OpenRaiser/Intern-Atlas huggingface dataset:
DECOR:Decomposition and Projection of Text Embeddings for Text-to-Image Customization
Venue: arXiv cs.CV 2024
Year: 2024

Text-to-image (T2I) models can effectively capture the content or style of reference images to perform high-quality customization. A representative technique for this is fine-tuning using low-rank adaptations (LoRA), which enables efficient model customization with reference images. However, fine-tuning with a limited number of reference images often leads to overfitting, resulting in issues such as prompt misalignment or content leakage. These issues prevent the model from accurately following the input prompt or generating undesired objects during inference. To address this problem, we examine the text embeddings that guide the diffusion model during inference. This study decomposes the text embedding matrix and conducts a component analysis to understand the embedding space geometry and identify the cause of overfitting. Based on this, we propose DECOR, which projects text embeddings onto a vector space orthogonal to undesired token vectors, thereby reducing the influence of unwanted semantics in the text embeddings. Experimental results demonstrate that DECOR outperforms state-of-the-art customization models and achieves Pareto frontier performance across text and visual alignment evaluation metrics. Furthermore, it generates images more faithful to the input prompts, showcasing its effectiveness in addressing overfitting and enhancing text-to-image customization.
LIVE-GS: LLM Powers Interactive VR by Enhancing Gaussian Splatting
Venue: arXiv cs.HC 2024
Year: 2024

Recently, radiance field rendering, such as 3D Gaussian Splatting (3DGS), has shown immense potential in VR content creation due to its high-quality rendering and efficient production process. However, existing physics-based interaction systems for 3DGS can only perform simple and non-realistic simulations or demand extensive user input for complex scenes, primarily due to the absence of scene understanding. In this paper, we propose LIVE-GS, a highly realistic interactive VR system powered by LLM. After object-aware GS reconstruction, we prompt GPT-4o to analyze the physical properties of objects in the scene, which are used to guide physical simulations consistent with real phenomena. We also design a GPT-assisted GS inpainting module to fill the unseen area covered by manipulative objects. To perform a precise segmentation of Gaussian kernels, we propose a feature-mask segmentation strategy. To enable rich interaction, we further propose a computationally efficient physical simulation framework through an PBD-based unified interpolation method, supporting various physical forms such as rigid body, soft body, and granular materials. Our experimental results show that with the help of LLM's understanding and enhancement of scenes, our VR system can support complex and realistic interactions without additional manual design and annotation.
Weighted Poisson-disk Resampling on Large-Scale Point Clouds
Venue: arXiv cs.CV 2024
Year: 2024

For large-scale point cloud processing, resampling takes the important role of controlling the point number and density while keeping the geometric consistency. % in related tasks. However, current methods cannot balance such different requirements. Particularly with large-scale point clouds, classical methods often struggle with decreased efficiency and accuracy. To address such issues, we propose a weighted Poisson-disk (WPD) resampling method to improve the usability and efficiency for the processing. We first design an initial Poisson resampling with a voxel-based estimation strategy. It is able to estimate a more accurate radius of the Poisson-disk while maintaining high efficiency. Then, we design a weighted tangent smoothing step to further optimize the Voronoi diagram for each point. At the same time, sharp features are detected and kept in the optimized results with isotropic property. Finally, we achieve a resampling copy from the original point cloud with the specified point number, uniform density, and high-quality geometric consistency. Experiments show that our method significantly improves the performance of large-scale point cloud resampling for different applications, and provides a highly practical solution.
Building a Privacy Web with SPIDEr -- Secure Pipeline for Information De-Identification with End-to-End Encryption
Venue: arXiv cs.CR 2024
Year: 2024

Data de-identification makes it possible to glean insights from data while preserving user privacy. The use of Trusted Execution Environments (TEEs) allow for the execution of de-identification applications on the cloud without the need for a user to trust the third-party application provider. In this paper, we present \textit{SPIDEr - Secure Pipeline for Information De-Identification with End-to-End Encryption}, our implementation of an end-to-end encrypted data de-identification pipeline. SPIDEr supports classical anonymisation techniques such as suppression, pseudonymisation, generalisation, and aggregation, as well as techniques that offer a formal privacy guarantee such as k-anonymisation and differential privacy. To enable scalability and improve performance on constrained TEE hardware, we enable batch processing of data for differential privacy computations. We present our design of the control flows for end-to-end secure execution of de-identification operations within a TEE. As part of the control flow for running SPIDEr within the TEE, we perform attestation, a process that verifies that the software binaries were properly instantiated on a known, trusted platform.
Emotion AI in Workplace Environments: A Case Study
Venue: arXiv cs.HC 2024
Year: 2024

