OpenRaiser/Intern-Atlas huggingface dataset:
Score-Guided Proximal Projection: A Unified Geometric Framework for Rectified Flow Editing
Venue: arXiv cs.LG 2026
Year: 2026

Rectified Flow (RF) models achieve state-of-the-art generation quality, yet controlling them for precise tasks -- such as semantic editing or blind image recovery -- remains a challenge. Current approaches bifurcate into inversion-based guidance, which suffers from "geometric locking" by rigidly adhering to the source trajectory, and posterior sampling approximations (e.g., DPS), which are computationally expensive and unstable. In this work, we propose Score-Guided Proximal Projection (SGPP), a unified framework that bridges the gap between deterministic optimization and stochastic sampling. We reformulate the recovery task as a proximal optimization problem, defining an energy landscape that balances fidelity to the input with realism from the pre-trained score field. We theoretically prove that this objective induces a normal contraction property, geometrically guaranteeing that out-of-distribution inputs are snapped onto the data manifold, and it effectively reaches the posterior mode constrained to the manifold. Crucially, we demonstrate that SGPP generalizes state-of-the-art editing methods: RF-inversion is effectively a limiting case of our framework. By relaxing the proximal variance, SGPP enables "soft guidance," offering a continuous, training-free trade-off between strict identity preservation and generative freedom.
TML-Bench: Benchmark for Data Science Agents on Tabular ML Tasks
Venue: arXiv cs.LG 2026
Year: 2026

Autonomous coding agents can produce strong tabular baselines quickly on Kaggle-style tasks. Practical value depends on end-to-end correctness and reliability under time limits. This paper introduces TML-Bench, a tabular benchmark for data science agents on Kaggle-style tasks. This paper evaluates 10 OSS LLMs on four Kaggle competitions and three time budgets (240s, 600s, and 1200s). Each model is run five times per task and budget. A run is successful if it produces a valid submission and a private-holdout score on hidden labels that are not accessible to the agent. This paper reports median performance, success rates, and run-to-run variability. MiniMax-M2.1 model achieves the best aggregate performance score on all four competitions under the paper's primary aggregation. Average performance improves with larger time budgets. Scaling is noisy for some individual models at the current run count. Code and materials are available at https://github.com/MykolaPinchuk/TML-bench/tree/master.
Bridging Domains through Subspace-Aware Model Merging
Venue: arXiv cs.LG 2026
Year: 2026

Model merging integrates multiple task-specific models into a single consolidated one. Recent research has made progress in improving merging performance for in-distribution or multi-task scenarios, but domain generalization in model merging remains underexplored. We investigate how merging models fine-tuned on distinct domains affects generalization to unseen domains. Through an analysis of parameter competition in the task matrix using singular value decomposition, we show that merging models trained under different distribution shifts induces stronger conflicts between their subspaces compared to traditional multi-task settings. To mitigate this issue, we propose SCORE (Subspace COnflict-Resolving mErging), a method designed to alleviate such singular subspace conflicts. SCORE finds a shared orthogonal basis by computing the principal components of the concatenated leading singular vectors of all models. It then projects each task matrix into the shared basis, pruning off-diagonal components to remove conflicting singular directions. SCORE consistently outperforms, on average, existing model merging approaches in domain generalization settings across a variety of architectures and model scales, demonstrating its effectiveness and scalability.
Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation
Venue: arXiv cs.RO 2026
Year: 2026

Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline without dense maps or high-resolution terrain reconstruction. Different from end-to-end approaches, our architecture provides explicit interfaces for deployment-time tuning, fault diagnosis, and policy refinement. We introduce a structured curriculum with performance-driven progression that expands environmental difficulty and disturbance ranges. Experiments show higher task success rates on mixed terrains and out-of-distribution tests.
Proof-of-Guardrail in AI Agents and What (Not) to Trust from It
Venue: arXiv cs.CR 2026
Year: 2026

As AI agents become widely deployed as online services, users often rely on an agent developer's claim about how safety is enforced, which introduces a threat where safety measures are falsely advertised. To address the threat, we propose proof-of-guardrail, a system that enables developers to provide cryptographic proof that a response is generated after a specific open-source guardrail. To generate proof, the developer runs the agent and guardrail inside a Trusted Execution Environment (TEE), which produces a TEE-signed attestation of guardrail code execution verifiable by any user offline. We implement proof-of-guardrail for OpenClaw agents and evaluate latency overhead and deployment cost. Proof-of-guardrail ensures integrity of guardrail execution while keeping the developer's agent private, but we also highlight a risk of deception about safety, for example, when malicious developers actively jailbreak the guardrail. Code and demo video: https://github.com/SaharaLabsAI/Verifiable-ClawGuard
CDF-Glove: A Cable-Driven Force Feedback Glove for Dexterous Teleoperation
Venue: arXiv cs.RO 2026
Year: 2026

