Orionnnn/hub-stats huggingface dataset:
Name That Part: 3D Part Segmentation and Naming
Authors: name: Soumava Paul, name: Prakhar Kaushik, name: Ankit Vaidya, name: Anand Bhattad, name: Alan Yuille
Published: 2025-12-19 19:02:36

We address semantic 3D part segmentation: decomposing objects into parts with meaningful names. While datasets exist with part annotations, their definitions are inconsistent across datasets, limiting robust training. Previous methods produce unlabeled decompositions or retrieve single parts without complete shape annotations. We propose ALIGN-Parts, which formulates part naming as a direct set alignment task. Our method decomposes shapes into partlets - implicit 3D part representations - matched to part descriptions via bipartite assignment. We combine geometric cues from 3D part fields, appearance from multi-view vision features, and semantic knowledge from language-model-generated affordance descriptions. Text-alignment loss ensures partlets share embedding space with text, enabling a theoretically open-vocabulary matching setup, given sufficient data. Our efficient and novel, one-shot, 3D part segmentation and naming method finds applications in several downstream tasks, including serving as a scalable annotation engine. As our model supports zero-shot matching to arbitrary descriptions and confidence-calibrated predictions for known categories, with human verification, we create a unified ontology that aligns PartNet, 3DCoMPaT++, and Find3D, consisting of 1,794 unique 3D parts. We also show examples from our newly created Tex-Parts dataset. We also introduce 2 novel metrics appropriate for the named 3D part segmentation task.
The Prism Hypothesis: Harmonizing Semantic and Pixel Representations via Unified Autoencoding
Authors: name: Weichen Fan, name: Haiwen Diao, name: Quan Wang, name: Dahua Lin, name: Ziwei Liu
Published: 2025-12-22 18:59:57

Deep representations across modalities are inherently intertwined. In this paper, we systematically analyze the spectral characteristics of various semantic and pixel encoders. Interestingly, our study uncovers a highly inspiring and rarely explored correspondence between an encoder's feature spectrum and its functional role: semantic encoders primarily capture low-frequency components that encode abstract meaning, whereas pixel encoders additionally retain high-frequency information that conveys fine-grained detail. This heuristic finding offers a unifying perspective that ties encoder behavior to its underlying spectral structure. We define it as the Prism Hypothesis, where each data modality can be viewed as a projection of the natural world onto a shared feature spectrum, just like the prism. Building on this insight, we propose Unified Autoencoding (UAE), a model that harmonizes semantic structure and pixel details via an innovative frequency-band modulator, enabling their seamless coexistence. Extensive experiments on ImageNet and MS-COCO benchmarks validate that our UAE effectively unifies semantic abstraction and pixel-level fidelity into a single latent space with state-of-the-art performance.
Can LLMs Estimate Student Struggles? Human-AI Difficulty Alignment with Proficiency Simulation for Item Difficulty Prediction
Authors: name: Ming Li, name: Han Chen, name: Yunze Xiao, name: Jian Chen, name: Hong Jiao, name: Tianyi Zhou
Published: 2025-12-21 20:41:36

