OpenRaiser/Intern-Atlas huggingface dataset:
FAME: Force-Adaptive RL for Expanding the Manipulation Envelope of a Full-Scale Humanoid
Venue: arXiv cs.RO 2026
Year: 2026

Maintaining balance under external hand forces is critical for humanoid bimanual manipulation, where interaction forces propagate through the kinematic chain and constrain the feasible manipulation envelope. We propose \textbf{FAME}, a force-adaptive reinforcement learning framework that conditions a standing policy on a learned latent context encoding upper-body joint configuration and bimanual interaction forces. During training, we apply diverse, spherically sampled 3D forces on each hand to inject disturbances in simulation together with an upper-body pose curriculum, exposing the policy to manipulation-induced perturbations across continuously varying arm configurations. At deployment, interaction forces are estimated from the robot dynamics and fed to the same encoder, enabling online adaptation without wrist force/torque sensors. In simulation across five fixed arm configurations with randomized hand forces and commanded base heights, FAME improves mean standing success to 73.84%, compared to 51.40% for the curriculum-only baseline and 29.44% for the base policy. We further deploy the learned policy on a full-scale Unitree H12 humanoid and evaluate robustness in representative load-interaction scenarios, including asymmetric single-arm load and symmetric bimanual load. Code and videos are available on https://fame10.github.io/Fame/
SVG-EAR: Parameter-Free Linear Compensation for Sparse Video Generation via Error-aware Routing
Venue: arXiv cs.CV 2026
Year: 2026

Diffusion Transformers (DiTs) have become a leading backbone for video generation, yet their quadratic attention cost remains a major bottleneck. Sparse attention reduces this cost by computing only a subset of attention blocks. However, prior methods often either drop the remaining blocks, which incurs information loss, or rely on learned predictors to approximate them, introducing training overhead and potential output distribution shifting. In this paper, we show that the missing contributions can be recovered without training: after semantic clustering, keys and values within each block exhibit strong similarity and can be well summarized by a small set of cluster centroids. Based on this observation, we introduce SVG-EAR, a parameter-free linear compensation branch that uses the centroid to approximate skipped blocks and recover their contributions. While centroid compensation is accurate for most blocks, it can fail on a small subset. Standard sparsification typically selects blocks by attention scores, which indicate where the model places its attention mass, but not where the approximation error would be largest. SVG-EAR therefore performs error-aware routing: a lightweight probe estimates the compensation error for each block, and we compute exactly the blocks with the highest error-to-cost ratio while compensating for skipped blocks. We provide theoretical guarantees that relate attention reconstruction error to clustering quality, and empirically show that SVG-EAR improves the quality-efficiency trade-off and increases throughput at the same generation fidelity on video diffusion tasks. Overall, SVG-EAR establishes a clear Pareto frontier over prior approaches, achieving up to 1.77$\times$ and 1.93$\times$ speedups while maintaining PSNRs of up to 29.759 and 31.043 on Wan2.2 and HunyuanVideo, respectively.
Automated Thematic Analysis for Clinical Qualitative Data: Iterative Codebook Refinement with Full Provenance
Venue: arXiv cs.CL 2026
Year: 2026

Thematic analysis (TA) is widely used in health research to extract patterns from patient interviews, yet manual TA faces challenges in scalability and reproducibility. LLM-based automation can help, but existing approaches produce codebooks with limited generalizability and lack analytic auditability. We present an automated TA framework combining iterative codebook refinement with full provenance tracking. Evaluated on five corpora spanning clinical interviews, social media, and public transcripts, the framework achieves the highest composite quality score on four of five datasets compared to six baselines. Iterative refinement yields statistically significant improvements on four datasets with large effect sizes, driven by gains in code reusability and distributional consistency while preserving descriptive quality. On two clinical corpora (pediatric cardiology), generated themes align with expert-annotated themes.
Arbiter: Detecting Interference in LLM Agent System Prompts
Venue: arXiv cs.SE 2026
Year: 2026

