OpenRaiser/Intern-Atlas huggingface dataset:
The Effects of Latency on a Progressive Second-Price Auction
Venue: arXiv cs.GT 2025
Year: 2025

The progressive second-price auction of Lazar and Semret is a decentralized mechanism for the allocation and real-time pricing of a divisible resource. Our focus is on how delays in the receipt of bid messages, asynchronous analysis by buyers of the market and randomness in the initial bids affect the $\varepsilon$-Nash equilibria obtained by the method of truthful $\varepsilon$-best reply. We introduce an algorithm for finding minimal-revenue equilibrium states and then show that setting a reserve price just below clearing stabilizes seller revenue while maintaining efficiency. Utility is of primary interest given the assumption of elastic demand. Although some buyers experienced unpredictability in the value and cost of their individual allocations, their respective utilities were predictable.
Illustrator's Depth: Monocular Layer Index Prediction for Image Decomposition
Venue: arXiv cs.CV 2025
Year: 2025

We introduce Illustrator's Depth, a novel definition of depth that addresses a key challenge in digital content creation: decomposing flat images into editable, ordered layers. Inspired by an artist's compositional process, illustrator's depth infers a layer index to each pixel, forming an interpretable image decomposition through a discrete, globally consistent ordering of elements optimized for editability. We also propose and train a neural network using a curated dataset of layered vector graphics to predict layering directly from raster inputs. Our layer index inference unlocks a range of powerful downstream applications. In particular, it significantly outperforms state-of-the-art baselines for image vectorization while also enabling high-fidelity text-to-vector-graphics generation, automatic 3D relief generation from 2D images, and intuitive depth-aware editing. By reframing depth from a physical quantity to a creative abstraction, illustrator's depth prediction offers a new foundation for editable image decomposition.
Improving Multimodal Distillation for 3D Semantic Segmentation under Domain Shift
Venue: arXiv cs.CV 2025
Year: 2025

Semantic segmentation networks trained under full supervision for one type of lidar fail to generalize to unseen lidars without intervention. To reduce the performance gap under domain shifts, a recent trend is to leverage vision foundation models (VFMs) providing robust features across domains. In this work, we conduct an exhaustive study to identify recipes for exploiting VFMs in unsupervised domain adaptation for semantic segmentation of lidar point clouds. Building upon unsupervised image-to-lidar knowledge distillation, our study reveals that: (1) the architecture of the lidar backbone is key to maximize the generalization performance on a target domain; (2) it is possible to pretrain a single backbone once and for all, and use it to address many domain shifts; (3) best results are obtained by keeping the pretrained backbone frozen and training an MLP head for semantic segmentation. The resulting pipeline achieves state-of-the-art results in four widely-recognized and challenging settings. The code will be available at: https://github.com/valeoai/muddos.
A Patient-Centric Blockchain Framework for Secure Electronic Health Record Management: Decoupling Data Storage from Access Control
Venue: arXiv cs.CR 2025
Year: 2025

We present a patient-centric architecture for electronic health record (EHR) sharing that separates content storage from authorization and audit. Encrypted FHIR resources are stored off-chain; a public blockchain records only cryptographic commitments and patient-signed, time-bounded permissions using EIP-712. Keys are distributed via public-key wrapping, enabling storage providers to remain honest-but-curious without risking confidentiality. We formalize security goals (confidentiality, integrity, cryptographically attributable authorization, and auditability of authorization events) and provide a Solidity reference implementation deployed as single-patient contracts. On-chain costs for permission grants average 78,000 gas (L1), and end-to-end access latency for 1 MB records is 0.7--1.4s (mean values for S3 and IPFS respectively), dominated by storage retrieval. Layer-2 deployment reduces gas usage by 10--13x, though data availability charges dominate actual costs. We discuss metadata privacy, key registry requirements, and regulatory considerations (HIPAA/GDPR), demonstrating a practical route to restoring patient control while preserving security properties required for sensitive clinical data.
PersonaAgent with GraphRAG: Community-Aware Knowledge Graphs for Personalized LLM
Venue: arXiv cs.LG 2025
Year: 2025

