OpenRaiser/Intern-Atlas huggingface dataset:
ProtoFlakes: A Conceptual Modular and Plug-and-Play Prototyping Tool Kit for Smart Jewelry Design Exploration
Venue: arXiv cs.HC 2024
Year: 2024

The design of smart jewelry can be challenging as it requires technical knowledge and practice to explore form and function. Adressing this issue, we propose ProtoFlakes, a design speculation for a modular prototyping tool kit for smart jewelry design. ProtoFlakes builds upon the our prior work of Snowflakes, targeting designers with limited technical expertise with a tool kit to make creative explorations and develop prototypes closely resembling the final products they envision. The design requirements for ProtoFlakes were determined by conducting ideation workshops. From these workshops, we extracted four design parameters that informed the development of the tool kit. ProtoFlakes allows the exploration of form and function in a flexible and modular way and provides a fresh perspective on smart jewelry design. Exploring this emerging area with design speculations informed by ideation workshops has the potential to drive advancements towards more accessible and user-friendly tools for smart jewellery design.
Giving a Hand to Diffusion Models: a Two-Stage Approach to Improving Conditional Human Image Generation
Venue: arXiv cs.CV 2024
Year: 2024

Recent years have seen significant progress in human image generation, particularly with the advancements in diffusion models. However, existing diffusion methods encounter challenges when producing consistent hand anatomy and the generated images often lack precise control over the hand pose. To address this limitation, we introduce a novel approach to pose-conditioned human image generation, dividing the process into two stages: hand generation and subsequent body outpainting around the hands. We propose training the hand generator in a multi-task setting to produce both hand images and their corresponding segmentation masks, and employ the trained model in the first stage of generation. An adapted ControlNet model is then used in the second stage to outpaint the body around the generated hands, producing the final result. A novel blending technique is introduced to preserve the hand details during the second stage that combines the results of both stages in a coherent way. This involves sequential expansion of the outpainted region while fusing the latent representations, to ensure a seamless and cohesive synthesis of the final image. Experimental evaluations demonstrate the superiority of our proposed method over state-of-the-art techniques, in both pose accuracy and image quality, as validated on the HaGRID dataset. Our approach not only enhances the quality of the generated hands but also offers improved control over hand pose, advancing the capabilities of pose-conditioned human image generation. The source code of the proposed approach is available at https://github.com/apelykh/hand-to-diffusion.
Leveraging Synthetic Data for Generalizable and Fair Facial Action Unit Detection
Venue: arXiv cs.CV 2024
Year: 2024

Facial action unit (AU) detection is a fundamental block for objective facial expression analysis. Supervised learning approaches require a large amount of manual labeling which is costly. The limited labeled data are also not diverse in terms of gender which can affect model fairness. In this paper, we propose to use synthetically generated data and multi-source domain adaptation (MSDA) to address the problems of the scarcity of labeled data and the diversity of subjects. Specifically, we propose to generate a diverse dataset through synthetic facial expression re-targeting by transferring the expressions from real faces to synthetic avatars. Then, we use MSDA to transfer the AU detection knowledge from a real dataset and the synthetic dataset to a target dataset. Instead of aligning the overall distributions of different domains, we propose Paired Moment Matching (PM2) to align the features of the paired real and synthetic data with the same facial expression. To further improve gender fairness, PM2 matches the features of the real data with a female and a male synthetic image. Our results indicate that synthetic data and the proposed model improve both AU detection performance and fairness across genders, demonstrating its potential to solve AU detection in-the-wild.
Game and Reference: Policy Combination Synthesis for Epidemic Prevention and Control
Venue: arXiv cs.AI 2024
Year: 2024

