OpenRaiser/Intern-Atlas huggingface dataset:
Virtual reality for large-scale laboratories based on colorized point clouds: design and pedagogical impact
Venue: arXiv cs.HC 2026
Year: 2026

Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To address these challenges, this study presents the design, implementation, and evaluation of a web-based virtual reality (WebVR) representation of a large-scale engineering laboratory constructed from massive colorized point cloud data. This study proposes a novel WebVR framework that integrates Unity and Potree for high-fidelity point-cloud visualization combined with advanced interactive capabilities in a browser-based virtual laboratory. It supports immersive first-person exploration, guided navigation, interactive hotspots conveying equipment and safety information, as well as emergency evacuation simulations. The usability, educational effectiveness, and overall acceptance of the virtual laboratory were evaluated through an anonymous questionnaire administered to students and laboratory staff. The results indicate overwhelmingly positive feedback, with all participants rating the system as "good" or "excellent" across all evaluation dimensions. Participants particularly emphasized the benefits of immersive exploration and self-directed learning. In addition, qualitative feedback was systematically analyzed to inform future enhancements of the virtual environment. Overall, the findings demonstrate that the WebVR-based virtual laboratory can effectively complement conventional on-site laboratory instruction, offering a scalable, accessible, and low-risk platform that enhances learning experiences in engineering education.
Conflict Mitigation in Shared Environments using Flow-Aware Multi-Agent Path Finding
Venue: arXiv cs.RO 2026
Year: 2026

Deploying multi-robot systems in environments shared with dynamic and uncontrollable agents presents significant challenges, especially for large robot fleets. In such environments, individual robot operations can be delayed due to unforeseen conflicts with uncontrollable agents. While existing research primarily focuses on preserving the completeness of Multi-Agent Path Finding (MAPF) solutions considering delays, there is limited emphasis on utilizing additional environmental information to enhance solution quality in the presence of other dynamic agents. To this end, we propose Flow-Aware Multi-Agent Path Finding (FA-MAPF), a novel framework that integrates learned motion patterns of uncontrollable agents into centralized MAPF algorithms. Our evaluation, conducted on a diverse set of benchmark maps with simulated uncontrollable agents and on a real-world map with recorded human trajectories, demonstrates the effectiveness of FA-MAPF compared to state-of-the-art baselines. The experimental results show that FA-MAPF can consistently reduce conflicts with uncontrollable agents, up to 55%, without compromising task efficiency.
Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World
Venue: arXiv cs.CV 2026
Year: 2026

Humans inhabit a physical 4D world where geometric structure and semantic content evolve over time, constituting a dynamic 4D reality (spatial with temporal dimension). While current Multimodal Large Language Models (MLLMs) excel in static visual understanding, can they also be adept at "thinking in dynamics", i.e., perceive, track and reason about spatio-temporal dynamics in evolving scenes? To systematically assess their spatio-temporal reasoning and localized dynamics perception capabilities, we introduce Dyn-Bench, a large-scale benchmark built from diverse real-world and synthetic video datasets, enabling robust and scalable evaluation of spatio-temporal understanding. Through multi-stage filtering from massive 2D and 4D data sources, Dyn-Bench provides a high-quality collection of dynamic scenes, comprising 1k videos, 7k visual question answering (VQA) pairs, and 3k dynamic object grounding pairs. We probe general, spatial and region-level MLLMs to express how they think in dynamics both linguistically and visually, and find that existing models cannot simultaneously maintain strong performance in both spatio-temporal reasoning and dynamic object grounding, often producing inconsistent interpretations of motion and interaction. Notably, conventional prompting strategies (e.g., chain-of-thought or caption-based hints) provide limited improvement, whereas structured integration approaches, including Mask-Guided Fusion and Spatio-Temporal Textual Cognitive Map (ST-TCM), significantly enhance MLLMs' dynamics perception and spatio-temporal reasoning in the physical 4D world. Code and benchmark are available at https://dyn-bench.github.io/.
FC-Track: Overlap-Aware Post-Association Correction for Online Multi-Object Tracking
Venue: arXiv cs.CV 2026
Year: 2026

