OpenRaiser/Intern-Atlas huggingface dataset:
Learning Transferable Skills in Action RPGs via Directed Skill Graphs and Selective Adaptation
Venue: arXiv cs.AI 2026
Year: 2026

Lifelong agents should expand their competence over time without retraining from scratch or overwriting previously learned behaviors. We investigate this in a challenging real-time control setting (Dark Souls III) by representing combat as a directed skill graph and training its components in a hierarchical curriculum. The resulting agent decomposes control into five reusable skills: camera control, target lock-on, movement, dodging, and a heal-attack decision policy, each optimized for a narrow responsibility. This factorization improves sample efficiency by reducing the burden on any single policy and supports selective post-training: when the environment shifts from Phase 1 to Phase 2, only a subset of skills must be adapted, while upstream skills remain transferable. Empirically, we find that targeted fine-tuning of just two skills rapidly recovers performance under a limited interaction budget, suggesting that skill-graph curricula together with selective fine-tuning offer a practical pathway toward evolving, continually learning agents in complex real-time environments.
Dissipative Learning: A Framework for Viable Adaptive Systems
Venue: arXiv cs.LG 2026
Year: 2026

We propose a perspective in which learning is an intrinsically dissipative process. Forgetting and regularization are not heuristic add-ons but structural requirements for adaptive systems. Drawing on information theory, thermodynamics, and information geometry, we introduce the BEDS (Bayesian Emergent Dissipative Structures) framework, modeling learning as the evolution of compressed belief states under dissipation constraints. A central contribution is the Conditional Optimality Theorem, showing that Fisher-Rao regularization measuring change via information divergence rather than Euclidean distance is the unique thermodynamically optimal regularization strategy, achieving minimal dissipation. Euclidean regularization is shown to be structurally suboptimal. The framework unifies existing methods (Ridge, SIGReg, EMA, SAC) as special cases of a single governing equation. Within this view, overfitting corresponds to over-crystallization, while catastrophic forgetting reflects insufficient dissipation control. The framework distinguishes BEDS-crystallizable problems, where beliefs converge to stable equilibria, from BEDS-maintainable problems, which require continual adaptation. It extends naturally to continual and multi-agent systems, where viability, stability under adaptation and finite resources replaces asymptotic optimality as the primary criterion. Overall, this work reframes learning as maintaining viable belief states under dissipation constraints, providing a principled lens on forgetting, regularization, and stability.
"Label from Somewhere": Reflexive Annotating for Situated AI Alignment
Venue: arXiv cs.HC 2026
Year: 2026

AI alignment relies on annotator judgments, yet annotation pipelines often treat annotators as interchangeable, obscuring how their social position shapes annotation. We introduce reflexive annotating as a probe that invites crowd workers to reflect on how their positionality informs subjective annotation judgments in a language model alignment context. Through a qualitative study with crowd workers (N=30) and follow-up interviews (N=5), we examine how our probe shapes annotators' behaviour, experience, and the situated metadata it elicits. We find that reflexive annotating captures epistemic metadata beyond static demographics by eliciting intersectional reasoning, surfacing positional humility, and nudging viewpoint change. Crucially, we also denote tensions between reflexive engagement and affective demands such as emotional exposure. We discuss the implications of our work for richer value elicitation and alignment practices that treat annotator judgments as situated and selectively integrate positional metadata.
Types for Grassroots Logic Programs
Venue: arXiv cs.PL 2026
Year: 2026

