user: Give a detailed overview of Bpy.Types.Particlesettings: syntax, arguments, return values, common patterns.

assistant: ll particles) Type : int in [0, 10000], default 0 effector_weights ¶ Type : EffectorWeights , (readonly) emit_from ¶ Where to emit particles from Type : enum in [ 'VERT' , 'FACE' , 'VOLUME' ], default 'FACE' factor_random ¶ Give the starting velocity a random variation Type : float in [0, 200], default 0.0 fluid ¶ Type : SPHFluidSettings , (readonly) force_field_1 ¶ Type : FieldSettings , (readonly) force_field_2 ¶ Type : FieldSettings , (readonly) frame_end ¶ Frame number to stop emitting particles Type : float in [-1.04857e+06, 1.04857e+06], default 200.0 frame_start ¶ Frame number to start emitting particles Type : float in [-1.04857e+06, 1.04857e+06], default 1.0 grid_random ¶ Add random offset to the grid locations Type : float in [0, 1], default 0.0 grid_resolution ¶ The resolution of the particle grid Type : int in [1, 250], default 10 hair_length ¶ Length of the hair Type : float in [0, 1000], default 0.0 hair_step ¶ Number of hair segments Type : int in [2, 32767], default 5 hexagonal_grid ¶ Create the grid in a hexagonal pattern Type : boolean, default False instance_collection ¶ Show objects in this collection in place of particles Type : Collection instance_object ¶ Show this object in place of particles Type : Object instance_weights ¶ Weights for all of the objects in the instance collection Type : bpy_prop_collection of ParticleDupliWeight , (readonly) integrator ¶ Algorithm used to calculate physics, from the fastest to the most stable and accurate: Midpoint, Euler, Verlet, RK4 Type : enum in [ 'EULER' , 'VERLET' , 'MIDPOINT' , 'RK4' ], default 'MIDPOINT' invert_grid ¶ Invert what is considered object and what is not Type : boolean, default False is_fluid ¶ Particles were created by a fluid simulation Type : boolean, default False, (readonly) jitter_factor ¶ Amount of jitter applied to the sampling Type : float in [0, 2], default 1.0 keyed_loops ¶ Number of times the keys are looped Type : int in [1, 10000], default 1 keys_step ¶ Type : int in [0, 32767], default 5 kink ¶ Type of periodic offset on the path Type : enum in [ 'NO' , 'CURL' , 'RADIAL' , 'WAVE' , 'BRAID' , 'SPIRAL' ], default 'NO' kink_amplitude ¶ The amplitude of the offset Type : float in [-100000, 100000], default 0.2 kink_amplitude_clump ¶ How much clump affects kink amplitude Type : float in [0, 1], default 1.0 kink_amplitude_random ¶ Random variation of the amplitude Type : float in [0, 1], default 0.0 kink_axis ¶ Which axis to use for offset Type : enum in Axis Xyz Items , default 'Z' kink_axis_random ¶ Random variation of the orientation Type : float in [0, 1], default 0.0 kink_extra_steps ¶ Extra steps for resolution of special kink features Type : int in [1, inf], default 4 kink_flat ¶ How flat the hairs are Type : float in [0, 1], default 0.0 kink_frequency ¶ The frequency of the offset (1/total length) Type : float in [-100000, 100000], default 2.0 kink_shape ¶ Adjust the offset to the beginning/end Type : float in [-0.999, 0.999], default 0.0 length_random ¶ Give path length a random variation Type : float in [0, 1], default 0.0 lifetime ¶ Life span of the particles Type : float in [1, 1.04857e+06], default 50.0 lifetime_random ¶ Give the particle life a random variation Type : float in [0, 1], default 0.0 line_length_head ¶ Length of the line’s head Type : float in [0, 100000], default 0.0 line_length_tail ¶ Length of the line’s tail Type : float in [0, 100000], default 0.0 lock_boids_to_surface ¶ Constrain boids to a surface Type : boolean, default False mass ¶ Mass of the particles Type : float in [1e-08, 100000], default 1.0 material ¶ Index of material slot used for rendering particles Type : int in [1, 32767], default 1 material_slot ¶ Material slot used for rendering particles Type : enum in [ 'DEFAULT' ], default 'DEFAULT' normal_factor ¶ Let the surface normal give the particle a starting velocity Type : float in [-1000, 1000], default 1.0 object_align_factor ¶ Let the emitter object orientation give the particle a starting velocity Type : mathutils.Vector of 3 items in [-200, 200], default (0.0, 0.0, 0.0) object_factor ¶ Let the object give the particle a starting