OpenRaiser/Intern-Atlas huggingface dataset:
A Comparative Quality Metric for Untargeted Fuzzing with Logic State Coverage
Venue: arXiv cs.SE 2024
Year: 2024

While fuzzing is widely accepted as an efficient program testing technique, it is still unclear how to measure the comparative quality of different fuzzers. The current de facto quality metrics are edge coverage and the number of discovered bugs, but they are frequently discredited by inconclusive, exaggerated, or even counter-intuitive results. To establish a more reliable quality metric, we first note that fuzzing aims to reduce the number of unknown abnormal behaviors by observing more interesting (i.e., relating to unknown abnormal) behaviors. The more interesting behaviors a fuzzer has observed, the stronger guarantee it can provide about the absence of unknown abnormal behaviors. This suggests that the number of observed interesting behaviors must directly indicate the fuzzing quality. In this work, we propose logic state coverage as a proxy metric to count observed interesting behaviors. A logic state is a set of satisfied branches during one execution, where its coverage is the count of individual observed logic states during a fuzzing campaign. A logic state distinguishes less repetitive (i.e., more interesting) behaviors in a finer granularity, making the amount of logic state coverage reliably proportional to the number of observed interesting behaviors. We implemented logic state coverage using a bloom filter and performed a preliminary evaluation with AFL++ and XMLLint.
Enhancing Aspect-based Sentiment Analysis in Tourism Using Large Language Models and Positional Information
Venue: arXiv cs.CL 2024
Year: 2024

Aspect-Based Sentiment Analysis (ABSA) in tourism plays a significant role in understanding tourists' evaluations of specific aspects of attractions, which is crucial for driving innovation and development in the tourism industry. However, traditional pipeline models are afflicted by issues such as error propagation and incomplete extraction of sentiment elements. To alleviate this issue, this paper proposes an aspect-based sentiment analysis model, ACOS_LLM, for Aspect-Category-Opinion-Sentiment Quadruple Extraction (ACOSQE). The model comprises two key stages: auxiliary knowledge generation and ACOSQE. Firstly, Adalora is used to fine-tune large language models for generating high-quality auxiliary knowledge. To enhance model efficiency, Sparsegpt is utilized to compress the fine-tuned model to 50% sparsity. Subsequently, Positional information and sequence modeling are employed to achieve the ACOSQE task, with auxiliary knowledge and the original text as inputs. Experiments are conducted on both self-created tourism datasets and publicly available datasets, Rest15 and Rest16. Results demonstrate the model's superior performance, with an F1 improvement of 7.49% compared to other models on the tourism dataset. Additionally, there is an F1 improvement of 0.05% and 1.06% on the Rest15 and Rest16 datasets, respectively.
Anomaly Detection from a Tensor Train Perspective
Venue: arXiv cs.LG 2024
Year: 2024

We present a series of algorithms in tensor networks for anomaly detection in datasets, by using data compression in a Tensor Train representation. These algorithms consist of preserving the structure of normal data in compression and deleting the structure of anomalous data. The algorithms can be applied to any tensor network representation. We test the effectiveness of the methods with digits and Olivetti faces datasets and a cybersecurity dataset to determine cyber-attacks.
Immersed in my Ideas: Using Virtual Reality and Multimodal Interactions to Visualize Users' Ideas and Thoughts
Venue: arXiv cs.HC 2024
Year: 2024

This paper introduces VIVRA (Voice Interactive Virtual Reality Annotation), a VR application combining multimodal interaction with large language models (LLMs) to transform users' ideas into interactive 3D visualizations. VIVRA converts verbalized thoughts into "idea balloons" that summarize and expand on detected topics by an LLM. VIVRA allows users to verbalize their thoughts in real time or record their ideas to display the topics later. We evaluated the effectiveness of VIVRA in an exploratory study with 29 participants and a user study with 10 participants. Our results show that VIVRA enhanced users' ability to reflect on and develop ideas, achieving high levels of satisfaction, usability, and engagement. Participants valued VIVRA as a reflective tool for exploring personal thoughts and ideas. We discuss the potential advantages and uses of this application, highlighting the potential of combining immersive technologies with LLMs to create powerful ideation and reflection tools.
Can CLIP Count Stars? An Empirical Study on Quantity Bias in CLIP
Venue: arXiv cs.CV 2024
Year: 2024

