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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Poselib Operators ¶ bpy.ops.poselib. apply_pose_asset ( * , asset_library_type = 'LOCAL' , asset_library_identifier = '' , relative_asset_identifier = '' , blend_factor = 1.0 , flipped = False ) ¶ Apply the given Pose Action to the rig Parameters : asset_library_type (enum in Asset Library Type Items , (optional)) – Asset Library Type asset_library_identifier ( string , ( optional , never None ) ) – Asset Library Identifier relative_asset_identifier ( string , ( optional , never None ) ) – Relative Asset Identifier blend_factor ( float in [ -inf , inf ] , ( optional ) ) – Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it flipped ( boolean , ( optional ) ) – Apply Flipped, When enabled, applies the pose flipped over the X-axis bpy.ops.poselib. asset_delete ( ) ¶ Delete the selected Pose Asset bpy.ops.poselib. asset_modify ( * , mode = 'ADJUST' ) ¶ Update the selected pose asset in the asset library from the currently selected bones. The mode defines how the asset is updated Parameters : mode (enum in [ 'ADJUST' , 'REPLACE' , 'ADD' , 'REMOVE' ], (optional)) – Overwrite Mode, Specify which parts of the pose asset are overwritten ADJUST Adjust – Update existing channels in the pose asset but don’t remove or add any channels. REPLACE Replace with Selection – Completely replace all channels in the pose asset with the current selection. ADD Add Selected Bones – Add channels of the selection to the pose asset. Existing channels will be updated. REMOVE Remove Selected Bones – Remove channels of the selection from the pose asset. bpy.ops.poselib. blend_pose_asset ( * , asset_library_type = 'LOCAL' , asset_library_identifier = '' , relative_asset_identifier = '' , blend_factor = 0.0 , flipped = False , release_confirm = False ) ¶ Blend the given Pose Action to the rig Parameters : asset_library_type (enum in Asset Library Type Items , (optional)) – Asset Library Type asset_library_identifier ( string , ( optional , never None ) ) – Asset Library Identifier relative_asset_identifier ( string , ( optional , never None ) ) – Relative Asset Identifier blend_factor ( float in [ -inf , inf ] , ( optional ) ) – Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it flipped ( boolean , ( optional ) ) – Apply Flipped, When enabled, applies the pose flipped over the X-axis release_confirm ( boolean , ( optional ) ) – Confirm on Release, Always confirm operation when releasing button bpy.ops.poselib. copy_as_asset ( ) ¶ Create a new pose asset on the clipboard, to be pasted into an Asset Browser File : addons_core/pose_library/operators.py:116 bpy.ops.poselib. create_pose_asset ( * , pose_name = '' , asset_library_reference = '' , catalog_path = '' ) ¶ Create a new asset from the selected bones in the scene Parameters : pose_name ( string , ( optional , never None ) ) – Pose Name, Name for the new pose asset asset_library_reference ( enum in [ ] , ( optional ) ) – Library, Asset library used to store the new pose catalog_path ( string , ( optional , never None ) ) – Catalog, Catalog to use for the new asset bpy.ops.poselib. paste_asset ( ) ¶ Paste the Asset that was previously copied using Copy As Asset File : addons_core/pose_library/operators.py:190 bpy.ops.poselib. pose_asset_select_bones ( * , select = True , flipped = False ) ¶ Select those bones that are used in this pose Parameters : select ( boolean , ( optional ) ) – Select flipped ( boolean , ( optional ) ) – Flipped File : addons_core/pose_library/operators.py:228 bpy.ops.poselib. restore_previous_action ( ) ¶ Switch back to the previous Action, after creating a pose asset File : addons_core/pose_library/operators.py:65 Next Preferences Operators Previous Pose Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page Poselib Operators apply_pose_asset() asset_delete() asset_modify() blend_pose_asset() copy_as_asset() create_pose_asset() paste_asset() pose_asset_select_bones() restore_previous_action()