We propose a novel framework for persona-based language model system, motivated by the need for personalized AI agents that adapt to individual user preferences. In our approach, the agent embodies the user's "persona" (e.g. user profile or taste) and is powered by a large language model (LLM). To enable the agent to leverage rich contextual information, we introduce a Knowledge-Graph-enhanced Retrieval-Augmented Generation (Graph RAG) mechanism that constructs an LLM-derived graph index of relevant documents and summarizes communities of related information. Our framework generates personalized prompts by combining: (1) a summary of the user's historical behaviors and preferences extracted from the knowledge graph, and (2) relevant global interaction patterns identified through graph-based community detection. This dynamic prompt engineering approach allows the agent to maintain consistent persona-aligned behaviors while benefiting from collective knowledge. On the LaMP benchmark, our method improves news categorization F1 by 11.1%, movie tagging F1 by 56.1%, and reduces product rating MAE by 10.4% over prior methods. Our code is available at https://anonymous.4open.science/r/PersonaAgentwGraphRAG-DE6F
An Artificial Intelligence Framework for Measuring Human Spine Aging Using MRI
Venue: arXiv cs.CV 2025
Year: 2025

The human spine is a complex structure composed of 33 vertebrae. It holds the body and is important for leading a healthy life. The spine is vulnerable to age-related degenerations that can be identified through magnetic resonance imaging (MRI). In this paper we propose a novel computer-vison-based deep learning method to estimate spine age using images from over 18,000 MRI series. Data are restricted to subjects with only age-related spine degeneration. Eligibility criteria are created by identifying common age-based clusters of degenerative spine conditions using uniform manifold approximation and projection (UMAP) and hierarchical density-based spatial clustering of applications with noise (HDBSCAN). Model selection is determined using a detailed ablation study on data size, loss, and the effect of different spine regions. We evaluate the clinical utility of our model by calculating the difference between actual spine age and model-predicted age, the spine age gap (SAG), and examining the association between these differences and spine degenerative conditions and lifestyle factors. We find that SAG is associated with conditions including disc bulges, disc osteophytes, spinal stenosis, and fractures, as well as lifestyle factors like smoking and physically demanding work, and thus may be a useful biomarker for measuring overall spine health.
EvDiff: High Quality Video with an Event Camera
Venue: arXiv cs.CV 2025
Year: 2025

As neuromorphic sensors, event cameras asynchronously record changes in brightness as streams of sparse events with the advantages of high temporal resolution and high dynamic range. Reconstructing intensity images from events is a highly ill-posed task due to the inherent ambiguity of absolute brightness. Early methods generally follow an end-to-end regression paradigm, directly mapping events to intensity frames in a deterministic manner. While effective to some extent, these approaches often yield perceptually inferior results and struggle to scale up in model capacity and training data. In this work, we propose EvDiff, an event-based diffusion model that follows a surrogate training framework to produce high-quality videos. To reduce the heavy computational cost of high-frame-rate video generation, we design an event-based diffusion model that performs only a single forward diffusion step, equipped with a temporally consistent EvEncoder. Furthermore, our novel Surrogate Training Framework eliminates the dependence on paired event-image datasets, allowing the model to leverage large-scale image datasets for higher capacity. The proposed EvDiff is capable of generating high-quality colorful videos solely from monochromatic event streams. Experiments on real-world datasets demonstrate that our method strikes a sweet spot between fidelity and realism, outperforming existing approaches on both pixel-level and perceptual metrics.
MDG: Masked Denoising Generation for Multi-Agent Behavior Modeling in Traffic Environments
Venue: arXiv cs.RO 2025
Year: 2025

