OpenRaiser/Intern-Atlas huggingface dataset:
Practical and Ethical Challenges of Large Language Models in Education: A Systematic Scoping Review
Venue: arXiv cs.CL 2023
Year: 2023

Educational technology innovations leveraging large language models (LLMs) have shown the potential to automate the laborious process of generating and analysing textual content. While various innovations have been developed to automate a range of educational tasks (e.g., question generation, feedback provision, and essay grading), there are concerns regarding the practicality and ethicality of these innovations. Such concerns may hinder future research and the adoption of LLMs-based innovations in authentic educational contexts. To address this, we conducted a systematic scoping review of 118 peer-reviewed papers published since 2017 to pinpoint the current state of research on using LLMs to automate and support educational tasks. The findings revealed 53 use cases for LLMs in automating education tasks, categorised into nine main categories: profiling/labelling, detection, grading, teaching support, prediction, knowledge representation, feedback, content generation, and recommendation. Additionally, we also identified several practical and ethical challenges, including low technological readiness, lack of replicability and transparency, and insufficient privacy and beneficence considerations. The findings were summarised into three recommendations for future studies, including updating existing innovations with state-of-the-art models (e.g., GPT-3/4), embracing the initiative of open-sourcing models/systems, and adopting a human-centred approach throughout the developmental process. As the intersection of AI and education is continuously evolving, the findings of this study can serve as an essential reference point for researchers, allowing them to leverage the strengths, learn from the limitations, and uncover potential research opportunities enabled by ChatGPT and other generative AI models.
SC-MIL: Supervised Contrastive Multiple Instance Learning for Imbalanced Classification in Pathology
Venue: arXiv cs.CV 2023
Year: 2023

Multiple Instance learning (MIL) models have been extensively used in pathology to predict biomarkers and risk-stratify patients from gigapixel-sized images. Machine learning problems in medical imaging often deal with rare diseases, making it important for these models to work in a label-imbalanced setting. In pathology images, there is another level of imbalance, where given a positively labeled Whole Slide Image (WSI), only a fraction of pixels within it contribute to the positive label. This compounds the severity of imbalance and makes imbalanced classification in pathology challenging. Furthermore, these imbalances can occur in out-of-distribution (OOD) datasets when the models are deployed in the real-world. We leverage the idea that decoupling feature and classifier learning can lead to improved decision boundaries for label imbalanced datasets. To this end, we investigate the integration of supervised contrastive learning with multiple instance learning (SC-MIL). Specifically, we propose a joint-training MIL framework in the presence of label imbalance that progressively transitions from learning bag-level representations to optimal classifier learning. We perform experiments with different imbalance settings for two well-studied problems in cancer pathology: subtyping of non-small cell lung cancer and subtyping of renal cell carcinoma. SC-MIL provides large and consistent improvements over other techniques on both in-distribution (ID) and OOD held-out sets across multiple imbalanced settings.
Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes
Venue: arXiv cs.CV 2023
Year: 2023

Recent breakthroughs in text-guided image generation have led to remarkable progress in the field of 3D synthesis from text. By optimizing neural radiance fields (NeRF) directly from text, recent methods are able to produce remarkable results. Yet, these methods are limited in their control of each object's placement or appearance, as they represent the scene as a whole. This can be a major issue in scenarios that require refining or manipulating objects in the scene. To remedy this deficit, we propose a novel GlobalLocal training framework for synthesizing a 3D scene using object proxies. A proxy represents the object's placement in the generated scene and optionally defines its coarse geometry. The key to our approach is to represent each object as an independent NeRF. We alternate between optimizing each NeRF on its own and as part of the full scene. Thus, a complete representation of each object can be learned, while also creating a harmonious scene with style and lighting match. We show that using proxies allows a wide variety of editing options, such as adjusting the placement of each independent object, removing objects from a scene, or refining an object. Our results show that Set-the-Scene offers a powerful solution for scene synthesis and manipulation, filling a crucial gap in controllable text-to-3D synthesis.
Learning Semantic Text Similarity to rank Hypernyms of Financial Terms
Venue: arXiv cs.CL 2023
Year: 2023

