user: Provide the full official documentation entry for GPU Capabilities Utilities (gpu.capabilities), preserving all code examples.

assistant: # GPU Capabilities Utilities (gpu.capabilities)

This module provides access to the GPU capabilities.

gpu.capabilities.compute_shader_support_get()
:   Are compute shaders supported.

    Returns:
    :   True when supported, False when not supported.

    Return type:
    :   bool

gpu.capabilities.extensions_get()
:   Get supported extensions in the current context.

    Returns:
    :   Extensions.

    Return type:
    :   tuple[str]

gpu.capabilities.hdr_support_get()
:   Return whether GPU backend supports High Dynamic range for viewport.

    > return:
    > :   HDR support available.
    >
    > rtype:
    > :   bool

gpu.capabilities.max_batch_indices_get()
:   Get maximum number of vertex array indices.

    Returns:
    :   Number of indices.

    Return type:
    :   int

gpu.capabilities.max_batch_vertices_get()
:   Get maximum number of vertex array vertices.

    Returns:
    :   Number of vertices.

    Return type:
    :   int

gpu.capabilities.max_images_get()
:   Get maximum supported number of image units.

    Returns:
    :   Number of image units.

    Return type:
    :   int

gpu.capabilities.max_texture_layers_get()
:   Get maximum number of layers in texture.

    Returns:
    :   Number of layers.

    Return type:
    :   int

gpu.capabilities.max_texture_size_get()
:   Get estimated maximum texture size to be able to handle.

    Returns:
    :   Texture size.

    Return type:
    :   int

gpu.capabilities.max_textures_frag_get()
:   Get maximum supported texture image units used for
    accessing texture maps from the fragment shader.

    Returns:
    :   Texture image units.

    Return type:
    :   int

gpu.capabilities.max_textures_geom_get()
:   Get maximum supported texture image units used for
    accessing texture maps from the geometry shader.

    Returns:
    :   Texture image units.

    Return type:
    :   int

gpu.capabilities.max_textures_get()
:   Get maximum supported texture image units used for
    accessing texture maps from the vertex shader and the
    fragment processor.

    Returns:
    :   Texture image units.

    Return type:
    :   int

gpu.capabilities.max_textures_vert_get()
:   Get maximum supported texture image units used for
    accessing texture maps from the vertex shader.

    Returns:
    :   Texture image units.

    Return type:
    :   int

gpu.capabilities.max_uniforms_frag_get()
:   Get maximum number of values held in uniform variable
    storage for a fragment shader.

    Returns:
    :   Number of values.

    Return type:
    :   int

gpu.capabilities.max_uniforms_vert_get()
:   Get maximum number of values held in uniform variable
    storage for a vertex shader.

    Returns:
    :   Number of values.

    Return type:
    :   int

gpu.capabilities.max_varying_floats_get()
:   Get maximum number of varying variables used by
    vertex and fragment shaders.

    Returns:
    :   Number of variables.

    Return type:
    :   int

gpu.capabilities.max_vertex_attribs_get()
:   Get maximum number of vertex attributes accessible to
    a vertex shader.

    Returns:
    :   Number of attributes.

    Return type:
    :   int

gpu.capabilities.max_work_group_count_get(*index*)
:   Get maximum number of work groups that may be dispatched to a compute shader.

    Parameters:
    :   **index** (*int*) – Index of the dimension.

    Returns:
    :   Maximum number of work groups for the queried dimension.

    Return type:
    :   int

gpu.capabilities.max_work_group_size_get(*index*)
:   Get maximum size of a work group that may be dispatched to a compute shader.

    Parameters:
    :   **index** (*int*) – Index of the dimension.

    Returns:
    :   Maximum size of a work group for the queried dimension.

    Return type:
    :   int

gpu.capabilities.shader_image_load_store_support_get()
:   Is image load/store supported.

    Returns:
    :   True when supported, False when not supported.

    Return type:
    :   bool