OpenRaiser/Intern-Atlas huggingface dataset:
Invertible Frowns: Video-to-Video Facial Emotion Translation
Venue: arXiv cs.CV 2021
Year: 2021

We present Wav2Lip-Emotion, a video-to-video translation architecture that modifies facial expressions of emotion in videos of speakers. Previous work modifies emotion in images, uses a single image to produce a video with animated emotion, or puppets facial expressions in videos with landmarks from a reference video. However, many use cases such as modifying an actor's performance in post-production, coaching individuals to be more animated speakers, or touching up emotion in a teleconference require a video-to-video translation approach. We explore a method to maintain speakers' lip movements, identity, and pose while translating their expressed emotion. Our approach extends an existing multi-modal lip synchronization architecture to modify the speaker's emotion using L1 reconstruction and pre-trained emotion objectives. We also propose a novel automated emotion evaluation approach and corroborate it with a user study. These find that we succeed in modifying emotion while maintaining lip synchronization. Visual quality is somewhat diminished, with a trade off between greater emotion modification and visual quality between model variants. Nevertheless, we demonstrate (1) that facial expressions of emotion can be modified with nothing other than L1 reconstruction and pre-trained emotion objectives and (2) that our automated emotion evaluation approach aligns with human judgements.
MeLT: Message-Level Transformer with Masked Document Representations as Pre-Training for Stance Detection
Venue: arXiv cs.CL 2021
Year: 2021

Much of natural language processing is focused on leveraging large capacity language models, typically trained over single messages with a task of predicting one or more tokens. However, modeling human language at higher-levels of context (i.e., sequences of messages) is under-explored. In stance detection and other social media tasks where the goal is to predict an attribute of a message, we have contextual data that is loosely semantically connected by authorship. Here, we introduce Message-Level Transformer (MeLT) -- a hierarchical message-encoder pre-trained over Twitter and applied to the task of stance prediction. We focus on stance prediction as a task benefiting from knowing the context of the message (i.e., the sequence of previous messages). The model is trained using a variant of masked-language modeling; where instead of predicting tokens, it seeks to generate an entire masked (aggregated) message vector via reconstruction loss. We find that applying this pre-trained masked message-level transformer to the downstream task of stance detection achieves F1 performance of 67%.
A Survey of Online Hate Speech through the Causal Lens
Venue: arXiv cs.CL 2021
Year: 2021

The societal issue of digital hostility has previously attracted a lot of attention. The topic counts an ample body of literature, yet remains prominent and challenging as ever due to its subjective nature. We posit that a better understanding of this problem will require the use of causal inference frameworks. This survey summarises the relevant research that revolves around estimations of causal effects related to online hate speech. Initially, we provide an argumentation as to why re-establishing the exploration of hate speech in causal terms is of the essence. Following that, we give an overview of the leading studies classified with respect to the direction of their outcomes, as well as an outline of all related research, and a summary of open research problems that can influence future work on the topic.
Interpretable Local Tree Surrogate Policies
Venue: arXiv cs.LG 2021
Year: 2021

High-dimensional policies, such as those represented by neural networks, cannot be reasonably interpreted by humans. This lack of interpretability reduces the trust users have in policy behavior, limiting their use to low-impact tasks such as video games. Unfortunately, many methods rely on neural network representations for effective learning. In this work, we propose a method to build predictable policy trees as surrogates for policies such as neural networks. The policy trees are easily human interpretable and provide quantitative predictions of future behavior. We demonstrate the performance of this approach on several simulated tasks.
Trust in Prediction Models: a Mixed-Methods Pilot Study on the Impact of Domain Expertise
Venue: arXiv cs.HC 2021
Year: 2021

People's trust in prediction models can be affected by many factors, including domain expertise like knowledge about the application domain and experience with predictive modelling. However, to what extent and why domain expertise impacts people's trust is not entirely clear. In addition, accurately measuring people's trust remains challenging. We share our results and experiences of an exploratory pilot study in which four people experienced with predictive modelling systematically explore a visual analytics system with an unknown prediction model. Through a mixed-methods approach involving Likert-type questions and a semi-structured interview, we investigate how people's trust evolves during their exploration, and we distil six themes that affect their trust in the prediction model. Our results underline the multi-faceted nature of trust, and suggest that domain expertise alone cannot fully predict people's trust perceptions.
Sparse Factorization of Large Square Matrices
Venue: arXiv cs.LG 2021
Year: 2021

