Otrobonita/noicy-space-talks huggingface dataset:
CMP: Okay, Pink you'11 have to wait.
CMP: Let's see. Set the ... MANUAL and WIDE, plus 10 and 0. Get my binoculars, my camera, trusty long magazine ... NO, I haven't got that many.
UNKNOWN: A fourth of the frames to go. Adjust ...
CMP: Okay, I guess it'd be about 5.6 and a 1/125 coming here.
CMP: Well, for about 6 or 7 minutes - Well, here we go again. And this is Mandel'shtam I'm coming up over. I'm starting to recognize these little guys, end let's see if we can get back down into that area that was interesting in the crater floor. Well, start ... Well, this isn't a good time to look at that; it's a good time to look at the - at the subtle characteristics of this highlands material out here. What are the general characteristics of the highlands as seen ... the floor? Well, in Mandel'shtam around this central crater, the center one, it looks to me like there are at least two different types of material. There is the type of material that surrounds it that looks very, very h,_mmocky and all filled with lots of - of craters, but they're all rounded craters, no sharp rims. I guess that means they're all rimless, really. And outside of that is an area with a - with a lower concentration of large craters - and maybe a little higher concentration of small craters. And on one piece of it, it's obvious that there's a flow that demarcates the difference between them.
CMP: But there are places where this flow appears to have nice margins, and then there's other places where it gets covered over by things that are not so obvious. The flow front comes out the - it overlaps itself in places, and tucks underneath and disappears, then comes out the other side. And over here a little farther, it looks more like a wrinkle ridge - from the way it stands up.
CMP: I'm looking at the central peak in one of the sub- sidiary craters - far one on Mandel'shtam. And it again shows very nice stratification Just like all the other places we've seen on the Moon - stratifi- cation which more than likely does not exist, Just because it seems to be everywhere. Everywhere you look, you have the impression of - of lineaments. And they're generally in a crosshatched patched pattern. They go in all kinds of directions. Looking down at some very smooth places, there's places in here that are very subtly separated. They're very smooth, and then there are - there are places that are pockmarked, and they look like Cayley. And the parts that look like Cayley look like the same Cayley that you see on the front side. The smoother stuff is lighter, and I'm trying to pick out what it is that makes the dif- ference. I think the difference is what I think looks like Cayley and what doesn't is more than likely Just the absence of many sharp small craters in the lighter material.
CMP: There are places where it looks like it's been overlain by something, and it has the same appear- ance as the ray patterns do - the ray structures. And now I'm looking at a real old subdued crater; I'11 have to look at nV map here to see which one this is. You can Just make out the outer basin on it, and I think at low Sun, it'11 probably stand out. It's Just to the - Just to the east of Man- del'shtam - correction, Just to the west. Now, there's a faint little interesting feature. I'm looking at a ridge - with its scarp going into downdrop to the - to the east - correction, to the west, between two craters. It comes along, and it becomes a little scarp, and now the scarp completely goes south and drops down to the - to the west. They both lead into a crater. It's - These little features show up all over this area. They look like the things on the mare, except they don't seem to have nearly as much pattern to them. The color of the Moon back here, by the way, is changing now. It now appears to be gray to me rather than - than the brown that we were looking at the first day. That can partly be due to the fact that I'm looking through a different window, which may have different transmissions, and partly it could be caused by the Sun angle changes. I'm Just not at all confident, but I know - it's hard - Here again, I can't get any direct Sun on my chart to compare it with, but it has more of a grayish tint now. Well, 17 still lines up, but it looks to me like 19 is a closer match today; 7 is too gray, 8's too gray, 9 is a pretty good match.
CMP: Well, I don't have any direct sunlight on my wheel. It may be off at - Let's see if I can get some direct sunlight on it through this other window now. Looks like somewhere around 8; maybe a - 7 or 8. It doesn't match any of these things. It's always off a little bit. Everything you have up here. It's very frustrating. You'd think it ought to agree, but it doesn't. It's like a lot of tests; you can't tell when you're on, you can only tell when you're off. It looks like it might go some- where between 8 and 9 when I hold the lighting card in the - in the shadow of the spacecraft. It's somewhere between 8 and 9, and I get the impression - I'm gonna try the tans and see how they do. Well, they don't do so badly either; it's 14 - nope, that far off. And the one we picked yesterday was 17. That was in the direct Sun, and that's - I think that makes a difference. I think these colors lose their - some of their vividness when they get in bright sunlight. Okay. We're now coming up - Let's see, time for a camera change to -
CMP: 1/250,f/5.6.
CMP: And where should I be?
CMP: It's kind of frustrating out this window that fea- tures the size of Mendeleev at attitudes we're flying Just - Just aren't good for viewing. When we had that north oblique and the forward oblique, you could really see what you were doing, and it was nice. Here I am coming over Mendeleev, and only because you know where you are in the sky does it become a meaningful thing. I actually prefer looking out of - out of window B, even though it isn't looking straight down so much. It's very difficult to tell which way the groundtrack is going at times. I'm now looking at the highlands material to the west of Mendeleev and Hartmann and Green. And one of the first things that you can say is there are no of these elongate kind of craters. Now there are some crater chains, but the elongate things are not there. Everything is generally the same color here. Very, very little color difference, although there's some very light material that you'd call white. But most every- thing has the appearance of Just having been covered over. When I look at it thro?_h the binoculars in this area, the - this material is - does not seem to have that many craters and has this - this batched pattern everywhere - on the inside of crater walls, on the flat floors and everywhere I look. It's the same thing down low. There are relatively few bright halo craters. Most of the craters are - even craters that have rims - are indeed rather subdued. They Just don't show up very well. Now, there's a nice scarp running - concentric with nothing that I can see. I took a picture of it; you'd never find it on the map. It's Just a - it's Just an interesting little thing that happens to be down there.