In recent years, epidemic policy-making models are increasingly being used to provide reference for governors on prevention and control policies against catastrophic epidemics such as SARS, H1N1 and COVID-19. Existing studies are currently constrained by two issues: First, previous methods develop policies based on effect evaluation, since few of factors in real-world decision-making can be modeled, the output policies will then easily become extreme. Second, the subjectivity and cognitive limitation of human make the historical policies not always optimal for the training of decision models. To these ends, we present a novel Policy Combination Synthesis (PCS) model for epidemic policy-making. Specially, to prevent extreme decisions, we introduce adversarial learning between the model-made policies and the real policies to force the output policies to be more human-liked. On the other hand, to minimize the impact of sub-optimal historical policies, we employ contrastive learning to let the model draw on experience from the best historical policies under similar scenarios. Both adversarial and contrastive learning are adaptive based on the comprehensive effects of real policies to ensure the model always learns useful information. Extensive experiments on real-world data prove the effectiveness of the proposed model.
DPPE: Dense Pose Estimation in a Plenoxels Environment using Gradient Approximation
Venue: arXiv cs.RO 2024
Year: 2024

We present DPPE, a dense pose estimation algorithm that functions over a Plenoxels environment. Recent advances in neural radiance field techniques have shown that it is a powerful tool for environment representation. More recent neural rendering algorithms have significantly improved both training duration and rendering speed. Plenoxels introduced a fully-differentiable radiance field technique that uses Plenoptic volume elements contained in voxels for rendering, offering reduced training times and better rendering accuracy, while also eliminating the neural net component. In this work, we introduce a 6-DoF monocular RGB-only pose estimation procedure for Plenoxels, which seeks to recover the ground truth camera pose after a perturbation. We employ a variation on classical template matching techniques, using stochastic gradient descent to optimize the pose by minimizing errors in re-rendering. In particular, we examine an approach that takes advantage of the rapid rendering speed of Plenoxels to numerically approximate part of the pose gradient, using a central differencing technique. We show that such methods are effective in pose estimation. Finally, we perform ablations over key components of the problem space, with a particular focus on image subsampling and Plenoxel grid resolution. Project website: https://sites.google.com/view/dppe
Detecting Bias in Large Language Models: Fine-tuned KcBERT
Venue: arXiv cs.CL 2024
Year: 2024

The rapid advancement of large language models (LLMs) has enabled natural language processing capabilities similar to those of humans, and LLMs are being widely utilized across various societal domains such as education and healthcare. While the versatility of these models has increased, they have the potential to generate subjective and normative language, leading to discriminatory treatment or outcomes among social groups, especially due to online offensive language. In this paper, we define such harm as societal bias and assess ethnic, gender, and racial biases in a model fine-tuned with Korean comments using Bidirectional Encoder Representations from Transformers (KcBERT) and KOLD data through template-based Masked Language Modeling (MLM). To quantitatively evaluate biases, we employ LPBS and CBS metrics. Compared to KcBERT, the fine-tuned model shows a reduction in ethnic bias but demonstrates significant changes in gender and racial biases. Based on these results, we propose two methods to mitigate societal bias. Firstly, a data balancing approach during the pre-training phase adjusts the uniformity of data by aligning the distribution of the occurrences of specific words and converting surrounding harmful words into non-harmful words. Secondly, during the in-training phase, we apply Debiasing Regularization by adjusting dropout and regularization, confirming a decrease in training loss. Our contribution lies in demonstrating that societal bias exists in Korean language models due to language-dependent characteristics.
"It's Kind of Context Dependent": Understanding Blind and Low Vision People's Video Accessibility Preferences Across Viewing Scenarios
Venue: arXiv cs.HC 2024
Year: 2024

While audio description (AD) is the standard approach for making videos accessible to blind and low vision (BLV) people, existing AD guidelines do not consider BLV users' varied preferences across viewing scenarios. These scenarios range from how-to videos on YouTube, where users seek to learn new skills, to historical dramas on Netflix, where a user's goal is entertainment. Additionally, the increase in video watching on mobile devices provides an opportunity to integrate nonverbal output modalities (e.g., audio cues, tactile elements, and visual enhancements). Through a formative survey and 15 semi-structured interviews, we identified BLV people's video accessibility preferences across diverse scenarios. For example, participants valued action and equipment details for how-to videos, tactile graphics for learning scenarios, and 3D models for fantastical content. We define a six-dimensional video accessibility design space to guide future innovation and discuss how to move from "one-size-fits-all" paradigms to scenario-specific approaches.
Speech-driven Personalized Gesture Synthetics: Harnessing Automatic Fuzzy Feature Inference
Venue: arXiv cs.SD 2024
Year: 2024

Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional, personality, and even subtle unknown features). Traditional approaches, reliant on various explicit feature inputs and complex multimodal processing, constrain the expressiveness of resulting gestures and limit their applicability. To address these challenges, we present Persona-Gestor, a novel end-to-end generative model designed to generate highly personalized 3D full-body gestures solely relying on raw speech audio. The model combines a fuzzy feature extractor and a non-autoregressive Adaptive Layer Normalization (AdaLN) transformer diffusion architecture. The fuzzy feature extractor harnesses a fuzzy inference strategy that automatically infers implicit, continuous fuzzy features. These fuzzy features, represented as a unified latent feature, are fed into the AdaLN transformer. The AdaLN transformer introduces a conditional mechanism that applies a uniform function across all tokens, thereby effectively modeling the correlation between the fuzzy features and the gesture sequence. This module ensures a high level of gesture-speech synchronization while preserving naturalness. Finally, we employ the diffusion model to train and infer various gestures. Extensive subjective and objective evaluations on the Trinity, ZEGGS, and BEAT datasets confirm our model's superior performance to the current state-of-the-art approaches. Persona-Gestor improves the system's usability and generalization capabilities, setting a new benchmark in speech-driven gesture synthesis and broadening the horizon for virtual human technology. Supplementary videos and code can be accessed at https://zf223669.github.io/Diffmotion-v2-website/
Incentivized Exploration of Non-Stationary Stochastic Bandits
Venue: arXiv cs.LG 2024
Year: 2024

We study incentivized exploration for the multi-armed bandit (MAB) problem with non-stationary reward distributions, where players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on the reward. We consider two different non-stationary environments: abruptly-changing and continuously-changing, and propose respective incentivized exploration algorithms. We show that the proposed algorithms achieve sublinear regret and compensation over time, thus effectively incentivizing exploration despite the nonstationarity and the biased or drifted feedback.
H3-Mapping: Quasi-Heterogeneous Feature Grids for Real-time Dense Mapping Using Hierarchical Hybrid Representation
Venue: arXiv cs.RO 2024
Year: 2024

In recent years, implicit online dense mapping methods have achieved high-quality reconstruction results, showcasing great potential in robotics, AR/VR, and digital twins applications. However, existing methods struggle with slow texture modeling which limits their real-time performance. To address these limitations, we propose a NeRF-based dense mapping method that enables faster and higher-quality reconstruction. To improve texture modeling, we introduce quasi-heterogeneous feature grids, which inherit the fast querying ability of uniform feature grids while adapting to varying levels of texture complexity. Besides, we present a gradient-aided coverage-maximizing strategy for keyframe selection that enables the selected keyframes to exhibit a closer focus on rich-textured regions and a broader scope for weak-textured areas. Experimental results demonstrate that our method surpasses existing NeRF-based approaches in texture fidelity, geometry accuracy, and time consumption. The code for our method will be available at: https://github.com/SYSU-STAR/H3-Mapping.
DUE: Dynamic Uncertainty-Aware Explanation Supervision via 3D Imputation
Venue: arXiv cs.CV 2024
Year: 2024

