OpenRaiser/Intern-Atlas huggingface dataset:
Vision-G1: Towards General Vision Language Reasoning with Multi-Domain Data Curation
Venue: arXiv cs.CV 2025
Year: 2025

Despite their success, current training pipelines for reasoning VLMs focus on a limited range of tasks, such as mathematical and logical reasoning. As a result, these models face difficulties in generalizing their reasoning capabilities to a wide range of domains, primarily due to the scarcity of readily available and verifiable reward data beyond these narrowly defined areas. Moreover, integrating data from multiple domains is challenging, as the compatibility between domain-specific datasets remains uncertain. To address these limitations, we build a comprehensive RL-ready visual reasoning dataset from 46 data sources across 8 dimensions, covering a wide range of tasks such as infographic, mathematical, spatial, cross-image, graphic user interface, medical, common sense and general science. We propose an influence function based data selection and difficulty based filtering strategy to identify high-quality training samples from this dataset. Subsequently, we train the VLM, referred to as Vision-G1, using multi-round RL with a data curriculum to iteratively improve its visual reasoning capabilities. Our model achieves state-of-the-art performance across various visual reasoning benchmarks, outperforming similar-sized VLMs and even proprietary models like GPT-4o and Gemini-1.5 Flash. The model, code and dataset are publicly available at https://github.com/yuh-zha/Vision-G1.
Beyond Ethical Alignment: Evaluating LLMs as Artificial Moral Assistants
Venue: arXiv cs.AI 2025
Year: 2025

The recent rise in popularity of large language models (LLMs) has prompted considerable concerns about their moral capabilities. Although considerable effort has been dedicated to aligning LLMs with human moral values, existing benchmarks and evaluations remain largely superficial, typically measuring alignment based on final ethical verdicts rather than explicit moral reasoning. In response, this paper aims to advance the investigation of LLMs' moral capabilities by examining their capacity to function as Artificial Moral Assistants (AMAs), systems envisioned in the philosophical literature to support human moral deliberation. We assert that qualifying as an AMA requires more than what state-of-the-art alignment techniques aim to achieve: not only must AMAs be able to discern ethically problematic situations, they should also be able to actively reason about them, navigating between conflicting values outside of those embedded in the alignment phase. Building on existing philosophical literature, we begin by designing a new formal framework of the specific kind of behaviour an AMA should exhibit, individuating key qualities such as deductive and abductive moral reasoning. Drawing on this theoretical framework, we develop a benchmark to test these qualities and evaluate popular open LLMs against it. Our results reveal considerable variability across models and highlight persistent shortcomings, particularly regarding abductive moral reasoning. Our work connects theoretical philosophy with practical AI evaluation while also emphasising the need for dedicated strategies to explicitly enhance moral reasoning capabilities in LLMs. Code available at https://github.com/alessioGalatolo/AMAeval
HeteroRAG: A Heterogeneous Retrieval-Augmented Generation Framework for Medical Vision Language Tasks
Venue: arXiv cs.CL 2025
Year: 2025

Medical large vision-language Models (Med-LVLMs) have shown promise in clinical applications but suffer from factual inaccuracies and unreliable outputs, posing risks in real-world diagnostics. While retrieval-augmented generation has emerged as a potential solution, current medical multimodal RAG systems are unable to perform effective retrieval across heterogeneous sources. The irrelevance of retrieved reports affects the factuality of analysis, while insufficient knowledge affects the credibility of clinical decision-making. To bridge the gap, we construct MedAtlas, which includes extensive multimodal report repositories and diverse text corpora. Based on it, we present HeteroRAG, a novel framework that enhances Med-LVLMs through heterogeneous knowledge sources. The framework introduces Modality-specific CLIPs for effective report retrieval and a Multi-corpora Query Generator for dynamically constructing queries for diverse corpora. Incorporating knowledge from such multifaceted sources, Med-LVLM is then trained with Heterogeneous Knowledge Preference Tuning to achieve cross-modality and multi-source knowledge alignment. Extensive experiments across 12 datasets and 3 modalities demonstrate that the proposed HeteroRAG achieves state-of-the-art performance in most medical vision language benchmarks, significantly improving factual accuracy and reliability of Med-LVLMs.
SDAP-based QoS Flow Multiplexing Support in Simu5G for 5G NR Simulation
Venue: arXiv cs.NI 2025
Year: 2025

