OpenRaiser/Intern-Atlas huggingface dataset:
Reviewing two decades of energy system analysis with bibliometrics
Venue: arXiv cs.DL 2021
Year: 2021

The field of Energy System Analysis (ESA) has experienced exponential growth in the number of publications since at least the year 2000. This paper presents a comprehensive bibliometric analysis on ESA by employing different algorithms in Matlab and R. The focus of results is on quantitative indicators relating to number and type of publication outputs, collaboration links between institutions, authors and countries, and dynamic trends within the field. The five and twelve most productive countries have 50% and 80% of ESA publications respectively. The dominant institutions are even more concentrated within a small number of countries. A significant concentration of published papers within countries and institutions was also confirmed by analysing collaboration networks. These show dominant collaboration within the same university or at least the same country. There is also is a strong link among the most successful journals, authors and institutions. The Energy journal has had the most publications in the field, and its editor-in-chief Lund H is the author with most of the publications in the field, as well as the author with most of the highly cited publications in the field. In terms of the dynamics within the field in the past decade, recent years have seen a higher impact of topics related to flexibility and hybrid/integrated energy systems alongside a decline in individual technologies. This paper provides a holistic overview of two decades' research output and enables interested readers to obtain a comprehensive overview of the key trends in this active field.
Impact of Facial Tattoos and Paintings on Face Recognition Systems
Venue: arXiv cs.CV 2021
Year: 2021

In the past years, face recognition technologies have shown impressive recognition performance, mainly due to recent developments in deep convolutional neural networks. Notwithstanding those improvements, several challenges which affect the performance of face recognition systems remain. In this work, we investigate the impact that facial tattoos and paintings have on current face recognition systems. To this end, we first collected an appropriate database containing image-pairs of individuals with and without facial tattoos or paintings. The assembled database was used to evaluate how facial tattoos and paintings affect the detection, quality estimation, as well as the feature extraction and comparison modules of a face recognition system. The impact on these modules was evaluated using state-of-the-art open-source and commercial systems. The obtained results show that facial tattoos and paintings affect all the tested modules, especially for images where a large area of the face is covered with tattoos or paintings. Our work is an initial case-study and indicates a need to design algorithms which are robust to the visual changes caused by facial tattoos and paintings.
Machine Vision based Sample-Tube Localization for Mars Sample Return
Venue: arXiv cs.CV 2021
Year: 2021

A potential Mars Sample Return (MSR) architecture is being jointly studied by NASA and ESA. As currently envisioned, the MSR campaign consists of a series of 3 missions: sample cache, fetch and return to Earth. In this paper, we focus on the fetch part of the MSR, and more specifically the problem of autonomously detecting and localizing sample tubes deposited on the Martian surface. Towards this end, we study two machine-vision based approaches: First, a geometry-driven approach based on template matching that uses hard-coded filters and a 3D shape model of the tube; and second, a data-driven approach based on convolutional neural networks (CNNs) and learned features. Furthermore, we present a large benchmark dataset of sample-tube images, collected in representative outdoor environments and annotated with ground truth segmentation masks and locations. The dataset was acquired systematically across different terrain, illumination conditions and dust-coverage; and benchmarking was performed to study the feasibility of each approach, their relative strengths and weaknesses, and robustness in the presence of adverse environmental conditions.
Situated Language Learning via Interactive Narratives
Venue: arXiv cs.AI 2021
Year: 2021

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language -- "perceiving", "acting upon", and "talking to" the world using textual descriptions, commands, and dialogue -- and as such exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, commonsense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating AI system's commonsense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.
A Soft-Aided Staircase Decoder Using Three-Level Channel Reliabilities
Venue: arXiv cs.IT 2021
Year: 2021

