OpenRaiser/Intern-Atlas huggingface dataset:
Defining Effective Engagement For Enhancing Cancer Patients' Well-being with Mobile Digital Behavior Change Interventions
Venue: arXiv cs.HC 2024
Year: 2024

Digital Behavior Change Interventions (DBCIs) are supporting development of new health behaviors. Evaluating their effectiveness is crucial for their improvement and understanding of success factors. However, comprehensive guidance for developers, particularly in small-scale studies with ethical constraints, is limited. Building on the CAPABLE project, this study aims to define effective engagement with DBCIs for supporting cancer patients in enhancing their quality of life. We identify metrics for measuring engagement, explore the interest of both patients and clinicians in DBCIs, and propose hypotheses for assessing the impact of DBCIs in such contexts. Our findings suggest that clinician prescriptions significantly increase sustained engagement with mobile DBCIs. In addition, while one weekly engagement with a DBCI is sufficient to maintain well-being, transitioning from extrinsic to intrinsic motivation may require a higher level of engagement.
Supervised Fine-Tuning as Inverse Reinforcement Learning
Venue: arXiv cs.LG 2024
Year: 2024

The prevailing approach to aligning Large Language Models (LLMs) typically relies on human or AI feedback and assumes access to specific types of preference datasets. In our work, we question the efficacy of such datasets and explore various scenarios where alignment with expert demonstrations proves more realistic. We build a sequential decision-making framework to formulate the problem of aligning LLMs using demonstration datasets. Drawing insights from inverse reinforcement learning and imitation learning, we introduce various approaches for divergence minimization in the LLM alignment tasks. Our analysis highlights the mass-covering and mode-seeking behaviors of these different approaches. Inclusively, we examine the pros and cons of the classical supervised fine-tuning method, elaborating on scenarios where different methods shine.
Haze Removal via Regional Saturation-Value Translation and Soft Segmentation
Venue: arXiv cs.CV 2024
Year: 2024

This paper proposes a single image dehazing prior, called Regional Saturation-Value Translation (RSVT), to tackle the color distortion problems caused by conventional dehazing approaches in bright regions. The RSVT prior is developed based on two key observations regarding the relationship between hazy and haze-free points in the HSV color space. First, the hue component shows marginal variation between corresponding hazy and haze-free points, consolidating a hypothesis that the pixel value variability induced by haze primarily occurs in the saturation and value spaces. Second, in the 2D saturation-value coordinate system, most lines passing through hazy-clean point pairs are likely to intersect near the atmospheric light coordinates. Accordingly, haze removal for the bright regions can be performed by properly translating saturation-value coordinates. In addition, an effective soft segmentation method based on a morphological min-max channel is introduced. By combining the soft segmentation mask with the RSVT prior, a comprehensive single image dehazing framework is devised. Experimental results on various synthetic and realistic hazy image datasets demonstrate that the proposed scheme successfully addresses color distortion issues and restores visually appealing images. The code of this work is available at https://github.com/tranleanh/rsvt.
Process mining for self-regulated learning assessment in e-learning
Venue: arXiv cs.CY 2024
Year: 2024

Content assessment has broadly improved in e-learning scenarios in recent decades. However, the eLearning process can give rise to a spatial and temporal gap that poses interesting challenges for assessment of not only content, but also students' acquisition of core skills such as self-regulated learning. Our objective was to discover students' self-regulated learning processes during an eLearning course by using Process Mining Techniques. We applied a new algorithm in the educational domain called Inductive Miner over the interaction traces from 101 university students in a course given over one semester on the Moodle 2.0 platform. Data was extracted from the platform's event logs with 21629 traces in order to discover students' self-regulation models that contribute to improving the instructional process. The Inductive Miner algorithm discovered optimal models in terms of fitness for both Pass and Fail students in this dataset, as well as models at a certain level of granularity that can be interpreted in educational terms, which are the most important achievement in model discovery. We can conclude that although students who passed did not follow the instructors' suggestions exactly, they did follow the logic of a successful self-regulated learning process as opposed to their failing classmates. The Process Mining models also allow us to examine which specific actions the students performed, and it was particularly interesting to see a high presence of actions related to forum-supported collaborative learning in the Pass group and an absence of those in the Fail group.
Fairness Evaluation for Uplift Modeling in the Absence of Ground Truth
Venue: arXiv cs.CY 2024
Year: 2024

