OpenRaiser/Intern-Atlas huggingface dataset:
Coping with Mistreatment in Fair Algorithms
Venue: arXiv cs.LG 2021
Year: 2021

Machine learning actively impacts our everyday life in almost all endeavors and domains such as healthcare, finance, and energy. As our dependence on the machine learning increases, it is inevitable that these algorithms will be used to make decisions that will have a direct impact on the society spanning all resolutions from personal choices to world-wide policies. Hence, it is crucial to ensure that (un)intentional bias does not affect the machine learning algorithms especially when they are required to take decisions that may have unintended consequences. Algorithmic fairness techniques have found traction in the machine learning community and many methods and metrics have been proposed to ensure and evaluate fairness in algorithms and data collection. In this paper, we study the algorithmic fairness in a supervised learning setting and examine the effect of optimizing a classifier for the Equal Opportunity metric. We demonstrate that such a classifier has an increased false positive rate across sensitive groups and propose a conceptually simple method to mitigate this bias. We rigorously analyze the proposed method and evaluate it on several real world datasets demonstrating its efficacy.
Zoomorphic Gestures for Communicating Cobot States
Venue: arXiv cs.RO 2021
Year: 2021

Communicating the robot state is vital to creating an efficient and trustworthy collaboration between humans and collaborative robots (cobots). Standard approaches for Robot-to-human communication face difficulties in industry settings, e.g., because of high noise levels or certain visibility requirements. Therefore, this paper presents zoomorphic gestures based on dog body language as a possible alternative for communicating the state of appearance-constrained cobots. For this purpose, we conduct a visual communication benchmark comparing zoomorphic gestures, abstract gestures, and light displays. We investigate the modalities regarding intuitive understanding, user experience, and user preference. In a first user study (n = 93), we evaluate our proposed design guidelines for all visual modalities. A second user study (n = 214) constituting the benchmark indicates that intuitive understanding and user experience are highest for both gesture-based modalities. Furthermore, zoomorphic gestures are considerably preferred over other modalities. These findings indicate that zoomorphic gestures with their playful nature are especially suitable for novel users and may decrease initial inhibitions.
A Probabilistically Motivated Learning Rate Adaptation for Stochastic Optimization
Venue: arXiv cs.LG 2021
Year: 2021

Machine learning practitioners invest significant manual and computational resources in finding suitable learning rates for optimization algorithms. We provide a probabilistic motivation, in terms of Gaussian inference, for popular stochastic first-order methods. As an important special case, it recovers the Polyak step with a general metric. The inference allows us to relate the learning rate to a dimensionless quantity that can be automatically adapted during training by a control algorithm. The resulting meta-algorithm is shown to adapt learning rates in a robust manner across a large range of initial values when applied to deep learning benchmark problems.
InaudibleKey: Generic Inaudible Acoustic Signal based Key Agreement Protocol for Mobile Devices
Venue: arXiv cs.NI 2021
Year: 2021

Secure Device-to-Device (D2D) communication is becoming increasingly important with the ever-growing number of Internet-of-Things (IoT) devices in our daily life. To achieve secure D2D communication, the key agreement between different IoT devices without any prior knowledge is becoming desirable. Although various approaches have been proposed in the literature, they suffer from a number of limitations, such as low key generation rate and short pairing distance. In this paper, we present InaudibleKey, an inaudible acoustic signal-based key generation protocol for mobile devices. Based on acoustic channel reciprocity, InaudibleKey exploits the acoustic channel frequency response of two legitimate devices as a common secret to generating keys. InaudibleKey employs several novel technologies to significantly improve its performance. We conduct extensive experiments to evaluate the proposed system in different real environments. Compared to state-of-the-art works, InaudibleKey improves key generation rate by 3-145 times, extends pairing distance by 3.2-44 times, and reduces information reconciliation counts by 2.5-16 times. Security analysis demonstrates that InaudibleKey is resilient to a number of malicious attacks. We also implement InaudibleKey on modern smartphones and resource-limited IoT devices. Results show that it is energy-efficient and can run on both powerful and resource-limited IoT devices without incurring excessive resource consumption.
A Relational Tsetlin Machine with Applications to Natural Language Understanding
Venue: arXiv cs.CL 2021
Year: 2021

