OpenRaiser/Intern-Atlas huggingface dataset:
LaPIG: Cross-Modal Generation of Paired Thermal and Visible Facial Images
Venue: arXiv cs.CV 2025
Year: 2025

The success of modern machine learning, particularly in facial translation networks, is highly dependent on the availability of high-quality, paired, large-scale datasets. However, acquiring sufficient data is often challenging and costly. Inspired by the recent success of diffusion models in high-quality image synthesis and advancements in Large Language Models (LLMs), we propose a novel framework called LLM-assisted Paired Image Generation (LaPIG). This framework enables the construction of comprehensive, high-quality paired visible and thermal images using captions generated by LLMs. Our method encompasses three parts: visible image synthesis with ArcFace embedding, thermal image translation using Latent Diffusion Models (LDMs), and caption generation with LLMs. Our approach not only generates multi-view paired visible and thermal images to increase data diversity but also produces high-quality paired data while maintaining their identity information. We evaluate our method on public datasets by comparing it with existing methods, demonstrating the superiority of LaPIG.
The Emperor's New Clothes in Benchmarking? A Rigorous Examination of Mitigation Strategies for LLM Benchmark Data Contamination
Venue: arXiv cs.AI 2025
Year: 2025

Benchmark Data Contamination (BDC)-the inclusion of benchmark testing samples in the training set-has raised increasing concerns in Large Language Model (LLM) evaluation, leading to falsely inflated performance estimates and undermining evaluation reliability. To address this, researchers have proposed various mitigation strategies to update existing benchmarks, including modifying original questions or generating new ones based on them. However, a rigorous examination of the effectiveness of these mitigation strategies remains lacking. In this paper, we design a systematic and controlled pipeline along with two novel metrics-fidelity and contamination resistance-to provide a fine-grained and comprehensive assessment of existing BDC mitigation strategies. Previous assessment methods, such as accuracy drop and accuracy matching, focus solely on aggregate accuracy, often leading to incomplete or misleading conclusions. Our metrics address this limitation by emphasizing question-level evaluation result matching. Extensive experiments with 10 LLMs, 5 benchmarks, 20 BDC mitigation strategies, and 2 contamination scenarios reveal that no existing strategy significantly improves resistance over the vanilla case (i.e., no benchmark update) across all benchmarks, and none effectively balances fidelity and contamination resistance. These findings underscore the urgent need for designing more effective BDC mitigation strategies. Our code repository is available at https://github.com/ASTRAL-Group/BDC_mitigation_assessment.
Enhancing Human-Robot Collaboration through Existing Guidelines: A Case Study Approach
Venue: arXiv cs.HC 2025
Year: 2025

As AI systems become more prevalent, concerns about their development, operation, and societal impact intensify. Establishing ethical, social, and safety standards amidst evolving AI capabilities poses significant challenges. Global initiatives are underway to establish guidelines for AI system development and operation. With the increasing use of collaborative human-AI task execution, it's vital to continuously adapt AI systems to meet user and environmental needs. Failure to synchronize AI evolution with changes in users and the environment could result in ethical and safety issues. This paper evaluates the applicability of existing guidelines in human-robot collaborative systems, assesses their effectiveness, and discusses limitations. Through a case study, we examine whether our target system meets requirements outlined in existing guidelines and propose improvements to enhance human-robot interactions. Our contributions provide insights into interpreting and applying guidelines, offer concrete examples of system enhancement, and highlight their applicability and limitations. We believe these contributions will stimulate discussions and influence system assurance and certification in future AI-infused critical systems.
Haunted House: A text-based game for comparing the flexibility of mental models in humans and LLMs
Venue: arXiv cs.HC 2025
Year: 2025

