OpenRaiser/Intern-Atlas huggingface dataset:
Human-inspired Global-to-Parallel Multi-scale Encoding for Lightweight Vision Models
Venue: arXiv cs.CV 2026
Year: 2026

Lightweight vision networks have witnessed remarkable progress in recent years, yet achieving a satisfactory balance among parameter scale, computational overhead, and task performance remains difficult. Although many existing lightweight models manage to reduce computation considerably, they often do so at the expense of a substantial increase in parameter count (e.g., LSNet, MobileMamba), which still poses obstacles for deployment on resource-limited devices. In parallel, some studies attempt to draw inspiration from human visual perception, but their modeling tends to oversimplify the visual process, making it hard to reflect how perception truly operates. Revisiting the cooperative mechanism of the human visual system, we propose GPM (Global-to-Parallel Multi-scale Encoding). GPM first employs a Global Insight Generator (GIG) to extract holistic cues, and subsequently processes features of different scales through parallel branches: LSAE emphasizes mid-/large-scale semantic relations, while IRB (Inverted Residual Block) preserves fine-grained texture information, jointly enabling coherent representation of global and local features. As such, GPM conforms to two characteristic behaviors of human vision perceiving the whole before focusing on details, and maintaining broad contextual awareness even during local attention. Built upon GPM, we further develop the lightweight H-GPE network. Experiments on image classification, object detection, and semantic segmentation show that H-GPE achieves strong performance while maintaining a balanced footprint in both FLOPs and parameters, delivering a more favorable accuracy-efficiency trade-off compared with recent state-of-the-art lightweight models.
Triplets Better Than Pairs: Towards Stable and Effective Self-Play Fine-Tuning for LLMs
Venue: arXiv cs.CL 2026
Year: 2026

Recently, self-play fine-tuning (SPIN) has been proposed to adapt large language models to downstream applications with scarce expert-annotated data, by iteratively generating synthetic responses from the model itself. However, SPIN is designed to optimize the current reward advantages of annotated responses over synthetic responses at hand, which may gradually vanish during iterations, leading to unstable optimization. Moreover, the utilization of reference policy induces a misalignment issue between the reward formulation for training and the metric for generation. To address these limitations, we propose a novel Triplet-based Self-Play fIne-tuNing (T-SPIN) method that integrates two key designs. First, beyond current advantages, T-SPIN additionally incorporates historical advantages between iteratively generated responses and proto-synthetic responses produced by the initial policy. Even if the current advantages diminish, historical advantages remain effective, stabilizing the overall optimization. Second, T-SPIN introduces the entropy constraint into the self-play framework, which is theoretically justified to support reference-free fine-tuning, eliminating the training-generation discrepancy. Empirical results on various tasks demonstrate not only the superior performance of T-SPIN over SPIN, but also its stable evolution during iterations. Remarkably, compared to supervised fine-tuning, T-SPIN achieves comparable or even better performance with only 25% samples, highlighting its effectiveness when faced with scarce annotated data.
Adapting Rules of Official International Mahjong for Online Players
Venue: arXiv cs.AI 2026
Year: 2026

As one of the worldwide spread traditional game, Official International Mahjong can be played and promoted online through remote devices instead of requiring face-to-face interaction. However, online players have fragmented playtime and unfixed combination of opponents in contrary to offline players who have fixed opponents for multiple rounds of play. Therefore, the rules designed for offline players need to be modified to ensure the fairness of online single-round play. Specifically, We employ a world champion AI to engage in self-play competitions and conduct statistical data analysis. Our study reveals the first-mover advantage and issues in the subgoal scoring settings. Based on our findings, we propose rule adaptations to make the game more suitable for the online environment, such as introducing compensatory points for the first-mover advantage and refining the scores of subgoals for different tile patterns. Compared with the traditional method of rotating positions over multiple rounds to balance first-mover advantage, our compensatory points mechanism in each round is more convenient for online players. Furthermore, we implement the revised Mahjong game online, which is open for online players. This work is an initial attempt to use data from AI systems to evaluate Official Internatinoal Mahjong's game balance and develop a revised version of the traditional game better adapted for online players.
Tiny-Twin: A CPU-Native Full-stack Digital Twin for NextG Cellular Networks
Venue: arXiv cs.NI 2026
Year: 2026