TMs are a pattern recognition approach that uses finite state machines for learning and propositional logic to represent patterns. In addition to being natively interpretable, they have provided competitive accuracy for various tasks. In this paper, we increase the computing power of TMs by proposing a first-order logic-based framework with Herbrand semantics. The resulting TM is relational and can take advantage of logical structures appearing in natural language, to learn rules that represent how actions and consequences are related in the real world. The outcome is a logic program of Horn clauses, bringing in a structured view of unstructured data. In closed-domain question-answering, the first-order representation produces 10x more compact KBs, along with an increase in answering accuracy from 94.83% to 99.48%. The approach is further robust towards erroneous, missing, and superfluous information, distilling the aspects of a text that are important for real-world understanding.
Entities of Interest
Venue: arXiv cs.IR 2021
Year: 2021

In the era of big data, we continuously - and at times unknowingly - leave behind digital traces, by browsing, sharing, posting, liking, searching, watching, and listening to online content. When aggregated, these digital traces can provide powerful insights into the behavior, preferences, activities, and traits of people. While many have raised privacy concerns around the use of aggregated digital traces, it has undisputedly brought us many advances, from the search engines that learn from their users and enable our access to unforeseen amounts of data, knowledge, and information, to, e.g., the discovery of previously unknown adverse drug reactions from search engine logs. Whether in online services, journalism, digital forensics, law, or research, we increasingly set out to exploring large amounts of digital traces to discover new information. Consider for instance, the Enron scandal, Hillary Clinton's email controversy, or the Panama papers: cases that revolve around analyzing, searching, investigating, exploring, and turning upside down large amounts of digital traces to gain new insights, knowledge, and information. This discovery task is at its core about "finding evidence of activity in the real world." This dissertation revolves around discovery in digital traces, and sits at the intersection of Information Retrieval, Natural Language Processing, and applied Machine Learning. We propose computational methods that aim to support the exploration and sense-making process of large collections of digital traces. We focus on textual traces, e.g., emails and social media streams, and address two aspects that are central to discovery in digital traces.
DROID: Minimizing the Reality Gap using Single-Shot Human Demonstration
Venue: arXiv cs.RO 2021
Year: 2021

Reinforcement learning (RL) has demonstrated great success in the past several years. However, most of the scenarios focus on simulated environments. One of the main challenges of transferring the policy learned in a simulated environment to real world, is the discrepancy between the dynamics of the two environments. In prior works, Domain Randomization (DR) has been used to address the reality gap for both robotic locomotion and manipulation tasks. In this paper, we propose Domain Randomization Optimization IDentification (DROID), a novel framework to exploit single-shot human demonstration for identifying the simulator's distribution of dynamics parameters, and apply it to training a policy on a door opening task. Our results show that the proposed framework can identify the difference in dynamics between the simulated and the real worlds, and thus improve policy transfer by optimizing the simulator's randomization ranges. We further illustrate that based on these same identified parameters, our method can generalize the learned policy to different but related tasks.
IFoodCloud: A Platform for Real-time Sentiment Analysis of Public Opinion about Food Safety in China
Venue: arXiv cs.CL 2021
Year: 2021

The Internet contains a wealth of public opinion on food safety, including views on food adulteration, food-borne diseases, agricultural pollution, irregular food distribution, and food production issues. In order to systematically collect and analyse public opinion on food safety, we developed IFoodCloud, a platform for the real-time sentiment analysis of public opinion on food safety in China. It collects data from more than 3,100 public sources that can be used to explore public opinion trends, public sentiment, and regional attention differences of food safety incidents. At the same time, we constructed a sentiment classification model using multiple lexicon-based and deep learning-based algorithms integrated with IFoodCloud that provide an unprecedented rapid means of understanding the public sentiment toward specific food safety incidents. Our best model's F1-score achieved 0.9737. Further, three real-world cases are presented to demonstrate the application and robustness. IFoodCloud could be considered a valuable tool for promote scientisation of food safety supervision and risk communication.
REMOD: Relation Extraction for Modeling Online Discourse
Venue: arXiv cs.SI 2021
Year: 2021

The enormous amount of discourse taking place online poses challenges to the functioning of a civil and informed public sphere. Efforts to standardize online discourse data, such as ClaimReview, are making available a wealth of new data about potentially inaccurate claims, reviewed by third-party fact-checkers. These data could help shed light on the nature of online discourse, the role of political elites in amplifying it, and its implications for the integrity of the online information ecosystem. Unfortunately, the semi-structured nature of much of this data presents significant challenges when it comes to modeling and reasoning about online discourse. A key challenge is relation extraction, which is the task of determining the semantic relationships between named entities in a claim. Here we develop a novel supervised learning method for relation extraction that combines graph embedding techniques with path traversal on semantic dependency graphs. Our approach is based on the intuitive observation that knowledge of the entities along the path between the subject and object of a triple (e.g. Washington,_D.C.}, and United_States_of_America) provides useful information that can be leveraged for extracting its semantic relation (i.e. capitalOf). As an example of a potential application of this technique for modeling online discourse, we show that our method can be integrated into a pipeline to reason about potential misinformation claims.
Deepfake Video Detection Using Convolutional Vision Transformer
Venue: arXiv cs.CV 2021
Year: 2021

