OpenRaiser/Intern-Atlas huggingface dataset:
Searching for MobileNetV3
Venue: arXiv cs.CV 2019
Year: 2019

We present the next generation of MobileNets based on a combination of complementary search techniques as well as a novel architecture design. MobileNetV3 is tuned to mobile phone CPUs through a combination of hardware-aware network architecture search (NAS) complemented by the NetAdapt algorithm and then subsequently improved through novel architecture advances. This paper starts the exploration of how automated search algorithms and network design can work together to harness complementary approaches improving the overall state of the art. Through this process we create two new MobileNet models for release: MobileNetV3-Large and MobileNetV3-Small which are targeted for high and low resource use cases. These models are then adapted and applied to the tasks of object detection and semantic segmentation. For the task of semantic segmentation (or any dense pixel prediction), we propose a new efficient segmentation decoder Lite Reduced Atrous Spatial Pyramid Pooling (LR-ASPP). We achieve new state of the art results for mobile classification, detection and segmentation. MobileNetV3-Large is 3.2\% more accurate on ImageNet classification while reducing latency by 15\% compared to MobileNetV2. MobileNetV3-Small is 4.6\% more accurate while reducing latency by 5\% compared to MobileNetV2. MobileNetV3-Large detection is 25\% faster at roughly the same accuracy as MobileNetV2 on COCO detection. MobileNetV3-Large LR-ASPP is 30\% faster than MobileNetV2 R-ASPP at similar accuracy for Cityscapes segmentation.
Comprehensible Context-driven Text Game Playing
Venue: arXiv cs.CL 2019
Year: 2019

In order to train a computer agent to play a text-based computer game, we must represent each hidden state of the game. A Long Short-Term Memory (LSTM) model running over observed texts is a common choice for state construction. However, a normal Deep Q-learning Network (DQN) for such an agent requires millions of steps of training or more to converge. As such, an LSTM-based DQN can take tens of days to finish the training process. Though we can use a Convolutional Neural Network (CNN) as a text-encoder to construct states much faster than the LSTM, doing so without an understanding of the syntactic context of the words being analyzed can slow convergence. In this paper, we use a fast CNN to encode position- and syntax-oriented structures extracted from observed texts as states. We additionally augment the reward signal in a universal and practical manner. Together, we show that our improvements can not only speed up the process by one order of magnitude but also learn a superior agent.
Can Predictive Filters Detect Gradually Ramping False Data Injection Attacks Against PMUs?
Venue: arXiv cs.SY 2019
Year: 2019

Intelligently designed false data injection (FDI) attacks have been shown to be able to bypass the $χ^2$-test based bad data detector (BDD), resulting in physical consequences (such as line overloads) in the power system. In this paper, it is shown that if an attack is suddenly injected into the system, a predictive filter with sufficient accuracy is able to detect it. However, an attacker can gradually increase the magnitude of the attack to avoid detection, and still cause damage to the system.
Neural Architecture Refinement: A Practical Way for Avoiding Overfitting in NAS
Venue: arXiv cs.LG 2019
Year: 2019

Neural architecture search (NAS) is proposed to automate the architecture design process and attracts overwhelming interest from both academia and industry. However, it is confronted with overfitting issue due to the high-dimensional search space composed by operator selection and skip connection of each layer. This paper explores the architecture overfitting issue in depth based on the reinforcement learning-based NAS framework. We show that the policy gradient method has deep correlations with the cross entropy minimization. Based on this correlation, we further demonstrate that, though the reward of NAS is sparse, the policy gradient method implicitly assign the reward to all operations and skip connections based on the sampling frequency. However, due to the inaccurate reward estimation, curse of dimensionality problem and the hierachical structure of neural networks, reward charateristics for operators and skip connections have intrinsic differences, the assigned rewards for the skip connections are extremely noisy and inaccurate. To alleviate this problem, we propose a neural architecture refinement approach that working with an initial state-of-the-art network structure and only refining its operators. Extensive experiments have demonstrated that the proposed method can achieve fascinated results, including classification, face recognition etc.
Adaptive Generation of Unrestricted Adversarial Inputs
Venue: arXiv cs.LG 2019
Year: 2019

