OpenRaiser/Intern-Atlas huggingface dataset:
Demystifying Large Language Models for Medicine: A Primer
Venue: arXiv cs.AI 2024
Year: 2024

Large language models (LLMs) represent a transformative class of AI tools capable of revolutionizing various aspects of healthcare by generating human-like responses across diverse contexts and adapting to novel tasks following human instructions. Their potential application spans a broad range of medical tasks, such as clinical documentation, matching patients to clinical trials, and answering medical questions. In this primer paper, we propose an actionable guideline to help healthcare professionals more efficiently utilize LLMs in their work, along with a set of best practices. This approach consists of several main phases, including formulating the task, choosing LLMs, prompt engineering, fine-tuning, and deployment. We start with the discussion of critical considerations in identifying healthcare tasks that align with the core capabilities of LLMs and selecting models based on the selected task and data, performance requirements, and model interface. We then review the strategies, such as prompt engineering and fine-tuning, to adapt standard LLMs to specialized medical tasks. Deployment considerations, including regulatory compliance, ethical guidelines, and continuous monitoring for fairness and bias, are also discussed. By providing a structured step-by-step methodology, this tutorial aims to equip healthcare professionals with the tools necessary to effectively integrate LLMs into clinical practice, ensuring that these powerful technologies are applied in a safe, reliable, and impactful manner.
Guiding Empowerment Model: Liberating Neurodiversity in Online Higher Education
Venue: arXiv cs.AI 2024
Year: 2024

In this innovative practice full paper, we address the equity gap for neurodivergent and situationally limited learners by identifying the spectrum of dynamic factors that impact learning and function. Educators have shown a growing interest in identifying learners' cognitive abilities and learning preferences to measure their impact on academic achievement. Often institutions employ one-size-fits-all approaches leaving the burden on disabled students to self-advocate or tolerate inadequate support. Emerging frameworks guide neurodivergent learners through instructional approaches, such as online education. However, these frameworks fail to address holistic environmental needs or recommend technology interventions, particularly for those with undisclosed learning or developmental disabilities and situational limitations. In this article, we integrate a neurodivergent perspective through secondary research of around 100 articles to introduce a Guiding Empowerment Model involving key cognitive and situational factors that contextualize day-to-day experiences affecting learner ability. We synthesize three sample student profiles that highlight user problems in functioning. We use this model to evaluate sample learning platform features and other supportive technology solutions. The proposed approach augments frameworks such as Universal Design for Learning to consider factors including various sensory processing differences, social connection challenges, and environmental limitations. We suggest that by applying the mode through technology-enabled features such as customizable task management, guided varied content access, and guided multi-modal collaboration, major learning barriers of neurodivergent and situationally limited learners will be removed to activate the successful pursuit of their academic goals.
Dynamic 3D Gaussian Tracking for Graph-Based Neural Dynamics Modeling
Venue: arXiv cs.RO 2024
Year: 2024

Videos of robots interacting with objects encode rich information about the objects' dynamics. However, existing video prediction approaches typically do not explicitly account for the 3D information from videos, such as robot actions and objects' 3D states, limiting their use in real-world robotic applications. In this work, we introduce a framework to learn object dynamics directly from multi-view RGB videos by explicitly considering the robot's action trajectories and their effects on scene dynamics. We utilize the 3D Gaussian representation of 3D Gaussian Splatting (3DGS) to train a particle-based dynamics model using Graph Neural Networks. This model operates on sparse control particles downsampled from the densely tracked 3D Gaussian reconstructions. By learning the neural dynamics model on offline robot interaction data, our method can predict object motions under varying initial configurations and unseen robot actions. The 3D transformations of Gaussians can be interpolated from the motions of control particles, enabling the rendering of predicted future object states and achieving action-conditioned video prediction. The dynamics model can also be applied to model-based planning frameworks for object manipulation tasks. We conduct experiments on various kinds of deformable materials, including ropes, clothes, and stuffed animals, demonstrating our framework's ability to model complex shapes and dynamics. Our project page is available at https://gs-dynamics.github.io.
SegLLM: Multi-round Reasoning Segmentation
Venue: arXiv cs.CV 2024
Year: 2024

