OpenRaiser/Intern-Atlas huggingface dataset:
Stabilizing the Q-Gradient Field for Policy Smoothness in Actor-Critic
Venue: arXiv cs.LG 2026
Year: 2026

Policies learned via continuous actor-critic methods often exhibit erratic, high-frequency oscillations, making them unsuitable for physical deployment. Current approaches attempt to enforce smoothness by directly regularizing the policy's output. We argue that this approach treats the symptom rather than the cause. In this work, we theoretically establish that policy non-smoothness is fundamentally governed by the differential geometry of the critic. By applying implicit differentiation to the actor-critic objective, we prove that the sensitivity of the optimal policy is bounded by the ratio of the Q-function's mixed-partial derivative (noise sensitivity) to its action-space curvature (signal distinctness). To empirically validate this theoretical insight, we introduce PAVE (Policy-Aware Value-field Equalization), a critic-centric regularization framework that treats the critic as a scalar field and stabilizes its induced action-gradient field. PAVE rectifies the learning signal by minimizing the Q-gradient volatility while preserving local curvature. Experimental results demonstrate that PAVE achieves smoothness and robustness comparable to policy-side smoothness regularization methods, while maintaining competitive task performance, without modifying the actor.
Why Your Deep Research Agent Fails? On Hallucination Evaluation in Full Research Trajectory
Venue: arXiv cs.AI 2026
Year: 2026

Diagnosing the failure mechanisms of Deep Research Agents (DRAs) remains a critical challenge. Existing benchmarks predominantly rely on end-to-end evaluation, obscuring critical intermediate hallucinations, such as flawed planning, that accumulate throughout the research trajectory. To bridge this gap, we propose a shift from outcome-based to process-aware evaluation by auditing the full research trajectory. We introduce the PIES Taxonomy to categorize hallucinations along functional components (Planning vs. Summarization) and error properties (Explicit vs. Implicit). We instantiate this taxonomy into a fine-grained evaluation framework that decomposes the trajectory to rigorously quantify these hallucinations. Leveraging this framework to isolate 100 distinctively hallucination-prone tasks including adversarial scenarios, we curate DeepHalluBench. Experiments on six state-of-theart DRAs reveal that no system achieves robust reliability. Furthermore, our diagnostic analysis traces the etiology of these failures to systemic deficits, specifically hallucination propagation and cognitive biases, providing foundational insights to guide future architectural optimization. Data and code are available at https://github.com/yuhao-zhan/DeepHalluBench.
ArabicDialectHub: A Cross-Dialectal Arabic Learning Resource and Platform
Venue: arXiv cs.CL 2026
Year: 2026

We present ArabicDialectHub, a cross-dialectal Arabic learning resource comprising 552 phrases across six varieties (Moroccan Darija, Lebanese, Syrian, Emirati, Saudi, and MSA) and an interactive web platform. Phrases were generated using LLMs and validated by five native speakers, stratified by difficulty, and organized thematically. The open-source platform provides translation exploration, adaptive quizzing with algorithmic distractor generation, cloud-synchronized progress tracking, and cultural context. Both the dataset and complete platform source code are released under MIT license. Platform: https://arabic-dialect-hub.netlify.app.
Learning Geometrically-Grounded 3D Visual Representations for View-Generalizable Robotic Manipulation
Venue: arXiv cs.RO 2026
Year: 2026

Real-world robotic manipulation demands visuomotor policies capable of robust spatial scene understanding and strong generalization across diverse camera viewpoints. While recent advances in 3D-aware visual representations have shown promise, they still suffer from several key limitations, including reliance on multi-view observations during inference which is impractical in single-view restricted scenarios, incomplete scene modeling that fails to capture holistic and fine-grained geometric structures essential for precise manipulation, and lack of effective policy training strategies to retain and exploit the acquired 3D knowledge. To address these challenges, we present MethodName, a unified representation-policy learning framework for view-generalizable robotic manipulation. MethodName introduces a single-view 3D pretraining paradigm that leverages point cloud reconstruction and feed-forward gaussian splatting under multi-view supervision to learn holistic geometric representations. During policy learning, MethodName performs multi-step distillation to preserve the pretrained geometric understanding and effectively transfer it to manipulation skills. We conduct experiments on 12 RLBench tasks, where our approach outperforms the previous state-of-the-art method by 12.7% in average success rate. Further evaluation on six representative tasks demonstrates strong zero-shot view generalization, with success rate drops of only 22.0% and 29.7% under moderate and large viewpoint shifts respectively, whereas the state-of-the-art method suffers larger decreases of 41.6% and 51.5%.
Value-at-Risk Constrained Policy Optimization
Venue: arXiv cs.LG 2026
Year: 2026

