user: Show practical ways to work with Bpy.Types.Shadernodesubsurfacescattering in a Blender add-on or script – include code.

assistant: ureNode) TextureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar ShaderNodeSubsurfaceScattering(ShaderNode) ¶ base classes — bpy_struct , Node , NodeInternal , ShaderNode class bpy.types. ShaderNodeSubsurfaceScattering ( ShaderNode ) ¶ Subsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milk falloff ¶ Method for rendering subsurface scattering BURLEY Christensen-Burley – Approximation to physically based volume scattering. RANDOM_WALK Random Walk – Volumetric approximation to physically based volume scattering, using the scattering radius as specified. RANDOM_WALK_SKIN Random Walk (Skin) – Volumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.. Type : enum in [ 'BURLEY' , 'RANDOM_WALK' , 'RANDOM_WALK_SKIN' ], default 'BURLEY' classmethod is_registered_node_type ( ) ¶ True if a registered node type Returns : Result Return type : boolean classmethod input_template ( index ) ¶ Input socket template Parameters : index ( int in [ 0 , inf ] ) – Index Returns : result Return type : NodeInternalSocketTemplate classmethod output_template ( index ) ¶ Output socket template Parameters : index ( int in [ 0 , inf ] ) – Index Returns : result Return type : NodeInternalSocketTemplate classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Node.type Node.location Node.location_absolute Node.width Node.height Node.dimensions Node.name Node.label Node.inputs Node.outputs Node.internal_links Node.parent Node.warning_propagation Node.use_custom_color Node.color Node.color_tag Node.select Node.show_options Node.show_preview Node.hide Node.mute Node.show_texture Node.bl_idname Node.bl_label Node.bl_description Node.bl_icon Node.bl_static_type Node.bl_width_default Node.bl_width_min Node.bl_width_max Node.bl_height_default Node.bl_height_min Node.bl_height_max Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values Node.bl_system_properties_get Node.socket_value_update Node.is_registered_node_type Node.poll Node.poll_instance Node.update Node.insert_link Node.init Node.copy Node.free Node.draw_buttons Node.draw_buttons_ext Node.draw_label Node.debug_zone_body_lazy_function_graph Node.debug_zone_lazy_function_graph Node.poll Node.bl_rna_get_subclass Node.bl_rna_get_subclass_py NodeInternal.poll NodeInternal.poll_instance NodeInternal.update NodeInternal.draw_buttons NodeInternal.draw_buttons_ext NodeInternal.bl_rna_get_subclass NodeInternal.bl_rna_get_subclass_py ShaderNode.poll ShaderNode.bl_rna_get_subclass ShaderNode.bl_rna_get_subclass_py Next ShaderNodeTangent(ShaderNode) Previous ShaderNodeSqueeze(ShaderNode) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page ShaderNodeSubsurfaceScattering(ShaderNode) ShaderNodeSubsurfaceScattering ShaderNodeSubsurfaceScattering.falloff ShaderNodeSubsurfaceScattering.is_registered_node_type() ShaderNodeSubsurfaceScattering.input_template() ShaderNodeSubsurfaceScattering.output_template() ShaderNodeSubsurfaceScattering.bl_rna_get_subclass() ShaderNodeSubsurfaceScattering.bl_rna_get_subclass_py() Inherited Properties Inherited Functions