OpenRaiser/Intern-Atlas huggingface dataset:
Real-time prediction of breast cancer sites using deformation-aware graph neural network
Venue: arXiv cs.LG 2025
Year: 2025

Early diagnosis of breast cancer is crucial, enabling the establishment of appropriate treatment plans and markedly enhancing patient prognosis. While direct magnetic resonance imaging-guided biopsy demonstrates promising performance in detecting cancer lesions, its practical application is limited by prolonged procedure times and high costs. To overcome these issues, an indirect MRI-guided biopsy that allows the procedure to be performed outside of the MRI room has been proposed, but it still faces challenges in creating an accurate real-time deformable breast model. In our study, we tackled this issue by developing a graph neural network (GNN)-based model capable of accurately predicting deformed breast cancer sites in real time during biopsy procedures. An individual-specific finite element (FE) model was developed by incorporating magnetic resonance (MR) image-derived structural information of the breast and tumor to simulate deformation behaviors. A GNN model was then employed, designed to process surface displacement and distance-based graph data, enabling accurate prediction of overall tissue displacement, including the deformation of the tumor region. The model was validated using phantom and real patient datasets, achieving an accuracy within 0.2 millimeters (mm) for cancer node displacement (RMSE) and a dice similarity coefficient (DSC) of 0.977 for spatial overlap with actual cancerous regions. Additionally, the model enabled real-time inference and achieved a speed-up of over 4,000 times in computational cost compared to conventional FE simulations. The proposed deformation-aware GNN model offers a promising solution for real-time tumor displacement prediction in breast biopsy, with high accuracy and real-time capability. Its integration with clinical procedures could significantly enhance the precision and efficiency of breast cancer diagnosis.
F.A.C.U.L.: Language-Based Interaction with AI Companions in Gaming
Venue: arXiv cs.HC 2025
Year: 2025

In cooperative video games, traditional AI companions are deployed to assist players, who control them using hotkeys or command wheels to issue predefined commands such as ``attack'', ``defend'', or ``retreat''. Despite their simplicity, these methods, which lack target specificity, limit players' ability to give complex tactical instructions and hinder immersive gameplay experiences. To address this problem, we propose the FPS AI Companion who Understands Language (F.A.C.U.L.), the first real-time AI system that enables players to communicate and collaborate with AI companions using natural language. By integrating natural language processing with a confidence-based framework, F.A.C.U.L. efficiently decomposes complex commands and interprets player intent. It also employs a dynamic entity retrieval method for environmental awareness, aligning human intentions with decision-making. Unlike traditional rule-based systems, our method supports real-time language interactions, enabling players to issue complex commands such as ``clear the second floor'', ``take cover behind that tree'', or ``retreat to the river''. The system provides real-time behavioral responses and vocal feedback, ensuring seamless tactical collaboration. Using the popular FPS game \textit{Arena Breakout: Infinite} as a case study, we present comparisons demonstrating the efficacy of our approach and discuss the advantages and limitations of AI companions based on real-world user feedback.
Conditional Diffusion Model for Multi-Agent Dynamic Task Decomposition
Venue: arXiv cs.AI 2025
Year: 2025

Task decomposition has shown promise in complex cooperative multi-agent reinforcement learning (MARL) tasks, which enables efficient hierarchical learning for long-horizon tasks in dynamic and uncertain environments. However, learning dynamic task decomposition from scratch generally requires a large number of training samples, especially exploring the large joint action space under partial observability. In this paper, we present the Conditional Diffusion Model for Dynamic Task Decomposition (C$\text{D}^\text{3}$T), a novel two-level hierarchical MARL framework designed to automatically infer subtask and coordination patterns. The high-level policy learns subtask representation to generate a subtask selection strategy based on subtask effects. To capture the effects of subtasks on the environment, C$\text{D}^\text{3}$T predicts the next observation and reward using a conditional diffusion model. At the low level, agents collaboratively learn and share specialized skills within their assigned subtasks. Moreover, the learned subtask representation is also used as additional semantic information in a multi-head attention mixing network to enhance value decomposition and provide an efficient reasoning bridge between individual and joint value functions. Experimental results on various benchmarks demonstrate that C$\text{D}^\text{3}$T achieves better performance than existing baselines.
WinMamba: Multi-Scale Shifted Windows in State Space Model for 3D Object Detection
Venue: arXiv cs.CV 2025
Year: 2025

