user: Explain Bpy.Types.Posebone in complete detail according to the official Blender documentation.

assistant: ecker(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) ThemeSpreadsheet(bpy_struct) ThemeStatusBar(bpy_struct) ThemeStripColor(bpy_struct) ThemeStyle(bpy_struct) ThemeTextEditor(bpy_struct) ThemeTopBar(bpy_struct) ThemeUserInterface(bpy_struct) ThemeView3D(bpy_struct) ThemeWidgetColors(bpy_struct) ThemeWidgetStateColors(bpy_struct) TimelineMarker(bpy_struct) TimelineMarkers(bpy_struct) Timer(bpy_struct) ToolSettings(bpy_struct) TrackToConstraint(Constraint) TransformCacheConstraint(Constraint) TransformConstraint(Constraint) TransformOrientation(bpy_struct) TransformOrientationSlot(bpy_struct) TriangulateModifier(Modifier) UDIMTile(bpy_struct) UDIMTiles(bpy_struct) UILayout(bpy_struct) UIList(bpy_struct) UIPieMenu(bpy_struct) UIPopover(bpy_struct) UIPopupMenu(bpy_struct) UI_UL_list(UIList) USDHook(bpy_struct) USERPREF_UL_asset_libraries(UIList) USERPREF_UL_extension_repos(UIList) UVLoopLayers(bpy_struct) UVProjectModifier(Modifier) UVProjector(bpy_struct) UVWarpModifier(Modifier) UnifiedPaintSettings(bpy_struct) UnitSettings(bpy_struct) UnknownType(bpy_struct) UserAssetLibrary(bpy_struct) UserExtensionRepo(bpy_struct) UserExtensionRepoCollection(bpy_struct) UserSolidLight(bpy_struct) UvSculpt(bpy_struct) VIEW3D_AST_brush_gpencil_paint(AssetShelf) VIEW3D_AST_brush_gpencil_sculpt(AssetShelf) VIEW3D_AST_brush_gpencil_vertex(AssetShelf) VIEW3D_AST_brush_gpencil_weight(AssetShelf) VIEW3D_AST_brush_sculpt(AssetShelf) VIEW3D_AST_brush_sculpt_curves(AssetShelf) VIEW3D_AST_brush_texture_paint(AssetShelf) VIEW3D_AST_brush_vertex_paint(AssetShelf) VIEW3D_AST_brush_weight_paint(AssetShelf) VIEW3D_AST_pose_library(AssetShelf) VIEW3D_FH_camera_background_image(FileHandler) VIEW3D_FH_empty_image(FileHandler) VIEW3D_FH_vdb_volume(FileHandler) VIEWLAYER_UL_aov(UIList) VIEWLAYER_UL_linesets(UIList) VOLUME_UL_grids(UIList) VectorFont(ID) VertexGroup(bpy_struct) VertexGroupElement(bpy_struct) VertexGroups(bpy_struct) VertexPaint(Paint) VertexWeightEditModifier(Modifier) VertexWeightMixModifier(Modifier) VertexWeightProximityModifier(Modifier) View2D(bpy_struct) View3DCursor(bpy_struct) View3DOverlay(bpy_struct) View3DShading(bpy_struct) ViewLayer(bpy_struct) ViewLayerEEVEE(bpy_struct) ViewLayers(bpy_struct) ViewerNodeViewerPathElem(ViewerPathElem) ViewerPath(bpy_struct) ViewerPathElem(bpy_struct) Volume(ID) VolumeDisplaceModifier(Modifier) VolumeDisplay(bpy_struct) VolumeGrid(bpy_struct) VolumeGrids(bpy_struct) VolumeRender(bpy_struct) VolumeToMeshModifier(Modifier) VoronoiTexture(Texture) WORKSPACE_UL_addons_items(UIList) WalkNavigation(bpy_struct) WarpModifier(Modifier) WaveModifier(Modifier) WeightedNormalModifier(Modifier) WeldModifier(Modifier) WhiteBalanceModifier(StripModifier) Window(bpy_struct) WindowManager(ID) WipeStrip(EffectStrip) WireframeModifier(Modifier) WoodTexture(Texture) WorkSpace(ID) WorkSpaceTool(bpy_struct) World(ID) WorldLighting(bpy_struct) WorldMistSettings(bpy_struct) XrActionMap(bpy_struct) XrActionMapBinding(bpy_struct) XrActionMapBindings(bpy_struct) XrActionMapItem(bpy_struct) XrActionMapItems(bpy_struct) XrActionMaps(bpy_struct) XrComponentPath(bpy_struct) XrComponentPaths(bpy_struct) XrEventData(bpy_struct) XrNavigation(bpy_struct) XrSessionSettings(bpy_struct) XrSessionState(bpy_struct) XrUserPath(bpy_struct) XrUserPaths(bpy_struct) bpy_prop_collection bpy_prop_collection_idprop bpy_struct wmOwnerID(bpy_struct) wmOwnerIDs(bpy_struct) wmTools(bpy_struct) Shared Enum Types Toggle navigation of Shared Enum Types Id Type Items Object Mode Items Workspace Object Mode Items Object Empty Drawtype Items Object Gpencil Type Items Metaelem Type Items Color Space Convert Default Items Proportional Falloff Items Proportional Falloff Curve Only Items Snap Source Items Snap Element Items Snap Animation Element Items Curve Fit Method Items Mesh Select Mode Items Mesh Select Mode Uv Items Mesh Delimit Mode Items Space Graph Mode Items Space File Browse Mode Items Space Sequencer View Type Items Space Type Items Space Image Mode Items Space 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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar PoseBone(bpy_struct) ¶ base class — bpy_struct class bpy.types. PoseBone ( bpy_struct ) ¶ Channel defining pose data for a bone in a Pose bbone_curveinx ¶ X-axis handle offset for start of the B-Bone’s curve, adjusts curvature Type : float in [-inf, inf], default 0.0 bbone_curveinz ¶ Z-axis handle offset for start of the B-Bone’s curve, adjusts curvature Type : float in [-inf, inf], default 0.0 bbone_curveoutx ¶ X-axis handle offset for end of the B-Bone’s curve, adjusts curvature Type : float in [-inf, inf], default 0.0 bbone_curveoutz ¶ Z-axis handle offset for end of the B-Bone’s curve, adjusts curvature Type : float in [-inf, inf], default 0.0 bbone_custom_handle_end ¶ Bone that serves as the end handle for the B-Bone curve Type : PoseBone , (readonly) bbone_custom_handle_start ¶ Bone that serves as the start handle for the B-Bone curve Type : PoseBone , (readonly) bbone_easein ¶ Length of first Bézier Handle (for B-Bones only) Type : float in [-inf, inf], default 0.0 bbone_easeout ¶ Length of second Bézier Handle (for B-Bones only) Type : float in [-inf, inf], default 0.0 bbone_rollin ¶ Roll offset for the start of the B-Bone, adjusts twist Type : float in [-inf, inf], default 0.0 bbone_rollout ¶ Roll offset for the end of the B-Bone, adjusts twist Type : float in [-inf, inf], default 0.0 bbone_scalein ¶ Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects) Type : mathutils.Vector of 3 items in [-inf, inf], default (1.0, 1.0, 1.0) bbone_scaleout ¶ Scale factors for the end of the B-Bone, adjusts thickness (for tapering effects) Type : mathutils.Vector of 3 items in [-inf, inf], default (1.0, 1.0, 1.0) bone ¶ Bone associated with this PoseBone Type : Bone , (readonly, never None) child ¶ Child of this pose bone Type : PoseBone , (readonly) color ¶ Type : BoneColor , (readonly) constraints ¶ Constraints that act on this pose channel Type : PoseBoneConstraints bpy_prop_collection of Constraint , (readonly) custom_shape ¶ Object that defines custom display shape for this bone Type : Object custom_shape_rotation_euler ¶ Adjust the rotation of the custom shape Type : mathutils.Euler rotation of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) custom_shape_scale_xyz ¶ Adjust the size of the custom shape Type : mathutils.Vector of 3 items in [-inf, inf], default (1.0, 1.0, 1.0) custom_shape_transform ¶ Bone that defines the display transform of this custom shape Type : PoseBone custom_shape_translation ¶ Adjust the location of the custom shape Type : mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) custom_shape_wire_width ¶ Adjust the line thickness of custom shapes Type : float in [1, 16], default 0.0 head ¶ Location of head of the channel’s bone Type : mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly) hide ¶ Bone is not visible except for Edit Mode Type : boolean, default False ik_linear_weight ¶ Weight of scale constraint for IK Type : float in [0, 1], default 0.0 ik_max_x ¶ Maximum angles for IK Limit Type : float in [0, 3.14159], default 0.0 ik_max_y ¶ Maximum angles for IK Limit Type : float in [0, 3.14159], default 0.0 ik_max_z ¶ Maximum angles for IK Limit Type : float in [0, 3.14159], default 0.0 ik_min_x ¶ Minimum angles for IK Limit Type : float in [-3.14159, 0], default 0.0 ik_min_y ¶ Minimum angles for IK Limit Type : float in [-3.14159, 0], default 0.0 ik_min_z ¶ Minimum angles for IK Limit Type : float in [-3.14159, 0], default 0.0 ik_rotation_weight ¶ Weight of rotation constraint for IK Type : float in [0, 1], default 0.0 ik_stiffness_x ¶ IK stiffness around the X axis Type : float in [0, 0.99], default 0.0 ik_stiffness_y ¶ IK stiffness around the Y axis Type : float in [0, 0.99], default 0.0 ik_stiffness_z ¶ IK stiffness around the Z axis Type : float in [0, 0.99], default 0.0 ik_stretch ¶ Allow scaling of the bone for IK Type : float in [0, 1], default 0.0 is_in_ik_chain ¶ Is part of an IK chain Type : boolean, default False, (readonly) length ¶ Length of the bone Type : float in [-inf, inf], default 0.0, (readonly) location ¶ Type : mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) lock_ik_x ¶ Disallow movement around the X axis Type : boolean, default False lock_ik_y ¶ Disallow movement around the Y axis Type : boolean, default False lock_ik_z ¶ Disallow movement around the Z axis Type : boolean, default False lock_location ¶ Lock editing of location when transforming Type : boolean arra