Orionnnn/hub-stats huggingface dataset:
Masks Can Be Distracting: On Context Comprehension in Diffusion Language Models
Authors: name: Julianna Piskorz, name: Cristina Pinneri, name: Alvaro Correia, name: Motasem Alfarra, name: Risheek Garrepalli, name: Christos Louizos
Published: 2025-11-26 12:44:29

Masked Diffusion Language Models (MDLMs) have recently emerged as a promising alternative to Autoregressive Language Models (ARLMs), leveraging a denoising objective that, in principle, should enable more uniform context utilisation. In this work, we examine the context comprehension abilities of MDLMs and uncover two key limitations. First, despite their more global training objective and bidirectional attention mechanism, similarly to ARLMS, MDLMs exhibit a strong locality bias: performance is highly sensitive to the position of relevant information within the input, favouring local over distant context. Second, we show that appending a large number of mask tokens--required for generation--can significantly degrade context comprehension. Through systematic ablations, we find that these masks act as distractors, reducing the model's ability to process relevant information. To address this, we introduce a mask-agnostic loss function that encourages predictions to remain invariant to the number of appended masks. Fine-tuning with this objective substantially mitigates the distracting effect of masks, improving robustness of MDLMs. Overall, our findings reveal critical limitations of the current MDLM training paradigm and provide actionable insights for building diffusion-based language models with stronger context comprehension.
CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning
Authors: name: Songqiao Su, name: Xiaofei Sun, name: Xiaoya Li, name: Albert Wang, name: Jiwei Li, name: Chris Shum
Published: 2025-12-02 09:20:15

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2
CodeV: Code with Images for Faithful Visual Reasoning via Tool-Aware Policy Optimization
Authors: name: Xinhai Hou, name: Shaoyuan Xu, name: Manan Biyani, name: Mayan Li, name: Jia Liu, name: Todd C. Hollon, name: Bryan Wang
Published: 2025-11-24 19:48:46

Agentic vision-language models are increasingly trained to "think with images" by calling image operations. However, we show that high final-answer accuracy often hides unfaithful visual reasoning: models may invoke tools on irrelevant regions or ignore tool outputs entirely, yet still guess the correct answer. In this work, we first propose a faithfulness evaluation protocol that measures whether intermediate visual tool outputs (e.g., crops) actually contain the queried evidence. This reveals that recent visual agents achieve high final-answer accuracy but exhibit low rates of faithful tool-use on visual search benchmarks. We then introduce CodeV, a code-based visual agent trained with Tool-Aware Policy Optimization (TAPO). TAPO is a process-level RL framework that augments GRPO with dense rewards defined directly on visual tool inputs and outputs, rather than on chain-of-thought tokens, making supervision easier to verify and less susceptible to reward hacking. CodeV represents visual tools as executable Python code, and TAPO assigns step-wise rewards based solely on the question and tool output, encouraging both necessary and evidence-consistent tool use. In a two-stage SFT+RL pipeline, CodeV achieves competitive or superior accuracy while substantially increasing faithful tool-use rates on related visual search benchmarks. Beyond visual search, CodeV attains strong performance on a range of multimodal reasoning and math benchmarks, suggesting that explicitly supervising intermediate tool behavior is crucial for building trustworthy, agentic visual reasoning systems.
SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds
Authors: name: Jiawei Ren, name: Yan Zhuang, name: Xiaokang Ye, name: Lingjun Mao, name: Xuhong He, name: Jianzhi Shen, name: Mrinaal Dogra, name: Yiming Liang, name: Ruixuan Zhang, name: Tianai Yue, name: Yiqing Yang, name: Eric Liu, name: Ryan Wu, name: Kevin Benavente, name: Rajiv Mandya Nagaraju, name: Muhammad Faayez, name: Xiyan Zhang, name: Dhruv Vivek Sharma, name: Xianrui Zhong, name: Ziqiao Ma, name: Tianmin Shu, name: Zhiting Hu, name: Lianhui Qin
Published: 2025-11-30 20:58:13

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.
Artemis: Structured Visual Reasoning for Perception Policy Learning
Authors: name: Wei Tang, name: Yanpeng Sun, name: Shan Zhang, name: Xiaofan Li, name: Piotr Koniusz, name: Wei Li, name: Na Zhao, name: Zechao Li
Published: 2025-12-01 18:45:30

