OpenRaiser/Intern-Atlas huggingface dataset:
Generative Plug and Play: Posterior Sampling for Inverse Problems
Venue: arXiv cs.CV 2023
Year: 2023

Over the past decade, Plug-and-Play (PnP) has become a popular method for reconstructing images using a modular framework consisting of a forward and prior model. The great strength of PnP is that an image denoiser can be used as a prior model while the forward model can be implemented using more traditional physics-based approaches. However, a limitation of PnP is that it reconstructs only a single deterministic image. In this paper, we introduce Generative Plug-and-Play (GPnP), a generalization of PnP to sample from the posterior distribution. As with PnP, GPnP has a modular framework using a physics-based forward model and an image denoising prior model. However, in GPnP these models are extended to become proximal generators, which sample from associated distributions. GPnP applies these proximal generators in alternation to produce samples from the posterior. We present experimental simulations using the well-known BM3D denoiser. Our results demonstrate that the GPnP method is robust, easy to implement, and produces intuitively reasonable samples from the posterior for sparse interpolation and tomographic reconstruction. Code to accompany this paper is available at https://github.com/gbuzzard/generative-pnp-allerton .
MovieFactory: Automatic Movie Creation from Text using Large Generative Models for Language and Images
Venue: arXiv cs.CV 2023
Year: 2023

In this paper, we present MovieFactory, a powerful framework to generate cinematic-picture (3072$\times$1280), film-style (multi-scene), and multi-modality (sounding) movies on the demand of natural languages. As the first fully automated movie generation model to the best of our knowledge, our approach empowers users to create captivating movies with smooth transitions using simple text inputs, surpassing existing methods that produce soundless videos limited to a single scene of modest quality. To facilitate this distinctive functionality, we leverage ChatGPT to expand user-provided text into detailed sequential scripts for movie generation. Then we bring scripts to life visually and acoustically through vision generation and audio retrieval. To generate videos, we extend the capabilities of a pretrained text-to-image diffusion model through a two-stage process. Firstly, we employ spatial finetuning to bridge the gap between the pretrained image model and the new video dataset. Subsequently, we introduce temporal learning to capture object motion. In terms of audio, we leverage sophisticated retrieval models to select and align audio elements that correspond to the plot and visual content of the movie. Extensive experiments demonstrate that our MovieFactory produces movies with realistic visuals, diverse scenes, and seamlessly fitting audio, offering users a novel and immersive experience. Generated samples can be found in YouTube or Bilibili (1080P).
Non-visual Effects of Road Lighting CCT on Driver's Mood, Alertness, Fatigue and Reaction Time: A Comprehensive Neuroergonomic Evaluation Study
Venue: arXiv cs.HC 2023
Year: 2023

Good nighttime road lighting is critical for driving safety. To improve the quality of nighttime road lighting, this study used the triangulation method by fusing "EEG evaluation + subjective evaluation + behavioral evaluation" to qualitatively and quantitatively investigate the response characteristics of different correlated color temperature (CCT) (3500K, 4500K, 5500K, 6500K) on drivers' non-visual indicators (mood, alertness, fatigue and reaction time) under specific driving conditions (monotonous driving; waiting for red light and traffic jam; car-following task). The results showed that the CCT and Task interaction effect is mainly related to individual alertness and reaction time. Individual subjective emotional experience, subjective visual comfort and psychological security are more responsive to changes in CCT than individual mental fatigue and visual fatigue. The subjective and objective evaluation results demonstrated that the EEG evaluation indices used in this study could objectively reflect the response characteristics of various non-visual indicators. The findings also revealed that moderate CCT (4500K) appears to be the most beneficial to drivers in maintaining an ideal state of mind and body during nighttime driving, which is manifested as: good mood experience; it helps drivers maintain a relatively stable level of alterness and to respond quickly to external stimuli; both mental and visual fatigue were relatively low. This study extends nighttime road lighting design research from the perspective of non-visual effects by using comprehensive neuroergonomic evaluation methods, and it provides a theoretical and empirical basis for the future development of a humanized urban road lighting design evaluation system.
Progressive Class-Wise Attention (PCA) Approach for Diagnosing Skin Lesions
Venue: arXiv cs.LG 2023
Year: 2023

