OpenRaiser/Intern-Atlas huggingface dataset:
CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video
Venue: arXiv cs.CV 2026
Year: 2026

High-quality novel view synthesis (NVS) from real-world videos is crucial for applications such as cultural heritage preservation, digital twins, and immersive media. However, real-world videos typically contain long sequences with irregular camera trajectories and unknown poses, leading to pose drift, feature misalignment, and geometric distortion during reconstruction. Moreover, lossy compression amplifies these issues by introducing inconsistencies that gradually degrade geometry and rendering quality. While recent studies have addressed either long-sequence NVS or unposed reconstruction, compression-aware approaches still focus on specific artifacts or limited scenarios, leaving diverse compression patterns in long videos insufficiently explored. In this paper, we propose CompSplat, a compression-aware training framework that explicitly models frame-wise compression characteristics to mitigate inter-frame inconsistency and accumulated geometric errors. CompSplat incorporates compression-aware frame weighting and an adaptive pruning strategy to enhance robustness and geometric consistency, particularly under heavy compression. Extensive experiments on challenging benchmarks, including Tanks and Temples, Free, and Hike, demonstrate that CompSplat achieves state-of-the-art rendering quality and pose accuracy, significantly surpassing most recent state-of-the-art NVS approaches under severe compression conditions.
PlugSI: Plug-and-Play Test-Time Graph Adaptation for Spatial Interpolation
Venue: arXiv cs.LG 2026
Year: 2026

With the rapid advancement of IoT and edge computing, sensor networks have become indispensable, driving the need for large-scale sensor deployment. However, the high deployment cost hinders their scalability. To tackle the issues, Spatial Interpolation (SI) introduces virtual sensors to infer readings from observed sensors, leveraging graph structure. However, current graph-based SI methods rely on pre-trained models, lack adaptation to larger and unseen graphs at test-time, and overlook test data utilization. To address these issues, we propose PlugSI, a plug-and-play framework that refines test-time graph through two key innovations. First, we design an Unknown Topology Adapter (UTA) that adapts to the new graph structure of each small-batch at test-time, enhancing the generalization of SI pre-trained models. Second, we introduce a Temporal Balance Adapter (TBA) that maintains a stable historical consensus to guide UTA adaptation and prevent drifting caused by noise in the current batch. Empirically, extensive experiments demonstrate PlugSI can be seamlessly integrated into existing graph-based SI methods and provide significant improvement (e.g., a 10.81% reduction in MAE).
LLM Reasoning Predicts When Models Are Right: Evidence from Coding Classroom Discourse
Venue: arXiv cs.CL 2026
Year: 2026

Large Language Models (LLMs) are increasingly deployed to automatically label and analyze educational dialogue at scale, yet current pipelines lack reliable ways to detect when models are wrong. We investigate whether reasoning generated by LLMs can be used to predict the correctness of a model's own predictions. We analyze 30,300 teacher utterances from classroom dialogue, each labeled by multiple state-of-the-art LLMs with an instructional move construct and an accompanying reasoning. Using human-verified ground-truth labels, we frame the task as predicting whether a model's assigned label for a given utterance is correct. We encode LLM reasoning using Term Frequency-Inverse Document Frequency (TF-IDF) and evaluate five supervised classifiers. A Random Forest classifier achieves an F1 score of 0.83 (Recall = 0.854), successfully identifying most incorrect predictions and outperforming baselines. Training specialist detectors for specific instructional move constructs further improves performance on difficult constructs, indicating that error detection benefits from construct-specific linguistic cues. Using the Linguistic Inquiry and Word Count (LIWC) framework, we examine four linguistic markers of correctness: Causation, Differentiation, Tentativeness, and Insight. Correct predictions exhibit grounded causal language (e.g., because, therefore), while incorrect reasoning is substantially more likely to rely on epistemic hedging (e.g., might, could) and performative metacognition (e.g., think, realize). Syntactic complexity does not distinguish correct from incorrect reasoning, and longer reasoning is not more reliable. These findings demonstrate that reasoning-based error detection offers a practical and scalable approach to quality control in automated educational dialogue analysis.
6G NTN Waveforms: A Comparison of OTFS, AFDM and OCDM in LEO Satellite Channels
Venue: arXiv cs.NI 2026
Year: 2026

