OpenRaiser/Intern-Atlas huggingface dataset:
Hyperbolic Multiview Pretraining for Robotic Manipulation
Venue: arXiv cs.RO 2026
Year: 2026

3D-aware visual pretraining has proven effective in improving the performance of downstream robotic manipulation tasks. However, existing methods are constrained to Euclidean embedding spaces, whose flat geometry limits their ability to model structural relations among embeddings. As a result, they struggle to learn structured embeddings that are essential for robust spatial perception in robotic applications. To this end, we propose HyperMVP, a self-supervised framework for \underline{Hyper}bolic \underline{M}ulti\underline{V}iew \underline{P}retraining. Hyperbolic space offers geometric properties well suited for capturing structural relations. Methodologically, we extend the masked autoencoder paradigm and design a GeoLink encoder to learn multiview hyperbolic representations. The pretrained encoder is then finetuned with visuomotor policies on manipulation tasks. In addition, we introduce 3D-MOV, a large-scale dataset comprising multiple types of 3D point clouds to support pretraining. We evaluate HyperMVP on COLOSSEUM, RLBench, and real-world scenarios, where it consistently outperforms strong baselines across diverse tasks and perturbation settings. Our results highlight the potential of 3D-aware pretraining in a non-Euclidean space for learning robust and generalizable robotic manipulation policies.
Why Is RLHF Alignment Shallow? A Gradient Analysis
Venue: arXiv cs.LG 2026
Year: 2026

Why is safety alignment in LLMs shallow? We prove that gradient-based alignment inherently concentrates on positions where harm is decided and vanishes beyond. Using a martingale decomposition of sequence-level harm, we derive an exact characterization of alignment gradients. The gradient at position $t$ equals the covariance between the conditional expected harm and the score function. This implies that positions beyond the harm horizon where the output's harmfulness is already determined receive zero gradient signal during training. This explains empirical observations that KL divergence between aligned and base models concentrates on early tokens. Consequently, standard alignment objectives cannot produce deep alignment, regardless of optimization quality. We introduce the concept of harm information $I_t$, which quantifies each position's influence on harm, and prove that equilibrium KL divergence tracks this quantity. Finally, we derive an objective based on recovery penalties that creates gradient signal at all positions, providing theoretical grounding for empirically successful data augmentation techniques.
Rethinking Temporal Models for TinyML: LSTM versus 1D-CNN in Resource-Constrained Devices
Venue: arXiv cs.PF 2026
Year: 2026

Time series classification underpins applications such as human activity recognition, healthcare monitoring, and gesture detection in the IoT domain. Tiny Machine Learning enables models to run directly on low-power microcontroller units, improving efficiency, ensuring privacy, and reducing cost by avoiding reliance on cloud or edge computing. While Long Short-Term Memory networks are widely used for capturing temporal dependencies, their high computational and memory demands make real-time MCU deployment impractical. In this work, we conduct a hardware-aware feasibility study of LSTM versus 1D Convolutional Neural Networks across five benchmark datasets. Results show that 1D-CNN consistently achieves comparable or higher accuracy around 95% than LSTM which is around 89%, while requiring 35% less RAM, approx. 25% less Flash, and enabling real-time inference that is 27.6 ms vs. 2038 ms. Being so lightweight, 1D-CNN is particularly suitable for on-device processing in wearables and other low-power, battery-operated systems, establishing it as a practical and resource-efficient choice for TinyML deployment.
SEA-TS: Self-Evolving Agent for Autonomous Code Generation of Time Series Forecasting Algorithms
Venue: arXiv cs.AI 2026
Year: 2026

