Otrobonita/noicy-space-talks huggingface dataset:
CMP: Yeah. On this side, it looks to me like the par- ticles have changed nature, though. They look like snowflakes now, when they looked like rain before.
CMP: And they don't have the a!opearance of having the same velocity, but I'm not sure about that.
LMP: No, they don't have the same velocity. They Just sort of sublimating out of there. The other ones were coming out like a rifle shot.
LMP: What time do you have AOS on the Flight Plan, Ken?
CMP: Well, the schedule numbers all went out the window.
CDR: You got the dooby ... abort? Anybody?
CMP: Do I have any more what?
CDR: *** body. Our first CSM active rendezvous, too.
CMP: Okay, Charlie, we're at 138 now, so at 155 before we pick up AOS and - Well, no, it should be about 145 at this altitude. That's - that's - it looks like we ought to get it pretty soon.
CMP: Looks like all those little particles there, they're coming out and slowing it down. They look like they're Just sort of stopping out there.
LMP: Okay; it's nlmost stopped, Ken.
CMP: The thing I haven't figured out is that the par- ticles also look like they're coming out slower.
CMP: Every now and then you get a blizzard. It looks Just like you're really drowning in ...
CMP: Okay; rough calculation says we should pick up AOS about 102:02 ....
CDR: What's your best guess for P21, say, Ken?
CMP: Where we are right now. We're about 125 degrees, probably about 30 miles high.
CDR: I don't care. Just wondering when we was going to get acquisition.
CMP: I'd say about 102:O2, I think.
CMP: That's about 1OO degrees east and gonna be about 25 miles high. I got that out of our spiffy - spiffy little P29. He's doing longitude now. Get that. That wasn't a bad guess. We're now at a 121 and BB miles high.
LMP: Ken, the way that figure looks, we're down to one gimbal motor in yaw then, huh?
CMP: Well, that's right unless they can find something. L
CDR: Well, there's not much that they can find on the ground to fix it, though.
CMP: Well, they may find some crude control mode that you could use in here that would make it oscillatory but not unstable. It's the divergence ... it's tracking. If it had been Just the ... we got to go ahead and burn; then we go ... the Moon.
CMP: I tell you, that thing is really threatening to whip around to the back end. Think it'd Just be ·.. like that.
CDR: They've got the data from one that you'd let it do that on a little?
CMP: Yeah, I showed it to them on two separate occasions on that last pass. Both times, they had high gain all the way. So there should be no question about it.
CMP: I Just really didn't follow their comment about what they were trying to duplicate conditions on the simulator.
CDR: Well, they want to make - make it unstable and see if somebody can fly it. Would you believe?
LMP: Hey, Ken. If they let us go, boy, I'11 tell you, if you ask me, you ought to Just forget about that MEP - EMP thing, and Just leave the gimbal motors on those 6 minutes.
CMP: Well, I really don't really know if that had any- thing to do with it or not. It - it would seem that, with this being our first gimbal problem and that's the first time we've done that, that would seem like a reasonable thing to suspect. But if that's what they suspect, then - then the next answer is pull the ...
LMP: First answer's what - second answer's what?
CMP: We've got AOS, looks like.
CMP: Hello, Houston. TIME SKIP
CDR: What time did they say AOS was, Ken?
CDR: Well, the reason I ask, Ken, is, for this P52, I need to be close to the right attitude to pick up your story.
CDR: My eight-ball in normal.
CDR: Oh, let's try it and see what happens.
CMP: ... TIME SKIP
CMP: Okay. CAUTION/WARNING's back to NORMAL. TVC $ERVO POWER number i and number 2 are on. RHC is to AC. DIRECT is OFF. The BMAGs are uncaged. I'm in SCS.
CMP: MARK it. Seven minutes, the gimbals are coming on. One, PITCH; one, YAW. Pitch looks good, trimmed at 1.5. Yaw looks good, trimmed at 1.2. MTVC; good in pitch; it's good in yaw. Turn the the control. Goes back to zero. No MTVC. Going clockwise. No MTVC. Secondary GIMBAL; PITCH 1. MTVC is good. Thumbwheels are good. Back to neutral. AC/DC; MAIN A, MAIN B. BMAGs are caged.
CMP: Gimbal drive check; minus 2 in pitch, pius 2, minus 2 in yaw, zero. And they're trimmed. Trims are good. And P509 is coming out.
LMP: Hey, how about going VOX, Ken.
CMP: I am in VOX.
CMP: Are you reading me in VOX, Charlie?
LMP: Yeah, your VOX circuit was like a key, but it's fine.
CMP: Okay; 509 is out.
CMP: Okay. I'm strapped in. I'11 turn the VOX up ... a little if that'11 help.
CDR: It would sure be good.
CMP: Okay. And I'11 try to tRlk to you as loud as I can and good. Burn time is 5 seconds. Two Jets for 16 seconds, the l_llage. Coming up on 3 minutes to burn. EMS is in DELTA-V; the DELTA-V C is set.
CMP: And I'm bringing on the YAW GIMBAL number 2 -
CMP: MARK. And ... that's a good sign.
CMP: Coming up on 1 minute. Stand by.
CMP: One minute. EMS is NORMAL. TRANSLATION POWER is ON. The DELTA-V THRUST switch A is coming ON -
CMP: DSKY is blank. Average g is on.
CMP: Ullage; ullage is good.
CMP: PRO,
CMP: SHUTDOWN. Looks like a good one.
CMP: Gonna have to do some trims.
CMP: Okay; I'm gonna have to roll to get the - to trim out.
CMP: Might know this little guy would be the one that takes the Z-axis trim that you have to roll for.
LMP: Why do you got to roll, Ken? Because of Jets?
CMP: The GIMBAL MOTORS are OFF.
LMP: You got about a 20-hour charge on those batteries, I bet you. g'
CMP: Yeah. Okay, let me cut this Beta. I have a re- sidual of plus 0.2, plus 0.2, zip. Attitude - 61-
CMP: Okay, I'm going off VOX. Have a good trip.
CDR: *** one, Ken.
CMP: Okay, Orion, you don't need any further data for the P56, do you?
CDR: No, we got it all, Ken. Thank you.
CMP: All right. Sorry we held you up so long.
