OpenRaiser/Intern-Atlas huggingface dataset:
SocialGenPod: Privacy-Friendly Generative AI Social Web Applications with Decentralised Personal Data Stores
Venue: arXiv cs.CR 2024
Year: 2024

We present SocialGenPod, a decentralised and privacy-friendly way of deploying generative AI Web applications. Unlike centralised Web and data architectures that keep user data tied to application and service providers, we show how one can use Solid -- a decentralised Web specification -- to decouple user data from generative AI applications. We demonstrate SocialGenPod using a prototype that allows users to converse with different Large Language Models, optionally leveraging Retrieval Augmented Generation to generate answers grounded in private documents stored in any Solid Pod that the user is allowed to access, directly or indirectly. SocialGenPod makes use of Solid access control mechanisms to give users full control of determining who has access to data stored in their Pods. SocialGenPod keeps all user data (chat history, app configuration, personal documents, etc) securely in the user's personal Pod; separate from specific model or application providers. Besides better privacy controls, this approach also enables portability across different services and applications. Finally, we discuss challenges, posed by the large compute requirements of state-of-the-art models, that future research in this area should address. Our prototype is open-source and available at: https://github.com/Vidminas/socialgenpod/.
Gradient based Feature Attribution in Explainable AI: A Technical Review
Venue: arXiv cs.AI 2024
Year: 2024

The surge in black-box AI models has prompted the need to explain the internal mechanism and justify their reliability, especially in high-stakes applications, such as healthcare and autonomous driving. Due to the lack of a rigorous definition of explainable AI (XAI), a plethora of research related to explainability, interpretability, and transparency has been developed to explain and analyze the model from various perspectives. Consequently, with an exhaustive list of papers, it becomes challenging to have a comprehensive overview of XAI research from all aspects. Considering the popularity of neural networks in AI research, we narrow our focus to a specific area of XAI research: gradient based explanations, which can be directly adopted for neural network models. In this review, we systematically explore gradient based explanation methods to date and introduce a novel taxonomy to categorize them into four distinct classes. Then, we present the essence of technique details in chronological order and underscore the evolution of algorithms. Next, we introduce both human and quantitative evaluations to measure algorithm performance. More importantly, we demonstrate the general challenges in XAI and specific challenges in gradient based explanations. We hope that this survey can help researchers understand state-of-the-art progress and their corresponding disadvantages, which could spark their interest in addressing these issues in future work.
AI-enhanced Collective Intelligence
Venue: arXiv cs.CY 2024
Year: 2024

Current societal challenges exceed the capacity of humans operating either alone or collectively. As AI evolves, its role within human collectives will vary from an assistive tool to a participatory member. Humans and AI possess complementary capabilities that, together, can surpass the collective intelligence of either humans or AI in isolation. However, the interactions in human-AI systems are inherently complex, involving intricate processes and interdependencies. This review incorporates perspectives from complex network science to conceptualize a multilayer representation of human-AI collective intelligence, comprising cognition, physical, and information layers. Within this multilayer network, humans and AI agents exhibit varying characteristics; humans differ in diversity from surface-level to deep-level attributes, while AI agents range in degrees of functionality and anthropomorphism. We explore how agents' diversity and interactions influence the system's collective intelligence and analyze real-world instances of AI-enhanced collective intelligence. We conclude by considering potential challenges and future developments in this field.
Data Ethics Emergency Drill: A Toolbox for Discussing Responsible AI for Industry Teams
Venue: arXiv cs.HC 2024
Year: 2024

Researchers urge technology practitioners such as data scientists to consider the impacts and ethical implications of algorithmic decisions. However, unlike programming, statistics, and data management, discussion of ethical implications is rarely included in standard data science training. To begin to address this gap, we designed and tested a toolbox called the data ethics emergency drill (DEED) to help data science teams discuss and reflect on the ethical implications of their work. The DEED is a roleplay of a fictional ethical emergency scenario that is contextually situated in the team's specific workplace and applications. This paper outlines the DEED toolbox and describes three studies carried out with two different data science teams that iteratively shaped its design. Our findings show that practitioners can apply lessons learnt from the roleplay to real-life situations, and how the DEED opened up conversations around ethics and values.
Belief Change based on Knowledge Measures
Venue: arXiv cs.AI 2024
Year: 2024