We introduce the Value-at-Risk Constrained Policy Optimization algorithm (VaR-CPO), a sample efficient and conservative method designed to optimize Value-at-Risk (VaR) constraints directly. Empirically, we demonstrate that VaR-CPO is capable of safe exploration, achieving zero constraint violations during training in feasible environments, a critical property that baseline methods fail to uphold. To overcome the inherent non-differentiability of the VaR constraint, we employ the one-sided Chebyshev inequality to obtain a tractable surrogate based on the first two moments of the cost return. Additionally, by extending the trust-region framework of the Constrained Policy Optimization (CPO) method, we provide rigorous worst-case bounds for both policy improvement and constraint violation during the training process.
Competitive Non-Clairvoyant KV-Cache Scheduling for LLM Inference
Venue: arXiv cs.DS 2026
Year: 2026

Large Language Model (LLM) inference presents a unique scheduling challenge due to the Key-Value (KV) cache, where a job's memory footprint grows linearly with the number of decoded tokens. This growth couples scheduling decisions with feasibility: a scheduler must minimize latency under a hard memory budget, yet the response lengths of requests are inherently unknown. While recent works have explored this problem either assuming clairvoyance -- exact knowledge of response lengths -- or relying on machine-learned predictions, obtaining robust performance guarantees without any prior knowledge of job sizes remains a theoretically fundamental and practically important open problem. In this work, we propose the Geometric Slicing Algorithm (GSA), the non-clairvoyant policy to achieve the first constant competitive ratio for this problem in the offline batch setting. GSA manages uncertainty through a geometric phase structure that periodically restarts jobs to bound memory exposure, combined with a staggered pipeline mechanism that enables high concurrency by smoothing aggregate memory consumption. We prove that GSA achieves a competitive ratio of at most 61.92 for general instances, improving to 32 in the large-memory regime. Our algorithmic framework also yields a clairvoyant counterpart, the Geometric Batching Algorithm (GBA), which achieves an approximation ratio of 10.67 for general instances and 6.75 in the large-memory regime -- significantly improving upon the best previously known bound of over 9000. Numerical experiments on real request traces demonstrate that our algorithms perform robustly while preserving these worst-case guarantees.
Bias Beyond Borders: Political Ideology Evaluation and Steering in Multilingual LLMs
Venue: arXiv cs.CL 2026
Year: 2026

Large Language Models (LLMs) increasingly shape global discourse, making fairness and ideological neutrality essential for responsible AI deployment. Despite growing attention to political bias in LLMs, prior work largely focuses on high-resource, Western languages or narrow multilingual settings, leaving cross-lingual consistency and safe post-hoc mitigation underexplored. To address this gap, we present a large-scale multilingual evaluation of political bias spanning 50 countries and 33 languages. We introduce a complementary post-hoc mitigation framework, Cross-Lingual Alignment Steering (CLAS), designed to augment existing steering methods by aligning ideological representations across languages and dynamically regulating intervention strength. This method aligns latent ideological representations induced by political prompts into a shared ideological subspace, ensuring cross lingual consistency, with the adaptive mechanism prevents over correction and preserves coherence. Experiments demonstrate substantial bias reduction along both economic and social axes with minimal degradation in response quality. The proposed framework establishes a scalable and interpretable paradigm for fairness-aware multilingual LLM governance, balancing ideological neutrality with linguistic and cultural diversity.
On the Impact of Code Comments for Automated Bug-Fixing: An Empirical Study
Venue: arXiv cs.SE 2026
Year: 2026

