OpenRaiser/Intern-Atlas huggingface dataset:
Task Aware Modulation using Representation Learning: An Approach for Few Shot Learning in Environmental Systems
Venue: arXiv cs.LG 2024
Year: 2024

We introduce TAM-RL (Task Aware Modulation using Representation Learning), a novel multimodal meta-learning framework for few-shot learning in heterogeneous systems, designed for science and engineering problems where entities share a common underlying forward model but exhibit heterogeneity due to entity-specific characteristics. TAM-RL leverages an amortized training process with a modulation network and a base network to learn task-specific modulation parameters, enabling efficient adaptation to new tasks with limited data. We evaluate TAM-RL on two real-world environmental datasets: Gross Primary Product (GPP) prediction and streamflow forecasting, demonstrating significant improvements over existing meta-learning methods. On the FLUXNET dataset, TAM-RL improves RMSE by 18.9\% over MMAML with just one month of few-shot data, while for streamflow prediction, it achieves an 8.21\% improvement with one year of data. Synthetic data experiments further validate TAM-RL's superior performance in heterogeneous task distributions, outperforming the baselines in the most heterogeneous setting. Notably, TAM-RL offers substantial computational efficiency, with at least 3x faster training times compared to gradient-based meta-learning approaches while being much simpler to train due to reduced complexity. Ablation studies highlight the importance of pretraining and adaptation mechanisms in TAM-RL's performance.
Learning Separable Hidden Unit Contributions for Speaker-Adaptive Lip-Reading
Venue: arXiv cs.CV 2024
Year: 2024

In this paper, we propose a novel method for speaker adaptation in lip reading, motivated by two observations. Firstly, a speaker's own characteristics can always be portrayed well by his/her few facial images or even a single image with shallow networks, while the fine-grained dynamic features associated with speech content expressed by the talking face always need deep sequential networks to represent accurately. Therefore, we treat the shallow and deep layers differently for speaker adaptive lip reading. Secondly, we observe that a speaker's unique characteristics ( e.g. prominent oral cavity and mandible) have varied effects on lip reading performance for different words and pronunciations, necessitating adaptive enhancement or suppression of the features for robust lip reading. Based on these two observations, we propose to take advantage of the speaker's own characteristics to automatically learn separable hidden unit contributions with different targets for shallow layers and deep layers respectively. For shallow layers where features related to the speaker's characteristics are stronger than the speech content related features, we introduce speaker-adaptive features to learn for enhancing the speech content features. For deep layers where both the speaker's features and the speech content features are all expressed well, we introduce the speaker-adaptive features to learn for suppressing the speech content irrelevant noise for robust lip reading. Our approach consistently outperforms existing methods, as confirmed by comprehensive analysis and comparison across different settings. Besides the evaluation on the popular LRW-ID and GRID datasets, we also release a new dataset for evaluation, CAS-VSR-S68h, to further assess the performance in an extreme setting where just a few speakers are available but the speech content covers a large and diversified range.
Transferable Availability Poisoning Attacks
Venue: arXiv cs.CR 2024
Year: 2024

We consider availability data poisoning attacks, where an adversary aims to degrade the overall test accuracy of a machine learning model by crafting small perturbations to its training data. Existing poisoning strategies can achieve the attack goal but assume the victim to employ the same learning method as what the adversary uses to mount the attack. In this paper, we argue that this assumption is strong, since the victim may choose any learning algorithm to train the model as long as it can achieve some targeted performance on clean data. Empirically, we observe a large decrease in the effectiveness of prior poisoning attacks if the victim employs an alternative learning algorithm. To enhance the attack transferability, we propose Transferable Poisoning, which first leverages the intrinsic characteristics of alignment and uniformity to enable better unlearnability within contrastive learning, and then iteratively utilizes the gradient information from supervised and unsupervised contrastive learning paradigms to generate the poisoning perturbations. Through extensive experiments on image benchmarks, we show that our transferable poisoning attack can produce poisoned samples with significantly improved transferability, not only applicable to the two learners used to devise the attack but also to learning algorithms and even paradigms beyond.
Simple GNNs with Low Rank Non-parametric Aggregators
Venue: arXiv cs.LG 2024
Year: 2024

