OpenRaiser/Intern-Atlas huggingface dataset:
An Emulator for Fine-Tuning Large Language Models using Small Language Models
Venue: arXiv cs.CL 2023
Year: 2023

Widely used language models (LMs) are typically built by scaling up a two-stage training pipeline: a pre-training stage that uses a very large, diverse dataset of text and a fine-tuning (sometimes, 'alignment') stage that uses targeted examples or other specifications of desired behaviors. While it has been hypothesized that knowledge and skills come from pre-training, and fine-tuning mostly filters this knowledge and skillset, this intuition has not been extensively tested. To aid in doing so, we introduce a novel technique for decoupling the knowledge and skills gained in these two stages, enabling a direct answer to the question, "What would happen if we combined the knowledge learned by a large model during pre-training with the knowledge learned by a small model during fine-tuning (or vice versa)?" Using an RL-based framework derived from recent developments in learning from human preferences, we introduce emulated fine-tuning (EFT), a principled and practical method for sampling from a distribution that approximates (or 'emulates') the result of pre-training and fine-tuning at different scales. Our experiments with EFT show that scaling up fine-tuning tends to improve helpfulness, while scaling up pre-training tends to improve factuality. Beyond decoupling scale, we show that EFT enables test-time adjustment of competing behavioral traits like helpfulness and harmlessness without additional training. Finally, a special case of emulated fine-tuning, which we call LM up-scaling, avoids resource-intensive fine-tuning of large pre-trained models by ensembling them with small fine-tuned models, essentially emulating the result of fine-tuning the large pre-trained model. Up-scaling consistently improves helpfulness and factuality of instruction-following models in the Llama, Llama-2, and Falcon families, without additional hyperparameters or training.
Variational Inference for SDEs Driven by Fractional Noise
Venue: arXiv cs.LG 2023
Year: 2023

We present a novel variational framework for performing inference in (neural) stochastic differential equations (SDEs) driven by Markov-approximate fractional Brownian motion (fBM). SDEs offer a versatile tool for modeling real-world continuous-time dynamic systems with inherent noise and randomness. Combining SDEs with the powerful inference capabilities of variational methods, enables the learning of representative function distributions through stochastic gradient descent. However, conventional SDEs typically assume the underlying noise to follow a Brownian motion (BM), which hinders their ability to capture long-term dependencies. In contrast, fractional Brownian motion (fBM) extends BM to encompass non-Markovian dynamics, but existing methods for inferring fBM parameters are either computationally demanding or statistically inefficient. In this paper, building upon the Markov approximation of fBM, we derive the evidence lower bound essential for efficient variational inference of posterior path measures, drawing from the well-established field of stochastic analysis. Additionally, we provide a closed-form expression to determine optimal approximation coefficients. Furthermore, we propose the use of neural networks to learn the drift, diffusion and control terms within our variational posterior, leading to the variational training of neural-SDEs. In this framework, we also optimize the Hurst index, governing the nature of our fractional noise. Beyond validation on synthetic data, we contribute a novel architecture for variational latent video prediction,-an approach that, to the best of our knowledge, enables the first variational neural-SDE application to video perception.
A survey of manifold learning and its applications for multimedia
Venue: arXiv cs.MM 2023
Year: 2023

Manifold learning is an emerging research domain of machine learning. In this work, we give an introduction into manifold learning and how it is employed for important application fields in multimedia.
Adaptive Dynamic Programming for Energy-Efficient Base Station Cell Switching
Venue: arXiv cs.NI 2023
Year: 2023

Energy saving in wireless networks is growing in importance due to increasing demand for evolving new-gen cellular networks, environmental and regulatory concerns, and potential energy crises arising from geopolitical tensions. In this work, we propose an approximate dynamic programming (ADP)-based method coupled with online optimization to switch on/off the cells of base stations to reduce network power consumption while maintaining adequate Quality of Service (QoS) metrics. We use a multilayer perceptron (MLP) given each state-action pair to predict the power consumption to approximate the value function in ADP for selecting the action with optimal expected power saved. To save the largest possible power consumption without deteriorating QoS, we include another MLP to predict QoS and a long short-term memory (LSTM) for predicting handovers, incorporated into an online optimization algorithm producing an adaptive QoS threshold for filtering cell switching actions based on the overall QoS history. The performance of the method is evaluated using a practical network simulator with various real-world scenarios with dynamic traffic patterns.
An Interactive Web-Based System for Creating Single Panel Cartoons with Visually Valid Compositions
Venue: arXiv cs.HC 2023
Year: 2023

