OpenRaiser/Intern-Atlas huggingface dataset:
LumiMAS: A Comprehensive Framework for Real-Time Monitoring and Enhanced Observability in Multi-Agent Systems
Venue: arXiv cs.CR 2026
Year: 2026

The incorporation of LLMs in multi-agent systems (MASs) has the potential to significantly improve our ability to autonomously solve complex problems. However, such systems introduce unique challenges in monitoring, interpreting, and detecting system failures. Most existing MAS observability frameworks focus on analyzing each individual agent separately, overlooking failures associated with the entire MAS. To bridge this gap, we propose LumiMAS, a novel MAS observability framework that incorporates advanced analytics and monitoring techniques. The proposed framework consists of three key components: a monitoring and logging layer, anomaly detection layer, and anomaly explanation layer. LumiMAS's first layer monitors MAS executions, creating detailed logs of the agents' activity. These logs serve as input to the anomaly detection layer, which detects anomalies across the MAS workflow in real time. Then, the anomaly explanation layer performs classification and root cause analysis (RCA) of the detected anomalies. LumiMAS was evaluated on seven different MAS applications, implemented using two popular MAS platforms, and a diverse set of possible failures. The applications include two novel failure-tailored applications that illustrate the effects of a hallucination or bias on the MAS. The evaluation results demonstrate LumiMAS's effectiveness in failure detection, classification, and RCA.
Scaling Multi-Agent Epistemic Planning through GNN-Derived Heuristics
Venue: arXiv cs.AI 2026
Year: 2026

Multi-agent Epistemic Planning (MEP) is an autonomous planning framework for reasoning about both the physical world and the beliefs of agents, with applications in domains where information flow and awareness among agents are critical. The richness of MEP requires states to be represented as Kripke structures, i.e., directed labeled graphs. This representation limits the applicability of existing heuristics, hindering the scalability of epistemic solvers, which must explore an exponential search space without guidance, resulting often in intractability. To address this, we exploit Graph Neural Networks (GNNs) to learn patterns and relational structures within epistemic states, to guide the planning process. GNNs, which naturally capture the graph-like nature of Kripke models, allow us to derive meaningful estimates of state quality -- e.g., the distance from the nearest goal -- by generalizing knowledge obtained from previously solved planning instances. We integrate these predictive heuristics into an epistemic planning pipeline and evaluate them against standard baselines, showing improvements in the scalability of multi-agent epistemic planning.
Accelerating Edge Inference for Distributed MoE Models with Latency-Optimized Expert Placement
Venue: arXiv cs.DC 2026
Year: 2026

The emergence of Mixture-of-Experts (MoE) has transformed the scaling of large language models by enabling vast model capacity through sparse activation. Yet, converting these performance gains into practical edge deployment remains difficult, as the massive memory footprint and communication demands often overwhelm resource-limited environments. While centralized cloud-based solutions are available, they are frequently plagued by prohibitive infrastructure costs, latency issues, and privacy concerns. Moreover, existing edge-oriented optimizations largely overlook the complexities of heterogeneous hardware, focusing instead on isolated or uniform device setups. In response, this paper proposes Prism, an inference framework engineered for collaborative MoE serving across diverse GPU-equipped edge servers. By leveraging the intrinsic sparsity and input locality of MoE workloads, Prism minimizes inter-server communication and optimizes expert placement within diverse resource constraints. The framework integrates an activation-aware placement strategy that balances local request coverage with memory utilization, supplemented by a runtime migration mechanism to adapt expert distribution to dynamic workload changes. Experiments on contemporary MoE models and datasets demonstrate that Prism reduces inference latency by up to 30.6% and significantly lowers communication costs compared to state-of-the-art baselines, confirming the effectiveness of cooperative edge-based MoE serving.
Graph-Based Deterministic Polynomial Algorithm for NP Problems
Venue: arXiv cs.CC 2026
Year: 2026

The P versus NP problem asks whether every language verifiable in polynomial time can also be decided in deterministic polynomial time. In this paper, we present a constructive proof that P = NP via a deterministic polynomial-time algorithm based on a graph-based computation framework. We introduce a model where edges correspond to deterministic Turing machine transitions. Because these execution steps form paths sharing the initial edge, the total number of edges is polynomially bounded due to overlapping edges across the entire certificate space. By shifting the verification focus from searching over exponential certificates to incremental edge extensions through verification of their validity,we reduce the complexity of the verification process to polynomial size. A key feature of our approach is that each extension step enforces global consistency via a local in-feasibility trimming tool. This mechanism systematically preserves consistent NP paths to the edge under verification, ensuring the graph remains globally feasible at every stage without explicit enumeration of certificates. Both extension and trimming steps are strictly bounded by a polynomial in the input size. Consequently, our construction decides NP problems in deterministic polynomial time, providing a direct resolution to the P versus NP question.
HiFo-Prompt: Prompting with Hindsight and Foresight for LLM-based Automatic Heuristic Design
Venue: arXiv cs.AI 2026
Year: 2026