Sixth generation (6G) physical layer (PHY) is evolving beyond the legacy orthogonal frequency division multiplexing (OFDM)-based waveforms. In this paper, we compare the bit error rate (BER) performance of three beyond-OFDM waveforms, namely, orthogonal time-frequency-space (OTFS) modulation, affine frequency division multiplexing (AFDM), and orthogonal chirp division multiplexing (OCDM), which are particularly suitable for the highly mobile non-terrestrial network (NTN) vertical of 6G. In order to characterize the effect of mobility and Doppler shift in low Earth orbit (LEO) satellites, we performed BER comparisons over four different NTN tapped-delay-line (TDL) models, TDL-A, TDL-B, TDL-C, and TDL-D, as specified in the 3rd generation partnership project (3GPP) technical report TR 38.811. After channel equalization, a minimum mean squared error with successive detection (MMSE-SD) algorithm was used to enhance the BER performance. It was found that AFDM and OTFS consistently outperformed OCDM across all TDL models, while AFDM performed better than OTFS in TDL-B and TDL-C, in the high signal-to-noise ratio (SNR) regime. The complete simulation framework is made available as an open-source code for quick validation and further development.
ARK: A Dual-Axis Multimodal Retrieval Benchmark along Reasoning and Knowledge
Venue: arXiv cs.CV 2026
Year: 2026

Existing multimodal retrieval benchmarks largely emphasize semantic matching on daily-life images and offer limited diagnostics of professional knowledge and complex reasoning. To address this gap, we introduce ARK, a benchmark designed to analyze multimodal retrieval from two complementary perspectives: (i) knowledge domains (five domains with 17 subtypes), which characterize the content and expertise retrieval relies on, and (ii) reasoning skills (six categories), which characterize the type of inference over multimodal evidence required to identify the correct candidate. Specifically, ARK evaluates retrieval with both unimodal and multimodal queries and candidates, covering 16 heterogeneous visual data types. To avoid shortcut matching during evaluation, most queries are paired with targeted hard negatives that require multi-step reasoning. We evaluate 23 representative text-based and multimodal retrievers on ARK and observe a pronounced gap between knowledge-intensive and reasoning-intensive retrieval, with fine-grained visual and spatial reasoning emerging as persistent bottlenecks. We further show that simple enhancements such as re-ranking and rewriting yield consistent improvements, but substantial headroom remains.
Code2World: A GUI World Model via Renderable Code Generation
Venue: arXiv cs.CV 2026
Year: 2026

Autonomous GUI agents interact with environments by perceiving interfaces and executing actions. As a virtual sandbox, the GUI World model empowers agents with human-like foresight by enabling action-conditioned prediction. However, existing text- and pixel-based approaches struggle to simultaneously achieve high visual fidelity and fine-grained structural controllability. To this end, we propose Code2World, a vision-language coder that simulates the next visual state via renderable code generation. Specifically, to address the data scarcity problem, we construct AndroidCode by translating GUI trajectories into high-fidelity HTML and refining synthesized code through a visual-feedback revision mechanism, yielding a corpus of over 80K high-quality screen-action pairs. To adapt existing VLMs into code prediction, we first perform SFT as a cold start for format layout following, then further apply Render-Aware Reinforcement Learning which uses rendered outcome as the reward signal by enforcing visual semantic fidelity and action consistency. Extensive experiments demonstrate that Code2World-8B achieves the top-performing next UI prediction, rivaling the competitive GPT-5 and Gemini-3-Pro-Image. Notably, Code2World significantly enhances downstream navigation success rates in a flexible manner, boosting Gemini-2.5-Flash by +9.5% on AndroidWorld navigation. The code is available at https://github.com/AMAP-ML/Code2World.
Tracing Data Packet Paths over the Internet using Traceroute
Venue: arXiv cs.NI 2026
Year: 2026