Explanation supervision aims to enhance deep learning models by integrating additional signals to guide the generation of model explanations, showcasing notable improvements in both the predictability and explainability of the model. However, the application of explanation supervision to higher-dimensional data, such as 3D medical images, remains an under-explored domain. Challenges associated with supervising visual explanations in the presence of an additional dimension include: 1) spatial correlation changed, 2) lack of direct 3D annotations, and 3) uncertainty varies across different parts of the explanation. To address these challenges, we propose a Dynamic Uncertainty-aware Explanation supervision (DUE) framework for 3D explanation supervision that ensures uncertainty-aware explanation guidance when dealing with sparsely annotated 3D data with diffusion-based 3D interpolation. Our proposed framework is validated through comprehensive experiments on diverse real-world medical imaging datasets. The results demonstrate the effectiveness of our framework in enhancing the predictability and explainability of deep learning models in the context of medical imaging diagnosis applications.
Just Say the Name: Online Continual Learning with Category Names Only via Data Generation
Venue: arXiv cs.LG 2024
Year: 2024

Requiring extensive human supervision is often impractical for continual learning due to its cost, leading to the emergence of 'name-only continual learning' that only provides the name of new concepts (e.g., classes) without providing supervised samples. To address the task, recent approach uses web-scraped data but results in issues such as data imbalance, copyright, and privacy concerns. To overcome the limitations of both human supervision and webly supervision, we propose Generative name only Continual Learning (GenCL) using generative models for the name only continual learning. But naïve application of generative models results in limited diversity of generated data. So, we specifically propose a diverse prompt generation method, HIerarchical Recurrent Prompt Generation (HIRPG) as well as COmplexity-NAvigating eNsembler (CONAN) that selects samples with minimal overlap from multiple generative models. We empirically validate that the proposed GenCL outperforms prior arts, even a model trained with fully supervised data, in various tasks including image recognition and multi-modal visual reasoning. Data generated by GenCL is available at https://anonymous.4open.science/r/name-only-continual-E079.
Fuzzy Rank-based Late Fusion Technique for Cytology image Segmentation
Venue: arXiv cs.CV 2024
Year: 2024

Cytology image segmentation is quite challenging due to its complex cellular structure and multiple overlapping regions. On the other hand, for supervised machine learning techniques, we need a large amount of annotated data, which is costly. In recent years, late fusion techniques have given some promising performances in the field of image classification. In this paper, we have explored a fuzzy-based late fusion techniques for cytology image segmentation. This fusion rule integrates three traditional semantic segmentation models UNet, SegNet, and PSPNet. The technique is applied on two cytology image datasets, i.e., cervical cytology(HErlev) and breast cytology(JUCYT-v1) image datasets. We have achieved maximum MeanIoU score 84.27% and 83.79% on the HErlev dataset and JUCYT-v1 dataset after the proposed late fusion technique, respectively which are better than that of the traditional fusion rules such as average probability, geometric mean, Borda Count, etc. The codes of the proposed model are available on GitHub.
A Hypergraph-based Formalization of Hierarchical Reactive Modules and a Compositional Verification Method
Venue: arXiv cs.SE 2024
Year: 2024

The compositional approach is important for reasoning about large and complex systems. In this work, we address synchronous systems with hierarchical structures, which are often used to model cyber-physical systems. We revisit the theory of reactive modules and reformulate it based on hypergraphs to clarify the parallel composition and the hierarchical description of modules. Then, we propose an automatic verification method for hierarchical systems. Given a system description annotated with assume-guarantee contracts, the proposed method divides the system into modules and verifies them separately to show that the top-level system satisfies its contract. Our method allows an input to be a circular system in which submodules mutually depend on each other. Experimental result shows our method can be effectively implemented using an SMT-based model checker.
Dreaming of Many Worlds: Learning Contextual World Models Aids Zero-Shot Generalization
Venue: arXiv cs.LG 2024
Year: 2024

