OpenRaiser/Intern-Atlas huggingface dataset:
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds
Venue: arXiv cs.CV 2025
Year: 2025

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.
A Monadic Calculus with Episodic Flows
Venue: arXiv cs.SC 2025
Year: 2025

We define computational atoms named "actions" equipped primarily with three operations: reduction, collection, and inspection. We show how actions can be used for decision-making algorithms from simple axioms. We describe the encodings of typical data structures as actions, and provide a method of analysis for algorithms on the basis of data mutation.
Deep-Learning Control of Lower-Limb Exoskeletons via simplified Therapist Input
Venue: arXiv cs.RO 2025
Year: 2025

Partial-assistance exoskeletons hold significant potential for gait rehabilitation by promoting active participation during (re)learning of normative walking patterns. Typically, the control of interaction torques in partial-assistance exoskeletons relies on a hierarchical control structure. These approaches require extensive calibration due to the complexity of the controller and user-specific parameter tuning, especially for activities like stair or ramp navigation. To address the limitations of hierarchical control in exoskeletons, this work proposes a three-step, data-driven approach: (1) using recent sensor data to probabilistically infer locomotion states (landing step length, landing step height, walking velocity, step clearance, gait phase), (2) allowing therapists to modify these features via a user interface, and (3) using the adjusted locomotion features to predict the desired joint posture and model stiffness in a spring-damper system based on prediction uncertainty. We evaluated the proposed approach with two healthy participants engaging in treadmill walking and stair ascent and descent at varying speeds, with and without external modification of the gait features through a user interface. Results showed a variation in kinematics according to the gait characteristics and a negative interaction power suggesting exoskeleton assistance across the different conditions.
Agents for self-driving laboratories applied to quantum computing
Venue: arXiv cs.AI 2025
Year: 2025

Fully automated self-driving laboratories are promising to enable high-throughput and large-scale scientific discovery by reducing repetitive labour. However, effective automation requires deep integration of laboratory knowledge, which is often unstructured, multimodal, and difficult to incorporate into current AI systems. This paper introduces the k-agents framework, designed to support experimentalists in organizing laboratory knowledge and automating experiments with agents. Our framework employs large language model-based agents to encapsulate laboratory knowledge including available laboratory operations and methods for analyzing experiment results. To automate experiments, we introduce execution agents that break multi-step experimental procedures into agent-based state machines, interact with other agents to execute each step and analyze the experiment results. The analyzed results are then utilized to drive state transitions, enabling closed-loop feedback control. To demonstrate its capabilities, we applied the agents to calibrate and operate a superconducting quantum processor, where they autonomously planned and executed experiments for hours, successfully producing and characterizing entangled quantum states at the level achieved by human scientists. Our knowledge-based agent system opens up new possibilities for managing laboratory knowledge and accelerating scientific discovery.
How to select slices for annotation to train best-performing deep learning segmentation models for cross-sectional medical images?
Venue: arXiv cs.CV 2025
Year: 2025

Automated segmentation of medical images heavily relies on the availability of precise manual annotations. However, generating these annotations is often time-consuming, expensive, and sometimes requires specialized expertise (especially for cross-sectional medical images). Therefore, it is essential to optimize the use of annotation resources to ensure efficiency and effectiveness. In this paper, we systematically address the question: "in a non-interactive annotation pipeline, how should slices from cross-sectional medical images be selected for annotation to maximize the performance of the resulting deep learning segmentation models?" We conducted experiments on 4 medical imaging segmentation tasks with varying annotation budgets, numbers of annotated cases, numbers of annotated slices per volume, slice selection techniques, and mask interpolations. We found that: 1) It is almost always preferable to annotate fewer slices per volume and more volumes given an annotation budget. 2) Selecting slices for annotation by unsupervised active learning (UAL) is not superior to selecting slices randomly or at fixed intervals, provided that each volume is allocated the same number of annotated slices. 3) Interpolating masks between annotated slices rarely enhances model performance, with exceptions of some specific configuration for 3D models.
Adversarial Vulnerabilities in Large Language Models for Time Series Forecasting
Venue: arXiv cs.LG 2025
Year: 2025