Modern wireless applications demand testing environments that capture the full complexity of next-generation (NextG) cellular networks. While digital twins promise realistic emulation, existing solutions often compromise on physical-layer fidelity and scalability or depend on specialized hardware. We present Tiny-Twin, a CPU-Native, full-stack digital twin framework that enables realistic, repeatable 5G experimentation on commodity CPUs. Tiny-Twin integrates time-varying multi-tap convolution with a complete 5G protocol stack, supporting plug-and-play replay of diverse channel traces. Through a redesigned software architecture and system-level optimizations, Tiny-Twin supports fine-grained convolution entirely in software. With built-in real-time RIC integration and per User Equipment(UE) channel isolation, it facilitates rigorous testing of network algorithms and protocol designs. Our evaluation shows that Tiny-Twin scales to multiple concurrent UEs while preserving protocol timing and end-to-end behavior, delivering a practical middle ground between low-fidelity simulators and high-cost hardware emulators. We release Tiny-Twin as an open-source platform to enable accessible, high-fidelity experimentation for NextG cellular research.
An Axiomatic Approach to General Intelligence: SANC(E3) -- Self-organizing Active Network of Concepts with Energy E3
Venue: arXiv cs.AI 2026
Year: 2026

General intelligence must reorganize experience into internal structures that enable prediction and action under finite resources. Existing systems implicitly presuppose fixed primitive units -- tokens, subwords, pixels, or predefined sensor channels -- thereby bypassing the question of how representational units themselves emerge and stabilize. This paper proposes SANC(E3), an axiomatic framework in which representational units are not given a priori but instead arise as stable outcomes of competitive selection, reconstruction, and compression under finite activation capacity, governed by the explicit minimization of an energy functional E3. SANC(E3) draws a principled distinction between system tokens -- structural anchors such as {here, now, I} and sensory sources -- and tokens that emerge through self-organization during co-occurring events. Five core axioms formalize finite capacity, association from co-occurrence, similarity-based competition, confidence-based stabilization, and the reconstruction-compression-update trade-off. A key feature is a pseudo-memory-mapped I/O mechanism, through which internally replayed Gestalts are processed via the same axiomatic pathway as external sensory input. As a result, perception, imagination, prediction, planning, and action are unified within a single representational and energetic process. From the axioms, twelve propositions are derived, showing that category formation, hierarchical organization, unsupervised learning, and high-level cognitive activities can all be understood as instances of Gestalt completion under E3 minimization.
The End of Reward Engineering: How LLMs Are Redefining Multi-Agent Coordination
Venue: arXiv cs.AI 2026
Year: 2026

Reward engineering, the manual specification of reward functions to induce desired agent behavior, remains a fundamental challenge in multi-agent reinforcement learning. This difficulty is amplified by credit assignment ambiguity, environmental non-stationarity, and the combinatorial growth of interaction complexity. We argue that recent advances in large language models (LLMs) point toward a shift from hand-crafted numerical rewards to language-based objective specifications. Prior work has shown that LLMs can synthesize reward functions directly from natural language descriptions (e.g., EUREKA) and adapt reward formulations online with minimal human intervention (e.g., CARD). In parallel, the emerging paradigm of Reinforcement Learning from Verifiable Rewards (RLVR) provides empirical evidence that language-mediated supervision can serve as a viable alternative to traditional reward engineering. We conceptualize this transition along three dimensions: semantic reward specification, dynamic reward adaptation, and improved alignment with human intent, while noting open challenges related to computational overhead, robustness to hallucination, and scalability to large multi-agent systems. We conclude by outlining a research direction in which coordination arises from shared semantic representations rather than explicitly engineered numerical signals.
Hyperbolic Heterogeneous Graph Transformer
Venue: arXiv cs.LG 2026
Year: 2026

