OpenRaiser/Intern-Atlas huggingface dataset:
Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)
Venue: arXiv cs.HC 2020
Year: 2020

We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future evaluations of MR/AR approaches. To this end, we characterize publications by paper type (e.g., technique, design study), research topic (e.g., tracking, rendering), evaluation scenario (e.g., algorithm performance, user performance), cognitive aspects (e.g., perception, emotion), and the context in which evaluations were conducted (e.g., lab vs. in-the-wild). We found a strong coupling of types, topics, and scenarios. We observe two groups: (a) technology-centric performance evaluations of algorithms that focus on improving tracking, displays, reconstruction, rendering, and calibration, and (b) human-centric studies that analyze implications of applications and design, human factors on perception, usability, decision making, emotion, and attention. Amongst the 458 papers, we identified 248 user studies that involved 5,761 participants in total, of whom only 1,619 were identified as female. We identified 43 data collection methods used to analyze 10 cognitive aspects. We found nine objective methods, and eight methods that support qualitative analysis. A majority (216/248) of user studies are conducted in a laboratory setting. Often (138/248), such studies involve participants in a static way. However, we also found a fair number (30/248) of in-the-wild studies that involve participants in a mobile fashion. We consider this paper to be relevant to academia and industry alike in presenting the state-of-the-art and guiding the steps to designing, conducting, and analyzing results of evaluations in MR/AR.
Chatbot Interaction with Artificial Intelligence: Human Data Augmentation with T5 and Language Transformer Ensemble for Text Classification
Venue: arXiv cs.CL 2020
Year: 2020

In this work, we present the Chatbot Interaction with Artificial Intelligence (CI-AI) framework as an approach to the training of deep learning chatbots for task classification. The intelligent system augments human-sourced data via artificial paraphrasing in order to generate a large set of training data for further classical, attention, and language transformation-based learning approaches for Natural Language Processing. Human beings are asked to paraphrase commands and questions for task identification for further execution of a machine. The commands and questions are split into training and validation sets. A total of 483 responses were recorded. Secondly, the training set is paraphrased by the T5 model in order to augment it with further data. Seven state-of-the-art transformer-based text classification algorithms (BERT, DistilBERT, RoBERTa, DistilRoBERTa, XLM, XLM-RoBERTa, and XLNet) are benchmarked for both sets after fine-tuning on the training data for two epochs. We find that all models are improved when training data is augmented by the T5 model, with an average increase of classification accuracy by 4.01%. The best result was the RoBERTa model trained on T5 augmented data which achieved 98.96% classification accuracy. Finally, we found that an ensemble of the five best-performing transformer models via Logistic Regression of output label predictions led to an accuracy of 99.59% on the dataset of human responses. A highly-performing model allows the intelligent system to interpret human commands at the social-interaction level through a chatbot-like interface (e.g. "Robot, can we have a conversation?") and allows for better accessibility to AI by non-technical users.
Thinking Fast and Slow in AI
Venue: arXiv cs.AI 2020
Year: 2020

This paper proposes a research direction to advance AI which draws inspiration from cognitive theories of human decision making. The premise is that if we gain insights about the causes of some human capabilities that are still lacking in AI (for instance, adaptability, generalizability, common sense, and causal reasoning), we may obtain similar capabilities in an AI system by embedding these causal components. We hope that the high-level description of our vision included in this paper, as well as the several research questions that we propose to consider, can stimulate the AI research community to define, try and evaluate new methodologies, frameworks, and evaluation metrics, in the spirit of achieving a better understanding of both human and machine intelligence.
Gender Coreference and Bias Evaluation at WMT 2020
Venue: arXiv cs.CL 2020
Year: 2020

Gender bias in machine translation can manifest when choosing gender inflections based on spurious gender correlations. For example, always translating doctors as men and nurses as women. This can be particularly harmful as models become more popular and deployed within commercial systems. Our work presents the largest evidence for the phenomenon in more than 19 systems submitted to the WMT over four diverse target languages: Czech, German, Polish, and Russian. To achieve this, we use WinoMT, a recent automatic test suite which examines gender coreference and bias when translating from English to languages with grammatical gender. We extend WinoMT to handle two new languages tested in WMT: Polish and Czech. We find that all systems consistently use spurious correlations in the data rather than meaningful contextual information.
Spectral Synthesis for Satellite-to-Satellite Translation
Venue: arXiv cs.CV 2020
Year: 2020