We revisit recent spectral GNN approaches to semi-supervised node classification (SSNC). We posit that state-of-the-art (SOTA) GNN architectures may be over-engineered for common SSNC benchmark datasets (citation networks, page-page networks, etc.). By replacing feature aggregation with a non-parametric learner we are able to streamline the GNN design process and avoid many of the engineering complexities associated with SOTA hyperparameter selection (GNN depth, non-linearity choice, feature dropout probability, etc.). Our empirical experiments suggest conventional methods such as non-parametric regression are well suited for semi-supervised learning on sparse, directed networks and a variety of other graph types commonly found in SSNC benchmarks. Additionally, we bring attention to recent changes in evaluation conventions for SSNC benchmarking and how this may have partially contributed to rising performances over time.
Lightweight Full-Convolutional Siamese Tracker
Venue: arXiv cs.CV 2024
Year: 2024

Although single object trackers have achieved advanced performance, their large-scale models hinder their application on limited resources platforms. Moreover, existing lightweight trackers only achieve a balance between 2-3 points in terms of parameters, performance, Flops and FPS. To achieve the optimal balance among these points, this paper proposes a lightweight full-convolutional Siamese tracker called LightFC. LightFC employs a novel efficient cross-correlation module (ECM) and a novel efficient rep-center head (ERH) to improve the feature representation of the convolutional tracking pipeline. The ECM uses an attention-like module design, which conducts spatial and channel linear fusion of fused features and enhances the nonlinearity of the fused features. Additionally, it refers to successful factors of current lightweight trackers and introduces skip-connections and reuse of search area features. The ERH reparameterizes the feature dimensional stage in the standard center-head and introduces channel attention to optimize the bottleneck of key feature flows. Comprehensive experiments show that LightFC achieves the optimal balance between performance, parameters, Flops and FPS. The precision score of LightFC outperforms MixFormerV2-S on LaSOT and TNL2K by 3.7 % and 6.5 %, respectively, while using 5x fewer parameters and 4.6x fewer Flops. Besides, LightFC runs 2x faster than MixFormerV2-S on CPUs. In addition, a higher-performance version named LightFC-vit is proposed by replacing a more powerful backbone network. The code and raw results can be found at https://github.com/LiYunfengLYF/LightFC.
Parrot Mind: Towards Explaining the Complex Task Reasoning of Pretrained Large Language Models with Template-Content Structure
Venue: arXiv cs.AI 2024
Year: 2024

The pre-trained large language models (LLMs) have shown their extraordinary capacity to solve reasoning tasks, even on tasks that require a complex process involving multiple sub-steps. However, given the vast possible generation space of all the tasks, how the pretrained model learns the reasoning ability remains an open question. We firstly propose that an intrinsic structural constraint on the generated sequence of language-based reasoning -- we called it template-content structure (T-C structure) -- is the key to explain why LLMs can solve a large number of complex reasoning problems with limited training data by showing this structure can reduce the possible space from exponential level to linear level. Furthermore, by generalizing this structure to the hierarchical case, we demonstrate that models can achieve task composition, further reducing the space needed to learn from linear to logarithmic, thereby effectively learning on complex reasoning involving multiple steps. We provide both examples and formal theory of our T-C structure. We also experimentally validate the existence of the T-C structure in some current LLMs and its effectiveness for reasoning.
HarmonicNeRF: Geometry-Informed Synthetic View Augmentation for 3D Scene Reconstruction in Driving Scenarios
Venue: arXiv cs.CV 2024
Year: 2024

