OpenRaiser/Intern-Atlas huggingface dataset:
Resisting AI Solutionism through Workplace Collective Action
Venue: arXiv cs.CY 2025
Year: 2025

In the face of increasing austerity and threats of AI-enabled labor replacement at the University of Michigan, a group of workers and students have coalesced around the project of "AI resistance" since Fall 2024. Forming a cross-departmental coalition including librarians, faculty, staff, graduate workers, and undergraduate students, we have hosted a public workshop questioning the techno-deterministic inevitability of AI use at the University and are working with other campus organizations to maintain an ongoing organizing space. This workshop submission incorporates our reflections thus far on the strategies we've employed, the challenges to collective resistance, and our role as workers in resisting AI within the University. Our aim for this work is to provide concrete inspiration for technologists, students, and staff looking to resist AI techno-solutionism within their own universities.
Energy-Aware Code Generation with LLMs: Benchmarking Small vs. Large Language Models for Sustainable AI Programming
Venue: arXiv cs.SE 2025
Year: 2025

Large Language Models (LLMs) are widely used for code generation. However, commercial models like ChatGPT require significant computing power, which leads to high energy use and carbon emissions. This has raised concerns about their environmental impact. In this study, we evaluate open-source Small Language Models (SLMs) trained explicitly for code generation and compare their performance and energy efficiency against large LLMs and efficient human-written Python code. The goal is to investigate whether SLMs can match the performance of LLMs on certain types of programming problems while producing more energy-efficient code. We evaluate 150 coding problems from LeetCode, evenly distributed across three difficulty levels: easy, medium, and hard. Our comparison includes three small open-source models, StableCode-3B, StarCoderBase-3B, and Qwen2.5-Coder-3B-Instruct, and two large commercial models, GPT-4.0 and DeepSeek-Reasoner. The generated code is evaluated using four key metrics: run-time, memory usage, energy consumption, and correctness. We use human-written solutions as a baseline to assess the quality and efficiency of the model-generated code. Results indicate that LLMs achieve the highest correctness across all difficulty levels, but SLMs are often more energy-efficient when their outputs are correct. In over 52% of the evaluated problems, SLMs consumed the same or less energy than LLMs.
Exploring the Technical Knowledge Interaction of Global Digital Humanities: Three-decade Evidence from Bibliometric-based perspectives
Venue: arXiv cs.DL 2025
Year: 2025

Digital Humanities (DH) is an interdisciplinary field that integrates computational methods with humanities scholarship to investigate innovative topics. Each academic discipline follows a unique developmental path shaped by the topics researchers investigate and the methods they employ. With the help of bibliometric analysis, most of previous studies have examined DH across multiple dimensions such as research hotspots, co-author networks, and institutional rankings. However, these studies have often been limited in their ability to provide deep insights into the current state of technological advancements and topic development in DH. As a result, their conclusions tend to remain superficial or lack interpretability in understanding how methods and topics interrelate in the field. To address this gap, this study introduced a new concept of Topic-Method Composition (TMC), which refers to a hybrid knowledge structure generated by the co-occurrence of specific research topics and the corresponding method. Especially by analyzing the interaction between TMCs, we can see more clearly the intersection and integration of digital technology and humanistic subjects in DH. Moreover, this study developed a TMC-based workflow combining bibliometric analysis, topic modeling, and network analysis to analyze the development characteristics and patterns of research disciplines. By applying this workflow to large-scale bibliometric data, it enables a detailed view of the knowledge structures, providing a tool adaptable to other fields.
Processing of synthetic data in AI development for healthcare and the definition of personal data in EU law
Venue: arXiv cs.CY 2025
Year: 2025

Artificial intelligence (AI) has the potential to transform healthcare, but it requires access to health data. Synthetic data that is generated through machine learning models trained on real data, offers a way to share data while preserving privacy. However, uncertainties in the practical application of the General Data Protection Regulation (GDPR) create an administrative burden, limiting the benefits of synthetic data. Through a systematic analysis of relevant legal sources and an empirical study, this article explores whether synthetic data should be classified as personal data under the GDPR. The study investigates the residual identification risk through generating synthetic data and simulating inference attacks, challenging common perceptions of technical identification risk. The findings suggest synthetic data is likely anonymous, depending on certain factors, but highlights uncertainties about what constitutes reasonably likely risk. To promote innovation, the study calls for clearer regulations to balance privacy protection with the advancement of AI in healthcare.
Bilevel MCTS for Amortized O(1) Node Selection in Classical Planning
Venue: arXiv cs.AI 2025
Year: 2025

