OpenRaiser/Intern-Atlas huggingface dataset:
UniG2U-Bench: Do Unified Models Advance Multimodal Understanding?
Venue: arXiv cs.CV 2026
Year: 2026

Unified multimodal models have recently demonstrated strong generative capabilities, yet whether and when generation improves understanding remains unclear. Existing benchmarks lack a systematic exploration of the specific tasks where generation facilitates understanding. To this end, we introduce UniG2U-Bench, a comprehensive benchmark categorizing generation-to-understanding (G2U) evaluation into 7 regimes and 30 subtasks, requiring varying degrees of implicit or explicit visual transformations. Extensive evaluation of over 30 models reveals three core findings: 1) Unified models generally underperform their base Vision-Language Models (VLMs), and Generate-then-Answer (GtA) inference typically degrades performance relative to direct inference. 2) Consistent enhancements emerge in spatial intelligence, visual illusions, or multi-round reasoning subtasks, where enhanced spatial and shape perception, as well as multi-step intermediate image states, prove beneficial. 3) Tasks with similar reasoning structures and models sharing architectures exhibit correlated behaviors, suggesting that generation-understanding coupling induces class-consistent inductive biases over tasks, pretraining data, and model architectures. These findings highlight the necessity for more diverse training data and novel paradigms to fully unlock the potential of unified multimodal modeling.
Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games
Venue: arXiv cs.AI 2026
Year: 2026

AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Card games are a natural domain for imperfect information due to hidden hands and stochastic draws. To facilitate comparative research on imperfect-information game-playing algorithms and game systems, we introduce Valet, a diverse and comprehensive testbed of 21 traditional imperfect-information card games. These games span multiple genres, cultures, player counts, deck structures, mechanics, winning conditions, and methods of hiding and revealing information. To standardize implementations across systems, we encode the rules of each game in RECYCLE, a card game description language. We empirically characterize each game's branching factor and duration using random simulations, reporting baseline score distributions for a Monte Carlo Tree Search player against random opponents to demonstrate the suitability of Valet as a benchmarking suite.
How to Peel with a Knife: Aligning Fine-Grained Manipulation with Human Preference
Venue: arXiv cs.RO 2026
Year: 2026

Many essential manipulation tasks - such as food preparation, surgery, and craftsmanship - remain intractable for autonomous robots. These tasks are characterized not only by contact-rich, force-sensitive dynamics, but also by their "implicit" success criteria: unlike pick-and-place, task quality in these domains is continuous and subjective (e.g. how well a potato is peeled), making quantitative evaluation and reward engineering difficult. We present a learning framework for such tasks, using peeling with a knife as a representative example. Our approach follows a two-stage pipeline: first, we learn a robust initial policy via force-aware data collection and imitation learning, enabling generalization across object variations; second, we refine the policy through preference-based finetuning using a learned reward model that combines quantitative task metrics with qualitative human feedback, aligning policy behavior with human notions of task quality. Using only 50-200 peeling trajectories, our system achieves over 90% average success rates on challenging produce including cucumbers, apples, and potatoes, with performance improving by up to 40% through preference-based finetuning. Remarkably, policies trained on a single produce category exhibit strong zero-shot generalization to unseen in-category instances and to out-of-distribution produce from different categories while maintaining over 90% success rates.
AriadneMem: Threading the Maze of Lifelong Memory for LLM Agents
Venue: arXiv cs.CL 2026
Year: 2026

Long-horizon LLM agents require memory systems that remain accurate under fixed context budgets. However, existing systems struggle with two persistent challenges in long-term dialogue: (i) \textbf{disconnected evidence}, where multi-hop answers require linking facts distributed across time, and (ii) \textbf{state updates}, where evolving information (e.g., schedule changes) creates conflicts with older static logs. We propose AriadneMem, a structured memory system that addresses these failure modes via a decoupled two-phase pipeline. In the \textbf{offline construction phase}, AriadneMem employs \emph{entropy-aware gating} to filter noise and low-information message before LLM extraction and applies \emph{conflict-aware coarsening} to merge static duplicates while preserving state transitions as temporal edges. In the \textbf{online reasoning phase}, rather than relying on expensive iterative planning, AriadneMem executes \emph{algorithmic bridge discovery} to reconstruct missing logical paths between retrieved facts, followed by \emph{single-call topology-aware synthesis}. On LoCoMo experiments with GPT-4o, AriadneMem improves \textbf{Multi-Hop F1 by 15.2\%} and \textbf{Average F1 by 9.0\%} over strong baselines. Crucially, by offloading reasoning to the graph layer, AriadneMem reduces \textbf{total runtime by 77.8\%} using only \textbf{497} context tokens. The code is available at https://github.com/LLM-VLM-GSL/AriadneMem.
SE-Search: Self-Evolving Search Agent via Memory and Dense Reward
Venue: arXiv cs.CL 2026
Year: 2026