In the realm of autonomous driving, achieving precise 3D reconstruction of the driving environment is critical for ensuring safety and effective navigation. Neural Radiance Fields (NeRF) have shown promise in creating highly detailed and accurate models of complex environments. However, the application of NeRF in autonomous driving scenarios encounters several challenges, primarily due to the sparsity of viewpoints inherent in camera trajectories and the constraints on data collection in unbounded outdoor scenes, which typically occur along predetermined paths. This limitation not only reduces the available scene information but also poses significant challenges for NeRF training, as the sparse and path-distributed observational data leads to under-representation of the scene's geometry. In this paper, we introduce HarmonicNeRF, a novel approach for outdoor self-supervised monocular scene reconstruction. HarmonicNeRF capitalizes on the strengths of NeRF and enhances surface reconstruction accuracy by augmenting the input space with geometry-informed synthetic views. This is achieved through the application of spherical harmonics to generate novel radiance values, taking into careful consideration the color observations from the limited available real-world views. Additionally, our method incorporates proxy geometry to effectively manage occlusion, generating radiance pseudo-labels that circumvent the limitations of traditional image-warping techniques, which often fail in sparse data conditions typical of autonomous driving environments. Extensive experiments conducted on the KITTI, Argoverse, and NuScenes datasets demonstrate our approach establishes new benchmarks in synthesizing novel depth views and reconstructing scenes, significantly outperforming existing methods. Project page: https://github.com/Jiawei-Yao0812/HarmonicNeRF
Guiding Language Model Reasoning with Planning Tokens
Venue: arXiv cs.CL 2024
Year: 2024

Large language models (LLMs) have recently attracted considerable interest for their ability to perform complex reasoning tasks, such as chain-of-thought (CoT) reasoning. However, most of the existing approaches to enhance this ability rely heavily on data-driven methods, while neglecting the structural aspects of the model's reasoning capacity. To encourage a more structural generation of CoT steps, we propose a hierarchical generation scheme: we let the LM generate a planning token at the start of each reasoning step, intuitively serving as a high-level plan of the current step, and add their embeddings to the model parameters. Our approach requires a negligible increase in trainable parameters (0.001%) and can be applied through either full fine-tuning or a more parameter-efficient scheme. We demonstrate our method's effectiveness by applying it to three different LLMs, showing notable accuracy improvements across three math word problem datasets and one multihop QA dataset with respect to standard fine-tuning baselines.
Put Your Money Where Your Mouth Is: Evaluating Strategic Planning and Execution of LLM Agents in an Auction Arena
Venue: arXiv cs.CL 2024
Year: 2024

Recent advancements in Large Language Models (LLMs) showcase advanced reasoning, yet NLP evaluations often depend on static benchmarks. Evaluating this necessitates environments that test strategic reasoning in dynamic, competitive scenarios requiring long-term planning. We introduce AucArena, a novel evaluation suite that simulates auctions, a setting chosen for being highly unpredictable and involving many skills related to resource and risk management, while also being easy to evaluate. We conduct controlled experiments using state-of-the-art LLMs to power bidding agents to benchmark their planning and execution skills. Our research demonstrates that LLMs, such as GPT-4, possess key skills for auction participation, such as budget management and goal adherence, which improve with adaptive strategies. This highlights LLMs' potential in modeling complex social interactions in competitive contexts. However, variability in LLM performance and occasional outperformance by simpler methods indicate opportunities for further advancements in LLM design and the value of our simulation environment for ongoing testing and refinement.
MonoVisual3DFilter: 3D tomatoes' localisation with monocular cameras using histogram filters
Venue: arXiv cs.RO 2024
Year: 2024

