OpenRaiser/Intern-Atlas huggingface dataset:
3DGen-Bench: Comprehensive Benchmark Suite for 3D Generative Models
Venue: arXiv cs.CV 2025
Year: 2025

3D generation is experiencing rapid advancements, while the development of 3D evaluation has not kept pace. How to keep automatic evaluation equitably aligned with human perception has become a well-recognized challenge. Recent advances in the field of language and image generation have explored human preferences and showcased respectable fitting ability. However, the 3D domain still lacks such a comprehensive preference dataset over generative models. To mitigate this absence, we develop 3DGen-Arena, an integrated platform in a battle manner. Then, we carefully design diverse text and image prompts and leverage the arena platform to gather human preferences from both public users and expert annotators, resulting in a large-scale multi-dimension human preference dataset 3DGen-Bench. Using this dataset, we further train a CLIP-based scoring model, 3DGen-Score, and a MLLM-based automatic evaluator, 3DGen-Eval. These two models innovatively unify the quality evaluation of text-to-3D and image-to-3D generation, and jointly form our automated evaluation system with their respective strengths. Extensive experiments demonstrate the efficacy of our scoring model in predicting human preferences, exhibiting a superior correlation with human ranks compared to existing metrics. We believe that our 3DGen-Bench dataset and automated evaluation system will foster a more equitable evaluation in the field of 3D generation, further promoting the development of 3D generative models and their downstream applications. Project page is available at https://zyh482.github.io/3DGen-Bench/.
Exploring the Evolution of Physics Cognition in Video Generation: A Survey
Venue: arXiv cs.CV 2025
Year: 2025

Recent advancements in video generation have witnessed significant progress, especially with the rapid advancement of diffusion models. Despite this, their deficiencies in physical cognition have gradually received widespread attention - generated content often violates the fundamental laws of physics, falling into the dilemma of ''visual realism but physical absurdity". Researchers began to increasingly recognize the importance of physical fidelity in video generation and attempted to integrate heuristic physical cognition such as motion representations and physical knowledge into generative systems to simulate real-world dynamic scenarios. Considering the lack of a systematic overview in this field, this survey aims to provide a comprehensive summary of architecture designs and their applications to fill this gap. Specifically, we discuss and organize the evolutionary process of physical cognition in video generation from a cognitive science perspective, while proposing a three-tier taxonomy: 1) basic schema perception for generation, 2) passive cognition of physical knowledge for generation, and 3) active cognition for world simulation, encompassing state-of-the-art methods, classical paradigms, and benchmarks. Subsequently, we emphasize the inherent key challenges in this domain and delineate potential pathways for future research, contributing to advancing the frontiers of discussion in both academia and industry. Through structured review and interdisciplinary analysis, this survey aims to provide directional guidance for developing interpretable, controllable, and physically consistent video generation paradigms, thereby propelling generative models from the stage of ''visual mimicry'' towards a new phase of ''human-like physical comprehension''.
Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Querying
Venue: arXiv cs.CV 2025
Year: 2025

Open-vocabulary 3D scene understanding is crucial for robotics applications, such as natural language-driven manipulation, human-robot interaction, and autonomous navigation. Existing methods for querying 3D Gaussian Splatting often struggle with inconsistent 2D mask supervision and lack a robust 3D point-level retrieval mechanism. In this work, (i) we present a novel point-level querying framework that performs tracking on segmentation masks to establish a semantically consistent ground-truth for distilling the language Gaussians; (ii) we introduce a GT-anchored querying approach that first retrieves the distilled ground-truth and subsequently uses the ground-truth to query the individual Gaussians. Extensive experiments on three benchmark datasets demonstrate that the proposed method outperforms state-of-the-art performance. Our method achieves an mIoU improvement of +4.14, +20.42, and +1.7 on the LERF, 3D-OVS, and Replica datasets. These results validate our framework as a promising step toward open-vocabulary understanding in real-world robotic systems.
ImF: Implicit Fingerprint for Large Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Training large language models (LLMs) is resource-intensive and expensive, making protecting intellectual property (IP) for LLMs crucial. Recently, embedding fingerprints into LLMs has emerged as a prevalent method for establishing model ownership. However, existing fingerprinting techniques typically embed identifiable patterns with weak semantic coherence, resulting in fingerprints that significantly differ from the natural question-answering (QA) behavior inherent to LLMs. This discrepancy undermines the stealthiness of the embedded fingerprints and makes them vulnerable to adversarial attacks. In this paper, we first demonstrate the critical vulnerability of existing fingerprint embedding methods by introducing a novel adversarial attack named Generation Revision Intervention (GRI) attack. GRI attack exploits the semantic fragility of current fingerprinting methods, effectively erasing fingerprints by disrupting their weakly correlated semantic structures. Our empirical evaluation highlights that traditional fingerprinting approaches are significantly compromised by the GRI attack, revealing severe limitations in their robustness under realistic adversarial conditions. To advance the state-of-the-art in model fingerprinting, we propose a novel model fingerprint paradigm called Implicit Fingerprints (ImF). ImF leverages steganography techniques to subtly embed ownership information within natural texts, subsequently using Chain-of-Thought (CoT) prompting to construct semantically coherent and contextually natural QA pairs. This design ensures that fingerprints seamlessly integrate with the standard model behavior, remaining indistinguishable from regular outputs and substantially reducing the risk of accidental triggering and targeted removal. We conduct a comprehensive evaluation of ImF on 15 diverse LLMs, spanning different architectures and varying scales.
Large Language Models Meet Contrastive Learning: Zero-Shot Emotion Recognition Across Languages
Venue: arXiv cs.CL 2025
Year: 2025