Over the years, there has been a paradigm shift in how users access financial services. With the advancement of digitalization more users have been preferring the online mode of performing financial activities. This has led to the generation of a huge volume of financial content. Most investors prefer to go through these contents before making decisions. Every industry has terms that are specific to the domain it operates in. Banking and Financial Services are not an exception to this. In order to fully comprehend these contents, one needs to have a thorough understanding of the financial terms. Getting a basic idea about a term becomes easy when it is explained with the help of the broad category to which it belongs. This broad category is referred to as hypernym. For example, "bond" is a hypernym of the financial term "alternative debenture". In this paper, we propose a system capable of extracting and ranking hypernyms for a given financial term. The system has been trained with financial text corpora obtained from various sources like DBpedia [4], Investopedia, Financial Industry Business Ontology (FIBO), prospectus and so on. Embeddings of these terms have been extracted using FinBERT [3], FinISH [1] and fine-tuned using SentenceBERT [54]. A novel approach has been used to augment the training set with negative samples. It uses the hierarchy present in FIBO. Finally, we benchmark the system performance with that of the existing ones. We establish that it performs better than the existing ones and is also scalable.
Boosting Reinforcement Learning and Planning with Demonstrations: A Survey
Venue: arXiv cs.LG 2023
Year: 2023

Although reinforcement learning has seen tremendous success recently, this kind of trial-and-error learning can be impractical or inefficient in complex environments. The use of demonstrations, on the other hand, enables agents to benefit from expert knowledge rather than having to discover the best action to take through exploration. In this survey, we discuss the advantages of using demonstrations in sequential decision making, various ways to apply demonstrations in learning-based decision making paradigms (for example, reinforcement learning and planning in the learned models), and how to collect the demonstrations in various scenarios. Additionally, we exemplify a practical pipeline for generating and utilizing demonstrations in the recently proposed ManiSkill robot learning benchmark.
TriPlaneNet: An Encoder for EG3D Inversion
Venue: arXiv cs.CV 2023
Year: 2023

Recent progress in NeRF-based GANs has introduced a number of approaches for high-resolution and high-fidelity generative modeling of human heads with a possibility for novel view rendering. At the same time, one must solve an inverse problem to be able to re-render or modify an existing image or video. Despite the success of universal optimization-based methods for 2D GAN inversion, those applied to 3D GANs may fail to extrapolate the result onto the novel view, whereas optimization-based 3D GAN inversion methods are time-consuming and can require at least several minutes per image. Fast encoder-based techniques, such as those developed for StyleGAN, may also be less appealing due to the lack of identity preservation. Our work introduces a fast technique that bridges the gap between the two approaches by directly utilizing the tri-plane representation presented for the EG3D generative model. In particular, we build upon a feed-forward convolutional encoder for the latent code and extend it with a fully-convolutional predictor of tri-plane numerical offsets. The renderings are similar in quality to the ones produced by optimization-based techniques and outperform the ones by encoder-based methods. As we empirically prove, this is a consequence of directly operating in the tri-plane space, not in the GAN parameter space, while making use of an encoder-based trainable approach. Finally, we demonstrate significantly more correct embedding of a face image in 3D than for all the baselines, further strengthened by a probably symmetric prior enabled during training.
Learning and Verification of Task Structure in Instructional Videos
Venue: arXiv cs.CV 2023
Year: 2023

Given the enormous number of instructional videos available online, learning a diverse array of multi-step task models from videos is an appealing goal. We introduce a new pre-trained video model, VideoTaskformer, focused on representing the semantics and structure of instructional videos. We pre-train VideoTaskformer using a simple and effective objective: predicting weakly supervised textual labels for steps that are randomly masked out from an instructional video (masked step modeling). Compared to prior work which learns step representations locally, our approach involves learning them globally, leveraging video of the entire surrounding task as context. From these learned representations, we can verify if an unseen video correctly executes a given task, as well as forecast which steps are likely to be taken after a given step. We introduce two new benchmarks for detecting mistakes in instructional videos, to verify if there is an anomalous step and if steps are executed in the right order. We also introduce a long-term forecasting benchmark, where the goal is to predict long-range future steps from a given step. Our method outperforms previous baselines on these tasks, and we believe the tasks will be a valuable way for the community to measure the quality of step representations. Additionally, we evaluate VideoTaskformer on 3 existing benchmarks -- procedural activity recognition, step classification, and step forecasting -- and demonstrate on each that our method outperforms existing baselines and achieves new state-of-the-art performance.
Text-to-Image Generation: Perceptions and Realities
Venue: arXiv cs.HC 2023
Year: 2023

Generative AI is an emerging technology that will have a profound impact on society and individuals. Only a decade ago, it was thought that creative work would be among the last to be automated - yet today, we see AI encroaching on creative domains. In this paper, we present the key findings of a survey study on people's perceptions of text-to-image generation. We touch on participants' technical understanding of the emerging technology, their ideas for potential application areas, as well as concerns, risks, and dangers of text-to-image generation to society and the individual. The study found that participants were aware of the risks and dangers associated with the technology, but only few participants considered the technology to be a risk to themselves. Additionally, those who had tried the technology rated its future importance lower than those who had not.
Enhanced Iterated local search for the technician routing and scheduling problem
Venue: arXiv cs.AI 2023
Year: 2023

