OpenRaiser/Intern-Atlas huggingface dataset:
Segmenting France Across Four Centuries
Venue: arXiv cs.CV 2025
Year: 2025

Historical maps offer an invaluable perspective into territory evolution across past centuries--long before satellite or remote sensing technologies existed. Deep learning methods have shown promising results in segmenting historical maps, but publicly available datasets typically focus on a single map type or period, require extensive and costly annotations, and are not suited for nationwide, long-term analyses. In this paper, we introduce a new dataset of historical maps tailored for analyzing large-scale, long-term land use and land cover evolution with limited annotations. Spanning metropolitan France (548,305 km^2), our dataset contains three map collections from the 18th, 19th, and 20th centuries. We provide both comprehensive modern labels and 22,878 km^2 of manually annotated historical labels for the 18th and 19th century maps. Our dataset illustrates the complexity of the segmentation task, featuring stylistic inconsistencies, interpretive ambiguities, and significant landscape changes (e.g., marshlands disappearing in favor of forests). We assess the difficulty of these challenges by benchmarking three approaches: a fully-supervised model trained with historical labels, and two weakly-supervised models that rely only on modern annotations. The latter either use the modern labels directly or first perform image-to-image translation to address the stylistic gap between historical and contemporary maps. Finally, we discuss how these methods can support long-term environment monitoring, offering insights into centuries of landscape transformation. Our official project repository is publicly available at https://github.com/Archiel19/FRAx4.git.
PB&J: Peanut Butter and Joints for Damped Articulation
Venue: arXiv cs.RO 2025
Year: 2025

Many bioinspired robots mimic the rigid articulated joint structure of the human hand for grasping tasks, but experience high-frequency mechanical perturbations that can destabilize the system and negatively affect precision without a high-frequency controller. Despite having bandwidth-limited controllers that experience time delays between sensing and actuation, biological systems can respond successfully to and mitigate these high-frequency perturbations. Human joints include damping and stiffness that many rigid articulated bioinspired hand robots lack. To enable researchers to explore the effects of joint viscoelasticity in joint control, we developed a human-hand-inspired grasping robot with viscoelastic structures that utilizes accessible and bioderived materials to reduce the economic and environmental impact of prototyping novel robotic systems. We demonstrate that an elastic element at the finger joints is necessary to achieve concurrent flexion, which enables secure grasping of spherical objects. To significantly damp the manufactured finger joints, we modeled, manufactured, and characterized rotary dampers using peanut butter as an organic analog joint working fluid. Finally, we demonstrated that a real-time position-based controller could be used to successfully catch a lightweight falling ball. We developed this open-source, low-cost grasping platform that abstracts the morphological and mechanical properties of the human hand to enable researchers to explore questions about biomechanics in roboto that would otherwise be difficult to test in simulation or modeling.
Agent-X: Evaluating Deep Multimodal Reasoning in Vision-Centric Agentic Tasks
Venue: arXiv cs.CV 2025
Year: 2025

Deep reasoning is fundamental for solving complex tasks, especially in vision-centric scenarios that demand sequential, multimodal understanding. However, existing benchmarks typically evaluate agents with fully synthetic, single-turn queries, limited visual modalities, and lack a framework to assess reasoning quality over multiple steps as required in real-world settings. To address this, we introduce Agent-X, a large-scale benchmark for evaluating vision-centric agents multi-step and deep reasoning capabilities in real-world, multimodal settings. Agent- X features 828 agentic tasks with authentic visual contexts, including images, multi-image comparisons, videos, and instructional text. These tasks span six major agentic environments: general visual reasoning, web browsing, security and surveillance, autonomous driving, sports, and math reasoning. Our benchmark requires agents to integrate tool use with explicit, stepwise decision-making in these diverse settings. In addition, we propose a fine-grained, step-level evaluation framework that assesses the correctness and logical coherence of each reasoning step and the effectiveness of tool usage throughout the task. Our results reveal that even the best-performing models, including GPT, Gemini, and Qwen families, struggle to solve multi-step vision tasks, achieving less than 50% full-chain success. These findings highlight key bottlenecks in current LMM reasoning and tool-use capabilities and identify future research directions in vision-centric agentic reasoning models. Our data and code are publicly available at https://github.com/mbzuai-oryx/Agent-X
Open CaptchaWorld: A Comprehensive Web-based Platform for Testing and Benchmarking Multimodal LLM Agents
Venue: arXiv cs.AI 2025
Year: 2025