Knowledge Measures (KMs) aim at quantifying the amount of knowledge/information that a knowledge base carries. On the other hand, Belief Change (BC) is the process of changing beliefs (in our case, in terms of contraction, expansion and revision) taking into account a new piece of knowledge, which possibly may be in contradiction with the current belief. We propose a new quantitative BC framework that is based on KMs by defining belief change operators that try to minimise, from an information-theoretic point of view, the surprise that the changed belief carries. To this end, we introduce the principle of minimal surprise. In particular, our contributions are (i) a general information-theoretic approach to KMs for which [1] is a special case; (ii) KM-based BC operators that satisfy the so-called AGM postulates; and (iii) a characterisation of any BC operator that satisfies the AGM postulates as a KM-based BC operator, i.e., any BC operator satisfying the AGM postulates can be encoded within our quantitative BC framework. We also introduce quantitative measures that account for the information loss of contraction, information gain of expansion and information change of revision. We also give a succinct look into the problem of iterated revision, which deals with the application of a sequence of revision operations in our framework, and also illustrate how one may build from our KM-based contraction operator also one not satisfying the (in)famous recovery postulate, by focusing on the so-called severe withdrawal model as an illustrative example.
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Venue: arXiv cs.HC 2024
Year: 2024

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many games. Sighted players experience discovery by surveying environments and identifying unexplored areas. Current accessibility tools, however, guide BLV players directly to items and places, robbing them of that experience. Thus, a crucial challenge is to develop navigation assistance tools that also foster exploration and discovery. To address this challenge, we propose the concept of exploration assistance in games and design Surveyor, an in-game exploration assistance tool that enhances discovery by tracking where BLV players look and highlighting unexplored areas. We designed Surveyor using insights from a formative study and compared Surveyor's effectiveness to approaches found in existing accessible games. Our findings reveal implications for facilitating richer play experiences for BLV users within games.
On-Device Domain Learning for Keyword Spotting on Low-Power Extreme Edge Embedded Systems
Venue: arXiv cs.SD 2024
Year: 2024

Keyword spotting accuracy degrades when neural networks are exposed to noisy environments. On-site adaptation to previously unseen noise is crucial to recovering accuracy loss, and on-device learning is required to ensure that the adaptation process happens entirely on the edge device. In this work, we propose a fully on-device domain adaptation system achieving up to 14% accuracy gains over already-robust keyword spotting models. We enable on-device learning with less than 10 kB of memory, using only 100 labeled utterances to recover 5% accuracy after adapting to the complex speech noise. We demonstrate that domain adaptation can be achieved on ultra-low-power microcontrollers with as little as 806 mJ in only 14 s on always-on, battery-operated devices.
Symbiotic Game and Foundation Models for Cyber Deception Operations in Strategic Cyber Warfare
Venue: arXiv cs.CR 2024
Year: 2024

We are currently facing unprecedented cyber warfare with the rapid evolution of tactics, increasing asymmetry of intelligence, and the growing accessibility of hacking tools. In this landscape, cyber deception emerges as a critical component of our defense strategy against increasingly sophisticated attacks. This chapter aims to highlight the pivotal role of game-theoretic models and foundation models (FMs) in analyzing, designing, and implementing cyber deception tactics. Game models (GMs) serve as a foundational framework for modeling diverse adversarial interactions, allowing us to encapsulate both adversarial knowledge and domain-specific insights. Meanwhile, FMs serve as the building blocks for creating tailored machine learning models suited to given applications. By leveraging the synergy between GMs and FMs, we can advance proactive and automated cyber defense mechanisms by not only securing our networks against attacks but also enhancing their resilience against well-planned operations. This chapter discusses the games at the tactical, operational, and strategic levels of warfare, delves into the symbiotic relationship between these methodologies, and explores relevant applications where such a framework can make a substantial impact in cybersecurity. The chapter discusses the promising direction of the multi-agent neurosymbolic conjectural learning (MANSCOL), which allows the defender to predict adversarial behaviors, design adaptive defensive deception tactics, and synthesize knowledge for the operational level synthesis and adaptation. FMs serve as pivotal tools across various functions for MANSCOL, including reinforcement learning, knowledge assimilation, formation of conjectures, and contextual representation. This chapter concludes with a discussion of the challenges associated with FMs and their application in the domain of cybersecurity.
Exploring Language Model's Code Generation Ability with Auxiliary Functions
Venue: arXiv cs.SE 2024
Year: 2024

Auxiliary function is a helpful component to improve language model's code generation ability. However, a systematic exploration of how they affect has yet to be done. In this work, we comprehensively evaluate the ability to utilize auxiliary functions encoded in recent code-pretrained language models. First, we construct a human-crafted evaluation set, called HumanExtension, which contains examples of two functions where one function assists the other. With HumanExtension, we design several experiments to examine their ability in a multifaceted way. Our evaluation processes enable a comprehensive understanding of including auxiliary functions in the prompt in terms of effectiveness and robustness. An additional implementation style analysis captures the models' various implementation patterns when they access the auxiliary function. Through this analysis, we discover the models' promising ability to utilize auxiliary functions including their self-improving behavior by implementing the two functions step-by-step. However, our analysis also reveals the model's underutilized behavior to call the auxiliary function, suggesting the future direction to enhance their implementation by eliciting the auxiliary function call ability encoded in the models. We release our code and dataset to facilitate this research direction.
Metamaterialy, konfigurowalne matryce antenowe i komunikacja holograficzna. Wstepna analiza nowej koncepcji bezprzewodowej transmisji danych
Venue: arXiv cs.ET 2024
Year: 2024

