user: How do I use Bpy.Ops.View2D in Blender? Include parameters, examples, warnings and best practices.

assistant: r(TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) 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Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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bpy_extras submodule (bpy_extras.id_map_utils) Freestyle Module (freestyle) Toggle navigation of Freestyle Module (freestyle) Freestyle Types (freestyle.types) Freestyle Predicates (freestyle.predicates) Freestyle Functions (freestyle.functions) Freestyle Chaining Iterators (freestyle.chainingiterators) Freestyle Shaders (freestyle.shaders) Freestyle Utilities (freestyle.utils) Toggle navigation of Freestyle Utilities (freestyle.utils) freestyle.utils submodule (freestyle.utils.ContextFunctions) GPU Module (gpu) Toggle navigation of GPU Module (gpu) GPU Types (gpu.types) GPU Matrix Utilities (gpu.matrix) GPU Select Utilities (gpu.select) GPU Shader Utilities (gpu.shader) GPU State Utilities (gpu.state) GPU Texture Utilities (gpu.texture) GPU Platform Utilities (gpu.platform) GPU Capabilities Utilities (gpu.capabilities) GPU Utilities (gpu_extras) Toggle navigation of GPU Utilities (gpu_extras) gpu_extras submodule (gpu_extras.batch) gpu_extras submodule (gpu_extras.presets) ID Property 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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar View2D Operators ¶ bpy.ops.view2d. edge_pan ( * , inside_padding = 1.0 , outside_padding = 0.0 , speed_ramp = 1.0 , max_speed = 500.0 , delay = 1.0 , zoom_influence = 0.0 ) ¶ Pan the view when the mouse is held at an edge Parameters : inside_padding ( float in [ 0 , 100 ] , ( optional ) ) – Inside Padding, Inside distance in UI units from the edge of the region within which to start panning outside_padding ( float in [ 0 , 100 ] , ( optional ) ) – Outside Padding, Outside distance in UI units from the edge of the region at which to stop panning speed_ramp ( float in [ 0 , 100 ] , ( optional ) ) – Speed Ramp, Width of the zone in UI units where speed increases with distance from the edge max_speed ( float in [ 0 , 10000 ] , ( optional ) ) – Max Speed, Maximum speed in UI units per second delay ( float in [ 0 , 10 ] , ( optional ) ) – Delay, Delay in seconds before maximum speed is reached zoom_influence ( float in [ 0 , 1 ] , ( optional ) ) – Zoom Influence, Influence of the zoom factor on scroll speed bpy.ops.view2d. ndof ( ) ¶ Use a 3D mouse device to pan/zoom the view bpy.ops.view2d. pan ( * , deltax = 0 , deltay = 0 ) ¶ Pan the view Parameters : deltax ( int in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( int in [ -inf , inf ] , ( optional ) ) – Delta Y bpy.ops.view2d. reset ( ) ¶ Reset the view bpy.ops.view2d. scroll_down ( * , deltax = 0 , deltay = 0 , page = False ) ¶ Scroll the view down Parameters : deltax ( int in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( int in [ -inf , inf ] , ( optional ) ) – Delta Y page ( boolean , ( optional ) ) – Page, Scroll down one page bpy.ops.view2d. scroll_left ( * , deltax = 0 , deltay = 0 ) ¶ Scroll the view left Parameters : deltax ( int in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( int in [ -inf , inf ] , ( optional ) ) – Delta Y bpy.ops.view2d. scroll_right ( * , deltax = 0 , deltay = 0 ) ¶ Scroll the view right Parameters : deltax ( int in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( int in [ -inf , inf ] , ( optional ) ) – Delta Y bpy.ops.view2d. scroll_up ( * , deltax = 0 , deltay = 0 , page = False ) ¶ Scroll the view up Parameters : deltax ( int in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( int in [ -inf , inf ] , ( optional ) ) – Delta Y page ( boolean , ( optional ) ) – Page, Scroll up one page bpy.ops.view2d. scroller_activate ( ) ¶ Scroll view by mouse click and drag bpy.ops.view2d. smoothview ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True ) ¶ Undocumented, consider contributing . Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional ) ) – Y Min ymax ( int in [ -inf , inf ] , ( optional ) ) – Y Max wait_for_input ( boolean , ( optional ) ) – Wait for Input bpy.ops.view2d. zoom ( * , deltax = 0.0 , deltay = 0.0 , use_cursor_init = True ) ¶ Zoom in/out the view Parameters : deltax ( float in [ -inf , inf ] , ( optional ) ) – Delta X deltay ( float in [ -inf , inf ] , ( optional ) ) – Delta Y use_cursor_init ( boolean , ( optional ) ) – Use Mouse Position, Allow the initial mouse position to be used bpy.ops.view2d. zoom_border ( * , xmin = 0 , xmax = 0 , ymin = 0 , ymax = 0 , wait_for_input = True , zoom_out = False ) ¶ Zoom in the view to the nearest item contained in the border Parameters : xmin ( int in [ -inf , inf ] , ( optional ) ) – X Min xmax ( int in [ -inf , inf ] , ( optional ) ) – X Max ymin ( int in [ -inf , inf ] , ( optional ) ) – Y Min ymax ( int in [ -inf , inf ] , ( optional ) ) – Y Max wait_for_input ( boolean , ( optional ) ) – Wait for Input zoom_out ( boolean , ( optional ) ) – Zoom Out bpy.ops.view2d. zoom_in ( * , zoomfacx = 0.0 , zoomfacy = 0.0 ) ¶ Zoom in the view Parameters : zoomfacx ( float in [ -inf , inf ] , ( optional ) ) – Zoom Factor X zoomfacy ( float in [ -inf , inf ] , ( optional ) ) – Zoom Factor Y bpy.ops.view2d. zoom_out ( * , zoomfacx = 0.0 , zoomfacy = 0.0 ) ¶ Zoom out the view Parameters : zoomfacx ( float in [ -inf , inf ] , ( optional ) ) – Zoom Factor X zoomfacy ( float in [ -inf , inf ] , ( optional ) ) – Zoom Factor Y Next View3D Operators Previous Uv Operators Copyright &#169; Blender Authors Made with Furo Report issue on this page On this page View2D Operators edge_pan() ndof() pan() reset() scroll_down() scroll_left() scroll_right() scroll_up() scroller_activate() smoothview() zoom() zoom_border() zoom_in() zoom_out()