OpenRaiser/Intern-Atlas huggingface dataset:
Boosting Semi-Supervised Learning with Contrastive Complementary Labeling
Venue: arXiv cs.CV 2022
Year: 2022

Semi-supervised learning (SSL) has achieved great success in leveraging a large amount of unlabeled data to learn a promising classifier. A popular approach is pseudo-labeling that generates pseudo labels only for those unlabeled data with high-confidence predictions. As for the low-confidence ones, existing methods often simply discard them because these unreliable pseudo labels may mislead the model. Nevertheless, we highlight that these data with low-confidence pseudo labels can be still beneficial to the training process. Specifically, although the class with the highest probability in the prediction is unreliable, we can assume that this sample is very unlikely to belong to the classes with the lowest probabilities. In this way, these data can be also very informative if we can effectively exploit these complementary labels, i.e., the classes that a sample does not belong to. Inspired by this, we propose a novel Contrastive Complementary Labeling (CCL) method that constructs a large number of reliable negative pairs based on the complementary labels and adopts contrastive learning to make use of all the unlabeled data. Extensive experiments demonstrate that CCL significantly improves the performance on top of existing methods. More critically, our CCL is particularly effective under the label-scarce settings. For example, we yield an improvement of 2.43% over FixMatch on CIFAR-10 only with 40 labeled data.
The Hateful Memes Challenge Next Move
Venue: arXiv cs.LG 2022
Year: 2022

State-of-the-art image and text classification models, such as Convolutional Neural Networks and Transformers, have long been able to classify their respective unimodal reasoning satisfactorily with accuracy close to or exceeding human accuracy. However, images embedded with text, such as hateful memes, are hard to classify using unimodal reasoning when difficult examples, such as benign confounders, are incorporated into the data set. We attempt to generate more labeled memes in addition to the Hateful Memes data set from Facebook AI, based on the framework of a winning team from the Hateful Meme Challenge. To increase the number of labeled memes, we explore semi-supervised learning using pseudo-labels for newly introduced, unlabeled memes gathered from the Memotion Dataset 7K. We find that the semi-supervised learning task on unlabeled data required human intervention and filtering and that adding a limited amount of new data yields no extra classification performance.
Enabling the Reflex Plane with the nanoPU
Venue: arXiv cs.NI 2022
Year: 2022

Many recent papers have demonstrated fast in-network computation using programmable switches, running many orders of magnitude faster than CPUs. The main limitation of writing software for switches is the constrained programming model and limited state. In this paper we explore whether a new type of CPU, called the nanoPU, offers a useful middle ground, with a familiar C/C++ programming model, and potentially many terabits/second of packet processing on a single chip, with an RPC response time less than 1 $μ$s. To evaluate the nanoPU, we prototype and benchmark three common network services: packet classification, network telemetry report processing, and consensus protocols on the nanoPU. Each service is evaluated using cycle-accurate simulations on FPGAs in AWS. We found that packets are classified 2$\times$ faster and INT reports are processed more than an order of magnitude quickly than state-of-the-art approaches. Our production quality Raft consensus protocol, running on the nanoPU, writes to a 3-way replicated key-value store (MICA) in 3 $μ$s, twice as fast as the state-of-the-art, with 99\% tail latency of only 3.26 $μ$s. To understand how these services can be combined, we study the design and performance of a {\em network reflex plane}, designed to process telemetry data, make fast control decisions, and update consistent, replicated state within a few microseconds.
Selected Trends in Artificial Intelligence for Space Applications
Venue: arXiv cs.LG 2022
Year: 2022

The development and adoption of artificial intelligence (AI) technologies in space applications is growing quickly as the consensus increases on the potential benefits introduced. As more and more aerospace engineers are becoming aware of new trends in AI, traditional approaches are revisited to consider the applications of emerging AI technologies. Already at the time of writing, the scope of AI-related activities across academia, the aerospace industry and space agencies is so wide that an in-depth review would not fit in these pages. In this chapter we focus instead on two main emerging trends we believe capture the most relevant and exciting activities in the field: differentiable intelligence and on-board machine learning. Differentiable intelligence, in a nutshell, refers to works making extensive use of automatic differentiation frameworks to learn the parameters of machine learning or related models. Onboard machine learning considers the problem of moving inference, as well as learning, onboard. Within these fields, we discuss a few selected projects originating from the European Space Agency's (ESA) Advanced Concepts Team (ACT), giving priority to advanced topics going beyond the transposition of established AI techniques and practices to the space domain.
Towards Deeper and Better Multi-view Feature Fusion for 3D Semantic Segmentation
Venue: arXiv cs.CV 2022
Year: 2022