CMP: You can see subtle expressions of it running along for a while, then it goes away. Okay. If I look way up to the north, that must be - oh, with that stuff in it. I think one of those beauties up there has got a big splash on the side of it. We're coming up on King and Ostwald. And the terrain around here doesn't look that different. You could really say all this stuff was covered with snow, and that would - that would be a very reasonable explar_ation for the - for the way it looks.
CMP: I think that's exactly what it all looks like.
CMP: And the third one; there's King and then one, two, three craters up to the north - It looks to me like this stuff along the - the - the easternmost of these two tails that come north out of King, which is - has the whitest material around here, that - that stuff that runs along a - a topographic rise, looks like a plateau, and then this plateau sort of drops off as it goes over. There's a couple of craters - I Just get the general impression that these things drop off as they go along. Every- thing around King has these same lineations running - right now they're running generally - generally radial to King.
CMP: All these black things that are in there - along those little white peaks in the northern end of King - are places where there's boulders and things that are sticking out of the sides - the same as we see in central peaks _l_ost everywhere else, except here there seem more of them along the walls. On the western wall, those Just seem to be places where the residual mnterial is hang- ing out, sticking together consolidated. I think this is all slumping. You can see places where there's a - looks like a piece is pulled out of the side, and there's a lot of slump down below it. Then there's big pieces that have seemingly resisted. Then on the - out on the western rim, there's one of these real white spots, Just a different color. The floor, is not that must dif- ferent in texture, but it's Just a real different color. As I look north up along those rays, it doesn't look any different. You don't get any more impression of anything than you do by looking at the photographs we have. Now the thing that I do see as I look to the north-northwest of King is that, going up towards Sir Don [?] Rille, we see a - another large crater here, very subdued, and - all along its walls are these places where it looks like something is draped; and I'm trying to figure out now whether that's slumped down or splashed up. I can see the margin - and I Just can't tell which way it's going. Apparently, those are slumps coming down. That seems to fill all of those craters along there, and - and the demarcation without the binoculars makes it look like they're sliding up the sides of - of the craters, and with the binoculars, it looks like maybe they're - coming down the sides. And you see a lot of these very light, bright patches, and you don't see that in the highlands material any- where else. And now I'm looking at these things that look like exactly swirls. And the material has - from this angle, it looks like nothing but coloration; no other differences whatsoever. Except there are places where I know some of these swirls do indeed have - have topographic expression; I can see that. But then there's other places where it looks like the swirl is Just sort of a colora- tion that's on the surface. The general texture of this material hasn't changed any, the albedo hasn't changed a great deal, but the color has kind of darkened a bit.
CMP: There's the old Earth, and why don't I have a signal? In WIDE, MANUAL, HIGH GAIN, POWER AMP's on. . . ,
CMP: There they come. I think they've been sleeping. Come in, Earth.
CMP: There we - Oh, well. I almost had a lock on that thing.
CC: Okay, Casper; Houston standing by.
CMP: Okay, waste water dump. The potable is full; the waste is about half full - 40 percent. I think - 8 minutes. I'11 set the clock for 6.
CMP: There it goes. Gurgle, gurgle, gurgle.
CMP: Ugh. Come open, you son of a gun.
CMP: Oh, man. You son of a gunl
CMP: Oh, that's explains it.
CMP: It's not my imagination. Everything does float up.
CDR: (Music - continuous for approximately 22 minutes)
CMP: (H,mmlng)
CMP: (H,mmtng)
CMP: (Singing) Ta-ts_ta-tee-tum. Ta-ta-ta-
CMP: (H-ww,_ng)
CMP: ALPHA particle COVER coming OPEN -
CMP: MARK. Barber pole and gray.
CMP: It looks like Hiyarama [sic]. It couldn't be there. Hiyarama's way over here. It must be Schuster.
CMP: Well, there are, indeed, little particles flying along with us.
CMP: That must be Tsiolkovsky over there - the chain that runs down to it.
CMP: There's another one of those little particles.
CMP: Okay. Looking back to the - the south and east - at the central peaks of King, I would say that they do indeed have dark material and blocks all along the side, that they're equally as Jagged as the ones on the other side. That is not a Sun effect. They're not shadows; they're real. Set that on about the - 11 at 250. Take one of that. Okay, frame n_ber 39 on magazine Victor is - Okay - looking back- dark material on there.
CMP: Hello there, Stuart. TIME SKIP
CMP: Sixty ....
CMP: Another one we sneaked by.
CMP: ... now.
CMP: Thirty-six. ·
CMP: Okay, now this little terminator should be out here at 60.
CMP: Must have been Mandel'shtam I was looking at. Yeah. That would change ...
CMP: Okay, and the lighter areas seem to have fewer craters.
CMP: _]most all these craters in the - let's see, can we say that the - I see no elongate craters at all. I'm Just looking in the area Just past Mandel'shtam. The dark areas seem to have more craters and more small craters. The light areas have - not so many craters.
CMP: Some bright halos and dark ones. And the darker areas look like Cayley, don't have as many bright craters on them, as a matter of fact. Let's see, can I - Yeah, there's one bright-rayed guy on - another Cayley type. Most of the Cayley types seem to have dark craters - generally rimless. Everything here is still - On the small scale, we have circular craters; on the large scale, we have crater chains and - and lineaments - they're on a very large scale. Both ... certainly.
CMP: Now, there's places out here in this Cayley now where you find smooth areas that interweave with the - the more pitted areas. Then these smoother bands seem to be Just like these thin bands at ... Then some of these bands seem to cross both the white and the Cayley-looking materials. Now then, here comes - this must be Mandel'shtam that I'm coming up on now.
CMP: No, I guess not. Rather, this must be - our old friend, the Cayley floor.
CMP: That stuff is all so subdued, it's Just llke some- one stretched a cold cream over it up from under- neath to hide it. Like it was a thick paint, and it - it Just barely reflects all the things that are underneath it. And every now and then there's a little old bubble in it that popped.
