OpenRaiser/Intern-Atlas huggingface dataset:
Action Set Based Policy Optimization for Safe Power Grid Management
Venue: arXiv cs.AI 2021
Year: 2021

Maintaining the stability of the modern power grid is becoming increasingly difficult due to fluctuating power consumption, unstable power supply coming from renewable energies, and unpredictable accidents such as man-made and natural disasters. As the operation on the power grid must consider its impact on future stability, reinforcement learning (RL) has been employed to provide sequential decision-making in power grid management. However, existing methods have not considered the environmental constraints. As a result, the learned policy has risk of selecting actions that violate the constraints in emergencies, which will escalate the issue of overloaded power lines and lead to large-scale blackouts. In this work, we propose a novel method for this problem, which builds on top of the search-based planning algorithm. At the planning stage, the search space is limited to the action set produced by the policy. The selected action strictly follows the constraints by testing its outcome with the simulation function provided by the system. At the learning stage, to address the problem that gradients cannot be propagated to the policy, we introduce Evolutionary Strategies (ES) with black-box policy optimization to improve the policy directly, maximizing the returns of the long run. In NeurIPS 2020 Learning to Run Power Network (L2RPN) competition, our solution safely managed the power grid and ranked first in both tracks.
On the Implementation of Behavior Trees in Robotics
Venue: arXiv cs.RO 2021
Year: 2021

There is a growing interest in Behavior Trees (BTs) as a tool to describe and implement robot behaviors. BTs were devised in the video game industry and their adoption in robotics resulted in the development of ad-hoc libraries to design and execute BTs that fit complex robotics software architectures. While there is broad consensus on how BTs work, some characteristics rely on the implementation choices done in the specific software library used. In this letter, we outline practical aspects in the adoption of BTs and the solutions devised by the robotics community to fully exploit the advantages of BTs in real robots. We also overview the solutions proposed in open-source libraries used in robotics, we show how BTs fit in robotic software architecture, and we present a use case example.
Model Predictive Control for Trajectory Tracking on Differentiable Manifolds
Venue: arXiv cs.RO 2021
Year: 2021

We consider the problem of bridging the gap between geometric tracking control theory and implementation of model predictive control (MPC) for robotic systems operating on manifolds. We propose a generic on-manifold MPC formulation based on a canonical representation of the system evolving on manifolds. Then, we present a method that solves the on-manifold MPC formulation by linearizing the system along the trajectory under tracking. There are two main advantages of the proposed scheme. The first is that the linearized system leads to an equivalent error system represented by a set of minimal parameters without any singularity. Secondly, the process of system modeling, error-system derivation, linearization and control has the manifold constraints completely decoupled from the system descriptions, enabling the development of a symbolic MPC framework that naturally encapsulates the manifold constraints. In this framework, users need only to supply system-specific descriptions without dealing with the manifold constraints. We implement this framework and test it on a quadrotor unmanned aerial vehicle (UAV) operating on $SO(3) \times \mathbb{R}^n$ and an unmanned ground vehicle (UGV) moving on a curved surface. Real-world experiments show that the proposed framework and implementation achieve high tracking performance and computational efficiency even in highly aggressive aerobatic quadrotor maneuvers.
Unsupervised Technique To Conversational Machine Reading
Venue: arXiv cs.CL 2021
Year: 2021

Conversational machine reading (CMR) tools have seen a rapid progress in the recent past. The current existing tools rely on the supervised learning technique which require labeled dataset for their training. The supervised technique necessitates that for every new rule text, a manually labeled dataset must be created. This is tedious and error prone. This paper introduces and demonstrates how unsupervised learning technique can be applied in the development of CMR. Specifically, we demonstrate how unsupervised learning can be used in rule extraction and entailment modules of CMR. Compared to the current best CMR tool, our developed framework reports 3.3% improvement in micro averaged accuracy and 1.4 % improvement in macro averaged accuracy.
On Classical Decidable Logics extended with Percentage Quantifiers and Arithmetics
Venue: arXiv cs.LO 2021
Year: 2021

