OpenRaiser/Intern-Atlas huggingface dataset:
Enabling Autonomous Electron Microscopy for Networked Computation and Steering
Venue: arXiv cs.DC 2022
Year: 2022

Advanced electron microscopy workflows require an ecosystem of microscope instruments and computing systems possibly located at different sites to conduct remotely steered and automated experiments. Current workflow executions involve manual operations for steering and measurement tasks, which are typically performed from control workstations co-located with microscopes; consequently, their operational tempo and effectiveness are limited. We propose an approach based on separate data and control channels for such an ecosystem of Scanning Transmission Electron Microscopes (STEM) and computing systems, for which no general solutions presently exist, unlike the neutron and light source instruments. We demonstrate automated measurement transfers and remote steering of Nion STEM physical instruments over site networks. We propose a Virtual Infrastructure Twin (VIT) of this ecosystem, which is used to develop and test our steering software modules without requiring access to the physical instrument infrastructure. Additionally, we develop a VIT for a multiple laboratory scenario, which illustrates the applicability of this approach to ecosystems connected over wide-area networks, for the development and testing of software modules and their later field deployment.
Inception-Based Crowd Counting -- Being Fast while Remaining Accurate
Venue: arXiv cs.CV 2022
Year: 2022

Recent sophisticated CNN-based algorithms have demonstrated their extraordinary ability to automate counting crowds from images, thanks to their structures which are designed to address the issue of various head scales. However, these complicated architectures also increase computational complexity enormously, making real-time estimation implausible. Thus, in this paper, a new method, based on Inception-V3, is proposed to reduce the amount of computation. This proposed approach (ICC), exploits the first five inception blocks and the contextual module designed in CAN to extract features at different receptive fields, thereby being context-aware. The employment of these two different strategies can also increase the model's robustness. Experiments show that ICC can at best reduce 85.3 percent calculations with 24.4 percent performance loss. This high efficiency contributes significantly to the deployment of crowd counting models in surveillance systems to guard the public safety. The code will be available at https://github.com/YIMINGMA/CrowdCounting-ICC,and its pre-trained weights on the Crowd Counting dataset, which comprises a large variety of scenes from surveillance perspectives, will also open-sourced.
Agile Practices for Quantum Software Development: Practitioners Perspectives
Venue: arXiv cs.SE 2022
Year: 2022

Quantum software systems are emerging software engineering (SE) genre that exploit principles of quantum bits (Qubit) and quantum gates (Qgates) to solve complex computing problems that today classic computers can not effectively do in a reasonable time. According to its proponents, agile software development practices have the potential to address many of the problems endemic to the development of quantum software. However, there is a dearth of evidence confirming if agile practices suit and can be adopted by software teams as they are in the context of quantum software development. To address this lack, we conducted an empirical study to investigate the needs and challenges of using agile practices to develop quantum software. While our semi-structured interviews with 26 practitioners across 10 countries highlighted the applicability of agile practices in this domain, the interview findings also revealed new challenges impeding the effective incorporation of these practices. Our research findings provide a springboard for further contextualization and seamless integration of agile practices with developing the next generation of quantum software.
BIOWISH: Biometric Recognition using Wearable Inertial Sensors detecting Heart Activity
Venue: arXiv cs.CV 2022
Year: 2022

Wearable devices are increasingly used, thanks to the wide set of applications that can be deployed exploiting their ability to monitor physical activity and health-related parameters. Their usage has been recently proposed to perform biometric recognition, leveraging on the uniqueness of the recorded traits to generate discriminative identifiers. Most of the studies conducted on this topic have considered signals derived from cardiac activity, detecting it mainly using electrical measurements thorugh electrocardiography, or optical recordings employing photoplethysmography. In this paper we instead propose a BIOmetric recognition approach using Wearable Inertial Sensors detecting Heart activity (BIOWISH). In more detail, we investigate the feasibility of exploiting mechanical measurements obtained through seismocardiography and gyrocardiography to recognize a person. Several feature extractors and classifiers, including deep learning techniques relying on transfer learning and siamese training, are employed to derive distinctive characteristics from the considered signals, and differentiate between legitimate and impostor subjects. An multi-session database, comprising acquisitions taken from subjects performing different activities, is employed to perform experimental tests simulating a verification system. The obtained results testify that identifiers derived from measurements of chest vibrations, collected by wearable inertial sensors, could be employed to guarantee high recognition performance, even when considering short-time recordings.
Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design
Venue: arXiv cs.HC 2022
Year: 2022

