OpenRaiser/Intern-Atlas huggingface dataset:
Chain of Event-Centric Causal Thought for Physically Plausible Video Generation
Venue: arXiv cs.CV 2026
Year: 2026

Physically Plausible Video Generation (PPVG) has emerged as a promising avenue for modeling real-world physical phenomena. PPVG requires an understanding of commonsense knowledge, which remains a challenge for video diffusion models. Current approaches leverage commonsense reasoning capability of large language models to embed physical concepts into prompts. However, generation models often render physical phenomena as a single moment defined by prompts, due to the lack of conditioning mechanisms for modeling causal progression. In this paper, we view PPVG as generating a sequence of causally connected and dynamically evolving events. To realize this paradigm, we design two key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes the physical phenomena described in prompts into multiple elementary event units, leveraging chain-of-thought reasoning. To mitigate causal ambiguity, we embed physical formulas as constraints to impose deterministic causal dependencies during reasoning. (2) Transition-aware Cross-modal Prompting (TCP). To maintain continuity between events, this module transforms causal event units into temporally aligned vision-language prompts. It summarizes discrete event descriptions to obtain causally consistent narratives, while progressively synthesizing visual keyframes of individual events by interactive editing. Comprehensive experiments on PhyGenBench and VideoPhy benchmarks demonstrate that our framework achieves superior performance in generating physically plausible videos across diverse physical domains. Our code will be released soon.
Do Ambient Backscatter Communication Receivers Require Low-Noise Amplifiers?
Venue: arXiv cs.IT 2026
Year: 2026

In ambient backscatter communication (AmBC), strong direct interference from the ambient source poses a major challenge to reliable symbol detection. Although previous studies have shown that employing a low-noise amplifier (LNA) in conventional point-to-point communication improves symbol detection performance at low-to-moderate transmission power, it remains unclear whether this improvement also holds for AmBC. To respond it, in this work, we investigate the symbol detection performance of an AmBC receiver that is equipped with an LNA and adopts the energy detection (ED) to recover tag's information. Particularly, we first propose a new AmBC symbol detection framework that incorporates LNA parameters. On this basis, we derive the bit error rate (BER) of the ED and employ the deflection coefficient (DC) to demonstrate that the detection performance can be enhanced by the LNA at low-to-moderate ambient source transmission power. Then, we derive the near-optimal detection threshold to minimize the BER and propose a method to estimate the required parameters for this threshold by leveraging the tag's pilot symbols.
Modeling Trend Dynamics with Variational Neural ODEs for Information Popularity Prediction
Venue: arXiv cs.SI 2026
Year: 2026

Predicting the future popularity of information in online social networks is a crucial yet challenging task, due to the complex spatiotemporal dynamics underlying information diffusion. Existing methods typically use structural or sequential patterns within the observation window as direct inputs for subsequent popularity prediction. However, most approaches lack the ability to explicitly model the overall trend of popularity up to the prediction time, which leads to limited predictive capability. To address these limitations, we propose VNOIP, a novel method based on variational neural Ordinary Differential Equations (ODEs) for information popularity prediction. Specifically, VNOIP introduces bidirectional jump ODEs with attention mechanisms to capture long-range dependencies and bidirectional context within cascade sequences. Furthermore, by jointly considering both cascade patterns and overall trend temporal patterns, VNOIP explicitly models the continuous-time dynamics of popularity trend trajectories with variational neural ODEs. Additionally, a knowledge distillation loss is employed to align the evolution of prior and posterior latent variables. Extensive experiments on real-world datasets demonstrate that VNOIP is highly competitive in both prediction accuracy and efficiency compared to state-of-the-art baselines.
Deep Tabular Research via Continual Experience-Driven Execution
Venue: arXiv cs.AI 2026
Year: 2026

