OpenRaiser/Intern-Atlas huggingface dataset:
A unified weighting framework for evaluating nearest neighbour classification
Venue: arXiv cs.LG 2025
Year: 2025

We present the first comprehensive and large-scale evaluation of classical (NN), fuzzy (FNN) and fuzzy rough (FRNN) nearest neighbour classification. We standardise existing proposals for nearest neighbour weighting with kernel functions, applied to the distance values and/or ranks of the nearest neighbours of a test instance. In particular, we show that the theoretically optimal Samworth weights converge to a kernel. Kernel functions are closely related to fuzzy negation operators, and we propose a new kernel based on Yager negation. We also consider various distance and scaling measures, which we show can be related to each other. Through a systematic series of experiments on 85 real-life classification datasets, we find that NN, FNN and FRNN all perform best with Boscovich distance, and that NN and FRNN perform best with a combination of Samworth rank- and distance-weights and scaling by the mean absolute deviation around the median ($r_1$), the standard deviation ($r_2$) or the semi-interquartile range ($r_{\infty}^*$), while FNN performs best with only Samworth distance-weights and $r_1$- or $r_2$-scaling. However, NN achieves comparable performance with Yager-$\frac{1}{2}$ distance-weights, which are simpler to implement than a combination of Samworth distance- and rank-weights. Finally, FRNN generally outperforms NN, which in turn performs systematically better than FNN.
Mission-driven Exploration for Accelerated Deep Reinforcement Learning with Temporal Logic Task Specifications
Venue: arXiv cs.RO 2025
Year: 2025

This paper addresses the problem of designing control policies for agents with unknown stochastic dynamics and control objectives specified using Linear Temporal Logic (LTL). Recent Deep Reinforcement Learning (DRL) algorithms have aimed to compute policies that maximize the satisfaction probability of LTL formulas, but they often suffer from slow learning performance. To address this, we introduce a novel Deep Q-learning algorithm that significantly improves learning speed. The enhanced sample efficiency stems from a mission-driven exploration strategy that prioritizes exploration towards directions likely to contribute to mission success. Identifying these directions relies on an automaton representation of the LTL task as well as a learned neural network that partially models the agent-environment interaction. We provide comparative experiments demonstrating the efficiency of our algorithm on robot navigation tasks in unseen environments.
Joint Communication and Sensing in OTFS-based UAV Networks
Venue: arXiv cs.IT 2025
Year: 2025

We consider the problem of accurately localizing $N$ unmanned aerial vehicles (UAV) in 3D space where the UAVs are part of a swarm and communicate with each other through orthogonal time-frequency space (OTFS) modulated signals. The OTFS communication system operates in the delay-Doppler domain and can simultaneously provide range and velocity information about the scatterers in the channels at no additional cost. Each receiving UAV estimates the multipath wireless channel on each link formed by the line-of-sight (LoS) transmission and by the single reflections from the remaining $N-2$ UAVs. The estimated channel delay profiles are communicated to an edge server to estimate the location and velocity of the UAVs from the relative echo delay (RED) measurements between the LoS and the non-LoS paths. To accurately obtain such estimations, we propose a solution called Turbo Iterative Positioning (TIP), initialized by a belief-propagation approach. Enabling a full cold start (no prior knowledge of initial positions), the belief propagation first provides a map associating each echo to a reflecting UAV. The localization of the $N$ UAVs is then derived by iteratively alternating a gradient descent optimization and a refinement of the association maps between UAVs and echos. Given that the OTFS receivers also acquire the Doppler shifts of each path, the UAV's velocities can be sensed jointly with communication. Our numerical results, obtained also using real-world traces, show how the multipath links are beneficial to achieving very accurate position and velocity for all UAVs, even with a limited delay-Doppler resolution. The robustness of our scheme is proven by its performance approaching the Cramer-Rao bound.
AutArch: An AI-assisted workflow for object detection and automated recording in archaeological catalogues
Venue: arXiv cs.CV 2025
Year: 2025