LLM-based Automatic Heuristic Design (AHD) within Evolutionary Computation (EC) frameworks has shown promising results. However, its effectiveness is hindered by the use of static operators and the lack of knowledge accumulation mechanisms. We introduce HiFo-Prompt, a framework that guides LLMs with two synergistic prompting strategies: Foresight and Hindsight. Foresight-based prompts adaptively steer the search based on population dynamics, managing the exploration-exploitation trade-off. In addition, hindsight-based prompts mimic human expertise by distilling successful heuristics from past generations into fundamental, reusable design principles. This dual mechanism transforms transient discoveries into a persistent knowledge base, enabling the LLM to learn from its own experience. Empirical results demonstrate that HiFo-Prompt significantly outperforms state-of-the-art LLM-based AHD methods, generating higher-quality heuristics while achieving substantially faster convergence and superior query efficiency. Our code is available at https://github.com/Challenger-XJTU/HiFo-Prompt.
Tight Bounds for Sparsifying Random CSPs
Venue: arXiv cs.DS 2026
Year: 2026

The problem of CSP sparsification asks: for a given CSP instance, what is the sparsest possible reweighting such that for every possible assignment to the instance, the number of satisfied constraints is preserved up to a factor of $1 \pm ε$? We initiate the study of the sparsification of random CSPs. In particular, we consider two natural random models: the $r$-partite model and the uniform model. In the $r$-partite model, CSPs are formed by partitioning the variables into $r$ parts, with constraints selected by randomly picking one vertex out of each part. In the uniform model, $r$ distinct vertices are chosen at random from the pool of variables to form each constraint. In the $r$-partite model, we exhibit a sharp threshold phenomenon. For every predicate $P$, there is an integer $k$ such that a random instance on $n$ vertices and $m$ edges cannot (essentially) be sparsified if $m \le n^k$ and can be sparsified to size $\approx n^k$ if $m \ge n^k$. Here, $k$ corresponds to the largest copy of the AND which can be found within $P$. Furthermore, these sparsifiers are simple, as they can be constructed by i.i.d. sampling of the edges. In the uniform model, the situation is a bit more complex. For every predicate $P$, there is an integer $k$ such that a random instance on $n$ vertices and $m$ edges cannot (essentially) be sparsified if $m \le n^k$ and can sparsified to size $\approx n^k$ if $m \ge n^{k+1}$. However, for some predicates $P$, if $m \in [n^k, n^{k+1}]$, there may or may not be a nontrivial sparsifier. In fact, we show that there are predicates where the sparsifiability of random instances is non-monotone, i.e., as we add more random constraints, the instances become more sparsifiable. We give a precise (efficiently computable) procedure for determining which situation a specific predicate $P$ falls into.
TASER: Table Agents for Schema-guided Extraction and Recommendation
Venue: arXiv cs.AI 2026
Year: 2026

Real-world financial filings report critical information about an entity's investment holdings, essential for assessing that entity's risk, profitability, and relationship profile. Yet, these details are often buried in messy, multi-page, fragmented tables that are difficult to parse, hindering downstream QA and data normalization. Specifically, 99.4% of the tables in our financial table dataset lack bounding boxes, with the largest table spanning 44 pages. To address this, we present TASER (Table Agents for Schema-guided Extraction and Recommendation), a continuously learning, agentic table extraction system that converts highly unstructured, multi-page, heterogeneous tables into normalized, schema-conforming outputs. Guided by an initial portfolio schema, TASER executes table detection, classification, extraction, and recommendations in a single pipeline. Our Recommender Agent reviews unmatched outputs and proposes schema revisions, enabling TASER to outperform vision-based table detection models such as Table Transformer by 10.1%. Within this continuous learning process, larger batch sizes yield a 104.3% increase in useful schema recommendations and a 9.8% increase in total extractions. To train TASER, we manually labeled 22,584 pages and 3,213 tables covering $731.7 billion in holdings, culminating in TASERTab to facilitate research on real-world financial tables and structured outputs. Our results highlight the promise of continuously learning agents for robust extractions from complex tabular data.
V2P: Visual Attention Calibration for GUI Grounding via Background Suppression and Center Peaking
Venue: arXiv cs.AI 2026
Year: 2026

