OpenRaiser/Intern-Atlas huggingface dataset:
Complete Solution for Vehicle Re-ID in Surround-view Camera System
Venue: arXiv cs.CV 2022
Year: 2022

Vehicle re-identification (Re-ID) is a critical component of the autonomous driving perception system, and research in this area has accelerated in recent years. However, there is yet no perfect solution to the vehicle re-identification issue associated with the car's surround-view camera system. Our analysis identifies two significant issues in the aforementioned scenario: i) It is difficult to identify the same vehicle in many picture frames due to the unique construction of the fisheye camera. ii) The appearance of the same vehicle when seen via the surround vision system's several cameras is rather different. To overcome these issues, we suggest an integrative vehicle Re-ID solution method. On the one hand, we provide a technique for determining the consistency of the tracking box drift with respect to the target. On the other hand, we combine a Re-ID network based on the attention mechanism with spatial limitations to increase performance in situations involving multiple cameras. Finally, our approach combines state-of-the-art accuracy with real-time performance. We will soon make the source code and annotated fisheye dataset available.
Targeted Adversarial Attacks against Neural Network Trajectory Predictors
Venue: arXiv cs.LG 2022
Year: 2022

Trajectory prediction is an integral component of modern autonomous systems as it allows for envisioning future intentions of nearby moving agents. Due to the lack of other agents' dynamics and control policies, deep neural network (DNN) models are often employed for trajectory forecasting tasks. Although there exists an extensive literature on improving the accuracy of these models, there is a very limited number of works studying their robustness against adversarially crafted input trajectories. To bridge this gap, in this paper, we propose a targeted adversarial attack against DNN models for trajectory forecasting tasks. We call the proposed attack TA4TP for Targeted adversarial Attack for Trajectory Prediction. Our approach generates adversarial input trajectories that are capable of fooling DNN models into predicting user-specified target/desired trajectories. Our attack relies on solving a nonlinear constrained optimization problem where the objective function captures the deviation of the predicted trajectory from a target one while the constraints model physical requirements that the adversarial input should satisfy. The latter ensures that the inputs look natural and they are safe to execute (e.g., they are close to nominal inputs and away from obstacles). We demonstrate the effectiveness of TA4TP on two state-of-the-art DNN models and two datasets. To the best of our knowledge, we propose the first targeted adversarial attack against DNN models used for trajectory forecasting.
NRTR: Neuron Reconstruction with Transformer from 3D Optical Microscopy Images
Venue: arXiv cs.CV 2022
Year: 2022

The neuron reconstruction from raw Optical Microscopy (OM) image stacks is the basis of neuroscience. Manual annotation and semi-automatic neuron tracing algorithms are time-consuming and inefficient. Existing deep learning neuron reconstruction methods, although demonstrating exemplary performance, greatly demand complex rule-based components. Therefore, a crucial challenge is designing an end-to-end neuron reconstruction method that makes the overall framework simpler and model training easier. We propose a Neuron Reconstruction Transformer (NRTR) that, discarding the complex rule-based components, views neuron reconstruction as a direct set-prediction problem. To the best of our knowledge, NRTR is the first image-to-set deep learning model for end-to-end neuron reconstruction. In experiments using the BigNeuron and VISoR-40 datasets, NRTR achieves excellent neuron reconstruction results for comprehensive benchmarks and outperforms competitive baselines. Results of extensive experiments indicate that NRTR is effective at showing that neuron reconstruction is viewed as a set-prediction problem, which makes end-to-end model training available.
GreenEyes: An Air Quality Evaluating Model based on WaveNet
Venue: arXiv cs.LG 2022
Year: 2022

Accompanying rapid industrialization, humans are suffering from serious air pollution problems. The demand for air quality prediction is becoming more and more important to the government's policy-making and people's daily life. In this paper, We propose GreenEyes -- a deep neural network model, which consists of a WaveNet-based backbone block for learning representations of sequences and an LSTM with a Temporal Attention module for capturing the hidden interactions between features of multi-channel inputs. To evaluate the effectiveness of our proposed method, we carry out several experiments including an ablation study on our collected and preprocessed air quality data near HKUST. The experimental results show our model can effectively predict the air quality level of the next timestamp given any segment of the air quality data from the data set. We have also released our standalone dataset at https://github.com/AI-Huang/IAQI_Dataset The model and code for this paper are publicly available at https://github.com/AI-Huang/AirEvaluation
evosax: JAX-based Evolution Strategies
Venue: arXiv cs.NE 2022
Year: 2022