In the last few years, a very original concept of holographic communication has gained a lot of interest among scientists from all over the world. The specificity of this approach, on the one hand, is very different from the known and currently used solutions, on the other hand, it creates great development opportunities in the field of wireless communication. The article provides an overview of two technological solutions that gave rise to the idea of holographic communication. First, the possibility of using the so-called metamaterials for the purposes of wireless data transmission, and the second, the use of reconfigurable antenna surfaces. The last part presents the assumptions of the idea of holographic communication, in which the principles of creating images known from optical holography have been transferred to the radio band, and to some extend, generalized.
Virtual Elastic Tether: a New Approach for Multi-agent Navigation in Confined Aquatic Environments
Venue: arXiv cs.RO 2024
Year: 2024

Underwater navigation is a challenging area in the field of mobile robotics due to inherent constraints in self-localisation and communication in underwater environments. Some of these challenges can be mitigated by using collaborative multi-agent teams. However, when applied underwater, the robustness of traditional multi-agent collaborative control approaches is highly limited due to the unavailability of reliable measurements. In this paper, the concept of a Virtual Elastic Tether (VET) is introduced in the context of incomplete state measurements, which represents an innovative approach to underwater navigation in confined spaces. The concept of VET is formulated and validated using the Cooperative Aquatic Vehicle Exploration System (CAVES), which is a sim-to-real multi-agent aquatic robotic platform. Within this framework, a vision-based Autonomous Underwater Vehicle-Autonomous Surface Vehicle leader-follower formulation is developed. Experiments were conducted in both simulation and on a physical platform, benchmarked against a traditional Image-Based Visual Servoing approach. Results indicate that the formation of the baseline approach fails under discrete disturbances, when induced distances between the robots exceeds 0.6 m in simulation and 0.3 m in the real world. In contrast, the VET-enhanced system recovers to pre-perturbation distances within 5 seconds. Furthermore, results illustrate the successful navigation of VET-enhanced CAVES in a confined water pond where the baseline approach fails to perform adequately.
Building An Efficient Grid On GPU
Venue: arXiv cs.GR 2024
Year: 2024

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles.
Properties of the Strong Data Processing Constant for Rényi Divergence
Venue: arXiv cs.IT 2024
Year: 2024

Strong data processing inequalities (SDPI) are an important object of study in Information Theory and have been well studied for $f$-divergences. Universal upper and lower bounds have been provided along with several applications, connecting them to impossibility (converse) results, concentration of measure, hypercontractivity, and so on. In this paper, we study Rényi divergence and the corresponding SDPI constant whose behavior seems to deviate from that of ordinary $Φ$-divergences. In particular, one can find examples showing that the universal upper bound relating its SDPI constant to the one of Total Variation does not hold in general. In this work, we prove, however, that the universal lower bound involving the SDPI constant of the Chi-square divergence does indeed hold. Furthermore, we also provide a characterization of the distribution that achieves the supremum when $α$ is equal to $2$ and consequently compute the SDPI constant for Rényi divergence of the general binary channel.
Safer Digital Intimacy For Sex Workers And Beyond: A Technical Research Agenda
Venue: arXiv cs.CY 2024
Year: 2024

Many people engage in digital intimacy: sex workers, their clients, and people who create and share intimate content recreationally. With this intimacy comes significant security and privacy risk, exacerbated by stigma. In this article, we present a commercial digital intimacy threat model and 10 research directions for safer digital intimacy
On the low-shot transferability of [V]-Mamba
Venue: arXiv cs.CV 2024
Year: 2024

The strength of modern large-scale neural networks lies in their ability to efficiently adapt to new tasks with few examples. Although extensive research has investigated the transferability of Vision Transformers (ViTs) to various downstream tasks under diverse constraints, this study shifts focus to explore the transfer learning potential of [V]-Mamba. We compare its performance with ViTs across different few-shot data budgets and efficient transfer methods. Our analysis yields three key insights into [V]-Mamba's few-shot transfer performance: (a) [V]-Mamba demonstrates superior or equivalent few-shot learning capabilities compared to ViTs when utilizing linear probing (LP) for transfer, (b) Conversely, [V]-Mamba exhibits weaker or similar few-shot learning performance compared to ViTs when employing visual prompting (VP) as the transfer method, and (c) We observe a weak positive correlation between the performance gap in transfer via LP and VP and the scale of the [V]-Mamba model. This preliminary analysis lays the foundation for more comprehensive studies aimed at furthering our understanding of the capabilities of [V]-Mamba variants and their distinctions from ViTs.
Development and Application of a Monte Carlo Tree Search Algorithm for Simulating Da Vinci Code Game Strategies
Venue: arXiv cs.AI 2024
Year: 2024

