OpenRaiser/Intern-Atlas huggingface dataset:
CLRecogEye : Curriculum Learning towards exploiting convolution features for Dynamic Iris Recognition
Venue: arXiv cs.CV 2025
Year: 2025

Iris authentication algorithms have achieved impressive recognition performance, making them highly promising for real-world applications such as border control, citizen identification, and both criminal investigations and commercial systems. However, their robustness is still challenged by variations in rotation, scale, specular reflections, and defocus blur. In addition, most existing approaches rely on straightforward point-to-point comparisons, typically using cosine or L2 distance, without effectively leveraging the spatio-spatial-temporal structure of iris patterns. To address these limitations, we propose a novel and generalized matching pipeline that learns rich spatio-spatial-temporal representations of iris features. Our approach first splits each iris image along one dimension, generating a sequence of sub-images that serve as input to a 3D-CNN, enabling the network to capture both spatial and spatio-spatial-temporal cues. To further enhance the modeling of spatio-spatial-temporal feature dynamics, we train the model in curriculum manner. This design allows the network to embed temporal dependencies directly into the feature space, improving discriminability in the deep metric domain. The framework is trained end-to-end with triplet and ArcFace loss in a curriculum manner, enforcing highly discriminative embeddings despite challenges like rotation, scale, reflections, and blur. This design yields a robust and generalizable solution for iris authentication.Github code: https://github.com/GeetanjaliGTZ/CLRecogEye
CtrlVDiff: Controllable Video Generation via Unified Multimodal Video Diffusion
Venue: arXiv cs.CV 2025
Year: 2025

We tackle the dual challenges of video understanding and controllable video generation within a unified diffusion framework. Our key insights are two-fold: geometry-only cues (e.g., depth, edges) are insufficient: they specify layout but under-constrain appearance, materials, and illumination, limiting physically meaningful edits such as relighting or material swaps and often causing temporal drift. Enriching the model with additional graphics-based modalities (intrinsics and semantics) provides complementary constraints that both disambiguate understanding and enable precise, predictable control during generation. However, building a single model that uses many heterogeneous cues introduces two core difficulties. Architecturally, the model must accept any subset of modalities, remain robust to missing inputs, and inject control signals without sacrificing temporal consistency. Data-wise, training demands large-scale, temporally aligned supervision that ties real videos to per-pixel multimodal annotations. We then propose CtrlVDiff, a unified diffusion model trained with a Hybrid Modality Control Strategy (HMCS) that routes and fuses features from depth, normals, segmentation, edges, and graphics-based intrinsics (albedo, roughness, metallic), and re-renders videos from any chosen subset with strong temporal coherence. To enable this, we build MMVideo, a hybrid real-and-synthetic dataset aligned across modalities and captions. Across understanding and generation benchmarks, CtrlVDiff delivers superior controllability and fidelity, enabling layer-wise edits (relighting, material adjustment, object insertion) and surpassing state-of-the-art baselines while remaining robust when some modalities are unavailable.
Lattice Menu: A Low-Error Gaze-Based Marking Menu Utilizing Target-Assisted Gaze Gestures on a Lattice of Visual Anchors
Venue: arXiv cs.HC 2025
Year: 2025

We present Lattice Menu, a gaze-based marking menu utilizing a lattice of visual anchors that helps perform accurate gaze pointing for menu item selection. Users who know the location of the desired item can leverage target-assisted gaze gestures for multilevel item selection by looking at visual anchors over the gaze trajectories. Our evaluation showed that Lattice Menu exhibits a considerably low error rate (~1%) and a quick menu selection time (1.3-1.6 s) for expert usage across various menu structures (4 x 4 x 4 and 6 x 6 x 6) and sizes (8, 10 and 12°). In comparison with a traditional gaze-based marking menu that does not utilize visual targets, Lattice Menu showed remarkably (~5 times) fewer menu selection errors for expert usage. In a post-interview, all 12 subjects preferred Lattice Menu, and most subjects (8 out of 12) commented that the provisioning of visual targets facilitated more stable menu selections with reduced eye fatigue.
Efficient Training for Human Video Generation with Entropy-Guided Prioritized Progressive Learning
Venue: arXiv cs.CV 2025
Year: 2025