Accurate estimation of item (question or task) difficulty is critical for educational assessment but suffers from the cold start problem. While Large Language Models demonstrate superhuman problem-solving capabilities, it remains an open question whether they can perceive the cognitive struggles of human learners. In this work, we present a large-scale empirical analysis of Human-AI Difficulty Alignment for over 20 models across diverse domains such as medical knowledge and mathematical reasoning. Our findings reveal a systematic misalignment where scaling up model size is not reliably helpful; instead of aligning with humans, models converge toward a shared machine consensus. We observe that high performance often impedes accurate difficulty estimation, as models struggle to simulate the capability limitations of students even when being explicitly prompted to adopt specific proficiency levels. Furthermore, we identify a critical lack of introspection, as models fail to predict their own limitations. These results suggest that general problem-solving capability does not imply an understanding of human cognitive struggles, highlighting the challenge of using current models for automated difficulty prediction.
DataFlow: An LLM-Driven Framework for Unified Data Preparation and Workflow Automation in the Era of Data-Centric AI
Authors: name: Hao Liang, name: Xiaochen Ma, name: Zhou Liu, name: Zhen Hao Wong, name: Zhengyang Zhao, name: Zimo Meng, name: Runming He, name: Chengyu Shen, name: Qifeng Cai, name: Zhaoyang Han, name: Meiyi Qiang, name: Yalin Feng, name: Tianyi Bai, name: Zewei Pan, name: Ziyi Guo, name: Yizhen Jiang, name: Jingwen Deng, name: Qijie You, name: Peichao Lai, name: Tianyu Guo, name: Chi Hsu Tsai, name: Hengyi Feng, name: Rui Hu, name: Wenkai Yu, name: Junbo Niu, name: Bohan Zeng, name: Ruichuan An, name: Lu Ma, name: Jihao Huang, name: Yaowei Zheng, name: Conghui He, name: Linpeng Tang, name: Bin Cui, name: Weinan E, name: Wentao Zhang
Published: 2025-12-18 15:46:15

The rapidly growing demand for high-quality data in Large Language Models (LLMs) has intensified the need for scalable, reliable, and semantically rich data preparation pipelines. However, current practices remain dominated by ad-hoc scripts and loosely specified workflows, which lack principled abstractions, hinder reproducibility, and offer limited support for model-in-the-loop data generation. To address these challenges, we present DataFlow, a unified and extensible LLM-driven data preparation framework. DataFlow is designed with system-level abstractions that enable modular, reusable, and composable data transformations, and provides a PyTorch-style pipeline construction API for building debuggable and optimizable dataflows. The framework consists of nearly 200 reusable operators and six domain-general pipelines spanning text, mathematical reasoning, code, Text-to-SQL, agentic RAG, and large-scale knowledge extraction. To further improve usability, we introduce DataFlow-Agent, which automatically translates natural-language specifications into executable pipelines via operator synthesis, pipeline planning, and iterative verification. Across six representative use cases, DataFlow consistently improves downstream LLM performance. Our math, code, and text pipelines outperform curated human datasets and specialized synthetic baselines, achieving up to +3\% execution accuracy in Text-to-SQL over SynSQL, +7\% average improvements on code benchmarks, and 1--3 point gains on MATH, GSM8K, and AIME. Moreover, a unified 10K-sample dataset produced by DataFlow enables base models to surpass counterparts trained on 1M Infinity-Instruct data. These results demonstrate that DataFlow provides a practical and high-performance substrate for reliable, reproducible, and scalable LLM data preparation, and establishes a system-level foundation for future data-centric AI development.
MobileWorld: Benchmarking Autonomous Mobile Agents in Agent-User Interactive, and MCP-Augmented Environments
Authors: name: Quyu Kong, name: Xu Zhang, name: Zhenyu Yang, name: Nolan Gao, name: Chen Liu, name: Panrong Tong, name: Chenglin Cai, name: Hanzhang Zhou, name: Jianan Zhang, name: Liangyu Chen, name: Zhidan Liu, name: Steven Hoi, name: Yue Wang
Published: 2025-12-22 14:31:28