Large Language Models (LLMs) are increasingly relevant in Software Engineering research and practice, with Automated Bug Fixing (ABF) being one of their key applications. ABF involves transforming a buggy method into its fixed equivalent. A common preprocessing step in ABF involves removing comments from code prior to training. However, we hypothesize that comments may play a critical role in fixing certain types of bugs by providing valuable design and implementation insights. In this study, we investigate how the presence or absence of comments, both during training and at inference time, impacts the bug-fixing capabilities of LLMs. We conduct an empirical evaluation comparing two model families, each evaluated under all combinations of training and inference conditions (with and without comments), and thereby revisiting the common practice of removing comments during training. To address the limited availability of comments in state-of-the-art datasets, we use an LLM to automatically generate comments for methods lacking them. Our findings show that comments improve ABF accuracy by up to threefold when present in both phases, while training with comments does not degrade performance when instances lack them. Additionally, an interpretability analysis identifies that comments detailing method implementation are particularly effective in aiding LLMs to fix bugs accurately.
Gender Disparities in StackOverflow's Community-Based Question Answering: A Matter of Quantity versus Quality
Venue: arXiv cs.CY 2026
Year: 2026

Community Question-Answering platforms, such as Stack Overflow (SO), are valuable knowledge exchange and problem-solving resources. These platforms incorporate mechanisms to assess the quality of answers and participants' expertise, ideally free from discriminatory biases. However, prior research has highlighted persistent gender biases, raising concerns about the inclusivity and fairness of these systems. Addressing such biases is crucial for fostering equitable online communities. While previous studies focus on detecting gender bias by comparing male and female user characteristics, they often overlook the interaction between genders, inherent answer quality, and the selection of ``best answers'' by question askers. In this study, we investigate whether answer quality is influenced by gender using a combination of human evaluations and automated assessments powered by Large Language Models. Our findings reveal no significant gender differences in answer quality, nor any substantial influence of gender bias on the selection of ``best answers." Instead, we find that the significant gender disparities in SO's reputation scores are primarily attributable to differences in users' activity levels, e.g., the number of questions and answers they write. Our results have important implications for the design of scoring systems in community question-answering platforms. In particular, reputation systems that heavily emphasize activity volume risk amplifying gender disparities that do not reflect actual differences in answer quality, calling for more equitable design strategies.
Computing braids from approximate data
Venue: arXiv cs.CG 2026
Year: 2026

We study the theoretical and practical aspects of computing braids described by approximate descriptions of paths in the plane. Exact algorithms rely on the lexicographic ordering of the points in the plane, which is unstable under numerical uncertainty. Instead, we formalize an input model for approximate data, based on a separation predicate. It applies, for example, to paths obtained by tracking the roots of a parametrized polynomial with complex coefficients, thereby connecting certified path tracking outputs to exact braid computation.
Solving 4-Block Integer Linear Programs Faster Using Affine Decompositions of the Right-Hand Sides
Venue: arXiv cs.CC 2026
Year: 2026

We present a new and faster algorithm for the 4-block integer linear programming problem, overcoming the long-standing runtime barrier faced by previous algorithms that rely on Graver complexity or proximity bounds. The 4-block integer linear programming problem asks to compute $\min\{c_0^\top x_0+c_1^\top x_1+\dots+c_n^\top x_n\ \vert\ Ax_0+Bx_1+\dots+Bx_n=b_0,\ Cx_0+Dx_i=b_i\ \forall i\in[n],\ (x_0,x_1,\dots,x_n)\in\mathbb Z_{\ge0}^{(1+n)k}\}$ for some $k\times k$ matrices $A,B,C,D$ with coefficients bounded by $\overlineΔ$ in absolute value. Our algorithm runs in time $f(k,\overlineΔ)\cdot n^{k+\mathcal O(1)}$, improving upon the previous best running time of $f(k,\overlineΔ)\cdot n^{k^2+\mathcal O(1)}$ [Oertel, Paat, and Weismantel (Math. Prog. 2024), Chen, Koutecký, Xu, and Shi (ESA 2020)]. Further, we give the first algorithm that can handle large coefficients in $A, B$ and $C$, that is, it has a running time that depends only polynomially on the encoding length of these coefficients. We obtain these results by extending the $n$-fold integer linear programming algorithm of Cslovjecsek, Koutecký, Lassota, Pilipczuk, and Polak (SODA 2024) to incorporate additional global variables $x_0$. The central technical result is showing that the exhaustive use of the vector rearrangement lemma of Cslovjecsek, Eisenbrand, Pilipczuk, Venzin, and Weismantel (ESA 2021) can be made \emph{affine} by carefully guessing both the residue of the global variables modulo a large modulus and a face in a suitable hyperplane arrangement among a sufficiently small number of candidates. This facilitates a dynamic high-multiplicy encoding of a \emph{faithfully decomposed} $n$-fold ILP with bounded right-hand sides, which we can solve efficiently for each such guess.
An Automatic Deep Learning Approach for Trailer Generation through Large Language Models
Venue: arXiv cs.MM 2026
Year: 2026