Precise localization of GUI elements is crucial for the development of GUI agents. Traditional methods rely on bounding box or center-point regression, neglecting spatial interaction uncertainty and visual-semantic hierarchies. Recent methods incorporate attention mechanisms but still face two key issues: (1) ignoring processing background regions causes attention drift from the desired area, and (2) uniform modeling the target UI element fails to distinguish between its center and edges, leading to click imprecision. Inspired by how humans visually process and interact with GUI elements, we propose the Valley-to-Peak (V2P) method to address these issues. To mitigate background distractions, V2P introduces a suppression attention mechanism that minimizes the model's focus on irrelevant regions to highlight the intended region. For the issue of center-edge distinction, V2P applies a Fitts' Law-inspired approach by modeling GUI interactions as 2D Gaussian heatmaps where the weight gradually decreases from the center towards the edges. The weight distribution follows a Gaussian function, with the variance determined by the target's size. Consequently, V2P effectively isolates the target area and teaches the model to concentrate on the most essential point of the UI element. The model trained by V2P achieves the performance with 92.4\% and 52.5\% on two benchmarks ScreenSpot-v2 and ScreenSpot-Pro. Ablations further confirm each component's contribution, underscoring V2P's generalizability in precise GUI grounding tasks and its potential for real-world deployment in future GUI agents.
MACTAS: Self-Attention-Based Inter-Agent Communication in Multi-Agent Reinforcement Learning with Action-Value Function Decomposition
Venue: arXiv cs.LG 2026
Year: 2026

Communication is essential for the collective execution of complex tasks by human agents, motivating interest in communication mechanisms for multi-agent reinforcement learning (MARL). However, existing communication protocols in MARL are often complex and non-differentiable. In this work, we introduce a self-attention-based communication method that exchanges information between the agents in MARL. Our proposed approach is fully differentiable, allowing agents to learn to generate messages in a reward-driven manner. The method can be seamlessly integrated with any action-value function decomposition algorithm and can be viewed as an orthogonal extension of such decompositions. Notably, it includes a fixed number of trainable parameters, independent of the number of agents, which makes it scalable to large systems. Experimental results on the SMACv2 benchmark demonstrate the effectiveness of our approach, which achieves state-of-the-art performance on a number of maps. makes it scalable to large systems. Experimental results on the SMACv2 benchmark demonstrate the effectiveness of our approach, which achieves state-of-the-art performance on a number of maps.
Depth-Breadth Synergy in RLVR: Unlocking LLM Reasoning Gains with Adaptive Exploration
Venue: arXiv cs.LG 2026
Year: 2026

Reinforcement Learning with Verifiable Reward (RLVR) has emerged as a powerful paradigm for unlocking reasoning capabilities in large language models, yet its full potential is hindered by two under-explored dimensions: Depth-the hardest problem a model can sample; Breadth-the number of instances consumed in a single iteration. We dissect the popular GRPO algorithm and reveal a systematic bias: the cumulative-advantage disproportionately weights samples with medium accuracy, while down-weighting the low-accuracy instances that are crucial for pushing reasoning boundaries. To rectify the depth neglect, we introduce Difficulty Adaptive Rollout Sampling (DARS), which re-weights hard problems through targeted multi-stage rollouts, thereby increasing the number of positive rollouts for hard problems. Empirically, naively enlarging rollout size only accelerates convergence and even hurts Pass@K. Our DARS, in contrast, delivers consistent Pass@K gains without extra inference cost at convergence. Just as we adaptively expanded the depth of exploration, we now ask whether aggressively scaling the breadth of training data can further amplify reasoning gains. To this end, we intensely scale batch size and replace PPO's mini-batch iterations with full-batch updates over multiple epochs. Increasing breadth significantly enhances Pass@1 performance. Large-breadth training sustains high token-level entropy, indicating continued exploration and reduced gradient noise. We further present DARS-B, which augments DARS with large breadth, and demonstrate simultaneous gains in Pass@K and Pass@1. The results confirm that breadth and adaptive exploration across depth operate as orthogonal dimensions in RLVR, which are key to unleashing the reasoning power of RLVR.
SAGA: Learning Signal-Aligned Distributions for Improved Text-to-Image Generation
Venue: arXiv cs.CV 2026
Year: 2026

