OpenRaiser/Intern-Atlas huggingface dataset:
A Formally Robust Time Series Distance Metric
Venue: arXiv cs.LG 2020
Year: 2020

Distance-based classification is among the most competitive classification methods for time series data. The most critical component of distance-based classification is the selected distance function. Past research has proposed various different distance metrics or measures dedicated to particular aspects of real-world time series data, yet there is an important aspect that has not been considered so far: Robustness against arbitrary data contamination. In this work, we propose a novel distance metric that is robust against arbitrarily "bad" contamination and has a worst-case computational complexity of $\mathcal{O}(n\log n)$. We formally argue why our proposed metric is robust, and demonstrate in an empirical evaluation that the metric yields competitive classification accuracy when applied in k-Nearest Neighbor time series classification.
Implementation of Course Recommender System for Virtual University of Pakistan
Venue: arXiv cs.CY 2020
Year: 2020

Universities working in Pakistan are offering a comprehensive set of degree programs for different levels. Virtual University of Pakistan is country's first institution completely based on modern information and communication technologies. It offers education in many different majors and various areas of study are available. Multiple courses are offered in each program that satisfy several general requirements of degree. Selection of courses that align with competency and interest can become an important factor in determining final score (CGPA) of student. For this purpose, a web-based course recommender system specifically designed for courses offered at Virtual University is developed. User-based collaborative filtering and rating-prediction approach is used for calculation of expected marks and grades. System is tested against 470 currently available courses and simulated data of 2600 students. Test results showed that expected marks are somehow dependent on student's average marks in already studied courses and average marks of similar students in target course. Accuracy of implemented system is measured using Mean Absolute Error for 100 observations. MAE value came out to be in acceptable range.
Multi-Modal Trajectory Prediction of NBA Players
Venue: arXiv cs.LG 2020
Year: 2020

National Basketball Association (NBA) players are highly motivated and skilled experts that solve complex decision making problems at every time point during a game. As a step towards understanding how players make their decisions, we focus on their movement trajectories during games. We propose a method that captures the multi-modal behavior of players, where they might consider multiple trajectories and select the most advantageous one. The method is built on an LSTM-based architecture predicting multiple trajectories and their probabilities, trained by a multi-modal loss function that updates the best trajectories. Experiments on large, fine-grained NBA tracking data show that the proposed method outperforms the state-of-the-art. In addition, the results indicate that the approach generates more realistic trajectories and that it can learn individual playing styles of specific players.
Towards Closing the Sim-to-Real Gap in Collaborative Multi-Robot Deep Reinforcement Learning
Venue: arXiv cs.LG 2020
Year: 2020

Current research directions in deep reinforcement learning include bridging the simulation-reality gap, improving sample efficiency of experiences in distributed multi-agent reinforcement learning, together with the development of robust methods against adversarial agents in distributed learning, among many others. In this work, we are particularly interested in analyzing how multi-agent reinforcement learning can bridge the gap to reality in distributed multi-robot systems where the operation of the different robots is not necessarily homogeneous. These variations can happen due to sensing mismatches, inherent errors in terms of calibration of the mechanical joints, or simple differences in accuracy. While our results are simulation-based, we introduce the effect of sensing, calibration, and accuracy mismatches in distributed reinforcement learning with proximal policy optimization (PPO). We discuss on how both the different types of perturbances and how the number of agents experiencing those perturbances affect the collaborative learning effort. The simulations are carried out using a Kuka arm model in the Bullet physics engine. This is, to the best of our knowledge, the first work exploring the limitations of PPO in multi-robot systems when considering that different robots might be exposed to different environments where their sensors or actuators have induced errors. With the conclusions of this work, we set the initial point for future work on designing and developing methods to achieve robust reinforcement learning on the presence of real-world perturbances that might differ within a multi-robot system.
Visibility-aware Multi-view Stereo Network
Venue: arXiv cs.CV 2020
Year: 2020

Learning-based multi-view stereo (MVS) methods have demonstrated promising results. However, very few existing networks explicitly take the pixel-wise visibility into consideration, resulting in erroneous cost aggregation from occluded pixels. In this paper, we explicitly infer and integrate the pixel-wise occlusion information in the MVS network via the matching uncertainty estimation. The pair-wise uncertainty map is jointly inferred with the pair-wise depth map, which is further used as weighting guidance during the multi-view cost volume fusion. As such, the adverse influence of occluded pixels is suppressed in the cost fusion. The proposed framework Vis-MVSNet significantly improves depth accuracies in the scenes with severe occlusion. Extensive experiments are performed on DTU, BlendedMVS, and Tanks and Temples datasets to justify the effectiveness of the proposed framework.
Hierarchical HMM for Eye Movement Classification
Venue: arXiv cs.CV 2020
Year: 2020

