OpenRaiser/Intern-Atlas huggingface dataset:
From Haystack to Needle: Label Space Reduction for Zero-shot Classification
Venue: arXiv cs.CL 2025
Year: 2025

We present Label Space Reduction (LSR), a novel method for improving zero-shot classification performance of Large Language Models (LLMs). LSR iteratively refines the classification label space by systematically ranking and reducing candidate classes, enabling the model to concentrate on the most relevant options. By leveraging unlabeled data with the statistical learning capabilities of data-driven models, LSR dynamically optimizes the label space representation at test time. Our experiments across seven benchmarks demonstrate that LSR improves macro-F1 scores by an average of 7.0% (up to 14.2%) with Llama-3.1-70B and 3.3% (up to 11.1%) with Claude-3.5-Sonnet compared to standard zero-shot classification baselines. To reduce the computational overhead of LSR, which requires an additional LLM call at each iteration, we propose distilling the model into a probabilistic classifier, allowing for efficient inference.
Augmented Journeys: Interactive Points of Interest for In-Car Augmented Reality
Venue: arXiv cs.HC 2025
Year: 2025

As passengers spend more time in vehicles, the demand for non-driving related tasks (NDRTs) increases. In-car Augmented Reality (AR) has the potential to enhance passenger experiences by enabling interaction with the environment through NDRTs using world-fixed Points of Interest (POIs). However, the effectiveness of existing interaction techniques and visualization methods for in-car AR remains unclear. Based on a survey (N=110) and a pre-study (N=10), we developed an interactive in-car AR system using a video see-through head-mounted display to engage with POIs via eye-gaze and pinch. Users could explore passed and upcoming POIs using three visualization techniques: List, Timeline, and Minimap. We evaluated the system's feasibility in a field study (N=21). Our findings indicate general acceptance of the system, with the List visualization being the preferred method for exploring POIs. Additionally, the study highlights limitations of current AR hardware, particularly the impact of vehicle movement on 3D interaction.
Composite Sketch+Text Queries for Retrieving Objects with Elusive Names and Complex Interactions
Venue: arXiv cs.CV 2025
Year: 2025

Non-native speakers with limited vocabulary often struggle to name specific objects despite being able to visualize them, e.g., people outside Australia searching for numbats. Further, users may want to search for such elusive objects with difficult-to-sketch interactions, e.g., numbat digging in the ground. In such common but complex situations, users desire a search interface that accepts composite multimodal queries comprising hand-drawn sketches of difficult-to-name but easy-to-draw objects and text describing difficult-to-sketch but easy-to-verbalize object attributes or interaction with the scene. This novel problem statement distinctly differs from the previously well-researched TBIR (text-based image retrieval) and SBIR (sketch-based image retrieval) problems. To study this under-explored task, we curate a dataset, CSTBIR (Composite Sketch+Text Based Image Retrieval), consisting of approx. 2M queries and 108K natural scene images. Further, as a solution to this problem, we propose a pretrained multimodal transformer-based baseline, STNET (Sketch+Text Network), that uses a hand-drawn sketch to localize relevant objects in the natural scene image, and encodes the text and image to perform image retrieval. In addition to contrastive learning, we propose multiple training objectives that improve the performance of our model. Extensive experiments show that our proposed method outperforms several state-of-the-art retrieval methods for text-only, sketch-only, and composite query modalities. We make the dataset and code available at our project website.
Deserialization Gadget Chains are not a Pathological Problem in Android:an In-Depth Study of Java Gadget Chains in AOSP
Venue: arXiv cs.CR 2025
Year: 2025

Inter-app communication is a mandatory and security-critical functionality of operating systems, such as Android. On the application level, Android implements this facility through Intents, which can also transfer non-primitive objects using Java's Serializable API. However, the Serializable API has a long history of deserialization vulnerabilities, specifically deserialization gadget chains. Research endeavors have been heavily directed towards the detection of deserialization gadget chains on the Java platform. Yet, there is little knowledge about the existence of gadget chains within the Android platform. We aim to close this gap by searching gadget chains in the Android SDK, Android's official development libraries, as well as frequently used third-party libraries. To handle this large dataset, we design a gadget chain detection tool optimized for soundness and efficiency. In a benchmark on the full Ysoserial dataset, it achieves similarly sound results to the state-of-the-art in significantly less time. Using our tool, we first show that the Android SDK contains almost the same trampoline gadgets as the Java Class Library. We also find that one can trigger Java native serialization through Android's Parcel API. Yet, running our tool on the Android SDK and 1,200 Android dependencies, in combination with a comprehensive sink dataset, yields no security-critical gadget chains. This result opposes the general notion of Java deserialization gadget chains being a widespread problem. Instead, the issue appears to be more nuanced, and we provide a perspective on where to direct further research.
Towards Prompt Generalization: Grammar-aware Cross-Prompt Automated Essay Scoring
Venue: arXiv cs.CL 2025
Year: 2025

