OpenRaiser/Intern-Atlas huggingface dataset:
EucliDreamer: Fast and High-Quality Texturing for 3D Models with Stable Diffusion Depth
Venue: arXiv cs.CV 2024
Year: 2024

This paper presents a novel method to generate textures for 3D models given text prompts and 3D meshes. Additional depth information is taken into account to perform the Score Distillation Sampling (SDS) process with depth conditional Stable Diffusion. We ran our model over the open-source dataset Objaverse and conducted a user study to compare the results with those of various 3D texturing methods. We have shown that our model can generate more satisfactory results and produce various art styles for the same object. In addition, we achieved faster time when generating textures of comparable quality. We also conduct thorough ablation studies of how different factors may affect generation quality, including sampling steps, guidance scale, negative prompts, data augmentation, elevation range, and alternatives to SDS.
MOT-DETR: 3D Single Shot Detection and Tracking with Transformers to build 3D representations for Agro-Food Robots
Venue: arXiv cs.RO 2024
Year: 2024

In the current demand for automation in the agro-food industry, accurately detecting and localizing relevant objects in 3D is essential for successful robotic operations. However, this is a challenge due the presence of occlusions. Multi-view perception approaches allow robots to overcome occlusions, but a tracking component is needed to associate the objects detected by the robot over multiple viewpoints. Most multi-object tracking (MOT) algorithms are designed for high frame rate sequences and struggle with the occlusions generated by robots' motions and 3D environments. In this paper, we introduce MOT-DETR, a novel approach to detect and track objects in 3D over time using a combination of convolutional networks and transformers. Our method processes 2D and 3D data, and employs a transformer architecture to perform data fusion. We show that MOT-DETR outperforms state-of-the-art multi-object tracking methods. Furthermore, we prove that MOT-DETR can leverage 3D data to deal with long-term occlusions and large frame-to-frame distances better than state-of-the-art methods. Finally, we show how our method is resilient to camera pose noise that can affect the accuracy of point clouds. The implementation of MOT-DETR can be found here: https://github.com/drapado/mot-detr
Model-agnostic Body Part Relevance Assessment for Pedestrian Detection
Venue: arXiv cs.CV 2024
Year: 2024

Model-agnostic explanation methods for deep learning models are flexible regarding usability and availability. However, due to the fact that they can only manipulate input to see changes in output, they suffer from weak performance when used with complex model architectures. For models with large inputs as, for instance, in object detection, sampling-based methods like KernelSHAP are inefficient due to many computation-heavy forward passes through the model. In this work, we present a framework for using sampling-based explanation models in a computer vision context by body part relevance assessment for pedestrian detection. Furthermore, we introduce a novel sampling-based method similar to KernelSHAP that shows more robustness for lower sampling sizes and, thus, is more efficient for explainability analyses on large-scale datasets.
Tascade: Hardware Support for Atomic-free, Asynchronous and Efficient Reduction Trees
Venue: arXiv cs.AR 2024
Year: 2024

Graph search and sparse data-structure traversal workloads contain challenging irregular memory patterns on global data structures that need to be modified atomically. Distributed processing of these workloads has relied on server threads operating on their own data copies that are merged upon global synchronization. As parallelism increases within each server, the communication challenges that arose in distributed systems a decade ago are now being encountered within large manycore servers. Prior work has achieved scalability for sparse applications up to thousands of PUs on-chip, but does not scale further due to increasing communication distances and load-imbalance across PUs. To address these challenges we propose Tascade, a hardware-software co-design that offers support for storage-efficient data-private reductions as well as asynchronous and opportunistic reduction trees. Tascade introduces an execution model along with supporting hardware design that allows coalescing of data updates regionally and merges the data from these regions through cascaded updates. Together, Tascade innovations minimize communication and increase work balance in task-based parallelization schemes and scales up to a million PUs. We evaluate six applications and four datasets to provide a detailed analysis of Tascade's performance, power, and traffic-reduction gains over prior work. Our parallelization of Breadth-First-Search with RMAT-26 across a million PUs -- the largest of the literature -- reaches over 7600 GTEPS.
Street TryOn: Learning In-the-Wild Virtual Try-On from Unpaired Person Images
Venue: arXiv cs.CV 2024
Year: 2024

