OpenRaiser/Intern-Atlas huggingface dataset:
RelayGen: Intra-Generation Model Switching for Efficient Reasoning
Venue: arXiv cs.CL 2026
Year: 2026

Large reasoning models (LRMs) achieve strong performance on complex reasoning tasks by generating long, multi-step reasoning trajectories, but inference-time scaling incurs substantial deployment cost. A key challenge is that generation difficulty varies within a single output, whereas existing efficiency-oriented approaches either ignore this intra-generation variation or rely on supervised token-level routing with high system complexity. We present \textbf{RelayGen}, a training-free, segment-level runtime model switching framework that exploits difficulty variation in long-form reasoning. Through offline analysis of generation uncertainty using token probability margins, we show that coarse-grained segment-level control is sufficient to capture difficulty transitions within a reasoning trajectory. RelayGen identifies model-specific switch cues that signal transitions to lower-difficulty segments and dynamically delegates their continuation to a smaller model, while preserving high-difficulty reasoning on the large model. Across multiple reasoning benchmarks, RelayGen substantially reduces inference latency while preserving most of the accuracy of large models. When combined with speculative decoding, RelayGen achieves up to 2.2$\times$ end-to-end speedup with less than 2\% accuracy degradation, without requiring additional training or learned routing components.
Codes for Metastability-Containing Addition
Venue: arXiv cs.IT 2026
Year: 2026

We investigate the fundamental task of addition under uncertainty, namely, addends that are represented as intervals of numbers rather than single values. One potential source of such uncertainty can occur when obtaining discrete-valued measurements of analog values, which are prone to metastability. Naturally, unstable bits impact gate-level and, consequently, circuit-level computations. Using Binary encoding for such an addition produces a sum with an amplified imprecision. Hence, the challenge is to devise an encoding that does not amplify the imprecision caused by unstable bits. We call such codes recoverable. While this challenge is easily met for unary encoding, no suitable codes of high rates are known. In this work, we prove an upper bound on the rate of preserving and recoverable codes for a given bound on the addends' combined uncertainty. We then design an asymptotically optimal code that preserves the addends' combined uncertainty. We then discuss how to obtain adders for our code. The approach can be used with any known or future construction for containing metastability of the inputs. We conjecture that careful design based on existing techniques can lead to significant latency reduction.
Instance-Free Domain Adaptive Object Detection
Venue: arXiv cs.CV 2026
Year: 2026

While Domain Adaptive Object Detection (DAOD) has made significant strides, most methods rely on unlabeled target data that is assumed to contain sufficient foreground instances. However, in many practical scenarios (e.g., wildlife monitoring, lesion detection), collecting target domain data with objects of interest is prohibitively costly, whereas background-only data is abundant. This common practical constraint introduces a significant technical challenge: the difficulty of achieving domain alignment when target instances are unavailable, forcing adaptation to rely solely on the target background information. We formulate this challenge as the novel problem of Instance-Free Domain Adaptive Object Detection. To tackle this, we propose the Relational and Structural Consistency Network (RSCN) which pioneers an alignment strategy based on background feature prototypes while simultaneously encouraging consistency in the relationship between the source foreground features and the background features within each domain, enabling robust adaptation even without target instances. To facilitate research, we further curate three specialized benchmarks, including simulative auto-driving detection, wildlife detection, and lung nodule detection. Extensive experiments show that RSCN significantly outperforms existing DAOD methods across all three benchmarks in the instance-free scenario. The code and benchmarks will be released soon.
Adaptive Uncertainty-Aware Tree Search for Robust Reasoning
Venue: arXiv cs.LG 2026
Year: 2026

