OpenRaiser/Intern-Atlas huggingface dataset:
Secure Text Entry using a Virtual Radial Keyboard with Dynamically Resized Keys and Non-Intrusive Randomization
Venue: arXiv cs.HC 2026
Year: 2026

As virtual reality (VR) becomes more widely adopted, secure and efficient text entry is an increasingly critical need. In this paper, we identify a vulnerability in a state-of-the-art secure VR text entry method and introduce a novel virtual radial keyboard designed to achieve a balance between security with usability. Keys are arranged alphabetically in a circular layout, with each key selected by controller rotation and dynamically expanding to facilitate precise selection. A randomized rotation mechanism shifts the keyboard after each keystroke, preserving relative key positions while disrupting absolute spatial mappings to protect against inference attacks. We conducted a within-subject study (N=30) comparing our method with the prior secure technique and a standard QWERTY keyboard. Results showed that the radial keyboard significantly improves resistance to keystroke prediction attacks while incurring a tradeoff in entry speed and subjective workload due to the unfamiliar non-QWERTY layout. However, both quantitative trends and qualitative feedback indicate strong potential for performance improvements with practice. We also discuss design implications, possible interface refinements, and directions for future work, including layout variations and visual enhancements.
CHisAgent: A Multi-Agent Framework for Event Taxonomy Construction in Ancient Chinese Cultural Systems
Venue: arXiv cs.CL 2026
Year: 2026

Despite strong performance on many tasks, large language models (LLMs) show limited ability in historical and cultural reasoning, particularly in non-English contexts such as Chinese history. Taxonomic structures offer an effective mechanism to organize historical knowledge and improve understanding. However, manual taxonomy construction is costly and difficult to scale. Therefore, we propose \textbf{CHisAgent}, a multi-agent LLM framework for historical taxonomy construction in ancient Chinese contexts. CHisAgent decomposes taxonomy construction into three role-specialized stages: a bottom-up \textit{Inducer} that derives an initial hierarchy from raw historical corpora, a top-down \textit{Expander} that introduces missing intermediate concepts using LLM world knowledge, and an evidence-guided \textit{Enricher} that integrates external structured historical resources to ensure faithfulness. Using the \textit{Twenty-Four Histories}, we construct a large-scale, domain-aware event taxonomy covering politics, military, diplomacy, and social life in ancient China. Extensive reference-free and reference-based evaluations demonstrate improved structural coherence and coverage, while further analysis shows that the resulting taxonomy supports cross-cultural alignment.
Scalable Heterogeneous Graph Learning via Heterogeneous-aware Orthogonal Prototype Experts
Venue: arXiv cs.LG 2026
Year: 2026

Heterogeneous Graph Neural Networks(HGNNs) have advanced mainly through better encoders, yet their decoding/projection stage still relies on a single shared linear head, assuming it can map rich node embeddings to labels. We call this the Linear Projection Bottleneck: in heterogeneous graphs, contextual diversity and long-tail shifts make a global head miss fine semantics, overfit hub nodes, and underserve tail nodes. While Mixture-of-Experts(MoE) could help, naively applying it clashes with structural imbalance and risks expert collapse. We propose a Heterogeneous-aware Orthogonal Prototype Experts framework named HOPE, a plug-and-play replacement for the standard prediction head. HOPE uses learnable prototype-based routing to assign instances to experts by similarity, letting expert usage follow the natural long-tail distribution, and adds expert orthogonalization to encourage diversity and prevent collapse. Experiments on four real datasets show consistent gains across SOTA HGNN backbones with minimal overhead.
MoGen: A Unified Collaborative Framework for Controllable Multi-Object Image Generation
Venue: arXiv cs.CV 2026
Year: 2026

