OpenRaiser/Intern-Atlas huggingface dataset:
From Language to Action: Can LLM-Based Agents Be Used for Embodied Robot Cognition?
Venue: arXiv cs.RO 2026
Year: 2026

In order to flexibly act in an everyday environment, a robotic agent needs a variety of cognitive capabilities that enable it to reason about plans and perform execution recovery. Large language models (LLMs) have been shown to demonstrate emergent cognitive aspects, such as reasoning and language understanding; however, the ability to control embodied robotic agents requires reliably bridging high-level language to low-level functionalities for perception and control. In this paper, we investigate the extent to which an LLM can serve as a core component for planning and execution reasoning in a cognitive robot architecture. For this purpose, we propose a cognitive architecture in which an agentic LLM serves as the core component for planning and reasoning, while components for working and episodic memories support learning from experience and adaptation. An instance of the architecture is then used to control a mobile manipulator in a simulated household environment, where environment interaction is done through a set of high-level tools for perception, reasoning, navigation, grasping, and placement, all of which are made available to the LLM-based agent. We evaluate our proposed system on two household tasks (object placement and object swapping), which evaluate the agent's reasoning, planning, and memory utilisation. The results demonstrate that the LLM-driven agent can complete structured tasks and exhibits emergent adaptation and memory-guided planning, but also reveal significant limitations, such as hallucinations about the task success and poor instruction following by refusing to acknowledge and complete sequential tasks. These findings highlight both the potential and challenges of employing LLMs as embodied cognitive controllers for autonomous robots.
Kling-MotionControl Technical Report
Venue: arXiv cs.CV 2026
Year: 2026

Character animation aims to generate lifelike videos by transferring motion dynamics from a driving video to a reference image. Recent strides in generative models have paved the way for high-fidelity character animation. In this work, we present Kling-MotionControl, a unified DiT-based framework engineered specifically for robust, precise, and expressive holistic character animation. Leveraging a divide-and-conquer strategy within a cohesive system, the model orchestrates heterogeneous motion representations tailored to the distinct characteristics of body, face, and hands, effectively reconciling large-scale structural stability with fine-grained articulatory expressiveness. To ensure robust cross-identity generalization, we incorporate adaptive identity-agnostic learning, facilitating natural motion retargeting for diverse characters ranging from realistic humans to stylized cartoons. Simultaneously, we guarantee faithful appearance preservation through meticulous identity injection and fusion designs, further supported by a subject library mechanism that leverages comprehensive reference contexts. To ensure practical utility, we implement an advanced acceleration framework utilizing multi-stage distillation, boosting inference speed by over 10x. Kling-MotionControl distinguishes itself through intelligent semantic motion understanding and precise text responsiveness, allowing for flexible control beyond visual inputs. Human preference evaluations demonstrate that Kling-MotionControl delivers superior performance compared to leading commercial and open-source solutions, achieving exceptional fidelity in holistic motion control, open domain generalization, and visual quality and coherence. These results establish Kling-MotionControl as a robust solution for high-quality, controllable, and lifelike character animation.
Conditioned Activation Transport for T2I Safety Steering
Venue: arXiv cs.CV 2026
Year: 2026

Despite their impressive capabilities, current Text-to-Image (T2I) models remain prone to generating unsafe and toxic content. While activation steering offers a promising inference-time intervention, we observe that linear activation steering frequently degrades image quality when applied to benign prompts. To address this trade-off, we first construct SafeSteerDataset, a contrastive dataset containing 2300 safe and unsafe prompt pairs with high cosine similarity. Leveraging this data, we propose Conditioned Activation Transport (CAT), a framework that employs a geometry-based conditioning mechanism and nonlinear transport maps. By conditioning transport maps to activate only within unsafe activation regions, we minimize interference with benign queries. We validate our approach on two state-of-the-art architectures: Z-Image and Infinity. Experiments demonstrate that CAT generalizes effectively across these backbones, significantly reducing Attack Success Rate while maintaining image fidelity compared to unsteered generations. Warning: This paper contains potentially offensive text and images.
Saarthi for AGI: Towards Domain-Specific General Intelligence for Formal Verification
Venue: arXiv cs.AI 2026
Year: 2026

