OpenRaiser/Intern-Atlas huggingface dataset:
A Sysmon Incremental Learning System for Ransomware Analysis and Detection
Venue: arXiv cs.CR 2025
Year: 2025

In the face of increasing cyber threats, particularly ransomware attacks, there is a pressing need for advanced detection and analysis systems that adapt to evolving malware behaviours. Throughout the literature, using machine learning (ML) to obviate ransomware attacks has increased in popularity. Unfortunately, most of these proposals leverage non-incremental learning approaches that require the underlying models to be updated from scratch to detect new ransomware, wasting time and resources. This approach is problematic because it leaves sensitive data vulnerable to attack during retraining, as newly emerging ransomware strains may go undetected until the model is updated. Furthermore, most of these approaches are not designed to detect ransomware in real-time data streams, limiting their effectiveness in complex network environments. To address this challenge, we present the Sysmon Incremental Learning System for Ransomware Analysis and Detection (SILRAD), which enables continuous updates to the underlying model and effectively closes the training gap. By leveraging the capabilities of Sysmon for detailed monitoring of system activities, our approach integrates online incremental learning techniques to enhance the adaptability and efficiency of ransomware detection. The most valuable features for detection were selected using the Pearson Correlation Coefficient (PCC), and concept drift detection was implemented through the ADWIN algorithm, ensuring that the model remains responsive to changes in ransomware behaviour. We compared our results to other popular techniques, such as Hoeffding Trees (HT) and Leveraging Bagging Classifier (LB), observing a detection accuracy of 98.89% and a Matthews Correlation Coefficient (MCC) rate of 94.11%, demonstrating the effectiveness of our technique.
EliGen: Entity-Level Controlled Image Generation with Regional Attention
Venue: arXiv cs.CV 2025
Year: 2025

Recent advancements in diffusion models have significantly advanced text-to-image generation, yet global text prompts alone remain insufficient for achieving fine-grained control over individual entities within an image. To address this limitation, we present EliGen, a novel framework for Entity-level controlled image Generation. Firstly, we put forward regional attention, a mechanism for diffusion transformers that requires no additional parameters, seamlessly integrating entity prompts and arbitrary-shaped spatial masks. By contributing a high-quality dataset with fine-grained spatial and semantic entity-level annotations, we train EliGen to achieve robust and accurate entity-level manipulation, surpassing existing methods in both spatial precision and image quality. Additionally, we propose an inpainting fusion pipeline, extending its capabilities to multi-entity image inpainting tasks. We further demonstrate its flexibility by integrating it with other open-source models such as IP-Adapter, In-Context LoRA and MLLM, unlocking new creative possibilities. The source code, model, and dataset are published at https://github.com/modelscope/DiffSynth-Studio.git.
Robust COVID-19 Detection from Cough Sounds using Deep Neural Decision Tree and Forest: A Comprehensive Cross-Datasets Evaluation
Venue: arXiv cs.SD 2025
Year: 2025

This research presents a robust approach to classifying COVID-19 cough sounds using cutting-edge machine-learning techniques. Leveraging deep neural decision trees and deep neural decision forests, our methodology demonstrates consistent performance across diverse cough sound datasets. We begin with a comprehensive extraction of features to capture a wide range of audio features from individuals, whether COVID-19 positive or negative. To determine the most important features, we use recursive feature elimination along with cross-validation. Bayesian optimization fine-tunes hyper-parameters of deep neural decision tree and deep neural decision forest models. Additionally, we integrate the SMOTE during training to ensure a balanced representation of positive and negative data. Model performance refinement is achieved through threshold optimization, maximizing the ROC-AUC score. Our approach undergoes a comprehensive evaluation in five datasets: Cambridge, Coswara, COUGHVID, Virufy, and the combined Virufy with the NoCoCoDa dataset. Consistently outperforming state-of-the-art methods, our proposed approach yields notable AUC scores of 0.97, 0.98, 0.92, 0.93, 0.99, and 0.99 across the respective datasets. Merging all datasets into a combined dataset, our method, using a deep neural decision forest classifier, achieves an AUC of 0.97. Also, our study includes a comprehensive cross-datasets analysis, revealing demographic and geographic differences in the cough sounds associated with COVID-19. These differences highlight the challenges in transferring learned features across diverse datasets and underscore the potential benefits of dataset integration, improving generalizability and enhancing COVID-19 detection from audio signals.
Leverage Cross-Attention for End-to-End Open-Vocabulary Panoptic Reconstruction
Venue: arXiv cs.CV 2025
Year: 2025

