user: What is Bpy.Types.Blendtexture and how is it used in Blender Python scripting?

assistant: hecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar BlendTexture(Texture) ¶ base classes — bpy_struct , ID , Texture class bpy.types. BlendTexture ( Texture ) ¶ Procedural color blending texture progression ¶ Style of the color blending LINEAR Linear – Create a linear progression. QUADRATIC Quadratic – Create a quadratic progression. EASING Easing – Create a progression easing from one step to the next. DIAGONAL Diagonal – Create a diagonal progression. SPHERICAL Spherical – Create a spherical progression. QUADRATIC_SPHERE Quadratic Sphere – Create a quadratic progression in the shape of a sphere. RADIAL Radial – Create a radial progression. Type : enum in [ 'LINEAR' , 'QUADRATIC' , 'EASING' , 'DIAGONAL' , 'SPHERICAL' , 'QUADRATIC_SPHERE' , 'RADIAL' ], default 'LINEAR' use_flip_axis ¶ Flip the texture’s X and Y axis HORIZONTAL Horizontal – No flipping. VERTICAL Vertical – Flip the texture’s X and Y axis. Type : enum in [ 'HORIZONTAL' , 'VERTICAL' ], default 'HORIZONTAL' users_material ¶ Materials that use this texture Type : tuple of Material Note Takes O(len(bpy.data.materials) * len(material.texture_slots)) time. (readonly) users_object_modifier ¶ Object modifiers that use this texture Type : tuple of Object Note Takes O(len(bpy.data.objects) * len(obj.modifiers)) time. (readonly) classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data ID.name ID.name_full ID.id_type ID.session_uid ID.is_evaluated ID.original ID.users ID.use_fake_user ID.use_extra_user ID.is_embedded_data ID.is_linked_packed ID.is_missing ID.is_runtime_data ID.is_editable ID.tag ID.is_library_indirect ID.library ID.library_weak_reference ID.asset_data ID.override_library ID.preview Texture.type Texture.use_clamp Texture.use_color_ramp Texture.color_ramp Texture.intensity Texture.contrast Texture.saturation Texture.factor_red Texture.factor_green Texture.factor_blue Texture.use_preview_alpha Texture.use_nodes Texture.node_tree Texture.animation_data Texture.users_material Texture.users_object_modifier Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values ID.bl_system_properties_get ID.rename ID.evaluated_get ID.copy ID.asset_mark ID.asset_clear ID.asset_generate_preview ID.override_create ID.override_hierarchy_create ID.user_clear ID.user_remap ID.make_local ID.user_of_id ID.animation_data_create ID.animation_data_clear ID.update_tag ID.preview_ensure ID.bl_rna_get_subclass ID.bl_rna_get_subclass_py Texture.evaluate Texture.bl_rna_get_subclass Texture.bl_rna_get_subclass_py Next BlenderRNA(bpy_struct) Previous BlendImportContextLibrary(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page BlendTexture(Texture) BlendTexture BlendTexture.progression BlendTexture.use_flip_axis BlendTexture.users_material BlendTexture.users_object_modifier BlendTexture.bl_rna_get_subclass() BlendTexture.bl_rna_get_subclass_py() Inherited Properties Inherited Functions