OpenRaiser/Intern-Atlas huggingface dataset:
AI in Mental Health: Emotional and Sentiment Analysis of Large Language Models' Responses to Depression, Anxiety, and Stress Queries
Venue: arXiv cs.CL 2025
Year: 2025

Depression, anxiety, and stress are widespread mental health concerns that increasingly drive individuals to seek information from Large Language Models (LLMs). This study investigates how eight LLMs (Claude Sonnet, Copilot, Gemini Pro, GPT-4o, GPT-4o mini, Llama, Mixtral, and Perplexity) reply to twenty pragmatic questions about depression, anxiety, and stress when those questions are framed for six user profiles (baseline, woman, man, young, old, and university student). The models generated 2,880 answers, which we scored for sentiment and emotions using state-of-the-art tools. Our analysis revealed that optimism, fear, and sadness dominated the emotional landscape across all outputs, with neutral sentiment maintaining consistently high values. Gratitude, joy, and trust appeared at moderate levels, while emotions such as anger, disgust, and love were rarely expressed. The choice of LLM significantly influenced emotional expression patterns. Mixtral exhibited the highest levels of negative emotions including disapproval, annoyance, and sadness, while Llama demonstrated the most optimistic and joyful responses. The type of mental health condition dramatically shaped emotional responses: anxiety prompts elicited extraordinarily high fear scores (0.974), depression prompts generated elevated sadness (0.686) and the highest negative sentiment, while stress-related queries produced the most optimistic responses (0.755) with elevated joy and trust. In contrast, demographic framing of queries produced only marginal variations in emotional tone. Statistical analyses confirmed significant model-specific and condition-specific differences, while demographic influences remained minimal. These findings highlight the critical importance of model selection in mental health applications, as each LLM exhibits a distinct emotional signature that could significantly impact user experience and outcomes.
GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
Venue: arXiv cs.HC 2025
Year: 2025

Virtual reality games are often centered around our feeling of "being there". That presence can be significantly enhanced by supporting physical walking. Although modern virtual reality systems enable room-scale motions, the size of our living rooms is not enough to explore vast virtual environments. Developers bypass that limitation by adding virtual navigation such as teleportation. Although such techniques are intended (or designed) to extend but not replace natural walking, what we often observe are nonmoving players beaming to a location that is one real step ahead. Our navigation metaphor emphasizes physical walking by promoting players into giants on demand to cover large distances. In contrast to flying, our technique proportionally increases the modeled eye distance, preventing cybersickness and creating the feeling of being in a miniature world. Our evaluations underpin a significantly increased presence and walking distance compared to the teleportation approach. Finally, we derive a set of game design implications related to the integration of our technique.
Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
Venue: arXiv cs.HC 2025
Year: 2025

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase in visual flow can easily cause cybersickness. Therefore, we present a novel augmented-walking approach for virtual reality games. Our core concept is a virtual tunnel that spans the entire travel distance when viewed from the outside. However, its interior is only a fraction as long, allowing users to cover the distance by real walking. Whereas the tunnel hides the visual flow from the applied movement acceleration, windows on the tunnel's walls still reveal the actual expedited motion. Our evaluation reveals that our approach avoids cybersickness while enhancing physical activity and preserving presence. We finish our paper with a discussion of the design considerations and limitations of our proposed locomotion technique.
Logic Unseen: Revealing the Logical Blindspots of Vision-Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Vision-Language Models (VLMs), exemplified by CLIP, have emerged as foundational for multimodal intelligence. However, their capacity for logical understanding remains significantly underexplored, resulting in critical ''logical blindspots'' that limit their reliability in practical applications. To systematically diagnose this, we introduce LogicBench, a comprehensive benchmark with over 50,000 vision-language pairs across 9 logical categories and 4 diverse scenarios: images, videos, anomaly detection, and medical diagnostics. Our evaluation reveals that existing VLMs, even the state-of-the-art ones, fall at over 40 accuracy points below human performance, particularly in challenging tasks like Causality and Conditionality, highlighting their reliance on surface semantics over critical logical structures. To bridge this gap, we propose LogicCLIP, a novel training framework designed to boost VLMs' logical sensitivity through advancements in both data generation and optimization objectives. LogicCLIP utilizes logic-aware data generation and a contrastive learning strategy that combines coarse-grained alignment, a fine-grained multiple-choice objective, and a novel logical structure-aware objective. Extensive experiments demonstrate LogicCLIP's substantial improvements in logical comprehension across all LogicBench domains, significantly outperforming baselines. Moreover, LogicCLIP retains, and often surpasses, competitive performance on general vision-language benchmarks, demonstrating that the enhanced logical understanding does not come at the expense of general alignment. We believe that LogicBench and LogicCLIP will be important resources for advancing VLM logical capabilities.
RegimeNAS: Regime-Aware Differentiable Architecture Search With Theoretical Guarantees for Financial Trading
Venue: arXiv cs.LG 2025
Year: 2025

