OpenRaiser/Intern-Atlas huggingface dataset:
Be There, Be Together, Be Streamed! AR Scenic Live-Streaming for an Interactive and Collective Experience
Venue: arXiv cs.HC 2024
Year: 2024

Scenic Live-Streaming (SLS), capturing real-world scenic sites from fixed cameras without streamers, combines scene immersion and the social and real-time characteristics of live-streaming into a unique experience. However, existing SLS affords limited audience interactions to engage them in a collective experience compared to many other live-streaming genres. It is also difficult for SLS to recreate important but intangible constituents of in-person trip experiences, such as cultural activities. To offer a more interactive, engaging, and meaningful experience, we propose ARSLS (Augmented Reality Scenic Live-Streaming). Culturally grounded AR objects with awareness of the live-streamed environment can be overlaid over camera views to provide additional interactive features while maintaining consistency with the live-streamed scene. To explore the design space of this new medium, we developed an ARSLS prototype for a famous landscape in China. A preliminary study (N=15) provided initial insights for ARSLS design.
Slim-ABC: An Optimized Atomic Broadcast Protocol
Venue: arXiv cs.DC 2024
Year: 2024

The Byzantine Agreement (BA) problem is a fundamental challenge in distributed systems, focusing on achieving reaching an agreement among parties, some of which may behave maliciously. With the rise of cryptocurrencies, there has been significant interest in developing atomic broadcast protocols, which facilitate agreement on a subset of parties' requests. However, these protocols often come with high communication complexity ($O(ln^2 + λn^3 \log n)$, where $l$ is the bit length of the input, $n$ is the number of parties, and $λ$ represents the security parameter bit length). This can lead to inefficiency, especially when the requests across parties exhibit little variation, resulting in unnecessary resource consumption. In this paper, we introduce Slim-ABC, a novel atomic broadcast protocol that eliminates the $O(ln^2 + λn^3 \log n)$ term associated with traditional atomic broadcast protocols. While Slim-ABC reduces the number of accepted requests, it significantly mitigates resource wastage, making it more efficient. The protocol leverages the asynchronous common subset and provable-broadcast mechanisms to achieve a communication complexity of $O(ln^2 + λn^2)$. Despite the trade-off in accepted requests, Slim-ABC maintains robust security by allowing only a fraction ($f+1$) of parties to broadcast requests. We present an extensive efficiency analysis of Slim-ABC, evaluating its performance across key metrics such as message complexity, communication complexity, and time complexity. Additionally, we provide a rigorous security analysis, demonstrating that Slim-ABC satisfies the \textit{agreement}, \textit{validity}, and \textit{totality} properties of the asynchronous common subset protocol.
RoQLlama: A Lightweight Romanian Adapted Language Model
Venue: arXiv cs.CL 2024
Year: 2024

The remarkable achievements obtained by open-source large language models (LLMs) in recent years have predominantly been concentrated on tasks involving the English language. In this paper, we aim to advance the performance of Llama2 models on Romanian tasks. We tackle the problem of reduced computing resources by using QLoRA for training. We release RoQLlama-7b, a quantized LLM, which shows equal or improved results compared to its full-sized counterpart when tested on seven Romanian downstream tasks in the zero-shot setup. Also, it consistently achieves higher average scores across all few-shot prompts. Additionally, we introduce a novel Romanian dataset, namely RoMedQA, which contains single-choice medical questions in Romanian.
Unveiling the Impact of Local Homophily on GNN Fairness: In-Depth Analysis and New Benchmarks
Venue: arXiv cs.LG 2024
Year: 2024

Graph Neural Networks (GNNs) often struggle to generalize when graphs exhibit both homophily (same-class connections) and heterophily (different-class connections). Specifically, GNNs tend to underperform for nodes with local homophily levels that differ significantly from the global homophily level. This issue poses a risk in user-centric applications where underrepresented homophily levels are present. Concurrently, fairness within GNNs has received substantial attention due to the potential amplification of biases via message passing. However, the connection between local homophily and fairness in GNNs remains underexplored. In this work, we move beyond global homophily and explore how local homophily levels can lead to unfair predictions. We begin by formalizing the challenge of fair predictions for underrepresented homophily levels as an out-of-distribution (OOD) problem. We then conduct a theoretical analysis that demonstrates how local homophily levels can alter predictions for differing sensitive attributes. We additionally introduce three new GNN fairness benchmarks, as well as a novel semi-synthetic graph generator, to empirically study the OOD problem. Across extensive analysis we find that two factors can promote unfairness: (a) OOD distance, and (b) heterophilous nodes situated in homophilous graphs. In cases where these two conditions are met, fairness drops by up to 24% on real world datasets, and 30% in semi-synthetic datasets. Together, our theoretical insights, empirical analysis, and algorithmic contributions unveil a previously overlooked source of unfairness rooted in the graph's homophily information.
Enhancing Carbon Emission Reduction Strategies using OCO and ICOS data
Venue: arXiv cs.LG 2024
Year: 2024