System prompts for LLM-based coding agents are software artifacts that govern agent behavior, yet lack the testing infrastructure applied to conventional software. We present Arbiter, a framework combining formal evaluation rules with multi-model LLM scouring to detect interference patterns in system prompts. Applied to three major coding agent system prompts: Claude Code (Anthropic), Codex CLI (OpenAI), and Gemini CLI (Google), we identify 152 findings across the undirected scouring phase and 21 hand-labeled interference patterns in directed analysis of one vendor. We show that prompt architecture (monolithic, flat, modular) strongly correlates with observed failure class but not with severity, and that multi-model evaluation discovers categorically different vulnerability classes than single-model analysis. One scourer finding was structural data loss in Gemini CLI's memory system was consistent with an issue filed and patched by Google, which addressed the symptom without addressing the schema-level root cause identified by the scourer. Total cost of cross-vendor analysis: \$0.27 USD.
Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IG
Venue: arXiv cs.RO 2026
Year: 2026

Robots that interact with humans must adapt to individual users' preferences to operate effectively in human-centered environments. An intuitive and effective technique to learn non-expert users' preferences is through rankings of robot behaviors, e.g., trajectories, gestures, or voices. Existing techniques primarily focus on generating queries that optimize preference learning outcomes, such as sample efficiency or final preference estimation accuracy. However, the focus on outcome overlooks key user expectations in the process of providing these rankings, which can negatively impact users' adoption of robotic systems. This work proposes the Covariance Matrix Adaptation Evolution Strategies with Information Gain (CMA-ES-IG) algorithm. CMA-ES-IG explicitly incorporates user experience considerations into the preference learning process by suggesting perceptually distinct and informative trajectories for users to rank. We demonstrate these benefits through both simulated studies and real-robot experiments. CMA-ES-IG, compared to state-of-the-art alternatives, (1) scales more effectively to higher-dimensional preference spaces, (2) maintains computational tractability for high-dimensional problems, (3) is robust to noisy or inconsistent user feedback, and (4) is preferred by non-expert users in identifying their preferred robot behaviors. This project's code is available at github.com/interaction-lab/CMA-ES-IG
MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games
Venue: arXiv cs.AI 2026
Year: 2026

Multi-turn, multi-agent LLM game evaluations often exhibit substantial run-to-run variance. In long-horizon interactions, small early deviations compound across turns and are amplified by multi-agent coupling. This biases win rate estimates and makes rankings unreliable across repeated tournaments. Prompt choice worsens this further by producing different effective policies. We address both instability and underperformance with MEMO (Memory-augmented MOdel context optimization), a self-play framework that optimizes inference-time context by coupling retention and exploration. Retention maintains a persistent memory bank that stores structured insights from self-play trajectories and injects them as priors during later play. Exploration runs tournament-style prompt evolution with uncertainty-aware selection via TrueSkill, and uses prioritized replay to revisit rare and decisive states. Across five text-based games, MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen-2.5-7B-Instruct, using $2,000$ self-play games per task. Run-to-run variance also drops, giving more stable rankings across prompt variations. These results suggest that multi-agent LLM game performance and robustness have substantial room for improvement through context optimization. MEMO achieves the largest gains in negotiation and imperfect-information games, while RL remains more effective in perfect-information settings.
When to Retrain after Drift: A Data-Only Test of Post-Drift Data Size Sufficiency
Venue: arXiv cs.LG 2026
Year: 2026

Sudden concept drift makes previously trained predictors unreliable, yet deciding when to retrain and what post-drift data size is sufficient is rarely addressed. We propose CALIPER - a detector- and model-agnostic, data-only test that estimates the post-drift data size required for stable retraining. CALIPER exploits state dependence in streams generated by dynamical systems: we run a single-pass weighted local regression over the post-drift window and track a one-step proxy error as a function of a locality parameter $θ$. When an effective sample size gate is satisfied, a monotonically non-increasing trend in this error with increasing a locality parameter indicates that the data size is sufficiently informative for retraining. We also provide a theoretical analysis of our method, and we show that the algorithm has a low per-update time and memory. Across datasets from four heterogeneous domains, three learner families, and two detectors, CALIPER consistently matches or exceeds the best fixed data size for retraining while incurring negligible overhead and often outperforming incremental updates. CALIPER closes the gap between drift detection and data-sufficient adaptation in streaming learning.
ImpedanceDiffusion: Diffusion-Based Global Path Planning for UAV Swarm Navigation with Generative Impedance Control
Venue: arXiv cs.RO 2026
Year: 2026