Accurate time series forecasting underpins decision-making across domains, yet conventional ML development suffers from data scarcity in new deployments, poor adaptability under distribution shift, and diminishing returns from manual iteration. We propose Self-Evolving Agent for Time Series Algorithms (SEA-TS), a framework that autonomously generates, validates, and optimizes forecasting code via an iterative self-evolution loop. Our framework introduces three key innovations: (1) Metric-Advantage Monte Carlo Tree Search (MA-MCTS), which replaces fixed rewards with a normalized advantage score for discriminative search guidance; (2) Code Review with running prompt refinement, where each executed solution undergoes automated review followed by prompt updates that encode corrective patterns, preventing recurrence of similar errors; and (3) Global Steerable Reasoning, which compares each node against global best and worst solutions, enabling cross-trajectory knowledge transfer. We adopt a MAP-Elites archive for architectural diversity. On the public Solar-Energy benchmark, SEA-TS generated code achieves a 40% MAE reduction relative to TimeMixer, surpassing state-of-the-art methods. On proprietary datasets, SEA-TS generated code reduces WAPE by 8.6% on solar PV forecasting and 7.7% on residential load forecasting compared to human-engineered baselines, and achieves 26.17% MAPE on load forecasting versus 29.34% by TimeMixer. Notably, the evolved models discover novel architectural patterns--including physics-informed monotonic decay heads encoding solar irradiance constraints, per-station learned diurnal cycle profiles, and learnable hourly bias correction--demonstrating that autonomous ML engineering can generate genuinely novel algorithmic ideas beyond manual design.
Interpretable Pre-Release Baseball Pitch Type Anticipation from Broadcast 3D Kinematics
Venue: arXiv cs.CV 2026
Year: 2026

How much can a pitcher's body reveal about the upcoming pitch? We study this question at scale by classifying eight pitch types from monocular 3D pose sequences, without access to ball-flight data. Our pipeline chains a diffusion-based 3D pose backbone with automatic pitching-event detection, groundtruth-validated biomechanical feature extraction, and gradient-boosted classification over 229 kinematic features. Evaluated on 119,561 professional pitches, the largest such benchmark to date, we achieve 80.4\% accuracy using body kinematics alone. A systematic importance analysis reveals that upper-body mechanics contribute 64.9\% of the predictive signal versus 35.1\% for the lower body, with wrist position (14.8\%) and trunk lateral tilt emerging as the most informative joint group and biomechanical feature, respectively. We further show that grip-defined variants (four-seam vs.\ two-seam fastball) are not separable from pose, establishing an empirical ceiling near 80\% and delineating where kinematic information ends and ball-flight information begins.
Locality-Attending Vision Transformer
Venue: arXiv cs.CV 2026
Year: 2026

Vision transformers have demonstrated remarkable success in classification by leveraging global self-attention to capture long-range dependencies. However, this same mechanism can obscure fine-grained spatial details crucial for tasks such as segmentation. In this work, we seek to enhance segmentation performance of vision transformers after standard image-level classification training. More specifically, we present a simple yet effective add-on that improves performance on segmentation tasks while retaining vision transformers' image-level recognition capabilities. In our approach, we modulate the self-attention with a learnable Gaussian kernel that biases the attention toward neighboring patches. We further refine the patch representations to learn better embeddings at patch positions. These modifications encourage tokens to focus on local surroundings and ensure meaningful representations at spatial positions, while still preserving the model's ability to incorporate global information. Experiments demonstrate the effectiveness of our modifications, evidenced by substantial segmentation gains on three benchmarks (e.g., over 6% and 4% on ADE20K for ViT Tiny and Base), without changing the training regime or sacrificing classification performance. The code is available at https://github.com/sinahmr/LocAtViT/.
Authorize-on-Demand: Dynamic Authorization with Legality-Aware Intellectual Property Protection for VLMs
Venue: arXiv cs.AI 2026
Year: 2026