Modeling realistic and interactive multi-agent behavior is critical to autonomous driving and traffic simulation. However, existing diffusion and autoregressive approaches are limited by iterative sampling, sequential decoding, or task-specific designs, which hinder efficiency and reuse. We propose Masked Denoising Generation (MDG), a unified generative framework that reformulates multi-agent behavior modeling as the reconstruction of independently noised spatiotemporal tensors. Instead of relying on diffusion time steps or discrete tokenization, MDG applies continuous, per-agent and per-timestep noise masks that enable localized denoising and controllable trajectory generation in a single or few forward passes. This mask-driven formulation generalizes across open-loop prediction, closed-loop simulation, motion planning, and conditional generation within one model. Trained on large-scale real-world driving datasets, MDG achieves competitive closed-loop performance on the Waymo Sim Agents and nuPlan Planning benchmarks, while providing efficient, consistent, and controllable open-loop multi-agent trajectory generation. These results position MDG as a simple yet versatile paradigm for multi-agent behavior modeling.
HALO: High-Altitude Language-Conditioned Monocular Aerial Exploration and Navigation
Venue: arXiv cs.RO 2025
Year: 2025

We demonstrate real-time high-altitude aerial metric-semantic mapping and exploration using a monocular camera paired with a global positioning system (GPS) and an inertial measurement unit (IMU). Our system, named HALO, addresses two key challenges: (i) real-time dense 3D reconstruction using vision at large distances, and (ii) mapping and exploration of large-scale outdoor environments with accurate scene geometry and semantics. We demonstrate that HALO can plan informative paths that exploit this information to complete missions with multiple tasks specified in natural language. In simulation-based evaluation across large-scale environments of size up to 78,000 sq. m., HALO consistently completes tasks with less exploration time and achieves up to 68% higher competitive ratio in terms of the distance traveled compared to the state-of-the-art semantic exploration baseline. We use real-world experiments on a custom quadrotor platform to demonstrate that (i) all modules can run onboard the robot, and that (ii) in diverse environments HALO can support effective autonomous execution of missions covering up to 24,600 sq. m. area at an altitude of 40 m. Experiment videos and more details can be found on our project page: https://tyuezhan.github.io/halo/.
Native 3D Editing with Full Attention
Venue: arXiv cs.CV 2025
Year: 2025

Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while feed-forward approaches relying on multi-view 2D editing often suffer from inconsistent geometry and degraded visual quality. To address these issues, we propose a novel native 3D editing framework that directly manipulates 3D representations in a single, efficient feed-forward pass. Specifically, we create a large-scale, multi-modal dataset for instruction-guided 3D editing, covering diverse addition, deletion, and modification tasks. This dataset is meticulously curated to ensure that edited objects faithfully adhere to the instructional changes while preserving the consistency of unedited regions with the source object. Building upon this dataset, we explore two distinct conditioning strategies for our model: a conventional cross-attention mechanism and a novel 3D token concatenation approach. Our results demonstrate that token concatenation is more parameter-efficient and achieves superior performance. Extensive evaluations show that our method outperforms existing 2D-lifting approaches, setting a new benchmark in generation quality, 3D consistency, and instruction fidelity.
The use of artificial intelligence in music creation: between interface and appropriation
Venue: arXiv cs.HC 2025
Year: 2025

By observing the activities and relationships of musicians and sound designers to the activities of creation, performance, publishing and dissemination with artificial intelligence (AI), from two specialized forums between 2022 and 2024, this article proposes a lexicometric analysis of the representations linked to their use. Indeed, the machine, now equipped with artificial intelligences requiring new appropriations and enabling new mediations, constitutes new challenges for artists. To study these confrontations and new mediations, our approach mobilizes the theoretical framework of the Human-AI Musicking Framework, based on a lexicometric analysis of content. The aim is to clarify the present and future uses of AI from the interfaces, in the creation of sound and musical content, and to identify the obstacles, obstacles, brakes and limits to appropriation ``in the fact of making the content one's own and integrating it as a part of oneself'' (Bachimont and Crozat, 2004) in the context of a collaboration between musician and machine.
A Multidisciplinary Design and Optimization (MDO) Agent Driven by Large Language Models
Venue: arXiv cs.HC 2025
Year: 2025