We study an efficient implementation of Multi-Armed Bandit (MAB)-based Monte-Carlo Tree Search (MCTS) for classical planning. One weakness of MCTS is that it spends a significant time deciding which node to expand next. While selecting a node from an OPEN list with $N$ nodes has $O(1)$ runtime complexity with traditional array-based priority-queues for dense integer keys, the tree-based OPEN list used by MCTS requires $O(\log N)$, which roughly corresponds to the search depth $d$. In classical planning, $d$ is arbitrarily large (e.g., $2^k-1$ in $k$-disk Tower-of-Hanoi) and the runtime for node selection is significant, unlike in game tree search, where the cost is negligible compared to the node evaluation (rollouts) because $d$ is inherently limited by the game (e.g., $d\leq 361$ in Go). To improve this bottleneck, we propose a bilevel modification to MCTS that runs a best-first search from each selected leaf node with an expansion budget proportional to $d$, which achieves amortized $O(1)$ runtime for node selection, equivalent to the traditional queue-based OPEN list. In addition, we introduce Tree Collapsing, an enhancement that reduces action selection steps and further improves the performance.
CoDAE: Adapting Large Language Models for Education via Chain-of-Thought Data Augmentation
Venue: arXiv cs.CL 2025
Year: 2025

Large Language Models (LLMs) are increasingly employed as AI tutors due to their scalability and potential for personalized instruction. However, off-the-shelf LLMs often underperform in educational settings: they frequently reveal answers too readily, fail to adapt their responses to student uncertainty, and remain vulnerable to emotionally manipulative prompts. To address these challenges, we introduce CoDAE, a framework that adapts LLMs for educational use through Chain-of-Thought (CoT) data augmentation. We collect real-world dialogues between students and a ChatGPT-based tutor and enrich them using CoT prompting to promote step-by-step reasoning and pedagogically aligned guidance. Furthermore, we design targeted dialogue cases to explicitly mitigate three key limitations: over-compliance, low response adaptivity, and threat vulnerability. We fine-tune four open-source LLMs on different variants of the augmented datasets and evaluate them in simulated educational scenarios using both automatic metrics and LLM-as-a-judge assessments. Our results show that models fine-tuned with CoDAE deliver more pedagogically appropriate guidance, better support reasoning processes, and effectively resist premature answer disclosure.
Profiling Concurrent Vision Inference Workloads on NVIDIA Jetson -- Extended
Venue: arXiv cs.DC 2025
Year: 2025

The proliferation of IoT devices and advancements in network technologies have intensified the demand for real-time data processing at the network edge. To address these demands, low-power AI accelerators, particularly GPUs, are increasingly deployed for inference tasks, enabling efficient computation while mitigating cloud-based systems' latency and bandwidth limitations. Despite their growing deployment, GPUs remain underutilised even in computationally intensive workloads. This underutilisation stems from the limited understanding of GPU resource sharing, particularly in edge computing scenarios. In this work, we conduct a detailed analysis of both high- and low-level metrics, including GPU utilisation, memory usage, streaming multiprocessor (SM) utilisation, and tensor core usage, to identify bottlenecks and guide hardware-aware optimisations. By integrating traces from multiple profiling tools, we provide a comprehensive view of resource behaviour on NVIDIA Jetson edge devices under concurrent vision inference workloads. Our findings indicate that while GPU utilisation can reach $100\%$ under specific optimisations, critical low-level resources, such as SMs and tensor cores, often operate only at $15\%$ to $30\%$ utilisation. Moreover, we observe that certain CPU-side events, such as thread scheduling, context switching, etc., frequently emerge as bottlenecks, further constraining overall GPU performance. We provide several key observations for users of vision inference workloads on NVIDIA edge devices.
Extremely Scalable Distributed Computation of Contour Trees via Pre-Simplification
Venue: arXiv cs.CG 2025
Year: 2025

Contour trees offer an abstract representation of the level set topology in scalar fields and are widely used in topological data analysis and visualization. However, applying contour trees to large-scale scientific datasets remains challenging due to scalability limitations. Recent developments in distributed hierarchical contour trees have addressed these challenges by enabling scalable computation across distributed systems. Building on these structures, advanced analytical tasks -- such as volumetric branch decomposition and contour extraction -- have been introduced to facilitate large-scale scientific analysis. Despite these advancements, such analytical tasks substantially increase memory usage, which hampers scalability. In this paper, we propose a pre-simplification strategy to significantly reduce the memory overhead associated with analytical tasks on distributed hierarchical contour trees. We demonstrate enhanced scalability through strong scaling experiments, constructing the largest known contour tree -- comprising over half a trillion nodes with complex topology -- in under 15 minutes on a dataset containing 550 billion elements.
Towards Efficient and Practical GPU Multitasking in the Era of LLM
Venue: arXiv cs.OS 2025
Year: 2025

