OpenRaiser/Intern-Atlas huggingface dataset:
What Matters in Linearizing Language Models? A Comparative Study of Architecture, Scale, and Task Adaptation
Venue: arXiv cs.CL 2026
Year: 2026

Linearization has emerged as a strategy for developing efficient language models (LMs). Starting from an existing Transformer-based LM, linearization replaces the attention component with computationally efficient subquadratic \textit{token mixers}. However, as an increasing number of mixers are proposed, it remains unclear which inductive biases are best suited to inherit the original Transformer's capabilities. Furthermore, it is unknown how linearization is affected by parameter and token budget scaling. To address these questions, we propose a unified setup to compare seven representative architectures, including xLSTM, GLA, and Gated DeltaNet. Our findings reveal that performance hierarchies remain stable from 140M to 1.7B parameters, with error-correcting update rules demonstrating superior scaling exponents. We show that performance gaps are established early and persist through asymptotic maturity at 10B tokens, suggesting that state resolution is a more fundamental bottleneck than the distillation budget. Finally, while most models adapt to instruction tuning, only gated delta-rule formulations maintain the precision necessary for long-context retrieval, whereas additive models suffer from irreversible state saturation. These results suggest that for successful linearization, architectural inductive biases remain the primary constraint that cannot be overcome by simply scaling training compute.
SEGA: Drivable 3D Gaussian Head Avatar from a Single Image
Venue: arXiv cs.GR 2026
Year: 2026

Creating photorealistic 3D head avatars from limited input has become increasingly important for applications in virtual reality, telepresence, and digital entertainment. While recent advances like neural rendering and 3D Gaussian splatting have enabled high-quality digital human avatar creation and animation, most methods rely on multiple images or multi-view inputs, limiting their practicality for real-world use. In this paper, we propose SEGA, a novel approach for Single-imagE-based 3D drivable Gaussian head Avatar creation that combines generalized prior models with a new hierarchical UV-space Gaussian Splatting framework. SEGA seamlessly combines priors derived from large-scale 2D datasets with 3D priors learned from multi-view, multi-expression, and multi-ID data, achieving robust generalization to unseen identities while ensuring 3D consistency across novel viewpoints and expressions. We further present a hierarchical UV-space Gaussian Splatting framework that leverages FLAME-based structural priors and employs a dual-branch architecture to disentangle dynamic and static facial components effectively. The dynamic branch encodes expression-driven fine details, while the static branch focuses on expression-invariant regions, enabling efficient parameter inference and precomputation. This design maximizes the utility of limited 3D data and achieves real-time performance for animation and rendering. Additionally, SEGA performs person-specific fine-tuning to further enhance the fidelity and realism of the generated avatars. Experiments show our method outperforms state-of-the-art approaches in generalization ability, identity preservation, and expression realism, advancing one-shot avatar creation for practical applications.
Should Benevolent Deception be Allowed in EHMI? A Mechanism Explanation Based on Game Theory
Venue: arXiv cs.HC 2026
Year: 2026

The application of external human-machine interface (EHMI) on autonomous vehicles (AVs) facilitates information exchange. Existing research fails to consider the impact of the sequence of actions, as well as the effects of EHMI applications and deception, raising the question of whether benevolent, well-intentioned deception should be permitted (i.e., misleading statements that are intended to benefit both parties). We established a game theory based EHMI information disclosure framework for AVs in this study. In considering benevolent deception, this framework divided the decision-making process into three stages, respectively encompassing three key questions: whether to disclose, when to disclose, and what type of intention information to disclose. The results show that theoretical advantages of deception exist in certain cases when AV expects to maximize the safety of the interaction. In 40 out of 484 cases (8.3%), safety can be enhanced through successful deception. Those successful deceptions fall into two categories: 1) In 28 of these cases, the straight-going AV expected the left-turning human-driven vehicle (HV) to yield, while HV exhibited lower speed and higher acceleration; 2) In 12 of these cases, AV expected HV to proceed first, while HV exhibited higher speed and lower acceleration. We also conducted a VR-based driving simulation experiment, and the results confirmed our conclusion. Additionally, we found that when participants had low trust in the EHMI, its use negatively impacted interaction efficiency instead. This study serves as an exploratory behavioral mechanism study based on specific hypotheses for future EHMI design and ethical decision-making of autonomous driving system.
Reveal-or-Obscure: A Differentially Private Sampling Algorithm for Discrete Distributions
Venue: arXiv cs.IT 2026
Year: 2026