The soft-aided bit-marking (SABM) algorithm is based on the idea of marking bits as highly reliable bits (HRBs), highly unreliable bits (HUBs), and uncertain bits to improve the performance of hard-decision (HD) decoders. The HRBs and HUBs are used to assist the HD decoders to prevent miscorrections and to decode those originally uncorrectable cases via bit flipping (BF), respectively. In this paper, an improved SABM algorithm (called iSABM) is proposed for staircase codes (SCCs). Similar to the SABM, iSABM marks bits with the help of channel reliabilities, i.e., using the absolute values of the log-likelihood ratios. The improvements offered by iSABM include: (i) HUBs being classified using a reliability threshold, (ii) BF randomly selecting HUBs, and (iii) soft-aided decoding over multiple SCC blocks. The decoding complexity of iSABM is comparable of that of SABM. This is due to the fact that on the one hand no sorting is required (lower complexity) because of the use of a threshold for HUBs, while on the other hand multiple SCC blocks use soft information (higher complexity). Additional gains of up to 0.53 dB with respect to SABM and 0.91 dB with respect to standard SCC decoding at a bit error rate of $10^{-6}$ are reported. Furthermore, it is shown that using 1-bit reliability marking, i.e., only having HRBs and HUBs, only causes a gain penalty of up to 0.25 dB with a significantly reduced memory requirement.
Robust Vision-Based Cheat Detection in Competitive Gaming
Venue: arXiv cs.CV 2021
Year: 2021

Game publishers and anti-cheat companies have been unsuccessful in blocking cheating in online gaming. We propose a novel, vision-based approach that captures the final state of the frame buffer and detects illicit overlays. To this aim, we train and evaluate a DNN detector on a new dataset, collected using two first-person shooter games and three cheating software. We study the advantages and disadvantages of different DNN architectures operating on a local or global scale. We use output confidence analysis to avoid unreliable detections and inform when network retraining is required. In an ablation study, we show how to use Interval Bound Propagation to build a detector that is also resistant to potential adversarial attacks and study its interaction with confidence analysis. Our results show that robust and effective anti-cheating through machine learning is practically feasible and can be used to guarantee fair play in online gaming.
Suppress-and-Refine Framework for End-to-End 3D Object Detection
Venue: arXiv cs.CV 2021
Year: 2021

3D object detector based on Hough voting achieves great success and derives many follow-up works. Despite constantly refreshing the detection accuracy, these works suffer from handcrafted components used to eliminate redundant boxes, and thus are non-end-to-end and time-consuming. In this work, we propose a suppress-and-refine framework to remove these handcrafted components. To fully utilize full-resolution information and achieve real-time speed, it directly consumes feature points and redundant 3D proposals. Specifically, it first suppresses noisy 3D feature points and then feeds them to 3D proposals for the following RoI-aware refinement. With the gating mechanism to build fine proposal features and the self-attention mechanism to model relationships, our method can produce high-quality predictions with a small computation budget in an end-to-end manner. To this end, we present the first fully end-to-end 3D detector, SRDet, on the basis of VoteNet. It achieves state-of-the-art performance on the challenging ScanNetV2 and SUN RGB-D datasets with the fastest speed ever. Our code will be available at https://github.com/ZJULearning/SRDet.
Spatio-temporal Crop Classification On Volumetric Data
Venue: arXiv cs.CV 2021
Year: 2021

Large-area crop classification using multi-spectral imagery is a widely studied problem for several decades and is generally addressed using classical Random Forest classifier. Recently, deep convolutional neural networks (DCNN) have been proposed. However, these methods only achieved results comparable with Random Forest. In this work, we present a novel CNN based architecture for large-area crop classification. Our methodology combines both spatio-temporal analysis via 3D CNN as well as temporal analysis via 1D CNN. We evaluated the efficacy of our approach on Yolo and Imperial county benchmark datasets. Our combined strategy outperforms both classical as well as recent DCNN based methods in terms of classification accuracy by 2% while maintaining a minimum number of parameters and the lowest inference time.
Data-free mixed-precision quantization using novel sensitivity metric
Venue: arXiv cs.LG 2021
Year: 2021

Post-training quantization is a representative technique for compressing neural networks, making them smaller and more efficient for deployment on edge devices. However, an inaccessible user dataset often makes it difficult to ensure the quality of the quantized neural network in practice. In addition, existing approaches may use a single uniform bit-width across the network, resulting in significant accuracy degradation at extremely low bit-widths. To utilize multiple bit-width, sensitivity metric plays a key role in balancing accuracy and compression. In this paper, we propose a novel sensitivity metric that considers the effect of quantization error on task loss and interaction with other layers. Moreover, we develop labeled data generation methods that are not dependent on a specific operation of the neural network. Our experiments show that the proposed metric better represents quantization sensitivity, and generated data are more feasible to be applied to mixed-precision quantization.
Immersive Operation of a Semi-Autonomous Aerial Platform for Detecting and Mapping Radiation
Venue: arXiv cs.RO 2021
Year: 2021