Inference-time reasoning scaling has significantly advanced the capabilities of Large Language Models (LLMs) in complex problem-solving. A prevalent approach involves external search guided by Process Reward Models (PRMs). However, a fundamental limitation of this framework is the epistemic uncertainty of PRMs when evaluating reasoning paths that deviate from their training distribution. In this work, we conduct a systematic analysis of this challenge. We first provide empirical evidence that PRMs exhibit high uncertainty and unreliable scoring on out-of-distribution (OOD) samples. We then establish a theoretical framework proving that while standard search incurs linear regret accumulation, an uncertainty-aware strategy can achieve sublinear regret. Motivated by these findings, we propose Uncertainty-Aware Tree Search (UATS), a unified method that estimates uncertainty via Monte Carlo Dropout and dynamically allocates compute budget using a reinforcement learning-based controller. Extensive experiments demonstrate that our approach effectively mitigates the impact of OOD errors.
FCDP: Fully Cached Data Parallel for Communication-Avoiding Large-Scale Training
Venue: arXiv cs.DC 2026
Year: 2026

Training billion-parameter models requires distributing model states across GPUs using fully sharded data parallel (i.e., ZeRO-3). While ZeRO-3 succeeds on clusters with high-bandwidth NVLink and InfiniBand interconnects, researchers with commodity hardware face severe inter-node all-gather bottlenecks. Existing optimizations take two approaches: GPU memory caching (MiCS, ZeRO++) trades memory capacity for reduced communication, triggering out-of-memory failures on large models; host memory offloading (ZeRO-Offload, ZeRO-Infinity) extends capacity but degrades throughput due to PCIe overhead. We observe that on bandwidth-limited clusters, host memory can serve not as an overflow tier but as a fast caching layer that outperforms inter-node communication. Based on this insight, we propose FCDP, which eliminates redundant inter-node communication while preserving ZeRO-3's minimal GPU memory footprint. FCDP caches forward-pass parameters in host memory and reuses them during the backward pass via fast intra-node all-gather, reducing inter-node all-gather by 50%. For parameter-efficient fine-tuning (PEFT), FCDP selectively communicates only trainable parameters to maximize caching, reducing inter-node traffic by over 99%. In our commodity cluster setup, FCDP achieves up to 100x higher throughput than ZeRO-3 and 51x higher than ZeRO++, while maintaining ZeRO-3's maximum batch size.
MultiGraspNet: A Multitask 3D Vision Model for Multi-gripper Robotic Grasping
Venue: arXiv cs.RO 2026
Year: 2026

Vision-based models for robotic grasping automate critical, repetitive, and draining industrial tasks. Existing approaches are typically limited in two ways: they either target a single gripper and are potentially applied on costly dual-arm setups, or rely on custom hybrid grippers that require ad-hoc learning procedures with logic that cannot be transferred across tasks, restricting their general applicability. In this work, we present MultiGraspNet, a novel multitask 3D deep learning method that predicts feasible poses simultaneously for parallel and vacuum grippers within a unified framework, enabling a single robot to handle multiple end effectors. The model is trained on the richly annotated GraspNet-1Billion and SuctionNet-1Billion datasets, which have been aligned for the purpose, and generates graspability masks quantifying the suitability of each scene point for successful grasps. By sharing early-stage features while maintaining gripper-specific refiners, MultiGraspNet effectively leverages complementary information across grasping modalities, enhancing robustness and adaptability in cluttered scenes. We characterize MultiGraspNet's performance with an extensive experimental analysis, demonstrating its competitiveness with single-task models on relevant benchmarks. We run real-world experiments on a single-arm multi-gripper robotic setup showing that our approach outperforms the vacuum baseline, grasping 16% percent more seen objects and 32% more of the novel ones, while obtaining competitive results for the parallel task.
Beyond the Majority: Long-tail Imitation Learning for Robotic Manipulation
Venue: arXiv cs.RO 2026
Year: 2026

While generalist robot policies hold significant promise for learning diverse manipulation skills through imitation, their performance is often hindered by the long-tail distribution of training demonstrations. Policies learned on such data, which is heavily skewed towards a few data-rich head tasks, frequently exhibit poor generalization when confronted with the vast number of data-scarce tail tasks. In this work, we conduct a comprehensive analysis of the pervasive long-tail challenge inherent in policy learning. Our analysis begins by demonstrating the inefficacy of conventional long-tail learning strategies (e.g., re-sampling) for improving the policy's performance on tail tasks. We then uncover the underlying mechanism for this failure, revealing that data scarcity on tail tasks directly impairs the policy's spatial reasoning capability. To overcome this, we introduce Approaching-Phase Augmentation (APA), a simple yet effective scheme that transfers knowledge from data-rich head tasks to data-scarce tail tasks without requiring external demonstrations. Extensive experiments in both simulation and real-world manipulation tasks demonstrate the effectiveness of APA. Our code and demos are publicly available at: https://mldxy.github.io/Project-VLA-long-tail/.
DriveWorld-VLA: Unified Latent-Space World Modeling with Vision-Language-Action for Autonomous Driving
Venue: arXiv cs.CV 2026
Year: 2026

