user: What is Bpy.Types.Operator and how is it used in Blender Python scripting?

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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Operator(bpy_struct) ¶ Basic Operator Example ¶ This script shows simple operator which prints a message. Since the operator only has an Operator.execute function it takes no user input. The function should return {'FINISHED'} or {'CANCELLED'} , the latter meaning that operator execution was aborted without making any changes, and that no undo step will created (see next example for more info about undo). Note Operator subclasses must be registered before accessing them from Blender. import bpy class HelloWorldOperator ( bpy . types . Operator ): bl_idname = "wm.hello_world" bl_label = "Minimal Operator" def execute ( self , context ): print ( "Hello World" ) return { &#39;FINISHED&#39; } # Only needed if you want to add into a dynamic menu. def menu_func ( self , context ): self . layout . operator ( HelloWorldOperator . bl_idname , text = "Hello World Operator" ) # Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access). bpy . utils . register_class ( HelloWorldOperator ) bpy . types . VIEW3D_MT_view . append ( menu_func ) # Test call to the newly defined operator. bpy . ops . wm . hello_world () Modifying Blender Data & Undo ¶ Any operator modifying Blender data should enable the 'UNDO' option. This will make Blender automatically create an undo step when the operator finishes its execute (or invoke , see below) functions, and returns {'FINISHED'} . Otherwise, no undo step will be created, which will at best corrupt the undo stack and confuse the user (since modifications done by the operator may either not be undoable, or be undone together with other edits done before). In many cases, this can even lead to data corruption and crashes. Note that when an operator returns {'CANCELLED'} , no undo step will be created. This means that if an error occurs after modifying some data already, it is better to return {'FINISHED'} , unless it is possible to fully undo the changes before returning. Note Most examples in this page do not do any edit to Blender data, which is why it is safe to keep the default bl_options value for these operators. Note In some complex cases, the automatic undo step created on operator exit may not be enough. For example, if the operator does mode switching, or calls other operators that should create an extra undo step, etc. Such manual undo push is possible using the bpy.ops.ed.undo_push function. Be careful though, this is considered an advanced feature and requires some understanding of the actual undo system in Blender code. import bpy class DataEditOperator ( bpy . types . Operator ): bl_idname = "object.data_edit" bl_label = "Data Editing Operator" # The default value is only &#39;REGISTER&#39;, &#39;UNDO&#39; is mandatory when Blender data is modified # (and does require &#39;REGISTER&#39; as well). bl_options = { &#39;REGISTER&#39; , &#39;UNDO&#39; } def execute ( self , context ): context . object . location . x += 1.0 return { &#39;FINISHED&#39; } # Only needed if you want to add into a dynamic menu. def menu_func ( self , context ): self . layout . operator ( DataEditOperator . bl_idname , text = "Blender Data Editing Operator" ) # Register. bpy . utils . register_class ( DataEditOperator ) bpy . types . VIEW3D_MT_view . append ( menu_func ) # Test call to the newly defined operator. bpy . ops . object . data_edit () Invoke Function ¶ Operator.invoke is used to initialize the operator from the context at the moment the operator is called. invoke() is typically used to assign properties which are then used by execute(). Some operators don’t have an execute() function, removing the ability to be repeated from a script or macro. When an operator is called via bpy.ops , the execution context depends on the argument provided to bpy.ops . By default, it uses execute(). When an operator is activated from a button or menu item, it follows the setting in UILayout.operator_context . In most cases, invoke() is used. Running an operator via a key shortcut always uses invoke(), and this behavior cannot be changed. This example shows how to define an operator which gets mouse input to execute a function and that this operator can be invoked or executed from the Python API. Also notice this operator defines its own properties, these are different to typical class properties because Blender registers them with the operator, to use as arguments when called, saved for operator undo/redo and automatically added into the user interface