Emotion AI is an emerging field of artificial intelligence intended to be utilized by organizations to manage and monitor employees emotional states supporting employee wellbeing and organizational goals. The current paper presents a case study that took place in a Finnish research institute in which 11 research participants were interviewed about their experiences of working in an Emotion AI environment. Our findings indicate that employees have a positive predisposition towards wellbeing monitoring in the workplace when benefits are perceived firsthand. Concerns however, manifest even in settings where there is existing familiarity with the technology how it operates and who is conducting the data collection, these are discussed in the findings. We additionally note that employee concerns can be mitigated via robust organizational policies transparency and open communication.
GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression
Venue: arXiv cs.CV 2024
Year: 2024

Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a robust framework GoHD designed to produce highly realistic, expressive, and controllable portrait videos from any reference identity with any motion. GoHD innovates with three key modules: Firstly, an animation module utilizing latent navigation is introduced to improve the generalization ability across unseen input styles. This module achieves high disentanglement of motion and identity, and it also incorporates gaze orientation to rectify unnatural eye movements that were previously overlooked. Secondly, a conformer-structured conditional diffusion model is designed to guarantee head poses that are aware of prosody. Thirdly, to estimate lip-synchronized and realistic expressions from the input audio within limited training data, a two-stage training strategy is devised to decouple frequent and frame-wise lip motion distillation from the generation of other more temporally dependent but less audio-related motions, e.g., blinks and frowns. Extensive experiments validate GoHD's advanced generalization capabilities, demonstrating its effectiveness in generating realistic talking face results on arbitrary subjects.
Beware of Metacognitive Laziness: Effects of Generative Artificial Intelligence on Learning Motivation, Processes, and Performance
Venue: arXiv cs.AI 2024
Year: 2024

With the continuous development of technological and educational innovation, learners nowadays can obtain a variety of support from agents such as teachers, peers, education technologies, and recently, generative artificial intelligence such as ChatGPT. The concept of hybrid intelligence is still at a nascent stage, and how learners can benefit from a symbiotic relationship with various agents such as AI, human experts and intelligent learning systems is still unknown. The emerging concept of hybrid intelligence also lacks deep insights and understanding of the mechanisms and consequences of hybrid human-AI learning based on strong empirical research. In order to address this gap, we conducted a randomised experimental study and compared learners' motivations, self-regulated learning processes and learning performances on a writing task among different groups who had support from different agents (ChatGPT, human expert, writing analytics tools, and no extra tool). A total of 117 university students were recruited, and their multi-channel learning, performance and motivation data were collected and analysed. The results revealed that: learners who received different learning support showed no difference in post-task intrinsic motivation; there were significant differences in the frequency and sequences of the self-regulated learning processes among groups; ChatGPT group outperformed in the essay score improvement but their knowledge gain and transfer were not significantly different. Our research found that in the absence of differences in motivation, learners with different supports still exhibited different self-regulated learning processes, ultimately leading to differentiated performance. What is particularly noteworthy is that AI technologies such as ChatGPT may promote learners' dependence on technology and potentially trigger metacognitive laziness.
Training LayoutLM from Scratch for Efficient Named-Entity Recognition in the Insurance Domain
Venue: arXiv cs.CL 2024
Year: 2024

Generic pre-trained neural networks may struggle to produce good results in specialized domains like finance and insurance. This is due to a domain mismatch between training data and downstream tasks, as in-domain data are often scarce due to privacy constraints. In this work, we compare different pre-training strategies for LayoutLM. We show that using domain-relevant documents improves results on a named-entity recognition (NER) problem using a novel dataset of anonymized insurance-related financial documents called Payslips. Moreover, we show that we can achieve competitive results using a smaller and faster model.
Neural Text Normalization for Luxembourgish using Real-Life Variation Data
Venue: arXiv cs.CL 2024
Year: 2024

Orthographic variation is very common in Luxembourgish texts due to the absence of a fully-fledged standard variety. Additionally, developing NLP tools for Luxembourgish is a difficult task given the lack of annotated and parallel data, which is exacerbated by ongoing standardization. In this paper, we propose the first sequence-to-sequence normalization models using the ByT5 and mT5 architectures with training data obtained from word-level real-life variation data. We perform a fine-grained, linguistically-motivated evaluation to test byte-based, word-based and pipeline-based models for their strengths and weaknesses in text normalization. We show that our sequence model using real-life variation data is an effective approach for tailor-made normalization in Luxembourgish.
UFO: Enhancing Diffusion-Based Video Generation with a Uniform Frame Organizer
Venue: arXiv cs.CV 2024
Year: 2024

