user: What is PreferencesSystem(bpy_struct) and how is it used in Blender Python scripting?

assistant: # PreferencesSystem(bpy_struct)

base class — [`bpy_struct`](bpy.types.bpy_struct.html#bpy.types.bpy_struct "bpy.types.bpy_struct")

*class* bpy.types.PreferencesSystem(*bpy_struct*)
:   Graphics driver and operating system settings

    anisotropic_filter
    :   Quality of anisotropic filtering

        Type:
        :   enum in [`'FILTER_0'`, `'FILTER_2'`, `'FILTER_4'`, `'FILTER_8'`, `'FILTER_16'`], default `'FILTER_2'`

    audio_channels
    :   Audio channel count

        - `MONO`
          Mono – Set audio channels to mono.
        - `STEREO`
          Stereo – Set audio channels to stereo.
        - `SURROUND4`
          4 Channels – Set audio channels to 4 channels.
        - `SURROUND51`
          5.1 Surround – Set audio channels to 5.1 surround sound.
        - `SURROUND71`
          7.1 Surround – Set audio channels to 7.1 surround sound.

        Type:
        :   enum in [`'MONO'`, `'STEREO'`, `'SURROUND4'`, `'SURROUND51'`, `'SURROUND71'`], default `'STEREO'`

    audio_device
    :   Audio output device

        - `None`
          None – No device - there will be no audio output.

        Type:
        :   enum in [`'None'`], default `'None'`

    audio_mixing_buffer
    :   Number of samples used by the audio mixing buffer

        - `SAMPLES_256`
          256 Samples – Set audio mixing buffer size to 256 samples.
        - `SAMPLES_512`
          512 Samples – Set audio mixing buffer size to 512 samples.
        - `SAMPLES_1024`
          1024 Samples – Set audio mixing buffer size to 1024 samples.
        - `SAMPLES_2048`
          2048 Samples – Set audio mixing buffer size to 2048 samples.
        - `SAMPLES_4096`
          4096 Samples – Set audio mixing buffer size to 4096 samples.
        - `SAMPLES_8192`
          8192 Samples – Set audio mixing buffer size to 8192 samples.
        - `SAMPLES_16384`
          16384 Samples – Set audio mixing buffer size to 16384 samples.
        - `SAMPLES_32768`
          32768 Samples – Set audio mixing buffer size to 32768 samples.

        Type:
        :   enum in [`'SAMPLES_256'`, `'SAMPLES_512'`, `'SAMPLES_1024'`, `'SAMPLES_2048'`, `'SAMPLES_4096'`, `'SAMPLES_8192'`, `'SAMPLES_16384'`, `'SAMPLES_32768'`], default `'SAMPLES_2048'`

    audio_sample_format
    :   Audio sample format

        - `U8`
          8-bit Unsigned – Set audio sample format to 8-bit unsigned integer.
        - `S16`
          16-bit Signed – Set audio sample format to 16-bit signed integer.
        - `S24`
          24-bit Signed – Set audio sample format to 24-bit signed integer.
        - `S32`
          32-bit Signed – Set audio sample format to 32-bit signed integer.
        - `FLOAT`
          32-bit Float – Set audio sample format to 32-bit float.
        - `DOUBLE`
          64-bit Float – Set audio sample format to 64-bit float.

        Type:
        :   enum in [`'U8'`, `'S16'`, `'S24'`, `'S32'`, `'FLOAT'`, `'DOUBLE'`], default `'FLOAT'`

    audio_sample_rate
    :   Audio sample rate

        - `RATE_44100`
          44.1 kHz – Set audio sampling rate to 44100 samples per second.
        - `RATE_48000`
          48 kHz – Set audio sampling rate to 48000 samples per second.
        - `RATE_96000`
          96 kHz – Set audio sampling rate to 96000 samples per second.
        - `RATE_192000`
          192 kHz – Set audio sampling rate to 192000 samples per second.