LMP: We're Just happy to be on our way, babe. That was great. Hang in there.
CMP: I'm gonna have to buy some of those cats a couple of cases of beer when we get home.
CDR: You can bet.
CMP: Like a light to the blind. (NO COMMUNICATIONS FOR 10 MINUTES)
LMP: Okay, Ken, I think we ought to go back to the VOICE RANGING on the VHF. Is that what your PDI switch list called for?
CDR: Ken, do you read? Over.
LMP: Ken, do you read? Over.
CMP: Loud and clear. Did you copy him on VOICE RANGING?
LMP: Houston - Ken. Over.
LMP: Yeah, I copy you now.
CMP: I went to VOICE RANGING and DUPLEX Bravo, and I could hear you, but I couldn't receive.
LMP: *** read now?
CMP: How about now; do you hear me? Okay, I'm talking to you on the A SIMPLEX but I'm not getting through to you on the B DUPLEX.
LMP: Okay. You weren't getting through on B DUPLEX, because I was - I was - had B RECEIVER OFF.
CMP: That'11 do it.
LMP: Okay, I'm gonna go VOICE RANGING and B RECEIVER, okay?
LMP: You can put B to RECEIVE over there, John?
CMP: ..., sir.
LMP: Okay, you're a little scratchy, but okay.
LMP: My helmet looks like my training helmet now_
LMP: What time do you have, John?
CDR: I've got - Well, my clock is wrong.
LMP: Ken, what time do you have, Houston time?
CMP: I got - 22 minutes of 8.
CDR: What I haven't been able to figure out is whether it's a.m. or p.m.
LMP: p.m. m {imt{Imt
LMP: You can feel those thrusters burn.
LMP: Okay, 35 minutes, the ASCENT BATs are coming ON. They're ON - at 103:42.
CDR: Okay, if we're 66,000 feet, we're probably gonna have 10 or 15 or 20 feet a second more to start with.
LMP: Yeah. Okay; THROTTLE CONTROL we got. LMPs we got.
LMP: RATE SCAT,E, 25 DEGREES PER SECOND?
CDR: Go. ATT/TRANSLATION,
LMP: 4 JETS?
LMP: Okay. Check DCS [sic] - DPS, APS, RCS. Let's go look at the DPS. Okay. APS - was okay. Okay. Okay, there we go. Press l, press 2. Pressure's coming down. It must be cooling off. Supercrit ... - but that ambient's okay. Okay. Okay?
CDR: The switch guards are checked.
LMP: Okay. ECS looks good.
LMP: Bias my gages, and EPS.
LMP: Okay? The commander's BUS, INVERTER 1.
CDR: INVERTER i is closed, Charlie.
LMP: Okay; going DESCENT 1.
CDR: Okay; we've still got the S-band antenna open.
LMP: That's okay. That's Just the high gain; and we're not using that,
CMP: Coming up at AOS in a moment - at 6 minutes.
CDR: See my - It's shedding.
LMP: It is? Yeah, I know. Uh-huh. Right out front.
LMP: I wish I had a drink of water.
CDR: I don't know what that noise is, but it really is something.
LMP: Man, that really is something. We don't even have VHF RANGING on. Well, we got it on, but Ken's not locked up.
CDR: That Moon is really some kind of place!
LMP: Okay, it's gonna be almost - by - let's see, we're 6 hours late and it's 3 degrees - about a 15-degree Sun angle, John.
CDR: Okay. Whatever that means, Charlie.
LMP: Whatever that means. We'11
LMP: be having AOS here, momentarily.
CDR: Okay, I'm AGS initialized. TIME SKIP
LMP: Why don't you pull me right up under my - little ***
LMP: Okay, 05:36, John. Everything looks great.
LMP: Hey, Casper, how do you read? Over.
CDR: Okay; 5 minutes, LANDING RADAR breaker is going closed.
LMP: BAT 3 is ON. TRANSMITTER
CDR: ALTITUDE is 3.4, almost. VELOCITY TRANSMITTER is 0.82.
CDR: What's the ALTITUDE TRANSMITTER?
CDR: Correct.
CDR: Roger. GO for PDI. Okay, PRO for final trim.
LMP: Go .... DET. Go ahead. ENTER.
CDR: ENTER. wound.
LMP: Go. MY watch is set and
CDR: ... about a second off here.
LMP: Okay. Sta - stand by for 2 minutes, John.
CDR: Fantastic l
LMP: Target about 10 miles, it looks like. Excellent.
LMP: Okay; 2 minutes; MASTER ARM, ON.
CDR: Two minutes, MASTER ARM's ON; two lights, Houston.
LMP: PGNS is MODE SELECT; P67 is in. Next thing is at 30 seconds, John. Turn the page.
LMP: Hey, Jim, you want us to turn the ranging back on?
LMP: Okay. We have VOICE BACKUP.
LMP: Fifty seconds.
LMP: Okay. At 30, we hit ENGINE ARM; then we - 30 sec- onds, ENGINE ARM goes to DESCENT, then we - -
CDR: ... light. PRO.
LMP: Okay. ENGINE ARM, DESCENT.
CDR: ARM is DESCENT; ALTITUDE light, VELOCITY light.
LMP: Okay. There's no ullage plus-X.
LMP: If no ignition, you START pushbutton, if we get ullage.
LMP: Ullage.
CDR: Auto ullage.
LMP: Okay. Engine START.
CDR: START. DESCENT ENGINE COMMAND OVERRIDE is ON.
LMP: Stick your throttle in MIN.
LMP: Okay, DESCENT ENG - ENGINE COMMAND 0V_2_RIDE; MASTER ARM, OFF.
CDR: MASTER ARM is coming OFF.
LMP: Stand by for throttle up; thrust-to-weight is okay.
CDR: 22, 23, 24, 25, 26 -
UNKNOWN: upi
CDR: On timel
LMP: Feel that beauty come on. Okay; thrust-to-weight is good - 66,000 feet. They were right on.
LMP: Looking good at aminute. Hey, Jim, at pitchover, do you want me to go AFT omni or stay FORWARD?
LMP: Roger. Hey, we're way high, John, we got to get down. Way high on the H-dot.
CDR: All right .... , Charlie. Down to 45 already. How am I doing?