The rapid advancement of deep learning models that can generate and synthesis hyper-realistic videos known as Deepfakes and their ease of access to the general public have raised concern from all concerned bodies to their possible malicious intent use. Deep learning techniques can now generate faces, swap faces between two subjects in a video, alter facial expressions, change gender, and alter facial features, to list a few. These powerful video manipulation methods have potential use in many fields. However, they also pose a looming threat to everyone if used for harmful purposes such as identity theft, phishing, and scam. In this work, we propose a Convolutional Vision Transformer for the detection of Deepfakes. The Convolutional Vision Transformer has two components: Convolutional Neural Network (CNN) and Vision Transformer (ViT). The CNN extracts learnable features while the ViT takes in the learned features as input and categorizes them using an attention mechanism. We trained our model on the DeepFake Detection Challenge Dataset (DFDC) and have achieved 91.5 percent accuracy, an AUC value of 0.91, and a loss value of 0.32. Our contribution is that we have added a CNN module to the ViT architecture and have achieved a competitive result on the DFDC dataset.
Vehicle infrastructure -- communication to support driver assistance systems
Venue: arXiv cs.NI 2021
Year: 2021

The area of vehicle-to-infrastructure (C2I) communication has become an increasingly important area in the field of C2X communication in recent years. It is on the same level as vehicle-to-vehicle (C2C) communication and uses the same technologies and protocols. In today's research environment, the consensus is that IEEE standard 802.11p is used for communication. Based on this, the Car-2-Car Communication Consortium is developing a unified protocol stack for effective and efficient C2X communication. Roadside units (RSU) can be used to support driver assistance systems. Through targeted information processing and information distribution, they are intended to expand the vehicle's capabilities through additional data and also provide information that could not be made available through C2C communication alone.
The CONVERGE project -- A systems network for ITS
Venue: arXiv cs.NI 2021
Year: 2021

Various German and European research projects created several isolated solutions for intelligent transportation systems (ITS) infrastructure. As a matter of fact, a lot of those solutions are temporary. The backend architecture provided by those systems is mostly focused on only supporting test and evaluation of topics in the context of vehicular based application and communication. There have been a couple of research projects, which have evaluated the different communication paths between ITS roadside or central stations and vehicle stations. The current approach of the research community is to combine multiple ways of communication to provide the greatest benefit. Two of the most promising technologies are cellular communication and Car-to-Car communication. As there have already been research projects which evaluate the possibilities of one of those communication paths, few research projects have evaluated how those paths could complement each other. The structure of the Car2X Systems Network will be based on the Internet, in which different and independent participants are working equally together over standardized interfaces and protocols. However, the Car2X Systems Network needs some special solutions, as the concepts of the Internet are not entirely applicable to the requirements of the ITS world. Especially the strict security and privacy considerations of ITS environments are not or only insufficiently addressed in current state-of-the-art internet services. Furthermore, network requirements like Quality of Service needs also to be considered. Thus, the Car2X Systems Network aims to provide open, standardized, secure and interchangeable interfaces for each possible participant of the ITS environment.
Creating a Universal Dependencies Treebank of Spoken Frisian-Dutch Code-switched Data
Venue: arXiv cs.CL 2021
Year: 2021

This paper explores the difficulties of annotating transcribed spoken Dutch-Frisian code-switch utterances into Universal Dependencies. We make use of data from the FAME! corpus, which consists of transcriptions and audio data. Besides the usual annotation difficulties, this dataset is extra challenging because of Frisian being low-resource, the informal nature of the data, code-switching and non-standard sentence segmentation. As a starting point, two annotators annotated 150 random utterances in three stages of 50 utterances. After each stage, disagreements where discussed and resolved. An increase of 7.8 UAS and 10.5 LAS points was achieved between the first and third round. This paper will focus on the issues that arise when annotating a transcribed speech corpus. To resolve these issues several solutions are proposed.
HAIR: Head-mounted AR Intention Recognition
Venue: arXiv cs.RO 2021
Year: 2021

