user: Explain Bpy.Ops.Transform in complete detail according to the official Blender documentation.

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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Transform Operators ¶ bpy.ops.transform. bbone_resize ( * , value = (1.0, 1.0, 1.0) , orient_type = 'GLOBAL' , orient_matrix = ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)) , orient_matrix_type = 'GLOBAL' , constraint_axis = (False, False, False) , mirror = False , release_confirm = False , use_accurate = False ) ¶ Scale selected bendy bones display size Parameters : value ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Display Size orient_type ( enum in [ ] , ( optional ) ) – Orientation, Transformation orientation orient_matrix ( mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix orient_matrix_type ( enum in [ ] , ( optional ) ) – Matrix Orientation constraint_axis ( boolean array of 3 items , ( optional ) ) – Constraint Axis mirror ( boolean , ( optional ) ) – Mirror Editing release_confirm ( boolean , ( optional ) ) – Confirm on Release, Always confirm operation when releasing button use_accurate ( boolean , ( optional ) ) – Accurate, Use accurate transformation bpy.ops.transform. bend ( * , value = 0.0 , mirror = False , use_proportional_edit = False , proportional_edit_falloff = 'SMOOTH' , proportional_size = 1.0 , use_proportional_connected = False , use_proportional_projected = False , snap = False , gpencil_strokes = False , center_override = (0.0, 0.0, 0.0) , release_confirm = False , use_accurate = False ) ¶ Bend selected items between the 3D cursor and the mouse Parameters : value ( float array of 1 items in [ -inf , inf ] , ( optional ) ) – Angle mirror ( boolean , ( optional ) ) – Mirror Editing use_proportional_edit ( boolean , ( optional ) ) – Proportional Editing proportional_edit_falloff (enum in Proportional Falloff Items , (optional)) – Proportional Falloff, Falloff type for proportional editing mode proportional_size ( float in [ 1e-06 , inf ] , ( optional ) ) – Proportional Size use_proportional_connected ( boolean , ( optional ) ) – Connected use_proportional_projected ( boolean , ( optional ) ) – Projected (2D) snap ( boolean , ( optional ) ) – Use Snapping Options gpencil_strokes ( boolean , ( optional ) ) – Edit Grease Pencil, Edit selected Grease Pencil strokes center_override ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set) release_confirm ( boolean , ( optional ) ) – Confirm on Release, Always confirm operation when releasing button use_accurate ( boolean , ( optional ) ) – Accurate, Use accurate transformation bpy.ops.transform. create_orientation ( * , name = '' , use_view = False , use = False , overwrite = False ) ¶ Create transformation orientation from selection Parameters : name ( string , ( optional , never None ) ) – Name, Name of the new custom orientation use_view ( boolean , ( optional ) ) – Use View, Use the current view instead of the active object to create the new orientation use ( boolean , ( optional ) ) – Use After Creation, Select orientation after its creation overwrite ( boolean , ( optional ) ) – Overwrite Previous, Overwrite previously created orientation with same name bpy.ops.transform. delete_orientation ( ) ¶ Delete transformation orientation bpy.ops.transform. edge_bevelweight ( * , value = 0.0 , snap = False , release_confirm = False , use_accurate = False ) ¶ Change the bevel weight of edges Parameters : value ( float in [ -1 , 1 ] , ( optional ) ) – Factor snap ( boolean , ( optional ) ) – Use Snapping Options release_confirm ( boolean , ( optional ) ) – Confirm on Release, Always confirm operation when releasing button use_accurate ( boolean , ( optional ) ) – Accurate, Use accurate transformation bpy.ops.transform. edge_crease ( * , value = 0.0 , snap = False , release_confirm = False , use_accurate = False ) ¶ Change the crease of edges Parameters : value ( float in [ -1 , 1 ] , ( optional ) ) – Factor snap ( boolean , ( optional ) ) – Use Snapping Options release_confirm ( boolean , ( optional ) ) – Confirm on Release, Always confirm operation when releasing button use_accurate ( boolean , ( optional ) ) – Accurate, Use accurate transformation bpy.ops.transform. edge_slide ( * , value = 0.0 , single_side = False , use_even = False , flipped = False , use_clamp = True , mirror = False , snap = False , snap_elements = {'INCREMENT'} , use_snap_project = False , snap_target = 'CLOSEST' , use_snap_self = True , use_snap_edit = True , use_snap_nonedit = True , use_snap_selectable = False , snap_point = (0.0, 0.0, 0.0) , correct_uv = True ,