During the last decades, a lot of effort was put into identifying decidable fragments of first-order logic. Such efforts gave birth, among the others, to the two-variable fragment and the guarded fragment, depending on the type of restriction imposed on formulae from the language. Despite the success of the mentioned logics in areas like formal verification and knowledge representation, such first-order fragments are too weak to express even the simplest statistical constraints, required for modelling of influence networks or in statistical reasoning. In this work we investigate the extensions of these classical decidable logics with percentage quantifiers, specifying how frequently a formula is satisfied in the indented model. We show, surprisingly, that all the mentioned decidable fragments become undecidable under such extension, sharpening the existing results in the literature. Our negative results are supplemented by decidability of the two-variable guarded fragment with even more expressive counting, namely Presburger constraints. Our results can be applied to infer decidability of various modal and description logics, e.g. Presburger Modal Logics with Converse or ALCI, with expressive cardinality constraints.
Predicting Depth from Semantic Segmentation using Game Engine Dataset
Venue: arXiv cs.CV 2021
Year: 2021

Depth perception is fundamental for robots to understand the surrounding environment. As the view of cognitive neuroscience, visual depth perception methods are divided into three categories, namely binocular, active, and pictorial. The first two categories have been studied for decades in detail. However, research for the exploration of the third category is still in its infancy and has got momentum by the advent of deep learning methods in recent years. In cognitive neuroscience, it is known that pictorial depth perception mechanisms are dependent on the perception of seen objects. Inspired by this fact, in this thesis, we investigated the relation of perception of objects and depth estimation convolutional neural networks. For this purpose, we developed new network structures based on a simple depth estimation network that only used a single image at its input. Our proposed structures use both an image and a semantic label of the image as their input. We used semantic labels as the output of object perception. The obtained results of performance comparison between the developed network and original network showed that our novel structures can improve the performance of depth estimation by 52\% of relative error of distance in the examined cases. Most of the experimental studies were carried out on synthetic datasets that were generated by game engines to isolate the performance comparison from the effect of inaccurate depth and semantic labels of non-synthetic datasets. It is shown that particular synthetic datasets may be used for training of depth networks in cases that an appropriate dataset is not available. Furthermore, we showed that in these cases, usage of semantic labels improves the robustness of the network against domain shift from synthetic training data to non-synthetic test data.
Predicting the Solar Potential of Rooftops using Image Segmentation and Structured Data
Venue: arXiv cs.CV 2021
Year: 2021

Estimating the amount of electricity that can be produced by rooftop photovoltaic systems is a time-consuming process that requires on-site measurements, a difficult task to achieve on a large scale. In this paper, we present an approach to estimate the solar potential of rooftops based on their location and architectural characteristics, as well as the amount of solar radiation they receive annually. Our technique uses computer vision to achieve semantic segmentation of roof sections and roof objects on the one hand, and a machine learning model based on structured building features to predict roof pitch on the other hand. We then compute the azimuth and maximum number of solar panels that can be installed on a rooftop with geometric approaches. Finally, we compute precise shading masks and combine them with solar irradiation data that enables us to estimate the yearly solar potential of a rooftop.
Xihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Reality
Venue: arXiv cs.CV 2021
Year: 2021

Omnidirectional lighting provides the foundation for achieving spatially-variant photorealistic 3D rendering, a desirable property for mobile augmented reality applications. However, in practice, estimating omnidirectional lighting can be challenging due to limitations such as partial panoramas of the rendering positions, and the inherent environment lighting and mobile user dynamics. A new opportunity arises recently with the advancements in mobile 3D vision, including built-in high-accuracy depth sensors and deep learning-powered algorithms, which provide the means to better sense and understand the physical surroundings. Centering the key idea of 3D vision, in this work, we design an edge-assisted framework called Xihe to provide mobile AR applications the ability to obtain accurate omnidirectional lighting estimation in real time. Specifically, we develop a novel sampling technique that efficiently compresses the raw point cloud input generated at the mobile device. This technique is derived based on our empirical analysis of a recent 3D indoor dataset and plays a key role in our 3D vision-based lighting estimator pipeline design. To achieve the real-time goal, we develop a tailored GPU pipeline for on-device point cloud processing and use an encoding technique that reduces network transmitted bytes. Finally, we present an adaptive triggering strategy that allows Xihe to skip unnecessary lighting estimations and a practical way to provide temporal coherent rendering integration with the mobile AR ecosystem. We evaluate both the lighting estimation accuracy and time of Xihe using a reference mobile application developed with Xihe's APIs. Our results show that Xihe takes as fast as 20.67ms per lighting estimation and achieves 9.4% better estimation accuracy than a state-of-the-art neural network.
Similarity Embedding Networks for Robust Human Activity Recognition
Venue: arXiv cs.CV 2021
Year: 2021