We propose a methodology to enhance local CO2 monitoring by integrating satellite data from the Orbiting Carbon Observatories (OCO-2 and OCO-3) with ground level observations from the Integrated Carbon Observation System (ICOS) and weather data from the ECMWF Reanalysis v5 (ERA5). Unlike traditional methods that downsample national data, our approach uses multimodal data fusion for high-resolution CO2 estimations. We employ weighted K-nearest neighbor (KNN) interpolation with machine learning models to predict ground level CO2 from satellite measurements, achieving a Root Mean Squared Error of 3.92 ppm. Our results show the effectiveness of integrating diverse data sources in capturing local emission patterns, highlighting the value of high-resolution atmospheric transport models. The developed model improves the granularity of CO2 monitoring, providing precise insights for targeted carbon mitigation strategies, and represents a novel application of neural networks and KNN in environmental monitoring, adaptable to various regions and temporal scales.
AI Assistants for Incident Lifecycle in a Microservice Environment: A Systematic Literature Review
Venue: arXiv cs.SE 2024
Year: 2024

Incidents in microservice environments can be costly and challenging to recover from due to their complexity and distributed nature. Recent advancements in artificial intelligence (AI) offer promising solutions for improving incident management. This paper systematically reviews primary studies on AI assistants designed to support different phases of the incident lifecycle. It highlights successful applications of AI, identifies gaps in current research, and suggests future opportunities for enhancing incident management through AI. By examining these studies, the paper aims to provide insights into the effectiveness of AI tools and their potential to address ongoing challenges in incident recovery.
IMAGine: An In-Memory Accelerated GEMV Engine Overlay
Venue: arXiv cs.AR 2024
Year: 2024

Processor-in-Memory (PIM) overlays and new redesigned reconfigurable tile fabrics have been proposed to eliminate the von Neumann bottleneck and enable processing performance to scale with BRAM capacity. The performance of these FPGA-based PIM architectures has been limited due to a reduction of the BRAMs maximum clock frequencies and less than ideal scaling of processing elements with increased BRAM capacity. This paper presents IMAGine, an In-Memory Accelerated GEMV engine, a PIM-array accelerator that clocks at the maximum frequency of the BRAM and scales to 100% of the available BRAMs. Comparative analyses are presented showing execution speeds over existing PIM-based GEMV engines on FPGAs and achieving a 2.65x - 3.2x faster clock. An AMD Alveo U55 implementation is presented that achieves a system clock speed of 737 MHz, providing 64K bit-serial multiply-accumulate (MAC) units for GEMV operation. This establishes IMAGine as the fastest PIM-based GEMV overlay, outperforming even the custom PIM-based FPGA accelerators reported to date. Additionally, it surpasses TPU v1-v2 and Alibaba Hanguang 800 in clock speed while offering an equal or greater number of MAC units.
A physics-based sensor simulation environment for lunar ground operations
Venue: arXiv cs.RO 2024
Year: 2024

This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera operating on a vehicle traversing and/or actively interacting with lunar terrain, e.g., for construction operations. The highlights of this simulator are its ability to capture (i) light transport in lunar conditions and (ii) artifacts related to the vehicle-terrain interaction, which might include dust formation and transport. The simulation infrastructure is built within an in-house developed physics engine called Chrono, which simulates the dynamics of the deformable terrain-vehicle interaction, as well as fallout of this interaction. The Chrono::Sensor camera model draws on ray tracing and Hapke Photometric Functions. We analyze the performance of the simulator using two virtual experiments featuring digital twins of NASA's VIPER rover navigating a lunar environment, and of the NASA's RASSOR excavator engaged into a digging operation. The sensor simulation solution presented can be used for the design and testing of perception algorithms, or as a component of in-silico experiments that pertain to large lunar operations, e.g., traversability, construction tasks.
Log-Concave Sequences in Coding Theory
Venue: arXiv cs.IT 2024
Year: 2024