CLIP has demonstrated great versatility in adapting to various downstream tasks, such as image editing and generation, visual question answering, and video understanding. However, CLIP-based applications often suffer from misunderstandings regarding user intent, leading to discrepancies between the required number of objects and the actual outputs in image generation tasks. In this work, we empirically investigate the quantity bias in CLIP. By carefully designing different experimental settings and datasets, we comprehensively evaluate CLIP's understanding of quantity from text, image, and cross-modal perspectives. Our experimental results reveal a quantity bias in CLIP embeddings, impacting the reliability of downstream tasks.
Biology and Technology Interaction: Study identifying the impact of robotic systems on fish behaviour change in industrial scale fish farms
Venue: arXiv cs.RO 2024
Year: 2024

The significant growth in the aquaculture industry over the last few decades encourages new technological and robotic solutions to help improve the efficiency and safety of production. In sea-based farming of Atlantic salmon in Norway, Unmanned Underwater Vehicles (UUVs) are already being used for inspection tasks. While new methods, systems and concepts for sub-sea operations are continuously being developed, these systems generally does not take into account how their presence might impact the fish. This abstract presents an experimental study on how underwater robotic operations at fish farms in Norway can affect farmed Atlantic salmon, and how the fish behaviour changes when exposed to the robot. The abstract provides an overview of the case study, the methods of analysis, and some preliminary results.
Efficiently Dispatching Flash Attention For Partially Filled Attention Masks
Venue: arXiv cs.LG 2024
Year: 2024

Transformers are widely used across various applications, many of which yield sparse or partially filled attention matrices. Examples include attention masks designed to reduce the quadratic complexity of attention, sequence packing techniques, and recent innovations like tree masking for fast validation in MEDUSA. Despite the inherent sparsity in these matrices, the state-of-the-art algorithm Flash Attention still processes them with quadratic complexity as though they were dense. In this paper, we introduce Binary Block Masking, a highly efficient modification that enhances Flash Attention by making it mask-aware. We further propose two optimizations: one tailored for masks with contiguous non-zero patterns and another for extremely sparse masks. Our experiments on attention masks derived from real-world scenarios demonstrate up to a 9x runtime improvement. The implementation will be publicly released to foster further research and application.
LoVA: Long-form Video-to-Audio Generation
Venue: arXiv cs.SD 2024
Year: 2024

Video-to-audio (V2A) generation is important for video editing and post-processing, enabling the creation of semantics-aligned audio for silent video. However, most existing methods focus on generating short-form audio for short video segment (less than 10 seconds), while giving little attention to the scenario of long-form video inputs. For current UNet-based diffusion V2A models, an inevitable problem when handling long-form audio generation is the inconsistencies within the final concatenated audio. In this paper, we first highlight the importance of long-form V2A problem. Besides, we propose LoVA, a novel model for Long-form Video-to-Audio generation. Based on the Diffusion Transformer (DiT) architecture, LoVA proves to be more effective at generating long-form audio compared to existing autoregressive models and UNet-based diffusion models. Extensive objective and subjective experiments demonstrate that LoVA achieves comparable performance on 10-second V2A benchmark and outperforms all other baselines on a benchmark with long-form video input.
Data-driven model discovery with Kolmogorov-Arnold networks
Venue: arXiv cs.LG 2024
Year: 2024

