OpenRaiser/Intern-Atlas huggingface dataset:
Constrained Multi-objective Optimization with Deep Reinforcement Learning Assisted Operator Selection
Venue: arXiv cs.AI 2024
Year: 2024

Solving constrained multi-objective optimization problems with evolutionary algorithms has attracted considerable attention. Various constrained multi-objective optimization evolutionary algorithms (CMOEAs) have been developed with the use of different algorithmic strategies, evolutionary operators, and constraint-handling techniques. The performance of CMOEAs may be heavily dependent on the operators used, however, it is usually difficult to select suitable operators for the problem at hand. Hence, improving operator selection is promising and necessary for CMOEAs. This work proposes an online operator selection framework assisted by Deep Reinforcement Learning. The dynamics of the population, including convergence, diversity, and feasibility, are regarded as the state; the candidate operators are considered as actions; and the improvement of the population state is treated as the reward. By using a Q-Network to learn a policy to estimate the Q-values of all actions, the proposed approach can adaptively select an operator that maximizes the improvement of the population according to the current state and thereby improve the algorithmic performance. The framework is embedded into four popular CMOEAs and assessed on 42 benchmark problems. The experimental results reveal that the proposed Deep Reinforcement Learning-assisted operator selection significantly improves the performance of these CMOEAs and the resulting algorithm obtains better versatility compared to nine state-of-the-art CMOEAs.
ModelGPT: Unleashing LLM's Capabilities for Tailored Model Generation
Venue: arXiv cs.LG 2024
Year: 2024

The rapid advancement of Large Language Models (LLMs) has revolutionized various sectors by automating routine tasks, marking a step toward the realization of Artificial General Intelligence (AGI). However, they still struggle to accommodate the diverse and specific needs of users and simplify the utilization of AI models for the average user. In response, we propose ModelGPT, a novel framework designed to determine and generate AI models specifically tailored to the data or task descriptions provided by the user, leveraging the capabilities of LLMs. Given user requirements, ModelGPT is able to provide tailored models at most 270x faster than the previous paradigms (e.g. all-parameter or LoRA finetuning). Comprehensive experiments on NLP, CV, and Tabular datasets attest to the effectiveness of our framework in making AI models more accessible and user-friendly. Our code is available at https://github.com/IshiKura-a/ModelGPT.
Dynamic and Super-Personalized Media Ecosystem Driven by Generative AI: Unpredictable Plays Never Repeating The Same
Venue: arXiv cs.HC 2024
Year: 2024

This paper introduces a media service model that exploits artificial intelligence (AI) video generators at the receive end. This proposal deviates from the traditional multimedia ecosystem, completely relying on in-house production, by shifting part of the content creation onto the receiver. We bring a semantic process into the framework, allowing the distribution network to provide service elements that prompt the content generator, rather than distributing encoded data of fully finished programs. The service elements include fine-tailored text descriptions, lightweight image data of some objects, or application programming interfaces, comprehensively referred to as semantic sources, and the user terminal translates the received semantic data into video frames. Empowered by the random nature of generative AI, the users could then experience super-personalized services accordingly. The proposed idea incorporates the situations in which the user receives different service providers' element packages; a sequence of packages over time, or multiple packages at the same time. Given promised in-context coherence and content integrity, the combinatory dynamics will amplify the service diversity, allowing the users to always chance upon new experiences. This work particularly aims at short-form videos and advertisements, which the users would easily feel fatigued by seeing the same frame sequence every time. In those use cases, the content provider's role will be recast as scripting semantic sources, transformed from a thorough producer. Overall, this work explores a new form of media ecosystem facilitated by receiver-embedded generative models, featuring both random content dynamics and enhanced delivery efficiency simultaneously.
Neuro-mimetic Task-free Unsupervised Online Learning with Continual Self-Organizing Maps
Venue: arXiv cs.LG 2024
Year: 2024

An intelligent system capable of continual learning is one that can process and extract knowledge from potentially infinitely long streams of pattern vectors. The major challenge that makes crafting such a system difficult is known as catastrophic forgetting - an agent, such as one based on artificial neural networks (ANNs), struggles to retain previously acquired knowledge when learning from new samples. Furthermore, ensuring that knowledge is preserved for previous tasks becomes more challenging when input is not supplemented with task boundary information. Although forgetting in the context of ANNs has been studied extensively, there still exists far less work investigating it in terms of unsupervised architectures such as the venerable self-organizing map (SOM), a neural model often used in clustering and dimensionality reduction. While the internal mechanisms of SOMs could, in principle, yield sparse representations that improve memory retention, we observe that, when a fixed-size SOM processes continuous data streams, it experiences concept drift. In light of this, we propose a generalization of the SOM, the continual SOM (CSOM), which is capable of online unsupervised learning under a low memory budget. Our results, on benchmarks including MNIST, Kuzushiji-MNIST, and Fashion-MNIST, show almost a two times increase in accuracy, and CIFAR-10 demonstrates a state-of-the-art result when tested on (online) unsupervised class incremental learning setting.
Towards Cross-Domain Continual Learning
Venue: arXiv cs.LG 2024
Year: 2024