Open-vocabulary panoptic reconstruction offers comprehensive scene understanding, enabling advances in embodied robotics and photorealistic simulation. In this paper, we propose PanopticRecon++, an end-to-end method that formulates panoptic reconstruction through a novel cross-attention perspective. This perspective models the relationship between 3D instances (as queries) and the scene's 3D embedding field (as keys) through their attention map. Unlike existing methods that separate the optimization of queries and keys or overlook spatial proximity, PanopticRecon++ introduces learnable 3D Gaussians as instance queries. This formulation injects 3D spatial priors to preserve proximity while maintaining end-to-end optimizability. Moreover, this query formulation facilitates the alignment of 2D open-vocabulary instance IDs across frames by leveraging optimal linear assignment with instance masks rendered from the queries. Additionally, we ensure semantic-instance segmentation consistency by fusing query-based instance segmentation probabilities with semantic probabilities in a novel panoptic head supervised by a panoptic loss. During training, the number of instance query tokens dynamically adapts to match the number of objects. PanopticRecon++ shows competitive performance in terms of 3D and 2D segmentation and reconstruction performance on both simulation and real-world datasets, and demonstrates a user case as a robot simulator. Our project website is at: https://yuxuan1206.github.io/panopticrecon_pp/
Privacy Bills of Materials: A Transparent Privacy Information Inventory for Collaborative Privacy Notice Generation in Mobile App Development
Venue: arXiv cs.CR 2025
Year: 2025

Privacy regulations mandate that developers must provide authentic and comprehensive privacy notices, e.g., privacy policies or labels, to inform users of their apps' privacy practices. However, due to a lack of knowledge of privacy requirements, developers often struggle to create accurate privacy notices, especially for sophisticated mobile apps with complex features and in crowded development teams. To address these challenges, we introduce Privacy Bills of Materials (PriBOM), a systematic software engineering approach that leverages different development team roles to better capture and coordinate mobile app privacy information. PriBOM facilitates transparency-centric privacy documentation and specific privacy notice creation, enabling traceability and trackability of privacy practices. We present a pre-fill of PriBOM based on static analysis and privacy notice analysis techniques. We demonstrate the perceived usefulness of PriBOM through a human evaluation with 150 diverse participants. Our findings suggest that PriBOM could serve as a significant solution for providing privacy support in DevOps for mobile apps.
Semantics-Guided Diffusion for Deep Joint Source-Channel Coding in Wireless Image Transmission
Venue: arXiv cs.IT 2025
Year: 2025

Joint source-channel coding (JSCC) offers a promising avenue for enhancing transmission efficiency by jointly incorporating source and channel statistics into the system design. A key advancement in this area is the deep joint source and channel coding (DeepJSCC) technique that designs a direct mapping of input signals to channel symbols parameterized by a neural network, which can be trained for arbitrary channel models and semantic quality metrics. This paper advances the DeepJSCC framework toward a semantics-aligned, high-fidelity transmission approach, called semantics-guided diffusion DeepJSCC (SGD-JSCC). Existing schemes that integrate diffusion models (DMs) with JSCC face challenges in transforming random generation into accurate reconstruction and adapting to varying channel conditions. SGD-JSCC incorporates two key innovations: (1) utilizing some inherent information that contributes to the semantics of an image, such as text description or edge map, to guide the diffusion denoising process; and (2) enabling seamless adaptability to varying channel conditions with the help of a semantics-guided DM for channel denoising. The DM is guided by diverse semantic information and integrates seamlessly with DeepJSCC. In a slow fading channel, SGD-JSCC dynamically adapts to the instantaneous signal-to-noise ratio (SNR) directly estimated from the channel output, thereby eliminating the need for additional pilot transmissions for channel estimation. In a fast fading channel, we introduce a training-free denoising strategy, allowing SGD-JSCC to effectively adjust to fluctuations in channel gains. Numerical results demonstrate that, guided by semantic information and leveraging the powerful DM, our method outperforms existing DeepJSCC schemes, delivering satisfactory reconstruction performance even at extremely poor channel conditions.
Communicating Unexpectedness for Out-of-Distribution Multi-Agent Reinforcement Learning
Venue: arXiv cs.MA 2025
Year: 2025

Applying multi-agent reinforcement learning methods to realistic settings is challenging as it may require the agents to quickly adapt to unexpected situations that are rarely or never encountered in training. Recent methods for generalization to such out-of-distribution settings are limited to more specific, restricted instances of distribution shifts. To tackle adaptation to distribution shifts, we propose Unexpected Encoding Scheme, a novel decentralized multi-agent reinforcement learning algorithm where agents communicate "unexpectedness," the aspects of the environment that are surprising. In addition to a message yielded by the original reward-driven communication, each agent predicts the next observation based on previous experience, measures the discrepancy between the prediction and the actually encountered observation, and encodes this discrepancy as a message. Experiments on multi-robot warehouse environment support that our proposed method adapts robustly to dynamically changing training environments as well as out-of-distribution environment.
RingFormer: A Neural Vocoder with Ring Attention and Convolution-Augmented Transformer
Venue: arXiv cs.SD 2025
Year: 2025