Neural networks are vulnerable to adversarially-constructed perturbations of their inputs. Most research so far has considered perturbations of a fixed magnitude under some $l_p$ norm. Although studying these attacks is valuable, there has been increasing interest in the construction of (and robustness to) unrestricted attacks, which are not constrained to a small and rather artificial subset of all possible adversarial inputs. We introduce a novel algorithm for generating such unrestricted adversarial inputs which, unlike prior work, is adaptive: it is able to tune its attacks to the classifier being targeted. It also offers a 400-2,000x speedup over the existing state of the art. We demonstrate our approach by generating unrestricted adversarial inputs that fool classifiers robust to perturbation-based attacks. We also show that, by virtue of being adaptive and unrestricted, our attack is able to defeat adversarial training against it.
Authorship analysis of specialized vs diversified research output
Venue: arXiv cs.DL 2019
Year: 2019

The present work investigates the relations between amplitude and type of collaboration (intramural, extramural domestic or international) and output of specialized versus diversified research. By specialized or diversified research, we mean within or beyond the author's dominant research topic. The field of observation is the scientific production over five years from about 23,500 academics. The analyses are conducted at the aggregate and disciplinary level. The results lead to the conclusion that in general, the output of diversified research is no more frequently the fruit of collaboration than is specialized research. At the level of the particular collaboration types, international collaborations weakly underlie the specialized kind of research output; on the contrary, extramural domestic and intramural collaborations are weakly associated with diversified research. While the weakness of association remains, exceptions are observed at the level of the individual disciplines.
fiction: An Open Source Framework for the Design of Field-coupled Nanocomputing Circuits
Venue: arXiv cs.ET 2019
Year: 2019

As a class of emerging post-CMOS technologies, Field-coupled Nanocomputing (FCN) devices promise computation with tremendously low energy dissipation. Even though ground breaking advances in several physical implementations like Quantum-dot Cellular Automata (QCA) or Nanomagnet Logic (NML) have been made in the last couple of years, design automation for FCN is still in its infancy and often still relies on manual labor. In this paper, we present an open source framework called fiction for physical design and technology mapping of FCN circuits. Its efficient data structures, state-of-the-art algorithms, and extensibility provide a basis for future research in the community.
A Visual Programming Paradigm for Abstract Deep Learning Model Development
Venue: arXiv cs.HC 2019
Year: 2019

Deep learning is one of the fastest growing technologies in computer science with a plethora of applications. But this unprecedented growth has so far been limited to the consumption of deep learning experts. The primary challenge being a steep learning curve for learning the programming libraries and the lack of intuitive systems enabling non-experts to consume deep learning. Towards this goal, we study the effectiveness of a no-code paradigm for designing deep learning models. Particularly, a visual drag-and-drop interface is found more efficient when compared with the traditional programming and alternative visual programming paradigms. We conduct user studies of different expertise levels to measure the entry level barrier and the developer load across different programming paradigms. We obtain a System Usability Scale (SUS) of 90 and a NASA Task Load index (TLX) score of 21 for the proposed visual programming compared to 68 and 52, respectively, for the traditional programming methods.
Deep Learning to Predict Student Outcomes
Venue: arXiv cs.LG 2019
Year: 2019

The increasingly fast development cycle for online course contents, along with the diverse student demographics in each online classroom, make real-time student outcomes prediction an interesting topic for both industrial research and practical needs. In this paper, we tackle the problem of real-time student performance prediction in an on-going course using a domain adaptation framework. This framework is a system trained on labeled student outcome data from previous coursework but is meant to be deployed on another course. In particular, we introduce a GritNet architecture, and develop an unsupervised domain adaptation method to transfer a GritNet trained on a past course to a new course without any student outcome label. Our results for real Udacity student graduation predictions show that the GritNet not only generalizes well from one course to another across different Nanodegree programs, but also enhances real-time predictions explicitly in the first few weeks when accurate predictions are most challenging.
Optimal Control of Complex Systems through Variational Inference with a Discrete Event Decision Process
Venue: arXiv cs.SY 2019
Year: 2019

Complex social systems are composed of interconnected individuals whose interactions result in group behaviors. Optimal control of a real-world complex system has many applications, including road traffic management, epidemic prevention, and information dissemination. However, such real-world complex system control is difficult to achieve because of high-dimensional and non-linear system dynamics, and the exploding state and action spaces for the decision maker. Prior methods can be divided into two categories: simulation-based and analytical approaches. Existing simulation approaches have high-variance in Monte Carlo integration, and the analytical approaches suffer from modeling inaccuracy. We adopted simulation modeling in specifying the complex dynamics of a complex system, and developed analytical solutions for searching optimal strategies in a complex network with high-dimensional state-action space. To capture the complex system dynamics, we formulate the complex social network decision making problem as a discrete event decision process. To address the curse of dimensionality and search in high-dimensional state action spaces in complex systems, we reduce control of a complex system to variational inference and parameter learning, introduce Bethe entropy approximation, and develop an expectation propagation algorithm. Our proposed algorithm leads to higher system expected rewards, faster convergence, and lower variance of value function in a real-world transportation scenario than state-of-the-art analytical and sampling approaches.
Feature-Fused Context-Encoding Network for Neuroanatomy Segmentation
Venue: arXiv cs.CV 2019
Year: 2019

