpy.ops.view3d. rotate ( * , use_cursor_init = True ) ¶ Rotate the view Parameters : use_cursor_init ( boolean , ( optional ) ) – Use Mouse Position, Allow the initial mouse position to be used bpy.ops.view3d. ruler_add ( ) ¶ Add ruler bpy.ops.view3d. ruler_remove ( ) ¶ Undocumented, consider contributing . bpy.ops.view3d. select ( * , extend = False , deselect = False , toggle = False , deselect_all = False , select_passthrough = False , center = False , enumerate = False , object = False , location = (0, 0) ) ¶ Select and activate item(s) Parameters : extend ( boolean , ( optional ) ) – Extend, Extend selection instead of deselecting everything first deselect ( boolean , ( optional ) ) – Deselect, Remove from selection toggle ( boolean , ( optional ) ) – Toggle Selection, Toggle the selection deselect_all ( boolean , ( optional ) ) – Deselect On Nothing, Deselect all when nothing under the cursor select_passthrough ( boolean , ( optional ) ) – Only Select Unselected, Ignore the select action when the element is already selected center ( boolean , ( optional ) ) – Center, Use the object center when selecting, in edit mode used to extend object selection enumerate ( boolean , ( optional ) ) – Enumerate, List objects under the mouse (object mode only) object ( boolean , ( optional ) ) – Object, Use object selection (edit mode only) location ( int array of 2 items in [ -inf , inf ] , ( optional ) ) – Location, Mouse location bpy.ops.view3d. select_box ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True , mode = 'SET' ) ¶ Select items using box selection Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional ) ) – Y Min ymax ( int in [ -inf , inf ] , ( optional ) ) – Y Max wait_for_input ( boolean , ( optional ) ) – Wait for Input mode (enum in [ 'SET' , 'ADD' , 'SUB' , 'XOR' , 'AND' ], (optional)) – Mode SET Set – Set a new selection. ADD Extend – Extend existing selection. SUB Subtract – Subtract existing selection. XOR Difference – Invert existing selection. AND Intersect – Intersect existing selection. bpy.ops.view3d. select_circle ( * , x = 0 , y = 0 , radius = 25 , wait_for_input = True , mode = 'SET' ) ¶ Select items using circle selection Parameters : x ( int in [ -inf , inf ] , ( optional ) ) – X y ( int in [ -inf , inf ] , ( optional ) ) – Y radius ( int in [ 1 , inf ] , ( optional ) ) – Radius wait_for_input ( boolean , ( optional ) ) – Wait for Input mode (enum in [ 'SET' , 'ADD' , 'SUB' ], (optional)) – Mode SET Set – Set a new selection. ADD Extend – Extend existing selection. SUB Subtract – Subtract existing selection. bpy.ops.view3d. select_lasso ( * , path = None , use_smooth_stroke = False , smooth_stroke_factor = 0.75 , smooth_stroke_radius = 35 , mode = 'SET' ) ¶ Select items using lasso selection Parameters : path ( bpy_prop_collection of OperatorMousePath , (optional)) – Path use_smooth_stroke ( boolean , ( optional ) ) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path smooth_stroke_factor ( float in [ 0.5 , 0.99 ] , ( optional ) ) – Smooth Stroke Factor, Higher values gives a smoother stroke smooth_stroke_radius ( int in [ 10 , 200 ] , ( optional ) ) – Smooth Stroke Radius, Minimum distance from last point before selection continues mode (enum in [ 'SET' , 'ADD' , 'SUB' , 'XOR' , 'AND' ], (optional)) – Mode SET Set – Set a new selection. ADD Extend – Extend existing selection. SUB Subtract – Subtract existing selection. XOR Difference – Invert existing selection. AND Intersect – Intersect existing selection. bpy.ops.view3d. select_menu ( * , name = '' , extend = False , deselect = False , toggle = False ) ¶ Menu object selection