OpenRaiser/Intern-Atlas huggingface dataset:
HDR Reconstruction from Bracketed Exposures and Events
Venue: arXiv cs.CV 2022
Year: 2022

Reconstruction of high-quality HDR images is at the core of modern computational photography. Significant progress has been made with multi-frame HDR reconstruction methods, producing high-resolution, rich and accurate color reconstructions with high-frequency details. However, they are still prone to fail in dynamic or largely over-exposed scenes, where frame misalignment often results in visible ghosting artifacts. Recent approaches attempt to alleviate this by utilizing an event-based camera (EBC), which measures only binary changes of illuminations. Despite their desirable high temporal resolution and dynamic range characteristics, such approaches have not outperformed traditional multi-frame reconstruction methods, mainly due to the lack of color information and low-resolution sensors. In this paper, we propose to leverage both bracketed LDR images and simultaneously captured events to obtain the best of both worlds: high-quality RGB information from bracketed LDRs and complementary high frequency and dynamic range information from events. We present a multi-modal end-to-end learning-based HDR imaging system that fuses bracketed images and event modalities in the feature domain using attention and multi-scale spatial alignment modules. We propose a novel event-to-image feature distillation module that learns to translate event features into the image-feature space with self-supervision. Our framework exploits the higher temporal resolution of events by sub-sampling the input event streams using a sliding window, enriching our combined feature representation. Our proposed approach surpasses SoTA multi-frame HDR reconstruction methods using synthetic and real events, with a 2dB and 1dB improvement in PSNR-L and PSNR-mu on the HdM HDR dataset, respectively.
HIME: Efficient Headshot Image Super-Resolution with Multiple Exemplars
Venue: arXiv cs.CV 2022
Year: 2022

A promising direction for recovering the lost information in low-resolution headshot images is utilizing a set of high-resolution exemplars from the same identity. Complementary images in the reference set can improve the generated headshot quality across many different views and poses. However, it is challenging to make the best use of multiple exemplars: the quality and alignment of each exemplar cannot be guaranteed. Using low-quality and mismatched images as references will impair the output results. To overcome these issues, we propose an efficient Headshot Image Super-Resolution with Multiple Exemplars network (HIME) method. Compared with previous methods, our network can effectively handle the misalignment between the input and the reference without requiring facial priors and learn the aggregated reference set representation in an end-to-end manner. Furthermore, to reconstruct more detailed facial features, we propose a correlation loss that provides a rich representation of the local texture in a controllable spatial range. Experimental results demonstrate that the proposed framework not only has significantly fewer computation cost than recent exemplar-guided methods but also achieves better qualitative and quantitative performance.
Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning
Venue: arXiv cs.RO 2022
Year: 2022

In recent years, reinforcement learning (RL) has shown outstanding performance for locomotion control of highly articulated robotic systems. Such approaches typically involve tedious reward function tuning to achieve the desired motion style. Imitation learning approaches such as adversarial motion priors aim to reduce this problem by encouraging a pre-defined motion style. In this work, we present an approach to augment the concept of adversarial motion prior-based RL to allow for multiple, discretely switchable styles. We show that multiple styles and skills can be learned simultaneously without notable performance differences, even in combination with motion data-free skills. Our approach is validated in several real-world experiments with a wheeled-legged quadruped robot showing skills learned from existing RL controllers and trajectory optimization, such as ducking and walking, and novel skills such as switching between a quadrupedal and humanoid configuration. For the latter skill, the robot is required to stand up, navigate on two wheels, and sit down. Instead of tuning the sit-down motion, we verify that a reverse playback of the stand-up movement helps the robot discover feasible sit-down behaviors and avoids tedious reward function tuning.
UTSA NLP at SemEval-2022 Task 4: An Exploration of Simple Ensembles of Transformers, Convolutional, and Recurrent Neural Networks
Venue: arXiv cs.CL 2022
Year: 2022