Most public facilities in the European countries, including France, Germany, and the UK, were built during the reconstruction projects between 1950 and 1980. Owing to the deteriorating state of such vital infrastructure has become relatively expensive in the recent decades. A significant part of the maintenance operation costs is spent on the technical staff. Therefore, the optimal use of the available workforce is essential to optimize the operation costs. This includes planning technical interventions, workload balancing, productivity improvement, etc. In this paper, we focus on the routing of technicians and scheduling of their tasks. We address for this purpose a variant of the workforce scheduling problem called the technician routing and scheduling problem (TRSP). This problem has applications in different fields, such as transportation infrastructure (rail and road networks), telecommunications, and sewage facilities. To solve the TRSP, we propose an enhanced iterated local search (eILS) approach. The enhancement of the ILS firstly includes an intensification procedure that incorporates a set of local search operators and removal-repair heuristics crafted for the TRSP. Next, four different mechanisms are used in the perturbation phase. Finally, an elite set of solutions is used to extensively explore the neighborhood of local optima as well as to enhance diversification during search space exploration. To measure the performance of the proposed method, experiments were conducted based on benchmark instances from the literature, and the results obtained were compared with those of an existing method. Our method achieved very good results, since it reached the best overall gap, which is three times lower than that of the literature. Furthermore, eILS improved the best-known solution for $34$ instances among a total of $56$ while maintaining reasonable computational times.
The Exploration and Evaluation of Generating Affective 360$^\circ$ Panoramic VR Environments Through Neural Style Transfer
Venue: arXiv cs.HC 2023
Year: 2023

Affective virtual reality (VR) environments with varying visual style can impact users' valence and arousal responses. We applied Neural Style Transfer (NST) to generate 360$^\circ$ VR environments that elicited users' varied valence and arousal responses. From a user study with 30 participants, findings suggested that generative VR environments changed participants' arousal responses but not their valence levels. The generated visual features, e.g., textures and colors, also altered participants' affective perceptions. Our work contributes novel insights about how users respond to generative VR environments and provided a strategy for creating affective VR environments without altering content.
Optical Character Recognition and Transcription of Berber Signs from Images in a Low-Resource Language Amazigh
Venue: arXiv cs.CV 2023
Year: 2023

The Berber, or Amazigh language family is a low-resource North African vernacular language spoken by the indigenous Berber ethnic group. It has its own unique alphabet called Tifinagh used across Berber communities in Morocco, Algeria, and others. The Afroasiatic language Berber is spoken by 14 million people, yet lacks adequate representation in education, research, web applications etc. For instance, there is no option of translation to or from Amazigh / Berber on Google Translate, which hosts over 100 languages today. Consequently, we do not find specialized educational apps, L2 (2nd language learner) acquisition, automated language translation, and remote-access facilities enabled in Berber. Motivated by this background, we propose a supervised approach called DaToBS for Detection and Transcription of Berber Signs. The DaToBS approach entails the automatic recognition and transcription of Tifinagh characters from signs in photographs of natural environments. This is achieved by self-creating a corpus of 1862 pre-processed character images; curating the corpus with human-guided annotation; and feeding it into an OCR model via the deployment of CNN for deep learning based on computer vision models. We deploy computer vision modeling (rather than language models) because there are pictorial symbols in this alphabet, this deployment being a novel aspect of our work. The DaToBS experimentation and analyses yield over 92 percent accuracy in our research. To the best of our knowledge, ours is among the first few works in the automated transcription of Berber signs from roadside images with deep learning, yielding high accuracy. This can pave the way for developing pedagogical applications in the Berber language, thereby addressing an important goal of outreach to underrepresented communities via AI in education.
Enhancing Embedding Representations of Biomedical Data using Logic Knowledge
Venue: arXiv cs.AI 2023
Year: 2023

Knowledge Graph Embeddings (KGE) have become a quite popular class of models specifically devised to deal with ontologies and graph structure data, as they can implicitly encode statistical dependencies between entities and relations in a latent space. KGE techniques are particularly effective for the biomedical domain, where it is quite common to deal with large knowledge graphs underlying complex interactions between biological and chemical objects. Recently in the literature, the PharmKG dataset has been proposed as one of the most challenging knowledge graph biomedical benchmark, with hundreds of thousands of relational facts between genes, diseases and chemicals. Despite KGEs can scale to very large relational domains, they generally fail at representing more complex relational dependencies between facts, like logic rules, which may be fundamental in complex experimental settings. In this paper, we exploit logic rules to enhance the embedding representations of KGEs on the PharmKG dataset. To this end, we adopt Relational Reasoning Network (R2N), a recently proposed neural-symbolic approach showing promising results on knowledge graph completion tasks. An R2N uses the available logic rules to build a neural architecture that reasons over KGE latent representations. In the experiments, we show that our approach is able to significantly improve the current state-of-the-art on the PharmKG dataset. Finally, we provide an ablation study to experimentally compare the effect of alternative sets of rules according to different selection criteria and varying the number of considered rules.
Inheriting Bayer's Legacy-Joint Remosaicing and Denoising for Quad Bayer Image Sensor
Venue: arXiv cs.CV 2023
Year: 2023

