OpenRaiser/Intern-Atlas huggingface dataset:
Augmented Reality Warnings in Roadway Work Zones: Evaluating the Effect of Modality on Worker Reaction Times
Venue: arXiv cs.HC 2024
Year: 2024

Given the aging highway infrastructure requiring extensive rebuilding and enhancements, and the consequent rise in the number of work zones, there is an urgent need to develop advanced safety systems to protect workers. While Augmented Reality (AR) holds significant potential for delivering warnings to workers, its integration into roadway work zones remains relatively unexplored. The primary objective of this study is to improve safety measures within roadway work zones by conducting an extensive analysis of how different combinations of multimodal AR warnings influence the reaction times of workers. This paper addresses this gap through a series of experiments that aim to replicate the distinctive conditions of roadway work zones, both in real-world and virtual reality environments. Our approach comprises three key components: an advanced AR system prototype, a VR simulation of AR functionality within the work zone environment, and the Wizard of Oz technique to synchronize user experiences across experiments. To assess reaction times, we leverage both the simple reaction time (SRT) technique and an innovative vision-based metric that utilizes real-time pose estimation. By conducting five experiments in controlled outdoor work zones and indoor VR settings, our study provides valuable information on how various multimodal AR warnings impact workers reaction times. Furthermore, our findings reveal the disparities in reaction times between VR simulations and real-world scenarios, thereby gauging VR's capability to mirror the dynamics of roadway work zones. Furthermore, our results substantiate the potential and reliability of vision-based reaction time measurements. These insights resonate well with those derived using the SRT technique, underscoring the viability of this approach for tangible real-world uses.
FairerCLIP: Debiasing CLIP's Zero-Shot Predictions using Functions in RKHSs
Venue: arXiv cs.CV 2024
Year: 2024

Large pre-trained vision-language models such as CLIP provide compact and general-purpose representations of text and images that are demonstrably effective across multiple downstream zero-shot prediction tasks. However, owing to the nature of their training process, these models have the potential to 1) propagate or amplify societal biases in the training data and 2) learn to rely on spurious features. This paper proposes FairerCLIP, a general approach for making zero-shot predictions of CLIP more fair and robust to spurious correlations. We formulate the problem of jointly debiasing CLIP's image and text representations in reproducing kernel Hilbert spaces (RKHSs), which affords multiple benefits: 1) Flexibility: Unlike existing approaches, which are specialized to either learn with or without ground-truth labels, FairerCLIP is adaptable to learning in both scenarios. 2) Ease of Optimization: FairerCLIP lends itself to an iterative optimization involving closed-form solvers, which leads to $4\times$-$10\times$ faster training than the existing methods. 3) Sample Efficiency: Under sample-limited conditions, FairerCLIP significantly outperforms baselines when they fail entirely. And, 4) Performance: Empirically, FairerCLIP achieves appreciable accuracy gains on benchmark fairness and spurious correlation datasets over their respective baselines.
Improved Methods of Task Assignment and Resource Allocation with Preemption in Edge Computing Systems
Venue: arXiv cs.DC 2024
Year: 2024

Edge computing has become a very popular service that enables mobile devices to run complex tasks with the help of network-based computing resources. However, edge clouds are often resource-constrained, which makes resource allocation a challenging issue. In addition, edge cloud servers must make allocation decisions with only limited information available, since the arrival of future client tasks might be impossible to predict, and the states and behavior of neighboring servers might be obscured. We focus on a distributed resource allocation method in which servers operate independently and do not communicate with each other, but interact with clients (tasks) to make allocation decisions. We follow a two-round bidding approach to assign tasks to edge cloud servers, and servers are allowed to preempt previous tasks to allocate more useful ones. We evaluate the performance of our system using realistic simulations and real-world trace data from a high-performance computing cluster. Results show that our heuristic improves system-wide performance by $20-25\%$ over previous work when accounting for the time taken by each approach. In this way, an ideal trade-off between performance and speed is achieved.
AI for Biomedicine in the Era of Large Language Models
Venue: arXiv cs.CL 2024
Year: 2024