Large Language Models (LLMs) have recently demonstrated significant potential in time series forecasting, offering impressive capabilities in handling complex temporal data. However, their robustness and reliability in real-world applications remain under-explored, particularly concerning their susceptibility to adversarial attacks. In this paper, we introduce a targeted adversarial attack framework for LLM-based time series forecasting. By employing both gradient-free and black-box optimization methods, we generate minimal yet highly effective perturbations that significantly degrade the forecasting accuracy across multiple datasets and LLM architectures. Our experiments, which include models like LLMTime with GPT-3.5, GPT-4, LLaMa, and Mistral, TimeGPT, and TimeLLM show that adversarial attacks lead to much more severe performance degradation than random noise, and demonstrate the broad effectiveness of our attacks across different LLMs. The results underscore the critical vulnerabilities of LLMs in time series forecasting, highlighting the need for robust defense mechanisms to ensure their reliable deployment in practical applications. The code repository can be found at https://github.com/JohnsonJiang1996/AdvAttack_LLM4TS.
Unseen Horizons: Unveiling the Real Capability of LLM Code Generation Beyond the Familiar
Venue: arXiv cs.SE 2025
Year: 2025

Recently, large language models (LLMs) have shown strong potential in code generation tasks. However, there are still gaps before they can be fully applied in actual software development processes. Accurately assessing the code generation capabilities of large language models has become an important basis for evaluating and improving the models. Some existing works have constructed datasets to evaluate the capabilities of these models. However, the current evaluation process may encounter the illusion of "Specialist in Familiarity", primarily due to three gaps: the exposure of target code, case timeliness, and dependency availability. The fundamental reason for these gaps is that the code in current datasets may have been extensively exposed and exercised during the training phase, and due to the continuous training and development of LLM, their timeliness has been severely compromised. The key to solve the problem is to, as much as possible, evaluate the LLMs using code that they have not encountered before. Thus, the fundamental idea in this paper is to draw on the concept of code obfuscation, changing code at different levels while ensuring the functionality and output. To this end, we build a code-obfuscation based benchmark OBFUSEVAL. We first collect 1,354 raw cases from five real-world projects, including function description and code. Then we use three-level strategy (symbol, structure and semantic) to obfuscate descriptions, code and context dependencies. We evaluate four LLMs on OBFU- SEVAL and compared the effectiveness of different obfuscation strategy. We use official test suites of these projects to evaluate the generated code. The results show that after obfuscation, the average decrease ratio of test pass rate can up to 62.5%.
Euclidean Fast Attention -- Machine Learning Global Atomic Representations at Linear Cost
Venue: arXiv cs.LG 2025
Year: 2025

Long-range correlations are essential across numerous machine learning tasks, especially for data embedded in Euclidean space, where the relative positions and orientations of distant components are often critical for accurate predictions. Self-attention offers a compelling mechanism for capturing these global effects, but its quadratic complexity presents a significant practical limitation. This problem is particularly pronounced in computational chemistry, where the stringent efficiency requirements of machine learning force fields (MLFFs) often preclude accurately modeling long-range interactions. To address this, we introduce Euclidean fast attention (EFA), a linear-scaling attention-like mechanism designed for Euclidean data, which can be easily incorporated into existing model architectures. A core component of EFA are novel Euclidean rotary positional encodings (ERoPE), which enable efficient encoding of spatial information while respecting essential physical symmetries. We empirically demonstrate that EFA effectively captures diverse long-range effects, enabling EFA-equipped MLFFs to describe challenging chemical interactions for which conventional MLFFs yield incorrect results.
The Non-Cooperative Rational Synthesis Problem for Subgame Perfect Equilibria and omega-regular Objectives
Venue: arXiv cs.GT 2025
Year: 2025

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other players, composing the environment, then rationally respond by playing strategies forming a subgame perfect equilibrium. We study the complexity of the rational synthesis problem when the players have ω-regular objectives encoded as parity objectives. Our algorithm is based on an encoding into a three-player game with imperfect information, showing that the problem is in 2ExpTime. When the number of environment players is fixed, the problem is in ExpTime and is NP- and coNP-hard. Moreover, for a fixed number of players and reachability objectives, we get a polynomial algorithm.
Preference Discerning with LLM-Enhanced Generative Retrieval
Venue: arXiv cs.IR 2025
Year: 2025