Human teams exhibit both implicit and explicit intention sharing. To further development of human-robot collaboration, intention recognition is crucial on both sides. Present approaches rely on a vast sensor suite on and around the robot to achieve intention recognition. This relegates intuitive human-robot collaboration purely to such bulky systems, which are inadequate for large-scale, real-world scenarios due to their complexity and cost. In this paper we propose an intention recognition system that is based purely on a portable head-mounted display. In addition robot intention visualisation is also supported. We present experiments to show the quality of our human goal estimation component and some basic interactions with an industrial robot. HAIR should raise the quality of interaction between robots and humans, instead of such interactions raising the hair on the necks of the human coworkers.
Moral Decision-Making in Medical Hybrid Intelligent Systems: A Team Design Patterns Approach to the Bias Mitigation and Data Sharing Design Problems
Venue: arXiv cs.HC 2021
Year: 2021

Increasing automation in the healthcare sector calls for a Hybrid Intelligence (HI) approach to closely study and design the collaboration of humans and autonomous machines. Ensuring that medical HI systems' decision-making is ethical is key. The use of Team Design Patterns (TDPs) can advance this goal by describing successful and reusable configurations of design problems in which decisions have a moral component, as well as through facilitating communication in multidisciplinary teams designing HI systems. For this research, TDPs were developed to describe a set of solutions for two design problems in a medical HI system: (1) mitigating harmful biases in machine learning algorithms and (2) sharing health and behavioral patient data with healthcare professionals and system developers. The Socio-Cognitive Engineering methodology was employed, integrating operational demands, human factors knowledge, and a technological analysis into a set of TDPs. A survey was created to assess the usability of the patterns on their understandability, effectiveness, and generalizability. The results showed that TDPs are a useful method to unambiguously describe solutions for diverse HI design problems with a moral component on varying abstraction levels, that are usable by a heterogeneous group of multidisciplinary researchers. Additionally, results indicated that the SCE approach and the developed questionnaire are suitable methods for creating and assessing TDPs. The study concludes with a set of proposed improvements to TDPs, including their integration with Interaction Design Patterns, the inclusion of several additional concepts, and a number of methodological improvements. Finally, the thesis recommends directions for future research.
Experimental Study on Probabilistic ToA and AoA Joint Localization in Real Indoor Environments
Venue: arXiv cs.NI 2021
Year: 2021

In this paper, we study probabilistic time-of-arrival (ToA) and angle-of-arrival (AoA) joint localization in real indoor environments. To mitigate the effects of multipath propagation, the joint localization algorithm incorporates into the likelihood function Gaussian mixture models (GMM) and the Von Mises-Fisher distribution to model time bias errors and angular uncertainty, respectively. We evaluate the algorithm performance using a proprietary prototype deployed in an indoor factory environment with infrastructure receivers in each of the four corners at the ceiling of a 10 meter by 20 meter section. The field test results show that our joint probabilistic localization algorithm significantly outperforms baselines using only ToA or AoA measurements and achieves 2-D sub-meter accuracy at the 90%-ile. We also numerically demonstrate that the joint localization algorithm is more robust to synchronization errors than the baseline using ToA measurements only.
Style and Pose Control for Image Synthesis of Humans from a Single Monocular View
Venue: arXiv cs.CV 2021
Year: 2021

Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis. While significant progress has been made in this direction using learning-based image generation tools, such as GANs, existing approaches yield noticeable artefacts such as blurring of fine details, unrealistic distortions of the body parts and garments as well as severe changes of the textures. We, therefore, propose a new method for synthesising photo-realistic human images with explicit control over pose and part-based appearance, i.e., StylePoseGAN, where we extend a non-controllable generator to accept conditioning of pose and appearance separately. Our network can be trained in a fully supervised way with human images to disentangle pose, appearance and body parts, and it significantly outperforms existing single image re-rendering methods. Our disentangled representation opens up further applications such as garment transfer, motion transfer, virtual try-on, head (identity) swap and appearance interpolation. StylePoseGAN achieves state-of-the-art image generation fidelity on common perceptual metrics compared to the current best-performing methods and convinces in a comprehensive user study.
RUBERT: A Bilingual Roman Urdu BERT Using Cross Lingual Transfer Learning
Venue: arXiv cs.CL 2021
Year: 2021

In recent studies, it has been shown that Multilingual language models underperform their monolingual counterparts. It is also a well-known fact that training and maintaining monolingual models for each language is a costly and time-consuming process. Roman Urdu is a resource-starved language used popularly on social media platforms and chat apps. In this research, we propose a novel dataset of scraped tweets containing 54M tokens and 3M sentences. Additionally, we also propose RUBERT a bilingual Roman Urdu model created by additional pretraining of English BERT. We compare its performance with a monolingual Roman Urdu BERT trained from scratch and a multilingual Roman Urdu BERT created by additional pretraining of Multilingual BERT. We show through our experiments that additional pretraining of the English BERT produces the most notable performance improvement.