OpenRaiser/Intern-Atlas huggingface dataset:
Using nonassociative algebras to classify skew polycyclic codes up to isometry and equivalence
Venue: arXiv cs.IT 2026
Year: 2026

Employing isomorphisms between their ambient rings, we propose new definitions of equivalence and isometry for skew polycyclic codes that will lead to tighter classifications than existing ones. This reduces the number of previously known isometry and equivalence classes. In the process, we classify classes of skew $(f,σ,δ)$-polycyclic codes with the same performance parameters, to avoid duplicating already existing codes, and state precisely when different notions of equivalence coincide. The generator of a skew polycyclic code is in one-one correspondence with the generator of a principal left ideal in its nonassociative unital ambient ring. By allowing the ambient rings to be nonassociative, we eliminate the need on restrictions on the length of the codes. Ring isomorphisms that preserve the Hamming distance (called isometries) map generators of principal left ideals to generators of principal left ideals and preserve length, dimension, and Hamming distance of the corresponding isometric skew polycyclic codes.
A Mutual-Structure Weighted Sub-Pixel Multimodal Optical Remote Sensing Image Matching Method
Venue: arXiv cs.CV 2026
Year: 2026

Sub-pixel matching of multimodal optical images is a critical step in combined application of multiple sensors. However structural noise and inconsistencies arising from variations in multimodal image responses usually limit the accuracy of matching. Phase congruency mutual-structure weighted least absolute deviation (PCWLAD) is developed as a coarse-to-fine framework. In the coarse matching stage, we preserve the complete structure and use an enhanced cross-modal similarity criterion to mitigate structural information loss by PC noise filtering. In the fine matching stage, a mutual-structure filtering and weighted least absolute deviation-based is introduced to enhance inter-modal structural consistency and accurately estimate sub-pixel displacements adaptively. Experiments on three multimodal datasets-Landsat visible-infrared, short-range visible-near-infrared, and UAV optical image pairs demonstrate that PCWLAD consistently outperforms eight state-of-the-art methods, achieving an average matching accuracy of approximately 0.4 pixels. The software and datasets are publicly available at https://github.com/huangtaocsu/PCWLAD.
Graph Learning via Logic-Based Weisfeiler-Leman Variants and Tabularization
Venue: arXiv cs.LG 2026
Year: 2026

We present a novel approach for graph classification based on tabularizing graph data via new variants of the Weisfeiler-Leman algorithm and then applying methods for tabular data. We investigate a comprehensive class of versions of the Weisfeiler-Leman algorithm obtained by modifying the underlying logical framework and establish a precise theoretical characterization of their expressive power. We then test selected versions on 14 benchmark datasets that span a range of application domains. The experiments demonstrate that our approach generally achieves better predictive performance than graph neural networks and matches that of graph transformers, while being 40-60x faster and requiring neither a GPU nor extensive hyperparameter tuning.
CountCluster: Training-Free Object Quantity Guidance with Cross-Attention Map Clustering for Text-to-Image Generation
Venue: arXiv cs.CV 2026
Year: 2026

Diffusion-based text-to-image generation models have demonstrated strong performance in terms of image quality and diversity. However, they still struggle to generate images that accurately reflect the number of objects specified in the input prompt. Several approaches have been proposed that rely on either external counting modules for iterative refinement or quantity representations derived from learned tokens or latent features. However, they still have limitations in accurately reflecting the specified number of objects and overlook an important structural characteristic--The number of object instances in the generated image is largely determined in the early timesteps of the denoising process. To correctly reflect the object quantity for image generation, the highly activated regions in the object cross-attention map at the early timesteps should match the input object quantity, while each region should be clearly separated. To address this issue, we propose \textit{CountCluster}, a method that guides the object cross-attention map to be clustered according to the specified object count in the input, without relying on any external tools or additional training. The proposed method partitions the object cross-attention map into $k$ clusters at inference time based on attention scores, defines an ideal distribution in which each cluster is spatially well-separated, and optimizes the latent to align with this target distribution. Our method achieves an average improvement of 18.5\%p in object count accuracy compared to existing methods, and demonstrates superior quantity control performance across a variety of prompts. Code will be released at: https://github.com/JoohyeonL22/CountCluster
Agentic Design Review System
Venue: arXiv cs.AI 2026
Year: 2026