LMP: Systems look good. Passing 01:30. Double H-dot ,1most.
LMP: Plus 00800.
CDR: Interesting, isn't it?
LMP: Okay; we have - Excuse me, John.
CDR: Okay. That's entered. That's entered.
LMP: Passing 2 minutes.
CDR: And I'm looking good.
LMP: Okay, we're going to have to yaw out here at 3.
LMP: I can take that out when we get ... dot. AGS and PGNS are tracking right on, Jim - within a tenth of a foot a second.
CDR: *** 3 minutes; propellants.
CDR: Pressures are holding good in the - DPS.
CDR: All oxidizer pressures looks good.
CDR: Roger. GO at 3.
LMP: I'11 check the ED batteries one more time. And they're still 37 volts, Jim.
CDR: VELOCITY light's out, Charlie.
CDR: Wrong transmitter, probably. AL
LMP: We got a #** ... ##* way.
CDR: Cutting out, Charlie.
LMP: I say there's no way to *** get that altitude light at this high.
LMP: *** minutes. We're
LMP: 50,000. Look at that, ALTITUDE and VELOCITY lights are out at 50K. Isn't that amazing? Copy that, Houston? Look at that data, Houston. When do you want to accept it?
LMP: Okay; it's in.
LMP: AGS and PGNS will be getting off a little bit in altitude now. Updates.
LMP: Okay, at 5 minutes. Coming in like gangbusters.
CDR: Roger. hundred
LMP: 39,000. Hey, look at that - - 136 feet difference now. **# radar.
CDR: Roger. We'11 get there.
LMP: Six minutes; we should be at 32,000. **# not quite back on profile, but almost.
LMP: *** 45 percent *** ... *** ...
LMP: Okay, at 06:30, should be at 30,000.
LMP: MARK it; 32,000 *#* Okay; looking good, John. Sun angle's getting down there. AGS and PGNS H-dot are right on. Good enough.
LMP: Understand; 07:23.
LMP: Seven minutes -
LMP: MARK it; 7 minutes. Roger; go; 104 down and 28,000; still about a thousand high, it looks like.
CDR: ... look pretty good?
LMP: Yeah; 22B *** ready; the AGS ready at 14K. Then I do a B60 and then turn the camera on. Breaker's in. Throttle down.
CDR: *** on time.
LMP: It was right on time, wasn't it?
LMP: How you reading, Jim?
LMP: Okay. You were clipping a little bit, John.
LMP: 21,000; coming up on 8 minutes.
CDR: *#* I can see the landing site from here, Charlie.
CDR: Amazing.
CDR: *** - -
LMP: Okay, GO at 8. John's got a visual.
LMP: 130. We're right on, John. Right - right back on profile.
LMP: How does it look to you?
CDR: #** right in there.
LMP: Okay, standing by to update the AGS. Had a little roll steering here.
CDR: Roger. DESCENT 1.
LMP: Hey, Jim, we got about a B-degree roll command in. Okay, ENTER, B60 minus 01720 ENTER; B67 is coming up, and I'm starting the clock - I mean the camera. Okay, we're out at 12,000, John. GO at 9. Coming down at 182; a little steep. Okay, well, we're gonna be right on. It's Just about right on, maybe 10 feet; lO,O00 feet. Stand by. P64 at 8200. PRO.
CDR: Pitchover.
LMP: Pitchover. Hey, there it is. Gator, Lone Star, right on!
CDR: Call - call me the things, Charlie.
LMP: Okay; it's 40 deg - 38 degrees. Palmetto and Dot, North Ray.
LMP: Looks like we're going to be able to _ake it, John. There's not too m,uy blocks up there. Okay, 4000 feet - 4 - 4 - -
CDR: Okay. GO for landing.
LMP: - - 42 LPD.
CDR: 42 ***
LMP: Okay, 3900 feet.
CDR: Okay. Two to the south, Charlie.
LMP: Okay. It's in. Okay, 42 - 41 LPD. 3000 feet on profile.
CDR: Okay, there's - we're coming right down. Going to be a little past ... - -
LMP: 41 LPD.
LMP: 2000 feet, 60 on profile.
LMP: Okay, 42 LPD. Couple of more in. 1400 feet, 44 down. Looking good. Okay, out at 1000 feet. Right on profile. 54 LPD; dropping out the bottom now. 800 feet, 30 down.
CDR: Okay, Houston. We're going to be Just a little long. But, we're Just now abeam Double Spot.
LMP: Okay, 23 - 22 down at 500 feet.
LMP: Some big blocks over here to the left, John.
LMP: Okay, B00 feet, 15 down.
CDR: Okay. Okay. Take over, Charlie.
LMP: Okay. Okay, fuel is *** at 10 percent. There comes a shadow. Okay, 200 feet, 11 down. Give me a couple of clicks up. Okay, 5 down at 130 feet; 2 forward.
LMP: LO MULT. Drifting. Okay; looking good. Perfect place over here, John. A couple of big boulders. Not too bad.
LMP: Okay; 80 feet, down at 3 - looking super. There's dust.
LMP: Okay, down at 3, 50 feet. Down at 4. Give me one click up. Okay, back it up slightly.
LMP: Okay, 2 down. Stand by for contact. Come on, let her down. You're leveled off. Let her on down. Okay, 7 - 6 percent. Plenty fat.
LMP: CONTACT. Stop. Boom. PRO. ENGINE ARM. Wowl ... man. Look at that!
CDR: PRO. ENGINE ARM. DESCENT ENGINE COMMAND OVERRIDE.
CDR: Okay, 413.
LMP: ... in. Check the APS.
CDR: Well, we don't have to walk far to pick up blocks, Houston. We're among them.
CMP: Good show, gang.
LMP: Close, open, close. Old Orion is finally here, Houston. Fantastic !
CDR: And I can look right out to the left and see - see Double Spot, and we 're about - -
LMP: Okay, you got it.
CDR: Okay, we're forward and to the north - forward and to the north of Double Spot; I would guess about 200 meters to the north and maybe 150 meters to the - to the west. #** It's not flatlands, though, Houston.
LMP: Well, that attitude is super though, John.
CDR: Yeah, and I could see - I could see all the way to the ground. Just like flying the LTV - piece of cake.