Retrieval augmented generation (RAG) reduces hallucinations and factual errors in large language models (LLMs) by conditioning generation on retrieved external knowledge. Recent search agents further cast RAG as an autonomous, multi-turn information-seeking process. However, existing methods often accumulate irrelevant or noisy documents and rely on sparse reinforcement learning signals. We propose \textbf{S}elf-\textbf{E}volving \textbf{Search}, a Self-Evolving Search agent that improves online search behavior through three components, memory purification, atomic query training, and dense rewards. SE-Search follows a \textit{Think-Search-Memorize} strategy that retains salient evidence while filtering irrelevant content. Atomic query training promotes shorter and more diverse queries, improving evidence acquisition. Dense rewards provide fine-grained feedback that speeds training. Experiments on single-hop and multi-hop question answering benchmarks show that \texttt{SE-Search-3B} outperforms strong baselines, yielding a $10.8$ point absolute improvement and a $33.8\%$ relative gain over Search-R1.\footnote{We will make the code and model weights publicly available upon acceptance.}
TopicENA: Enabling Epistemic Network Analysis at Scale through Automated Topic-Based Coding
Venue: arXiv cs.CL 2026
Year: 2026

Epistemic Network Analysis (ENA) is a method for investigating the relational structure of concepts in text by representing co-occurring concepts as networks. Traditional ENA, however, relies heavily on manual expert coding, which limits its scalability and real-world applicability to large text corpora. Topic modeling provides an automated approach to extracting concept-level representations from text and can serve as an alternative to manual coding. To tackle this limitation, the present study merges BERTopic with ENA and introduces TopicENA, a topic-based epistemic network analysis framework. TopicENA substitutes manual concept coding with automatically generated topics while maintaining ENA's capacity for modeling structural associations among concepts. To explain the impact of modeling choices on TopicENA outcomes, three analysis cases are presented. The first case assesses the effect of topic granularity, indicating that coarse-grained topics are preferable for large datasets, whereas fine-grained topics are more effective for smaller datasets. The second case examines topic inclusion thresholds and finds that threshold values should be adjusted according to topic quality indicators to balance network consistency and interpretability. The third case tests TopicENA's scalability by applying it to a substantially larger dataset than those used in previous ENA studies. Collectively, these cases illustrate that TopicENA facilitates practical and interpretable ENA analysis at scale and offers concrete guidance for configuring topic-based ENA pipelines in large-scale text analysis.
Combating data scarcity in recommendation services: Integrating cognitive types of VARK and neural network technologies (LLM)
Venue: arXiv cs.CL 2026
Year: 2026

Cold start scenarios present fundamental obstacles to effective recommendation generation, particularly when dealing with users lacking interaction history or items with sparse metadata. This research proposes an innovative hybrid framework that leverages Large Language Models (LLMs) for content semantic analysis and knowledge graph development, integrated with cognitive profiling based on VARK (Visual, Auditory, Reading/Writing, Kinesthetic) learning preferences. The proposed system tackles multiple cold start dimensions: enriching inadequate item descriptions through LLM processing, generating user profiles from minimal data, and dynamically adjusting presentation formats based on cognitive assessment. The framework comprises six integrated components: semantic metadata enhancement, dynamic graph construction, VARK-based profiling, mental state estimation, graph-enhanced retrieval with LLM-powered ranking, and adaptive interface design with iterative learning. Experimental validation on MovieLens-1M dataset demonstrates the system's capacity for personalized recommendation generation despite limited initial information. This work establishes groundwork for cognitively-aware recommendation systems capable of overcoming cold start limitations through semantic comprehension and psychological modeling, offering personalized, explainable recommendations from initial user contact.
Entropic-Time Inference: Self-Organizing Large Language Model Decoding Beyond Attention
Venue: arXiv cs.CL 2026
Year: 2026

Modern large language model (LLM) inference engines optimize throughput and latency under fixed decoding rules, treating generation as a linear progression in token time. We propose a fundamentally different paradigm: entropic\-time inference, where decoding is governed by the flow of uncertainty rather than token index. We introduce a self\-organizing inference architecture that jointly couples scheduling, attention sparsification, and sampling temperature under a unified entropy control objective. Our method extends vLLM with entropy-aware scheduling, entropic pruning of paged attention blocks, and adaptive temperature control that stabilizes generation near a target entropy regime. This transforms inference into a resource\-intelligent thermodynamic process that allocates computation where uncertainty reduction is maximized. We present a concrete systems design, pseudocode, and integration plan, demonstrating how entropy can serve as a first\-class control signal for scalable LLM inference.
The Influence of Iconicity in Transfer Learning for Sign Language Recognition
Venue: arXiv cs.CL 2026
Year: 2026