The context of this paper is the creation of large uniform archaeological datasets from heterogeneous published resources, such as find catalogues - with the help of AI and Big Data. The paper is concerned with the challenge of consistent assemblages of archaeological data. We cannot simply combine existing records, as they differ in terms of quality and recording standards. Thus, records have to be recreated from published archaeological illustrations. This is only a viable path with the help of automation. The contribution of this paper is a new workflow for collecting data from archaeological find catalogues available as legacy resources, such as archaeological drawings and photographs in large unsorted PDF files; the workflow relies on custom software (AutArch) supporting image processing, object detection, and interactive means of validating and adjusting automatically retrieved data. We integrate artificial intelligence (AI) in terms of neural networks for object detection and classification into the workflow, thereby speeding up, automating, and standardising data collection. Objects commonly found in archaeological catalogues - such as graves, skeletons, ceramics, ornaments, stone tools and maps - are detected. Those objects are spatially related and analysed to extract real-life attributes, such as the size and orientation of graves based on the north arrow and the scale. We also automate recording of geometric whole-outlines through contour detection, as an alternative to landmark-based geometric morphometrics. Detected objects, contours, and other automatically retrieved data can be manually validated and adjusted. We use third millennium BC Europe (encompassing cultures such as 'Corded Ware' and 'Bell Beaker', and their burial practices) as a 'testing ground' and for evaluation purposes; this includes a user study for the workflow and the AutArch software.
ElasticDiffusion: Training-free Arbitrary Size Image Generation through Global-Local Content Separation
Venue: arXiv cs.CV 2025
Year: 2025

Diffusion models have revolutionized image generation in recent years, yet they are still limited to a few sizes and aspect ratios. We propose ElasticDiffusion, a novel training-free decoding method that enables pretrained text-to-image diffusion models to generate images with various sizes. ElasticDiffusion attempts to decouple the generation trajectory of a pretrained model into local and global signals. The local signal controls low-level pixel information and can be estimated on local patches, while the global signal is used to maintain overall structural consistency and is estimated with a reference image. We test our method on CelebA-HQ (faces) and LAION-COCO (objects/indoor/outdoor scenes). Our experiments and qualitative results show superior image coherence quality across aspect ratios compared to MultiDiffusion and the standard decoding strategy of Stable Diffusion. Project page: https://elasticdiffusion.github.io/
Multimodal Foundation Models for Material Property Prediction and Discovery
Venue: arXiv cs.LG 2025
Year: 2025

Artificial intelligence is transforming computational materials science, improving the prediction of material properties, and accelerating the discovery of novel materials. Recently, publicly available material data repositories have grown rapidly. This growth encompasses not only more materials but also a greater variety and quantity of their associated properties. Existing machine learning efforts in materials science focus primarily on single-modality tasks, i.e. relationships between materials and a single physical property, thus not taking advantage of the rich and multimodal set of material properties. Here, we introduce Multimodal Learning for Materials (MultiMat), which enables self-supervised multi-modality training of foundation models for materials. We demonstrate our framework's potential using data from the Materials Project database on multiple axes: (i) MultiMat achieves state-of-the-art performance for challenging material property prediction tasks; (ii) MultiMat enables novel and accurate material discovery via latent space similarity, enabling screening for stable materials with desired properties; and (iii) MultiMat encodes interpretable emergent features that may provide novel scientific insights.
SparseGS: Real-Time 360° Sparse View Synthesis using Gaussian Splatting
Venue: arXiv cs.CV 2025
Year: 2025

