OpenRaiser/Intern-Atlas huggingface dataset:
Don't Forget Cheap Training Signals Before Building Unsupervised Bilingual Word Embeddings
Venue: arXiv cs.CL 2022
Year: 2022

Bilingual Word Embeddings (BWEs) are one of the cornerstones of cross-lingual transfer of NLP models. They can be built using only monolingual corpora without supervision leading to numerous works focusing on unsupervised BWEs. However, most of the current approaches to build unsupervised BWEs do not compare their results with methods based on easy-to-access cross-lingual signals. In this paper, we argue that such signals should always be considered when developing unsupervised BWE methods. The two approaches we find most effective are: 1) using identical words as seed lexicons (which unsupervised approaches incorrectly assume are not available for orthographically distinct language pairs) and 2) combining such lexicons with pairs extracted by matching romanized versions of words with an edit distance threshold. We experiment on thirteen non-Latin languages (and English) and show that such cheap signals work well and that they outperform using more complex unsupervised methods on distant language pairs such as Chinese, Japanese, Kannada, Tamil, and Thai. In addition, they are even competitive with the use of high-quality lexicons in supervised approaches. Our results show that these training signals should not be neglected when building BWEs, even for distant languages.
ViNNPruner: Visual Interactive Pruning for Deep Learning
Venue: arXiv cs.LG 2022
Year: 2022

Neural networks grow vastly in size to tackle more sophisticated tasks. In many cases, such large networks are not deployable on particular hardware and need to be reduced in size. Pruning techniques help to shrink deep neural networks to smaller sizes by only decreasing their performance as little as possible. However, such pruning algorithms are often hard to understand by applying them and do not include domain knowledge which can potentially be bad for user goals. We propose ViNNPruner, a visual interactive pruning application that implements state-of-the-art pruning algorithms and the option for users to do manual pruning based on their knowledge. We show how the application facilitates gaining insights into automatic pruning algorithms and semi-automatically pruning oversized networks to make them more efficient using interactive visualizations.
SymFormer: End-to-end symbolic regression using transformer-based architecture
Venue: arXiv cs.LG 2022
Year: 2022

Many real-world problems can be naturally described by mathematical formulas. The task of finding formulas from a set of observed inputs and outputs is called symbolic regression. Recently, neural networks have been applied to symbolic regression, among which the transformer-based ones seem to be the most promising. After training the transformer on a large number of formulas (in the order of days), the actual inference, i.e., finding a formula for new, unseen data, is very fast (in the order of seconds). This is considerably faster than state-of-the-art evolutionary methods. The main drawback of transformers is that they generate formulas without numerical constants, which have to be optimized separately, so yielding suboptimal results. We propose a transformer-based approach called SymFormer, which predicts the formula by outputting the individual symbols and the corresponding constants simultaneously. This leads to better performance in terms of fitting the available data. In addition, the constants provided by SymFormer serve as a good starting point for subsequent tuning via gradient descent to further improve the performance. We show on a set of benchmarks that SymFormer outperforms two state-of-the-art methods while having faster inference.
Quality Characteristics of a Software Platform for Human-AI Teaming in Smart Manufacturing
Venue: arXiv cs.SE 2022
Year: 2022

As AI-enabled software systems become more prevalent in smart manufacturing, their role shifts from a reactive to a proactive one that provides context-specific support to machine operators. In the context of an international research project, we develop an AI-based software platform that shall facilitate the collaboration between human operators and manufacturing machines. We conducted 14 structured interviews with stakeholders of the prospective software platform in order to determine the individual relevance of selected quality characteristics for human-AI teaming in smart manufacturing. These characteristics include the ISO 25010:2011 standard for software quality and AI-specific quality characteristics such as trustworthiness, explicability, and auditability. The interviewees rated trustworthiness, functional suitability, reliability, and security as the most important quality characteristics for this context, and portability, compatibility, and maintainability as the least important. Also, we observed agreement regarding the relevance of the quality characteristics among interviewees having the same role. On the other hand, the relevance of each quality characteristics varied depending on the concrete use case of the prospective software platform. The interviewees also were asked about the key success factors related to human-AI teaming in smart manufacturing. They identified improving the production cycle, increasing operator efficiency, reducing scrap, and reducing ergonomic risks as key success criteria. In this paper, we also discuss metrics for measuring the fulfillment of these quality characteristics, which we intend to operationalize and monitor during operation of the prospective software platform.
A Survey of Deep Fake Detection for Trial Courts
Venue: arXiv cs.CV 2022
Year: 2022