To accelerate mechanical design and enhance design quality and innovation, we present a Multidisciplinary Design and Optimization (MDO) Agent driven by Large Language Models (LLMs). The agent semi-automates the end-to-end workflow by orchestrating three core capabilities: (i) natural-language-driven parametric modeling, (ii) retrieval-augmented generation (RAG) for knowledge-grounded conceptualization, and (iii) intelligent orchestration of engineering software for performance verification and optimization. Working in tandem, these capabilities interpret high-level, unstructured intent, translate it into structured design representations, automatically construct parametric 3D CAD models, generate reliable concept variants using external knowledge bases, and conduct evaluation with iterative optimization via tool calls such as finite-element analysis (FEA). Validation on three representative cases - a gas-turbine blade, a machine-tool column, and a fractal heat sink - shows that the agent completes the pipeline from natural-language intent to verified and optimized designs with reduced manual scripting and setup effort, while promoting innovative design exploration. This work points to a practical path toward human-AI collaborative mechanical engineering and lays a foundation for more dependable, vertically customized MDO systems.
Quantifying Multimedia Streaming Quality: A Practical Analysis using PIE and Flow Queue PIE
Venue: arXiv cs.NI 2025
Year: 2025

The exponential growth of multimedia streaming services over the Internet emphasizes the increasing significance of ensuring a seamless and high-quality streaming experience for users. Dynamic Adaptive Streaming over HTTP (DASH) has emerged as a popular solution for delivering multimedia content over variable network conditions. However, challenges such as network congestion, intermittent packet losses, and varying network load continue to impact the Quality of Experience (QoE) perceived by the users. In this work, the main goal is to evaluate the effectiveness of using queue management and flow isolation techniques in terms of improving the overall QoE for DASH based multimedia streaming applications. Proportional Integral controller Enhanced (PIE) and Flow Queue PIE (FQ-PIE) are used as queue management and flow isolation mechanisms, respectively. The most distinctive aspect of this work is our assessment of QoE for multimedia streaming applications when multipath transport protocols, like Multipath TCP (MPTCP), are employed. Network Stack Tester (NeST), a Python based network emulator built on top of Linux network namespaces, has been used to perform the experiments. The parameters used for evaluating the QoE include bitrate, bitrate switches, throughput, Round Trip Time (RTT), and application buffer level. We observe that flow isolation techniques, combined with queue management and multipath transport, significantly improve the QoE for multimedia applications.
RadioMapMotion: A Dataset and Baseline for Proactive Spatio-Temporal Radio Environment Prediction
Venue: arXiv cs.NI 2025
Year: 2025

Radio maps (RMs), which provide location-based pathloss estimations, are fundamental to enabling proactive, environment-aware communication in 6G networks. However, existing deep learning-based methods for RM construction often model dynamic environments as a series of independent static snapshots, thereby omitting the temporal continuity inherent in signal propagation changes caused by the motion of dynamic entities. To address this limitation, we propose the task of spatio-temporal RM prediction, which involves forecasting a sequence of future maps from historical observations. A key barrier to this predictive approach has been the lack of datasets capturing continuous environmental evolution. To fill this gap, we introduce RadioMapMotion, the first large-scale public dataset of continuous RM sequences generated from physically consistent vehicle trajectories. As a baseline for this task, we propose RadioLSTM, a UNet architecture based on Convolutional Long Short-Term Memory (ConvLSTM) and designed for multi-step sequence forecasting. Experimental evaluations show that RadioLSTM achieves higher prediction accuracy and structural fidelity compared to representative baseline methods. Furthermore, the model exhibits a low inference latency, indicating its potential suitability for real-time network operations. Our project will be publicly released at: https://github.com/UNIC-Lab/RadioMapMotion upon paper acceptance.
A Genetic Algorithm for Optimizing Fantasy Football Trades with Playoff Biasing
Venue: arXiv cs.NE 2025
Year: 2025