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accurately reconstruct 3D geometry. A limited number of input views will significantly degrade reconstruction quality, resulting in artifacts such as "floaters" and "background collapse" at unseen viewpoints. In this work, we introduce SparseGS, an efficient training pipeline designed to address the limitations of 3DGS in scenarios with sparse training views. SparseGS incorporates depth priors, novel depth rendering techniques, and a pruning heuristic to mitigate floater artifacts, alongside an Unseen Viewpoint Regularization module to alleviate background collapses. Our extensive evaluations on the Mip-NeRF360, LLFF, and DTU datasets demonstrate that SparseGS achieves high-quality reconstruction in both unbounded and forward-facing scenarios, with as few as 12 and 3 input images, respectively, while maintaining fast training and real-time rendering capabilities.
SEPSIS: I Can Catch Your Lies -- A New Paradigm for Deception Detection
Venue: arXiv cs.CL 2025
Year: 2025

Deception is the intentional practice of twisting information. It is a nuanced societal practice deeply intertwined with human societal evolution, characterized by a multitude of facets. This research explores the problem of deception through the lens of psychology, employing a framework that categorizes deception into three forms: lies of omission, lies of commission, and lies of influence. The primary focus of this study is specifically on investigating only lies of omission. We propose a novel framework for deception detection leveraging NLP techniques. We curated an annotated dataset of 876,784 samples by amalgamating a popular large-scale fake news dataset and scraped news headlines from the Twitter handle of the Times of India, a well-known Indian news media house. Each sample has been labeled with four layers, namely: (i) the type of omission (speculation, bias, distortion, sounds factual, and opinion), (ii) colors of lies(black, white, etc), and (iii) the intention of such lies (to influence, etc) (iv) topic of lies (political, educational, religious, etc). We present a novel multi-task learning pipeline that leverages the dataless merging of fine-tuned language models to address the deception detection task mentioned earlier. Our proposed model achieved an F1 score of 0.87, demonstrating strong performance across all layers, including the type, color, intent, and topic aspects of deceptive content. Finally, our research explores the relationship between lies of omission and propaganda techniques. To accomplish this, we conducted an in-depth analysis, uncovering compelling findings. For instance, our analysis revealed a significant correlation between loaded language and opinion, shedding light on their interconnectedness. To encourage further research in this field, we are releasing the SEPSIS dataset and code at https://huggingface.co/datasets/ankurani/deception.
SCHEME: Scalable Channel Mixer for Vision Transformers
Venue: arXiv cs.CV 2025
Year: 2025

Vision Transformers have achieved impressive performance in many vision tasks. While the token mixer or attention block has been studied in great detail, much less research has been devoted to the channel mixer or feature mixing block (FFN or MLP), which accounts for a significant portion of the model parameters and computation. In this work, we show that the dense MLP connections can be replaced with a sparse block diagonal MLP structure that supports larger expansion ratios by splitting MLP features into groups. To improve the feature clusters formed by this structure we propose the use of a lightweight, parameter-free, channel covariance attention (CCA) mechanism as a parallel branch during training. This enables gradual feature mixing across channel groups during training whose contribution decays to zero as the training progresses to convergence. As a result, the CCA block can be discarded during inference, enabling enhanced performance at no additional computational cost. The resulting $\textit{Scalable CHannEl MixEr}$ (SCHEME) can be plugged into any ViT architecture to obtain a gamut of models with different trade-offs between complexity and performance by controlling the block diagonal MLP structure. This is shown by the introduction of a new family of SCHEMEformer models. Experiments on image classification, object detection, and semantic segmentation, with $\textbf{12 different ViT backbones}$, consistently demonstrate substantial accuracy/latency gains (upto $\textbf{1.5\% /20\%})$ over existing designs, especially for lower complexity regimes. The SCHEMEformer family is shown to establish new Pareto frontiers for accuracy vs FLOPS, accuracy vs model size, and accuracy vs throughput, especially for fast transformers of small size.
RefinedFields: Radiance Fields Refinement for Planar Scene Representations
Venue: arXiv cs.CV 2025
Year: 2025