Human video generation has advanced rapidly with the development of diffusion models, but the high computational cost and substantial memory consumption associated with training these models on high-resolution, multi-frame data pose significant challenges. In this paper, we propose Entropy-Guided Prioritized Progressive Learning (Ent-Prog), an efficient training framework tailored for diffusion models on human video generation. First, we introduce Conditional Entropy Inflation (CEI) to assess the importance of different model components on the target conditional generation task, enabling prioritized training of the most critical components. Second, we introduce an adaptive progressive schedule that adaptively increases computational complexity during training by measuring the convergence efficiency. Ent-Prog reduces both training time and GPU memory consumption while maintaining model performance. Extensive experiments across three datasets, demonstrate the effectiveness of Ent-Prog, achieving up to 2.2$\times$ training speedup and 2.4$\times$ GPU memory reduction without compromising generative performance.
STAR: Smartphone-analogous Typing in Augmented Reality
Venue: arXiv cs.HC 2025
Year: 2025

While text entry is an essential and frequent task in Augmented Reality (AR) applications, devising an efficient and easy-to-use text entry method for AR remains an open challenge. This research presents STAR, a smartphone-analogous AR text entry technique that leverages a user's familiarity with smartphone two-thumb typing. With STAR, a user performs thumb typing on a virtual QWERTY keyboard that is overlain on the skin of their hands. During an evaluation study of STAR, participants achieved a mean typing speed of 21.9 WPM (i.e., 56% of their smartphone typing speed), and a mean error rate of 0.3% after 30 minutes of practice. We further analyze the major factors implicated in the performance gap between STAR and smartphone typing, and discuss ways this gap could be narrowed.
Maglev-Pentabot: Magnetic Levitation System for Non-Contact Manipulation using Deep Reinforcement Learning
Venue: arXiv cs.RO 2025
Year: 2025

Non-contact manipulation has emerged as a transformative approach across various industrial fields. However, current flexible 2D and 3D non-contact manipulation techniques are often limited to microscopic scales, typically controlling objects in the milligram range. In this paper, we present a magnetic levitation system, termed Maglev-Pentabot, designed to address this limitation. The Maglev-Pentabot leverages deep reinforcement learning (DRL) to develop complex control strategies for manipulating objects in the gram range. Specifically, we propose an electromagnet arrangement optimized through numerical analysis to maximize controllable space. Additionally, an action remapping method is introduced to address sample sparsity issues caused by the strong nonlinearity in magnetic field intensity, hence allowing the DRL controller to converge. Experimental results demonstrate flexible manipulation capabilities, and notably, our system can generalize to transport tasks it has not been explicitly trained for. Furthermore, our approach can be scaled to manipulate heavier objects using larger electromagnets, offering a reference framework for industrial-scale robotic applications.
Kinematics-Aware Multi-Policy Reinforcement Learning for Force-Capable Humanoid Loco-Manipulation
Venue: arXiv cs.RO 2025
Year: 2025

Humanoid robots, with their human-like morphology, hold great potential for industrial applications. However, existing loco-manipulation methods primarily focus on dexterous manipulation, falling short of the combined requirements for dexterity and proactive force interaction in high-load industrial scenarios. To bridge this gap, we propose a reinforcement learning-based framework with a decoupled three-stage training pipeline, consisting of an upper-body policy, a lower-body policy, and a delta-command policy. To accelerate upper-body training, a heuristic reward function is designed. By implicitly embedding forward kinematics priors, it enables the policy to converge faster and achieve superior performance. For the lower body, a force-based curriculum learning strategy is developed, enabling the robot to actively exert and regulate interaction forces with the environment.
AnchorOPT: Towards Optimizing Dynamic Anchors for Adaptive Prompt Learning
Venue: arXiv cs.CV 2025
Year: 2025