The act of appearing kind or helpful via the use of but having a feeling of superiority condescending and patronizing language can have have serious mental health implications to those that experience it. Thus, detecting this condescending and patronizing language online can be useful for online moderation systems. Thus, in this manuscript, we describe the system developed by Team UTSA SemEval-2022 Task 4, Detecting Patronizing and Condescending Language. Our approach explores the use of several deep learning architectures including RoBERTa, convolutions neural networks, and Bidirectional Long Short-Term Memory Networks. Furthermore, we explore simple and effective methods to create ensembles of neural network models. Overall, we experimented with several ensemble models and found that the a simple combination of five RoBERTa models achieved an F-score of .6441 on the development dataset and .5745 on the final test dataset. Finally, we also performed a comprehensive error analysis to better understand the limitations of the model and provide ideas for further research.
Learning What You Need from What You Did: Product Taxonomy Expansion with User Behaviors Supervision
Venue: arXiv cs.IR 2022
Year: 2022

Taxonomies have been widely used in various domains to underpin numerous applications. Specially, product taxonomies serve an essential role in the e-commerce domain for the recommendation, browsing, and query understanding. However, taxonomies need to constantly capture the newly emerged terms or concepts in e-commerce platforms to keep up-to-date, which is expensive and labor-intensive if it relies on manual maintenance and updates. Therefore, we target the taxonomy expansion task to attach new concepts to existing taxonomies automatically. In this paper, we present a self-supervised and user behavior-oriented product taxonomy expansion framework to append new concepts into existing taxonomies. Our framework extracts hyponymy relations that conform to users' intentions and cognition. Specifically, i) to fully exploit user behavioral information, we extract candidate hyponymy relations that match user interests from query-click concepts; ii) to enhance the semantic information of new concepts and better detect hyponymy relations, we model concepts and relations through both user-generated content and structural information in existing taxonomies and user click logs, by leveraging Pre-trained Language Models and Graph Neural Network combined with Contrastive Learning; iii) to reduce the cost of dataset construction and overcome data skews, we construct a high-quality and balanced training dataset from existing taxonomy with no supervision. Extensive experiments on real-world product taxonomies in Meituan Platform, a leading Chinese vertical e-commerce platform to order take-out with more than 70 million daily active users, demonstrate the superiority of our proposed framework over state-of-the-art methods. Notably, our method enlarges the size of real-world product taxonomies from 39,263 to 94,698 relations with 88% precision.
GraphZeppelin: Storage-Friendly Sketching for Connected Components on Dynamic Graph Streams
Venue: arXiv cs.DS 2022
Year: 2022

Finding the connected components of a graph is a fundamental problem with uses throughout computer science and engineering. The task of computing connected components becomes more difficult when graphs are very large, or when they are dynamic, meaning the edge set changes over time subject to a stream of edge insertions and deletions. A natural approach to computing the connected components on a large, dynamic graph stream is to buy enough RAM to store the entire graph. However, the requirement that the graph fit in RAM is prohibitive for very large graphs. Thus, there is an unmet need for systems that can process dense dynamic graphs, especially when those graphs are larger than available RAM. We present a new high-performance streaming graph-processing system for computing the connected components of a graph. This system, which we call GraphZeppelin, uses new linear sketching data structures (CubeSketches) to solve the streaming connected components problem and as a result requires space asymptotically smaller than the space required for a lossless representation of the graph. GraphZeppelin is optimized for massive dense graphs: GraphZeppelin can process millions of edge updates (both insertions and deletions) per second, even when the underlying graph is far too large to fit in available RAM. As a result GraphZeppelin vastly increases the scale of graphs that can be processed.
Deep Learning and Artificial General Intelligence: Still a Long Way to Go
Venue: arXiv cs.LG 2022
Year: 2022