In this work, we tackle the problem of ternary eye movement classification, which aims to separate fixations, saccades and smooth pursuits from the raw eye positional data. The efficient classification of these different types of eye movements helps to better analyze and utilize the eye tracking data. Different from the existing methods that detect eye movement by several pre-defined threshold values, we propose a hierarchical Hidden Markov Model (HMM) statistical algorithm for detecting fixations, saccades and smooth pursuits. The proposed algorithm leverages different features from the recorded raw eye tracking data with a hierarchical classification strategy, separating one type of eye movement each time. Experimental results demonstrate the effectiveness and robustness of the proposed method by achieving competitive or better performance compared to the state-of-the-art methods.
Deconstructing the Decentralization Trilemma
Venue: arXiv cs.NI 2020
Year: 2020

The vast majority of applications at this moment rely on centralized servers to relay messages between clients, where these servers are considered trusted third-parties. With the rise of blockchain technologies over the last few years, there has been a move away from both centralized servers and traditional federated models to more decentralized peer-to-peer alternatives. However, there appears to be a trilemma between security, scalability, and decentralization in blockchain-based systems. Deconstructing this trilemma using well-known threat models, we define a typology of centralized, federated, and decentralized architectures. Each of the different architectures has this trilemma play out differently. Facing a possible decentralized future, we outline seven hard problems facing decentralization and theorize that the differences between centralized, federated, and decentralized architectures depend on differing social interpretations of trust.
Gradients as a Measure of Uncertainty in Neural Networks
Venue: arXiv cs.CV 2020
Year: 2020

Despite tremendous success of modern neural networks, they are known to be overconfident even when the model encounters inputs with unfamiliar conditions. Detecting such inputs is vital to preventing models from making naive predictions that may jeopardize real-world applications of neural networks. In this paper, we address the challenging problem of devising a simple yet effective measure of uncertainty in deep neural networks. Specifically, we propose to utilize backpropagated gradients to quantify the uncertainty of trained models. Gradients depict the required amount of change for a model to properly represent given inputs, thus providing a valuable insight into how familiar and certain the model is regarding the inputs. We demonstrate the effectiveness of gradients as a measure of model uncertainty in applications of detecting unfamiliar inputs, including out-of-distribution and corrupted samples. We show that our gradient-based method outperforms state-of-the-art methods by up to 4.8% of AUROC score in out-of-distribution detection and 35.7% in corrupted input detection.
Personalized Deep Learning for Ventricular Arrhythmias Detection on Medical IoT Systems
Venue: arXiv cs.LG 2020
Year: 2020

Life-threatening ventricular arrhythmias (VA) are the leading cause of sudden cardiac death (SCD), which is the most significant cause of natural death in the US. The implantable cardioverter defibrillator (ICD) is a small device implanted to patients under high risk of SCD as a preventive treatment. The ICD continuously monitors the intracardiac rhythm and delivers shock when detecting the life-threatening VA. Traditional methods detect VA by setting criteria on the detected rhythm. However, those methods suffer from a high inappropriate shock rate and require a regular follow-up to optimize criteria parameters for each ICD recipient. To ameliorate the challenges, we propose the personalized computing framework for deep learning based VA detection on medical IoT systems. The system consists of intracardiac and surface rhythm monitors, and the cloud platform for data uploading, diagnosis, and CNN model personalization. We equip the system with real-time inference on both intracardiac and surface rhythm monitors. To improve the detection accuracy, we enable the monitors to detect VA collaboratively by proposing the cooperative inference. We also introduce the CNN personalization for each patient based on the computing framework to tackle the unlabeled and limited rhythm data problem. When compared with the traditional detection algorithm, the proposed method achieves comparable accuracy on VA rhythm detection and 6.6% reduction in inappropriate shock rate, while the average inference latency is kept at 71ms.
Characterizing Stage-Aware Writing Assistance in Collaborative Document Authoring
Venue: arXiv cs.HC 2020
Year: 2020

