OpenRaiser/Intern-Atlas huggingface dataset:
Verifying Robust Unlearning: Probing Residual Knowledge in Unlearned Models
Venue: arXiv cs.LG 2025
Year: 2025

Machine Unlearning (MUL) is crucial for privacy protection and content regulation, yet recent studies reveal that traces of forgotten information persist in unlearned models, enabling adversaries to resurface removed knowledge. Existing verification methods only confirm whether unlearning was executed, failing to detect such residual information leaks. To address this, we introduce the concept of Robust Unlearning, ensuring models are indistinguishable from retraining and resistant to adversarial recovery. To empirically evaluate whether unlearning techniques meet this security standard, we propose the Unlearning Mapping Attack (UMA), a post-unlearning verification framework that actively probes models for forgotten traces using adversarial queries. Extensive experiments on discriminative and generative tasks show that existing unlearning techniques remain vulnerable, even when passing existing verification metrics. By establishing UMA as a practical verification tool, this study sets a new standard for assessing and enhancing machine unlearning security.
The k-Center Problem of Uncertain Points on Graphs
Venue: arXiv cs.DS 2025
Year: 2025

In this paper, we study the $k$-center problem of uncertain points on a graph. Given are an undirected graph $G = (V, E)$ and a set $\mathcal{P}$ of $n$ uncertain points where each uncertain point with a non-negative weight has $m$ possible locations on $G$ each associated with a probability. The problem aims to find $k$ centers (points) on $G$ so as to minimize the maximum weighted expected distance of uncertain points to their expected closest centers. No previous work exist for the $k$-center problem of uncertain points on undirected graphs. We propose exact algorithms that solve respectively the case of $k=2$ in $O(|E|^2m^2n\log |E|mn\log mn )$ time and the problem with $k\geq 3$ in $O(\min\{|E|^km^kn^{k+1}k\log |E|mn\log m, |E|^kn^\frac{k}{2}m^\frac{k^2}{2}\log |E|mn\})$ time, provided with the distance matrix of $G$. In addition, an $O(|E|mn\log mn)$-time algorithmic approach is given for the one-center case.
Protecting Your Voice: Temporal-aware Robust Watermarking
Venue: arXiv cs.CR 2025
Year: 2025

The rapid advancement of generative models has led to the synthesis of real-fake ambiguous voices. To erase the ambiguity, embedding watermarks into the frequency-domain features of synthesized voices has become a common routine. However, the robustness achieved by choosing the frequency domain often comes at the expense of fine-grained voice features, leading to a loss of fidelity. Maximizing the comprehensive learning of time-domain features to enhance fidelity while maintaining robustness, we pioneer a \textbf{\underline{t}}emporal-aware \textbf{\underline{r}}ob\textbf{\underline{u}}st wat\textbf{\underline{e}}rmarking (\emph{True}) method for protecting the speech and singing voice. For this purpose, the integrated content-driven encoder is designed for watermarked waveform reconstruction, which is structurally lightweight. Additionally, the temporal-aware gated convolutional network is meticulously designed to bit-wise recover the watermark. Comprehensive experiments and comparisons with existing state-of-the-art methods have demonstrated the superior fidelity and vigorous robustness of the proposed \textit{True} achieving an average PESQ score of 4.63.
Efficient Function Orchestration for Large Language Models
Venue: arXiv cs.SE 2025
Year: 2025