The capabilities of AI for biomedicine span a wide spectrum, from the atomic level, where it solves partial differential equations for quantum systems, to the molecular level, predicting chemical or protein structures, and further extending to societal predictions like infectious disease outbreaks. Recent advancements in large language models, exemplified by models like ChatGPT, have showcased significant prowess in natural language tasks, such as translating languages, constructing chatbots, and answering questions. When we consider biomedical data, we observe a resemblance to natural language in terms of sequences: biomedical literature and health records presented as text, biological sequences or sequencing data arranged in sequences, or sensor data like brain signals as time series. The question arises: Can we harness the potential of recent large language models to drive biomedical knowledge discoveries? In this survey, we will explore the application of large language models to three crucial categories of biomedical data: 1) textual data, 2) biological sequences, and 3) brain signals. Furthermore, we will delve into large language model challenges in biomedical research, including ensuring trustworthiness, achieving personalization, and adapting to multi-modal data representation
PNAS-MOT: Multi-Modal Object Tracking with Pareto Neural Architecture Search
Venue: arXiv cs.CV 2024
Year: 2024

Multiple object tracking is a critical task in autonomous driving. Existing works primarily focus on the heuristic design of neural networks to obtain high accuracy. As tracking accuracy improves, however, neural networks become increasingly complex, posing challenges for their practical application in real driving scenarios due to the high level of latency. In this paper, we explore the use of the neural architecture search (NAS) methods to search for efficient architectures for tracking, aiming for low real-time latency while maintaining relatively high accuracy. Another challenge for object tracking is the unreliability of a single sensor, therefore, we propose a multi-modal framework to improve the robustness. Experiments demonstrate that our algorithm can run on edge devices within lower latency constraints, thus greatly reducing the computational requirements for multi-modal object tracking while keeping lower latency.
Resource-efficient Parallel Split Learning in Heterogeneous Edge Computing
Venue: arXiv cs.DC 2024
Year: 2024

Edge AI has been recently proposed to facilitate the training and deployment of Deep Neural Network (DNN) models in proximity to the sources of data. To enable the training of large models on resource-constraint edge devices and protect data privacy, parallel split learning is becoming a practical and popular approach. However, current parallel split learning neglects the resource heterogeneity of edge devices, which may lead to the straggler issue. In this paper, we propose EdgeSplit, a novel parallel split learning framework to better accelerate distributed model training on heterogeneous and resource-constraint edge devices. EdgeSplit enhances the efficiency of model training on less powerful edge devices by adaptively segmenting the model into varying depths. Our approach focuses on reducing total training time by formulating and solving a task scheduling problem, which determines the most efficient model partition points and bandwidth allocation for each device. We employ a straightforward yet effective alternating algorithm for this purpose. Comprehensive tests conducted with a range of DNN models and datasets demonstrate that EdgeSplit not only facilitates the training of large models on resource-restricted edge devices but also surpasses existing baselines in performance.
Centered Masking for Language-Image Pre-Training
Venue: arXiv cs.CV 2024
Year: 2024

We introduce Gaussian masking for Language-Image Pre-Training (GLIP) a novel, straightforward, and effective technique for masking image patches during pre-training of a vision-language model. GLIP builds on Fast Language-Image Pre-Training (FLIP), which randomly masks image patches while training a CLIP model. GLIP replaces random masking with centered masking, that uses a Gaussian distribution and is inspired by the importance of image patches at the center of the image. GLIP retains the same computational savings as FLIP, while improving performance across a range of downstream datasets and tasks, as demonstrated by our experimental results. We show the benefits of GLIP to be easy to obtain, requiring no delicate tuning of the Gaussian, and also applicable to data sets containing images without an obvious center focus.
VLUE: A New Benchmark and Multi-task Knowledge Transfer Learning for Vietnamese Natural Language Understanding
Venue: arXiv cs.CL 2024
Year: 2024

The success of Natural Language Understanding (NLU) benchmarks in various languages, such as GLUE for English, CLUE for Chinese, KLUE for Korean, and IndoNLU for Indonesian, has facilitated the evaluation of new NLU models across a wide range of tasks. To establish a standardized set of benchmarks for Vietnamese NLU, we introduce the first Vietnamese Language Understanding Evaluation (VLUE) benchmark. The VLUE benchmark encompasses five datasets covering different NLU tasks, including text classification, span extraction, and natural language understanding. To provide an insightful overview of the current state of Vietnamese NLU, we then evaluate seven state-of-the-art pre-trained models, including both multilingual and Vietnamese monolingual models, on our proposed VLUE benchmark. Furthermore, we present CafeBERT, a new state-of-the-art pre-trained model that achieves superior results across all tasks in the VLUE benchmark. Our model combines the proficiency of a multilingual pre-trained model with Vietnamese linguistic knowledge. CafeBERT is developed based on the XLM-RoBERTa model, with an additional pretraining step utilizing a significant amount of Vietnamese textual data to enhance its adaptation to the Vietnamese language. For the purpose of future research, CafeBERT is made publicly available for research purposes.
Leveraging Zero-Shot Prompting for Efficient Language Model Distillation
Venue: arXiv cs.CL 2024
Year: 2024