Saarthi is an agentic AI framework that uses multi-agent collaboration to perform end-to-end formal verification. Even though the framework provides a complete flow from specification to coverage closure, with around 40% efficacy, there are several challenges that need to be addressed to make it more robust and reliable. Artificial General Intelligence (AGI) is still a distant goal, and current Large Language Model (LLM)-based agents are prone to hallucinations and making mistakes, especially when dealing with complex tasks such as formal verification. However, with the right enhancements and improvements, we believe that Saarthi can be a significant step towards achieving domain-specific general intelligence for formal verification. Especially for problems that require Short Term, Short Context (STSC) capabilities, such as formal verification, Saarthi can be a powerful tool to assist verification engineers in their work. In this paper, we present two key enhancements to the Saarthi framework: (1) a structured rulebook and specification grammar to improve the accuracy and controllability of SystemVerilog Assertion (SVA) generation, and (2) integration of advanced Retrieval Augmented Generation (RAG) techniques, such as GraphRAG, to provide agents with access to technical knowledge and best practices for iterative refinement and improvement of outputs. We also benchmark these enhancements for the overall Saarthi framework using challenging test cases from NVIDIA's CVDP benchmark targeting formal verification. Our benchmark results stand out with a 70% improvement in the accuracy of generated assertions, and a 50% reduction in the number of iterations required to achieve coverage closure.
Robotic Grasping and Placement Controlled by EEG-Based Hybrid Visual and Motor Imagery
Venue: arXiv cs.RO 2026
Year: 2026

We present a framework that integrates EEG-based visual and motor imagery (VI/MI) with robotic control to enable real-time, intention-driven grasping and placement. Motivated by the promise of BCI-driven robotics to enhance human-robot interaction, this system bridges neural signals with physical control by deploying offline-pretrained decoders in a zero-shot manner within an online streaming pipeline. This establishes a dual-channel intent interface that translates visual intent into robotic actions, with VI identifying objects for grasping and MI determining placement poses, enabling intuitive control over both what to grasp and where to place. The system operates solely on EEG via a cue-free imagery protocol, achieving integration and online validation. Implemented on a Base robotic platform and evaluated across diverse scenarios, including occluded targets or varying participant postures, the system achieves online decoding accuracies of 40.23% (VI) and 62.59% (MI), with an end-to-end task success rate of 20.88%. These results demonstrate that high-level visual cognition can be decoded in real time and translated into executable robot commands, bridging the gap between neural signals and physical interaction, and validating the flexibility of a purely imagery-based BCI paradigm for practical human-robot collaboration.
Expectation and Acoustic Neural Network Representations Enhance Music Identification from Brain Activity
Venue: arXiv cs.AI 2026
Year: 2026

During music listening, cortical activity encodes both acoustic and expectation-related information. Prior work has shown that ANN representations resemble cortical representations and can serve as supervisory signals for EEG recognition. Here we show that distinguishing acoustic and expectation-related ANN representations as teacher targets improves EEG-based music identification. Models pretrained to predict either representation outperform non-pretrained baselines, and combining them yields complementary gains that exceed strong seed ensembles formed by varying random initializations. These findings show that teacher representation type shapes downstream performance and that representation learning can be guided by neural encoding. This work points toward advances in predictive music cognition and neural decoding. Our expectation representation, computed directly from raw signals without manual labels, reflects predictive structure beyond onset or pitch, enabling investigation of multilayer predictive encoding across diverse stimuli. Its scalability to large, diverse datasets further suggests potential for developing general-purpose EEG models grounded in cortical encoding principles.
Coalgebras for categorical deep learning: Representability and universal approximation
Venue: arXiv cs.LG 2026
Year: 2026

Categorical deep learning (CDL) has recently emerged as a framework that leverages category theory to unify diverse neural architectures. While geometric deep learning (GDL) is grounded in the specific context of invariants of group actions, CDL aims to provide domain-independent abstractions for reasoning about models and their properties. In this paper, we contribute to this program by developing a coalgebraic foundation for equivariant representation in deep learning, as classical notions of group actions and equivariant maps are naturally generalized by the coalgebraic formalism. Our first main result demonstrates that, given an embedding of data sets formalized as a functor from SET to VECT, and given a notion of invariant behavior on data sets modeled by an endofunctor on SET, there is a corresponding endofunctor on VECT that is compatible with the embedding in the sense that this lifted functor recovers the analogous notion of invariant behavior on the embedded data. Building on this foundation, we then establish a universal approximation theorem for equivariant maps in this generalized setting. We show that continuous equivariant functions can be approximated within our coalgebraic framework for a broad class of symmetries. This work thus provides a categorical bridge between the abstract specification of invariant behavior and its concrete realization in neural architectures.
Quadratic-Order Geodesics on Meshes
Venue: arXiv cs.GR 2026
Year: 2026