Square matrices appear in many machine learning problems and models. Optimization over a large square matrix is expensive in memory and in time. Therefore an economic approximation is needed. Conventional approximation approaches factorize the square matrix into a number matrices of much lower ranks. However, the low-rank constraint is a performance bottleneck if the approximated matrix is intrinsically high-rank or close to full rank. In this paper, we propose to approximate a large square matrix with a product of sparse full-rank matrices. In the approximation, our method needs only $N(\log N)^2$ non-zero numbers for an $N\times N$ full matrix. We present both non-parametric and parametric ways to find the factorization. In the former, we learn the factorizing matrices directly, and in the latter, we train neural networks to map input data to the non-zero matrix entries. The sparse factorization method is tested for a variety of synthetic and real-world square matrices. The experimental results demonstrate that our method gives a better approximation when the approximated matrix is sparse and high-rank. Based on this finding, we use our parametric method as a scalable attention architecture that performs strongly in learning tasks for long sequential data and defeats Transformer and its several variants.
Integrating Flowsheet Data in OMOP Common Data Model for Clinical Research
Venue: arXiv cs.IR 2021
Year: 2021

Flowsheet data presents unique challenges and opportunities for integration into standardized Common Data Models (CDMs) such as the Observational Medical Outcomes Partnership (OMOP) CDM from the Observational Health Data Sciences and Informatics (OHDSI) program. These data are a potentially rich source of detailed curated health outcomes data such as pain scores, vital signs, lines drains and airways (LDA) and other measurements that can be invaluable in building a robust model of patient health journey during an inpatient stay. We present two approaches to integration of flowsheet measures into the OMOP CDM. One approach was computationally straightforward but of potentially limited research utility. The second approach was far more computationally and labor intensive and involved mapping to standardized terms in controlled clinical vocabularies such as Logical Observation Identifiers Names and Codes (LOINC), resulting in a research data set of higher utility to population health studies.
Reinforcement Learning on Encrypted Data
Venue: arXiv cs.LG 2021
Year: 2021

The growing number of applications of Reinforcement Learning (RL) in real-world domains has led to the development of privacy-preserving techniques due to the inherently sensitive nature of data. Most existing works focus on differential privacy, in which information is revealed in the clear to an agent whose learned model should be robust against information leakage to malicious third parties. Motivated by use cases in which only encrypted data might be shared, such as information from sensitive sites, in this work we consider scenarios in which the inputs themselves are sensitive and cannot be revealed. We develop a simple extension to the MDP framework which provides for the encryption of states. We present a preliminary, experimental study of how a DQN agent trained on encrypted states performs in environments with discrete and continuous state spaces. Our results highlight that the agent is still capable of learning in small state spaces even in presence of non-deterministic encryption, but performance collapses in more complex environments.
The enhanced derived-vector-space approach to domain decomposition methods
Venue: arXiv cs.DC 2021
Year: 2021

Standard approaches to domain decomposition methods (DDM) are uncapable of producing block-diagonal system matrices. The derived-vector-space (DVS), approach to DDM, introduced in 2013, overcomes this limitation. However, the DVS approach in its original form was applicable to a relatively narrow class of problems because it required building a special matrix, whose construction is frequently impossible. In this paper, an enhanced formulation of DVS is presented, which does not require the construction of a special matrix and is applicable to any linear problem. Keywords: domain decomposition, parallel processing, DVS, FETI, BDDC
Automata Techniques for Temporal Answer Set Programming
Venue: arXiv cs.AI 2021
Year: 2021

Temporal and dynamic extensions of Answer Set Programming (ASP) have played an important role in addressing dynamic problems, as they allow the use of temporal operators to reason with dynamic scenarios in a very effective way. In my Ph.D. research, I intend to exploit the relationship between automata theory and dynamic logic to add automata-based techniques to the ASP solver CLINGO helping us to deal with theses type of problems.
exp(ASPc) : Explaining ASP Programs with Choice Atoms and Constraint Rules
Venue: arXiv cs.AI 2021
Year: 2021

We present an enhancement of exp(ASP), a system that generates explanation graphs for a literal l - an atom a or its default negation ~a - given an answer set A of a normal logic program P, which explain why l is true (or false) given A and P. The new system, exp(ASPc), differs from exp(ASP) in that it supports choice rules and utilizes constraint rules to provide explanation graphs that include information about choices and constraints.
A Logic-based Multi-agent System for Ethical Monitoring and Evaluation of Dialogues
Venue: arXiv cs.AI 2021
Year: 2021

Dialogue Systems are tools designed for various practical purposes concerning human-machine interaction. These systems should be built on ethical foundations because their behavior may heavily influence a user (think especially about children). The primary objective of this paper is to present the architecture and prototype implementation of a Multi Agent System (MAS) designed for ethical monitoring and evaluation of a dialogue system. A prototype application, for monitoring and evaluation of chatting agents' (human/artificial) ethical behavior in an online customer service chat point w.r.t their institution/company's codes of ethics and conduct, is developed and presented. Future work and open issues with this research are discussed.
SentiPrompt: Sentiment Knowledge Enhanced Prompt-Tuning for Aspect-Based Sentiment Analysis
Venue: arXiv cs.CL 2021
Year: 2021