This study introduces "Haunted House" a novel text-based game designed to compare the performance of humans and large language models (LLMs) in model-based reasoning. Players must escape from a house containing nine rooms in a 3x3 grid layout while avoiding the ghost. They are guided by verbal clues that they get each time they move. In Study 1, the results from 98 human participants revealed a success rate of 31.6%, significantly outperforming seven state-of-the-art LLMs tested. Out of 140 attempts across seven LLMs, only one attempt resulted in a pass by Claude 3 Opus. Preliminary results suggested that GPT o3-mini-high performance might be higher, but not at the human level. Further analysis of 29 human participants' moves in Study 2 indicated that LLMs frequently struggled with random and illogical moves, while humans exhibited such errors less frequently. Our findings suggest that current LLMs encounter difficulties in tasks that demand active model-based reasoning, offering inspiration for future benchmarks.
Is User Perception the Key to Unlocking the Full Potential of Business Process Management Systems (BPMS)? Enhancing BPMS Efficacy Through User Perception
Venue: arXiv cs.HC 2025
Year: 2025

This study investigates factors influencing employees' perceptions of the usefulness of Business Process Management Systems (BPMS) in commercial settings. It explores the roles of system dependency, system quality, and the quality of information and knowledge in the adoption and use of BPMS. Data were collected using a structured questionnaire from end-users in various firms and analyzed with Partial Least Squares (PLS). The survey evaluated perceptions of service quality, input quality, system attributes, and overall system quality. The findings indicate that service quality, input quality, and specific system attributes significantly influence perceived system quality, while system dependency and information quality are predictors of perceived usefulness. The results highlight the importance of user training, support, and high-quality information in enhancing satisfaction and BPMS. This research offers empirical evidence on the factors impacting user perceptions and acceptance, emphasizing the need for user-centric approaches in BPMS.
Think-Then-React: Towards Unconstrained Human Action-to-Reaction Generation
Venue: arXiv cs.HC 2025
Year: 2025

Modeling human-like action-to-reaction generation has significant real-world applications, like human-robot interaction and games. Despite recent advancements in single-person motion generation, it is still challenging to well handle action-to-reaction generation, due to the difficulty of directly predicting reaction from action sequence without prompts, and the absence of a unified representation that effectively encodes multi-person motion. To address these challenges, we introduce Think-Then-React (TTR), a large language-model-based framework designed to generate human-like reactions. First, with our fine-grained multimodal training strategy, TTR is capable to unify two processes during inference: a thinking process that explicitly infers action intentions and reasons corresponding reaction description, which serve as semantic prompts, and a reacting process that predicts reactions based on input action and the inferred semantic prompts. Second, to effectively represent multi-person motion in language models, we propose a unified motion tokenizer by decoupling egocentric pose and absolute space features, which effectively represents action and reaction motion with same encoding. Extensive experiments demonstrate that TTR outperforms existing baselines, achieving significant improvements in evaluation metrics, such as reducing FID from 3.988 to 1.942.
Users Favor LLM-Generated Content -- Until They Know It's AI
Venue: arXiv cs.HC 2025
Year: 2025

In this paper, we investigate how individuals evaluate human and large langue models generated responses to popular questions when the source of the content is either concealed or disclosed. Through a controlled field experiment, participants were presented with a set of questions, each accompanied by a response generated by either a human or an AI. In a randomized design, half of the participants were informed of the response's origin while the other half remained unaware. Our findings indicate that, overall, participants tend to prefer AI-generated responses. However, when the AI origin is revealed, this preference diminishes significantly, suggesting that evaluative judgments are influenced by the disclosure of the response's provenance rather than solely by its quality. These results underscore a bias against AI-generated content, highlighting the societal challenge of improving the perception of AI work in contexts where quality assessments should be paramount.
The Realization of Virtual Environments in the Lower Limb Exoskeletal Robot
Venue: arXiv cs.HC 2025
Year: 2025