CAPTCHAs have been a critical bottleneck for deploying web agents in real-world applications, often blocking them from completing end-to-end automation tasks. While modern multimodal LLM agents have demonstrated impressive performance in static perception tasks, their ability to handle interactive, multi-step reasoning challenges like CAPTCHAs is largely untested. To address this gap, we introduce Open CaptchaWorld, the first web-based benchmark and platform specifically designed to evaluate the visual reasoning and interaction capabilities of MLLM-powered agents through diverse and dynamic CAPTCHA puzzles. Our benchmark spans 20 modern CAPTCHA types, totaling 225 CAPTCHAs, annotated with a new metric we propose: CAPTCHA Reasoning Depth, which quantifies the number of cognitive and motor steps required to solve each puzzle. Experimental results show that humans consistently achieve near-perfect scores, state-of-the-art MLLM agents struggle significantly, with success rates at most 40.0% by Browser-Use Openai-o3, far below human-level performance, 93.3%. This highlights Open CaptchaWorld as a vital benchmark for diagnosing the limits of current multimodal agents and guiding the development of more robust multimodal reasoning systems. Code and Data are available at this https URL.
Emerging ML-AI Techniques for Analog and RF EDA
Venue: arXiv cs.AR 2025
Year: 2025

This survey explores the integration of machine learning (ML) into EDA workflows for analog and RF circuits, addressing challenges unique to analog design, which include complex constraints, nonlinear design spaces, and high computational costs. State-of-the-art learning and optimization techniques are reviewed for circuit tasks such as constraint formulation, topology generation, device modeling, sizing, placement, and routing. The survey highlights the capability of ML to enhance automation, improve design quality, and reduce time-to-market while meeting the target specifications of an analog or RF circuit. Emerging trends and cross-cutting challenges, including robustness to variations and considerations of interconnect parasitics, are also discussed.
AI Accelerators for Large Language Model Inference: Architecture Analysis and Scaling Strategies
Venue: arXiv cs.AR 2025
Year: 2025

The rapid growth of large-language models (LLMs) is driving a new wave of specialized hardware for inference. This paper presents the first workload-centric, cross-architectural performance study of commercial AI accelerators, spanning GPU-based chips, hybrid packages, and wafer-scale engines. We compare memory hierarchies, compute fabrics, and on-chip interconnects, and observe up to 3.7x performance variation across architectures as batch size and sequence length change. Four scaling techniques for trillion-parameter models are examined; expert parallelism offers an 8.4x parameter-to-compute advantage but incurs 2.1x higher latency variance than tensor parallelism. These findings provide quantitative guidance for matching workloads to accelerators and reveal architectural gaps that next-generation designs must address.
Buoyant Choreographies: Harmonies of Light, Sound, and Human Connection
Venue: arXiv cs.RO 2025
Year: 2025

BALLU, the Buoyancy Assisted Lightweight Legged Unit, is a unique legged robot with a helium balloon body and articulated legs \fig{fig:fig1}. Since it is buoyant-assisted, BALLU is inherently stable, never falling over, while being able to walk, jump, and interact safely with people. The BALLU art installation builds on this playful platform to express fluidity, serendipity, and connection. It transforms robotic motion into an artistic visual and acoustic experience, merging technology and creativity into a dynamic, interactive display. This exhibition intentionally does not have a physical boundary for the robots, emphasizing the harmony of the technologies and humanity. This work significantly extends BALLU's existing permanent exhibition in the Seoul Robotics & Artificial Intelligence Museum, Seoul RAIM (https://anc.masilwide.com/2261), emphasizing the harmony of robotics and humanity through visual, acoustic, and physical expression.
Visualization and Comparison of AOI Transitions with Force-Directed Graph Layout
Venue: arXiv cs.HC 2025
Year: 2025