The rapid adoption of vision-language models (VLMs) has heightened the demand for robust intellectual property (IP) protection of these high-value pretrained models. Effective IP protection should proactively confine model deployment within authorized domains and prevent unauthorized transfers. However, existing methods rely on static training-time definitions, limiting flexibility in dynamic environments and often producing opaque responses to unauthorized inputs. To address these limitations, we propose a novel dynamic authorization with legality-aware intellectual property protection (AoD-IP) for VLMs, a framework that supports authorize-on-demand and legality-aware assessment. AoD-IP introduces a lightweight dynamic authorization module that enables flexible, user-controlled authorization, allowing users to actively specify or switch authorized domains on demand at deployment time. This enables the model to adapt seamlessly as application scenarios evolve and provides substantially greater extensibility than existing static-domain approaches. In addition, AoD-IP incorporates a dual-path inference mechanism that jointly predicts input legality-aware and task-specific outputs. Comprehensive experimental results on multiple cross-domain benchmarks demonstrate that AoD-IP maintains strong authorized-domain performance and reliable unauthorized detection, while supporting user-controlled authorization for adaptive deployment in dynamic environments.
Beyond the Patch: Exploring Vulnerabilities of Visuomotor Policies via Viewpoint-Consistent 3D Adversarial Object
Venue: arXiv cs.RO 2026
Year: 2026

Neural network-based visuomotor policies enable robots to perform manipulation tasks but remain susceptible to perceptual attacks. For example, conventional 2D adversarial patches are effective under fixed-camera setups, where appearance is relatively consistent; however, their efficacy often diminishes under dynamic viewpoints from moving cameras, such as wrist-mounted setups, due to perspective distortions. To proactively investigate potential vulnerabilities beyond 2D patches, this work proposes a viewpoint-consistent adversarial texture optimization method for 3D objects through differentiable rendering. As optimization strategies, we employ Expectation over Transformation (EOT) with a Coarse-to-Fine (C2F) curriculum, exploiting distance-dependent frequency characteristics to induce textures effective across varying camera-object distances. We further integrate saliency-guided perturbations to redirect policy attention and design a targeted loss that persistently drives robots toward adversarial objects. Our comprehensive experiments show that the proposed method is effective under various environmental conditions, while confirming its black-box transferability and real-world applicability.
Roomify: Spatially-Grounded Style Transformation for Immersive Virtual Environments
Venue: arXiv cs.HC 2026
Year: 2026

We present Roomify, a spatially-grounded transformation system that generates themed virtual environments anchored to users' physical rooms while maintaining spatial structure and functional semantics. Current VR approaches face a fundamental trade-off: full immersion sacrifices spatial awareness, while passthrough solutions break presence. Roomify addresses this through spatially-grounded transformation - treating physical spaces as "spatial containers" that preserve key functional and geometric properties of furniture while enabling radical stylistic changes. Our pipeline combines in-situ 3D scene understanding, AI-driven spatial reasoning, and style-aware generation to create personalized virtual environments grounded in physical reality. We introduce a cross-reality authoring tool enabling fine-grained user control through MR editing and VR preview workflows. Two user studies validate our approach: one with 18 VR users demonstrates a 63% improvement in presence over passthrough and 26% over fully virtual baselines while maintaining spatial awareness; another with 8 design professionals confirms the system's creative expressiveness (scene quality: 5.95/7; creativity support: 6.08/7) and professional workflow value across diverse environments.
BandPO: Bridging Trust Regions and Ratio Clipping via Probability-Aware Bounds for LLM Reinforcement Learning
Venue: arXiv cs.LG 2026
Year: 2026