The acceleration in the adoption of AI-based automated decision-making systems poses a challenge for evaluating the fairness of algorithmic decisions, especially in the absence of ground truth. When designing interventions, uplift modeling is used extensively to identify candidates that are likely to benefit from treatment. However, these models remain particularly susceptible to fairness evaluation due to the lack of ground truth on the outcome measure since a candidate cannot be in both treatment and control simultaneously. In this article, we propose a framework that overcomes the missing ground truth problem by generating surrogates to serve as a proxy for counterfactual labels of uplift modeling campaigns. We then leverage the surrogate ground truth to conduct a more comprehensive binary fairness evaluation. We show how to apply the approach in a comprehensive study from a real-world marketing campaign for promotional offers and demonstrate its enhancement for fairness evaluation.
Ambivalence in stakeholders' views on connected and autonomous vehicles
Venue: arXiv cs.CY 2024
Year: 2024

Connected and autonomous vehicles (CAVs) are often discussed as a solution to pressing issues of the current transport systems, including congestion, safety, social inclusion and ecological sustainability. Scientifically, there is agreement that CAVs may solve, but can also aggravate these issues, depending on the specific CAV solution. In the current paper, we investigate the visions and worst-case scenarios of various stakeholders, including representatives of public administrations, automotive original equipment manufacturers, insurance companies, public transportation service providers, mobility experts and politicians. A qualitative analysis of 17 semi-structured interviews is presented. It reveals experts' ambivalence towards the introduction of CAVs, reflecting high levels of uncertainty about CAV consequences, including issues of efficiency, comfort and sustainability, and concerns about road co-users such as pedestrians and cyclists. Implications of the sluggishness of policymakers to set boundary conditions and for the labor market are discussed. An open debate between policymakers, citizens and other stakeholders on how to introduce CAVs seems timely.
Deep Generative Design for Mass Production
Venue: arXiv cs.CV 2024
Year: 2024

Generative Design (GD) has evolved as a transformative design approach, employing advanced algorithms and AI to create diverse and innovative solutions beyond traditional constraints. Despite its success, GD faces significant challenges regarding the manufacturability of complex designs, often necessitating extensive manual modifications due to limitations in standard manufacturing processes and the reliance on additive manufacturing, which is not ideal for mass production. Our research introduces an innovative framework addressing these manufacturability concerns by integrating constraints pertinent to die casting and injection molding into GD, through the utilization of 2D depth images. This method simplifies intricate 3D geometries into manufacturable profiles, removing unfeasible features such as non-manufacturable overhangs and allowing for the direct consideration of essential manufacturing aspects like thickness and rib design. Consequently, designs previously unsuitable for mass production are transformed into viable solutions. We further enhance this approach by adopting an advanced 2D generative model, which offer a more efficient alternative to traditional 3D shape generation methods. Our results substantiate the efficacy of this framework, demonstrating the production of innovative, and, importantly, manufacturable designs. This shift towards integrating practical manufacturing considerations into GD represents a pivotal advancement, transitioning from purely inspirational concepts to actionable, production-ready solutions. Our findings underscore usefulness and potential of GD for broader industry adoption, marking a significant step forward in aligning GD with the demands of manufacturing challenges.
GCAM: Gaussian and causal-attention model of food fine-grained recognition
Venue: arXiv cs.LG 2024
Year: 2024

