OpenRaiser/Intern-Atlas huggingface dataset:
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
Venue: arXiv cs.GR 2025
Year: 2025

Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent works have pushed toward ultra-detailed head avatars. Existing approaches typically fall into two categories: rule-based analytic rigging or neural network-based deformation fields. While effective in constrained settings, both approaches often fail to generalize to unseen expressions and poses, particularly in extreme reenactment scenarios. Other methods constrain Gaussians to the global texel space of 3DMMs to reduce rendering complexity. However, these texel-based avatars tend to underutilize the underlying mesh structure. They apply minimal analytic deformation and rely heavily on neural regressors and heuristic regularization in UV space, which weakens geometric consistency and limits extrapolation to complex, out-of-distribution deformations. To address these limitations, we introduce TexAvatars, a hybrid avatar representation that combines the explicit geometric grounding of analytic rigging with the spatial continuity of texel space. Our approach predicts local geometric attributes in UV space via CNNs, but drives 3D deformation through mesh-aware Jacobians, enabling smooth and semantically meaningful transitions across triangle boundaries. This hybrid design separates semantic modeling from geometric control, resulting in improved generalization, interpretability, and stability. Furthermore, TexAvatars captures fine-grained expression effects, including muscle-induced wrinkles, glabellar lines, and realistic mouth cavity geometry, with high fidelity. Our method achieves state-of-the-art performance under extreme pose and expression variations, demonstrating strong generalization in challenging head reenactment settings.
Robust and Efficient MuJoCo-based Model Predictive Control via Web of Affine Spaces Derivatives
Venue: arXiv cs.RO 2025
Year: 2025

MuJoCo is a powerful and efficient physics simulator widely used in robotics. One common way it is applied in practice is through Model Predictive Control (MPC), which uses repeated rollouts of the simulator to optimize future actions and generate responsive control policies in real time. To make this process more accessible, the open source library MuJoCo MPC (MJPC) provides ready-to-use MPC algorithms and implementations built directly on top of the MuJoCo simulator. However, MJPC relies on finite differencing (FD) to compute derivatives through the underlying MuJoCo simulator, which is often a key bottleneck that can make it prohibitively costly for time-sensitive tasks, especially in high-DOF systems or complex scenes. In this paper, we introduce the use of Web of Affine Spaces (WASP) derivatives within MJPC as a drop-in replacement for FD. WASP is a recently developed approach for efficiently computing sequences of accurate derivative approximations. By reusing information from prior, related derivative calculations, WASP accelerates and stabilizes the computation of new derivatives, making it especially well suited for MPC's iterative, fine-grained updates over time. We evaluate WASP across a diverse suite of MJPC tasks spanning multiple robot embodiments. Our results suggest that WASP derivatives are particularly effective in MJPC: it integrates seamlessly across tasks, delivers consistently robust performance, and achieves up to a 2$\mathsf{x}$ speedup compared to an FD backend when used with derivative-based planners, such as iLQG. In addition, WASP-based MPC outperforms MJPC's stochastic sampling-based planners on our evaluation tasks, offering both greater efficiency and reliability. To support adoption and future research, we release an open-source implementation of MJPC with WASP derivatives fully integrated.
AutoBaxBuilder: Bootstrapping Code Security Benchmarking
Venue: arXiv cs.CR 2025
Year: 2025

As LLMs see wide adoption in software engineering, the reliable assessment of the correctness and security of LLM-generated code is crucial. Notably, prior work has demonstrated that security is often overlooked, exposing that LLMs are prone to generating code with security vulnerabilities. These insights were enabled by specialized benchmarks, crafted through significant manual effort by security experts. However, relying on manually-crafted benchmarks is insufficient in the long term, because benchmarks (i) naturally end up contaminating training data, (ii) must extend to new tasks to provide a more complete picture, and (iii) must increase in difficulty to challenge more capable LLMs. In this work, we address these challenges and present AutoBaxBuilder, a framework that generates tasks and tests for code security benchmarking from scratch. We introduce a robust pipeline with fine-grained plausibility checks, leveraging the code understanding capabilities of LLMs to construct functionality tests and end-to-end security-probing exploits. To confirm the quality of the generated benchmark, we conduct both a qualitative analysis and perform quantitative experiments, comparing it against tasks constructed by human experts. We use AutoBaxBuilder to construct entirely new tasks and release them to the public as AutoBaxBench, together with a thorough evaluation of the security capabilities of LLMs on these tasks. We find that a new task can be generated in under 2 hours, costing less than USD 10.
VisRes Bench: On Evaluating the Visual Reasoning Capabilities of VLMs
Venue: arXiv cs.CV 2025
Year: 2025