Planar scene representations have recently witnessed increased interests for modeling scenes from images, as their lightweight planar structure enables compatibility with image-based models. Notably, K-Planes have gained particular attention as they extend planar scene representations to support in-the-wild scenes, in addition to object-level scenes. However, their visual quality has recently lagged behind that of state-of-the-art techniques. To reduce this gap, we propose RefinedFields, a method that leverages pre-trained networks to refine K-Planes scene representations via optimization guidance using an alternating training procedure. We carry out extensive experiments and verify the merit of our method on synthetic data and real tourism photo collections. RefinedFields enhances rendered scenes with richer details and improves upon its base representation on the task of novel view synthesis. Our project page can be found at https://refinedfields.github.io .
Meta ControlNet: Enhancing Task Adaptation via Meta Learning
Venue: arXiv cs.CV 2025
Year: 2025

Diffusion-based image synthesis has attracted extensive attention recently. In particular, ControlNet that uses image-based prompts exhibits powerful capability in image tasks such as canny edge detection and generates images well aligned with these prompts. However, vanilla ControlNet generally requires extensive training of around 5000 steps to achieve a desirable control for a single task. Recent context-learning approaches have improved its adaptability, but mainly for edge-based tasks, and rely on paired examples. Thus, two important open issues are yet to be addressed to reach the full potential of ControlNet: (i) zero-shot control for certain tasks and (ii) faster adaptation for non-edge-based tasks. In this paper, we introduce a novel Meta ControlNet method, which adopts the task-agnostic meta learning technique and features a new layer freezing design. Meta ControlNet significantly reduces learning steps to attain control ability from 5000 to 1000. Further, Meta ControlNet exhibits direct zero-shot adaptability in edge-based tasks without any finetuning, and achieves control within only 100 finetuning steps in more complex non-edge tasks such as Human Pose, outperforming all existing methods. The codes is available in https://github.com/JunjieYang97/Meta-ControlNet.
Breaking XOR Arbiter PUFs with Chosen Challenge Attack
Venue: arXiv cs.CR 2025
Year: 2025

The XOR Arbiter PUF was introduced as a strong PUF in 2007 and was broken in 2015 by a Machine Learning (ML) attack, which allows the underlying Arbiter PUFs to be modeled individually by exploiting reliability information of the measured responses. To mitigate the reliability-based attacks, state-of-the-art understanding shows that the reliability of individual Arbiter PUFs and the overall XOR Arbiter PUF can be boosted to an arbitrarily high level, thus rendering all known reliability-based ML attacks infeasible; alternatively, an access control interface around the XOR Arbiter PUF can prevent the same challenge-response pairs from being accessed repeatedly, thus eliminating the leakage of reliability information. We show that, \textbf{for the first time, a perfectly reliable XOR Arbiter PUF can be successfully attacked in a divide-and-conquer manner}, meaning each underlying Arbiter PUF in an XOR Arbiter PUF can be attacked individually. This allows us to attack large XOR Arbiter PUFs efficiently, even without reliability information or any side-channel information. Our key insight is that, instead of reliability information, the responses of highly correlated challenges also reveal how close the responses are to the response decision boundary. This leads to a \textit{chosen challenge attack} on XOR Arbiter PUFs by carefully choosing correlated challenges to measure and aggregate the collected information. We validate our attack by using PUF simulation, as well as an XOR Arbiter PUF implemented on FPGA. We also demonstrate that our chosen challenge methodology is compatible with the state-of-the-art combined gradient-based multi-objective optimization attack. Finally, we discuss an effective countermeasure that can prevent our attack but with a relatively large area overhead compared to the PUF itself.
CityGen: Infinite and Controllable City Layout Generation
Venue: arXiv cs.CV 2025
Year: 2025