Skin cancer holds the highest incidence rate among all cancers globally. The importance of early detection cannot be overstated, as late-stage cases can be lethal. Classifying skin lesions, however, presents several challenges due to the many variations they can exhibit, such as differences in colour, shape, and size, significant variation within the same class, and notable similarities between different classes. This paper introduces a novel class-wise attention technique that equally regards each class while unearthing more specific details about skin lesions. This attention mechanism is progressively used to amalgamate discriminative feature details from multiple scales. The introduced technique demonstrated impressive performance, surpassing more than 15 cutting-edge methods including the winners of HAM1000 and ISIC 2019 leaderboards. It achieved an impressive accuracy rate of 97.40% on the HAM10000 dataset and 94.9% on the ISIC 2019 dataset.
Multi-Platform Budget Management in Ad Markets with Non-IC Auctions
Venue: arXiv cs.GT 2023
Year: 2023

In online advertising markets, budget-constrained advertisers acquire ad placements through repeated bidding in auctions on various platforms. We present a strategy for bidding optimally in a set of auctions that may or may not be incentive-compatible under the presence of budget constraints. Our strategy maximizes the expected total utility across auctions while satisfying the advertiser's budget constraints in expectation. Additionally, we investigate the online setting where the advertiser must submit bids across platforms while learning about other bidders' bids over time. Our algorithm has $O(T^{3/4})$ regret under the full-information setting. Finally, we demonstrate that our algorithms have superior cumulative regret on both synthetic and real-world datasets of ad placement auctions, compared to existing adaptive pacing algorithms.
H-SLAM: Hybrid Direct-Indirect Visual SLAM
Venue: arXiv cs.RO 2023
Year: 2023

The recent success of hybrid methods in monocular odometry has led to many attempts to generalize the performance gains to hybrid monocular SLAM. However, most attempts fall short in several respects, with the most prominent issue being the need for two different map representations (local and global maps), with each requiring different, computationally expensive, and often redundant processes to maintain. Moreover, these maps tend to drift with respect to each other, resulting in contradicting pose and scene estimates, and leading to catastrophic failure. In this paper, we propose a novel approach that makes use of descriptor sharing to generate a single inverse depth scene representation. This representation can be used locally, queried globally to perform loop closure, and has the ability to re-activate previously observed map points after redundant points are marginalized from the local map, eliminating the need for separate and redundant map maintenance processes. The maps generated by our method exhibit no drift between each other, and can be computed at a fraction of the computational cost and memory footprint required by other monocular SLAM systems. Despite the reduced resource requirements, the proposed approach maintains its robustness and accuracy, delivering performance comparable to state-of-the-art SLAM methods (e.g., LDSO, ORB-SLAM3) on the majority of sequences from well-known datasets like EuRoC, KITTI, and TUM VI. The source code is available at: https://github.com/AUBVRL/fslam_ros_docker.
Range Limited Coverage Control using Air-Ground Multi-Robot Teams
Venue: arXiv cs.RO 2023
Year: 2023

In this paper, we investigate how heterogeneous multi-robot systems with different sensing capabilities can observe a domain with an apriori unknown density function. Common coverage control techniques are targeted towards homogeneous teams of robots and do not consider what happens when the sensing capabilities of the robots are vastly different. This work proposes an extension to Lloyd's algorithm that fuses coverage information from heterogeneous robots with differing sensing capabilities to effectively observe a domain. Namely, we study a bimodal team of robots consisting of aerial and ground agents. In our problem formulation we use aerial robots with coarse domain sensors to approximate the number of ground robots needed within their sensing region to effectively cover it. This information is relayed to ground robots, who perform an extension to the Lloyd's algorithm that balances a locally focused coverage controller with a globally focused distribution controller. The stability of the Lloyd's algorithm extension is proven and its performance is evaluated through simulation and experiments using the Robotarium, a remotely-accessible, multi-robot testbed.
Izindaba-Tindzaba: Machine learning news categorisation for Long and Short Text for isiZulu and Siswati
Venue: arXiv cs.CL 2023
Year: 2023