Evaluating graphic designs involves assessing it from multiple facets like alignment, composition, aesthetics and color choices. Evaluating designs in a holistic way involves aggregating feedback from individual expert reviewers. Towards this, we propose an Agentic Design Review System (AgenticDRS), where multiple agents collaboratively analyze a design, orchestrated by a meta-agent. A novel in-context exemplar selection approach based on graph matching and a unique prompt expansion method plays central role towards making each agent design aware. Towards evaluating this framework, we propose DRS-BENCH benchmark. Thorough experimental evaluation against state-of-the-art baselines adapted to the problem setup, backed-up with critical ablation experiments brings out the efficacy of Agentic-DRS in evaluating graphic designs and generating actionable feedback. We hope that this work will attract attention to this pragmatic, yet under-explored research direction.
A2H-MAS: An Algorithm-to-HLS Multi-Agent System for Automated and Reliable FPGA Implementation
Venue: arXiv cs.CL 2026
Year: 2026

Bridging the gap between algorithm development and hardware realization remains a persistent challenge, particularly in latency- and resource-constrained domains such as wireless communication. While MATLAB provides a mature environment for algorithm prototyping, translating these models into efficient FPGA implementations via High-Level Synthesis (HLS) often requires expert tuning and lengthy iterations. Recent advances in large language models (LLMs) offer new opportunities for automating this process. However, existing approaches suffer from hallucinations, forgetting, limited domain expertise, and often overlook key performance metrics. To address these limitations, we present A2H-MAS, a modular and hierarchical multi-agent system. At the system level, A2H-MAS assigns clearly defined responsibilities to specialized agents and uses standardized interfaces and execution-based validation to ensure correctness and reproducibility. At the algorithmic level, it employs dataflow-oriented modular decomposition and algorithm-hardware co-design, recognizing that the choice of algorithm often has a larger impact on hardware efficiency than pragma-level optimization. Experiments on representative wireless communication algorithms show that A2H-MAS consistently produces functionally correct, resource-efficient, and latency-optimized HLS designs, demonstrating its effectiveness and robustness for complex hardware development workflows.
UniPrompt-CL: Sustainable Continual Learning in Medical AI with Unified Prompt Pools
Venue: arXiv cs.LG 2026
Year: 2026

Modern AI models are typically trained on static datasets, limiting their ability to continuously adapt to rapidly evolving real-world environments. While continual learning (CL) addresses this limitation, most CL methods are designed for natural images and often underperform or fail to transfer to medical data due to domain bias, institutional constraints, and subtle inter-stage boundaries. We propose UniPrompt-CL, a medical-oriented prompt-based continual learning method that improves prompt pool design via a minimally expanding unified prompt pool and a new regularization term, achieving a better stability-plasticity trade-off with lower computational cost. Across two domain-incremental learning settings, UniPrompt-CL effectively reduces inference cost while improving AvgACC by 1-3 percentage points. In addition to strong performance, extensive experiments clearly validate the motivation and effectiveness of the proposed improvements.
EvoCut: Strengthening Integer Programs via Evolution-Guided Language Models
Venue: arXiv cs.AI 2026
Year: 2026

