user: What is OceanModifier(Modifier) and how is it used in Blender Python scripting?

assistant: # OceanModifier(Modifier)

base classes — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct"), [`Modifier`](bpy.types.Modifier.html#bpy.types.Modifier "bpy.types.Modifier")

*class* bpy.types.OceanModifier(*Modifier*)
:   Simulate an ocean surface

    bake_foam_fade
    :   How much foam accumulates over time (baked ocean only)

        Type:
        :   float in [0, inf], default 0.98

    choppiness
    :   Choppiness of the wave’s crest (adds some horizontal component to the displacement)

        Type:
        :   float in [0, inf], default 1.0

    damping
    :   Damp reflected waves going in opposite direction to the wind

        Type:
        :   float in [0, 1], default 0.5

    depth
    :   Depth of the solid ground below the water surface

        Type:
        :   float in [-inf, inf], default 200.0

    fetch_jonswap
    :   This is the distance from a lee shore, called the fetch, or the distance over which the wind blows with constant velocity. Used by ‘JONSWAP’ and ‘TMA’ models.

        Type:
        :   float in [0, inf], default 120.0

    filepath
    :   Path to a folder to store external baked images

        Type:
        :   string, default “”, (never None, blend relative `//` prefix supported)

    foam_coverage
    :   Amount of generated foam

        Type:
        :   float in [-inf, inf], default 0.0

    foam_layer_name
    :   Name of the vertex color layer used for foam

        Type:
        :   string, default “”, (never None)

    frame_end
    :   End frame of the ocean baking

        Type:
        :   int in [-inf, inf], default 250

    frame_start
    :   Start frame of the ocean baking

        Type:
        :   int in [-inf, inf], default 1

    geometry_mode
    :   Method of modifying geometry

        - `GENERATE`
          Generate – Generate ocean surface geometry at the specified resolution.
        - `DISPLACE`
          Displace – Displace existing geometry according to simulation.

        Type:
        :   enum in [`'GENERATE'`, `'DISPLACE'`], default `'GENERATE'`

    invert_spray
    :   Invert the spray direction map

        Type:
        :   boolean, default False

    is_cached
    :   Whether the ocean is using cached data or simulating

        Type:
        :   boolean, default False, (readonly)

    random_seed
    :   Seed of the random generator

        Type:
        :   int in [0, inf], default 0

    repeat_x
    :   Repetitions of the generated surface in X

        Type:
        :   int in [1, 1024], default 1

    repeat_y
    :   Repetitions of the generated surface in Y

        Type:
        :   int in [1, 1024], default 1

    resolution
    :   Resolution of the generated surface for rendering and baking

        Type:
        :   int in [1, 1024], default 7

    sharpen_peak_jonswap
    :   Peak sharpening for ‘JONSWAP’ and ‘TMA’ models

        Type:
        :   float in [0, 1], default 0.0

    size
    :   Surface scale factor (does not affect the height of the waves)

        Type:
        :   float in [0, inf], default 1.0

    spatial_size
    :   Size of the simulation domain (in meters), and of the generated geometry (in BU)

        Type:
        :   int in [-inf, inf], default 50

    spectrum
    :   Spectrum to use

        - `PHILLIPS`
          Turbulent Ocean – Use for turbulent seas with foam.
        - `PIERSON_MOSKOWITZ`
          Established Ocean – Use for a large area, established ocean (Pierson-Moskowitz method).
        - `JONSWAP`
          Established Ocean (Sharp Peaks) – Use for established oceans (‘JONSWAP’, Pierson-Moskowitz method) with peak sharpening.
        - `TEXEL_MARSEN_ARSLOE`
          Shallow Water – Use for shallow water (‘JONSWAP’, ‘TMA’ - Texel-Marsen-Arsloe method).

        Type:
        :   enum in [`'PHILLIPS'`, `'PIERSON_MOSKOWITZ'`, `'JONSWAP'`, `'TEXEL_MARSEN_ARSLOE'`], default `'PHILLIPS'`

    spray_layer_name
    :   Name of the vertex color layer used for the spray direction map

        Type:
        :   string, default “”, (never None)

    time
    :   Current time of the simulation

        Type:
        :   float in [0, inf], default 1.0

    use_foam
    :   Generate foam mask as a vertex color channel

        Type:
        :   boolean, default False

    use_normals
    :   Output normals for bump mapping - disabling can speed up performance if it’s not needed

        Type:
        :   boolean, default False

    use_spray
    :   Generate map of spray direction as a vertex color channel

        Type:
        :   boolean, default False

    viewport_resolution
    :   Viewport resolution of the generated surface

        Type:
        :   int in [1, 1024], default 7

    wave_alignment
    :   How much the waves are aligned to each other

        Type:
        :   float in [0, 1], default 0.0

    wave_direction
    :   Main direction of the waves when they are (partially) aligned

        Type:
        :   float in [-inf, inf], default 0.0

    wave_scale
    :   Scale of the displacement effect

        Type:
        :   float in [0, inf], default 1.0

    wave_scale_min
    :   Shortest allowed wavelength

        Type:
        :   float in [0, inf], default 0.01

    wind_velocity
    :   Wind speed

        Type:
        :   float in [-inf, inf], default 30.0

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type