The deep learning revolution has greatly been accelerated by the 'hardware lottery': Recent advances in modern hardware accelerators and compilers paved the way for large-scale batch gradient optimization. Evolutionary optimization, on the other hand, has mainly relied on CPU-parallelism, e.g. using Dask scheduling and distributed multi-host infrastructure. Here we argue that also modern evolutionary computation can significantly benefit from the massive computational throughput provided by GPUs and TPUs. In order to better harness these resources and to enable the next generation of black-box optimization algorithms, we release evosax: A JAX-based library of evolution strategies which allows researchers to leverage powerful function transformations such as just-in-time compilation, automatic vectorization and hardware parallelization. evosax implements 30 evolutionary optimization algorithms including finite-difference-based, estimation-of-distribution evolution strategies and various genetic algorithms. Every single algorithm can directly be executed on hardware accelerators and automatically vectorized or parallelized across devices using a single line of code. It is designed in a modular fashion and allows for flexible usage via a simple ask-evaluate-tell API. We thereby hope to facilitate a new wave of scalable evolutionary optimization algorithms.
Beyond Discrete Genres: Mapping News Items onto a Multidimensional Framework of Genre Cues
Venue: arXiv cs.CL 2022
Year: 2022

In the contemporary media landscape, with the vast and diverse supply of news, it is increasingly challenging to study such an enormous amount of items without a standardized framework. Although attempts have been made to organize and compare news items on the basis of news values, news genres receive little attention, especially the genres in a news consumer's perception. Yet, perceived news genres serve as an essential component in exploring how news has developed, as well as a precondition for understanding media effects. We approach this concept by conceptualizing and operationalizing a non-discrete framework for mapping news items in terms of genre cues. As a starting point, we propose a preliminary set of dimensions consisting of "factuality" and "formality". To automatically analyze a large amount of news items, we deliver two computational models for predicting news sentences in terms of the said two dimensions. Such predictions could then be used for locating news items within our framework. This proposed approach that positions news items upon a multidimensional grid helps in deepening our insight into the evolving nature of news genres.
Talking Head Generation with Probabilistic Audio-to-Visual Diffusion Priors
Venue: arXiv cs.GR 2022
Year: 2022

In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead probabilistically sample all the holistic lip-irrelevant facial motions (i.e. pose, expression, blink, gaze, etc.) to semantically match the input audio while still maintaining both the photo-realism of audio-lip synchronization and the overall naturalness. This is achieved by our newly proposed audio-to-visual diffusion prior trained on top of the mapping between audio and disentangled non-lip facial representations. Thanks to the probabilistic nature of the diffusion prior, one big advantage of our framework is it can synthesize diverse facial motion sequences given the same audio clip, which is quite user-friendly for many real applications. Through comprehensive evaluations on public benchmarks, we conclude that (1) our diffusion prior outperforms auto-regressive prior significantly on almost all the concerned metrics; (2) our overall system is competitive with prior works in terms of audio-lip synchronization but can effectively sample rich and natural-looking lip-irrelevant facial motions while still semantically harmonized with the audio input.
Adaptive Neural Network Backstepping Control Method for Aerial Manipulator Based on Variable Inertia Parameter Modeling
Venue: arXiv cs.RO 2022
Year: 2022

For the aerial manipulator that performs aerial work tasks, the actual operating environment it faces is very complex, and it is affected by internal and external multi-source disturbances. In this paper, to effectively improve the anti-disturbance control performance of the aerial manipulator, an adaptive neural network backstepping control method based on variable inertia parameter modeling is proposed. Firstly, for the intense internal coupling disturbance, we analyze and model it from the perspective of the generation mechanism of the coupling disturbance, and derive the dynamics model of the aerial manipulator system and the coupling disturbance model based on the variable inertia parameters. Through the proposed coupling disturbance model, we can compensate the strong coupling disturbance in a way of feedforward. Then, the adaptive neural network is proposed and applid to estimate and compensate the additional disturbances, and the closed-loop controller is designed based on the backstepping control method. Finally, we verify the correctness of the proposed coupling disturbance model through physical experiment under a large range motion of the manipulator. Two sets of comparative simulation results also prove the accurate estimation of the proposed adaptive neural network for additional disturbances and the effectiveness and superiority of the proposed control method.
Simulation of Attacker Defender Interaction in a Noisy Security Game
Venue: arXiv cs.CR 2022
Year: 2022