Integer programming (IP) is central to many combinatorial optimization tasks but remains challenging due to its NP-hard nature. A practical way to improve IP solvers is to manually design acceleration cuts, i.e., inequalities that speed up solving. However, this creative process requires deep expertise and has been difficult to automate. Our proposed framework, EvoCut, automates the generation of acceleration cuts at the symbolic modeling level: it reasons over a symbolic MILP model and a natural language description of the problem to discover a reusable set of acceleration cuts that can be used for each concrete instance of the model. EvoCut (i) initializes a population of candidate cuts via an initializer agent that uses an LLM, (ii) empirically screens candidates on a small verification set by checking that reference solutions remain feasible and that at least one stored LP relaxation solution is cut off, and (iii) iteratively refines the population through evolutionary crossover and mutation agents. Compared to baseline MILP formulations solved with a fixed time budget, EvoCut reduces optimality gaps by up to $76\%$ and reaches target gaps up to $7.2$ times faster (shifted geometric mean speedup). Ablations show its robustness across different LLM backends and across solvers/cut settings. Code: https://github.com/milad1378yz/EvoCut.
Bongard-RWR+: Real-World Representations of Fine-Grained Concepts in Bongard Problems
Venue: arXiv cs.AI 2026
Year: 2026

Bongard Problems (BPs) provide a challenging testbed for abstract visual reasoning (AVR), requiring models to identify visual concepts fromjust a few examples and describe them in natural language. Early BP benchmarks featured synthetic black-and-white drawings, which might not fully capture the complexity of real-world scenes. Subsequent BP datasets employed real-world images, albeit the represented concepts are identifiable from high-level image features, reducing the task complexity. Differently, the recently released Bongard-RWR dataset aimed at representing abstract concepts formulated in the original BPs using fine-grained real-world images. Its manual construction, however, limited the dataset size to just $60$ instances, constraining evaluation robustness. In this work, we introduce Bongard-RWR+, a BP dataset composed of $5\,400$ instances that represent original BP abstract concepts using real-world-like images generated via a vision language model (VLM) pipeline. Building on Bongard-RWR, we employ Pixtral-12B to describe manually curated images and generate new descriptions aligned with the underlying concepts, use Flux.1-dev to synthesize images from these descriptions, and manually verify that the generated images faithfully reflect the intended concepts. We evaluate state-of-the-art VLMs across diverse BP formulations, including binary and multiclass classification, as well as textual answer generation. Our findings reveal that while VLMs can recognize coarse-grained visual concepts, they consistently struggle with discerning fine-grained concepts, highlighting limitations in their reasoning capabilities.
The Yokai Learning Environment: Tracking Beliefs Over Space and Time
Venue: arXiv cs.AI 2026
Year: 2026

The ability to cooperate with unknown partners is a central challenge in cooperative AI and widely studied in the form of zero-shot coordination (ZSC), which evaluates an algorithm by measuring the performance of independently trained agents when paired. The Hanabi Learning Environment (HLE) has become the dominant benchmark for ZSC, but recent work has achieved near-perfect inter-seed cross-play performance, limiting its ability to track algorithmic progress. We introduce the Yokai Learning Environment (YLE) - an open-source multi-agent RL benchmark in which effective collaboration requires building common ground by tracking and updating beliefs over moving cards, reasoning under ambiguous hints, and deciding when to terminate the game based on inferred shared knowledge - features absent in the HLE, where beliefs are tied to hand slots and hints are truthful by rule. We evaluate the leading ZSC methods, including High-Entropy IPPO, Other-Play, and Off-Belief Learning, which achieve near-perfect inter-seed cross-play in the HLE, and show that in the YLE they exhibit persistent SP-XP gaps, degraded early-ending calibration, and weaker belief representations in cross-play, indicating failure to maintain consistent internal models with unseen partners. Methods that perform best in the HLE do not perform best in the YLE, indicating that progress measured on a single benchmark may not generalise. Together, these results establish YLE as a challenging new ZSC benchmark.
Diagnostic-Guided Dynamic Profile Optimization for LLM-based User Simulators in Sequential Recommendation
Venue: arXiv cs.IR 2026
Year: 2026