Automatic segmentation of fine-grained brain structures remains a challenging task. Current segmentation methods mainly utilize 2D and 3D deep neural networks. The 2D networks take image slices as input to produce coarse segmentation in less processing time, whereas the 3D networks take the whole image volumes to generated fine-detailed segmentation with more computational burden. In order to obtain accurate fine-grained segmentation efficiently, in this paper, we propose an end-to-end Feature-Fused Context-Encoding Network for brain structure segmentation from MR (magnetic resonance) images. Our model is implemented based on a 2D convolutional backbone, which integrates a 2D encoding module to acquire planar image features and a spatial encoding module to extract spatial context information. A global context encoding module is further introduced to capture global context semantics from the fused 2D encoding and spatial features. The proposed network aims to fully leverage the global anatomical prior knowledge learned from context semantics, which is represented by a structure-aware attention factor to recalibrate the outputs of the network. In this way, the network is guaranteed to be aware of the class-dependent feature maps to facilitate the segmentation. We evaluate our model on 2012 Brain Multi-Atlas Labelling Challenge dataset for 134 fine-grained structure segmentation. Besides, we validate our network on 27 coarse structure segmentation tasks. Experimental results have demonstrated that our model can achieve improved performance compared with the state-of-the-art approaches.
Learned human-agent decision-making, communication and joint action in a virtual reality environment
Venue: arXiv cs.AI 2019
Year: 2019

Humans make decisions and act alongside other humans to pursue both short-term and long-term goals. As a result of ongoing progress in areas such as computing science and automation, humans now also interact with non-human agents of varying complexity as part of their day-to-day activities; substantial work is being done to integrate increasingly intelligent machine agents into human work and play. With increases in the cognitive, sensory, and motor capacity of these agents, intelligent machinery for human assistance can now reasonably be considered to engage in joint action with humans---i.e., two or more agents adapting their behaviour and their understanding of each other so as to progress in shared objectives or goals. The mechanisms, conditions, and opportunities for skillful joint action in human-machine partnerships is of great interest to multiple communities. Despite this, human-machine joint action is as yet under-explored, especially in cases where a human and an intelligent machine interact in a persistent way during the course of real-time, daily-life experience. In this work, we contribute a virtual reality environment wherein a human and an agent can adapt their predictions, their actions, and their communication so as to pursue a simple foraging task. In a case study with a single participant, we provide an example of human-agent coordination and decision-making involving prediction learning on the part of the human and the machine agent, and control learning on the part of the machine agent wherein audio communication signals are used to cue its human partner in service of acquiring shared reward. These comparisons suggest the utility of studying human-machine coordination in a virtual reality environment, and identify further research that will expand our understanding of persistent human-machine joint action.
Intentional Attention Mask Transformation for Robust CNN Classification
Venue: arXiv cs.CV 2019
Year: 2019

Convolutional Neural Networks have achieved impressive results in various tasks, but interpreting the internal mechanism is a challenging problem. To tackle this problem, we exploit a multi-channel attention mechanism in feature space. Our network architecture allows us to obtain an attention mask for each feature while existing CNN visualization methods provide only a common attention mask for all features. We apply the proposed multi-channel attention mechanism to multi-attribute recognition task. We can obtain different attention mask for each feature and for each attribute. Those analyses give us deeper insight into the feature space of CNNs. Furthermore, our proposed attention mechanism naturally derives a method for improving the robustness of CNNs. From the observation of feature space based on the proposed attention mask, we demonstrate that we can obtain robust CNNs by intentionally emphasizing features that are important for attributes. The experimental results for the benchmark dataset show that the proposed method gives high human interpretability while accurately grasping the attributes of the data, and improves network robustness.
Generalization ability of region proposal networks for multispectral person detection
Venue: arXiv cs.CV 2019
Year: 2019