Currently, most food recognition relies on deep learning for category classification. However, these approaches struggle to effectively distinguish between visually similar food samples, highlighting the pressing need to address fine-grained issues in food recognition. To mitigate these challenges, we propose the adoption of a Gaussian and causal-attention model for fine-grained object recognition.In particular, we train to obtain Gaussian features over target regions, followed by the extraction of fine-grained features from the objects, thereby enhancing the feature mapping capabilities of the target regions. To counteract data drift resulting from uneven data distributions, we employ a counterfactual reasoning approach. By using counterfactual interventions, we analyze the impact of the learned image attention mechanism on network predictions, enabling the network to acquire more useful attention weights for fine-grained image recognition. Finally, we design a learnable loss strategy to balance training stability across various modules, ultimately improving the accuracy of the final target recognition. We validate our approach on four relevant datasets, demonstrating its excellent performance across these four datasets.We experimentally show that GCAM surpasses state-of-the-art methods on the ETH-FOOD101, UECFOOD256, and Vireo-FOOD172 datasets. Furthermore, our approach also achieves state-of-the-art performance on the CUB-200 dataset.
Intelligent Execution through Plan Analysis
Venue: arXiv cs.AI 2024
Year: 2024

Intelligent robots need to generate and execute plans. In order to deal with the complexity of real environments, planning makes some assumptions about the world. When executing plans, the assumptions are usually not met. Most works have focused on the negative impact of this fact and the use of replanning after execution failures. Instead, we focus on the positive impact, or opportunities to find better plans. When planning, the proposed technique finds and stores those opportunities. Later, during execution, the monitoring system can use them to focus perception and repair the plan, instead of replanning from scratch. Experiments in several paradigmatic robotic tasks show how the approach outperforms standard replanning strategies.
E2F-Net: Eyes-to-Face Inpainting via StyleGAN Latent Space
Venue: arXiv cs.CV 2024
Year: 2024

Face inpainting, the technique of restoring missing or damaged regions in facial images, is pivotal for applications like face recognition in occluded scenarios and image analysis with poor-quality captures. This process not only needs to produce realistic visuals but also preserve individual identity characteristics. The aim of this paper is to inpaint a face given periocular region (eyes-to-face) through a proposed new Generative Adversarial Network (GAN)-based model called Eyes-to-Face Network (E2F-Net). The proposed approach extracts identity and non-identity features from the periocular region using two dedicated encoders have been used. The extracted features are then mapped to the latent space of a pre-trained StyleGAN generator to benefit from its state-of-the-art performance and its rich, diverse and expressive latent space without any additional training. We further improve the StyleGAN output to find the optimal code in the latent space using a new optimization for GAN inversion technique. Our E2F-Net requires a minimum training process reducing the computational complexity as a secondary benefit. Through extensive experiments, we show that our method successfully reconstructs the whole face with high quality, surpassing current techniques, despite significantly less training and supervision efforts. We have generated seven eyes-to-face datasets based on well-known public face datasets for training and verifying our proposed methods. The code and datasets are publicly available.
Analyzing-Evaluating-Creating: Assessing Computational Thinking and Problem Solving in Visual Programming Domains
Venue: arXiv cs.CY 2024
Year: 2024

Computational thinking (CT) and problem-solving skills are increasingly integrated into K-8 school curricula worldwide. Consequently, there is a growing need to develop reliable assessments for measuring students' proficiency in these skills. Recent works have proposed tests for assessing these skills across various CT concepts and practices, in particular, based on multi-choice items enabling psychometric validation and usage in large-scale studies. Despite their practical relevance, these tests are limited in how they measure students' computational creativity, a crucial ability when applying CT and problem solving in real-world settings. In our work, we have developed ACE, a novel test focusing on the three higher cognitive levels in Bloom's Taxonomy, i.e., Analyze, Evaluate, and Create. ACE comprises a diverse set of 7x3 multi-choice items spanning these three levels, grounded in elementary block-based visual programming. We evaluate the psychometric properties of ACE through a study conducted with 371 students in grades 3-7 from 10 schools. Based on several psychometric analysis frameworks, our results confirm the reliability and validity of ACE. Our study also shows a positive correlation between students' performance on ACE and performance on Hour of Code: Maze Challenge by Code.org.
Efficient Transformer-based Hyper-parameter Optimization for Resource-constrained IoT Environments
Venue: arXiv cs.LG 2024
Year: 2024

