OpenRaiser/Intern-Atlas huggingface dataset:
Building Safe and Deployable Clinical Natural Language Processing under Temporal Leakage Constraints
Venue: arXiv cs.CL 2026
Year: 2026

Clinical natural language processing (NLP) models have shown promise for supporting hospital discharge planning by leveraging narrative clinical documentation. However, note-based models are particularly vulnerable to temporal and lexical leakage, where documentation artifacts encode future clinical decisions and inflate apparent predictive performance. Such behavior poses substantial risks for real-world deployment, where overconfident or temporally invalid predictions can disrupt clinical workflows and compromise patient safety. This study focuses on system-level design choices required to build safe and deployable clinical NLP under temporal leakage constraints. We present a lightweight auditing pipeline that integrates interpretability into the model development process to identify and suppress leakage-prone signals prior to final training. Using next-day discharge prediction after elective spine surgery as a case study, we evaluate how auditing affects predictive behavior, calibration, and safety-relevant trade-offs. Results show that audited models exhibit more conservative and better-calibrated probability estimates, with reduced reliance on discharge-related lexical cues. These findings emphasize that deployment-ready clinical NLP systems should prioritize temporal validity, calibration, and behavioral robustness over optimistic performance.
CAST: Achieving Stable LLM-based Text Analysis for Data Analytics
Venue: arXiv cs.CL 2026
Year: 2026

Text analysis of tabular data relies on two core operations: \emph{summarization} for corpus-level theme extraction and \emph{tagging} for row-level labeling. A critical limitation of employing large language models (LLMs) for these tasks is their inability to meet the high standards of output stability demanded by data analytics. To address this challenge, we introduce \textbf{CAST} (\textbf{C}onsistency via \textbf{A}lgorithmic Prompting and \textbf{S}table \textbf{T}hinking), a framework that enhances output stability by constraining the model's latent reasoning path. CAST combines (i) Algorithmic Prompting to impose a procedural scaffold over valid reasoning transitions and (ii) Thinking-before-Speaking to enforce explicit intermediate commitments before final generation. To measure progress, we introduce \textbf{CAST-S} and \textbf{CAST-T}, stability metrics for bulleted summarization and tagging, and validate their alignment with human judgments. Experiments across publicly available benchmarks on multiple LLM backbones show that CAST consistently achieves the best stability among all baselines, improving Stability Score by up to 16.2\%, while maintaining or improving output quality.
ReasonNavi: Human-Inspired Global Map Reasoning for Zero-Shot Embodied Navigation
Venue: arXiv cs.RO 2026
Year: 2026

Embodied agents often struggle with efficient navigation because they rely primarily on partial egocentric observations, which restrict global foresight and lead to inefficient exploration. In contrast, humans plan using maps: we reason globally first, then act locally. We introduce ReasonNavi, a human-inspired framework that operationalizes this reason-then-act paradigm by coupling Multimodal Large Language Models (MLLMs) with deterministic planners. ReasonNavi converts a top-down map into a discrete reasoning space by room segmentation and candidate target nodes sampling. An MLLM is then queried in a multi-stage process to identify the candidate most consistent with the instruction (object, image, or text goal), effectively leveraging the model's semantic reasoning ability while sidestepping its weakness in continuous coordinate prediction. The selected waypoint is grounded into executable trajectories using a deterministic action planner over an online-built occupancy map, while pretrained object detectors and segmenters ensure robust recognition at the goal. This yields a unified zero-shot navigation framework that requires no MLLM fine-tuning, circumvents the brittleness of RL-based policies and scales naturally with foundation model improvements. Across three navigation tasks, ReasonNavi consistently outperforms prior methods that demand extensive training or heavy scene modeling, offering a scalable, interpretable, and globally grounded solution to embodied navigation. Project page: https://reasonnavi.github.io/
Statistical-Geometric Degeneracy in UAV Search: A Physics-Aware Asymmetric Filtering Approach
Venue: arXiv cs.RO 2026
Year: 2026