Data-driven model discovery of complex dynamical systems is typically done using sparse optimization, but it has a fundamental limitation: sparsity in that the underlying governing equations of the system contain only a small number of elementary mathematical terms. Examples where sparse optimization fails abound, such as the classic Ikeda or optical-cavity map in nonlinear dynamics and a large variety of ecosystems. Exploiting the recently articulated Kolmogorov-Arnold networks, we develop a general model-discovery framework for any dynamical systems including those that do not satisfy the sparsity condition. In particular, we demonstrate non-uniqueness in that a large number of approximate models of the system can be found which generate the same invariant set with the correct statistics such as the Lyapunov exponents and Kullback-Leibler divergence. An analogy to shadowing of numerical trajectories in chaotic systems is pointed out.
CamLoPA: A Hidden Wireless Camera Localization Framework via Signal Propagation Path Analysis
Venue: arXiv cs.CR 2024
Year: 2024

Hidden wireless cameras pose significant privacy threats, necessitating effective detection and localization methods. However, existing solutions often require spacious activity areas, expensive specialized devices, or pre-collected training data, limiting their practical deployment. To address these limitations, we introduce CamLoPA, a training-free wireless camera detection and localization framework that operates with minimal activity space constraints using low-cost commercial-off-the-shelf (COTS) devices. CamLoPA can achieve detection and localization in just 45 seconds of user activities with a Raspberry Pi board. During this short period, it analyzes the causal relationship between the wireless traffic and user movement to detect the presence of a snooping camera. Upon detection, CamLoPA employs a novel azimuth location model based on wireless signal propagation path analysis. Specifically, this model leverages the time ratio of user paths crossing the First Fresnel Zone (FFZ) to determine the azimuth angle of the camera. Then CamLoPA refines the localization by identifying the camera's quadrant. We evaluate CamLoPA across various devices and environments, demonstrating that it achieves 95.37% snooping camera detection accuracy and an average localization error of 17.23, under the significantly reduced activity space requirements. Our demo are available at https://www.youtube.com/watch?v=GKam04FzeM4.
Chattronics: using GPTs to assist in the design of data acquisition systems
Venue: arXiv cs.AI 2024
Year: 2024

The usefulness of Large Language Models (LLM) is being continuously tested in various fields. However, their intrinsic linguistic characteristic is still one of the limiting factors when applying these models to exact sciences. In this article, a novel approach to use General Pre-Trained Transformers to assist in the design phase of data acquisition systems will be presented. The solution is packaged in the form of an application that retains the conversational aspects of LLMs, in such a manner that the user must provide details on the desired project in order for the model to draft both a system-level architectural diagram and the block-level specifications, following a Top-Down methodology based on restrictions. To test this tool, two distinct user emulations were used, one of which uses an additional GPT model. In total, 4 different data acquisition projects were used in the testing phase, each with its own measurement requirements: angular position, temperature, acceleration and a fourth project with both pressure and superficial temperature measurements. After 160 test iterations, the study concludes that there is potential for these models to serve adequately as synthesis/assistant tools for data acquisition systems, but there are still technological limitations. The results show coherent architectures and topologies, but that GPTs have difficulties in simultaneously considering all requirements and many times commits theoretical mistakes.
Enabling Tensor Decomposition for Time-Series Classification via A Simple Pseudo-Laplacian Contrast
Venue: arXiv cs.LG 2024
Year: 2024

Tensor decomposition has emerged as a prominent technique to learn low-dimensional representation under the supervision of reconstruction error, primarily benefiting data inference tasks like completion and imputation, but not classification task. We argue that the non-uniqueness and rotation invariance of tensor decomposition allow us to identify the directions with largest class-variability and simple graph Laplacian can effectively achieve this objective. Therefore we propose a novel Pseudo Laplacian Contrast (PLC) tensor decomposition framework, which integrates the data augmentation and cross-view Laplacian to enable the extraction of class-aware representations while effectively capturing the intrinsic low-rank structure within reconstruction constraint. An unsupervised alternative optimization algorithm is further developed to iteratively estimate the pseudo graph and minimize the loss using Alternating Least Square (ALS). Extensive experimental results on various datasets demonstrate the effectiveness of our approach.
SketcherX: AI-Driven Interactive Robotic drawing with Diffusion model and Vectorization Techniques
Venue: arXiv cs.RO 2024
Year: 2024