We introduce a differentially private (DP) algorithm called reveal-or-obscure (ROO) to generate a single representative sample from a dataset of $n$ observations drawn i.i.d. from an unknown discrete distribution $P$. Unlike methods that add explicit noise to the estimated empirical distribution, ROO achieves $ε$-differential privacy by randomly choosing whether to "reveal" or "obscure" the empirical distribution. While ROO is structurally identical to Algorithm 1 proposed by Cheu and Nayak (arXiv:2412.10512), we prove a strictly better bound on the sampling complexity than that established in Theorem 12 of (arXiv:2412.10512). To further improve the privacy-utility trade-off, we propose a novel generalized sampling algorithm called Data-Specific ROO (DS-ROO), where the probability of obscuring the empirical distribution of the dataset is chosen adaptively. We prove that DS-ROO satisfies $ε$-DP, and provide empirical evidence that DS-ROO can achieve better utility under the same privacy budget of vanilla ROO.
Linear Complementary Pairs of Quasi-Cyclic and Quasi-Twisted Codes
Venue: arXiv cs.IT 2026
Year: 2026

In this paper, we provide a polynomial characterization of linear complementary pairs of quasi-cyclic and quasi-twisted codes of index 2. We also give several examples of linear complementary pairs of quasi-cyclic and quasi-twisted codes with optimal security parameters.
Event2Vec: Processing Neuromorphic Events Directly by Representations in Vector Space
Venue: arXiv cs.CV 2026
Year: 2026

Neuromorphic event cameras possess superior temporal resolution, power efficiency, and dynamic range compared to traditional cameras. However, their asynchronous and sparse data format poses a significant challenge for conventional deep learning methods. Existing methods either convert the events into dense synchronous frame representations for processing by powerful CNNs or Transformers, but lose the asynchronous, sparse and high temporal resolution characteristics of events during the conversion process; or adopt irregular models such as sparse convolution, spiking neural networks, or graph neural networks to process the irregular event representations but fail to take full advantage of GPU acceleration. Inspired by word-to-vector models, we draw an analogy between words and events to introduce event2vec, a novel representation that allows neural networks to process events directly. This approach is fully compatible with the parallel processing capabilities of Transformers. We demonstrate the effectiveness of event2vec on the DVS Gesture, ASL-DVS, and DVS-Lip benchmarks, showing that event2vec is remarkably parameter-efficient, features high throughput and low latency, and achieves high accuracy even with an extremely low number of events or low spatial resolutions. Event2vec introduces a novel paradigm by demonstrating for the first time that sparse, irregular event data can be directly integrated into high-throughput Transformer architectures. This breakthrough resolves the long-standing conflict between maintaining data sparsity and maximizing GPU efficiency, offering a promising balance for real-time, low-latency neuromorphic vision tasks. The code is provided in https://github.com/Intelligent-Computing-Lab-Panda/event2vec.
Towards Quantum Universal Hypothesis Testing
Venue: arXiv cs.IT 2026
Year: 2026

Hoeffding's formulation and solution to the universal hypothesis testing (UHT) problem had a profound impact on many subsequent works dealing with asymmetric hypotheses. In this work, we introduce a quantum universal hypothesis testing framework that serves as a quantum analog to Hoeffding's UHT. Motivated by Hoeffding's approach, which estimates the empirical distribution and uses it to construct the test statistic, we employ quantum state tomography to reconstruct the unknown state prior to forming the test statistic. Leveraging the concentration properties of quantum state tomography, we establish the exponential consistency of the proposed test: the type II error probability decays exponentially quickly, with the exponent determined by the trace distance between the true state and the nominal state.
MobileCity: An Efficient Framework for Large-Scale Urban Behavior Simulation
Venue: arXiv cs.SI 2026
Year: 2026