Function calling is a fundamental capability of today's large language models, but sequential function calling posed efficiency problems. Recent studies have proposed to request function calls with parallelism support in order to alleviate this issue. However, they either delegate the concurrent function calls to users for execution which are conversely executed sequentially, or overlook the relations among various function calls, rending limited efficiency. This paper introduces LLMOrch, an advanced framework for automated, parallel function calling in large language models. The key principle behind LLMOrch is to identify an available processor to execute a function call while preventing any single processor from becoming overburdened. To this end, LLMOrch models the data relations (i.e., def-use) among different function calls and coordinates their executions by their control relations (i.e., mutual-exclusion) as well as the working status of the underlying processors. When comparing with state-of-the-art techniques, LLMOrch demonstrated comparable efficiency improvements in orchestrating I/O-intensive functions, while significantly outperforming (2$\times$) them with compute-intensive functions. LLMOrch's performance even showed a linear correlation to the number of allocated processors. We believe that these results highlight the potential of LLMOrch as an efficient solution for parallel function orchestration in the context of large language models.
Bridging Generations: Augmented Reality for Japanese Wartime Oral History
Venue: arXiv cs.HC 2025
Year: 2025

In this position paper, the author presents a process artifact that aims to serve as an archival and educational tool that revitalizes World War II oral histories in Japan. First, the author introduces the historical background and how the work is informed by the positionality of the author. Then, the author presents features of the artifact using references to interview footage of the author's grandmother and grandaunt sharing their firsthand accounts of the 1945 Tokyo Air Raids. The affordances and barriers of this application of augmented reality is discussed and a included is a list of questions to be posed at the workshop.
ColBERT-serve: Efficient Multi-Stage Memory-Mapped Scoring
Venue: arXiv cs.IR 2025
Year: 2025

We study serving retrieval models, specifically late interaction models like ColBERT, to many concurrent users at once and under a small budget, in which the index may not fit in memory. We present ColBERT-serve, a novel serving system that applies a memory-mapping strategy to the ColBERT index, reducing RAM usage by 90% and permitting its deployment on cheap servers, and incorporates a multi-stage architecture with hybrid scoring, reducing ColBERT's query latency and supporting many concurrent queries in parallel.
VLM as Policy: Common-Law Content Moderation Framework for Short Video Platform
Venue: arXiv cs.SI 2025
Year: 2025

Exponentially growing short video platforms (SVPs) face significant challenges in moderating content detrimental to users' mental health, particularly for minors. The dissemination of such content on SVPs can lead to catastrophic societal consequences. Although substantial efforts have been dedicated to moderating such content, existing methods suffer from critical limitations: (1) Manual review is prone to human bias and incurs high operational costs. (2) Automated methods, though efficient, lack nuanced content understanding, resulting in lower accuracy. (3) Industrial moderation regulations struggle to adapt to rapidly evolving trends due to long update cycles. In this paper, we annotate the first SVP content moderation benchmark with authentic user/reviewer feedback to fill the absence of benchmark in this field. Then we evaluate various methods on the benchmark to verify the existence of the aforementioned limitations. We further propose our common-law content moderation framework named KuaiMod to address these challenges. KuaiMod consists of three components: training data construction, offline adaptation, and online deployment & refinement. Leveraging large vision language model (VLM) and Chain-of-Thought (CoT) reasoning, KuaiMod adequately models video toxicity based on sparse user feedback and fosters dynamic moderation policy with rapid update speed and high accuracy. Offline experiments and large-scale online A/B test demonstrates the superiority of KuaiMod: KuaiMod achieves the best moderation performance on our benchmark. The deployment of KuaiMod reduces the user reporting rate by 20% and its application in video recommendation increases both Daily Active User (DAU) and APP Usage Time (AUT) on several Kuaishou scenarios. We have open-sourced our benchmark at https://kuaimod.github.io.
GenCLIP: Generalizing CLIP Prompts for Zero-shot Anomaly Detection
Venue: arXiv cs.CV 2025
Year: 2025