We introduce RegimeNAS, a novel differentiable architecture search framework specifically designed to enhance cryptocurrency trading performance by explicitly integrating market regime awareness. Addressing the limitations of static deep learning models in highly dynamic financial environments, RegimeNAS features three core innovations: (1) a theoretically grounded Bayesian search space optimizing architectures with provable convergence properties; (2) specialized, dynamically activated neural modules (Volatility, Trend, and Range blocks) tailored for distinct market conditions; and (3) a multi-objective loss function incorporating market-specific penalties (e.g., volatility matching, transition smoothness) alongside mathematically enforced Lipschitz stability constraints. Regime identification leverages multi-head attention across multiple timeframes for improved accuracy and uncertainty estimation. Rigorous empirical evaluation on extensive real-world cryptocurrency data demonstrates that RegimeNAS significantly outperforms state-of-the-art benchmarks, achieving an 80.3% Mean Absolute Error reduction compared to the best traditional recurrent baseline and converging substantially faster (9 vs. 50+ epochs). Ablation studies and regime-specific analysis confirm the critical contribution of each component, particularly the regime-aware adaptation mechanism. This work underscores the imperative of embedding domain-specific knowledge, such as market regimes, directly within the NAS process to develop robust and adaptive models for challenging financial applications.
HOID-R1: Reinforcement Learning for Open-World Human-Object Interaction Detection Reasoning with Multimodal Large Language Model
Venue: arXiv cs.CV 2025
Year: 2025

Understanding and recognizing human-object interaction (HOI) is a pivotal application in AR/VR and robotics. Recent open-vocabulary HOI detection approaches depend exclusively on large language models for richer textual prompts, neglecting their inherent 3D spatial understanding capabilities. To address this shortcoming, we introduce HOID-R1, the first HOI detection framework that integrates chain-of-thought (CoT) guided supervised fine-tuning (SFT) with group relative policy optimization (GRPO) within a reinforcement learning (RL) paradigm. Specifically, we initially apply SFT to imbue the model with essential reasoning capabilities, forcing the model to articulate its thought process in the output. Subsequently, we integrate GRPO to leverage multi-reward signals for policy optimization, thereby enhancing alignment across diverse modalities. To mitigate hallucinations in the CoT reasoning, we introduce an "MLLM-as-a-judge" mechanism that supervises the CoT outputs, further improving generalization. Extensive experiments show that HOID-R1 achieves state-of-the-art performance on HOI detection benchmarks and outperforms existing methods in open-world generalization to novel scenarios.
ETTRL: Balancing Exploration and Exploitation in LLM Test-Time Reinforcement Learning Via Entropy Mechanism
Venue: arXiv cs.LG 2025
Year: 2025

