OpenRaiser/Intern-Atlas huggingface dataset:
MAPX: An explainable model-agnostic framework for the detection of false information on social media networks
Venue: arXiv cs.SI 2024
Year: 2024

The automated detection of false information has become a fundamental task in combating the spread of "fake news" on online social media networks (OSMN) as it reduces the need for manual discernment by individuals. In the literature, leveraging various content or context features of OSMN documents have been found useful. However, most of the existing detection models often utilise these features in isolation without regard to the temporal and dynamic changes oft-seen in reality, thus, limiting the robustness of the models. Furthermore, there has been little to no consideration of the impact of the quality of documents' features on the trustworthiness of the final prediction. In this paper, we introduce a novel model-agnostic framework, called MAPX, which allows evidence based aggregation of predictions from existing models in an explainable manner. Indeed, the developed aggregation method is adaptive, dynamic and considers the quality of OSMN document features. Further, we perform extensive experiments on benchmarked fake news datasets to demonstrate the effectiveness of MAPX using various real-world data quality scenarios. Our empirical results show that the proposed framework consistently outperforms all state-of-the-art models evaluated. For reproducibility, a demo of MAPX is available at \href{https://github.com/SCondran/MAPX_framework}{this link}
AnalogGym: An Open and Practical Testing Suite for Analog Circuit Synthesis
Venue: arXiv cs.AR 2024
Year: 2024

Recent advances in machine learning (ML) for automating analog circuit synthesis have been significant, yet challenges remain. A critical gap is the lack of a standardized evaluation framework, compounded by various process design kits (PDKs), simulation tools, and a limited variety of circuit topologies. These factors hinder direct comparisons and the validation of algorithms. To address these shortcomings, we introduced AnalogGym, an open-source testing suite designed to provide fair and comprehensive evaluations. AnalogGym includes 30 circuit topologies in five categories: sensing front ends, voltage references, low dropout regulators, amplifiers, and phase-locked loops. It supports several technology nodes for academic and commercial applications and is compatible with commercial simulators such as Cadence Spectre, Synopsys HSPICE, and the open-source simulator Ngspice. AnalogGym standardizes the assessment of ML algorithms in analog circuit synthesis and promotes reproducibility with its open datasets and detailed benchmark specifications. AnalogGym's user-friendly design allows researchers to easily adapt it for robust, transparent comparisons of state-of-the-art methods, while also exposing them to real-world industrial design challenges, enhancing the practical relevance of their work. Additionally, we have conducted a comprehensive comparison study of various analog sizing methods on AnalogGym, highlighting the capabilities and advantages of different approaches. AnalogGym is available in the GitHub repository https://github.com/CODA-Team/AnalogGym. The documentation is also available at http://coda-team.github.io/AnalogGym/.
An Efficient Privacy-aware Split Learning Framework for Satellite Communications
Venue: arXiv cs.LG 2024
Year: 2024

In the rapidly evolving domain of satellite communications, integrating advanced machine learning techniques, particularly split learning, is crucial for enhancing data processing and model training efficiency across satellites, space stations, and ground stations. Traditional ML approaches often face significant challenges within satellite networks due to constraints such as limited bandwidth and computational resources. To address this gap, we propose a novel framework for more efficient SL in satellite communications. Our approach, Dynamic Topology Informed Pruning, namely DTIP, combines differential privacy with graph and model pruning to optimize graph neural networks for distributed learning. DTIP strategically applies differential privacy to raw graph data and prunes GNNs, thereby optimizing both model size and communication load across network tiers. Extensive experiments across diverse datasets demonstrate DTIP's efficacy in enhancing privacy, accuracy, and computational efficiency. Specifically, on Amazon2M dataset, DTIP maintains an accuracy of 0.82 while achieving a 50% reduction in floating-point operations per second. Similarly, on ArXiv dataset, DTIP achieves an accuracy of 0.85 under comparable conditions. Our framework not only significantly improves the operational efficiency of satellite communications but also establishes a new benchmark in privacy-aware distributed learning, potentially revolutionizing data handling in space-based networks.
Causal GNNs: A GNN-Driven Instrumental Variable Approach for Causal Inference in Networks
Venue: arXiv cs.LG 2024
Year: 2024

As network data applications continue to expand, causal inference within networks has garnered increasing attention. However, hidden confounders complicate the estimation of causal effects. Most methods rely on the strong ignorability assumption, which presumes the absence of hidden confounders-an assumption that is both difficult to validate and often unrealistic in practice. To address this issue, we propose CgNN, a novel approach that leverages network structure as instrumental variables (IVs), combined with graph neural networks (GNNs) and attention mechanisms, to mitigate hidden confounder bias and improve causal effect estimation. By utilizing network structure as IVs, we reduce confounder bias while preserving the correlation with treatment. Our integration of attention mechanisms enhances robustness and improves the identification of important nodes. Validated on two real-world datasets, our results demonstrate that CgNN effectively mitigates hidden confounder bias and offers a robust GNN-driven IV framework for causal inference in complex network data.
Batch Ensemble for Variance Dependent Regret in Stochastic Bandits
Venue: arXiv cs.LG 2024
Year: 2024