This paper introduces a novel approach for efficiently distilling LLMs into smaller, application-specific models, significantly reducing operational costs and manual labor. Addressing the challenge of deploying computationally intensive LLMs in specific applications or edge devices, this technique utilizes LLMs' reasoning capabilities to generate labels and natural language rationales for unlabeled data. Our approach enhances both finetuning and distillation by employing a multi-task training framework where student models mimic these rationales alongside teacher predictions. Key contributions include the employment of zero-shot prompting to elicit teacher model rationales, reducing the necessity for handcrafted few-shot examples and lowering the overall token count required, which directly translates to cost savings given the pay-per-token billing model of major tech companies' LLM APIs. Additionally, the paper investigates the impact of explanation properties on distillation efficiency, demonstrating that minimal performance loss occurs even when rationale augmentation is not applied across the entire dataset, facilitating further reductions of tokens. This research marks a step toward the efficient training of task-specific models with minimal human intervention, offering substantial cost-savings while maintaining, or even enhancing, performance.
Towards Low-Energy Adaptive Personalization for Resource-Constrained Devices
Venue: arXiv cs.LG 2024
Year: 2024

The personalization of machine learning (ML) models to address data drift is a significant challenge in the context of Internet of Things (IoT) applications. Presently, most approaches focus on fine-tuning either the full base model or its last few layers to adapt to new data, while often neglecting energy costs. However, various types of data drift exist, and fine-tuning the full base model or the last few layers may not result in optimal performance in certain scenarios. We propose Target Block Fine-Tuning (TBFT), a low-energy adaptive personalization framework designed for resource-constrained devices. We categorize data drift and personalization into three types: input-level, feature-level, and output-level. For each type, we fine-tune different blocks of the model to achieve optimal performance with reduced energy costs. Specifically, input-, feature-, and output-level correspond to fine-tuning the front, middle, and rear blocks of the model. We evaluate TBFT on a ResNet model, three datasets, three different training sizes, and a Raspberry Pi. Compared with the $Block Avg$, where each block is fine-tuned individually and their performance improvements are averaged, TBFT exhibits an improvement in model accuracy by an average of 15.30% whilst saving 41.57% energy consumption on average compared with full fine-tuning.
Sample and Communication Efficient Fully Decentralized MARL Policy Evaluation via a New Approach: Local TD update
Venue: arXiv cs.LG 2024
Year: 2024

In actor-critic framework for fully decentralized multi-agent reinforcement learning (MARL), one of the key components is the MARL policy evaluation (PE) problem, where a set of $N$ agents work cooperatively to evaluate the value function of the global states for a given policy through communicating with their neighbors. In MARL-PE, a critical challenge is how to lower the sample and communication complexities, which are defined as the number of training samples and communication rounds needed to converge to some $ε$-stationary point. To lower communication complexity in MARL-PE, a "natural'' idea is to perform multiple local TD-update steps between each consecutive rounds of communication to reduce the communication frequency. However, the validity of the local TD-update approach remains unclear due to the potential "agent-drift'' phenomenon resulting from heterogeneous rewards across agents in general. This leads to an interesting open question: Can the local TD-update approach entail low sample and communication complexities? In this paper, we make the first attempt to answer this fundamental question. We focus on the setting of MARL-PE with average reward, which is motivated by many multi-agent network optimization problems. Our theoretical and experimental results confirm that allowing multiple local TD-update steps is indeed an effective approach in lowering the sample and communication complexities of MARL-PE compared to consensus-based MARL-PE algorithms. Specifically, the local TD-update steps between two consecutive communication rounds can be as large as $\mathcal{O}(1/ε^{1/2}\log{(1/ε)})$ in order to converge to an $ε$-stationary point of MARL-PE. Moreover, we show theoretically that in order to reach the optimal sample complexity, the communication complexity of local TD-update approach is $\mathcal{O}(1/ε^{1/2}\log{(1/ε)})$.
Geotokens and Geotransformers
Venue: arXiv cs.CL 2024
Year: 2024

In transformer architectures, position encoding primarily provides a sense of sequence for input tokens. While the original transformer paper's method has shown satisfactory results in general language processing tasks, there have been new proposals, such as Rotary Position Embedding (RoPE), for further improvement. This paper presents geotokens, input components for transformers, each linked to a specific geological location. Unlike typical language sequences, for these tokens, the order is not as vital as the geographical coordinates themselves. To represent the relative position in this context and to keep a balance between the real world distance and the distance in the embedding space, we design a position encoding approach drawing from the RoPE structure but tailored for spherical coordinates.
SAT Encoding of Partial Ordering Models for Graph Coloring Problems
Venue: arXiv cs.AI 2024
Year: 2024

