OpenRaiser/Intern-Atlas huggingface dataset:
How to Achieve the Intended Aim of Deep Clustering Now, without Deep Learning
Venue: arXiv cs.LG 2026
Year: 2026

Deep clustering (DC) is often quoted to have a key advantage over $k$-means clustering. Yet, this advantage is often demonstrated using image datasets only, and it is unclear whether it addresses the fundamental limitations of $k$-means clustering. Deep Embedded Clustering (DEC) learns a latent representation via an autoencoder and performs clustering based on a $k$-means-like procedure, while the optimization is conducted in an end-to-end manner. This paper investigates whether the deep-learned representation has enabled DEC to overcome the known fundamental limitations of $k$-means clustering, i.e., its inability to discover clusters of arbitrary shapes, varied sizes and densities. Our investigations on DEC have a wider implication on deep clustering methods in general. Notably, none of these methods exploit the underlying data distribution. We uncover that a non-deep learning approach achieves the intended aim of deep clustering by making use of distributional information of clusters in a dataset to effectively address these fundamental limitations.
TimelyFreeze: Adaptive Parameter Freezing Mechanism for Pipeline Parallelism
Venue: arXiv cs.DC 2026
Year: 2026

Pipeline parallelism enables training models that exceed single-device memory, but practical throughput remains limited by pipeline bubbles. Although parameter freezing can improve training throughput by adaptively skipping backward computation, existing methods often over-freeze parameters, resulting in unnecessary accuracy degradation. To address this issue, we propose TimelyFreeze, which models the pipeline schedule as a directed acyclic graph and solves a linear program to compute optimal freeze ratios that minimize batch execution time under accuracy constraints. Experiments show that TimelyFreeze achieves up to 40% training throughput improvement on LLaMA-8B with comparable accuracy. Overall, it enables faster large-scale model training without compromising convergence and generalizes across diverse pipeline-parallel settings.
RL-VLA$^3$: Reinforcement Learning VLA Accelerating via Full Asynchronism
Venue: arXiv cs.AI 2026
Year: 2026

In recent years, Vision-Language-Action (VLA) models have emerged as a crucial pathway towards general embodied intelligence, yet their training efficiency has become a key bottleneck. Although existing reinforcement learning (RL)-based training frameworks like RLinf can enhance model generalization, they still rely on synchronous execution, leading to severe resource underutilization and throughput limitations during environment interaction, policy generation (rollout), and model update phases (actor). To overcome this challenge, this paper, for the first time, proposes and implements a fully-asynchronous policy training framework encompassing the entire pipeline from environment interaction, rollout generation, to actor policy updates. Systematically drawing inspiration from asynchronous optimization ideas in large model RL, our framework designs a multi-level decoupled architecture. This includes asynchronous parallelization of environment interaction and trajectory collection, streaming execution for policy generation, and decoupled scheduling for training updates. We validated the effectiveness of our method across diverse VLA models and environments. On the LIBERO benchmark, the framework achieves throughput improvements of up to 59.25\% compared to existing synchronous strategies. When deeply optimizing separation strategies, throughput can be increased by as much as 126.67\%. We verified the effectiveness of each asynchronous component via ablation studies. Scaling law validation across 8 to 256 GPUs demonstrates our method's excellent scalability under most conditions.
How Controlling the Variance can Improve Training Stability of Sparsely Activated DNNs and CNNs
Venue: arXiv cs.LG 2026
Year: 2026

The intermediate layers of deep networks can be characterised as a Gaussian process, in particular the Edge-of-Chaos (EoC) initialisation strategy prescribes the limiting covariance matrix of the Gaussian process. Here we show that the under-utilised chosen variance of the Gaussian process is important in the training of deep networks with sparsity inducing activation, such as a shifted and clipped ReLU, $\text{CReLU}_{τ,m}(x)=\min(\max(x-τ,0),m)$. Specifically, initialisations leading to larger fixed Gaussian process variances, allow for improved expressivity with activation sparsity as large as 90% in DNNs and CNNs, and generally improve the stability of the training process. Enabling full, or near full, accuracy at such high levels of sparsity in the hidden layers suggests a promising mechanism to reduce the energy consumption of machine learning models involving fully connected layers.
Price of universality in vector quantization is at most 0.11 bit
Venue: arXiv cs.IT 2026
Year: 2026