Aspect-based sentiment analysis (ABSA) is an emerging fine-grained sentiment analysis task that aims to extract aspects, classify corresponding sentiment polarities and find opinions as the causes of sentiment. The latest research tends to solve the ABSA task in a unified way with end-to-end frameworks. Yet, these frameworks get fine-tuned from downstream tasks without any task-adaptive modification. Specifically, they do not use task-related knowledge well or explicitly model relations between aspect and opinion terms, hindering them from better performance. In this paper, we propose SentiPrompt to use sentiment knowledge enhanced prompts to tune the language model in the unified framework. We inject sentiment knowledge regarding aspects, opinions, and polarities into prompt and explicitly model term relations via constructing consistency and polarity judgment templates from the ground truth triplets. Experimental results demonstrate that our approach can outperform strong baselines on Triplet Extraction, Pair Extraction, and Aspect Term Extraction with Sentiment Classification by a notable margin.
Filtration and canonical completeness for continuous modal mu-calculi
Venue: arXiv cs.LO 2021
Year: 2021

The continuous modal mu-calculus is a fragment of the modal mu-calculus, where the application of fixpoint operators is restricted to formulas whose functional interpretation is Scott-continuous, rather than merely monotone. By game-theoretic means, we show that this relatively expressive fragment still allows two important techniques of basic modal logic, which notoriously fail for the full modal mu-calculus: filtration and canonical models. In particular, we show that the Filtration Theorem holds for formulas in the language of the continuous modal mu-calculus. As a consequence we obtain the finite model property over a wide range of model classes. Moreover, we show that if a basic modal logic L is canonical and the class of L-frames admits filtration, then the logic obtained by adding continuous fixpoint operators to L is sound and complete with respect to the class of L-frames. This generalises recent results on a strictly weaker fragment of the modal mu-calculus, viz. PDL.
Dropout's Dream Land: Generalization from Learned Simulators to Reality
Venue: arXiv cs.LG 2021
Year: 2021

A World Model is a generative model used to simulate an environment. World Models have proven capable of learning spatial and temporal representations of Reinforcement Learning environments. In some cases, a World Model offers an agent the opportunity to learn entirely inside of its own dream environment. In this work we explore improving the generalization capabilities from dream environments to real environments (Dream2Real). We present a general approach to improve a controller's ability to transfer from a neural network dream environment to reality at little additional cost. These improvements are gained by drawing on inspiration from Domain Randomization, where the basic idea is to randomize as much of a simulator as possible without fundamentally changing the task at hand. Generally, Domain Randomization assumes access to a pre-built simulator with configurable parameters but oftentimes this is not available. By training the World Model using dropout, the dream environment is capable of creating a nearly infinite number of different dream environments. Previous use cases of dropout either do not use dropout at inference time or averages the predictions generated by multiple sampled masks (Monte-Carlo Dropout). Dropout's Dream Land leverages each unique mask to create a diverse set of dream environments. Our experimental results show that Dropout's Dream Land is an effective technique to bridge the reality gap between dream environments and reality. Furthermore, we additionally perform an extensive set of ablation studies.
From Known to Unknown: Knowledge-guided Transformer for Time-Series Sales Forecasting in Alibaba
Venue: arXiv cs.LG 2021
Year: 2021

Time series forecasting (TSF) is fundamentally required in many real-world applications, such as electricity consumption planning and sales forecasting. In e-commerce, accurate time-series sales forecasting (TSSF) can significantly increase economic benefits. TSSF in e-commerce aims to predict future sales of millions of products. The trend and seasonality of products vary a lot, and the promotion activity heavily influences sales. Besides the above difficulties, we can know some future knowledge in advance except for the historical statistics. Such future knowledge may reflect the influence of the future promotion activity on current sales and help achieve better accuracy. However, most existing TSF methods only predict the future based on historical information. In this work, we make up for the omissions of future knowledge. Except for introducing future knowledge for prediction, we propose Aliformer based on the bidirectional Transformer, which can utilize the historical information, current factor, and future knowledge to predict future sales. Specifically, we design a knowledge-guided self-attention layer that uses known knowledge's consistency to guide the transmission of timing information. And the future-emphasized training strategy is proposed to make the model focus more on the utilization of future knowledge. Extensive experiments on four public benchmark datasets and one proposed large-scale industrial dataset from Tmall demonstrate that Aliformer can perform much better than state-of-the-art TSF methods. Aliformer has been deployed for goods selection on Tmall Industry Tablework, and the dataset will be released upon approval.
Generalized Talagrand Inequality for Sinkhorn Distance using Entropy Power Inequality
Venue: arXiv cs.IT 2021
Year: 2021