In the cybersecurity setting, defenders are often at the mercy of their detection technologies and subject to the information and experiences that individual analysts have. In order to give defenders an advantage, it is important to understand an attacker's motivation and their likely next best action. As a first step in modeling this behavior, we introduce a security game framework that simulates interplay between attackers and defenders in a noisy environment, focusing on the factors that drive decision making for attackers and defenders in the variants of the game with full knowledge and observability, knowledge of the parameters but no observability of the state (``partial knowledge''), and zero knowledge or observability (``zero knowledge''). We demonstrate the importance of making the right assumptions about attackers, given significant differences in outcomes. Furthermore, there is a measurable trade-off between false-positives and true-positives in terms of attacker outcomes, suggesting that a more false-positive prone environment may be acceptable under conditions where true-positives are also higher.
Constraints on the design of neuromorphic circuits set by the properties of neural population codes
Venue: arXiv cs.NE 2022
Year: 2022

In the brain, information is encoded, transmitted and used to inform behaviour at the level of timing of action potentials distributed over population of neurons. To implement neural-like systems in silico, to emulate neural function, and to interface successfully with the brain, neuromorphic circuits need to encode information in a way compatible to that used by populations of neuron in the brain. To facilitate the cross-talk between neuromorphic engineering and neuroscience, in this Review we first critically examine and summarize emerging recent findings about how population of neurons encode and transmit information. We examine the effects on encoding and readout of information for different features of neural population activity, namely the sparseness of neural representations, the heterogeneity of neural properties, the correlations among neurons, and the time scales (from short to long) at which neurons encode information and maintain it consistently over time. Finally, we critically elaborate on how these facts constrain the design of information coding in neuromorphic circuits. We focus primarily on the implications for designing neuromorphic circuits that communicate with the brain, as in this case it is essential that artificial and biological neurons use compatible neural codes. However, we also discuss implications for the design of neuromorphic systems for implementation or emulation of neural computation.
Power Consumption Modeling of 5G Multi-Carrier Base Stations: A Machine Learning Approach
Venue: arXiv cs.NI 2022
Year: 2022

The fifth generation of the Radio Access Network (RAN) has brought new services, technologies, and paradigms with the corresponding societal benefits. However, the energy consumption of 5G networks is today a concern. In recent years, the design of new methods for decreasing the RAN power consumption has attracted interest from both the research community and standardization bodies, and many energy savings solutions have been proposed. However, there is still a need to understand the power consumption behavior of state-ofthe-art base station architectures, such as multi-carrier active antenna units (AAUs), as well as the impact of different network parameters. In this paper, we present a power consumption model for 5G AAUs based on artificial neural networks. We demonstrate that this model achieves good estimation performance, and it is able to capture the benefits of energy saving when dealing with the complexity of multi-carrier base stations architectures. Importantly, multiple experiments are carried out to show the advantage of designing a general model able to capture the power consumption behaviors of different types of AAUs. Finally, we provide an analysis of the model scalability and the training data requirements.
HERD: Continuous Human-to-Robot Evolution for Learning from Human Demonstration
Venue: arXiv cs.RO 2022
Year: 2022

The ability to learn from human demonstration endows robots with the ability to automate various tasks. However, directly learning from human demonstration is challenging since the structure of the human hand can be very different from the desired robot gripper. In this work, we show that manipulation skills can be transferred from a human to a robot through the use of micro-evolutionary reinforcement learning, where a five-finger human dexterous hand robot gradually evolves into a commercial robot, while repeated interacting in a physics simulator to continuously update the policy that is first learned from human demonstration. To deal with the high dimensions of robot parameters, we propose an algorithm for multi-dimensional evolution path searching that allows joint optimization of both the robot evolution path and the policy. Through experiments on human object manipulation datasets, we show that our framework can efficiently transfer the expert human agent policy trained from human demonstrations in diverse modalities to target commercial robots.
MIME: Human-Aware 3D Scene Generation
Venue: arXiv cs.CV 2022
Year: 2022

Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surfaces or objects that support activities such as sitting, lying or touching. We propose MIME (Mining Interaction and Movement to infer 3D Environments), which is a generative model of indoor scenes that produces furniture layouts that are consistent with the human movement. MIME uses an auto-regressive transformer architecture that takes the already generated objects in the scene as well as the human motion as input, and outputs the next plausible object. To train MIME, we build a dataset by populating the 3D FRONT scene dataset with 3D humans. Our experiments show that MIME produces more diverse and plausible 3D scenes than a recent generative scene method that does not know about human movement. Code and data will be available for research at https://mime.is.tue.mpg.de.
Alleviating neighbor bias: augmenting graph self-supervise learning with structural equivalent positive samples
Venue: arXiv cs.LG 2022
Year: 2022