This study proposes the realization of various virtual environments using a lower limb exoskeletal robot for futuristic gait rehabilitation. The proposed method allows the user to feel virtual gravity, buoyancy, and drag while actively walking. The virtual environments include four fluidic conditions: Water, Olive oil, Honey, and Peanut Butter, and four gravitational conditions consisting of the Earth's, Moon's, Mars', and Jupiter's gravity. The control method of the lower limb exoskeletal robot is as follows. First, torque feedback is applied to control the interaction force between the exoskeletal robot and its user. Second, the reference torque is computed in real time with the dynamic equations of the human body and the kinematic data. The eight environments were implemented via the EXOWheel, a wheelchair-integrated lower limb exoskeletal robot. While attaching electromyography sensors and wearing the EXOWheel, eight healthy subjects walked actively under the virtual conditions. Experimental results show that muscular force signals adequately change depending on gravitational, buoyant, and drag effects. Blind tests confirmed that subjects could reliably distinguish all eight virtual environments.
Rank-O-ToM: Unlocking Emotional Nuance Ranking to Enhance Affective Theory-of-Mind
Venue: arXiv cs.HC 2025
Year: 2025

Facial Expression Recognition (FER) plays a foundational role in enabling AI systems to interpret emotional nuances, a critical aspect of affective Theory of Mind (ToM). However, existing models often struggle with poor calibration and a limited capacity to capture emotional intensity and complexity. To address this, we propose Ranking the Emotional Nuance for Theory of Mind (Rank-O-ToM), a framework that leverages ordinal ranking to align confidence levels with the emotional spectrum. By incorporating synthetic samples reflecting diverse affective complexities, Rank-O-ToM enhances the nuanced understanding of emotions, advancing AI's ability to reason about affective states.
AI-Facilitated Episodic Future Thinking For Adults with Obesity
Venue: arXiv cs.HC 2025
Year: 2025

Episodic Future Thinking (EFT) involves vividly imagining personal future events and experiences in detail. It has shown promise as an intervention to reduce delay discounting-the tendency to devalue delayed rewards in favor of immediate gratification- and to promote behavior change in a range of maladaptive health behaviors. We present EFTeacher, an AI chatbot powered by the GPT-4-Turbo large language model, designed to generate EFT cues for users with lifestyle-related conditions. To evaluate the feasibility and usability of EFTeacher, we conducted a mixed-methods study that included usability assessments, user evaluations based on content characteristics questionnaires, and semi-structured interviews. Qualitative findings indicate that participants perceived EFTeacher as communicative and supportive through an engaging dialogue. The chatbot facilitated imaginative thinking and reflection on future goals. Participants appreciated its adaptability and personalization features, though some noted challenges such as repetitive dialogue and verbose responses. Our findings underscore the potential of large language model-based chatbots in EFT interventions targeting maladaptive health behaviors.
FAM-HRI: Foundation-Model Assisted Multi-Modal Human-Robot Interaction Combining Gaze and Speech
Venue: arXiv cs.HC 2025
Year: 2025

Effective Human-Robot Interaction (HRI) is crucial for enhancing accessibility and usability in real-world robotics applications. However, existing solutions often rely on gestures or language commands, making interaction inefficient and ambiguous, particularly for users with physical impairments. In this paper, we introduce FAM-HRI, an efficient multi-modal framework for human-robot interaction that integrates language and gaze inputs via foundation models. By leveraging lightweight Meta ARIA glasses, our system captures real-time multi-modal signals and utilizes large language models (LLMs) to fuse user intention with scene context, enabling intuitive and precise robot manipulation. Our method accurately determines gaze fixation time interval, reducing noise caused by the gaze dynamic nature. Experimental evaluations demonstrate that FAM-HRI achieves a high success rate in task execution while maintaining a low interaction time, providing a practical solution for individuals with limited physical mobility or motor impairments.
Uncertainty Expression for Human-Robot Task Communication
Venue: arXiv cs.HC 2025
Year: 2025

