OpenRaiser/Intern-Atlas huggingface dataset:
Rethinking Data Value: Asymmetric Data Shapley for Structure-Aware Valuation in Data Markets and Machine Learning Pipelines
Venue: arXiv cs.GT 2025
Year: 2025

Rigorous valuation of individual data sources is critical for fair compensation in data markets, informed data acquisition, and transparent development of ML/AI models. Classical Data Shapley (DS) provides a essential axiomatic framework for data valuation but is constrained by its symmetry axiom that assumes interchangeability of data sources. This assumption fails to capture the directional and temporal dependencies prevalent in modern ML/AI workflows, including the reliance of duplicated or augmented data on original sources and the order-specific contributions in sequential pipelines such as federated learning and multi-stage LLM fine tuning. To address these limitations, we introduce Asymmetric Data Shapley (ADS), a structure-aware data valuation framework for modern ML/AI pipelines. ADS relaxes symmetry by averaging marginal contributions only over permutations consistent with an application-specific ordering of data groups. It preserves efficiency and linearity, maintains within group symmetry and directional precedence across groups, and reduces to DS when the ordering collapses to a single group. We develop two complementary computational procedures for ADS: (i) a Monte Carlo estimator (MC-ADS) with finite-sample accuracy guarantees, and (ii) a k-nearest neighbor surrogate (KNN-ADS) that is exact and efficient for KNN predictors. Across representative settings with directional and temporal dependence, ADS consistently outperforms benchmark methods by distinguishing novel from redundant contributions and respecting the sequential nature of training. These results establish ADS as a principled and practical approach to equitable data valuation in data markets and complex ML/AI pipelines.
Video Finetuning Improves Reasoning Between Frames
Venue: arXiv cs.CV 2025
Year: 2025

Multimodal large language models (LLMs) have made rapid progress in visual understanding, yet their extension from images to videos often reduces to a naive concatenation of frame tokens. In this work, we investigate what video finetuning brings to multimodal LLMs. We propose Visual Chain-of-Thought (vCoT), an explicit reasoning process that generates transitional event descriptions between consecutive frames. Using vCoT, we systematically compare image-only LVLMs with their video-finetuned counterparts, both with and without access to these transitional cues. Our experiments show that vCoT significantly improves the performance of image-only models on long-form video question answering, while yielding only marginal gains for video-finetuned models. This suggests that the latter already capture frame-to-frame transitions implicitly. Moreover, we find that video models transfer this temporal reasoning ability to purely static settings, outperforming image models' baselines on relational visual reasoning tasks.
On the Information Processing of One-Dimensional Wasserstein Distances with Finite Samples
Venue: arXiv cs.LG 2025
Year: 2025

Leveraging the Wasserstein distance -- a summation of sample-wise transport distances in data space -- is advantageous in many applications for measuring support differences between two underlying density functions. However, when supports significantly overlap while densities exhibit substantial pointwise differences, it remains unclear whether and how this transport information can accurately identify these differences, particularly their analytic characterization in finite-sample settings. We address this issue by conducting an analysis of the information processing capabilities of the one-dimensional Wasserstein distance with finite samples. By utilizing the Poisson process and isolating the rate factor, we demonstrate the capability of capturing the pointwise density difference with Wasserstein distances and how this information harmonizes with support differences. The analyzed properties are confirmed using neural spike train decoding and amino acid contact frequency data. The results reveal that the one-dimensional Wasserstein distance highlights meaningful density differences related to both rate and support.
Agent READMEs: An Empirical Study of Context Files for Agentic Coding
Venue: arXiv cs.SE 2025
Year: 2025