Recent reinforcement-learning frameworks for visual perception policy have begun to incorporate intermediate reasoning chains expressed in natural language. Empirical observations indicate that such purely linguistic intermediate reasoning often reduces performance on perception tasks. We argue that the core issue lies not in reasoning per se but in the form of reasoning: while these chains perform semantic reasoning in an unstructured linguistic space, visual perception requires reasoning in a spatial and object-centric space. In response, we introduce Artemis, a perception-policy learning framework that performs structured proposal-based reasoning, where each intermediate step is represented as a (label, bounding-box) pair capturing a verifiable visual state. This design enables explicit tracking of intermediate states, direct supervision for proposal quality, and avoids ambiguity introduced by language-based reasoning. Artemis is built on Qwen2.5-VL-3B, achieves strong performance on grounding and detection task and exhibits substantial generalization to counting and geometric-perception tasks. The consistent improvements across these diverse settings confirm that aligning reasoning with spatial representations enhances perception-policy learning. Owing to its strengthened visual reasoning, Artemis also achieves competitive performance on general MLLM benchmarks, illustrating that spatially grounded reasoning provides a principled route toward scalable and general perception policies.
C^2DLM: Causal Concept-Guided Diffusion Large Language Models
Authors: name: Kairong Han, name: Nuanqiao Shan, name: Ziyu Zhao, name: Zijing Hu, name: Xinpeng Dong, name: Junjian Ye, name: Lujia Pan, name: Fei Wu, name: Kun Kuang
Published: 2025-11-27 06:33:33

Autoregressive (AR) language models and Diffusion Language Models (DLMs) constitute the two principal paradigms of large language models. However, both paradigms suffer from insufficient reasoning capabilities. Human reasoning inherently relies on causal knowledge and thought, which are reflected in natural language. But in the AR paradigm, language is modeled as next token prediction (a strictly left-to-right, token-by-token order), whereas natural language itself exhibits more flexible causal structures. In the DLM paradigm, the attention mechanism is fully connected, which entirely disregards causal order. To fill this gap, we propose a \textbf{C}ausal \textbf{C}oncept-Guided \textbf{D}iffusion \textbf{L}anguage \textbf{M}odel (C^2DLM). Starting from DLM's fully connected attention, C^2DLM first obtains a concept-level causal graph from the teacher model, and then explicitly guides attention to learn causal relationships between concepts. By focusing on causal relationships and avoiding interference from difficult subgoals involving causal inversion, C^2DLM improves 12\% with about 3.2 times training speedup in the COT-OrderPerturb task, and achieves an average gain of 1.31\% across six downstream reasoning tasks. More details in the repository ~https://github.com/Kairong-Han/C-2-DLM{here}.
The Curious Case of Analogies: Investigating Analogical Reasoning in Large Language Models
Authors: name: Taewhoo Lee, name: Minju Song, name: Chanwoong Yoon, name: Jungwoo Park, name: Jaewoo Kang
Published: 2025-11-25 14:23:58

Analogical reasoning is at the core of human cognition, serving as an important foundation for a variety of intellectual activities. While prior work has shown that LLMs can represent task patterns and surface-level concepts, it remains unclear whether these models can encode high-level relational concepts and apply them to novel situations through structured comparisons. In this work, we explore this fundamental aspect using proportional and story analogies, and identify three key findings. First, LLMs effectively encode the underlying relationships between analogous entities; both attributive and relational information propagate through mid-upper layers in correct cases, whereas reasoning failures reflect missing relational information within these layers. Second, unlike humans, LLMs often struggle not only when relational information is missing, but also when attempting to apply it to new entities. In such cases, strategically patching hidden representations at critical token positions can facilitate information transfer to a certain extent. Lastly, successful analogical reasoning in LLMs is marked by strong structural alignment between analogous situations, whereas failures often reflect degraded or misplaced alignment. Overall, our findings reveal that LLMs exhibit emerging but limited capabilities in encoding and applying high-level relational concepts, highlighting both parallels and gaps with human cognition.
MultiShotMaster: A Controllable Multi-Shot Video Generation Framework
Authors: name: Qinghe Wang, name: Xiaoyu Shi, name: Baolu Li, name: Weikang Bian, name: Quande Liu, name: Huchuan Lu, name: Xintao Wang, name: Pengfei Wan, name: Kun Gai, name: Xu Jia
Published: 2025-12-02 18:59:48

Current video generation techniques excel at single-shot clips but struggle to produce narrative multi-shot videos, which require flexible shot arrangement, coherent narrative, and controllability beyond text prompts. To tackle these challenges, we propose MultiShotMaster, a framework for highly controllable multi-shot video generation. We extend a pretrained single-shot model by integrating two novel variants of RoPE. First, we introduce Multi-Shot Narrative RoPE, which applies explicit phase shift at shot transitions, enabling flexible shot arrangement while preserving the temporal narrative order. Second, we design Spatiotemporal Position-Aware RoPE to incorporate reference tokens and grounding signals, enabling spatiotemporal-grounded reference injection. In addition, to overcome data scarcity, we establish an automated data annotation pipeline to extract multi-shot videos, captions, cross-shot grounding signals and reference images. Our framework leverages the intrinsic architectural properties to support multi-shot video generation, featuring text-driven inter-shot consistency, customized subject with motion control, and background-driven customized scene. Both shot count and duration are flexibly configurable. Extensive experiments demonstrate the superior performance and outstanding controllability of our framework.
MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory
Authors: name: Bo Wang, name: Jiehong Lin, name: Chenzhi Liu, name: Xinting Hu, name: Yifei Yu, name: Tianjia Liu, name: Zhongrui Wang, name: Xiaojuan Qi
Published: 2025-11-27 16:43:21

