OpenRaiser/Intern-Atlas huggingface dataset:
Poisoning the Inner Prediction Logic of Graph Neural Networks for Clean-Label Backdoor Attacks
Venue: arXiv cs.LG 2026
Year: 2026

Graph Neural Networks (GNNs) have achieved remarkable results in various tasks. Recent studies reveal that graph backdoor attacks can poison the GNN model to predict test nodes with triggers attached as the target class. However, apart from injecting triggers to training nodes, these graph backdoor attacks generally require altering the labels of trigger-attached training nodes into the target class, which is impractical in real-world scenarios. In this work, we focus on the clean-label graph backdoor attack, a realistic but understudied topic where training labels are not modifiable. According to our preliminary analysis, existing graph backdoor attacks generally fail under the clean-label setting. Our further analysis identifies that the core failure of existing methods lies in their inability to poison the prediction logic of GNN models, leading to the triggers being deemed unimportant for prediction. Therefore, we study a novel problem of effective clean-label graph backdoor attacks by poisoning the inner prediction logic of GNN models. We propose BA-Logic to solve the problem by coordinating a poisoned node selector and a logic-poisoning trigger generator. Extensive experiments on real-world datasets demonstrate that our method effectively enhances the attack success rate and surpasses state-of-the-art graph backdoor attack competitors under clean-label settings. Our code is available at https://anonymous.4open.science/r/BA-Logic
Positional s-of-k games
Venue: arXiv cs.DM 2026
Year: 2026

We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by fully claiming a winning set, while Breaker aims to minimize Maker's total score. In this paper, we generalize these models for all k-uniform positional games by fixing an integer threshold s in {1,2,..., k} so that a player scores a point whenever she claims at least s elements of a winning set of size k. We refer to this class as s-of-k games. Such formulation allows for a flexible description of scoring objectives that appear in both theoretical models and real-life board games. We further investigate the impact of strategy restrictions on the achievable score. In particular, we analyze s-of-k games both under optimal play, where the score is denoted by SC, and under the additional constraint that Maker is restricted to a pairing strategy. The corresponding score in this setting is denoted by SC_2. While the unrestricted score captures the standard notion of optimal play in scoring positional games, the pairing-restricted score allows us to observe Maker's loss incurred by limiting her to these standard strategies. We comprehensively study s-of-k games played on regular grids, which provide a natural and uniform setting for illustrating the general framework. After developing several general tools for the analysis of both scores, we complement them by a number of ad-hoc strategies tailored for particular cases of these games, to obtain both upper and lower bounds for the two scores on triangular, square, rhombus and hexagonal grids.
Tell2Adapt: A Unified Framework for Source Free Unsupervised Domain Adaptation via Vision Foundation Model
Venue: arXiv cs.CV 2026
Year: 2026

Source Free Unsupervised Domain Adaptation (SFUDA) is critical for deploying deep learning models across diverse clinical settings. However, existing methods are typically designed for low-gap, specific domain shifts and cannot generalize into a unified, multi-modalities, and multi-target framework, which presents a major barrier to real-world application. To overcome this issue, we introduce Tell2Adapt, a novel SFUDA framework that harnesses the vast, generalizable knowledge of the Vision Foundation Model (VFM). Our approach ensures high-fidelity VFM prompts through Context-Aware Prompts Regularization (CAPR), which robustly translates varied text prompts into canonical instructions. This enables the generation of high-quality pseudo-labels for efficiently adapting the lightweight student model to target domain. To guarantee clinical reliability, the framework incorporates Visual Plausibility Refinement (VPR), which leverages the VFM's anatomical knowledge to re-ground the adapted model's predictions in target image's low-level visual features, effectively removing noise and false positives. We conduct one of the most extensive SFUDA evaluations to date, validating our framework across 10 domain adaptation directions and 22 anatomical targets, including brain, cardiac, polyp, and abdominal targets. Our results demonstrate that Tell2Adapt consistently outperforms existing approaches, achieving SOTA for a unified SFUDA framework in medical image segmentation. Code are avaliable at https://github.com/derekshiii/Tell2Adapt.
Haptics in Cognition: Disruptor or Enabler of Memory?
Venue: arXiv cs.HC 2026
Year: 2026