In this paper, we suggest new SAT encodings of the partial-ordering based ILP model for the graph coloring problem (GCP) and the bandwidth coloring problem (BCP). The GCP asks for the minimum number of colors that can be assigned to the vertices of a given graph such that each two adjacent vertices get different colors. The BCP is a generalization, where each edge has a weight that enforces a minimal "distance" between the assigned colors, and the goal is to minimize the "largest" color used. For the widely studied GCP, we experimentally compare our new SAT encoding to the state-of-the-art approaches on the DIMACS benchmark set. Our evaluation confirms that this SAT encoding is effective for sparse graphs and even outperforms the state-of-the-art on some DIMACS instances. For the BCP, our theoretical analysis shows that the partial-ordering based SAT and ILP formulations have an asymptotically smaller size than that of the classical assignment-based model. Our practical evaluation confirms not only a dominance compared to the assignment-based encodings but also to the state-of-the-art approaches on a set of benchmark instances. Up to our knowledge, we have solved several open instances of the BCP from the literature for the first time.
Detection of Problem Gambling with Less Features Using Machine Learning Methods
Venue: arXiv cs.LG 2024
Year: 2024

Analytic features in gambling study are performed based on the amount of data monitoring on user daily actions. While performing the detection of problem gambling, existing datasets provide relatively rich analytic features for building machine learning based model. However, considering the complexity and cost of collecting the analytic features in real applications, conducting precise detection with less features will tremendously reduce the cost of data collection. In this study, we propose a deep neural networks PGN4 that performs well when using limited analytic features. Through the experiment on two datasets, we discover that PGN4 only experiences a mere performance drop when cutting 102 features to 5 features. Besides, we find the commonality within the top 5 features from two datasets.
CBGT-Net: A Neuromimetic Architecture for Robust Classification of Streaming Data
Venue: arXiv cs.NE 2024
Year: 2024

This paper describes CBGT-Net, a neural network model inspired by the cortico-basal ganglia-thalamic (CBGT) circuits found in mammalian brains. Unlike traditional neural network models, which either generate an output for each provided input, or an output after a fixed sequence of inputs, the CBGT-Net learns to produce an output after a sufficient criteria for evidence is achieved from a stream of observed data. For each observation, the CBGT-Net generates a vector that explicitly represents the amount of evidence the observation provides for each potential decision, accumulates the evidence over time, and generates a decision when the accumulated evidence exceeds a pre-defined threshold. We evaluate the proposed model on two image classification tasks, where models need to predict image categories based on a stream of small patches extracted from the image. We show that the CBGT-Net provides improved accuracy and robustness compared to models trained to classify from a single patch, and models leveraging an LSTM layer to classify from a fixed sequence length of patches.
Towards Two-Stream Foveation-based Active Vision Learning
Venue: arXiv cs.CV 2024
Year: 2024

Deep neural network (DNN) based machine perception frameworks process the entire input in a one-shot manner to provide answers to both "what object is being observed" and "where it is located". In contrast, the "two-stream hypothesis" from neuroscience explains the neural processing in the human visual cortex as an active vision system that utilizes two separate regions of the brain to answer the what and the where questions. In this work, we propose a machine learning framework inspired by the "two-stream hypothesis" and explore the potential benefits that it offers. Specifically, the proposed framework models the following mechanisms: 1) ventral (what) stream focusing on the input regions perceived by the fovea part of an eye (foveation), 2) dorsal (where) stream providing visual guidance, and 3) iterative processing of the two streams to calibrate visual focus and process the sequence of focused image patches. The training of the proposed framework is accomplished by label-based DNN training for the ventral stream model and reinforcement learning for the dorsal stream model. We show that the two-stream foveation-based learning is applicable to the challenging task of weakly-supervised object localization (WSOL), where the training data is limited to the object class or its attributes. The framework is capable of both predicting the properties of an object and successfully localizing it by predicting its bounding box. We also show that, due to the independent nature of the two streams, the dorsal model can be applied on its own to unseen images to localize objects from different datasets.
Mars Spectrometry 2: Gas Chromatography -- Second place solution
Venue: arXiv cs.CV 2024
Year: 2024

The Mars Spectrometry 2: Gas Chromatography challenge was sponsored by NASA and run on the DrivenData competition platform in 2022. This report describes the solution which achieved the second-best score on the competition's test dataset. The solution utilized two-dimensional, image-like representations of the competition's chromatography data samples. A number of different Convolutional Neural Network models were trained and ensembled for the final submission.