Proximal constraints are fundamental to the stability of the Large Language Model reinforcement learning. While the canonical clipping mechanism in PPO serves as an efficient surrogate for trust regions, we identify a critical bottleneck: fixed bounds strictly constrain the upward update margin of low-probability actions, disproportionately suppressing high-advantage tail strategies and inducing rapid entropy collapse. To address this, we introduce Band-constrained Policy Optimization (BandPO). BandPO replaces canonical clipping with Band, a unified theoretical operator that projects trust regions defined by f-divergences into dynamic, probability-aware clipping intervals. Theoretical analysis confirms that Band effectively resolves this exploration bottleneck. We formulate this mapping as a convex optimization problem, guaranteeing a globally optimal numerical solution while deriving closed-form solutions for specific divergences. Extensive experiments across diverse models and datasets demonstrate that BandPO consistently outperforms canonical clipping and Clip-Higher, while robustly mitigating entropy collapse.
Semantic Communication-Enhanced Split Federated Learning for Vehicular Networks: Architecture, Challenges, and Case Study
Venue: arXiv cs.LG 2026
Year: 2026

Vehicular edge intelligence (VEI) is vital for future intelligent transportation systems. However, traditional centralized learning in dynamic vehicular networks faces significant communication overhead and privacy risks. Split federated learning (SFL) offers a distributed solution but is often hindered by substantial communication bottlenecks from transmitting high-dimensional intermediate features and can present label privacy concerns. Semantic communication offers a transformative approach to alleviate these communication challenges in SFL by focusing on transmitting only task-relevant information. This paper leverages the advantages of semantic communication in the design of SFL, and presents a case study the semantic communication-enhanced U-Shaped split federated learning (SC-USFL) framework that inherently enhances label privacy by localizing sensitive computations with reduced overhead. It features a dedicated semantic communication module (SCM), with pre-trained and parameter-frozen encoding/decoding units, to efficiently compress and transmit only the task-relevant semantic information over the critical uplink path from vehicular users to the edge server (ES). Furthermore, a network status monitor (NSM) module enables adaptive adjustment of the semantic compression rate in real-time response to fluctuating wireless channel conditions. The SC-USFL framework demonstrates a promising approach for efficiently balancing communication load, preserving privacy, and maintaining learning performance in resource-constrained vehicular environments. Finally, this paper highlights key open research directions to further advance the synergy between semantic communication and SFL in the vehicular network.
Person Detection and Tracking from an Overhead Crane LiDAR
Venue: arXiv cs.CV 2026
Year: 2026

This paper investigates person detection and tracking in an industrial indoor workspace using a LiDAR mounted on an overhead crane. The overhead viewpoint introduces a strong domain shift from common vehicle-centric LiDAR benchmarks, and limited availability of suitable public training data. Henceforth, we curate a site-specific overhead LiDAR dataset with 3D human bounding-box annotations and adapt selected candidate 3D detectors under a unified training and evaluation protocol. We further integrate lightweight tracking-by-detection using AB3DMOT and SimpleTrack to maintain person identities over time. Detection performance is reported with distance-sliced evaluation to quantify the practical operating envelope of the sensing setup. The best adapted detector configurations achieve average precision (AP) up to 0.84 within a 5.0 m horizontal radius, increasing to 0.97 at 1.0 m, with VoxelNeXt and SECOND emerging as the most reliable backbones across this range. The acquired results contribute in bridging the domain gap between standard driving datasets and overhead sensing for person detection and tracking. We also report latency measurements, highlighting practical real-time feasibility. Finally, we release our dataset and implementations in GitHub to support further research
Federated Heterogeneous Language Model Optimization for Hybrid Automatic Speech Recognition
Venue: arXiv cs.CL 2026
Year: 2026

Training automatic speech recognition (ASR) models increasingly relies on decentralized federated learning to ensure data privacy and accessibility, producing multiple local models that require effective merging. In hybrid ASR systems, while acoustic models can be merged using established methods, the language model (LM) for rescoring the N-best speech recognition list faces challenges due to the heterogeneity of non-neural n-gram models and neural network models. This paper proposes a heterogeneous LM optimization task and introduces a match-and-merge paradigm with two algorithms: the Genetic Match-and-Merge Algorithm (GMMA), using genetic operations to evolve and pair LMs, and the Reinforced Match-and-Merge Algorithm (RMMA), leveraging reinforcement learning for efficient convergence. Experiments on seven OpenSLR datasets show RMMA achieves the lowest average Character Error Rate and better generalization than baselines, converging up to seven times faster than GMMA, highlighting the paradigm's potential for scalable, privacy-preserving ASR systems.
When Weak LLMs Speak with Confidence, Preference Alignment Gets Stronger
Venue: arXiv cs.CL 2026
Year: 2026