Pixel binning based Quad sensors have emerged as a promising solution to overcome the hardware limitations of compact cameras in low-light imaging. However, binning results in lower spatial resolution and non-Bayer CFA artifacts. To address these challenges, we propose a dual-head joint remosaicing and denoising network (DJRD), which enables the conversion of noisy Quad Bayer and standard noise-free Bayer pattern without any resolution loss. DJRD includes a newly designed Quad Bayer remosaicing (QB-Re) block, integrated denoising modules based on Swin-transformer and multi-scale wavelet transform. The QB-Re block constructs the convolution kernel based on the CFA pattern to achieve a periodic color distribution in the perceptual field, which is used to extract exact spectral information and reduce color misalignment. The integrated Swin-Transformer and multi-scale wavelet transform capture non-local dependencies, frequency and location information to effectively reduce practical noise. By identifying challenging patches utilizing Moire and zipper detection metrics, we enable our model to concentrate on difficult patches during the post-training phase, which enhances the model's performance in hard cases. Our proposed model outperforms competing models by approximately 3dB, without additional complexity in hardware or software.
The Effects of Android Robots Displaying Emotion on Humans: Interactions between Older Adults and Android Robots
Venue: arXiv cs.HC 2023
Year: 2023

Often robots are seen as a means to an end to fulfill a logical objective task. Android robots, on the other hand, provide new possibilities to fulfill emotional tasks and could therefore be integrated into assistive scenarios. We explored this possibility by letting older adults and stakeholders have a conversation with an android robot capable of expressing emotion through facial expressions. The study was carried out with a wizard-of-oz approach and data collected with a mixed methods approach. We found that the participants were encouraged to speak more with the robot due to its smile. Simultaneously, many ethical questions were raised about transparency and manipulation. Our research can give valuable insight into the reaction of older adults to android robots that show emotions.
Planning as Theorem Proving with Heuristics
Venue: arXiv cs.AI 2023
Year: 2023

Planning as theorem proving in situation calculus was abandoned 50 years ago as an impossible project. But we have developed a Theorem Proving Lifted Heuristic (TPLH) planner that searches for a plan in a tree of situations using the A* search algorithm. It is controlled by a delete relaxation-based domain independent heuristic. We compare TPLH with Fast Downward (FD) and Best First Width Search (BFWS) planners over several standard benchmarks. Since our implementation of the heuristic function is not optimized, TPLH is slower than FD and BFWS. But it computes shorter plans, and it explores fewer states. We discuss previous research on planning within KR\&R and identify related directions. Thus, we show that deductive lifted heuristic planning in situation calculus is actually doable.
No Love Among Haters: Negative Interactions Reduce Hate Community Engagement
Venue: arXiv cs.SI 2023
Year: 2023

While online hate groups pose significant risks to the health of online platforms and safety of marginalized groups, little is known about what causes users to become active in hate groups and the effect of social interactions on furthering their engagement. We address this gap by first developing tools to find hate communities within Reddit, and then augment 11 subreddits extracted with 14 known hateful subreddits (25 in total). Using causal inference methods, we evaluate the effect of replies on engagement in hateful subreddits by comparing users who receive replies to their first comment (the treatment) to equivalent control users who do not. We find users who receive replies are less likely to become engaged in hateful subreddits than users who do not, while the opposite effect is observed for a matched sample of similar-sized non-hateful subreddits. Using the Google Perspective API and VADER, we discover that hateful community first-repliers are more toxic, negative, and attack the posters more often than non-hateful first-repliers. In addition, we uncover a negative correlation between engagement and attacks or toxicity of first-repliers. We simulate the cumulative engagement of hateful and non-hateful subreddits under the contra-positive scenario of friendly first-replies, finding that attacks dramatically reduce engagement in hateful subreddits. These results counter-intuitively imply that, although under-moderated communities allow hate to fester, the resulting environment is such that direct social interaction does not encourage further participation, thus endogenously constraining the harmful role that these communities could play as recruitment venues for antisocial beliefs.