In sequential recommendation, models recommend items based on user's interaction history. To this end, current models usually incorporate information such as item descriptions and user intent or preferences. User preferences are usually not explicitly given in open-source datasets, and thus need to be approximated, for example via large language models (LLMs). Current approaches leverage approximated user preferences only during training and rely solely on the past interaction history for recommendations, limiting their ability to dynamically adapt to changing preferences, potentially reinforcing echo chambers. To address this issue, we propose a new paradigm, namely preference discerning, which explicitly conditions a generative recommendation model on user preferences in natural language within its context. To evaluate preference discerning, we introduce a novel benchmark that provides a holistic evaluation across various scenarios, including preference steering and sentiment following. Upon evaluating current state-of-the-art methods on our benchmark, we discover that their ability to dynamically adapt to evolving user preferences is limited. To address this, we propose a new method named Mender ($\textbf{M}$ultimodal Prefer$\textbf{en}$ce $\textbf{D}$iscern$\textbf{er}$), which achieves state-of-the-art performance in our benchmark. Our results show that Mender effectively adapts its recommendation guided by human preferences, even if not observed during training, paving the way toward more flexible recommendation models.
Proactive Adversarial Defense: Harnessing Prompt Tuning in Vision-Language Models to Detect Unseen Backdoored Images
Venue: arXiv cs.CV 2025
Year: 2025

Backdoor attacks pose a critical threat by embedding hidden triggers into inputs, causing models to misclassify them into target labels. While extensive research has focused on mitigating these attacks in object recognition models through weight fine-tuning, much less attention has been given to detecting backdoored samples directly. Given the vast datasets used in training, manual inspection for backdoor triggers is impractical, and even state-of-the-art defense mechanisms fail to fully neutralize their impact. To address this gap, we introduce a groundbreaking method to detect unseen backdoored images during both training and inference. Leveraging the transformative success of prompt tuning in Vision Language Models (VLMs), our approach trains learnable text prompts to differentiate clean images from those with hidden backdoor triggers. Experiments demonstrate the exceptional efficacy of this method, achieving an impressive average accuracy of 86% across two renowned datasets for detecting unseen backdoor triggers, establishing a new standard in backdoor defense.
α-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function
Venue: arXiv cs.RO 2025
Year: 2025

Autonomous racing extends beyond the challenge of controlling a racecar at its physical limits. Professional racers employ strategic maneuvers to outwit other competing opponents to secure victory. While modern control algorithms can achieve human-level performance by computing offline racing lines for single-car scenarios, research on real-time algorithms for multi-car autonomous racing is limited. To bridge this gap, we develop game-theoretic modeling framework that incorporates the competitive aspect of autonomous racing like overtaking and blocking through a novel policy parametrization, while operating the car at its limit. Furthermore, we propose an algorithmic approach to compute the (approximate) Nash equilibrium strategy, which represents the optimal approach in the presence of competing agents. Specifically, we introduce an algorithm inspired by recently introduced framework of dynamic near-potential function, enabling real-time computation of the Nash equilibrium. Our approach comprises two phases: offline and online. During the offline phase, we use simulated racing data to learn a near-potential function that approximates utility changes for agents. This function facilitates the online computation of approximate Nash equilibria by maximizing its value. We evaluate our method in a head-to-head 3-car racing scenario, demonstrating superior performance compared to several existing baselines.
Motif Guided Graph Transformer with Combinatorial Skeleton Prototype Learning for Skeleton-Based Person Re-Identification
Venue: arXiv cs.CV 2025
Year: 2025

Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or sequence representations for learning. However, they rarely explore key body structure and motion such as gait to focus on more important body joints or limbs, while lacking the ability to fully mine valuable spatial-temporal sub-patterns of skeletons to enhance model learning. This paper presents a generic Motif guided graph transformer with Combinatorial skeleton prototype learning (MoCos) that exploits structure-specific and gait-related body relations as well as combinatorial features of skeleton graphs to learn effective skeleton representations for person re-ID. In particular, motivated by the locality within joints' structure and the body-component collaboration in gait, we first propose the motif guided graph transformer (MGT) that incorporates hierarchical structural motifs and gait collaborative motifs, which simultaneously focuses on multi-order local joint correlations and key cooperative body parts to enhance skeleton relation learning. Then, we devise the combinatorial skeleton prototype learning (CSP) that leverages random spatial-temporal combinations of joint nodes and skeleton graphs to generate diverse sub-skeleton and sub-tracklet representations, which are contrasted with the most representative features (prototypes) of each identity to learn class-related semantics and discriminative skeleton representations. Extensive experiments validate the superior performance of MoCos over existing state-of-the-art models. We further show its generality under RGB-estimated skeletons, different graph modeling, and unsupervised scenarios.
LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervision
Venue: arXiv cs.CV 2025
Year: 2025