We introduce a novel representation and optimization framework for discrete geodesics on triangle meshes that reduces artifacts of linear methods on uneven and coarse discretizations. Our method computes squared geodesic distances from point and curve sources using piecewise-quadratic elements, exactly reproducing flat distances regardless of mesh quality while improving accuracy over existing approaches on curved meshes. The formulation naturally supports sources placed anywhere on the mesh, not just at vertices.
HoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrations
Venue: arXiv cs.RO 2026
Year: 2026

We present Whole-Body Mobile Manipulation Interface (HoMMI), a data collection and policy learning framework that learns whole-body mobile manipulation directly from robot-free human demonstrations. We augment UMI interfaces with egocentric sensing to capture the global context required for mobile manipulation, enabling portable, robot-free, and scalable data collection. However, naively incorporating egocentric sensing introduces a larger human-to-robot embodiment gap in both observation and action spaces, making policy transfer difficult. We explicitly bridge this gap with a cross-embodiment hand-eye policy design, including an embodiment agnostic visual representation; a relaxed head action representation; and a whole-body controller that realizes hand-eye trajectories through coordinated whole-body motion under robot-specific physical constraints. Together, these enable long-horizon mobile manipulation tasks requiring bimanual and whole-body coordination, navigation, and active perception. Results are best viewed on: https://hommi-robot.github.io
Policy myopia as a mechanism of gradual disempowerment in Post-AGI governance, Circa 2049
Venue: arXiv cs.CY 2026
Year: 2026

Post-AGI information systems won't merely distract governance from important problems. They will systematically transform how institutions make decisions in ways that progressively remove humans from meaningful participation in resource allocation. We show that policy myopia -- the tendency to prioritize visible crises over invisible structural risks -- is not a symptom of poor attention management but a mechanism producing irreversible human disempowerment. Through three entangled mechanisms (salience capture displaces consequentialist reasoning, capacity cascade makes recovery structurally infeasible, value lock-in crystallizes outdated preferences), policy myopia couples with institutional dynamics to create a self-reinforcing equilibrium where human disempowerment becomes the rational outcome of institutional optimization. We formalize these mechanisms through coupled dynamical systems modeling and demonstrate through numerical simulation that these mechanisms operate simultaneously across economic, political, and cultural systems, amplifying each other through feedback loops.
Gravity Falls: A Comparative Analysis of Domain-Generation Algorithm (DGA) Detection Methods for Mobile Device Spearphishing
Venue: arXiv cs.CR 2026
Year: 2026

Mobile devices are frequent targets of eCrime threat actors through SMS spearphishing (smishing) links that leverage Domain Generation Algorithms (DGA) to rotate hostile infrastructure. Despite this, DGA research and evaluation largely emphasize malware C2 and email phishing datasets, leaving limited evidence on how well detectors generalize to smishing-driven domain tactics outside enterprise perimeters. This work addresses that gap by evaluating traditional and machine-learning DGA detectors against Gravity Falls, a new semi-synthetic dataset derived from smishing links delivered between 2022 and 2025. Gravity Falls captures a single threat actor's evolution across four technique clusters, shifting from short randomized strings to dictionary concatenation and themed combo-squatting variants used for credential theft and fee/fine fraud. Two string-analysis approaches (Shannon entropy and Exp0se) and two ML-based detectors (an LSTM classifier and COSSAS DGAD) are assessed using Top-1M domains as benign baselines. Results are strongly tactic-dependent: performance is highest on randomized-string domains but drops on dictionary concatenation and themed combo-squatting, with low recall across multiple tool/cluster pairings. Overall, both traditional heuristics and recent ML detectors are ill-suited for consistently evolving DGA tactics observed in Gravity Falls, motivating more context-aware approaches and providing a reproducible benchmark for future evaluation.
Tether: Autonomous Functional Play with Correspondence-Driven Trajectory Warping
Venue: arXiv cs.RO 2026
Year: 2026

The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions. First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (<=10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.
CFG-Ctrl: Control-Based Classifier-Free Diffusion Guidance
Venue: arXiv cs.CV 2026
Year: 2026