While transformers demonstrate outstanding performance across various audio tasks, their application to neural vocoders remains challenging. Neural vocoders require the generation of long audio signals at the sample level, which demands high temporal resolution. This results in significant computational costs for attention map generation and limits their ability to efficiently process both global and local information. Additionally, the sequential nature of sample generation in neural vocoders poses difficulties for real-time processing, making the direct adoption of transformers impractical. To address these challenges, we propose RingFormer, a neural vocoder that incorporates the ring attention mechanism into a lightweight transformer variant, the convolution-augmented transformer (Conformer). Ring attention effectively captures local details while integrating global information, making it well-suited for processing long sequences and enabling real-time audio generation. RingFormer is trained using adversarial training with two discriminators. The proposed model is applied to the decoder of the text-to-speech model VITS and compared with state-of-the-art vocoders such as HiFi-GAN, iSTFT-Net, and BigVGAN under identical conditions using various objective and subjective metrics. Experimental results show that RingFormer achieves comparable or superior performance to existing models, particularly excelling in real-time audio generation. Our code and audio samples are available on GitHub.
Range-Only Localization System for Small-Scale Flapping-Wing Robots
Venue: arXiv cs.RO 2025
Year: 2025

The design of localization systems for small-scale flapping-wing aerial robots faces relevant challenges caused by the limited payload and onboard computational resources. This paper presents an ultra-wideband localization system particularly designed for small-scale flapping-wing robots. The solution relies on custom 5 grams ultra-wideband sensors and provides robust, very efficient (in terms of both computation and energy consumption), and accurate (mean error of 0.28 meters) 3D position estimation. We validate our system using a Flapper Nimble+ flapping-wing robot.
Self-Refinement Strategies for LLM-based Product Attribute Value Extraction
Venue: arXiv cs.CL 2025
Year: 2025

Structured product data, in the form of attribute-value pairs, is essential for e-commerce platforms to support features such as faceted product search and attribute-based product comparison. However, vendors often provide unstructured product descriptions, making attribute value extraction necessary to ensure data consistency and usability. Large language models (LLMs) have demonstrated their potential for product attribute value extraction in few-shot scenarios. Recent research has shown that self-refinement techniques can improve the performance of LLMs on tasks such as code generation and text-to-SQL translation. For other tasks, the application of these techniques has resulted in increased costs due to processing additional tokens, without achieving any improvement in performance. This paper investigates applying two self-refinement techniques (error-based prompt rewriting and self-correction) to the product attribute value extraction task. The self-refinement techniques are evaluated across zero-shot, few-shot in-context learning, and fine-tuning scenarios using GPT-4o. The experiments show that both self-refinement techniques fail to significantly improve the extraction performance while substantially increasing processing costs. For scenarios with development data, fine-tuning yields the highest performance, while the ramp-up costs of fine-tuning are balanced out as the amount of product descriptions increases.
Large Language Model-Enhanced Symbolic Reasoning for Knowledge Base Completion
Venue: arXiv cs.CL 2025
Year: 2025

Integrating large language models (LLMs) with rule-based reasoning offers a powerful solution for improving the flexibility and reliability of Knowledge Base Completion (KBC). Traditional rule-based KBC methods offer verifiable reasoning yet lack flexibility, while LLMs provide strong semantic understanding yet suffer from hallucinations. With the aim of combining LLMs' understanding capability with the logical and rigor of rule-based approaches, we propose a novel framework consisting of a Subgraph Extractor, an LLM Proposer, and a Rule Reasoner. The Subgraph Extractor first samples subgraphs from the KB. Then, the LLM uses these subgraphs to propose diverse and meaningful rules that are helpful for inferring missing facts. To effectively avoid hallucination in LLMs' generations, these proposed rules are further refined by a Rule Reasoner to pinpoint the most significant rules in the KB for Knowledge Base Completion. Our approach offers several key benefits: the utilization of LLMs to enhance the richness and diversity of the proposed rules and the integration with rule-based reasoning to improve reliability. Our method also demonstrates strong performance across diverse KB datasets, highlighting the robustness and generalizability of the proposed framework.
Design of mechanisms for ensuring the execution of tasks in project planning
Venue: arXiv cs.CR 2025
Year: 2025