Existing multi-object image generation methods face difficulties in achieving precise alignment between localized image generation regions and their corresponding semantics based on language descriptions, frequently resulting in inconsistent object quantities and attribute aliasing. To mitigate this limitation, mainstream approaches typically rely on external control signals to explicitly constrain the spatial layout, local semantic and visual attributes of images. However, this strong dependency makes the input format rigid, rendering it incompatible with the heterogeneous resource conditions of users and diverse constraint requirements. To address these challenges, we propose MoGen, a user-friendly multi-object image generation method. First, we design a Regional Semantic Anchor (RSA) module that precisely anchors phrase units in language descriptions to their corresponding image regions during the generation process, enabling text-to-image generation that follows quantity specifications for multiple objects. Building upon this foundation, we further introduce an Adaptive Multi-modal Guidance (AMG) module, which adaptively parses and integrates various combinations of multi-source control signals to formulate corresponding structured intent. This intent subsequently guides selective constraints on scene layouts and object attributes, achieving dynamic fine-grained control. Experimental results demonstrate that MoGen significantly outperforms existing methods in generation quality, quantity consistency, and fine-grained control, while exhibiting superior accessibility and control flexibility. Code is available at: https://github.com/Tear-kitty/MoGen/tree/master.
One Language-Free Foundation Model Is Enough for Universal Vision Anomaly Detection
Venue: arXiv cs.CV 2026
Year: 2026

Universal visual anomaly detection (AD) aims to identify anomaly images and segment anomaly regions towards open and dynamic scenarios, following zero- and few-shot paradigms without any dataset-specific fine-tuning. We have witnessed significant progress in widely use of visual-language foundational models in recent approaches. However, current methods often struggle with complex prompt engineering, elaborate adaptation modules, and challenging training strategies, ultimately limiting their flexibility and generality. To address these issues, this paper rethinks the fundamental mechanism behind visual-language models for AD and presents an embarrassingly simple, general, and effective framework for Universal vision Anomaly Detection (UniADet). Specifically, we first find language encoder is used to derive decision weights for anomaly classification and segmentation, and then demonstrate that it is unnecessary for universal AD. Second, we propose an embarrassingly simple method to completely decouple classification and segmentation, and decouple cross-level features, i.e., learning independent weights for different tasks and hierarchical features. UniADet is highly simple (learning only decoupled weights), parameter-efficient (only 0.002M learnable parameters), general (adapting a variety of foundation models), and effective (surpassing state-of-the-art zero-/few-shot by a large margin and even full-shot AD methods for the first time) on 14 real-world AD benchmarks covering both industrial and medical domains. We will make the code and model of UniADet available at https://github.com/gaobb/UniADet.
WildSci: Advancing Scientific Reasoning from In-the-Wild Literature
Venue: arXiv cs.AI 2026
Year: 2026

Recent progress in large language model (LLM) reasoning has focused on domains like mathematics and coding, where abundant high-quality data and objective evaluation metrics are readily available. In contrast, progress in LLM reasoning models remains limited in scientific domains such as medicine and materials science due to limited dataset coverage and the inherent complexity of open-ended scientific questions. To address these challenges, we introduce WildSci, a new dataset of domain-specific science questions automatically synthesized from peer-reviewed literature, covering 9 scientific disciplines and 26 subdomains. By framing complex scientific reasoning tasks in a multiple-choice format, we enable scalable training with well-defined reward signals. We further apply reinforcement learning to finetune models on these data and analyze the resulting training dynamics, including domain-specific performance changes, response behaviors, and generalization trends. Experiments on a suite of scientific benchmarks demonstrate the effectiveness of our dataset and approach. We release WildSci to enable scalable and sustainable research in scientific reasoning, available at https://huggingface.co/datasets/JustinTX/WildSci.
Revisiting Human-vs-LLM judgments using the TREC Podcast Track
Venue: arXiv cs.IR 2026
Year: 2026