LMP: *** good. Ascent pressure - - TIME SKIP
CMP: Okay, mapping camera I Just did.
CMP: Okay, the LASER is ON. The camera is extended, and the cover is open.
CMP: Okay, coming up on 29:57 for a PAN CAMERA OPERATE. (NO COMMUNICATIONS FOR 17 MINUTES)
CMP: Okay, if you're listening, tape recorder, we're passing over King now. And - something I hadn't noticed before kind of unusual out here. There's a lot of clumpy material all around King. The central peaks definitely have big blocks sticking up in them. The things that we've called dark material are not dark, but rather they are big blocks that cast some pretty long shadows. They look like they're piled on top of some very soft and unconsolidated material. But they are indeed big blocks on the central peaks. And - I'11 also say that they're on - surprisingly, they're mostly on the eastern side, but there are some on the western side. The floor of the crater looks like a big, big flow - lots of flow bands and things. In the crater rim to the west, it looks like there's a definite textural change at the top; and it looks like it has a dark band and then a light band, then it goes back to the same old dark gray. This en- tire area has a large amount of light material around it. It is not entirely associated with - with the - the crater King. It looks like there's an area in - We've even come into some new swirls I didn't know had existed, but I think they do. And I got a picture to take here. Well, I'11 get a picture of them next time around. Let's look for a topographic expression.
CMP: Where'd you go, you sucker? (Sigh) What'd that color wheel say I should have here? Let's see, 1/250- f/8.
CMP: Hello, Houston; Casper.
CMP: Henry, I'm gonna - Okay, barber pole plus 3.
CMP: You have it. And would you remind me when you get about 30 seconds from PAN CAMERA to STOP.
CMP: I want to mark something on _y chart, and then I'11 talk to you for Just a minute. CHARGE
CMP: Okay. And I put BATTERY A on at 105:35.
CMP: I got you out the window now, but it looks like - like half of you has gone away. It's all black.
CMP: Oh, I bet you were in the dark half, weren't you? That shows how long it's been since you been outside.
CMP: As I came over - I finally got squared away and, as I came across King, I had the binoculars out. And sure enough, on the - on the central peaks down there, the things we've been debating for so long, about whether they were stre_k_ or outcrops or what they were, are large blocks which are on the - the central peaks. Most of the blocks seem to lie on the eastern side of the peaks; however, there are a few blocks on the western side, enough that you can tell that the reason they look dark is they cast some pretty long shadows because they're pret- ty huge blocks. The floor looks like it's - looks like an old mud flow. It's really a - a strange- looking floor. It's got lots of flow bands and patterns in it, and the crater rim to the west on the interior shows at least three distinct shades of this gray. The upper one is the same color as the surface, which is a light - sort of a darker gray. Then there's a light gray band, which runs parallel to it. And then a dark band begins below that. And the light band is perhaps a quarter of the depth of the crater wail. To the north and west of King, I ran into some things that look like the same sort of swirls we've been looking at up around A1-Biruni and around Reiner GA_mma. These, too, are in the highlands. And, with the binocu- lars, it's _ impression that these probably have a certain amount of relief - topographic relief with them. But they look - when you look straight down on them, they look exactly like the other things we've been looking at. And I took a quick picture of that thing, and I put it on magazine Victor. And if you'11 keep a record of these things, that - that one is on Victor at exposure - Oh, excuse me, it's magazine November November, and that' s exposure 41.
CMP: You've got AUTO now.
CMP: And it's oscillating. Suppose I go back to - There it is. Okay, I have a - a little tone in my headset that was beeping very softly, and the - the signal strength was doing the same thing.
CMP: Okay, the computer's in BLOCK.
CMP: Okay. I'm in STANDBY.
CMP: (Laughter) Okay. No sweat; we got it done. I'11 check the optics and, when you're ready, I'11 start the - configuring the SIM bay.
CMP: And, Hank, would you verify that it's okay to take the optics and put them to CMC and - or to zero them? I sure don't want to take any chances with it. TIME SKIP
CMP: Okay; we're coming up on the crater Bharonov, and we're trying to catch up on the photo pass. And I'm _imed roughly between Sharonov and Anderson. And we'11 fly along here until Spencer Jones, and the next time we have something coming up is an IMC change at BB. Sharonov is a rather inter- esting crater. It's got a lot of big slumps that are in the wall to the east that you don't see, looks like the western wall. They're in the shadow, but they're very, very predominant slumps, some with little craters. They look very smooth and rounded. In fact, they - the walls to the south look smooth and rounded compared to the - to the walls that are lighted by maybe a sunlight illumina- tion effect. There's a - Across the Moon, now, we see several different kinds of material, and there doesn't seem to _be any exception. We see Cayley- like material which is - this altitude, is anything that has lots of little pits and relatively smooth surfaces. And coming up now on Spencer Jones. And we see that this area out here has a - a lot of gently rolling topography. You see streaks of it, and then - well, I see some little h_,mmocks, and then I see it going out to smoother areas. I'11 try to compare this with the - with the Cayley. I see several places where there's little clusters of holly [?] cratered area. I see there are more craters than the - the average that you would expect. · -_'_$_' _ ·
CMP: Shifting to 1/250. 1/250 I shifted to at Spencer Jones. I'm shifting a little later because it's a rev later. Spencer Jones is again another one of these strange ones that looks like it's slumped. It looks like it's been here forever with slumps in it. They're all around it. They don't have sharp terraces anywhere. I have the impression that with- in the material that comes from Spencer Jones down - down into Pap - Papaleski is even smoother, and it looks like it flows down in there and Just creeps over it. And this is true all over the north - excuse me, the northeast and also the southwest side.
CMP: Take a quick look down in there. Back to our strip.
CMP: Apparently some of these things I'm looking at north of Papaleski there that they're unnamed on our - our chart, but look like they're Just filled with so much stuff, big blobs of things that couldn't all be slumps that Just fell down from the side, but they'd almost have to run in to form the kind of blobs that they have. There's one here that - It's a little to the north. It's a very strange- looking thing.
CMP: Man, everywhere you look there's craters and craters and hills. Hmlww, ocks up on the northern horizon. Let's get one shot of that stuff. Okay. Well, I guess that I'm not coming up on Van Gent. And I guess it's about time for me to shift to - to an fl8.