Among existing online mobile-use benchmarks, AndroidWorld has emerged as the dominant benchmark due to its reproducible environment and deterministic evaluation; however, recent agents achieving over 90% success rates indicate its saturation and motivate the need for a more challenging benchmark. In addition, its environment lacks key application categories, such as e-commerce and enterprise communication, and does not reflect realistic mobile-use scenarios characterized by vague user instructions and hybrid tool usage. To bridge this gap, we introduce MobileWorld, a substantially more challenging benchmark designed to better reflect real-world mobile usage, comprising 201 tasks across 20 applications, while maintaining the same level of reproducible evaluation as AndroidWorld. The difficulty of MobileWorld is twofold. First, it emphasizes long-horizon tasks with cross-application interactions: MobileWorld requires nearly twice as many task-completion steps on average (27.8 vs. 14.3) and includes far more multi-application tasks (62.2% vs. 9.5%) compared to AndroidWorld. Second, MobileWorld extends beyond standard GUI manipulation by introducing novel task categories, including agent-user interaction and MCP-augmented tasks. To ensure robust evaluation, we provide snapshot-based container environment and precise functional verifications, including backend database inspection and task callback APIs. We further develop a planner-executor agentic framework with extended action spaces to support user interactions and MCP calls. Our results reveal a sharp performance drop compared to AndroidWorld, with the best agentic framework and end-to-end model achieving 51.7% and 20.9% success rates, respectively. Our analysis shows that current models struggle significantly with user interaction and MCP calls, offering a strategic roadmap toward more robust, next-generation mobile intelligence.
GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
Authors: name: Jiacheng Guo, name: Ling Yang, name: Peter Chen, name: Qixin Xiao, name: Yinjie Wang, name: Xinzhe Juan, name: Jiahao Qiu, name: Ke Shen, name: Mengdi Wang
Published: 2025-12-22 18:57:13

Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's ``zone of proximal development''. This process is guided by a simple but effective α-Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate GenEnv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to +40.3\% over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, GenEnv achieves better performance while using 3.3times less data. By shifting from static supervision to adaptive simulation, GenEnv provides a data-efficient pathway for scaling agent capabilities.
Bolmo: Byteifying the Next Generation of Language Models
Authors: name: Benjamin Minixhofer, name: Tyler Murray, name: Tomasz Limisiewicz, name: Anna Korhonen, name: Luke Zettlemoyer, name: Noah A. Smith, name: Edoardo M. Ponti, name: Luca Soldaini, name: Valentin Hofmann
Published: 2025-12-17 16:46:11

We introduce Bolmo, the first family of competitive fully open byte-level language models (LMs) at the 1B and 7B parameter scales. In contrast to prior research on byte-level LMs, which focuses predominantly on training from scratch, we train Bolmo by byteifying existing subword-level LMs. Byteification enables overcoming the limitations of subword tokenization - such as insufficient character understanding and efficiency constraints due to the fixed subword vocabulary - while performing at the level of leading subword-level LMs. Bolmo is specifically designed for byteification: our architecture resolves a mismatch between the expressivity of prior byte-level architectures and subword-level LMs, which makes it possible to employ an effective exact distillation objective between Bolmo and the source subword model. This allows for converting a subword-level LM to a byte-level LM by investing less than 1\% of a typical pretraining token budget. Bolmo substantially outperforms all prior byte-level LMs of comparable size, and outperforms the source subword-level LMs on character understanding and, in some cases, coding, while coming close to matching the original LMs' performance on other tasks. Furthermore, we show that Bolmo can achieve inference speeds competitive with subword-level LMs by training with higher token compression ratios, and can be cheaply and effectively post-trained by leveraging the existing ecosystem around the source subword-level LM. Our results finally make byte-level LMs a practical choice competitive with subword-level LMs across a wide set of use cases.
MineTheGap: Automatic Mining of Biases in Text-to-Image Models
Authors: name: Noa Cohen, name: Nurit Spingarn-Eliezer, name: Inbar Huberman-Spiegelglas, name: Tomer Michaeli
Published: 2025-12-15 15:17:02