Classifier-Free Guidance (CFG) has emerged as a central approach for enhancing semantic alignment in flow-based diffusion models. In this paper, we explore a unified framework called CFG-Ctrl, which reinterprets CFG as a control applied to the first-order continuous-time generative flow, using the conditional-unconditional discrepancy as an error signal to adjust the velocity field. From this perspective, we summarize vanilla CFG as a proportional controller (P-control) with fixed gain, and typical follow-up variants develop extended control-law designs derived from it. However, existing methods mainly rely on linear control, inherently leading to instability, overshooting, and degraded semantic fidelity especially on large guidance scales. To address this, we introduce Sliding Mode Control CFG (SMC-CFG), which enforces the generative flow toward a rapidly convergent sliding manifold. Specifically, we define an exponential sliding mode surface over the semantic prediction error and introduce a switching control term to establish nonlinear feedback-guided correction. Moreover, we provide a Lyapunov stability analysis to theoretically support finite-time convergence. Experiments across text-to-image generation models including Stable Diffusion 3.5, Flux, and Qwen-Image demonstrate that SMC-CFG outperforms standard CFG in semantic alignment and enhances robustness across a wide range of guidance scales. Project Page: https://hanyang-21.github.io/CFG-Ctrl
MIBURI: Towards Expressive Interactive Gesture Synthesis
Venue: arXiv cs.CV 2026
Year: 2026

Embodied Conversational Agents (ECAs) aim to emulate human face-to-face interaction through speech, gestures, and facial expressions. Current large language model (LLM)-based conversational agents lack embodiment and the expressive gestures essential for natural interaction. Existing solutions for ECAs often produce rigid, low-diversity motions, that are unsuitable for human-like interaction. Alternatively, generative methods for co-speech gesture synthesis yield natural body gestures but depend on future speech context and require long run-times. To bridge this gap, we present MIBURI, the first online, causal framework for generating expressive full-body gestures and facial expressions synchronized with real-time spoken dialogue. We employ body-part aware gesture codecs that encode hierarchical motion details into multi-level discrete tokens. These tokens are then autoregressively generated by a two-dimensional causal framework conditioned on LLM-based speech-text embeddings, modeling both temporal dynamics and part-level motion hierarchy in real time. Further, we introduce auxiliary objectives to encourage expressive and diverse gestures while preventing convergence to static poses. Comparative evaluations demonstrate that our causal and real-time approach produces natural and contextually aligned gestures against recent baselines. We urge the reader to explore demo videos on https://vcai.mpi-inf.mpg.de/projects/MIBURI/.
Utonia: Toward One Encoder for All Point Clouds
Venue: arXiv cs.CV 2026
Year: 2026

We dream of a future where point clouds from all domains can come together to shape a single model that benefits them all. Toward this goal, we present Utonia, a first step toward training a single self-supervised point transformer encoder across diverse domains, spanning remote sensing, outdoor LiDAR, indoor RGB-D sequences, object-centric CAD models, and point clouds lifted from RGB-only videos. Despite their distinct sensing geometries, densities, and priors, Utonia learns a consistent representation space that transfers across domains. This unification improves perception capability while revealing intriguing emergent behaviors that arise only when domains are trained jointly. Beyond perception, we observe that Utonia representations can also benefit embodied and multimodal reasoning: conditioning vision-language-action policies on Utonia features improves robotic manipulation, and integrating them into vision-language models yields gains on spatial reasoning. We hope Utonia can serve as a step toward foundation models for sparse 3D data, and support downstream applications in AR/VR, robotics, and autonomous driving.
Language Model Goal Selection Differs from Humans' in an Open-Ended Task
Venue: arXiv cs.CL 2026
Year: 2026

As large language models (LLMs) get integrated into human decision-making, they are increasingly choosing goals autonomously rather than only completing human-defined ones, assuming they will reflect human preferences. However, human-LLM similarity in goal selection remains largely untested. We directly assess the validity of LLMs as proxies for human goal selection in a controlled, open-ended learning task borrowed from cognitive science. Across four state-of-the-art models (GPT-5, Gemini 2.5 Pro, Claude Sonnet 4.5, and Centaur), we find substantial divergence from human behavior. While people gradually explore and learn to achieve goals with diversity across individuals, most models exploit a single identified solution (reward hacking) or show surprisingly low performance, with distinct patterns across models and little variability across instances of the same model. Even Centaur, explicitly trained to emulate humans in experimental settings, poorly captures people's goal selection. Chain-of-thought reasoning and persona steering provide limited improvements. These findings highlight the uniqueness of human goal selection, cautioning against replacing it with current models in applications such as personal assistance, scientific discovery, and policy research.