Existing prompt learning methods, which are built upon CLIP models, leverage textual tokens as anchors to guide the learnable soft tokens. This guidance improves CLIP generalizations. However, these anchors-static in both value and position-lack cross-task and stage-adaptive flexibility. To address this limitation, we propose AnchorOPT, a dynamic anchor-based prompt learning framework. Specifically, AnchorOPT introduces dynamism in two key dimensions: (i) anchor values eschew handcrafted explicit textual tokens (e.g., "shape", "color"), instead learning dynamically from task-specific data; and (ii) the positional relationship between anchor and soft tokens is no longer fixed but adaptively optimized via a learnable position matrix conditioned on the training stage and task context. Training occurs in two stages: we first learn the anchor tokens, then freeze and transfer them to the second stage for optimization of soft tokens and the position matrix. Extensive experiments demonstrate that using only a simple learnable anchor and position matrix achieves performance comparable to or exceeding some methods incorporating additional learnable modules or regularization techniques. As a plug-and-play module, AnchorOPT integrates seamlessly into existing frameworks, yielding consistent performance gains across diverse datasets. Code is publicly available at https://github.com/zhengli97/ATPrompt.
Dual Preintegration for Relative State Estimation
Venue: arXiv cs.RO 2025
Year: 2025

Relative State Estimation perform mutually localization between two mobile agents undergoing six-degree-of-freedom motion. Based on the principle of circular motion, the estimation accuracy is sensitive to nonlinear rotations of the reference platform, particularly under large inter-platform distances. This phenomenon is even obvious for linearized kinematics, because cumulative linearization errors significantly degrade precision. In virtual reality (VR) applications, this manifests as substantial positional errors in 6-DoF controller tracking during rapid rotations of the head-mounted display. The linearization errors introduce drift in the estimate and render the estimator inconsistent. In the field of odometry, IMU preintegration is proposed as a kinematic observation to enable efficient relinearization, thus mitigate linearized error. Building on this theory, we propose dual preintegration, a novel observation integrating IMU preintegration from both platforms. This method serves as kinematic constraints for consecutive relative state and supports efficient relinearization. We also perform observability analysis of the state and analytically formulate the accordingly null space. Algorithm evaluation encompasses both simulations and real-world experiments. Multiple nonlinear rotations on the reference platform are simulated to compare the precision of the proposed method with that of other state-of-the-art (SOTA) algorithms. The field test compares the proposed method and SOTA algorithms in the application of VR controller tracking from the perspectives of bias observability, nonlinear rotation, and background texture. The results demonstrate that the proposed method is more precise and robust than the SOTA algorithms.
I-GLIDE: Input Groups for Latent Health Indicators in Degradation Estimation
Venue: arXiv cs.LG 2025
Year: 2025

Accurate remaining useful life (RUL) prediction hinges on the quality of health indicators (HIs), yet existing methods often fail to disentangle complex degradation mechanisms in multi-sensor systems or quantify uncertainty in HI reliability. This paper introduces a novel framework for HI construction, advancing three key contributions. First, we adapt Reconstruction along Projected Pathways (RaPP) as a health indicator (HI) for RUL prediction for the first time, showing that it outperforms traditional reconstruction error metrics. Second, we show that augmenting RaPP-derived HIs with aleatoric and epistemic uncertainty quantification (UQ) via Monte Carlo dropout and probabilistic latent spaces- significantly improves RUL-prediction robustness. Third, and most critically, we propose indicator groups, a paradigm that isolates sensor subsets to model system-specific degradations, giving rise to our novel method, I-GLIDE which enables interpretable, mechanism-specific diagnostics. Evaluated on data sourced from aerospace and manufacturing systems, our approach achieves marked improvements in accuracy and generalizability compared to state-of-the-art HI methods while providing actionable insights into system failure pathways. This work bridges the gap between anomaly detection and prognostics, offering a principled framework for uncertainty-aware degradation modeling in complex systems.
AuthenLoRA: Entangling Stylization with Imperceptible Watermarks for Copyright-Secure LoRA Adapters
Venue: arXiv cs.CR 2025
Year: 2025