Generative agents offer promising capabilities for simulating realistic urban behaviors. However, existing methods oversimplify transportation choices, rely heavily on static agent profiles leading to behavioral homogenization, and inherit prohibitive computational costs. To address these limitations, we present MobileCity, a lightweight simulation platform designed to model realistic urban mobility with high computational efficiency. We introduce a comprehensive transportation system with multiple transport modes, and collect questionnaire data from respondents to construct agent profiles. To enable scalable simulation, agents perform action selection within a pre-generated action space and uses local models for efficient agent memory generation. Through extensive micro and macro-level evaluations on 4,000 agents, we demonstrate that MobileCity generates more realistic urban behaviors than baselines while maintaining computational efficiency. We further explore practical applications such as predicting movement patterns and analyzing demographic trends in transportation preferences. Our code is publicly available at https://github.com/Tony-Yip/MobileCity.
FLUKE: A Linguistically-Driven and Task-Agnostic Framework for Robustness Evaluation
Venue: arXiv cs.CL 2026
Year: 2026

We present FLUKE (Framework for LingUistically-driven and tasK-agnostic robustness Evaluation), a framework for assessing model robustness through systematic minimal variations of test data. FLUKE introduces controlled variations across linguistic levels -- from orthography to dialect and style -- and leverages large language models (LLMs) with human validation to generate modifications. We demonstrate FLUKE's utility by evaluating both fine-tuned models and LLMs across six diverse NLP tasks (four classification and two generation tasks), and reveal that (1) the impact of linguistic variations is highly task-dependent, with some tests being critical for certain tasks but irrelevant for others; (2) LLMs still exhibit significant brittleness to certain linguistic variations, with reasoning LLMs surprisingly showing less robustness on some tasks compared to base models, and scaling improving robustness only for surface-level modifications; (3) models are overall more brittle to natural, fluent modifications such as syntax or style changes (and especially to negation), compared to corruption-style tests such as letter flipping; (4) the ability of a model to use a linguistic feature in generation does not correlate to its robustness to this feature on downstream tasks. These findings highlight the importance of systematic robustness testing for understanding model behaviors.
Simpler Universally Optimal Dijkstra
Venue: arXiv cs.DS 2026
Year: 2026

Let G be a weighted (directed) graph with n vertices and m edges. Given a source vertex s, Dijkstra's algorithm computes the shortest path lengths from s to all other vertices in O(m + n log n) time. This bound is known to be worst-case optimal via a reduction to sorting. Theoretical computer science has developed numerous fine-grained frameworks for analyzing algorithmic performance beyond standard worst-case analysis, such as instance optimality and output sensitivity. Haeupler et al. [FOCS '24] consider the notion of universal optimality, a refined complexity measure that accounts for both the graph topology and the edge weights. For a fixed graph topology, the universal running time of a weighted graph algorithm is defined as its worst-case running time over all possible edge weightings of G. An algorithm is universally optimal if no other algorithm achieves a better asymptotic universal running time on any particular graph topology. They show that Dijkstra's algorithm can be made universally optimal by replacing the heap with a custom data structure. We revisit their result. We introduce a simple heap property called timestamp optimality, where the cost of popping an element x is logarithmic in the number of elements inserted between pushing and popping x. We show that timestamp optimal heaps are not only easier to define but also easier to implement. Using these timestamps, we provide a significantly simpler proof that Dijkstra's algorithm, with the right kind of heap, is universally optimal.
Plasticine: Accelerating Research in Plasticity-Motivated Deep Reinforcement Learning
Venue: arXiv cs.LG 2026
Year: 2026

