user: How do I use Bpy.Types.Image in Blender? Include parameters, examples, warnings and best practices.

assistant: reNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) 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Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing Items Keyframe Handle Type Items Driver Target Rotation Mode Items Keyingset Path Grouping Items Keying Flag Items Keying Flag Api Items Fmodifier Type Items Motionpath Bake Location Items Motionpath Display Type Items Motionpath Range Items Event Value Items Event Direction Items Event Type Items Event Type Mask Items Operator Type Flag Items Operator Return Items Operator Property Tag Items Brush Automasking Flag Items Brush Sculpt Brush Type Items Brush Vertex Brush Type Items Brush Weight Brush Type Items Brush Gpencil Types Items Brush Gpencil Vertex Types Items Brush Gpencil Sculpt Types Items Brush Gpencil Weight Types Items Brush Curves Sculpt Brush Type Items Brush Image Brush Type Items Brush Curve Preset Items Grease Pencil Selectmode Items Stroke Depth Order Items Axis Xy Items Axis Xyz Items Axis Flag Xyz Items Symmetrize Direction Items Texture Type Items Light Type Items Lightprobes Type Items Unpack Method Items Object Type Items Object Rotation Mode Items Object Type Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Image(ID) ¶ Image Data ¶ The Image data-block is a shallow wrapper around image or video file(s) (on disk, as packed data, or generated). All actual data like the pixel buffer, size, resolution etc. is cached in an imbuf.types.ImBuf image buffer (or several buffers in some cases, like UDIM textures, multi-views, animations…). Several properties and functions of the Image data-block are then actually using/modifying its image buffer, and not the Image data-block itself. Warning One key limitation is that image buffers are not shared between different Image data-blocks, and they are not duplicated when copying an image. So until a modified image buffer is saved on disk, duplicating its Image data-block will not propagate the underlying buffer changes to the new Image. This example script generates an Image data-block with a given size, change its first pixel, rescale it, and duplicates the image. The duplicated image still has the same size and colors as the original image at its creation, all editing in the original image’s buffer is ‘lost’ in its copy. import bpy image_src = bpy . data . images . new ( &#39;src&#39; , 1024 , 102 ) print ( image_src . size ) print ( image_src . pixels [ 0 : 4 ]) image_src . scale ( 1024 , 720 ) image_src . pixels [ 0 : 4 ] = ( 0.5 , 0.5 , 0.5 , 0.5 ) image_src . update () print ( image_src . size ) print ( image_src . pixels [ 0 : 4 ]) image_dest = image_src . copy () image_dest . update () print ( image_dest . size ) print ( image_dest . pixels [ 0 : 4 ]) base classes — bpy_struct , ID class bpy.types. Image ( ID ) ¶ Image data-block referencing an external or packed image alpha_mode ¶ Representation of alpha in the image file, to convert to and from when saving and loading the image STRAIGHT Straight – Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.. PREMUL Premultiplied – Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.. CHANNEL_PACKED Channel Packed – Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.. NONE None – Ignore alpha channel from the file and make image fully opaque. Type : enum in [ 'STRAIGHT' , 'PREMUL' , 'CHANNEL_PACKED' , 'NONE' ], default 'STRAIGHT' channels ¶ Number of channels in pixels buffer Type : int in [0, inf], default 0, (readonly) colorspace_settings ¶ Input color space settings Type : ColorManagedInputColorspaceSettings , (readonly) depth ¶ Image bit depth Type : int in [0, inf], default 0, (readonly) display_aspect ¶ Display Aspect for this image, does not affect rendering Type : mathutils.Vector of 2 items in [0.1, inf], default (1.0, 1.0) file_format ¶ Format used for re-saving this file Type : enum in Image Type All Items , default 'TARGA' filepath ¶ Image/Movie file name Type : string, default “”, (never None, blend relative // prefix supported) filepath_raw ¶ Image/Movie file name (without data refreshing) Type : string, default “”, (never None, blend relative // prefix supported) frame_duration ¶ Duration (in frames) of the image (1 when not a video/sequence) Type : int in [0, inf], default 0, (readonly) generated_color ¶ Fill color for the generated image Type : float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0) generated_height ¶ Generated image height Type : int in [1, 65536], default 1024 generated_type ¶ Generated image type Type : enum in Image Generated Type Items , default 'UV_GRID' generated_width ¶ Generated image width Type : int in [1, 65536], default 1024 has_data ¶ True if the image data is loaded into memory Type : boolean, default False, (readonly) is_dirty ¶ Image has changed and is not saved Type : boolean, default False, (readonly) is_float ¶ True if this image is stored in floating-point buffer Type : boolean, default False, (readonly) is_multiview ¶ Image has more than one view Type : boolean, default False, (readonly) is_stereo_3d ¶ Image has left and right views Type : boolean, default False, (readonly) packed_file ¶ First packed file of the image Type : PackedFile , (readonly) packed_files ¶ Collection of packed images Type : bpy_prop_collection of ImagePackedFile , (readonly) pixels ¶ Image buffer pixels in floating-point values Type : float in [-inf, inf], default 0.0 rend