GPU singletasking is becoming increasingly inefficient and unsustainable as hardware capabilities grow and workloads diversify. We are now at an inflection point where GPUs must embrace multitasking, much like CPUs did decades ago, to meet the demands of modern AI workloads. In this work, we highlight the key requirements for GPU multitasking, examine prior efforts, and discuss why they fall short. To advance toward efficient and practical GPU multitasking, we envision a resource management layer, analogous to a CPU operating system, to handle various aspects of GPU resource management and sharing. We outline the challenges and potential solutions, and hope this paper inspires broader community efforts to build the next-generation GPU compute paradigm grounded in multitasking.
Enhanced Liver Tumor Detection in CT Images Using 3D U-Net and Bat Algorithm for Hyperparameter Optimization
Venue: arXiv cs.LG 2025
Year: 2025

Liver cancer is one of the most prevalent and lethal forms of cancer, making early detection crucial for effective treatment. This paper introduces a novel approach for automated liver tumor segmentation in computed tomography (CT) images by integrating a 3D U-Net architecture with the Bat Algorithm for hyperparameter optimization. The method enhances segmentation accuracy and robustness by intelligently optimizing key parameters like the learning rate and batch size. Evaluated on a publicly available dataset, our model demonstrates a strong ability to balance precision and recall, with a high F1-score at lower prediction thresholds. This is particularly valuable for clinical diagnostics, where ensuring no potential tumors are missed is paramount. Our work contributes to the field of medical image analysis by demonstrating that the synergy between a robust deep learning architecture and a metaheuristic optimization algorithm can yield a highly effective solution for complex segmentation tasks.
Architecting Long-Context LLM Acceleration with Packing-Prefetch Scheduler and Ultra-Large Capacity On-Chip Memories
Venue: arXiv cs.AR 2025
Year: 2025

Long-context Large Language Model (LLM) inference faces increasing compute bottlenecks as attention calculations scale with context length, primarily due to the growing KV-cache transfer overhead that saturates High Bandwidth Memory (HBM). While prefetching techniques mitigate cache misses by fetching KV data in advance, their spatial and temporal benefits present new opportunities to exploit. This work proposes a packing-prefetch scheduling architecture with monolithic 3D (M3D) back-end-of-line (BEOL) compatible embedded memories with ultra-large on-chip capacity to accelerate long-context LLM inference. Our optimizations demonstrate 8.06x decode speedup and 1.83x overall latency reduction on Llama3.1-8B using TPUv6e-like hardware with additional 512MB BEOL memories over the serial execution. Evaluations of multi-request workloads on TPU-like architectures show 1.7x-2.4x throughput improvement and 1.5x-2.4x HBM bandwidth reduction compared to packing-only methods on Llama3.1-8B and Llama3.1-70B models. With the co-design of packing, prefetching, and BEOL memories, our approach alleviates HBM constraints and enables efficient long-context LLM inference.
AZRA: Extending the Affective Capabilities of Zoomorphic Robots using Augmented Reality
Venue: arXiv cs.RO 2025
Year: 2025

Zoomorphic robots could serve as accessible and practical alternatives for users unable or unwilling to keep pets. However, their affective interactions are often simplistic and short-lived, limiting their potential for domestic adoption. In order to facilitate more dynamic and nuanced affective interactions and relationships between users and zoomorphic robots we present AZRA, a novel augmented reality (AR) framework that extends the affective capabilities of these robots without physical modifications. To demonstrate AZRA, we augment a zoomorphic robot, Petit Qoobo, with novel emotional displays (face, light, sound, thought bubbles) and interaction modalities (voice, touch, proximity, gaze). Additionally, AZRA features a computational model of emotion to calculate the robot's emotional responses, daily moods, evolving personality and needs. We highlight how AZRA can be used for rapid participatory prototyping and enhancing existing robots, then discuss implications on future zoomorphic robot development.
DeCAL Tokenwise Compression
Venue: arXiv cs.CL 2025
Year: 2025

This paper introduces DeCAL, a new method for tokenwise compression. DeCAL uses an encoder-decoder language model pretrained with denoising to learn to produce high-quality, general-purpose compressed representations from the encoder. DeCAL applies small modifications to the encoder, with the emphasis on maximizing compression quality, even at the expense of compute. We show that DeCAL at 2x compression can match uncompressed on several downstream tasks, with usually only a minor dropoff in metrics up to 8x compression, among question-answering, summarization, and multi-vector retrieval tasks. DeCAL offers significant savings where pre-computed dense representations can be utilized, and we believe the approach can be further developed to be more broadly applicable.
Training Kindai OCR with parallel textline images and self-attention feature distance-based loss
Venue: arXiv cs.CV 2025
Year: 2025

