OpenRaiser/Intern-Atlas huggingface dataset:
X-model: Improving Data Efficiency in Deep Learning with A Minimax Model
Venue: arXiv cs.LG 2021
Year: 2021

To mitigate the burden of data labeling, we aim at improving data efficiency for both classification and regression setups in deep learning. However, the current focus is on classification problems while rare attention has been paid to deep regression, which usually requires more human effort to labeling. Further, due to the intrinsic difference between categorical and continuous label space, the common intuitions for classification, e.g., cluster assumptions or pseudo labeling strategies, cannot be naturally adapted into deep regression. To this end, we first delved into the existing data-efficient methods in deep learning and found that they either encourage invariance to data stochasticity (e.g., consistency regularization under different augmentations) or model stochasticity (e.g., difference penalty for predictions of models with different dropout). To take the power of both worlds, we propose a novel X-model by simultaneously encouraging the invariance to {data stochasticity} and {model stochasticity}. Further, the X-model plays a minimax game between the feature extractor and task-specific heads to further enhance the invariance to model stochasticity. Extensive experiments verify the superiority of the X-model among various tasks, from a single-value prediction task of age estimation to a dense-value prediction task of keypoint localization, a 2D synthetic, and a 3D realistic dataset, as well as a multi-category object recognition task.
Multimodal Sensory Learning for Real-time, Adaptive Manipulation
Venue: arXiv cs.RO 2021
Year: 2021

Adaptive control for real-time manipulation requires quick estimation and prediction of object properties. While robot learning in this area primarily focuses on using vision, many tasks cannot rely on vision due to object occlusion. Here, we formulate a learning framework that uses multimodal sensory fusion of tactile and audio data in order to quickly characterize and predict an object's properties. The predictions are used in a developed reactive controller to adapt the grip on the object to compensate for the predicted inertial forces experienced during motion. Drawing inspiration from how humans interact with objects, we propose an experimental setup from which we can understand how to best utilize different sensory signals and actively interact with and manipulate objects to quickly learn their object properties for safe manipulation.
Learning to Follow Language Instructions with Compositional Policies
Venue: arXiv cs.LG 2021
Year: 2021

We propose a framework that learns to execute natural language instructions in an environment consisting of goal-reaching tasks that share components of their task descriptions. Our approach leverages the compositionality of both value functions and language, with the aim of reducing the sample complexity of learning novel tasks. First, we train a reinforcement learning agent to learn value functions that can be subsequently composed through a Boolean algebra to solve novel tasks. Second, we fine-tune a seq2seq model pretrained on web-scale corpora to map language to logical expressions that specify the required value function compositions. Evaluating our agent in the BabyAI domain, we observe a decrease of 86% in the number of training steps needed to learn a second task after mastering a single task. Results from ablation studies further indicate that it is the combination of compositional value functions and language representations that allows the agent to quickly generalize to new tasks.
Learning to Control Complex Robots Using High-Dimensional Interfaces: Preliminary Insights
Venue: arXiv cs.RO 2021
Year: 2021

Human body motions can be captured as a high-dimensional continuous signal using motion sensor technologies. The resulting data can be surprisingly rich in information, even when captured from persons with limited mobility. In this work, we explore the use of limited upper-body motions, captured via motion sensors, as inputs to control a 7 degree-of-freedom assistive robotic arm. It is possible that even dense sensor signals lack the salient information and independence necessary for reliable high-dimensional robot control. As the human learns over time in the context of this limitation, intelligence on the robot can be leveraged to better identify key learning challenges, provide useful feedback, and support individuals until the challenges are managed. In this short paper, we examine two uninjured participants' data from an ongoing study, to extract preliminary results and share insights. We observe opportunities for robot intelligence to step in, including the identification of inconsistencies in time spent across all control dimensions, asymmetries in individual control dimensions, and user progress in learning. Machine reasoning about these situations may facilitate novel interface learning in the future.
Braxlines: Fast and Interactive Toolkit for RL-driven Behavior Engineering beyond Reward Maximization
Venue: arXiv cs.LG 2021
Year: 2021

