user: What is Bpy.Ops.Image and how is it used in Blender Python scripting?

assistant: (TextureNode) TextureNodeCombineColor(TextureNode) TextureNodeCompose(TextureNode) TextureNodeCoordinates(TextureNode) TextureNodeCurveRGB(TextureNode) TextureNodeCurveTime(TextureNode) TextureNodeDecompose(TextureNode) TextureNodeDistance(TextureNode) TextureNodeGroup(TextureNode) TextureNodeHueSaturation(TextureNode) TextureNodeImage(TextureNode) TextureNodeInvert(TextureNode) TextureNodeMath(TextureNode) TextureNodeMixRGB(TextureNode) TextureNodeOutput(TextureNode) TextureNodeRGBToBW(TextureNode) TextureNodeRotate(TextureNode) TextureNodeScale(TextureNode) TextureNodeSeparateColor(TextureNode) TextureNodeTexBlend(TextureNode) TextureNodeTexClouds(TextureNode) TextureNodeTexDistNoise(TextureNode) TextureNodeTexMagic(TextureNode) TextureNodeTexMarble(TextureNode) TextureNodeTexMusgrave(TextureNode) TextureNodeTexNoise(TextureNode) TextureNodeTexStucci(TextureNode) TextureNodeTexVoronoi(TextureNode) TextureNodeTexWood(TextureNode) TextureNodeTexture(TextureNode) TextureNodeTranslate(TextureNode) TextureNodeTree(NodeTree) TextureNodeValToNor(TextureNode) TextureNodeValToRGB(TextureNode) TextureNodeViewer(TextureNode) TextureSlot(bpy_struct) Theme(bpy_struct) ThemeBoneColorSet(bpy_struct) ThemeClipEditor(bpy_struct) ThemeCollectionColor(bpy_struct) ThemeCommon(bpy_struct) ThemeCommonAnim(bpy_struct) ThemeCommonCurves(bpy_struct) ThemeConsole(bpy_struct) ThemeDopeSheet(bpy_struct) ThemeFileBrowser(bpy_struct) ThemeFontStyle(bpy_struct) ThemeGradientColors(bpy_struct) ThemeGraphEditor(bpy_struct) ThemeImageEditor(bpy_struct) ThemeInfo(bpy_struct) ThemeNLAEditor(bpy_struct) ThemeNodeEditor(bpy_struct) ThemeOutliner(bpy_struct) ThemePreferences(bpy_struct) ThemeProperties(bpy_struct) ThemeRegions(bpy_struct) ThemeRegionsAssetShelf(bpy_struct) ThemeRegionsChannels(bpy_struct) ThemeRegionsScrubbing(bpy_struct) ThemeRegionsSidebars(bpy_struct) ThemeSequenceEditor(bpy_struct) ThemeSpaceGeneric(bpy_struct) ThemeSpaceGradient(bpy_struct) 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Image Mode All Items Space Action Mode Items Fileselect Params Sort Items Region Type Items Object Modifier Type Items Constraint Type Items Boidrule Type Items Strip Modifier Type Items Strip Video Modifier Type Items Strip Sound Modifier Type Items Strip Scale Method Items Object Shaderfx Type Items Modifier Triangulate Quad Method Items Modifier Triangulate Ngon Method Items Modifier Shrinkwrap Mode Items Shrinkwrap Type Items Shrinkwrap Face Cull Items Node Warning Type Items Image Type All Items Image Color Mode Items Image Color Depth Items Image Generated Type Items Normal Space Items Normal Swizzle Items Bake Save Mode Items Bake Margin Type Items Bake Target Items Views Format Items Views Format Multilayer Items Views Format Multiview Items Stereo3D Display Items Stereo3D Anaglyph Type Items Stereo3D Interlace Type Items Exr Codec Items Color Sets Items Beztriple Keyframe Type Items Beztriple Interpolation Mode Items Beztriple Interpolation Easing Items Fcurve Auto Smoothing 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Curve Items Rigidbody Object Type Items Rigidbody Object Shape Items Rigidbody Constraint Type Items Object Axis Items Bake Pass Type Items Bake Pass Filter Type Items Keymap Propvalue Items Operator Context Items Wm Report Items Wm Job Type Items Property Type Items Property Subtype Items Property Subtype String Items Property Subtype Number Items Property Subtype Number Array Items Property Unit Items Property Flag Items Property Flag Enum Items Property Override Flag Items Property Override Flag Collection Items Property String Search Flag Items Shading Type Items Navigation Mode Items