Recent advancements in radiation detection and computer vision have enabled small unmanned aerial systems (sUASs) to produce 3D nuclear radiation maps in real-time. Currently these state-of-the-art systems still require two operators: one to pilot the sUAS and another operator to monitor the detected radiation. In this work we present a system that integrates real-time 3D radiation visualization with semi-autonomous sUAS control. Our Virtual Reality interface enables a single operator to define trajectories using waypoints to abstract complex flight control and utilize the semi-autonomous maneuvering capabilities of the sUAS. The interface also displays a fused radiation visualization and environment map, thereby enabling simultaneous remote operation and radiation monitoring by a single operator. This serves as the basis for development of a single system that deploys and autonomously controls fleets of sUASs.
Which to Match? Selecting Consistent GT-Proposal Assignment for Pedestrian Detection
Venue: arXiv cs.CV 2021
Year: 2021

Accurate pedestrian classification and localization have received considerable attention due to their wide applications such as security monitoring, autonomous driving, etc. Although pedestrian detectors have made great progress in recent years, the fixed Intersection over Union (IoU) based assignment-regression manner still limits their performance. Two main factors are responsible for this: 1) the IoU threshold faces a dilemma that a lower one will result in more false positives, while a higher one will filter out the matched positives; 2) the IoU-based GT-Proposal assignment suffers from the inconsistent supervision problem that spatially adjacent proposals with similar features are assigned to different ground-truth boxes, which means some very similar proposals may be forced to regress towards different targets, and thus confuses the bounding-box regression when predicting the location results. In this paper, we first put forward the question that \textbf{Regression Direction} would affect the performance for pedestrian detection. Consequently, we address the weakness of IoU by introducing one geometric sensitive search algorithm as a new assignment and regression metric. Different from the previous IoU-based \textbf{one-to-one} assignment manner of one proposal to one ground-truth box, the proposed method attempts to seek a reasonable matching between the sets of proposals and ground-truth boxes. Specifically, we boost the MR-FPPI under R$_{75}$ by 8.8\% on Citypersons dataset. Furthermore, by incorporating this method as a metric into the state-of-the-art pedestrian detectors, we show a consistent improvement.
Defining Utility Functions for Multi-Stakeholder Self-Adaptive Systems
Venue: arXiv cs.SE 2021
Year: 2021

[Context and motivation:] For realistic self-adaptive systems, multiple quality attributes need to be considered and traded off against each other. These quality attributes are commonly encoded in a utility function, for instance, a weighted sum of relevant objectives. [Question/problem:] The research agenda for requirements engineering for self-adaptive systems has raised the need for decision-making techniques that consider the trade-offs and priorities of multiple objectives. Human stakeholders need to be engaged in the decision-making process so that the relative importance of each objective can be correctly elicited. [Principal ideas/results:] This research preview paper presents a method that supports multiple stakeholders in prioritizing relevant quality attributes, negotiating priorities to reach an agreement, and giving input to define utility functions for self-adaptive systems. [Contribution:] The proposed method constitutes a lightweight solution for utility function definition. It can be applied by practitioners and researchers who aim to develop self-adaptive systems that meet stakeholders' requirements. We present details of our plan to study the application of our method using a case study.
Tracking Hackathon Code Creation and Reuse
Venue: arXiv cs.SE 2021
Year: 2021

Background: Hackathons have become popular events for teams to collaborate on projects and develop software prototypes. Most existing research focuses on activities during an event with limited attention to the evolution of the code brought to or created during a hackathon. Aim: We aim to understand the evolution of hackathon-related code, specifically, how much hackathon teams rely on pre-existing code or how much new code they develop during a hackathon. Moreover, we aim to understand if and where that code gets reused. Method: We collected information about 22,183 hackathon projects from DEVPOST -- a hackathon database -- and obtained related code (blobs), authors, and project characteristics from the World of Code. We investigated if code blobs in hackathon projects were created before, during, or after an event by identifying the original blob creation date and author, and also checked if the original author was a hackathon project member. We tracked code reuse by first identifying all commits containing blobs created during an event before determining all projects that contain those commits. Result: While only approximately 9.14% of the code blobs are created during hackathons, this amount is still significant considering the time and member constraints of such events. Approximately a third of these code blobs get reused in other projects. Conclusion: Our study demonstrates to what extent pre-existing code is used and new code is created during a hackathon and how much of it is reused elsewhere afterwards. Our findings help to better understand code reuse as a phenomenon and the role of hackathons in this context and can serve as a starting point for further studies in this area.
ICDAR2019 Competition on Scanned Receipt OCR and Information Extraction
Venue: arXiv cs.AI 2021
Year: 2021