Parameters : name ( enum in [ ] , ( optional ) ) – Object Name extend ( boolean , ( optional ) ) – Extend deselect ( boolean , ( optional ) ) – Deselect toggle ( boolean , ( optional ) ) – Toggle bpy.ops.view3d. smoothview ( ) ¶ Undocumented, consider contributing . bpy.ops.view3d. snap_cursor_to_active ( ) ¶ Snap 3D cursor to the active item bpy.ops.view3d. snap_cursor_to_center ( ) ¶ Snap 3D cursor to the world origin bpy.ops.view3d. snap_cursor_to_grid ( ) ¶ Snap 3D cursor to the nearest grid division bpy.ops.view3d. snap_cursor_to_selected ( ) ¶ Snap 3D cursor to the middle of the selected item(s) bpy.ops.view3d. snap_selected_to_active ( ) ¶ Snap selected item(s) to the active item bpy.ops.view3d. snap_selected_to_cursor ( * , use_offset = True , use_rotation = False ) ¶ Snap selected item(s) to the 3D cursor Parameters : use_offset ( boolean , ( optional ) ) – Offset, If the selection should be snapped as a whole or by each object center use_rotation ( boolean , ( optional ) ) – Rotation, If the selection should be rotated to match the cursor bpy.ops.view3d. snap_selected_to_grid ( ) ¶ Snap selected item(s) to their nearest grid division bpy.ops.view3d. toggle_matcap_flip ( ) ¶ Flip MatCap bpy.ops.view3d. toggle_shading ( * , type = 'WIREFRAME' ) ¶ Toggle shading type in 3D viewport Parameters : type (enum in [ 'WIREFRAME' , 'SOLID' , 'MATERIAL' , 'RENDERED' ], (optional)) – Type, Shading type to toggle WIREFRAME Wireframe – Toggle wireframe shading. SOLID Solid – Toggle solid shading. MATERIAL Material Preview – Toggle material preview shading. RENDERED Rendered – Toggle rendered shading. bpy.ops.view3d. toggle_xray ( ) ¶ Transparent scene display. Allow selecting through items bpy.ops.view3d. transform_gizmo_set ( * , extend = False , type = {} ) ¶ Set the current transform gizmo Parameters : extend ( boolean , ( optional ) ) – Extend type (enum set in { 'TRANSLATE' , 'ROTATE' , 'SCALE' }, (optional)) – Type File : startup/bl_operators/view3d.py:245 bpy.ops.view3d. view_all ( * , use_all_regions = False , center = False ) ¶ View all objects in scene Parameters : use_all_regions ( boolean , ( optional ) ) – All Regions, View selected for all regions center ( boolean , ( optional ) ) – Center bpy.ops.view3d. view_axis ( * , type = 'LEFT' , align_active = False , relative = False ) ¶ Use a preset viewpoint Parameters : type (enum in [ 'LEFT' , 'RIGHT' , 'BOTTOM' , 'TOP' , 'FRONT' , 'BACK' ], (optional)) – View, Preset viewpoint to use LEFT Left – View from the left. RIGHT Right – View from the right. BOTTOM Bottom – View from the bottom. TOP Top – View from the top. FRONT Front – View from the front. BACK Back – View from the back. align_active ( boolean , ( optional ) ) – Align Active, Align to the active object’s axis relative ( boolean , ( optional ) ) – Relative, Rotate relative to the current orientation bpy.ops.view3d. view_camera ( ) ¶ Toggle the camera view bpy.ops.view3d. view_center_camera ( ) ¶ Center the camera view, resizing the view to fit its bounds bpy.ops.view3d. view_center_cursor ( ) ¶ Center the view so that the cursor is in the middle of the view bpy.ops.view3d. view_center_lock ( ) ¶ Center the view lock offset bpy.ops.view3d. view_center_pick ( ) ¶ Center the view to the Z-depth position under the mouse cursor bpy.ops.view3d. view_lock_clear ( ) ¶ Clear all view locking bpy.ops.view3d. view_lock_to_active ( ) ¶ Lock the view to the active object/bone bpy.ops.view3d. view_orbit ( * , angle = 0.0 , type = 'ORBITLEFT' ) ¶ Orbit the view Parameters : angle ( float in [ -inf , inf ] , ( optional ) ) – Roll type (enum in [ 'ORBITLEFT' , 