Post-disaster survivor localization using Unmanned Aerial Vehicles (UAVs) faces a fundamental physical challenge: the prevalence of Non-Line-of-Sight (NLOS) propagation in collapsed structures. Unlike standard Gaussian noise, signal reflection from debris introduces strictly non-negative ranging biases. Existing robust estimators, typically designed with symmetric loss functions (e.g., Huber or Tukey), implicitly rely on the assumption of error symmetry. Consequently, they experience a theoretical mismatch in this regime, leading to a phenomenon we formally identify as Statistical-Geometric Degeneracy (SGD)-a state where the estimator stagnates due to the coupling of persistent asymmetric bias and limited observation geometry. While emerging data-driven approaches offer alternatives, they often struggle with the scarcity of training data and the sim-to-real gap inherent in unstructured disaster zones. In this work, we propose a physically-grounded solution, the AsymmetricHuberEKF, which explicitly incorporates the non-negative physical prior of NLOS biases via a derived asymmetric loss function. Theoretically, we show that standard symmetric filters correspond to a degenerate case of our framework where the physical constraint is relaxed. Furthermore, we demonstrate that resolving SGD requires not just a robust filter, but specific bilateral information, which we achieve through a co-designed active sensing strategy. Validated in a 2D nadir-view scanning scenario, our approach significantly accelerates convergence compared to symmetric baselines, offering a resilient building block for search operations where data is scarce and geometry is constrained.
MultiCube-RAG for Multi-hop Question Answering
Venue: arXiv cs.CL 2026
Year: 2026

Multi-hop question answering (QA) necessitates multi-step reasoning and retrieval across interconnected subjects, attributes, and relations. Existing retrieval-augmented generation (RAG) methods struggle to capture these structural semantics accurately, resulting in suboptimal performance. Graph-based RAGs structure such information in graphs, but the resulting graphs are often noisy and computationally expensive. Moreover, most methods rely on single-step retrieval, neglecting the need for multi-hop reasoning processes. Recent training-based approaches attempt to incentivize the large language models (LLMs) for iterative reasoning and retrieval, but their training processes are prone to unstable convergence and high computational overhead. To address these limitations, we devise an ontology-based cube structure with multiple and orthogonal dimensions to model structural subjects, attributes, and relations. Built on the cube structure, we propose MultiCube-RAG, a training-free method consisting of multiple cubes for multi-step reasoning and retrieval. Each cube specializes in modeling a class of subjects, so that MultiCube-RAG flexibly selects the most suitable cubes to acquire the relevant knowledge precisely. To enhance the query-based reasoning and retrieval, our method decomposes a complex multi-hop query into a set of simple subqueries along cube dimensions and conquers each of them sequentially. Experiments on four multi-hop QA datasets show that MultiCube-RAG improves response accuracy by 8.9% over the average performance of various baselines. Notably, we also demonstrate that our method performs with greater efficiency and inherent explainability.
Detecting Deepfakes with Multivariate Soft Blending and CLIP-based Image-Text Alignment
Venue: arXiv cs.CV 2026
Year: 2026

The proliferation of highly realistic facial forgeries necessitates robust detection methods. However, existing approaches often suffer from limited accuracy and poor generalization due to significant distribution shifts among samples generated by diverse forgery techniques. To address these challenges, we propose a novel Multivariate and Soft Blending Augmentation with CLIP-guided Forgery Intensity Estimation (MSBA-CLIP) framework. Our method leverages the multimodal alignment capabilities of CLIP to capture subtle forgery traces. We introduce a Multivariate and Soft Blending Augmentation (MSBA) strategy that synthesizes images by blending forgeries from multiple methods with random weights, forcing the model to learn generalizable patterns. Furthermore, a dedicated Multivariate Forgery Intensity Estimation (MFIE) module is designed to explicitly guide the model in learning features related to varied forgery modes and intensities. Extensive experiments demonstrate state-of-the-art performance. On in-domain tests, our method improves Accuracy and AUC by 3.32\% and 4.02\%, respectively, over the best baseline. In cross-domain evaluations across five datasets, it achieves an average AUC gain of 3.27\%. Ablation studies confirm the efficacy of both proposed components. While the reliance on a large vision-language model entails higher computational cost, our work presents a significant step towards more generalizable and robust deepfake detection.
MaS-VQA: A Mask-and-Select Framework for Knowledge-Based Visual Question Answering
Venue: arXiv cs.CV 2026
Year: 2026