The Service Data Adaptation Protocol (SDAP) plays a central role in 5G New Radio (NR), acting as a bridge between the core and radio networks, by enabling QoS Flow multiplexing over shared Data Radio Bearers (DRBs). However, most 5G simulation frameworks, including the popular OMNet++-based Simu5G, lack SDAP support, limiting their ability to model realistic QoS behavior. This paper presents a modular, standardscompliant SDAP extension for Simu5G. The implementation includes core elements such as QoS Flow Identifer (QFI) flow tagging, SDAP header insertion/removal, and configurable logical DRB mapping. The proposed design supports multi-QFI simulation scenarios and enables researchers to model differentiated QoS flows and flowaware scheduling policies. Validation results confirm correct SDAP behavior and pave the way for advanced 5G simulations involving per-flow isolation, latency-sensitive traffic, and industrial QoS profiles.
Maximum Score Routing For Mixture-of-Experts
Venue: arXiv cs.LG 2025
Year: 2025

Routing networks in sparsely activated mixture-of-experts (MoE) dynamically allocate input tokens to top-k experts through differentiable sparse transformations, enabling scalable model capacity while preserving computational efficiency. Traditional MoE networks impose an expert capacity constraint to ensure GPU-friendly computation. However, this leads to token dropping when capacity is saturated and results in low hardware efficiency due to padding in underutilized experts. Removing the capacity constraint, in turn, compromises load balancing and computational efficiency. To address these issues, we propose Maximum Score Routing ($\mathbf{MaxScore}$), a novel MoE routing paradigm that models routing as a minimum-cost maximum-flow problem and integrates a SoftTopk operator. MaxScore resolves the fundamental limitations of iterative rerouting and optimal transport formulations, achieving lower training losses and higher evaluation scores at equivalent FLOPs compared to both constrained and unconstrained baselines. Implementation details and experimental configurations can be obtained from $\href{https://github.com/dongbw18/MaxScore.git}{MaxScore}$.
SIS-Challenge: Event-based Spatio-temporal Instance Segmentation Challenge at the CVPR 2025 Event-based Vision Workshop
Venue: arXiv cs.CV 2025
Year: 2025

We present an overview of the Spatio-temporal Instance Segmentation (SIS) challenge held in conjunction with the CVPR 2025 Event-based Vision Workshop. The task is to predict accurate pixel-level segmentation masks of defined object classes from spatio-temporally aligned event camera and grayscale camera data. We provide an overview of the task, dataset, challenge details and results. Furthermore, we describe the methods used by the top-5 ranking teams in the challenge. More resources and code of the participants' methods are available here: https://github.com/tub-rip/MouseSIS/blob/main/docs/challenge_results.md
CAMAR: Continuous Actions Multi-Agent Routing
Venue: arXiv cs.AI 2025
Year: 2025

Multi-agent reinforcement learning (MARL) is a powerful paradigm for solving cooperative and competitive decision-making problems. While many MARL benchmarks have been proposed, few combine continuous state and action spaces with challenging coordination and planning tasks. We introduce CAMAR, a new MARL benchmark designed explicitly for multi-agent pathfinding in environments with continuous actions. CAMAR supports cooperative and competitive interactions between agents and runs efficiently at up to 100,000 environment steps per second. We also propose a three-tier evaluation protocol to better track algorithmic progress and enable deeper analysis of performance. In addition, CAMAR allows the integration of classical planning methods such as RRT and RRT* into MARL pipelines. We use them as standalone baselines and combine RRT* with popular MARL algorithms to create hybrid approaches. We provide a suite of test scenarios and benchmarking tools to ensure reproducibility and fair comparison. Experiments show that CAMAR presents a challenging and realistic testbed for the MARL community.
Information-Theoretic Fairness with A Bounded Statistical Parity Constraint
Venue: arXiv cs.IT 2025
Year: 2025

In this paper, we study an information-theoretic problem of designing a fair representation that attains bounded statistical (demographic) parity. More specifically, an agent uses some useful data $X$ to solve a task $T$. Since both $X$ and $T$ are correlated with some sensitive attribute or secret $S$, the agent designs a representation $Y$ that satisfies a bounded statistical parity and/or privacy leakage constraint, that is, such that $I(Y;S) \leq ε$. Here, we relax the perfect demographic (statistical) parity and consider a bounded-parity constraint. In this work, we design the representation $Y$ that maximizes the mutual information $I(Y;T)$ about the task while satisfying a bounded compression (or encoding rate) constraint, that is, ensuring that $I(Y;X) \leq r$. Simultaneously, $Y$ satisfies the bounded statistical parity constraint $I(Y;S) \leq ε$. To design $Y$, we use extended versions of the Functional Representation Lemma and the Strong Functional Representation Lemma which are based on randomization techniques and study the tightness of the obtained bounds in special cases. The main idea to derive the lower bounds is to use randomization over useful data $X$ or sensitive data $S$. Considering perfect demographic parity, i.e., $ε=0$, we improve the existing results (lower bounds) by using a tighter version of the Strong Functional Representation Lemma and propose new upper bounds. We then propose upper and lower bounds for the main problem and show that allowing non-zero leakage can improve the attained utility. Finally, we study the bounds and compare them in a numerical example. The problem studied in this paper can also be interpreted as one of code design with bounded leakage and bounded rate privacy considering the sensitive attribute as a secret.
REACH: Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks
Venue: arXiv cs.NI 2025
Year: 2025