Text-to-Image (TTI) models generate images based on text prompts, which often leave certain aspects of the desired image ambiguous. When faced with these ambiguities, TTI models have been shown to exhibit biases in their interpretations. These biases can have societal impacts, e.g., when showing only a certain race for a stated occupation. They can also affect user experience when creating redundancy within a set of generated images instead of spanning diverse possibilities. Here, we introduce MineTheGap - a method for automatically mining prompts that cause a TTI model to generate biased outputs. Our method goes beyond merely detecting bias for a given prompt. Rather, it leverages a genetic algorithm to iteratively refine a pool of prompts, seeking for those that expose biases. This optimization process is driven by a novel bias score, which ranks biases according to their severity, as we validate on a dataset with known biases. For a given prompt, this score is obtained by comparing the distribution of generated images to the distribution of LLM-generated texts that constitute variations on the prompt. Code and examples are available on the project's webpage.
A Benchmark and Agentic Framework for Omni-Modal Reasoning and Tool Use in Long Videos
Authors: name: Mohammed Irfan Kurpath, name: Jaseel Muhammad Kaithakkodan, name: Jinxing Zhou, name: Sahal Shaji Mullappilly, name: Mohammad Almansoori, name: Noor Ahsan, name: Beknur Kalmakhanbet, name: Sambal Shikhar, name: Rishabh Lalla, name: Jean Lahoud, name: Mariette Awad, name: Fahad Shahbaz Khan, name: Salman Khan, name: Rao Muhammad Anwer, name: Hisham Cholakkal
Published: 2025-12-18 18:59:27

Long-form multimodal video understanding requires integrating vision, speech, and ambient audio with coherent long-range reasoning. Existing benchmarks emphasize either temporal length or multimodal richness, but rarely both and while some incorporate open-ended questions and advanced metrics, they mostly rely on single-score accuracy, obscuring failure modes. We introduce LongShOTBench, a diagnostic benchmark with open-ended, intent-driven questions; single- and multi-turn dialogues; and tasks requiring multimodal reasoning and agentic tool use across video, audio, and speech. Each item includes a reference answer and graded rubric for interpretable, and traceable evaluation. LongShOTBench is produced via a scalable, human-validated pipeline to ensure coverage and reproducibility. All samples in our LongShOTBench are human-verified and corrected. Furthermore, we present LongShOTAgent, an agentic system that analyzes long videos via preprocessing, search, and iterative refinement. On LongShOTBench, state-of-the-art MLLMs show large gaps: Gemini-2.5-Flash achieves 52.95%, open-source models remain below 30%, and LongShOTAgent attains 44.66%. These results underscore the difficulty of real-world long-form video understanding. LongShOTBench provides a practical, reproducible foundation for evaluating and improving MLLMs. All resources are available on GitHub: https://github.com/mbzuai-oryx/longshot.
Meta-RL Induces Exploration in Language Agents
Authors: name: Yulun Jiang, name: Liangze Jiang, name: Damien Teney, name: Michael Moor, name: Maria Brbic
Published: 2025-12-18 18:22:17

Reinforcement learning (RL) has enabled the training of large language model (LLM) agents to interact with the environment and to solve multi-turn long-horizon tasks. However, the RL-trained agents often struggle in tasks that require active exploration and fail to efficiently adapt from trial-and-error experiences. In this paper, we present LaMer, a general Meta-RL framework that enables LLM agents to actively explore and learn from the environment feedback at test time. LaMer consists of two key components: (i) a cross-episode training framework to encourage exploration and long-term rewards optimization; and (ii) in-context policy adaptation via reflection, allowing the agent to adapt their policy from task feedback signal without gradient update. Experiments across diverse environments show that LaMer significantly improves performance over RL baselines, with 11%, 14%, and 19% performance gains on Sokoban, MineSweeper and Webshop, respectively. Moreover, LaMer also demonstrates better generalization to more challenging or previously unseen tasks compared to the RL-trained agents. Overall, our results demonstrate that Meta-RL provides a principled approach to induce exploration in language agents, enabling more robust adaptation to novel environments through learned exploration strategies.
3D-RE-GEN: 3D Reconstruction of Indoor Scenes with a Generative Framework
Authors: name: Tobias Sautter, name: Jan-Niklas Dihlmann, name: Hendrik P. A. Lensch
Published: 2025-12-19 11:20:52