Agentic coding tools receive goals written in natural language as input, break them down into specific tasks, and write or execute the actual code with minimal human intervention. Central to this process are agent context files ("READMEs for agents") that provide persistent, project-level instructions. In this paper, we conduct the first large-scale empirical study of 2,303 agent context files from 1,925 repositories to characterize their structure, maintenance, and content. We find that these files are not static documentation but complex, difficult-to-read artifacts that evolve like configuration code, maintained through frequent, small additions. Our content analysis of 16 instruction types shows that developers prioritize functional context, such as build and run commands (62.3%), implementation details (69.9%), and architecture (67.7%). We also identify a significant gap: non-functional requirements like security (14.5%) and performance (14.5%) are rarely specified. These findings indicate that while developers use context files to make agents functional, they provide few guardrails to ensure that agent-written code is secure or performant, highlighting the need for improved tooling and practices.
CoS: Towards Optimal Event Scheduling via Chain-of-Scheduling
Venue: arXiv cs.AI 2025
Year: 2025

Recommending event schedules is a key issue in Event-based Social Networks (EBSNs) in order to maintain user activity. An effective recommendation is required to maximize the user's preference, subjecting to both time and geographical constraints. Existing methods face an inherent trade-off among efficiency, effectiveness, and generalization, due to the NP-hard nature of the problem. This paper proposes the Chain-of-Scheduling (CoS) framework, which activates the event scheduling capability of Large Language Models (LLMs) through a guided, efficient scheduling process. CoS enhances LLM by formulating the schedule task into three atomic stages, i.e., exploration, verification and integration. Then we enable the LLMs to generate CoS autonomously via Knowledge Distillation (KD). Experimental results show that CoS achieves near-theoretical optimal effectiveness with high efficiency on three real-world datasets in a interpretable manner. Moreover, it demonstrates strong zero-shot learning ability on out-of-domain data.
Fault2Flow: An AlphaEvolve-Optimized Human-in-the-Loop Multi-Agent System for Fault-to-Workflow Automation
Venue: arXiv cs.AI 2025
Year: 2025

Power grid fault diagnosis is a critical process hindered by its reliance on manual, error-prone methods. Technicians must manually extract reasoning logic from dense regulations and attempt to combine it with tacit expert knowledge, which is inefficient, error-prone, and lacks maintainability as ragulations are updated and experience evolves. While Large Language Models (LLMs) have shown promise in parsing unstructured text, no existing framework integrates these two disparate knowledge sources into a single, verified, and executable workflow. To bridge this gap, we propose Fault2Flow, an LLM-based multi-agent system. Fault2Flow systematically: (1) extracts and structures regulatory logic into PASTA-formatted fault trees; (2) integrates expert knowledge via a human-in-the-loop interface for verification; (3) optimizes the reasoning logic using a novel AlphaEvolve module; and (4) synthesizes the final, verified logic into an n8n-executable workflow. Experimental validation on transformer fault diagnosis datasets confirms 100\% topological consistency and high semantic fidelity. Fault2Flow establishes a reproducible path from fault analysis to operational automation, substantially reducing expert workload.
Yanyun-3: Enabling Cross-Platform Strategy Game Operation with Vision-Language Models
Venue: arXiv cs.AI 2025
Year: 2025

Cross-platform strategy game automation remains a challenge due to diverse user interfaces and dynamic battlefield environments. Existing Vision--Language Models (VLMs) struggle with generalization across heterogeneous platforms and lack precision in interface understanding and action execution. We introduce Yanyun-3, a VLM-based agent that integrates Qwen2.5-VL for visual reasoning and UI-TARS for interface execution. We propose a novel data organization principle -- combination granularity -- to distinguish intra-sample fusion and inter-sample mixing of multimodal data (static images, multi-image sequences, and videos). The model is fine-tuned using QLoRA on a curated dataset across three strategy game platforms. The optimal strategy (M*V+S) achieves a 12.98x improvement in BLEU-4 score and a 63% reduction in inference time compared to full fusion. Yanyun-3 successfully executes core tasks (e.g., target selection, resource allocation) across platforms without platform-specific tuning. Our findings demonstrate that structured multimodal data organization significantly enhances VLM performance in embodied tasks. Yanyun-3 offers a generalizable framework for GUI automation, with broader implications for robotics and autonomous systems.
GUIDE: Gaussian Unified Instance Detection for Enhanced Obstacle Perception in Autonomous Driving
Venue: arXiv cs.RO 2025
Year: 2025