The recent surge in interest in city layout generation underscores its significance in urban planning and smart city development. The task involves procedurally or automatically generating spatial arrangements for urban elements such as roads, buildings, water, and vegetation. Previous methods, whether procedural modeling or deep learning-based approaches like VAEs and GANs, rely on complex priors, expert guidance, or initial layouts, and often lack diversity and interactivity. In this paper, we present CityGen, an end-to-end framework for infinite, diverse, and controllable city layout generation. Our framework introduces an infinite expansion module to extend local layouts to city-scale layouts and a multi-scale refinement module to upsample and refine them. We also designed a user-friendly control scheme, allowing users to guide generation through simple sketching. Additionally, we convert the 2D layout to 3D by synthesizing a height field, facilitating downstream applications. Extensive experiments demonstrate CityGen's state-of-the-art performance across various metrics, making it suitable for a wide range of downstream applications.
On the Effectiveness of Large Language Models in Domain-Specific Code Generation
Venue: arXiv cs.SE 2025
Year: 2025

Large language models (LLMs) such as ChatGPT have shown remarkable capabilities in code generation. Despite significant achievements, they rely on enormous training data to acquire a broad spectrum of open-domain knowledge. Besides, their evaluation revolves around open-domain benchmarks like HumanEval, which primarily consist of programming contests. Therefore, it is hard to fully characterize the intricacies and challenges associated with particular domains (e.g., web, game, and math). In this paper, we conduct an in-depth study of the LLMs in domain-specific code generation. Our results demonstrate that LLMs exhibit sub-optimal performance in generating domain-specific code, due to their limited proficiency in utilizing domain-specific libraries. We further observe that incorporating API knowledge as prompts can empower LLMs to generate more professional code. Based on these findings, we further investigate how to effectively incorporate API knowledge into the code generation process. We experiment with three strategies for incorporating domain knowledge, namely, external knowledge inquirer, chain-of-thought prompting, and chain-of-thought fine-tuning. We refer to these strategies as a new code generation approach called DomCoder. Experimental results show that all strategies of DomCoder lead to improvement in the effectiveness of domain-specific code generation under certain settings.
Output-sensitive Complexity of Multi-Objective Integer Network Flow Problems
Venue: arXiv cs.CC 2025
Year: 2025

This paper addresses the output-sensitive complexity for linear multi-objective integer minimum cost flow (MOIMCF) problems and provides insights about the time complexity for enumerating all supported nondominated vectors. The paper shows that there can not exist an output-polynomial time algorithm for the enumeration of all supported nondominated vectors that determine the vectors in an ordered way in the outcome space unless NP = P. Moreover, novel methods for identifying supported nondominated vectors in bi-objective minimum cost flow (BOIMCF) problems are proposed, accompanied by a numerical comparison between decision- and objective-space methods. A novel, equivalent and more compact formulation of the minimum cost flow ILP formulation used in the e-constrained-scalarization approach is introduced, demonstrating enhanced efficiency in the numerical tests
LLM A*: Human in the Loop Large Language Models Enabled A* Search for Robotics
Venue: arXiv cs.RO 2025
Year: 2025

This research focuses on how Large Language Models (LLMs) can help with (path) planning for mobile embodied agents such as robots, in a human-in-the-loop and interactive manner. A novel framework named LLM A*, aims to leverage the commonsense of LLMs, and the utility-optimal A* is proposed to facilitate few-shot near-optimal path planning. Prompts are used for two main purposes: 1) to provide LLMs with essential information like environments, costs, heuristics, etc.; 2) to communicate human feedback on intermediate planning results to LLMs. This approach takes human feedback on board and renders the entire planning process transparent (akin to a `white box') to humans. Moreover, it facilitates code-free path planning, thereby fostering the accessibility and inclusiveness of artificial intelligence techniques to communities less proficient in coding. Comparative analysis against A* and RL demonstrates that LLM A* exhibits greater efficiency in terms of search space and achieves paths comparable to A* while outperforming RL. The interactive nature of LLM A* also makes it a promising tool for deployment in collaborative human-robot tasks. Codes and Supplemental Materials can be found at GitHub: https://github.com/speedhawk/LLM-A-.