In automated essay scoring (AES), recent efforts have shifted toward cross-prompt settings that score essays on unseen prompts for practical applicability. However, prior methods trained with essay-score pairs of specific prompts pose challenges in obtaining prompt-generalized essay representation. In this work, we propose a grammar-aware cross-prompt trait scoring (GAPS), which internally captures prompt-independent syntactic aspects to learn generic essay representation. We acquire grammatical error-corrected information in essays via the grammar error correction technique and design the AES model to seamlessly integrate such information. By internally referring to both the corrected and the original essays, the model can focus on generic features during training. Empirical experiments validate our method's generalizability, showing remarkable improvements in prompt-independent and grammar-related traits. Furthermore, GAPS achieves notable QWK gains in the most challenging cross-prompt scenario, highlighting its strength in evaluating unseen prompts.
Computed fingertip touch for the instrumental control of musical sound with an excursion on the computed retinal afterimage
Venue: arXiv cs.HC 2025
Year: 2025

In this thesis, we present an articulated, empirical view on what human music making is, and on how this fundamentally relates to computation. The experimental evidence which we obtained seems to indicate that this view can be used as a tool, to systematically generate models, hypotheses and new technologies that enable an ever more complete answer to the fundamental question as to what forms of instrumental control of musical sound are possible to implement. This also entails the development of two novel transducer technologies for computed fingertip touch: The cyclotactor (CT) system, which provides fingerpad-orthogonal force output while tracking surface-orthogonal fingertip movement; and the kinetic surface friction transducer (KSFT) system, which provides fingerpad-parallel force output while tracking surface-parallel fingertip movement. In addition to the main research, the thesis also contains two research excursions, which are due to the nature of the Ph.D. position. The first excursion shows how repeated and varying pressing movements on the already held-down key of a computer keyboard can be used both to simplify existing user interactions and to implement new ones, that allow the rapid yet detailed navigation of multiple possible interaction outcomes. The second excursion shows that automated computational techniques can display shape specifically in the retinal afterimage, a well-known effect in the human visual system.
Training-Free Restoration of Pruned Neural Networks
Venue: arXiv cs.LG 2025
Year: 2025

Although network pruning has been highly popularized to compress deep neural networks, its resulting accuracy heavily depends on a fine-tuning process that is often computationally expensive and requires the original data. However, this may not be the case in real-world scenarios, and hence a few recent works attempt to restore pruned networks without any expensive retraining process. Their strong assumption is that every neuron being pruned can be replaced with another one quite similar to it, but unfortunately this does not hold in many neural networks, where the similarity between neurons is extremely low in some layers. In this article, we propose a more rigorous and robust method of restoring pruned networks in a fine-tuning free and data-free manner, called LBYL (Leave Before You Leave). LBYL significantly relaxes the aforementioned assumption in a way that each pruned neuron leaves its pieces of information to as many preserved neurons as possible and thereby multiple neurons together obtain a more robust approximation to the original output of the neuron who just left. Our method is based on a theoretical analysis on how to formulate the reconstruction error between the original network and its approximation, which nicely leads to a closed form solution for our derived loss function. Through the extensive experiments, LBYL is confirmed to be indeed more effective to approximate the original network and consequently able to achieve higher accuracy for restored networks, compared to the recent approaches exploiting the similarity between two neurons. The very first version of this work, which contains major technical and theoretical components, was submitted to NeurIPS 2021 and ICML 2022.
Referring Remote Sensing Image Segmentation via Bidirectional Alignment Guided Joint Prediction
Venue: arXiv cs.CV 2025
Year: 2025

Referring Remote Sensing Image Segmentation (RRSIS) is critical for ecological monitoring, urban planning, and disaster management, requiring precise segmentation of objects in remote sensing imagery guided by textual descriptions. This task is uniquely challenging due to the considerable vision-language gap, the high spatial resolution and broad coverage of remote sensing imagery with diverse categories and small targets, and the presence of clustered, unclear targets with blurred edges. To tackle these issues, we propose \ours, a novel framework designed to bridge the vision-language gap, enhance multi-scale feature interaction, and improve fine-grained object differentiation. Specifically, \ours introduces: (1) the Bidirectional Spatial Correlation (BSC) for improved vision-language feature alignment, (2) the Target-Background TwinStream Decoder (T-BTD) for precise distinction between targets and non-targets, and (3) the Dual-Modal Object Learning Strategy (D-MOLS) for robust multimodal feature reconstruction. Extensive experiments on the benchmark datasets RefSegRS and RRSIS-D demonstrate that \ours achieves state-of-the-art performance. Specifically, \ours improves the overall IoU (oIoU) by 3.76 percentage points (80.57) and 1.44 percentage points (79.23) on the two datasets, respectively. Additionally, it outperforms previous methods in the mean IoU (mIoU) by 5.37 percentage points (67.95) and 1.84 percentage points (66.04), effectively addressing the core challenges of RRSIS with enhanced precision and robustness.
MoDitector: Module-Directed Testing for Autonomous Driving Systems
Venue: arXiv cs.SE 2025
Year: 2025