Continual learning is a process that involves training learning agents to sequentially master a stream of tasks or classes without revisiting past data. The challenge lies in leveraging previously acquired knowledge to learn new tasks efficiently, while avoiding catastrophic forgetting. Existing methods primarily focus on single domains, restricting their applicability to specific problems. In this work, we introduce a novel approach called Cross-Domain Continual Learning (CDCL) that addresses the limitations of being limited to single supervised domains. Our method combines inter- and intra-task cross-attention mechanisms within a compact convolutional network. This integration enables the model to maintain alignment with features from previous tasks, thereby delaying the data drift that may occur between tasks, while performing unsupervised cross-domain (UDA) between related domains. By leveraging an intra-task-specific pseudo-labeling method, we ensure accurate input pairs for both labeled and unlabeled samples, enhancing the learning process. To validate our approach, we conduct extensive experiments on public UDA datasets, showcasing its positive performance on cross-domain continual learning challenges. Additionally, our work introduces incremental ideas that contribute to the advancement of this field. We make our code and models available to encourage further exploration and reproduction of our results: \url{https://github.com/Ivsucram/CDCL}
Feudal Networks for Visual Navigation
Venue: arXiv cs.CV 2024
Year: 2024

Visual navigation follows the intuition that humans can navigate without detailed maps. A common approach is interactive exploration while building a topological graph with images at nodes that can be used for planning. Recent variations learn from passive videos and can navigate using complex social and semantic cues. However, a significant number of training videos are needed, large graphs are utilized, and scenes are not unseen since odometry is utilized. We introduce a new approach to visual navigation using feudal learning, which employs a hierarchical structure consisting of a worker agent, a mid-level manager, and a high-level manager. Key to the feudal learning paradigm, agents at each level see a different aspect of the task and operate at different spatial and temporal scales. Two unique modules are developed in this framework. For the high-level manager, we learn a memory proxy map in a self supervised manner to record prior observations in a learned latent space and avoid the use of graphs and odometry. For the mid-level manager, we develop a waypoint network that outputs intermediate subgoals imitating human waypoint selection during local navigation. This waypoint network is pre-trained using a new, small set of teleoperation videos that we make publicly available, with training environments different from testing environments. The resulting feudal navigation network achieves near SOTA performance, while providing a novel no-RL, no-graph, no-odometry, no-metric map approach to the image goal navigation task.
Your Vision-Language Model Itself Is a Strong Filter: Towards High-Quality Instruction Tuning with Data Selection
Venue: arXiv cs.CL 2024
Year: 2024

Data selection in instruction tuning emerges as a pivotal process for acquiring high-quality data and training instruction-following large language models (LLMs), but it is still a new and unexplored research area for vision-language models (VLMs). Existing data selection approaches on LLMs either rely on single unreliable scores, or use downstream tasks for selection, which is time-consuming and can lead to potential over-fitting on the chosen evaluation datasets. To address this challenge, we introduce a novel dataset selection method, Self-Filter, that utilizes the VLM itself as a filter. This approach is inspired by the observation that VLMs benefit from training with the most challenging instructions. Self-Filter operates in two stages. In the first stage, we devise a scoring network to evaluate the difficulty of training instructions, which is co-trained with the VLM. In the second stage, we use the trained score net to measure the difficulty of each instruction, select the most challenging samples, and penalize similar samples to encourage diversity. Comprehensive experiments on LLaVA and MiniGPT-4 show that Self-Filter can reach better results compared to full data settings with merely about 15% samples, and can achieve superior performance against competitive baselines.
Landmark-based Localization using Stereo Vision and Deep Learning in GPS-Denied Battlefield Environment
Venue: arXiv cs.CV 2024
Year: 2024