Grassroots Logic Programs (GLP) is a concurrent logic programming language in which logic variables are partitioned into paired readers and writers. An assignment is produced at most once via a writer and consumed at most once via its paired reader, and may contain additional readers and/or writers. This enables the concise expression of rich multidirectional communication modalities. ``Logic Programs as Types for Logic Programs'' (LICS'91) defined types as regular sets of paths over derivable ground atoms. Here, we define types to be regular sets of moded paths, where a mode captures directionality of communication -- whether a subterm is consumed from or produced to the environment -- enabling the typing of interactive partial computations including those that eventually deadlock or fail, or never terminate. We provide a syntactic definition of well-typing and prove that a program is well-typed iff the path abstraction of its moded-atom semantics satisfies covariance and contravariance conditions with respect to its type. The GLP type system was implemented in Dart by AI, starting from a mathematical specification of Typed GLP (this paper), deriving from it an English spec (written by AI), and from the spec deriving Dart code (by AI). While GLP is naturally untyped, the motivation for Typed GLP comes from programming with AI: Asking AI to program complex communication modalities in GLP (and in general) and hoping for the best is a tenuous strategy. The emerging discipline we advocate and employ is for the human designer and AI to jointly develop and agree upon (1)~GLP types; (2)~GLP procedure type declarations; (3)~informal (English) descriptions of the procedures; and only then let AI attempt to write (4)~GLP code based on those.
Gradual Generation of User Interfaces as a Design Method for Malleable Software
Venue: arXiv cs.HC 2026
Year: 2026

AI is growing increasingly capable of automatically generating user interfaces (GenUI) from user prompts. However, designing GenUI applications that enable users to discover diverse customizations while preserving GenUI's expressiveness remains challenging. Current design methods -- presenting prompt boxes and leveraging context -- lack affordances for customization discovery, while traditional menu-based approaches become overly complex given GenUI's vast customization space. We propose Gradually Generating User Interfaces -- a design method that structures customizations into intermediate UI layers that AI gradually loads during interface generation. These intermediate stages expose different customization features along specific dimensions, making them discoverable to users. Users can wind back the generation process to access customizations. We demonstrate this approach through three prototype websites, showing how designers can support GenUI's expanded customization capabilities while maintaining visual simplicity and discoverability. Our work offers a practical method for integrating customization features into GenUI applications, contributing an approach to designing malleable software.
Systematic Characterization of Minimal Deep Learning Architectures: A Unified Analysis of Convergence, Pruning, and Quantization
Venue: arXiv cs.LG 2026
Year: 2026

Deep learning networks excel at classification, yet identifying minimal architectures that reliably solve a task remains challenging. We present a computational methodology for systematically exploring and analyzing the relationships among convergence, pruning, and quantization. The workflow first performs a structured design sweep across a large set of architectures, then evaluates convergence behavior, pruning sensitivity, and quantization robustness on representative models. Focusing on well-known image classification of increasing complexity, and across Deep Neural Networks, Convolutional Neural Networks, and Vision Transformers, our initial results show that, despite architectural diversity, performance is largely invariant and learning dynamics consistently exhibit three regimes: unstable, learning, and overfitting. We further characterize the minimal learnable parameters required for stable learning, uncover distinct convergence and pruning phases, and quantify the effect of reduced numeric precision on trainable parameters. Aligning with intuition, the results confirm that deeper architectures are more resilient to pruning than shallower ones, with parameter redundancy as high as 60%, and quantization impacts models with fewer learnable parameters more severely and has a larger effect on harder image datasets. These findings provide actionable guidance for selecting compact, stable models under pruning and low-precision constraints in image classification.
A cartesian closed fibration of higher-order regular languages
Venue: arXiv cs.LO 2026
Year: 2026

We explain how to construct in two different ways a cartesian closed fibration of higher-order regular languages in the sense of Salvati. In the first construction, we use fibrational techniques to derive the cartesian closed fibration from the various categories of regular languages of $λ$-terms associated to finite sets of ground states. In the second construction, we take advantage of the recent notion of profinite $λ$-calculus to define the cartesian closed fibration by a change-of-base from the fibration of clopen subsets over the category of Stone spaces, using an elegant idea coming from Hermida. We illustrate the expressive power of the cartesian closed fibration by generalizing the notion of Brzozowski derivative to higher-order regular languages, using an Isbell-like adjunction in the sense of Melliès and Zeilberger.
Sentipolis: Emotion-Aware Agents for Social Simulations
Venue: arXiv cs.AI 2026
Year: 2026