Earth observing satellites carrying multi-spectral sensors are widely used to monitor the physical and biological states of the atmosphere, land, and oceans. These satellites have different vantage points above the earth and different spectral imaging bands resulting in inconsistent imagery from one to another. This presents challenges in building downstream applications. What if we could generate synthetic bands for existing satellites from the union of all domains? We tackle the problem of generating synthetic spectral imagery for multispectral sensors as an unsupervised image-to-image translation problem with partial labels and introduce a novel shared spectral reconstruction loss. Simulated experiments performed by dropping one or more spectral bands show that cross-domain reconstruction outperforms measurements obtained from a second vantage point. On a downstream cloud detection task, we show that generating synthetic bands with our model improves segmentation performance beyond our baseline. Our proposed approach enables synchronization of multispectral data and provides a basis for more homogeneous remote sensing datasets.
TextHide: Tackling Data Privacy in Language Understanding Tasks
Venue: arXiv cs.CL 2020
Year: 2020

An unsolved challenge in distributed or federated learning is to effectively mitigate privacy risks without slowing down training or reducing accuracy. In this paper, we propose TextHide aiming at addressing this challenge for natural language understanding tasks. It requires all participants to add a simple encryption step to prevent an eavesdropping attacker from recovering private text data. Such an encryption step is efficient and only affects the task performance slightly. In addition, TextHide fits well with the popular framework of fine-tuning pre-trained language models (e.g., BERT) for any sentence or sentence-pair task. We evaluate TextHide on the GLUE benchmark, and our experiments show that TextHide can effectively defend attacks on shared gradients or representations and the averaged accuracy reduction is only $1.9\%$. We also present an analysis of the security of TextHide using a conjecture about the computational intractability of a mathematical problem. Our code is available at https://github.com/Hazelsuko07/TextHide
An Elastic IoT Device Management Platform
Venue: arXiv cs.NI 2020
Year: 2020

With the recent advancement of technologies over the past year, IoT has become a paradigm in which devices communicate with each other and the cloud to achieve various applications in multidisciplinary fields. However, developing, deploying, and experimenting with IoT applications are still tedious, expensive, and time-consuming due to the factors like heterogeneity of hardware and software. This is where an IoT testbed plays a vital role in aiding developers to test their applications without being deploying it to the target environment. In this paper, we present a testbed that is scalable for heterogeneous devices and mainly focused on a small scale and medium scale IoT application. This testbed would be best suited for testing applications which demand robust nature, remote monitoring and control, incorporation of heterogeneous devices, location tracking of devices, and easy troubleshooting with security and internet connectivity concerns. This testbed is also embraced with the feature to work limit access to the internet. A detailed explanation of the design and architecture of the proposed testbed is provided. We also present a conceptual prototype of the testbed and the results obtained on experimenting under various conditions.
Are Some Words Worth More than Others?
Venue: arXiv cs.CL 2020
Year: 2020

Current evaluation metrics for language modeling and generation rely heavily on the accuracy of predicted (or generated) words as compared to a reference ground truth. While important, token-level accuracy only captures one aspect of a language model's behavior, and ignores linguistic properties of words that may allow some mis-predicted tokens to be useful in practice. Furthermore, statistics directly tied to prediction accuracy (including perplexity) may be confounded by the Zipfian nature of written language, as the majority of the prediction attempts will occur with frequently-occurring types. A model's performance may vary greatly between high- and low-frequency words, which in practice could lead to failure modes such as repetitive and dull generated text being produced by a downstream consumer of a language model. To address this, we propose two new intrinsic evaluation measures within the framework of a simple word prediction task that are designed to give a more holistic picture of a language model's performance. We evaluate several commonly-used large English language models using our proposed metrics, and demonstrate that our approach reveals functional differences in performance between the models that are obscured by more traditional metrics.
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool
Venue: arXiv cs.HC 2020
Year: 2020

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in front of an audience. Further, most people do not always have access to the place where the presentation will happen. In this research, we developed a Virtual Reality (VR) environment to assist in improving people's presentation skills. Our system uses 3D scanned people to create more realistic scenarios. We conducted a study with twelve participants who had no prior experience with VR. We validated our virtual environment by analyzing whether it was preferred to no VR system and accepted regardless of the existence of a virtual audience. Our results show that users overwhelmingly prefer to use the VR system as a tool to help them improve their public speaking skills than training in an empty environment. However, the preference for an audience is mixed.
Preliminary Development of a Wearable Device to Help Children with Unilateral Cerebral Palsy Increase Their Consciousness of Their Upper Extremity
Venue: arXiv cs.RO 2020
Year: 2020