3D point clouds are rich in geometric structure information, while 2D images contain important and continuous texture information. Combining 2D information to achieve better 3D semantic segmentation has become mainstream in 3D scene understanding. Albeit the success, it still remains elusive how to fuse and process the cross-dimensional features from these two distinct spaces. Existing state-of-the-art usually exploit bidirectional projection methods to align the cross-dimensional features and realize both 2D & 3D semantic segmentation tasks. However, to enable bidirectional mapping, this framework often requires a symmetrical 2D-3D network structure, thus limiting the network's flexibility. Meanwhile, such dual-task settings may distract the network easily and lead to over-fitting in the 3D segmentation task. As limited by the network's inflexibility, fused features can only pass through a decoder network, which affects model performance due to insufficient depth. To alleviate these drawbacks, in this paper, we argue that despite its simplicity, projecting unidirectionally multi-view 2D deep semantic features into the 3D space aligned with 3D deep semantic features could lead to better feature fusion. On the one hand, the unidirectional projection enforces our model focused more on the core task, i.e., 3D segmentation; on the other hand, unlocking the bidirectional to unidirectional projection enables a deeper cross-domain semantic alignment and enjoys the flexibility to fuse better and complicated features from very different spaces. In joint 2D-3D approaches, our proposed method achieves superior performance on the ScanNetv2 benchmark for 3D semantic segmentation.
Structured Prompting: Scaling In-Context Learning to 1,000 Examples
Venue: arXiv cs.CL 2022
Year: 2022

Large language models have exhibited intriguing in-context learning capability, achieving promising zero- and few-shot performance without updating the parameters. However, conventional in-context learning is usually restricted by length constraints, rendering it ineffective to absorb supervision from a large number of examples. In order to go beyond few shots, we introduce structured prompting that breaks the length limit and scales in-context learning to thousands of examples. Specifically, demonstration examples are separately encoded with well-designed position embeddings, and then they are jointly attended by the test example using a rescaled attention mechanism. So we can scale the number of exemplars with linear complexity instead of quadratic complexity with respect to length. Experimental results on a diverse set of tasks show that our approach improves end-task performance and reduces evaluation variance over conventional in-context learning as the number of demonstration examples increases. Code has been released at https://aka.ms/structured-prompting.
FairRoad: Achieving Fairness for Recommender Systems with Optimized Antidote Data
Venue: arXiv cs.IR 2022
Year: 2022

Today, recommender systems have played an increasingly important role in shaping our experiences of digital environments and social interactions. However, as recommender systems become ubiquitous in our society, recent years have also witnessed significant fairness concerns for recommender systems. Specifically, studies have shown that recommender systems may inherit or even amplify biases from historical data, and as a result, provide unfair recommendations. To address fairness risks in recommender systems, most of the previous approaches to date are focused on modifying either the existing training data samples or the deployed recommender algorithms, but unfortunately with limited degrees of success. In this paper, we propose a new approach called fair recommendation with optimized antidote data (FairRoad), which aims to improve the fairness performances of recommender systems through the construction of a small and carefully crafted antidote dataset. Toward this end, we formulate our antidote data generation task as a mathematical optimization problem, which minimizes the unfairness of the targeted recommender systems while not disrupting the deployed recommendation algorithms. Extensive experiments show that our proposed antidote data generation algorithm significantly improve the fairness of recommender systems with a small amounts of antidote data.
Learning 3D Representations from 2D Pre-trained Models via Image-to-Point Masked Autoencoders
Venue: arXiv cs.CV 2022
Year: 2022

