user: How do I use Bpy.Types.Fluiddomainsettings in Blender? Include parameters, examples, warnings and best practices.

assistant: xtureNodeChecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar FluidDomainSettings(bpy_struct) ¶ base class — bpy_struct class bpy.types. FluidDomainSettings ( bpy_struct ) ¶ Fluid domain settings adapt_margin ¶ Margin added around fluid to minimize boundary interference Type : int in [2, 24], default 4 adapt_threshold ¶ Minimum amount of fluid grid values (smoke density, fuel and heat) a cell can contain, before it is considered empty Type : float in [0, 1], default 0.002 additional_res ¶ Maximum number of additional cells Type : int in [0, 512], default 0 alpha ¶ Buoyant force based on smoke density (higher value results in faster rising smoke) Type : float in [-5, 5], default 1.0 beta ¶ Buoyant force based on smoke heat (higher value results in faster rising smoke) Type : float in [-5, 5], default 1.0 burning_rate ¶ Speed of the burning reaction (higher value results in smaller flames) Type : float in [0.01, 4], default 0.75 cache_data_format ¶ Select the file format to be used for caching volumetric data UNI Uni Cache – Uni file format (.uni). OPENVDB OpenVDB – OpenVDB file format (.vdb). RAW Raw Cache – Raw file format (.raw). Type : enum in [ 'UNI' , 'OPENVDB' , 'RAW' ], default 'OPENVDB' cache_directory ¶ Directory that contains fluid cache files Type : string, default “”, (never None, blend relative // prefix supported) cache_frame_end ¶ Frame on which the simulation stops (last frame baked) Type : int in [-1048574, 1048574], default 250 cache_frame_offset ¶ Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it. Type : int in [-1048574, 1048574], default 0 cache_frame_pause_data ¶ Type : int in [-inf, inf], default 0 cache_frame_pause_guide ¶ Type : int in [-inf, inf], default 0 cache_frame_pause_mesh ¶ Type : int in [-inf, inf], default 0 cache_frame_pause_noise ¶ Type : int in [-inf, inf], default 0 cache_frame_pause_particles ¶ Type : int in [-inf, inf], default 0 cache_frame_start ¶ Frame on which the simulation starts (first frame baked) Type : int in [-1048574, 1048574], default 1 cache_mesh_format ¶ Select the file format to be used for caching surface data UNI Uni Cache – Uni file format (.uni). OPENVDB OpenVDB – OpenVDB file format (.vdb). RAW Raw Cache – Raw file format (.raw). Type : enum in [ 'UNI' , 'OPENVDB' , 'RAW' ], default 'UNI' cache_noise_format ¶ Select the file format to be used for caching noise data UNI Uni Cache – Uni file format (.uni). OPENVDB OpenVDB – OpenVDB file format (.vdb). RAW Raw Cache – Raw file format (.raw). Type : enum in [ 'UNI' , 'OPENVDB' , 'RAW' ], default 'OPENVDB' cache_particle_format ¶ Select the file format to be used for caching particle data UNI Uni Cache – Uni file format (.uni). OPENVDB OpenVDB – OpenVDB file format (.vdb). RAW Raw Cache – Raw file format (.raw). Type : enum in [ 'UNI' , 'OPENVDB' , 'RAW' ], default 'OPENVDB' cache_resumable ¶ Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions. Type : boolean, default False cache_type ¶ Change the cache type of the simulation REPLAY Replay – Use the timeline to bake the scene. MODULAR Modular – Bake every stage of the simulation separately. ALL All – Bake all simulation settings at once. Type : enum in [ 'REPLAY' , 'MODULAR' , 'ALL' ], default 'REPLAY' cell_size ¶ Cell Size Type : mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) cfl_condition ¶ Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.) Type : float in [0, 10], default 2.0 clipping ¶ Value under which voxels are considered empty space to optimize rendering Type : float in [0, 1], default 1e-06 color_grid ¶ Smoke color grid Type : float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly) color_ramp ¶ Type : ColorRamp , (readonly) color_ramp_field ¶ Simulation field to color map Type : enum in [ 'NONE' ], default 'NONE' color_ramp_field_scale ¶ Multiplier for scaling the selected field to color map Type : float in [0.001, 100000], default 1.0 delete_in_obstacle ¶ Delete fluid inside obstacles Type : boolean, default False density_grid ¶ Smoke density grid Type : float array of 32 items in [-in