Community GPU platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios.
Supporting Socially Constrained Private Communications with SecureWhispers
Venue: arXiv cs.CR 2025
Year: 2025

Rapidly changing social norms and national, legal, and political conditions socially constrain people from discussing sensitive topics such as sexuality or religion. Such constrained, vulnerable minorities are often worried about inadvertent information disclosure and may be unsure about the extent to which their communications are being monitored in public or semi-public spaces like workplaces or cafes. Personal devices extend trust to the digital domain, making it desirable to have strictly private communication between trusted devices. Currently, messaging services like WhatsApp provide alternative means for exchanging sensitive private information, while personal safety apps such as Noonlight enable private signaling. However, these rely on third-party mechanisms for secure and private communication, which may not be accessible for justifiable reasons, such as insecure internet access or companion device connections. In these cases, it is challenging to achieve communication that is strictly private between two devices instead of user accounts without any dependency on third-party infrastructure. The goal of this paper is to support private communications by setting up a shared secret between two or more devices without sending any data on the network. We develop a method to create a shared secret between phones by shaking them together. Each device extracts the shared randomness from the shake, then conditions the randomness to 7.798 bits per byte of key material. This paper proposes three different applications of this generated shared secret: message obfuscation, trust delegation, and encrypted beacons. We have implemented the message obfuscation on Android as an independent app that can be used for private communication with trusted contacts. We also present research on the usability, design considerations, and further integration of these tools in mainstream services.
One-Class Intrusion Detection with Dynamic Graphs
Venue: arXiv cs.LG 2025
Year: 2025

With the growing digitalization all over the globe, the relevance of network security becomes increasingly important. Machine learning-based intrusion detection constitutes a promising approach for improving security, but it bears several challenges. These include the requirement to detect novel and unseen network events, as well as specific data properties, such as events over time together with the inherent graph structure of network communication. In this work, we propose a novel intrusion detection method, TGN-SVDD, which builds upon modern dynamic graph modelling and deep anomaly detection. We demonstrate its superiority over several baselines for realistic intrusion detection data and suggest a more challenging variant of the latter.
RUM: Rule+LLM-Based Comprehensive Assessment on Testing Skills
Venue: arXiv cs.SE 2025
Year: 2025

Over the past eight years, the META method has served as a multidimensional testing skill assessment system in the National College Student Contest on Software Testing, successfully assessing over 100,000 students' testing skills. However, META is primarily limited to the objective assessment of test scripts, lacking the ability to automatically assess subjective aspects such as test case and test report. To address this limitation, this paper proposes RUM, a comprehensive assessment approach that combines rules and large language models (LLMs). RUM achieves a comprehensive assessment by rapidly processing objective indicators through rules while utilizing LLMs for in-depth subjective analysis of test case documents, test scripts, and test reports. The experimental results show that compared to traditional manual testing skill assessment, RUM improves assessment efficiency by 80.77\% and reduces costs by 97.38\%, while maintaining high accuracy and consistency of assessment. By applying RUM on the contest on software testing, we find that it not only enhances the efficiency and scalability of skill assessment in software testing education, but also provides teachers with more comprehensive and objective evidence for student ability assessment, facilitating personalized teaching and learning. This study offers new insights into the assessment of testing skills, which are expected to promote further development in test process optimization and software quality assurance.
Fully Automated Segmentation of Fiber Bundles in Anatomic Tracing Data
Venue: arXiv cs.CV 2025
Year: 2025

Anatomic tracer studies are critical for validating and improving diffusion MRI (dMRI) tractography. However, large-scale analysis of data from such studies is hampered by the labor-intensive process of annotating fiber bundles manually on histological slides. Existing automated methods often miss sparse bundles or require complex post-processing across consecutive sections, limiting their flexibility and generalizability. We present a streamlined, fully automated framework for fiber bundle segmentation in macaque tracer data, based on a U-Net architecture with large patch sizes, foreground aware sampling, and semisupervised pre-training. Our approach eliminates common errors such as mislabeling terminals as bundles, improves detection of sparse bundles by over 20% and reduces the False Discovery Rate (FDR) by 40% compared to the state-of-the-art, all while enabling analysis of standalone slices. This new framework will facilitate the automated analysis of anatomic tracing data at a large scale, generating more ground-truth data that can be used to validate and optimize dMRI tractography methods.
GazeDETR: Gaze Detection using Disentangled Head and Gaze Representations
Venue: arXiv cs.CV 2025
Year: 2025