Reliable multi-object tracking (MOT) is essential for robotic systems operating in complex and dynamic environments. Despite recent advances in detection and association, online MOT methods remain vulnerable to identity switches caused by frequent occlusions and object overlap, where incorrect associations can propagate over time and degrade tracking reliability. We present a lightweight post-association correction framework (FC-Track) for online MOT that explicitly targets overlap-induced mismatches during inference. The proposed method suppresses unreliable appearance updates under high-overlap conditions using an Intersection over Area (IoA)-based filtering strategy, and locally corrects detection-to-tracklet mismatches through appearance similarity comparison within overlapped tracklet pairs. By preventing short-term mismatches from propagating, our framework effectively mitigates long-term identity switches without resorting to global optimization or re-identification. The framework operates online without global optimization or re-identification, making it suitable for real-time robotic applications. We achieve 81.73 MOTA, 82.81 IDF1, and 66.95 HOTA on the MOT17 test set with a running speed of 5.7 FPS, and 77.52 MOTA, 80.90 IDF1, and 65.67 HOTA on the MOT20 test set with a running speed of 0.6 FPS. Specifically, our framework FC-Track produces only 29.55% long-term identity switches, which is substantially lower than existing online trackers. Meanwhile, our framework maintains state-of-the-art performance on the MOT20 benchmark.
SectEval: Evaluating the Latent Sectarian Preferences of Large Language Models
Venue: arXiv cs.CL 2026
Year: 2026

As Large Language Models (LLMs) becomes a popular source for religious knowledge, it is important to know if it treats different groups fairly. This study is the first to measure how LLMs handle the differences between the two main sects of Islam: Sunni and Shia. We present a test called SectEval, available in both English and Hindi, consisting of 88 questions, to check the bias-ness of 15 top LLM models, both proprietary and open-weights. Our results show a major inconsistency based on language. In English, many powerful models DeepSeek-v3 and GPT-4o often favored Shia answers. However, when asked the exact same questions in Hindi, these models switched to favoring Sunni answers. This means a user could get completely different religious advice just by changing languages. We also looked at how models react to location. Advanced models Claude-3.5 changed their answers to match the user's country-giving Shia answers to a user from Iran and Sunni answers to a user from Saudi Arabia. In contrast, smaller models (especially in Hindi) ignored the user's location and stuck to a Sunni viewpoint. These findings show that AI is not neutral; its religious ``truth'' changes depending on the language you speak and the country you claim to be from. The data set is available at https://github.com/secteval/SectEval/
PVI: Plug-in Visual Injection for Vision-Language-Action Models
Venue: arXiv cs.CV 2026
Year: 2026

VLA architectures that pair a pretrained VLM with a flow-matching action expert have emerged as a strong paradigm for language-conditioned manipulation. Yet the VLM, optimized for semantic abstraction and typically conditioned on static visual observations, tends to attenuate fine-grained geometric cues and often lacks explicit temporal evidence for the action expert. Prior work mitigates this by injecting auxiliary visual features, but existing approaches either focus on static spatial representations or require substantial architectural modifications to accommodate temporal inputs, leaving temporal information underexplored. We propose Plug-in Visual Injection (PVI), a lightweight, encoder-agnostic module that attaches to a pretrained action expert and injects auxiliary visual representations via zero-initialized residual pathways, preserving pretrained behavior with only single-stage fine-tuning. Using PVI, we obtain consistent gains over the base policy and a range of competitive alternative injection strategies, and our controlled study shows that temporal video features (V-JEPA2) outperform strong static image features (DINOv2), with the largest gains on multi-phase tasks requiring state tracking and coordination. Real-robot experiments on long-horizon bimanual cloth folding further demonstrate the practicality of PVI beyond simulation.
Motion-Specific Battery Health Assessment for Quadrotors Using High-Fidelity Battery Models
Venue: arXiv cs.RO 2026
Year: 2026