Efficiently trading off exploration and exploitation is one of the key challenges in online Reinforcement Learning (RL). Most works achieve this by carefully estimating the model uncertainty and following the so-called optimistic model. Inspired by practical ensemble methods, in this work we propose a simple and novel batch ensemble scheme that provably achieves near-optimal regret for stochastic Multi-Armed Bandits (MAB). Crucially, our algorithm has just a single parameter, namely the number of batches, and its value does not depend on distributional properties such as the scale and variance of the losses. We complement our theoretical results by demonstrating the effectiveness of our algorithm on synthetic benchmarks.
Secure Offloading in NOMA-Aided Aerial MEC Systems Based on Deep Reinforcement Learning
Venue: arXiv cs.IT 2024
Year: 2024

Mobile edge computing (MEC) technology can reduce user latency and energy consumption by offloading computationally intensive tasks to the edge servers. Unmanned aerial vehicles (UAVs) and non-orthogonal multiple access (NOMA) technology enable the MEC networks to provide offloaded computing services for massively accessed terrestrial users conveniently. However, the broadcast nature of signal propagation in NOMA-based UAV-MEC networks makes it vulnerable to eavesdropping by malicious eavesdroppers. In this work, a secure offload scheme is proposed for NOMA-based UAV-MEC systems with the existence of an aerial eavesdropper. The long-term average network computational cost is minimized by jointly designing the UAV's trajectory, the terrestrial users' transmit power, and computational frequency while ensuring the security of users' offloaded data. Due to the eavesdropper's location uncertainty, the worst-case security scenario is considered through the estimated eavesdropping range. Due to the high-dimensional continuous action space, the deep deterministic policy gradient algorithm is utilized to solve the non-convex optimization problem. Simulation results validate the effectiveness of the proposed scheme.
Molecular Graph Representation Learning via Structural Similarity Information
Venue: arXiv cs.LG 2024
Year: 2024

Graph Neural Networks (GNNs) have been widely employed for feature representation learning in molecular graphs. Therefore, it is crucial to enhance the expressiveness of feature representation to ensure the effectiveness of GNNs. However, a significant portion of current research primarily focuses on the structural features within individual molecules, often overlooking the structural similarity between molecules, which is a crucial aspect encapsulating rich information on the relationship between molecular properties and structural characteristics. Thus, these approaches fail to capture the rich semantic information at the molecular structure level. To bridge this gap, we introduce the \textbf{Molecular Structural Similarity Motif GNN (MSSM-GNN)}, a novel molecular graph representation learning method that can capture structural similarity information among molecules from a global perspective. In particular, we propose a specially designed graph that leverages graph kernel algorithms to represent the similarity between molecules quantitatively. Subsequently, we employ GNNs to learn feature representations from molecular graphs, aiming to enhance the accuracy of property prediction by incorporating additional molecular representation information. Finally, through a series of experiments conducted on both small-scale and large-scale molecular datasets, we demonstrate that our model consistently outperforms eleven state-of-the-art baselines. The codes are available at https://github.com/yaoyao-yaoyao-cell/MSSM-GNN.
Learning Short Codes for Fading Channels with No or Receiver-Only Channel State Information
Venue: arXiv cs.IT 2024
Year: 2024

In next-generation wireless networks, low latency often necessitates short-length codewords that either do not use channel state information (CSI) or rely solely on CSI at the receiver (CSIR). Gaussian codes that achieve capacity for AWGN channels may be unsuitable for these no-CSI and CSIR-only cases. In this work, we design short-length codewords for these cases using an autoencoder architecture. From the designed codes, we observe the following: In the no-CSI case, the learned codes are mutually orthogonal when the distribution of the real and imaginary parts of the fading random variable has support over the entire real line. However, when the support is limited to the non-negative real line, the codes are not mutually orthogonal. For the CSIR-only case, deep learning-based codes designed for AWGN channels perform worse in fading channels with optimal coherent detection compared to codes specifically designed for fading channels with CSIR, where the autoencoder jointly learns encoding, coherent combining, and decoding. In both no-CSI and CSIR-only cases, the codes perform at least as well as or better than classical codes of the same block length.
ChangeChat: An Interactive Model for Remote Sensing Change Analysis via Multimodal Instruction Tuning
Venue: arXiv cs.CV 2024
Year: 2024