LLM agents are increasingly used for social simulation, yet emotion is often treated as a transient cue, causing emotional amnesia and weak long-horizon continuity. We present Sentipolis, a framework for emotionally stateful agents that integrates continuous Pleasure-Arousal-Dominance (PAD) representation, dual-speed emotion dynamics, and emotion--memory coupling. Across thousands of interactions over multiple base models and evaluators, Sentipolis improves emotionally grounded behavior, boosting communication, and emotional continuity. Gains are model-dependent: believability increases for higher-capacity models but can drop for smaller ones, and emotion-awareness can mildly reduce adherence to social norms, reflecting a human-like tension between emotion-driven behavior and rule compliance in social simulation. Network-level diagnostics show reciprocal, moderately clustered, and temporally stable relationship structures, supporting the study of cumulative social dynamics such as alliance formation and gradual relationship change.
From Human Speech to Ocean Signals: Transferring Speech Large Models for Underwater Acoustic Target Recognition
Venue: arXiv cs.SD 2026
Year: 2026

Underwater acoustic target recognition (UATR) plays a vital role in marine applications but remains challenging due to limited labeled data and the complexity of ocean environments. This paper explores a central question: can speech large models (SLMs), trained on massive human speech corpora, be effectively transferred to underwater acoustics? To investigate this, we propose UATR-SLM, a simple framework that reuses the speech feature pipeline, adapts the SLM as an acoustic encoder, and adds a lightweight classifier.Experiments on the DeepShip and ShipsEar benchmarks show that UATR-SLM achieves over 99% in-domain accuracy, maintains strong robustness across variable signal lengths, and reaches up to 96.67% accuracy in cross-domain evaluation. These results highlight the strong transferability of SLMs to UATR, establishing a promising paradigm for leveraging speech foundation models in underwater acoustics.
LatentMoE: Toward Optimal Accuracy per FLOP and Parameter in Mixture of Experts
Venue: arXiv cs.LG 2026
Year: 2026

Mixture of Experts (MoEs) have become a central component of many state-of-the-art open-source and proprietary large language models. Despite their widespread adoption, it remains unclear how close existing MoE architectures are to optimal with respect to inference cost, as measured by accuracy per floating-point operation and per parameter. In this work, we revisit MoE design from a hardware-software co-design perspective, grounded in empirical and theoretical considerations. We characterize key performance bottlenecks across diverse deployment regimes, spanning offline high-throughput execution and online, latency-critical inference. Guided by these insights, we introduce LatentMoE, a new model architecture resulting from systematic design exploration and optimized for maximal accuracy per unit of compute. Empirical design space exploration at scales of up to 95B parameters and over a 1T-token training horizon, together with supporting theoretical analysis, shows that LatentMoE consistently outperforms standard MoE architectures in terms of accuracy per FLOP and per parameter. Given its strong performance, the LatentMoE architecture has been adopted by the flagship Nemotron-3 Super and Ultra models and scaled to substantially larger regimes, including longer token horizons and larger model sizes, as reported in Nvidia et al. (arXiv:2512.20856).
Text-Pass Filter: An Efficient Scene Text Detector
Venue: arXiv cs.CV 2026
Year: 2026