Safe swarm navigation in cluttered indoor environment requires long-horizon planning, reactive obstacle avoidance, and adaptive compliance. We propose ImpedanceDiffusion, a hierarchical framework that leverages image-conditioned diffusion-based global path planning with Artificial Potential Field (APF) tracking and semantic-aware variable impedance control for aerial drone swarms. The diffusion model generates geometric global trajectories directly from RGB images without explicit map construction. These trajectories are tracked by an APF-based reactive layer, while a VLM-RAG module performs semantic obstacle classification with 90% retrieval accuracy to adapt impedance parameters for mixed obstacle environments during execution. Two diffusion planners are evaluated: (i) a top-view long-horizon planner using single-pass inference and (ii) a first-person-view (FPV) short-horizon planner deployed via a two-stage inference pipeline. Both planners achieve a 100% trajectory generation rate across twenty static and dynamic experimental configurations and are validated via zero-shot sim-to-real deployment on Crazyflie 2.1 drones through the hierarchical APF-impedance control stack. The top-view planner produces smoother trajectories that yield conservative tracking speeds of 1.0-1.2 m/s near hard obstacles and 0.6-1.0 m/s near soft obstacles. In contrast, the FPV planner generates trajectories with greater local clearance and typically higher speeds, reaching 1.4-2.0 m/s near hard obstacles and up to 1.6 m/s near soft obstacles. Across 20 experimental configurations (100 total runs), the framework achieved a 92% success rate while maintaining stable impedance-based formation control with bounded oscillations and no in-flight collisions, demonstrating reliable and adaptive swarm navigation in cluttered indoor environments.
Beyond Amplitude: Channel State Information Phase-Aware Deep Fusion for Robotic Activity Recognition
Venue: arXiv cs.RO 2026
Year: 2026

Wi-Fi Channel State Information (CSI) has emerged as a promising non-line-of-sight sensing modality for human and robotic activity recognition. However, prior work has predominantly relied on CSI amplitude while underutilizing phase information, particularly in robotic arm activity recognition. In this paper, we present GateFusion-Bidirectional Long Short-Term Memory network (GF-BiLSTM) for WiFi sensing in robotic activity recognition. GF-BiLSTM is a two-stream gated fusion network that encodes amplitude and phase separately and adaptively integrates per-time features through a learned gating mechanism. We systematically evaluate state-of-the-art deep learning models under a Leave-One-Velocity-Out (LOVO) protocol across four input configurations: amplitude only, phase only, amplitude + unwrapped phase, and amplitude + sanitized phase. Experimental results demonstrate that incorporating phase alongside amplitude consistently improves recognition accuracy and cross-speed robustness, with GF-BiLSTM achieving the best performance. To the best of our knowledge, this work provides the first systematic exploration of CSI phase for robotic activity recognition, establishing its critical role in Wi-Fi-based sensing.
Spectral-Structured Diffusion for Single-Image Rain Removal
Venue: arXiv cs.CV 2026
Year: 2026

Rain streaks manifest as directional and frequency-concentrated structures that overlap across multiple scales, making single-image rain removal particularly challenging. While diffusion-based restoration models provide a powerful framework for progressive denoising, standard spatial-domain diffusion does not explicitly account for such structured spectral characteristics. We introduce SpectralDiff, a spectral-structured diffusion-based framework tailored for single-image rain removal. Rather than redefining the diffusion formulation, our method incorporates structured spectral perturbations to guide the progressive suppression of multi-directional rain components. To support this design, we further propose a full-product U-Net architecture that leverages the convolution theorem to replace convolution operations with element-wise product layers, improving computational efficiency while preserving modeling capacity. Extensive experiments on synthetic and real-world benchmarks demonstrate that SpectralDiff achieves competitive rain removal performance with improved model compactness and favorable inference efficiency compared to existing diffusion-based approaches.
Learning Adaptive LLM Decoding
Venue: arXiv cs.LG 2026
Year: 2026