An underlying assumption of many existing approaches to human-robot task communication is that the robot possesses a sufficient amount of environmental domain knowledge, including the locations of task-critical objects. This assumption is unrealistic if the locations of known objects change or have not yet been discovered by the robot. In this work, our key insight is that in many scenarios, robot end users possess more scene insight than the robot and need ways to express it. Presently, there is a lack of research on how solutions for collecting end-user scene insight should be designed. We thereby created an Uncertainty Expression System (UES) to investigate how best to elicit end-user scene insight. The UES allows end users to convey their knowledge of object uncertainty using either: (1) a precision interface that allows meticulous expression of scene insight; (2) a painting interface by which users create a heat map of possible object locations; and (3) a ranking interface by which end users express object locations via an ordered list. We then conducted a user study to compare the effectiveness of these approaches based on the accuracy of scene insight conveyed to the robot, the efficiency at which end users are able to express this scene insight, and both usability and task load. Results indicate that the rank interface is more user friendly and efficient than the precision interface, and that the paint interface is the least accurate.
Fewer Than 1% of Explainable AI Papers Validate Explainability with Humans
Venue: arXiv cs.HC 2025
Year: 2025

This late-breaking work presents a large-scale analysis of explainable AI (XAI) literature to evaluate claims of human explainability. We collaborated with a professional librarian to identify 18,254 papers containing keywords related to explainability and interpretability. Of these, we find that only 253 papers included terms suggesting human involvement in evaluating an XAI technique, and just 128 of those conducted some form of a human study. In other words, fewer than 1% of XAI papers (0.7%) provide empirical evidence of human explainability when compared to the broader body of XAI literature. Our findings underscore a critical gap between claims of human explainability and evidence-based validation, raising concerns about the rigor of XAI research. We call for increased emphasis on human evaluations in XAI studies and provide our literature search methodology to enable both reproducibility and further investigation into this widespread issue.
Using LLMs for Automated Privacy Policy Analysis: Prompt Engineering, Fine-Tuning and Explainability
Venue: arXiv cs.CL 2025
Year: 2025

Privacy policies are widely used by digital services and often required for legal purposes. Many machine learning based classifiers have been developed to automate detection of different concepts in a given privacy policy, which can help facilitate other automated tasks such as producing a more reader-friendly summary and detecting legal compliance issues. Despite the successful applications of large language models (LLMs) to many NLP tasks in various domains, there is very little work studying the use of LLMs for automated privacy policy analysis, therefore, if and how LLMs can help automate privacy policy analysis remains under-explored. To fill this research gap, we conducted a comprehensive evaluation of LLM-based privacy policy concept classifiers, employing both prompt engineering and LoRA (low-rank adaptation) fine-tuning, on four state-of-the-art (SOTA) privacy policy corpora and taxonomies. Our experimental results demonstrated that combining prompt engineering and fine-tuning can make LLM-based classifiers outperform other SOTA methods, \emph{significantly} and \emph{consistently} across privacy policy corpora/taxonomies and concepts. Furthermore, we evaluated the explainability of the LLM-based classifiers using three metrics: completeness, logicality, and comprehensibility. For all three metrics, a score exceeding 91.1\% was observed in our evaluation, indicating that LLMs are not only useful to improve the classification performance, but also to enhance the explainability of detection results.
Do Multimodal Large Language Models Understand Welding?
Venue: arXiv cs.CL 2025
Year: 2025

This paper examines the performance of Multimodal LLMs (MLLMs) in skilled production work, with a focus on welding. Using a novel data set of real-world and online weld images, annotated by a domain expert, we evaluate the performance of two state-of-the-art MLLMs in assessing weld acceptability across three contexts: RV \& Marine, Aeronautical, and Farming. While both models perform better on online images, likely due to prior exposure or memorization, they also perform relatively well on unseen, real-world weld images. Additionally, we introduce WeldPrompt, a prompting strategy that combines Chain-of-Thought generation with in-context learning to mitigate hallucinations and improve reasoning. WeldPrompt improves model recall in certain contexts but exhibits inconsistent performance across others. These results underscore the limitations and potentials of MLLMs in high-stakes technical domains and highlight the importance of fine-tuning, domain-specific data, and more sophisticated prompting strategies to improve model reliability. The study opens avenues for further research into multimodal learning in industry applications.
Adaptive Drift Compensation for Soft Sensorized Finger Using Continual Learning
Venue: arXiv cs.HC 2025
Year: 2025