State-of-the-art text-to-image models produce visually impressive results but often struggle with precise alignment to text prompts, leading to missing critical elements or unintended blending of distinct concepts. We propose a novel approach that learns a high-success-rate distribution conditioned on a target prompt, ensuring that generated images faithfully reflect the corresponding prompts. Our method explicitly models the signal component during the denoising process, offering fine-grained control that mitigates over-optimization and out-of-distribution artifacts. Moreover, our framework is training-free and seamlessly integrates with both existing diffusion and flow matching architectures. It also supports additional conditioning modalities -- such as bounding boxes -- for enhanced spatial alignment. Extensive experiments demonstrate that our approach outperforms current state-of-the-art methods. The code is available at https://github.com/grimalPaul/gsn-factory.
Hallucination-Resistant Relation Extraction via Dependency-Aware Sentence Simplification and Two-tiered Hierarchical Refinement
Venue: arXiv cs.CL 2026
Year: 2026

Relation extraction (RE) enables the construction of structured knowledge for many downstream applications. While large language models (LLMs) have shown great promise in this task, they often struggle to reliably determine whether a relation exists, particularly in sentences with complex syntax or subtle semantics. For instance, we find that Qwen2.5-14B-Instruct incorrectly predicts a relation in 96.9% of NO-RELATION instances on SciERC, revealing a severe hallucination problem. To address these challenges, we propose DEPTH, a framework that integrates Dependency-aware sEntence simPlification and Two-tiered Hierarchical refinement into the relation extraction pipeline. Given a sentence and its candidate entity pairs, DEPTH operates in two stages: (1) the Grounding module extracts relations for each pair by leveraging their shortest dependency path, distilling the sentence into a minimal yet coherent relational context that reduces syntactic noise while preserving key semantics; (2) the Refinement module aggregates all local predictions and revises them based on a holistic understanding of the sentence, correcting omissions and inconsistencies. We further introduce a causality-driven reward model that mitigates reward hacking by disentangling spurious correlations, enabling robust fine-tuning via reinforcement learning with human feedback. Experiments on eight well-established benchmarks demonstrate that DEPTH reduces the average hallucination rate to 7.9% while achieving a 9.3% improvement in average F1 score over existing LLM-based extraction baselines.
XAI-Driven Spectral Analysis of Cough Sounds for Respiratory Disease Characterization
Venue: arXiv cs.SD 2026
Year: 2026

This paper proposes an eXplainable Artificial Intelligence (XAI)-driven methodology to enhance the understanding of cough sound analysis for respiratory disease management. We employ occlusion maps to highlight relevant spectral regions in cough spectrograms processed by a Convolutional Neural Network (CNN). Subsequently, spectral analysis of spectrograms weighted by these occlusion maps reveals significant differences between disease groups, particularly in patients with COPD, where cough patterns appear more variable in the identified spectral regions of interest. This contrasts with the lack of significant differences observed when analyzing raw spectrograms. The proposed approach extracts and analyzes several spectral features, demonstrating the potential of XAI techniques to uncover disease-specific acoustic signatures and improve the diagnostic capabilities of cough sound analysis by providing more interpretable results.
MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion
Venue: arXiv cs.CV 2026
Year: 2026

Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques. project page: https://albertchen98.github.io/mess/
MLLMRec: A Preference Reasoning Paradigm with Graph Refinement for Multimodal Recommendation
Venue: arXiv cs.IR 2026
Year: 2026

Multimodal recommendation combines the user historical behaviors with the modal features of items to capture the tangible user preferences, presenting superior performance compared to the conventional ID-based recommender systems. However, existing methods still encounter two key problems in the representation learning of users and items, respectively: (1) the initialization of multimodal user representations is either agnostic to historical behaviors or contaminated by irrelevant modal noise, and (2) the widely used KNN-based item-item graph contains noisy edges with low similarities and lacks audience co-occurrence relationships. To address such issues, we propose MLLMRec, a novel preference reasoning paradigm with graph refinement for multimodal recommendation. Specifically, on the one hand, the item images are first converted into high-quality semantic descriptions using a multimodal large language model (MLLM), thereby bridging the semantic gap between visual and textual modalities. Then, we construct a behavioral description list for each user and feed it into the MLLM to reason about the purified user preference profiles that contain the latent interaction intents. On the other hand, we develop the threshold-controlled denoising and topology-aware enhancement strategies to refine the suboptimal item-item graph, thereby improving the accuracy of item representation learning. Extensive experiments on three publicly available datasets demonstrate that MLLMRec achieves the state-of-the-art performance with an average improvement of 21.48% over the optimal baselines. The source code is provided at https://github.com/Yuzhuo-Dang/MLLMRec.git.