OpenRaiser/Intern-Atlas huggingface dataset:
Celeb-DF++: A Large-scale Challenging Video DeepFake Benchmark for Generalizable Forensics
Venue: arXiv cs.CV 2025
Year: 2025

The rapid advancement of AI technologies has significantly increased the diversity of DeepFake videos circulating online, posing a pressing challenge for \textit{generalizable forensics}, \ie, detecting a wide range of unseen DeepFake types using a single model. Addressing this challenge requires datasets that are not only large-scale but also rich in forgery diversity. However, most existing datasets, despite their scale, include only a limited variety of forgery types, making them insufficient for developing generalizable detection methods. Therefore, we build upon our earlier Celeb-DF dataset and introduce {Celeb-DF++}, a new large-scale and challenging video DeepFake benchmark dedicated to the generalizable forensics challenge. Celeb-DF++ covers three commonly encountered forgery scenarios: Face-swap (FS), Face-reenactment (FR), and Talking-face (TF). Each scenario contains a substantial number of high-quality forged videos, generated using a total of 22 various recent DeepFake methods. These methods differ in terms of architectures, generation pipelines, and targeted facial regions, covering the most prevalent DeepFake cases witnessed in the wild. We also introduce evaluation protocols for measuring the generalizability of 24 recent detection methods, highlighting the limitations of existing detection methods and the difficulty of our new dataset.
Does visualization help AI understand data?
Venue: arXiv cs.AI 2025
Year: 2025

Charts and graphs help people analyze data, but can they also be useful to AI systems? To investigate this question, we perform a series of experiments with two commercial vision-language models: GPT 4.1 and Claude 3.5. Across three representative analysis tasks, the two systems describe synthetic datasets more precisely and accurately when raw data is accompanied by a scatterplot, especially as datasets grow in complexity. Comparison with two baselines -- providing a blank chart and a chart with mismatched data -- shows that the improved performance is due to the content of the charts. Our results are initial evidence that AI systems, like humans, can benefit from visualization.
A Novel Coded Computing Approach for Distributed Multi-Task Learning
Venue: arXiv cs.IT 2025
Year: 2025

Distributed multi-task learning (DMTL) effectively improves model generalization performance through the collaborative training of multiple related models. However, in large-scale learning scenarios, communication bottlenecks severely limit practical system performance. In this paper, we investigate the communication bottleneck within a typical DMTL system that employs non-linear global updates. This system involves distributed workers, assisted by a central server, who collaboratively learn distinct models derived from a non-linear aggregation of their local model parameters. We first characterize the communication process as a matrix decomposition problem. It transforms workers' data storage constraints into structural characteristics of the uplink encoding matrix, and worker data retrieval demands into Maximum Distance Separable (MDS) properties of the downlink encoding matrix. Building on this, we propose a novel coded DTML scheme that can greatly reduce the communication cost of the DTML with heterogeneous data placement. Theoretical analysis demonstrates that the proposed scheme achieves the theoretical lower bound for communication overhead under mild conditions. Remarkably, this optimality holds for both traditional homogeneous computing environments and various heterogeneous scenarios. Furthermore, our scheme is extensible to a distributed linearly separable computation problem where the target function involves multiple linear combinations of local update values. This indicates that our scheme offers a new way of tackling heterogeneous data placement challenges in various distributed applications.
DanceGraph: A Complementary Architecture for Synchronous Dancing Online
Venue: arXiv cs.GR 2025
Year: 2025

DanceGraph is an architecture for synchronized online dancing overcoming the latency of networked body pose sharing. We break down this challenge by developing a real-time bandwidth-efficient architecture to minimize lag and reduce the timeframe of required motion prediction for synchronization with the music's rhythm. In addition, we show an interactive method for the parameterized stylization of dance motions for rhythmic dance using online dance correctives.
PyPitfall: Dependency Chaos and Software Supply Chain Vulnerabilities in Python
Venue: arXiv cs.CR 2025
Year: 2025

Python software development heavily relies on third-party packages. Direct and transitive dependencies create a labyrinth of software supply chains. While it is convenient to reuse code, vulnerabilities within these dependency chains can propagate through dependencies, potentially affecting down-stream packages and applications. PyPI, the official Python package repository, hosts many packages and lacks a comprehensive analysis of the prevalence of vulnerable dependencies. This paper introduces PyPitfall, a quantitative analysis of vulnerable dependencies across the PyPI ecosystem. We analyzed the dependency structures of 378,573 PyPI packages and identified 4,655 packages that explicitly require at least one known-vulnerable version and 141,044 packages that permit vulnerable versions within specified ranges. By characterizing the ecosystem-wide dependency landscape and the security impact of transitive dependencies, we aim to raise awareness of Python software supply chain security.
Understood: Real-Time Communication Support for Adults with ADHD Using Mixed Reality
Venue: arXiv cs.HC 2025
Year: 2025