This exploratory pilot study investigates the impact of haptic perception --specifically tactile sensitivity (touch) and kinaesthetic intensity (movement)-- on learning, operationalized as information retention (immediate recall) through handwriting. Participants (N=20) were randomly assigned to one of four experimental groups in a 2x2 factorial design, manipulating touch (via glove use) and movement (via increased writing pressure). Information retention was measured using an immediate recall test, while mental effort (reaction time in a secondary task) and perceived workload (NASA-TLX) were examined as mediating variables. Bayesian binomial regression revealed moderate evidence that increased writing pressure negatively influenced recall (85-88% probability of negative effect), whereas glove use alone demonstrated no clear effect. Bayesian mediation analysis found no strong evidence that mental effort or perceived workload mediated these effects, as all 95% credible intervals included zero, indicating substantial uncertainty. These findings suggest that increased Kinaesthetic demands may slightly impair immediate recall, independent of perceived workload or mental effort. Importantly, the manipulation of touch alone does not appear to influence information retention. The study contributes to understanding the nuanced relationship between embodied interactions and cognitive outcomes, with implications for designing sensor-based multimodal learning environments.
Asymptotic Behavior of Multi--Task Learning: Implicit Regularization and Double Descent Effects
Venue: arXiv cs.LG 2026
Year: 2026

Multi--task learning seeks to improve the generalization error by leveraging the common information shared by multiple related tasks. One challenge in multi--task learning is identifying formulations capable of uncovering the common information shared between different but related tasks. This paper provides a precise asymptotic analysis of a popular multi--task formulation associated with misspecified perceptron learning models. The main contribution of this paper is to precisely determine the reasons behind the benefits gained from combining multiple related tasks. Specifically, we show that combining multiple tasks is asymptotically equivalent to a traditional formulation with additional regularization terms that help improve the generalization performance. Another contribution is to empirically study the impact of combining tasks on the generalization error. In particular, we empirically show that the combination of multiple tasks postpones the double descent phenomenon and can mitigate it asymptotically.
Axiomatic On-Manifold Shapley via Optimal Generative Flows
Venue: arXiv cs.LG 2026
Year: 2026

Shapley-based attribution is critical for post-hoc XAI but suffers from off-manifold artifacts due to heuristic baselines. While generative methods attempt to address this, they often introduce geometric inefficiency and discretization drift. We propose a formal theory of on-manifold Aumann-Shapley attributions driven by optimal generative flows. We prove a representation theorem establishing the gradient line integral as the unique functional satisfying efficiency and geometric axioms, notably reparameterization invariance. To resolve path ambiguity, we select the kinetic-energy-minimizing Wasserstein-2 geodesic transporting a prior to the data distribution. This yields a canonical attribution family that recovers classical Shapley for additive models and admits provable stability bounds against flow approximation errors. By reframing baseline selection as a variational problem, our method experimentally outperforms baselines, achieving strict manifold adherence via vanishing Flow Consistency Error and superior semantic alignment characterized by Structure-Aware Total Variation. Our code is on https://github.com/cenweizhang/OTFlowSHAP.
BLINK: Behavioral Latent Modeling of NK Cell Cytotoxicity
Venue: arXiv cs.CV 2026
Year: 2026