Kindai documents, written in modern Japanese from the late 19th to early 20th century, hold significant historical value for researchers studying societal structures, daily life, and environmental conditions of that period. However, transcribing these documents remains a labor-intensive and time-consuming task, resulting in limited annotated data for training optical character recognition (OCR) systems. This research addresses this challenge of data scarcity by leveraging parallel textline images - pairs of original Kindai text and their counterparts in contemporary Japanese fonts - to augment training datasets. We introduce a distance-based objective function that minimizes the gap between self-attention features of the parallel image pairs. Specifically, we explore Euclidean distance and Maximum Mean Discrepancy (MMD) as domain adaptation metrics. Experimental results demonstrate that our method reduces the character error rate (CER) by 2.23% and 3.94% over a Transformer-based OCR baseline when using Euclidean distance and MMD, respectively. Furthermore, our approach improves the discriminative quality of self-attention representations, leading to more effective OCR performance for historical documents.
Hybrid Long and Short Range Flows for Point Cloud Filtering
Venue: arXiv cs.GR 2025
Year: 2025

Point cloud capture processes are error-prone and introduce noisy artifacts that necessitate filtering/denoising. Recent filtering methods often suffer from point clustering or noise retaining issues. In this paper, we propose Hybrid Point Cloud Filtering ($\textbf{HybridPF}$) that considers both short-range and long-range filtering trajectories when removing noise. It is well established that short range scores, given by $\nabla_{x}\log p(x_t)$, may provide the necessary displacements to move noisy points to the underlying clean surface. By contrast, long range velocity flows approximate constant displacements directed from a high noise variant patch $x_0$ towards the corresponding clean surface $x_1$. Here, noisy patches $x_t$ are viewed as intermediate states between the high noise variant and the clean patches. Our intuition is that long range information from velocity flow models can guide the short range scores to align more closely with the clean points. In turn, score models generally provide a quicker convergence to the clean surface. Specifically, we devise two parallel modules, the ShortModule and LongModule, each consisting of an Encoder-Decoder pair to respectively account for short-range scores and long-range flows. We find that short-range scores, guided by long-range features, yield filtered point clouds with good point distributions and convergence near the clean surface. We design a joint loss function to simultaneously train the ShortModule and LongModule, in an end-to-end manner. Finally, we identify a key weakness in current displacement based methods, limitations on the decoder architecture, and propose a dynamic graph convolutional decoder to improve the inference process. Comprehensive experiments demonstrate that our HybridPF achieves state-of-the-art results while enabling faster inference speed.
OmniLLP: Enhancing LLM-based Log Level Prediction with Context-Aware Retrieval
Venue: arXiv cs.SE 2025
Year: 2025

Developers insert logging statements in source code to capture relevant runtime information essential for maintenance and debugging activities. Log level choice is an integral, yet tricky part of the logging activity as it controls log verbosity and therefore influences systems' observability and performance. Recent advances in ML-based log level prediction have leveraged large language models (LLMs) to propose log level predictors (LLPs) that demonstrated promising performance improvements (AUC between 0.64 and 0.8). Nevertheless, current LLM-based LLPs rely on randomly selected in-context examples, overlooking the structure and the diverse logging practices within modern software projects. In this paper, we propose OmniLLP, a novel LLP enhancement framework that clusters source files based on (1) semantic similarity reflecting the code's functional purpose, and (2) developer ownership cohesion. By retrieving in-context learning examples exclusively from these semantic and ownership aware clusters, we aim to provide more coherent prompts to LLPs leveraging LLMs, thereby improving their predictive accuracy. Our results show that both semantic and ownership-aware clusterings statistically significantly improve the accuracy (by up to 8\% AUC) of the evaluated LLM-based LLPs compared to random predictors (i.e., leveraging randomly selected in-context examples from the whole project). Additionally, our approach that combines the semantic and ownership signal for in-context prediction achieves an impressive 0.88 to 0.96 AUC across our evaluated projects. Our findings highlight the value of integrating software engineering-specific context, such as code semantic and developer ownership signals into LLM-LLPs, offering developers a more accurate, contextually-aware approach to logging and therefore, enhancing system maintainability and observability.
RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
Venue: arXiv cs.CV 2025
Year: 2025

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background video, human trajectory and action patterns. In this paper, we propose a decomposed human motion control and video generation framework that explicitly decouples motion from appearance, subject from background, and action from trajectory, enabling flexible mix-and-match composition of these elements. Concretely, we first build a ground-aware 3D world coordinate system and perform motion editing directly in the 3D space. Trajectory control is implemented by unprojecting edited 2D trajectories into 3D with focal-length calibration and coordinate transformation, followed by speed alignment and orientation adjustment; actions are supplied by a motion bank or generated via text-to-motion methods. Then, based on modern text-to-video diffusion transformer models, we inject the subject as tokens for full attention, concatenate the background along the channel dimension, and add motion (trajectory and action) control signals by addition. Such a design opens up the possibility for us to generate realistic videos of anyone doing anything anywhere. Extensive experiments on benchmark datasets and real-world cases demonstrate that our method achieves state-of-the-art performance on both element-wise controllability and overall video quality.