user: What is Bpy.Types.Sceneeevee and how is it used in Blender Python scripting?

assistant: Checker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space 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Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar SceneEEVEE(bpy_struct) ¶ base class — bpy_struct class bpy.types. SceneEEVEE ( bpy_struct ) ¶ Scene display settings for 3D viewport bokeh_max_size ¶ Max size of the bokeh shape for the depth of field (lower is faster) Type : float in [0, 2000], default 100.0 bokeh_neighbor_max ¶ Maximum brightness to consider when rejecting bokeh sprites based on neighborhood (lower is faster) Type : float in [0, 100000], default 10.0 bokeh_overblur ¶ Apply blur to each jittered sample to reduce under-sampling artifacts Type : float in [0, 100], default 5.0 bokeh_threshold ¶ Brightness threshold for using sprite base depth of field Type : float in [0, 100000], default 1.0 clamp_surface_direct ¶ If non-zero, the maximum value for lights contribution on a surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects. Type : float in [0, inf], default 0.0 clamp_surface_indirect ¶ If non-zero, the maximum value for indirect lighting on surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by ray-tracing and light-probes. Type : float in [0, inf], default 10.0 clamp_volume_direct ¶ If non-zero, the maximum value for lights contribution in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects. Type : float in [0, inf], default 0.0 clamp_volume_indirect ¶ If non-zero, the maximum value for indirect lighting in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light-probes. Type : float in [0, inf], default 0.0 fast_gi_bias ¶ Bias the shading normal to reduce self intersection artifacts Type : float in [0, 1], default 0.05 fast_gi_distance ¶ If non-zero, the maximum distance at which other surfaces will contribute to the fast GI approximation Type : float in [0, 100000], default 0.0 fast_gi_method ¶ Fast GI approximation method AMBIENT_OCCLUSION_ONLY Ambient Occlusion – Use ambient occlusion instead of full global illumination. GLOBAL_ILLUMINATION Global Illumination – Compute global illumination taking into account light bouncing off surrounding objects. Type : enum in [ 'AMBIENT_OCCLUSION_ONLY' , 'GLOBAL_ILLUMINATION' ], default 'GLOBAL_ILLUMINATION' fast_gi_quality ¶ Precision of the fast GI ray marching Type : float in [0, 1], default 0.25 fast_gi_ray_count ¶ Amount of GI ray to trace for each pixel Type : int in [1, 16], default 2 fast_gi_resolution ¶ Control the quality of the fast GI lighting. Higher resolution uses more memory. 1 1:1 – Full resolution. 2 1:2 – Render this effect at 50% render resolution. 4 1:4 – Render this effect at 25% render resolution. 8 1:8 – Render this effect at 12.5% render resolution. 16 1:16 – Render this effect at 6.25% render resolution. Type : enum in [ '1' , '2' , '4' , '8' , '16' ], default '2' fast_gi_step_count ¶ Amount of screen sample per GI ray Type : int in [1, 64], default 8 fast_gi_thickness_far ¶ Angular thickness of the surfaces when computing fast GI and ambient occlusion. Reduces energy loss and missing occlusion of far geometry. Type : float in [0.0174533, 3.14159], default 0.785398 fast_gi_thickness_near ¶ Geometric thickness of the surfaces when computing fast GI and ambient occlusion. Reduces light leaking and missing contact occlusion. Type : float in [0, 100000], default 0.25 gi_cubemap_resolution ¶ Size of every cubemaps Type : enum in [ '128' , '256' , '512' , '1024' , '2048' , '4096' ], default '512' gi_diffuse_bounces ¶ Number of times the light is reinjected inside light grids, 0 disable indirect diffuse light Type : int in [0, inf], default 3 gi_glossy_clamp ¶ Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disable) Type : float in [0, inf], default 0.0 gi_irradiance_pool_size ¶ Size of the irradiance pool, a bigger pool size allows for more irradiance grid in the scene but might not fit into GPU memory and decrease performance Type : enum in [ '16' , '32' , '64' , '128' , '256' , '512' , '1024' ], default '16' gi_visibility_resolution ¶ Size of the shadow map applied to each irradiance sample Type : enum in [ '8' , '16' , '32' , '64' ], default '32' light_threshold ¶ Minimum light intensity for a light to contribute to the lighting Type : float in [0, inf], default 0.01 motion_blur_depth_scale ¶ Lower values will reduce backgro