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers require inexpensive, automated methods for categorizing patterns of player-game interactions. In this paper we present a simple, reusable process using best practices for data clustering, feasible for use within a small educational game studio. We utilize the method to analyze a real-time strategy game, processing game telemetry data to determine categories of players based on their in-game actions, the feedback they received, and their progress through the game. An interpretive analysis of these clusters results in actionable insights for the game's designers.
Mid-attribute speaker generation using optimal-transport-based interpolation of Gaussian mixture models
Venue: arXiv cs.SD 2022
Year: 2022

In this paper, we propose a method for intermediating multiple speakers' attributes and diversifying their voice characteristics in ``speaker generation,'' an emerging task that aims to synthesize a nonexistent speaker's naturally sounding voice. The conventional TacoSpawn-based speaker generation method represents the distributions of speaker embeddings by Gaussian mixture models (GMMs) conditioned with speaker attributes. Although this method enables the sampling of various speakers from the speaker-attribute-aware GMMs, it is not yet clear whether the learned distributions can represent speakers with an intermediate attribute (i.e., mid-attribute). To this end, we propose an optimal-transport-based method that interpolates the learned GMMs to generate nonexistent speakers with mid-attribute (e.g., gender-neutral) voices. We empirically validate our method and evaluate the naturalness of synthetic speech and the controllability of two speaker attributes: gender and language fluency. The evaluation results show that our method can control the generated speakers' attributes by a continuous scalar value without statistically significant degradation of speech naturalness.
HMM vs. CTC for Automatic Speech Recognition: Comparison Based on Full-Sum Training from Scratch
Venue: arXiv cs.SD 2022
Year: 2022

In this work, we compare from-scratch sequence-level cross-entropy (full-sum) training of Hidden Markov Model (HMM) and Connectionist Temporal Classification (CTC) topologies for automatic speech recognition (ASR). Besides accuracy, we further analyze their capability for generating high-quality time alignment between the speech signal and the transcription, which can be crucial for many subsequent applications. Moreover, we propose several methods to improve convergence of from-scratch full-sum training by addressing the alignment modeling issue. Systematic comparison is conducted on both Switchboard and LibriSpeech corpora across CTC, posterior HMM with and w/o transition probabilities, and standard hybrid HMM. We also provide a detailed analysis of both Viterbi forced-alignment and Baum-Welch full-sum occupation probabilities.
Layer-wise Relevance Propagation for Echo State Networks applied to Earth System Variability
Venue: arXiv cs.LG 2022
Year: 2022

Artificial neural networks (ANNs) are known to be powerful methods for many hard problems (e.g. image classification, speech recognition or time series prediction). However, these models tend to produce black-box results and are often difficult to interpret. Layer-wise relevance propagation (LRP) is a widely used technique to understand how ANN models come to their conclusion and to understand what a model has learned. Here, we focus on Echo State Networks (ESNs) as a certain type of recurrent neural networks, also known as reservoir computing. ESNs are easy to train and only require a small number of trainable parameters, but are still black-box models. We show how LRP can be applied to ESNs in order to open the black-box. We also show how ESNs can be used not only for time series prediction but also for image classification: Our ESN model serves as a detector for El Nino Southern Oscillation (ENSO) from sea surface temperature anomalies. ENSO is actually a well-known problem and has been extensively discussed before. But here we use this simple problem to demonstrate how LRP can significantly enhance the explainablility of ESNs.
Otsu based Differential Evolution Method for Image Segmentation
Venue: arXiv cs.CV 2022
Year: 2022

This paper proposes an OTSU based differential evolution method for satellite image segmentation and compares it with four other methods such as Modified Artificial Bee Colony Optimizer (MABC), Artificial Bee Colony (ABC), Genetic Algorithm (GA), and Particle Swarm Optimization (PSO) using the objective function proposed by Otsu for optimal multilevel thresholding. The experiments conducted and their results illustrate that our proposed DE and OTSU algorithm segmentation can effectively and precisely segment the input image, close to results obtained by the other methods. In the proposed DE and OTSU algorithm, instead of passing the fitness function variables, the entire image is passed as an input to the DE algorithm after obtaining the threshold values for the input number of levels in the OTSU algorithm. The image segmentation results are obtained after learning about the image instead of learning about the fitness variables. In comparison to other segmentation methods examined, the proposed DE and OTSU algorithm yields promising results with minimized computational time compared to some algorithms.
Understanding COVID-19 Vaccine Campaign on Facebook using Minimal Supervision
Venue: arXiv cs.CL 2022
Year: 2022