Multilingual speech emotion recognition aims to estimate a speaker's emotional state using a contactless method across different languages. However, variability in voice characteristics and linguistic diversity poses significant challenges for zero-shot speech emotion recognition, especially with multilingual datasets. In this paper, we propose leveraging contrastive learning to refine multilingual speech features and extend large language models for zero-shot multilingual speech emotion estimation. Specifically, we employ a novel two-stage training framework to align speech signals with linguistic features in the emotional space, capturing both emotion-aware and language-agnostic speech representations. To advance research in this field, we introduce a large-scale synthetic multilingual speech emotion dataset, M5SER. Our experiments demonstrate the effectiveness of the proposed method in both speech emotion recognition and zero-shot multilingual speech emotion recognition, including previously unseen datasets and languages.
Taxonomy Inference for Tabular Data Using Large Language Models
Venue: arXiv cs.DB 2025
Year: 2025

Taxonomy inference for tabular data is a critical task of schema inference, aiming at discovering entity types (i.e., concepts) of the tables and building their hierarchy. It can play an important role in data management, data exploration, ontology learning, and many data-centric applications. Existing schema inference systems focus more on XML, JSON or RDF data, and often rely on lexical formats and structures of the data for calculating similarities, with limited exploitation of the semantics of the text across a table. Motivated by recent works on taxonomy completion and construction using Large Language Models (LLMs), this paper presents two LLM-based methods for taxonomy inference for tables: (i) EmTT which embeds columns by fine-tuning with contrastive learning encoder-alone LLMs like BERT and utilises clustering for hierarchy construction, and (ii) GeTT which generates table entity types and their hierarchy by iterative prompting using a decoder-alone LLM like GPT-4. Extensive evaluation on three real-world datasets with six metrics covering different aspects of the output taxonomies has demonstrated that EmTT and GeTT can both produce taxonomies with strong consistency relative to the Ground Truth.
StreetScape: Gamified Tactile Interactions for Collaborative Learning and Play
Venue: arXiv cs.HC 2025
Year: 2025

Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on individual navigation, overlooking the need for playful, inclusive, and collaborative interactions. We address this with StreetScape, a tactile street puzzle that enhances spatial skills and interdependence between BVI and sighted children. Featuring modular 3D-printed tiles, tactile roadways, and customizable decorative elements, StreetScape allows users to construct and explore cityscapes through gamified tactile interaction. Developed through an iterative design process, it integrates dynamic assembly and tactile markers for intuitive navigation, promoting spatial learning and fostering meaningful social connections. This work advances accessible design by demonstrating how tactile tools can effectively bridge educational and social gaps through collaborative play, redefining assistive technologies for children as a scalable platform that merges learning, creativity, and inclusivity.
Monitoring Spatially Distributed Cyber-Physical Systems with Alternating Finite Automata
Venue: arXiv cs.LO 2025
Year: 2025

Modern cyber-physical systems (CPS) can consist of various networked components and agents interacting and communicating with each other. In the context of spatially distributed CPS, these connections can be dynamically dependent on the spatial configuration of the various components and agents. In these settings, robust monitoring of the distributed components is vital to ensuring complex behaviors are achieved, and safety properties are maintained. To this end, we look at defining the automaton semantics for the Spatio-Temporal Reach and Escape Logic (STREL), a formal logic designed to express and monitor spatio-temporal requirements over mobile, spatially distributed CPS. Specifically, STREL reasons about spatio-temporal behavior over dynamic weighted graphs. While STREL is endowed with well defined qualitative and quantitative semantics, in this paper, we propose a novel construction of (weighted) alternating finite automata from STREL specifications that efficiently encodes these semantics. Moreover, we demonstrate how this automaton semantics can be used to perform both, offline and online monitoring for STREL specifications using a simulated drone swarm environment.
Interdisciplinary PhDs face barriers to top university placement within their disciplines
Venue: arXiv cs.CY 2025
Year: 2025