Scanned receipts OCR and key information extraction (SROIE) represent the processeses of recognizing text from scanned receipts and extracting key texts from them and save the extracted tests to structured documents. SROIE plays critical roles for many document analysis applications and holds great commercial potentials, but very little research works and advances have been published in this area. In recognition of the technical challenges, importance and huge commercial potentials of SROIE, we organized the ICDAR 2019 competition on SROIE. In this competition, we set up three tasks, namely, Scanned Receipt Text Localisation (Task 1), Scanned Receipt OCR (Task 2) and Key Information Extraction from Scanned Receipts (Task 3). A new dataset with 1000 whole scanned receipt images and annotations is created for the competition. In this report we will presents the motivation, competition datasets, task definition, evaluation protocol, submission statistics, performance of submitted methods and results analysis.
Mapping the impact of papers on various status groups: A new excellence mapping tool based on citation and reader scores
Venue: arXiv cs.DL 2021
Year: 2021

In over five years, Bornmann, Stefaner, de Moya Anegon, and Mutz (2014) and Bornmann, Stefaner, de Moya Anegon, and Mutz (2014, 2015) have published several releases of the www.excellencemapping.net tool revealing (clusters of) excellent institutions worldwide based on citation data. With the new release, a completely revised tool has been published. It is not only based on citation data (bibliometrics), but also Mendeley data (altmetrics). Thus, the institutional impact measurement of the tool has been expanded by focusing on additional status groups besides researchers such as students and librarians. Furthermore, the visualization of the data has been completely updated by improving the operability for the user and including new features such as institutional profile pages. In this paper, we describe the datasets for the current excellencemapping.net tool and the indicators applied. Furthermore, the underlying statistics for the tool and the use of the web application are explained.
Building Safer Autonomous Agents by Leveraging Risky Driving Behavior Knowledge
Venue: arXiv cs.LG 2021
Year: 2021

Simulation environments are good for learning different driving tasks like lane changing, parking or handling intersections etc. in an abstract manner. However, these simulation environments often restrict themselves to operate under conservative interaction behavior amongst different vehicles. But, as we know, real driving tasks often involve very high risk scenarios where other drivers often don't behave in the expected sense. There can be many reasons for this behavior like being tired or inexperienced. The simulation environment doesn't take this information into account while training the navigation agent. Therefore, in this study we especially focus on systematically creating these risk prone scenarios with heavy traffic and unexpected random behavior for creating better model-free learning agents. We generate multiple autonomous driving scenarios by creating new custom Markov Decision Process (MDP) environment iterations in the highway-env simulation package. The behavior policy is learnt by agents trained with the help from deep reinforcement learning models. Our behavior policy is deliberated to handle collisions and risky randomized driver behavior. We train model free learning agents with supplement information of risk prone driving scenarios and compare their performance with baseline agents. Finally, we casually measure the impact of adding these perturbations in the training process to precisely account for the performance improvement obtained from utilizing the learnings from these scenarios.
Equivariant Filters for Efficient Tracking in 3D Imaging
Venue: arXiv cs.CV 2021
Year: 2021

We demonstrate an object tracking method for 3D images with fixed computational cost and state-of-the-art performance. Previous methods predicted transformation parameters from convolutional layers. We instead propose an architecture that does not include either flattening of convolutional features or fully connected layers, but instead relies on equivariant filters to preserve transformations between inputs and outputs (e.g. rot./trans. of inputs rotate/translate outputs). The transformation is then derived in closed form from the outputs of the filters. This method is useful for applications requiring low latency, such as real-time tracking. We demonstrate our model on synthetically augmented adult brain MRI, as well as fetal brain MRI, which is the intended use-case.
Domain Generalization using Ensemble Learning
Venue: arXiv cs.LG 2021
Year: 2021

Domain generalization is a sub-field of transfer learning that aims at bridging the gap between two different domains in the absence of any knowledge about the target domain. Our approach tackles the problem of a model's weak generalization when it is trained on a single source domain. From this perspective, we build an ensemble model on top of base deep learning models trained on a single source to enhance the generalization of their collective prediction. The results achieved thus far have demonstrated promising improvements of the ensemble over any of its base learners.