Large language models often struggle with complex long-horizon analytical tasks over unstructured tables, which typically feature hierarchical and bidirectional headers and non-canonical layouts. We formalize this challenge as Deep Tabular Research (DTR), requiring multi-step reasoning over interdependent table regions. To address DTR, we propose a novel agentic framework that treats tabular reasoning as a closed-loop decision-making process. We carefully design a coupled query and table comprehension for path decision making and operational execution. Specifically, (i) DTR first constructs a hierarchical meta graph to capture bidirectional semantics, mapping natural language queries into an operation-level search space; (ii) To navigate this space, we introduce an expectation-aware selection policy that prioritizes high-utility execution paths; (iii) Crucially, historical execution outcomes are synthesized into a siamese structured memory, i.e., parameterized updates and abstracted texts, enabling continual refinement. Extensive experiments on challenging unstructured tabular benchmarks verify the effectiveness and highlight the necessity of separating strategic planning from low-level execution for long-horizon tabular reasoning.
Better Bounds for the Distributed Experts Problem
Venue: arXiv cs.LG 2026
Year: 2026

In this paper, we study the distributed experts problem, where $n$ experts are distributed across $s$ servers for $T$ timesteps. The loss of each expert at each time $t$ is the $\ell_p$ norm of the vector that consists of the losses of the expert at each of the $s$ servers at time $t$. The goal is to minimize the regret $R$, i.e., the loss of the distributed protocol compared to the loss of the best expert, amortized over the all $T$ times, while using the minimum amount of communication. We give a protocol that achieves regret roughly $R\gtrsim\frac{1}{\sqrt{T}\cdot\text{poly}\log(nsT)}$, using $\mathcal{O}\left(\frac{n}{R^2}+\frac{s}{R^2}\right)\cdot\max(s^{1-2/p},1)\cdot\text{poly}\log(nsT)$ bits of communication, which improves on previous work.
Point Cloud as a Foreign Language for Multi-modal Large Language Model
Venue: arXiv cs.CV 2026
Year: 2026

Multi-modal large language models (MLLMs) have shown remarkable progress in integrating visual and linguistic understanding. Recent efforts have extended these capabilities to 3D understanding through encoder-based architectures that rely on pre-trained 3D encoders to extract geometric features. However, such approaches suffer from semantic misalignment between geometric and linguistic spaces, resolution sensitivity, and substantial computational overhead. In this work, we present SAGE, the first end-to-end 3D MLLM that directly processes raw point clouds without relying on a pre-trained 3D encoder. Our approach introduces a lightweight 3D tokenizer that combines geometric sampling and neighbourhood aggregation with vector quantization to convert point clouds into discrete tokens--treating 3D data as a foreign language that naturally extends the LLM's vocabulary. Furthermore, to enhance the model's reasoning capability on complex 3D tasks, we propose a preference optimization training strategy with a semantic alignment-based reward, specifically designed for open-ended 3D question answering where responses are descriptive. Extensive experiments across diverse 3D understanding benchmarks demonstrate that our end-to-end approach outperforms existing encoder-based methods while offering significant advantages in computational efficiency, generalization across LLM backbones, and robustness to input resolution variations. Code is available at: github.com/snehaputul/SAGE3D.
DEO: Training-Free Direct Embedding Optimization for Negation-Aware Retrieval
Venue: arXiv cs.CL 2026
Year: 2026

Recent advances in Large Language Models (LLMs) and Retrieval-Augmented Generation (RAG) have enabled diverse retrieval methods. However, existing retrieval methods often fail to accurately retrieve results for negation and exclusion queries. To address this limitation, prior approaches rely on embedding adaptation or fine-tuning, which introduce additional computational cost and deployment complexity. We propose Direct Embedding Optimization (DEO), a training-free method for negation-aware text and multimodal retrieval. DEO decomposes queries into positive and negative components and optimizes the query embedding with a contrastive objective. Without additional training data or model updates, DEO outperforms baselines on NegConstraint, with gains of +0.0738 nDCG@10 and +0.1028 MAP@100, while improving Recall@5 by +6\% over OpenAI CLIP in multimodal retrieval. These results demonstrate the practicality of DEO for negation- and exclusion-aware retrieval in real-world settings.
The Costs of Reproducibility in Music Separation Research: a Replication of Band-Split RNN
Venue: arXiv cs.SD 2026
Year: 2026