By analyzing the gaze trajectories of people viewing screens and advertisements, we can determine what people are interested in. This knowledge can be effective when recommending commercial products and services, and also, when improving advertisement design. Therefore, analysis and visualization of eye gaze have been an active research topic. This paper proposes a new method for visualizing patterns of the gaze trajectories of multiple people by (1) visualizing patterns that move through multiple areas of interest (AOI) and (2) visualizing differences among multiple gaze trajectories. The method first constructs a hierarchical AOI structure to a Web page or an image, and uses this structure to convert the trajectory into a sequence of symbols. We apply N-grams to the generated symbol sequences to extract transition patterns between AOIs. Finally, the method visualizes a list of the pattern extraction results and the shapes of the characteristic elements. We present the visualization of gaze trajectories for three examples of stimuli, and argue that analysts can efficiently discover trends in gaze transitions between text and figures, as well as differences between participants of the eye-tracking experiments.
Modality Equilibrium Matters: Minor-Modality-Aware Adaptive Alternating for Cross-Modal Memory Enhancement
Venue: arXiv cs.LG 2025
Year: 2025

Multimodal fusion is susceptible to modality imbalance, where dominant modalities overshadow weak ones, easily leading to biased learning and suboptimal fusion, especially for incomplete modality conditions. To address this problem, we propose a Shapley-guided alternating training framework that adaptively prioritizes minor modalities to balance and thus enhance the fusion. Our method leverages Shapley Value-based scheduling to improve the training sequence adaptively, ensuring that under-optimized modalities receive sufficient learning. Additionally, we introduce the memory module to refine and inherit modality-specific representations with a cross-modal mapping mechanism to align features at both the feature and sample levels. To further validate the adaptability of the proposed approach, the encoder module empirically adopts both conventional and LLM-based backbones. With building up a novel multimodal equilibrium metric, namely, equilibrium deviation metric (EDM), we evaluate the performance in both balance and accuracy across four multimodal benchmark datasets, where our method achieves state-of-the-art (SOTA) results. Meanwhile, robustness analysis under missing modalities highlights its strong generalization capabilities. Accordingly, our findings reveal the untapped potential of alternating training, demonstrating that strategic modality prioritization fundamentally balances and promotes multimodal learning, offering a new paradigm for optimizing multimodal training dynamics.
From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control
Venue: arXiv cs.RO 2025
Year: 2025

Human motion generative modeling or synthesis aims to characterize complicated human motions of daily activities in diverse real-world environments. However, current research predominantly focuses on either low-level, short-period motions or high-level action planning, without taking into account the hierarchical goal-oriented nature of human activities. In this work, we take a step forward from human motion generation to human behavior modeling, which is inspired by cognitive science. We present a unified framework, dubbed Generative Behavior Control (GBC), to model diverse human motions driven by various high-level intentions by aligning motions with hierarchical behavior plans generated by large language models (LLMs). Our insight is that human motions can be jointly controlled by task and motion planning in robotics, but guided by LLMs to achieve improved motion diversity and physical fidelity. Meanwhile, to overcome the limitations of existing benchmarks, i.e., lack of behavioral plans, we propose GBC-100K dataset annotated with a hierarchical granularity of semantic and motion plans driven by target goals. Our experiments demonstrate that GBC can generate more diverse and purposeful high-quality human motions with 10* longer horizons compared with existing methods when trained on GBC-100K, laying a foundation for future research on behavioral modeling of human motions. Our dataset and source code will be made publicly available.
ACE-Step: A Step Towards Music Generation Foundation Model
Venue: arXiv cs.SD 2025
Year: 2025