Quadrotor endurance is ultimately limited by battery behavior, yet most energy aware planning treats the battery as a simple energy reservoir and overlooks how flight motions induce dynamic current loads that accelerate battery degradation. This work presents an end to end framework for motion aware battery health assessment in quadrotors. We first design a wide range current sensing module to capture motion specific current profiles during real flights, preserving transient features. In parallel, a high fidelity battery model is calibrated using reference performance tests and a metaheuristic based on a degradation coupled electrochemical model.By simulating measured flight loads in the calibrated model, we systematically resolve how different flight motions translate into degradation modes loss of lithium inventory and loss of active material as well as internal side reactions. The results demonstrate that even when two flight profiles consume the same average energy, their transient load structures can drive different degradation pathways, emphasizing the need for motion-aware battery management that balances efficiency with battery degradation.
Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting
Venue: arXiv cs.CV 2026
Year: 2026

Recent advances in 3D Gaussian Splatting (3DGS) deliver high-quality rendering, yet the Gaussian representation exposes a new attack surface, the resource-targeting attack. This attack poisons training images, excessively inducing Gaussian growth to cause resource exhaustion. Although efficiency-oriented methods such as smoothing, thresholding, and pruning have been explored, these spatial-domain strategies operate on visible structures but overlook how stealthy perturbations distort the underlying spectral behaviors of training data. As a result, poisoned inputs introduce abnormal high-frequency amplifications that mislead 3DGS into interpreting noisy patterns as detailed structures, ultimately causing unstable Gaussian overgrowth and degraded scene fidelity. To address this, we propose \textbf{Spectral Defense} in Gaussian and image fields. We first design a 3D frequency filter to selectively prune Gaussians exhibiting abnormally high frequencies. Since natural scenes also contain legitimate high-frequency structures, directly suppressing high frequencies is insufficient, and we further develop a 2D spectral regularization on renderings, distinguishing naturally isotropic frequencies while penalizing anisotropic angular energy to constrain noisy patterns. Experiments show that our defense builds robust, accurate, and secure 3DGS, suppressing overgrowth by up to $5.92\times$, reducing memory by up to $3.66\times$, and improving speed by up to $4.34\times$ under attacks.
FLUX: Accelerating Cross-Embodiment Generative Navigation Policies via Rectified Flow and Static-to-Dynamic Learning
Venue: arXiv cs.RO 2026
Year: 2026

Autonomous navigation requires a broad spectrum of skills, from static goal-reaching to dynamic social traversal, yet evaluation remains fragmented across disparate protocols. We introduce DynBench, a dynamic navigation benchmark featuring physically valid crowd simulation. Combined with existing static protocols, it supports comprehensive evaluation across six fundamental navigation tasks. Within this framework, we propose FLUX, the first flow-based unified navigation policy. By linearizing probability flow, FLUX replaces iterative denoising with straight-line trajectories, improving per-step inference efficiency by 47% over prior flow-based methods and 29% over diffusion-based ones. Following a static-to-dynamic curriculum, FLUX initially establishes geometric priors and is subsequently refined through reinforcement learning in dynamic social environments. This regime not only strengthens socially-aware navigation but also enhances static task robustness by capturing recovery behaviors through stochastic action distributions. FLUX achieves state-of-the-art performance across all tasks and demonstrates zero-shot sim-to-real transfer on wheeled, quadrupedal, and humanoid platforms without any fine-tuning.
NeurFrame: Learning Continuous Frame Fields for Structured Mesh Generation
Venue: arXiv cs.GR 2026
Year: 2026