Fast computation of a matrix product $W^\top X$ is a workhorse of modern LLMs. To make their deployment more efficient, a popular approach is that of using a low-precision approximation $\widehat W$ in place of true $W$ ("weight-only quantization''). Information theory demonstrates that an optimal algorithm for reducing precision of $W$ depends on the (second order) statistics of $X$ and requires a careful alignment of vector quantization codebook with PCA directions of $X$ (a process known as "waterfilling allocation''). Dependence of the codebook on statistics of $X$, however, is highly impractical. This paper proves that there exist a universal codebook that is simultaneously near-optimal for all possible statistics of $X$, in the sense of being at least as good as an $X$-adapted waterfilling codebook with rate reduced by 0.11 bit per dimension. Such universal codebook would be an ideal candidate for the low-precision storage format, a topic of active modern research, but alas the existence proof is non-constructive. Equivalently, our result shows existence of a net in $\mathbb{R}^n$ that is a nearly-optimal covering of a sphere simultaneously with respect to all Hilbert norms.
NEX: Neuron Explore-Exploit Scoring for Label-Free Chain-of-Thought Selection and Model Ranking
Venue: arXiv cs.AI 2026
Year: 2026

Large language models increasingly spend inference compute sampling multiple chain-of-thought traces or searching over merged checkpoints. This shifts the bottleneck from generation to selection, often without supervision on the target distribution. We show entropy-based exploration proxies follow an inverted-U with accuracy, suggesting extra exploration can become redundant and induce overthinking. We propose NEX, a white-box label-free unsupervised scoring framework that views reasoning as alternating E-phase (exploration) and X-phase (exploitation). NEX detects E-phase as spikes in newly activated MLP neurons per token from sparse activation caches, then uses a sticky two-state HMM to infer E-X phases and credits E-introduced neurons by whether they are reused in the following X span. These signals yield interpretable neuron weights and a single Good-Mass Fraction score to rank candidate responses and merged variants without task answers. Across reasoning benchmarks and Qwen3 merge families, NEX computed on a small unlabeled activation set predicts downstream accuracy and identifies better variants; we further validate the E-X signal with human annotations and provide causal evidence via "Effective-vs-Redundant" neuron transfer.
UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI Agents
Venue: arXiv cs.CV 2026
Year: 2026

Online Reinforcement Learning (RL) offers a promising paradigm for enhancing GUI agents through direct environment interaction. However, its effectiveness is severely hindered by inefficient credit assignment in long-horizon tasks and repetitive errors across tasks due to the lack of experience transfer. To address these challenges, we propose UI-Mem, a novel framework that enhances GUI online RL with a Hierarchical Experience Memory. Unlike traditional replay buffers, our memory accumulates structured knowledge, including high-level workflows, subtask skills, and failure patterns. These experiences are stored as parameterized templates that enable cross-task and cross-application transfer. To effectively integrate memory guidance into online RL, we introduce Stratified Group Sampling, which injects varying levels of guidance across trajectories within each rollout group to maintain outcome diversity, driving the unguided policy toward internalizing guided behaviors. Furthermore, a Self-Evolving Loop continuously abstracts novel strategies and errors to keep the memory aligned with the agent's evolving policy. Experiments on online GUI benchmarks demonstrate that UI-Mem significantly outperforms traditional RL baselines and static reuse strategies, with strong generalization to unseen applications. Project page: https://ui-mem.github.io
FHAIM: Fully Homomorphic AIM For Private Synthetic Data Generation
Venue: arXiv cs.CR 2026
Year: 2026

Data is the lifeblood of AI, yet much of the most valuable data remains locked in silos due to privacy and regulations. As a result, AI remains heavily underutilized in many of the most important domains, including healthcare, education, and finance. Synthetic data generation (SDG), i.e. the generation of artificial data with a synthesizer trained on real data, offers an appealing solution to make data available while mitigating privacy concerns, however existing SDG-as-a-service workflow require data holders to trust providers with access to private data. We propose FHAIM, the first fully homomorphic encryption (FHE) framework for training a marginal-based synthetic data generator on encrypted tabular data. FHAIM adapts the widely used AIM algorithm to the FHE setting using novel FHE protocols, ensuring that the private data remains encrypted throughout and is released only with differential privacy guarantees. Our empirical analysis show that FHAIM preserves the performance of AIM while maintaining feasible runtimes.
Reinforcement World Model Learning for LLM-based Agents
Venue: arXiv cs.CL 2026
Year: 2026

Large language models (LLMs) have achieved strong performance in language-centric tasks. However, in agentic settings, LLMs often struggle to anticipate action consequences and adapt to environment dynamics, highlighting the need for world-modeling capabilities in LLM-based agents. We propose Reinforcement World Model Learning (RWML), a self-supervised method that learns action-conditioned world models for LLM-based agents on textual states using sim-to-real gap rewards. Our method aligns simulated next states produced by the model with realized next states observed from the environment, encouraging consistency between internal world simulations and actual environment dynamics in a pre-trained embedding space. Unlike next-state token prediction, which prioritizes token-level fidelity (i.e., reproducing exact wording) over semantic equivalence and can lead to model collapse, our method provides a more robust training signal and is empirically less susceptible to reward hacking than LLM-as-a-judge. We evaluate our method on ALFWorld and $τ^2$ Bench and observe significant gains over the base model, despite being entirely self-supervised. When combined with task-success rewards, our method outperforms direct task-success reward RL by 6.9 and 5.7 points on ALFWorld and $τ^2$ Bench respectively, while matching the performance of expert-data training.
OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions
Venue: arXiv cs.CL 2026
Year: 2026