Fantasy football leagues involve strategic player trades to optimize team performance. However, identifying optimal trades is complex due to varying player projections, positional needs, and league-specific scoring. Existing approaches focus on team selection or lineup optimization, but automated trade generation remains underexplored. In this paper, an algorithm that generates optimal trades, biasing toward improved playoff performance while maintaining apparent fairness for negotiation is explored. We introduce a genetic algorithm for fantasy football trade optimization, building on existing frameworks for team selection and lineup generation. The algorithm initializes with single-player trades, evolves through custom mutations (add/remove players, combine trades, exchange players, add from other trades, and spawn new trades), and uses team-specific elitism to preserve diversity. The cost function incorporates a playoff-weighted gain for the user's team (while maintaining apparent fairness), opponent gain, and fairness penalty. Integration with ESPN data sources enables real-time projections for all positions, including kickers and defenses. On a 12-team ESPN league (Week 8, 2025), the algorithm generated trades that upgraded the projected point totals of both the trade initiator and trade partner by nearly 3 fantasy points per week ensuring positive gains for both teams. The algorithm demonstrates effective trade optimization, with potential extensions to other fantasy sports or combinatorial problems requiring temporal biasing. Open-source implementation enables practical use and further research.
LexInstructEval: Lexical Instruction Following Evaluation for Large Language Models
Venue: arXiv cs.CL 2025
Year: 2025

The ability of Large Language Models (LLMs) to precisely follow complex and fine-grained lexical instructions is a cornerstone of their utility and controllability. However, evaluating this capability remains a significant challenge. Current methods either rely on subjective and costly human evaluation or on automated LLM-as-a-judge systems, which suffer from inherent biases and unreliability. Existing programmatic benchmarks, while objective, often lack the expressiveness to test intricate, compositional constraints at a granular level. To address these limitations, we introduce LexInstructEval, a new benchmark and evaluation framework for fine-grained lexical instruction following. Our framework is built upon a formal, rule-based grammar that deconstructs complex instructions into a canonical <Procedure, Relation, Value> triplet. This grammar enables the systematic generation of a diverse dataset through a multi-stage, human-in-the-loop pipeline and facilitates objective verification via a transparent, programmatic engine. We release our dataset and open-source evaluation tools to facilitate further research into the controllability and reliability of LLMs.
Classification of Transient Astronomical Object Light Curves Using LSTM Neural Networks
Venue: arXiv cs.LG 2025
Year: 2025

This study presents a bidirectional Long Short-Term Memory (LSTM) neural network for classifying transient astronomical object light curves from the Photometric LSST Astronomical Time-series Classification Challenge (PLAsTiCC) dataset. The original fourteen object classes were reorganized into five generalized categories (S-Like, Fast, Long, Periodic, and Non-Periodic) to address class imbalance. After preprocessing with padding, temporal rescaling, and flux normalization, a bidirectional LSTM network with masking layers was trained and evaluated on a test set of 19,920 objects. The model achieved strong performance for S-Like and Periodic classes, with ROC area under the curve (AUC) values of 0.95 and 0.99, and Precision-Recall AUC values of 0.98 and 0.89, respectively. However, performance was significantly lower for Fast and Long classes (ROC AUC of 0.68 for Long class), and the model exhibited difficulty distinguishing between Periodic and Non-Periodic objects. Evaluation on partial light curve data (5, 10,and 20 days from detection) revealed substantial performance degradation, with increased misclassification toward the S-Like class. These findings indicate that class imbalance and limited temporal information are primary limitations, suggesting that class balancing strategies and preprocessing techniques focusing on detection moments could improve performance.
Temporal-adaptive Weight Quantization for Spiking Neural Networks
Venue: arXiv cs.NE 2025
Year: 2025

Weight quantization in spiking neural networks (SNNs) could further reduce energy consumption. However, quantizing weights without sacrificing accuracy remains challenging. In this study, inspired by astrocyte-mediated synaptic modulation in the biological nervous systems, we propose Temporal-adaptive Weight Quantization (TaWQ), which incorporates weight quantization with temporal dynamics to adaptively allocate ultra-low-bit weights along the temporal dimension. Extensive experiments on static (e.g., ImageNet) and neuromorphic (e.g., CIFAR10-DVS) datasets demonstrate that our TaWQ maintains high energy efficiency (4.12M, 0.63mJ) while incurring a negligible quantization loss of only 0.22% on ImageNet.