Recently, diffusion-based video generation models have achieved significant success. However, existing models often suffer from issues like weak consistency and declining image quality over time. To overcome these challenges, inspired by aesthetic principles, we propose a non-invasive plug-in called Uniform Frame Organizer (UFO), which is compatible with any diffusion-based video generation model. The UFO comprises a series of adaptive adapters with adjustable intensities, which can significantly enhance the consistency between the foreground and background of videos and improve image quality without altering the original model parameters when integrated. The training for UFO is simple, efficient, requires minimal resources, and supports stylized training. Its modular design allows for the combination of multiple UFOs, enabling the customization of personalized video generation models. Furthermore, the UFO also supports direct transferability across different models of the same specification without the need for specific retraining. The experimental results indicate that UFO effectively enhances video generation quality and demonstrates its superiority in public video generation benchmarks. The code will be publicly available at https://github.com/Delong-liu-bupt/UFO.
Uncommon Belief in Rationality
Venue: arXiv cs.AI 2024
Year: 2024

Common knowledge/belief in rationality is the traditional standard assumption in analysing interaction among agents. This paper proposes a graph-based language for capturing significantly more complicated structures of higher-order beliefs that agents might have about the rationality of the other agents. The two main contributions are a solution concept that captures the reasoning process based on a given belief structure and an efficient algorithm for compressing any belief structure into a unique minimal form.
The Software Documentor Mindset
Venue: arXiv cs.SE 2024
Year: 2024

Software technologies are used by programmers with diverse backgrounds. To fulfill programmers' need for information, enthusiasts contribute numerous learning resources that vary in style and content, which act as documentation for the corresponding technology. We interviewed 26 volunteer documentation contributors, i.e. documentors, to understand why and how they create such documentation. From a qualitative analysis of our interviews, we identified a total of sixteen considerations that documentors have during the documentation contribution process, along three dimensions, namely motivations, topic selection techniques, and styling objectives. We grouped related considerations based on common underlying themes, to elicit five software documentor mindsets that occur during documentation contribution activities. We propose a structure of mindsets, and their associated considerations across the three dimensions, as a framework for reasoning about the documentation contribution process. This framework can inform information seeking as well as documentation creation tools about the context in which documentation was contributed.
Towards Robust and Fair Vision Learning in Open-World Environments
Venue: arXiv cs.CV 2024
Year: 2024

The dissertation presents four key contributions toward fairness and robustness in vision learning. First, to address the problem of large-scale data requirements, the dissertation presents a novel Fairness Domain Adaptation approach derived from two major novel research findings of Bijective Maximum Likelihood and Fairness Adaptation Learning. Second, to enable the capability of open-world modeling of vision learning, this dissertation presents a novel Open-world Fairness Continual Learning Framework. The success of this research direction is the result of two research lines, i.e., Fairness Continual Learning and Open-world Continual Learning. Third, since visual data are often captured from multiple camera views, robust vision learning methods should be capable of modeling invariant features across views. To achieve this desired goal, the research in this thesis will present a novel Geometry-based Cross-view Adaptation framework to learn robust feature representations across views. Finally, with the recent increase in large-scale videos and multimodal data, understanding the feature representations and improving the robustness of large-scale visual foundation models is critical. Therefore, this thesis will present novel Transformer-based approaches to improve the robust feature representations against multimodal and temporal data. Then, a novel Domain Generalization Approach will be presented to improve the robustness of visual foundation models. The research's theoretical analysis and experimental results have shown the effectiveness of the proposed approaches, demonstrating their superior performance compared to prior studies. The contributions in this dissertation have advanced the fairness and robustness of machine vision learning.
Neural Network Symmetrisation in Concrete Settings
Venue: arXiv cs.LG 2024
Year: 2024

Cornish (2024) recently gave a general theory of neural network symmetrisation in the abstract context of Markov categories. We give a high-level overview of these results, and their concrete implications for the symmetrisation of deterministic functions and of Markov kernels.
Integrating Vision Systems and STPA for Robust Landing and Take-Off in VTOL Aircraft
Venue: arXiv cs.RO 2024
Year: 2024

