":""Imagine a mix of RPG, real-time tactical and strategy titles, all rolled into a game about bad-ass Space Marinesand then add Diablo-esque loot on top of it all. That is the Dawn of War II campaign, in a somewhat vague nutshell. It's the kind of campaign where you spend 20% of the time just staring at the screen, stroking your imaginary beard, considering stat-point options and loot loadoutsthen launch into a mission and crush Ork skulls to gain that next ""blue"" item.""
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