Music source separation is the task of isolating the instrumental tracks from a music song. Despite its spectacular recent progress, the trend towards more complex architectures and training protocols exacerbates reproducibility issues. The band-split recurrent neural networks (BSRNN) model is promising in this regard, since it yields close to state-of-the-art results on public datasets, and requires reasonable resources for training. Unfortunately, it is not straightforward to reproduce since its full code is not available. In this paper, we attempt to replicate BSRNN as closely as possible to the original paper through extensive experiments, which allows us to conduct a critical reflection on this reproducibility issue. Our contributions are three-fold. First, this study yields several insights on the model design and training pipeline, which sheds light on potential future improvements. In particular, since we were unsuccessful in reproducing the original results, we explore additional variants that ultimately yield an optimized BSRNN model, whose performance largely improves that of the original. Second, we discuss reproducibility issues from both methodological and practical perspectives. We notably underline how substantial time and energy costs could have been saved upon availability of the full pipeline. Third, our code and pre-trained models are released publicly to foster reproducible research. We hope that this study will contribute to spread awareness on the importance of reproducible research in the music separation community, and help promoting more transparent and sustainable practices.
MM-Zero: Self-Evolving Multi-Model Vision Language Models From Zero Data
Venue: arXiv cs.CV 2026
Year: 2026

Self-evolving has emerged as a key paradigm for improving foundational models such as Large Language Models (LLMs) and Vision Language Models (VLMs) with minimal human intervention. While recent approaches have demonstrated that LLM agents can self-evolve from scratch with little to no data, VLMs introduce an additional visual modality that typically requires at least some seed data, such as images, to bootstrap the self-evolution process. In this work, we present Multi-model Multimodal Zero (MM-Zero), the first RL-based framework to achieve zero-data self-evolution for VLM reasoning. Moving beyond prior dual-role (Proposer and Solver) setups, MM-Zero introduces a multi-role self-evolving training framework comprising three specialized roles: a Proposer that generates abstract visual concepts and formulates questions; a Coder that translates these concepts into executable code (e.g., Python, SVG) to render visual images; and a Solver that performs multimodal reasoning over the generated visual content. All three roles are initialized from the same base model and trained using Group Relative Policy Optimization (GRPO), with carefully designed reward mechanisms that integrate execution feedback, visual verification, and difficulty balancing. Our experiments show that MM-Zero improves VLM reasoning performance across a wide range of multimodal benchmarks. MM-Zero establishes a scalable path toward self-evolving multi-model systems for multimodal models, extending the frontier of self-improvement beyond the conventional two-model paradigm.
Geometry-Aware Metric Learning for Cross-Lingual Few-Shot Sign Language Recognition on Static Hand Keypoints
Venue: arXiv cs.CV 2026
Year: 2026

Sign language recognition (SLR) systems typically require large labeled corpora for each language, yet the majority of the world's 300+ sign languages lack sufficient annotated data. Cross-lingual few-shot transfer, pretraining on a data-rich source language and adapting with only a handful of target-language examples, offers a scalable alternative, but conventional coordinate-based keypoint representations are susceptible to domain shift arising from differences in camera viewpoint, hand scale, and recording conditions. This shift is particularly detrimental in the few-shot regime, where class prototypes estimated from only K examples are highly sensitive to extrinsic variance. We propose a geometry-aware metric-learning framework centered on a compact 20-dimensional inter-joint angle descriptor derived from MediaPipe static hand keypoints. These angles are invariant to SO(3) rotation, translation, and isotropic scaling, eliminating the dominant sources of cross-dataset shift and yielding tighter, more stable class prototypes. Evaluated on four fingerspelling alphabets spanning typologically diverse sign languages, ASL, LIBRAS, Arabic Sign Language, and Thai Sign Language, the proposed angle features improve over normalized-coordinate baselines by up to 25 percentage points within-domain and enable frozen cross-lingual transfer that frequently exceeds within-domain accuracy, using a lightweight MLP encoder with about 10^5 parameters. These findings demonstrate that invariant hand-geometry descriptors provide a portable and effective foundation for cross-lingual few-shot SLR in low-resource settings.
Embodied Human Simulation for Quantitative Design and Analysis of Interactive Robotics
Venue: arXiv cs.RO 2026
Year: 2026