Decoding from large language models (LLMs) typically relies on fixed sampling hyperparameters (e.g., temperature, top-p), despite substantial variation in task difficulty and uncertainty across prompts and individual decoding steps. We propose to learn adaptive decoding policies that dynamically select sampling strategies at inference time, conditioned on available compute resources. Rather than fine-tuning the language model itself, we introduce lightweight decoding adapters trained with reinforcement learning and verifiable terminal rewards (e.g. correctness on math and coding tasks). At the sequence level, we frame decoding as a contextual bandit problem: a policy selects a decoding strategy (e.g. greedy, top-k, min-p) for each prompt, conditioned on the prompt embedding and a parallel sampling budget. At the token level, we model decoding as a partially observable Markov decision process (POMDP), where a policy selects sampling actions at each token step based on internal model features and the remaining token budget. Experiments on the MATH and CodeContests benchmarks show that the learned adapters improve the accuracy-budget tradeoff: on MATH, the token-level adapter improves Pass@1 accuracy by up to 10.2% over the best static baseline under a fixed token budget, while the sequence-level adapter yields 2-3% gains under fixed parallel sampling. Ablation analyses support the contribution of both sequence- and token-level adaptation.
Intelligent Spatial Estimation for Fire Hazards in Engineering Sites: An Enhanced YOLOv8-Powered Proximity Analysis Framework
Venue: arXiv cs.CV 2026
Year: 2026

This study proposes an enhanced dual-model YOLOv8 framework for intelligent fire detection and proximity-aware risk assessment, extending conventional vision-based monitoring beyond simple detection to actionable hazard prioritization. The system is trained on a dataset of 9,860 annotated images to segment fire and smoke across complex environments. The framework combines a primary YOLOv8 instance segmentation model for fire and smoke detection with a secondary object detection model pretrained on the COCO dataset to identify surrounding entities such as people, vehicles, and infrastructure. By integrating the outputs of both models, the system computes pixel-based distances between detected fire regions and nearby objects and converts these values into approximate real-world measurements using a pixel-to-meter scaling approach. This proximity information is incorporated into a risk assessment mechanism that combines fire evidence, object vulnerability, and distance-based exposure to produce a quantitative risk score and alert level. The proposed framework achieves strong performance, with precision, recall, and F1 scores exceeding 90% and mAP@0.5 above 91%. The system generates annotated visual outputs showing fire locations, detected objects, estimated distances, and contextual risk information to support situational awareness. Implemented using open-source tools within the Google Colab environment, the framework is lightweight and suitable for deployment in industrial and resource-constrained settings.
High-Slip-Ratio Control for Peak Tire-Road Friction Estimation Using Automated Vehicles
Venue: arXiv cs.RO 2026
Year: 2026

Accurate estimation of the tire-road friction coefficient (TRFC) is critical for ensuring safe vehicle control, especially under adverse road conditions. However, most existing methods rely on naturalistic driving data from regular vehicles, which typically operate under mild acceleration and braking. As a result, the data provide insufficient slip excitation and offer limited observability of the peak TRFC. This paper presents a high-slip-ratio control framework that enables automated vehicles (AVs) to actively excite the peak friction region during empty-haul operations while maintaining operational safety. A simplified Magic Formula tire model is adopted to represent nonlinear slip-force dynamics and is locally fitted using repeated high-slip measurements. To support safe execution in car-following scenarios, we formulate a constrained optimal control strategy that balances slip excitation, trajectory tracking, and collision avoidance. In parallel, a binning-based statistical projection method is introduced to robustly estimate peak TRFC under noise and local sparsity. The framework is validated through both closed-loop simulations and real-vehicle experiments, demonstrating its accuracy, safety, and feasibility for scalable, cost-effective roadway friction screening.
GST-VLA: Structured Gaussian Spatial Tokens for 3D Depth-Aware Vision-Language-Action Models
Venue: arXiv cs.CV 2026
Year: 2026

