user: Show practical ways to work with Bpy.Utils.Units in a Blender add-on or script – include code.

assistant: de) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) 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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar bpy.utils submodule (bpy.utils.units) ¶ This module contains some data/methods regarding units handling. bpy.utils.units. categories ¶ Constant value bpy.utils.units.categories(NONE=’NONE’, LENGTH=’LENGTH’, AREA=’AREA’, VOLUME=’VOLUME’, MASS=’MASS’, ROTATION=’ROTATION’, TIME=’TIME’, TIME_ABSOLUTE=’TIME_ABSOLUTE’, VELOCITY=’VELOCITY’, ACCELERATION=’ACCELERATION’, CAMERA=’CAMERA’, POWER=’POWER’, TEMPERATURE=’TEMPERATURE’, WAVELENGTH=’WAVELENGTH’, COLOR_TEMPERATURE=’COLOR_TEMPERATURE’, FREQUENCY=’FREQUENCY’) bpy.utils.units. systems ¶ Constant value bpy.utils.units.systems(NONE=’NONE’, METRIC=’METRIC’, IMPERIAL=’IMPERIAL’) bpy.utils.units. to_string ( unit_system , unit_category , value , * , precision = 3 , split_unit = False , compatible_unit = False ) ¶ Convert a given input float value into a string with units. Parameters : unit_system ( str ) – The unit system, from bpy.utils.units.systems . unit_category ( str ) – The category of data we are converting (length, area, rotation, etc.), from bpy.utils.units.categories . value ( float ) – The value to convert to a string. precision ( int ) – Number of digits after the comma. split_unit ( bool ) – Whether to use several units if needed (1m1cm), or always only one (1.01m). compatible_unit ( bool ) – Whether to use keyboard-friendly units (1m2) or nicer UTF8 ones (1m²). Returns : The converted string. Return type : str Raises : ValueError – if conversion fails to generate a valid Python string. bpy.utils.units. to_value ( unit_system , unit_category , str_input , * , str_ref_unit = None ) ¶ Convert a given input string into a float value. Parameters : unit_system ( str ) – The unit system, from bpy.utils.units.systems . unit_category ( str ) – The category of data we are converting (length, area, rotation, etc.), from bpy.utils.units.categories . str_input ( str ) – The string to convert to a float value. str_ref_unit ( str | None ) – A reference string from which to extract a default unit, if none is found in str_input . Returns : The converted/interpreted value. Return type : float Raises : ValueError – if conversion fails to generate a valid Python float value. Next Path Utilities (bpy.path) Previous bpy.utils submodule (bpy.utils.previews) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page bpy.utils submodule (bpy.utils.units) categories systems to_string() to_value()