Vision-Language Models (VLMs) have achieved remarkable progress across tasks such as visual question answering and image captioning. Yet, the extent to which these models perform visual reasoning as opposed to relying on linguistic priors remains unclear. To address this, we introduce VisRes Bench, a benchmark designed to study visual reasoning in naturalistic settings without contextual language supervision. Analyzing model behavior across three levels of complexity, we uncover clear limitations in perceptual and relational visual reasoning capacities. VisRes isolates distinct reasoning abilities across its levels. Level 1 probes perceptual completion and global image matching under perturbations such as blur, texture changes, occlusion, and rotation; Level 2 tests rule-based inference over a single attribute (e.g., color, count, orientation); and Level 3 targets compositional reasoning that requires integrating multiple visual attributes. Across more than 19,000 controlled task images, we find that state-of-the-art VLMs perform near random under subtle perceptual perturbations, revealing limited abstraction beyond pattern recognition. We conclude by discussing how VisRes provides a unified framework for advancing abstract visual reasoning in multimodal research.
Schrödinger's Navigator: Imagining an Ensemble of Futures for Zero-Shot Object Navigation
Venue: arXiv cs.RO 2025
Year: 2025

Zero-shot object navigation (ZSON) requires a robot to locate a target object in a previously unseen environment without relying on pre-built maps or task-specific training. However, existing ZSON methods often struggle in realistic and cluttered environments, particularly when the scene contains heavy occlusions, unknown risks, or dynamically moving target objects. To address these challenges, we propose \textbf{Schrödinger's Navigator}, a navigation framework inspired by Schrödinger's thought experiment on uncertainty. The framework treats unobserved space as a set of plausible future worlds and reasons over them before acting. Conditioned on egocentric visual inputs and three candidate trajectories, a trajectory-conditioned 3D world model imagines future observations along each path. This enables the agent to see beyond occlusions and anticipate risks in unseen regions without requiring extra detours or dense global mapping. The imagined 3D observations are fused into the navigation map and used to update a value map. These updates guide the policy toward trajectories that avoid occlusions, reduce exposure to uncertain space, and better track moving targets. Experiments on a Go2 quadruped robot across three challenging scenarios, including severe static occlusions, unknown risks, and dynamically moving targets, show that Schrödinger's Navigator consistently outperforms strong ZSON baselines in self-localization, object localization, and overall Success Rate in occlusion-heavy environments. These results demonstrate the effectiveness of trajectory-conditioned 3D imagination in enabling robust zero-shot object navigation.
Leveraging Lightweight Entity Extraction for Scalable Event-Based Image Retrieval
Venue: arXiv cs.CV 2025
Year: 2025

Retrieving images from natural language descriptions is a core task at the intersection of computer vision and natural language processing, with wide-ranging applications in search engines, media archiving, and digital content management. However, real-world image-text retrieval remains challenging due to vague or context-dependent queries, linguistic variability, and the need for scalable solutions. In this work, we propose a lightweight two-stage retrieval pipeline that leverages event-centric entity extraction to incorporate temporal and contextual signals from real-world captions. The first stage performs efficient candidate filtering using BM25 based on salient entities, while the second stage applies BEiT-3 models to capture deep multimodal semantics and rerank the results. Evaluated on the OpenEvents v1 benchmark, our method achieves a mean average precision of 0.559, substantially outperforming prior baselines. These results highlight the effectiveness of combining event-guided filtering with long-text vision-language modeling for accurate and efficient retrieval in complex, real-world scenarios. Our code is available at https://github.com/PhamPhuHoa-23/Event-Based-Image-Retrieval
Learning Factors in AI-Augmented Education: A Comparative Study of Middle and High School Students
Venue: arXiv cs.HC 2025
Year: 2025

The increasing integration of AI tools in education has led prior research to explore their impact on learning processes. Nevertheless, most existing studies focus on higher education and conventional instructional contexts, leaving open questions about how key learning factors are related in AI-mediated learning environments and how these relationships may vary across different age groups. Addressing these gaps, our work investigates whether four critical learning factors, experience, clarity, comfort, and motivation, maintain coherent interrelationships in AI-augmented educational settings, and how the structure of these relationships differs between middle and high school students. The study was conducted in authentic classroom contexts where students interacted with AI tools as part of programming learning activities to collect data on the four learning factors and students' perceptions. Using a multimethod quantitative analysis, which combined correlation analysis and text mining, we revealed markedly different dimensional structures between the two age groups. Middle school students exhibit strong positive correlations across all dimensions, indicating holistic evaluation patterns whereby positive perceptions in one dimension generalise to others. In contrast, high school students show weak or near-zero correlations between key dimensions, suggesting a more differentiated evaluation process in which dimensions are assessed independently. These findings reveal that perception dimensions actively mediate AI-augmented learning and that the developmental stage moderates their interdependencies. This work establishes a foundation for the development of AI integration strategies that respond to learners' developmental levels and account for age-specific dimensional structures in student-AI interactions.
Transcriptome-Conditioned Personalized De Novo Drug Generation for AML Using Metaheuristic Assembly and Target-Driven Filtering
Venue: arXiv cs.LG 2025
Year: 2025