In the age of social media, where billions of internet users share information and opinions, the negative impact of pandemics is not limited to the physical world. It provokes a surge of incomplete, biased, and incorrect information, also known as an infodemic. This global infodemic jeopardizes measures to control the pandemic by creating panic, vaccine hesitancy, and fragmented social response. Platforms like Facebook allow advertisers to adapt their messaging to target different demographics and help alleviate or exacerbate the infodemic problem depending on their content. In this paper, we propose a minimally supervised multi-task learning framework for understanding messaging on Facebook related to the COVID vaccine by identifying ad themes and moral foundations. Furthermore, we perform a more nuanced thematic analysis of messaging tactics of vaccine campaigns on social media so that policymakers can make better decisions on pandemic control.
Edge-based Monocular Thermal-Inertial Odometry in Visually Degraded Environments
Venue: arXiv cs.RO 2022
Year: 2022

State estimation in complex illumination environments based on conventional visual-inertial odometry is a challenging task due to the severe visual degradation of the visual camera. The thermal infrared camera is capable of all-day time and is less affected by illumination variation. However, most existing visual data association algorithms are incompatible because the thermal infrared data contains large noise and low contrast. Motivated by the phenomenon that thermal radiation varies most significantly at the edges of objects, the study proposes an ETIO, which is the first edge-based monocular thermal-inertial odometry for robust localization in visually degraded environments. Instead of the raw image, we utilize the binarized image from edge extraction for pose estimation to overcome the poor thermal infrared image quality. Then, an adaptive feature tracking strategy ADT-KLT is developed for robust data association based on limited edge information and its distance distribution. Finally, a pose graph optimization performs real-time estimation over a sliding window of recent states by combining IMU pre-integration with reprojection error of all edge feature observations. We evaluated the performance of the proposed system on public datasets and real-world experiments and compared it against state-of-the-art methods. The proposed ETIO was verified with the ability to enable accurate and robust localization all-day time.
From Play to Policy: Conditional Behavior Generation from Uncurated Robot Data
Venue: arXiv cs.RO 2022
Year: 2022

While large-scale sequence modeling from offline data has led to impressive performance gains in natural language and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that uncurated robot demonstration data, i.e. play data, collected from non-expert human demonstrators are often noisy, diverse, and distributionally multi-modal. This makes extracting useful, task-centric behaviors from such data a difficult generative modeling problem. In this work, we present Conditional Behavior Transformers (C-BeT), a method that combines the multi-modal generation ability of Behavior Transformer with future-conditioned goal specification. On a suite of simulated benchmark tasks, we find that C-BeT improves upon prior state-of-the-art work in learning from play data by an average of 45.7%. Further, we demonstrate for the first time that useful task-centric behaviors can be learned on a real-world robot purely from play data without any task labels or reward information. Robot videos are best viewed on our project website: https://play-to-policy.github.io
Understanding the Knowledge Sharing Behaviors of Library Professionals in South Asia
Venue: arXiv cs.DL 2022
Year: 2022

The present study aim is to know the information professionals-library professionals knowledge sharing behaviours and attitudes among the institutes. This study investigated six countries' library professionals: Bangladesh, Bhutan, India, Nepal, Pakistan, and Sri Lanka. The study discussed knowledge sharing behaviour, technological equipment used for knowledge management and disseminating the sources of knowledge; academic social networking sites used for sharing the information and knowledge as well as challenges in knowledge management faced by the librarians examined in detail. The implication of the study highlighted the various areas of knowledge management such as training, budget, lack of staff and reward.
Digital Literacy and Reading Habits of the Central University of Tamil Nadu Students: A Survey Study
Venue: arXiv cs.DL 2022
Year: 2022

The study attempted to understand the University students' digital reading habits and their related skills. It also has a view of students' preferred sources of reading, whether physical or digital resources. For this study, we conducted a survey study with students and research scholars of the Central University of Tamil Nadu, India. The instrument was a structured questionnaire distributed with various modes. The result found that the majority of the students are well known about digital tools and usage, most of the students are excellent in digital literacy skills and other findings is however they are good in digital literacy even though they like to read print books is their most favorable preference. The results conclude that whatever technological devices are developed and students have also grown their technical knowledge. The result finds out, in education especially reading-wise, students or readers' first wish is printed resources; digital books are secondary to them.
PERI: Part Aware Emotion Recognition In The Wild
Venue: arXiv cs.CV 2022
Year: 2022