CMP: As I look out to the south, I still see more and more of that same sort of thing.
CMP: See Chaplygin on the horizon there, and it's got - you c_m even see from here the - the bright rays that are splashed-
CMP: Okay; I'11 come back to all these things. I'm gonna eat chow.
CMP: Red filter.
CMP: Boy, talk about being a creature of habit. Look at everything right side up. DAY 7
CMP: ... reason not to wear this hat ... thing. Okay, I want to go magazine Papa Papa.
CMP: (Sneeze) Excuse me. Mmm.
CMP: Okay. IMAGE MOTION coming ON -
CMP: And it's gray.
CMP: ... on at 19.
CMP: There's the barber pole; l, 2, 3.
CMP: Intervalometer; coming.
CMP: Partly blank.
CMP: 106.
CMP: Well, the outer flanks of King look exactly like the central peaks in their characteristics.
CMP: The old Sun angle comes down, you start to see more and more features around King's rim. This real white stuff looks like it's all streaked flow. It's hard to tell. Right now it looks to me like maybe some of these pools of things - they've got dark blocks in it and a lot more ripples. And it almost looks like that white cliff to the north had material flowing into the pool, rather than vice versa. And yet the stuff in the pool looks like it's flowing down and lapping into the crater itself. That pool of _-terial runs out to the north. And this time, we'11 try to follow some of these things out. The terrain out here doesn't look significantly different. It all has a somewhat radial pattern leaving King.
CMP: You sure can't see any here yet, the very subtle expression that runs up. These slumps that I talked about yesterday that are out here in the crater Just to the northwest look like they emanate away from King, like they maybe rushed up the side of this - of this cliff in this old crater. I'm not sure if that's the true interpretation, but that's the way they appear. The one that I find that's so dramatic and startling - is this blob on the side. I'm gonna take a frame of Papa Papa of that anyhow. Now where did it go? Come here, you. That is really an impressive thing.
CMP: There's some blocks of material on the wall and some blocks in the center.
CMP: Let m_ get a picture here of the center, one out here of the wall feature, one of the rib feature. Okay, that's three pictures on magazine Papa Papa. They go up to 65. And that - that crater is really different, in that - that one outcrop, that out- pouring. It's got a very dark band of material that hangs down fram it. It's got another lighter blob running down that looks dark, but it's not as dark. Around the very upper crest, you see the same evidence of dark material that you see around the sharp crests of most of these big craters.
CMP: Ah, the good old Earth. And in this - this little area here where it has - this bright splash going over the sides -
CMP: Doesn't seem to have hi - has hills that look like King. And you find all these color variations up here; they're really associated with the craters for the most part. They look like swirls, but they really are associated with craters. Now I think that I 'm looking at right below me - stuff like Just very light, dusty patterns that are laid out on the surface that really aren't associated with swirls or any such thing. TIME SKIP
CMP: By golly, I did clean my sinuses out. (Laughter)
CC: Casper, Houston. Do you read? You are looking at LOS, and we'd like you to verify the DSE after LOS.
CMP: Okay, Hank. Will do.
CC: Casper, if you still read, the Surgeon says you got your heart rate up to 90, now.
CMP: (Laughter) Doesn't look to me like you got above about 70.
CMP: According to that theory, the hardest exercise I've done during flight was lift-off.
CMP: Hank, according to that theory, it sounds like the hardest work I've done in this flight was lift-off.
CC: (Laughter) Roger. Hey, INCO says he's going to take care of the tape recorder, but you might ought to verify.
CMP: ... supposed to ... But - don't care about that.
CMP: Okay; I'm looking down at Mendeleev again, and - guess one of the things that I'm starting to notice is that - in this outer rim up here, we have a - a fairly smooth, Cayley-like looking material. It's the same as what's down on the floor, Then we have what looks like an old slump material. And on the outside of this smooth Cayley that's at the top, looks like more smooth material. It's non- pitted, which means non-Cayley. The margins of all this stuff are all very, very indistinct. Just can't see anything. There's no flow fronts, there's -
CMP: They Just come together. You can see where the break is, and it's Just exactly the same way it looks down there at Stone Mountain. It Just isn't obvious where one unit starts and another one stops. It looks like mare material to me, but with - without the grabens and without the wrinkle ridges and with probably a larger crater count in general.
CMP: I'm looking at that big chunk in the wall where it looks like something else has run down inside. And when you get up and look at it up close, it all looks the same. You don't see that sc_ething else. That's - that's a subtle textural difference. That little area has a lot more pits, and there seems to be a lot more slump. I can look back in the shadows with the binoculars, and I see a lot of what looks like unconsolidated material. It Just sort of looks like mud that exceeded its angle of repose, all slumped in there. There are craters in the walls of this slump material. Some look like they're pointing down, some like they went into the sides. Around the top, it looks like another highly cratered area. As though this top portion may have been a - a crater all its own, Just like the one next to it. And then whatever dropped in this big event created Mendeleev, Just sliced it off. But throughout it all, the only thing I see that's different from one place to another is Just the amount of - of pockmarks that you see on these surfaces. They're all cross- hatched, and thatched, and some of them show - there's one here that shows a little bending. When you look down on it, they look like nice sharp lineaments, but, boy, when you get down and look at them in detail, they Just lose all that sharpness completely.
CMP: Why, it looks Just like soil that's been torn up.
CMP: Mostly the back side is - is characterized with an absence of blocks. It's really devoid of construc- tional features. King is a - a markedly different feature than everything else we've seen. Most of the things I've seen have been up to the north. That little crater that's coming up - coming up to King looks like it's got this same material that looks like it's emanating from King, but now this stuff is coming down from the south; that may be ray material from Bruno. And I'm gonna get a picture of this little guy, because it's -
CMP: Oh, that thing is probably gonna be too hard to get to. Doggone it. There it is. It looks like a baby King.