Adults with Attention Deficit Hyperactivity Disorder (ADHD) often experience communication challenges, primarily due to executive dysfunction and emotional dysregulation, even after years of social integration. While existing interventions predominantly target children through structured or intrusive methods, adults lack tools that translate clinical strategies into daily communication support. To address this gap, we present Understood, a Mixed Reality (MR) system implemented on Microsoft HoloLens 2, designed to assist adults with ADHD in real-world communication. Through formative semi-structured interviews and a design workshop, we identified critical communication barriers and derived design goals for the system. Understood combines three key features: (1) real-time conversation summarization to reduce cognitive load, (2) context-aware subsequent word suggestions during moments of disfluency, and (3) topic shifting detection and reminding to mitigate off-topic transitions. A within-subjects user study and expert interviews demonstrate that Understood effectively supports communication with high usability, offering a complement to therapist-mediated interventions.
Autonomous UAV Navigation for Search and Rescue Missions Using Computer Vision and Convolutional Neural Networks
Venue: arXiv cs.RO 2025
Year: 2025

In this paper, we present a subsystem, using Unmanned Aerial Vehicles (UAV), for search and rescue missions, focusing on people detection, face recognition and tracking of identified individuals. The proposed solution integrates a UAV with ROS2 framework, that utilizes multiple convolutional neural networks (CNN) for search missions. System identification and PD controller deployment are performed for autonomous UAV navigation. The ROS2 environment utilizes the YOLOv11 and YOLOv11-pose CNNs for tracking purposes, and the dlib library CNN for face recognition. The system detects a specific individual, performs face recognition and starts tracking. If the individual is not yet known, the UAV operator can manually locate the person, save their facial image and immediately initiate the tracking process. The tracking process relies on specific keypoints identified on the human body using the YOLOv11-pose CNN model. These keypoints are used to track a specific individual and maintain a safe distance. To enhance accurate tracking, system identification is performed, based on measurement data from the UAVs IMU. The identified system parameters are used to design PD controllers that utilize YOLOv11-pose to estimate the distance between the UAVs camera and the identified individual. The initial experiments, conducted on 14 known individuals, demonstrated that the proposed subsystem can be successfully used in real time. The next step involves implementing the system on a large experimental UAV for field use and integrating autonomous navigation with GPS-guided control for rescue operations planning.
ProactiveVA: Proactive Visual Analytics with LLM-Based UI Agent
Venue: arXiv cs.HC 2025
Year: 2025

Visual analytics (VA) is typically applied to complex data, thus requiring complex tools. While visual analytics empowers analysts in data analysis, analysts may get lost in the complexity occasionally. This highlights the need for intelligent assistance mechanisms. However, even the latest LLM-assisted VA systems only provide help when explicitly requested by the user, making them insufficiently intelligent to offer suggestions when analysts need them the most. We propose a ProactiveVA framework in which LLM-powered UI agent monitors user interactions and delivers context-aware assistance proactively. To design effective proactive assistance, we first conducted a formative study analyzing help-seeking behaviors in user interaction logs, identifying when users need proactive help, what assistance they require, and how the agent should intervene. Based on this analysis, we distilled key design requirements in terms of intent recognition, solution generation, interpretability and controllability. Guided by these requirements, we develop a three-stage UI agent pipeline including perception, reasoning, and acting. The agent autonomously perceives users' needs from VA interaction logs, providing tailored suggestions and intuitive guidance through interactive exploration of the system. We implemented the framework in two representative types of VA systems, demonstrating its generalizability, and evaluated the effectiveness through an algorithm evaluation, case and expert study and a user study. We also discuss current design trade-offs of proactive VA and areas for further exploration.
Real-Time Object Detection and Classification using YOLO for Edge FPGAs
Venue: arXiv cs.CV 2025
Year: 2025

Object detection and classification are crucial tasks across various application domains, particularly in the development of safe and reliable Advanced Driver Assistance Systems (ADAS). Existing deep learning-based methods such as Convolutional Neural Networks (CNNs), Single Shot Detectors (SSDs), and You Only Look Once (YOLO) have demonstrated high performance in terms of accuracy and computational speed when deployed on Field-Programmable Gate Arrays (FPGAs). However, despite these advances, state-of-the-art YOLO-based object detection and classification systems continue to face challenges in achieving resource efficiency suitable for edge FPGA platforms. To address this limitation, this paper presents a resource-efficient real-time object detection and classification system based on YOLOv5 optimized for FPGA deployment. The proposed system is trained on the COCO and GTSRD datasets and implemented on the Xilinx Kria KV260 FPGA board. Experimental results demonstrate a classification accuracy of 99%, with a power consumption of 3.5W and a processing speed of 9 frames per second (FPS). These findings highlight the effectiveness of the proposed approach in enabling real-time, resource-efficient object detection and classification for edge computing applications.
Explicit Sign-Magnitude Encoders Enable Power-Efficient Multipliers
Venue: arXiv cs.NE 2025
Year: 2025