Low-Rank Adaptation (LoRA) offers an efficient paradigm for customizing diffusion models, but its ease of redistribution raises concerns over unauthorized use and the generation of untraceable content. Existing watermarking techniques either target base models or verify LoRA modules themselves, yet they fail to propagate watermarks to generated images, leaving a critical gap in traceability. Moreover, traceability watermarking designed for base models is not tightly coupled with stylization and often introduces visual degradation or high false-positive detection rates. To address these limitations, we propose AuthenLoRA, a unified watermarking framework that embeds imperceptible, traceable watermarks directly into the LoRA training process while preserving stylization quality. AuthenLoRA employs a dual-objective optimization strategy that jointly learns the target style distribution and the watermark-induced distribution shift, ensuring that any image generated with the watermarked LoRA reliably carries the watermark. We further design an expanded LoRA architecture for enhanced multi-scale adaptation and introduce a zero-message regularization mechanism that substantially reduces false positives during watermark verification. Extensive experiments demonstrate that AuthenLoRA achieves high-fidelity stylization, robust watermark propagation, and significantly lower false-positive rates compared with existing approaches. Open-source implementation is available at: https://github.com/ShiFangming0823/AuthenLoRA
Efficient Isolation of Perfect Matching in O(log n) Genus Bipartite Graphs
Venue: arXiv cs.CC 2025
Year: 2025

We show that given an embedding of an $O(\log n)$ genus bipartite graph, one can construct an edge weight function in logarithmic space, with respect to which the minimum weight perfect matching in the graph is unique, if one exists. As a consequence, we obtain that deciding whether such a graph has a perfect matching or not is in SPL. In 1999, Reinhardt, Allender and Zhou proved that if one can construct a polynomially bounded weight function for a graph in logspace such that it isolates a minimum weight perfect matching in the graph, then the perfect matching problem can be solved in SPL. In this paper, we give a deterministic logspace construction of such a weight function for $O(\log n)$ genus bipartite graphs.
Local generation of languages
Venue: arXiv cs.DM 2025
Year: 2025

Given a language, which in this article is a set of strings of some fixed length, we study the problem of producing its elements by a procedure in which each position has its own local rule. We introduce a way of measuring how much communication is needed between positions. The communication structure is captured by a simplicial complex whose vertices are the positions and the simplices are the communication channels between positions. The main problem is then to identify the simplicial complexes that can be used to generate a given language. We develop the theory and apply it to a number of languages.
Developing an Open Conversational Speech Corpus for the Isan Language
Venue: arXiv cs.CL 2025
Year: 2025

This paper introduces the development of the first open conversational speech dataset for the Isan language, the most widely spoken regional dialect in Thailand. Unlike existing speech corpora that are primarily based on read or scripted speech, this dataset consists of natural speech, thereby capturing authentic linguistic phenomena such as colloquials, spontaneous prosody, disfluencies, and frequent code-switching with central Thai. A key challenge in building this resource lies in the lack of a standardized orthography for Isan. Current writing practices vary considerably, due to the different lexical tones between Thai and Isan. This variability complicates the design of transcription guidelines and poses questions regarding consistency, usability, and linguistic authenticity. To address these issues, we establish practical transcription protocols that balance the need for representational accuracy with the requirements of computational processing. By releasing this dataset as an open resource, we aim to contribute to inclusive AI development, support research on underrepresented languages, and provide a basis for addressing the linguistic and technical challenges inherent in modeling conversational speech.
FIELDS: Face reconstruction with accurate Inference of Expression using Learning with Direct Supervision
Venue: arXiv cs.CV 2025
Year: 2025