Testing Autonomous Driving Systems (ADS) is crucial for ensuring their safety, reliability, and performance. Despite numerous testing methods available that can generate diverse and challenging scenarios to uncover potential vulnerabilities, these methods often treat ADS as a black-box, primarily focusing on identifying system failures like collisions or near-misses without pinpointing the specific modules responsible for these failures. Understanding the root causes of failures is essential for effective debugging and subsequent system repair. We observed that existing methods also fall short in generating diverse failures that adequately test the distinct modules of an ADS, such as perception, prediction, planning and control. To bridge this gap, we introduce MoDitector, the first root-cause-aware testing method for ADS. Unlike previous approaches, MoDitector not only generates scenarios leading to collisions but also showing which specific module triggered the failure. This method targets specific modules, creating test scenarios that highlight the weaknesses of these given modules. Specifically, our approach involves designing module-specific oracles to ascertain module failures and employs a module-directed testing strategy that includes module-specific feedback, adaptive seed selection, and mutation. This strategy guides the generation of tests that effectively provoke module-specific failures. We evaluated MoDitector across four critical ADS modules and four testing scenarios. Our approach represents a significant innovation in ADS testing by focusing on identifying and rectifying module-specific errors within the system, moving beyond conventional black-box failure detection.
"You'll Be Alice Adventuring in Wonderland!" Processes, Challenges, and Opportunities of Creating Animated Virtual Reality Stories
Venue: arXiv cs.HC 2025
Year: 2025

Animated virtual reality (VR) stories, combining the presence of VR and the artistry of computer animation, offer a compelling way to deliver messages and evoke emotions. Motivated by the growing demand for immersive narrative experiences, more creators are creating animated VR stories. However, a holistic understanding of their creation processes and challenges involved in crafting these stories is still limited. Based on semi-structured interviews with 21 animated VR story creators, we identify ten common stages in their end-to-end creation processes, ranging from idea generation to evaluation, which form diverse workflows that are story-driven or visual-driven. Additionally, we highlight nine unique issues that arise during the creation process, such as a lack of reference material for multi-element plots, the absence of specific functionalities for story integration, and inadequate support for audience evaluation. We compare the creation of animated VR stories to general XR applications and distill several future research opportunities.
The Forest Behind the Tree: Revealing Hidden Smart Home Communication Patterns
Venue: arXiv cs.NI 2025
Year: 2025

The widespread use of Smart Home devices has attracted significant research interest in understanding their behavior within home networks. Unlike general-purpose computers, these devices exhibit relatively simple and predictable network activity patterns. However, previous studies have primarily focused on normal network conditions, overlooking potential hidden patterns that emerge under challenging conditions. Discovering these hidden flows is crucial for assessing device robustness. This paper addresses this gap by presenting a framework that systematically and automatically reveals these hidden communication patterns. By actively disturbing communication and blocking observed traffic, the framework generates comprehensive profiles structured as behavior trees, uncovering flows that are missed by more shallow methods. This approach was applied to ten real-world devices, identifying 254 unique flows, with over 27% only discovered through this new method. These insights enhance our understanding of device robustness and can be leveraged to improve the accuracy of network security measures.
Representation Learning to Advance Multi-institutional Studies with Electronic Health Record Data
Venue: arXiv cs.AI 2025
Year: 2025

The adoption of EHRs has expanded opportunities to leverage data-driven algorithms in clinical care and research. A major bottleneck in effectively conducting multi-institutional EHR studies is the data heterogeneity across systems with numerous codes that either do not exist or represent different clinical concepts across institutions. The need for data privacy further limits the feasibility of including multi-institutional patient-level data required to study similarities and differences across patient subgroups. To address these challenges, we developed the GAME algorithm. Tested and validated across 7 institutions and 2 languages, GAME integrates data in several levels: (1) at the institutional level with knowledge graphs to establish relationships between codes and existing knowledge sources, providing the medical context for standard codes and their relationship to each other; (2) between institutions, leveraging language models to determine the relationships between institution-specific codes with established standard codes; and (3) quantifying the strength of the relationships between codes using a graph attention network. Jointly trained embeddings are created using transfer and federated learning to preserve data privacy. In this study, we demonstrate the applicability of GAME in selecting relevant features as inputs for AI-driven algorithms in a range of conditions, e.g., heart failure, rheumatoid arthritis. We then highlight the application of GAME harmonized multi-institutional EHR data in a study of Alzheimer's disease outcomes and suicide risk among patients with mental health disorders, without sharing patient-level data outside individual institutions.
Ultrasound Image Generation using Latent Diffusion Models
Venue: arXiv cs.CV 2025
Year: 2025