Local/Native South African languages are classified as low-resource languages. As such, it is essential to build the resources for these languages so that they can benefit from advances in the field of natural language processing. In this work, the focus was to create annotated news datasets for the isiZulu and Siswati native languages based on news topic classification tasks and present the findings from these baseline classification models. Due to the shortage of data for these native South African languages, the datasets that were created were augmented and oversampled to increase data size and overcome class classification imbalance. In total, four different classification models were used namely Logistic regression, Naive bayes, XGBoost and LSTM. These models were trained on three different word embeddings namely Bag-Of-Words, TFIDF and Word2vec. The results of this study showed that XGBoost, Logistic Regression and LSTM, trained from Word2vec performed better than the other combinations.
FIRE: An Optimization Approach for Fast Interpretable Rule Extraction
Venue: arXiv cs.LG 2023
Year: 2023

We present FIRE, Fast Interpretable Rule Extraction, an optimization-based framework to extract a small but useful collection of decision rules from tree ensembles. FIRE selects sparse representative subsets of rules from tree ensembles, that are easy for a practitioner to examine. To further enhance the interpretability of the extracted model, FIRE encourages fusing rules during selection, so that many of the selected decision rules share common antecedents. The optimization framework utilizes a fusion regularization penalty to accomplish this, along with a non-convex sparsity-inducing penalty to aggressively select rules. Optimization problems in FIRE pose a challenge to off-the-shelf solvers due to problem scale and the non-convexity of the penalties. To address this, making use of problem-structure, we develop a specialized solver based on block coordinate descent principles; our solver performs up to 40x faster than existing solvers. We show in our experiments that FIRE outperforms state-of-the-art rule ensemble algorithms at building sparse rule sets, and can deliver more interpretable models compared to existing methods.
Space Cybersecurity Norms
Venue: arXiv cs.CR 2023
Year: 2023

This paper addresses: Evolution of the space systems environment, including space system proliferation and space systems as critical infrastructure Cyber threats to, and vulnerabilities of, space systems Alternative approaches to meeting these threats, and the significance of norms Approaches to the development and reinforcement of norms for the cybersecurity of space systems.
Constructing Printable Surfaces with View-Dependent Appearance
Venue: arXiv cs.GR 2023
Year: 2023

We present a method for the digital fabrication of surfaces whose appearance varies based on viewing direction. The surfaces are constructed from a mesh of bars arranged in a self-occluding colored heightfield that creates the desired view-dependent effects. At the heart of our method is a novel and simple differentiable rendering algorithm specifically designed to render colored 3D heightfields and enable efficient calculation of the gradient of appearance with respect to heights and colors. This algorithm forms the basis of a coarse-to-fine ML-based optimization process that adjusts the heights and colors of the strips to minimize the loss between the desired and real surface appearance from each viewpoint, deriving meshes that can then be fabricated using a 3D printer. Using our method, we demonstrate both synthetic and real-world fabricated results with view-dependent appearance.
Getting the Most from Eye-Tracking: User-Interaction Based Reading Region Estimation Dataset and Models
Venue: arXiv cs.HC 2023
Year: 2023