Writing is a complex non-linear process that begins with a mental model of intent, and progresses through an outline of ideas, to words on paper (and their subsequent refinement). Despite past research in understanding writing, Web-scale consumer and enterprise collaborative digital writing environments are yet to greatly benefit from intelligent systems that understand the stages of document evolution, providing opportune assistance based on authors' situated actions and context. In this paper, we present three studies that explore temporal stages of document authoring. We first survey information workers at a large technology company about their writing habits and preferences, concluding that writers do in fact conceptually progress through several distinct phases while authoring documents. We also explore, qualitatively, how writing stages are linked to document lifespan. We supplement these qualitative findings with an analysis of the longitudinal user interaction logs of a popular digital writing platform over several million documents. Finally, as a first step towards facilitating an intelligent digital writing assistant, we conduct a preliminary investigation into the utility of user interaction log data for predicting the temporal stage of a document. Our results support the benefit of tools tailored to writing stages, identify primary tasks associated with these stages, and show that it is possible to predict stages from anonymous interaction logs. Together, these results argue for the benefit and feasibility of more tailored digital writing assistance.
Learning to Generate Diverse Dance Motions with Transformer
Venue: arXiv cs.CV 2020
Year: 2020

With the ongoing pandemic, virtual concerts and live events using digitized performances of musicians are getting traction on massive multiplayer online worlds. However, well choreographed dance movements are extremely complex to animate and would involve an expensive and tedious production process. In addition to the use of complex motion capture systems, it typically requires a collaborative effort between animators, dancers, and choreographers. We introduce a complete system for dance motion synthesis, which can generate complex and highly diverse dance sequences given an input music sequence. As motion capture data is limited for the range of dance motions and styles, we introduce a massive dance motion data set that is created from YouTube videos. We also present a novel two-stream motion transformer generative model, which can generate motion sequences with high flexibility. We also introduce new evaluation metrics for the quality of synthesized dance motions, and demonstrate that our system can outperform state-of-the-art methods. Our system provides high-quality animations suitable for large crowds for virtual concerts and can also be used as reference for professional animation pipelines. Most importantly, we show that vast online videos can be effective in training dance motion models.
Assessing the Effectiveness of Using Live Interactions and Feedback to Increase Engagement in Online Learning
Venue: arXiv cs.CY 2020
Year: 2020

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction lacks these mechanisms and relies on the motivation and persistence of each individual learner, often resulting in low completion rates. In this study, we studied the effect of introducing enabling tools and live feedback into an online learning experience on learner performance in the course, persistence in the course, and election to complete supplemental readings and assignments. The findings from our experiments show positive correlations with strong statistical significance between live interactions and all performance measures studied. Research funded by the National Science Foundation, award number #1843391.
Threshy: Supporting Safe Usage of Intelligent Web Services
Venue: arXiv cs.SE 2020
Year: 2020

Increased popularity of `intelligent' web services provides end-users with machine-learnt functionality at little effort to developers. However, these services require a decision threshold to be set which is dependent on problem-specific data. Developers lack a systematic approach for evaluating intelligent services and existing evaluation tools are predominantly targeted at data scientists for pre-development evaluation. This paper presents a workflow and supporting tool, Threshy, to help software developers select a decision threshold suited to their problem domain. Unlike existing tools, Threshy is designed to operate in multiple workflows including pre-development, pre-release, and support. Threshy is designed for tuning the confidence scores returned by intelligent web services and does not deal with hyper-parameter optimisation used in ML models. Additionally, it considers the financial impacts of false positives. Threshold configuration files exported by Threshy can be integrated into client applications and monitoring infrastructure. Demo: https://bit.ly/2YKeYhE.
Regularized Two-Branch Proposal Networks for Weakly-Supervised Moment Retrieval in Videos
Venue: arXiv cs.CV 2020
Year: 2020

Video moment retrieval aims to localize the target moment in an video according to the given sentence. The weak-supervised setting only provides the video-level sentence annotations during training. Most existing weak-supervised methods apply a MIL-based framework to develop inter-sample confrontment, but ignore the intra-sample confrontment between moments with semantically similar contents. Thus, these methods fail to distinguish the target moment from plausible negative moments. In this paper, we propose a novel Regularized Two-Branch Proposal Network to simultaneously consider the inter-sample and intra-sample confrontments. Concretely, we first devise a language-aware filter to generate an enhanced video stream and a suppressed video stream. We then design the sharable two-branch proposal module to generate positive proposals from the enhanced stream and plausible negative proposals from the suppressed one for sufficient confrontment. Further, we apply the proposal regularization to stabilize the training process and improve model performance. The extensive experiments show the effectiveness of our method. Our code is released at here.
TNT: Target-driveN Trajectory Prediction
Venue: arXiv cs.CV 2020
Year: 2020