3D object detection is critical for autonomous driving, yet it remains fundamentally challenging to simultaneously maximize computational efficiency and capture long-range spatial dependencies. We observed that Mamba-based models, with their linear state-space design, capture long-range dependencies at lower cost, offering a promising balance between efficiency and accuracy. However, existing methods rely on axis-aligned scanning within a fixed window, inevitably discarding spatial information. To address this problem, we propose WinMamba, a novel Mamba-based 3D feature-encoding backbone composed of stacked WinMamba blocks. To enhance the backbone with robust multi-scale representation, the WinMamba block incorporates a window-scale-adaptive module that compensates voxel features across varying resolutions during sampling. Meanwhile, to obtain rich contextual cues within the linear state space, we equip the WinMamba layer with a learnable positional encoding and a window-shift strategy. Extensive experiments on the KITTI and Waymo datasets demonstrate that WinMamba significantly outperforms the baseline. Ablation studies further validate the individual contributions of the WSF and AWF modules in improving detection accuracy. The code will be made publicly available.
Translation Entropy: A Statistical Framework for Evaluating Translation Systems
Venue: arXiv cs.CL 2025
Year: 2025

The translation of written language has been known since the 3rd century BC; however, its necessity has become increasingly common in the information age. Today, many translators exist, based on encoder-decoder deep architectures, nevertheless, no quantitative objective methods are available to assess their performance, likely because the entropy of even a single language remains unknown. This study presents a quantitative method for estimating translation entropy, with the following key finding. Given a translator, several sentences that differ by only one selected token of a given pivot sentence yield identical translations. Analyzing the statistics of this phenomenon across an ensemble of such sentences, consisting each of a pivot selected token, yields the probabilities of replacing this specific token with others while preserving the translation. These probabilities constitute the entropy of the selected token, and the average across all selected pivot tokens provides an estimate of the translator's overall translation entropy, which is enhanced along the decoder blocks. This entropic measure allows for the quantitative ranking of several publicly available translators and reveals whether mutual translation entropy is symmetric. Extending the proposed method to include the replacement of two tokens in a given pivot sentence demonstrates a multiplicative effect, where translation degeneracy is proportional to the product of the degeneracies of the two tokens. These findings establish translation entropy as a measurable property and objective benchmarking of artificial translators. Results are based on MarianMT, T5-Base and NLLB-200 translators.
Evaluating Large Language Models for Diacritic Restoration in Romanian Texts: A Comparative Study
Venue: arXiv cs.CL 2025
Year: 2025

Automatic diacritic restoration is crucial for text processing in languages with rich diacritical marks, such as Romanian. This study evaluates the performance of several large language models (LLMs) in restoring diacritics in Romanian texts. Using a comprehensive corpus, we tested models including OpenAI's GPT-3.5, GPT-4, GPT-4o, Google's Gemini 1.0 Pro, Meta's Llama 2 and Llama 3, MistralAI's Mixtral 8x7B Instruct, airoboros 70B, and OpenLLM-Ro's RoLlama 2 7B, under multiple prompt templates ranging from zero-shot to complex multi-shot instructions. Results show that models such as GPT-4o achieve high diacritic restoration accuracy, consistently surpassing a neutral echo baseline, while others, including Meta's Llama family, exhibit wider variability. These findings highlight the impact of model architecture, training data, and prompt design on diacritic restoration performance and outline promising directions for improving NLP tools for diacritic-rich languages.
Collision-Free Navigation of Mobile Robots via Quadtree-Based Model Predictive Control
Venue: arXiv cs.RO 2025
Year: 2025

