user: What is Bpy.Ops.Curves and how is it used in Blender Python scripting?

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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Curves Operators ¶ bpy.ops.curves. add_bezier ( * , radius = 1.0 , enter_editmode = False , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add new Bézier curve Parameters : radius ( float in [ 0 , inf ] , ( optional ) ) – Radius enter_editmode ( boolean , ( optional ) ) – Enter Edit Mode, Enter edit mode when adding this object align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.curves. add_circle ( * , radius = 1.0 , enter_editmode = False , align = 'WORLD' , location = (0.0, 0.0, 0.0) , rotation = (0.0, 0.0, 0.0) , scale = (0.0, 0.0, 0.0) ) ¶ Add new circle curve Parameters : radius ( float in [ 0 , inf ] , ( optional ) ) – Radius enter_editmode ( boolean , ( optional ) ) – Enter Edit Mode, Enter edit mode when adding this object align (enum in [ 'WORLD' , 'VIEW' , 'CURSOR' ], (optional)) – Align, The alignment of the new object WORLD World – Align the new object to the world. VIEW View – Align the new object to the view. CURSOR 3D Cursor – Use the 3D cursor orientation for the new object. location ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added object rotation ( mathutils.Euler rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added object scale ( mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object bpy.ops.curves. attribute_set ( * , value_float = 0.0 , value_float_vector_2d = (0.0, 0.0) , value_float_vector_3d = (0.0, 0.0, 0.0) , value_int = 0 , value_int_vector_2d = (0, 0) , value_color = (1.0, 1.0, 1.0, 1.0) , value_bool = False ) ¶ Set values of the active attribute for selected elements Parameters : value_float ( float in [ -inf , inf ] , ( optional ) ) – Value value_float_vector_2d ( float array of 2 items in [ -inf , inf ] , ( optional ) ) – Value value_float_vector_3d ( float array of 3 items in [ -inf , inf ] , ( optional ) ) – Value value_int ( int in [ -inf , inf ] , ( optional ) ) – Value value_int_vector_2d ( int array of 2 items in [ -inf , inf ] , ( optional ) ) – Value value_color ( float array of 4 items in [ -inf , inf ] , ( optional ) ) – Value value_bool ( boolean , ( optional ) ) – Value bpy.ops.curves. convert_from_particle_system ( ) ¶ Add a new curves object based on the current state of the particle system bpy.ops.curves. convert_to_particle_system ( ) ¶ Add a new or update an existing hair particle system on the surface object bpy.ops.curves. curve_type_set ( * , type = 'POLY' , use_handles = False ) ¶ Set type of selected curves Parameters : type (enum in Curves Type Items , (optional)) – Type, Curve type use_handles ( boolean , ( optional ) ) – Handles, Take handle information into account in the conversion bpy.ops.curves. cyclic_toggle ( ) ¶ Make active curve closed/opened loop bpy.ops.curves. delete ( ) ¶ Remove selected control points or curves bpy.ops.curves. draw ( * , error_threshold = 0.0 , fit_method = 'REFIT' , corner_angle = 1.22173 , use_cyclic = True , stroke = None , wait_for_input = True , is_curve_2d = False , bezier_as_nurbs = False ) ¶ Draw a freehand curve Parameters : error_threshold ( float in [ 0 , 10 ] , ( optional ) ) – Error, Error distance threshold (in object units) fit_method (enum in Curve Fit Method Items , (optional)) – Fit Method corner_angle ( float in [ 0 , 3.14159 ] , ( optional ) ) – Corner Angle use_cyclic ( boolean , ( optional ) ) – Cyclic stroke ( bpy_prop_collection of OperatorStrokeElement , (optional)) – Stroke wait_for_input ( boolean , ( optional ) ) – Wait for Input is_curve_2d ( boolean , ( optional ) ) – Curve 2D bezier_as_nurbs ( boolean , ( optional ) ) – As NURBS bpy.ops.curves. duplicate ( ) ¶ Copy selected points or curves bpy.ops.curves. duplicate_move ( * , CURVES_OT_duplicate = None , TRANSFORM_OT_translate = None ) ¶ Make copies of selected elements and move them Parameters : CURV