We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.
ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation
Authors: name: Mengchen Zhang, name: Qi Chen, name: Tong Wu, name: Zihan Liu, name: Dahua Lin
Published: 2025-12-02 18:56:12

Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.
Click2Graph: Interactive Panoptic Video Scene Graphs from a Single Click
Authors: name: Raphael Ruschel, name: Hardikkumar Prajapati, name: Awsafur Rahman, name: B. S. Manjunath
Published: 2025-11-20 00:49:25

State-of-the-art Video Scene Graph Generation (VSGG) systems provide structured visual understanding but operate as closed, feed-forward pipelines with no ability to incorporate human guidance. In contrast, promptable segmentation models such as SAM2 enable precise user interaction but lack semantic or relational reasoning. We introduce Click2Graph, the first interactive framework for Panoptic Video Scene Graph Generation (PVSG) that unifies visual prompting with spatial, temporal, and semantic understanding. From a single user cue, such as a click or bounding box, Click2Graph segments and tracks the subject across time, autonomously discovers interacting objects, and predicts <subject, object, predicate> triplets to form a temporally consistent scene graph. Our framework introduces two key components: a Dynamic Interaction Discovery Module that generates subject-conditioned object prompts, and a Semantic Classification Head that performs joint entity and predicate reasoning. Experiments on the OpenPVSG benchmark demonstrate that Click2Graph establishes a strong foundation for user-guided PVSG, showing how human prompting can be combined with panoptic grounding and relational inference to enable controllable and interpretable video scene understanding.
BlockVid: Block Diffusion for High-Quality and Consistent Minute-Long Video Generation
Authors: name: Zeyu Zhang, name: Shuning Chang, name: Yuanyu He, name: Yizeng Han, name: Jiasheng Tang, name: Fan Wang, name: Bohan Zhuang
Published: 2025-11-28 08:25:59

Generating minute-long videos is a critical step toward developing world models, providing a foundation for realistic extended scenes and advanced AI simulators. The emerging semi-autoregressive (block diffusion) paradigm integrates the strengths of diffusion and autoregressive models, enabling arbitrary-length video generation and improving inference efficiency through KV caching and parallel sampling. However, it yet faces two enduring challenges: (i) KV-cache-induced long-horizon error accumulation, and (ii) the lack of fine-grained long-video benchmarks and coherence-aware metrics. To overcome these limitations, we propose BlockVid, a novel block diffusion framework equipped with semantic-aware sparse KV cache, an effective training strategy called Block Forcing, and dedicated chunk-wise noise scheduling and shuffling to reduce error propagation and enhance temporal consistency. We further introduce LV-Bench, a fine-grained benchmark for minute-long videos, complete with new metrics evaluating long-range coherence. Extensive experiments on VBench and LV-Bench demonstrate that BlockVid consistently outperforms existing methods in generating high-quality, coherent minute-long videos. In particular, it achieves a 22.2% improvement on VDE Subject and a 19.4% improvement on VDE Clarity in LV-Bench over the state of the art approaches. Project website: https://ziplab.co/BlockVid. Inferix (Code): https://github.com/alibaba-damo-academy/Inferix.
Mixture of Horizons in Action Chunking
Authors: name: Dong Jing, name: Gang Wang, name: Jiaqi Liu, name: Weiliang Tang, name: Zelong Sun, name: Yunchao Yao, name: Zhenyu Wei, name: Yunhui Liu, name: Zhiwu Lu, name: Mingyu Ding
Published: 2025-11-24 18:59:51

Vision-language-action (VLA) models have shown remarkable capabilities in robotic manipulation, but their performance is sensitive to the action chunk length used during training, termed horizon. Our empirical study reveals an inherent trade-off: longer horizons provide stronger global foresight but degrade fine-grained accuracy, while shorter ones sharpen local control yet struggle on long-term tasks, implying fixed choice of single horizons being suboptimal. To mitigate the trade-off, we propose a mixture of horizons (MoH) strategy. MoH rearranges the action chunk into several segments with different horizons, processes them in parallel with a shared action transformer, and fuses outputs with a light linear gate. It has three appealing benefits. 1) MoH exploits long-term foresight and short-term precision jointly within a single model, improving both performance and generalizability to complex tasks. 2) MoH is plug-and-play for full-attention action modules with minimal training or inference overhead. 3) MoH enables dynamic inference with adaptive horizons, which selects stable actions through cross-horizon consensus, achieving 2.5times higher throughput than baselines while preserving superior performance. Extensive experiments over flow-based policies π_0, π_{0.5}, and one-step regression policy π_{reg} demonstrate that MoH yields consistent and significant gains on both simulations and real-world tasks. Notably, under mixed-task setting, π_{0.5} with MoH reaches a new state-of-the-art with 99% average success rate on LIBERO after only 30k training iterations. Project page: https://github.com/Timsty1/MixtureOfHorizons