This paper reports an analysis of aspects of the project planning stage. The object of research is the decision-making processes that take place at this stage. This work considers the problem of building a hierarchy of tasks, their distribution among performers, taking into account restrictions on financial costs and duration of project implementation. Verbal and mathematical models of the task of constructing a hierarchy of tasks and other tasks that take place at the stage of project planning were constructed. Such indicators of the project implementation process efficiency were introduced as the time, cost, and cost-time efficiency. In order to be able to apply these criteria, the tasks of estimating the minimum value of the duration of the project and its minimum required cost were considered. Appropriate methods have been developed to solve them. The developed iterative method for assessing the minimum duration of project implementation is based on taking into account the possibility of simultaneous execution of various tasks. The method of estimating the minimum cost of the project is to build and solve the problem of Boolean programming. The values obtained as a result of solving these problems form an «ideal point», approaching which is enabled by the developed iterative method of constructing a hierarchy of tasks based on the method of sequential concessions. This method makes it possible to devise options for management decisions to obtain valid solutions to the problem. According to them, the decision maker can introduce a concession on the value of one or both components of the «ideal point» or change the input data to the task. The models and methods built can be used when planning projects in education, science, production, etc.
CultureVLM: Characterizing and Improving Cultural Understanding of Vision-Language Models for over 100 Countries
Venue: arXiv cs.AI 2025
Year: 2025

Vision-language models (VLMs) have advanced human-AI interaction but struggle with cultural understanding, often misinterpreting symbols, gestures, and artifacts due to biases in predominantly Western-centric training data. In this paper, we construct CultureVerse, a large-scale multimodal benchmark covering 19, 682 cultural concepts, 188 countries/regions, 15 cultural concepts, and 3 question types, with the aim of characterizing and improving VLMs' multicultural understanding capabilities. Then, we propose CultureVLM, a series of VLMs fine-tuned on our dataset to achieve significant performance improvement in cultural understanding. Our evaluation of 16 models reveals significant disparities, with a stronger performance in Western concepts and weaker results in African and Asian contexts. Fine-tuning on our CultureVerse enhances cultural perception, demonstrating cross-cultural, cross-continent, and cross-dataset generalization without sacrificing performance on models' general VLM benchmarks. We further present insights on cultural generalization and forgetting. We hope that this work could lay the foundation for more equitable and culturally aware multimodal AI systems.
SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality
Venue: arXiv cs.HC 2025
Year: 2025

Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific visualization platform and implement the necessary control mechanisms over the shared assets. This paper describes SARA, an architecture to support cross-platform collaborative Augmented Reality applications based on microservices. The architecture is designed to work over the concept of collaboration models (turn, layer, ownership,hierarchy-based and unconstrained examples) which regulate the interaction and permissions of each user over the AR assets. Thanks to the reusability of its components, during the development of an application, SARA enables focusing on the application logic while avoiding the implementation of the communication protocol, data model handling and orchestration between the different, possibly heterogeneous,devices involved in the collaboration (i.e., mobile or wearable AR devices using different operating systems). To describe how to build an application based on SARA, a prototype for HoloLens and iOS devices has been implemented. the prototype is a collaborative voxel-based game in which several players work real time together on a piece of land, adding or eliminating cubes in a collaborative manner to create buildings and landscapes. Turn-based and unconstrained collaboration models are applied to regulate the interaction, the development workflow for this case study shows how the architecture serves as a framework to support the deployment of collaborative AR services, enabling the reuse of collaboration model components, agnostically handling client technologies.
Simultaneous Latent State Estimation and Latent Linear Dynamics Discovery from Image Observations
Venue: arXiv cs.LG 2025
Year: 2025

The problem of state estimation has a long history with many successful algorithms that allow analytical derivation or approximation of posterior filtering distribution given the noisy observations. This report tries to conclude previous works to resolve the problem of latent state estimation given image-based observations and also suggests a new solution to this problem.
ViGiL3D: A Linguistically Diverse Dataset for 3D Visual Grounding
Venue: arXiv cs.CV 2025
Year: 2025

3D visual grounding (3DVG) involves localizing entities in a 3D scene referred to by natural language text. Such models are useful for embodied AI and scene retrieval applications, which involve searching for objects or patterns using natural language descriptions. While recent works have focused on LLM-based scaling of 3DVG datasets, these datasets do not capture the full range of potential prompts which could be specified in the English language. To ensure that we are scaling up and testing against a useful and representative set of prompts, we propose a framework for linguistically analyzing 3DVG prompts and introduce Visual Grounding with Diverse Language in 3D (ViGiL3D), a diagnostic dataset for evaluating visual grounding methods against a diverse set of language patterns. We evaluate existing open-vocabulary 3DVG methods to demonstrate that these methods are not yet proficient in understanding and identifying the targets of more challenging, out-of-distribution prompts, toward real-world applications.