Emotion recognition aims to interpret the emotional states of a person based on various inputs including audio, visual, and textual cues. This paper focuses on emotion recognition using visual features. To leverage the correlation between facial expression and the emotional state of a person, pioneering methods rely primarily on facial features. However, facial features are often unreliable in natural unconstrained scenarios, such as in crowded scenes, as the face lacks pixel resolution and contains artifacts due to occlusion and blur. To address this, in the wild emotion recognition exploits full-body person crops as well as the surrounding scene context. In a bid to use body pose for emotion recognition, such methods fail to realize the potential that facial expressions, when available, offer. Thus, the aim of this paper is two-fold. First, we demonstrate our method, PERI, to leverage both body pose and facial landmarks. We create part aware spatial (PAS) images by extracting key regions from the input image using a mask generated from both body pose and facial landmarks. This allows us to exploit body pose in addition to facial context whenever available. Second, to reason from the PAS images, we introduce context infusion (Cont-In) blocks. These blocks attend to part-specific information, and pass them onto the intermediate features of an emotion recognition network. Our approach is conceptually simple and can be applied to any existing emotion recognition method. We provide our results on the publicly available in the wild EMOTIC dataset. Compared to existing methods, PERI achieves superior performance and leads to significant improvements in the mAP of emotion categories, while decreasing Valence, Arousal and Dominance errors. Importantly, we observe that our method improves performance in both images with fully visible faces as well as in images with occluded or blurred faces.
Class-Level Confidence Based 3D Semi-Supervised Learning
Venue: arXiv cs.CV 2022
Year: 2022

Recent state-of-the-art method FlexMatch firstly demonstrated that correctly estimating learning status is crucial for semi-supervised learning (SSL). However, the estimation method proposed by FlexMatch does not take into account imbalanced data, which is the common case for 3D semi-supervised learning. To address this problem, we practically demonstrate that unlabeled data class-level confidence can represent the learning status in the 3D imbalanced dataset. Based on this finding, we present a novel class-level confidence based 3D SSL method. Firstly, a dynamic thresholding strategy is proposed to utilize more unlabeled data, especially for low learning status classes. Then, a re-sampling strategy is designed to avoid biasing toward high learning status classes, which dynamically changes the sampling probability of each class. To show the effectiveness of our method in 3D SSL tasks, we conduct extensive experiments on 3D SSL classification and detection tasks. Our method significantly outperforms state-of-the-art counterparts for both 3D SSL classification and detection tasks in all datasets.
Landmark Enforcement and Style Manipulation for Generative Morphing
Venue: arXiv cs.CV 2022
Year: 2022

Morph images threaten Facial Recognition Systems (FRS) by presenting as multiple individuals, allowing an adversary to swap identities with another subject. Morph generation using generative adversarial networks (GANs) results in high-quality morphs unaffected by the spatial artifacts caused by landmark-based methods, but there is an apparent loss in identity with standard GAN-based morphing methods. In this paper, we propose a novel StyleGAN morph generation technique by introducing a landmark enforcement method to resolve this issue. Considering this method, we aim to enforce the landmarks of the morph image to represent the spatial average of the landmarks of the bona fide faces and subsequently the morph images to inherit the geometric identity of both bona fide faces. Exploration of the latent space of our model is conducted using Principal Component Analysis (PCA) to accentuate the effect of both the bona fide faces on the morphed latent representation and address the identity loss issue with latent domain averaging. Additionally, to improve high frequency reconstruction in the morphs, we study the train-ability of the noise input for the StyleGAN2 model.
Simple and Effective Unsupervised Speech Translation
Venue: arXiv cs.CL 2022
Year: 2022

The amount of labeled data to train models for speech tasks is limited for most languages, however, the data scarcity is exacerbated for speech translation which requires labeled data covering two different languages. To address this issue, we study a simple and effective approach to build speech translation systems without labeled data by leveraging recent advances in unsupervised speech recognition, machine translation and speech synthesis, either in a pipeline approach, or to generate pseudo-labels for training end-to-end speech translation models. Furthermore, we present an unsupervised domain adaptation technique for pre-trained speech models which improves the performance of downstream unsupervised speech recognition, especially for low-resource settings. Experiments show that unsupervised speech-to-text translation outperforms the previous unsupervised state of the art by 3.2 BLEU on the Libri-Trans benchmark, on CoVoST 2, our best systems outperform the best supervised end-to-end models (without pre-training) from only two years ago by an average of 5.0 BLEU over five X-En directions. We also report competitive results on MuST-C and CVSS benchmarks.