user: Show practical ways to work with Bpy.Types.Maintainvolumeconstraint in a Blender add-on or script – include code.

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PointCacheItem(bpy_struct) PointCaches(bpy_struct) PointCloud(ID) PointLight(Light) PointerProperty(Property) Pose(bpy_struct) PoseBone(bpy_struct) PoseBoneConstraints(bpy_struct) Preferences(bpy_struct) PreferencesApps(bpy_struct) PreferencesEdit(bpy_struct) PreferencesExperimental(bpy_struct) PreferencesExtensions(bpy_struct) PreferencesFilePaths(bpy_struct) PreferencesInput(bpy_struct) PreferencesKeymap(bpy_struct) PreferencesSystem(bpy_struct) PreferencesView(bpy_struct) PrimitiveBoolean(bpy_struct) PrimitiveFloat(bpy_struct) PrimitiveInt(bpy_struct) PrimitiveString(bpy_struct) Property(bpy_struct) PropertyGroup(bpy_struct) PropertyGroupItem(bpy_struct) QuaternionAttribute(Attribute) QuaternionAttributeValue(bpy_struct) RENDER_UL_renderviews(UIList) RaytraceEEVEE(bpy_struct) ReadOnlyInteger(bpy_struct) Region(bpy_struct) RegionView3D(bpy_struct) RemeshModifier(Modifier) RenderEngine(bpy_struct) RenderLayer(bpy_struct) RenderPass(bpy_struct) RenderPasses(bpy_struct) 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ShaderNodeTexMagic(ShaderNode) ShaderNodeTexNoise(ShaderNode) ShaderNodeTexSky(ShaderNode) ShaderNodeTexVoronoi(ShaderNode) ShaderNodeTexWave(ShaderNode) ShaderNodeTexWhiteNoise(ShaderNode) ShaderNodeTree(NodeTree) ShaderNodeUVAlongStroke(ShaderNode) ShaderNodeUVMap(ShaderNode) ShaderNodeValToRGB(ShaderNode) ShaderNodeValue(ShaderNode) ShaderNodeVectorCurve(ShaderNode) ShaderNodeVectorDisplacement(ShaderNode) ShaderNodeVectorMath(ShaderNode) ShaderNodeVectorRotate(ShaderNode) ShaderNodeVectorTransform(ShaderNode) ShaderNodeVertexColor(ShaderNode) ShaderNodeVolumeAbsorption(ShaderNode) ShaderNodeVolumeCoefficients(ShaderNode) ShaderNodeVolumeInfo(ShaderNode) ShaderNodeVolumePrincipled(ShaderNode) ShaderNodeVolumeScatter(ShaderNode) ShaderNodeWavelength(ShaderNode) ShaderNodeWireframe(ShaderNode) ShapeKey(bpy_struct) ShapeKeyBezierPoint(bpy_struct) ShapeKeyCurvePoint(bpy_struct) ShapeKeyPoint(bpy_struct) Short2Attribute(Attribute) Short2AttributeValue(bpy_struct) 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SplineBezierPoints(bpy_struct) SplineIKConstraint(Constraint) SplinePoint(bpy_struct) SplinePoints(bpy_struct) SpotLight(Light) SpreadsheetColumn(bpy_struct) SpreadsheetColumnID(bpy_struct) SpreadsheetRowFilter(bpy_struct) SpreadsheetTable(bpy_struct) SpreadsheetTableID(bpy_struct) SpreadsheetTableIDGeometry(SpreadsheetTableID) SpreadsheetTables(bpy_struct) Stereo3dDisplay(bpy_struct) Stereo3dFormat(bpy_struct) StretchToConstraint(Constraint) StringAttribute(Attribute) StringAttributeValue(bpy_struct) StringProperty(Property) Strip(bpy_struct) StripColorBalance(StripColorBalanceData) StripColorBalanceData(bpy_struct) StripCrop(bpy_struct) StripElement(bpy_struct) StripElements(bpy_struct) StripModifier(bpy_struct) StripModifiers(bpy_struct) StripProxy(bpy_struct) StripTransform(bpy_struct) StripsMeta(bpy_struct) StripsTopLevel(bpy_struct) Struct(bpy_struct) StucciTexture(Texture) StudioLight(bpy_struct) StudioLights(bpy_struct) SubsurfModifier(Modifier) SubtractStrip(EffectStrip) SunLight(Light) SurfaceCurve(Curve) SurfaceDeformModifier(Modifier) SurfaceModifier(Modifier) TEXTURE_UL_texpaintslots(UIList) TEXTURE_UL_texslots(UIList) TexMapping(bpy_struct) TexPaintSlot(bpy_struct) Text(ID) TextBox(bpy_struct) TextCharacterFormat(bpy_struct) TextCurve(Curve) TextLine(bpy_struct) TextStrip(EffectStrip) Texture(ID) TextureNode(NodeInternal) TextureNodeAt(TextureNode) TextureNodeBricks(TextureNod