Machine learning models of cellular interaction dynamics hold promise for understanding cell behavior. Natural killer (NK) cell cytotoxicity is a prominent example of such interaction dynamics and is commonly studied using time-resolved multi-channel fluorescence microscopy. Although tumor cell death events can be annotated at single frames, NK cytotoxic outcome emerges over time from cellular interactions and cannot be reliably inferred from frame-wise classification alone. We introduce BLINK, a trajectory-based recurrent state-space model that serves as a cell world model for NK-tumor interactions. BLINK learns latent interaction dynamics from partially observed NK-tumor interaction sequences and predicts apoptosis increments that accumulate into cytotoxic outcomes. Experiments on long-term time-lapse NK-tumor recordings show improved cytotoxic outcome detection and enable forecasting of future outcomes, together with an interpretable latent representation that organizes NK trajectories into coherent behavioral modes and temporally structured interaction phases. BLINK provides a unified framework for quantitative evaluation and structured modeling of NK cytotoxic behavior at the single-cell level.
Recurrent Graph Neural Networks and Arithmetic Circuits
Venue: arXiv cs.CC 2026
Year: 2026

We characterise the computational power of recurrent graph neural networks (GNNs) in terms of arithmetic circuits over the real numbers. Our networks are not restricted to aggregate-combine GNNs or other particular types. Generalizing similar notions from the literature, we introduce the model of recurrent arithmetic circuits, which can be seen as arithmetic analogues of sequential or logical circuits. These circuits utilise so-called memory gates which are used to store data between iterations of the recurrent circuit. While (recurrent) GNNs work on labelled graphs, we construct arithmetic circuits that obtain encoded labelled graphs as real valued tuples and then compute the same function. For the other direction we construct recurrent GNNs which are able to simulate the computations of recurrent circuits. These GNNs are given the circuit-input as initial feature vectors and then, after the GNN-computation, have the circuit-output among the feature vectors of its nodes. In this way we establish an exact correspondence between the expressivity of recurrent GNNs and recurrent arithmetic circuits operating over real numbers.
Lifelong Language-Conditioned Robotic Manipulation Learning
Venue: arXiv cs.RO 2026
Year: 2026

Traditional language-conditioned manipulation agent sequential adaptation to new manipulation skills leads to catastrophic forgetting of old skills, limiting dynamic scene practical deployment. In this paper, we propose SkillsCrafter, a novel robotic manipulation framework designed to continually learn multiple skills while reducing catastrophic forgetting of old skills. Specifically, we propose a Manipulation Skills Adaptation to retain the old skills knowledge while inheriting the shared knowledge between new and old skills to facilitate learning of new skills. Meanwhile, we perform the singular value decomposition on the diverse skill instructions to obtain common skill semantic subspace projection matrices, thereby recording the essential semantic space of skills. To achieve forget-less and generalization manipulation, we propose a Skills Specialization Aggregation to compute inter-skills similarity in skill semantic subspaces, achieving aggregation of the previously learned skill knowledge for any new or unknown skill. Extensive experiments demonstrate the effectiveness and superiority of our proposed SkillsCrafter.
Trainable Bitwise Soft Quantization for Input Feature Compression
Venue: arXiv cs.LG 2026
Year: 2026

The growing demand for machine learning applications in the context of the Internet of Things calls for new approaches to optimize the use of limited compute and memory resources. Despite significant progress that has been made w.r.t. reducing model sizes and improving efficiency, many applications still require remote servers to provide the required resources. However, such approaches rely on transmitting data from edge devices to remote servers, which may not always be feasible due to bandwidth, latency, or energy constraints. We propose a task-specific, trainable feature quantization layer that compresses the input features of a neural network. This can significantly reduce the amount of data that needs to be transferred from the device to a remote server. In particular, the layer allows each input feature to be quantized to a user-defined number of bits, enabling a simple on-device compression at the time of data collection. The layer is designed to approximate step functions with sigmoids, enabling trainable quantization thresholds. By concatenating outputs from multiple sigmoids, introduced as bitwise soft quantization, it achieves trainable quantized values when integrated with a neural network. We compare our method to full-precision inference as well as to several quantization baselines. Experiments show that our approach outperforms standard quantization methods, while maintaining accuracy levels close to those of full-precision models. In particular, depending on the dataset, compression factors of $5\times$ to $16\times$ can be achieved compared to $32$-bit input without significant performance loss.
SWARM-SLR AIssistant: A Unified Framework for Scalable Systematic Literature Review Automation
Venue: arXiv cs.DL 2026
Year: 2026