Pre-training by numerous image data has become de-facto for robust 2D representations. In contrast, due to the expensive data acquisition and annotation, a paucity of large-scale 3D datasets severely hinders the learning for high-quality 3D features. In this paper, we propose an alternative to obtain superior 3D representations from 2D pre-trained models via Image-to-Point Masked Autoencoders, named as I2P-MAE. By self-supervised pre-training, we leverage the well learned 2D knowledge to guide 3D masked autoencoding, which reconstructs the masked point tokens with an encoder-decoder architecture. Specifically, we first utilize off-the-shelf 2D models to extract the multi-view visual features of the input point cloud, and then conduct two types of image-to-point learning schemes on top. For one, we introduce a 2D-guided masking strategy that maintains semantically important point tokens to be visible for the encoder. Compared to random masking, the network can better concentrate on significant 3D structures and recover the masked tokens from key spatial cues. For another, we enforce these visible tokens to reconstruct the corresponding multi-view 2D features after the decoder. This enables the network to effectively inherit high-level 2D semantics learned from rich image data for discriminative 3D modeling. Aided by our image-to-point pre-training, the frozen I2P-MAE, without any fine-tuning, achieves 93.4% accuracy for linear SVM on ModelNet40, competitive to the fully trained results of existing methods. By further fine-tuning on on ScanObjectNN's hardest split, I2P-MAE attains the state-of-the-art 90.11% accuracy, +3.68% to the second-best, demonstrating superior transferable capacity. Code will be available at https://github.com/ZrrSkywalker/I2P-MAE.
MegaPose: 6D Pose Estimation of Novel Objects via Render & Compare
Venue: arXiv cs.CV 2022
Year: 2022

We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.
Are metaheuristics worth it? A computational comparison between nature-inspired and deterministic techniques on black-box optimization problems
Venue: arXiv cs.NE 2022
Year: 2022

In the field of derivative-free optimization, both of its main branches, the deterministic and nature-inspired techniques, experienced in recent years substantial advancement. In this paper, we provide an extensive computational comparison of selected methods from each of these branches. The chosen representatives were either standard and well-utilized methods, or the best-performing methods from recent numerical comparisons. The computational comparison was performed on five different benchmark sets and the results were analyzed in terms of performance, time complexity, and convergence properties of the selected methods. The results showed that, when dealing with situations where the objective function evaluations are relatively cheap, the nature-inspired methods have a significantly better performance than their deterministic counterparts. However, in situations when the function evaluations are costly or otherwise prohibited, the deterministic methods might provide more consistent and overall better results.
Enabling the Wireless Metaverse via Semantic Multiverse Communication
Venue: arXiv cs.NI 2022
Year: 2022

Metaverse over wireless networks is an emerging use case of the sixth generation (6G) wireless systems, posing unprecedented challenges in terms of its multi-modal data transmissions with stringent latency and reliability requirements. Towards enabling this wireless metaverse, in this article we propose a novel semantic communication (SC) framework by decomposing the metaverse into human/machine agent-specific semantic multiverses (SMs). An SM stored at each agent comprises a semantic encoder and a generator, leveraging recent advances in generative artificial intelligence (AI). To improve communication efficiency, the encoder learns the semantic representations (SRs) of multi-modal data, while the generator learns how to manipulate them for locally rendering scenes and interactions in the metaverse. Since these learned SMs are biased towards local environments, their success hinges on synchronizing heterogeneous SMs in the background while communicating SRs in the foreground, turning the wireless metaverse problem into the problem of semantic multiverse communication (SMC). Based on this SMC architecture, we propose several promising algorithmic and analytic tools for modeling and designing SMC, ranging from distributed learning and multi-agent reinforcement learning (MARL) to signaling games and symbolic AI.
Heuristically Guided Compilation for Multi-Agent Path Finding
Venue: arXiv cs.AI 2022
Year: 2022

Multi-agent path finding (MAPF) is a task of finding non-conflicting paths connecting agents' specified initial and goal positions in a shared environment. We focus on compilation-based solvers in which the MAPF problem is expressed in a different well established formalism such as mixed-integer linear programming (MILP), Boolean satisfiability (SAT), or constraint programming (CP). As the target solvers for these formalisms act as black-boxes it is challenging to integrate MAPF specific heuristics in the MAPF compilation-based solvers. We show in this work how the build a MAPF encoding for the target SAT solver in which domain specific heuristic knowledge is reflected. The heuristic knowledge is transferred to the SAT solver by selecting candidate paths for each agent and by constructing the encoding only for these candidate paths instead of constructing the encoding for all possible paths for an agent. The conducted experiments show that heuristically guided compilation outperforms the vanilla variants of the SAT-based MAPF solver.
Particle-Based Score Estimation for State Space Model Learning in Autonomous Driving
Venue: arXiv cs.RO 2022
Year: 2022