In heterogeneous graphs, we can observe complex structures such as tree-like or hierarchical structures. Recently, the hyperbolic space has been widely adopted in many studies to effectively learn these complex structures. Although these methods have demonstrated the advantages of the hyperbolic space in learning heterogeneous graphs, most existing methods still have several challenges. They rely heavily on tangent-space operations, which often lead to mapping distortions during frequent transitions. Moreover, their message-passing architectures mainly focus on local neighborhood information, making it difficult to capture global hierarchical structures and long-range dependencies between different types of nodes. To address these limitations, we propose Hyperbolic Heterogeneous Graph Transformer (HypHGT), which effectively and efficiently learns heterogeneous graph representations entirely within the hyperbolic space. Unlike previous message-passing based hyperbolic heterogeneous GNNs, HypHGT naturally captures both local and global dependencies through transformer-based architecture. Furthermore, the proposed relation-specific hyperbolic attention mechanism in HypHGT, which operates with linear time complexity, enables efficient computation while preserving the heterogeneous information across different relation types. This design allows HypHGT to effectively capture the complex structural properties and semantic information inherent in heterogeneous graphs. We conduct comprehensive experiments to evaluate the effectiveness and efficiency of HypHGT, and the results demonstrate that it consistently outperforms state-of-the-art methods in node classification task, with significantly reduced training time and memory usage.
LDLT L-Lipschitz Network Weight Parameterization Initialization
Venue: arXiv cs.LG 2026
Year: 2026

We analyze initialization dynamics for LDLT-based $\mathcal{L}$-Lipschitz layers by deriving the exact marginal output variance when the underlying parameter matrix $W_0\in \mathbb{R}^{m\times n}$ is initialized with IID Gaussian entries $\mathcal{N}(0,σ^2)$. The Wishart distribution, $S=W_0W_0^\top\sim\mathcal{W}_m(n,σ^2 \boldsymbol{I}_m)$, used for computing the output marginal variance is derived in closed form using expectations of zonal polynomials via James' theorem and a Laplace-integral expansion of $(α\boldsymbol{I}_m+S)^{-1}$. We develop an Isserlis/Wick-based combinatorial expansion for $\operatorname{\mathbb{E}}\left[\operatorname{tr}(S^k)\right]$ and provide explicit truncated moments up to $k=10$, which yield accurate series approximations for small-to-moderate $σ^2$. Monte Carlo experiments confirm the theoretical estimates. Furthermore, empirical analysis was performed to quantify that, using current He or Kaiming initialization with scaling $1/\sqrt{n}$, the output variance is $0.41$, whereas the new parameterization with $10/ \sqrt{n}$ for $α=1$ results in an output variance of $0.9$. The findings clarify why deep $\mathcal{L}$-Lipschitz networks suffer rapid information loss at initialization and offer practical prescriptions for choosing initialization hyperparameters to mitigate this effect. However, using the Higgs boson classification dataset, a hyperparameter sweep over optimizers, initialization scale, and depth was conducted to validate the results on real-world data, showing that although the derivation ensures variance preservation, empirical results indicate He initialization still performs better.
Large Artificial Intelligence Model Guided Deep Reinforcement Learning for Resource Allocation in Non Terrestrial Networks
Venue: arXiv cs.AI 2026
Year: 2026

Large AI Model (LAM) have been proposed to applications of Non-Terrestrial Networks (NTN), that offer better performance with its great generalization and reduced task specific trainings. In this paper, we propose a Deep Reinforcement Learning (DRL) agent that is guided by a Large Language Model (LLM). The LLM operates as a high level coordinator that generates textual guidance that shape the reward of the DRL agent during training. The results show that the LAM-DRL outperforms the traditional DRL by 40% in nominal weather scenarios and 64% in extreme weather scenarios compared to heuristics in terms of throughput, fairness, and outage probability.
On Evaluation of Unsupervised Feature Selection for Pattern Classification
Venue: arXiv cs.LG 2026
Year: 2026