Most virtual try-on research is motivated to serve the fashion business by generating images to demonstrate garments on studio models at a lower cost. However, virtual try-on should be a broader application that also allows customers to visualize garments on themselves using their own casual photos, known as in-the-wild try-on. Unfortunately, the existing methods, which achieve plausible results for studio try-on settings, perform poorly in the in-the-wild context. This is because these methods often require paired images (garment images paired with images of people wearing the same garment) for training. While such paired data is easy to collect from shopping websites for studio settings, it is difficult to obtain for in-the-wild scenes. In this work, we fill the gap by (1) introducing a StreetTryOn benchmark to support in-the-wild virtual try-on applications and (2) proposing a novel method to learn virtual try-on from a set of in-the-wild person images directly without requiring paired data. We tackle the unique challenges, including warping garments to more diverse human poses and rendering more complex backgrounds faithfully, by a novel DensePose warping correction method combined with diffusion-based conditional inpainting. Our experiments show competitive performance for standard studio try-on tasks and SOTA performance for street try-on and cross-domain try-on tasks.
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
Venue: arXiv cs.CV 2024
Year: 2024

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. To tackle the realistic relighting of animatable avatars, we introduce physically-based rendering into the avatar representation for decomposing avatar materials and environment illumination. Overall, our method can create lifelike avatars with dynamic, realistic, generalized and relightable appearances. Experiments show that our method outperforms other state-of-the-art approaches.
Learning Noise-Robust Joint Representation for Multimodal Emotion Recognition under Incomplete Data Scenarios
Venue: arXiv cs.CV 2024
Year: 2024

Multimodal emotion recognition (MER) in practical scenarios is significantly challenged by the presence of missing or incomplete data across different modalities. To overcome these challenges, researchers have aimed to simulate incomplete conditions during the training phase to enhance the system's overall robustness. Traditional methods have often involved discarding data or substituting data segments with zero vectors to approximate these incompletenesses. However, such approaches neither accurately represent real-world conditions nor adequately address the issue of noisy data availability. For instance, a blurry image cannot be simply replaced with zero vectors, while still retaining information. To tackle this issue and develop a more precise MER system, we introduce a novel noise-robust MER model that effectively learns robust multimodal joint representations from noisy data. This approach includes two pivotal components: firstly, a noise scheduler that adjusts the type and level of noise in the data to emulate various realistic incomplete situations. Secondly, a Variational AutoEncoder (VAE)-based module is employed to reconstruct these robust multimodal joint representations from the noisy inputs. Notably, the introduction of the noise scheduler enables the exploration of an entirely new type of incomplete data condition, which is impossible with existing methods. Extensive experimental evaluations on the benchmark datasets IEMOCAP and CMU-MOSEI demonstrate the effectiveness of the noise scheduler and the excellent performance of our proposed model. Our project is publicly available on https://github.com/WooyoohL/Noise-robust_MER.
Challenges and Opportunities to Enable Large-Scale Computing via Heterogeneous Chiplets
Venue: arXiv cs.AR 2024
Year: 2024

Fast-evolving artificial intelligence (AI) algorithms such as large language models have been driving the ever-increasing computing demands in today's data centers. Heterogeneous computing with domain-specific architectures (DSAs) brings many opportunities when scaling up and scaling out the computing system. In particular, heterogeneous chiplet architecture is favored to keep scaling up and scaling out the system as well as to reduce the design complexity and the cost stemming from the traditional monolithic chip design. However, how to interconnect computing resources and orchestrate heterogeneous chiplets is the key to success. In this paper, we first discuss the diversity and evolving demands of different AI workloads. We discuss how chiplet brings better cost efficiency and shorter time to market. Then we discuss the challenges in establishing chiplet interface standards, packaging, and security issues. We further discuss the software programming challenges in chiplet systems.
Enhancing HOI Detection with Contextual Cues from Large Vision-Language Models
Venue: arXiv cs.CV 2024
Year: 2024

Human-Object Interaction (HOI) detection aims at detecting human-object pairs and predicting their interactions. However, conventional HOI detection methods often struggle to fully capture the contextual information needed to accurately identify these interactions. While large Vision-Language Models (VLMs) show promise in tasks involving human interactions, they are not tailored for HOI detection. The complexity of human behavior and the diverse contexts in which these interactions occur make it further challenging. Contextual cues, such as the participants involved, body language, and the surrounding environment, play crucial roles in predicting these interactions, especially those that are unseen or ambiguous. Moreover, large VLMs are trained on vast image and text data, enabling them to generate contextual cues that help in understanding real-world contexts, object relationships, and typical interactions. Building on this, in this paper we introduce ConCue, a novel approach for improving visual feature extraction in HOI detection. Specifically, we first design specialized prompts to utilize large VLMs to generate contextual cues within an image. To fully leverage these cues, we develop a transformer-based feature extraction module with a multi-tower architecture that integrates contextual cues into both instance and interaction detectors. Extensive experiments and analyses demonstrate the effectiveness of using these contextual cues for HOI detection. The experimental results show that integrating ConCue with existing state-of-the-art methods significantly enhances their performance on two widely used datasets.
GPT4Video: A Unified Multimodal Large Language Model for lnstruction-Followed Understanding and Safety-Aware Generation
Venue: arXiv cs.CV 2024
Year: 2024

