user: What is FluidFlowSettings(bpy_struct) and how is it used in Blender Python scripting?

assistant: # FluidFlowSettings(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.FluidFlowSettings(*bpy_struct*)
:   Fluid flow settings

    density
    :   Type:
        :   float in [0, 10], default 1.0

    density_vertex_group
    :   Name of vertex group which determines surface emission rate

        Type:
        :   string, default “”, (never None)

    flow_behavior
    :   Change flow behavior in the simulation

        - `INFLOW`
          Inflow – Add fluid to simulation.
        - `OUTFLOW`
          Outflow – Delete fluid from simulation.
        - `GEOMETRY`
          Geometry – Only use given geometry for fluid.

        Type:
        :   enum in [`'INFLOW'`, `'OUTFLOW'`, `'GEOMETRY'`], default `'GEOMETRY'`

    flow_source
    :   Change how fluid is emitted

        Type:
        :   enum in [`'NONE'`], default `'NONE'`

    flow_type
    :   Change type of fluid in the simulation

        - `SMOKE`
          Smoke – Add smoke.
        - `BOTH`
          Fire + Smoke – Add fire and smoke.
        - `FIRE`
          Fire – Add fire.
        - `LIQUID`
          Liquid – Add liquid.

        Type:
        :   enum in [`'SMOKE'`, `'BOTH'`, `'FIRE'`, `'LIQUID'`], default `'SMOKE'`

    fuel_amount
    :   Type:
        :   float in [0, 10], default 1.0

    noise_texture
    :   Texture that controls emission strength

        Type:
        :   [`Texture`](bpy.types.Texture.html#bpy.types.Texture "bpy.types.Texture")

    particle_size
    :   Particle size in simulation cells

        Type:
        :   float in [0.1, inf], default 1.0

    particle_system
    :   Particle systems emitted from the object

        Type:
        :   [`ParticleSystem`](bpy.types.ParticleSystem.html#bpy.types.ParticleSystem "bpy.types.ParticleSystem")

    smoke_color
    :   Color of smoke

        Type:
        :   [`mathutils.Color`](mathutils.html#mathutils.Color "mathutils.Color") of 3 items in [0, inf], default (0.7, 0.7, 0.7)

    subframes
    :   Number of additional samples to take between frames to improve quality of fast moving flows

        Type:
        :   int in [0, 200], default 0

    surface_distance
    :   Height (in domain grid units) of fluid emission above the mesh surface. Higher values result in emission further away from the mesh surface. If this value and the emitter size are smaller than the domain grid unit, fluid will not be created

        Type:
        :   float in [0, 10], default 1.0

    temperature
    :   Temperature difference to ambient temperature

        Type:
        :   float in [-10, 10], default 1.0

    texture_map_type
    :   Texture mapping type

        - `AUTO`
          Generated – Generated coordinates centered to flow object.
        - `UV`
          UV – Use UV layer for texture coordinates.

        Type:
        :   enum in [`'AUTO'`, `'UV'`], default `'AUTO'`

    texture_offset
    :   Z-offset of texture mapping

        Type:
        :   float in [0, 200], default 0.0

    texture_size
    :   Size of texture mapping

        Type:
        :   float in [0.01, 10], default 1.0

    use_absolute
    :   Only allow given density value in emitter area and will not add up

        Type:
        :   boolean, default True

    use_inflow
    :   Control when to apply fluid flow

        Type:
        :   boolean, default True

    use_initial_velocity
    :   Fluid has some initial velocity when it is emitted

        Type:
        :   boolean, default False

    use_particle_size
    :   Set particle size in simulation cells or use nearest cell

        Type:
        :   boolean, default True

    use_plane_init
    :   Treat this object as a planar and unclosed mesh. Fluid will only be emitted from the mesh surface and based on the surface emission value.

        Type:
        :   boolean, default False

    use_texture
    :   Use a texture to control emission strength

        Type:
        :   boolean, default False

    uv_layer
    :   UV map name

        Type:
        :   string, default “”, (never None)

    velocity_coord
    :   Additional initial velocity in X, Y and Z direction (added to source velocity)

        Type:
        :   [`mathutils.Vector`](mathutils.html#mathutils.Vector "mathutils.Vector") of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0)

    velocity_factor
    :   Multiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving)

        Type:
        :   float in [-100, 100], default 1.0

    velocity_normal
    :   Amount of normal directional velocity

        Type:
        :   float in [-100, 100], default 0.0

    velocity_random
    :   Amount of random velocity

        Type:
        :   float in [0, 10], default 0.0

    volume_density
    :   Controls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)

        Type:
        :   float in [0, 1], default 0.0

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type