In this study, we explore the efficiency of the Monte Carlo Tree Search (MCTS), a prominent decision-making algorithm renowned for its effectiveness in complex decision environments, contingent upon the volume of simulations conducted. Notwithstanding its broad applicability, the algorithm's performance can be adversely impacted in certain scenarios, particularly within the domain of game strategy development. This research posits that the inherent branch divergence within the Da Vinci Code board game significantly impedes parallelism when executed on Graphics Processing Units (GPUs). To investigate this hypothesis, we implemented and meticulously evaluated two variants of the MCTS algorithm, specifically designed to assess the impact of branch divergence on computational performance. Our comparative analysis reveals a linear improvement in performance with the CPU-based implementation, in stark contrast to the GPU implementation, which exhibits a non-linear enhancement pattern and discernible performance troughs. These findings contribute to a deeper understanding of the MCTS algorithm's behavior in divergent branch scenarios, highlighting critical considerations for optimizing game strategy algorithms on parallel computing architectures.
Cannabis Seed Variant Detection using Faster R-CNN
Venue: arXiv cs.CV 2024
Year: 2024

Analyzing and detecting cannabis seed variants is crucial for the agriculture industry. It enables precision breeding, allowing cultivators to selectively enhance desirable traits. Accurate identification of seed variants also ensures regulatory compliance, facilitating the cultivation of specific cannabis strains with defined characteristics, ultimately improving agricultural productivity and meeting diverse market demands. This paper presents a study on cannabis seed variant detection by employing a state-of-the-art object detection model Faster R-CNN. This study implemented the model on a locally sourced cannabis seed dataset in Thailand, comprising 17 distinct classes. We evaluate six Faster R-CNN models by comparing performance on various metrics and achieving a mAP score of 94.08\% and an F1 score of 95.66\%. This paper presents the first known application of deep neural network object detection models to the novel task of visually identifying cannabis seed types.
Stackelberg Meta-Learning Based Shared Control for Assistive Driving
Venue: arXiv cs.RO 2024
Year: 2024

Shared control allows the human driver to collaborate with an assistive driving system while retaining the ability to make decisions and take control if necessary. However, human-vehicle teaming and planning are challenging due to environmental uncertainties, the human's bounded rationality, and the variability in human behaviors. An effective collaboration plan needs to learn and adapt to these uncertainties. To this end, we develop a Stackelberg meta-learning algorithm to create automated learning-based planning for shared control. The Stackelberg games are used to capture the leader-follower structure in the asymmetric interactions between the human driver and the assistive driving system. The meta-learning algorithm generates a common behavioral model, which is capable of fast adaptation using a small amount of driving data to assist optimal decision-making. We use a case study of an obstacle avoidance driving scenario to corroborate that the adapted human behavioral model can successfully assist the human driver in reaching the target destination. Besides, it saves driving time compared with a driver-only scheme and is also robust to drivers' bounded rationality and errors.
A Comprehensive Review of Latent Space Dynamics Identification Algorithms for Intrusive and Non-Intrusive Reduced-Order-Modeling
Venue: arXiv cs.CE 2024
Year: 2024

Numerical solvers of partial differential equations (PDEs) have been widely employed for simulating physical systems. However, the computational cost remains a major bottleneck in various scientific and engineering applications, which has motivated the development of reduced-order models (ROMs). Recently, machine-learning-based ROMs have gained significant popularity and are promising for addressing some limitations of traditional ROM methods, especially for advection dominated systems. In this chapter, we focus on a particular framework known as Latent Space Dynamics Identification (LaSDI), which transforms the high-fidelity data, governed by a PDE, to simpler and low-dimensional latent-space data, governed by ordinary differential equations (ODEs). These ODEs can be learned and subsequently interpolated to make ROM predictions. Each building block of LaSDI can be easily modulated depending on the application, which makes the LaSDI framework highly flexible. In particular, we present strategies to enforce the laws of thermodynamics into LaSDI models (tLaSDI), enhance robustness in the presence of noise through the weak form (WLaSDI), select high-fidelity training data efficiently through active learning (gLaSDI, GPLaSDI), and quantify the ROM prediction uncertainty through Gaussian processes (GPLaSDI). We demonstrate the performance of different LaSDI approaches on Burgers equation, a non-linear heat conduction problem, and a plasma physics problem, showing that LaSDI algorithms can achieve relative errors of less than a few percent and up to thousands of times speed-ups.