The rapid advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Our code and data are available at https://github.com/xufangzhi/Odyssey-Arena
DuoDrama: Supporting Screenplay Refinement Through LLM-Assisted Human Reflection
Venue: arXiv cs.HC 2026
Year: 2026

AI has been increasingly integrated into screenwriting practice. In refinement, screenwriters expect AI to provide feedback that supports reflection across the internal perspective of characters and the external perspective of the overall story. However, existing AI tools cannot sufficiently coordinate the two perspectives to meet screenwriters' needs. To address this gap, we present DuoDrama, an AI system that generates feedback to assist screenwriters' reflection in refinement. To enable DuoDrama, based on performance theories and a formative study with nine professional screenwriters, we design the Experience-Grounded Feedback Generation Workflow for Human Reflection (ExReflect). In ExReflect, an AI agent adopts an experience role to generate experience and then shifts to an evaluation role to generate feedback based on the experience. A study with fourteen professional screenwriters shows that DuoDrama improves feedback quality and alignment and enhances the effectiveness, depth, and richness of reflection. We conclude by discussing broader implications and future directions.
A Hybrid Autoencoder for Robust Heightmap Generation from Fused Lidar and Depth Data for Humanoid Robot Locomotion
Venue: arXiv cs.RO 2026
Year: 2026

Reliable terrain perception is a critical prerequisite for the deployment of humanoid robots in unstructured, human-centric environments. While traditional systems often rely on manually engineered, single-sensor pipelines, this paper presents a learning-based framework that uses an intermediate, robot-centric heightmap representation. A hybrid Encoder-Decoder Structure (EDS) is introduced, utilizing a Convolutional Neural Network (CNN) for spatial feature extraction fused with a Gated Recurrent Unit (GRU) core for temporal consistency. The architecture integrates multimodal data from an Intel RealSense depth camera, a LIVOX MID-360 LiDAR processed via efficient spherical projection, and an onboard IMU. Quantitative results demonstrate that multimodal fusion improves reconstruction accuracy by 7.2% over depth-only and 9.9% over LiDAR-only configurations. Furthermore, the integration of a 3.2 s temporal context reduces mapping drift.
Constrained Group Relative Policy Optimization
Venue: arXiv cs.LG 2026
Year: 2026

While Group Relative Policy Optimization (GRPO) has emerged as a scalable framework for critic-free policy learning, extending it to settings with explicit behavioral constraints remains underexplored. We introduce Constrained GRPO, a Lagrangian-based extension of GRPO for constrained policy optimization. Constraints are specified via indicator cost functions, enabling direct optimization of violation rates through a Lagrangian relaxation. We show that a naive multi-component treatment in advantage estimation can break constrained learning: mismatched component-wise standard deviations distort the relative importance of the different objective terms, which in turn corrupts the Lagrangian signal and prevents meaningful constraint enforcement. We formally derive this effect to motivate our scalarized advantage construction that preserves the intended trade-off between reward and constraint terms. Experiments in a toy gridworld confirm the predicted optimization pathology and demonstrate that scalarizing advantages restores stable constraint control. In addition, we evaluate Constrained GRPO on robotics tasks, where it improves constraint satisfaction while increasing task success, establishing a simple and effective recipe for constrained policy optimization in embodied AI domains that increasingly rely on large multimodal foundation models.
Prompting Destiny: Negotiating Socialization and Growth in an LLM-Mediated Speculative Gameworld
Venue: arXiv cs.HC 2026
Year: 2026

We present an LLM-mediated role-playing game that supports reflection on socialization, moral responsibility, and educational role positioning. Grounded in socialization theory, the game follows a four-season structure in which players guide a child prince through morally charged situations and compare the LLM-mediated NPC's differentiated responses across stages, helping them reason about how educational guidance shifts with socialization. To approximate real educational contexts and reduce score-chasing, the system hides real-time evaluative scores and provides delayed, end-of-stage growth feedback as reflective prompts. We conducted a user study (N=12) with gameplay logs and post-game interviews, analyzed via reflexive thematic analysis. Findings show how players negotiated responsibility and role positioning, and reveal an entry-load tension between open-ended expression and sustained engagement. We contribute design knowledge on translating sociological models of socialization into reflective AI-mediated game systems.
Agent2Agent Threats in Safety-Critical LLM Assistants: A Human-Centric Taxonomy
Venue: arXiv cs.AI 2026
Year: 2026