CMP: That one was number 4B, the magazine Victor.
CMP: Now I'11 get a good picture of the outer materials of King; this is typical sampling. Here's a good picture of that northern rim. Looks like this stuff to the south looks very much like a flow that comes out from King. And the south midwest looks very much like the material that's oozed out. All the material that's going out to the north - I mean, that's the south and east - all the material that's going out to the north and east has that same characteristic. There's light material that runs through there and seems to be running through - almost without any kind of rhyme or reason, go through the walls and out onto the eJecta.
CMP: Whole area looks different than most other places around here. Now, some of this stuff that I'm calling eJecta - I'm gonna get a picture here of what it looks like as it goes up on the rims of this adjacent crater. And looks to me like it splashes up ontothis other crater, as though it all came out in a big surge. I'm not sure that's a reasonable thing to be saying. This series of King ends with frame number 50.
CMP: Well, I'11 be darned. That looks - that's even different than I thought it was before. Here I got this crater that goes from the top of Guyot down; then this black stuff comes down; then all those striations around there make a pattern that swirls and curves with it. I 'm gonna have to draw a sketch of that, because I'11 never be able · to describe it in words. But it does indeed run right _down the walls. That 's really beautiful. Man, And there's old Mother Earth. that is a beauty, too.
CMP: Never get tired of watching earthrise. TIME SKIP
UNKNOWN: ... It's on the solo sunrise - solar corona portion. Requires 5 percent of the DAC film in the ... camera. That's ganna start at minus S minutes before sun- rise, or the equivalent of 4 minutes on the count- down in the checklist. Stand by for start ...
UNKNOWN: Requires 5 percent of the DAC film in the ... camera. That's gonna start at minus 3 minutes before sunrise, or the equivalent of 4 minutes on the countdown in the checklist. Stand by for start ...
CMP: # START.
CMP: 0ne-half, 1/8, l/SO, 1/60; 4 seconds, i second, ·..; 10 seconds, 4 seconds, i second ...
CMP: One-half, 1/8, 1/30, 1/60.
CMP: (Singing) Dee-dee-dah-dum. This darn spacecraft is really cooler ... is.
UNKNOWN: Fifteen seconds, CMC MODE going FREE.
UNKNOWN: Stand by. CMC MODE, FREE.
UNKNOWN: In RO seconds, the DAC will go on and remain on until sunrise. That will be DAC ... adjust the settings.
CMP: # DAC on. I got the EL camera. Verify that it ... to the ... exposure ...
CMP: ... be 10 seconds .... Stand by.
UNKNOWN: One,2, 3, 4, 5, 6, 7, 8, 9 -
UNKNOWN: CLOSE ... 4 seconds. Stand by .... 2, 3 -
CMP: # CLOSE. Stand by for i second .... Stand by -
UNKNOWN: OPEN. Go one click to the right, one-half second. Stand by -
UNKNOWN: OPEN. Go two clicks to the right and I'm on one-eighth of a second. Five seconds to go. Standby -
UNKNOWN: MARK it. Two clicks to the right and I'm on one-thirtieth of a second. Five seconds to go. Standby -
UNKNOWN: MARK it .... to the right, one-sixtieth of a second. Stand by -
UNKNOWN: MARK it. The EL camera off and the DAC off. CMC MODE, AUTO .... GET .... on the countdown. 64.
CMP: GAMMA RAY coming to RETRACT -
CMP: MAHK.
CMP: IMAGE MOTION going to barber pole plus 4.
CMP: The GAMMA RETRACT is OFF.
CMP: Actually, that worked out pretty good. I've never done it without the - without the two ...
CMP: Okay, STANDBY, STEREO, POWER. STANDBY, STEREO, and POWER. Barber pole and gray. Go to OPERATE at 16:24.
CMP: OPERATE. Barber pole and gray. Now we'11 finish up a little sunrise solar corona.
CMP: Now, let's see, we got a 70 - EL shows 7B. DAC shows 82.
CMP: Eighty-one.
CMP: That's right. That's supposed to ... seconds before it .... right.
CMP: ... DAC's ... here.
CMP: And ,.. POWER, ON. Okay, put the tone booster back on. And we'11 check it. [Tone] Oh, _there's my .,. for the night.
CMP: Sure would like to have that little Hasselblad. That's a nice camera. Had a real one that you could keep as your own. I like that electric feature.
CMP: Okay, let's try a little check on the surface polarizer filter. I don't think that'11 show me a thing. I think I looked at that once.
CMP: Now, that's interesting .... looked at that once.
CMP: Hello, Houston. Are you there?
CMP: Oh, Just fine. That last sequence worked out Just right on the money. Clicked the last frame off, and up came the Sun.
CMP: Oh, it doesn't do a thing. There's apparently Just a little bit of polarizing done by the windows. And, as I rotate the filter, why, it brightens and dims the scene Just slightly. And I checked it against different types of material, the dark - darker materials and the lighter things, and they all seem to respond exactly the same way. I can't see any - I can't see any effects of polarizing frcm the surface reflection at all. T_2_E SKIP
CMP: Oh, I'11 take all the thoughts that you got, Stu.
CMP: I'd hardly be the Government's hero if I over- torqued my Dukesons [?] on the rendezvous.
CMP: Okay, thank you. Is it that time? It sure is.
CMP: Hey, you know, I haven't - hadn't gotten around to looking for planets. That's what I was doing the other night when - when things went to worms, and I decided they're probably trying to tell me something. It really is pretty out there, the way can stars. you see all those They - they really stand out. Looks like a planetarium, there's so many.