High-quality teleoperated demonstrations are a primary bottleneck for imitation learning (IL) in dexterous manipulation. However, haptic feedback provides operators with real-time contact information, enabling real-time finger posture adjustments, and thereby improving demonstration quality. Existing dexterous teleoperation platforms typically omit haptic feedback and remain bulky and expensive. We introduce CDF-Glove, a lightweight and low cost cable-driven force-feedback glove. The real-time state is available for 20 finger degrees of freedom (DoF), of which 16 are directly sensed and 4 are passively coupled (inferred from kinematic constraints). We develop a kinematic model and control stack for the glove, and validate them across multiple robotic hands with diverse kinematics and DoF. The CDF-Glove achieves distal joint repeatability of 0.4 degrees, and delivers about 200 ms force feedback latency, yielding a 4x improvement in task success rate relative to no-feedback teleoperation. We collect two bimanual teleoperation datasets, on which we train and evaluate Diffusion Policy baselines. Compared to kinesthetic teaching, the policies trained in our teleoperated demonstrations increase the average success rate by 55% and reduce the mean completion time by approximately 15.2 seconds (a 47.2% relative reduction). In particular, the CDF-Glove costs approximately US$230. The code and designs are released as open source at https://cdfglove.github.io/.
Sparse Crosscoders for diffing MoEs and Dense models
Venue: arXiv cs.LG 2026
Year: 2026

Mixture of Experts (MoE) achieve parameter-efficient scaling through sparse expert routing, yet their internal representations remain poorly understood compared to dense models. We present a systematic comparison of MoE and dense model internals using crosscoders, a variant of sparse autoencoders, that jointly models multiple activation spaces. We train 5-layer dense and MoEs (equal active parameters) on 1B tokens across code, scientific text, and english stories. Using BatchTopK crosscoders with explicitly designated shared features, we achieve $\sim 87\%$ fractional variance explained and uncover concrete differences in feature organization. The MoE learns significantly fewer unique features compared to the dense model. MoE-specific features also exhibit higher activation density than shared features, whereas dense-specific features show lower density. Our analysis reveals that MoEs develop more specialized, focused representations while dense models distribute information across broader, more general-purpose features.
MoE Lens -- An Expert Is All You Need
Venue: arXiv cs.LG 2026
Year: 2026

Mixture of Experts (MoE) models enable parameter-efficient scaling through sparse expert activations, yet optimizing their inference and memory costs remains challenging due to limited understanding of their specialization behavior. We present a systematic analysis of expert specialization in MoEs through two complementary approaches: domain-specific routing patterns and an early decoding framework that tracks expert contributions to output representations. Our analysis of the DeepSeekMoE model reveals that despite having 64 routed experts with 6 active for each layer's computation, the model predominantly relies on a few specialized experts, with the top-weighted expert's output closely approximating the full ensemble prediction. We quantitatively validate these findings through a systematic analysis of the token routing distribution, demonstrating that very few experts handle over 50\% of routing decisions across different specialized domains. Hidden state similarity between single and ensemble experts for every layer is extremely high, with some layers having cosine similarity as high as 0.95 and perplexity increasing by only 5\% when using a single expert across all three domains. Our results indicate that Mixture of Experts models exhibit concentrated expertise highlighting potential opportunities for inference optimization through targeted expert pruning while maintaining model performance and opening avenues towards studying localization of learned knowledge in these models.
Margin and Consistency Supervision for Calibrated and Robust Vision Models
Venue: arXiv cs.CV 2026
Year: 2026

Deep vision classifiers often achieve high accuracy while remaining poorly calibrated and fragile under small distribution shifts. We present Margin and Consistency Supervision (MaCS), a simple, architecture-agnostic regularization framework that jointly enforces logit-space separation and local prediction stability. MaCS augments cross-entropy with (i) a hinge-squared margin penalty that enforces a target logit gap between the correct class and the strongest competitor, and (ii) a consistency regularizer that minimizes the KL divergence between predictions on clean inputs and mildly perturbed views. We provide a unifying theoretical analysis showing that increasing classification margin while reducing local sensitivity formalized via a Lipschitz-type stability proxy yields improved generalization guarantees and a provable robustness radius bound scaling with the margin-to-sensitivity ratio. Across several image classification benchmarks and several backbones spanning CNNs and Vision Transformers, MaCS consistently improves calibration (lower ECE and NLL) and robustness to common corruptions while preserving or improving top-1 accuracy. Our approach requires no additional data, no architectural changes, and negligible inference overhead, making it an effective drop-in replacement for standard training objectives.
RouteGoT: Node-Adaptive Routing for Cost-Efficient Graph of Thoughts Reasoning
Venue: arXiv cs.CL 2026
Year: 2026

