user: Describe Bpy.Ops.Mesh from the Blender manual or Python API, including usage steps and snippets.

assistant: eters : factor ( float in [ -10 , 10 ] , ( optional ) ) – Smoothing, Smoothing factor repeat ( int in [ 1 , 1000 ] , ( optional ) ) – Repeat, Number of times to smooth the mesh xaxis ( boolean , ( optional ) ) – X-Axis, Smooth along the X axis yaxis ( boolean , ( optional ) ) – Y-Axis, Smooth along the Y axis zaxis ( boolean , ( optional ) ) – Z-Axis, Smooth along the Z axis wait_for_input ( boolean , ( optional ) ) – Wait for Input bpy.ops.mesh. vertices_smooth_laplacian ( * , repeat = 1 , lambda_factor = 1.0 , lambda_border = 5e-05 , use_x = True , use_y = True , use_z = True , preserve_volume = True ) ¶ Laplacian smooth of selected vertices Parameters : repeat ( int in [ 1 , 1000 ] , ( optional ) ) – Number of iterations to smooth the mesh lambda_factor ( float in [ 1e-07 , 1000 ] , ( optional ) ) – Lambda factor lambda_border ( float in [ 1e-07 , 1000 ] , ( optional ) ) – Lambda factor in border use_x ( boolean , ( optional ) ) – Smooth X Axis, Smooth object along X axis use_y ( boolean , ( optional ) ) – Smooth Y Axis, Smooth object along Y axis use_z ( boolean , ( optional ) ) – Smooth Z Axis, Smooth object along Z axis preserve_volume ( boolean , ( optional ) ) – Preserve Volume, Apply volume preservation after smooth bpy.ops.mesh. wireframe ( * , use_boundary = True , use_even_offset = True , use_relative_offset = False , use_replace = True , thickness = 0.01 , offset = 0.01 , use_crease = False , crease_weight = 0.01 ) ¶ Create a solid wireframe from faces Parameters : use_boundary ( boolean , ( optional ) ) – Boundary, Inset face boundaries use_even_offset ( boolean , ( optional ) ) – Offset Even, Scale the offset to give more even thickness use_relative_offset ( boolean , ( optional ) ) – Offset Relative, Scale the offset by surrounding geometry use_replace ( boolean , ( optional ) ) – Replace, Remove original faces thickness ( float in [ 0 , 10000 ] , ( optional ) ) – Thickness offset ( float in [ 0 , 10000 ] , ( optional ) ) – Offset use_crease ( boolean , ( optional ) ) – Crease, Crease hub edges for an improved subdivision surface crease_weight ( float in [ 0 , 1000 ] , ( optional ) ) – Crease Weight Next Nla Operators Previous Mball Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page Mesh Operators attribute_set() average_normals() beautify_fill() bevel() bisect() blend_from_shape() bridge_edge_loops() colors_reverse() colors_rotate() convex_hull() customdata_custom_splitnormals_add() customdata_custom_splitnormals_clear() customdata_mask_clear() customdata_skin_add() customdata_skin_clear() decimate() delete() delete_edgeloop() delete_loose() dissolve_degenerate() dissolve_edges() dissolve_faces() dissolve_limited() dissolve_mode() dissolve_verts() dupli_extrude_cursor() duplicate() duplicate_move() edge_collapse() edge_face_add() edge_rotate() edge_split() edgering_select() edges_select_sharp() extrude_context() extrude_context_move() extrude_edges_indiv() extrude_edges_move() extrude_faces_indiv() extrude_faces_move() extrude_manifold() extrude_region() extrude_region_move() extrude_region_shrink_fatten() extrude_repeat() extrude_vertices_move() extrude_verts_indiv() face_make_planar() face_split_by_edges() faces_select_linked_flat() faces_shade_flat() faces_shade_smooth() fill() fill_grid() fill_holes() flip_normals() flip_quad_tessellation() hide() inset() intersect() intersect_boolean() knife_project() knife_tool() loop_multi_select() loop_select() loop_to_region() loopcut() loopcut_slide() mark_freestyle_edge() mark_freestyle_face() mark_seam() mark_sharp() merge() merge_normals() mod_weighted_strength() normals_make_consistent() normals_tools() offset_edge_loops() offset_edge_loops_slide() point_normals() poke() polybuild_delete_at_cursor() polybuild_dissolve_at_cursor() polybuild_extrude_at_cursor_move() polybuild_face_at_cursor() polybuild_face_at_cursor_move() polybuild_split_at_cursor() polybuild_split_at_cursor_move() polybuild_transform_at_cursor() polybuild_transform_at_cursor_move() primitive_circle_add() primitive_cone_add() primitive_cube_add() primitive_cube_add_gizmo() primitive_cylinder_add() primitive_grid_add() primitive_ico_sphere_add() primitive_monkey_add() primitive_plane_add() primitive_torus_add() primitive_uv_sphere_add() quads_convert_to_tris() region_to_loop() remove_doubles() reorder_vertices_spatial() reveal() rip() rip_edge() rip_edge_move() rip_move() screw() select_all() select_axis() select_by_attribute() select_by_pole_count() select_face_by_sides() select_interior_faces() select_less() select_linked() select_linked_pick() select_loose() select_mirror() select_mode() select_more() select_next_item() select_non_manifold() select_nth() select_prev_item() select_random() select_similar() select_similar_region() select_ungrouped() separate() set_normals_from_faces() set_sharpness_by_angle() shape_propagate_to_all() shortest_path_pick() shortest_path_select() smooth_normals() solidify() sort_elements() spin() split() split_normals() subdivide() subdivide_edgering() symmetrize() symmetry_snap() tris_convert_to_quads() unsubdivide() uv_texture_add() uv_texture_remove() uvs_reverse() uvs_rotate() vert_connect() vert_connect_concave() vert_connect_nonplanar() vert_connect_path() vertices_smooth() vertices_smooth_laplacian() wireframe()