CMP: All righty. See you in a little bit. TIME SKIP
UNKNOWN: tape can be used in the ... sunrise solar corona ... Requires 5 percent of the DAC film in the ... camera. That's gonna start at minus 3 min- utes before sunrise, or the equivalent of 4 minutes on the countdown in the checklist. Stand by for start ... Four, 3, 2, l, START. (NO COMMUNICATIONS FOR 25 MINUTES)
CMP: That's getting tomy peace and quiet. TIME SKIP
CMP: Okay. I'11 see you on the t'other side.
UNKNOWN: That's gonna start at minus 3 minutes before sun- rise - (NO COMMUNICATIONS FOR 16 MINUTES)
CMP: (Sneeze)
UNKNOWN: ... Just look at that. Want that? Thank you. All ri_ty ....
UNKNOWN: - - at minus 3 minutes to sunrise. Fifteen seconds, CMC MODE going FREE..
CMP: # Stand by.
UNKNOWN: CMC MODE, FREE. In 20 seconds, the DAC will go on and remain on until sunrise. That will be DAC ... adjust the settings.
UNKNOWN: DAC on. I got the EL camera .... it at the B set- ting .... First exposure will be 10 seconds .... Stand by. Second exposure ... should have been a timed exposure ... second. Stand by.
UNKNOWN: OPEN; l, 2, 3, 4, 5, 6, 7, 8, 9, CLOSE. Stand by for 4 seconds. Stand by.
UNKNOWN: OPEN; l, 2, 3, CLOSE. Stand by for i second .... Stand by -
UNKNOWN: OPEN .... one-half second. Stand by -
UNKNOWN: OPEN .... to the right and I'm on one-eighth of a second. Five seconds to go. Stand by -
UNKNOWN: MARK it .... to the right and I'm on one-thirtieth of a second. Five seconds to go. Stand by -
UNKNOWN: MARK it .... to the right ... second. Stand by -
UNKNOWN: MARK it. The EL camera off and the DAC off. CMC MODE, AUTO .... configure ... GET ... count- down. ..°
UNKNOWN: Okay. (NO COMMUNICATIONS FOR 11 MINUTES) C_ Page 303
CMP: Oh. Don't stick, BB, please. That sorry -
CMP: Okay, now. Exposure wheel, go.
CMP: ... 48.
CDR: ... jBmWllll it DAY 8
CMP: SERVO POWER 1, AC1, SERVO POWER 2, AC2. ROTATION CONTROL POWER NORMAL, number 2, AC; DIRECT, two ]_,_/AGsare 3 are 0F_. uncaged; 2, uncaged. Going number to SCS. RHC 2 is armed. Here comes GIMBAL MOTOR number 1. PITCH i -
CMP: MARK. Good start. YAW i -
CMP: MARK. That's a good start. The trim thumbwheels work - both directions - on PITCH, 7.48, 1.5. I can tell the difference. YAW thumbwheel works in both directions set on plus I - 02. Okay. PITCH, MTVC; YAW, MTVC is good. Okay; back to CMC; then go back to zero. Going clockwise. START, PITCH 2. It trims, and MTVC. Back to neutral. I have no MTVC, PITCH and YAW. Then back to zero. ROTATION AC/DC. POWER number 2 is DIRECT number 2 is MAIN A/MAIN B. Let's see. We'11 take a maneuver and see if it gives us one. It does not. The gyros - I'11 Just sort of cage them to bring them up to speed and back to uncage. TVC looks good. ENTER the 204. PRO. It's a plus 2 in pitch, minus 2 in pitch, zero; plus 2 in yaw, minus 2 in yaw, and zero. And it's tr_mmed. I'm out of 204. The RATE switch is going to HIGH; the SCALE is 5 at 1. The DSE is running. Okay; we're going to terminate 509. That's VERB 48 ENTER, VERB 21- and I want that to be a 10101. VERB 25 NOUN 7 ENTER, 75 ENTER, 1 ENTER, 0 ENTER. I will now take down the 509 flag.
CMP: And it's time to strap in my trusty machine. A piece of bread I don't need in my face.
CMP: Do not yet have YAW GIMBAL number on. But will bring it on in Just a minute.
CMP: Okay; I'm going to bring YAW GIMBAL number 2 on.
CMP: MARK. DIRECT ULLAGE breakers are two, in. Okay, we're at 3 minutes and 9 seconds. I'11 go to VOX at - 2 minutes. Let's see, it should have Houston here in anotherminute or 2. I
CMP: I am indeed going sideways, so I must be doing it right.
CMP: Hello, Houston. How you doing? TIME SKIP
CMP: That's on STANDBY. No, it's actually FORWARD.
CMP: One, 2, 3, 4, 5. This is a test of the recorder. Over.
UNKNOWN: This tape will be used for the solar -
CMP: One, 2, 3, 4, 5, 4, 3, 2, 1. This is a test of the recorder - recording capability. One, 2, 3, 4, 5- Over.
CMP: # Three, 4, 5, 4, 3, 2, 1. This is a test of the recorder - recording capability.
CMP: That's a way; it works. TIME SKIP
LMP: Well, open the inverter breaker - and that's it.
LMP: Let me have it over here, John, a minute. Thank you. Yeah. It's getting all - there's a lot trapped up in here, and it's getting it all out.
CC: Okay, 16, we're about 30 seconds from LOS.
CMP: Okay. When you see us next time, we'11 be ...
CC: Okay, and AOS time, 179:08; and your angles are zero - zero and 170.
CMP: Okay. Thank you, Jim.
CMP: Hello. Yeah. I ain't sure where we're gonna put them, but I - I've got them. There's one - Okay.
CMP: Okay. Got one more glove to go.
CDR: Get out of your suit.
CMP: Never put it on. No, I - don't know why. I - decided I didn't need to put it on. It may have - I don't think I've done a thing that was in the Flight Plan, since you left.
CMP: It's really been grim as far as that kind of stuff.
CDR: I think it's made up - -
CDR: - - ... camera.
CMP: Hey - -
CDR: Eey, ... You're in mine.
UNKNOWN: already in there. Bet you 5 dollars.