        Type:
        :   enum in [`'RATE_44100'`, `'RATE_48000'`, `'RATE_96000'`, `'RATE_192000'`], default `'RATE_48000'`

    dpi
    :   Type:
        :   int in [-inf, inf], default 0, (readonly)

    gl_clip_alpha
    :   Clip alpha below this threshold in the 3D textured view

        Type:
        :   float in [0, 1], default 0.004

    gl_texture_limit
    :   Limit the texture size to save graphics memory

        Type:
        :   enum in [`'CLAMP_OFF'`, `'CLAMP_8192'`, `'CLAMP_4096'`, `'CLAMP_2048'`, `'CLAMP_1024'`, `'CLAMP_512'`, `'CLAMP_256'`, `'CLAMP_128'`], default `'CLAMP_OFF'`

    gpu_backend
    :   GPU backend to use (requires restarting Blender for changes to take effect)

        - `OPENGL`
          OpenGL – Use OpenGL backend.
        - `METAL`
          Metal – Use Metal backend.
        - `VULKAN`
          Vulkan – Use Vulkan backend.

        Type:
        :   enum in [`'OPENGL'`, `'METAL'`, `'VULKAN'`], default `'OPENGL'`

    gpu_preferred_device
    :   Preferred device to select during detection (requires restarting Blender for changes to take effect)

        - `AUTO`
          Auto – Auto detect best GPU for running Blender.

        Type:
        :   enum in [`'AUTO'`], default `'AUTO'`

    gpu_shader_workers
    :   Number of shader compilation threads or subprocesses, clamped at the max threads supported by the CPU (requires restarting Blender for changes to take effect). A higher number increases the RAM usage while reducing compilation time. A value of 0 will use automatic configuration. (OpenGL only)

        Type:
        :   int in [0, 32], default 0

    image_draw_method
    :   Method used for displaying images on the screen

        - `AUTO`
          Automatic – Automatically choose method based on GPU and image.
        - `2DTEXTURE`
          2D Texture – Use CPU for display transform and display image with 2D texture.
        - `GLSL`
          GLSL – Use GLSL shaders for display transform and display image with 2D texture.

        Type:
        :   enum in [`'AUTO'`, `'2DTEXTURE'`, `'GLSL'`], default `'AUTO'`

    is_microsoft_store_install
    :   Whether this blender installation is a sandboxed Microsoft Store version

        Type:
        :   boolean, default False, (readonly)

    legacy_compute_device_type
    :   For backwards compatibility only

        Type:
        :   int in [-inf, inf], default 0, (readonly)

    light_ambient
    :   Color of the ambient light that uniformly lit the scene

        Type:
        :   [`mathutils.Color`](mathutils.html#mathutils.Color "mathutils.Color") of 3 items in [0, inf], default (0.0, 0.0, 0.0)

    memory_cache_limit
    :   Memory cache limit (in megabytes)

        Type:
        :   int in [0, inf], default 4096

    network_connection_limit
    :   Limit the number of simultaneous internet connections online operations may make at once. Zero disables the limit.

        Type:
        :   int in [0, 255], default 0

    network_timeout
    :   The time in seconds to wait for online operations before a connection may fail with a time-out error. Zero uses the systems default.

        Type:
        :   int in [0, 255], default 0

    pixel_size
    :   Type:
        :   float in [-inf, inf], default 1.0, (readonly)

    register_all_users
    :   Make this Blender version open blend files for all users. Requires elevated privileges.

        Type:
        :   boolean, default False

    scrollback
    :   Maximum number of lines to store for the console buffer

        Type:
        :   int in [32, 32768], default 256

    sequencer_proxy_setup
    :   When and how proxies are created

        - `MANUAL`
          Manual – Set up proxies manually.
        - `AUTOMATIC`
          Automatic – Build proxies for added movie and image strips in each preview size.