This paper presents an integrated navigation framework for Autonomous Mobile Robots (AMRs) that unifies environment representation, trajectory generation, and Model Predictive Control (MPC). The proposed approach incorporates a quadtree-based method to generate structured, axis-aligned collision-free regions from occupancy maps. These regions serve as both a basis for developing safe corridors and as linear constraints within the MPC formulation, enabling efficient and reliable navigation without requiring direct obstacle encoding. The complete pipeline combines safe-area extraction, connectivity graph construction, trajectory generation, and B-spline smoothing into one coherent system. Experimental results demonstrate consistent success and superior performance compared to baseline approaches across complex environments.
Birth of a Painting: Differentiable Brushstroke Reconstruction
Venue: arXiv cs.CV 2025
Year: 2025

Painting embodies a unique form of visual storytelling, where the creation process is as significant as the final artwork. Although recent advances in generative models have enabled visually compelling painting synthesis, most existing methods focus solely on final image generation or patch-based process simulation, lacking explicit stroke structure and failing to produce smooth, realistic shading. In this work, we present a differentiable stroke reconstruction framework that unifies painting, stylized texturing, and smudging to faithfully reproduce the human painting-smudging loop. Given an input image, our framework first optimizes single- and dual-color Bezier strokes through a parallel differentiable paint renderer, followed by a style generation module that synthesizes geometry-conditioned textures across diverse painting styles. We further introduce a differentiable smudge operator to enable natural color blending and shading. Coupled with a coarse-to-fine optimization strategy, our method jointly optimizes stroke geometry, color, and texture under geometric and semantic guidance. Extensive experiments on oil, watercolor, ink, and digital paintings demonstrate that our approach produces realistic and expressive stroke reconstructions, smooth tonal transitions, and richly stylized appearances, offering a unified model for expressive digital painting creation. See our project page for more demos: https://yingjiang96.github.io/DiffPaintWebsite/.
Learning to Solve Resource-Constrained Project Scheduling Problems with Duration Uncertainty using Graph Neural Networks
Venue: arXiv cs.AI 2025
Year: 2025

The Resource-Constrained Project Scheduling Problem (RCPSP) is a classical scheduling problem that has received significant attention due to of its numerous applications in industry. However, in practice, task durations are subject to uncertainty that must be considered in order to propose resilient scheduling. In this paper, we address the RCPSP variant with uncertain tasks duration (modeled using known probabilities) and aim to minimize the overall expected project duration. Our objective is to produce a baseline schedule that can be reused multiple times in an industrial setting regardless of the actual duration scenario. We leverage Graph Neural Networks in conjunction with Deep Reinforcement Learning (DRL) to develop an effective policy for task scheduling. This policy operates similarly to a priority dispatch rule and is paired with a Serial Schedule Generation Scheme to produce a schedule. Our empirical evaluation on standard benchmarks demonstrates the approach's superiority in terms of performance and its ability to generalize. The developed framework, Wheatley, is made publicly available online to facilitate further research and reproducibility.
Hybrid-Domain Adaptative Representation Learning for Gaze Estimation
Venue: arXiv cs.CV 2025
Year: 2025

Appearance-based gaze estimation, aiming to predict accurate 3D gaze direction from a single facial image, has made promising progress in recent years. However, most methods suffer significant performance degradation in cross-domain evaluation due to interference from gaze-irrelevant factors, such as expressions, wearables, and image quality. To alleviate this problem, we present a novel Hybrid-domain Adaptative Representation Learning (shorted by HARL) framework that exploits multi-source hybrid datasets to learn robust gaze representation. More specifically, we propose to disentangle gaze-relevant representation from low-quality facial images by aligning features extracted from high-quality near-eye images in an unsupervised domain-adaptation manner, which hardly requires any computational or inference costs. Additionally, we analyze the effect of head-pose and design a simple yet efficient sparse graph fusion module to explore the geometric constraint between gaze direction and head-pose, leading to a dense and robust gaze representation. Extensive experiments on EyeDiap, MPIIFaceGaze, and Gaze360 datasets demonstrate that our approach achieves state-of-the-art accuracy of $\textbf{5.02}^{\circ}$ and $\textbf{3.36}^{\circ}$, and $\textbf{9.26}^{\circ}$ respectively, and present competitive performances through cross-dataset evaluation. The code is available at https://github.com/da60266/HARL.
MorphBoost: Self-Organizing Universal Gradient Boosting with Adaptive Tree Morphing
Venue: arXiv cs.LG 2025
Year: 2025