We introduce ACE-Step, a novel open-source foundation model for music generation that overcomes key limitations of existing approaches and achieves state-of-the-art performance through a holistic architectural design. Current methods face inherent trade-offs between generation speed, musical coherence, and controllability. For example, LLM-based models (e.g. Yue, SongGen) excel at lyric alignment but suffer from slow inference and structural artifacts. Diffusion models (e.g. DiffRhythm), on the other hand, enable faster synthesis but often lack long-range structural coherence. ACE-Step bridges this gap by integrating diffusion-based generation with Sana's Deep Compression AutoEncoder (DCAE) and a lightweight linear transformer. It also leverages MERT and m-hubert to align semantic representations (REPA) during training, allowing rapid convergence. As a result, our model synthesizes up to 4 minutes of music in just 20 seconds on an A100 GPU-15x faster than LLM-based baselines-while achieving superior musical coherence and lyric alignment across melody, harmony, and rhythm metrics. Moreover, ACE-Step preserves fine-grained acoustic details, enabling advanced control mechanisms such as voice cloning, lyric editing, remixing, and track generation (e.g. lyric2vocal, singing2accompaniment). Rather than building yet another end-to-end text-to-music pipeline, our vision is to establish a foundation model for music AI: a fast, general-purpose, efficient yet flexible architecture that makes it easy to train subtasks on top of it. This paves the way for the development of powerful tools that seamlessly integrate into the creative workflows of music artists, producers, and content creators. In short, our goal is to build a stable diffusion moment for music. The code, the model weights and the demo are available at: https://ace-step.github.io/.
Comparative analysis of privacy-preserving open-source LLMs regarding extraction of diagnostic information from clinical CMR imaging reports
Venue: arXiv cs.CY 2025
Year: 2025

Purpose: We investigated the utilization of privacy-preserving, locally-deployed, open-source Large Language Models (LLMs) to extract diagnostic information from free-text cardiovascular magnetic resonance (CMR) reports. Materials and Methods: We evaluated nine open-source LLMs on their ability to identify diagnoses and classify patients into various cardiac diagnostic categories based on descriptive findings in 109 clinical CMR reports. Performance was quantified using standard classification metrics including accuracy, precision, recall, and F1 score. We also employed confusion matrices to examine patterns of misclassification across models. Results: Most open-source LLMs demonstrated exceptional performance in classifying reports into different diagnostic categories. Google's Gemma2 model achieved the highest average F1 score of 0.98, followed by Qwen2.5:32B and DeepseekR1-32B with F1 scores of 0.96 and 0.95, respectively. All other evaluated models attained average scores above 0.93, with Mistral and DeepseekR1-7B being the only exceptions. The top four LLMs outperformed our board-certified cardiologist (F1 score of 0.94) across all evaluation metrics in analyzing CMR reports. Conclusion: Our findings demonstrate the feasibility of implementing open-source, privacy-preserving LLMs in clinical settings for automated analysis of imaging reports, enabling accurate, fast and resource-efficient diagnostic categorization.
Hi-Dyna Graph: Hierarchical Dynamic Scene Graph for Robotic Autonomy in Human-Centric Environments
Venue: arXiv cs.RO 2025
Year: 2025

Autonomous operation of service robotics in human-centric scenes remains challenging due to the need for understanding of changing environments and context-aware decision-making. While existing approaches like topological maps offer efficient spatial priors, they fail to model transient object relationships, whereas dense neural representations (e.g., NeRF) incur prohibitive computational costs. Inspired by the hierarchical scene representation and video scene graph generation works, we propose Hi-Dyna Graph, a hierarchical dynamic scene graph architecture that integrates persistent global layouts with localized dynamic semantics for embodied robotic autonomy. Our framework constructs a global topological graph from posed RGB-D inputs, encoding room-scale connectivity and large static objects (e.g., furniture), while environmental and egocentric cameras populate dynamic subgraphs with object position relations and human-object interaction patterns. A hybrid architecture is conducted by anchoring these subgraphs to the global topology using semantic and spatial constraints, enabling seamless updates as the environment evolves. An agent powered by large language models (LLMs) is employed to interpret the unified graph, infer latent task triggers, and generate executable instructions grounded in robotic affordances. We conduct complex experiments to demonstrate Hi-Dyna Grap's superior scene representation effectiveness. Real-world deployments validate the system's practicality with a mobile manipulator: robotics autonomously complete complex tasks with no further training or complex rewarding in a dynamic scene as cafeteria assistant. See https://anonymous.4open.science/r/Hi-Dyna-Graph-B326 for video demonstration and more details.
Navigation of a Three-Link Microswimmer via Deep Reinforcement Learning
Venue: arXiv cs.RO 2025
Year: 2025