Strain sensors are gaining popularity in soft robotics for acquiring tactile data due to their flexibility and ease of integration. Tactile sensing plays a critical role in soft grippers, enabling them to safely interact with unstructured environments and precisely detect object properties. However, a significant challenge with these systems is their high non-linearity, time-varying behavior, and long-term signal drift. In this paper, we introduce a continual learning (CL) approach to model a soft finger equipped with piezoelectric-based strain sensors for proprioception. To tackle the aforementioned challenges, we propose an adaptive CL algorithm that integrates a Long Short-Term Memory (LSTM) network with a memory buffer for rehearsal and includes a regularization term to keep the model's decision boundary close to the base signal while adapting to time-varying drift. We conduct nine different experiments, resetting the entire setup each time to demonstrate signal drift. We also benchmark our algorithm against two other methods and conduct an ablation study to assess the impact of different components on the overall performance.
MathFlow: Enhancing the Perceptual Flow of MLLMs for Visual Mathematical Problems
Venue: arXiv cs.CV 2025
Year: 2025

Despite impressive performance across diverse tasks, Multimodal Large Language Models (MLLMs) have yet to fully demonstrate their potential in visual mathematical problem-solving, particularly in accurately perceiving and interpreting diagrams. Inspired by typical processes of humans, we hypothesize that the perception capabilities to extract meaningful information from diagrams is crucial, as it directly impacts subsequent inference processes. To validate this hypothesis, we developed FlowVerse, a comprehensive benchmark that categorizes all information used during problem-solving into four components, which are then combined into six problem versions for evaluation. Our preliminary results on FlowVerse reveal that existing MLLMs exhibit substantial limitations when extracting essential information and reasoned property from diagrams and performing complex reasoning based on these visual inputs. In response, we introduce MathFlow, a modular problem-solving pipeline that decouples perception and inference into distinct stages, thereby optimizing each independently. Given the perceptual limitations observed in current MLLMs, we trained MathFlow-P-7B as a dedicated perception model. Experimental results indicate that MathFlow-P-7B yields substantial performance gains when integrated with various closed-source and open-source inference models. This demonstrates the effectiveness of the MathFlow pipeline and its compatibility to diverse inference frameworks. The FlowVerse benchmark and code are available at https://github.com/MathFlow-zju/MathFlow.
Design of Reward Function on Reinforcement Learning for Automated Driving
Venue: arXiv cs.RO 2025
Year: 2025

This paper proposes a design scheme of reward function that constantly evaluates both driving states and actions for applying reinforcement learning to automated driving. In the field of reinforcement learning, reward functions often evaluate whether the goal is achieved by assigning values such as +1 for success and -1 for failure. This type of reward function can potentially obtain a policy that achieves the goal, but the process by which the goal is reached is not evaluated. However, process to reach a destination is important for automated driving, such as keeping velocity, avoiding risk, retaining distance from other cars, keeping comfortable for passengers. Therefore, the reward function designed by the proposed scheme is suited for automated driving by evaluating driving process. The effects of the proposed scheme are demonstrated on simulated circuit driving and highway cruising. Asynchronous Advantage Actor-Critic is used, and models are trained under some situations for generalization. The result shows that appropriate driving positions are obtained, such as traveling on the inside of corners, and rapid deceleration to turn along sharp curves. In highway cruising, the ego vehicle becomes able to change lane in an environment where there are other vehicles with suitable deceleration to avoid catching up to a front vehicle, and acceleration so that a rear vehicle does not catch up to the ego vehicle.