Deep learning models for human activity recognition (HAR) based on sensor data have been heavily studied recently. However, the generalization ability of deep models on complex real-world HAR data is limited by the availability of high-quality labeled activity data, which are hard to obtain. In this paper, we design a similarity embedding neural network that maps input sensor signals onto real vectors through carefully designed convolutional and LSTM layers. The embedding network is trained with a pairwise similarity loss, encouraging the clustering of samples from the same class in the embedded real space, and can be effectively trained on a small dataset and even on a noisy dataset with mislabeled samples. Based on the learned embeddings, we further propose both nonparametric and parametric approaches for activity recognition. Extensive evaluation based on two public datasets has shown that the proposed similarity embedding network significantly outperforms state-of-the-art deep models on HAR classification tasks, is robust to mislabeled samples in the training set, and can also be used to effectively denoise a noisy dataset.
Topic Modeling Based Extractive Text Summarization
Venue: arXiv cs.CL 2021
Year: 2021

Text summarization is an approach for identifying important information present within text documents. This computational technique aims to generate shorter versions of the source text, by including only the relevant and salient information present within the source text. In this paper, we propose a novel method to summarize a text document by clustering its contents based on latent topics produced using topic modeling techniques and by generating extractive summaries for each of the identified text clusters. All extractive sub-summaries are later combined to generate a summary for any given source document. We utilize the lesser used and challenging WikiHow dataset in our approach to text summarization. This dataset is unlike the commonly used news datasets which are available for text summarization. The well-known news datasets present their most important information in the first few lines of their source texts, which make their summarization a lesser challenging task when compared to summarizing the WikiHow dataset. Contrary to these news datasets, the documents in the WikiHow dataset are written using a generalized approach and have lesser abstractedness and higher compression ratio, thus proposing a greater challenge to generate summaries. A lot of the current state-of-the-art text summarization techniques tend to eliminate important information present in source documents in the favor of brevity. Our proposed technique aims to capture all the varied information present in source documents. Although the dataset proved challenging, after performing extensive tests within our experimental setup, we have discovered that our model produces encouraging ROUGE results and summaries when compared to the other published extractive and abstractive text summarization models.
SE-MD: A Single-encoder multiple-decoder deep network for point cloud generation from 2D images
Venue: arXiv cs.CV 2021
Year: 2021

3D model generation from single 2D RGB images is a challenging and actively researched computer vision task. Various techniques using conventional network architectures have been proposed for the same. However, the body of research work is limited and there are various issues like using inefficient 3D representation formats, weak 3D model generation backbones, inability to generate dense point clouds, dependence of post-processing for generation of dense point clouds, and dependence on silhouettes in RGB images. In this paper, a novel 2D RGB image to point cloud conversion technique is proposed, which improves the state of art in the field due to its efficient, robust and simple model by using the concept of parallelization in network architecture. It not only uses the efficient and rich 3D representation of point clouds, but also uses a novel and robust point cloud generation backbone in order to address the prevalent issues. This involves using a single-encoder multiple-decoder deep network architecture wherein each decoder generates certain fixed viewpoints. This is followed by fusing all the viewpoints to generate a dense point cloud. Various experiments are conducted on the technique and its performance is compared with those of other state of the art techniques and impressive gains in performance are demonstrated. Code is available at https://github.com/mueedhafiz1982/
Differential Privacy for Credit Risk Model
Venue: arXiv cs.CR 2021
Year: 2021

The use of machine learning algorithms to model user behavior and drive business decisions has become increasingly commonplace, specifically providing intelligent recommendations to automated decision making. This has led to an increase in the use of customers personal data to analyze customer behavior and predict their interests in a companys products. Increased use of this customer personal data can lead to better models but also to the potential of customer data being leaked, reverse engineered, and mishandled. In this paper, we assess differential privacy as a solution to address these privacy problems by building privacy protections into the data engineering and model training stages of predictive model development. Our interest is a pragmatic implementation in an operational environment, which necessitates a general purpose differentially private modeling framework, and we evaluate one such tool from LeapYear as applied to the Credit Risk modeling domain. Credit Risk Model is a major modeling methodology in banking and finance where user data is analyzed to determine the total Expected Loss to the bank. We examine the application of differential privacy on the credit risk model and evaluate the performance of a Differentially Private Model with a Non Differentially Private Model. Credit Risk Model is a major modeling methodology in banking and finance where users data is analyzed to determine the total Expected Loss to the bank. In this paper, we explore the application of differential privacy on the credit risk model and evaluate the performance of a Non Differentially Private Model with Differentially Private Model.
Quantifying urban streetscapes with deep learning: focus on aesthetic evaluation
Venue: arXiv cs.CV 2021
Year: 2021