CMP: Man, there's more of that stuff. It's Just all over here. What looks like areas have Just flown down into these big ditches.
CMP: Okay; there's the end of that strip.
CMP: I've got Mendeleev - out here also.
CMP: Okay; at 38, going barber pole plus 3.
CMP: Hilly. Stop taking it across the wall. Oh, I should have taken that thing. Ohl
CMP: Okay; at 38, go barber pole plus 3.
CMP: Barber pole; 1, 2, 3.
CMP: Okay. Catch Mendeleev.
CMP: Oh, come on. There we go.
CMP: MANUAL and WIDE, okay .... setting ... f/11, 1/250. Okay, take pictures.
CMP: MARK. That's m-_azine November November again.
CMP: Right up over Green. Mr. Hartmann and Mr. Green.
CMP: Well, there's some very, very smooth places in the floor out here.
CMP: Well, got a lot of smooth floor areas that slump and come right up over this crater. And that Just looks like so much gypsum out there; it's Just soft. I Just can't believe any of that stuff has ever been crystal. Interesting little patterns on these little hills down here. Got a little ripple to it.
CMP: Hal There's definitely a dark albedo unit that comes down through here. I don't think I understand.
CMP: Boy, it sure shows in the binoculars as an entirely different texture. When you look at it, it doesn't look surprisingly so much. Just to the north - Just to the northeast of Green, there is a dis- tinctly different textured unit that shows up. It looks like a flow. It's Just spread out in there. And it does indeed look distinctly different. The terraces in Green are large banks, but there's no evidence of bedding in them. They Just look all slumped, except for some little patches every now and then, flat places. And one little spot looked that like it had a dark - block on it or something.
CMP: Okay, now, let's see, what's next? Man, whoever put that Velcro on there Just didn't believe you'd want to use it. Okay, back to the Flight Plan. See what I'm doing. Okay, we got Hartmann and Green. Let's see here; I concluded this one at - at 145. Looks like I'm supposed to take two.
CMP: Where are you ... catch up in attitude.
CMP: Descartes. Here we go. And Crozier. Magazine Papa Papa.
CMP: Crozier. Wonder where he's gonna be. Yeah, we can catch him. Gonna let me do it on the same -
CMP: Okay, I can catch her.
CMP: Best way to catch those would be look up on ...
CMP: P7, P1, P7, P16_ next one coming up, Fl2. f/8, 1/250.
CMP: Next - Crozier.
CMP: Then Ptolemaeus. And I'11 need - to get Ptolemaeus, I'11 need magazine SS. Okay, SS it is.
CMP: Houston, are you there?
CMP: Hello, there.
CMP: Okay, every time I try that, it looks like it does worse. I don't know what's holding it in there this time, I guess.
CC: And, Ken, ... verify ... Over. TIME SKIP
CMP: All right, Henry. T-lk to you in about 40 minutes, then.
CMP: Well, thank you. I wonder how - how that one happened. I tell you, it's pretty easy to kick a switch when you're rolling around in here. You chase a piece of the Flight Plan away from you, or you kick a camera, and - and that's not an unusual thing to happen. I appreciate your telling me about them. 269 DAY 6
CMP: Boy, I tell you, that solar corona is really spectacular, along with a lot of other things we've seen here. AO
CMP: Not long after we had - LOS, I could see the - I could see a - distinct horizon, and for the last been and 15 minutes, it's getting more more dis- And now tinct. I'm seeing _ very bright piece coming up. And you can start to see little reflec- And tions along the horizon. we're going to have sunrise here in Just a second. It doesn't show any prominences or anything llke that; it Just shows this huge disk, and it looks like a black- and-white photograph. Now it's getting brighter, and you can start to see your rays that are stream- ing, and - There it is! Man, that is a bright son gun. of a Whew! Don't want to get caught looking at that guy. Golly. Most impressive.
CMP: What do I have to do next here? I got to - gonna slide over here. MAPPING CAMERA, EXTEND, but it already is.
CMP: Okay, at 32:18, I start it.
CMP: Well, I have to say one nice thing about Mr. Mercer. His filter bag is a useful little tool. It really is.
CMP: IMAGE MOTION coming ON -
CMP: Barber pole's off.
CMP: MAPPING CAMERA is coming ON.
CMP: MARK. IMAGE MOTION's coming up. Barber pole plus l, 2, 3. Barber pole plus 3.
CMP: Oh, now we' re coming up on a challenge.
UNKNOWN: Go one click to the right, one-half second. Stand by .... Go two clicks to the right, and I'm on one-eighth of a second; 5 seconds to go. Stand by.
UNKNOWN: ... the equivalent of 4 minutes on the countdown in the checklist. Stand by for start the ... It's on the solo sunrise - solar corona portion. Requires 5 percent of the DAC film in the -
UNKNOWN: ... camera. That's gonna start at minus 3 minutes before sunrise, or the equivalent of 4 minutes on the countdown in the checklist. Stand by for start ,es
UNKNOWN: Four, 3, 2 -
UNKNOWN: Four, 3, 2, 1 -
UNKNOWN: START. Fifteen seconds, CMC MODE going FREE.
UNKNOWN: Stand by. CMC MODE, FREE. In 20 seconds, the DAC will go on and remain on until sunrise. The ... will be DAC ... adjust the settings. Stand by -
UNKNOWN: DAC on .... setting, this one here. All the way to the clockwise direction on the ... coming up. First exposure will be 10 seconds. I'11 call "Start, ..., stand by." Second exposure is 4. And then we ... exposures on the dial of l, 1/2, 1/8, and so forth .... will be a second. Stand by -
UNKNOWN: OPEN; 1, 2, 3, 4, 5, 6, 7, 8, 9 -
UNKNOWN: CLOSE. Stand by for 4 seconds. Stand by -
UNKNOWN: OPEN; l, 2, 3 -
UNKNOWN: CLOSE. Stand by for I second, then one click. Stand by -
UNKNOWN: OPEN. Go one click to the right; one-half second. Stand by -
UNKNOWN: OPEN. Go two clicks to the right, and I'm on one-eighth of a second. Five seconds to go. Stand by -
UNKNOWN: MARK it. Two clicks to the right and I'm on one-thirtieth of a second .... to go. Stand by.