In recent years, deep learning using neural network architecture, i.e. deep neural networks, has been on the frontier of computer science research. It has even lead to superhuman performance in some problems, e.g., in computer vision, games and biology, and as a result the term deep learning revolution was coined. The undisputed success and rapid growth of deep learning suggests that, in future, it might become an enabler for Artificial General Intelligence (AGI). In this article, we approach this statement critically showing five major reasons of why deep neural networks, as of the current state, are not ready to be the technique of choice for reaching AGI.
Sacrificing CSI for a Greater Good: RIS-enabled Opportunistic Rate Splitting
Venue: arXiv cs.IT 2022
Year: 2022

In reconfigurable intelligent surface (RIS)-assisted systems, the optimization of the phase shifts requires separate acquisition of the channel state information (CSI) for the direct and RIS-assisted channels, posing significant design challenges. In this paper, a novel scheme is proposed, which considers practical limitations like pilot overhead and channel estimation (CE) errors to increase the net performance. More specifically, at the cost of unpredictable interference, a portion of the CSI for the RIS-assisted channels is sacrificed in order to reduce the CE time. By alternating the CSI between coherence blocks and employing rate splitting, it becomes possible to mitigate the interference, thereby compensating the adverse effect of the sacrificed CSI. Numerical simulations validate that the proposed scheme exhibits better performance in terms of achievable net rate, resulting in gains of up to 160% compared non-orthogonal multiple access (NOMA), when CE time and CE errors are considered.
Efficient Algorithm for Deterministic Search of Hot Elements
Venue: arXiv cs.DS 2022
Year: 2022

When facing a very large stream of data, it is often desirable to extract most important statistics online in a short time and using small memory. For example, one may want to quickly find the most influential users generating posts online or check if the stream contains many identical elements. In this paper, we study streams containing insertions and deletions of elements from a possibly large set $N$ of size $|N| = n$, that are being processed by online deterministic algorithms. At any point in the stream the algorithm may be queried to output elements of certain frequency in the already processed stream. More precisely, the most frequent elements in the stream so far. The output is considered correct if the returned elements it contains all elements with frequency greater than a given parameter $φ$ and no element with frequency smaller than $φ-ε$. We present an efficient online deterministic algorithm for solving this problem using $O(\min(n, \frac{polylog(n)}ε))$ memory and $O(polylog(n))$ time per processing and outputting an element. It is the first such algorithm as the previous algorithms were either randomized, or processed elements in substantially larger time $Ω(\min(n, \frac{\log n}ε))$, or handled only insertions and required two passes over the stream (i.e., were not truly online). Our solution is almost-optimally scalable (with only a polylogarithmic overhead) and does not require randomness or scanning twice through the stream. We complement the algorithm analysis with a lower bound $Ω(\min(n, \frac{1}ε))$ on required memory.
Face Verification Bypass
Venue: arXiv cs.CV 2022
Year: 2022

Face verification systems aim to validate the claimed identity using feature vectors and distance metrics. However, no attempt has been made to bypass such a system using generated images that are constrained by the same feature vectors. In this work, we train StarGAN v2 to generate diverse images based on a human user, that have similar feature vectors yet qualitatively look different. We then demonstrate a proof of concept on a custom face verification system and verify our claims by demonstrating the same proof of concept in a black box setting on dating applications that utilize similar face verification systems.
Leveraging Tactile Sensors for Low Latency Embedded Smart Hands for Prosthetic and Robotic Applications
Venue: arXiv cs.RO 2022
Year: 2022