The disorder of urban streetscapes would negatively affect people's perception of their aesthetic quality. The presence of billboards on building facades has been regarded as an important factor of the disorder, but its quantification methodology has not yet been developed in a scalable manner. To fill the gap, this paper reports the performance of our deep learning model on a unique data set prepared in Tokyo to recognize the areas covered by facades and billboards in streetscapes, respectively. The model achieved 63.17 % of accuracy, measured by Intersection-over-Union (IoU), thus enabling researchers and practitioners to obtain insights on urban streetscape design by combining data of people's preferences.
DRILL-- Deep Reinforcement Learning for Refinement Operators in $\mathcal{ALC}$
Venue: arXiv cs.AI 2021
Year: 2021

Approaches based on refinement operators have been successfully applied to class expression learning on RDF knowledge graphs. These approaches often need to explore a large number of concepts to find adequate hypotheses. This need arguably stems from current approaches relying on myopic heuristic functions to guide their search through an infinite concept space. In turn, deep reinforcement learning provides effective means to address myopia by estimating how much discounted cumulated future reward states promise. In this work, we leverage deep reinforcement learning to accelerate the learning of concepts in $\mathcal{ALC}$ by proposing DRILL -- a novel class expression learning approach that uses a convolutional deep Q-learning model to steer its search. By virtue of its architecture, DRILL is able to compute the expected discounted cumulated future reward of more than $10^3$ class expressions in a second on standard hardware. We evaluate DRILL on four benchmark datasets against state-of-the-art approaches. Our results suggest that DRILL converges to goal states at least 2.7$\times$ faster than state-of-the-art models on all benchmark datasets. We provide an open-source implementation of our approach, including training and evaluation scripts as well as pre-trained models.
A Behavior-aware Graph Convolution Network Model for Video Recommendation
Venue: arXiv cs.CV 2021
Year: 2021

Interactions between users and videos are the major data source of performing video recommendation. Despite lots of existing recommendation methods, user behaviors on videos, which imply the complex relations between users and videos, are still far from being fully explored. In the paper, we present a model named Sagittarius. Sagittarius adopts a graph convolutional neural network to capture the influence between users and videos. In particular, Sagittarius differentiates between different user behaviors by weighting and fuses the semantics of user behaviors into the embeddings of users and videos. Moreover, Sagittarius combines multiple optimization objectives to learn user and video embeddings and then achieves the video recommendation by the learned user and video embeddings. The experimental results on multiple datasets show that Sagittarius outperforms several state-of-the-art models in terms of recall, unique recall and NDCG.
Coach2vec: autoencoding the playing style of soccer coaches
Venue: arXiv cs.AI 2021
Year: 2021

Capturing the playing style of professional soccer coaches is a complex, and yet barely explored, task in sports analytics. Nowadays, the availability of digital data describing every relevant spatio-temporal aspect of soccer matches, allows for capturing and analyzing the playing style of players, teams, and coaches in an automatic way. In this paper, we present coach2vec, a workflow to capture the playing style of professional coaches using match event streams and artificial intelligence. Coach2vec extracts ball possessions from each match, clusters them based on their similarity, and reconstructs the typical ball possessions of coaches. Then, it uses an autoencoder, a type of artificial neural network, to obtain a concise representation (encoding) of the playing style of each coach. Our experiments, conducted on soccer-logs describing the last four seasons of the Italian first division, reveal interesting similarities between prominent coaches, paving the road to the simulation of playing styles and the quantitative comparison of professional coaches.
Interactive Dimensionality Reduction for Comparative Analysis
Venue: arXiv cs.LG 2021
Year: 2021

Finding the similarities and differences between groups of datasets is a fundamental analysis task. For high-dimensional data, dimensionality reduction (DR) methods are often used to find the characteristics of each group. However, existing DR methods provide limited capability and flexibility for such comparative analysis as each method is designed only for a narrow analysis target, such as identifying factors that most differentiate groups. This paper presents an interactive DR framework where we integrate our new DR method, called ULCA (unified linear comparative analysis), with an interactive visual interface. ULCA unifies two DR schemes, discriminant analysis and contrastive learning, to support various comparative analysis tasks. To provide flexibility for comparative analysis, we develop an optimization algorithm that enables analysts to interactively refine ULCA results. Additionally, the interactive visualization interface facilitates interpretation and refinement of the ULCA results. We evaluate ULCA and the optimization algorithm to show their efficiency as well as present multiple case studies using real-world datasets to demonstrate the usefulness of this framework.