Most sign language recognition research relies on Transfer Learning (TL) from vision-based datasets such as ImageNet. Some extend this to alternatively available language datasets, often focusing on signs with cross-linguistic similarities. This body of work examines the necessity of these likenesses on effective knowledge transfer by comparing TL performance between iconic signs of two different sign language pairs: Chinese to Arabic and Greek to Flemish. Google Mediapipe was utilised as an input feature extractor, enabling spatial information of these signs to be processed with a Multilayer Perceptron architecture and the temporal information with a Gated Recurrent Unit. Experimental results showed a 7.02% improvement for Arabic and 1.07% for Flemish when conducting iconic TL from Chinese and Greek respectively.
Quantum-Inspired Self-Attention in a Large Language Model
Venue: arXiv cs.CL 2026
Year: 2026

Recent advances in Natural Language Processing have been predominantly driven by transformer-based architectures, which rely heavily on self-attention mechanisms to model relationships between tokens in a sequence. Similarly, the field of Quantum Natural Language Processing, which seeks to leverage quantum principles to address challenges in language understanding and generation tasks, has seen the recent development of quantum self-attention mechanisms. We propose a classical quantum-inspired self-attention (QISA) mechanism and integrate it into the full autoregressive language modeling pipeline of GPT-1. To the best of our knowledge, this is the first integration of this kind, as previous quantum self-attention mechanisms have been primarily tested on text classification. In our experiments, QISA achieves better performance when compared to standard self-attention on the metrics character error rate ($15.5\times$ better), word error rate ($4.7 \times $) and cross-entropy loss ($13 \times$). This is achieved while only requiring a $ 2.6\times$ longer inference time.
From We to Me: Theory Informed Narrative Shift with Abductive Reasoning
Venue: arXiv cs.CL 2026
Year: 2026

Effective communication often relies on aligning a message with an audience's narrative and worldview. Narrative shift involves transforming text to reflect a different narrative framework while preserving its original core message--a task we demonstrate is significantly challenging for current Large Language Models (LLMs). To address this, we propose a neurosymbolic approach grounded in social science theory and abductive reasoning. Our method automatically extracts rules to abduce the specific story elements needed to guide an LLM through a consistent and targeted narrative transformation. Across multiple LLMs, abduction-guided transformed stories shifted the narrative while maintaining the fidelity with the original story. For example, with GPT-4o we outperform the zero-shot LLM baseline by 55.88% for collectivistic to individualistic narrative shift while maintaining superior semantic similarity with the original stories (40.4% improvement in KL divergence). For individualistic to collectivistic transformation, we achieve comparable improvements. We show similar performance across both directions for Llama-4, and Grok-4 and competitive performance for Deepseek-R1.
AutoHarness: improving LLM agents by automatically synthesizing a code harness
Venue: arXiv cs.CL 2026
Year: 2026

Despite significant strides in language models in the last few years, when used as agents, such models often try to perform actions that are not just suboptimal for a given state, but are strictly prohibited by the external environment. For example, in the recent Kaggle GameArena chess competition, 78% of Gemini-2.5-Flash losses were attributed to illegal moves. Often people manually write "harnesses" around LLMs to prevent such failures. In this paper, we demonstrate that Gemini-2.5-Flash can automatically synthesize such a code harness, using a small number of rounds of iterative code refinement given feedback from the (game) environment. The resulting harness prevents all illegal moves in 145 different TextArena games (both 1-player and 2-player), enabling the smaller Gemini-2.5-Flash model to outperform larger models, such as Gemini-2.5-Pro. Pushing our technique to the limit, we can get Gemini-2.5-Flash to generate the entire policy in code, thus eliminating the need to use the LLM at decision making time. The resulting code-policy receives a higher average reward than Gemini-2.5-Pro and GPT-5.2-High on 16 TextArena 1-player games. Our results show that using a smaller model to synthesize a custom code harness (or entire policy) can outperform a much larger model, while also being more cost effective.
Fragile Thoughts: How Large Language Models Handle Chain-of-Thought Perturbations
Venue: arXiv cs.CL 2026
Year: 2026