Using large language models (LLMs) to annotate relevance is an increasingly important technique in the information retrieval community. While some studies demonstrate that LLMs can achieve high user agreement with ground truth (human) judgments, other studies have argued for the opposite conclusion. To the best of our knowledge, these studies have primarily focused on classic ad-hoc text search scenarios. In this paper, we conduct an analysis on user agreement between LLM and human experts, and explore the impact disagreement has on system rankings. In contrast to prior studies, we focus on a collection composed of audio files that are transcribed into two-minute segments -- the TREC 2020 and 2021 podcast track. We employ five different LLM models to re-assess all of the query-segment pairs, which were originally annotated by TREC assessors. Furthermore, we re-assess a small subset of pairs where LLM and TREC assessors have the highest disagreement, and found that the human experts tend to agree with LLMs more than with the TREC assessors. Our results reinforce the previous insights of Sormunen in 2002 -- that relying on a single assessor leads to lower user agreement.
Dual-Phase LLM Reasoning: Self-Evolved Mathematical Frameworks
Venue: arXiv cs.LG 2026
Year: 2026

In recent years, large language models (LLMs) have demonstrated significant potential in complex reasoning tasks like mathematical problem-solving. However, existing research predominantly relies on reinforcement learning (RL) frameworks while overlooking supervised fine-tuning (SFT) methods. This paper proposes a new two-stage training framework that enhances models' self-correction capabilities through self-generated long chain-of-thought (CoT) data. During the first stage, a multi-turn dialogue strategy guides the model to generate CoT data incorporating verification, backtracking, subgoal decomposition, and backward reasoning, with predefined rules filtering high-quality samples for supervised fine-tuning. The second stage employs a difficulty-aware rejection sampling mechanism to dynamically optimize data distribution, strengthening the model's ability to handle complex problems. The approach generates reasoning chains extended over 4 times longer while maintaining strong scalability, proving that SFT effectively activates models' intrinsic reasoning capabilities and provides a resource-efficient pathway for complex task optimization. Experimental results demonstrate performance improvements on mathematical benchmarks including GSM8K and MATH500, with the fine-tuned model achieving a substantial improvement on competition-level problems like AIME24. Code will be open-sourced.
Continual Learning of Achieving Forgetting-free and Positive Knowledge Transfer
Venue: arXiv cs.LG 2026
Year: 2026

Existing research on continual learning (CL) of a sequence of tasks focuses mainly on dealing with catastrophic forgetting (CF) to balance the learning plasticity of new tasks and the memory stability of old tasks. However, an ideal CL agent should not only be able to overcome CF, but also encourage positive forward and backward knowledge transfer (KT), i.e., using the learned knowledge from previous tasks for the new task learning (namely FKT), and improving the previous tasks' performance with the knowledge of the new task (namely BKT). To this end, this paper first models CL as an optimization problem in which each sequential learning task aims to achieve its optimal performance under the constraint that both FKT and BKT should be positive. It then proposes a novel Enhanced Task Continual Learning (ETCL) method, which achieves forgetting-free and positive KT. Furthermore, the bounds that can lead to negative FKT and BKT are estimated theoretically. Based on the bounds, a new strategy for online task similarity detection is also proposed to facilitate positive KT. To overcome CF, ETCL learns a set of task-specific binary masks to isolate a sparse sub-network for each task while preserving the performance of a dense network for the task. At the beginning of a new task learning, ETCL tries to align the new task's gradient with that of the sub-network of the previous most similar task to ensure positive FKT. By using a new bi-objective optimization strategy and an orthogonal gradient projection method, ETCL updates only the weights of previous similar tasks at the classification layer to achieve positive BKT. Extensive evaluations demonstrate that the proposed ETCL markedly outperforms strong baselines on dissimilar, similar, and mixed task sequences.
Text Detoxification in isiXhosa and Yorùbá: A Cross-Lingual Machine Learning Approach for Low-Resource African Languages
Venue: arXiv cs.CL 2026
Year: 2026