A single digital newsletter usually contains many messages (regions). Users' reading time spent on, and read level (skip/skim/read-in-detail) of each message is important for platforms to understand their users' interests, personalize their contents, and make recommendations. Based on accurate but expensive-to-collect eyetracker-recorded data, we built models that predict per-region reading time based on easy-to-collect Javascript browser tracking data. With eye-tracking, we collected 200k ground-truth datapoints on participants reading news on browsers. Then we trained machine learning and deep learning models to predict message-level reading time based on user interactions like mouse position, scrolling, and clicking. We reached 27\% percentage error in reading time estimation with a two-tower neural network based on user interactions only, against the eye-tracking ground truth data, while the heuristic baselines have around 46\% percentage error. We also discovered the benefits of replacing per-session models with per-timestamp models, and adding user pattern features. We concluded with suggestions on developing message-level reading estimation techniques based on available data.
AniFaceDrawing: Anime Portrait Exploration during Your Sketching
Venue: arXiv cs.CV 2023
Year: 2023

In this paper, we focus on how artificial intelligence (AI) can be used to assist users in the creation of anime portraits, that is, converting rough sketches into anime portraits during their sketching process. The input is a sequence of incomplete freehand sketches that are gradually refined stroke by stroke, while the output is a sequence of high-quality anime portraits that correspond to the input sketches as guidance. Although recent GANs can generate high quality images, it is a challenging problem to maintain the high quality of generated images from sketches with a low degree of completion due to ill-posed problems in conditional image generation. Even with the latest sketch-to-image (S2I) technology, it is still difficult to create high-quality images from incomplete rough sketches for anime portraits since anime style tend to be more abstract than in realistic style. To address this issue, we adopt a latent space exploration of StyleGAN with a two-stage training strategy. We consider the input strokes of a freehand sketch to correspond to edge information-related attributes in the latent structural code of StyleGAN, and term the matching between strokes and these attributes stroke-level disentanglement. In the first stage, we trained an image encoder with the pre-trained StyleGAN model as a teacher encoder. In the second stage, we simulated the drawing process of the generated images without any additional data (labels) and trained the sketch encoder for incomplete progressive sketches to generate high-quality portrait images with feature alignment to the disentangled representations in the teacher encoder. We verified the proposed progressive S2I system with both qualitative and quantitative evaluations and achieved high-quality anime portraits from incomplete progressive sketches. Our user study proved its effectiveness in art creation assistance for the anime style.
Fixed-Budget Best-Arm Identification with Heterogeneous Reward Variances
Venue: arXiv cs.LG 2023
Year: 2023

We study the problem of best-arm identification (BAI) in the fixed-budget setting with heterogeneous reward variances. We propose two variance-adaptive BAI algorithms for this setting: SHVar for known reward variances and SHAdaVar for unknown reward variances. Our algorithms rely on non-uniform budget allocations among the arms where the arms with higher reward variances are pulled more often than those with lower variances. The main algorithmic novelty is in the design of SHAdaVar, which allocates budget greedily based on overestimating the unknown reward variances. We bound probabilities of misidentifying the best arms in both SHVar and SHAdaVar. Our analyses rely on novel lower bounds on the number of pulls of an arm that do not require closed-form solutions to the budget allocation problem. Since one of our budget allocation problems is analogous to the optimal experiment design with unknown variances, we believe that our results are of a broad interest. Our experiments validate our theory, and show that SHVar and SHAdaVar outperform algorithms from prior works with analytical guarantees.
Marking anything: application of point cloud in extracting video target features
Venue: arXiv cs.CV 2023
Year: 2023

Extracting retrievable features from video is of great significance for structured video database construction, video copyright protection and fake video rumor refutation. Inspired by point cloud data processing, this paper proposes a method for marking anything (MA) in the video, which can extract the contour features of any target in the video and convert it into a feature vector with a length of 256 that can be retrieved. The algorithm uses YOLO-v8 algorithm, multi-object tracking algorithm and PointNet++ to extract contour of the video detection target to form spatial point cloud data. Then extract the point cloud feature vector and use it as the retrievable feature of the video detection target. In order to verify the effectiveness and robustness of contour feature, some datasets are crawled from Dou Yin and Kinetics-700 dataset as experimental data. For Dou Yin's homogenized videos, the proposed contour features achieve retrieval accuracy higher than 97% in Top1 return mode. For videos from Kinetics 700, the contour feature also showed good robustness for partial clip mode video tracing.
The Stable Model Semantics of Datalog with Metric Temporal Operators
Venue: arXiv cs.LO 2023
Year: 2023