Localization in a battlefield environment is increasingly challenging as GPS connectivity is often denied or unreliable, and physical deployment of anchor nodes across wireless networks for localization can be difficult in hostile battlefield terrain. Existing range-free localization methods rely on radio-based anchors and their average hop distance which suffers from accuracy and stability in dynamic and sparse wireless network topology. Vision-based methods like SLAM and Visual Odometry use expensive sensor fusion techniques for map generation and pose estimation. This paper proposes a novel framework for localization in non-GPS battlefield environments using only the passive camera sensors and considering naturally existing or artificial landmarks as anchors. The proposed method utilizes a customcalibrated stereo vision camera for distance estimation and the YOLOv8s model, which is trained and fine-tuned with our real-world dataset for landmark recognition. The depth images are generated using an efficient stereomatching algorithm, and distances to landmarks are determined by extracting the landmark depth feature utilizing a bounding box predicted by the landmark recognition model. The position of the unknown node is then obtained using the efficient least square algorithm and then optimized using the L-BFGS-B (limited-memory quasi-Newton code for bound-constrained optimization) method. Experimental results demonstrate that our proposed framework performs better than existing anchorbased DV-Hop algorithms and competes with the most efficient vision-based algorithms in terms of localization error (RMSE).
Generative AI Security: Challenges and Countermeasures
Venue: arXiv cs.CR 2024
Year: 2024

Generative AI's expanding footprint across numerous industries has led to both excitement and increased scrutiny. This paper delves into the unique security challenges posed by Generative AI, and outlines potential research directions for managing these risks.
Reflect-RL: Two-Player Online RL Fine-Tuning for LMs
Venue: arXiv cs.LG 2024
Year: 2024

As language models (LMs) demonstrate their capabilities in various fields, their application to tasks requiring multi-round interactions has become increasingly popular. These tasks usually have complex dynamics, so supervised fine-tuning (SFT) on a limited offline dataset does not yield good performance. However, only a few works attempted to directly train the LMs within interactive decision-making environments. We aim to create an effective approach to fine-tune LMs with online reinforcement learning (RL) in these environments. We propose Reflect-RL, a two-player system to fine-tune an LM using SFT and online RL, where a frozen reflection model (player) assists the policy model (player). To generate data for the warm-up SFT stage, we use negative example generation to enhance the error-correction ability of the reflection model. Furthermore, we designed single-prompt action enumeration and applied curriculum learning to allow the policy model to learn more efficiently. Empirically, we verify that Reflect-RL outperforms SFT and online RL without reflection. Testing results indicate GPT-2 XL 1.56B fine-tuned with Reflect-RL outperforms larger open-source LMs, such as Mistral 7B. The benchmarks, dataset, and code involved in this work are publicly available: https://github.com/zhourunlong/Reflect-RL.
Rampo: A CEGAR-based Integration of Binary Code Analysis and System Falsification for Cyber-Kinetic Vulnerability Detection
Venue: arXiv cs.CR 2024
Year: 2024

This paper presents a novel tool, named Rampo, that can perform binary code analysis to identify cyber kinetic vulnerabilities in CPS. The tool takes as input a Signal Temporal Logic (STL) formula that describes the kinetic effect, i.e., the behavior of the physical system, that one wants to avoid. The tool then searches the possible cyber trajectories in the binary code that may lead to such physical behavior. This search integrates binary code analysis tools and hybrid systems falsification tools using a Counter-Example Guided Abstraction Refinement (CEGAR) approach. Rampo starts by analyzing the binary code to extract symbolic constraints that represent the different paths in the code. These symbolic constraints are then passed to a Satisfiability Modulo Theories (SMT) solver to extract the range of control signals that can be produced by each path in the code. The next step is to search over possible physical trajectories using a hybrid systems falsification tool that adheres to the behavior of the cyber paths and yet leads to violations of the STL formula. Since the number of cyber paths that need to be explored increases exponentially with the length of physical trajectories, we iteratively perform refinement of the cyber path constraints based on the previous falsification result and traverse the abstract path tree obtained from the control program to explore the search space of the system. To illustrate the practical utility of binary code analysis in identifying cyber kinetic vulnerabilities, we present case studies from diverse CPS domains, showcasing how they can be discovered in their control programs. Our tool could compute the same number of vulnerabilities while leading to a speedup that ranges from 3x to 98x.
XRL-Bench: A Benchmark for Evaluating and Comparing Explainable Reinforcement Learning Techniques
Venue: arXiv cs.AI 2024
Year: 2024