In this paper, we study the connection between entropic optimal transport and entropy power inequality (EPI). First, we prove an HWI-type inequality making use of the infinitesimal displacement convexity of optimal transport map. Second, we derive two Talagrand-type inequalities using the saturation of EPI that corresponds to a numerical term in our expression. We evaluate for a wide variety of distributions this term whereas for Gaussian and i.i.d. Cauchy distributions this term is found in explicit form. We show that our results extend previous results of Gaussian Talagrand inequality for Sinkhorn distance to the strongly log-concave case.
Messing Up 3D Virtual Environments: Transferable Adversarial 3D Objects
Venue: arXiv cs.CV 2021
Year: 2021

In the last few years, the scientific community showed a remarkable and increasing interest towards 3D Virtual Environments, training and testing Machine Learning-based models in realistic virtual worlds. On one hand, these environments could also become a mean to study the weaknesses of Machine Learning algorithms, or to simulate training settings that allow Machine Learning models to gain robustness to 3D adversarial attacks. On the other hand, their growing popularity might also attract those that aim at creating adversarial conditions to invalidate the benchmarking process, especially in the case of public environments that allow the contribution from a large community of people. Most of the existing Adversarial Machine Learning approaches are focused on static images, and little work has been done in studying how to deal with 3D environments and how a 3D object should be altered to fool a classifier that observes it. In this paper, we study how to craft adversarial 3D objects by altering their textures, using a tool chain composed of easily accessible elements. We show that it is possible, and indeed simple, to create adversarial objects using off-the-shelf limited surrogate renderers that can compute gradients with respect to the parameters of the rendering process, and, to a certain extent, to transfer the attacks to more advanced 3D engines. We propose a saliency-based attack that intersects the two classes of renderers in order to focus the alteration to those texture elements that are estimated to be effective in the target engine, evaluating its impact in popular neural classifiers.
Carl-Lead: Lidar-based End-to-End Autonomous Driving with Contrastive Deep Reinforcement Learning
Venue: arXiv cs.RO 2021
Year: 2021

Autonomous driving in urban crowds at unregulated intersections is challenging, where dynamic occlusions and uncertain behaviors of other vehicles should be carefully considered. Traditional methods are heuristic and based on hand-engineered rules and parameters, but scale poorly in new situations. Therefore, they require high labor cost to design and maintain rules in all foreseeable scenarios. Recently, deep reinforcement learning (DRL) has shown promising results in urban driving scenarios. However, DRL is known to be sample inefficient, and most previous works assume perfect observations such as ground-truth locations and motions of vehicles without considering noises and occlusions, which might be a too strong assumption for policy deployment. In this work, we use DRL to train lidar-based end-to-end driving policies that naturally consider imperfect partial observations. We further use unsupervised contrastive representation learning as an auxiliary task to improve the sample efficiency. The comparative evaluation results reveal that our method achieves higher success rates than the state-of-the-art (SOTA) lidar-based end-to-end driving network, better trades off safety and efficiency than the carefully tuned rule-based method, and generalizes better to new scenarios than the baselines. Demo videos are available at https://caipeide.github.io/carl-lead/.
Exploring Multitask Learning for Low-Resource AbstractiveSummarization
Venue: arXiv cs.CL 2021
Year: 2021

This paper explores the effect of using multitask learning for abstractive summarization in the context of small training corpora. In particular, we incorporate four different tasks (extractive summarization, language modeling, concept detection, and paraphrase detection) both individually and in combination, with the goal of enhancing the target task of abstractive summarization via multitask learning. We show that for many task combinations, a model trained in a multitask setting outperforms a model trained only for abstractive summarization, with no additional summarization data introduced. Additionally, we do a comprehensive search and find that certain tasks (e.g. paraphrase detection) consistently benefit abstractive summarization, not only when combined with other tasks but also when using different architectures and training corpora.
Relaxed Reliable Broadcast for Decentralized Trust
Venue: arXiv cs.DC 2021
Year: 2021

Reliable broadcast is a fundamental primitive, widely used as a building block for data replication in distributed systems. Informally, it ensures that system members deliver the same values, even in the presence of equivocating Byzantine participants. Classical broadcast protocols are based on centralized (globally known) trust assumptions defined via sets of participants (quorums) that are likely not to fail in system executions. In this paper, we consider the reliable broadcast abstraction in decentralized trust settings, where every system participant chooses its quorums locally. We introduce a class of relaxed reliable broadcast abstractions that perfectly match these settings. We then describe a broadcast protocol that achieves optimal consistency, measured as the maximal number of different values from the same source that the system members may deliver. In particular, we establish how this optimal consistency is related to parameters of a graph representation of decentralized trust assumptions.