The creation of cartoon-based stories (comics) requires a lot of creativity and hard work for naive users. We observe that single-panel cartoons are the building blocks of any comic story. To develop a strong comic story, it is critical to obtain visually valid single panels. In this work, we have developed a methodology to guarantee the placement of characters to obtain a valid cartoon frame based on the methods used by professional cartoonists. Using this methodology, we have developed a web-based system to create single-panel cartoons from a given set of character images. We have made this system available in GitHub as open-source so that this basic single-panel cartoon can be used as infrastructure to develop more complex structures. Our web-based system for single-panel cartoons can be viewed at http://storytelling.viz.tamu.edu.
Uncertainty-aware Parameter-Efficient Self-training for Semi-supervised Language Understanding
Venue: arXiv cs.LG 2023
Year: 2023

The recent success of large pre-trained language models (PLMs) heavily hinges on massive labeled data, which typically produces inferior performance in low-resource scenarios. To remedy this dilemma, we study self-training as one of the predominant semi-supervised learning (SSL) approaches, which utilizes large-scale unlabeled data to generate synthetic examples. However, too many noisy labels will hurt the model performance, and the self-training procedure requires multiple training iterations making it more expensive if all the model parameters of the PLM are updated. This paper presents UPET, a novel Uncertainty-aware Parameter-Efficient self-Training framework to effectively and efficiently address the labeled data scarcity issue. Specifically, we incorporate Monte Carlo (MC) dropout in Bayesian neural network (BNN) to perform uncertainty estimation for the teacher model and then judiciously select reliable pseudo-labeled examples based on confidence and certainty. During the student training, we introduce multiple parameter-efficient learning (PEL) paradigms that allow the optimization of only a small percentage of parameters. We also propose a novel Easy-Hard Contrastive Tuning to enhance the robustness and generalization. Extensive experiments over multiple downstream tasks demonstrate that UPET achieves a substantial improvement in terms of performance and efficiency. Our codes and data are released at https: //github.com/wjn1996/UPET.
A Use Case: Reformulating Query Rewriting as a Statistical Machine Translation Problem
Venue: arXiv cs.CL 2023
Year: 2023

One of the most important challenges for modern search engines is to retrieve relevant web content based on user queries. In order to achieve this challenge, search engines have a module to rewrite user queries. That is why modern web search engines utilize some statistical and neural models used in the natural language processing domain. Statistical machine translation is a well-known NLP method among them. The paper proposes a query rewriting pipeline based on a monolingual machine translation model that learns to rewrite Arabic user search queries. This paper also describes preprocessing steps to create a mapping between user queries and web page titles.
Using Logic Programming and Kernel-Grouping for Improving Interpretability of Convolutional Neural Networks
Venue: arXiv cs.LG 2023
Year: 2023

Within the realm of deep learning, the interpretability of Convolutional Neural Networks (CNNs), particularly in the context of image classification tasks, remains a formidable challenge. To this end we present a neurosymbolic framework, NeSyFOLD-G that generates a symbolic rule-set using the last layer kernels of the CNN to make its underlying knowledge interpretable. What makes NeSyFOLD-G different from other similar frameworks is that we first find groups of similar kernels in the CNN (kernel-grouping) using the cosine-similarity between the feature maps generated by various kernels. Once such kernel groups are found, we binarize each kernel group's output in the CNN and use it to generate a binarization table which serves as input data to FOLD-SE-M which is a Rule Based Machine Learning (RBML) algorithm. FOLD-SE-M then generates a rule-set that can be used to make predictions. We present a novel kernel grouping algorithm and show that grouping similar kernels leads to a significant reduction in the size of the rule-set generated by FOLD-SE-M, consequently, improving the interpretability. This rule-set symbolically encapsulates the connectionist knowledge of the trained CNN. The rule-set can be viewed as a normal logic program wherein each predicate's truth value depends on a kernel group in the CNN. Each predicate in the rule-set is mapped to a concept using a few semantic segmentation masks of the images used for training, to make it human-understandable. The last layers of the CNN can then be replaced by this rule-set to obtain the NeSy-G model which can then be used for the image classification task. The goal directed ASP system s(CASP) can be used to obtain the justification of any prediction made using the NeSy-G model. We also propose a novel algorithm for labeling each predicate in the rule-set with the semantic concept(s) that its corresponding kernel group represents.
How Can Everyday Users Efficiently Teach Robots by Demonstrations?
Venue: arXiv cs.RO 2023
Year: 2023