velocity Type : float in [-200, 200], default 0.0 particle_factor ¶ Let the target particle give the particle a starting velocity Type : float in [-200, 200], default 0.0 particle_size ¶ The size of the particles Type : float in [0.001, 100000], default 0.05 path_end ¶ End time of path Type : float in [-inf, inf], default 1.0 path_start ¶ Starting time of path Type : float in [-inf, inf], default 0.0 phase_factor ¶ Rotation around the chosen orientation axis Type : float in [-1, 1], default 0.0 phase_factor_random ¶ Randomize rotation around the chosen orientation axis Type : float in [0, 2], default 0.0 physics_type ¶ Particle physics type Type : enum in [ 'NO' , 'NEWTON' , 'KEYED' , 'BOIDS' , 'FLUID' ], default 'NEWTON' radius_scale ¶ Multiplier of diameter properties Type : float in [0, inf], default 0.01 react_event ¶ The event of target particles to react on Type : enum in [ 'DEATH' , 'COLLIDE' , 'NEAR' ], default 'DEATH' reactor_factor ¶ Let the vector away from the target particle’s location give the particle a starting velocity Type : float in [-10, 10], default 0.0 render_step ¶ How many steps paths are rendered with (power of 2) Type : int in [0, 20], default 3 render_type ¶ How particles are rendered Type : enum in [ 'NONE' , 'HALO' , 'LINE' , 'PATH' , 'OBJECT' , 'COLLECTION' ], default 'HALO' rendered_child_count ¶ Number of children per parent for rendering Type : int in [0, 100000], default 100 root_radius ¶ Strand diameter width at the root Type : float in [0, inf], default 1.0 rotation_factor_random ¶ Randomize particle orientation Type : float in [0, 1], default 0.0 rotation_mode ¶ Particle orientation axis (does not affect Explode modifier’s results) Type : enum in [ 'NONE' , 'NOR' , 'NOR_TAN' , 'VEL' , 'GLOB_X' , 'GLOB_Y' , 'GLOB_Z' , 'OB_X' , 'OB_Y' , 'OB_Z' ], default 'VEL' roughness_1 ¶ Amount of location dependent roughness Type : float in [0, 100000], default 0.0 roughness_1_size ¶ Size of location dependent roughness Type : float in [0.01, 100000], default 1.0 roughness_2 ¶ Amount of random roughness Type : float in [0, 100000], default 0.0 roughness_2_size ¶ Size of random roughness Type : float in [0.01, 100000], default 1.0 roughness_2_threshold ¶ Amount of particles left untouched by random roughness Type : float in [0, 1], default 0.0 roughness_curve ¶ Curve defining roughness Type : CurveMapping , (readonly) roughness_end_shape ¶ Shape of endpoint roughness Type : float in [0, 10], default 1.0 roughness_endpoint ¶ Amount of endpoint roughness Type : float in [0, 100000], default 0.0 shape ¶ Strand shape parameter Type : float in [-1, 1], default 0.0 show_guide_hairs ¶ Show guide hairs Type : boolean, default False show_hair_grid ¶ Show hair simulation grid Type : boolean, default False show_health ¶ Display boid health Type : boolean, default False show_number ¶ Show particle number Type : boolean, default False show_size ¶ Show particle size Type : boolean, default False show_unborn ¶ Show particles before they are emitted Type : boolean, default False show_velocity ¶ Show particle velocity Type : boolean, default False size_random ¶ Give the particle size a random variation Type : float in [0, 1], default 0.0 subframes ¶ Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1)) Type : int in [0, 1000], default 0 tangent_factor ¶ Let the surface tangent give the particle a starting velocity Type : float in [-1000, 1000], default 0.0 tangent_phase ¶ Rotate the surface tangent Type : float in [-1, 1], default 0.0 texture_slots ¶ Texture slots defining the mapping and influence of textures Type : ParticleSettingsTextureSlots bpy_prop_collection of ParticleSettingsTextureSlot , (readonly) time_tweak ¶ A multiplier for physics timestep (1.0 means one frame = 1/25 seconds) Type : float in [0, 100], default 1.0 timestep ¶ The simulation timestep per frame (seconds per frame) Type : float in [0.0001, 100], default 0.0 tip_radius ¶ Strand diameter width at the tip Type : float in [0, inf], default 0.0 trail_count ¶ Number of trail particles Type : int in [1, 100000], default 0 twist ¶ Number of turns around parent along the strand Type : float in [-100000, 100000], default 0.0 twist_curve ¶ Curve defining twist Type : CurveMapping , (readonly) type ¶ Particle type Type : enum in [ 'EMITTER' , 'HAIR' ], default 'EMITTER' use_absolute_path_time ¶ Path timing is in absolute frames Type : boolean, default False use_adaptive_subframes ¶ Automatically set the number of subframes Type : boolean, default False use_advanced_hair ¶ Use full physics calculations for growing hair Type : boolean, default False use_close_tip ¶ Set tip radius to zero Type : boolean, default True use_clump_curve ¶ Use a curve to define clump tapering Type : boolean, default False use_clump_noise ¶ Create random clumps around the parent Type : boolean, default False use_collection_count ¶ Use object multiple times in the same collection Type : boolean, default False use_collection_pick_random ¶ Pick objects from collection randomly Type : boolean, default False use_dead ¶ Show particles after they have died Type : boolean, default False use_die_on_collision ¶ Particles die when they collide with a deflector object Type : boolean, default False use_dynamic_rotation ¶ Particle rotations are affected by collisions and effectors Type : boolean, default False use_emit_random ¶ Emit in random order of elements Type : boolean, default True use_even_distribution ¶ Use even distribution from faces based on face areas or edge lengths Type : boolean, default True use_global_instance ¶ Use object’s global coordinates for duplication Type : boolean, default False use_hair_bspline ¶ Interpolate hair using B-Splines Type : boolean, default False use_modifier_stack ¶ Emit particles from mesh with modifiers applied (must use same subdivision surface level for viewport and render for correct results) Type : boolean, default False use_multiply_size_mass ¶ Multiply mass by particle size Type : boolean, default False use_parent_particles ¶ Render parent particles Type : boolean, default False use_react_multiple ¶ React multiple times Type : boolean, default False use_react_start_end ¶ Give birth to unreacted particles eventually Type : boolean, default False use_regrow_hair ¶ Regrow hair for each frame Type : boolean, default False use_render_adaptive ¶ Display steps of the particle path Type : boolean, default False use_rotation_instance ¶ Use object’s rotation for duplication (global x-axis is aligned particle rotation axis) Type : boolean, default False use_rotations ¶ Calculate particle rotations Type : boolean, default False use_roughness_curve ¶ Use a curve to define roughness Type : boolean, default False use_scale_instance ¶ Use object’s scale for duplication Type : boolean, default True use_self_effect ¶ Particle effectors affect themselves Type : boolean, default False use_size_deflect ¶ Use particle’s size in deflection Type : boolean, default False use_strand_primitive ¶ Use the strand primitive for rendering Type : boolean, default False use_twist_curve ¶ Use a curve to define twist Type : boolean, default False use_velocity_length ¶ Multiply line length by particle speed Type : boolean, default False use_whole_collection ¶ Use whole collection at once Type : boolean, default False userjit ¶ Emission locations per face (0 = automatic) Type : int in [0, 1000], default 0 virtual_parents ¶ Relative amount of virtual parents Type : float in [0, 1], default 0.0 classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data ID.name ID.name_full ID.id_type ID.session_uid ID.is_evaluated ID.original ID.users ID.use_fake_user ID.use_extra_user ID.is_embedded_data ID.is_linked_packed ID.is_missing ID.is_runtime_data ID.is_editable ID.tag ID.is_library_indirect ID.library ID.library_weak_reference ID.asset_data ID.override_library ID.preview Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values ID.bl_system_properties_get ID.rename ID.evaluated_get ID.copy ID.asset_mark ID.asset_clear ID.asset_generate_preview ID.override_create ID.override_hierarchy_create ID.user_clear ID.user_remap ID.make_local ID.user_of_id ID.animation_data_create ID.animation_data_clear ID.update_tag ID.preview_ensure ID.bl_rna_get_subclass ID.bl_rna_get_subclass_py References ¶ bpy.context.particle_settings BlendData.particles BlendDataParticles.new BlendDataParticles.remove ParticleSystem.settings Next ParticleSettingsTextureSlot(TextureSlot) Previous ParticleKey(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page