CMP: They've been - they Just driving me up the wall. So far, I ain't lost my cool. Which is - for me is very unusual. I think I'm -
CMP: Yeah, we do need their waist tether. That's one - Okay.
CMP: Ah. I bet Grumman pays a guy scmething for a special tool to do this.
CMP: How come you've been to a - you've been in the minstrel [?], huh? You've been in the minstrel [?]. You look - -
CDR: Hey, Ken, let me tell you something. After touch- down - ... Ken! ... Right after touchdown, the President's gonna call me... (Laughter).
CMP: Man, that's really funny.
CMP: Kind of a shame to throw it away, isn't it?
CMP: Oh, you son of a gunl
CMP: Ah - what kind of camera is it? What kind of camera you got? Yes, sir. Sure do.
CMP: Yeah. Throw it. Okay.
CMP: Yeah. I don't have any place to pulse [?] as yet.
CMP: Oh. You going to be able to take those tonight? Oh, oh, okay. That's not so bad because I'm sit- ting here with - with no place to go. I don't - I don't understand the - There's so much bull in there that I don't understand what's going on.
CMP: Charlie, what piece of gear would you like first?
CMP: Okay. What do you want to give me now? The LEVAs?
CMP: Be a good way to get dirty. Yeah.
LMP: ... on that total.
CMP: (Laughter) I believe you.
CMP: Can I sell you guys some bags?
CMP: ('Laughter)
CMP: I - Have - have they been all messed up with you guys? Man, it's like - it's like they'd never flown a flight before. Like the very first sim. Couldn't believe it. And I kept hoping that maybe you guys weren't getting the same stuff.
CMP: Okay. Wh_t -
CMP: (Laughter) That one's not even filled.
CMP: (Laughter) I've been practicing. Here, I'11 get your way. Trying the bags out of to get rid of something because I ain't sure where you're going when you get here.
CDR: ... real bad.
CMP: What - what are you - what have you got to work with there, John. Okay. I got your - I got your new clothes in here. Do you want them? You ain't gonna get any better.
CMP: Did you - did you find any big rocks that were con - that were consolidated? Did you find any big rocks that weren't breccias?
CMP: Okay. (Laughter) You were what? I feel like - if you want to hand me the probe, I'11 lay down here while you get it. We is sort of full right now. I hate to see that thing go. Yeah.
CMP: Okay. Wait a minute, John. You're hung - Okay. You're clear.
CMP: You want a drogue? This is the ... that keeps ... This is - this is a tight fit. Well - -
CMP: Some smart man Just stepped on his own cable.
CMP: Chas, can I interest you in something else?
CMP: Well, I guess I 'm supposed to take LEVA bags from Charlie.
CMP: Are you ready for the decon bags?
CMP: Okay. All right. (Laughter) No. None of us are going very far.
CMP: Okay. Let's see. Where was that supposed to go?
CMP: Here. Here's what I was gonna- Okay. Oh. Okay. I'm gonna have to - I'm gonna have to get under there to get to those for you.
CMP: The k_is getting - The whole purse? The whole ·
UNKNOWN: Okay. I'd sure like to get rid of something out of here. Good grief! Why don't I Just - throw that in the corner. (Laughter) We can sort that out tc_orrow. Okay. You don't need the purse back, do you? All right. Okay. Seven - 70 millimeter - How about taking this and throwing them to me, and tell me where they go? And I'm gonna - As long as we're throwing trash in there, we might as well throw it all. (Laughter) Thattll fix it. (Laughter) Okay. Three of those must go in A-8, huh? Just one of the three.
CMP: Okay, you got those 16s? Got another pack like that of 167 You don't say, That's all the film? Sure took a lot more than that out of here.
CMP: Well, it gives them a serial number.
CDR: ... What
CMP: - _here do they go, John? Yeah. TIME SKIP
CMP: ... What are we gonna do with our suits now? I hate to waste all the effort to wad them up. How about -
CMP: Well, I guess ... We can put a - we can put the LEVAs and probably one of the suits up here and lay the other ones down here athwartships. And Charlie can use his rack, and you can use this one, and I'11 use this one. Down here under his three rock bags. I'11 get them out tomorrow. I'11 get it out tomorrow. I'm not that tired, I Just dontt feel like fooling with it (laughter). Because whatever they do, I know it's gonna be changed.
CMP: Well, I bet you you don't. You know, it would be a - because they ain't gonna tell us. I think about the only way we're gonna get a straight an- swer out of them is to say, "All right, you guys, now knock that off and tell me what you're doing." And I suspect that would - that wouldn't buy us anything. And it would probably upset all the program.
CMP: That's right. Well, I guess I really don't object to that way of operating, as long as I have my day in court when we get back. Jim, did you call?
CMP: We just have LOS? No. I don't know. Got any signal strength there? No? Okay .... Okay.
CMP: You know, it's a shame you don't get to fly these things more often, because - well, I could do it so much better if I - with some experience. You know, I - now I got some i - up to now, it's been all imagination. And now I got some idea what's real and what 's bull.
CMP: Yeah. Yeah, I - There's Just so much you could do to make it better. But you can't tell samebody else, because they've got to go through that learn. lng period.
CMP: Huh? (Laughter) Thirty minutes after the next hour.
CMP: Okay. I got 180:18. Okay. Well, I guess we ought to go ahead and try to stow those suits somewhere. Wait a minute. Let me make room for it, and then I'11 - Hang on a second, Charlie, let me -
UNKNOWN: I'11 tell you what, John. We could sure put one of these in here.
CMP: Okay, I'11 get it. Why don't we just put one of them in there, John? Well, they ain't gonna get any cleaner. I mean - we got to live with this stuff.
CMP: Hey, John, you want to throw these away? You want to throw these fecal bags away? No. Those are brand new. Those are brand new. I don't - it's - I don't know how much you guys have been defecating; I've been - I defecate once a day (laughter). Yeah. We got - Man, we don't have an overabundance of these things.
