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assistant: _selected_objects = False ) ¶ Duplicate modifier at the same position in the stack Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit use_selected_objects ( boolean , ( optional ) ) – Selected Objects, Affect all selected objects instead of just the active object bpy.ops.object. modifier_copy_to_selected ( * , modifier = '' ) ¶ Copy the modifier from the active object to all selected objects Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. modifier_move_down ( * , modifier = '' ) ¶ Move modifier down in the stack Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. modifier_move_to_index ( * , modifier = '' , index = 0 , use_selected_objects = False ) ¶ Change the modifier’s index in the stack so it evaluates after the set number of others Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit index ( int in [ 0 , inf ] , ( optional ) ) – Index, The index to move the modifier to use_selected_objects ( boolean , ( optional ) ) – Selected Objects, Affect all selected objects instead of just the active object bpy.ops.object. modifier_move_up ( * , modifier = '' ) ¶ Move modifier up in the stack Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. modifier_remove ( * , modifier = '' , report = False , use_selected_objects = False ) ¶ Remove a modifier from the active object Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit report ( boolean , ( optional ) ) – Report, Create a notification after the operation use_selected_objects ( boolean , ( optional ) ) – Selected Objects, Affect all selected objects instead of just the active object bpy.ops.object. modifier_set_active ( * , modifier = '' ) ¶ Activate the modifier to use as the context Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. modifiers_clear ( ) ¶ Clear all modifiers from the selected objects bpy.ops.object. modifiers_copy_to_selected ( ) ¶ Copy modifiers to other selected objects bpy.ops.object. move_to_collection ( * , collection_uid = -1 , is_new = False , new_collection_name = '' ) ¶ Move objects to a collection Parameters : collection_uid ( int in [ -1 , inf ] , ( optional ) ) – Collection UID, Session UID of the collection to move to is_new ( boolean , ( optional ) ) – New, Move objects to a new collection new_collection_name ( string , ( optional , never None ) ) – Name, Name of the newly added collection bpy.ops.object. multires_base_apply ( * , modifier = '' , apply_heuristic = True ) ¶ Modify the base mesh to conform to the displaced mesh Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit apply_heuristic ( boolean , ( optional ) ) – Apply Subdivision Heuristic, Whether or not the final base mesh positions will be slightly altered to account for a new subdivision modifier being added bpy.ops.object. multires_external_pack ( ) ¶ Pack displacements from an external file bpy.ops.object. multires_external_save ( * , filepath = '' , hide_props_region = True , check_existing = True , filter_blender = False , filter_backup = False , filter_image = False , filter_movie = False , filter_python = False , filter_font = False , filter_sound = False , filter_text = False , filter_archive = False , filter_btx = True , filter_alembic = False , filter_usd = False , filter_obj = False , filter_volume = False , filter_folder = True , filter_blenlib = False , filemode = 9 , relative_path = True , display_type = 'DEFAULT' , sort_method = '' , modifier = '' ) ¶ Save displacements to an external file Parameters : filepath ( string , ( optional , never None ) ) – File Path, Path to file hide_props_region ( boolean , ( optional ) ) – Hide Operator Properties, Collapse the region displaying the operator settings check_existing ( boolean , ( optional ) ) – Check Existing, Check and warn on overwriting existing files filter_blender ( boolean , ( optional ) ) – Filter .blend files filter_backup ( boolean , ( optional ) ) – Filter .blend files filter_image ( boolean , ( optional ) ) – Filter image files filter_movie ( boolean , ( optional ) ) – Filter movie files filter_python ( boolean , ( optional ) ) – Filter Python files filter_font ( boolean , ( optional ) ) – Filter font files filter_sound ( boolean , ( optional ) ) – Filter sound files filter_text ( boolean , ( optional ) ) – Filter text files filter_archive ( boolean , ( optional ) ) – Filter archive files filter_btx ( boolean , ( optional ) ) – Filter btx files filter_alembic ( boolean , ( optional ) ) – Filter Alembic files filter_usd ( boolean , ( optional ) ) – Filter USD files filter_obj ( boolean , ( optional ) ) – Filter OBJ files filter_volume ( boolean , ( optional ) ) – Filter OpenVDB volume files filter_folder ( boolean , ( optional ) ) – Filter folders filter_blenlib ( boolean , ( optional ) ) – Filter Blender IDs filemode ( int in [ 1 , 9 ] , ( optional ) ) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file relative_path ( boolean , ( optional ) ) – Relative Path, Select the file relative to the blend file display_type (enum in [ 'DEFAULT' , 'LIST_VERTICAL' , 'LIST_HORIZONTAL' , 'THUMBNAIL' ], (optional)) – Display Type DEFAULT Default – Automatically determine display type for files. LIST_VERTICAL Short List – Display files as short list. LIST_HORIZONTAL Long List – Display files as a detailed list. THUMBNAIL Thumbnails – Display files as thumbnails. sort_method ( enum in [ ] , ( optional ) ) – File sorting mode modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. multires_higher_levels_delete ( * , modifier = '' ) ¶ Deletes the higher resolution mesh, potential loss of detail Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. multires_rebuild_subdiv ( * , modifier = '' ) ¶ Rebuilds all possible subdivisions levels to generate a lower resolution base mesh Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. multires_reshape ( * , modifier = '' ) ¶ Copy vertex coordinates from other object Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. multires_subdivide ( * , modifier = '' , mode = 'CATMULL_CLARK' ) ¶ Add a new level of subdivision Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit mode (enum in [ 'CATMULL_CLARK' , 'SIMPLE' , 'LINEAR' ], (optional)) – Subdivision Mode, How the mesh is going to be subdivided to create a new level CATMULL_CLARK Catmull-Clark – Create a new level using Catmull-Clark subdivisions. SIMPLE Simple – Create a new level using simple subdivisions. LINEAR Linear – Create a new level using linear interpolation of the sculpted displacement. bpy.ops.object. multires_unsubdivide ( * , modifier = '' ) ¶ Rebuild a lower subdivision level of the current base mesh Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit bpy.ops.object. ocean_bake ( * , modifier = '' , free = False ) ¶ Bake an image sequence of ocean data Parameters : modifier ( string , ( optional , never None ) ) – Modifier, Name of the modifier to edit free ( boolean , ( optional ) ) – Free, Free the bake, rather than generating it bpy.ops.object. origin_clear ( ) ¶ Clear the object’s origin bpy.ops.object. origin_set ( * , type = 'GEOMETRY_ORIGIN' , center = 'MEDIAN' ) ¶ Set the object’s origin, by either moving the data, or set to center of data, or use 3D cursor Parameters : type (enum in [ 'GEOMETRY_ORIGIN' , 'ORIGIN_GEOMETRY' , 'ORIGIN_CURSOR' , 'ORIGIN_CENTER_OF_MASS' , 'ORIGIN_CENTER_OF_VOLUME' ], (optional)) – Type GEOMETRY_ORIGIN Geometry to Origin – Move object geometry to object origin. ORIGIN_GEOMETRY Origin to Geometry – Calculate the center of geometry based on the current pivot point (median, otherwise bounding box). ORIGIN_CURSOR Origin to 3D Cursor – Move object origin to position of the 3D cursor. ORIGIN_CENTER_OF_MASS Origin to Center of Mass (Surface) – Calculate the center of mass from the surface area. ORIGIN_CENTER_OF_VOLUME Origin to Center of Mass (Volume) – Calculate the center of mass from the volume (must be manifold geometry with consistent normals). center (enum in [ 'MEDIAN' , 'BOUNDS' ], (optional)) – Center bpy.ops.object. parent_clear ( * , type = 'CLEAR' ) ¶ Clear the object’s parenting Parameters : type (enum in [ 'CLEAR' , 'CLEAR_KEEP_TRANSFORM' , 'CLEAR_INVERSE' ], (optional)) – Type CLEAR Clear Parent – Completely clear the parenting relationship, including involved