UNKNOWN: MARK it. One click to the right; one-sixtieth of a second. Stand by -
UNKNOWN: MARK it .... off and the DAC off ... AUTO .... on the countdown ....
CMP: Okay, we're standing by ... Stand by.
CMP: Okay, the ... is there; 10 seconds to ...
CMP: Four, 3, 2, i-
CMP: START the thing.
CMP: Get all of our dim light things to do out of the way. Now, I am in a forward, oblique attitude. That means I'm flying - Just normally now, pitched up like this, ... 3 ... forward. And it looks like I can afford to put my regular film back - magazine Victor back on the Hasselblad. We'11 do that.
CMP: Okay, magazine Victor is out, loaded, and ready. Okay, now I need to know some settings to use it on. That's also a hard thing to do. Now my little photo wheel. I'm on rev - ... the final one. Let me what - look at the revs - 25. This is rev 25.
CMP: And AOS should occur at 5 - and a half. Oh, man, look at that. Isn't that clever? Somebody really did a lot of good work here. My little photo wheel, I'11 put right here. It's on ... Now let's see if we can see some electricity. Binoculars, put up; dark side goes out. Man, that's a super crew - some octopuses that!s trying to balance three check- lists, two cameras, a photo wheel; take your sunglasses on and off and not lose them. Well, here comes our old friend King. This time let's look at King out to the north. Seems like I never get set up in time. All these ...
CMP: Well, we'11 get a good view of King. Let's see what's out this way. There's that minor crater chain, running down to Tsiolkovsky. It's a little bit disappointing. There is nothing you can see from the south of King. Boy, I'd swear we were seeing things when we were down lower.
CMP: How about that. AOS will be about 02:13 ... Okay, we can take the dark slide out Just to be different. off. Sure hope they put the UV transmittance in the right window. TIME SKIP
CMP: That was a flash. I know it was.
CMP: 123:07, that had to be below the horizon.
CMP: At 123:07, I was looking in an area - Let me see where it started at now. Well, I don't want this to get out, but I think you might - you might make a note that at 123:07, I was looking out the window, and I was looking at the horizon and there was a horizon, and there was a bright flash that I saw. It was below the horizon. Now whether that was - Maybe I saw one of these light flashes that every- one else has been seeing all day and that I have not seen yet, or maybe I saw a flash. I don't know. It was a ..., was a bright flash. It could have been one of these light flashes that everyone else sees. But I'm going to look at this same area again. NOW back to the zodiacal light. Blah. Get the feeling I've been all day with my nose pinned to the window. Trying to get these star patterns here ... I was looking at .... 30938, coming up on T-start. Okay, ... on.
CMP: MARK; 6, 7, 38 .... go again .... Take two pictures ....
CMP: Okay, there's 1 minute.
UNKNOWN: ... seconds to go, ... seconds ... exposure ...
CMP: Okay, 40 seconds ....
CMP: Get the ... Stand by ....
CMP: The next frame will be for 60 seconds ....
CMP: Okay, ... for 60 seconds. Stand by; ... 60 seconds. Stand by ....
CMP: ... for 20 seconds ....
CMP: Stand by .... another ... Stand by .... stand
UNKNOWN: Okay, by. Stand by ... next exposure will be for 30 seconds, 30 seconds from start.
UNKNOWN: Stand by ....
UNKNOWN: ... second exposure ....
CMP: ... Stand by -
CMP: CLOSE ....
CMP: Okay, ready.
CMP: Stand by to close ....
CMP: Stand by for the T-64 [?].
CMP: Ten seconds to ... second ...
CMP: Ten, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20. Okay, it's all there .... Stand by for ... 64. Stand by ....
CMP: Sixteen, 17, 18, 19 -
CMP: CLOSE. I'11 go back to the ...
CMP: Stand by for .,. 5, 6, 7, 8, 9, 10 ....
UNKNOWN: Stand by ... seconds .... 8, 9 -
CMP: CLOSE. Okay, ... 3, 4 -
CMP: CLOSE .... up ....
CMP: One ... 2 ... 26, 27, 28, ...
CMP: ... 60; 60.
CMP: ... 35274, 25. About a minute to spare. Good. How did we work out all that kind of tight? Okay. anyone Can't believe would really do this if they serious were about getting their data.
CMP: Zodiacal light ....
CMP: That's probably ...
CMP: IMAGE MOTION ON. There's a barber pole. And it's gray.
CMP: Okay, we're in attitude at 31:05, and we're sup- posed to start at 31:12. Oh-ho. Would you have MAPPING believed all that? CAMERA is 0N. IMAGE MOTION is going barber pole plus 1, 2, 3. A-okay. Then I guess we're obligated to humor the Flight Surgeon and change the sensors.
CMP: And here's a whole lot of those crow's feet pat- terns over here on the back side Just past the terminator. Let's see where we are. One, 2, 3.
CMP: Holy smoke! That's Mandel'shtam I'm looking at, and from here, I didn't even recognize it, I'm so close, but that's it. And in the floor of Man- del'shtam, there is a definite - there's a definite flow that's along the floor there with another ... flows. There's a definite ridge line there in
UNKNOWN: 275 Mandel'shtam. You can see a subtle flow pattern; it runs into the crater. And then in - down in the crater shadow, with the binocs, I can see things I can't see with my eyeball. And I can see that there is a rille that runs down inside that thing; looks like the same sort of thing that shows that flow pattern on the outside that follows that scarp. And here is another band of this thing, and this thing curves around now and gets lost over here. Get a quick pic of that, and that should be 28. I'm using 5.6 and 1/125. Let's see if we can get a picture of that thing. No, I bet I've already missed it. Bigger than life, I let it get away _rom me. Even a poor camera that automatic- ally set itself would be an improvement.
CMP: I crossed Mandel'shtam and come out. The material out here doesn't seem to show - Well, most of these big craters have - have wet pies [?] at the bottoms. They characteristically have something that looks like the little - ripples, concentric eJecta pat- terns ... the fact that they're small and very limited in duration, vary in size; they Just go out a little ways. The smaller craters - actually, their crater count here is much smaller than it is in a lot of places. This is - from a small scale, the crater count's relatively low. There are more of the large craters back here. And we see some areas now where there is Just an awful lot of craters, and I'm looking in an area here that I'11 get a picture of. We'11 call this frame - Oh, come on. Boy, there's not enough room for me and this camera.