Trailers are short promotional videos designed to provide audiences with a glimpse of a movie. The process of creating a trailer typically involves selecting key scenes, dialogues and action sequences from the main content and editing them together in a way that effectively conveys the tone, theme and overall appeal of the movie. This often includes adding music, sound effects, visual effects and text overlays to enhance the impact of the trailer. In this paper, we present a framework exploiting a comprehensive multimodal strategy for automated trailer production. Also, a Large Language Model (LLM) is adopted across various stages of the trailer creation. First, it selects main key visual sequences that are relevant to the movie's core narrative. Then, it extracts the most appealing quotes from the movie, aligning them with the trailer's narrative. Additionally, the LLM assists in creating music backgrounds and voiceovers to enrich the audience's engagement, thus contributing to make a trailer not just a summary of the movie's content but a narrative experience in itself. Results show that our framework generates trailers that are more visually appealing to viewers compared to those produced by previous state-of-the-art competitors.
Greedy Routing Reachability Games
Venue: arXiv cs.GT 2026
Year: 2026

Today's networks consist of many autonomous entities that follow their own objectives, i.e., smart devices or parts of large AI systems, that are interconnected. Given the size and complexity of most communication networks, each entity typically only has a local view and thus must rely on a local routing protocol for sending and forwarding packets. A common solution for this is greedy routing, where packets are locally forwarded to a neighbor in the network that is closer to the packet's destination. In this paper we investigate a game-theoretic model with autonomous agents that aim at forming a network where greedy routing is enabled. The agents are positioned in a metric space and each agent tries to establish as few links as possible, while maintaining that it can reach every other agent via greedy routing. Thus, this model captures how greedy routing networks are formed without any assumption on the distribution of the agents or the specific employed greedy routing protocol. Hence, it distills the essence that makes greedy routing work. We study two variants of the model: with directed edges or with undirected edges. For the former, we show that equilibria exist, have optimal total cost, and that in Euclidean metrics they can be found efficiently. However, even for this simple setting computing optimal strategies is NP-hard. For the much more challenging setting with undirected edges, we show for the realistic setting with agents in 2D Euclidean space that the price of anarchy is between 1.75 and 1.8 and for higher dimensions it is less than 2. Also, we show that best response dynamics may cycle, but that in Euclidean space almost optimal approximate equilibria can be computed in polynomial time. Moreover, for 2D Euclidean space, these approximate equilibria outperform the well-known Delaunay triangulation.
No More, No Less: Least-Privilege Language Models
Venue: arXiv cs.CR 2026
Year: 2026