Structured meshes, composed of quadrilateral elements in 2D and hexahedral elements in 3D, are widely used in industrial applications and engineering simulations due to their regularity and superior accuracy in finite element analysis. Generating high-quality structured meshes, however, remains challenging, especially for complex geometries and singularities. Field-guided approaches, which construct cross fields in 2D and frame fields in 3D to encode element orientation, are promising but are typically defined on discrete meshes, limiting continuity and computational efficiency. To address these challenges, we introduce \emph{NeurFrame}, a neural framework that represents frame fields continuously over the domain, supporting infinite-resolution evaluation. Trained in a self-supervised manner on discrete mesh samples, NeurFrame produces smooth, high-quality frame fields without relying on dense tetrahedral discretizations. The resulting fields simultaneously guide high-quality quadrilateral surface meshes and hexahedral volumetric meshes, with fewer and better-distributed singularities. By using a single network, NeurFrame also achieves lower computational cost compared to prior self-supervised neural methods that jointly optimize multiple fields.
Adaptive Vision-Language Model Routing for Computer Use Agents
Venue: arXiv cs.CL 2026
Year: 2026

Computer Use Agents (CUAs) translate natural-language instructions into Graphical User Interface (GUI) actions such as clicks, keystrokes, and scrolls by relying on a Vision-Language Model (VLM) to interpret screenshots and predict grounded tool calls. However, grounding accuracy varies dramatically across VLMs, while current CUA systems typically route every action to a single fixed model regardless of difficulty. We propose \textbf{Adaptive VLM Routing} (AVR), a framework that inserts a lightweight semantic routing layer between the CUA orchestrator and a pool of VLMs. For each tool call, AVR estimates action difficulty from multimodal embeddings, probes a small VLM to measure confidence, and routes the action to the cheapest model whose predicted accuracy satisfies a target reliability threshold. For \textit{warm} agents with memory of prior UI interactions, retrieved context further narrows the capability gap between small and large models, allowing many actions to be handled without escalation. We formalize routing as a cost--accuracy trade-off, derive a threshold-based policy for model selection, and evaluate AVR using ScreenSpot-Pro grounding data together with the OpenClaw agent routing benchmark. Across these settings, AVR projects inference cost reductions of up to 78\% while staying within 2 percentage points of an all-large-model baseline. When combined with the Visual Confused Deputy guardrail, AVR also escalates high-risk actions directly to the strongest available model, unifying efficiency and safety within a single routing framework. Materials are also provided Model, benchmark, and code: https://github.com/vllm-project/semantic-router.
NanoVDR: Distilling a 2B Vision-Language Retriever into a 70M Text-Only Encoder for Visual Document Retrieval
Venue: arXiv cs.IR 2026
Year: 2026

Vision-Language Model (VLM) based retrievers have advanced visual document retrieval (VDR) to impressive quality. They require the same multi-billion parameter encoder for both document indexing and query encoding, incurring high latency and GPU dependence even for plain-text queries. We observe that this design is unnecessarily symmetric: documents are visually complex and demand strong visual understanding, whereas queries are just short text strings. NanoVDR exploits this query--document asymmetry by decoupling the two encoding paths: a frozen 2B VLM teacher indexes documents offline, while a distilled text-only student as small as 69M parameters encodes queries at inference. The key design choice is the distillation objective. Through systematic comparison of six objectives across three backbones and 22 ViDoRe benchmark datasets, we find that pointwise cosine alignment on query text consistently outperforms ranking-based and contrastive alternatives, while requiring only pre-cached teacher query embeddings and no document processing during training. Furthermore, we identify cross-lingual transfer as the primary performance bottleneck, and resolve it cheaply by augmenting training data with machine-translated queries. The resulting NanoVDR-S-Multi (DistilBERT, 69M) retains 95.1\% of teacher quality and outperforms DSE-Qwen2 (2B) on v2 and v3 with 32$\times$ fewer parameters and 50$\times$ lower CPU query latency, at a total training cost under 13 GPU-hours.
DAST: A Dual-Stream Voice Anonymization Attacker with Staged Training
Venue: arXiv cs.SD 2026
Year: 2026