Developing lifelong learning agents is crucial for artificial general intelligence (AGI). However, deep reinforcement learning (RL) systems often suffer from plasticity loss, where neural networks gradually lose their ability to adapt during training. Despite its significance, this field lacks unified benchmarks and evaluation protocols. We introduce Plasticine, the first open-source framework for benchmarking plasticity optimization in deep RL. Plasticine provides single-file implementations of over 13 mitigation methods, 6 evaluation metrics, and learning scenarios with increasing non-stationarity levels from standard to continually varying environments. This framework enables researchers to systematically quantify plasticity loss, evaluate mitigation strategies, and analyze plasticity dynamics across different contexts. Our documentation, examples, and source code are available at https://github.com/RLE-Foundation/Plasticine.
LLM-hRIC: LLM-empowered Hierarchical RAN Intelligent Control for O-RAN
Venue: arXiv cs.NI 2026
Year: 2026

Despite recent advances in applying large language models (LLMs) and machine learning (ML) techniques to open radio access network (O-RAN), critical challenges remain, such as insufficient cooperation between radio access network (RAN) intelligent controllers (RICs), high computational demands hindering real-time decisions, and the lack of domain-specific finetuning. Therefore, this article introduces the LLM-empowered hierarchical RIC (LLM-hRIC) framework to improve the collaboration between RICs in O-RAN. The LLM-empowered non-real-time RIC (non-RT RIC) acts as a guider, offering a strategic guidance to the near-real-time RIC (near-RT RIC) using global network information. The RL-empowered near-RT RIC acts as an implementer, combining this guidance with local real-time data to make near-RT decisions. We evaluate the feasibility and performance of the LLM-hRIC framework in an integrated access and backhaul (IAB) network setting, and finally, discuss the open challenges of the LLM-hRIC framework for O-RAN.
From Freshness to Effectiveness: Goal-Oriented Sampling for Remote Decision Making
Venue: arXiv cs.IT 2026
Year: 2026

Data freshness, measured by Age of Information (AoI), is highly relevant in networked applications such as Vehicle to Everything (V2X), smart health systems, and Industrial Internet of Things (IIoT). However, freshness alone does not always equate to utility in decision-making. In decision-critical settings, some stale data may be more valuable than fresh updates. Motivated by this, we move beyond AoI-centric policies and investigate how data staleness affects remote decision-making effectiveness under random delay and limited communication resources. To this end, we propose AR-MDP, an Age-aware Remote Markov Decision Process framework, which co-designs optimal sampling and remote decision-making under a sampling frequency constraint and random delay. To efficiently solve this problem, we design a new two-stage hierarchical algorithm, namely Quick Bellman-Linear-Program (QuickBLP), where the first stage involves solving the Dinkelbach root of a Bellman variant and the second stage involves solving a streamlined linear program (LP). For the tricky first stage, we propose a new One-layer Primal-Dinkelbach Synchronous Iteration (OnePDSI) method, which overcomes the re-convergence and non-expansive divergence present in existing per-sample multi-layer algorithms. Through rigorous convergence analysis of our proposed algorithms, we establish that the worst-case optimality gap in OnePDSI exhibits exponential decay with respect to iteration $K$ at a rate of $\mathcal{O}(\frac{1}{R^K})$. Through sensitivity analysis, we derive a threshold for the sampling frequency, beyond which additional sampling does not yield further gains in decision-making. Simulation results validate our analyses.
From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review
Venue: arXiv cs.AI 2026
Year: 2026