Recent advancements in Large Language Models have yielded significant improvements in complex reasoning tasks such as mathematics and programming. However, these models remain heavily dependent on annotated data and exhibit limited adaptability in unsupervised scenarios. To address these limitations, test-time reinforcement learning (TTRL) has been proposed, which enables self-optimization by leveraging model-generated pseudo-labels. Despite its promise, TTRL faces several key challenges, including high inference costs due to parallel rollouts and early-stage estimation bias that fosters overconfidence, reducing output diversity and causing performance plateaus. To address these challenges, we introduce an entropy-based mechanism to enhance the exploration-exploitation balance in test-time reinforcement learning through two strategies: Entropy-fork Tree Majority Rollout (ETMR) and Entropy-based Advantage Reshaping (EAR). Compared with the baseline, our approach enables Llama3.1-8B to achieve a 68 percent relative improvement in Pass at 1 metric on the AIME 2024 benchmark, while consuming only 60 percent of the rollout tokens budget. This highlights our method's ability to effectively optimize the trade-off between inference efficiency, diversity, and estimation robustness, thereby advancing unsupervised reinforcement learning for open-domain reasoning tasks.
RMFAT: Recurrent Multi-scale Feature Atmospheric Turbulence Mitigator
Venue: arXiv cs.CV 2025
Year: 2025

Atmospheric turbulence severely degrades video quality by introducing distortions such as geometric warping, blur, and temporal flickering, posing significant challenges to both visual clarity and temporal consistency. Current state-of-the-art methods are based on transformer and 3D architectures and require multi-frame input, but their large computational cost and memory usage limit real-time deployment, especially in resource-constrained scenarios. In this work, we propose RMFAT: Recurrent Multi-scale Feature Atmospheric Turbulence Mitigator, designed for efficient and temporally consistent video restoration under AT conditions. RMFAT adopts a lightweight recurrent framework that restores each frame using only two inputs at a time, significantly reducing temporal window size and computational burden. It further integrates multi-scale feature encoding and decoding with temporal warping modules at both encoder and decoder stages to enhance spatial detail and temporal coherence. Extensive experiments on synthetic and real-world atmospheric turbulence datasets demonstrate that RMFAT not only outperforms existing methods in terms of clarity restoration (with nearly a 9\% improvement in SSIM) but also achieves significantly improved inference speed (more than a fourfold reduction in runtime), making it particularly suitable for real-time atmospheric turbulence suppression tasks.
Open Questions about Time and Self-reference in Living Systems
Venue: arXiv cs.ET 2025
Year: 2025

Living systems exhibit a range of fundamental characteristics: they are active, self-referential, self-modifying systems. This paper explores how these characteristics create challenges for conventional scientific approaches and why they require new theoretical and formal frameworks. We introduce a distinction between 'natural time', the continuing present of physical processes, and 'representational time', with its framework of past, present and future that emerges with life itself. Representational time enables memory, learning and prediction, functions of living systems essential for their survival. Through examples from evolution, embryogenesis and metamorphosis we show how living systems navigate the apparent contradictions arising from self-reference as natural time unwinds self-referential loops into developmental spirals. Conventional mathematical and computational formalisms struggle to model self-referential and self-modifying systems without running into paradox. We identify promising new directions for modelling self-referential systems, including domain theory, co-algebra, genetic programming, and self-modifying algorithms. There are broad implications for biology, cognitive science and social sciences, because self-reference and self-modification are not problems to be avoided but core features of living systems that must be modelled to understand life's open-ended creativity.
ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality
Venue: arXiv cs.HC 2025
Year: 2025

Human-Robot-Collaboration can enhance workflows by leveraging the mutual strengths of human operators and robots. Planning and understanding robot movements remain major challenges in this domain. This problem is prevalent in dynamic environments that might need constant robot motion path adaptation. In this paper, we investigate whether a minimalistic encoding of the reachability of a point near an object of interest, which we call ReachVox, can aid the collaboration between a remote operator and a robotic arm in VR. Through a user study (n=20), we indicate the strength of the visualization relative to a point-based reachability check-up.
Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting
Venue: arXiv cs.CV 2025
Year: 2025