This work presents a method to maximize power-efficiency of fixed point multiplier units by decomposing them into sub-components. First, an encoder block converts the operands from a two's complement to a sign magnitude representation, followed by a multiplier module which performs the compute operation and outputs the resulting value in the original format. This allows to leverage the power-efficiency of the Sign Magnitude encoding for the multiplication. To ensure the computing format is not altered, those two components are synthesized and optimized separately. Our method leads to significant power savings for input values centered around zero, as commonly encountered in AI workloads. Under a realistic input stream with values normally distributed with a standard deviation of 3.0, post-synthesis simulations of the 4-bit multiplier design show up to 12.9% lower switching activity compared to synthesis without decomposition. Those gains are achieved while ensuring compliance into any production-ready system as the overall circuit stays logic-equivalent. With the compliance lifted and a slightly smaller input range of -7 to +7, switching activity reductions can reach up to 33%. Additionally, we demonstrate that synthesis optimization methods based on switching-activity-driven design space exploration can yield a further 5-10% improvement in power-efficiency compared to a power agnostic approach.
SCOPE: Stochastic and Counterbiased Option Placement for Evaluating Large Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Large Language Models (LLMs) can achieve inflated scores on multiple-choice tasks by exploiting inherent biases in option positions or labels, rather than demonstrating genuine understanding. This study introduces SCOPE, an evaluation framework designed to measure and mitigate such selection bias in a dataset-independent manner. By repeatedly invoking a null prompt that lacks semantic content, SCOPE estimates each model's unique position-bias distribution. It then redistributes the answer slot according to the inverse-bias distribution, thereby equalizing the lucky-rate, the probability of selecting the correct answer by chance. Furthermore, it prevents semantically similar distractors from being placed adjacent to the answer, thereby blocking near-miss guesses based on superficial proximity cues. Across multiple benchmark experiments, SCOPE consistently outperformed existing debiasing methods in terms of stable performance improvements and showed clearer confidence distributions over correct options. This framework thus offers a new standard for enhancing the fairness and reliability of LLM evaluations.
Integrating an ISO 30401-compliant Knowledge Management System with the processes of an Integrated Management System
Venue: arXiv cs.DL 2025
Year: 2025

With the evolution of process approaches within organizations, the increasing importance of quality management systems (like ISO 9001) and the recent introduction of ISO 30401 for knowledge management, we examine how these different elements converge within the framework of an Integrated Management System. The article specifically demonstrates how an ISO30401-compliant knowledge management system can be implemented by deploying the mechanisms of the SECI model through the steps of the PDCA cycle as applied in the processes of the integrated management system.
Safeguarding RAG Pipelines with GMTP: A Gradient-based Masked Token Probability Method for Poisoned Document Detection
Venue: arXiv cs.CL 2025
Year: 2025

Retrieval-Augmented Generation (RAG) enhances Large Language Models (LLMs) by providing external knowledge for accurate and up-to-date responses. However, this reliance on external sources exposes a security risk, attackers can inject poisoned documents into the knowledge base to steer the generation process toward harmful or misleading outputs. In this paper, we propose Gradient-based Masked Token Probability (GMTP), a novel defense method to detect and filter out adversarially crafted documents. Specifically, GMTP identifies high-impact tokens by examining gradients of the retriever's similarity function. These key tokens are then masked, and their probabilities are checked via a Masked Language Model (MLM). Since injected tokens typically exhibit markedly low masked-token probabilities, this enables GMTP to easily detect malicious documents and achieve high-precision filtering. Experiments demonstrate that GMTP is able to eliminate over 90% of poisoned content while retaining relevant documents, thus maintaining robust retrieval and generation performance across diverse datasets and adversarial settings.
FedSA-GCL: A Semi-Asynchronous Federated Graph Learning Framework with Personalized Aggregation and Cluster-Aware Broadcasting
Venue: arXiv cs.LG 2025
Year: 2025