Despite a growing ecosystem of tools supporting Systematic Literature Reviews (SLRs), integrating them into user-friendly workflows remains challenging. The Streamlined Workflow for Automating Machine-Actionable Systematic Literature Reviews (SWARM-SLR) unified the tool annotation and provided a cohesive yet modular workflow, but faced scalability and usability issues. We introduce the SWARM-SLR AIssistant, a unified framework that combines the SWARM-SLR's structured methodology with an agent-based assistant that integrates research tools in a modular interface. The first SWARM-SLR stage is integrated, enabling conversational, LLM-guided support and persistent data storage. To address the tool assessment bottleneck, we propose a centralized tool registry that allows developers to annotate and register tools autonomously using a shared metadata schema. Preliminary evaluation shows improved usability, but challenges remain in balancing efficiency, accessibility, and transparency. Further development is needed to realize scalable SLR automation.
Mario: Multimodal Graph Reasoning with Large Language Models
Venue: arXiv cs.CV 2026
Year: 2026

Recent advances in large language models (LLMs) have opened new avenues for multimodal reasoning. Yet, most existing methods still rely on pretrained vision-language models (VLMs) to encode image-text pairs in isolation, ignoring the relational structure that real-world multimodal data naturally form. This motivates reasoning on multimodal graphs (MMGs), where each node has textual and visual attributes and edges provide structural cues. Enabling LLM-based reasoning on such heterogeneous multimodal signals while preserving graph topology introduces two key challenges: resolving weak cross-modal consistency and handling heterogeneous modality preference. To address this, we propose Mario, a unified framework that simultaneously resolves the two above challenges and enables effective LLM-based reasoning over MMGs. Mario consists of two innovative stages. Firstly, a graph-conditioned VLM design that jointly refines textual and visual features through fine-grained cross-modal contrastive learning guided by graph topology. Secondly, a modality-adaptive graph instruction tuning mechanism that organizes aligned multimodal features into graph-aware instruction views and employs a learnable router to surface, for each node and its neighborhood, the most informative modality configuration to the LLM. Extensive experiments across diverse MMG benchmarks demonstrate that Mario consistently outperforms state-of-the-art graph models in both supervised and zero-shot scenarios for node classification and link prediction. The code will be made available at https://github.com/sunyuanfu/Mario.
Critic in the Loop: A Tri-System VLA Framework for Robust Long-Horizon Manipulation
Venue: arXiv cs.RO 2026
Year: 2026

Balancing high-level semantic reasoning with low-level reactive control remains a core challenge in visual robotic manipulation. While Vision-Language Models (VLMs) excel at cognitive planning, their inference latency precludes real-time execution. Conversely, fast Vision-Language-Action (VLA) models often lack the semantic depth required for complex, long-horizon tasks. To bridge this gap, we introduce Critic in the Loop, an adaptive hierarchical framework driven by dynamic VLM-Expert scheduling. At its core is a bionic Tri-System architecture comprising a VLM brain for global reasoning, a VLA cerebellum for reactive execution, and a lightweight visual Critic. By continuously monitoring the workspace, the Critic dynamically routes control authority. It sustains rapid closed-loop execution via the VLA for routine subtasks, and adaptively triggers the VLM for replanning upon detecting execution anomalies such as task stagnation or failures. Furthermore, our architecture seamlessly integrates human-inspired rules to intuitively break infinite retry loops. This visually-grounded scheduling minimizes expensive VLM queries, while substantially enhancing system robustness and autonomy in out-of-distribution (OOD) scenarios. Comprehensive experiments on challenging, long-horizon manipulation benchmarks reveal that our approach achieves state-of-the-art performance.
Towards a data-scale independent regulariser for robust sparse identification of non-linear dynamics
Venue: arXiv cs.LG 2026
Year: 2026