The integration of Large Language Model (LLM)-based conversational agents into vehicles creates novel security challenges at the intersection of agentic AI, automotive safety, and inter-agent communication. As these intelligent assistants coordinate with external services via protocols such as Google's Agent-to-Agent (A2A), they establish attack surfaces where manipulations can propagate through natural language payloads, potentially causing severe consequences ranging from driver distraction to unauthorized vehicle control. Existing AI security frameworks, while foundational, lack the rigorous "separation of concerns" standard in safety-critical systems engineering by co-mingling the concepts of what is being protected (assets) with how it is attacked (attack paths). This paper addresses this methodological gap by proposing a threat modeling framework called AgentHeLLM (Agent Hazard Exploration for LLM Assistants) that formally separates asset identification from attack path analysis. We introduce a human-centric asset taxonomy derived from harm-oriented "victim modeling" and inspired by the Universal Declaration of Human Rights, and a formal graph-based model that distinguishes poison paths (malicious data propagation) from trigger paths (activation actions). We demonstrate the framework's practical applicability through an open-source attack path suggestion tool AgentHeLLM Attack Path Generator that automates multi-stage threat discovery using a bi-level search strategy.
When Elo Lies: Hidden Biases in Codeforces-Based Evaluation of Large Language Models
Venue: arXiv cs.SE 2026
Year: 2026

As Large Language Models (LLMs) achieve breakthroughs in complex reasoning, Codeforces-based Elo ratings have emerged as a prominent metric for evaluating competitive programming capabilities. However, these ratings are often reported without critical experimental details, leading to significant discrepancies illustrated by recent reports where the score of the same model version fluctuated by nearly 500 points. This paper presents a systematic empirical study on the hidden factors biasing Elo evaluations: (1) the temporal ordering of submissions, (2) contest difficulty selection, and (3) run to run stochastic variability of LLMs. Utilizing a controlled benchmark of 37 recent Codeforces contests and 13,691 generated test cases, we demonstrate that Elo scores are highly sensitive to these parameters. Our findings reveal that varying submission orders can shift scores by 394 points, while contest selection can cause differences of up to 1,122 points for the same model. Run to run performance exhibits substantial instability, with a maximum difference of 349 points in mean scores observed when evaluating identical contests. We conclude that direct Elo comparisons are unreliable and potentially misleading without strict standardization and transparent reporting of experimental settings.
Stop Rewarding Hallucinated Steps: Faithfulness-Aware Step-Level Reinforcement Learning for Small Reasoning Models
Venue: arXiv cs.CL 2026
Year: 2026

As large language models become smaller and more efficient, small reasoning models (SRMs) are crucial for enabling chain-of-thought (CoT) reasoning in resource-constrained settings. However, they are prone to faithfulness hallucinations, especially in intermediate reasoning steps. Existing mitigation methods based on online reinforcement learning rely on outcome-based rewards or coarse-grained CoT evaluation, which can inadvertently reinforce unfaithful reasoning when the final answer is correct. To address these limitations, we propose Faithfulness-Aware Step-Level Reinforcement Learning (FaithRL), introducing step-level supervision via explicit faithfulness rewards from a process reward model, together with an implicit truncated resampling strategy that generates contrastive signals from faithful prefixes. Experiments across multiple SRMs and Open-Book QA benchmarks demonstrate that FaithRL consistently reduces hallucinations in both the CoT and final answers, leading to more faithful and reliable reasoning. Code is available at https://github.com/Easy195/FaithRL.
From Bench to Flight: Translating Drone Impact Tests into Operational Safety Limits
Venue: arXiv cs.RO 2026
Year: 2026

Indoor micro-aerial vehicles (MAVs) are increasingly used for tasks that require close proximity to people, yet practitioners lack practical methods to tune motion limits based on measured impact risk. We present an end-to-end, open toolchain that converts benchtop impact tests into deployable safety governors for drones. First, we describe a compact and replicable impact rig and protocol for capturing force-time profiles across drone classes and contact surfaces. Second, we provide data-driven models that map pre-impact speed to impulse and contact duration, enabling direct computation of speed bounds for a target force limit. Third, we release scripts and a ROS2 node that enforce these bounds online and log compliance, with support for facility-specific policies. We validate the workflow on multiple commercial off-the-shelf quadrotors and representative indoor assets, demonstrating that the derived governors preserve task throughput while meeting force constraints specified by safety stakeholders. Our contribution is a practical bridge from measured impacts to runtime limits, with shareable datasets, code, and a repeatable process that teams can adopt to certify indoor MAV operations near humans.