End-to-end (E2E) autonomous driving has recently attracted increasing interest in unifying Vision-Language-Action (VLA) with World Models to enhance decision-making and forward-looking imagination. However, existing methods fail to effectively unify future scene evolution and action planning within a single architecture due to inadequate sharing of latent states, limiting the impact of visual imagination on action decisions. To address this limitation, we propose DriveWorld-VLA, a novel framework that unifies world modeling and planning within a latent space by tightly integrating VLA and world models at the representation level, which enables the VLA planner to benefit directly from holistic scene-evolution modeling and reducing reliance on dense annotated supervision. Additionally, DriveWorld-VLA incorporates the latent states of the world model as core decision-making states for the VLA planner, facilitating the planner to assess how candidate actions impact future scene evolution. By conducting world modeling entirely in the latent space, DriveWorld-VLA supports controllable, action-conditioned imagination at the feature level, avoiding expensive pixel-level rollouts. Extensive open-loop and closed-loop evaluations demonstrate the effectiveness of DriveWorld-VLA, which achieves state-of-the-art performance with 91.3 PDMS on NAVSIMv1, 86.8 EPDMS on NAVSIMv2, and 0.16 3-second average collision rate on nuScenes. Code and models will be released in https://github.com/liulin815/DriveWorld-VLA.git.
Progress Constraints for Reinforcement Learning in Behavior Trees
Venue: arXiv cs.AI 2026
Year: 2026

Behavior Trees (BTs) provide a structured and reactive framework for decision-making, commonly used to switch between sub-controllers based on environmental conditions. Reinforcement Learning (RL), on the other hand, can learn near-optimal controllers but sometimes struggles with sparse rewards, safe exploration, and long-horizon credit assignment. Combining BTs with RL has the potential for mutual benefit: a BT design encodes structured domain knowledge that can simplify RL training, while RL enables automatic learning of the controllers within BTs. However, naive integration of BTs and RL can lead to some controllers counteracting other controllers, possibly undoing previously achieved subgoals, thereby degrading the overall performance. To address this, we propose progress constraints, a novel mechanism where feasibility estimators constrain the allowed action set based on theoretical BT convergence results. Empirical evaluations in a 2D proof-of-concept and a high-fidelity warehouse environment demonstrate improved performance, sample efficiency, and constraint satisfaction, compared to prior methods of BT-RL integration.
Completing Missing Annotation: Multi-Agent Debate for Accurate and Scalable Relevant Assessment for IR Benchmarks
Venue: arXiv cs.CL 2026
Year: 2026

Information retrieval (IR) evaluation remains challenging due to incomplete IR benchmark datasets that contain unlabeled relevant chunks. While LLMs and LLM-human hybrid strategies reduce costly human effort, they remain prone to LLM overconfidence and ineffective AI-to-human escalation. To address this, we propose DREAM, a multi-round debate-based relevance assessment framework with LLM agents, built on opposing initial stances and iterative reciprocal critique. Through our agreement-based debate, it yields more accurate labeling for certain cases and more reliable AI-to-human escalation for uncertain ones, achieving 95.2% labeling accuracy with only 3.5% human involvement. Using DREAM, we build BRIDGE, a refined benchmark that mitigates evaluation bias and enables fairer retriever comparison by uncovering 29,824 missing relevant chunks. We then re-benchmark IR systems and extend evaluation to RAG, showing that unaddressed holes not only distort retriever rankings but also drive retrieval-generation misalignment. The relevance assessment framework is available at https: //github.com/DISL-Lab/DREAM-ICLR-26; and the BRIDGE dataset is available at https://github.com/DISL-Lab/BRIDGE-Benchmark.
LogicSkills: A Structured Benchmark for Formal Reasoning in Large Language Models
Venue: arXiv cs.AI 2026
Year: 2026