We present SegLLM, a novel multi-round interactive reasoning segmentation model that enhances LLM-based segmentation by exploiting conversational memory of both visual and textual outputs. By leveraging a mask-aware multimodal LLM, SegLLM re-integrates previous segmentation results into its input stream, enabling it to reason about complex user intentions and segment objects in relation to previously identified entities, including positional, interactional, and hierarchical relationships, across multiple interactions. This capability allows SegLLM to respond to visual and text queries in a chat-like manner. Evaluated on the newly curated MRSeg benchmark, SegLLM outperforms existing methods in multi-round interactive reasoning segmentation by over 20%. Additionally, we observed that training on multi-round reasoning segmentation data enhances performance on standard single-round referring segmentation and localization tasks, resulting in a 5.5% increase in cIoU for referring expression segmentation and a 4.5% improvement in Acc@0.5 for referring expression localization.
Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
Venue: arXiv cs.HC 2024
Year: 2024

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel Swarm Manipulation interaction technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study ($N$ = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that Swarm Manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study ($N$ = 6) using Swarm Manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the Swarm Manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation.
Where Am I and What Will I See: An Auto-Regressive Model for Spatial Localization and View Prediction
Venue: arXiv cs.CV 2024
Year: 2024

Spatial intelligence is the ability of a machine to perceive, reason, and act in three dimensions within space and time. Recent advancements in large-scale auto-regressive models have demonstrated remarkable capabilities across various reasoning tasks. However, these models often struggle with fundamental aspects of spatial reasoning, particularly in answering questions like "Where am I?" and "What will I see?". While some attempts have been done, existing approaches typically treat them as separate tasks, failing to capture their interconnected nature. In this paper, we present Generative Spatial Transformer (GST), a novel auto-regressive framework that jointly addresses spatial localization and view prediction. Our model simultaneously estimates the camera pose from a single image and predicts the view from a new camera pose, effectively bridging the gap between spatial awareness and visual prediction. The proposed innovative camera tokenization method enables the model to learn the joint distribution of 2D projections and their corresponding spatial perspectives in an auto-regressive manner. This unified training paradigm demonstrates that joint optimization of pose estimation and novel view synthesis leads to improved performance in both tasks, for the first time, highlighting the inherent relationship between spatial awareness and visual prediction.
Unbounded: A Generative Infinite Game of Character Life Simulation
Venue: arXiv cs.CV 2024
Year: 2024

We introduce the concept of a generative infinite game, a video game that transcends the traditional boundaries of finite, hard-coded systems by using generative models. Inspired by James P. Carse's distinction between finite and infinite games, we leverage recent advances in generative AI to create Unbounded: a game of character life simulation that is fully encapsulated in generative models. Specifically, Unbounded draws inspiration from sandbox life simulations and allows you to interact with your autonomous virtual character in a virtual world by feeding, playing with and guiding it - with open-ended mechanics generated by an LLM, some of which can be emergent. In order to develop Unbounded, we propose technical innovations in both the LLM and visual generation domains. Specifically, we present: (1) a specialized, distilled large language model (LLM) that dynamically generates game mechanics, narratives, and character interactions in real-time, and (2) a new dynamic regional image prompt Adapter (IP-Adapter) for vision models that ensures consistent yet flexible visual generation of a character across multiple environments. We evaluate our system through both qualitative and quantitative analysis, showing significant improvements in character life simulation, user instruction following, narrative coherence, and visual consistency for both characters and the environments compared to traditional related approaches.
Enhancing Management of Large-Scale Optical Networks through RFID Technology Integration
Venue: arXiv cs.NI 2024
Year: 2024

Managing large-scale optical distribution networks is a daunting task. This paper introduces a novel solution using radio frequency identification (RFID) technology to transform the procedure we monitor and manage the complex optical network dumb resources (ONDR). By implementing and deploying removable RFID tag pairing based on the serial peripheral interface (SPI) communication protocol, the system identifies 30 pairs of tags within one second, even at densities of up to 5.1 tagged components per square inch of patch panel surface area. The integration of light-emitting diode (LED) navigation aids in indicating correctly matched interfaces, effectively addressing the complexities associated with large-scale fiber matching.
Make LLMs better zero-shot reasoners: Structure-orientated autonomous reasoning
Venue: arXiv cs.LG 2024
Year: 2024

Zero-shot reasoning methods with Large Language Models (LLMs) offer significant advantages including great generalization to novel tasks and reduced dependency on human-crafted examples. However, the current zero-shot methods still have limitations in complex tasks, e.g., answering questions that require multi-step reasoning. In this paper, we address this limitation by introducing a novel structure-oriented analysis method to help LLMs better understand the question and guide the problem-solving process of LLMs. We first demonstrate how the existing reasoning strategies, Chain-of-Thought and ReAct, can benefit from our structure-oriented analysis. In addition to empirical investigations, we leverage the probabilistic graphical model to theoretically explain why our structure-oriented analysis can improve the LLM reasoning process. To further improve the reliability in complex question-answering tasks, we propose a multi-agent reasoning system, Structure-oriented Autonomous Reasoning Agents (SARA), that can better enforce the reasoning process following our structure-oriented analysis by refinement techniques and is equipped with external knowledge retrieval capability to reduce factual errors. Extensive experiments verify the effectiveness of the proposed reasoning system. Surprisingly, in some cases, the system even surpasses few-shot methods. Finally, the system not only improves reasoning accuracy in complex tasks but also demonstrates robustness against potential attacks that corrupt the reasoning process.
Whither Bias Goes, I Will Go: An Integrative, Systematic Review of Algorithmic Bias Mitigation
Venue: arXiv cs.LG 2024
Year: 2024