Diffusion models for image generation have been a subject of increasing interest due to their ability to generate diverse, high-quality images. Image generation has immense potential in medical imaging because open-source medical images are difficult to obtain compared to natural images, especially for rare conditions. The generated images can be used later to train classification and segmentation models. In this paper, we propose simulating realistic ultrasound (US) images by successive fine-tuning of large diffusion models on different publicly available databases. To do so, we fine-tuned Stable Diffusion, a state-of-the-art latent diffusion model, on BUSI (Breast US Images) an ultrasound breast image dataset. We successfully generated high-quality US images of the breast using simple prompts that specify the organ and pathology, which appeared realistic to three experienced US scientists and a US radiologist. Additionally, we provided user control by conditioning the model with segmentations through ControlNet. We will release the source code at http://code.sonography.ai/ to allow fast US image generation to the scientific community.
Disentangling Total-Variance and Signal-to-Noise-Ratio Improves Diffusion Models
Venue: arXiv cs.LG 2025
Year: 2025

The long sampling time of diffusion models remains a significant bottleneck, which can be mitigated by reducing the number of diffusion time steps. However, the quality of samples with fewer steps is highly dependent on the noise schedule, i.e., the specific manner in which noise is introduced and the signal is reduced at each step. Although prior work has improved upon the original variance-preserving and variance-exploding schedules, these approaches $\textit{passively}$ adjust the total variance, without direct control over it. In this work, we propose a novel total-variance/signal-to-noise-ratio disentangled (TV/SNR) framework, where TV and SNR can be controlled independently. Our approach reveals that schedules where the TV explodes exponentially can often be improved by adopting a constant TV schedule while preserving the same SNR schedule. Furthermore, generalizing the SNR schedule of the optimal transport flow matching significantly improves the generation performance. Our findings hold across various reverse diffusion solvers and diverse applications, including molecular structure and image generation.
SPeCtrum: A Grounded Framework for Multidimensional Identity Representation in LLM-Based Agent
Venue: arXiv cs.CL 2025
Year: 2025

Existing methods for simulating individual identities often oversimplify human complexity, which may lead to incomplete or flattened representations. To address this, we introduce SPeCtrum, a grounded framework for constructing authentic LLM agent personas by incorporating an individual's multidimensional self-concept. SPeCtrum integrates three core components: Social Identity (S), Personal Identity (P), and Personal Life Context (C), each contributing distinct yet interconnected aspects of identity. To evaluate SPeCtrum's effectiveness in identity representation, we conducted automated and human evaluations. Automated evaluations using popular drama characters showed that Personal Life Context (C)-derived from short essays on preferences and daily routines-modeled characters' identities more effectively than Social Identity (S) and Personal Identity (P) alone and performed comparably to the full SPC combination. In contrast, human evaluations involving real-world individuals found that the full SPC combination provided a more comprehensive self-concept representation than C alone. Our findings suggest that while C alone may suffice for basic identity simulation, integrating S, P, and C enhances the authenticity and accuracy of real-world identity representation. Overall, SPeCtrum offers a structured approach for simulating individuals in LLM agents, enabling more personalized human-AI interactions and improving the realism of simulation-based behavioral studies.
CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generation
Venue: arXiv cs.CV 2025
Year: 2025

In this work, we present CineMaster, a novel framework for 3D-aware and controllable text-to-video generation. Our goal is to empower users with comparable controllability as professional film directors: precise placement of objects within the scene, flexible manipulation of both objects and camera in 3D space, and intuitive layout control over the rendered frames. To achieve this, CineMaster operates in two stages. In the first stage, we design an interactive workflow that allows users to intuitively construct 3D-aware conditional signals by positioning object bounding boxes and defining camera movements within the 3D space. In the second stage, these control signals--comprising rendered depth maps, camera trajectories and object class labels--serve as the guidance for a text-to-video diffusion model, ensuring to generate the user-intended video content. Furthermore, to overcome the scarcity of in-the-wild datasets with 3D object motion and camera pose annotations, we carefully establish an automated data annotation pipeline that extracts 3D bounding boxes and camera trajectories from large-scale video data. Extensive qualitative and quantitative experiments demonstrate that CineMaster significantly outperforms existing methods and implements prominent 3D-aware text-to-video generation. Project page: https://cinemaster-dev.github.io/.