Facial expressions convey the bulk of emotional information in human communication, yet existing 3D face reconstruction methods often miss subtle affective details due to reliance on 2D supervision and lack of 3D ground truth. We propose FIELDS (Face reconstruction with accurate Inference of Expression using Learning with Direct Supervision) to address these limitations by extending self-supervised 2D image consistency cues with direct 3D expression parameter supervision and an auxiliary emotion recognition branch. Our encoder is guided by authentic expression parameters from spontaneous 4D facial scans, while an intensity-aware emotion loss encourages the 3D expression parameters to capture genuine emotion content without exaggeration. This dual-supervision strategy bridges the 2D/3D domain gap and mitigates expression-intensity bias, yielding high-fidelity 3D reconstructions that preserve subtle emotional cues. From a single image, FIELDS produces emotion-rich face models with highly realistic expressions, significantly improving in-the-wild facial expression recognition performance without sacrificing naturalness.
Causality Without Causal Models
Venue: arXiv cs.AI 2025
Year: 2025

Perhaps the most prominent current definition of (actual) causality is due to Halpern and Pearl. It is defined using causal models (also known as structural equations models). We abstract the definition, extracting its key features, so that it can be applied to any other model where counterfactuals are defined. By abstracting the definition, we gain a number of benefits. Not only can we apply the definition in a wider range of models, including ones that allow, for example, backtracking, but we can apply the definition to determine if A is a cause of B even if A and B are formulas involving disjunctions, negations, beliefs, and nested counterfactuals (none of which can be handled by the Halpern-Pearl definition). Moreover, we can extend the ideas to getting an abstract definition of explanation that can be applied beyond causal models. Finally, we gain a deeper understanding of features of the definition even in causal models.
Sampling-Based Optimization with Parallelized Physics Simulator for Bimanual Manipulation
Venue: arXiv cs.RO 2025
Year: 2025

In recent years, dual-arm manipulation has become an area of strong interest in robotics, with end-to-end learning emerging as the predominant strategy for solving bimanual tasks. A critical limitation of such learning-based approaches, however, is their difficulty in generalizing to novel scenarios, especially within cluttered environments. This paper presents an alternative paradigm: a sampling-based optimization framework that utilizes a GPU-accelerated physics simulator as its world model. We demonstrate that this approach can solve complex bimanual manipulation tasks in the presence of static obstacles. Our contribution is a customized Model Predictive Path Integral Control (MPPI) algorithm, \textbf{guided by carefully designed task-specific cost functions,} that uses GPU-accelerated MuJoCo for efficiently evaluating robot-object interaction. We apply this method to solve significantly more challenging versions of tasks from the PerAct$^{2}$ benchmark, such as requiring the point-to-point transfer of a ball through an obstacle course. Furthermore, we establish that our method achieves real-time performance on commodity GPUs and facilitates successful sim-to-real transfer by leveraging unique features within MuJoCo. The paper concludes with a statistical analysis of the sample complexity and robustness, quantifying the performance of our approach. The project website is available at: https://sites.google.com/view/bimanualakslabunitartu .
Multi-Reward GRPO for Stable and Prosodic Single-Codebook TTS LLMs at Scale
Venue: arXiv cs.SD 2025
Year: 2025

Recent advances in Large Language Models (LLMs) have transformed text-to-speech (TTS) synthesis, inspiring autoregressive frameworks that represent speech as sequences of discrete codec tokens. Among them, single-codebook TTS LLMs have emerged as compact and streamable architectures that jointly model semantic and acoustic integration. However, despite their efficiency, these models often exhibit unstable prosody, speaker drift, and degraded naturalness. To address these issues, we propose a multi-reward Group Relative Policy Optimization (GRPO) framework that directly optimizes the token generation policy of single-codebook TTS LLMs. Beyond standard intelligibility and speaker similarity objectives, our design integrates three rule-based rewards: a length penalty for duration consistency, an entropy regularization reward for decoding stability, and an LLM-annotated prosody alignment reward that explicitly supervises rhythm. In this prosody reward, an external reasoning LLM predicts multiple plausible pause structures via in-context learning, providing a human-preference-aligned supervisory signal for GRPO training. To assess universality, we further attach a flow-matching (FM) decoder on top of the GRPO-optimized AR backbone and observe consistent additional gains, indicating that our reinforcement optimization enhances the intrinsic AR policy. We further conduct a scalability analysis across data sizes and model scales, revealing that the proposed method consistently enhances prosodic stability, speaker similarity, and overall speech naturalness in single-codebook TTS LLMs.