Network communication using the Internet Protocol (IP) is a pillar of modern Internet applications. IP allows data packets to travel the world through a complex set of interconnected computer networks managed by different operators. How IP-based data communication changes over time can be interesting from an end-system's perspective without relying on underlying network providers. This article presents an extensive, trace-driven analysis of user data traffic (covering five years of observations, six large Internet service providers (covering research, business and consumer category type), twenty autonomous systems, and fourteen countries. Our three primary findings are: i users data packet transmission paths are not deterministic and does not always select the geographically shortest path; ii) user packets take different routes that cover many countries and detour between two fixed points. Even after changing the types of Internet service provider type (e.g., from commercial to research), the routing can differ significantly between two locations. iii) Packet transmission delay can be influenced by changing the Internet service provider and IP protocol versions (i.e., from IPv4 to IPv6).
SinFoS: A Parallel Dataset for Translating Sinhala Figures of Speech
Venue: arXiv cs.CL 2026
Year: 2026

Figures of Speech (FoS) consist of multi-word phrases that are deeply intertwined with culture. While Neural Machine Translation (NMT) performs relatively well with the figurative expressions of high-resource languages, it often faces challenges when dealing with low-resource languages like Sinhala due to limited available data. To address this limitation, we introduce a corpus of 2,344 Sinhala figures of speech with cultural and cross-lingual annotations. We examine this dataset to classify the cultural origins of the figures of speech and to identify their cross-lingual equivalents. Additionally, we have developed a binary classifier to differentiate between two types of FOS in the dataset, achieving an accuracy rate of approximately 92%. We also evaluate the performance of existing LLMs on this dataset. Our findings reveal significant shortcomings in the current capabilities of LLMs, as these models often struggle to accurately convey idiomatic meanings. By making this dataset publicly available, we offer a crucial benchmark for future research in low-resource NLP and culturally aware machine translation.
TriPilot-FF: Coordinated Whole-Body Teleoperation with Force Feedback
Venue: arXiv cs.RO 2026
Year: 2026

Mobile manipulators broaden the operational envelope for robot manipulation. However, the whole-body teleoperation of such robots remains a problem: operators must coordinate a wheeled base and two arms while reasoning about obstacles and contact. Existing interfaces are predominantly hand-centric (e.g., VR controllers and joysticks), leaving foot-operated channels underexplored for continuous base control. We present TriPilot-FF, an open-source whole-body teleoperation system for a custom bimanual mobile manipulator that introduces a foot-operated pedal with lidar-driven pedal haptics, coupled with upper-body bimanual leader-follower teleoperation. Using only a low-cost base-mounted lidar, TriPilot-FF renders a resistive pedal cue from proximity-to-obstacle signals in the commanded direction, shaping operator commands toward collision-averse behaviour without an explicit collision-avoidance controller. The system also supports arm-side force reflection for contact awareness and provides real-time force and visual guidance of bimanual manipulability to prompt mobile base repositioning, thereby improving reach. We demonstrate the capability of TriPilot-FF to effectively ``co-pilot'' the human operator over long time-horizons and tasks requiring precise mobile base movement and coordination. Finally, we incorporate teleoperation feedback signals into an Action Chunking with Transformers (ACT) policy and demonstrate improved performance when the additional information is available. We release the pedal device design, full software stack, and conduct extensive real-world evaluations on a bimanual wheeled platform. The project page of TriPilot-FF is http://bit.ly/46H3ZJT.
AmharicIR+Instr: A Two-Dataset Resource for Neural Retrieval and Instruction Tuning
Venue: arXiv cs.CL 2026
Year: 2026