CMP: Why - why don't we - why don't we Just keep this? Let me keep it.
CMP: You know, if we Just put that one in here - that'11 be okay.
CMP: Okay, John, Just slide the leg - -
CMP: No, daddy.
CMP: Okay. Did you Just - I am?
CMP: (Laughter_ It's a lot better looking than what's supposed to be there. (Laughter) See if you - if you perform as well as your outstanding per- formance on the ground, or some such bull.
LMP: Might be.
CMP: Well, maybe that's what - Those guys are so dings- ling, they might want to see if you really - if you do good there - if you really could do good - I don't know. I - You got one more suit to go, huh?
CMP: Tell Charlie it's 30. It's 30.
CDR: It's 30, Charlie.
CMP: I sure am impressed with how easy these things control. I'm also impressed with how fast the fuel goes away. That part of the simulation's right. You get rid of gas so fast you can't be- lieve it. I - think so. I'm ready to try.
CMP: Well, I'm sure sorry. I felt like I - I - blew that thing. Okay? Make good and sure these breakers are in. I'11 check that. I'm sitting here with my hands folded. Okay, I might - Wait, wait, let me see here. Okay, they're in.
CMP: Okay, have I got it? Still haven't gotten 7 - B. It says I got a volt and a half now. Down to 0.4. Looks like I got all the batteries cycled and stuff. I put it in the top of your - of your helmet stow- age bag. Which is - either this one - yeah. The one you Just gave me. It's in there. Say again? Yeah. Yeah. Yeah. As far as I know, I do. I'm getting you power some way. That'11 be a twist. (Laughter) Well, it's a good way to get dirty.
CMP: You're right; same old food. (Laughter) I'd recognize it anywhere. (Laughter) I ain't sure where that is. We're at - we're LOS now. Aren't we? (Laughter) ... Yeah. Yeah. Well, once they powered up your loop, why - that was it. Well, I'm Just looking for a place to put it, John.
CMP: Yeah, but there aintt many ways to get to it. I'11 tell you what we could do, we could put some rock bags back there for the night. Let me do that.
CMP: Let's see. I can probably get one more back in here.
CMP: Well, I'11 tell you what I could do is put the - Well, I was gonna say, I'11 put the fecal bag back there; but, if I do that, sure aB beck we'11 need it. I'11 shove one more - maybe this guy will go back there .... he's too big.
CMP: Ah, no way.
CMP: Just hold off for a minute. Just hold that there a minute. Yeah.
CMP: Ah-ha!
CMP: Yep. We'd be Jettisoning the LM in another 30 minutes. We'd be Jettisoning the LM in another 30 minutes. 175:43.
CMP: Okay. John, what I was gonna suggest is, we Just crumple this thing up athwartship here. Is that all right? Instead of putting it in the bag? Be- cause we Just got to get it out tomorrow morning, sometime.
CMP: What? About 45.
CMP: No, 180 something. 180 - 180:40.
CMP: I doubt it. Not when you consider the fact that we got to get - how many hours it's gonna take to get suited up and Jettison the lA{ tomorrow. It's gonna take all day to do that. Well, what do you got to do now?
CMP: Yeah. Let's close up, get some chow, and - Yeah. Yeah, but - let's get that tomorrow.
CMP: You - Well - Don't hang the DeBakey [?] against the switch panel. Oh, that's what it was. Tha{ thing. I knew there was something. Now, where was I? I had a place all in mind for that thing. Figure out where it was. Okay.
CMP: I'd suggest, if anybody's _ot to defecate, that you go over to the LM to do it.
CMP: They get tired. But they're fresh. (Laughter)
CMP: Charlie, if you got to defecate or something, I'd suggest you use the LM. Yeah.
CMP: Well, that's a change. Last time, they let them oversleep.
CMP: Well, that - that's the name of the game right now. I don't understand it, but that's the way it is. I - I guess I'11 Just learn to accept that.
CMP: Looks llke those straps on your - on your right shoulder there are catching, Charlie.
CMP: Are you gonna scare me again?
CMP: Yeah. You get - you get colder. Yeah. Okay. Now, babe - for the time being, why don't you lay in my couch here for a minute.
CMP: Okay, John, Just - don't - (laughter)
CMP: (Laughter) I never would have guessed.
CMP: Huh? Well, I thought we had - thought we had Just made our first lunar abort. Yeah. Ever since then, I've had this terrible feeling that maybe they should have aborted us. (Laughter)
CMP: I got the distinct impression they weren't very happy with our questioning. Well, I thought the thing to do was do nothing. You know? Because then if they decide to go, we're probably still not that - we're within phasing capability. If they decided not to go, then we could afford to use the gas. The thing I couldn't see was why we were still questioning and pressing on, and wasting all that gas to accomplish nothing. Now that one really puz - that - On the first rev, that was okay. That would have cost me maybe 50 pounds. Oh, yeah. Well, we almost were. And that's the reason I asked you, "Should I tag up?" And you said, "No." Well, I didn't either. And- no, I - I was Just saying, you know, I - -
CMP: You got to phase it.
CMP: Yeah, but I Just didn't like the idea of doing it the expensive way. Brute force is never the way to do anything in a marshmallow. Are you looking for a place to stow that, Charlie? Oh, okay. Yeah. I was gonna say - Hey, there's a - plenty of room down here.
CMP: (Laughter) No. I tell you what, for a temporary thing for tonight - down in the bottom of John's TSB over there, I put in those - those two - plastic over - urine overwrap bags; let's use them tonight, and I'11 start on the other g - other Jettison bag after we get rid of the IM. ·
UNKNOWN: Well, how big a bag do you need for that?
