user: Give a detailed overview of Bpy.Ops.Object: syntax, arguments, return values, common patterns.

assistant: r(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing 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bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Object Operators ¶ bpy.ops.object. add ( * , radius = 1.0 , type = 'EMPTY' , enter_editmode = False , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add an object to the scene Parameters : radius ( float in [ 0 , inf ] , ( optional ) ) – Radius type (enum in Object Type Items , (optional)) – Type enter_editmode ( boolean , ( optional ) ) – Enter Edit Mode, Enter edit mode when adding this object align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. add_modifier_menu ( ) ¶ Undocumented, consider contributing . File : startup/bl_ui/properties_data_modifier.py:303 bpy.ops.object. add_named ( * , linked = False , name = '' , session_uid = 0 , matrix = ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)) , drop_x = 0 , drop_y = 0 ) ¶ Add named object Parameters : linked ( boolean , ( optional ) ) – Linked, Duplicate object but not object data, linking to the original data name ( string , ( optional , never None ) ) – Name, Name of the data-block to use by the operator session_uid ( int in [ -inf , inf ] , ( optional ) ) – Session UID, Session UID of the data-block to use by the operator matrix ( mathutils.Matrix of 4 * 4 items in [-inf, inf], (optional)) – Matrix drop_x ( int in [ -inf , inf ] , ( optional ) ) – Drop X, X-coordinate (screen space) to place the new object under drop_y ( int in [ -inf , inf ] , ( optional ) ) – Drop Y, Y-coordinate (screen space) to place the new object under bpy.ops.object. align ( * , bb_quality = True , align_mode = 'OPT_2' , relative_to = 'OPT_4' , align_axis = {} ) ¶ Align objects Parameters : bb_quality ( boolean , ( optional ) ) – High Quality, Enables high quality but slow calculation of the bounding box for perfect results on complex shape meshes with rotation/scale align_mode (enum in [ 'OPT_1' , 'OPT_2' , 'OPT_3' ], (optional)) – Align Mode, Side of object to use for alignment relative_to (enum in [ 'OPT_1' , 'OPT_2' , 'OPT_3' , 'OPT_4' ], (optional)) – Relative To, Reference location to align to OPT_1 Scene Origin – Use the scene origin as the position for the selected objects to align to. OPT_2 3D Cursor – Use the 3D cursor as the position for the selected objects to align to. OPT_3 Selection – Use the selected objects as the position for the selected objects to align to. OPT_4 Active – Use the active object as the position for the selected objects to align to. align_axis (enum set in { 'X' , 'Y' , 'Z' }, (optional)) – Align, Align to axis File : startup/bl_operators/object_align.py:386 bpy.ops.object. anim_transforms_to_deltas ( ) ¶ Convert object animation for normal transforms to delta transforms File : startup/bl_operators/object.py:822 bpy.ops.object. armature_add ( * , radius = 1.0 , enter_editmode = False , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add an armature object to the scene Parameters : radius ( float in [ 0 , inf ] , ( optional ) ) – Radius enter_editmode ( boolean , ( optional ) ) – Enter Edit Mode, Enter edit mode when adding this object align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. assign_property_defaults ( * , process_data = True , process_bones = True ) ¶ Assign the current values of custom properties as their defaults, for use as part of the rest pose state in