In the realm of autonomous driving, accurately detecting surrounding obstacles is crucial for effective decision-making. Traditional methods primarily rely on 3D bounding boxes to represent these obstacles, which often fail to capture the complexity of irregularly shaped, real-world objects. To overcome these limitations, we present GUIDE, a novel framework that utilizes 3D Gaussians for instance detection and occupancy prediction. Unlike conventional occupancy prediction methods, GUIDE also offers robust tracking capabilities. Our framework employs a sparse representation strategy, using Gaussian-to-Voxel Splatting to provide fine-grained, instance-level occupancy data without the computational demands associated with dense voxel grids. Experimental validation on the nuScenes dataset demonstrates GUIDE's performance, with an instance occupancy mAP of 21.61, marking a 50\% improvement over existing methods, alongside competitive tracking capabilities. GUIDE establishes a new benchmark in autonomous perception systems, effectively combining precision with computational efficiency to better address the complexities of real-world driving environments.
A Plug-and-Play Spatially-Constrained Representation Enhancement Framework for Local-Life Recommendation
Venue: arXiv cs.IR 2025
Year: 2025

Local-life recommendation have witnessed rapid growth, providing users with convenient access to daily essentials. However, this domain faces two key challenges: (1) spatial constraints, driven by the requirements of the local-life scenario, where items are usually shown only to users within a limited geographic area, indirectly reducing their exposure probability; and (2) long-tail sparsity, where few popular items dominate user interactions, while many high-quality long-tail items are largely overlooked due to imbalanced interaction opportunities. Existing methods typically adopt a user-centric perspective, such as modeling spatial user preferences or enhancing long-tail representations with collaborative filtering signals. However, we argue that an item-centric perspective is more suitable for this domain, focusing on enhancing long-tail items representation that align with the spatially-constrained characteristics of local lifestyle services. To tackle this issue, we propose ReST, a Plug-And-Play Spatially-Constrained Representation Enhancement Framework for Long-Tail Local-Life Recommendation. Specifically, we first introduce a Meta ID Warm-up Network, which initializes fundamental ID representations by injecting their basic attribute-level semantic information. Subsequently, we propose a novel Spatially-Constrained ID Representation Enhancement Network (SIDENet) based on contrastive learning, which incorporates two efficient strategies: a spatially-constrained hard sampling strategy and a dynamic representation alignment strategy. This design adaptively identifies weak ID representations based on their attribute-level information during training. It additionally enhances them by capturing latent item relationships within the spatially-constrained characteristics of local lifestyle services, while preserving compatibility with popular items.
Design and Evaluation of an AI-DrivenPersonalized Mobile App to Provide MultifacetedHealth Support for Type 2 Diabetes Patients inChina
Venue: arXiv cs.HC 2025
Year: 2025

Type 2 diabetes patients in China face many significant challenges in patient-provider communication and self management In light of this, this work designed,implemented,and evaluated an AI-driven, personalized, multi-functional mobile app system named T2MD Health. The appintegrates real-time patient- provider conversation transcription,medical terminology interpretation, daily health tracking, and adata-driven feedback loop. We conducted qualitative interviewswith 40 participants to study key user needs before systemdevelopment and a mixed- method controlled experiment with 60participants after to evaluate the effectiveness and usability ofthe app. Evaluation results showed that the app was effective inimproving patient-provider communication efficiency, patientunderstanding and knowledge retention,and patient selfmanagement, Patient feedback also revealed that the app has thepotential to address the urban-rural gap in the access to medica!consultation services to some extent, Findings ofthis study couldinform future studies that seek to utilize mobile apps andartificial intelligence to support patients with chronic diseases.
SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models
Venue: arXiv cs.RO 2025
Year: 2025