The hyper-parameter optimization (HPO) process is imperative for finding the best-performing Convolutional Neural Networks (CNNs). The automation process of HPO is characterized by its sizable computational footprint and its lack of transparency; both important factors in a resource-constrained Internet of Things (IoT) environment. In this paper, we address these problems by proposing a novel approach that combines transformer architecture and actor-critic Reinforcement Learning (RL) model, TRL-HPO, equipped with multi-headed attention that enables parallelization and progressive generation of layers. These assumptions are founded empirically by evaluating TRL-HPO on the MNIST dataset and comparing it with state-of-the-art approaches that build CNN models from scratch. The results show that TRL-HPO outperforms the classification results of these approaches by 6.8% within the same time frame, demonstrating the efficiency of TRL-HPO for the HPO process. The analysis of the results identifies the main culprit for performance degradation attributed to stacking fully connected layers. This paper identifies new avenues for improving RL-based HPO processes in resource-constrained environments.
Reference-based Metrics Disprove Themselves in Question Generation
Venue: arXiv cs.CL 2024
Year: 2024

Reference-based metrics such as BLEU and BERTScore are widely used to evaluate question generation (QG). In this study, on QG benchmarks such as SQuAD and HotpotQA, we find that using human-written references cannot guarantee the effectiveness of the reference-based metrics. Most QG benchmarks have only one reference; we replicate the annotation process and collect another reference. A good metric is expected to grade a human-validated question no worse than generated questions. However, the results of reference-based metrics on our newly collected reference disproved the metrics themselves. We propose a reference-free metric consisted of multi-dimensional criteria such as naturalness, answerability, and complexity, utilizing large language models. These criteria are not constrained to the syntactic or semantic of a single reference question, and the metric does not require a diverse set of references. Experiments reveal that our metric accurately distinguishes between high-quality questions and flawed ones, and achieves state-of-the-art alignment with human judgment.
Zero-Shot Multi-task Hallucination Detection
Venue: arXiv cs.CL 2024
Year: 2024

In recent studies, the extensive utilization of large language models has underscored the importance of robust evaluation methodologies for assessing text generation quality and relevance to specific tasks. This has revealed a prevalent issue known as hallucination, an emergent condition in the model where generated text lacks faithfulness to the source and deviates from the evaluation criteria. In this study, we formally define hallucination and propose a framework for its quantitative detection in a zero-shot setting, leveraging our definition and the assumption that model outputs entail task and sample specific inputs. In detecting hallucinations, our solution achieves an accuracy of 0.78 in a model-aware setting and 0.61 in a model-agnostic setting. Notably, our solution maintains computational efficiency, requiring far less computational resources than other SOTA approaches, aligning with the trend towards lightweight and compressed models.
Parasitic Circus:On the Feasibility of Golden Free PCB Verification
Venue: arXiv cs.CR 2024
Year: 2024

Printed circuit boards (PCBs) are an integral part of electronic systems. Hence, verifying their physical integrity in the presence of supply chain attacks (e.g., tampering and counterfeiting) is of utmost importance. Recently, tamper detection techniques grounded in impedance characterization of PCB's Power Delivery Network (PDN) have gained prominence due to their global detection coverage, non-invasive, and low-cost nature. Similar to other physical verification methods, these techniques rely on the existence of a physical golden sample for signature comparisons. However, having access to a physical golden sample for golden signature extraction is not feasible in many real-world scenarios. In this work, we assess the feasibility of eliminating a physical golden sample and replacing it with a simulated golden signature obtained by the PCB design files. By performing extensive simulation and measurements on an in-house designed PCB, we demonstrate how the parasitic impedance of the PCB components plays a major role in reaching a successful verification. Based on the obtained results and using statistical metrics, we show that we can mitigate the discrepancy between collected signatures from simulation and measurements.
Multimodal Human-Autonomous Agents Interaction Using Pre-Trained Language and Visual Foundation Models
Venue: arXiv cs.RO 2024
Year: 2024