Performing tasks in agriculture, such as fruit monitoring or harvesting, requires perceiving the objects' spatial position. RGB-D cameras are limited under open-field environments due to lightning interferences. So, in this study, we state to answer the research question: "How can we use and control monocular sensors to perceive objects' position in the 3D task space?" Towards this aim, we approached histogram filters (Bayesian discrete filters) to estimate the position of tomatoes in the tomato plant through the algorithm MonoVisual3DFilter. Two kernel filters were studied: the square kernel and the Gaussian kernel. The implemented algorithm was essayed in simulation, with and without Gaussian noise and random noise, and in a testbed at laboratory conditions. The algorithm reported a mean absolute error lower than 10 mm in simulation and 20 mm in the testbed at laboratory conditions with an assessing distance of about 0.5 m. So, the results are viable for real environments and should be improved at closer distances.
Problem-Solving Guide: Predicting the Algorithm Tags and Difficulty for Competitive Programming Problems
Venue: arXiv cs.CL 2024
Year: 2024

The recent program development industries have required problem-solving abilities for engineers, especially application developers. However, AI-based education systems to help solve computer algorithm problems have not yet attracted attention, while most big tech companies require the ability to solve algorithm problems including Google, Meta, and Amazon. The most useful guide to solving algorithm problems might be guessing the category (tag) of the facing problems. Therefore, our study addresses the task of predicting the algorithm tag as a useful tool for engineers and developers. Moreover, we also consider predicting the difficulty levels of algorithm problems, which can be used as useful guidance to calculate the required time to solve that problem. In this paper, we present a real-world algorithm problem multi-task dataset, AMT, by mainly collecting problem samples from the most famous and large competitive programming website Codeforces. To the best of our knowledge, our proposed dataset is the most large-scale dataset for predicting algorithm tags compared to previous studies. Moreover, our work is the first to address predicting the difficulty levels of algorithm problems. We present a deep learning-based novel method for simultaneously predicting algorithm tags and the difficulty levels of an algorithm problem given. All datasets and source codes are available at https://github.com/sronger/PSG_Predicting_Algorithm_Tags_and_Difficulty.
In-Context Explainers: Harnessing LLMs for Explaining Black Box Models
Venue: arXiv cs.CL 2024
Year: 2024

Recent advancements in Large Language Models (LLMs) have demonstrated exceptional capabilities in complex tasks like machine translation, commonsense reasoning, and language understanding. One of the primary reasons for the adaptability of LLMs in such diverse tasks is their in-context learning (ICL) capability, which allows them to perform well on new tasks by simply using a few task samples in the prompt. Despite their effectiveness in enhancing the performance of LLMs on diverse language and tabular tasks, these methods have not been thoroughly explored for their potential to generate post hoc explanations. In this work, we carry out one of the first explorations to analyze the effectiveness of LLMs in explaining other complex predictive models using ICL. To this end, we propose a novel framework, In-Context Explainers, comprising of three novel approaches that exploit the ICL capabilities of LLMs to explain the predictions made by other predictive models. We conduct extensive analysis with these approaches on real-world tabular and text datasets and demonstrate that LLMs are capable of explaining other predictive models similar to state-of-the-art post hoc explainers, opening up promising avenues for future research into LLM-based post hoc explanations of complex predictive models.
Evaluating a VR System for Collecting Safety-Critical Vehicle-Pedestrian Interactions
Venue: arXiv cs.HC 2024
Year: 2024

Autonomous vehicles (AVs) require comprehensive and reliable pedestrian trajectory data to ensure safe operation. However, obtaining data of safety-critical scenarios such as jaywalking and near-collisions, or uncommon agents such as children, disabled pedestrians, and vulnerable road users poses logistical and ethical challenges. This paper evaluates a Virtual Reality (VR) system designed to collect pedestrian trajectory and body pose data in a controlled, low-risk environment. We substantiate the usefulness of such a system through semi-structured interviews with professionals in the AV field, and validate the effectiveness of the system through two empirical studies: a first-person user evaluation involving 62 participants, and a third-person evaluative survey involving 290 respondents. Our findings demonstrate that the VR-based data collection system elicits realistic responses for capturing pedestrian data in safety-critical or uncommon vehicle-pedestrian interaction scenarios.
Early Warning Prediction with Automatic Labeling in Epilepsy Patients
Venue: arXiv cs.LG 2024
Year: 2024