Learning from Demonstration (LfD) is a framework that allows lay users to easily program robots. However, the efficiency of robot learning and the robot's ability to generalize to task variations hinges upon the quality and quantity of the provided demonstrations. Our objective is to guide human teachers to furnish more effective demonstrations, thus facilitating efficient robot learning. To achieve this, we propose to use a measure of uncertainty, namely task-related information entropy, as a criterion for suggesting informative demonstration examples to human teachers to improve their teaching skills. In a conducted experiment (N=24), an augmented reality (AR)-based guidance system was employed to train novice users to produce additional demonstrations from areas with the highest entropy within the workspace. These novice users were trained for a few trials to teach the robot a generalizable task using a limited number of demonstrations. Subsequently, the users' performance after training was assessed first on the same task (retention) and then on a novel task (transfer) without guidance. The results indicated a substantial improvement in robot learning efficiency from the teacher's demonstrations, with an improvement of up to 198% observed on the novel task. Furthermore, the proposed approach was compared to a state-of-the-art heuristic rule and found to improve robot learning efficiency by 210% compared to the heuristic rule.
SRAI: Towards Standardization of Geospatial AI
Venue: arXiv cs.LG 2023
Year: 2023

Spatial Representations for Artificial Intelligence (srai) is a Python library for working with geospatial data. The library can download geospatial data, split a given area into micro-regions using multiple algorithms and train an embedding model using various architectures. It includes baseline models as well as more complex methods from published works. Those capabilities make it possible to use srai in a complete pipeline for geospatial task solving. The proposed library is the first step to standardize the geospatial AI domain toolset. It is fully open-source and published under Apache 2.0 licence.
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
Venue: arXiv cs.CV 2023
Year: 2023

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the intricate nature of 3D geometry and the necessity for immersive free-viewpoint rendering. In this paper, we propose a novel indoor scene texturing framework, which delivers text-driven texture generation with enchanting details and authentic spatial coherence. The key insight is to first imagine a stylized 360° panoramic texture from the central viewpoint of the scene, and then propagate it to the rest areas with inpainting and imitating techniques. To ensure meaningful and aligned textures to the scene, we develop a novel coarse-to-fine panoramic texture generation approach with dual texture alignment, which both considers the geometry and texture cues of the captured scenes. To survive from cluttered geometries during texture propagation, we design a separated strategy, which conducts texture inpainting in confidential regions and then learns an implicit imitating network to synthesize textures in occluded and tiny structural areas. Extensive experiments and the immersive VR application on real-world indoor scenes demonstrate the high quality of the generated textures and the engaging experience on VR headsets. Project webpage: https://ybbbbt.com/publication/dreamspace
Auto-Instruct: Automatic Instruction Generation and Ranking for Black-Box Language Models
Venue: arXiv cs.CL 2023
Year: 2023

Large language models (LLMs) can perform a wide range of tasks by following natural language instructions, without the necessity of task-specific fine-tuning. Unfortunately, the performance of LLMs is greatly influenced by the quality of these instructions, and manually writing effective instructions for each task is a laborious and subjective process. In this paper, we introduce Auto-Instruct, a novel method to automatically improve the quality of instructions provided to LLMs. Our method leverages the inherent generative ability of LLMs to produce diverse candidate instructions for a given task, and then ranks them using a scoring model trained on a variety of 575 existing NLP tasks. In experiments on 118 out-of-domain tasks, Auto-Instruct surpasses both human-written instructions and existing baselines of LLM-generated instructions. Furthermore, our method exhibits notable generalizability even with other LLMs that are not incorporated into its training process.
LeTFuser: Light-weight End-to-end Transformer-Based Sensor Fusion for Autonomous Driving with Multi-Task Learning
Venue: arXiv cs.CV 2023
Year: 2023

In end-to-end autonomous driving, the utilization of existing sensor fusion techniques and navigational control methods for imitation learning proves inadequate in challenging situations that involve numerous dynamic agents. To address this issue, we introduce LeTFuser, a lightweight transformer-based algorithm for fusing multiple RGB-D camera representations. To perform perception and control tasks simultaneously, we utilize multi-task learning. Our model comprises of two modules, the first being the perception module that is responsible for encoding the observation data obtained from the RGB-D cameras. Our approach employs the Convolutional vision Transformer (CvT) \cite{wu2021cvt} to better extract and fuse features from multiple RGB cameras due to local and global feature extraction capability of convolution and transformer modules, respectively. Encoded features combined with static and dynamic environments are later employed by our control module to predict waypoints and vehicular controls (e.g. steering, throttle, and brake). We use two methods to generate the vehicular controls levels. The first method uses a PID algorithm to follow the waypoints on the fly, whereas the second one directly predicts the control policy using the measurement features and environmental state. We evaluate the model and conduct a comparative analysis with recent models on the CARLA simulator using various scenarios, ranging from normal to adversarial conditions, to simulate real-world scenarios. Our method demonstrated better or comparable results with respect to our baselines in term of driving abilities. The code is available at \url{https://github.com/pagand/e2etransfuser/tree/cvpr-w} to facilitate future studies.
Optimal Symbolic Bound Synthesis
Venue: arXiv cs.PL 2023
Year: 2023