'ORBITRIGHT' , 'ORBITUP' , 'ORBITDOWN' ], (optional)) – Orbit, Direction of View Orbit ORBITLEFT Orbit Left – Orbit the view around to the left. ORBITRIGHT Orbit Right – Orbit the view around to the right. ORBITUP Orbit Up – Orbit the view up. ORBITDOWN Orbit Down – Orbit the view down. bpy.ops.view3d. view_pan ( * , type = 'PANLEFT' ) ¶ Pan the view in a given direction Parameters : type (enum in [ 'PANLEFT' , 'PANRIGHT' , 'PANUP' , 'PANDOWN' ], (optional)) – Pan, Direction of View Pan PANLEFT Pan Left – Pan the view to the left. PANRIGHT Pan Right – Pan the view to the right. PANUP Pan Up – Pan the view up. PANDOWN Pan Down – Pan the view down. bpy.ops.view3d. view_persportho ( ) ¶ Switch the current view from perspective/orthographic projection bpy.ops.view3d. view_roll ( * , angle = 0.0 , type = 'ANGLE' ) ¶ Roll the view Parameters : angle ( float in [ -inf , inf ] , ( optional ) ) – Roll type (enum in [ 'ANGLE' , 'LEFT' , 'RIGHT' ], (optional)) – Roll Angle Source, How roll angle is calculated ANGLE Roll Angle – Roll the view using an angle value. LEFT Roll Left – Roll the view around to the left. RIGHT Roll Right – Roll the view around to the right. bpy.ops.view3d. view_selected ( * , use_all_regions = False ) ¶ Move the view to the selection center Parameters : use_all_regions ( boolean , ( optional ) ) – All Regions, View selected for all regions bpy.ops.view3d. walk ( ) ¶ Interactively walk around the scene bpy.ops.view3d. zoom ( * , mx = 0 , my = 0 , delta = 0 , use_cursor_init = True ) ¶ Zoom in/out in the view Parameters : mx ( int in [ 0 , inf ] , ( optional ) ) – Region Position X my ( int in [ 0 , inf ] , ( optional ) ) – Region Position Y delta ( int in [ -inf , inf ] , ( optional ) ) – Delta use_cursor_init ( boolean , ( optional ) ) – Use Mouse Position, Allow the initial mouse position to be used bpy.ops.view3d. zoom_border ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True , zoom_out = False ) ¶ Zoom in the view to the nearest object contained in the border Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional ) ) – Y Min ymax ( int in [ -inf , inf ] , ( optional ) ) – Y Max wait_for_input ( boolean , ( optional ) ) – Wait for Input zoom_out ( boolean , ( optional ) ) – Zoom Out bpy.ops.view3d. zoom_camera_1_to_1 ( ) ¶ Match the camera to 1:1 to the render output Next Wm Operators Previous View2D Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page View3D Operators bone_select_menu() camera_background_image_add() camera_background_image_remove() camera_to_view() camera_to_view_selected() clear_render_border() clip_border() copybuffer() cursor3d() dolly() drop_world() edit_mesh_extrude_individual_move() edit_mesh_extrude_manifold_normal() edit_mesh_extrude_move_normal() edit_mesh_extrude_move_shrink_fatten() fly() interactive_add() localview() localview_remove_from() move() navigate() ndof_all() ndof_orbit() ndof_orbit_zoom() ndof_pan() object_as_camera() object_mode_pie_or_toggle() pastebuffer() render_border() rotate() ruler_add() ruler_remove() select() select_box() select_circle() select_lasso() select_menu() smoothview() snap_cursor_to_active() snap_cursor_to_center() snap_cursor_to_grid() snap_cursor_to_selected() snap_selected_to_active() snap_selected_to_cursor() snap_selected_to_grid() toggle_matcap_flip() toggle_shading() toggle_xray() transform_gizmo_set() view_all() view_axis() view_camera() view_center_camera() view_center_cursor() view_center_lock() view_center_pick() view_lock_clear() view_lock_to_active() view_orbit() view_pan() view_persportho() view_roll() view_selected() walk() zoom() zoom_border() zoom_camera_1_to_1()