ParticleSettings(ID) ParticleSettings ParticleSettings.active_instanceweight ParticleSettings.active_instanceweight_index ParticleSettings.active_texture ParticleSettings.active_texture_index ParticleSettings.adaptive_angle ParticleSettings.adaptive_pixel ParticleSettings.angular_velocity_factor ParticleSettings.angular_velocity_mode ParticleSettings.animation_data ParticleSettings.apply_effector_to_children ParticleSettings.apply_guide_to_children ParticleSettings.bending_random ParticleSettings.boids ParticleSettings.branch_threshold ParticleSettings.brownian_factor ParticleSettings.child_length ParticleSettings.child_length_threshold ParticleSettings.child_parting_factor ParticleSettings.child_parting_max ParticleSettings.child_parting_min ParticleSettings.child_percent ParticleSettings.child_radius ParticleSettings.child_roundness ParticleSettings.child_size ParticleSettings.child_size_random ParticleSettings.child_type ParticleSettings.clump_curve ParticleSettings.clump_factor ParticleSettings.clump_noise_size ParticleSettings.clump_shape ParticleSettings.collision_collection ParticleSettings.color_maximum ParticleSettings.count ParticleSettings.courant_target ParticleSettings.create_long_hair_children ParticleSettings.damping ParticleSettings.display_color ParticleSettings.display_method ParticleSettings.display_percentage ParticleSettings.display_size ParticleSettings.display_step ParticleSettings.distribution ParticleSettings.drag_factor ParticleSettings.effect_hair ParticleSettings.effector_amount ParticleSettings.effector_weights ParticleSettings.emit_from ParticleSettings.factor_random ParticleSettings.fluid ParticleSettings.force_field_1 ParticleSettings.force_field_2 ParticleSettings.frame_end ParticleSettings.frame_start ParticleSettings.grid_random ParticleSettings.grid_resolution ParticleSettings.hair_length ParticleSettings.hair_step ParticleSettings.hexagonal_grid ParticleSettings.instance_collection ParticleSettings.instance_object ParticleSettings.instance_weights ParticleSettings.integrator ParticleSettings.invert_grid ParticleSettings.is_fluid ParticleSettings.jitter_factor ParticleSettings.keyed_loops ParticleSettings.keys_step ParticleSettings.kink ParticleSettings.kink_amplitude ParticleSettings.kink_amplitude_clump ParticleSettings.kink_amplitude_random ParticleSettings.kink_axis ParticleSettings.kink_axis_random ParticleSettings.kink_extra_steps ParticleSettings.kink_flat ParticleSettings.kink_frequency ParticleSettings.kink_shape ParticleSettings.length_random ParticleSettings.lifetime ParticleSettings.lifetime_random ParticleSettings.line_length_head ParticleSettings.line_length_tail ParticleSettings.lock_boids_to_surface ParticleSettings.mass ParticleSettings.material ParticleSettings.material_slot ParticleSettings.normal_factor ParticleSettings.object_align_factor ParticleSettings.object_factor ParticleSettings.particle_factor ParticleSettings.particle_size ParticleSettings.path_end ParticleSettings.path_start ParticleSettings.phase_factor ParticleSettings.phase_factor_random ParticleSettings.physics_type ParticleSettings.radius_scale ParticleSettings.react_event ParticleSettings.reactor_factor ParticleSettings.render_step ParticleSettings.render_type ParticleSettings.rendered_child_count ParticleSettings.root_radius ParticleSettings.rotation_factor_random ParticleSettings.rotation_mode ParticleSettings.roughness_1 ParticleSettings.roughness_1_size ParticleSettings.roughness_2 ParticleSettings.roughness_2_size ParticleSettings.roughness_2_threshold ParticleSettings.roughness_curve ParticleSettings.roughness_end_shape ParticleSettings.roughness_endpoint ParticleSettings.shape ParticleSettings.show_guide_hairs ParticleSettings.show_hair_grid ParticleSettings.show_health ParticleSettings.show_number ParticleSettings.show_size ParticleSettings.show_unborn ParticleSettings.show_velocity ParticleSettings.size_random ParticleSettings.subframes ParticleSettings.tangent_factor ParticleSettings.tangent_phase ParticleSettings.texture_slots ParticleSettings.time_tweak ParticleSettings.timestep ParticleSettings.tip_radius ParticleSettings.trail_count ParticleSettings.twist ParticleSettings.twist_curve ParticleSettings.type ParticleSettings.use_absolute_path_time ParticleSettings.use_