user: Describe Bpy.Types.Nodetree from the Blender manual or Python API, including usage steps and snippets.

assistant: xtureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) 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Note You are not using the most up to date version of the documentation. is the newest version. Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar NodeTree(ID) ¶ Poll Function ¶ The NodeTree.poll function determines if a node tree is visible in the given context (similar to how Panel.poll and Menu.poll define visibility). If it returns False, the node tree type will not be selectable in the node editor. A typical condition for shader nodes would be to check the active render engine of the scene and only show nodes of the renderer they are designed for. import bpy class CyclesNodeTree ( bpy . types . NodeTree ): """ This operator is only visible when Cycles is the selected render engine""" bl_label = "Cycles Node Tree" bl_icon = &#39;NONE&#39; @classmethod def poll ( cls , context ): return context . scene . render . engine == &#39;CYCLES&#39; bpy . utils . register_class ( CyclesNodeTree ) base classes — bpy_struct , ID subclasses — CompositorNodeTree , GeometryNodeTree , ShaderNodeTree , TextureNodeTree class bpy.types. NodeTree ( ID ) ¶ Node tree consisting of linked nodes used for shading, textures and compositing animation_data ¶ Animation data for this data-block Type : AnimData , (readonly) annotation ¶ Annotation data Type : Annotation bl_description ¶ Type : string, default “”, (never None) bl_icon ¶ The node tree icon Type : enum in Icon Items , default 'NODETREE' bl_idname ¶ Type : string, default “”, (never None) bl_label ¶ The node tree label Type : string, default “”, (never None) bl_use_group_interface ¶ Determines the visibility of some UI elements related to node groups Type : boolean, default True color_tag ¶ Color tag of the node group which influences the header color NONE None – Default color tag for new nodes and node groups. ATTRIBUTE Attribute. COLOR Color. CONVERTER Converter. DISTORT Distort. FILTER Filter. GEOMETRY Geometry. INPUT Input. MATTE Matte. OUTPUT Output. SCRIPT Script. SHADER Shader. TEXTURE Texture. VECTOR Vector. PATTERN Pattern. INTERFACE Interface. GROUP Group. Type : enum in [ 'NONE' , 'ATTRIBUTE' , 'COLOR' , 'CONVERTER' , 'DISTORT' , 'FILTER' , 'GEOMETRY' , 'INPUT' , 'MATTE' , 'OUTPUT' , 'SCRIPT' , 'SHADER' , 'TEXTURE' , 'VECTOR' , 'PATTERN' , 'INTERFACE' , 'GROUP' ], default 'NONE' default_group_node_width ¶ The width for newly created group nodes Type : int in [60, 700], default 140 description ¶ Description of the node tree Type : string, default “”, (never None) interface ¶ Interface declaration for this node tree Type : NodeTreeInterface , (readonly) links ¶ Type : NodeLinks bpy_prop_collection of NodeLink , (readonly) nodes ¶ Type : Nodes bpy_prop_collection of Node , (readonly) type ¶ Node Tree type (deprecated, bl_idname is the actual node tree type identifier) UNDEFINED Undefined – Undefined type of nodes (can happen e.g. when a linked node tree goes missing). CUSTOM Custom – Custom nodes. SHADER Shader – Shader nodes. TEXTURE Texture – Texture nodes. COMPOSITING Compositing – Compositing nodes. GEOMETRY Geometry – Geometry nodes. Type : enum in [ 'UNDEFINED' , 'CUSTOM' , 'SHADER' , 'TEXTURE' , 'COMPOSITING' , 'GEOMETRY' ], default 'SHADER' , (readonly) view_center ¶ The current location (offset) of the view for this Node Tree Type : mathutils.Vector of 2 items in [-inf, inf], default (0.0, 0.0), (readonly) interface_update ( context ) ¶ Updated node group interface contains_tree ( sub_tree ) ¶ Check if the node tree contains another. Used to avoid creating recursive node groups. Parameters : sub_tree ( NodeTree , (never None)) – Node Tree, Node tree for recursive check Returns : contained Return type : boolean classmethod poll ( context ) ¶ Check visibility in the editor Return type : boolean update ( ) ¶ Update on editor changes classmethod get_from_context ( context ) ¶ Get a node tree from the context Returns : result_1 , Active node tree from context, NodeTree result_2 , ID data-block that owns the node tree, ID result_3 , Original ID data-block selected from the context, ID Return type : ( NodeTree , ID , ID ) classmethod valid_socket_type ( idname ) ¶ Check if the socket type is valid for the node tree Parameters : idname ( string , ( never None ) ) – Socket Type, Identifier of the socket type Return type : boolean debug_lazy_function_graph ( ) ¶ Get the internal lazy-function graph for this node tree Returns : Dot Graph, Graph in dot format Return type : string classmethod bl_rna_get_subclass ( id , default = None , / ) ¶ Parameters : id ( str ) – The RNA type identifier. Returns : The RNA type or default when not found. Return type : bpy.types.Struct subclass classmethod bl_rna_get_subclass_