Vertical take-off and landing (VTOL) unmanned aerial vehicles (UAVs) are versatile platforms widely used in applications such as surveillance, search and rescue, and urban air mobility. Despite their potential, the critical phases of take-off and landing in uncertain and dynamic environments pose significant safety challenges due to environmental uncertainties, sensor noise, and system-level interactions. This paper presents an integrated approach combining vision-based sensor fusion with System-Theoretic Process Analysis (STPA) to enhance the safety and robustness of VTOL UAV operations during take-off and landing. By incorporating fiducial markers, such as AprilTags, into the control architecture, and performing comprehensive hazard analysis, we identify unsafe control actions and propose mitigation strategies. Key contributions include developing the control structure with vision system capable of identifying a fiducial marker, multirotor controller and corresponding unsafe control actions and mitigation strategies. The proposed solution is expected to improve the reliability and safety of VTOL UAV operations, paving the way for resilient autonomous systems.
GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency
Venue: arXiv cs.CV 2024
Year: 2024

Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle with generalization and robustness due to limited annotated data and a reliance on 3D backbones focused on geometric encoding, which often lack resilience to real-world noise and data corruption. We propose GEAL, a novel framework designed to enhance the generalization and robustness of 3D affordance learning by leveraging large-scale pre-trained 2D models. We employ a dual-branch architecture with Gaussian splatting to establish consistent mappings between 3D point clouds and 2D representations, enabling realistic 2D renderings from sparse point clouds. A granularity-adaptive fusion module and a 2D-3D consistency alignment module further strengthen cross-modal alignment and knowledge transfer, allowing the 3D branch to benefit from the rich semantics and generalization capacity of 2D models. To holistically assess the robustness, we introduce two new corruption-based benchmarks: PIAD-C and LASO-C. Extensive experiments on public datasets and our benchmarks show that GEAL consistently outperforms existing methods across seen and novel object categories, as well as corrupted data, demonstrating robust and adaptable affordance prediction under diverse conditions. Code and corruption datasets have been made publicly available.
Video Creation by Demonstration
Venue: arXiv cs.CV 2024
Year: 2024

We explore a novel video creation experience, namely Video Creation by Demonstration. Given a demonstration video and a context image from a different scene, we generate a physically plausible video that continues naturally from the context image and carries out the action concepts from the demonstration. To enable this capability, we present $δ$-Diffusion, a self-supervised training approach that learns from unlabeled videos by conditional future frame prediction. Unlike most existing video generation controls that are based on explicit signals, we adopts the form of implicit latent control for maximal flexibility and expressiveness required by general videos. By leveraging a video foundation model with an appearance bottleneck design on top, we extract action latents from demonstration videos for conditioning the generation process with minimal appearance leakage. Empirically, $δ$-Diffusion outperforms related baselines in terms of both human preference and large-scale machine evaluations, and demonstrates potentials towards interactive world simulation. Sampled video generation results are available at https://delta-diffusion.github.io/.
A Theoretical Analysis of Soft-Label vs Hard-Label Training in Neural Networks
Venue: arXiv cs.LG 2024
Year: 2024

Knowledge distillation, where a small student model learns from a pre-trained large teacher model, has achieved substantial empirical success since the seminal work of \citep{hinton2015distilling}. Despite prior theoretical studies exploring the benefits of knowledge distillation, an important question remains unanswered: why does soft-label training from the teacher require significantly fewer neurons than directly training a small neural network with hard labels? To address this, we first present motivating experimental results using simple neural network models on a binary classification problem. These results demonstrate that soft-label training consistently outperforms hard-label training in accuracy, with the performance gap becoming more pronounced as the dataset becomes increasingly difficult to classify. We then substantiate these observations with a theoretical contribution based on two-layer neural network models. Specifically, we show that soft-label training using gradient descent requires only $O\left(\frac{1}{γ^2 ε}\right)$ neurons to achieve a classification loss averaged over epochs smaller than some $ε> 0$, where $γ$ is the separation margin of the limiting kernel. In contrast, hard-label training requires $O\left(\frac{1}{γ^4} \cdot \ln\left(\frac{1}ε\right)\right)$ neurons, as derived from an adapted version of the gradient descent analysis in \citep{ji2020polylogarithmic}. This implies that when $γ\leq ε$, i.e., when the dataset is challenging to classify, the neuron requirement for soft-label training can be significantly lower than that for hard-label training. Finally, we present experimental results on deep neural networks, further validating these theoretical findings.