Chain-of-Thought (CoT) prompting has emerged as a foundational technique for eliciting reasoning from Large Language Models (LLMs), yet the robustness of this approach to corruptions in intermediate reasoning steps remains poorly understood. This paper presents a comprehensive empirical evaluation of LLM robustness to a structured taxonomy of 5 CoT perturbation types: \textit{MathError, UnitConversion, Sycophancy, SkippedSteps,} and \textit{ExtraSteps}. We evaluate 13 models spanning three orders of magnitude in parameter count (3B to 1.5T\footnote{Assumed parameter count of closed models}), testing their ability to complete mathematical reasoning tasks despite perturbations injected at different points in the reasoning chain. Our key findings reveal heterogeneous vulnerability patterns: MathError perturbations produce the most severe degradation in small models (50-60\% accuracy loss) but show strong scaling benefits; UnitConversion remains challenging across all scales (20-30\% loss even for largest models); ExtraSteps incur minimal accuracy degradation (0-6\%) regardless of scale; Sycophancy produces modest effects (7\% loss for small models); and SkippedSteps cause intermediate damage (15\% loss). Scaling relationships follow power-law patterns, with model size serving as a protective factor against some perturbations but offering limited defense against dimensional reasoning tasks. These findings have direct implications for deploying LLMs in multi-stage reasoning pipelines and underscore the necessity of task-specific robustness assessments and mitigation strategies. The code and results are available https://github.com/Mystic-Slice/CoTPerturbation.
Maude-HCS: Model Checking the Undetectability-Performance Tradeoffs of Hidden Communication Systems
Venue: arXiv cs.CR 2026
Year: 2026

Hidden communication systems (HCS) embed covert messages within ordinary network activity to hide the presence of communication. In practice, the undetectability of an HCS is typically evaluated using ad hoc traffic statistics or specific detectors, making security claims tightly coupled to experimental setups and implicit adversarial assumptions. In this work, we formalize undetectability as the statistical indistinguishability of observable execution traces under two deployments: a baseline system without hidden communication and an HCS deployment carrying covert traffic. Undetectability is expressed as a bound on a quantitative measure of distance between the trace distributions induced by these two executions. We develop Maude-HCS, an executable modeling and analysis framework that provides a principled and executable foundation for reasoning about undetectability-performance tradeoffs in complex HCS designs. Maude-HCS allows designers to specify protocol behavior, adversary observables, and environmental assumptions, and to generate Monte Carlo samples from the induced trace distributions. We show that Maude-HCS can be used to audit claims of undetectability by estimating the true and false positive rates of a statistical test and converting these estimates into lower bounds on undetectability measures such as KL divergence. This enables systematic evaluation of detectability and its tradeoffs with performance under explicitly stated modeling assumptions. Finally, we evaluate Maude-HCS on tunneling-based HCS instantiations and validate model predictions against measurements from a physical testbed. For passive adversaries observing timing and traffic statistics, we quantify how undetectability and performance vary with protocol configuration, background traffic, and network loss, and demonstrate strong semantic alignment between model-based guarantees and empirical results.
Comparison of Credential Management Systems Based on the Standards of IEEE, ETSI, and YD/T 3957-2021
Venue: arXiv cs.CR 2026
Year: 2026

As V2X (Vehicle-to-Everything) technology becomes increasingly prevalent, the security of V2X networks has garnered growing attention worldwide. In North America, the IEEE 1609 series standards are primarily used, while Europe adopts the ETSI series standards, and China has also established its industry standard, YD/T 3957-2021, among others. Although these standards share some commonalities, they also exhibit differences. To achieve compatibility across these standards, analyzing their similarities and differences is a crucial issue. Therefore, this study focuses on analyzing the three major standards mentioned above, discussing aspects such as certificate formats, signed message formats, and certificate request processes. Additionally, this research evaluates the efficiency of different cryptographic methods, including NIST P-256 and SM2-256, SHA-256 and SM3-256, as well as AES-128 and SM4-128. Finally, the study implements these three major standards on V2X devices and compares the efficiency of message signing and signature verification in V2X systems, providing a reference for the development of a secure certificate management system for V2X networks.
Towards Improved Sentence Representations using Token Graphs
Venue: arXiv cs.LG 2026
Year: 2026

Obtaining a single-vector representation from a Large Language Model's (LLM) token-level outputs is a critical step for nearly all sentence-level tasks. However, standard pooling methods like mean or max aggregation treat tokens as an independent set, discarding the rich relational structure captured by the model's self-attention layers and making them susceptible to signal dilution. To address this, we introduce GLOT, a lightweight, structure-aware pooling module that reframes pooling as relational learning followed by aggregation. Operating on the outputs of a frozen LLM, GLOT first constructs a latent token-similarity graph, then refines token representations with a graph neural network, and finally aggregates them using a readout layer. Experimentally, our approach is remarkably robust and efficient: on a diagnostic stress test where 90% of tokens are random distractors, GLOT maintains over 97% accuracy while baseline methods collapse. Furthermore, it is competitive with state-of-the-art techniques on benchmarks like GLUE and MTEB with 20x fewer trainable parameters and speeds up the training time by over 100x compared with parameter-efficient fine-tuning methods. Supported by a theoretical analysis of its expressive power, our work shows that learning over token graphs is a powerful paradigm for the efficient adaptation of frozen LLMs. Our code is published at https://github.com/ipsitmantri/GLOT.