Zero-shot anomaly detection (ZSAD) aims to identify anomalies in unseen categories by leveraging CLIP's zero-shot capabilities to match text prompts with visual features. A key challenge in ZSAD is learning general prompts stably and utilizing them effectively, while maintaining both generalizability and category specificity. Although general prompts have been explored in prior works, achieving their stable optimization and effective deployment remains a significant challenge. In this work, we propose GenCLIP, a novel framework that learns and leverages general prompts more effectively through multi-layer prompting and dual-branch inference. Multi-layer prompting integrates category-specific visual cues from different CLIP layers, enriching general prompts with more comprehensive and robust feature representations. By combining general prompts with multi-layer visual features, our method further enhances its generalization capability. To balance specificity and generalization, we introduce a dual-branch inference strategy, where a vision-enhanced branch captures fine-grained category-specific features, while a query-only branch prioritizes generalization. The complementary outputs from both branches improve the stability and reliability of anomaly detection across unseen categories. Additionally, we propose an adaptive text prompt filtering mechanism, which removes irrelevant or atypical class names not encountered during CLIP's training, ensuring that only meaningful textual inputs contribute to the final vision-language alignment.
TWIG: Two-Step Image Generation using Segmentation Masks in Diffusion Models
Venue: arXiv cs.CV 2025
Year: 2025

In today's age of social media and marketing, copyright issues can be a major roadblock to the free sharing of images. Generative AI models have made it possible to create high-quality images, but concerns about copyright infringement are a hindrance to their abundant use. As these models use data from training images to generate new ones, it is often a daunting task to ensure they do not violate intellectual property rights. Some AI models have even been noted to directly copy copyrighted images, a problem often referred to as source copying. Traditional copyright protection measures such as watermarks and metadata have also proven to be futile in this regard. To address this issue, we propose a novel two-step image generation model inspired by the conditional diffusion model. The first step involves creating an image segmentation mask for some prompt-based generated images. This mask embodies the shape of the image. Thereafter, the diffusion model is asked to generate the image anew while avoiding the shape in question. This approach shows a decrease in structural similarity from the training image, i.e. we are able to avoid the source copying problem using this approach without expensive retraining of the model or user-centered prompt generation techniques. This makes our approach the most computationally inexpensive approach to avoiding both copyright infringement and source copying for diffusion model-based image generation.
WindVE: Collaborative CPU-NPU Vector Embedding
Venue: arXiv cs.DC 2025
Year: 2025

Retrieval-Augmented Generation is a technology that enhances large language models by integrating information retrieval. In the industry, inference services based on LLMs are highly sensitive to cost-performance ratio, prompting the need for improving hardware resource utilization in the inference service. Specifically, vector embedding and retrieval processes take up to 20% of the total latency. Therefore, optimizing the utilization of computational resources in vector embeddings is crucial for enhancing the cost-performance ratio of inference processes, which in turn boosts their product competitiveness.In this paper, we analyze the deployment costs of vector embedding technology in inference services, propose a theoretical formula, and determine through the mathematical expression that increasing the capacity to process concurrent queries is the key to reducing the deployment costs of vector embeddings. Therefore, in this paper, we focus on improving the product's capability to process concurrent queries. To optimize concurrency without sacrificing performance, we have designed a queue manager that adeptly offloads CPU peak queries. This manager utilizes a linear regression model to ascertain the optimal queue depths, a critical parameter that significantly influences the efficacy of the system. We further develop a system named WindVE that uses a CPU-NPU heterogeneous architecture to offload peak concurrent queries, which leverages the performance differences between the two processors to effectively manage traffic surges. Through experiments, we compare WindVE to the state-of-the-art vector embedding framework FlagEmbedding, and achieve a concurrency level up to 22.3% higher than the scheme without offloading.
Symmetry-Preserving Architecture for Multi-NUMA Environments (SPANE): A Deep Reinforcement Learning Approach for Dynamic VM Scheduling
Venue: arXiv cs.LG 2025
Year: 2025