Interdisciplinary research has gained prominence as a necessity for addressing complex challenges, yet its impact on early academic careers remains unclear. This study examines how interdisciplinarity during doctoral training influences faculty placement at top universities across diverse fields. Analyzing the career trajectories of over 30,000 tenure-track faculty members who earned their Ph.D. degrees after 2005 and their initial faculty placement at 355 U.S. universities, we find that faculty newly hired by top-ranked universities tend to be less interdisciplinary in their Ph.D. research, particularly when they obtained Ph.D. from top universities and remain in their Ph.D. research field. This may reflect community trends towards homogeneity: at top universities, the existing faculty research is less interdisciplinary and more aligned with the candidates that they hire (who also exhibit lower interdisciplinarity). This preference disadvantages the placement of women graduates, who exhibit higher interdisciplinarity on average. Furthermore, we show that newly hired faculty with greater interdisciplinarity, when placed at top universities, tend to achieve higher long-term research productivity. This suggests a potential loss in knowledge production if top universities continue to undervalue interdisciplinary candidates. These findings highlight structural barriers in faculty hiring and raise concerns about the long-term consequences of prioritizing disciplinary specialization over interdisciplinary expertise.
Local Normalization Distortion and the Thermodynamic Formalism of Decoding Strategies for Large Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Advances in hardware and language model architecture have spurred a revolution in natural language generation. However, autoregressive models compute probability distributions over next-token choices, and sampling from these distributions, known as decoding, has received significantly less attention than other design choices. Existing decoding strategies are largely based on heuristics, resulting in methods that are difficult to apply or improve in a principled manner. We develop the theory of decoding strategies for language models by expressing popular decoding algorithms as equilibrium states in the language of ergodic theory and stating the objective functions they optimize. Using this, we analyze the effect of the local normalization step required to make probabilities sum to one in top-k, nucleus, and temperature sampling. We argue that local normalization distortion is a fundamental defect of decoding strategies and quantify the size of this distortion and its effect on mathematical proxies for the quality and diversity of generated text. This yields conclusions for the design of decoding algorithms and the detection of machine-generated text.
Proof or Bluff? Evaluating LLMs on 2025 USA Math Olympiad
Venue: arXiv cs.CL 2025
Year: 2025

Recent math benchmarks for large language models (LLMs) such as MathArena indicate that state-of-the-art reasoning models achieve impressive performance on mathematical competitions like AIME, with the leading model, Gemini-2.5-Pro, achieving scores comparable to top human competitors. However, these benchmarks evaluate models solely based on final numerical answers, neglecting rigorous reasoning and proof generation which are essential for real-world mathematical tasks. To address this, we introduce a comprehensive evaluation of full-solution reasoning for challenging mathematical problems. Using expert human annotators, we evaluated several state-of-the-art reasoning models on the six problems from the 2025 USAMO within hours of their release. Our results reveal that all tested models struggled significantly: only Gemini-2.5-Pro achieves a non-trivial score of 25%, while all other models achieve less than 5%. Through detailed analysis of reasoning traces, we identify the most common failure modes and find several unwanted artifacts arising from the optimization strategies employed during model training. Overall, our results suggest that current LLMs are inadequate for rigorous mathematical reasoning tasks, highlighting the need for substantial improvements in reasoning and proof generation capabilities.
Lobster: A GPU-Accelerated Framework for Neurosymbolic Programming
Venue: arXiv cs.PL 2025
Year: 2025

Neurosymbolic programs combine deep learning with symbolic reasoning to achieve better data efficiency, interpretability, and generalizability compared to standalone deep learning approaches. However, existing neurosymbolic learning frameworks implement an uneasy marriage between a highly scalable, GPU-accelerated neural component and a slower symbolic component that runs on CPUs. We propose Lobster, a unified framework for harnessing GPUs in an end-to-end manner for neurosymbolic learning. Lobster maps a general neurosymbolic language based on Datalog to the GPU programming paradigm. This mapping is implemented via compilation to a new intermediate language called APM. The extra abstraction provided by apm allows Lobster to be both flexible, supporting discrete, probabilistic, and differentiable modes of reasoning on GPU hardware with a library of provenance semirings, and performant, implementing new optimization passes. We demonstrate that Lobster programs can solve interesting problems spanning the domains of natural language processing, image processing, program reasoning, bioinformatics, and planning. On a suite of 9 applications, Lobster achieves an average speedup of 3.9x over Scallop, a state-of-the-art neurosymbolic framework, and enables scaling of neurosymbolic solutions to previously infeasible tasks.
Q-MambaIR: Accurate Quantized Mamba for Efficient Image Restoration
Venue: arXiv cs.CV 2025
Year: 2025