Large language models and autonomous AI agents have evolved rapidly, resulting in a diverse array of evaluation benchmarks, frameworks, and collaboration protocols. Driven by the growing need for standardized evaluation and integration, we systematically consolidate these fragmented efforts into a unified framework. However, the landscape remains fragmented and lacks a unified taxonomy or comprehensive survey. Therefore, we present a side-by-side comparison of benchmarks developed between 2019 and 2025 that evaluate these models and agents across multiple domains. In addition, we propose a taxonomy of approximately 60 benchmarks that cover general and academic knowledge reasoning, mathematical problem-solving, code generation and software engineering, factual grounding and retrieval, domain-specific evaluations, multimodal and embodied tasks, task orchestration, and interactive assessments. Furthermore, we review AI-agent frameworks introduced between 2023 and 2025 that integrate large language models with modular toolkits to enable autonomous decision-making and multi-step reasoning. Moreover, we present real-world applications of autonomous AI agents in materials science, biomedical research, academic ideation, software engineering, synthetic data generation, chemical reasoning, mathematical problem-solving, geographic information systems, multimedia, healthcare, and finance. We then survey key agent-to-agent collaboration protocols, namely the Agent Communication Protocol (ACP), the Model Context Protocol (MCP), and the Agent-to-Agent Protocol (A2A). Finally, we discuss recommendations for future research, focusing on advanced reasoning strategies, failure modes in multi-agent LLM systems, automated scientific discovery, dynamic tool integration via reinforcement learning, integrated search capabilities, and security vulnerabilities in agent protocols.
PlanetServe: A Decentralized, Scalable, and Privacy-Preserving Overlay for Democratizing Large Language Model Serving
Venue: arXiv cs.DC 2026
Year: 2026

While significant progress has been made in research and development on open-source and cost-efficient large-language models (LLMs), serving scalability remains a critical challenge, particularly for small organizations and individuals seeking to deploy and test their LLM innovations. Inspired by peer-to-peer networks that leverage decentralized overlay nodes to increase throughput and availability, we propose GenTorrent, an LLM serving overlay that harnesses computing resources from decentralized contributors. We identify four key research problems inherent to enabling such a decentralized infrastructure: 1) overlay network organization; 2) LLM communication privacy; 3) overlay forwarding for resource efficiency; and 4) verification of serving quality. This work presents the first systematic study of these fundamental problems in the context of decentralized LLM serving. Evaluation results from a prototype implemented on a set of decentralized nodes demonstrate that GenTorrent achieves a latency reduction of over 50% compared to the baseline design without overlay forwarding. Furthermore, the security features introduce minimal overhead to serving latency and throughput. We believe this work pioneers a new direction for democratizing and scaling future AI serving capabilities.
A citation index bridging Hirsch's h and Egghe's g
Venue: arXiv cs.DL 2026
Year: 2026

We propose a citation index $ν$ (``nu'') and show that it lies between the classical $h$-index and $g$-index. This idea is then generalized to a monotone parametric family $(ν_α)$ ($α\ge 0$), whereby $h=ν_0$ and $ν=ν_1$, while the limiting value $ν_\infty$ is expressed in terms of the maximum citation.
Quantitative Attractor Analysis of High-Capacity Kernel Hopfield Networks
Venue: arXiv cs.LG 2026
Year: 2026

Kernel-based learning methods such as Kernel Logistic Regression (KLR) can substantially increase the storage capacity of Hopfield networks, but the principles governing their performance and stability remain largely uncharacterized. This paper presents a comprehensive quantitative analysis of the attractor landscape in KLR-trained networks to establish a solid foundation for their design and application. Through extensive, statistically validated simulations, we address critical questions of generality, scalability, and robustness. Our comparative analysis shows that KLR and Kernel Ridge Regression (KRR) exhibit similarly high storage capacities and clean attractor landscapes under typical operating conditions, suggesting that this behavior is a general property of kernel regression methods, although KRR is computationally much faster. We identify a non-trivial, scale-dependent law for the kernel width $γ$, demonstrating that optimal capacity requires $γ$ to be scaled such that $γN$ increases with network size $N$. This finding implies that larger networks require more localized kernels, in which each pattern's influence is more spatially confined, to mitigate inter-pattern interference. Under this optimized scaling, we provide clear evidence that storage capacity scales linearly with network size~($P \propto N$). Furthermore, our sensitivity analysis shows that performance is remarkably robust with respect to the choice of the regularization parameter $λ$. Collectively, these findings provide a concise set of empirical principles for designing high-capacity and robust associative memories and clarify the mechanisms that enable kernel methods to overcome the classical limitations of Hopfield-type models.