To pursue an efficient text assembling process, existing methods detect texts via the shrink-mask expansion strategy. However, the shrinking operation loses the visual features of text margins and confuses the foreground and background difference, which brings intrinsic limitations to recognize text features. We follow this issue and design Text-Pass Filter (TPF) for arbitrary-shaped text detection. It segments the whole text directly, which avoids the intrinsic limitations. It is noteworthy that different from previous whole text region-based methods, TPF can separate adhesive texts naturally without complex decoding or post-processing processes, which makes it possible for real-time text detection. Concretely, we find that the band-pass filter allows through components in a specified band of frequencies, called its passband but blocks components with frequencies above or below this band. It provides a natural idea for extracting whole texts separately. By simulating the band-pass filter, TPF constructs a unique feature-filter pair for each text. In the inference stage, every filter extracts the corresponding matched text by passing its pass-feature and blocking other features. Meanwhile, considering the large aspect ratio problem of ribbon-like texts makes it hard to recognize texts wholly, a Reinforcement Ensemble Unit (REU) is designed to enhance the feature consistency of the same text and to enlarge the filter's recognition field to help recognize whole texts. Furthermore, a Foreground Prior Unit (FPU) is introduced to encourage TPF to discriminate the difference between the foreground and background, which improves the feature-filter pair quality. Experiments demonstrate the effectiveness of REU and FPU while showing the TPF's superiority.
Demystifying Data-Driven Probabilistic Medium-Range Weather Forecasting
Venue: arXiv cs.LG 2026
Year: 2026

The recent revolution in data-driven methods for weather forecasting has lead to a fragmented landscape of complex, bespoke architectures and training strategies, obscuring the fundamental drivers of forecast accuracy. Here, we demonstrate that state-of-the-art probabilistic skill requires neither intricate architectural constraints nor specialized training heuristics. We introduce a scalable framework for learning multi-scale atmospheric dynamics by combining a directly downsampled latent space with a history-conditioned local projector that resolves high-resolution physics. We find that our framework design is robust to the choice of probabilistic estimator, seamlessly supporting stochastic interpolants, diffusion models, and CRPS-based ensemble training. Validated against the Integrated Forecasting System and the deep learning probabilistic model GenCast, our framework achieves statistically significant improvements on most of the variables. These results suggest scaling a general-purpose model is sufficient for state-of-the-art medium-range prediction, eliminating the need for tailored training recipes and proving effective across the full spectrum of probabilistic frameworks.
LungCRCT: Causal Representation based Lung CT Processing for Lung Cancer Treatment
Venue: arXiv cs.CV 2026
Year: 2026

Due to silence in early stages, lung cancer has been one of the most leading causes of mortality in cancer patients world-wide. Moreover, major symptoms of lung cancer are hard to differentiate with other respiratory disease symptoms such as COPD, further leading patients to overlook cancer progression in early stages. Thus, to enhance survival rates in lung cancer, early detection from consistent proactive respiratory system monitoring becomes crucial. One of the most prevalent and effective methods for lung cancer monitoring would be low-dose computed tomography(LDCT) chest scans, which led to remarkable enhancements in lung cancer detection or tumor classification tasks under rapid advancements and applications of computer vision based AI models such as EfficientNet or ResNet in image processing. However, though advanced CNN models under transfer learning or ViT based models led to high performing lung cancer detections, due to its intrinsic limitations in terms of correlation dependence and low interpretability due to complexity, expansions of deep learning models to lung cancer treatment analysis or causal intervention analysis simulations are still limited. Therefore, this research introduced LungCRCT: a latent causal representation learning based lung cancer analysis framework that retrieves causal representations of factors within the physical causal mechanism of lung cancer progression. With the use of advanced graph autoencoder based causal discovery algorithms with distance Correlation disentanglement and entropy-based image reconstruction refinement, LungCRCT not only enables causal intervention analysis for lung cancer treatments, but also leads to robust, yet extremely light downstream models in malignant tumor classification tasks with an AUC score of 93.91%.
The Limits of AI Data Transparency Policy: Three Disclosure Fallacies
Venue: arXiv cs.CY 2026
Year: 2026