As cloud computing continues to evolve, the adoption of multi-NUMA (Non-Uniform Memory Access) architecture by cloud service providers has introduced new challenges in virtual machine (VM) scheduling. To address these challenges and more accurately reflect the complexities faced by modern cloud environments, we introduce the Dynamic VM Allocation problem in Multi-NUMA PM (DVAMP). We formally define both offline and online versions of DVAMP as mixed-integer linear programming problems, providing a rigorous mathematical foundation for analysis. A tight performance bound for greedy online algorithms is derived, offering insights into the worst-case optimality gap as a function of the number of physical machines and VM lifetime variability. To address the challenges posed by DVAMP, we propose SPANE (Symmetry-Preserving Architecture for Multi-NUMA Environments), a novel deep reinforcement learning approach that exploits the problem's inherent symmetries. SPANE produces invariant results under arbitrary permutations of physical machine states, enhancing learning efficiency and solution quality. Extensive experiments conducted on the Huawei-East-1 dataset demonstrate that SPANE outperforms existing baselines, reducing average VM wait time by 45%. Our work contributes to the field of cloud resource management by providing both theoretical insights and practical solutions for VM scheduling in multi-NUMA environments, addressing a critical gap in the literature and offering improved performance for real-world cloud systems.
Cyc3D: Fine-grained Controllable 3D Generation via Cycle Consistency Regularization
Venue: arXiv cs.CV 2025
Year: 2025

Despite the remarkable progress of 3D generation, achieving controllability, i.e., ensuring consistency between generated 3D content and input conditions like edge and depth, remains a significant challenge. Existing methods often struggle to maintain accurate alignment, leading to noticeable discrepancies. To address this issue, we propose \name{}, a new framework that enhances controllable 3D generation by explicitly encouraging cyclic consistency between the second-order 3D content, generated based on extracted signals from the first-order generation, and its original input controls. Specifically, we employ an efficient feed-forward backbone that can generate a 3D object from an input condition and a text prompt. Given an initial viewpoint and a control signal, a novel view is rendered from the generated 3D content, from which the extracted condition is used to regenerate the 3D content. This re-generated output is then rendered back to the initial viewpoint, followed by another round of control signal extraction, forming a cyclic process with two consistency constraints. \emph{View consistency} ensures coherence between the two generated 3D objects, measured by semantic similarity to accommodate generative diversity. \emph{Condition consistency} aligns the final extracted signal with the original input control, preserving structural or geometric details throughout the process. Extensive experiments on popular benchmarks demonstrate that \name{} significantly improves controllability, especially for fine-grained details, outperforming existing methods across various conditions (e.g., +14.17\% PSNR for edge, +6.26\% PSNR for sketch).
Dynamic Legged Ball Manipulation on Rugged Terrains with Hierarchical Reinforcement Learning
Venue: arXiv cs.RO 2025
Year: 2025

Advancing the dynamic loco-manipulation capabilities of quadruped robots in complex terrains is crucial for performing diverse tasks. Specifically, dynamic ball manipulation in rugged environments presents two key challenges. The first is coordinating distinct motion modalities to integrate terrain traversal and ball control seamlessly. The second is overcoming sparse rewards in end-to-end deep reinforcement learning, which impedes efficient policy convergence. To address these challenges, we propose a hierarchical reinforcement learning framework. A high-level policy, informed by proprioceptive data and ball position, adaptively switches between pre-trained low-level skills such as ball dribbling and rough terrain navigation. We further propose Dynamic Skill-Focused Policy Optimization to suppress gradients from inactive skills and enhance critical skill learning. Both simulation and real-world experiments validate that our methods outperform baseline approaches in dynamic ball manipulation across rugged terrains, highlighting its effectiveness in challenging environments. Videos are on our website: dribble-hrl.github.io.
Learning Compositional Transferability of Time Series for Source-Free Domain Adaptation
Venue: arXiv cs.LG 2025
Year: 2025