We introduce the notion of logarithmically concave (or log-concave) sequences in Coding Theory. A sequence $a_0, a_1, \dots, a_n$ of real numbers is called log-concave if $a_i^2 \ge a_{i-1}a_{i+1}$ for all $1 \le i \le n-1$. A natural sequence of positive numbers in coding theory is the weight distribution of a linear code consisting of the nonzero values among $A_i$'s where $A_i$ denotes the number of codewords of weight $i$. We call a linear code log-concave if its nonzero weight distribution is log-concave. Our main contribution is to show that all binary general Hamming codes of length $2^r -1$ ($r=3$ or $r \ge 5$), the binary extended Hamming codes of length $2^r ~(r \ge 3)$, and the second order Reed-Muller codes $R(2, m)~ (m \ge 2)$ are all log-concave while the homogeneous and projective second order Reed-Muller codes are either log-concave, or 1-gap log-concave. Furthermore, we show that any MDS $[n, k]$ code over $\mathbb F_q$ satisfying $3 \leqslant k \leqslant n/2 +3$ is log-concave if $q \geqslant q_0(n, k)$ which is the larger root of a quadratic polynomial. Hence, we expect that the concept of log-concavity in coding theory will stimulate many interesting problems.
Non-deterministic asynchronous automata games and their undecidability
Venue: arXiv cs.FL 2024
Year: 2024

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.
Optimising for the Unknown: Domain Alignment for Cephalometric Landmark Detection
Venue: arXiv cs.CV 2024
Year: 2024

Cephalometric Landmark Detection is the process of identifying key areas for cephalometry. Each landmark is a single GT point labelled by a clinician. A machine learning model predicts the probability locus of a landmark represented by a heatmap. This work, for the 2024 CL-Detection MICCAI Challenge, proposes a domain alignment strategy with a regional facial extraction module and an X-ray artefact augmentation procedure. The challenge ranks our method's results as the best in MRE of 1.186mm and third in the 2mm SDR of 82.04% on the online validation leaderboard. The code is available at https://github.com/Julian-Wyatt/OptimisingfortheUnknown.
Attention Shift: Steering AI Away from Unsafe Content
Venue: arXiv cs.CV 2024
Year: 2024

This study investigates the generation of unsafe or harmful content in state-of-the-art generative models, focusing on methods for restricting such generations. We introduce a novel training-free approach using attention reweighing to remove unsafe concepts without additional training during inference. We compare our method against existing ablation methods, evaluating the performance on both, direct and adversarial jailbreak prompts, using qualitative and quantitative metrics. We hypothesize potential reasons for the observed results and discuss the limitations and broader implications of content restriction.
MindScope: Exploring cognitive biases in large language models through Multi-Agent Systems
Venue: arXiv cs.CL 2024
Year: 2024

Detecting cognitive biases in large language models (LLMs) is a fascinating task that aims to probe the existing cognitive biases within these models. Current methods for detecting cognitive biases in language models generally suffer from incomplete detection capabilities and a restricted range of detectable bias types. To address this issue, we introduced the 'MindScope' dataset, which distinctively integrates static and dynamic elements. The static component comprises 5,170 open-ended questions spanning 72 cognitive bias categories. The dynamic component leverages a rule-based, multi-agent communication framework to facilitate the generation of multi-round dialogues. This framework is flexible and readily adaptable for various psychological experiments involving LLMs. In addition, we introduce a multi-agent detection method applicable to a wide range of detection tasks, which integrates Retrieval-Augmented Generation (RAG), competitive debate, and a reinforcement learning-based decision module. Demonstrating substantial effectiveness, this method has shown to improve detection accuracy by as much as 35.10% compared to GPT-4. Codes and appendix are available at https://github.com/2279072142/MindScope.
Exploring the Potential of Conversational Test Suite Based Program Repair on SWE-bench
Venue: arXiv cs.SE 2024
Year: 2024

Automatic program repair at project level may open yet to be seen opportunities in various fields of human activity. Since the SWE-Bench challenge was presented, we have seen numerous of solutions. Patch generation is a part of program repair, and test suite-based conversational patch generation has proven its effectiveness. However, the potential of conversational patch generation has not yet specifically estimated on SWE-Bench. This study reports experimental results aimed at evaluating the individual effectiveness of conversational patch generation on problems from SWE-Bench. The experiments show that a simple conversational pipeline based on LLaMA 3.1 70B can generate valid patches in 47\% of cases, which is comparable to the state-of-the-art in program repair on SWE-Bench.
Realizing Video Summarization from the Path of Language-based Semantic Understanding
Venue: arXiv cs.CV 2024
Year: 2024