State-Space Models (SSMs) have attracted considerable attention in Image Restoration (IR) due to their ability to scale linearly sequence length while effectively capturing long-distance dependencies. However, deploying SSMs to edge devices is challenging due to the constraints in memory, computing capacity, and power consumption, underscoring the need for efficient compression strategies. While low-bit quantization is an efficient model compression strategy for reducing size and accelerating IR tasks, SSM suffers substantial performance drops at ultra-low bit-widths (2-4 bits), primarily due to outliers that exacerbate quantization error. To address this challenge, we propose Q-MambaIR, an accurate, efficient, and flexible Quantized Mamba for IR tasks. Specifically, we introduce a Statistical Dynamic-balancing Learnable Scalar (DLS) to dynamically adjust the quantization mapping range, thereby mitigating the peak truncation loss caused by extreme values. Furthermore, we design a Range-floating Flexible Allocator (RFA) with an adaptive threshold to flexibly round values. This approach preserves high-frequency details and maintains the SSM's feature extraction capability. Notably, RFA also enables pre-deployment weight quantization, striking a balance between computational efficiency and model accuracy. Extensive experiments on IR tasks demonstrate that Q-MambaIR consistently outperforms existing quantized SSMs, achieving much higher state-of-the-art (SOTA) accuracy results with only a negligible increase in training computation and storage saving.
Learning to Lie: Reinforcement Learning Attacks Damage Human-AI Teams and Teams of LLMs
Venue: arXiv cs.HC 2025
Year: 2025

As artificial intelligence (AI) assistants become more widely adopted in safety-critical domains, it becomes important to develop safeguards against potential failures or adversarial attacks. A key prerequisite to developing these safeguards is understanding the ability of these AI assistants to mislead human teammates. We investigate this attack problem within the context of an intellective strategy game where a team of three humans and one AI assistant collaborate to answer a series of trivia questions. Unbeknownst to the humans, the AI assistant is adversarial. Leveraging techniques from Model-Based Reinforcement Learning (MBRL), the AI assistant learns a model of the humans' trust evolution and uses that model to manipulate the group decision-making process to harm the team. We evaluate two models -- one inspired by literature and the other data-driven -- and find that both can effectively harm the human team. Moreover, we find that in this setting our data-driven model is capable of accurately predicting how human agents appraise their teammates given limited information on prior interactions. Finally, we compare the performance of state-of-the-art LLM models to human agents on our influence allocation task to evaluate whether the LLMs allocate influence similarly to humans or if they are more robust to our attack. These results enhance our understanding of decision-making dynamics in small human-AI teams and lay the foundation for defense strategies.
Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People
Venue: arXiv cs.HC 2025
Year: 2025

Autonomous navigation robots can increase the independence of blind people but often limit user control, following what is called in Japanese an "omakase" approach where decisions are left to the robot. This research investigates ways to enhance user control in social robot navigation, based on two studies conducted with blind participants. The first study, involving structured interviews (N=14), identified crowded spaces as key areas with significant social challenges. The second study (N=13) explored navigation tasks with an autonomous robot in these environments and identified design strategies across different modes of autonomy. Participants preferred an active role, termed the "boss" mode, where they managed crowd interactions, while the "monitor" mode helped them assess the environment, negotiate movements, and interact with the robot. These findings highlight the importance of shared control and user involvement for blind users, offering valuable insights for designing future social navigation robots.
Monte Carlo Sampling for Analyzing In-Context Examples
Venue: arXiv cs.CL 2025
Year: 2025

Prior works have shown that in-context learning is brittle to presentation factors such as the order, number, and choice of selected examples. However, ablation-based guidance on selecting the number of examples may ignore the interplay between different presentation factors. In this work we develop a Monte Carlo sampling-based method to study the impact of number of examples while explicitly accounting for effects from order and selected examples. We find that previous guidance on how many in-context examples to select does not always generalize across different sets of selected examples and orderings, and whether one-shot settings outperform zero-shot settings is highly dependent on the selected example. Additionally, inspired by data valuation, we apply our sampling method to in-context example selection to select examples that perform well across different orderings. We find a negative result, that while performance is robust to ordering and number of examples, there is an unexpected performance degradation compared to random sampling.
Evaluating Eye Tracking and Electroencephalography as Indicator for Selective Exposure During Online News Reading
Venue: arXiv cs.HC 2025
Year: 2025

Selective exposure to online news consumption reinforces filter bubbles, restricting access to diverse viewpoints. Interactive systems can counteract this bias by suggesting alternative perspectives, but they require real-time indicators to identify selective exposure. This workshop paper proposes the integration of physiological sensing, including Electroencephalography (EEG) and eye tracking, to measure selective exposure. We propose methods for examining news agreement and its relationship to theta band power in the parietal region, indicating a potential link between cortical activity and selective exposure. Our vision is interactive systems that detect selective exposure and provide alternative views in real time. We suggest that future news interfaces incorporate physiological signals to promote more balanced information consumption. This work joins the discussion on AI-enhanced methodology for bias detection.