Multi-object state estimation is a fundamental problem for robotic applications where a robot must interact with other moving objects. Typically, other objects' relevant state features are not directly observable, and must instead be inferred from observations. Particle filtering can perform such inference given approximate transition and observation models. However, these models are often unknown a priori, yielding a difficult parameter estimation problem since observations jointly carry transition and observation noise. In this work, we consider learning maximum-likelihood parameters using particle methods. Recent methods addressing this problem typically differentiate through time in a particle filter, which requires workarounds to the non-differentiable resampling step, that yield biased or high variance gradient estimates. By contrast, we exploit Fisher's identity to obtain a particle-based approximation of the score function (the gradient of the log likelihood) that yields a low variance estimate while only requiring stepwise differentiation through the transition and observation models. We apply our method to real data collected from autonomous vehicles (AVs) and show that it learns better models than existing techniques and is more stable in training, yielding an effective smoother for tracking the trajectories of vehicles around an AV.
Learning and Predicting Multimodal Vehicle Action Distributions in a Unified Probabilistic Model Without Labels
Venue: arXiv cs.RO 2022
Year: 2022

We present a unified probabilistic model that learns a representative set of discrete vehicle actions and predicts the probability of each action given a particular scenario. Our model also enables us to estimate the distribution over continuous trajectories conditioned on a scenario, representing what each discrete action would look like if executed in that scenario. While our primary objective is to learn representative action sets, these capabilities combine to produce accurate multimodal trajectory predictions as a byproduct. Although our learned action representations closely resemble semantically meaningful categories (e.g., "go straight", "turn left", etc.), our method is entirely self-supervised and does not utilize any manually generated labels or categories. Our method builds upon recent advances in variational inference and deep unsupervised clustering, resulting in full distribution estimates based on deterministic model evaluations.
Non-conforming multipatches for NURBS-based finite element analysis of higher-order phase-field models for brittle fracture
Venue: arXiv cs.CE 2022
Year: 2022

This paper proposes an effective computational tool for brittle crack propagation problems based on a combination of a higher-order phase-field model and a non-conforming mesh using a NURBS-based isogeometric approach. This combination, as demonstrated in this paper, is of great benefit in reducing the computational cost of using a local refinement mesh and a higher-order phase-field, which needs higher derivatives of basis functions. Compared with other approaches using a local refinement mesh, the Virtual Uncommon-Knot-Inserted Master-Slave (VUKIMS) method presented here is not only simple to implement but can also reduce the variable numbers. VUKIMS is an outstanding choice in order to establish a local refinement mesh, i.e. a non-conforming mesh, in a multi-patch problem. A phase-field model is an efficient approach for various complicated crack patterns, including those with or without an initial crack path, curved cracks, crack coalescence, and crack propagation through holes. The paper demonstrates that cubic NURBS elements are ideal for balancing the computational cost and the accuracy because they can produce accurate solutions by utilising a lower degree of freedom number than an extremely fine mesh of first-order B-spline elements.
Improving Warped Planar Object Detection Network For Automatic License Plate Recognition
Venue: arXiv cs.CV 2022
Year: 2022

This paper aims to improve the Warping Planer Object Detection Network (WPOD-Net) using feature engineering to increase accuracy. What problems are solved using the Warping Object Detection Network using feature engineering? More specifically, we think that it makes sense to add knowledge about edges in the image to enhance the information for determining the license plate contour of the original WPOD-Net model. The Sobel filter has been selected experimentally and acts as a Convolutional Neural Network layer, the edge information is combined with the old information of the original network to create the final embedding vector. The proposed model was compared with the original model on a set of data that we collected for evaluation. The results are evaluated through the Quadrilateral Intersection over Union value and demonstrate that the model has a significant improvement in performance.
Trajectory-User Linking Is Easier Than You Think
Venue: arXiv cs.CY 2022
Year: 2022

Trajectory-User Linking (TUL) is a relatively new mobility classification task in which anonymous trajectories are linked to the users who generated them. With applications ranging from personalized recommendations to criminal activity detection, TUL has received increasing attention over the past five years. While research has focused mainly on learning deep representations that capture complex spatio-temporal mobility patterns unique to individual users, we demonstrate that visit patterns are highly unique among users and thus simple heuristics applied directly to the raw data are sufficient to solve TUL. More specifically, we demonstrate that a single check-in per trajectory is enough to correctly predict the identity of the user up to 85% of the time. Moreover, by using a non-parametric classifier, we scale up TUL to over 100k users which is an increase over state-of-the-art by three orders of magnitude. Extensive empirical analysis on four real-world datasets (Brightkite, Foursquare, Gowalla and Weeplaces) compares our findings to state-of-the-art results, and more importantly validates our claim that TUL is easier than commonly believed.