The goal of continuous control is to synthesize desired behaviors. In reinforcement learning (RL)-driven approaches, this is often accomplished through careful task reward engineering for efficient exploration and running an off-the-shelf RL algorithm. While reward maximization is at the core of RL, reward engineering is not the only -- sometimes nor the easiest -- way for specifying complex behaviors. In this paper, we introduce \braxlines, a toolkit for fast and interactive RL-driven behavior generation beyond simple reward maximization that includes Composer, a programmatic API for generating continuous control environments, and set of stable and well-tested baselines for two families of algorithms -- mutual information maximization (MiMax) and divergence minimization (DMin) -- supporting unsupervised skill learning and distribution sketching as other modes of behavior specification. In addition, we discuss how to standardize metrics for evaluating these algorithms, which can no longer rely on simple reward maximization. Our implementations build on a hardware-accelerated Brax simulator in Jax with minimal modifications, enabling behavior synthesis within minutes of training. We hope Braxlines can serve as an interactive toolkit for rapid creation and testing of environments and behaviors, empowering explosions of future benchmark designs and new modes of RL-driven behavior generation and their algorithmic research.
3D Object Detection Combining Semantic and Geometric Features from Point Clouds
Venue: arXiv cs.CV 2021
Year: 2021

In this paper, we investigate the combination of voxel-based methods and point-based methods, and propose a novel end-to-end two-stage 3D object detector named SGNet for point clouds scenes. The voxel-based methods voxelize the scene to regular grids, which can be processed with the current advanced feature learning frameworks based on convolutional layers for semantic feature learning. Whereas the point-based methods can better extract the geometric feature of the point due to the coordinate reservations. The combination of the two is an effective solution for 3D object detection from point clouds. However, most current methods use a voxel-based detection head with anchors for final classification and localization. Although the preset anchors cover the entire scene, it is not suitable for point clouds detection tasks with larger scenes and multiple categories due to the limitation of voxel size. In this paper, we propose a voxel-to-point module (VTPM) that captures semantic and geometric features. The VTPM is a Voxel-Point-Based Module that finally implements 3D object detection in point space, which is more conducive to the detection of small-size objects and avoids the presets of anchors in inference stage. In addition, a Confidence Adjustment Module (CAM) with the center-boundary-aware confidence attention is proposed to solve the misalignment between the predicted confidence and proposals in the regions of the interest (RoI) selection. The SGNet proposed in this paper has achieved state-of-the-art results for 3D object detection in the KITTI dataset, especially in the detection of small-size objects such as cyclists. Actually, as of September 19, 2021, for KITTI dataset, SGNet ranked 1st in 3D and BEV detection on cyclists with easy difficulty level, and 2nd in the 3D detection of moderate cyclists.
Fine-grained Identity Preserving Landmark Synthesis for Face Reenactment
Venue: arXiv cs.CV 2021
Year: 2021

Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face landmark sequence with good identity preserving ability. Second, several novel loss functions including synthesized face identity preserving loss, foreground/background mask loss as well as boundary loss are designed, which aims at synthesizing clear and sharp high-quality faces. Experiments are conducted on our self-collected BeautySelfie and the public VoxCeleb1 datasets. The presented qualitative and quantitative results show that our method can reenact fine-grained higher quality faces with good ID-preserved appearance details, fewer artifacts and clearer boundaries than state-of-the-art works. Code will be released for reproduction.
Sketch Me A Video
Venue: arXiv cs.CV 2021
Year: 2021

Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video, and have achieved promising results. However, the acquisition of guiding videos, or other forms of guiding temporal information is costly expensive and difficult in reality. Therefore, in this work we introduce a new video synthesis task by employing two rough bad-drwan sketches only as input to create a realistic portrait video. A two-stage Sketch-to-Video model is proposed, which consists of two key novelties: 1) a feature retrieve and projection (FRP) module, which parititions the input sketch into different parts and utilizes these parts for synthesizing a realistic start or end frame and meanwhile generating rich semantic features, is designed to alleviate the sketch out-of-domain problem due to arbitrarily drawn free-form sketch styles by different users. 2) A motion projection followed by feature blending module, which projects a video (used only in training phase) into a motion space modeled by normal distribution and blends the motion variables with semantic features extracted above, is proposed to alleviate the guiding temporal information missing problem in the test phase. Experiments conducted on a combination of CelebAMask-HQ and VoxCeleb2 dataset well validate that, our method can acheive both good quantitative and qualitative results in synthesizing high-quality videos from two rough bad-drawn sketches.
Real-time FPGA Design for OMP Targeting 8K Image Reconstruction
Venue: arXiv cs.MM 2021
Year: 2021