Knowledge-based Visual Question Answering (KB-VQA) requires models to answer questions by integrating visual information with external knowledge. However, retrieved knowledge is often noisy, partially irrelevant, or misaligned with the visual content, while internal model knowledge is difficult to control and interpret. Naive aggregation of these sources limits reasoning effectiveness and reduces answer accuracy. To address this, we propose MaS-VQA, a selection-driven framework that tightly couples explicit knowledge filtering with implicit knowledge reasoning. MaS-VQA first retrieves candidate passages and applies a Mask-and-Select mechanism to jointly prune irrelevant image regions and weakly relevant knowledge fragments, producing compact, high-signal multimodal knowledge . This filtered knowledge then guides the activation of internal knowledge in a constrained semantic space, enabling complementary co-modeling of explicit and implicit knowledge for robust answer prediction. Experiments on Encyclopedic-VQA and InfoSeek demonstrate consistent performance gains across multiple MLLM backbones, and ablations verify that the selection mechanism effectively reduces noise and enhances knowledge utilization.
World Action Models are Zero-shot Policies
Venue: arXiv cs.RO 2026
Year: 2026

State-of-the-art Vision-Language-Action (VLA) models excel at semantic generalization but struggle to generalize to unseen physical motions in novel environments. We introduce DreamZero, a World Action Model (WAM) built upon a pretrained video diffusion backbone. Unlike VLAs, WAMs learn physical dynamics by predicting future world states and actions, using video as a dense representation of how the world evolves. By jointly modeling video and action, DreamZero learns diverse skills effectively from heterogeneous robot data without relying on repetitive demonstrations. This results in over 2x improvement in generalization to new tasks and environments compared to state-of-the-art VLAs in real robot experiments. Crucially, through model and system optimizations, we enable a 14B autoregressive video diffusion model to perform real-time closed-loop control at 7Hz. Finally, we demonstrate two forms of cross-embodiment transfer: video-only demonstrations from other robots or humans yield a relative improvement of over 42% on unseen task performance with just 10-20 minutes of data. More surprisingly, DreamZero enables few-shot embodiment adaptation, transferring to a new embodiment with only 30 minutes of play data while retaining zero-shot generalization.
Visual Memory Injection Attacks for Multi-Turn Conversations
Venue: arXiv cs.CV 2026
Year: 2026

Generative large vision-language models (LVLMs) have recently achieved impressive performance gains, and their user base is growing rapidly. However, the security of LVLMs, in particular in a long-context multi-turn setting, is largely underexplored. In this paper, we consider the realistic scenario in which an attacker uploads a manipulated image to the web/social media. A benign user downloads this image and uses it as input to the LVLM. Our novel stealthy Visual Memory Injection (VMI) attack is designed such that on normal prompts the LVLM exhibits nominal behavior, but once the user gives a triggering prompt, the LVLM outputs a specific prescribed target message to manipulate the user, e.g. for adversarial marketing or political persuasion. Compared to previous work that focused on single-turn attacks, VMI is effective even after a long multi-turn conversation with the user. We demonstrate our attack on several recent open-weight LVLMs. This article thereby shows that large-scale manipulation of users is feasible with perturbed images in multi-turn conversation settings, calling for better robustness of LVLMs against these attacks. We release the source code at https://github.com/chs20/visual-memory-injection
Fast Online Learning with Gaussian Prior-Driven Hierarchical Unimodal Thompson Sampling
Venue: arXiv cs.LG 2026
Year: 2026