Recently, image manipulation has achieved rapid growth due to the advancement of sophisticated image editing tools. A recent surge of generated fake imagery and videos using neural networks is DeepFake. DeepFake algorithms can create fake images and videos that humans cannot distinguish from authentic ones. (GANs) have been extensively used for creating realistic images without accessing the original images. Therefore, it is become essential to detect fake videos to avoid spreading false information. This paper presents a survey of methods used to detect DeepFakes and datasets available for detecting DeepFakes in the literature to date. We present extensive discussions and research trends related to DeepFake technologies.
Collaborative Sensing in Perceptive Mobile Networks: Opportunities and Challenges
Venue: arXiv cs.IT 2022
Year: 2022

With the development of innovative applications that demand accurate environment information, e.g., autonomous driving, sensing becomes an important requirement for future wireless networks. To this end, integrated sensing and communication (ISAC) provides a promising platform to exploit the synergy between sensing and communication, where perceptive mobile networks (PMNs) were proposed to add accurate sensing capability to existing wireless networks. The well-developed cellular networks offer exciting opportunities for sensing, including large coverage, strong computation and communication power, and most importantly networked sensing, where the perspectives from multiple sensing nodes can be collaboratively utilized for sensing the same target. However, PMNs also face big challenges such as the inherent interference between sensing and communication, the complex sensing environment, and the tracking of high-speed targets by cellular networks. This paper provides a comprehensive review on the design of PMNs, covering the popular network architectures, sensing protocols, standing research problems, and available solutions. Several future research directions that are critical for the development of PMNs are also discussed.
GateNLP-UShef at SemEval-2022 Task 8: Entity-Enriched Siamese Transformer for Multilingual News Article Similarity
Venue: arXiv cs.CL 2022
Year: 2022

This paper describes the second-placed system on the leaderboard of SemEval-2022 Task 8: Multilingual News Article Similarity. We propose an entity-enriched Siamese Transformer which computes news article similarity based on different sub-dimensions, such as the shared narrative, entities, location and time of the event discussed in the news article. Our system exploits a Siamese network architecture using a Transformer encoder to learn document-level representations for the purpose of capturing the narrative together with the auxiliary entity-based features extracted from the news articles. The intuition behind using all these features together is to capture the similarity between news articles at different granularity levels and to assess the extent to which different news outlets write about "the same events". Our experimental results and detailed ablation study demonstrate the effectiveness and the validity of our proposed method.
Braille Letter Reading: A Benchmark for Spatio-Temporal Pattern Recognition on Neuromorphic Hardware
Venue: arXiv cs.CV 2022
Year: 2022

Spatio-temporal pattern recognition is a fundamental ability of the brain which is required for numerous real-world activities. Recent deep learning approaches have reached outstanding accuracies in such tasks, but their implementation on conventional embedded solutions is still very computationally and energy expensive. Tactile sensing in robotic applications is a representative example where real-time processing and energy efficiency are required. Following a brain-inspired computing approach, we propose a new benchmark for spatio-temporal tactile pattern recognition at the edge through Braille letter reading. We recorded a new Braille letters dataset based on the capacitive tactile sensors of the iCub robot's fingertip. We then investigated the importance of spatial and temporal information as well as the impact of event-based encoding on spike-based computation. Afterward, we trained and compared feedforward and recurrent Spiking Neural Networks (SNNs) offline using Backpropagation Through Time (BPTT) with surrogate gradients, then we deployed them on the Intel Loihi neuromorphic chip for fast and efficient inference. We compared our approach to standard classifiers, in particular to the Long Short-Term Memory (LSTM) deployed on the embedded NVIDIA Jetson GPU, in terms of classification accuracy, power, energy consumption, and delay. Our results show that the LSTM reaches ~97% of accuracy, outperforming the recurrent SNN by ~17% when using continuous frame-based data instead of event-based inputs. However, the recurrent SNN on Loihi with event-based inputs is ~500 times more energy-efficient than the LSTM on Jetson, requiring a total power of only ~30 mW. This work proposes a new benchmark for tactile sensing and highlights the challenges and opportunities of event-based encoding, neuromorphic hardware, and spike-based computing for spatio-temporal pattern recognition at the edge.
FedWalk: Communication Efficient Federated Unsupervised Node Embedding with Differential Privacy
Venue: arXiv cs.DC 2022
Year: 2022