Recent advances in large language models (LLMs) have enabled realistic user simulators for developing and evaluating recommender systems (RSs). However, existing LLM-based simulators for RSs face two major limitations: (1) static and single-step prompt-based inference that leads to inaccurate and incomplete user profile construction; (2) unrealistic and single-round recommendation-feedback interaction pattern that fails to capture real-world scenarios. To address these limitations, we propose DGDPO (Diagnostic-Guided Dynamic Profile Optimization), a novel framework that constructs user profile through a dynamic and iterative optimization process to enhance the simulation fidelity. Specifically, DGDPO incorporates two core modules within each optimization loop: firstly, a specialized LLM-based diagnostic module, calibrated through our novel training strategy, accurately identifies specific defects in the user profile. Subsequently, a generalized LLM-based treatment module analyzes the diagnosed defect and generates targeted suggestions to refine the profile. Furthermore, unlike existing LLM-based user simulators that are limited to single-round interactions, we are the first to integrate DGDPO with sequential recommenders, enabling a bidirectional evolution where user profiles and recommendation strategies adapt to each other over multi-round interactions. Extensive experiments conducted on three real-world datasets demonstrate the effectiveness of our proposed framework.
ToolACE-MT: Non-Autoregressive Generation for Agentic Multi-Turn Interaction
Venue: arXiv cs.CL 2026
Year: 2026

Agentic task-solving with Large Language Models (LLMs) requires multi-turn, multi-step interactions, often involving complex function calls and dynamic user-agent exchanges. Existing simulation-based data generation methods for such scenarios rely heavily on costly autoregressive interactions between multiple LLM agents, thereby compromising the practical efficiency of agentic data generation. In this paper, we propose ToolACE-MT, a novel Non-Autoregressive Iterative Generation framework for constructing high-quality multi-turn agentic dialogues. ToolACE-MT generates full conversational trajectories through three stages: coarse-grained initialization, iterative refinement, and offline verification. The initialization phase builds a structurally complete yet semantically coarse dialogue skeleton; the iterative refinement phase introduces realistic complexities and continued refinement via mask-and-fill operations; and the offline verification phase ensures correctness and coherence via rule- and model-based checks. Experiments demonstrate that ToolACE-MT enables efficient, effective and generalizable agentic data generation, offering a new paradigm for high-quality data construction in tool-augmented LLM scenarios.
SNAP-UQ: Self-supervised Next-Activation Prediction for Single-Pass Uncertainty in TinyML
Venue: arXiv cs.LG 2026
Year: 2026

Reliable uncertainty estimation is a key missing piece for on-device monitoring in TinyML: microcontrollers must detect failures, distribution shift, or accuracy drops under strict flash/latency budgets, yet common uncertainty approaches (deep ensembles, MC dropout, early exits, temporal buffering) typically require multiple passes, extra branches, or state that is impractical on milliwatt hardware. This paper proposes a novel and practical method, SNAP-UQ, for single-pass, label-free uncertainty estimation based on depth-wise next-activation prediction. SNAP-UQ taps a small set of backbone layers and uses tiny int8 heads to predict the mean and scale of the next activation from a low-rank projection of the previous one; the resulting standardized prediction error forms a depth-wise surprisal signal that is aggregated and mapped through a lightweight monotone calibrator into an actionable uncertainty score. The design introduces no temporal buffers or auxiliary exits and preserves state-free inference, while increasing deployment footprint by only a few tens of kilobytes. Across vision and audio backbones, SNAP-UQ reduces flash and latency relative to early-exit and deep-ensemble baselines (typically $\sim$40--60% smaller and $\sim$25--35% faster), with several competing methods at similar accuracy often exceeding MCU memory limits. On corrupted streams, it improves accuracy-drop event detection by multiple AUPRC points and maintains strong failure detection (AUROC $\approx 0.9$) in a single forward pass. By grounding uncertainty in layer-to-layer dynamics rather than solely in output confidence, SNAP-UQ offers a novel, resource-efficient basis for robust TinyML monitoring. Our code is available at: https://github.com/Ism-ail11/SNAP-UQ
Repeater Swarm-Assisted Cellular Systems: Interaction Stability and Performance Analysis
Venue: arXiv cs.IT 2026
Year: 2026