We introduce SketcherX, a novel robotic system for personalized portrait drawing through interactive human-robot engagement. Unlike traditional robotic art systems that rely on analog printing techniques, SketcherX captures and processes facial images to produce vectorized drawings in a distinctive, human-like artistic style. The system comprises two 6-axis robotic arms : a face robot, which is equipped with a head-mounted camera and Large Language Model (LLM) for real-time interaction, and a drawing robot, utilizing a fine-tuned Stable Diffusion model, ControlNet, and Vision-Language models for dynamic, stylized drawing. Our contributions include the development of a custom Vector Low Rank Adaptation model (LoRA), enabling seamless adaptation to various artistic styles, and integrating a pair-wise fine-tuning approach to enhance stroke quality and stylistic accuracy. Experimental results demonstrate the system's ability to produce high-quality, personalized portraits within two minutes, highlighting its potential as a new paradigm in robotic creativity. This work advances the field of robotic art by positioning robots as active participants in the creative process, paving the way for future explorations in interactive, human-robot artistic collaboration.
AI and MBTI: A Synergistic Framework for Enhanced Team Dynamics
Venue: arXiv cs.HC 2024
Year: 2024

This paper proposes a theoretical framework for understanding and leveraging the synergy between artificial intelligence (AI) and personality types as defined by the Myers-Briggs Type Indicator (MBTI) in organizational team settings. We argue that AI capabilities can complement and enhance different MBTI types, leading to improved team performance. The AI-MBTI Synergy Framework is introduced, focusing on the Intuition-Sensing and Thinking-Feeling dimensions. We present propositions about how AI can augment team dynamics across four team types: Visionary, Strategic, Supportive, and Operational. A novel implementation is proposed to create an intelligent team optimization algorithm. Implications for theory and practice are discussed, along with directions for future research.
Artificial Intelligence in Education: Ethical Considerations and Insights from Ancient Greek Philosophy
Venue: arXiv cs.CY 2024
Year: 2024

This paper explores the ethical implications of integrating Artificial Intelligence (AI) in educational settings, from primary schools to universities, while drawing insights from ancient Greek philosophy to address emerging concerns. As AI technologies increasingly influence learning environments, they offer novel opportunities for personalized learning, efficient assessment, and data-driven decision-making. However, these advancements also raise critical ethical questions regarding data privacy, algorithmic bias, student autonomy, and the changing roles of educators. This research examines specific use cases of AI in education, analyzing both their potential benefits and drawbacks. By revisiting the philosophical principles of ancient Greek thinkers such as Socrates, Aristotle, and Plato, we discuss how their writings can guide the ethical implementation of AI in modern education. The paper argues that while AI presents significant challenges, a balanced approach informed by classical philosophical thought can lead to an ethically sound transformation of education. It emphasizes the evolving role of teachers as facilitators and the importance of fostering student initiative in AI-rich environments.
Irrelevant Alternatives Bias Large Language Model Hiring Decisions
Venue: arXiv cs.CY 2024
Year: 2024

We investigate whether LLMs display a well-known human cognitive bias, the attraction effect, in hiring decisions. The attraction effect occurs when the presence of an inferior candidate makes a superior candidate more appealing, increasing the likelihood of the superior candidate being chosen over a non-dominated competitor. Our study finds consistent and significant evidence of the attraction effect in GPT-3.5 and GPT-4 when they assume the role of a recruiter. Irrelevant attributes of the decoy, such as its gender, further amplify the observed bias. GPT-4 exhibits greater bias variation than GPT-3.5. Our findings remain robust even when warnings against the decoy effect are included and the recruiter role definition is varied.
Visual Prompting in Multimodal Large Language Models: A Survey
Venue: arXiv cs.LG 2024
Year: 2024