Neural retrieval and GPT-style generative models rely on large, high-quality supervised data, which is still scarce for low-resource languages such as Amharic. We release an Amharic data resource consisting of two datasets that supports research on (i) neural retrieval-ranking and (ii) instruction-following text generation. The retrieval-ranking dataset contains 1,091 manually verified query-positive-negative document triplets drawn from diverse Amharic sources and constructed to support contrastive training and benchmarking of neural retrievers (e.g., DPR, ColBERT-style late interaction and SPLADE-style sparse neural retrieval). Triplets are created through a combination of expert-curated queries, web-derived queries, and LLM-assisted generation, with positive/negative documents selected from the web or synthesized by LLMs and then validated by native speakers. The instruction prompt-response dataset comprises 6,285 Amharic prompt-response pairs spanning multiple domains and instruction types, generated with several LLMs and refined through manual review and correction for grammaticality, relevance, fluency, and factual plausibility. We release both datasets with standardized splits and formats (CSV,JSON,JSONL) to enable reproducible work on Amharic retrieval, ranking, and generative modelling. These datasets also come with a methodology that can be generalized to other low-resource languages.
QEMI: A Quantum Software Stacks Testing Framework via Equivalence Modulo Inputs
Venue: arXiv cs.SE 2026
Year: 2026

As quantum algorithms and hardware continue to evolve, ensuring the correctness of the quantum software stack (QSS) has become increasingly important. However, testing QSSes remains challenging due to the oracle problem, i.e., the lack of a reliable ground truth for expected program behavior. Existing metamorphic testing approaches often rely on equivalent circuit transformations, backend modifications, or parameter tuning to address this issue. In this work, inspired by Equivalence Modulo Inputs (EMI), we propose Quantum EMI (QEMI), a new testing approach for QSSes. Our key contributions include: (1) a random quantum program generator that produces code with dead code based on quantum control-flow structures, and (2) an adaptation of the EMI technique from classical compiler testing to generate variants by removing dead code. By comparing the behavior of these variants, we can detect potential bugs in QSS implementations. We applied QEMI to Qiskit, Q#, and Cirq, and successfully identified 11 crash bugs and 1 behavioral inconsistency. QEMI expands the limited set of testing techniques available for quantum software stacks by going beyond structural transformations and incorporating semantics-preserving ones into quantum program analysis.
ATTNPO: Attention-Guided Process Supervision for Efficient Reasoning
Venue: arXiv cs.CL 2026
Year: 2026

Large reasoning models trained with reinforcement learning and verifiable rewards (RLVR) achieve strong performance on complex reasoning tasks, yet often overthink, generating redundant reasoning without performance gains. Existing trajectory-level length penalties often fail to effectively shorten reasoning length and degrade accuracy, as they uniformly treat all reasoning steps and lack fine-grained signals to distinguish redundancy from necessity. Meanwhile, process-supervised methods are typically resource-intensive and suffer from inaccurate credit assignment. To address these issues, we propose ATTNPO, a low-overhead process-supervised RL framework that leverages the model's intrinsic attention signals for step-level credit assignment. We first identify a set of special attention heads that naturally focus on essential steps while suppressing redundant ones. By leveraging the attention scores of these heads, We then employ two sub-strategies to mitigate overthinking by discouraging redundant steps while preserving accuracy by reducing penalties on essential steps. Experimental results show that ATTNPO substantially reduces reasoning length while significantly improving performance across 9 benchmarks.
Learning to Detect Baked Goods with Limited Supervision
Venue: arXiv cs.CV 2026
Year: 2026

Monitoring leftover products provides valuable insights that can be used to optimize future production. This is especially important for German bakeries because freshly baked goods have a very short shelf life. Automating this process can reduce labor costs, improve accuracy, and streamline operations. We propose automating this process using an object detection model to identify baked goods from images. However, the large diversity of German baked goods makes fully supervised training prohibitively expensive and limits scalability. Although open-vocabulary detectors (e.g., OWLv2, Grounding DINO) offer lexibility, we demonstrate that they are insufficient for our task. While motivated by bakeries, our work addresses the broader challenges of deploying computer vision in industries, where tasks are specialized and annotated datasets are scarce. We compile dataset splits with varying supervision levels, covering 19 classes of baked goods. We propose two training workflows to train an object detection model with limited supervision. First, we combine OWLv2 and Grounding DINO localization with image-level supervision to train the model in a weakly supervised manner. Second, we improve viewpoint robustness by fine-tuning on video frames annotated using Segment Anything 2 as a pseudo-label propagation model. Using these workflows, we train YOLOv11 for our detection task due to its favorable speed accuracy tradeoff. Relying solely on image-level supervision, the model achieves a mean Average Precision (mAP) of 0.91. Finetuning with pseudo-labels raises model performance by 19.3% under non-ideal deployment conditions. Combining these workflows trains a model that surpasses our fully-supervised baseline model under non-ideal deployment conditions, despite relying only on image-level supervision.
A Unified Assessment of the Poverty of the Stimulus Argument for Neural Language Models
Venue: arXiv cs.CL 2026
Year: 2026