Physical interactive robotics, ranging from wearable devices to collaborative humanoid robots, require close coordination between mechanical design and control. However, evaluating interactive dynamics is challenging due to complex human biomechanics and motor responses. Traditional experiments rely on indirect metrics without measuring human internal states, such as muscle forces or joint loads. To address this issue, we develop a scalable simulation-based framework for the quantitative analysis of physical human-robot interaction. At its core is a full-body musculoskeletal model serving as a predictive surrogate for the human dynamical system. Driven by a reinforcement learning controller, it generates adaptive, physiologically grounded motor behaviors. We employ a sequential training pipeline where the pre-trained human motion control policy acts as a consistent evaluator, making large-scale design space exploration computationally tractable. By simulating the coupled human-robot system, the framework provides access to internal biomechanical metrics, offering a systematic way to concurrently co-optimize a robot's structural parameters and control policy. We demonstrate its capability in optimizing human-exoskeleton interactions, showing improved joint alignment and reduced contact forces. This work establishes embodied human simulation as a scalable paradigm for interactive robotics design.
Distributed Convolutional Neural Networks for Object Recognition
Venue: arXiv cs.CV 2026
Year: 2026

This paper proposes a novel loss function for training a distributed convolutional neural network (DisCNN) to recognize only a specific positive class. By mapping positive samples to a compact set in high-dimensional space and negative samples to Origin, the DisCNN extracts only the features of the positive class. An experiment is given to prove this. Thus, the features of the positive class are disentangled from those of the negative classes. The model has a lightweight architecture because only a few positive-class features need to be extracted. The model demonstrates excellent generalization on the test data and remains effective even for unseen classes. Finally, using DisCNN, object detection of positive samples embedded in a large and complex background is straightforward.
Flash-KMeans: Fast and Memory-Efficient Exact K-Means
Venue: arXiv cs.DC 2026
Year: 2026

$k$-means has historically been positioned primarily as an offline processing primitive, typically used for dataset organization or embedding preprocessing rather than as a first-class component in online systems. In this work, we revisit this classical algorithm under the lens of modern AI system design and enable $k$-means as an online primitive. We point out that existing GPU implementations of $k$-means remain fundamentally bottlenecked by low-level system constraints rather than theoretical algorithmic complexity. Specifically, the assignment stage suffers from a severe IO bottleneck due to the massive explicit materialization of the $N \times K$ distance matrix in High Bandwidth Memory (HBM). Simultaneously, the centroid update stage is heavily penalized by hardware-level atomic write contention caused by irregular, scatter-style token aggregations. To bridge this performance gap, we propose flash-kmeans, an IO-aware and contention-free $k$-means implementation for modern GPU workloads. Flash-kmeans introduces two core kernel-level innovations: (1) FlashAssign, which fuses distance computation with an online argmin to completely bypass intermediate memory materialization; (2) sort-inverse update, which explicitly constructs an inverse mapping to transform high-contention atomic scatters into high-bandwidth, segment-level localized reductions. Furthermore, we integrate algorithm-system co-designs, including chunked-stream overlap and cache-aware compile heuristics, to ensure practical deployability. Extensive evaluations on NVIDIA H200 GPUs demonstrate that flash-kmeans achieves up to 17.9$\times$ end-to-end speedup over best baselines, while outperforming industry-standard libraries like cuML and FAISS by 33$\times$ and over 200$\times$, respectively.
Multi-model approach for autonomous driving: A comprehensive study on traffic sign-, vehicle- and lane detection and behavioral cloning
Venue: arXiv cs.CV 2026
Year: 2026