CMP: Okay; that was frame number 10 of magazine Victor, and that should show a whole lot of rimless craters in a very textured area that's in this large crater rim Just to the - Just to the west of Mandel'shtam. I guess I'm going to have to knock this off now and go back to the sensors, or I'11 have a direct call from my boss.
CMP: And we'11 be off corem for a minute. TIME SKIP
CMP: (Singing) Bah-dura-bah - There we go. Doo-doo- doo-doo-doo-bee-dee-dee-dah.
CMP: (Singing) Dee-dum-dum-dee-dee-dum. (NO COMMUNICATIONS FOR 18 MINUTES)
CMP: IMAGE MOTION is coming ON. And barber pole went gray.
CMP: Okay, at 28. That should be 175. It's right ... Sharanov.
CMP: No, by golly, I bet that's Papaleski. Spencer Jones.
CMP: Now I get that mapping camera going. MAPPING CAMERA coming ON.
CMP: MARK. And that's to be - barber pole plus 3. Barber pole, l, 2, 3.
CMP: 28? That's 5.6 and 1/125. Papaleski.
CMP: Floor of Spencer Jones. Okay. Magazine Victor, frame 16, is the floor of Spencer Jones. Mandel'shtam
CMP: I ought to be able to get out here. There's good old Mandel'shtam again. Now maybe I can get a picture of this thing I was talking about.
CMP: There's the section and, by golly, it's still - Okay, frame number 20 on magazine Victor is straight And down at Papaleski. that's the one that shows this ribbon of material; looks like a flow front laying down in all this kind of - kind of hilly and pitted material, and it runs right on up, and there's a whole bunch of these little parallel lines right next to the rim on this big crater in Mandel'shtam. And they run right down in there. Let's see, I have nothing to do until AOS. Okay. Except play.
UNKNOWN: 277
CMP: Okay, we're now at - 35, maybe a little f/4, ... 206. We've passed Mandel'shtam. We're going for - Konstantinov - must be that guy.
CMP: Okay. Frame number 21 is of Konstantinov. And a apparent ridge of mountains that runs out to the north of there, I'11 take a picture of that. And that's frame number 22 taken looking north from Konstantinov in what appears from here to be a very subtle topographic high, and that may or may not be the case.
CMP: Okay, coming up here on - here comes Mendeleev.
CMP: All this material on the back here has the same conglomerate mixture. Look at that - Hey, look at that. Okay, there's two at f/5.6, and we'11 take two more at - that was at 1/125, and we'11 take two more at 1/250. I'11 draw this on the map. That's in the area between Mandel'shtam and Mendeleev. And the reason for taking the frames was this - this beautiful flow that - flow front pattern that comes along here; and it runs right down through a crater right on up the side and out.
CMP: And the more I look at this material, the more I see it has an awful lot of these little flow pockets in it. There are a lot of collapse features like - it looks - I would say a whole large area may have collapsed. You see relatively large numbers of small craters and a generally undulating pattern that covers this entire area. And we're almost up to Mendeleev now, and the material looks a little smoother. It looks like I've got some smooth material that's kind of filled in with a little rougher material. And it looks like, as I look down at it, that - what is in fact smooth Just doesn't have as many of those little craters in it. But that's not really the case. The dark stuff has more craggly kind of craters and more linear furrows.
CMP: And here's a picture straight down that ought to illustrate both kinds, if I don't get too much window in it. We're coming up now on Schuster. Schuster doesn't look particularly different than anything else. This whole area over here to the north of Schuster - is Just like all this back materiel. It's got craters in it. I have the distinct impression that the small-crater popula- tion is less. And the larger craters are all subdued. They have no significant rims to speak of. And maybe the real big ones have mud pies in the bottom, and the mud pies all have little holes in it. You'd swear that bubbled up and Just went pop, and all the little bubbles burst, and they collapsed and are very thick. This is typical.
CMP: I'm taking a frame now. Okay, that's frame number 28 on magazine Victor, and it's looking down into one of these typical cone craters. I'd say the depth to diameter is about one-half. There are a few of these bright ray craters on the floor of Nendeleev, but actually remarkably few. And the ones that I see - don't seem to me to be par- ticularly different.
CMP: Okay, the large craters on the floor of Mendeleev and the crater chain are coming up. And here's one of these pretty little gums that has a -
CMP: A little slump of material that runs out in the crater. The crater chain comes down and doesn't appear to be unusual, and this one place has a little tail that runs out. It runs out into the floor, and there's nothing to say about it except it's very textured, but so is the ineri - inside of the crater chain. As I look down into the one that's cut off, I can see again a whole lot of evidence of - bands and flows and things that - Just took a picture, that's number 28 of the slump area in the northwest corner of Mendeleev. And you see all those striations that run up there that ell look twisted and like they kind of draped and mantled itself over there. I don't see any flow front connected with it, though.
CMP: And we're pressing right along. I guess the next little guy we'11 come to will be - Vetchinkin should be this one. All right. _/_
CMP: Oh, maybe that's still - I'd swear the general impression I have of this back side is that it has a much harder surface on it. And I don't really know why. I'm looking now at - I think I'm looking at Green. And on the northern end of it - north - again we see a lot of material that seems to be striations and streaks that go down over the sides. There's slightly different albedos. Almost everything up here is Just a subtle tone of albedo change. But everywhere you see an albedo change, there is, in fact, a nice demarcation that goes with it. And I'm going to get one here that's on the crater rim.
CMP: That picture is number 30 and it is Just to the west of - of Green. I'11 have to stop here for a minute and see if I can get a better focus on these binocs or find out what's fogging them. Oh, some- body put their finger on it. Oh, my, Casper, you've done it again.
CMP: I thought I had a bad eye on it; wasn't about to admit it. Somebody's put their finger on it.
CMP: That does help. One should remember to use good optics. Okay, what have I got in the Flight Plan? AOS here at 48. Okay. I can look north from - Let's see - I need about an f/11 here. Oh, no. Last picture may have been out of focus a bit. Oh, look at that little beauty. Isn't that pretty?