The Instance Image Goal Navigation (IIN) problem requires mobile robots deployed in unknown environments to search for specific objects or people of interest using only a single reference goal image of the target. This problem can be especially challenging when: 1) the reference image is captured from an arbitrary viewpoint, and 2) the robot must operate with sparse-view scene reconstructions. In this paper, we address the IIN problem, by introducing SplatSearch, a novel architecture that leverages sparse-view 3D Gaussian Splatting (3DGS) reconstructions. SplatSearch renders multiple viewpoints around candidate objects using a sparse online 3DGS map, and uses a multi-view diffusion model to complete missing regions of the rendered images, enabling robust feature matching against the goal image. A novel frontier exploration policy is introduced which uses visual context from the synthesized viewpoints with semantic context from the goal image to evaluate frontier locations, allowing the robot to prioritize frontiers that are semantically and visually relevant to the goal image. Extensive experiments in photorealistic home and real-world environments validate the higher performance of SplatSearch against current state-of-the-art methods in terms of Success Rate and Success Path Length. An ablation study confirms the design choices of SplatSearch.
MCAQ-YOLO: Morphological Complexity-Aware Quantization for Efficient Object Detection with Curriculum Learning
Venue: arXiv cs.CV 2025
Year: 2025

Most neural network quantization methods apply uniform bit precision across spatial regions, disregarding the heterogeneous complexity inherent in visual data. This paper introduces MCAQ-YOLO, a practical framework for tile-wise spatial mixed-precision quantization in real-time object detectors. Morphological complexity--quantified through five complementary metrics (fractal dimension, texture entropy, gradient variance, edge density, and contour complexity)--is proposed as a signal-centric predictor of spatial quantization sensitivity. A calibration-time analysis design enables spatial bit allocation with only 0.3ms inference overhead, achieving 151 FPS throughput. Additionally, a curriculum-based training scheme that progressively increases quantization difficulty is introduced to stabilize optimization and accelerate convergence. On a construction safety equipment dataset exhibiting high morphological variability, MCAQ-YOLO achieves 85.6% mAP@0.5 with an average bit-width of 4.2 bits and a 7.6x compression ratio, outperforming uniform 4-bit quantization by 3.5 percentage points. Cross-dataset evaluation on COCO 2017 (+2.9%) and Pascal VOC 2012 (+2.3%) demonstrates consistent improvements, with performance gains correlating with within-image complexity variation.
ArtiWorld: LLM-Driven Articulation of 3D Objects in Scenes
Venue: arXiv cs.CV 2025
Year: 2025

Building interactive simulators and scalable robot-learning environments requires a large number of articulated assets. However, most existing 3D assets in simulation are rigid, and manually converting them into articulated objects is extremely labor- and cost-intensive. This raises a natural question: can we automatically identify articulable objects in a scene and convert them into articulated assets directly? In this paper, we present ArtiWorld, a scene-aware pipeline that localizes candidate articulable objects from textual scene descriptions and reconstructs executable URDF models that preserve the original geometry. At the core of this pipeline is Arti4URDF, which leverages 3D point cloud, prior knowledge of a large language model (LLM), and a URDF-oriented prompt design to rapidly convert rigid objects into interactive URDF-based articulated objects while maintaining their 3D shape. We evaluate ArtiWorld at three levels: 3D simulated objects, full 3D simulated scenes, and real-world scan scenes. Across all three settings, our method consistently outperforms existing approaches and achieves state-of-the-art performance, while preserving object geometry and correctly capturing object interactivity to produce usable URDF-based articulated models. This provides a practical path toward building interactive, robot-ready simulation environments directly from existing 3D assets. Code and data will be released.
UNSEEN: Enhancing Dataset Pruning from a Generalization Perspective
Venue: arXiv cs.CV 2025
Year: 2025