CMP: The DEDA? Did you say the DEDA? Oh. I was gonna say - I wouldn't mind having your platform, but I really don't care about having your - (laughter) Go ahead. Well, here's one we can certainly af- ford to throw away. That's the most worthless piece of Junk. Yeah, it does spin, but that's all it does.
CMP: What do you say we - we - Well, I'11 tell you what I'm gonna do. I'm gonna pump the cabin up and make sure I got a little DELTA-P, and make sure the hatch is - (laughter) yeah. I haven't copied this - this - hour yet. You know - - TIME SKIP
CDR: ... stuff ... against the wall.
LMP: Well, ... when you get - when you get through, you better camplain about it because ... you got to get that around ...... ? You'11 never believe ... you're practicing.
CMP: If you ... feel like it, before you go to bed, I'11 show you something.
LMP: No, I didn't.
CDR: ... off .... off?
CDR: I already ...
CDR: ... all the ...?
LMP: ... the first one.
CDR: ... the first one .... second ... Thinking about all the ... Okay, thatts all down ....
CMP: ... you can't get - you can't get ... you can do with something. Bunch of this stuff ... 3 days in a row, every hour ... If they ... I got one whole hour .... think of something .... eat my sandwich ... records ... Man, I love those ...
CMP: I don't have any i - (laughter) I don't have any idea. I hope not - they don't make this 11 against one. He really likes them. 319
CDR: ... back over there.
CDR: Have to do that today .... Ow! ...
CDR: .... last button.
LMP: Think it ought to be about ... pounds ...
LMP: I feel like ... on top of ... Any man who could do that ... I don't understand ... this stuff and ... one on top of the other and then shake them up ...
CDR: ... look, open
CMP: ... Take a dad .... ...
LMP: Well, I ain't sure - I ain't sure that circuit breaker was open, you know?
CMP: Isn't that good? Nice and cold? TIME SKIP
CMP: So I've deleted all that stuff that's there, except for the ALPHA COVER, CLOSE. At 193:46, we'11 take the MASS SPEC ION SOURCE, OFF, and EXPERIMENT to STANDBY. Start our 5-minute time. The g-mma ray boom gets retracted, the X-ray goes to standby, and after 5 minutes, I retract the mass spec boom, and the alpha particle cover will come closed.
CC: That's affirmative. And then you'11 do the - you'11 do the PURGE LINE HEATERS, ON, configure for the dump, and the rest of the things there.
CDR: Charlie, I - I have no remembrance - -
CC: And on the next page, at 194:10 - -
CMP: Hey, Hank - Okay. This - this PGA donning with things going on during it bothers me a little bit. We - this PGA donning in our present configuration is a - is a three-man effort, even if one man's Job is Just to get in the corner and stay there - stay out. of the way. And I'd like for us to do the minimum activity while we're putting those suits on.
CDR: Unless we could go over in the LM and do it.
LMP: We can do it in the _M. That might be best ...
CDR: Ask them if we can do it - -
CMP: If we can do it in the LM, I guess that'11 relieve a lot of the load here.
UNKNOWN: That's pretty low signal strength.
CC: Okay, I guess we're Just gonna have to do the best we can, Ken, and we'11 try to help as much as we can from down here.
CMP: Okay; it's not so much a problem entirely of Just keeping track of things, but you Just - once the guy starts putting that suit on, he commands the rezt of the volume in the spacecraft. That's - that A7LB is a real - real interesting operation. If we can use the LM for it, that'11 help out a great deal.
CC: I don't see why not.
CMP: Okay; we'11 plan to do that.
CDR: Now, we gonna have the IaM- do we have the IAi closed out?
CC: Okay. At 194:10, delete the P52 and - -
CC: It'11- -
CC: - - the "PRO; CMC MODE, AUTO; GDC align."
LMP: It'11 be - Oh, excuse me. It'11 be closed out, and all you have to do is close the hatch.
CC: Do the purges and dumps, delete the P30 remark there - -
LMP: Thank you, John.
CDR: Want some scrambled eggs, hot?
CC: - - and, at 194:23, we're going to close the hatches.
CMP: Wait a minute. Did you say delete the dumps?
CC: Negative. Do the dumps.
LMP: Okay. Do the dump with the purge, delete the P52 and the aligr_aent and P30 stuff. And let me write some times on this page.
CC: Roger. And at 194 -
CDR: Shh! Look at thatl
CDR: It's cold up in that tunnel.
CMP: Okay, Hank, go ahead.
CC: Okay. At 194:23, we've closed the hatches, and you do the "PURGE LINE HEATERS, OFF," and terminate the waste water dump; and, at this point - -
LMP: Terminate waste water dump, I think is what -
CC: - - we're going to Jump in the Flight Plan. i think that's as far as we ought to go on this rev. We're about 2 minutes frc_ LOS - -
CMP: Okay; you're starting to break up.
CC: - - but, at this point, you're going to Jump back to 176: 55.
CMP: Okay; if you'11 tell me the time bias to put on that page, I'11 have that ready.
CC: We'11 catch that the next rev, Ken.
CMP: Can you give me the time bias so we can . I can do that - update the times on the page?
CDR: 21:50, I think he said. Is that right?
CC: We weren't planning on doing that section. We were Just going to do all those steps. There's about 45 minutes of stuff in there getting ready for the J ett before we do it.
CMP: Okay; how about if I am standing by with a blank page and Just let you read me a new time line?
CC: We'11 have it ready for you, Ken.
LMP: As a matter of fact, the Sun doesn't sink slowly in the east here; it sinks slow - I mean the west; it sinks slowly in the east. Thank you.
CDR: Ken, what do you want? We got a choice of scram- bled eggs, grits (laughter).
CMP: What I want is a brand new Flight Plan.
LMP: I'm glad you worked - -
CMP: ... in here.
LMP: - - I'm glad you worked that 500 hours on that Flight Plan, Ken. (Laughter)
CMP: Man, I'm gonna - I'm - I'm right on the point of going unstable.