user: What is Bpy Extras.Object Utils and how is it used in Blender Python scripting?

assistant: TextureNode) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) 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Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule 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(gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar bpy_extras submodule (bpy_extras.object_utils) ¶ bpy_extras.object_utils. add_object_align_init ( context , operator ) ¶ Return a matrix using the operator settings and view context. Parameters : context ( bpy.types.Context ) – The context to use. operator ( bpy.types.Operator ) – The operator, checked for location and rotation properties. Returns : the matrix from the context and settings. Return type : mathutils.Matrix bpy_extras.object_utils. object_data_add ( context , obdata , operator = None , name = None ) ¶ Add an object using the view context and preference to initialize the location, rotation and layer. Parameters : context ( bpy.types.Context ) – The context to use. obdata ( bpy.types.ID | None) – Valid object data to used for the new object or None. operator ( bpy.types.Operator ) – The operator, checked for location and rotation properties. name ( str ) – Optional name Returns : the newly created object in the scene. Return type : bpy.types.Object bpy_extras.object_utils. object_add_grid_scale ( context ) ¶ Return scale which should be applied on object data to align it to grid scale bpy_extras.object_utils. object_add_grid_scale_apply_operator ( operator , context ) ¶ Scale an operators distance values by the grid size. bpy_extras.object_utils. world_to_camera_view ( scene , obj , coord ) ¶ Returns the camera space coords for a 3d point. (also known as: normalized device coordinates - NDC). Where (0, 0) is the bottom left and (1, 1) is the top right of the camera frame. values outside 0-1 are also supported. A negative ‘z’ value means the point is behind the camera. Takes shift-x/y, lens angle and sensor size into account as well as perspective/ortho projections. Parameters : scene ( bpy.types.Scene ) – Scene to use for frame size. obj ( bpy.types.Object ) – Camera object. coord ( mathutils.Vector ) – World space location. Returns : a vector where X and Y map to the view plane and Z is the depth on the view axis. Return type : mathutils.Vector bpy_extras.object_utils. object_report_if_active_shape_key_is_locked ( obj , operator ) ¶ Checks if the active shape key of the specified object is locked, and reports an error if so. If the object has no shape keys, there is nothing to lock, and the function returns False. Parameters : obj ( bpy.types.Object ) – Object to check. operator ( bpy.types.Operator ) – Currently running operator to report the error through. Use None to suppress emitting the message. Returns : True if the shape key was locked. class bpy_extras.object_utils. AddObjectHelper ¶ align_update_callback ( _context ) ¶ Next bpy_extras submodule (bpy_extras.io_utils) Previous bpy_extras submodule (bpy_extras.asset_utils) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page bpy_extras submodule (bpy_extras.object_utils) add_object_align_init() object_data_add() object_add_grid_scale() object_add_grid_scale_apply_operator() world_to_camera_view() object_report_if_active_shape_key_is_locked() bpy_extras.object_utils.AddObjectHelper bpy_extras.object_utils.AddObjectHelper.align_update_callback()