user: Explain Bpy.Ops.Object in complete detail according to the official Blender documentation.

assistant: Colors – Color Attributes. SHARP_EDGE Sharp – Transfer sharp mark. SEAM UV Seam – Transfer UV seam mark. CREASE Subdivision Crease – Transfer crease values. BEVEL_WEIGHT_EDGE Bevel Weight – Transfer bevel weights. FREESTYLE_EDGE Freestyle Mark – Transfer Freestyle edge mark. CUSTOM_NORMAL Custom Normals – Transfer custom normals. COLOR_CORNER Colors – Color Attributes. UV UVs – Transfer UV layers. SMOOTH Smooth – Transfer flat/smooth mark. FREESTYLE_FACE Freestyle Mark – Transfer Freestyle face mark. use_delete ( boolean , ( optional ) ) – Exact Match, Also delete some data layers from destination if necessary, so that it matches exactly source layers_select_src (enum in Dt Layers Select Src Items , (optional)) – Source Layers Selection, Which layers to transfer, in case of multi-layers types layers_select_dst (enum in Dt Layers Select Dst Items , (optional)) – Destination Layers Matching, How to match source and destination layers bpy.ops.object. delete ( * , use_global = False , confirm = True ) ¶ Delete selected objects Parameters : use_global ( boolean , ( optional ) ) – Delete Globally, Remove object from all scenes confirm ( boolean , ( optional ) ) – Confirm, Prompt for confirmation bpy.ops.object. delete_fix_to_camera_keys ( ) ¶ Delete all keys that were generated by the ‘Fix to Scene Camera’ operator File : startup/bl_operators/copy_global_transform.py:639 bpy.ops.object. drop_geometry_nodes ( * , session_uid = 0 , show_datablock_in_modifier = True ) ¶ Undocumented, consider contributing . Parameters : session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the geometry node group being dropped show_datablock_in_modifier ( boolean , ( optional ) ) – Show the data-block selector in the modifier bpy.ops.object. drop_named_material ( * , name = '' , session_uid = 0 ) ¶ Undocumented, consider contributing . Parameters : name ( string , ( optional , never None ) ) – Name, Name of the data-block to use by the operator session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator bpy.ops.object. duplicate ( * , linked = False , mode = 'TRANSLATION' ) ¶ Duplicate selected objects Parameters : linked ( boolean , ( optional ) ) – Linked, Duplicate object but not object data, linking to the original data mode (enum in Transform Mode Type Items , (optional)) – Mode bpy.ops.object. duplicate_move ( * , OBJECT_OT_duplicate = None , TRANSFORM_OT_translate = None ) ¶ Duplicate the selected objects and move them Parameters : OBJECT_OT_duplicate ( OBJECT_OT_duplicate , (optional)) – Duplicate Objects, Duplicate selected objects TRANSFORM_OT_translate ( TRANSFORM_OT_translate , (optional)) – Move, Move selected items bpy.ops.object. duplicate_move_linked ( * , OBJECT_OT_duplicate = None , TRANSFORM_OT_translate = None ) ¶ Duplicate the selected objects, but not their object data, and move them Parameters : OBJECT_OT_duplicate ( OBJECT_OT_duplicate , (optional)) – Duplicate Objects, Duplicate selected objects TRANSFORM_OT_translate ( TRANSFORM_OT_translate , (optional)) – Move, Move selected items bpy.ops.object. duplicates_make_real ( * , use_base_parent = False , use_hierarchy = False ) ¶ Make instanced objects attached to this object real Parameters : use_base_parent ( boolean , ( optional ) ) – Parent, Parent newly created objects to the original instancer use_hierarchy ( boolean , ( optional ) ) – Keep Hierarchy, Maintain parent child relationships bpy.ops.object. editmode_toggle ( ) ¶ Toggle object’s edit mode bpy.ops.object. effector_add ( * , type = 'FORCE' , radius = 1.0 , enter_editmode = False , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add an empty object with a physics effector to the scene Parameters : type (enum in [ 'FORCE' , 'WIND' , 'VORTEX' , 'MAGNET' , 'HARMONIC' , 'CHARGE' , 'LENNARDJ' , 'TEXTURE' , 'GUIDE' , 'BOID' , 'TURBULENCE' , 'DRAG' , 'FLUID' ], (optional)) – Type radius ( float in [ 0 , inf ] , ( optional ) ) – Radius enter_editmode ( boolean , ( optional ) ) – Enter Edit Mode, Enter edit mode when adding this object align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. empty_add ( * , type = 'PLAIN_AXES' , radius = 1.0 , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add an empty object to the scene Parameters : type (enum in Object Empty Drawtype Items , (optional)) – Type radius ( float in [ 0 , inf ] , ( optional ) ) – Radius align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. empty_image_add ( * , filepath = '' , hide_props_region = True , check_existing = False , filter_blender = False , filter_backup = False , filter_image = True , filter_movie = True , filter_python = False , filter_font = False , filter_sound = False , filter_text = False , filter_archive = False , filter_btx = False , filter_alembic = False , filter_usd = False , filter_obj = False , filter_volume = False , filter_folder = True , filter_blenlib = False , filemode = 9 , relative_path = True , show_multiview = False , use_multiview = False , display_type = 'DEFAULT' , sort_method = '' , name = '' , session_uid = 0 , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) , background = False ) ¶ Add an empty image type to scene with data Parameters : filepath ( string , ( optional , never None ) ) – File Path, Path to file hide_props_region ( boolean , ( optional ) ) – Hide Operator Properties, Collapse the region displaying the operator settings check_existing ( boolean , ( optional ) ) – Check Existing, Check and warn on overwriting existing files filter_blender ( boolean , ( optional ) ) – Filter .blend files filter_backup ( boolean , ( optional ) ) – Filter .blend files filter_image ( boolean , ( optional ) ) – Filter image files filter_movie ( boolean , ( optional ) ) – Filter movie files filter_python ( boolean , ( optional ) ) – Filter Python files filter_font ( boolean , ( optional ) ) – Filter font files filter_sound ( boolean , ( optional ) ) – Filter sound files filter_text ( boolean , ( optional ) ) – Filter text files filter_archive ( boolean , ( optional ) ) – Filter archive files filter_btx ( boolean , ( optional ) ) – Filter btx files filter_alembic ( boolean , ( optional ) ) – Filter Alembic files filter_usd ( boolean , ( optional ) ) – Filter USD files filter_obj ( boolean , ( optional ) ) – Filter OBJ files filter_volume ( boolean , ( optional ) ) – Filter OpenVDB volume files filter_folder ( boolean , ( optional ) ) – Filter folders filter_blenlib ( boolean , ( optional ) ) – Filter Blender IDs filemode ( int in [ 1 , 9 ] , ( optional ) ) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file relative_path ( boolean , ( optional ) ) – Relative Path, Select the file relative to the blend file show_multiview ( boolean , ( optional ) ) – Enable Multi-View use_multiview ( boolean , ( optional ) ) – Use Multi-View display_type (enum in [ 'DEFAULT' , 'LIST_VERTICAL' , 'LIST_HORIZONTAL' , 'THUMBNAIL' ], (optional)) – Display Type DEFAULT Default – Automatically determine display type for files. LIST_VERTICAL Short List – Display files as short list. LIST_HORIZONTAL Long List – Display files as a detailed list. THUMBNAIL Thumbnails – Display files as thumbnails. sort_method (enum in [ 'DEFAULT' , 'FILE_SORT_ALPHA' , 'FILE_SORT_EXTENSION' , 'FILE_SORT_TIME' , 'FILE_SORT_SIZE' , 'ASSET_CATALOG' ], (optional)) – File sorting mode DEFAULT Default – Automatically determine sort method for files. FILE_SORT_ALPHA Name – Sort the file list alphabetically. FILE_SORT_EXTENSION Extension – Sort the file list by extension/type. FILE_SORT_TIME Modified Date – Sort files by modification time. FILE_SORT_SIZE Size – Sort files by size. ASSET_CATALOG Asset Catalog – Sort the asset list so that assets in the same catalog are kept together. Within a single catalog, assets are ordered by name. The catalogs are in order of the flattened catalog hierarchy.. name ( string , ( optional , never None ) ) – Name, Name of the data-block to use by the operator session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object background ( boolean , ( optional ) ) – Put in Background, Make the image render behind all objects bpy.ops.object. explode_refresh ( * , modifier = '' ) ¶ Refresh data in the Explode modifier Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. fix_to_camera ( * , use_location = True , use_rotation = True , use_scale = True ) ¶ Generate new keys to fix the selected object/bone to the camera on unkeyed frames Parameters : use_location ( boolean , ( optional ) ) – Location, Create Location keys when fixing to the scene camera use_rotation ( boolean , ( optional ) ) – Rotation, Create Rotation keys when fixing to the scene camera use_scale ( boolean , ( optional ) ) – Scale, Create Scale keys when fixing to the scene camera File : startup/bl_operators/copy_global_transform.py:639 bpy.ops.object. forcefield_toggle ( ) ¶ Toggle object’s force field bpy.ops.object. geometry_node_bake_delete_single ( * , session_uid = 0 , modifier_name = '' , bake_id = 0 ) ¶ Delete baked data of a single bake node or simulation Parameters : session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator modifier_name ( string , ( optional , never None ) ) – Modifier Name, Name of the modifier that contains the node bake_id ( int in [ 0 , inf ] , ( optional ) ) – Bake ID, Nested node id of the node bpy.ops.object. geometry_node_bake_pack_single ( * , session_uid = 0 , modifier_name = '' , bake_id = 0 ) ¶ Pack baked data from disk into the .blend file Parameters : session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator modifier_name ( string , ( optional , never None ) ) – Modifier Name, Name of the modifier that contains the node bake_id ( int in [ 0 , inf ] , ( optional ) ) – Bake ID, Nested node id of the node bpy.ops.object. geometry_node_bake_single ( * , session_uid = 0 , modifier_name = '' , bake_id = 0 ) ¶ Bake a single bake node or simulation Parameters : session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator modifier_name ( string , ( optional , never None ) ) – Modifier Name, Name of the modifier that contains the node bake_id ( int in [ 0 , inf ] , ( optional ) ) – Bake ID, Nested node id of the node bpy.ops.object. geometry_node_bake_unpack_single ( * , session_uid = 0 , modifier_name = '' , bake_id = 0 , method = 'USE_LOCAL' ) ¶ Unpack baked data from the .blend file to disk Parameters : session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator modifier_name ( string , ( optional , never None ) ) – Modifier Name, Name of the modifier that contains the node bake_id ( int in [ 0 , inf ] , ( optional ) ) – Bake ID, Nested node id of the node method (enum in [ 'USE_LOCAL' , 'WRITE_LOCAL' , 'USE_ORIGINAL' , 'WRITE_ORIGINAL' ], (optional)) – Method, How to unpack bpy.ops.object. geometry_node_tree_copy_assign ( ) ¶ Duplicate the active geometry node group and assign it to the active modifier bpy.ops.object. geometry_nodes_input_attribute_toggle ( * , input_name = '' , modifier_name = '' ) ¶ Switch between an attribute and a single value to define the data for every element Parameters : input_name ( string , ( optional , never None ) ) – Input Name modifier_name ( string , ( optional , never None ) ) – Modifier Name bpy.ops.object. geometry_nodes_move_to_nodes ( * , use_selected_objects = False ) ¶ Move inputs and outputs from in the modifier to a new node group Parameters : use_selected_objects ( boolean , ( optional ) ) – Selected Objects, Affect all selected objects instead of just the active object File : startup/bl_operators/geometry_nodes.py:280 bpy.ops.object. grease_pencil_add ( * , type = 'EMPTY' , use_in_front = True , stroke_depth_offset = 0.05 , use_lights = True , stroke_depth_order = '3D' , radius = 1.0 , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add a Grease Pencil object to the scene Parameters : type (enum in Object Gpencil Type Items , (optional)) – Type use_in_front ( boolean , ( optional ) ) – Show In Front, Show Line Art Grease Pencil in front of everything stroke_depth_offset ( float in [ 0 , inf ] , ( optional ) ) – Stroke Offset, Stroke offset for the Line Art modifier use_lights ( boolean , ( optional ) ) – Use Lights, Use lights for this Grease Pencil object stroke_depth_order (enum in [ '2D' , '3D' ], (optional)) – Stroke Depth Order, Defines how the strokes are ordered in 3D space (for objects not displayed ‘In Front’) 2D 2D Layers – Display strokes using Grease Pencil layers to define order. 3D 3D Location – Display strokes using real 3D position in 3D space. radius ( float in [ 0 , inf ] , ( optional ) ) – Radius align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. grease_pencil_dash_modifier_segment_add ( * , modifier = '' ) ¶ Add a segment to the dash modifier Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. grease_pencil_dash_modifier_segment_move ( * , modifier = '' , type = 'UP' ) ¶ Move the active dash segment up or down Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit type (enum in [ 'UP' , 'DOWN' ], (optional)) – Type bpy.ops.object. grease_pencil_dash_modifier_segment_remove ( * , modifier = '' , index = 0 ) ¶ Remove the active segment from the dash modifier Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit index ( int in [ 0 , inf ] , ( optional ) ) – Index, Index of the segment to remove bpy.ops.object. grease_pencil_time_modifier_segment_add ( * , modifier = '' ) ¶ Add a segment to the time modifier Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. grease_pencil_time_modifier_segment_move ( * , modifier = '' , type = 'UP' ) ¶ Move the active time segment up or down Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit type (enum in [ 'UP' , 'DOWN' ], (optional)) – Type bpy.ops.object. grease_pencil_time_modifier_segment_remove ( * , modifier = '' , index = 0 ) ¶ Remove the active segment from the time modifier Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit index ( int in [ 0 , inf ] , ( optional ) ) – Index, Index of the segment to remove bpy.ops.object. hide_collection ( * , collection_index = -1 , toggle = False , extend = False ) ¶ Show only objects in collection (Shift to extend) Parameters : collection_index ( int in [ -1 , inf ] , ( optional ) ) – Collection Index, Index of the collection to change visibility toggle ( boolean , ( optional ) ) – Toggle, Toggle visibility extend ( boolean , ( optional ) ) – Extend, Extend visibility bpy.ops.object. hide_render_clear_all ( ) ¶ Reveal all render objects by setting the hide render flag File : startup/bl_operators/object.py:729 bpy.ops.object. hide_view_clear ( * , select = True ) ¶ Reveal temporarily hidden objects Parameters : select ( boolean , ( optional ) ) – Select, Select revealed objects bpy.ops.object. hide_view_set ( * , unselected