Motile microorganisms develop effective swimming gaits to adapt to complex biological environments. Translating this adaptability to smart microrobots presents significant challenges in motion planning and stroke design. In this work, we explore the use of reinforcement learning (RL) to develop stroke patterns for targeted navigation in a three-link swimmer model at low Reynolds numbers. Specifically, we design two RL-based strategies: one focusing on maximizing velocity (Velocity-Focused Strategy) and another balancing velocity with energy consumption (Energy-Aware Strategy). Our results demonstrate how the use of different reward functions influences the resulting stroke patterns developed via RL, which are compared with those obtained from traditional optimization methods. Furthermore, we showcase the capability of the RL-powered swimmer in adapting its stroke patterns in performing different navigation tasks, including tracing complex trajectories and pursuing moving targets. Taken together, this work highlights the potential of reinforcement learning as a versatile tool for designing efficient and adaptive microswimmers capable of sophisticated maneuvers in complex environments.
Writing-Zero: Bridge the Gap Between Non-verifiable Tasks and Verifiable Rewards
Venue: arXiv cs.CL 2025
Year: 2025

Reinforcement learning with verifiable rewards (RLVR) has enabled large language models (LLMs) to achieve remarkable breakthroughs in reasoning tasks with objective ground-truth answers, such as mathematics and code generation. However, a significant gap remains for non-verifiable tasks, like creative writing and open-ended dialogue, where quality assessment is inherently subjective and lacks definitive references. Existing approaches for these domains often rely on scalar reward models trained with human preferences, which suffer from limited generalization and are prone to reward hacking, such as over-explanation and length bias. In this work, we propose a unified RLVR-based training paradigm that bridges the gap between non-verifiable tasks and verifiable rewards. We introduce a writing-principle-based pairwise Generative Reward Model (GenRM) and a novel Bootstrapped Relative Policy Optimization (BRPO) algorithm. The pairwise writing GenRM leverages self-principled critique to transform subjective assessments into reliable, verifiable rewards, while BRPO enables dynamic, reference-free pairwise comparison by leveraging a bootstrapped response as temporary reference from within group rollouts during RL training. Our approach empowers LLMs to develop robust writing capabilities without supervised fine-tuning, as demonstrated by Writing-Zero, which shows consistent improvement and strong resistance to reward hacking compared to scalar reward baselines. Furthermore, our method achieves competitive results on both in-house and open-source writing benchmarks. Our findings suggest the potential to unify rule-based, reference-based, and reference-free reward modeling under the RLVR framework, thus paving the way for a comprehensive and scalable RL training paradigm applicable across all language tasks.
Motivando el uso y aprendizaje de Bash a través de concursos de programación
Venue: arXiv cs.CY 2025
Year: 2025

Command line learning and Bash usage are fundamental skills in systems administration, software development, and data science environments. However, their teaching has been neglected in many curricula, despite its relevance in the professional field. To address this gap, we developed an interactive competition that encourages students to improve their Bash skills through practical and competitive challenges. This gamified approach seeks to motivate autonomous learning and reinforce command line proficiency in a dynamic context. The results have been promising: of the 26 participating students, 85% considered the activity useful to improve their knowledge, and 71% expressed the need to delve deeper into Bash for their academic and professional future. These findings suggest that such initiatives may be an effective strategy to foster Bash learning in academic settings.