Children with unilateral cerebral palsy have movement impairments that are predominant to one of their upper extremities (UE) and are prone to a phenomenon named "developmental disregard", which is characterized by the neglect of their most affected UE because of their altered perception or consciousness of this limb. This can cause them not to use their most affected hand to its full capacity in their day-to-day life. This paper presents a prototype of a wearable technology with the appearance of a smartwatch, which delivers haptic feedback to remind children with unilateral cerebral palsy to use their most affected limb, and which increase sensory afferents to possibly influence brain plasticity. The prototype consists of an accelerometer, a vibration motor and a microcontroller with an algorithm that detects movement of the limb. After a given period of inactivity, the watch starts vibrating to alert the user.
ReviewRobot: Explainable Paper Review Generation based on Knowledge Synthesis
Venue: arXiv cs.CL 2020
Year: 2020

To assist human review process, we build a novel ReviewRobot to automatically assign a review score and write comments for multiple categories such as novelty and meaningful comparison. A good review needs to be knowledgeable, namely that the comments should be constructive and informative to help improve the paper; and explainable by providing detailed evidence. ReviewRobot achieves these goals via three steps: (1) We perform domain-specific Information Extraction to construct a knowledge graph (KG) from the target paper under review, a related work KG from the papers cited by the target paper, and a background KG from a large collection of previous papers in the domain. (2) By comparing these three KGs, we predict a review score and detailed structured knowledge as evidence for each review category. (3) We carefully select and generalize human review sentences into templates, and apply these templates to transform the review scores and evidence into natural language comments. Experimental results show that our review score predictor reaches 71.4%-100% accuracy. Human assessment by domain experts shows that 41.7%-70.5% of the comments generated by ReviewRobot are valid and constructive, and better than human-written ones for 20% of the time. Thus, ReviewRobot can serve as an assistant for paper reviewers, program chairs and authors.
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay
Venue: arXiv cs.HC 2020
Year: 2020

Virtual Reality (VR) technology has been proliferating in the last decade, especially in the last few years. However, Simulator Sickness (SS) still represents a significant problem for its wider adoption. Currently, the most common way to detect SS is using the Simulator Sickness Questionnaire (SSQ). SSQ is a subjective measurement and is inadequate for real-time applications such as VR games. This research aims to investigate how to use machine learning techniques to detect SS based on in-game characters' and users' physiological data during gameplay in VR games. To achieve this, we designed an experiment to collect such data with three types of games. We trained a Long Short-Term Memory neural network with the dataset eye-tracking and character movement data to detect SS in real-time. Our results indicate that, in VR games, our model is an accurate and efficient way to detect SS in real-time.
Causal Structure Learning: a Bayesian approach based on random graphs
Venue: arXiv cs.AI 2020
Year: 2020

A Random Graph is a random object which take its values in the space of graphs. We take advantage of the expressibility of graphs in order to model the uncertainty about the existence of causal relationships within a given set of variables. We adopt a Bayesian point of view in order to capture a causal structure via interaction and learning with a causal environment. We test our method over two different scenarios, and the experiments mainly confirm that our technique can learn a causal structure. Furthermore, the experiments and results presented for the first test scenario demonstrate the usefulness of our method to learn a causal structure as well as the optimal action. On the other hand the second experiment, shows that our proposal manages to learn the underlying causal structure of several tasks with different sizes and different causal structures.
Deep Reservoir Networks with Learned Hidden Reservoir Weights using Direct Feedback Alignment
Venue: arXiv cs.NE 2020
Year: 2020

Deep Reservoir Computing has emerged as a new paradigm for deep learning, which is based around the reservoir computing principle of maintaining random pools of neurons combined with hierarchical deep learning. The reservoir paradigm reflects and respects the high degree of recurrence in biological brains, and the role that neuronal dynamics play in learning. However, one issue hampering deep reservoir network development is that one cannot backpropagate through the reservoir layers. Recent deep reservoir architectures do not learn hidden or hierarchical representations in the same manner as deep artificial neural networks, but rather concatenate all hidden reservoirs together to perform traditional regression. Here we present a novel Deep Reservoir Network for time series prediction and classification that learns through the non-differentiable hidden reservoir layers using a biologically-inspired backpropagation alternative called Direct Feedback Alignment, which resembles global dopamine signal broadcasting in the brain. We demonstrate its efficacy on two real world multidimensional time series datasets.
Investigating the Scalability and Biological Plausibility of the Activation Relaxation Algorithm
Venue: arXiv cs.AI 2020
Year: 2020