End-to-end audio-conditioned latent diffusion models (LDMs) have been widely adopted for audio-driven portrait animation, demonstrating their effectiveness in generating lifelike and high-resolution talking videos. However, direct application of audio-conditioned LDMs to lip-synchronization (lip-sync) tasks results in suboptimal lip-sync accuracy. Through an in-depth analysis, we identified the underlying cause as the "shortcut learning problem", wherein the model predominantly learns visual-visual shortcuts while neglecting the critical audio-visual correlations. To address this issue, we explored different approaches for integrating SyncNet supervision into audio-conditioned LDMs to explicitly enforce the learning of audio-visual correlations. Since the performance of SyncNet directly influences the lip-sync accuracy of the supervised model, the training of a well-converged SyncNet becomes crucial. We conducted the first comprehensive empirical studies to identify key factors affecting SyncNet convergence. Based on our analysis, we introduce StableSyncNet, with an architecture designed for stable convergence. Our StableSyncNet achieved a significant improvement in accuracy, increasing from 91% to 94% on the HDTF test set. Additionally, we introduce a novel Temporal Representation Alignment (TREPA) mechanism to enhance temporal consistency in the generated videos. Experimental results show that our method surpasses state-of-the-art lip-sync approaches across various evaluation metrics on the HDTF and VoxCeleb2 datasets.
CRVQ: Channel-Relaxed Vector Quantization for Extreme Compression of LLMs
Venue: arXiv cs.LG 2025
Year: 2025

Powerful large language models (LLMs) are increasingly expected to be deployed with lower computational costs, enabling their capabilities on resource-constrained devices. Post-training quantization (PTQ) has emerged as a star approach to achieve this ambition, with best methods compressing weights to less than 2 bit on average. In this paper, we propose Channel-Relaxed Vector Quantization (CRVQ), a novel technique that significantly improves the performance of PTQ baselines at the cost of only minimal additional bits. This state-of-the-art extreme compression method achieves its results through two key innovations: (1) carefully selecting and reordering a very small subset of critical weight channels, and (2) leveraging extended codebooks to relax the constraint of critical channels. With our method, we demonstrate a 38.9\% improvement over the current strongest sub-2-bit PTQ baseline, enabling nearer lossless 1-bit compression. Furthermore, our approach offers flexible customization of quantization bit-width and performance, providing a wider range of deployment options for diverse hardware platforms.
A comprehensive interpretable machine learning framework for Mild Cognitive Impairment and Alzheimer's disease diagnosis
Venue: arXiv cs.LG 2025
Year: 2025

An interpretable machine learning (ML) framework is introduced to enhance the diagnosis of Mild Cognitive Impairment (MCI) and Alzheimer's disease (AD) by ensuring robustness of the ML models' interpretations. The dataset used comprises volumetric measurements from brain MRI and genetic data from healthy individuals and patients with MCI/AD, obtained through the Alzheimer's Disease Neuroimaging Initiative. The existing class imbalance is addressed by an ensemble learning approach, while various attribution-based and counterfactual-based interpretability methods are leveraged towards producing diverse explanations related to the pathophysiology of MCI/AD. A unification method combining SHAP with counterfactual explanations assesses the interpretability techniques' robustness. The best performing model yielded 87.5% balanced accuracy and 90.8% F1-score. The attribution-based interpretability methods highlighted significant volumetric and genetic features related to MCI/AD risk. The unification method provided useful insights regarding those features' necessity and sufficiency, further showcasing their significance in MCI/AD diagnosis.
Opinion de-polarization of social networks with GNNs
Venue: arXiv cs.SI 2025
Year: 2025

Nowadays, social media is the ground for political debate and exchange of opinions. There is a significant amount of research that suggests that social media are highly polarized. A phenomenon that is commonly observed is the echo chamber structure, where users are organized in polarized communities and form connections only with similar-minded individuals, limiting themselves to consume specific content. In this paper we explore a way to decrease the polarization of networks with two echo chambers. Particularly, we observe that if some users adopt a moderate opinion about a topic, the polarization of the network decreases. Based on this observation, we propose an efficient algorithm to identify a good set of K users, such that if they adopt a moderate stance around a topic, the polarization is minimized. Our algorithm employs a Graph Neural Network and thus it can handle large graphs more effectively than other approaches