Acute Myeloid Leukemia (AML) remains a clinical challenge due to its extreme molecular heterogeneity and high relapse rates. While precision medicine has introduced mutation-specific therapies, many patients still lack effective, personalized options. This paper presents a novel, end-to-end computational framework that bridges the gap between patient-specific transcriptomics and de novo drug discovery. By analyzing bulk RNA sequencing data from the TCGA-LAML cohort, the study utilized Weighted Gene Co-expression Network Analysis (WGCNA) to prioritize 20 high-value biomarkers, including metabolic transporters like HK3 and immune-modulatory receptors such as SIGLEC9. The physical structures of these targets were modeled using AlphaFold3, and druggable hotspots were quantitatively mapped via the DOGSiteScorer engine. Then developed a novel, reaction-first evolutionary metaheuristic algorithm as well as multi-objective optimization programming that assembles novel ligands from fragment libraries, guided by spatial alignment to these identified hotspots. The generative model produced structurally unique chemical entities with a strong bias toward drug-like space, as evidenced by QED scores peaking between 0.5 and 0.7. Validation through ADMET profiling and SwissDock molecular docking identified high-confidence candidates, such as Ligand L1, which achieved a binding free energy of -6.571 kcal/mol against the A08A96 biomarker. These results demonstrate that integrating systems biology with metaheuristic molecular assembly can produce pharmacologically viable, patient tailored leads, offering a scalable blueprint for precision oncology in AML and beyond
Streaming Video Instruction Tuning
Venue: arXiv cs.CV 2025
Year: 2025

We present Streamo, a real-time streaming video LLM that serves as a general-purpose interactive assistant. Unlike existing online video models that focus narrowly on question answering or captioning, Streamo performs a broad spectrum of streaming video tasks, including real-time narration, action understanding, event captioning, temporal event grounding, and time-sensitive question answering. To develop such versatility, we construct Streamo-Instruct-465K, a large-scale instruction-following dataset tailored for streaming video understanding. The dataset covers diverse temporal contexts and multi-task supervision, enabling unified training across heterogeneous streaming tasks. After training end-to-end on the instruction-following dataset through a streamlined pipeline, Streamo exhibits strong temporal reasoning, responsive interaction, and broad generalization across a variety of streaming benchmarks. Extensive experiments show that Streamo bridges the gap between offline video perception models and real-time multimodal assistants, making a step toward unified, intelligent video understanding in continuous video streams.
Fairness Is Not Just Ethical: Performance Trade-Off via Data Correlation Tuning to Mitigate Bias in ML Software
Venue: arXiv cs.SE 2025
Year: 2025

Traditional software fairness research typically emphasizes ethical and social imperatives, neglecting that fairness fundamentally represents a core software quality issue arising directly from performance disparities across sensitive user groups. Recognizing fairness explicitly as a software quality dimension yields practical benefits beyond ethical considerations, notably improved predictive performance for unprivileged groups, enhanced out-of-distribution generalization, and increased geographic transferability in real-world deployments. Nevertheless, existing bias mitigation methods face a critical dilemma: while pre-processing methods offer broad applicability across model types, they generally fall short in effectiveness compared to post-processing techniques. To overcome this challenge, we propose Correlation Tuning (CoT), a novel pre-processing approach designed to mitigate bias by adjusting data correlations. Specifically, CoT introduces the Phi-coefficient, an intuitive correlation measure, to systematically quantify correlation between sensitive attributes and labels, and employs multi-objective optimization to address the proxy biases. Extensive evaluations demonstrate that CoT increases the true positive rate of unprivileged groups by an average of 17.5% and reduces three key bias metrics, including statistical parity difference (SPD), average odds difference (AOD), and equal opportunity difference (EOD), by more than 50% on average. CoT outperforms state-of-the-art methods by three and ten percentage points in single attribute and multiple attributes scenarios, respectively. We will publicly release our experimental results and source code to facilitate future research.
From Visual Perception to Deep Empathy: An Automated Assessment Framework for House-Tree-Person Drawings Using Multimodal LLMs and Multi-Agent Collaboration
Venue: arXiv cs.AI 2025
Year: 2025

