user: What is Bpy.Ops.Particle and how is it used in Blender Python scripting?

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Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing 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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of Application Data (bpy.app) Application Handlers (bpy.app.handlers) Application Translations (bpy.app.translations) Application Icons (bpy.app.icons) Application Timers (bpy.app.timers) Property Definitions (bpy.props) Standalone Modules Audio System (aud) Additional Math Functions (bl_math) Font Drawing (blf) BMesh Module (bmesh) Toggle navigation of BMesh Module (bmesh) BMesh Operators (bmesh.ops) BMesh Types (bmesh.types) BMesh Utilities (bmesh.utils) BMesh Geometry Utilities (bmesh.geometry) Extra Utilities (bpy_extras) Toggle navigation of Extra Utilities (bpy_extras) bpy_extras submodule (bpy_extras.anim_utils) bpy_extras submodule (bpy_extras.asset_utils) bpy_extras submodule (bpy_extras.object_utils) bpy_extras submodule (bpy_extras.io_utils) bpy_extras submodule (bpy_extras.image_utils) bpy_extras submodule (bpy_extras.keyconfig_utils) bpy_extras submodule (bpy_extras.mesh_utils) bpy_extras submodule (bpy_extras.node_utils) bpy_extras submodule (bpy_extras.view3d_utils) bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Particle Operators ¶ bpy.ops.particle. brush_edit ( * , stroke = None , pen_flip = False ) ¶ Apply a stroke of brush to the particles Parameters : stroke ( bpy_prop_collection of OperatorStrokeElement , (optional)) – Stroke pen_flip ( boolean , ( optional ) ) – Pen Flip, Whether a tablet’s eraser mode is being used bpy.ops.particle. connect_hair ( * , all = False ) ¶ Connect hair to the emitter mesh Parameters : all ( boolean , ( optional ) ) – All Hair, Connect all hair systems to the emitter mesh bpy.ops.particle. copy_particle_systems ( * , space = 'OBJECT' , remove_target_particles = True , use_active = False ) ¶ Copy particle systems from the active object to selected objects Parameters : space (enum in [ 'OBJECT' , 'WORLD' ], (optional)) – Space, Space transform for copying from one object to another OBJECT Object – Copy inside each object’s local space. WORLD World – Copy in world space. remove_target_particles ( boolean , ( optional ) ) – Remove Target Particles, Remove particle systems on the target objects use_active ( boolean , ( optional ) ) – Use Active, Use the active particle system from the context bpy.ops.particle. delete ( * , type = 'PARTICLE' ) ¶ Delete selected particles or keys Parameters : type (enum in [ 'PARTICLE' , 'KEY' ], (optional)) – Type, Delete a full particle or only keys bpy.ops.particle. disconnect_hair ( * , all = False ) ¶ Disconnect hair from the emitter mesh Parameters : all ( boolean , ( optional ) ) – All Hair, Disconnect all hair systems from the emitter mesh bpy.ops.particle. duplicate_particle_system ( * , use_duplicate_settings = False ) ¶ Duplicate particle system within the active object Parameters : use_duplicate_settings ( boolean , ( optional ) ) – Duplicate Settings, Duplicate settings as well, so the new particle system uses its own settings bpy.ops.particle. dupliob_copy ( ) ¶ Duplicate the current instance object bpy.ops.particle. dupliob_move_down ( ) ¶ Move instance object down in the list bpy.ops.particle. dupliob_move_up ( ) ¶ Move instance object up in the list bpy.ops.particle. dupliob_refresh ( ) ¶ Refresh list of instance objects and their weights bpy.ops.particle. dupliob_remove ( ) ¶ Remove the selected instance object bpy.ops.particle. edited_clear ( ) ¶ Undo all edition performed on the particle system bpy.ops.particle. hair_dynamics_preset_add ( * , name = '' , remove_name = False , remove_active = False ) ¶ Add or remove a Hair Dynamics Preset Parameters : name ( string , ( optional , never None ) ) – Name, Name of the preset, used to make the path name remove_name ( boolean , ( optional ) ) – remove_name remove_active ( boolean , ( optional ) ) – remove_active File : startup/bl_operators/presets.py:119 bpy.ops.particle. hide ( * , unselected = False ) ¶ Hide selected particles Parameters : unselected ( boolean , ( optional ) ) – Unselected, Hide unselected rather than selected bpy.ops.particle. mirror ( ) ¶ Duplicate and mirror the selected particles along the local X axis bpy.ops.particle. new ( ) ¶ Add new particle settings bpy.ops.particle. new_target ( ) ¶ Add a new particle target bpy.ops.particle. particle_edit_toggle ( ) ¶ Toggle particle edit mode bpy.ops.particle. particle_system_remove_all ( ) ¶ Remove all particle system within the active object bpy.ops.particle. rekey ( * , keys_number = 2 ) ¶ Change the number of keys of selected particles (root and tip keys included) Parameters : keys_number ( int in [ 2 , inf ] , ( optional ) ) – Number of Keys bpy.ops.particle. remove_doubles ( * , threshold = 0.0002 ) ¶ Remove selected particles close enough of others Parameters : threshold ( float in [ 0 , inf ] , ( optional ) ) – Merge Distance, Threshold distance within which particles are removed bpy.ops.particle. reveal ( * , select = True ) ¶ Show hidden particles Parameters : select ( boolean , ( optional ) ) – Select bpy.ops.particle. select_all ( * , action = 'TOGGLE' ) ¶ (De)select all particles’ keys Parameters : action (enum in [ 'TOGGLE' , 'SELECT' , 'DESELECT' , 'INVERT' ], (optional)) – Action, Selection action to execute TOGGLE Toggle – Toggle selection for all elements. SELECT Select – Select all elements. DESELECT Deselect – Deselect all elements. INVERT Invert – Invert selection of all elements. bpy.ops.particle. select_less ( ) ¶ Deselect boundary selected keys of each particle bpy.ops.particle. select_linked ( ) ¶ Select all keys linked to already selected ones bpy.ops.particle. select_linked_pick ( * , deselect