Node embedding aims to map nodes in the complex graph into low-dimensional representations. The real-world large-scale graphs and difficulties of labeling motivate wide studies of unsupervised node embedding problems. Nevertheless, previous effort mostly operates in a centralized setting where a complete graph is given. With the growing awareness of data privacy, data holders who are only aware of one vertex and its neighbours demand greater privacy protection. In this paper, we introduce FedWalk, a random-walk-based unsupervised node embedding algorithm that operates in such a node-level visibility graph with raw graph information remaining locally. FedWalk is designed to offer centralized competitive graph representation capability with data privacy protection and great communication efficiency. FedWalk instantiates the prevalent federated paradigm and contains three modules. We first design a hierarchical clustering tree (HCT) constructor to extract the structural feature of each node. A dynamic time warping algorithm seamlessly handles the structural heterogeneity across different nodes. Based on the constructed HCT, we then design a random walk generator, wherein a sequence encoder is designed to preserve privacy and a two-hop neighbor predictor is designed to save communication cost. The generated random walks are then used to update node embedding based on a SkipGram model. Extensive experiments on two large graphs demonstrate that Fed-Walk achieves competitive representativeness as a centralized node embedding algorithm does with only up to 1.8% Micro-F1 score and 4.4% Marco-F1 score loss while reducing about 6.7 times of inter-device communication per walk.
Text2Human: Text-Driven Controllable Human Image Generation
Venue: arXiv cs.CV 2022
Year: 2022

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the generation process is even desired to be intuitively controllable for layman users. In this work, we present a text-driven controllable framework, Text2Human, for a high-quality and diverse human generation. We synthesize full-body human images starting from a given human pose with two dedicated steps. 1) With some texts describing the shapes of clothes, the given human pose is first translated to a human parsing map. 2) The final human image is then generated by providing the system with more attributes about the textures of clothes. Specifically, to model the diversity of clothing textures, we build a hierarchical texture-aware codebook that stores multi-scale neural representations for each type of texture. The codebook at the coarse level includes the structural representations of textures, while the codebook at the fine level focuses on the details of textures. To make use of the learned hierarchical codebook to synthesize desired images, a diffusion-based transformer sampler with mixture of experts is firstly employed to sample indices from the coarsest level of the codebook, which then is used to predict the indices of the codebook at finer levels. The predicted indices at different levels are translated to human images by the decoder learned accompanied with hierarchical codebooks. The use of mixture-of-experts allows for the generated image conditioned on the fine-grained text input. The prediction for finer level indices refines the quality of clothing textures. Extensive quantitative and qualitative evaluations demonstrate that our proposed framework can generate more diverse and realistic human images compared to state-of-the-art methods.
Network Cards: concise, readable summaries of network data
Venue: arXiv cs.SI 2022
Year: 2022

The deluge of network datasets demands a standard way to effectively and succinctly summarize network datasets. Building on similar efforts to standardize the documentation of models and datasets in machine learning, here we propose network cards, short summaries of network datasets that can capture not only the basic statistics of the network but also information about the data construction process, provenance, ethical considerations, and other metadata. In this paper, we lay out (1) the rationales and objectives for network cards, (2) key elements that should be included in network cards, and (3) example network cards to underscore their benefits across a variety of research domains. We also provide a schema, templates, and a software package for generating network cards.
Real-time motion planning and decision-making for a group of differential drive robots under connectivity constraints using robust MPC and mixed-integer programming
Venue: arXiv cs.RO 2022
Year: 2022

This work is concerned with the problem of planning trajectories and assigning tasks for a Multi-Agent System (MAS) comprised of differential drive robots. We propose a multirate hierarchical control structure that employs a planner based on robust Model Predictive Control (MPC) with mixed-integer programming (MIP) encoding. The planner computes trajectories and assigns tasks for each element of the group in real-time, while also guaranteeing the communication network of the MAS to be robustly connected at all times. Additionally, we provide a data-based methodology to estimate the disturbances sets required by the robust MPC formulation. The results are demonstrated with experiments in two obstacle-filled scenarios
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
Venue: arXiv cs.LG 2022
Year: 2022

Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could be unsolvable or incoherent. In this paper we study this problem from a geometric perspective, and provide a method for reliable interpolation and random walks in the latent spaces of Categorical VAEs based on Riemannian geometry. We test our method with "Super Mario Bros" and "The Legend of Zelda" levels, and against simpler baselines inspired by current practice. Results show that the geometry we propose is better able to interpolate and sample, reliably staying closer to parts of the latent space that decode to playable content.
What Can Database Query Processing Do for Instance-Spanning Constraints?
Venue: arXiv cs.DB 2022
Year: 2022