        Type:
        :   enum in [`'MANUAL'`, `'AUTOMATIC'`], default `'AUTOMATIC'`

    shader_compilation_method
    :   Compilation method used for compiling shaders in parallel. Subprocess requires a lot more RAM for each worker but might compile shaders faster on some systems. Requires restarting Blender for changes to take effect. (OpenGL only)

        - `THREAD`
          Thread – Use threads for compiling shaders.
        - `SUBPROCESS`
          Subprocess – Use subprocesses for compiling shaders.

        Type:
        :   enum in [`'THREAD'`, `'SUBPROCESS'`], default `'THREAD'`

    solid_lights
    :   Lights used to display objects in solid shading mode

        Type:
        :   [`bpy_prop_collection`](bpy.types.bpy_prop_collection.html#bpy.types.bpy_prop_collection "bpy.types.bpy_prop_collection") of [`UserSolidLight`](bpy.types.UserSolidLight.html#bpy.types.UserSolidLight "bpy.types.UserSolidLight"), (readonly)

    texture_collection_rate
    :   Number of seconds between each run of the GL texture garbage collector

        Type:
        :   int in [1, 3600], default 60

    texture_time_out
    :   Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)

        Type:
        :   int in [0, 3600], default 120

    ui_line_width
    :   Suggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scale

        Type:
        :   float in [-inf, inf], default 1.0, (readonly)

    ui_scale
    :   Size multiplier to use when displaying custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale.

        Type:
        :   float in [-inf, inf], default 0.0, (readonly)

    use_edit_mode_smooth_wire
    :   Enable edit mode edge smoothing, reducing aliasing (requires restart)

        Type:
        :   boolean, default True

    use_gpu_subdivision
    :   Enable GPU acceleration for evaluating the last subdivision surface modifiers in the stack

        Type:
        :   boolean, default True

    use_online_access
    :   Allow Blender to access the internet. Add-ons that follow this setting will only connect to the internet if enabled. However, Blender cannot prevent third-party add-ons from violating this rule.

        Type:
        :   boolean, default False

    use_overlay_smooth_wire
    :   Enable overlay smooth wires, reducing aliasing

        Type:
        :   boolean, default True

    use_region_overlap
    :   Display tool/property regions over the main region

        Type:
        :   boolean, default True

    use_studio_light_edit
    :   View the result of the studio light editor in the viewport

        Type:
        :   boolean, default False

    vbo_collection_rate
    :   Number of seconds between each run of the GL vertex buffer object garbage collector

        Type:
        :   int in [1, 3600], default 60

    vbo_time_out
    :   Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated)

        Type:
        :   int in [0, 3600], default 120

    viewport_aa
    :   Method of anti-aliasing in 3d viewport

        - `OFF`
          No Anti-Aliasing – Scene will be rendering without any anti-aliasing.
        - `FXAA`
          Single Pass Anti-Aliasing – Scene will be rendered using a single pass anti-aliasing method (FXAA).
        - `5`
          5 Samples – Scene will be rendered using 5 anti-aliasing samples.
        - `8`
          8 Samples – Scene will be rendered using 8 anti-aliasing samples.
        - `11`
          11 Samples – Scene will be rendered using 11 anti-aliasing samples.
        - `16`
          16 Samples – Scene will be rendered using 16 anti-aliasing samples.
        - `32`
          32 Samples – Scene will be rendered using 32 anti-aliasing samples.

        Type:
        :   enum in [`'OFF'`, `'FXAA'`, `'5'`, `'8'`, `'11'`, `'16'`, `'32'`], default `'8'`

    *classmethod* bl_rna_get_subclass(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The RNA type or default when not found.

        Return type:
        :   [`bpy.types.Struct`](bpy.types.Struct.html#bpy.types.Struct "bpy.types.Struct") subclass

    *classmethod* bl_rna_get_subclass_py(*id*, *default=None*, */*)
    :   Parameters:
        :   **id** (*str*) – The RNA type identifier.

        Returns:
        :   The class or default when not found.

        Return type:
        :   type