Machine learning (ML) models are increasingly used for personnel assessment and selection (e.g., resume screeners, automatically scored interviews). However, concerns have been raised throughout society that ML assessments may be biased and perpetuate or exacerbate inequality. Although organizational researchers have begun investigating ML assessments from traditional psychometric and legal perspectives, there is a need to understand, clarify, and integrate fairness operationalizations and algorithmic bias mitigation methods from the computer science, data science, and organizational research literatures. We present a four-stage model of developing ML assessments and applying bias mitigation methods, including 1) generating the training data, 2) training the model, 3) testing the model, and 4) deploying the model. When introducing the four-stage model, we describe potential sources of bias and unfairness at each stage. Then, we systematically review definitions and operationalizations of algorithmic bias, legal requirements governing personnel selection from the United States and Europe, and research on algorithmic bias mitigation across multiple domains and integrate these findings into our framework. Our review provides insights for both research and practice by elucidating possible mechanisms of algorithmic bias while identifying which bias mitigation methods are legal and effective. This integrative framework also reveals gaps in the knowledge of algorithmic bias mitigation that should be addressed by future collaborative research between organizational researchers, computer scientists, and data scientists. We provide recommendations for developing and deploying ML assessments, as well as recommendations for future research into algorithmic bias and fairness.
Heterogeneous Random Forest
Venue: arXiv cs.LG 2024
Year: 2024

Random forest (RF) stands out as a highly favored machine learning approach for classification problems. The effectiveness of RF hinges on two key factors: the accuracy of individual trees and the diversity among them. In this study, we introduce a novel approach called heterogeneous RF (HRF), designed to enhance tree diversity in a meaningful way. This diversification is achieved by deliberately introducing heterogeneity during the tree construction. Specifically, features used for splitting near the root node of previous trees are assigned lower weights when constructing the feature sub-space of the subsequent trees. As a result, dominant features in the prior trees are less likely to be employed in the next iteration, leading to a more diverse set of splitting features at the nodes. Through simulation studies, it was confirmed that the HRF method effectively mitigates the selection bias of trees within the ensemble, increases the diversity of the ensemble, and demonstrates superior performance on datasets with fewer noise features. To assess the comparative performance of HRF against other widely adopted ensemble methods, we conducted tests on 52 datasets, comprising both real-world and synthetic data. HRF consistently outperformed other ensemble methods in terms of accuracy across the majority of datasets.
Infogent: An Agent-Based Framework for Web Information Aggregation
Venue: arXiv cs.AI 2024
Year: 2024

Despite seemingly performant web agents on the task-completion benchmarks, most existing methods evaluate the agents based on a presupposition: the web navigation task consists of linear sequence of actions with an end state that marks task completion. In contrast, our work focuses on web navigation for information aggregation, wherein the agent must explore different websites to gather information for a complex query. We consider web information aggregation from two different perspectives: (i) Direct API-driven Access relies on a text-only view of the Web, leveraging external tools such as Google Search API to navigate the web and a scraper to extract website contents. (ii) Interactive Visual Access uses screenshots of the webpages and requires interaction with the browser to navigate and access information. Motivated by these diverse information access settings, we introduce Infogent, a novel modular framework for web information aggregation involving three distinct components: Navigator, Extractor and Aggregator. Experiments on different information access settings demonstrate Infogent beats an existing SOTA multi-agent search framework by 7% under Direct API-Driven Access on FRAMES, and improves over an existing information-seeking web agent by 4.3% under Interactive Visual Access on AssistantBench.
An Investigation on Machine Learning Predictive Accuracy Improvement and Uncertainty Reduction using VAE-based Data Augmentation
Venue: arXiv cs.LG 2024
Year: 2024