Deep learning and computer vision techniques have become increasingly important in the development of self-driving cars. These techniques play a crucial role in enabling self-driving cars to perceive and understand their surroundings, allowing them to safely navigate and make decisions in real-time. Using Neural Networks self-driving cars can accurately identify and classify objects such as pedestrians, other vehicles, and traffic signals. Using deep learning and analyzing data from sensors such as cameras and radar, self-driving cars can predict the likely movement of other objects and plan their own actions accordingly. In this study, a novel approach to enhance the performance of selfdriving cars by using pre-trained and custom-made neural networks for key tasks, including traffic sign classification, vehicle detection, lane detection, and behavioral cloning is provided. The methodology integrates several innovative techniques, such as geometric and color transformations for data augmentation, image normalization, and transfer learning for feature extraction. These techniques are applied to diverse datasets,including the German Traffic Sign Recognition Benchmark (GTSRB), road and lane segmentation datasets, vehicle detection datasets, and data collected using the Udacity selfdriving car simulator to evaluate the model efficacy. The primary objective of the work is to review the state-of-the-art in deep learning and computer vision for self-driving cars. The findings of the work are effective in solving various challenges related to self-driving cars like traffic sign classification, lane prediction, vehicle detection, and behavioral cloning, and provide valuable insights into improving the robustness and reliability of autonomous systems, paving the way for future research and deployment of safer and more efficient self-driving technologies.
Joint Precoding and Phase-Shift Optimization for Beyond-Diagonal RIS-Aided ISAC System
Venue: arXiv cs.IT 2026
Year: 2026

Beyond diagonal reconfigurable intelligent surfaces (BD-RIS) can realize the interconnection between reflecting elements through the impedance network, thereby providing a new approach for the performance improvement of integrated sensing and communication (ISAC) systems. This paper investigates the optimization problem of BD-RIS-aided multiuser ISAC system, aiming to achieve the flexible design of trade-offs between communication and sensing performance. Specifically, we propose an optimization framework jointly combining the multiuser interference management and sensing beam gain approximation method. By jointly optimizing the precoding vector and RIS phase-shift matrix, improving the multiuser communication sum rate through the proposed interference management method, and enhancing the system sensing performance through the beam gain approximation method. For the resulting non-convex weighted optimization problem, we employ the alternating optimization (AO) algorithm to decouple it into two subproblems of precoding vector and phase-shift matrix optimization, with each step admitting closed-form solutions.Simulation results demonstrate that the proposed BD-RIS-aided ISAC system can achieve significant improvement in the trade-offs between communication and sensing performance than the traditional diagonal RIS, verifying the effectiveness of the proposed optimization framework.
ForgeDreamer: Industrial Text-to-3D Generation with Multi-Expert LoRA and Cross-View Hypergraph
Venue: arXiv cs.CV 2026
Year: 2026

Current text-to-3D generation methods excel in natural scenes but struggle with industrial applications due to two critical limitations: domain adaptation challenges where conventional LoRA fusion causes knowledge interference across categories, and geometric reasoning deficiencies where pairwise consistency constraints fail to capture higher-order structural dependencies essential for precision manufacturing. We propose a novel framework named ForgeDreamer addressing both challenges through two key innovations. First, we introduce a Multi-Expert LoRA Ensemble mechanism that consolidates multiple category-specific LoRA models into a unified representation, achieving superior cross-category generalization while eliminating knowledge interference. Second, building on enhanced semantic understanding, we develop a Cross-View Hypergraph Geometric Enhancement approach that captures structural dependencies spanning multiple viewpoints simultaneously. These components work synergistically improved semantic understanding, enables more effective geometric reasoning, while hypergraph modeling ensures manufacturing-level consistency. Extensive experiments on a custom industrial dataset demonstrate superior semantic generalization and enhanced geometric fidelity compared to state-of-the-art approaches. Our code and data are provided in the supplementary material attached in the appendix for review purposes.