Large Language Models (LLMs) excel at multi-step reasoning, yet increasing the structural complexity of inference does not consistently improve system-level returns. Methods such as Tree of Thoughts (ToT), Graph of Thoughts (GoT), and Adaptive Graph of Thoughts (AGoT) can boost accuracy on some benchmarks, but often introduce substantial overhead in token consumption and latency, and their gains can be unstable across task distributions-sometimes underperforming simpler Chain-of-Thought (CoT) or direct input-output prompting (IO). We attribute this inefficiency to stage-wise and node-wise heterogeneity inside GoT-style reasoning pipelines: high-quality planning and final synthesis are globally coupled and typically benefit from strong models, whereas many intermediate subtasks are localized and can be solved accurately by lighter models with far fewer tokens. Motivated by these observations, we propose RouteGoT, a budget-controllable, node-adaptive routing framework for graph-structured reasoning. RouteGoT performs in-graph routing by prioritizing strong models for planning and synthesis, while dynamically allocating lightweight models and cost-effective strategies to leaf subtasks based on predicted difficulty. It further integrates explicit budget constraints into a global inference scheduler to control graph expansion under a user-specified token budget, enabling predictable performance-cost trade-offs. Experiments across reasoning, retrieval, and multi-hop QA benchmarks show that RouteGoT matching or improving accuracy while substantially reducing token usage; specifically, it achieves an average 8.1 percentage points accuracy improvement and 79.1\% output token reduction compared to AGoT. Furthermore, RouteGoT outperforms existing routing baselines by maintaining a superior cost-accuracy trade-off, demonstrating improved robustness under varying budget targets and tasks.
Self-Auditing Parameter-Efficient Fine-Tuning for Few-Shot 3D Medical Image Segmentation
Venue: arXiv cs.LG 2026
Year: 2026

Adapting foundation models to new clinical sites remains challenging in practice. Domain shift and scarce annotations must be handled by experts, yet many clinical groups do not have ready access to skilled AI engineers to tune adapter designs and training recipes. As a result, adaptation cycles can stretch from weeks to months, particularly in few-shot settings. Existing PEFT methods either require manual adapter configuration or automated searches that are computationally infeasible in few-shot 3D settings. We propose SEA-PEFT (SElf-Auditing Parameter-Efficient Fine-Tuning) to automate this process. SEA-PEFT treats adapter configuration as an online allocation problem solved during fine-tuning rather than through manual, fixed-topology choices. SEA-PEFT uses a search-audit-allocate loop that trains active adapters, estimates each adapter's Dice utility by momentarily toggling it off, and then reselects the active set under a parameter budget using a greedy knapsack allocator. Exponential Moving Average and Interquartile Range smoothing, together with a Finite-State Ranking controller, stabilize the loop and improve reliability in high-noise few-shot regimes. On TotalSegmentator and FLARE'22, SEA-PEFT improves mean Dice by 2.4--2.8 points over the strongest fixed-topology PEFT baselines across 1/5/10-shot settings while training <1% of parameters. For reproducibility purposes, we made our code publicly available at https://github.com/tsly123/SEA_PEFT
Test-Time Adaptation via Many-Shot Prompting: Benefits, Limits, and Pitfalls
Venue: arXiv cs.LG 2026
Year: 2026

Test-time adaptation enables large language models (LLMs) to modify their behavior at inference without updating model parameters. A common approach is many-shot prompting, where large numbers of in-context learning (ICL) examples are injected as an input-space test-time update. Although performance can improve as more demonstrations are added, the reliability and limits of this update mechanism remain poorly understood, particularly for open-source models. We present an empirical study of many-shot prompting across tasks and model backbones, analyzing how performance varies with update magnitude, example ordering, and selection policy. We further study Dynamic and Reinforced ICL as alternative test-time update strategies that control which information is injected and how it constrains model behavior. We find that many-shot prompting is effective for structured tasks where demonstrations provide high information gain, but is highly sensitive to selection strategy and often shows limited benefits for open-ended generation tasks. Overall, we characterize the practical limits of prompt-based test-time adaptation and outline when input-space updates are beneficial versus harmful.
Knowledge-driven Reasoning for Mobile Agentic AI: Concepts, Approaches, and Directions
Venue: arXiv cs.DC 2026
Year: 2026