Predicting the future behavior of moving agents is essential for real world applications. It is challenging as the intent of the agent and the corresponding behavior is unknown and intrinsically multimodal. Our key insight is that for prediction within a moderate time horizon, the future modes can be effectively captured by a set of target states. This leads to our target-driven trajectory prediction (TNT) framework. TNT has three stages which are trained end-to-end. It first predicts an agent's potential target states $T$ steps into the future, by encoding its interactions with the environment and the other agents. TNT then generates trajectory state sequences conditioned on targets. A final stage estimates trajectory likelihoods and a final compact set of trajectory predictions is selected. This is in contrast to previous work which models agent intents as latent variables, and relies on test-time sampling to generate diverse trajectories. We benchmark TNT on trajectory prediction of vehicles and pedestrians, where we outperform state-of-the-art on Argoverse Forecasting, INTERACTION, Stanford Drone and an in-house Pedestrian-at-Intersection dataset.
Deep Relighting Networks for Image Light Source Manipulation
Venue: arXiv cs.CV 2020
Year: 2020

Manipulating the light source of given images is an interesting task and useful in various applications, including photography and cinematography. Existing methods usually require additional information like the geometric structure of the scene, which may not be available for most images. In this paper, we formulate the single image relighting task and propose a novel Deep Relighting Network (DRN) with three parts: 1) scene reconversion, which aims to reveal the primary scene structure through a deep auto-encoder network, 2) shadow prior estimation, to predict light effect from the new light direction through adversarial learning, and 3) re-renderer, to combine the primary structure with the reconstructed shadow view to form the required estimation under the target light source. Experimental results show that the proposed method outperforms other possible methods, both qualitatively and quantitatively. Specifically, the proposed DRN has achieved the best PSNR in the "AIM2020 - Any to one relighting challenge" of the 2020 ECCV conference.
Gradually Applying Weakly Supervised and Active Learning for Mass Detection in Breast Ultrasound Images
Venue: arXiv cs.CV 2020
Year: 2020

We propose a method for effectively utilizing weakly annotated image data in an object detection tasks of breast ultrasound images. Given the problem setting where a small, strongly annotated dataset and a large, weakly annotated dataset with no bounding box information are available, training an object detection model becomes a non-trivial problem. We suggest a controlled weight for handling the effect of weakly annotated images in a two stage object detection model. We~also present a subsequent active learning scheme for safely assigning weakly annotated images a strong annotation using the trained model. Experimental results showed a 24\% point increase in correct localization (CorLoc) measure, which is the ratio of correctly localized and classified images, by assigning the properly controlled weight. Performing active learning after a model is trained showed an additional increase in CorLoc. We tested the proposed method on the Stanford Dog datasets to assure that it can be applied to general cases, where strong annotations are insufficient to obtain resembling results. The presented method showed that higher performance is achievable with lesser annotation effort.
Detection Probability in a Molecular Communication via Diffusion System with Multiple Fully-absorbing Receivers
Venue: arXiv cs.IT 2020
Year: 2020

In this letter, we consider a 3D molecular communication via diffusion system (MCvDS) with a single point transmitter and multiple fully-absorbing spherical receivers whose centers are distributed as a Poisson point process (PPP) in the medium. We derive the probability that a transmitted molecule hits any of the receivers within time t. We consider both degradable and non-degradable molecules. We verify the analysis using particle-based simulation. The framework can be used for various applications, e.g., to derive event detection probability for systems where the IMs are transmitted to convey the occurrence of a particular event to trigger reactions at receivers or can be used as channel models for such systems.
SegCodeNet: Color-Coded Segmentation Masks for Activity Detection from Wearable Cameras
Venue: arXiv cs.CV 2020
Year: 2020

Activity detection from first-person videos (FPV) captured using a wearable camera is an active research field with potential applications in many sectors, including healthcare, law enforcement, and rehabilitation. State-of-the-art methods use optical flow-based hybrid techniques that rely on features derived from the motion of objects from consecutive frames. In this work, we developed a two-stream network, the \emph{SegCodeNet}, that uses a network branch containing video-streams with color-coded semantic segmentation masks of relevant objects in addition to the original RGB video-stream. We also include a stream-wise attention gating that prioritizes between the two streams and a frame-wise attention module that prioritizes the video frames that contain relevant features. Experiments are conducted on an FPV dataset containing $18$ activity classes in office environments. In comparison to a single-stream network, the proposed two-stream method achieves an absolute improvement of $14.366\%$ and $10.324\%$ for averaged F1 score and accuracy, respectively, when average results are compared for three different frame sizes $224\times224$, $112\times112$, and $64\times64$. The proposed method provides significant performance gains for lower-resolution images with absolute improvements of $17\%$ and $26\%$ in F1 score for input dimensions of $112\times112$ and $64\times64$, respectively. The best performance is achieved for a frame size of $224\times224$ yielding an F1 score and accuracy of $90.176\%$ and $90.799\%$ which outperforms the state-of-the-art Inflated 3D ConvNet (I3D) \cite{carreira2017quo} method by an absolute margin of $4.529\%$ and $2.419\%$, respectively.