In recent years, using a self-supervised learning framework to learn the general characteristics of graphs has been considered a promising paradigm for graph representation learning. The core of self-supervised learning strategies for graph neural networks lies in constructing suitable positive sample selection strategies. However, existing GNNs typically aggregate information from neighboring nodes to update node representations, leading to an over-reliance on neighboring positive samples, i.e., homophilous samples; while ignoring long-range positive samples, i.e., positive samples that are far apart on the graph but structurally equivalent samples, a problem we call "neighbor bias." This neighbor bias can reduce the generalization performance of GNNs. In this paper, we argue that the generalization properties of GNNs should be determined by combining homogeneous samples and structurally equivalent samples, which we call the "GC combination hypothesis." Therefore, we propose a topological signal-driven self-supervised method. It uses a topological information-guided structural equivalence sampling strategy. First, we extract multiscale topological features using persistent homology. Then we compute the structural equivalence of node pairs based on their topological features. In particular, we design a topological loss function to pull in non-neighboring node pairs with high structural equivalence in the representation space to alleviate neighbor bias. Finally, we use the joint training mechanism to adjust the effect of structural equivalence on the model to fit datasets with different characteristics. We conducted experiments on the node classification task across seven graph datasets. The results show that the model performance can be effectively improved using a strategy of topological signal enhancement.
Haptic Interactions for Extended Reality
Venue: arXiv cs.HC 2022
Year: 2022

This research investigates whether the interaction methods of XR headsets can be improved by using haptic feedback. As a first and most common technique, indirect interactions are considered. Indirect interactions correspond to manipulations of virtual objects from a virtual distance using pre-defined hand gestures. As a second interaction technique, direct interaction (namely DIM) has been implemented where the user manipulates objects by virtually touching these with their hands. A third interaction method extends the previous one with haptic feedback (namely HEDIM). These 3 methods are compared with each other based on objective and subjective user tests, also taking into account financial considerations. This research concludes that the DIM improves upon the standard indirect method. Additionally, it has been observed that haptic feedback could enhance the DIM in specific situations. Nevertheless, when considering the current financial cost, our subjects were not convinced of the small improvements haptic feedback brings.
The Metamorphosis: Automatic Detection of Scaling Issues for Mobile Apps
Venue: arXiv cs.SE 2022
Year: 2022

As the bridge between users and software, Graphical User Interface (GUI) is critical to the app accessibility. Scaling up the font or display size of GUI can help improve the visual impact, readability, and usability of an app, and is frequently used by the elderly and people with vision impairment. Yet this can easily lead to scaling issues such as text truncation, component overlap, which negatively influence the acquirement of the right information and the fluent usage of the app. Previous techniques for UI display issue detection and cross-platform inconsistency detection cannot work well for these scaling issues. In this paper, we propose an automated method, dVermin, for scaling issue detection, through detecting the inconsistency of a view under the default and a larger display scale. The evaluation result shows that dVermin achieves 97% precision and 97% recall in issue page detection, and 84% precision and 91% recall for issue view detection, outperforming two state-of-the-art baselines by a large margin. We also evaluate dVermin with popular Android apps on F-droid, and successfully uncover 21 previously-undetected scaling issues with 20 of them being confirmed/fixed.
Task Bias in Vision-Language Models
Venue: arXiv cs.CV 2022
Year: 2022

Incidental supervision from language has become a popular approach for learning generic visual representations that can be prompted to perform many recognition tasks in computer vision. We conduct an in-depth exploration of the CLIP model and show that its visual representation is often strongly biased towards solving some tasks more than others. Moreover, which task the representation will be biased towards is unpredictable, with little consistency across images. To resolve this task bias, we show how to learn a visual prompt that guides the representation towards features relevant to their task of interest. Our results show that these visual prompts can be independent of the input image and still effectively provide a conditioning mechanism to steer visual representations towards the desired task.
XRand: Differentially Private Defense against Explanation-Guided Attacks
Venue: arXiv cs.LG 2022
Year: 2022

Recent development in the field of explainable artificial intelligence (XAI) has helped improve trust in Machine-Learning-as-a-Service (MLaaS) systems, in which an explanation is provided together with the model prediction in response to each query. However, XAI also opens a door for adversaries to gain insights into the black-box models in MLaaS, thereby making the models more vulnerable to several attacks. For example, feature-based explanations (e.g., SHAP) could expose the top important features that a black-box model focuses on. Such disclosure has been exploited to craft effective backdoor triggers against malware classifiers. To address this trade-off, we introduce a new concept of achieving local differential privacy (LDP) in the explanations, and from that we establish a defense, called XRand, against such attacks. We show that our mechanism restricts the information that the adversary can learn about the top important features, while maintaining the faithfulness of the explanations.