The recently proposed Activation Relaxation (AR) algorithm provides a simple and robust approach for approximating the backpropagation of error algorithm using only local learning rules. Unlike competing schemes, it converges to the exact backpropagation gradients, and utilises only a single type of computational unit and a single backwards relaxation phase. We have previously shown that the algorithm can be further simplified and made more biologically plausible by (i) introducing a learnable set of backwards weights, which overcomes the weight-transport problem, and (ii) avoiding the computation of nonlinear derivatives at each neuron. However, tthe efficacy of these simplifications has, so far, only been tested on simple multi-layer-perceptron (MLP) networks. Here, we show that these simplifications still maintain performance using more complex CNN architectures and challenging datasets, which have proven difficult for other biologically-plausible schemes to scale to. We also investigate whether another biologically implausible assumption of the original AR algorithm -- the frozen feedforward pass -- can be relaxed without damaging performance.
Neighborhood Preserving Kernels for Attributed Graphs
Venue: arXiv cs.AI 2020
Year: 2020

We describe the design of a reproducing kernel suitable for attributed graphs, in which the similarity between the two graphs is defined based on the neighborhood information of the graph nodes with the aid of a product graph formulation. We represent the proposed kernel as the weighted sum of two other kernels of which one is an R-convolution kernel that processes the attribute information of the graph and the other is an optimal assignment kernel that processes label information. They are formulated in such a way that the edges processed as part of the kernel computation have the same neighborhood properties and hence the kernel proposed makes a well-defined correspondence between regions processed in graphs. These concepts are also extended to the case of the shortest paths. We identified the state-of-the-art kernels that can be mapped to such a neighborhood preserving framework. We found that the kernel value of the argument graphs in each iteration of the Weisfeiler-Lehman color refinement algorithm can be obtained recursively from the product graph formulated in our method. By incorporating the proposed kernel on support vector machines we analyzed the real-world data sets and it has shown superior performance in comparison with that of the other state-of-the-art graph kernels.
RGCL at SemEval-2020 Task 6: Neural Approaches to Definition Extraction
Venue: arXiv cs.CL 2020
Year: 2020

This paper presents the RGCL team submission to SemEval 2020 Task 6: DeftEval, subtasks 1 and 2. The system classifies definitions at the sentence and token levels. It utilises state-of-the-art neural network architectures, which have some task-specific adaptations, including an automatically extended training set. Overall, the approach achieves acceptable evaluation scores, while maintaining flexibility in architecture selection.
Automating App Review Response Generation Based on Contextual Knowledge
Venue: arXiv cs.SE 2020
Year: 2020

User experience of mobile apps is an essential ingredient that can influence the audience volumes and app revenue. To ensure good user experience and assist app development, several prior studies resort to analysis of app reviews, a type of app repository that directly reflects user opinions about the apps. Accurately responding to the app reviews is one of the ways to relieve user concerns and thus improve user experience. However, the response quality of the existing method relies on the pre-extracted features from other tools, including manually-labelled keywords and predicted review sentiment, which may hinder the generalizability and flexibility of the method. In this paper, we propose a novel end-to-end neural network approach, named CoRe, with the contextual knowledge naturally incorporated and without involving external tools. Specifically, CoRe integrates two types of contextual knowledge in the training corpus, including official app descriptions from app store and responses of the retrieved semantically similar reviews, for enhancing the relevance and accuracy of the generated review responses. Experiments on practical review data show that CoRe can outperform the state-of-the-art method by 11.53% in terms of BLEU-4, an accuracy metric that is widely used to evaluate text generation systems.
Audio-Visual Self-Supervised Terrain Type Discovery for Mobile Platforms
Venue: arXiv cs.CV 2020
Year: 2020

The ability to both recognize and discover terrain characteristics is an important function required for many autonomous ground robots such as social robots, assistive robots, autonomous vehicles, and ground exploration robots. Recognizing and discovering terrain characteristics is challenging because similar terrains may have very different appearances (e.g., carpet comes in many colors), while terrains with very similar appearance may have very different physical properties (e.g. mulch versus dirt). In order to address the inherent ambiguity in vision-based terrain recognition and discovery, we propose a multi-modal self-supervised learning technique that switches between audio features extracted from a mic attached to the underside of a mobile platform and image features extracted by a camera on the platform to cluster terrain types. The terrain cluster labels are then used to train an image-based convolutional neural network to predict changes in terrain types. Through experiments, we demonstrate that the proposed self-supervised terrain type discovery method achieves over 80% accuracy, which greatly outperforms several baselines and suggests strong potential for assistive applications.