Toxic language is one of the major barrier to safe online participation, yet robust mitigation tools are scarce for African languages. This study addresses this critical gap by investigating automatic text detoxification (toxic to neutral rewriting) for two low-resource African languages, isiXhosa and Yorùbá. The work contributes a novel, pragmatic hybrid methodology: a lightweight, interpretable TF-IDF and Logistic Regression model for transparent toxicity detection, and a controlled lexicon- and token-guided rewriting component. A parallel corpus of toxic to neutral rewrites, which captures idiomatic usage, diacritics, and code switching, was developed to train and evaluate the model. The detection component achieved stratified K-fold accuracies of 61-72% (isiXhosa) and 72-86% (Yorùbá), with per-language ROC-AUCs up to 0.88. The rewriting component successfully detoxified all detected toxic sentences while preserving 100% of non-toxic sentences. These results demonstrate that scalable, interpretable machine learning detectors combined with rule-based edits offer a competitive and resource-efficient solution for culturally adaptive safety tooling, setting a new benchmark for low-resource Text Style Transfer (TST) in African languages.
GIFT: Games as Informal Training for Generalizable LLMs
Venue: arXiv cs.CL 2026
Year: 2026

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic creativity and social reasoning, that characterize human cognition. This gap arises from a lack of informal learning, which thrives on interactive feedback rather than goal-oriented instruction. In this paper, we propose treating Games as a primary environment for LLM informal learning, leveraging their intrinsic reward signals and abstracted complexity to cultivate diverse competencies. To address the performance degradation observed in multi-task learning, we introduce a Nested Training Framework. Unlike naive task mixing optimizing an implicit "OR" objective, our framework employs sequential task composition to enforce an explicit "AND" objective, compelling the model to master multiple abilities simultaneously to achieve maximal rewards. Using GRPO-based reinforcement learning across Matrix Games, TicTacToe, and Who's the Spy games, we demonstrate that integrating game-based informal learning not only prevents task interference but also significantly bolsters the model's generalization across broad ability-oriented benchmarks. The framework and implementation are publicly available.
Analytical Approach to Wave Scattering in Waveguide Junction with Conducting Cylindrical Posts
Venue: arXiv cs.CE 2026
Year: 2026

A new approach for analyzing waveguide junctions containing conductive cylindrical objects is proposed. The algorithm is based on mode matching technique using local projection functions, which improves the numerical conditioning of the problem. Moreover, the approach enhances computational efficiency by reducing the boundary where the numerical integration is required. Both convergence and accuracy of the method were tested by using several examples, including multi-section microwave filters, and validated through comparison with results obtained using the finite element method implemented in a commercial full-wave simulator.
Compressing image encoders via latent distillation
Venue: arXiv cs.CV 2026
Year: 2026

Deep learning models for image compression often face practical limitations in hardware-constrained applications. Although these models achieve high-quality reconstructions, they are typically complex, heavyweight, and require substantial training data and computational resources. We propose a methodology to partially compress these networks by reducing the size of their encoders. Our approach uses a simplified knowledge distillation strategy to approximate the latent space of the original models with less data and shorter training, yielding lightweight encoders from heavyweight ones. We evaluate the resulting lightweight encoders across two different architectures on the image compression task. Experiments show that our method preserves reconstruction quality and statistical fidelity better than training lightweight encoders with the original loss, making it practical for resource-limited environments.
EvoQRE: Modeling Bounded Rationality in Safety-Critical Traffic Simulation via Evolutionary Quantal Response Equilibrium
Venue: arXiv cs.RO 2026
Year: 2026