modifiers if any. CLEAR_KEEP_TRANSFORM Clear and Keep Transformation – As ‘Clear Parent’, but keep the current visual transformations of the object. CLEAR_INVERSE Clear Parent Inverse – Reset the transform corrections applied to the parenting relationship, does not remove parenting itself. bpy.ops.object. parent_inverse_apply ( ) ¶ Apply the object’s parent inverse to its data bpy.ops.object. parent_no_inverse_set ( * , keep_transform = False ) ¶ Set the object’s parenting without setting the inverse parent correction Parameters : keep_transform ( boolean , ( optional ) ) – Keep Transform, Preserve the world transform throughout parenting bpy.ops.object. parent_set ( * , type = 'OBJECT' , xmirror = False , keep_transform = False ) ¶ Set the object’s parenting Parameters : type (enum in [ 'OBJECT' , 'ARMATURE' , 'ARMATURE_NAME' , 'ARMATURE_AUTO' , 'ARMATURE_ENVELOPE' , 'BONE' , 'BONE_RELATIVE' , 'CURVE' , 'FOLLOW' , 'PATH_CONST' , 'LATTICE' , 'VERTEX' , 'VERTEX_TRI' ], (optional)) – Type xmirror ( boolean , ( optional ) ) – X Mirror, Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation keep_transform ( boolean , ( optional ) ) – Keep Transform, Apply transformation before parenting bpy.ops.object. particle_system_add ( ) ¶ Add a particle system bpy.ops.object. particle_system_remove ( ) ¶ Remove the selected particle system bpy.ops.object. paste_transform ( * , method = 'CURRENT' , bake_step = 0 , use_mirror = False , mirror_axis_loc = 'x' , mirror_axis_rot = 'z' , use_relative = False ) ¶ Pastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matrices Parameters : method (enum in [ 'CURRENT' , 'EXISTING_KEYS' , 'BAKE' ], (optional)) – Paste Method, Update the current transform, selected keyframes, or even create new keys CURRENT Current Transform – Paste onto the current values only, only manipulating the animation data if auto-keying is enabled. EXISTING_KEYS Selected Keys – Paste onto frames that have a selected key, potentially creating new keys on those frames. BAKE Bake on Key Range – Paste onto all frames between the first and last selected key, creating new keyframes if necessary. bake_step ( int in [ 1 , inf ] , ( optional ) ) – Frame Step, Only used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etc use_mirror ( boolean , ( optional ) ) – Mirror Transform, When pasting, mirror the transform relative to a specific object or bone mirror_axis_loc (enum in [ 'x' , 'y' , 'z' ], (optional)) – Location Axis, Coordinate axis used to mirror the location part of the transform mirror_axis_rot (enum in [ 'x' , 'y' , 'z' ], (optional)) – Rotation Axis, Coordinate axis used to mirror the rotation part of the transform use_relative ( boolean , ( optional ) ) – Use Relative Paste, When pasting, assume the pasted matrix is relative to another object (set in the user interface) File : startup/bl_operators/copy_global_transform.py:325 bpy.ops.object. paths_calculate ( * , display_type = 'RANGE' , range = 'SCENE' ) ¶ Generate motion paths for the selected objects Parameters : display_type (enum in Motionpath Display Type Items , (optional)) – Display Type range (enum in Motionpath Range Items , (optional)) – Computation Range bpy.ops.object. paths_clear ( * , only_selected = False ) ¶ Undocumented, consider contributing . Parameters : only_selected ( boolean , ( optional ) ) – Only Selected, Only clear motion paths of selected objects bpy.ops.object. paths_update ( ) ¶ Recalculate motion paths for selected objects bpy.ops.object. paths_update_visible ( ) ¶ Recalculate all visible motion paths for objects and poses bpy.ops.object. pointcloud_random_add ( * , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add a point cloud object to the scene Parameters : align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.object. posemode_toggle ( ) ¶ Enable or disable posing/selecting bones bpy.ops.object. quadriflow_remesh ( * , use_mesh_symmetry = True , use_preserve_sharp = False , use_preserve_boundary = False , preserve_attributes = False , smooth_normals = False , mode = 'FACES' , target_ratio = 1.0 , target_edge_length = 0.1 , target_faces = 4000 , mesh_area = -1.0 , seed = 0 ) ¶ Create a new quad based mesh using the surface data of the current mesh. All data layers will be lost Parameters : use_mesh_symmetry ( boolean , ( optional ) ) – Use Mesh Symmetry, Generates a symmetrical mesh using the mesh symmetry configuration use_preserve_sharp ( boolean , ( optional ) ) – Preserve Sharp, Try to preserve sharp features on the mesh use_preserve_boundary ( boolean , ( optional ) ) – Preserve Mesh Boundary, Try to preserve mesh boundary on the mesh preserve_attributes ( boolean , ( optional ) ) – Preserve Attributes, Reproject attributes onto the new mesh smooth_normals ( boolean , ( optional ) ) – Smooth Normals, Set the output mesh normals to smooth mode (enum in [ 'RATIO' , 'EDGE' , 'FACES' ], (optional)) – Mode, How to specify the amount of detail for the new mesh RATIO Ratio – Specify target number of faces relative to the current mesh. EDGE Edge Length – Input target edge length in the new mesh. FACES Faces – Input target number of faces in the new mesh. target_ratio ( float in [ 0 , inf ] , ( optional ) ) – Ratio, Relative number of faces compared to the current mesh target_edge_length ( float in [ 1e-07 , inf ] , ( optional ) ) – Edge Length, Target edge length in the new mesh target_faces ( int in [ 1 , inf ] , ( optional ) ) – Number of Faces, Approximate number of faces (quads) in the new mesh mesh_area ( float in [ -inf , inf ] , ( optional ) ) – Old Object Face Area, This property is only used to cache the object area for later calculations seed ( int in [ 0 , inf ] , ( optional ) ) – Seed, Random seed to use with the solver. Different seeds will cause the remesher to come up with different quad layouts on the mesh bpy.ops.object. quick_explode ( * , style = 'EXPLODE' , amount = 100 , frame_duration = 50 , frame_start = 1 , frame_end = 10 , velocity = 1.0 , fade = True ) ¶ Make selected objects explode Parameters : style (enum in [ 'EXPLODE' , 'BLEND' ], (optional)) – Explode Style amount ( int in [ 2 , 10000 ] , ( optional ) ) – Number of Pieces frame_duration ( int in [ 1 , 300000 ] , ( optional ) ) – Duration frame_start ( int in [ 1 , 300000 ] , ( optional ) ) – Start Frame frame_end ( int in [ 1 , 300000 ] , ( optional ) ) – End Frame velocity ( float in [ 0 , 300000 ] , ( optional ) ) – Outwards Velocity fade ( boolean , ( optional ) ) – Fade, Fade the pieces over time File : startup/bl_operators/object_quick_effects.py:273 bpy.ops.object. quick_fur ( * , density = 'MEDIUM' , length = 0.1 , radius = 0.001 , view_percentage = 1.0 , apply_hair_guides = True , use_noise = True , use_frizz = True ) ¶ Add a fur setup to the selected objects Parameters : density (enum in [ 'LOW' , 'MEDIUM' , 'HIGH' ], (optional)) – Density length ( float in [ 0.001 , 100 ] , ( optional ) ) – Length radius ( float in [ 0 , 10 ] , ( optional ) ) – Hair Radius view_percentage ( float in [ 0 , 1 ] , ( optional ) ) – View Percentage apply_hair_guides ( boolean , ( optional ) ) – Apply Hair Guides use_noise ( boolean , ( optional ) ) – Noise use_frizz ( boolean , ( optional ) ) – Frizz File : startup/bl_operators/object_quick_effects.py:92 bpy.ops.object. quick_liquid ( * , show_flows = False ) ¶ Make selected objects liquid Parameters : show_flows ( boolean , ( optional ) ) – Render Liquid Objects, Keep the liquid objects visible during rendering File : startup/bl_operators/object_quick_effects.py:553 bpy.ops.object. quick_smoke ( * , style = 'SMOKE' , show_flows = False ) ¶ Use selected objects as smoke emitters Parameters : style (enum in [ 'SMOKE' , 'FIRE' , 'BOTH' ], (optional)) – Smoke Style show_flows ( boolean , ( optional ) ) – Render Smoke Objects, Keep the smoke objects visible during rendering File : startup/bl_operators/object_quick_effects.py:447 bpy.ops.object. randomize_transform ( * , random_seed = 0 , use_delta = False , use_loc = True , loc = (0.0, 0.0, 0.0) , use_rot = True , rot = (0.0, 0.0, 0.0) , use_scale = True , scale_even = False , scale = (1.0, 1.0, 1.0) ) ¶ Randomize objects location, rotation, and scale Parameters : random_seed ( int in [ 0 , 10000 ] , ( optional ) ) – Random Seed, Seed value for t