Remote sensing (RS) change analysis is vital for monitoring Earth's dynamic processes by detecting alterations in images over time. Traditional change detection excels at identifying pixel-level changes but lacks the ability to contextualize these alterations. While recent advancements in change captioning offer natural language descriptions of changes, they do not support interactive, user-specific queries. To address these limitations, we introduce ChangeChat, the first bitemporal vision-language model (VLM) designed specifically for RS change analysis. ChangeChat utilizes multimodal instruction tuning, allowing it to handle complex queries such as change captioning, category-specific quantification, and change localization. To enhance the model's performance, we developed the ChangeChat-87k dataset, which was generated using a combination of rule-based methods and GPT-assisted techniques. Experiments show that ChangeChat offers a comprehensive, interactive solution for RS change analysis, achieving performance comparable to or even better than state-of-the-art (SOTA) methods on specific tasks, and significantly surpassing the latest general-domain model, GPT-4. Code and pre-trained weights are available at https://github.com/hanlinwu/ChangeChat.
Optimizing 4D Lookup Table for Low-light Video Enhancement via Wavelet Priori
Venue: arXiv cs.CV 2024
Year: 2024

Low-light video enhancement is highly demanding in maintaining spatiotemporal color consistency. Therefore, improving the accuracy of color mapping and keeping the latency low is challenging. Based on this, we propose incorporating Wavelet-priori for 4D Lookup Table (WaveLUT), which effectively enhances the color coherence between video frames and the accuracy of color mapping while maintaining low latency. Specifically, we use the wavelet low-frequency domain to construct an optimized lookup prior and achieve an adaptive enhancement effect through a designed Wavelet-prior 4D lookup table. To effectively compensate the a priori loss in the low light region, we further explore a dynamic fusion strategy that adaptively determines the spatial weights based on the correlation between the wavelet lighting prior and the target intensity structure. In addition, during the training phase, we devise a text-driven appearance reconstruction method that dynamically balances brightness and content through multimodal semantics-driven Fourier spectra. Extensive experiments on a wide range of benchmark datasets show that this method effectively enhances the previous method's ability to perceive the color space and achieves metric-favorable and perceptually oriented real-time enhancement while maintaining high efficiency.
Dense Point Clouds Matter: Dust-GS for Scene Reconstruction from Sparse Viewpoints
Venue: arXiv cs.CV 2024
Year: 2024

3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in scene synthesis and novel view synthesis tasks. Typically, the initialization of 3D Gaussian primitives relies on point clouds derived from Structure-from-Motion (SfM) methods. However, in scenarios requiring scene reconstruction from sparse viewpoints, the effectiveness of 3DGS is significantly constrained by the quality of these initial point clouds and the limited number of input images. In this study, we present Dust-GS, a novel framework specifically designed to overcome the limitations of 3DGS in sparse viewpoint conditions. Instead of relying solely on SfM, Dust-GS introduces an innovative point cloud initialization technique that remains effective even with sparse input data. Our approach leverages a hybrid strategy that integrates an adaptive depth-based masking technique, thereby enhancing the accuracy and detail of reconstructed scenes. Extensive experiments conducted on several benchmark datasets demonstrate that Dust-GS surpasses traditional 3DGS methods in scenarios with sparse viewpoints, achieving superior scene reconstruction quality with a reduced number of input images.
DrawingSpinUp: 3D Animation from Single Character Drawings
Venue: arXiv cs.GR 2024
Year: 2024

Animating various character drawings is an engaging visual content creation task. Given a single character drawing, existing animation methods are limited to flat 2D motions and thus lack 3D effects. An alternative solution is to reconstruct a 3D model from a character drawing as a proxy and then retarget 3D motion data onto it. However, the existing image-to-3D methods could not work well for amateur character drawings in terms of appearance and geometry. We observe the contour lines, commonly existing in character drawings, would introduce significant ambiguity in texture synthesis due to their view-dependence. Additionally, thin regions represented by single-line contours are difficult to reconstruct (e.g., slim limbs of a stick figure) due to their delicate structures. To address these issues, we propose a novel system, DrawingSpinUp, to produce plausible 3D animations and breathe life into character drawings, allowing them to freely spin up, leap, and even perform a hip-hop dance. For appearance improvement, we adopt a removal-then-restoration strategy to first remove the view-dependent contour lines and then render them back after retargeting the reconstructed character. For geometry refinement, we develop a skeleton-based thinning deformation algorithm to refine the slim structures represented by the single-line contours. The experimental evaluations and a perceptual user study show that our proposed method outperforms the existing 2D and 3D animation methods and generates high-quality 3D animations from a single character drawing. Please refer to our project page (https://lordliang.github.io/DrawingSpinUp) for the code and generated animations.
Improving Analog Neural Network Robustness: A Noise-Agnostic Approach with Explainable Regularizations
Venue: arXiv cs.LG 2024
Year: 2024