Multispectral person detection aims at automatically localizing humans in images that consist of multiple spectral bands. Usually, the visual-optical (VIS) and the thermal infrared (IR) spectra are combined to achieve higher robustness for person detection especially in insufficiently illuminated scenes. This paper focuses on analyzing existing detection approaches for their generalization ability. Generalization is a key feature for machine learning based detection algorithms that are supposed to perform well across different datasets. Inspired by recent literature regarding person detection in the VIS spectrum, we perform a cross-validation study to empirically determine the most promising dataset to train a well-generalizing detector. Therefore, we pick one reference Deep Convolutional Neural Network (DCNN) architecture and three different multispectral datasets. The Region Proposal Network (RPN) originally introduced for object detection within the popular Faster R-CNN is chosen as a reference DCNN. The reason is that a stand-alone RPN is able to serve as a competitive detector for two-class problems such as person detection. Furthermore, current state-of-the-art approaches initially apply an RPN followed by individual classifiers. The three considered datasets are the KAIST Multispectral Pedestrian Benchmark including recently published improved annotations for training and testing, the Tokyo Multi-spectral Semantic Segmentation dataset, and the OSU Color-Thermal dataset including recently released annotations. The experimental results show that the KAIST Multispectral Pedestrian Benchmark with its improved annotations provides the best basis to train a DCNN with good generalization ability compared to the other two multispectral datasets. On average, this detection model achieves a log-average Miss Rate (MR) of 29.74 % evaluated on the reasonable test subsets of the three datasets.
Code Design Principles for Ultra-Reliable Random Access with Preassigned Patterns
Venue: arXiv cs.IT 2019
Year: 2019

We study medium access control layer random access under the assumption that the receiver can perform successive interference cancellation, without feedback. During recent years, a number of protocols with impressive error performance have been suggested for this channel model. However, the random nature of these protocols causes an error floor which limits their usability when targeting ultra-reliable communications. In very recent works by Paolini et al. and Boyd et. al., it was shown that if each user employs predetermined combinatorial access patterns, this error floor disappears. In this paper, we develop code design criteria for deterministic random access protocols in the ultra-reliability region, and build codes based on these principles. The suggested design methods are supported by simulations.
Skin Lesion Classification Using CNNs with Patch-Based Attention and Diagnosis-Guided Loss Weighting
Venue: arXiv cs.CV 2019
Year: 2019

Objective: This work addresses two key problems of skin lesion classification. The first problem is the effective use of high-resolution images with pretrained standard architectures for image classification. The second problem is the high class imbalance encountered in real-world multi-class datasets. Methods: To use high-resolution images, we propose a novel patch-based attention architecture that provides global context between small, high-resolution patches. We modify three pretrained architectures and study the performance of patch-based attention. To counter class imbalance problems, we compare oversampling, balanced batch sampling, and class-specific loss weighting. Additionally, we propose a novel diagnosis-guided loss weighting method which takes the method used for ground-truth annotation into account. Results: Our patch-based attention mechanism outperforms previous methods and improves the mean sensitivity by 7%. Class balancing significantly improves the mean sensitivity and we show that our diagnosis-guided loss weighting method improves the mean sensitivity by 3% over normal loss balancing. Conclusion: The novel patch-based attention mechanism can be integrated into pretrained architectures and provides global context between local patches while outperforming other patch-based methods. Hence, pretrained architectures can be readily used with high-resolution images without downsampling. The new diagnosis-guided loss weighting method outperforms other methods and allows for effective training when facing class imbalance. Significance: The proposed methods improve automatic skin lesion classification. They can be extended to other clinical applications where high-resolution image data and class imbalance are relevant.
Tracking the Progression of Reading Through Eye-gaze Measurements
Venue: arXiv cs.HC 2019
Year: 2019

In this paper we consider the problem of tracking the progression of reading through eye-gaze measurements. Such an algorithm is novel and will ultimately help to develop a method of analyzing eye-gaze data which had been collected during reading activity in order to uncover crucial information regarding the individual's interest level and quality of experience while reading a passage of text or book. Additionally, such an approach will serve as a "visual signature" - a method of verifying if an individual has indeed given adequate attention to critical text-based information. Further, an accurate "reading-progression-tracker" has potential applications in educational institutions, e-readers and parenting solutions. Tracking the progression of reading remains a challenging problem due to the fact that eye-gaze movements are highly noisy and the eye-gaze is easily distracted in a limited space, like an e-book. In a prior work, we proposed an approach to analyze eye-gaze fixation points collected while reading a page of text in order to classify each measurement to a line of text; this approach did not consider tracking the progression of reading along the line of text. In this paper, we extend the capabilities of the previous algorithm in order to accurately track the progression of reading along each line. the proposed approach employs least squares batch estimation in order to estimate three states of the horizontal saccade: position, velocity and acceleration. First, the proposed approach is objectively evaluated on a simulated eye-gaze dataset. Then, the proposed algorithm is demonstrated on real data collected by a Gazepoint eye-tracker while the subject is reading several pages from an electronic book.