We study a type of Multi-Armed Bandit (MAB) problems in which arms with a Gaussian reward feedback are clustered. Such an arm setting finds applications in many real-world problems, for example, mmWave communications and portfolio management with risky assets, as a result of the universality of the Gaussian distribution. Based on the Thompson Sampling algorithm with Gaussian prior (TSG) algorithm for the selection of the optimal arm, we propose our Thompson Sampling with Clustered arms under Gaussian prior (TSCG) specific to the 2-level hierarchical structure. We prove that by utilizing the 2-level structure, we can achieve a lower regret bound than we do with ordinary TSG. In addition, when the reward is Unimodal, we can reach an even lower bound on the regret by our Unimodal Thompson Sampling algorithm with Clustered Arms under Gaussian prior (UTSCG). Each of our proposed algorithms are accompanied by theoretical evaluation of the upper regret bound, and our numerical experiments confirm the advantage of our proposed algorithms.
A Theoretical Approach to Stablecoin Design via Price Windows
Venue: arXiv cs.GT 2026
Year: 2026

In this paper, we explore the short- and long-term stability of backed stablecoins offering constant mint and redeem prices to all agents. We refer to such designs as price window-based, since the mint and redeem prices constrain the stablecoin's market equilibrium. We show that, without secondary stabilization mechanisms, price window designs cannot achieve both short- and long-term stability unless they are backed by already-stable reserves. In particular, the mechanism faces a tradeoff: either risk eventual reserve depletion through persistent arbitrage by a speculator, or widen the distance between mint and redeem prices enough to disincentivize arbitrage. In the latter case, however, the market price of the stablecoin inherits the volatility of its backing asset, with fluctuations that can be proportional to the backing asset's own volatility.
Convergence rates of random-order best-response dynamics in public good games on networks
Venue: arXiv cs.GT 2026
Year: 2026

We study convergence rates of random-order best-response dynamics in games on networks with linear best responses and strategic substitutes. Combining formal analysis with numerical simulations we identify phenomena that lead to slow convergence. One of the key such phenomena is convergence to stable strategy profiles in parts of the network neighboring sets of nodes which remain inactive until the dynamics is close to converging and then switch to activity, initiating convergence to profiles with a new set of active agents and possibly leading to another iteration of such behavior. We identify structural properties of graphs which make such phenomena more likely. These properties go beyond the spectrum of a graph, which we demonstrate analyzing convergence rates on co-spectral mates.
Anatomy of Capability Emergence: Scale-Invariant Representation Collapse and Top-Down Reorganization in Neural Networks
Venue: arXiv cs.LG 2026
Year: 2026

Capability emergence during neural network training remains mechanistically opaque. We track five geometric measures across five model scales (405K--85M parameters), 120 task$\times$level$\times$ model combinations (119 achieving accuracy-based emergence) across eight algorithmic tasks, and three Pythia language models (160M--2.8B). We find: (1) training begins with a universal representation collapse to task-specific floors that are scale-invariant across a 210$\times$ parameter range (e.g., modular arithmetic collapses to RANKME $\,\approx\,$2.0 regardless of model size); (2) collapse propagates top-down through layers (28/32 task$ \times $model consistency), contradicting bottom-up feature-building intuition; (3) a geometric hierarchy in which representation geometry leads emergence (100% precursor rate for hard tasks across all model sizes), while the local learning coefficient is synchronous (0/24 precursor) and Hessian measures lag. We also delineate prediction limits: geometric measures encode coarse task difficulty but not fine-grained timing (within-class concordance ranges from 52% for easy tasks to 69% for hard tasks; when task ordering reverses across scales, prediction fails at 26%). On Pythia, global geometric patterns replicate but per-task precursor signals do not, as the precursor relationship requires task--training alignment that naturalistic pre-training does not provide. Our contribution is the geometric anatomy of emergence and its boundary conditions, not a prediction tool.
Nash-convergence of Game Dynamics and Complexity
Venue: arXiv cs.GT 2026
Year: 2026