Preference alignment is an essential step in adapting large language models (LLMs) to human values, but existing approaches typically depend on costly human annotations or large-scale API-based models. We explore whether a weak LLM can instead act as an effective annotator. We surprisingly find that selecting only a subset of a weak LLM's highly confident samples leads to substantially better performance than using full human annotations. Building on this insight, we propose Confidence-Weighted Preference Optimization (CW-PO), a general framework that re-weights training samples by a weak LLM's confidence and can be applied across different preference optimization objectives. Notably, the model aligned by CW-PO with just 20% of human annotations outperforms the model trained with 100% of annotations under standard DPO. These results suggest that weak LLMs, when paired with confidence weighting, can dramatically reduce the cost of preference alignment while even outperforming methods trained on fully human-labeled data.
Mixture of Universal Experts: Scaling Virtual Width via Depth-Width Transformation
Venue: arXiv cs.LG 2026
Year: 2026

Mixture-of-Experts (MoE) decouples model capacity from per-token computation, yet their scalability remains limited by the physical dimensions of depth and width. To overcome this, we propose Mixture of Universal Experts (MOUE),a MoE generalization introducing a novel scaling dimension: Virtual Width. In general, MoUE aims to reuse a universal layer-agnostic expert pool across layers, converting depth into virtual width under a fixed per-token activation budget. However, two challenges remain: a routing path explosion from recursive expert reuse, and a mismatch between the exposure induced by reuse and the conventional load-balancing objectives. We address these with three core components: a Staggered Rotational Topology for structured expert sharing, a Universal Expert Load Balance for depth-aware exposure correction, and a Universal Router with lightweight trajectory state for coherent multi-step routing. Empirically, MoUE consistently outperforms matched MoE baselines by up to 1.3% across scaling regimes, enables progressive conversion of existing MoE checkpoints with up to 4.2% gains, and reveals a new scaling dimension for MoE architectures.
BiEvLight: Bi-level Learning of Task-Aware Event Refinement for Low-Light Image Enhancement
Venue: arXiv cs.CV 2026
Year: 2026

Event cameras, with their high dynamic range, show great promise for Low-light Image Enhancement (LLIE). Existing works primarily focus on designing effective modal fusion strategies. However, a key challenge is the dual degradation from intrinsic background activity (BA) noise in events and low signal-to-noise ratio (SNR) in images, which causes severe noise coupling during modal fusion, creating a critical performance bottleneck. We therefore posit that precise event denoising is the prerequisite to unlocking the full potential of event-based fusion. To this end, we propose BiEvLight, a hierarchical and task-aware framework that collaboratively optimizes enhancement and denoising by exploiting their intrinsic interdependence. Specifically, BiEvLight exploits the strong gradient correlation between images and events to build a gradient-guided event denoising prior that alleviates insufficient denoising in heavily noisy regions. Moreover, instead of treating event denoising as a static pre-processing stage-which inevitably incurs a trade-off between over- and under-denoising and cannot adapt to the requirements of a specific enhancement objective-we recast it as a bilevel optimization problem constrained by the enhancement task. Through cross-task interaction, the upper-level denoising problem learns event representations tailored to the lower-level enhancement objective, thereby substantially improving overall enhancement quality. Extensive experiments on the Real-world noise Dataset SDE demonstrate that our method significantly outperforms state-of-the-art (SOTA) approaches, with average improvements of 1.30dB in PSNR, 2.03dB in PSNR* and 0.047 in SSIM, respectively. The code will be publicly available at https://github.com/iijjlk/BiEvlight.