Multimodal large language models (MLLMs) equip pre-trained large-language models (LLMs) with visual capabilities. While textual prompting in LLMs has been widely studied, visual prompting has emerged for more fine-grained and free-form visual instructions. This paper presents the first comprehensive survey on visual prompting methods in MLLMs, focusing on visual prompting, prompt generation, compositional reasoning, and prompt learning. We categorize existing visual prompts and discuss generative methods for automatic prompt annotations on the images. We also examine visual prompting methods that enable better alignment between visual encoders and backbone LLMs, concerning MLLM's visual grounding, object referring, and compositional reasoning abilities. In addition, we provide a summary of model training and in-context learning methods to improve MLLM's perception and understanding of visual prompts. This paper examines visual prompting methods developed in MLLMs and provides a vision of the future of these methods.
Towards Social AI: A Survey on Understanding Social Interactions
Venue: arXiv cs.HC 2024
Year: 2024

Social interactions form the foundation of human societies. Artificial intelligence has made significant progress in certain areas, but enabling machines to seamlessly understand social interactions remains an open challenge. It is important to address this gap by endowing machines with social capabilities. We identify three key capabilities needed for effective social understanding: 1) understanding multimodal social cues, 2) understanding multi-party dynamics, and 3) understanding beliefs. Building upon these foundations, we classify and review existing machine learning works on social understanding from the perspectives of verbal, non-verbal, and multimodal social cues. The verbal branch focuses on understanding linguistic signals such as speaker intent, dialogue sentiment, and commonsense reasoning. The non-verbal branch addresses techniques for perceiving social meaning from visual behaviors such as body gestures, gaze patterns, and facial expressions. The multimodal branch covers approaches that integrate verbal and non-verbal multimodal cues to holistically interpret social interactions such as recognizing emotions, conversational dynamics, and social situations. By reviewing the scope and limitations of current approaches and benchmarks, we aim to clarify the development trajectory and illuminate the path towards more comprehensive intelligence for social understanding. We hope this survey will spur further research interest and insights into this area.
Cognitive phantoms in LLMs through the lens of latent variables
Venue: arXiv cs.AI 2024
Year: 2024

Large language models (LLMs) increasingly reach real-world applications, necessitating a better understanding of their behaviour. Their size and complexity complicate traditional assessment methods, causing the emergence of alternative approaches inspired by the field of psychology. Recent studies administering psychometric questionnaires to LLMs report human-like traits in LLMs, potentially influencing LLM behaviour. However, this approach suffers from a validity problem: it presupposes that these traits exist in LLMs and that they are measurable with tools designed for humans. Typical procedures rarely acknowledge the validity problem in LLMs, comparing and interpreting average LLM scores. This study investigates this problem by comparing latent structures of personality between humans and three LLMs using two validated personality questionnaires. Findings suggest that questionnaires designed for humans do not validly measure similar constructs in LLMs, and that these constructs may not exist in LLMs at all, highlighting the need for psychometric analyses of LLM responses to avoid chasing cognitive phantoms. Keywords: large language models, psychometrics, machine behaviour, latent variable modeling, validity
Causality-Driven Reinforcement Learning for Joint Communication and Sensing
Venue: arXiv cs.IT 2024
Year: 2024

The next-generation wireless network, 6G and beyond, envisions to integrate communication and sensing to overcome interference, improve spectrum efficiency, and reduce hardware and power consumption. Massive Multiple-Input Multiple Output (mMIMO)-based Joint Communication and Sensing (JCAS) systems realize this integration for 6G applications such as autonomous driving, as it requires accurate environmental sensing and time-critical communication with neighboring vehicles. Reinforcement Learning (RL) is used for mMIMO antenna beamforming in the existing literature. However, the huge search space for actions associated with antenna beamforming causes the learning process for the RL agent to be inefficient due to high beam training overhead. The learning process does not consider the causal relationship between action space and the reward, and gives all actions equal importance. In this work, we explore a causally-aware RL agent which can intervene and discover causal relationships for mMIMO-based JCAS environments, during the training phase. We use a state dependent action dimension selection strategy to realize causal discovery for RL-based JCAS. Evaluation of the causally-aware RL framework in different JCAS scenarios shows the benefit of our proposed framework over baseline methods in terms of the beamforming gain.