Does the failure of learning dynamics to converge globally to Nash equilibria stem from the geometry of the game or the complexity of computation? Previous impossibility results relied on game degeneracy, leaving open the case for generic, nondegenerate games. We resolve this by proving that while Nash-convergent dynamics theoretically exist for all nondegenerate games, computing them is likely intractable. We formulate the Impossibility Conjecture: if a locally efficient Nash-convergent dynamic exists for nondegenerate games, then $P=PPAD$. We validate this for three specific families of dynamics, showing their tractability would imply collapses such as $NP=RP$ or $CLS=PPAD$. En route, we settle the complexity of finding Nash equilibria of a given game that lie on a given affine subspace. Finally, we explain why the general conjecture remains open: we introduce a Proving Game to demonstrate that black-box reductions cannot distinguish between convergent and non-convergent dynamics in polynomial time. Our results suggest the barrier to Nash learning is not the non-existence of a vector field, but the intractability of computing it.
Markov Chains with Rewinding
Venue: arXiv cs.DS 2026
Year: 2026

Motivated by techniques developed in recent progress on lower bounds for sublinear time algorithms (Behnezhad, Roghani and Rubinstein, STOC 2023, FOCS 2023, and STOC 2024) we introduce and study a new class of randomized algorithmic processes that we call Markov Chains with Rewinding. In this setting, an algorithm interacts with a (partially observable) Markovian random evolution by strategically rewinding the Markov chain to previous states. Depending on the application, this may lead the evolution to desired states faster, or allow the agent to efficiently learn or test properties of the underlying Markov chain that may be infeasible or inefficient with passive observation. We study the task of identifying the initial state in a given partially observable Markov chain. Analysis of this question in specific Markov chains is the central ingredient in the above cited works and we aim to systematize the analysis in our work. Our first result is that any pair of states distinguishable with any rewinding strategy can also be distinguished with a non-adaptive rewinding strategy (one whose rewinding choices are determined before observing any outcomes of the chain). Therefore, while rewinding strategies can be shown to be strictly more powerful than passive strategies (those that do not rewind back to previous states), adaptivity does not give additional power to a rewinding strategy in the absence of efficiency considerations. The difference becomes apparent however when we introduce a natural efficiency measure, namely the query complexity (i.e., the number of observations they need to identify distinguishable states). Our second main contribution is to quantify this efficiency gap. We present a non-adaptive rewinding strategy whose query complexity is within a polynomial of that of the optimal (adaptive) strategy, and show that such a polynomial loss is necessary in general.
FeDecider: An LLM-Based Framework for Federated Cross-Domain Recommendation
Venue: arXiv cs.IR 2026
Year: 2026

Federated cross-domain recommendation (Federated CDR) aims to collaboratively learn personalized recommendation models across heterogeneous domains while preserving data privacy. Recently, large language model (LLM)-based recommendation models have demonstrated impressive performance by leveraging LLMs' strong reasoning capabilities and broad knowledge. However, adopting LLM-based recommendation models in Federated CDR scenarios introduces new challenges. First, there exists a risk of overfitting with domain-specific local adapters. The magnitudes of locally optimized parameter updates often vary across domains, causing biased aggregation and overfitting toward domain-specific distributions. Second, unlike traditional recommendation models (e.g., collaborative filtering, bipartite graph-based methods) that learn explicit and comparable user/item representations, LLMs encode knowledge implicitly through autoregressive text generation training. This poses additional challenges for effectively measuring the cross-domain similarities under heterogeneity. To address these challenges, we propose an LLM-based framework for federated cross-domain recommendation, FeDecider. Specifically, FeDecider tackles the challenge of scale-specific noise by disentangling each client's low-rank updates and sharing only their directional components. To handle the need for flexible and effective integration, each client further learns personalized weights that achieve the data-aware integration of updates from other domains. Extensive experiments across diverse datasets validate the effectiveness of our proposed FeDecider.