Reinforcement Learning (RL) has demonstrated substantial potential across diverse fields, yet understanding its decision-making process, especially in real-world scenarios where rationality and safety are paramount, is an ongoing challenge. This paper delves in to Explainable RL (XRL), a subfield of Explainable AI (XAI) aimed at unravelling the complexities of RL models. Our focus rests on state-explaining techniques, a crucial subset within XRL methods, as they reveal the underlying factors influencing an agent's actions at any given time. Despite their significant role, the lack of a unified evaluation framework hinders assessment of their accuracy and effectiveness. To address this, we introduce XRL-Bench, a unified standardized benchmark tailored for the evaluation and comparison of XRL methods, encompassing three main modules: standard RL environments, explainers based on state importance, and standard evaluators. XRL-Bench supports both tabular and image data for state explanation. We also propose TabularSHAP, an innovative and competitive XRL method. We demonstrate the practical utility of TabularSHAP in real-world online gaming services and offer an open-source benchmark platform for the straightforward implementation and evaluation of XRL methods. Our contributions facilitate the continued progression of XRL technology.
From Cloud to Edge: Rethinking Generative AI for Low-Resource Design Challenges
Venue: arXiv cs.AI 2024
Year: 2024

Generative Artificial Intelligence (AI) has shown tremendous prospects in all aspects of technology, including design. However, due to its heavy demand on resources, it is usually trained on large computing infrastructure and often made available as a cloud-based service. In this position paper, we consider the potential, challenges, and promising approaches for generative AI for design on the edge, i.e., in resource-constrained settings where memory, compute, energy (battery) and network connectivity may be limited. Adapting generative AI for such settings involves overcoming significant hurdles, primarily in how to streamline complex models to function efficiently in low-resource environments. This necessitates innovative approaches in model compression, efficient algorithmic design, and perhaps even leveraging edge computing. The objective is to harness the power of generative AI in creating bespoke solutions for design problems, such as medical interventions, farm equipment maintenance, and educational material design, tailored to the unique constraints and needs of remote areas. These efforts could democratize access to advanced technology and foster sustainable development, ensuring universal accessibility and environmental consideration of AI-driven design benefits.
MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction
Venue: arXiv cs.CV 2024
Year: 2024

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model. The project page is at https://mvdiffusion-plusplus.github.io.
Fostering Joint Innovation: A Global Online Platform for Ideas Sharing and Collaboration
Venue: arXiv cs.HC 2024
Year: 2024

In today's world, where moving forward hinges on innovation and working together, this article introduces a new global online platform that is all about sparking teamwork to come up with new ideas. This platform goes beyond borders and barriers between different fields, creating an exciting space where people from all over the world can swap ideas, get helpful feedback, and team up on exciting projects. What sets our platform apart is its ability to tap into the combined brainpower of a diverse bunch of users, giving people the power to come up with game-changing ideas that tackle big global problems. By making it easy for people to share ideas and promoting a culture of working together, our platform is like a buddy for innovation, boosting creativity and problem-solving on a global level. This article spills the details on what the platform aims to do, how it works, and what makes it special, emphasizing how it can kickstart creativity, ramp up problem-solving skills, and get different fields collaborating. It is not just a tool it is a whole new way of teaming up to make daily life better and build a global community of problem-solving pals.
Guarantee Regions for Local Explanations
Venue: arXiv cs.LG 2024
Year: 2024

Interpretability methods that utilise local surrogate models (e.g. LIME) are very good at describing the behaviour of the predictive model at a point of interest, but they are not guaranteed to extrapolate to the local region surrounding the point. However, overfitting to the local curvature of the predictive model and malicious tampering can significantly limit extrapolation. We propose an anchor-based algorithm for identifying regions in which local explanations are guaranteed to be correct by explicitly describing those intervals along which the input features can be trusted. Our method produces an interpretable feature-aligned box where the prediction of the local surrogate model is guaranteed to match the predictive model. We demonstrate that our algorithm can be used to find explanations with larger guarantee regions that better cover the data manifold compared to existing baselines. We also show how our method can identify misleading local explanations with significantly poorer guarantee regions.
PromptKD: Distilling Student-Friendly Knowledge for Generative Language Models via Prompt Tuning
Venue: arXiv cs.CL 2024
Year: 2024

Recent advancements in large language models (LLMs) have raised concerns about inference costs, increasing the need for research into model compression. While knowledge distillation (KD) is a prominent method for this, research on KD for generative language models like LLMs is relatively sparse, and the approach of distilling student-friendly knowledge, which has shown promising performance in KD for classification models, remains unexplored in generative language models. To explore this approach, we propose PromptKD, a simple yet effective method that utilizes prompt tuning - for the first time in KD - to enable generative language models to transfer student-friendly knowledge. Unlike previous works in classification that require fine-tuning the entire teacher model for extracting student-friendly knowledge, PromptKD achieves similar effects by adding a small number of prompt tokens and tuning only the prompt with student guidance. Extensive experiments on instruction-following datasets show that PromptKD achieves state-of-the-art performance while adding only 0.0007% of the teacher's parameters as prompts. Further analysis suggests that distilling student-friendly knowledge alleviates exposure bias effectively throughout the entire training process, leading to performance enhancements.