Domain adaptation is challenging for time series classification due to the highly dynamic nature. This study tackles the most difficult subtask when both target labels and source data are inaccessible, namely, source-free domain adaptation. To reuse the classification backbone pre-trained on source data, time series reconstruction is a sound solution that aligns target and source time series by minimizing the reconstruction errors of both. However, simply fine-tuning the source pre-trained reconstruction model on target data may lose the learnt priori, and it struggles to accommodate domain varying temporal patterns in a single encoder-decoder. Therefore, this paper tries to disentangle the composition of domain transferability by using a compositional architecture for time series reconstruction. Here, the preceding component is a U-net frozen since pre-trained, the output of which during adaptation is the initial reconstruction of a given target time series, acting as a coarse step to prompt the subsequent finer adaptation. The following pipeline for finer adaptation includes two parallel branches: The source replay branch using a residual link to preserve the output of U-net, and the offset compensation branch that applies an additional autoencoder (AE) to further warp U-net's output. By deploying a learnable factor on either branch to scale their composition in the final output of reconstruction, the data transferability is disentangled and the learnt reconstructive capability from source data is retained. During inference, aside from the batch-level optimization in the training, we search at test time stability-aware rescaling of source replay branch to tolerate instance-wise variation. The experimental results show that such compositional architecture of time series reconstruction leads to SOTA performance on 3 widely used benchmarks.
DistilQwen2.5: Industrial Practices of Training Distilled Open Lightweight Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Enhancing computational efficiency and reducing deployment costs for large language models (LLMs) have become critical challenges in various resource-constrained scenarios. In this work, we present DistilQwen2.5, a family of distilled, lightweight LLMs derived from the public Qwen2.5 models. These distilled models exhibit enhanced instruction-following capabilities compared to the original models based on a series of distillation techniques that incorporate knowledge from much larger LLMs. In our industrial practice, we first leverage powerful proprietary LLMs with varying capacities as multi-agent teachers to select, rewrite, and refine instruction-response pairs that are more suitable for student LLMs to learn. After standard fine-tuning, we further leverage a computationally efficient model fusion approach that enables student models to progressively integrate fine-grained hidden knowledge from their teachers. Experimental evaluations demonstrate that the distilled models possess significantly stronger capabilities than their original checkpoints. Additionally, we present use cases to illustrate the applications of our framework in real-world scenarios. To facilitate practical use, we have released all the DistilQwen2.5 models to the open-source community.
A Controllable Appearance Representation for Flexible Transfer and Editing
Venue: arXiv cs.GR 2025
Year: 2025

We present a method that computes an interpretable representation of material appearance within a highly compact, disentangled latent space. This representation is learned in a self-supervised fashion using an adapted FactorVAE. We train our model with a carefully designed unlabeled dataset, avoiding possible biases induced by human-generated labels. Our model demonstrates strong disentanglement and interpretability by effectively encoding material appearance and illumination, despite the absence of explicit supervision. Then, we use our representation as guidance for training a lightweight IP-Adapter to condition a diffusion pipeline that transfers the appearance of one or more images onto a target geometry, and allows the user to further edit the resulting appearance. Our approach offers fine-grained control over the generated results: thanks to the well-structured compact latent space, users can intuitively manipulate attributes such as hue or glossiness in image space to achieve the desired final appearance.
Direct Search Algorithm for Clock Skew Compensation Immune to Floating-Point Precision Loss
Venue: arXiv cs.NI 2025
Year: 2025

We have been investigating clock skew compensation immune to floating-point precision loss by taking into account the discrete nature of clocks in digital communication systems; extending Bresenham's line drawing algorithm, we constructed an incremental error algorithm using only integer addition/subtraction and comparison. Still, bounding the initial value of the clock remains a challenge, which determines the initial condition of the algorithm and thereby its number of iterations. In this letter, we propose a new incremental error algorithm for clock skew compensation, called direct search, which no longer relies on the bounds on the initial value of the clock. The numerical examples demonstrate that the proposed algorithm can significantly reduce the number of iterations in comparison to the prior work while eliminating the effect of floating-point precision loss on clock skew compensation.