In this paper, we extended the method proposed in [21] to enable humans to interact naturally with autonomous agents through vocal and textual conversations. Our extended method exploits the inherent capabilities of pre-trained large language models (LLMs), multimodal visual language models (VLMs), and speech recognition (SR) models to decode the high-level natural language conversations and semantic understanding of the robot's task environment, and abstract them to the robot's actionable commands or queries. We performed a quantitative evaluation of our framework's natural vocal conversation understanding with participants from different racial backgrounds and English language accents. The participants interacted with the robot using both spoken and textual instructional commands. Based on the logged interaction data, our framework achieved 87.55% vocal commands decoding accuracy, 86.27% commands execution success, and an average latency of 0.89 seconds from receiving the participants' vocal chat commands to initiating the robot's actual physical action. The video demonstrations of this paper can be found at https://linusnep.github.io/MTCC-IRoNL/.
5G cellular systems supported by UAVs, RESs, and RISs (PL: Systemy komórkowe 5G wspierane przez BSP, OZE oraz IPR)
Venue: arXiv cs.NI 2024
Year: 2024

The paper considers energy consumption in 5G cellular networks powered by Renewable Energy Sources (RESs) and equipped with Reconfigurable Intelligent Surfaces (RISs) and tethered Unmanned Aerial Vehicles (UAVs), acting as mobile access points. The study was focused on the energy side of the Radio Access Network (RAN) located in the city of Poznań in Poland. The profit associated with the use of renewable energy generators, i.e. photovoltaic panels (PVP) for base stations (BSs) is presented in the form of two factors: the average number of UAV charges (ANUC) to provide continuous access to mobile services for connected user equipment (UE) terminals, and the average reduction in energy consumption (AREC) of the wireless system.
FedFisher: Leveraging Fisher Information for One-Shot Federated Learning
Venue: arXiv cs.LG 2024
Year: 2024

Standard federated learning (FL) algorithms typically require multiple rounds of communication between the server and the clients, which has several drawbacks, including requiring constant network connectivity, repeated investment of computational resources, and susceptibility to privacy attacks. One-Shot FL is a new paradigm that aims to address this challenge by enabling the server to train a global model in a single round of communication. In this work, we present FedFisher, a novel algorithm for one-shot FL that makes use of Fisher information matrices computed on local client models, motivated by a Bayesian perspective of FL. First, we theoretically analyze FedFisher for two-layer over-parameterized ReLU neural networks and show that the error of our one-shot FedFisher global model becomes vanishingly small as the width of the neural networks and amount of local training at clients increases. Next, we propose practical variants of FedFisher using the diagonal Fisher and K-FAC approximation for the full Fisher and highlight their communication and compute efficiency for FL. Finally, we conduct extensive experiments on various datasets, which show that these variants of FedFisher consistently improve over competing baselines.
Entity6K: A Large Open-Domain Evaluation Dataset for Real-World Entity Recognition
Venue: arXiv cs.CV 2024
Year: 2024

Open-domain real-world entity recognition is essential yet challenging, involving identifying various entities in diverse environments. The lack of a suitable evaluation dataset has been a major obstacle in this field due to the vast number of entities and the extensive human effort required for data curation. We introduce Entity6K, a comprehensive dataset for real-world entity recognition, featuring 5,700 entities across 26 categories, each supported by 5 human-verified images with annotations. Entity6K offers a diverse range of entity names and categorizations, addressing a gap in existing datasets. We conducted benchmarks with existing models on tasks like image captioning, object detection, zero-shot classification, and dense captioning to demonstrate Entity6K's effectiveness in evaluating models' entity recognition capabilities. We believe Entity6K will be a valuable resource for advancing accurate entity recognition in open-domain settings.