Understanding what semantic information persists after object removal is critical for privacy-preserving 3D reconstruction and editable scene representations. In this work, we introduce a novel benchmark and evaluation framework to measure semantic residuals, the unintended semantic traces left behind, after object removal in 3D Gaussian Splatting. We conduct experiments across a diverse set of indoor and outdoor scenes, showing that current methods can preserve semantic information despite the absence of visual geometry. We also release Remove360, a dataset of pre/post-removal RGB images and object-level masks captured in real-world environments. While prior datasets have focused on isolated object instances, Remove360 covers a broader and more complex range of indoor and outdoor scenes, enabling evaluation of object removal in the context of full-scene representations. Given ground truth images of a scene before and after object removal, we assess whether we can truly eliminate semantic presence, and if downstream models can still infer what was removed. Our findings reveal critical limitations in current 3D object removal techniques and underscore the need for more robust solutions capable of handling real-world complexity. The evaluation framework is available at github.com/spatial-intelligence-ai/Remove360.git. Data are available at huggingface.co/datasets/simkoc/Remove360.
MM-R1: Unleashing the Power of Unified Multimodal Large Language Models for Personalized Image Generation
Venue: arXiv cs.CV 2025
Year: 2025

Multimodal Large Language Models (MLLMs) with unified architectures excel across a wide range of vision-language tasks, yet aligning them with personalized image generation remains a significant challenge. Existing methods for MLLMs are frequently subject-specific, demanding a data-intensive fine-tuning process for every new subject, which limits their scalability. In this paper, we introduce MM-R1, a framework that integrates a cross-modal Chain-of-Thought (X-CoT) reasoning strategy to unlock the inherent potential of unified MLLMs for personalized image generation. Specifically, we structure personalization as an integrated visual reasoning and generation process: (1) grounding subject concepts by interpreting and understanding user-provided images and contextual cues, and (2) generating personalized images conditioned on both the extracted subject representations and user prompts. To further enhance the reasoning capability, we adopt Grouped Reward Proximal Policy Optimization (GRPO) to explicitly align the generation. Experiments demonstrate that MM-R1 unleashes the personalization capability of unified MLLMs to generate images with high subject fidelity and strong text alignment in a zero-shot manner.
Towards Efficient Hash Maps in Functional Array Languages
Venue: arXiv cs.PL 2025
Year: 2025

We present a systematic derivation of a data-parallel implementation of two-level, static and collision-free hash maps, by giving a functional formulation of the Fredman et al. construction, and then flattening it. We discuss the challenges of providing a flexible, polymorphic, and abstract interface to hash maps in a functional array language, with particular attention paid to the problem of dynamically sized keys, which we address by associating each hash map with an arbitrary context. The algorithm is implemented in Futhark, and the achieved GPU execution performance is compared on simple benchmark problems. We find that our hash maps outperform conventional tree/search-based approaches. Furthermore, our implementation is compared against the state-of-the-art cuCollections library, which is significantly faster for hash map construction, and to a lesser degree for lookups. We explain to which extent the performance difference is due to low-level code generation limitation in the Futhark compiler, and to which extent it can be attributed to the data-parallel programming vocabulary not providing the constructs necessary to express the equivalent of the algorithms used by cuCollections. We end by reflecting to which extent the functional array language programming model could, or should, be extended to address these weaknesses.
Face-hitting dominating sets in planar graphs: Alternative proof and linear-time algorithm
Venue: arXiv cs.DS 2025
Year: 2025