During the past decade, implementing reconstruction algorithms on hardware has been at the center of much attention in the field of real-time reconstruction in Compressed Sensing (CS). Orthogonal Matching Pursuit (OMP) is the most widely used reconstruction algorithm on hardware implementation because OMP obtains good quality reconstruction results under a proper time cost. OMP includes Dot Product (DP) and Least Square Problem (LSP). These two parts have numerous division calculations and considerable vector-based multiplications, which limit the implementation of real-time reconstruction on hardware. In the theory of CS, besides the reconstruction algorithm, the choice of sensing matrix affects the quality of reconstruction. It also influences the reconstruction efficiency by affecting the hardware architecture. Thus, designing a real-time hardware architecture of OMP needs to take three factors into consideration. The choice of sensing matrix, the implementation of DP and LSP. In this paper, a sensing matrix, which is sparsity and contains zero vectors mainly, is adopted to optimize the OMP reconstruction to break the bottleneck of reconstruction efficiency. Based on the features of the chosen matrix, the DP and LSP are implemented by simple shift, add and comparing procedures. This work is implemented on the Xilinx Virtex UltraScale+ FPGA device. To reconstruct a digital signal with 1024 length under 0.25 sampling rate, the proposal method costs 0.818us while the state-of-the-art costs 238$us. Thus, this work speedups the state-of-the-art method 290 times. This work costs 0.026s to reconstruct an 8K gray image, which achieves 30FPS real-time reconstruction.
LDC-Net: A Unified Framework for Localization, Detection and Counting in Dense Crowds
Venue: arXiv cs.CV 2021
Year: 2021

The rapid development in visual crowd analysis shows a trend to count people by positioning or even detecting, rather than simply summing a density map. It also enlightens us back to the essence of the field, detection to count, which can give more abundant crowd information and has more practical applications. However, some recent work on crowd localization and detection has two limitations: 1) The typical detection methods can not handle the dense crowds and a large variation in scale; 2) The density map heuristic methods suffer from performance deficiency in position and box prediction, especially in high density or large-size crowds. In this paper, we devise a tailored baseline for dense crowds location, detection, and counting from a new perspective, named as LDC-Net for convenience, which has the following features: 1) A strong but minimalist paradigm to detect objects by only predicting a location map and a size map, which endows an ability to detect in a scene with any capacity ($0 \sim 10,000+$ persons); 2) Excellent cross-scale ability in facing a large variation, such as the head ranging in $0 \sim 100,000+$ pixels; 3) Achieve superior performance in location and box prediction tasks, as well as a competitive counting performance compared with the density-based methods. Finally, the source code and pre-trained models will be released.
Universal Adversarial Attacks on Neural Networks for Power Allocation in a Massive MIMO System
Venue: arXiv cs.IT 2021
Year: 2021

Deep learning (DL) architectures have been successfully used in many applications including wireless systems. However, they have been shown to be susceptible to adversarial attacks. We analyze DL-based models for a regression problem in the context of downlink power allocation in massive multiple-input-multiple-output systems and propose universal adversarial perturbation (UAP)-crafting methods as white-box and black-box attacks. We benchmark the UAP performance of white-box and black-box attacks for the considered application and show that the adversarial success rate can achieve up to 60% and 40%, respectively. The proposed UAP-based attacks make a more practical and realistic approach as compared to classical white-box attacks.
Enhance Long Text Understanding via Distilled Gist Detector from Abstractive Summarization
Venue: arXiv cs.CL 2021
Year: 2021

Long text understanding is important yet challenging in natural language processing. A long article or essay usually contains many redundant words that are not pertinent to its gist and sometimes can be regarded as noise. In this paper, we consider the problem of how to disentangle the gist-relevant and irrelevant information for long text understanding. With distillation mechanism, we transfer the knowledge about how to focus the salient parts from the abstractive summarization model and further integrate the distilled model, named \emph{Gist Detector}, into existing models as a supplementary component to augment the long text understanding. Experiments on document classification, distantly supervised open-domain question answering (DS-QA) and non-parallel text style transfer show that our method can significantly improve the performance of the baseline models, and achieves state-of-the-art overall results for document classification.
Multi-task Learning with Metadata for Music Mood Classification
Venue: arXiv cs.SD 2021
Year: 2021

Mood recognition is an important problem in music informatics and has key applications in music discovery and recommendation. These applications have become even more relevant with the rise of music streaming. Our work investigates the research question of whether we can leverage audio metadata such as artist and year, which is readily available, to improve the performance of mood classification models. To this end, we propose a multi-task learning approach in which a shared model is simultaneously trained for mood and metadata prediction tasks with the goal to learn richer representations. Experimentally, we demonstrate that applying our technique on the existing state-of-the-art convolutional neural networks for mood classification improves their performances consistently. We conduct experiments on multiple datasets and report that our approach can lead to improvements in the average precision metric by up to 8.7 points.
Developing Smart Web-Search Using RegEx
Venue: arXiv cs.IR 2021
Year: 2021