Zero-shot generalization (ZSG) to unseen dynamics is a major challenge for creating generally capable embodied agents. To address the broader challenge, we start with the simpler setting of contextual reinforcement learning (cRL), assuming observability of the context values that parameterize the variation in the system's dynamics, such as the mass or dimensions of a robot, without making further simplifying assumptions about the observability of the Markovian state. Toward the goal of ZSG to unseen variation in context, we propose the contextual recurrent state-space model (cRSSM), which introduces changes to the world model of Dreamer (v3) (Hafner et al., 2023). This allows the world model to incorporate context for inferring latent Markovian states from the observations and modeling the latent dynamics. Our approach is evaluated on two tasks from the CARL benchmark suite, which is tailored to study contextual RL. Our experiments show that such systematic incorporation of the context improves the ZSG of the policies trained on the "dreams" of the world model. We further find qualitatively that our approach allows Dreamer to disentangle the latent state from context, allowing it to extrapolate its dreams to the many worlds of unseen contexts. The code for all our experiments is available at https://github.com/sai-prasanna/dreaming_of_many_worlds.
Task-Aware Low-Rank Adaptation of Segment Anything Model
Venue: arXiv cs.CV 2024
Year: 2024

The Segment Anything Model (SAM), with its remarkable zero-shot capability, has been proven to be a powerful foundation model for image segmentation tasks, which is an important task in computer vision. However, the transfer of its rich semantic information to multiple different downstream tasks remains unexplored. In this paper, we propose the Task-Aware Low-Rank Adaptation (TA-LoRA) method, which enables SAM to work as a foundation model for multi-task learning. Specifically, TA-LoRA injects an update parameter tensor into each layer of the encoder in SAM and leverages a low-rank tensor decomposition method to incorporate both task-shared and task-specific information. Furthermore, we introduce modified SAM (mSAM) for multi-task learning where we remove the prompt encoder of SAM and use task-specific no mask embeddings and mask decoder for each task. Extensive experiments conducted on benchmark datasets substantiate the efficacy of TA-LoRA in enhancing the performance of mSAM across multiple downstream tasks.
An Open-Source Experimentation Framework for the Edge Cloud Continuum
Venue: arXiv cs.DC 2024
Year: 2024

The CODECO Experimentation Framework is an open-source solution designed for the rapid experimentation of Kubernetes-based edge cloud deployments. It adopts a microservice-based architecture and introduces innovative abstractions for (i) the holistic deployment of Kubernetes clusters and associated applications, starting from the VM allocation level; (ii) declarative cross-layer experiment configuration; and (iii) automation features covering the entire experimental process, from the configuration up to the results visualization. We present proof-of-concept results that demonstrate the above capabilities in three distinct contexts: (i) a comparative evaluation of various network fabrics across different edge-oriented Kubernetes distributions; (ii) the automated deployment of EdgeNet, which is a complex edge cloud orchestration system; and (iii) an assessment of anomaly detection (AD) workflows tailored for edge environments.
MASSM: An End-to-End Deep Learning Framework for Multi-Anatomy Statistical Shape Modeling Directly From Images
Venue: arXiv cs.CV 2024
Year: 2024

Statistical Shape Modeling (SSM) effectively analyzes anatomical variations within populations but is limited by the need for manual localization and segmentation, which relies on scarce medical expertise. Recent advances in deep learning have provided a promising approach that automatically generates statistical representations (as point distribution models or PDMs) from unsegmented images. Once trained, these deep learning-based models eliminate the need for manual segmentation for new subjects. Most deep learning methods still require manual pre-alignment of image volumes and bounding box specification around the target anatomy, leading to a partially manual inference process. Recent approaches facilitate anatomy localization but only estimate population-level statistical representations and cannot directly delineate anatomy in images. Additionally, they are limited to modeling a single anatomy. We introduce MASSM, a novel end-to-end deep learning framework that simultaneously localizes multiple anatomies, estimates population-level statistical representations, and delineates shape representations directly in image space. Our results show that MASSM, which delineates anatomy in image space and handles multiple anatomies through a multitask network, provides superior shape information compared to segmentation networks for medical imaging tasks. Estimating Statistical Shape Models (SSM) is a stronger task than segmentation, as it encodes a more robust statistical prior for the objects to be detected and delineated. MASSM allows for more accurate and comprehensive shape representations, surpassing the capabilities of traditional pixel-wise segmentation.