Large language models have demonstrated notable performance across various logical reasoning benchmarks. However, it remains unclear which core logical skills they truly master. To address this, we introduce LogicSkills, a unified benchmark designed to isolate three fundamental skills in formal reasoning: (i) $\textit{formal symbolization}\unicode{x2014}$translating premises into first-order logic; (ii) $\textit{countermodel construction}\unicode{x2014}$formulating a finite structure in which all premises are true while the conclusion is false; and (iii) $\textit{validity assessment}\unicode{x2014}$deciding whether a conclusion follows from a given set of premises. Items are drawn from the two-variable fragment of first-order logic (without identity) and are presented in both natural English and a Carroll-style language with nonce words. All examples are verified for correctness and non-triviality using the SMT solver Z3. Across leading models, performance is high on validity but substantially lower on symbolization and countermodel construction, suggesting reliance on surface-level patterns rather than genuine symbolic or rule-based reasoning.
AgentCPM-Report: Interleaving Drafting and Deepening for Open-Ended Deep Research
Venue: arXiv cs.AI 2026
Year: 2026

Generating deep research reports requires large-scale information acquisition and the synthesis of insight-driven analysis, posing a significant challenge for current language models. Most existing approaches follow a plan-then-write paradigm, whose performance heavily depends on the quality of the initial outline. However, constructing a comprehensive outline itself demands strong reasoning ability, causing current deep research systems to rely almost exclusively on closed-source or online large models. This reliance raises practical barriers to deployment and introduces safety and privacy concerns for user-authored data. In this work, we present AgentCPM-Report, a lightweight yet high-performing local solution composed of a framework that mirrors the human writing process and an 8B-parameter deep research agent. Our framework uses a Writing As Reasoning Policy (WARP), which enables models to dynamically revise outlines during report generation. Under this policy, the agent alternates between Evidence-Based Drafting and Reasoning-Driven Deepening, jointly supporting information acquisition, knowledge refinement, and iterative outline evolution. To effectively equip small models with this capability, we introduce a Multi-Stage Agentic Training strategy, consisting of cold-start, atomic skill RL, and holistic pipeline RL. Experiments on DeepResearch Bench, DeepConsult, and DeepResearch Gym demonstrate that AgentCPM-Report outperforms leading closed-source systems, with substantial gains in Insight.
NECromancer: Breathing Life into Skeletons via BVH Animation
Venue: arXiv cs.CV 2026
Year: 2026

Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability across diverse morphologies. We propose NECromancer (NEC), a universal motion tokenizer that operates directly on arbitrary BVH skeletons. NEC consists of three components: (1) an Ontology-aware Skeletal Graph Encoder (OwO) that encodes structural priors from BVH files, including joint semantics, rest-pose offsets, and skeletal topology, into skeletal embeddings; (2) a Topology-Agnostic Tokenizer (TAT) that compresses motion sequences into a universal, topology-invariant discrete representation; and (3) the Unified BVH Universe (UvU), a large-scale dataset aggregating BVH motions across heterogeneous skeletons. Experiments show that NEC achieves high-fidelity reconstruction under substantial compression and effectively disentangles motion from skeletal structure. The resulting token space supports cross-species motion transfer, composition, denoising, generation with token-based models, and text-motion retrieval, establishing a unified framework for motion analysis and synthesis across diverse morphologies. Demo page: https://animotionlab.github.io/NECromancer/
Refining the Information Bottleneck via Adversarial Information Separation
Venue: arXiv cs.LG 2026
Year: 2026