The growing scale of datasets in deep learning has introduced significant computational challenges. Dataset pruning addresses this challenge by constructing a compact but informative coreset from the full dataset with comparable performance. Previous approaches typically establish scoring metrics based on specific criteria to identify representative samples. However, these methods predominantly rely on sample scores obtained from the model's performance during the training (i.e., fitting) phase. As scoring models achieve near-optimal performance on training data, such fitting-centric approaches induce a dense distribution of sample scores within a narrow numerical range. This concentration reduces the distinction between samples and hinders effective selection. To address this challenge, we conduct dataset pruning from the perspective of generalization, i.e., scoring samples based on models not exposed to them during training. We propose a plug-and-play framework, UNSEEN, which can be integrated into existing dataset pruning methods. Additionally, conventional score-based methods are single-step and rely on models trained solely on the complete dataset, providing limited perspective on the importance of samples. To address this limitation, we scale UNSEEN to multi-step scenarios and propose an incremental selection technique through scoring models trained on varying coresets, and optimize the quality of the coreset dynamically. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art (SOTA) methods on CIFAR-10, CIFAR-100, and ImageNet-1K. Notably, on ImageNet-1K, UNSEEN achieves lossless performance while reducing training data by 30\%.
Semantic Prioritization in Visual Counterfactual Explanations with Weighted Segmentation and Auto-Adaptive Region Selection
Venue: arXiv cs.CV 2025
Year: 2025

In the domain of non-generative visual counterfactual explanations (CE), traditional techniques frequently involve the substitution of sections within a query image with corresponding sections from distractor images. Such methods have historically overlooked the semantic relevance of the replacement regions to the target object, thereby impairing the model's interpretability and hindering the editing workflow. Addressing these challenges, the present study introduces an innovative methodology named as Weighted Semantic Map with Auto-adaptive Candidate Editing Network (WSAE-Net). Characterized by two significant advancements: the determination of an weighted semantic map and the auto-adaptive candidate editing sequence. First, the generation of the weighted semantic map is designed to maximize the reduction of non-semantic feature units that need to be computed, thereby optimizing computational efficiency. Second, the auto-adaptive candidate editing sequences are designed to determine the optimal computational order among the feature units to be processed, thereby ensuring the efficient generation of counterfactuals while maintaining the semantic relevance of the replacement feature units to the target object. Through comprehensive experimentation, our methodology demonstrates superior performance, contributing to a more lucid and in-depth understanding of visual counterfactual explanations.
The Final-Stage Bottleneck: A Systematic Dissection of the R-Learner for Network Causal Inference
Venue: arXiv cs.LG 2025
Year: 2025

The R-Learner is a powerful, theoretically-grounded framework for estimating heterogeneous treatment effects, prized for its robustness to nuisance model errors. However, its application to network data, where causal heterogeneity is often graph-dependent, presents a critical challenge to its core assumption of a well-specified final-stage model. In this paper, we conduct a large-scale empirical study to systematically dissect the R-Learner framework on graphs. We provide the first rigorous evidence that the primary driver of performance is the inductive bias of the final-stage CATE estimator, an effect that dominates the choice of nuisance models. Our central finding is the quantification of a catastrophic "representation bottleneck": we prove with overwhelming statistical significance (p < 0.001) that R-Learners with a graph-blind final stage fail completely (MSE > 4.0), even when paired with powerful GNN nuisance models. Conversely, our proposed end-to-end Graph R-Learner succeeds and significantly outperforms a strong, non-DML GNN T-Learner baseline. Furthermore, we identify and provide a mechanistic explanation for a subtle, topology-dependent "nuisance bottleneck," linking it to GNN over-squashing via a targeted "Hub-Periphery Trade-off" analysis. Our findings are validated across diverse synthetic and semi-synthetic benchmarks. We release our code as a reproducible benchmark to facilitate future research on this critical "final-stage bottleneck."