Node Socket In Out Items Node Socket Type Items Node Tree Interface Item Type Items Node Socket Structure Type Items Node Math Items Mapping Type Items Node Vec Math Items Node Boolean Math Items Node Compare Operation Items Node Integer Math Items Node Float To Int Items Node Map Range Items Node Clamp Items Node Compositor Extension Items Node Compositor Interpolation Items Ramp Blend Items Prop Dynamicpaint Type Items Clip Editor Mode Items Icon Items Uilist Layout Type Items Linestyle Color Modifier Type Items Linestyle Alpha Modifier Type Items Linestyle Thickness Modifier Type Items Linestyle Geometry Modifier Type Items Window Cursor Items Dt Method Vertex Items Dt Method Edge Items Dt Method Loop Items Dt Method Poly Items Dt Mix Mode Items Dt Layers Select Src Items Dt Layers Select Dst Items Context Mode Items Preference Section Items Attribute Type Items Color Attribute Type Items Attribute Type With Auto Items Attribute Domain Items Attribute Domain Edge Face Items Attribute Domain Only Mesh Items Attribute Domain Only Mesh No Edge Items Attribute Domain Only Mesh No Corner Items Attribute Domain Point Face Curve Items Attribute Domain Point Edge Face Curve Items Attribute Curves Domain Items Color Attribute Domain Items Attribute Domain Without Corner Items Attribute Domain With Auto Items Geometry Component Type Items Node Combsep Color Items Node Socket Data Type Items Node Geometry Curve Handle Side Items Node Geometry Mesh Circle Fill Type Items Volume Grid Data Type Items Collection Color Items Strip Color Items Subdivision Uv Smooth Items Subdivision Boundary Smooth Items Transform Orientation Items Velocity Unit Items Curves Type Items Curves Handle Type Items Curve Normal Mode Items Geometry Nodes Gizmo Color Items Geometry Nodes Linear Gizmo Draw Style Items Particle Edit Hair Brush Items Particle Edit Disconnected Hair Brush Items Keyframe Paste Offset Items Keyframe Paste Offset Value Items Keyframe Paste Merge Items Transform Pivot Full Items Transform Mode Type Items Nla Mode Extend Items Nla Mode Blend Items Keyblock Type Items Asset Library Type Items File Path Foreach Flag Items Types with Custom Property Support Utilities (bpy.utils) Toggle navigation of Utilities (bpy.utils) bpy.utils submodule (bpy.utils.previews) bpy.utils submodule (bpy.utils.units) Path Utilities (bpy.path) Application Data (bpy.app) Toggle navigation of 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Access (idprop.types) Image Buffer (imbuf) Toggle navigation of Image Buffer (imbuf) Image Buffer Types (imbuf.types) Math Types & Utilities (mathutils) Toggle navigation of Math Types & Utilities (mathutils) Geometry Utilities (mathutils.geometry) BVHTree Utilities (mathutils.bvhtree) KDTree Utilities (mathutils.kdtree) Interpolation Utilities (mathutils.interpolate) Noise Utilities (mathutils.noise) 5.0 Versions Loading... 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Back to top Toggle Light / Dark / Auto color theme Toggle table of contents sidebar Image Operators ¶ bpy.ops.image. add_render_slot ( ) ¶ Add a new render slot bpy.ops.image. change_frame ( * , frame = 0 ) ¶ Interactively change the current frame number Parameters : frame ( int in [ -1048574 , 1048574 ] , ( optional ) ) – Frame bpy.ops.image. clear_render_border ( ) ¶ Clear the boundaries of the render region and disable render region bpy.ops.image. clear_render_slot ( ) ¶ Clear the currently selected render slot bpy.ops.image. clipboard_copy ( ) ¶ Copy the image to the clipboard bpy.ops.image. clipboard_paste ( ) ¶ Paste new image from the clipboard bpy.ops.image. convert_to_mesh_plane ( * , interpolation = 'Linear' , extension = 'CLIP' , use_auto_refresh = True , relative = True , shader = 'PRINCIPLED' , emit_strength = 1.0 , use_transparency = True , render_method = 'DITHERED' , use_backface_culling = False , show_transparent_back = True , overwrite_material = True , name_from = 'OBJECT' , delete_ref = True ) ¶ Convert selected reference images to textured mesh plane Parameters : interpolation (enum in [ 'Linear' , 'Closest' , 'Cubic' , 'Smart' ], (optional)) – Interpolation, Texture interpolation Linear Linear – Linear interpolation. Closest Closest – No interpolation (sample closest texel). Cubic Cubic – Cubic interpolation. Smart Smart – Bicubic when magnifying, else bilinear (OSL only). extension (enum in [ 'CLIP' , 'EXTEND' , 'REPEAT' ], (optional)) – Extension, How the image is extrapolated past its original bounds CLIP Clip – Clip to image size and set exterior pixels as transparent. EXTEND Extend – Extend by repeating edge pixels of the image. REPEAT Repeat – Cause the image to repeat horizontally and vertically. use_auto_refresh ( boolean , ( optional ) ) – Auto Refresh, Always refresh image on frame changes relative ( boolean , ( optional ) ) – Relative Paths, Use relative file paths shader (enum in [ 'PRINCIPLED' , 'SHADELESS' , 'EMISSION' ], (optional)) – Shader, Node shader to use PRINCIPLED Principled – Principled shader. SHADELESS Shadeless – Only visible to camera and reflections. EMISSION Emission – Emission shader. emit_strength ( float in [ 0 , inf ] , ( optional ) ) – Emission Strength, Strength of emission use_transparency ( boolean , ( optional ) ) – Use Alpha, Use alpha channel for transparency render_method (enum in [ 'DITHERED' , 'BLENDED' ], (optional)) – Render Method DITHERED Dithered – Allows for grayscale hashed transparency, and compatible with render passes and ray-tracing. Also known as deferred rendering.. BLENDED Blended – Allows for colored transparency, but incompatible with render passes and ray-tracing. Also known as forward rendering.. use_backface_culling ( boolean , ( optional ) ) – Backface Culling, Use backface culling to hide the back side of faces show_transparent_back ( boolean , ( optional ) ) – Show Backface, Render multiple transparent layers (may introduce transparency sorting problems) overwrite_material ( boolean , ( optional ) ) – Overwrite Material, Overwrite existing material with the same name name_from (enum in [ 'OBJECT' , 'IMAGE' ], (optional)) – Name After, Name for new mesh object and material OBJECT Source Object – Name after object source with a suffix. IMAGE Source Image – Name from loaded image. delete_ref ( boolean , ( optional ) ) – Delete Reference Object, Delete empty image object once mesh plane is created File : startup/bl_operators/image_as_planes.py:1131 bpy.ops.image. curves_point_set ( * , point = 'BLACK_POINT' , size = 1 ) ¶ Set black point or white point for curves Parameters : point (enum in [ 'BLACK_POINT' , 'WHITE_POINT' ], (optional)) – Point, Set black point or white point for curves size ( int in [ 1 , 128 ] , ( optional ) ) – Sample Size bpy.ops.image. cycle_render_slot ( * , reverse = False ) ¶ Cycle through all non-void render slots Parameters : reverse ( boolean , ( optional ) ) – Cycle in Reverse bpy.ops.image. external_edit ( * , filepath = '' ) ¶ Edit image in an external application Parameters : filepath ( string , ( optional , never None ) ) – filepath File : startup/bl_operators/image.py:54 bpy.ops.image. file_browse ( * , filepath = '' , hide_props_region = True , check_existing = False , filter_blender = False , filter_backup = False , filter_image = True , filter_movie = True , filter_python = False , filter_font = False , filter_sound = False , filter_text = False , filter_archive = False , filter_btx = False , filter_alembic = False , filter_usd = False , filter_obj = False , filter_vo