VLA models encode visual observations as 2D patch tokens with no intrinsic geometric structure. We introduce GST-VLA with two contributions. First, the Gaussian Spatial Tokenizer (GST) converts frozen dense depth and frozen semantic patch features into $N_g{=}128$ anisotropic 3D Gaussian primitives, each parameterized by a metric residual mean $μ\in \mathbb{R}^3$, log-scale covariance $\log σ\in \mathbb{R}^3$, and learned opacity $α\in (0,1)$. The covariance eigenstructure encodes local surface orientation, and opacity provides per-primitive geometric confidence, both inaccessible from scalar depth. Spatial attention pooling with learned queries concentrates the fixed token budget on geometrically salient regions rather than distributing uniformly. Second, 3D Depth-Aware Chain-of-Thought (DA-CoT) reasoning supervises four structured intermediate spatial thoughts, covering 3D object grounding, grasp affordance contact geometry, pairwise metric distances, and coarse SE(3) waypoints, as explicit generation targets in the training loss. A cross-attention sublayer at every VLM transformer block provides direct access to the raw 256-primitive Gaussian field during DA-CoT generation. A 300M-parameter flow-matching action expert with mixture-of-experts feedforward sublayers decodes 7-DoF delta action chunks via conditional ODE integration, conditioned on both VLM hidden states and DA-CoT outputs through dual cross-attention. Trained with composite $\mathcal{L}_\mathrm{flow} + \mathcal{L}_\mathrm{CoT} + \mathcal{L}_\mathrm{depth}$ across three progressive stages, GST-VLA achieves 96.4% on LIBERO (+2.0%), and 80.2% on SimplerEnv (+5.4%). Ablations isolate the contribution of each GST component, each DA-CoT thought, and each training stage, confirming independent and synergistic gains concentrated on precision demanding tasks.
OmniEdit: A Training-free framework for Lip Synchronization and Audio-Visual Editing
Venue: arXiv cs.CV 2026
Year: 2026

Lip synchronization and audio-visual editing have emerged as fundamental challenges in multimodal learning, underpinning a wide range of applications, including film production, virtual avatars, and telepresence. Despite recent progress, most existing methods for lip synchronization and audio-visual editing depend on supervised fine-tuning of pre-trained models, leading to considerable computational overhead and data requirements. In this paper, we present OmniEdit, a training-free framework designed for both lip synchronization and audio-visual editing. Our approach reformulates the editing paradigm by substituting the edit sequence in FlowEdit with the target sequence, yielding an unbiased estimation of the desired output. Moreover, by removing stochastic elements from the generation process, we establish a smooth and stable editing trajectory. Extensive experimental results validate the effectiveness and robustness of the proposed framework. Code is available at https://github.com/l1346792580123/OmniEdit.
Overcoming Valid Action Suppression in Unmasked Policy Gradient Algorithms
Venue: arXiv cs.LG 2026
Year: 2026

In reinforcement learning environments with state-dependent action validity, action masking consistently outperforms penalty-based handling of invalid actions, yet existing theory only shows that masking preserves the policy gradient theorem. We identify a distinct failure mode of unmasked training: it systematically suppresses valid actions at states the agent has not yet visited. This occurs because gradients pushing down invalid actions at visited states propagate through shared network parameters to unvisited states where those actions are valid. We prove that for softmax policies with shared features, when an action is invalid at visited states but valid at an unvisited state $s^*$, the probability $π(a \mid s^*)$ is bounded by exponential decay due to parameter sharing and the zero-sum identity of softmax logits. This bound reveals that entropy regularization trades off between protecting valid actions and sample efficiency, a tradeoff that masking eliminates. We validate empirically that deep networks exhibit the feature alignment condition required for suppression, and experiments on Craftax, Craftax-Classic, and MiniHack confirm the predicted exponential suppression and demonstrate that feasibility classification enables deployment without oracle masks.