Traditional gradient boosting algorithms employ static tree structures with fixed splitting criteria that remain unchanged throughout training, limiting their ability to adapt to evolving gradient distributions and problem-specific characteristics across different learning stages. This work introduces MorphBoost, a new gradient boosting framework featuring self-organizing tree structures that dynamically morph their splitting behavior during training. The algorithm implements adaptive split functions that evolve based on accumulated gradient statistics and iteration-dependent learning pressures, enabling automatic adjustment to problem complexity. Key innovations include: (1) morphing split criterion combining gradient-based scores with information-theoretic metrics weighted by training progress; (2) automatic problem fingerprinting for intelligent parameter configuration across binary/multiclass/regression tasks; (3) vectorized tree prediction achieving significant computational speedups; (4) interaction-aware feature importance detecting multiplicative relationships; and (5) fast-mode optimization balancing speed and accuracy. Comprehensive benchmarking across 10 diverse datasets against competitive models (XGBoost, LightGBM, GradientBoosting, HistGradientBoosting, ensemble methods) demonstrates that MorphBoost achieves state-of-the-art performance, outperforming XGBoost by 0.84% on average. MorphBoost secured the overall winner position with 4/10 dataset wins (40% win rate) and 6/30 top-3 finishes (20%), while maintaining the lowest variance (σ=0.0948) and highest minimum accuracy across all models, revealing superior consistency and robustness. Performance analysis across difficulty levels shows competitive results on easy datasets while achieving notable improvements on advanced problems due to higher adaptation levels.
Multi-Agent Deep Research: Training Multi-Agent Systems with M-GRPO
Venue: arXiv cs.AI 2025
Year: 2025

Multi-agent systems perform well on general reasoning tasks. However, the lack of training in specialized areas hinders their accuracy. Current training methods train a unified large language model (LLM) for all agents in the system. This may limit the performances due to different distributions underlying for different agents. Therefore, training multi-agent systems with distinct LLMs should be the next step to solve. However, this approach introduces optimization challenges. For example, agents operate at different frequencies, rollouts involve varying sub-agent invocations, and agents are often deployed across separate servers, disrupting end-to-end gradient flow. To address these issues, we propose M-GRPO, a hierarchical extension of Group Relative Policy Optimization designed for vertical Multi-agent systems with a main agent (planner) and multiple sub-agents (multi-turn tool executors). M-GRPO computes group-relative advantages for both main and sub-agents, maintaining hierarchical credit assignment. It also introduces a trajectory-alignment scheme that generates fixed-size batches despite variable sub-agent invocations. We deploy a decoupled training pipeline in which agents run on separate servers and exchange minimal statistics via a shared store. This enables scalable training without cross-server backpropagation. In experiments on real-world benchmarks (e.g., GAIA, XBench-DeepSearch, and WebWalkerQA), M-GRPO consistently outperforms both single-agent GRPO and multi-agent GRPO with frozen sub-agents, demonstrating improved stability and sample efficiency. These results show that aligning heterogeneous trajectories and decoupling optimization across specialized agents enhances tool-augmented reasoning tasks.
Dropouts in Confidence: Moral Uncertainty in Human-LLM Alignment
Venue: arXiv cs.AI 2025
Year: 2025