Gaze communication plays a crucial role in daily social interactions. Quantifying this behavior can help in human-computer interaction and digital phenotyping. While end-to-end models exist for gaze target detection, they only utilize a single decoder to simultaneously localize human heads and predict their corresponding gaze (e.g., 2D points or heatmap) in a scene. This multitask learning approach generates a unified and entangled representation for human head localization and gaze location prediction. Herein, we propose GazeDETR, a novel end-to-end architecture with two disentangled decoders that individually learn unique representations and effectively utilize coherent attentive fields for each subtask. More specifically, we demonstrate that its human head predictor utilizes local information, while its gaze decoder incorporates both local and global information. Our proposed architecture achieves state-of-the-art results on the GazeFollow, VideoAttentionTarget and ChildPlay datasets. It outperforms existing end-to-end models with a notable margin.
Compact Attention: Exploiting Structured Spatio-Temporal Sparsity for Fast Video Generation
Venue: arXiv cs.CV 2025
Year: 2025

The computational demands of self-attention mechanisms pose a critical challenge for transformer-based video generation, particularly in synthesizing ultra-long sequences. Current approaches, such as factorized attention and fixed sparse patterns, fail to fully exploit the inherent spatio-temporal redundancies in video data. Through systematic analysis of video diffusion transformers (DiT), we uncover a key insight: Attention matrices exhibit structured, yet heterogeneous sparsity patterns, where specialized heads dynamically attend to distinct spatiotemporal regions (e.g., local pattern, cross-shaped pattern, or global pattern). Existing sparse attention methods either impose rigid constraints or introduce significant overhead, limiting their effectiveness. To address this, we propose Compact Attention, a hardware-aware acceleration framework featuring three innovations: 1) Adaptive tiling strategies that approximate diverse spatial interaction patterns via dynamic tile grouping, 2) Temporally varying windows that adjust sparsity levels based on frame proximity, and 3) An automated configuration search algorithm that optimizes sparse patterns while preserving critical attention pathways. Our method achieves 1.6~2.5x acceleration in attention computation on single-GPU setups while maintaining comparable visual quality with full-attention baselines. This work provides a principled approach to unlocking efficient long-form video generation through structured sparsity exploitation. Project Page: https://yo-ava.github.io/Compact-Attention.github.io/
MAGNeT: Multimodal Adaptive Gaussian Networks for Intent Inference in Moving Target Selection across Complex Scenarios
Venue: arXiv cs.MM 2025
Year: 2025

Moving target selection in multimedia interactive systems faces unprecedented challenges as users increasingly interact across diverse and dynamic contexts-from live streaming in moving vehicles to VR gaming in varying environments. Existing approaches rely on probabilistic models that relate endpoint distribution to target properties such as size and speed. However, these methods require substantial training data for each new context and lack transferability across scenarios, limiting their practical deployment in diverse multimedia environments where rich multimodal contextual information is readily available. This paper introduces MAGNeT (Multimodal Adaptive Gaussian Networks), which addresses these problems by combining classical statistical modeling with a context-aware multimodal method. MAGNeT dynamically fuses pre-fitted Ternary-Gaussian models from various scenarios based on real-time contextual cues, enabling effective adaptation with minimal training data while preserving model interpretability. We conduct experiments on self-constructed 2D and 3D moving target selection datasets under in-vehicle vibration conditions. Extensive experiments demonstrate that MAGNeT achieves lower error rates with few-shot samples by applying context-aware fusion of Gaussian experts from multi-factor conditions.
Matrix-game 2.0: An open-source real-time and streaming interactive world model
Venue: arXiv cs.CV 2025
Year: 2025

Recent advances in interactive video generations have demonstrated diffusion model's potential as world models by capturing complex physical dynamics and interactive behaviors. However, existing interactive world models depend on bidirectional attention and lengthy inference steps, severely limiting real-time performance. Consequently, they are hard to simulate real-world dynamics, where outcomes must update instantaneously based on historical context and current actions. To address this, we present Matrix-Game 2.0, an interactive world model generates long videos on-the-fly via few-step auto-regressive diffusion. Our framework consists of three key components: (1) A scalable data production pipeline for Unreal Engine and GTA5 environments to effectively produce massive amounts (about 1200 hours) of video data with diverse interaction annotations; (2) An action injection module that enables frame-level mouse and keyboard inputs as interactive conditions; (3) A few-step distillation based on the casual architecture for real-time and streaming video generation. Matrix Game 2.0 can generate high-quality minute-level videos across diverse scenes at an ultra-fast speed of 25 FPS. We open-source our model weights and codebase to advance research in interactive world modeling.