user: Explain Bpy.Types.Actionconstraint in complete detail according to the official Blender documentation.

assistant: reNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar ActionConstraint(Constraint) ¶ base classes — bpy_struct , Constraint class bpy.types. ActionConstraint ( Constraint ) ¶ Map an action to the transform axes of a bone action ¶ The constraining action Type : Action action_slot ¶ The slot identifies which sub-set of the Action is considered to be for this strip, and its name is used to find the right slot when assigning another Action Type : ActionSlot action_slot_handle ¶ A number that identifies which sub-set of the Action is considered to be for this Action Constraint Type : int in [-inf, inf], default 0 action_suitable_slots ¶ The list of action slots suitable for this NLA strip Type : bpy_prop_collection of ActionSlot , (readonly) eval_time ¶ Interpolates between Action Start and End frames Type : float in [0, 1], default 0.0 frame_end ¶ Last frame of the Action to use Type : int in [-1048574, 1048574], default 0 frame_start ¶ First frame of the Action to use Type : int in [-1048574, 1048574], default 0 last_slot_identifier ¶ The identifier of the most recently assigned action slot. The slot identifies which sub-set of the Action is considered to be for this constraint, and its identifier is used to find the right slot when assigning an Action. Type : string, default “”, (never None) max ¶ Maximum value for target channel range Type : float in [-1000, 1000], default 0.0 min ¶ Minimum value for target channel range Type : float in [-1000, 1000], default 0.0 mix_mode ¶ Specify how existing transformations and the action channels are combined REPLACE Replace – Replace the original transformation with the action channels. BEFORE_FULL Before Original (Full) – Apply the action channels before the original transformation, as if applied to an imaginary parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.. BEFORE Before Original (Aligned) – Apply the action channels before the original transformation, as if applied to an imaginary parent in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.. BEFORE_SPLIT Before Original (Split Channels) – Apply the action channels before the original transformation, handling location, rotation and scale separately. AFTER_FULL After Original (Full) – Apply the action channels after the original transformation, as if applied to an imaginary child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.. AFTER After Original (Aligned) – Apply the action channels after the original transformation, as if applied to an imaginary child in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.. AFTER_SPLIT After Original (Split Channels) – Apply the action channels after the original transformation, handling location, rotation and scale separately. Type : enum in [ 'REPLACE' , 'BEFORE_FULL' , 'BEFORE' , 'BEFORE_SPLIT' , 'AFTER_FULL' , 'AFTER' , 'AFTER_SPLIT' ], default 'AFTER_FULL' subtarget ¶ Armature bone, mesh or lattice vertex group, … Type : string, default “”, (never None) target ¶ Target object Type : Object transform_channel ¶ Transformation channel from the target that is used to key the Action Type : enum in [ 'LOCATION_X' , 'LOCATION_Y' , 'LOCATION_Z' , 'ROTATION_X' , 'ROTATION_Y' , 'ROTATION_Z' , 'SCALE_X' , 'SCALE_Y' , 'SCALE_Z' ], default 'ROTATION_X' use_bone_object_action ¶ Bones only: apply the object’s transformation channels of the action to the constrained bone, instead of bone’s channels Type : boolean, default False use_eval_time ¶ Interpolate between Action Start and End frames, with the Evaluation Time slider instead of the Target object/bone Type : boolean, default False classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Constraint.name Constraint.type Constraint.is_override_data Constraint.owner_space Constraint.target_space Constraint.space_object Constraint.space_subtarget Constraint.mute Constraint.enabled Constraint.show_expanded Constraint.is_valid Constraint.active Constraint.influence Constraint.error_location Constraint.erro