Due to the increasing storage data on Web Applications, it becomes very difficult to use only keyword-based searches to provide comprehensive search results, thus increasing the difficulty for web users to search information on the web. In this paper, we proposed using a combined method of keyword-based and Regular expressions (regEx) searches to perform a search using strings of targeted items for optimal results even as the volume of data around the world on the Internet continues to explode. The idea is to embed regEx patterns as part of the search engine's algorithm in a web application project to provide strings related to the targeted items for more comprehensive coverage of search results. The user's search query is a string of characters guided by search boundaries selected from the entry point. The results returned from the search operation are different results within a category determined by the search boundaries. This is designed to be beneficial to a user who has an obscure idea about the information he/she wanted to search but knows the boundaries within which to get the information. This technique can be applied to data processing tasks such as information extraction and search refinement.
Fast and Robust Structural Damage Analysis of Civil Infrastructure Using UAV Imagery
Venue: arXiv cs.CV 2021
Year: 2021

The usage of Unmanned Aerial Vehicles (UAVs) in the context of structural health inspection is recently gaining tremendous popularity. Camera mounted UAVs enable the fast acquisition of a large number of images often used for mapping, 3D model reconstruction, and as an assisting tool for inspectors. Due to the number of images captured during large scale UAV surveys, a manual image-based inspection analysis of entire assets cannot be efficiently performed by qualified engineers. Additionally, comparing defects to past inspections requires the retrieval of relevant images which is often impractical without extensive metadata or computer-vision-based algorithms. In this paper, we propose an end-to-end method for automated structural inspection damage analysis. Using automated object detection and segmentation we accurately localize defects, bridge utilities and elements. Next, given the high overlap in UAV imagery, points of interest are extracted, and defects are located and matched throughout the image database, considerably reducing data redundancy while maintaining a detailed record of the defects. Our technique not only enables fast and robust damage analysis of UAV imagery, as we show herein, but is also effective for analyzing manually acquired images.
Graph Models for Biological Pathway Visualization: State of the Art and Future Challenges
Venue: arXiv cs.HC 2021
Year: 2021

The concept of multilayer networks has become recently integrated into complex systems modeling since it encapsulates a very general concept of complex relationships. Biological pathways are an example of complex real-world networks, where vertices represent biological entities, and edges indicate the underlying connectivity. For this reason, using multilayer networks to model biological knowledge allows us to formally cover essential properties and theories in the field, which also raises challenges in visualization. This is because, in the early days of pathway visualization research, only restricted types of graphs, such as simple graphs, clustered graphs, and others were adopted. In this paper, we revisit a heterogeneous definition of biological networks and aim to provide an overview to see the gaps between data modeling and visual representation. The contribution will, therefore, lie in providing guidelines and challenges of using multilayer networks as a unified data structure for the biological pathway visualization.
Synthetic Data for Multi-Parameter Camera-Based Physiological Sensing
Venue: arXiv cs.CV 2021
Year: 2021

Synthetic data is a powerful tool in training data hungry deep learning algorithms. However, to date, camera-based physiological sensing has not taken full advantage of these techniques. In this work, we leverage a high-fidelity synthetics pipeline for generating videos of faces with faithful blood flow and breathing patterns. We present systematic experiments showing how physiologically-grounded synthetic data can be used in training camera-based multi-parameter cardiopulmonary sensing. We provide empirical evidence that heart and breathing rate measurement accuracy increases with the number of synthetic avatars in the training set. Furthermore, training with avatars with darker skin types leads to better overall performance than training with avatars with lighter skin types. Finally, we discuss the opportunities that synthetics present in the domain of camera-based physiological sensing and limitations that need to be overcome.
Modality-Guided Subnetwork for Salient Object Detection
Venue: arXiv cs.CV 2021
Year: 2021

Recent RGBD-based models for saliency detection have attracted research attention. The depth clues such as boundary clues, surface normal, shape attribute, etc., contribute to the identification of salient objects with complicated scenarios. However, most RGBD networks require multi-modalities from the input side and feed them separately through a two-stream design, which inevitably results in extra costs on depth sensors and computation. To tackle these inconveniences, we present in this paper a novel fusion design named modality-guided subnetwork (MGSnet). It has the following superior designs: 1) Our model works for both RGB and RGBD data, and dynamically estimating depth if not available. Taking the inner workings of depth-prediction networks into account, we propose to estimate the pseudo-geometry maps from RGB input - essentially mimicking the multi-modality input. 2) Our MGSnet for RGB SOD results in real-time inference but achieves state-of-the-art performance compared to other RGB models. 3) The flexible and lightweight design of MGS facilitates the integration into RGBD two-streaming models. The introduced fusion design enables a cross-modality interaction to enable further progress but with a minimal cost.