We introduce negation under the stable model semantics in DatalogMTL - a temporal extension of Datalog with metric temporal operators. As a result, we obtain a rule language which combines the power of answer set programming with the temporal dimension provided by metric operators. We show that, in this setting, reasoning becomes undecidable over the rational timeline, and decidable in EXPSPACE in data complexity over the integer timeline. We also show that, if we restrict our attention to forward-propagating programs, reasoning over the integer timeline becomes PSPACE-complete in data complexity, and hence, no harder than over positive programs; however, reasoning over the rational timeline in this fragment remains undecidable. Under consideration in Theory and Practice of Logic Programming (TPLP).
On Guiding Search in HTN Temporal Planning with non Temporal Heuristics
Venue: arXiv cs.AI 2023
Year: 2023

The Hierarchical Task Network (HTN) formalism is used to express a wide variety of planning problems as task decompositions, and many techniques have been proposed to solve them. However, few works have been done on temporal HTN. This is partly due to the lack of a formal and consensual definition of what a temporal hierarchical planning problem is as well as the difficulty to develop heuristics in this context. In response to these inconveniences, we propose in this paper a new general POCL (Partial Order Causal Link) approach to represent and solve a temporal HTN problem by using existing heuristics developed to solve non temporal problems. We show experimentally that this approach is performant and can outperform the existing ones.
Is Anisotropy Inherent to Transformers?
Venue: arXiv cs.CL 2023
Year: 2023

The representation degeneration problem is a phenomenon that is widely observed among self-supervised learning methods based on Transformers. In NLP, it takes the form of anisotropy, a singular property of hidden representations which makes them unexpectedly close to each other in terms of angular distance (cosine-similarity). Some recent works tend to show that anisotropy is a consequence of optimizing the cross-entropy loss on long-tailed distributions of tokens. We show in this paper that anisotropy can also be observed empirically in language models with specific objectives that should not suffer directly from the same consequences. We also show that the anisotropy problem extends to Transformers trained on other modalities. Our observations tend to demonstrate that anisotropy might actually be inherent to Transformers-based models.
Robustness of SAM: Segment Anything Under Corruptions and Beyond
Venue: arXiv cs.CV 2023
Year: 2023

Segment anything model (SAM), as the name suggests, is claimed to be capable of cutting out any object and demonstrates impressive zero-shot transfer performance with the guidance of prompts. However, there is currently a lack of comprehensive evaluation regarding its robustness under various corruptions. Understanding the robustness of SAM across different corruption scenarios is crucial for its real-world deployment. Prior works show that SAM is biased towards texture (style) rather than shape, motivated by which we start by investigating its robustness against style transfer, which is synthetic corruption. Following by interpreting the effects of synthetic corruption as style changes, we proceed to conduct a comprehensive evaluation for its robustness against 15 types of common corruption. These corruptions mainly fall into categories such as digital, noise, weather, and blur, and within each corruption category, we explore 5 severity levels to simulate real-world corruption scenarios. Beyond the corruptions, we further assess the robustness of SAM against local occlusion and local adversarial patch attacks. To the best of our knowledge, our work is the first of its kind to evaluate the robustness of SAM under style change, local occlusion, and local adversarial patch attacks. Given that patch attacks visible to human eyes are easily detectable, we further assess its robustness against global adversarial attacks that are imperceptible to human eyes. Overall, this work provides a comprehensive empirical study of the robustness of SAM, evaluating its performance under various corruptions and extending the assessment to critical aspects such as local occlusion, local adversarial patch attacks, and global adversarial attacks. These evaluations yield valuable insights into the practical applicability and effectiveness of SAM in addressing real-world challenges.