Unsupervised feature selection aims to identify a compact subset of features that captures the intrinsic structure of data without supervised label. Most existing studies evaluate the performance of methods using the single-label dataset that can be instantiated by selecting a label from multi-label data while maintaining the original features. Because the chosen label can vary arbitrarily depending on the experimental setting, the superiority among compared methods can be changed with regard to which label happens to be selected. Thus, evaluating unsupervised feature selection methods based solely on single-label accuracy is unreasonable for assessing their true discriminative ability. This study revisits this evaluation paradigm by adopting a multi-label classification framework. Experiments on 21 multi-label datasets using several representative methods demonstrate that performance rankings differ markedly from those reported under single-label settings, suggesting the possibility of multi-label evaluation settings for fair and reliable comparison of unsupervised feature selection methods.
A Usable GAN-Based Tool for Synthetic ECG Generation in Cardiac Amyloidosis Research
Venue: arXiv cs.LG 2026
Year: 2026

Cardiac amyloidosis (CA) is a rare and underdiagnosed infiltrative cardiomyopathy, and available datasets for machine-learning models are typically small, imbalanced and heterogeneous. This paper presents a Generative Adversarial Network (GAN) and a graphical command-line interface for generating realistic synthetic electrocardiogram (ECG) beats to support early diagnosis and patient stratification in CA. The tool is designed for usability, allowing clinical researchers to train class-specific generators once and then interactively produce large volumes of labelled synthetic beats that preserve the distribution of minority classes.
VGG Induced Deep Hand Sign Language Detection
Venue: arXiv cs.AI 2026
Year: 2026

Hand gesture recognition is an important aspect of human-computer interaction. It forms the basis of sign language for the visually impaired people. This work proposes a novel hand gesture recognizing system for the differently-abled persons. The model uses a convolutional neural network, known as VGG-16 net, for building a trained model on a widely used image dataset by employing Python and Keras libraries. Furthermore, the result is validated by the NUS dataset, consisting of 10 classes of hand gestures, fed to the model as the validation set. Afterwards, a testing dataset of 10 classes is built by employing Google's open source Application Programming Interface (API) that captures different gestures of human hand and the efficacy is then measured by carrying out experiments. The experimental results show that by combining a transfer learning mechanism together with the image data augmentation, the VGG-16 net produced around 98% accuracy.
OpenMic: A Multi-Agent-Based Stand-Up Comedy Generation System
Venue: arXiv cs.AI 2026
Year: 2026

Chinese stand-up comedy generation goes beyond plain text generation, requiring culturally grounded humor, precise timing, stage-performance cues, and implicit multi-step reasoning. Moreover, commonly used Chinese humor datasets are often better suited for humor understanding and evaluation than for long-form stand-up generation, making direct supervision misaligned with the target task. To address these challenges, we present OpenMic, an end-to-end multi-agent system built on AutoGen that transforms a user-provided life topic into a 3-5 minute Chinese stand-up performance and further produces a narrated comedy video. OpenMic orchestrates multiple specialized agents in a multi-round iterative loop-planning to jointly optimize humor, timing, and performability. To mitigate the dataset-task mismatch, we augment generation with retrieval-augmented generation (RAG) for material grounding and idea expansion, and we fine-tune a dedicated JokeWriter to better internalize stand-up-specific setup-punchline structures and long-range callbacks.
ReCo-KD: Region- and Context-Aware Knowledge Distillation for Efficient 3D Medical Image Segmentation
Venue: arXiv cs.CV 2026
Year: 2026