CMP: Okay, those are two pictures, numbers 30 and 31, taken north at about 125 degrees, so that's - Well, what are those craters' names?
CMP: And I can't tell what they are. They're off my map here. Here comes King in all its beauty and splendor. This time I'm not going to get trapped looking down inside it except for one little look - now that I got the binoes cleaned off. Beautifull Big improvement !
CMP: The things that look like outcrops in the northern flow walls - got all these little fingers, these little white things that stick out there. And I don't know that I really see outcrops.
CMP: What I do see are the same old globs of material that cast shadows - that are Just like the ones on the central peak. The dark material in there does seem to be mantling over the top of the white. There's no question in my mind about that. And it forms a lava - let's say it forms a pool, and the dark material does in fact lay right on top of that bright white stuff. Well, let's see if we can look out to the north here and catch some more of that line of things that runs out of there. Well, there's an interesting thing; let's see what that is. Holy smokes! Ahhhh! Beautifull
CMP: That's frame 34, and that's on this big crater to the north of King, and it's a beautiful little crater wall in the side of this big crater, and it's got some black material that looks like it's Just oozed out of the bottom of it. It's running right down the side. It's really something. The first - It's really dark material on really white sides. Haven't seen anything like that anywhere up here so far. You see little splotches of material, but this is Just really spectacular. This is not slumping - Let me verify that I got the right setting on that. I sure don't want to mess that one up - f/11, 1/250. TIME SKIP
CMP: Okay. That now, we got to take a - - TIME SKIP
CMP: Okay. Who stole the window shade? Lock all the doors until I find the window shade. Nobody leaves the room.
CMP: Okay, the boom's going out on the gamma ray. It'11 be for l_ seconds.
CMP: And it's OFF.
CMP: Okay, IMAGE MOTION is coming ON -
CMP: Now it's gray. LASER ALTIMETER is ON -
CMP: Okay. MAPPING CAMERA is coming ON -
CMP: MARK. And this one is supposed to be at barber pole plus 4.
CMP: Barber pole, l, 2, 3, 4.
CMP: Okay, MANUAL and WIDE, PAN and ZERO. High gain.
CMP: That's ... out there on that boom. Let's see where it is.
CMP: Okay, the g_ma is out 15 inches.
CMP: Okay, and I've got an orbital science at Kapteyn - 127: 50.
CMP: ... hold that right there ... map ... over here ·.. worry about Kapteyn.
CMP: ... Kapteyn.
CMP: ... right now -_32.
CMP: Now look at that - my imagination. I don't think so.
CMP: Coming over Chaplygin.
CMP: Oh, there's good old Mendeleev again. Schuster - and on Schuster, it - all this stuff Just looks like it's been plastered over.
CMP: Oh, look at that pretty crater chain. Cuts right through there .... Hey, that looks like that there's lava flows here.
CMP: Down along the margin in the bottom of Mendeleev, there's - some of the dark materials that are out there. They've all got this little textured slope to them. Really, I think that's about all you can say for it is that it's Just textured. It's very strange.
CMP: You don't want to call them flow fronts, and yet there is definitely a margin. There are two different - distinctly different units, but whether they're Just - part of it's consolidated and part of it's talus, it's very hard to discern. The central peaks and all these things - everything back here's been mantled, it looks like. Even the things that are relatively sharp. There are sharp features back here.
CMP: Quite a few very sharp things, as sharp as things in the front. Everything in here has Just been mantled.
CMP: I'd say that there's nowhere near the number of craters out here that there is on the front side on the - There are nowhere near as many sharp ones. There's an awful lot of - constructional things and there's some tremendous blocks up ar - around this one back here. Just blocks all over the place, around and on the outside, and then this big mud pie that Just oozes up inside. It looks like it might even carry through on the flanks.
CMP: Must be coming up on King. Sure enough.
CMP: Gonna be hard pressed to see very much of Kapteyn on this pass. No, we weren't talking about Abul Wgfa either. It's north of Abul W_fa. It's more like in the area - I got to get me a new set of coordinates. And there's - that ought to be Chaplygin. No, what's the name of that thing? Lohse [?]. How about that.
CMP: Well, Lohse has an awful lot of boulders around it, Just an awful lot of big blocks - on the flanks - plus a lot of - an awful lot of big boulders inside.
CMP: The boulders around the flanks are very impressive. blanket, They've got very short - if that's an eJecta it sure is a short range thing. It's got big clods all around the outside. All up and down inside, there's big clods on top of those things. And it looks like the ground is Just slumping in big con- centric rings. I wish I could get closer to see that piece up there. That's really interesting. My first chance to see some - a piece of crater forming - going out. Apparently, that place Just bends and goes right down in there.
CMP: Now there's something that sure looks like leach, swirls, what have you. I'm going to take a picture of that guy. It's - let's see, it's now 127:_6, I mV mean, 11 -Where did camera go? You go at the time I want to take a picture. Come back here, you. In there with the urine bags. What a place for a camera. 500 - Okay, that's frame 38 on magazine Victor. That's taken looking straight down at a place about - well, let's see - Could that be Abul W_fa there, maybe? ... find King. I've Just passed King, so it must be -
CMP: Roger, Stu. Be with you in Just a minute as soon as I find out where I am here. I Just took a picture and now I don't know how to tell you where I am. It's really bad when you switch from window to window to try and figure out where some of these things go to.
CMP: Okay, Stu, I'm - - TIME SKIP
CMP: (Hl_mmlng - "Got to Travel On")
CMP: Boy, is that water good. Umh. That's really super. That's as good as a martini. Almost.
CMP: Oh, hey. There's something I can do. I'11 be a regular little pig. If you've seen one pig, you've seen them all.
CDR: (Music - "Pink Panther Theme")
CMP: (H_lmm_ng; snapping fingers)
UNKNOWN: (H_mm_ng)
CMP: Okay, MAPPING CAMERA tc OFF .... 30 seconds, go back ON.
CMP: Asked them not to write two things on the same line.
CMP: There's barber pole end 1, 2, 3, 4. Comes OFF. Now we ... 30 seconds.
CMP: (H1]mm_ng) STANDBY.
CMP: Okay, now I'm on the IMAGE MOTION comes OFF.
CMP: It's OFF, and we're going back to fine on the camera. Panther,