Federated Graph Learning (FGL) is a distributed learning paradigm that enables collaborative training over large-scale subgraphs located on multiple local systems. However, most existing FGL approaches rely on synchronous communication, which leads to inefficiencies and is often impractical in real-world deployments. Meanwhile, current asynchronous federated learning (AFL) methods are primarily designed for conventional tasks such as image classification and natural language processing, without accounting for the unique topological properties of graph data. Directly applying these methods to graph learning can possibly result in semantic drift and representational inconsistency in the global model. To address these challenges, we propose FedSA-GCL, a semi-asynchronous federated framework that leverages both inter-client label distribution divergence and graph topological characteristics through a novel ClusterCast mechanism for efficient training. We evaluate FedSA-GCL on multiple real-world graph datasets using the Louvain and Metis split algorithms, and compare it against 9 baselines. Extensive experiments demonstrate that our method achieves strong robustness and outstanding efficiency, outperforming the baselines by an average of 2.92% with the Louvain and by 3.4% with the Metis.
Assemble Your Crew: Automatic Multi-agent Communication Topology Design via Autoregressive Graph Generation
Venue: arXiv cs.MA 2025
Year: 2025

Multi-agent systems (MAS) based on large language models (LLMs) have emerged as a powerful solution for dealing with complex problems across diverse domains. The effectiveness of MAS is critically dependent on its collaboration topology, which has become a focal point for automated design research. However, existing approaches are fundamentally constrained by their reliance on a template graph modification paradigm with a predefined set of agents and hard-coded interaction structures, significantly limiting their adaptability to task-specific requirements. To address these limitations, we reframe MAS design as a conditional autoregressive graph generation task, where both the system composition and structure are designed jointly. We propose ARG-Designer, a novel autoregressive model that operationalizes this paradigm by constructing the collaboration graph from scratch. Conditioned on a natural language task query, ARG-Designer sequentially and dynamically determines the required number of agents, selects their appropriate roles from an extensible pool, and establishes the optimal communication links between them. This generative approach creates a customized topology in a flexible and extensible manner, precisely tailored to the unique demands of different tasks. Extensive experiments across six diverse benchmarks demonstrate that ARG-Designer not only achieves state-of-the-art performance but also enjoys significantly greater token efficiency and enhanced extensibility. The source code of ARG-Designer is available at https://github.com/Shiy-Li/ARG-Designer.
PS-GS: Gaussian Splatting for Multi-View Photometric Stereo
Venue: arXiv cs.GR 2025
Year: 2025

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment illumination. However, efficient inverse rendering with MVPS remains challenging. To fill this gap, we introduce the Gaussian Splatting for Multi-view Photometric Stereo (PS-GS), which efficiently and jointly estimates the geometry, materials, and lighting of the object that is illuminated by diverse directional lights (multi-light). Our method first reconstructs a standard 2D Gaussian splatting model as the initial geometry. Based on the initialization model, it then proceeds with the deferred inverse rendering by the full rendering equation containing a lighting-computing multi-layer perceptron. During the whole optimization, we regularize the rendered normal maps by the uncalibrated photometric stereo estimated normals. We also propose the 2D Gaussian ray-tracing for single directional light to refine the incident lighting. The regularizations and the use of multi-view and multi-light images mitigate the ill-posed problem of inverse rendering. After optimization, the reconstructed object can be used for novel-view synthesis, relighting, and material and shape editing. Experiments on both synthetic and real datasets demonstrate that our method outperforms prior works in terms of reconstruction accuracy and computational efficiency.
Resourceful Traces for Commuting Processes
Venue: arXiv cs.LO 2025
Year: 2025

We show that, when the actions of a Mazurkiewicz trace are considered not merely as atomic (i.e., mere names) but transformations from a specified type of inputs to a specified type of outputs, we obtain a novel notion of presentation for effectful categories (also known as generalised Freyd categories), a well-known algebraic structure in the semantics of side-effecting computation. Like the usual representation of traces as graphs, our notion of presentation gives rise to a graphical calculus for effectful categories. We use our presentations to give a construction of the commuting tensor product of free effectful categories, capturing the combination of systems in which the actions of each must commute with one another, while still permitting exchange of resources
Evaluation of facial landmark localization performance in a surgical setting
Venue: arXiv cs.RO 2025
Year: 2025

The use of robotics, computer vision, and their applications is becoming increasingly widespread in various fields, including medicine. Many face detection algorithms have found applications in neurosurgery, ophthalmology, and plastic surgery. A common challenge in using these algorithms is variable lighting conditions and the flexibility of detection positions to identify and precisely localize patients. The proposed experiment tests the MediaPipe algorithm for detecting facial landmarks in a controlled setting, using a robotic arm that automatically adjusts positions while the surgical light and the phantom remain in a fixed position. The results of this study demonstrate that the improved accuracy of facial landmark detection under surgical lighting significantly enhances the detection performance at larger yaw and pitch angles. The increase in standard deviation/dispersion occurs due to imprecise detection of selected facial landmarks. This analysis allows for a discussion on the potential integration of the MediaPipe algorithm into medical procedures.