Humans display significant uncertainty when confronted with moral dilemmas, yet the extent of such uncertainty in machines and AI agents remains underexplored. Recent studies have confirmed the overly confident tendencies of machine-generated responses, particularly in large language models (LLMs). As these systems are increasingly embedded in ethical decision-making scenarios, it is important to understand their moral reasoning and the inherent uncertainties in building reliable AI systems. This work examines how uncertainty influences moral decisions in the classical trolley problem, analyzing responses from 32 open-source models and 9 distinct moral dimensions. We first find that variance in model confidence is greater across models than within moral dimensions, suggesting that moral uncertainty is predominantly shaped by model architecture and training method. To quantify uncertainty, we measure binary entropy as a linear combination of total entropy, conditional entropy, and mutual information. To examine its effects, we introduce stochasticity into models via "dropout" at inference time. Our findings show that our mechanism increases total entropy, mainly through a rise in mutual information, while conditional entropy remains largely unchanged. Moreover, this mechanism significantly improves human-LLM moral alignment, with correlations in mutual information and alignment score shifts. Our results highlight the potential to better align model-generated decisions and human preferences by deliberately modulating uncertainty and reducing LLMs' confidence in morally complex scenarios.
Grounded by Experience: Generative Healthcare Prediction Augmented with Hierarchical Agentic Retrieval
Venue: arXiv cs.AI 2025
Year: 2025

Accurate healthcare prediction is critical for improving patient outcomes and reducing operational costs. Bolstered by growing reasoning capabilities, large language models (LLMs) offer a promising path to enhance healthcare predictions by drawing on their rich parametric knowledge. However, LLMs are prone to factual inaccuracies due to limitations in the reliability and coverage of their embedded knowledge. While retrieval-augmented generation (RAG) frameworks, such as GraphRAG and its variants, have been proposed to mitigate these issues by incorporating external knowledge, they face two key challenges in the healthcare scenario: (1) identifying the clinical necessity to activate the retrieval mechanism, and (2) achieving synergy between the retriever and the generator to craft contextually appropriate retrievals. To address these challenges, we propose GHAR, a \underline{g}enerative \underline{h}ierarchical \underline{a}gentic \underline{R}AG framework that simultaneously resolves when to retrieve and how to optimize the collaboration between submodules in healthcare. Specifically, for the first challenge, we design a dual-agent architecture comprising Agent-Top and Agent-Low. Agent-Top acts as the primary physician, iteratively deciding whether to rely on parametric knowledge or to initiate retrieval, while Agent-Low acts as the consulting service, summarising all task-relevant knowledge once retrieval was triggered. To tackle the second challenge, we innovatively unify the optimization of both agents within a formal Markov Decision Process, designing diverse rewards to align their shared goal of accurate prediction while preserving their distinct roles. Extensive experiments on three benchmark datasets across three popular tasks demonstrate our superiority over state-of-the-art baselines, highlighting the potential of hierarchical agentic RAG in advancing healthcare systems.
CorrectAD: A Self-Correcting Agentic System to Improve End-to-end Planning in Autonomous Driving
Venue: arXiv cs.CV 2025
Year: 2025

End-to-end planning methods are the de facto standard of the current autonomous driving system, while the robustness of the data-driven approaches suffers due to the notorious long-tail problem (i.e., rare but safety-critical failure cases). In this work, we explore whether recent diffusion-based video generation methods (a.k.a. world models), paired with structured 3D layouts, can enable a fully automated pipeline to self-correct such failure cases. We first introduce an agent to simulate the role of product manager, dubbed PM-Agent, which formulates data requirements to collect data similar to the failure cases. Then, we use a generative model that can simulate both data collection and annotation. However, existing generative models struggle to generate high-fidelity data conditioned on 3D layouts. To address this, we propose DriveSora, which can generate spatiotemporally consistent videos aligned with the 3D annotations requested by PM-Agent. We integrate these components into our self-correcting agentic system, CorrectAD. Importantly, our pipeline is an end-to-end model-agnostic and can be applied to improve any end-to-end planner. Evaluated on both nuScenes and a more challenging in-house dataset across multiple end-to-end planners, CorrectAD corrects 62.5% and 49.8% of failure cases, reducing collision rates by 39% and 27%, respectively.