Data normalisation, a common and often necessary preprocessing step in engineering and scientific applications, can severely distort the discovery of governing equations by magnitudebased sparse regression methods. This issue is particularly acute for the Sparse Identification of Nonlinear Dynamics (SINDy) framework, where the core assumption of sparsity is undermined by the interaction between data scaling and measurement noise. The resulting discovered models can be dense, uninterpretable, and physically incorrect. To address this critical vulnerability, we introduce the Sequential Thresholding of Coefficient of Variation (STCV), a novel, computationally efficient sparse regression algorithm that is inherently robust to data scaling. STCV replaces conventional magnitude-based thresholding with a dimensionless statistical metric, the Coefficient Presence (CP), which assesses the statistical validity and consistency of candidate terms in the model library. This shift from magnitude to statistical significance makes the discovery process invariant to arbitrary data scaling. Through comprehensive benchmarking on canonical dynamical systems and practical engineering problems, including a physical mass-spring-damper experiment, we demonstrate that STCV consistently and significantly outperforms standard Sequential Thresholding Least Squares (STLSQ) and Ensemble-SINDy (E-SINDy) on normalised, noisy datasets. The results show that STCV-based methods can successfully identify the correct, sparse physical laws even when other methods fail. By mitigating the distorting effects of normalisation, STCV makes sparse system identification a more reliable and automated tool for real-world applications, thereby enhancing model interpretability and trustworthiness.
Cognitive Warfare: Definition, Framework, and Case Study
Venue: arXiv cs.SI 2026
Year: 2026

Cognitive warfare has emerged as a central feature of modern conflict, yet it remains inconsistently defined and difficult to evaluate. Existing approaches often treat cognitive operations as a subset of information operations, limiting the ability to assess cognitive attacker-defender interactions or determine when advantage has been achieved. This article proposes a unified definition of cognitive warfare, introduces an interaction framework grounded in the OODA loop, and identifies measurable attributes associated with cognitive superiority. To illustrate the use of the framework, a notional case study demonstrates how these concepts can be applied to assess cognitive attacks and defenses in a contested environment. Thus, the framework provides joint force leaders and analysts with a practical foundation for understanding, comparing, and evaluating cognitive warfare campaigns.
Digital Twin Driven Textile Classification and Foreign Object Recognition in Automated Sorting Systems
Venue: arXiv cs.CV 2026
Year: 2026

The increasing demand for sustainable textile recycling requires robust automation solutions capable of handling deformable garments and detecting foreign objects in cluttered environments. This work presents a digital twin driven robotic sorting system that integrates grasp prediction, multi modal perception, and semantic reasoning for real world textile classification. A dual arm robotic cell equipped with RGBD sensing, capacitive tactile feedback, and collision-aware motion planning autonomously separates garments from an unsorted basket, transfers them to an inspection zone, and classifies them using state of the art Visual Language Models (VLMs). We benchmark nine VLM s from five model families on a dataset of 223 inspection scenarios comprising shirts, socks, trousers, underwear, foreign objects (including garments outside of the aforementioned classes), and empty scenes. The evaluation assesses per class accuracy, hallucination behavior, and computational performance under practical hardware constraints. Results show that the Qwen model family achieves the highest overall accuracy (up to 87.9 %), with strong foreign object detection performance, while lighter models such as Gemma3 offer competitive speed accuracy trade offs for edge deployment. A digital twin combined with MoveIt enables collision aware path planning and integrates segmented 3D point clouds of inspected garments into the virtual environment for improved manipulation reliability. The presented system demonstrates the feasibility of combining semantic VLM reasoning with conventional grasp detection and digital twin technology for scalable, autonomous textile sorting in realistic industrial settings.