Background: The House-Tree-Person (HTP) drawing test, introduced by John Buck in 1948, remains a widely used projective technique in clinical psychology. However, it has long faced challenges such as heterogeneous scoring standards, reliance on examiners subjective experience, and a lack of a unified quantitative coding system. Results: Quantitative experiments showed that the mean semantic similarity between Multimodal Large Language Model (MLLM) interpretations and human expert interpretations was approximately 0.75 (standard deviation about 0.05). In structurally oriented expert data sets, this similarity rose to 0.85, indicating expert-level baseline comprehension. Qualitative analyses demonstrated that the multi-agent system, by integrating social-psychological perspectives and destigmatizing narratives, effectively corrected visual hallucinations and produced psychological reports with high ecological validity and internal coherence. Conclusions: The findings confirm the potential of multimodal large models as standardized tools for projective assessment. The proposed multi-agent framework, by dividing roles, decouples feature recognition from psychological inference and offers a new paradigm for digital mental-health services. Keywords: House-Tree-Person test; multimodal large language model; multi-agent collaboration; cosine similarity; computational psychology; artificial intelligence
LLM-Driven Feature-Level Adversarial Attacks on Android Malware Detectors
Venue: arXiv cs.CR 2025
Year: 2025

The rapid growth in both the scale and complexity of Android malware has driven the widespread adoption of machine learning (ML) techniques for scalable and accurate malware detection. Despite their effectiveness, these models remain vulnerable to adversarial attacks that introduce carefully crafted feature-level perturbations to evade detection while preserving malicious functionality. In this paper, we present LAMLAD, a novel adversarial attack framework that exploits the generative and reasoning capabilities of large language models (LLMs) to bypass ML-based Android malware classifiers. LAMLAD employs a dual-agent architecture composed of an LLM manipulator, which generates realistic and functionality-preserving feature perturbations, and an LLM analyzer, which guides the perturbation process toward successful evasion. To improve efficiency and contextual awareness, LAMLAD integrates retrieval-augmented generation (RAG) into the LLM pipeline. Focusing on Drebin-style feature representations, LAMLAD enables stealthy and high-confidence attacks against widely deployed Android malware detection systems. We evaluate LAMLAD against three representative ML-based Android malware detectors and compare its performance with two state-of-the-art adversarial attack methods. Experimental results demonstrate that LAMLAD achieves an attack success rate (ASR) of up to 97%, requiring on average only three attempts per adversarial sample, highlighting its effectiveness, efficiency, and adaptability in practical adversarial settings. Furthermore, we propose an adversarial training-based defense strategy that reduces the ASR by more than 30% on average, significantly enhancing model robustness against LAMLAD-style attacks.
Three-way conflict analysis based on alliance and conflict functions
Venue: arXiv cs.AI 2025
Year: 2025

Trisecting agents, issues, and agent pairs are essential topics of three-way conflict analysis. They have been commonly studied based on either a rating or an auxiliary function. A rating function defines the positive, negative, or neutral ratings of agents on issues. An auxiliary function defines the alliance, conflict, and neutrality relations between agents. These functions measure two opposite aspects in a single function, leading to challenges in interpreting their aggregations over a group of issues or agents. For example, when studying agent relations regarding a set of issues, a standard aggregation takes the average of an auxiliary function concerning single issues. Therefore, a pair of alliance +1 and conflict -1 relations will produce the same result as a pair of neutrality 0 relations, although the attitudes represented by the two pairs are very different. To clarify semantics, we separate the two opposite aspects in an auxiliary function into a pair of alliance and conflict functions. Accordingly, we trisect the agents, issues, and agent pairs and investigate their applications in solving a few crucial questions in conflict analysis. Particularly, we explore the concepts of alliance sets and strategies. A real-world application is given to illustrate the proposed models.
Feasible strategies in three-way conflict analysis with three-valued ratings
Venue: arXiv cs.AI 2025
Year: 2025

Most existing work on three-way conflict analysis has focused on trisecting agent pairs, agents, or issues, which contributes to understanding the nature of conflicts but falls short in addressing their resolution. Specifically, the formulation of feasible strategies, as an essential component of conflict resolution and mitigation, has received insufficient scholarly attention. Therefore, this paper aims to investigate feasible strategies from two perspectives of consistency and non-consistency. Particularly, we begin with computing the overall rating of a clique of agents based on positive and negative similarity degrees. Afterwards, considering the weights of both agents and issues, we propose weighted consistency and non-consistency measures, which are respectively used to identify the feasible strategies for a clique of agents. Algorithms are developed to identify feasible strategies, $L$-order feasible strategies, and the corresponding optimal ones. Finally, to demonstrate the practicality, effectiveness, and superiority of the proposed models, we apply them to two commonly used case studies on NBA labor negotiations and development plans for Gansu Province and conduct a sensitivity analysis on parameters and a comparative analysis with existing state-of-the-art conflict analysis approaches. The comparison results demonstrate that our conflict resolution models outperform the conventional approaches by unifying weighted agent-issue evaluation with consistency and non-consistency measures to enable the systematic identification of not only feasible strategies but also optimal solutions.