In the last decade, the term instance-spanning constraint has been introduced in the process mining field to refer to constraints that span multiple process instances of one or several processes. Of particular relevance, in this setting, is checking whether process executions comply with constraints of interest, which at runtime calls for suitable monitoring techniques. Even though event data are often stored in some sort of database, there is a lack of database-oriented approaches to tackle compliance checking and monitoring of (instance-spanning) constraints. In this paper, we fill this gap by showing how well-established technology from database query processing can be effectively used for this purpose. We propose to define an instance-spanning constraint through an ensemble of four database queries that retrieve the satisfying, violating, pending-satisfying, and pending-violating cases of the constraint. In this context, the problem of compliance monitoring then becomes an application of techniques for incremental view maintenance, which is well-developed in database query processing. In this paper, we argue for our approach in detail, and, as a proof of concept, present an experimental validation using the DBToaster incremental database query engine.
CASSOCK: Viable Backdoor Attacks against DNN in The Wall of Source-Specific Backdoor Defences
Venue: arXiv cs.CR 2022
Year: 2022

As a critical threat to deep neural networks (DNNs), backdoor attacks can be categorized into two types, i.e., source-agnostic backdoor attacks (SABAs) and source-specific backdoor attacks (SSBAs). Compared to traditional SABAs, SSBAs are more advanced in that they have superior stealthier in bypassing mainstream countermeasures that are effective against SABAs. Nonetheless, existing SSBAs suffer from two major limitations. First, they can hardly achieve a good trade-off between ASR (attack success rate) and FPR (false positive rate). Besides, they can be effectively detected by the state-of-the-art (SOTA) countermeasures (e.g., SCAn). To address the limitations above, we propose a new class of viable source-specific backdoor attacks, coined as CASSOCK. Our key insight is that trigger designs when creating poisoned data and cover data in SSBAs play a crucial role in demonstrating a viable source-specific attack, which has not been considered by existing SSBAs. With this insight, we focus on trigger transparency and content when crafting triggers for poisoned dataset where a sample has an attacker-targeted label and cover dataset where a sample has a ground-truth label. Specifically, we implement $CASSOCK_{Trans}$ and $CASSOCK_{Cont}$. While both they are orthogonal, they are complementary to each other, generating a more powerful attack, called $CASSOCK_{Comp}$, with further improved attack performance and stealthiness. We perform a comprehensive evaluation of the three $CASSOCK$-based attacks on four popular datasets and three SOTA defenses. Compared with a representative SSBA as a baseline ($SSBA_{Base}$), $CASSOCK$-based attacks have significantly advanced the attack performance, i.e., higher ASR and lower FPR with comparable CDA (clean data accuracy). Besides, $CASSOCK$-based attacks have effectively bypassed the SOTA defenses, and $SSBA_{Base}$ cannot.
Discovering the Hidden Vocabulary of DALLE-2
Venue: arXiv cs.LG 2022
Year: 2022

We discover that DALLE-2 seems to have a hidden vocabulary that can be used to generate images with absurd prompts. For example, it seems that \texttt{Apoploe vesrreaitais} means birds and \texttt{Contarra ccetnxniams luryca tanniounons} (sometimes) means bugs or pests. We find that these prompts are often consistent in isolation but also sometimes in combinations. We present our black-box method to discover words that seem random but have some correspondence to visual concepts. This creates important security and interpretability challenges.
Learning Sequential Contexts using Transformer for 3D Hand Pose Estimation
Venue: arXiv cs.CV 2022
Year: 2022

3D hand pose estimation (HPE) is the process of locating the joints of the hand in 3D from any visual input. HPE has recently received an increased amount of attention due to its key role in a variety of human-computer interaction applications. Recent HPE methods have demonstrated the advantages of employing videos or multi-view images, allowing for more robust HPE systems. Accordingly, in this study, we propose a new method to perform Sequential learning with Transformer for Hand Pose (SeTHPose) estimation. Our SeTHPose pipeline begins by extracting visual embeddings from individual hand images. We then use a transformer encoder to learn the sequential context along time or viewing angles and generate accurate 2D hand joint locations. Then, a graph convolutional neural network with a U-Net configuration is used to convert the 2D hand joint locations to 3D poses. Our experiments show that SeTHPose performs well on both hand sequence varieties, temporal and angular. Also, SeTHPose outperforms other methods in the field to achieve new state-of-the-art results on two public available sequential datasets, STB and MuViHand.