Least privilege is a core security principle: grant each request only the minimum access needed to achieve its goal. Deployed language models almost never follow it, instead being exposed through a single API endpoint that serves all users and requests. This gap exists not because least privilege would be unhelpful; deployments would benefit greatly from reducing unnecessary capability exposure. The real obstacle is definitional and mechanistic: what does "access" mean inside a language model, and how can we enforce it without retraining or deploying multiple models? We take inspiration from least privilege in computer systems and define a class of models called least-privilege language models, where privilege is reachable internal computation during the forward pass. In this view, lowering privilege literally shrinks the model's accessible function class, as opposed to denying access via learned policies. We formalize deployment-time control as a monitor-allocator-enforcer stack, separating (i) request-time signals, (ii) a decision rule that allocates privilege, and (iii) an inference-time mechanism that selects privilege. We then propose Nested Least-Privilege Networks, a shape-preserving, rank-indexed intervention that provides a smooth, reversible control knob. We show that this knob yields policy-usable privilege-utility frontiers and enables selective suppression of targeted capabilities with limited collateral degradation across various policies. Most importantly, we argue for a new deployment paradigm that challenges the premise that language models can only be controlled at the output level.
Hi-Light: A Path to high-fidelity, high-resolution video relighting with a Novel Evaluation Paradigm
Venue: arXiv cs.CV 2026
Year: 2026

Video relighting offers immense creative potential and commercial value but is hindered by challenges, including the absence of an adequate evaluation metric, severe light flickering, and the degradation of fine-grained details during editing. To overcome these challenges, we introduce Hi-Light, a novel, training-free framework for high-fidelity, high-resolution, robust video relighting. Our approach introduces three technical innovations: lightness prior anchored guided relighting diffusion that stabilises intermediate relit video, a Hybrid Motion-Adaptive Lighting Smoothing Filter that leverages optical flow to ensure temporal stability without introducing motion blur, and a LAB-based Detail Fusion module that preserves high-frequency detail information from the original video. Furthermore, to address the critical gap in evaluation, we propose the Light Stability Score, the first quantitative metric designed to specifically measure lighting consistency. Extensive experiments demonstrate that Hi-Light significantly outperforms state-of-the-art methods in both qualitative and quantitative comparisons, producing stable, highly detailed relit videos.
Beyond Fixed Frames: Dynamic Character-Aligned Speech Tokenization
Venue: arXiv cs.LG 2026
Year: 2026

Neural audio codecs are at the core of modern conversational speech technologies, converting continuous speech into sequences of discrete tokens that can be processed by LLMs. However, existing codecs typically operate at fixed frame rates, allocating tokens uniformly in time and producing unnecessarily long sequences. In this work, we introduce DyCAST, a Dynamic Character-Aligned Speech Tokenizer that enables variable-frame-rate tokenization through soft character-level alignment and explicit duration modeling. DyCAST learns to associate tokens with character-level linguistic units during training and supports alignment-free inference with direct control over token durations at decoding time. To improve speech resynthesis quality at low frame rates, we further introduce a retrieval-augmented decoding mechanism that enhances reconstruction fidelity without increasing bitrate. Experiments show that DyCAST achieves competitive speech resynthesis quality and downstream performance while using significantly fewer tokens than fixed-frame-rate codecs. Code and checkpoints will be released publicly at https://github.com/lucadellalib/dycast.
MeshGraphNet-Transformer: Scalable Mesh-based Learned Simulation for Solid Mechanics
Venue: arXiv cs.LG 2026
Year: 2026

We present MeshGraphNet-Transformer (MGN-T), a novel architecture that combines the global modeling capabilities of Transformers with the geometric inductive bias of MeshGraphNets, while preserving a mesh-based graph representation. MGN-T overcomes a key limitation of standard MGN, the inefficient long-range information propagation caused by iterative message passing on large, high-resolution meshes. A physics-attention Transformer serves as a global processor, updating all nodal states simultaneously while explicitly retaining node and edge attributes. By directly capturing long-range physical interactions, MGN-T eliminates the need for deep message-passing stacks or hierarchical, coarsened meshes, enabling efficient learning on high-resolution meshes with varying geometries, topologies, and boundary conditions at an industrial scale. We demonstrate that MGN-T successfully handles industrial-scale meshes for impact dynamics, a setting in which standard MGN fails due message-passing under-reaching. The method accurately models self-contact, plasticity, and multivariate outputs, including internal, phenomenological plastic variables. Moreover, MGN-T outperforms state-of-the-art approaches on classical benchmarks, achieving higher accuracy while maintaining practical efficiency, using only a fraction of the parameters required by competing baselines.