Generalizing from limited data is particularly critical for models in domains such as material science, where task-relevant features in experimental datasets are often heavily confounded by measurement noise and experimental artifacts. Standard regularization techniques fail to precisely separate meaningful features from noise, while existing adversarial adaptation methods are limited by their reliance on explicit separation labels. To address this challenge, we propose the Adversarial Information Separation Framework (AdverISF), which isolates task-relevant features from noise without requiring explicit supervision. AdverISF introduces a self-supervised adversarial mechanism to enforce statistical independence between task-relevant features and noise representations. It further employs a multi-layer separation architecture that progressively recycles noise information across feature hierarchies to recover features inadvertently discarded as noise, thereby enabling finer-grained feature extraction. Extensive experiments demonstrate that AdverISF outperforms state-of-the-art methods in data-scarce scenarios. In addition, evaluations on real-world material design tasks show that it achieves superior generalization performance.
Dynamics-Aligned Shared Hypernetworks for Zero-Shot Actuator Inversion
Venue: arXiv cs.LG 2026
Year: 2026

Zero-shot generalization in contextual reinforcement learning remains a core challenge, particularly when the context is latent and must be inferred from data. A canonical failure mode is actuator inversion, where identical actions produce opposite physical effects under a latent binary context. We propose DMA*-SH, a framework where a single hypernetwork, trained solely via dynamics prediction, generates a small set of adapter weights shared across the dynamics model, policy, and action-value function. This shared modulation imparts an inductive bias matched to actuator inversion, while input/output normalization and random input masking stabilize context inference, promoting directionally concentrated representations. We provide theoretical support via an expressivity separation result for hypernetwork modulation, and a variance decomposition with policy-gradient variance bounds that formalize how within-mode compression improves learning under actuator inversion. For evaluation, we introduce the Actuator Inversion Benchmark (AIB), a suite of environments designed to isolate discontinuous context-to-dynamics interactions. On AIB's held-out actuator-inversion tasks, DMA*-SH achieves zero-shot generalization, outperforming domain randomization by 111.8% and surpassing a standard context-aware baseline by 16.1%.
LIBERO-X: Robustness Litmus for Vision-Language-Action Models
Venue: arXiv cs.CV 2026
Year: 2026

Reliable benchmarking is critical for advancing Vision-Language-Action (VLA) models, as it reveals their generalization, robustness, and alignment of perception with language-driven manipulation tasks. However, existing benchmarks often provide limited or misleading assessments due to insufficient evaluation protocols that inadequately capture real-world distribution shifts. This work systematically rethinks VLA benchmarking from both evaluation and data perspectives, introducing LIBERO-X, a benchmark featuring: 1) A hierarchical evaluation protocol with progressive difficulty levels targeting three core capabilities: spatial generalization, object recognition, and task instruction understanding. This design enables fine-grained analysis of performance degradation under increasing environmental and task complexity; 2) A high-diversity training dataset collected via human teleoperation, where each scene supports multiple fine-grained manipulation objectives to bridge the train-evaluation distribution gap. Experiments with representative VLA models reveal significant performance drops under cumulative perturbations, exposing persistent limitations in scene comprehension and instruction grounding. By integrating hierarchical evaluation with diverse training data, LIBERO-X offers a more reliable foundation for assessing and advancing VLA development.
Learning to Allocate Resources with Censored Feedback
Venue: arXiv cs.LG 2026
Year: 2026

We study the online resource allocation problem in which at each round, a budget $B$ must be allocated across $K$ arms under censored feedback. An arm yields a reward if and only if two conditions are satisfied: (i) the arm is activated according to an arm-specific Bernoulli random variable with unknown parameter, and (ii) the allocated budget exceeds a random threshold drawn from a parametric distribution with unknown parameter. Over $T$ rounds, the learner must jointly estimate the unknown parameters and allocate the budget so as to maximize cumulative reward facing the exploration--exploitation trade-off. We prove an information-theoretic regret lower bound $Ω(T^{1/3})$, demonstrating the intrinsic difficulty of the problem. We then propose RA-UCB, an optimistic algorithm that leverages non-trivial parameter estimation and confidence bounds. When the budget $B$ is known at the beginning of each round, RA-UCB achieves a regret of order $\widetilde{\mathcal{O}}(\sqrt{T})$, and even $\mathcal{O}(\mathrm{poly}\text{-}\log T)$ under stronger assumptions. As for unknown, round dependent budget, we introduce MG-UCB, which allows within-round switching and infinitesimal allocations, and matches the regret guarantees of RA-UCB. We then validate our theoretical results through experiments on real-world datasets.