While the recent advances in Multimodal Large Language Models (MLLMs) constitute a significant leap forward in the field, these models are predominantly confined to the realm of input-side multimodal comprehension, lacking the capacity for multimodal content generation. To fill this gap, we present GPT4Video, a unified multi-model framework that empowers Large Language Models (LLMs) with the capability of both video understanding and generation. Specifically, we develop an instruction-following-based approach integrated with the stable diffusion generative model, which has demonstrated to effectively and securely handle video generation scenarios. GPT4Video offers the following benefits: 1) It exhibits impressive capabilities in both video understanding and generation scenarios. For example, GPT4Video outperforms Valley by 11.8\% on the Video Question Answering task, and surpasses NExt-GPT by 2.3\% on the Text to Video generation task. 2) it endows the LLM/MLLM with video generation capabilities without requiring additional training parameters and can flexibly interface with a wide range of models to perform video generation. 3) it maintains a safe and healthy conversation not only in output-side but also the input side in an end-to-end manner. Qualitative and qualitative experiments demonstrate that GPT4Video holds the potential to function as a effective, safe and Humanoid-like video assistant that can handle both video understanding and generation scenarios.
MultiModal-Learning for Predicting Molecular Properties: A Framework Based on Image and Graph Structures
Venue: arXiv cs.LG 2024
Year: 2024

The quest for accurate prediction of drug molecule properties poses a fundamental challenge in the realm of Artificial Intelligence Drug Discovery (AIDD). An effective representation of drug molecules emerges as a pivotal component in this pursuit. Contemporary leading-edge research predominantly resorts to self-supervised learning (SSL) techniques to extract meaningful structural representations from large-scale, unlabeled molecular data, subsequently fine-tuning these representations for an array of downstream tasks. However, an inherent shortcoming of these studies lies in their singular reliance on one modality of molecular information, such as molecule image or SMILES representations, thus neglecting the potential complementarity of various molecular modalities. In response to this limitation, we propose MolIG, a novel MultiModaL molecular pre-training framework for predicting molecular properties based on Image and Graph structures. MolIG model innovatively leverages the coherence and correlation between molecule graph and molecule image to execute self-supervised tasks, effectively amalgamating the strengths of both molecular representation forms. This holistic approach allows for the capture of pivotal molecular structural characteristics and high-level semantic information. Upon completion of pre-training, Graph Neural Network (GNN) Encoder is used for the prediction of downstream tasks. In comparison to advanced baseline models, MolIG exhibits enhanced performance in downstream tasks pertaining to molecular property prediction within benchmark groups such as MoleculeNet Benchmark Group and ADMET Benchmark Group.
Proof-theoretic Semantics for the Logic of Bunched Implications
Venue: arXiv cs.LO 2024
Year: 2024

The logic of bunched implications (BI) can be seen as the free combination of intuitionistic propositional logic (IPL) and intuitionistic multiplicative linear logic (IMLL). We present here a base-extension semantics (B-eS) for BI in the spirit of Sandqvist's B-eS for IPL, deferring an analysis of proof-theoretic validity, in the sense of Dummett and Prawitz, to another occasion. Essential to BI's formulation in proof-theoretic terms is the concept of a `bunch' of hypotheses that is familiar from relevance logic. Bunches amount to trees whose internal vertices are labelled with either the IMLL context-former or the IPL context-former and whose leaves are labelled with propositions or units for the context-formers. This structure presents significant technical challenges in setting up a base-extension semantics for BI. Our approach starts from the B-eS for IPL and the B-eS for IMLL and provides a systematic combination. Such a combination requires that base rules carry bunched structure, and so requires a more complex notion of derivability in a base and a correspondingly richer notion of support in a base. One reason why BI is a substructural logic of interest is that the `resource interpretation' of its semantics, given in terms of sharing and separation and which gives rise to Separation Logic in the field of program verification, is quite distinct from the `number-of-uses' reading of the propositions of linear logic as resources. This resource reading of BI provides useful intuitions in the formulation of its proof-theoretic semantics. We discuss a simple example of the use of the given B-eS in security modelling.
A Two-Stage Adaptation of Large Language Models for Text Ranking
Venue: arXiv cs.IR 2024
Year: 2024