Data transparency has emerged as a rallying cry for addressing concerns about AI: data quality, privacy, and copyright chief among them. Yet while these calls are crucial for accountability, current transparency policies often fall short of their intended aims. Similar to nutrition facts for food, policies aimed at nutrition facts for AI currently suffer from a limited consideration of research on effective disclosures. We offer an institutional perspective and identify three common fallacies in policy implementations of data disclosures for AI. First, many data transparency proposals exhibit a specification gap between the stated goals of data transparency and the actual disclosures necessary to achieve such goals. Second, reform attempts exhibit an enforcement gap between required disclosures on paper and enforcement to ensure compliance in fact. Third, policy proposals manifest an impact gap between disclosed information and meaningful changes in developer practices and public understanding. Informed by the social science on transparency, our analysis identifies affirmative paths for transparency that are effective rather than merely symbolic.
RouteMoA: Dynamic Routing without Pre-Inference Boosts Efficient Mixture-of-Agents
Venue: arXiv cs.AI 2026
Year: 2026

Mixture-of-Agents (MoA) improves LLM performance through layered collaboration, but its dense topology raises costs and latency. Existing methods employ LLM judges to filter responses, yet still require all models to perform inference before judging, failing to cut costs effectively. They also lack model selection criteria and struggle with large model pools, where full inference is costly and can exceed context limits. To address this, we propose RouteMoA, an efficient mixture-of-agents framework with dynamic routing. It employs a lightweight scorer to perform initial screening by predicting coarse-grained performance from the query, narrowing candidates to a high-potential subset without inference. A mixture of judges then refines these scores through lightweight self- and cross-assessment based on existing model outputs, providing posterior correction without additional inference. Finally, a model ranking mechanism selects models by balancing performance, cost, and latency. RouteMoA outperforms MoA across varying tasks and model pool sizes, reducing cost by 89.8% and latency by 63.6% in the large-scale model pool.
Forward Consistency Learning with Gated Context Aggregation for Video Anomaly Detection
Venue: arXiv cs.CV 2026
Year: 2026

As a crucial element of public security, video anomaly detection (VAD) aims to measure deviations from normal patterns for various events in real-time surveillance systems. However, most existing VAD methods rely on large-scale models to pursue extreme accuracy, limiting their feasibility on resource-limited edge devices. Moreover, mainstream prediction-based VAD detects anomalies using only single-frame future prediction errors, overlooking the richer constraints from longer-term temporal forward information. In this paper, we introduce FoGA, a lightweight VAD model that performs Forward consistency learning with Gated context Aggregation, containing about 2M parameters and tailored for potential edge devices. Specifically, we propose a Unet-based method that performs feature extraction on consecutive frames to generate both immediate and forward predictions. Then, we introduce a gated context aggregation module into the skip connections to dynamically fuse encoder and decoder features at the same spatial scale. Finally, the model is jointly optimized with a novel forward consistency loss, and a hybrid anomaly measurement strategy is adopted to integrate errors from both immediate and forward frames for more accurate detection. Extensive experiments demonstrate the effectiveness of the proposed method, which substantially outperforms state-of-the-art competing methods, running up to 155 FPS. Hence, our FoGA achieves an excellent trade-off between performance and the efficiency metric.
DeepPlanning: Benchmarking Long-Horizon Agentic Planning with Verifiable Constraints
Venue: arXiv cs.AI 2026
Year: 2026

While agent evaluation has shifted toward long-horizon tasks, most benchmarks still emphasize local, step-level reasoning rather than the global constrained optimization (e.g., time and financial budgets) that demands genuine planning ability. Meanwhile, existing LLM planning benchmarks underrepresent the active information gathering and fine-grained local constraints typical of real-world settings. To address this, we introduce DeepPlanning, a challenging benchmark for practical long-horizon agent planning. It features multi-day travel planning and multi-product shopping tasks that require proactive information acquisition, local constrained reasoning, and global constrained optimization. Evaluations on DeepPlanning show that even frontier agentic LLMs struggle with these problems, highlighting the importance of reliable explicit reasoning patterns and parallel tool use for achieving better effectiveness-efficiency trade-offs. Error analysis further points to promising directions for improving agentic LLMs over long planning horizons. We open-source the code and data to support future research.