Existing traffic simulation frameworks for autonomous vehicles typically rely on imitation learning or game-theoretic approaches that solve for Nash or coarse correlated equilibria, implicitly assuming perfectly rational agents. However, human drivers exhibit bounded rationality, making approximately optimal decisions under cognitive and perceptual constraints. We propose EvoQRE, a principled framework for modeling safety-critical traffic interactions as general-sum Markov games solved via Quantal Response Equilibrium (QRE) and evolutionary game dynamics. EvoQRE integrates a pre-trained generative world model with entropy-regularized replicator dynamics, capturing stochastic human behavior while maintaining equilibrium structure. We provide rigorous theoretical results, proving that the proposed dynamics converge to Logit-QRE under a two-timescale stochastic approximation with an explicit convergence rate of O(log k / k^{1/3}) under weak monotonicity assumptions. We further extend QRE to continuous action spaces using mixture-based and energy-based policy representations. Experiments on the Waymo Open Motion Dataset and nuPlan benchmark demonstrate that EvoQRE achieves state-of-the-art realism, improved safety metrics, and controllable generation of diverse safety-critical scenarios through interpretable rationality parameters.
Local generation of languages: the monotonic binary sequences
Venue: arXiv cs.DM 2026
Year: 2026

In a previous article, we have introduced the problem of local generation of languages, where the communication underlying the generation procedure is captured by a simplicial complex. We study in details this problem for the language of binary monotonic sequences. We prove general results and identify several classes of minimal simplicial complexes generating this language.
SketchVL: Policy Optimization via Fine-Grained Credit Assignment for Chart Understanding and More
Venue: arXiv cs.CV 2026
Year: 2026

Charts are high-density visual carriers of complex data and medium for information extraction and analysis. Due to the need for precise and complex visual reasoning, automated chart understanding poses a significant challenge to existing Multimodal Large Language Models (MLLMs). Many MLLMs trained with reinforcement learning (RL) face the challenge of credit assignment. Their advantage estimation, typically performed at the trajectory level, cannot distinguish between correct and incorrect reasoning steps within a single generated response. To address this limitation, we introduce SketchVL, a novel MLLM that optimized with FinePO, a new RL algorithm designed for fine-grained credit assignment within each trajectory. SketchVL's methodology involves drawing its intermediate reasoning steps as markers on the image and feeding the annotated image back to itself, creating a robust, multi-step reasoning process. During training, the FinePO algorithm leverages a Fine-grained Process Reward Model (FinePRM) to score each drawing action within a trajectory, thereby precisely assigning credit for each step. This mechanism allows FinePO to more strongly reward correct tokens when a trajectory is globally successful, and more heavily penalize incorrect tokens when the trajectory is globally suboptimal, thus achieving fine-grained reinforcement signals. Experiments show that SketchVL learns to align its step-level behavior with the FinePRM, achieving an average performance gain of 7.23\% over its base model across chart datasets, natural image datasets, and mathematics, providing a promising new direction for training powerful reasoning models.
DynaDebate: Breaking Homogeneity in Multi-Agent Debate with Dynamic Path Generation
Venue: arXiv cs.AI 2026
Year: 2026

Recent years have witnessed the rapid development of Large Language Model-based Multi-Agent Systems (MAS), which excel at collaborative decision-making and complex problem-solving. Recently, researchers have further investigated Multi-Agent Debate (MAD) frameworks, which enhance the reasoning and collaboration capabilities of MAS through information exchange and debate among multiple agents. However, existing approaches often rely on unguided initialization, causing agents to adopt identical reasoning paths that lead to the same errors. As a result, effective debate among agents is hindered, and the final outcome frequently degenerates into simple majority voting. To solve the above problem, in this paper, we introduce Dynamic Multi-Agent Debate (DynaDebate), which enhances the effectiveness of multi-agent debate through three key mechanisms: (1) Dynamic Path Generation and Allocation, which employs a dedicated Path Generation Agent to generate diverse and logical solution paths with adaptive redundancy; (2) Process-Centric Debate, which shifts the focus from surface-level outcome voting to rigorous step-by-step logic critique to ensure process correctness; (3) A Trigger-Based Verification Agent, which is activated upon disagreement and uses external tools to objectively resolve deadlocks. Extensive experiments demonstrate that DynaDebate achieves superior performance across various benchmarks, surpassing existing state-of-the-art MAD methods.