Text ranking is a critical task in information retrieval. Recent advances in pre-trained language models (PLMs), especially large language models (LLMs), present new opportunities for applying them to text ranking. While supervised fine-tuning (SFT) with ranking data has been widely explored to better align PLMs with text ranking goals, previous studies have focused primarily on encoder-only and encoder-decoder PLMs. Research on leveraging decoder-only LLMs for text ranking remains scarce. An exception to this is RankLLaMA, which uses direct SFT to explore LLaMA's potential for text ranking. In this work, we propose a two-stage progressive paradigm to better adapt LLMs to text ranking. First, we conduct continual pre-training (CPT) of LLMs on a large weakly-supervised corpus. Second, we perform SFT, and propose an improved optimization strategy building upon RankLLaMA. Our experimental results on multiple benchmarks show that our approach outperforms previous methods in both in-domain and out-domain scenarios.
Comparative analysis of phase-field and intrinsic cohesive zone models for fracture simulations in multiphase materials with interfaces: Investigation of the influence of the microstructure on the fracture properties
Venue: arXiv cs.CE 2024
Year: 2024

This study evaluates four widely used fracture simulation methods, comparing their computational expenses and implementation complexities within the Finite Element (FE) framework when employed on heterogeneous solids. Fracture methods considered encompass the intrinsic Cohesive Zone Model (CZM) using zero-thickness cohesive interface elements (CIEs), the Standard Phase-Field Fracture (SPFM) approach, the Cohesive Phase-Field fracture (CPFM) approach, and an innovative hybrid model. The hybrid approach combines the CPFM fracture method with the CZM, specifically applying the CZM within the interface zone. A significant finding from this investigation is that the CPFM method is in agreement with the hybrid model when the interface zone thickness is not excessively small. This implies that the CPFM fracture methodology may serve as a unified fracture approach for multiphase materials, provided the interface zone's thickness is comparable to that of the other phases. In addition, this research provides valuable insights that can advance efforts to fine-tune material microstructures. An investigation of the influence of the interface material properties, morphological features and spatial arrangement of inclusions showes a pronounced effect of these parameters on the fracture toughness of the material.
COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design
Venue: arXiv cs.CV 2024
Year: 2024

Graphic design, which has been evolving since the 15th century, plays a crucial role in advertising. The creation of high-quality designs demands design-oriented planning, reasoning, and layer-wise generation. Unlike the recent CanvaGPT, which integrates GPT-4 with existing design templates to build a custom GPT, this paper introduces the COLE system - a hierarchical generation framework designed to comprehensively address these challenges. This COLE system can transform a vague intention prompt into a high-quality multi-layered graphic design, while also supporting flexible editing based on user input. Examples of such input might include directives like ``design a poster for Hisaishi's concert.'' The key insight is to dissect the complex task of text-to-design generation into a hierarchy of simpler sub-tasks, each addressed by specialized models working collaboratively. The results from these models are then consolidated to produce a cohesive final output. Our hierarchical task decomposition can streamline the complex process and significantly enhance generation reliability. Our COLE system comprises multiple fine-tuned Large Language Models (LLMs), Large Multimodal Models (LMMs), and Diffusion Models (DMs), each specifically tailored for design-aware layer-wise captioning, layout planning, reasoning, and the task of generating images and text. Furthermore, we construct the DESIGNINTENTION benchmark to demonstrate the superiority of our COLE system over existing methods in generating high-quality graphic designs from user intent. Last, we present a Canva-like multi-layered image editing tool to support flexible editing of the generated multi-layered graphic design images. We perceive our COLE system as an important step towards addressing more complex and multi-layered graphic design generation tasks in the future.
Beyond Visual Cues: Synchronously Exploring Target-Centric Semantics for Vision-Language Tracking
Venue: arXiv cs.CV 2024
Year: 2024

Single object tracking aims to locate one specific target in video sequences, given its initial state. Classical trackers rely solely on visual cues, restricting their ability to handle challenges such as appearance variations, ambiguity, and distractions. Hence, Vision-Language (VL) tracking has emerged as a promising approach, incorporating language descriptions to directly provide high-level semantics and enhance tracking performance. However, current VL trackers have not fully exploited the power of VL learning, as they suffer from limitations such as heavily relying on off-the-shelf backbones for feature extraction, ineffective VL fusion designs, and the absence of VL-related loss functions. Consequently, we present a novel tracker that progressively explores target-centric semantics for VL tracking. Specifically, we propose the first Synchronous Learning Backbone (SLB) for VL tracking, which consists of two novel modules: the Target Enhance Module (TEM) and the Semantic Aware Module (SAM). These modules enable the tracker to perceive target-related semantics and comprehend the context of both visual and textual modalities at the same pace, facilitating VL feature extraction and fusion at different semantic levels. Moreover, we devise the dense matching loss to further strengthen multi-modal representation learning. Extensive experiments on VL tracking datasets demonstrate the superiority and effectiveness of our methods.