In a recent paper, Francis, Illickan, Jose and Rajendraprasad showed that every $n$-vertex plane graph $G$ has (under some natural restrictions) a vertex-partition into two sets $V_1$ and $V_2$ such that each $V_i$ is \emph{dominating} (every vertex of $G$ contains a vertex of $V_i$ in its closed neighbourhood) and \emph{face-hitting} (every face of $G$ is incident to a vertex of $V_i$). Their proof works by considering a supergraph $G'$ of $G$ that has certain properties, and among all such graphs, taking one that has the fewest edges. As such, their proof is not algorithmic. Their proof also relies on the 4-color theorem, for which a quadratic-time algorithm exists, but it would not be easy to implement. In this paper, we give a new proof that every $n$-vertex plane graph $G$ has (under the same restrictions) a vertex-partition into two dominating face-hitting sets. Our proof is constructive, and requires nothing more complicated than splitting a graph into 2-connected components, finding an ear decomposition, and computing a perfect matching in a 3-regular plane graph. For all these problems, linear-time algorithms are known and so we can find the vertex-partition in linear time.
SPG: Style-Prompting Guidance for Style-Specific Content Creation
Venue: arXiv cs.GR 2025
Year: 2025

Although recent text-to-image (T2I) diffusion models excel at aligning generated images with textual prompts, controlling the visual style of the output remains a challenging task. In this work, we propose Style-Prompting Guidance (SPG), a novel sampling strategy for style-specific image generation. SPG constructs a style noise vector and leverages its directional deviation from unconditional noise to guide the diffusion process toward the target style distribution. By integrating SPG with Classifier-Free Guidance (CFG), our method achieves both semantic fidelity and style consistency. SPG is simple, robust, and compatible with controllable frameworks like ControlNet and IPAdapter, making it practical and widely applicable. Extensive experiments demonstrate the effectiveness and generality of our approach compared to state-of-the-art methods. Code is available at https://github.com/Rumbling281441/SPG.
i2Nav-Robot: A Large-Scale Indoor-Outdoor Robot Dataset for Multi-Sensor Fusion Navigation and Mapping
Venue: arXiv cs.RO 2025
Year: 2025

Accurate and reliable navigation is crucial for autonomous unmanned ground vehicle (UGV). However, current UGV datasets fall short in meeting the demands for advancing navigation and mapping techniques due to limitations in sensor configuration, time synchronization, ground truth, and scenario diversity. To address these challenges, we present i2Nav-Robot, a large-scale dataset designed for multi-sensor fusion navigation and mapping in indoor-outdoor environments. We integrate multi-modal sensors, including the newest front-view and 360-degree solid-state LiDARs, 4-dimensional (4D) radar, stereo cameras, odometer, global navigation satellite system (GNSS) receiver, and inertial measurement units (IMU) on an omnidirectional wheeled robot. Accurate timestamps are obtained through both online hardware synchronization and offline calibration for all sensors. The dataset includes ten larger-scale sequences covering diverse UGV operating scenarios, such as outdoor streets, and indoor parking lots, with a total length of about 17060 meters. High-frequency ground truth, with centimeter-level accuracy for position, is derived from post-processing integrated navigation methods using a navigation-grade IMU. The proposed i2Nav-Robot dataset is evaluated by more than ten open-sourced multi-sensor fusion systems, and it has proven to have superior data quality.
A Comparative Study of Floating-Base Space Parameterizations for Agile Whole-Body Motion Planning
Venue: arXiv cs.RO 2025
Year: 2025

Automatically generating agile whole-body motions for legged and humanoid robots remains a fundamental challenge in robotics. While numerous trajectory optimization approaches have been proposed, there is no clear guideline on how the choice of floating-base space parameterization affects performance, especially for agile behaviors involving complex contact dynamics. In this paper, we present a comparative study of different parameterizations for direct transcription-based trajectory optimization of agile motions in legged systems. We systematically evaluate several common choices under identical optimization settings to ensure a fair comparison. Furthermore, we introduce a novel formulation based on the tangent space of SE(3) for representing the robot's floating-base pose, which, to our knowledge, has not received attention from the literature. This approach enables the use of mature off-the-shelf numerical solvers without requiring specialized manifold optimization techniques. We hope that our experiments and analysis will provide meaningful insights for selecting the appropriate floating-based representation for agile whole-body motion generation.