We consider a cellular massive MIMO system where swarms of wireless repeaters are deployed to improve coverage. These repeaters are full-duplex relays with small form factors that receive and instantaneously retransmit signals. They can be deployed in a plug-and-play manner at low cost, while being transparent to the network--conceptually they are active channel scatterers with amplification capabilities. Two fundamental questions need to be addressed in repeater deployments: (I) How can we prevent destructive effects of positive feedback caused by inter-repeater interaction (i.e., each repeater receives and amplifies signals from others)? (ii) How much performance improvement can be achieved given that repeaters also inject noise and may introduce more interference? To answer these questions, we first derive a generalized Nyquist stability criterion for the repeater swarm system, and provide an easy-to-check stability condition. Then, we study the uplink performance and develop an efficient iterative algorithm that jointly optimizes the repeater gains, user transmit powers, and receive combining weights to maximize the weighted sum rate while ensuring system stability. Numerical results corroborate our theoretical findings and show that the repeaters can significantly improve the system performance, both in sub-6 GHz and millimeter-wave bands. The results also warrant careful deployment to fully realize the benefits of repeaters, for example, by ensuring a high probability of line-of-sight links between repeaters and the base station.
Input-Time Scaling: Adding Noise and Irrelevance into Less-Is-More Drastically Improves Reasoning Performance and Efficiency
Venue: arXiv cs.LG 2026
Year: 2026

Large Language Models (LLMs) excel at reasoning, traditionally requiring high-quality large-scale data and extensive training. Recent works reveal a very appealing Less-Is-More phenomenon where very small, carefully curated high-quality datasets match resource-intensive approaches. In this work, we further systematically relax their quality constraints by adding controlled noise via persona context relevance and comparing datasets of different qualities. Counterintuitively, we find that mixing relevant and irrelevant contexts consistently across training and inference stages yields optimal results -- a phenomenon we term training-testing co-design. Dataset quality comparisons show that high-quality data benefits weaker models on easy questions, while low-quality data achieves higher scores on hard questions with capable models. Across our experiments, reasoning performance is linked to reasoning efficiency. We, for the first time, found adding noisy and irrelevant contexts into queries can improve reasoning efficiency without any prices and targeted designs. Building on these insights, we propose Input-Time Scaling: applying small, low-quality data to capable models with training-testing co-design. This maintains Less-Is-More while further removing labor-intensive quality curation and improving reasoning effectiveness and efficiency, making the approach more applicable and affordable. Our method achieves 76.7% pass@1 on AIME24/25 using Qwen2.5-32B-Instruct, and 90.0%/80.0% with DeepSeek-R1-Distill-Qwen-32B -- state-of-the-art among Qwen2.5-32B variants. We are open-sourcing our datasets, pipelines, evaluation results, and checkpoints to facilitate reproducibility and further research.
CaPGNN: Optimizing Parallel Graph Neural Network Training with Joint Caching and Resource-Aware Graph Partitioning
Venue: arXiv cs.DC 2026
Year: 2026

Graph-structured data is ubiquitous in the real world, and Graph Neural Networks (GNNs) have become increasingly popular in various fields due to their ability to process such irregular data directly. However, as data scale, GNNs become inefficient. Although parallel training offers performance improvements, increased communication costs often offset these advantages. To address this, this paper introduces CaPGNN, a novel parallel full-batch GNN training framework on single-server with multi-GPU. Firstly, considering the fact that the number of remote vertices in a partition is often greater than or equal to the number of local vertices and there may exist many duplicate vertices, we propose a joint adaptive caching algorithm that leverages both CPU and GPU memory, integrating lightweight cache update and prefetch techniques to effectively reduce redundant communication costs. Furthermore, taking into account the varying computational and communication capabilities among GPUs, we propose a communication- and computation-aware heuristic graph partitioning algorithm inspired by graph sparsification. Additionally, we implement a pipeline to overlap computation and communication. Extensive experiments show that CaPGNN improves training efficiency by up to 18.98x and reduces communication costs by up to 99%, with minimal accuracy loss or even accuracy improvement in some cases. Finally, we extend CaPGNN to multi-machine multi-GPU environments. The code is available at https://github.com/songxf1024/CaPGNN.