The problem of finding a constant bound on a term given a set of assumptions has wide applications in optimization as well as program analysis. However, in many contexts the objective term may be unbounded. Still, some sort of symbolic bound may be useful. In this paper we introduce the optimal symbolic-bound synthesis problem, and a technique that tackles this problem for non-linear arithmetic with function symbols. This allows us to automatically produce symbolic bounds on complex arithmetic expressions from a set of both equality and inequality assumptions. Our solution employs a novel combination of powerful mathematical objects -- Gröbner bases together with polyhedral cones -- to represent an infinite set of implied inequalities. We obtain a sound symbolic bound by reducing the objective term by this infinite set. We implemented our method in a tool, AutoBound, which we tested on problems originating from real Solidity programs. We find that AutoBound yields relevant bounds in each case, matching or nearly-matching upper bounds produced by a human analyst on the same set of programs.
MultiCoNER v2: a Large Multilingual dataset for Fine-grained and Noisy Named Entity Recognition
Venue: arXiv cs.CL 2023
Year: 2023

We present MULTICONER V2, a dataset for fine-grained Named Entity Recognition covering 33 entity classes across 12 languages, in both monolingual and multilingual settings. This dataset aims to tackle the following practical challenges in NER: (i) effective handling of fine-grained classes that include complex entities like movie titles, and (ii) performance degradation due to noise generated from typing mistakes or OCR errors. The dataset is compiled from open resources like Wikipedia and Wikidata, and is publicly available. Evaluation based on the XLM-RoBERTa baseline highlights the unique challenges posed by MULTICONER V2: (i) the fine-grained taxonomy is challenging, where the scores are low with macro-F1=0.63 (across all languages), and (ii) the corruption strategy significantly impairs performance, with entity corruption resulting in 9% lower performance relative to non-entity corruptions across all languages. This highlights the greater impact of entity noise in contrast to context noise.
ToolChain*: Efficient Action Space Navigation in Large Language Models with A* Search
Venue: arXiv cs.CL 2023
Year: 2023

Large language models (LLMs) have demonstrated powerful decision-making and planning capabilities in solving complicated real-world problems. LLM-based autonomous agents can interact with diverse tools (e.g., functional APIs) and generate solution plans that execute a series of API function calls in a step-by-step manner. The multitude of candidate API function calls significantly expands the action space, amplifying the critical need for efficient action space navigation. However, existing methods either struggle with unidirectional exploration in expansive action spaces, trapped into a locally optimal solution, or suffer from exhaustively traversing all potential actions, causing inefficient navigation. To address these issues, we propose ToolChain*, an efficient tree search-based planning algorithm for LLM-based agents. It formulates the entire action space as a decision tree, where each node represents a possible API function call involved in a solution plan. By incorporating the A* search algorithm with task-specific cost function design, it efficiently prunes high-cost branches that may involve incorrect actions, identifying the most low-cost valid path as the solution. Extensive experiments on multiple tool-use and reasoning tasks demonstrate that ToolChain* efficiently balances exploration and exploitation within an expansive action space. It outperforms state-of-the-art baselines on planning and reasoning tasks by 3.1% and 3.5% on average while requiring 7.35x and 2.31x less time, respectively.
Beyond Hard Samples: Robust and Effective Grammatical Error Correction with Cycle Self-Augmenting
Venue: arXiv cs.CL 2023
Year: 2023

Recent studies have revealed that grammatical error correction methods in the sequence-to-sequence paradigm are vulnerable to adversarial attack, and simply utilizing adversarial examples in the pre-training or post-training process can significantly enhance the robustness of GEC models to certain types of attack without suffering too much performance loss on clean data. In this paper, we further conduct a thorough robustness evaluation of cutting-edge GEC methods for four different types of adversarial attacks and propose a simple yet very effective Cycle Self-Augmenting (CSA) method accordingly. By leveraging the augmenting data from the GEC models themselves in the post-training process and introducing regularization data for cycle training, our proposed method can effectively improve the model robustness of well-trained GEC models with only a few more training epochs as an extra cost. More concretely, further training on the regularization data can prevent the GEC models from over-fitting on easy-to-learn samples and thus can improve the generalization capability and robustness towards unseen data (adversarial noise/samples). Meanwhile, the self-augmented data can provide more high-quality pseudo pairs to improve model performance on the original testing data. Experiments on four benchmark datasets and seven strong models indicate that our proposed training method can significantly enhance the robustness of four types of attacks without using purposely built adversarial examples in training. Evaluation results on clean data further confirm that our proposed CSA method significantly improves the performance of four baselines and yields nearly comparable results with other state-of-the-art models. Our code is available at https://github.com/ZetangForward/CSA-GEC.