Voice anonymization masks vocal traits while preserving linguistic content, which may still leak speaker-specific patterns. To assess and strengthen privacy evaluation, we propose a dual-stream attacker that fuses spectral and self-supervised learning features via parallel encoders with a three-stage training strategy. Stage I establishes foundational speaker-discriminative representations. Stage II leverages the shared identity-transformation characteristics of voice conversion and anonymization, exposing the model to diverse converted speech to build cross-system robustness. Stage III provides lightweight adaptation to target anonymized data. Results on the VoicePrivacy Attacker Challenge (VPAC) dataset demonstrate that Stage II is the primary driver of generalization, enabling strong attacking performance on unseen anonymization datasets. With Stage III, fine-tuning on only 10\% of the target anonymization dataset surpasses current state-of-the-art attackers in terms of EER.
Optimal Enumeration of Eulerian Trails in Directed Graphs
Venue: arXiv cs.DS 2026
Year: 2026

The BEST theorem, due to de Bruijn, van Aardenne-Ehrenfest, Smith, and Tutte, is a classical tool from graph theory that links the Eulerian trails in a directed graph $G=(V,E)$ with the arborescences in $G$. In particular, one can use the BEST theorem to count the Eulerian trails in $G$ in polynomial time. For enumerating the Eulerian trails in $G$, one could naturally resort to first enumerating the arborescences in $G$ and then exploiting the insight of the BEST theorem to enumerate the Eulerian trails in $G$: every arborescence in $G$ corresponds to at least one Eulerian trail in $G$. Instead, we take a simple and direct approach. Our central contribution is a remarkably simple algorithm to directly enumerate the $z_T$ Eulerian trails in $G$ in the \emph{optimal} $O(m + z_T)$ time. As a consequence, our result improves on an implementation of the BEST theorem for counting Eulerian trails in $G$ when $z_T=o(n^2)$, and, in addition, it unconditionally improves the combinatorial $O(m\cdot z_T)$-time algorithm of Conte et al. [FCT 2021] for the same task. Moreover, we show that, with some care, our algorithm can be extended to enumerate Eulerian trails in directed multigraphs in optimal time, enabling applications in bioinformatics and data privacy.
Almost-Free Queue Jumping for Prior Inputs in Private Neural Inference
Venue: arXiv cs.CR 2026
Year: 2026

Privacy-Preserving Machine Learning as a Service (PP-MLaaS) enables secure neural network inference by integrating cryptographic primitives such as homomorphic encryption (HE) and multi-party computation (MPC), protecting both client data and server models. Recent mixed-primitive frameworks have significantly improved inference efficiency, yet they process batched inputs sequentially, offering little flexibility for prioritizing urgent requests. Naïve queue jumping introduces considerable computational and communication overhead, increasing non-negligible latency for in-queue inputs. We initiate the study of privacy-preserving queue jumping in batched inference and propose PrivQJ, a novel framework that enables efficient priority handling without degrading overall system performance. PrivQJ exploits shared computation across inputs via in-processing slot recycling, allowing prior inputs to be piggybacked onto ongoing batch computation with almost no additional cryptographic cost. Both theoretical analysis and experimental results demonstrate over an order-of-magnitude reduction in overhead compared to state-of-the-art PP-MLaaS systems.
Generative Horcrux: Designing AI Carriers for Afterlife Selves
Venue: arXiv cs.HC 2026
Year: 2026

As generative AI technologies rapidly advance, AI agents are gaining the ability not only to collect data and perform tasks but also to respond to environments and evolve over time. This shift opens new possibilities for reimagining digital legacy - raising critical questions about how we remember, commemorate, and interact with the traces of the deceased. The forms of these AI agents are particularly important, as they act as vessels for digital legacies - much like urns for ashes. We will ask: What kinds of devices or representations would we want to store our digital selves or legacies in? How do we envision future generations interacting with these forms? The question is not only about the function of these agents or the object's role as a storage vessel but also the meaning it carries, the memories it preserves, and its connection to the extended notion of our "Generative Horcrux." This three-hour in-person workshop invites design practitioners and researchers from diverse backgrounds to explore the emerging landscape of generative AI agent-based digital legacy. This workshop uses fiction and hands on prototyping to explore how AI agents might reconfigure memory, identity, and posthumous presence in future sociotechnical worlds. We anticipate that this session will foster interdisciplinary dialogue and contribute conceptually and methodologically to HCI, design research, and AI ethics.