The recent development of Video-based Large Language Models (VideoLLMs), has significantly advanced video summarization by aligning video features and, in some cases, audio features with Large Language Models (LLMs). Each of these VideoLLMs possesses unique strengths and weaknesses. Many recent methods have required extensive fine-tuning to overcome the limitations of these models, which can be resource-intensive. In this work, we observe that the strengths of one VideoLLM can complement the weaknesses of another. Leveraging this insight, we propose a novel video summarization framework inspired by the Mixture of Experts (MoE) paradigm, which operates as an inference-time algorithm without requiring any form of fine-tuning. Our approach integrates multiple VideoLLMs to generate comprehensive and coherent textual summaries. It effectively combines visual and audio content, provides detailed background descriptions, and excels at identifying keyframes, which enables more semantically meaningful retrieval compared to traditional computer vision approaches that rely solely on visual information, all without the need for additional fine-tuning. Moreover, the resulting summaries enhance performance in downstream tasks such as summary video generation, either through keyframe selection or in combination with text-to-image models. Our language-driven approach offers a semantically rich alternative to conventional methods and provides flexibility to incorporate newer VideoLLMs, enhancing adaptability and performance in video summarization tasks.
UniMuMo: Unified Text, Music and Motion Generation
Venue: arXiv cs.SD 2024
Year: 2024

We introduce UniMuMo, a unified multimodal model capable of taking arbitrary text, music, and motion data as input conditions to generate outputs across all three modalities. To address the lack of time-synchronized data, we align unpaired music and motion data based on rhythmic patterns to leverage existing large-scale music-only and motion-only datasets. By converting music, motion, and text into token-based representation, our model bridges these modalities through a unified encoder-decoder transformer architecture. To support multiple generation tasks within a single framework, we introduce several architectural improvements. We propose encoding motion with a music codebook, mapping motion into the same feature space as music. We introduce a music-motion parallel generation scheme that unifies all music and motion generation tasks into a single transformer decoder architecture with a single training task of music-motion joint generation. Moreover, the model is designed by fine-tuning existing pre-trained single-modality models, significantly reducing computational demands. Extensive experiments demonstrate that UniMuMo achieves competitive results on all unidirectional generation benchmarks across music, motion, and text modalities. Quantitative results are available in the \href{https://hanyangclarence.github.io/unimumo_demo/}{project page}.
Privacy's Peril: Unmasking the Unregulated Underground Market of Data Brokers and the Suggested Framework
Venue: arXiv cs.CR 2024
Year: 2024

The internet is a common place for businesses to collect and store as much client data as possible and computer storage capacity has increased exponentially due to this trend. Businesses utilize this data to enhance customer satisfaction, generate revenue, boost sales, and increase profile. However, the emerging sector of data brokers is plagued with legal challenges. In part I, we will look at what a data broker is, how it collects information, the data industry, and some of the difficulties it encounters. In Part II, we will look at potential options for regulating data brokers. All options are provided in light of the EU General Data Protection Regulation (GDPR). In Part III, we shall present our analysis and findings.
The Role of Social Support and Influencers in Social Media Communities
Venue: arXiv cs.SI 2024
Year: 2024

How can individual agents coordinate their actions to achieve a shared objective in distributed systems? This challenge spans economic, technical, and sociological domains, each confronting scalability, heterogeneity, and conflicts between individual and collective goals. In economic markets, a common currency facilitates coordination, raising the question of whether such mechanisms can be applied in other contexts. This paper explores this idea within social media platforms, where social support (likes, shares, comments) acts as a currency that shapes content production and sharing. We investigate two key questions: (1) Can social support serve as an effective coordination tool, and (2) What role do influencers play in content creation and dissemination? Our formal analysis shows that social support can coordinate user actions similarly to money in economic markets. Influencers serve dual roles, aggregating content and acting as information proxies, guiding content producers in large markets. While imperfections in information lead to a "price of influence" and suboptimal outcomes, this price diminishes as markets grow, improving social welfare. These insights provide a framework for understanding coordination in distributed environments, with applications in both sociological systems and multi-agent AI systems.
A Cross-Lingual Meta-Learning Method Based on Domain Adaptation for Speech Emotion Recognition
Venue: arXiv cs.CL 2024
Year: 2024

Best-performing speech models are trained on large amounts of data in the language they are meant to work for. However, most languages have sparse data, making training models challenging. This shortage of data is even more prevalent in speech emotion recognition. Our work explores the model's performance in limited data, specifically for speech emotion recognition. Meta-learning specializes in improving the few-shot learning. As a result, we employ meta-learning techniques on speech emotion recognition tasks, accent recognition, and person identification. To this end, we propose a series of improvements over the multistage meta-learning method. Unlike other works focusing on smaller models due to the high computational cost of meta-learning algorithms, we take a more practical approach. We incorporate a large pre-trained backbone and a prototypical network, making our methods more feasible and applicable. Our most notable contribution is an improved fine-tuning technique during meta-testing that significantly boosts the performance on out-of-distribution datasets. This result, together with incremental improvements from several other works, helped us achieve accuracy scores of 83.78% and 56.30% for Greek and Romanian speech emotion recognition datasets not included in the training or validation splits in the context of 4-way 5-shot learning.