Early warning for epilepsy patients is crucial for their safety and well-being, in particular to prevent or minimize the severity of seizures. Through the patients' EEG data, we propose a meta learning framework to improve the prediction of early ictal signals. The proposed bi-level optimization framework can help automatically label noisy data at the early ictal stage, as well as optimize the training accuracy of the backbone model. To validate our approach, we conduct a series of experiments to predict seizure onset in various long-term windows, with LSTM and ResNet implemented as the baseline models. Our study demonstrates that not only the ictal prediction accuracy obtained by meta learning is significantly improved, but also the resulting model captures some intrinsic patterns of the noisy data that a single backbone model could not learn. As a result, the predicted probability generated by the meta network serves as a highly effective early warning indicator.
Threshold Policies with Tight Guarantees for Online Selection with Convex Costs
Venue: arXiv cs.GT 2024
Year: 2024

This paper provides threshold policies with tight guarantees for online selection with convex cost (OSCC). In OSCC, a seller wants to sell some asset to a sequence of buyers with the goal of maximizing her profit. The seller can produce additional units of the asset, but at non-decreasing marginal costs. At each time, a buyer arrives and offers a price. The seller must make an immediate and irrevocable decision in terms of whether to accept the offer and produce/sell one unit of the asset to this buyer. The goal is to develop an online algorithm that selects a subset of buyers to maximize the seller's profit, namely, the total selling revenue minus the total production cost. Our main result is the development of a class of simple threshold policies that are logistically simple and easy to implement, but have provable optimality guarantees among all deterministic algorithms. We also derive a lower bound on competitive ratios of randomized algorithms and prove that the competitive ratio of our threshold policy asymptotically converges to this lower bound when the total production output is sufficiently large. Our results generalize and unify various online search, pricing, and auction problems, and provide a new perspective on the impact of non-decreasing marginal costs on real-world online resource allocation problems.
GPT-who: An Information Density-based Machine-Generated Text Detector
Venue: arXiv cs.CL 2024
Year: 2024

The Uniform Information Density (UID) principle posits that humans prefer to spread information evenly during language production. We examine if this UID principle can help capture differences between Large Language Models (LLMs)-generated and human-generated texts. We propose GPT-who, the first psycholinguistically-inspired domain-agnostic statistical detector. This detector employs UID-based features to model the unique statistical signature of each LLM and human author for accurate detection. We evaluate our method using 4 large-scale benchmark datasets and find that GPT-who outperforms state-of-the-art detectors (both statistical- & non-statistical) such as GLTR, GPTZero, DetectGPT, OpenAI detector, and ZeroGPT by over $20$% across domains. In addition to better performance, it is computationally inexpensive and utilizes an interpretable representation of text articles. We find that GPT-who can distinguish texts generated by very sophisticated LLMs, even when the overlying text is indiscernible. UID-based measures for all datasets and code are available at https://github.com/saranya-venkatraman/gpt-who.
Suppressing Overestimation in Q-Learning through Adversarial Behaviors
Venue: arXiv cs.LG 2024
Year: 2024

The goal of this paper is to propose a new Q-learning algorithm with a dummy adversarial player, which is called dummy adversarial Q-learning (DAQ), that can effectively regulate the overestimation bias in standard Q-learning. With the dummy player, the learning can be formulated as a two-player zero-sum game. The proposed DAQ unifies several Q-learning variations to control overestimation biases, such as maxmin Q-learning and minmax Q-learning (proposed in this paper) in a single framework. The proposed DAQ is a simple but effective way to suppress the overestimation bias thourgh dummy adversarial behaviors and can be easily applied to off-the-shelf reinforcement learning algorithms to improve the performances. A finite-time convergence of DAQ is analyzed from an integrated perspective by adapting an adversarial Q-learning. The performance of the suggested DAQ is empirically demonstrated under various benchmark environments.