Tactile sensing is a crucial perception mode for robots and human amputees in need of controlling a prosthetic device. Today robotic and prosthetic systems are still missing the important feature of accurate tactile sensing. This lack is mainly due to the fact that the existing tactile technologies have limited spatial and temporal resolution and are either expensive or not scalable. In this paper, we present the design and the implementation of a hardware-software embedded system called SmartHand. It is specifically designed to enable the acquisition and the real-time processing of high-resolution tactile information from a hand-shaped multi-sensor array for prosthetic and robotic applications. During data collection, our system can deliver a high throughput of 100 frames per second, which is 13.7x higher than previous related work. We collected a new tactile dataset while interacting with daily-life objects during five different sessions. We propose a compact yet accurate convolutional neural network that requires one order of magnitude less memory and 15.6x fewer computations compared to related work without degrading classification accuracy. The top-1 and top-3 cross-validation accuracies are respectively 98.86% and 99.83%. We further analyze the inter-session variability and obtain the best top-3 leave-one-out-validation accuracy of 77.84%. We deploy the trained model on a high-performance ARM Cortex-M7 microcontroller achieving an inference time of only 100 ms minimizing the response latency. The overall measured power consumption is 505 mW. Finally, we fabricate a new control sensor and perform additional experiments to provide analyses on sensor degradation and slip detection. This work is a step forward in giving robotic and prosthetic devices a sense of touch and demonstrates the practicality of a smart embedded system empowered by tiny machine learning.
Learning Optical Flow, Depth, and Scene Flow without Real-World Labels
Venue: arXiv cs.CV 2022
Year: 2022

Self-supervised monocular depth estimation enables robots to learn 3D perception from raw video streams. This scalable approach leverages projective geometry and ego-motion to learn via view synthesis, assuming the world is mostly static. Dynamic scenes, which are common in autonomous driving and human-robot interaction, violate this assumption. Therefore, they require modeling dynamic objects explicitly, for instance via estimating pixel-wise 3D motion, i.e. scene flow. However, the simultaneous self-supervised learning of depth and scene flow is ill-posed, as there are infinitely many combinations that result in the same 3D point. In this paper we propose DRAFT, a new method capable of jointly learning depth, optical flow, and scene flow by combining synthetic data with geometric self-supervision. Building upon the RAFT architecture, we learn optical flow as an intermediate task to bootstrap depth and scene flow learning via triangulation. Our algorithm also leverages temporal and geometric consistency losses across tasks to improve multi-task learning. Our DRAFT architecture simultaneously establishes a new state of the art in all three tasks in the self-supervised monocular setting on the standard KITTI benchmark. Project page: https://sites.google.com/tri.global/draft.
Robust Speaker Recognition with Transformers Using wav2vec 2.0
Venue: arXiv cs.SD 2022
Year: 2022

Recent advances in unsupervised speech representation learning discover new approaches and provide new state-of-the-art for diverse types of speech processing tasks. This paper presents an investigation of using wav2vec 2.0 deep speech representations for the speaker recognition task. The proposed fine-tuning procedure of wav2vec 2.0 with simple TDNN and statistic pooling back-end using additive angular margin loss allows to obtain deep speaker embedding extractor that is well-generalized across different domains. It is concluded that Contrastive Predictive Coding pretraining scheme efficiently utilizes the power of unlabeled data, and thus opens the door to powerful transformer-based speaker recognition systems. The experimental results obtained in this study demonstrate that fine-tuning can be done on relatively small sets and a clean version of data. Using data augmentation during fine-tuning provides additional performance gains in speaker verification. In this study speaker recognition systems were analyzed on a wide range of well-known verification protocols: VoxCeleb1 cleaned test set, NIST SRE 18 development set, NIST SRE 2016 and NIST SRE 2019 evaluation set, VOiCES evaluation set, NIST 2021 SRE, and CTS challenges sets.
LogicInference: A New Dataset for Teaching Logical Inference to seq2seq Models
Venue: arXiv cs.AI 2022
Year: 2022

Machine learning models such as Transformers or LSTMs struggle with tasks that are compositional in nature such as those involving reasoning/inference. Although many datasets exist to evaluate compositional generalization, when it comes to evaluating inference abilities, options are more limited. This paper presents LogicInference, a new dataset to evaluate the ability of models to perform logical inference. The dataset focuses on inference using propositional logic and a small subset of first-order logic, represented both in semi-formal logical notation, as well as in natural language. We also report initial results using a collection of machine learning models to establish an initial baseline in this dataset.
Federated Named Entity Recognition
Venue: arXiv cs.CL 2022
Year: 2022

