user: Explain Bpy.Types.Preferencessystem in complete detail according to the official Blender documentation.

assistant: nt in [-inf, inf], default 0, (readonly) light_ambient ¶ Color of the ambient light that uniformly lit the scene Type : mathutils.Color of 3 items in [0, inf], default (0.0, 0.0, 0.0) memory_cache_limit ¶ Memory cache limit (in megabytes) Type : int in [0, inf], default 4096 network_connection_limit ¶ Limit the number of simultaneous internet connections online operations may make at once. Zero disables the limit. Type : int in [0, 255], default 0 network_timeout ¶ The time in seconds to wait for online operations before a connection may fail with a time-out error. Zero uses the systems default. Type : int in [0, 255], default 0 pixel_size ¶ Type : float in [-inf, inf], default 1.0, (readonly) register_all_users ¶ Make this Blender version open blend files for all users. Requires elevated privileges. Type : boolean, default False scrollback ¶ Maximum number of lines to store for the console buffer Type : int in [32, 32768], default 256 sequencer_proxy_setup ¶ When and how proxies are created MANUAL Manual – Set up proxies manually. AUTOMATIC Automatic – Build proxies for added movie and image strips in each preview size. Type : enum in [ 'MANUAL' , 'AUTOMATIC' ], default 'AUTOMATIC' shader_compilation_method ¶ Compilation method used for compiling shaders in parallel. Subprocess requires a lot more RAM for each worker but might compile shaders faster on some systems. Requires restarting Blender for changes to take effect. (OpenGL only) THREAD Thread – Use threads for compiling shaders. SUBPROCESS Subprocess – Use subprocesses for compiling shaders. Type : enum in [ 'THREAD' , 'SUBPROCESS' ], default 'THREAD' solid_lights ¶ Lights used to display objects in solid shading mode Type : bpy_prop_collection of UserSolidLight , (readonly) texture_collection_rate ¶ Number of seconds between each run of the GL texture garbage collector Type : int in [1, 3600], default 60 texture_time_out ¶ Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated) Type : int in [0, 3600], default 120 ui_line_width ¶ Suggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scale Type : float in [-inf, inf], default 1.0, (readonly) ui_scale ¶ Size multiplier to use when displaying custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale. Type : float in [-inf, inf], default 0.0, (readonly) use_edit_mode_smooth_wire ¶ Enable edit mode edge smoothing, reducing aliasing (requires restart) Type : boolean, default True use_gpu_subdivision ¶ Enable GPU acceleration for evaluating the last subdivision surface modifiers in the stack Type : boolean, default True use_online_access ¶ Allow Blender to access the internet. Add-ons that follow this setting will only connect to the internet if enabled. However, Blender cannot prevent third-party add-ons from violating this rule. Type : boolean, default False use_overlay_smooth_wire ¶ Enable overlay smooth wires, reducing aliasing Type : boolean, default True use_region_overlap ¶ Display tool/property regions over the main region Type : boolean, default True use_studio_light_edit ¶ View the result of the studio light editor in the viewport Type : boolean, default False vbo_collection_rate ¶ Number of seconds between each run of the GL vertex buffer object garbage collector Type : int in [1, 3600], default 60 vbo_time_out ¶ Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated) Type : int in [0, 3600], default 120 viewport_aa ¶ Method of anti-aliasing in 3d viewport OFF No Anti-Aliasing – Scene will be rendering without any anti-aliasing. FXAA Single Pass Anti-Aliasing – Scene will be rendered using a single pass anti-aliasing method (FXAA). 5 5 Samples – Scene will be rendered using 5 anti-aliasing samples. 8 8 Samples – Scene will be rendered using 8 anti-aliasing samples. 11 11 Samples – Scene will be rendered using 11 anti-aliasing samples. 16 16 Samples – Scene will be rendered using 16 anti-aliasing samples. 32 32 Samples – Scene will be rendered using 32 anti-aliasing samples. Type : enum in [ 'OFF' , 'FXAA' , '5' , '8' , '11' , '16' , '32' ], default '8' classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_py ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The class or default when not found. Return type : type Inherited Properties ¶ bpy_struct.id_data Inherited Functions ¶ bpy_struct.as_pointer bpy_struct.driver_add bpy_struct.driver_remove bpy_struct.get bpy_struct.id_properties_clear bpy_struct.id_properties_ensure bpy_struct.id_properties_ui bpy_struct.is_property_hidden bpy_struct.is_property_overridable_library bpy_struct.is_property_readonly bpy_struct.is_property_set bpy_struct.items bpy_struct.keyframe_delete bpy_struct.keyframe_insert bpy_struct.keys bpy_struct.path_from_id bpy_struct.path_from_module bpy_struct.path_resolve bpy_struct.pop bpy_struct.property_overridable_library_set bpy_struct.property_unset bpy_struct.rna_ancestors bpy_struct.type_recast bpy_struct.values References ¶ Preferences.system Next PreferencesView(bpy_struct) Previous PreferencesKeymap(bpy_struct) Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page PreferencesSystem(bpy_struct) PreferencesSystem PreferencesSystem.anisotropic_filter PreferencesSystem.audio_channels PreferencesSystem.audio_device PreferencesSystem.audio_mixing_buffer PreferencesSystem.audio_sample_format PreferencesSystem.audio_sample_rate PreferencesSystem.dpi PreferencesSystem.gl_clip_alpha PreferencesSystem.gl_texture_limit PreferencesSystem.gpu_backend PreferencesSystem.gpu_preferred_device PreferencesSystem.gpu_shader_workers PreferencesSystem.image_draw_method PreferencesSystem.is_microsoft_store_install PreferencesSystem.legacy_compute_device_type PreferencesSystem.light_ambient PreferencesSystem.memory_cache_limit PreferencesSystem.network_connection_limit PreferencesSystem.network_timeout PreferencesSystem.pixel_size PreferencesSystem.register_all_users PreferencesSystem.scrollback PreferencesSystem.sequencer_proxy_setup PreferencesSystem.shader_compilation_method PreferencesSystem.solid_lights PreferencesSystem.texture_collection_rate PreferencesSystem.texture_time_out PreferencesSystem.ui_line_width PreferencesSystem.ui_scale PreferencesSystem.use_edit_mode_smooth_wire PreferencesSystem.use_gpu_subdivision PreferencesSystem.use_online_access PreferencesSystem.use_overlay_smooth_wire PreferencesSystem.use_region_overlap PreferencesSystem.use_studio_light_edit PreferencesSystem.vbo_collection_rate PreferencesSystem.vbo_time_out PreferencesSystem.viewport_aa PreferencesSystem.bl_rna_get_subclass() PreferencesSystem.bl_rna_get_subclass_py() Inherited Properties Inherited Functions References