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant advances, current textured mesh scene reconstruction methods are far from artist ready, suffering from incorrect object decomposition, inaccurate spatial relationships, and missing backgrounds. We present 3D-RE-GEN, a compositional framework that reconstructs a single image into textured 3D objects and a background. We show that combining state of the art models from specific domains achieves state of the art scene reconstruction performance, addressing artists' requirements.
  Our reconstruction pipeline integrates models for asset detection, reconstruction, and placement, pushing certain models beyond their originally intended domains. Obtaining occluded objects is treated as an image editing task with generative models to infer and reconstruct with scene level reasoning under consistent lighting and geometry. Unlike current methods, 3D-RE-GEN generates a comprehensive background that spatially constrains objects during optimization and provides a foundation for realistic lighting and simulation tasks in visual effects and games. To obtain physically realistic layouts, we employ a novel 4-DoF differentiable optimization that aligns reconstructed objects with the estimated ground plane. 3D-RE-GEN~achieves state of the art performance in single image 3D scene reconstruction, producing coherent, modifiable scenes through compositional generation guided by precise camera recovery and spatial optimization.
RadarGen: Automotive Radar Point Cloud Generation from Cameras
Authors: name: Tomer Borreda, name: Fangqiang Ding, name: Sanja Fidler, name: Shengyu Huang, name: Or Litany
Published: 2025-12-19 18:57:33

We present RadarGen, a diffusion model for synthesizing realistic automotive radar point clouds from multi-view camera imagery. RadarGen adapts efficient image-latent diffusion to the radar domain by representing radar measurements in bird's-eye-view form that encodes spatial structure together with radar cross section (RCS) and Doppler attributes. A lightweight recovery step reconstructs point clouds from the generated maps. To better align generation with the visual scene, RadarGen incorporates BEV-aligned depth, semantic, and motion cues extracted from pretrained foundation models, which guide the stochastic generation process toward physically plausible radar patterns. Conditioning on images makes the approach broadly compatible, in principle, with existing visual datasets and simulation frameworks, offering a scalable direction for multimodal generative simulation. Evaluations on large-scale driving data show that RadarGen captures characteristic radar measurement distributions and reduces the gap to perception models trained on real data, marking a step toward unified generative simulation across sensing modalities.
An Anatomy of Vision-Language-Action Models: From Modules to Milestones and Challenges
Authors: name: Chao Xu, name: Suyu Zhang, name: Yang Liu, name: Baigui Sun, name: Weihong Chen, name: Bo Xu, name: Qi Liu, name: Juncheng Wang, name: Shujun Wang, name: Shan Luo, name: Jan Peters, name: Athanasios V. Vasilakos, name: Stefanos Zafeiriou, name: Jiankang Deng
Published: 2025-12-12 08:22:03

Vision-Language-Action (VLA) models are driving a revolution in robotics, enabling machines to understand instructions and interact with the physical world. This field is exploding with new models and datasets, making it both exciting and challenging to keep pace with. This survey offers a clear and structured guide to the VLA landscape. We design it to follow the natural learning path of a researcher: we start with the basic Modules of any VLA model, trace the history through key Milestones, and then dive deep into the core Challenges that define recent research frontier. Our main contribution is a detailed breakdown of the five biggest challenges in: (1) Representation, (2) Execution, (3) Generalization, (4) Safety, and (5) Dataset and Evaluation. This structure mirrors the developmental roadmap of a generalist agent: establishing the fundamental perception-action loop, scaling capabilities across diverse embodiments and environments, and finally ensuring trustworthy deployment-all supported by the essential data infrastructure. For each of them, we review existing approaches and highlight future opportunities. We position this paper as both a foundational guide for newcomers and a strategic roadmap for experienced researchers, with the dual aim of accelerating learning and inspiring new ideas in embodied intelligence. A live version of this survey, with continuous updates, is maintained on our https://suyuz1.github.io/Survery/{project page}.