We present an analysis of the performance of Federated Learning in a paradigmatic natural-language processing task: Named-Entity Recognition (NER). For our evaluation, we use the language-independent CoNLL-2003 dataset as our benchmark dataset and a Bi-LSTM-CRF model as our benchmark NER model. We show that federated training reaches almost the same performance as the centralized model, though with some performance degradation as the learning environments become more heterogeneous. We also show the convergence rate of federated models for NER. Finally, we discuss existing challenges of Federated Learning for NLP applications that can foster future research directions.
An Online Approach to Solve the Dynamic Vehicle Routing Problem with Stochastic Trip Requests for Paratransit Services
Venue: arXiv cs.AI 2022
Year: 2022

Many transit agencies operating paratransit and microtransit services have to respond to trip requests that arrive in real-time, which entails solving hard combinatorial and sequential decision-making problems under uncertainty. To avoid decisions that lead to significant inefficiency in the long term, vehicles should be allocated to requests by optimizing a non-myopic utility function or by batching requests together and optimizing a myopic utility function. While the former approach is typically offline, the latter can be performed online. We point out two major issues with such approaches when applied to paratransit services in practice. First, it is difficult to batch paratransit requests together as they are temporally sparse. Second, the environment in which transit agencies operate changes dynamically (e.g., traffic conditions), causing estimates that are learned offline to become stale. To address these challenges, we propose a fully online approach to solve the dynamic vehicle routing problem (DVRP) with time windows and stochastic trip requests that is robust to changing environmental dynamics by construction. We focus on scenarios where requests are relatively sparse - our problem is motivated by applications to paratransit services. We formulate DVRP as a Markov decision process and use Monte Carlo tree search to evaluate actions for any given state. Accounting for stochastic requests while optimizing a non-myopic utility function is computationally challenging; indeed, the action space for such a problem is intractably large in practice. To tackle the large action space, we leverage the structure of the problem to design heuristics that can sample promising actions for the tree search. Our experiments using real-world data from our partner agency show that the proposed approach outperforms existing state-of-the-art approaches both in terms of performance and robustness.
Practical Aspects of Zero-Shot Learning
Venue: arXiv cs.LG 2022
Year: 2022

One of important areas of machine learning research is zero-shot learning. It is applied when properly labeled training data set is not available. A number of zero-shot algorithms have been proposed and experimented with. However, none of them seems to be the "overall winner". In situations like this, it may be possible to develop a meta-classifier that would combine "best aspects" of individual classifiers and outperform all of them. In this context, the goal of this contribution is twofold. First, multiple state-of-the-art zero-shot learning methods are compared for standard benchmark datasets. Second, multiple meta-classifiers are suggested and experimentally compared (for the same datasets).
Self-Supervised Light Field Depth Estimation Using Epipolar Plane Images
Venue: arXiv cs.CV 2022
Year: 2022

Exploiting light field data makes it possible to obtain dense and accurate depth map. However, synthetic scenes with limited disparity range cannot contain the diversity of real scenes. By training in synthetic data, current learning-based methods do not perform well in real scenes. In this paper, we propose a self-supervised learning framework for light field depth estimation. Different from the existing end-to-end training methods using disparity label per pixel, our approach implements network training by estimating EPI disparity shift after refocusing, which extends the disparity range of epipolar lines. To reduce the sensitivity of EPI to noise, we propose a new input mode called EPI-Stack, which stacks EPIs in the view dimension. This method is less sensitive to noise scenes than traditional input mode and improves the efficiency of estimation. Compared with other state-of-the-art methods, the proposed method can also obtain higher quality results in real-world scenarios, especially in the complex occlusion and depth discontinuity.