Accurate 3D medical image segmentation is vital for diagnosis and treatment planning, but state-of-the-art models are often too large for clinics with limited computing resources. Lightweight architectures typically suffer significant performance loss. To address these deployment and speed constraints, we propose Region- and Context-aware Knowledge Distillation (ReCo-KD), a training-only framework that transfers both fine-grained anatomical detail and long-range contextual information from a high-capacity teacher to a compact student network. The framework integrates Multi-Scale Structure-Aware Region Distillation (MS-SARD), which applies class-aware masks and scale-normalized weighting to emphasize small but clinically important regions, and Multi-Scale Context Alignment (MS-CA), which aligns teacher-student affinity patterns across feature levels. Implemented on nnU-Net in a backbone-agnostic manner, ReCo-KD requires no custom student design and is easily adapted to other architectures. Experiments on multiple public 3D medical segmentation datasets and a challenging aggregated dataset show that the distilled lightweight model attains accuracy close to the teacher while markedly reducing parameters and inference latency, underscoring its practicality for clinical deployment.
SnapGen++: Unleashing Diffusion Transformers for Efficient High-Fidelity Image Generation on Edge Devices
Venue: arXiv cs.CV 2026
Year: 2026

Recent advances in diffusion transformers (DiTs) have set new standards in image generation, yet remain impractical for on-device deployment due to their high computational and memory costs. In this work, we present an efficient DiT framework tailored for mobile and edge devices that achieves transformer-level generation quality under strict resource constraints. Our design combines three key components. First, we propose a compact DiT architecture with an adaptive global-local sparse attention mechanism that balances global context modeling and local detail preservation. Second, we propose an elastic training framework that jointly optimizes sub-DiTs of varying capacities within a unified supernetwork, allowing a single model to dynamically adjust for efficient inference across different hardware. Finally, we develop Knowledge-Guided Distribution Matching Distillation, a step-distillation pipeline that integrates the DMD objective with knowledge transfer from few-step teacher models, producing high-fidelity and low-latency generation (e.g., 4-step) suitable for real-time on-device use. Together, these contributions enable scalable, efficient, and high-quality diffusion models for deployment on diverse hardware.
UM-Text: A Unified Multimodal Model for Image Understanding and Visual Text Editing
Venue: arXiv cs.CV 2026
Year: 2026

With the rapid advancement of image generation, visual text editing using natural language instructions has received increasing attention. The main challenge of this task is to fully understand the instruction and reference image, and thus generate visual text that is style-consistent with the image. Previous methods often involve complex steps of specifying the text content and attributes, such as font size, color, and layout, without considering the stylistic consistency with the reference image. To address this, we propose UM-Text, a unified multimodal model for context understanding and visual text editing by natural language instructions. Specifically, we introduce a Visual Language Model (VLM) to process the instruction and reference image, so that the text content and layout can be elaborately designed according to the context information. To generate an accurate and harmonious visual text image, we further propose the UM-Encoder to combine the embeddings of various condition information, where the combination is automatically configured by VLM according to the input instruction. During training, we propose a regional consistency loss to offer more effective supervision for glyph generation on both latent and RGB space, and design a tailored three-stage training strategy to further enhance model performance. In addition, we contribute the UM-DATA-200K, a large-scale visual text image dataset on diverse scenes for model training. Extensive qualitative and quantitative results on multiple public benchmarks demonstrate that our method achieves state-of-the-art performance.
From Antenna Abundance to Antenna Intelligence in 6G Gigantic MIMO Systems
Venue: arXiv cs.IT 2026
Year: 2026

Current cellular systems achieve high spectral efficiency through Massive MIMO, which leverages an abundance of antennas to create favorable propagation conditions for multiuser spatial multiplexing. Looking towards future networks, the extrapolation of this paradigm leads to systems with many hundreds of antennas per base station, raising concerns regarding hardware complexity, cost, and power consumption. This article suggests more intelligent array designs that reduce the need for excessive antenna numbers. We revisit classical uniform array design principles and explain how their uniform spatial sampling leads to unnecessary redundancies in practical deployment scenarios. By exploiting non-uniform sparse arrays with site-specific antenna placements -- based on either pre-optimized irregular arrays or real-time movable antennas -- we demonstrate how superior multiuser MIMO performance can be achieved with far fewer antennas. These principles are inspired by previous works on wireless localization. We explain and demonstrate numerically how these concepts can be adapted for communications to improve the average sum rate and similar metrics. The results suggest a paradigm shift for future antenna array design, where antenna intelligence replaces sheer antenna count. This opens new opportunities for efficient, adaptable, and sustainable Gigantic MIMO systems.