How can children acquire native-level syntax from limited input? According to the Poverty of the Stimulus Hypothesis (PoSH), the linguistic input children receive is insufficient to explain certain generalizations that are robustly learned; innate linguistic constraints, many have argued, are thus necessary to explain language learning. Neural language models, which lack such language-specific constraints in their design, offer a computational test of this longstanding (but controversial) claim. We introduce \poshbench, a training-and-evaluation suite targeting question formation, islands to movement, and other English phenomena at the center of the PoSH arguments. Training Transformer models on 10--50M words of developmentally plausible text, we find indications of generalization on all phenomena even without direct positive evidence -- yet neural models remain less data-efficient and their generalizations are weaker than those of children. We further enhance our models with three recently proposed cognitively motivated inductive biases. We find these biases improve general syntactic competence but not \poshbench performance. Our findings challenge the claim that innate syntax is the only possible route to generalization, while suggesting that human-like data efficiency requires inductive biases beyond those tested here.
Human-AI Synergy Supports Collective Creative Search
Venue: arXiv cs.SI 2026
Year: 2026

Generative AI is increasingly transforming creativity into a hybrid human-artificial process, but its impact on the quality and diversity of creative output remains unclear. We study collective creativity using a controlled word-guessing task that balances open-endedness with an objective measure of task performance. Participants attempt to infer a hidden target word, scored based on the semantic similarity of their guesses to the target, while also observing the best guess from previous players. We compare performance and outcome diversity across human-only, AI-only, and hybrid human-AI groups. Hybrid groups achieve the highest performance while preserving high diversity of guesses. Within hybrid groups, both humans and AI agents systematically adjust their strategies relative to single-agent conditions, suggesting higher-order interaction effects, whereby agents adapt to each other's presence. Although some performance benefits can be reproduced through collaboration between heterogeneous AI systems, human-AI collaboration remains superior, underscoring complementary roles in collective creativity.
A Collaborative Safety Shield for Safe and Efficient CAV Lane Changes in Congested On-Ramp Merging
Venue: arXiv cs.RO 2026
Year: 2026

Lane changing in dense traffic is a significant challenge for Connected and Autonomous Vehicles (CAVs). Existing lane change controllers primarily either ensure safety or collaboratively improve traffic efficiency, but do not consider these conflicting objectives together. To address this, we propose the Multi-Agent Safety Shield (MASS), designed using Control Barrier Functions (CBFs) to enable safe and collaborative lane changes. The MASS enables collaboration by capturing multi-agent interactions among CAVs through interaction topologies constructed as a graph using a simple algorithm. Further, a state-of-the-art Multi-Agent Reinforcement Learning (MARL) lane change controller is extended by integrating MASS to ensure safety and defining a customised reward function to prioritise efficiency improvements. As a result, we propose a lane change controller, known as MARL-MASS, and evaluate it in a congested on-ramp merging simulation. The results demonstrate that MASS enables collaborative lane changes with safety guarantees by strictly respecting the safety constraints. Moreover, the proposed custom reward function improves the stability of MARL policies trained with a safety shield. Overall, by encouraging the exploration of a collaborative lane change policy while respecting safety constraints, MARL-MASS effectively balances the trade-off between ensuring safety and improving traffic efficiency in congested traffic. The code for MARL-MASS is available with an open-source licence at https://github.com/hkbharath/MARL-MASS