The confluence of ultrafast computers with large memory, rapid progress in Machine Learning (ML) algorithms, and the availability of large datasets place multiple engineering fields at the threshold of dramatic progress. However, a unique challenge in nuclear engineering is data scarcity because experimentation on nuclear systems is usually more expensive and time-consuming than most other disciplines. One potential way to resolve the data scarcity issue is deep generative learning, which uses certain ML models to learn the underlying distribution of existing data and generate synthetic samples that resemble the real data. In this way, one can significantly expand the dataset to train more accurate predictive ML models. In this study, our objective is to evaluate the effectiveness of data augmentation using variational autoencoder (VAE)-based deep generative models. We investigated whether the data augmentation leads to improved accuracy in the predictions of a deep neural network (DNN) model trained using the augmented data. Additionally, the DNN prediction uncertainties are quantified using Bayesian Neural Networks (BNN) and conformal prediction (CP) to assess the impact on predictive uncertainty reduction. To test the proposed methodology, we used TRACE simulations of steady-state void fraction data based on the NUPEC Boiling Water Reactor Full-size Fine-mesh Bundle Test (BFBT) benchmark. We found that augmenting the training dataset using VAEs has improved the DNN model's predictive accuracy, improved the prediction confidence intervals, and reduced the prediction uncertainties.
TesseraQ: Ultra Low-Bit LLM Post-Training Quantization with Block Reconstruction
Venue: arXiv cs.LG 2024
Year: 2024

Large language models (LLMs) have revolutionized natural language processing, albeit at the cost of immense memory and computation requirements. Post-training quantization (PTQ) is becoming the de facto method to reduce the memory footprint and improve the inference throughput of LLMs. In this work, we aim to push the upper limit of LLM PTQ by optimizing the weight rounding parameters with the block reconstruction technique, a predominant method in previous vision models. We propose TesseraQ, a new state-of-the-art PTQ technique, to quantize the weights of LLMs to ultra-low bits. To effectively optimize the rounding in LLMs and stabilize the reconstruction process, we introduce progressive adaptive rounding. This approach iteratively transits the soft rounding variables to hard variables during the reconstruction process. Additionally, we optimize the dequantization scale parameters to fully leverage the block reconstruction technique. We demonstrate that TesseraQ can be seamlessly integrated with existing scaling or clipping-based PTQ algorithms such as AWQ and OmniQuant, significantly enhancing their performance and establishing a new state-of-the-art. For instance, when compared to AWQ, TesseraQ improves the wikitext2 perplexity from 14.65 to 6.82 and average downstream accuracy from 50.52 to 59.27 with 2-bit weight-only quantization of LLaMA-2-7B. Across a range of quantization schemes, including W2A16, W3A16, W3A3, and W4A4, TesseraQ consistently exhibits superior performance.
Research on Key Technologies for Cross-Cloud Federated Training of Large Language Models
Venue: arXiv cs.LG 2024
Year: 2024

With the rapid development of natural language processing technology, large language models have demonstrated exceptional performance in various application scenarios. However, training these models requires significant computational resources and data processing capabilities. Cross-cloud federated training offers a new approach to addressing the resource bottlenecks of a single cloud platform, allowing the computational resources of multiple clouds to collaboratively complete the training tasks of large models. This study analyzes the key technologies of cross-cloud federated training, including data partitioning and distribution, communication optimization, model aggregation algorithms, and the compatibility of heterogeneous cloud platforms. Additionally, the study examines data security and privacy protection strategies in cross-cloud training, particularly the application of data encryption and differential privacy techniques. Through experimental validation, the proposed technical framework demonstrates enhanced training efficiency, ensured data security, and reduced training costs, highlighting the broad application prospects of cross-cloud federated training.
Adversarial Attacks on Large Language Models Using Regularized Relaxation
Venue: arXiv cs.LG 2024
Year: 2024

As powerful Large Language Models (LLMs) are now widely used for numerous practical applications, their safety is of critical importance. While alignment techniques have significantly improved overall safety, LLMs remain vulnerable to carefully crafted adversarial inputs. Consequently, adversarial attack methods are extensively used to study and understand these vulnerabilities. However, current attack methods face significant limitations. Those relying on optimizing discrete tokens suffer from limited efficiency, while continuous optimization techniques fail to generate valid tokens from the model's vocabulary, rendering them impractical for real-world applications. In this paper, we propose a novel technique for adversarial attacks that overcomes these limitations by leveraging regularized gradients with continuous optimization methods. Our approach is two orders of magnitude faster than the state-of-the-art greedy coordinate gradient-based method, significantly improving the attack success rate on aligned language models. Moreover, it generates valid tokens, addressing a fundamental limitation of existing continuous optimization methods. We demonstrate the effectiveness of our attack on five state-of-the-art LLMs using four datasets.