This work tackles the critical challenge of mitigating "hardware noise" in deep analog neural networks, a major obstacle in advancing analog signal processing devices. We propose a comprehensive, hardware-agnostic solution to address both correlated and uncorrelated noise affecting the activation layers of deep neural models. The novelty of our approach lies in its ability to demystify the "black box" nature of noise-resilient networks by revealing the underlying mechanisms that reduce sensitivity to noise. In doing so, we introduce a new explainable regularization framework that harnesses these mechanisms to significantly enhance noise robustness in deep neural architectures.
Systematic analysis of requirements for socially acceptable service robots
Venue: arXiv cs.RO 2024
Year: 2024

In modern society, service robots are increasingly recognized for their wide range of practical applications. In large and crowded social spaces, such as museums and hospitals, these robots are required to safely move in the environment while exhibiting user-friendly behavior. Ensuring the safe and socially acceptable operation of robots in such settings presents several challenges. To enhance the social acceptance in the design process of service robots, we present a systematic analysis of requirements, categorized into functional and non-functional. These requirements are further classified into different categories, with a single requirement potentially belonging to multiple categories. Finally, considering the specific case of a receptionist robotic agent, we discuss the requirements it should possess to ensure social acceptance.
GenMapping: Unleashing the Potential of Inverse Perspective Mapping for Robust Online HD Map Construction
Venue: arXiv cs.CV 2024
Year: 2024

Online High-Definition (HD) maps have emerged as the preferred option for autonomous driving, overshadowing the counterpart offline HD maps due to flexible update capability and lower maintenance costs. However, contemporary online HD map models embed parameters of visual sensors into training, resulting in a significant decrease in generalization performance when applied to visual sensors with different parameters. Inspired by the inherent potential of Inverse Perspective Mapping (IPM), where camera parameters are decoupled from the training process, we have designed a universal map generation framework, GenMapping. The framework is established with a triadic synergy architecture, including principal and dual auxiliary branches. When faced with a coarse road image with local distortion translated via IPM, the principal branch learns robust global features under the state space models. The two auxiliary branches are a dense perspective branch and a sparse prior branch. The former exploits the correlation information between static and moving objects, whereas the latter introduces the prior knowledge of OpenStreetMap (OSM). The triple-enhanced merging module is crafted to synergistically integrate the unique spatial features from all three branches. To further improve generalization capabilities, a Cross-View Map Learning (CVML) scheme is leveraged to realize joint learning within the common space. Additionally, a Bidirectional Data Augmentation (BiDA) module is introduced to mitigate reliance on datasets concurrently. A thorough array of experimental results shows that the proposed model surpasses current state-of-the-art methods in both semantic mapping and vectorized mapping, while also maintaining a rapid inference speed. The source code will be publicly available at https://github.com/lynn-yu/GenMapping.
Quasimetric Value Functions with Dense Rewards
Venue: arXiv cs.LG 2024
Year: 2024

As a generalization of reinforcement learning (RL) to parametrizable goals, goal conditioned RL (GCRL) has a broad range of applications, particularly in challenging tasks in robotics. Recent work has established that the optimal value function of GCRL $Q^\ast(s,a,g)$ has a quasimetric structure, leading to targetted neural architectures that respect such structure. However, the relevant analyses assume a sparse reward setting -- a known aggravating factor to sample complexity. We show that the key property underpinning a quasimetric, viz., the triangle inequality, is preserved under a dense reward setting as well. Contrary to earlier findings where dense rewards were shown to be detrimental to GCRL, we identify the key condition necessary for triangle inequality. Dense reward functions that satisfy this condition can only improve, never worsen, sample complexity. This opens up opportunities to train efficient neural architectures with dense rewards, compounding their benefits to sample complexity. We evaluate this proposal in 12 standard benchmark environments in GCRL featuring challenging continuous control tasks. Our empirical results confirm that training a quasimetric value function in our dense reward setting indeed outperforms training with sparse rewards.
Multi-intent Aware Contrastive Learning for Sequential Recommendation
Venue: arXiv cs.LG 2024
Year: 2024

Intent is a significant latent factor influencing user-item interaction sequences. Prevalent sequence recommendation models that utilize contrastive learning predominantly rely on single-intent representations to direct the training process. However, this paradigm oversimplifies real-world recommendation scenarios, attempting to encapsulate the diversity of intents within the single-intent level representation. SR models considering multi-intent information in their framework are more likely to reflect real-life recommendation scenarios accurately.