Mobile agentic AI is extending autonomous capabilities to resource-constrained platforms such as edge robots and unmanned aerial vehicles (UAVs), where strict size, weight, power, and cost (SWAP-C) constraints and intermittent wireless connectivity limit both on-device computation and cloud access. Existing approaches mostly optimize per-round communication efficiency, yet mobile agents must sustain competence across a stream of tasks. We propose a knowledge-driven reasoning framework that extracts reusable decision structures from past execution, synchronizes them over bandwidth-limited links, and injects them into on-device reasoning to reduce latency, energy, and error accumulation. A DIKW-inspired taxonomy distinguishes raw observations, episode-scoped traces, and persistent cross-task knowledge, and categorizes knowledge into retrieval, structured, procedural, and parametric representations, each with a distinct tradeoff between reasoning speedup and failure risk. A key finding is that knowledge exposure is non-monotonic: too little forces costly trial-and-error replanning, while too much introduces conflicting cues and errors. A UAV case study validates the framework, where a compact knowledge pack synchronized over intermittent backhaul enables a 3B-parameter onboard model to achieve perfect mission reliability with lower reasoning cost than both knowledge-free on-device reasoning and cloud-centric replanning.
PatchCue: Enhancing Vision-Language Model Reasoning with Patch-Based Visual Cues
Venue: arXiv cs.CV 2026
Year: 2026

Vision-Language Models (VLMs) have achieved remarkable progress on a wide range of challenging multimodal understanding and reasoning tasks. However, existing reasoning paradigms, such as the classical Chain-of-Thought (CoT), rely solely on textual information and often underutilize important visual cues. While prior work has incorporated pixel-level visual cues, these representations require precise spatial localization, introducing additional learning complexity. To address this, we propose PatchCue, a novel patch-based visual cue paradigm designed to significantly enhance the visual reasoning capabilities of VLMs. By partitioning images into patches and representing cues at the patch level, PatchCue aligns better with human perceptual habits and leverages the patch-tokenized input of modern VLMs. We train VLMs using a two-stage approach: cold-start supervised fine-tuning to output patch-level cues, followed by reinforcement learning with a process-supervised cue reward that guides intermediate visual reasoning steps. Extensive experiments on multiple VLMs and diverse benchmarks, including general visual question answering, complex reasoning, and document understanding, demonstrate that PatchCue consistently improves overall model performance. Our results show that patch-level cues outperform both pixel-level bounding boxes and point-based cues, providing a more effective and cognitively aligned visual reasoning paradigm.
Challenges in Synchronous & Remote Collaboration Around Visualization
Venue: arXiv cs.HC 2026
Year: 2026

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
Confidence Before Answering: A Paradigm Shift for Efficient LLM Uncertainty Estimation
Venue: arXiv cs.CL 2026
Year: 2026

Reliable deployment of large language models (LLMs) requires accurate uncertainty estimation. Existing methods are predominantly answer-first, producing confidence only after generating an answer, which measure the correctness of a specific response and limits practical usability. We study a confidence-first paradigm, where the model outputs its confidence before answering, interpreting this score as the model's probability of answering the question correctly under its current policy. We propose CoCA(Co-optimized Confidence and Answers), a GRPO reinforcement learning framework that jointly optimizes confidence calibration and answer accuracy via segmented credit assignment. By assigning separate rewards and group-relative advantages to confidence and answer segments, CoCA enables stable joint optimization and avoids reward hacking. Experiments across math, code, and factual QA benchmarks show improved calibration and uncertainty discrimination while preserving answer quality, thereby enabling a broader range of downstream applications.
CylinderSplat: 3D Gaussian Splatting with Cylindrical Triplanes for Panoramic Novel View Synthesis
Venue: arXiv cs.CV 2026
Year: 2026

Feed-forward 3D Gaussian Splatting (3DGS) has shown great promise for real-time novel view synthesis, but its application to panoramic imagery remains challenging. Existing methods often rely on multi-view cost volumes for geometric refinement, which struggle to resolve occlusions in sparse-view scenarios. Furthermore, standard volumetric representations like Cartesian Triplanes are poor in capturing the inherent geometry of $360^\circ$ scenes, leading to distortion and aliasing. In this work, we introduce CylinderSplat, a feed-forward framework for panoramic 3DGS that addresses these limitations. The core of our method is a new {cylindrical Triplane} representation, which is better aligned with panoramic data and real-world structures adhering to the Manhattan-world assumption. We use a dual-branch architecture: a pixel-based branch reconstructs well-observed regions, while a volume-based branch leverages the cylindrical Triplane to complete occluded or sparsely-viewed areas. Our framework is designed to flexibly handle a variable number of input views, from single to multiple panoramas. Extensive experiments demonstrate that CylinderSplat achieves state-of-the-art results in both single-view and multi-view panoramic novel view synthesis, outperforming previous methods in both reconstruction quality and geometric accuracy.