OpenRaiser/Intern-Atlas huggingface dataset:
Boosting Adversarial Transferability via Commonality-Oriented Gradient Optimization
Venue: arXiv cs.CV 2025
Year: 2025

Exploring effective and transferable adversarial examples is vital for understanding the characteristics and mechanisms of Vision Transformers (ViTs). However, adversarial examples generated from surrogate models often exhibit weak transferability in black-box settings due to overfitting. Existing methods improve transferability by diversifying perturbation inputs or applying uniform gradient regularization within surrogate models, yet they have not fully leveraged the shared and unique features of surrogate models trained on the same task, leading to suboptimal transfer performance. Therefore, enhancing perturbations of common information shared by surrogate models and suppressing those tied to individual characteristics offers an effective way to improve transferability. Accordingly, we propose a commonality-oriented gradient optimization strategy (COGO) consisting of two components: Commonality Enhancement (CE) and Individuality Suppression (IS). CE perturbs the mid-to-low frequency regions, leveraging the fact that ViTs trained on the same dataset tend to rely more on mid-to-low frequency information for classification. IS employs adaptive thresholds to evaluate the correlation between backpropagated gradients and model individuality, assigning weights to gradients accordingly. Extensive experiments demonstrate that COGO significantly improves the transfer success rates of adversarial attacks, outperforming current state-of-the-art methods.
End-to-End Probabilistic Framework for Learning with Hard Constraints
Venue: arXiv cs.LG 2025
Year: 2025

We present ProbHardE2E, a probabilistic forecasting framework that incorporates hard operational/physical constraints, and provides uncertainty quantification. Our methodology uses a novel differentiable probabilistic projection layer (DPPL) that can be combined with a wide range of neural network architectures. DPPL allows the model to learn the system in an end-to-end manner, compared to other approaches where constraints are satisfied either through a post-processing step or at inference. ProbHardE2E optimizes a strictly proper scoring rule, without making any distributional assumptions on the target, which enables it to obtain robust distributional estimates (in contrast to existing approaches that generally optimize likelihood-based objectives, which are heavily biased by their distributional assumptions and model choices); and it can incorporate a range of non-linear constraints (increasing the power of modeling and flexibility). We apply ProbHardE2E in learning partial differential equations with uncertainty estimates and to probabilistic time-series forecasting, showcasing it as a broadly applicable general framework that connects these seemingly disparate domains.
UNO: Unified Self-Supervised Monocular Odometry for Platform-Agnostic Deployment
Venue: arXiv cs.CV 2025
Year: 2025

This work presents UNO, a unified monocular visual odometry framework that enables robust and adaptable pose estimation across diverse environments, platforms, and motion patterns. Unlike traditional methods that rely on deployment-specific tuning or predefined motion priors, our approach generalizes effectively across a wide range of real-world scenarios, including autonomous vehicles, aerial drones, mobile robots, and handheld devices. To this end, we introduce a Mixture-of-Experts strategy for local state estimation, with several specialized decoders that each handle a distinct class of ego-motion patterns. Moreover, we introduce a fully differentiable Gumbel-Softmax module that constructs a robust inter-frame correlation graph, selects the optimal expert decoder, and prunes erroneous estimates. These cues are then fed into a unified back-end that combines pre-trained, scale-independent depth priors with a lightweight bundling adjustment to enforce geometric consistency. We extensively evaluate our method on three major benchmark datasets: KITTI (outdoor/autonomous driving), EuRoC-MAV (indoor/aerial drones), and TUM-RGBD (indoor/handheld), demonstrating state-of-the-art performance.
A Layered Self-Supervised Knowledge Distillation Framework for Efficient Multimodal Learning on the Edge
Venue: arXiv cs.CV 2025
Year: 2025

We introduce Layered Self-Supervised Knowledge Distillation (LSSKD) framework for training compact deep learning models. Unlike traditional methods that rely on pre-trained teacher networks, our approach appends auxiliary classifiers to intermediate feature maps, generating diverse self-supervised knowledge and enabling one-to-one transfer across different network stages. Our method achieves an average improvement of 4.54\% over the state-of-the-art PS-KD method and a 1.14% gain over SSKD on CIFAR-100, with a 0.32% improvement on ImageNet compared to HASSKD. Experiments on Tiny ImageNet and CIFAR-100 under few-shot learning scenarios also achieve state-of-the-art results. These findings demonstrate the effectiveness of our approach in enhancing model generalization and performance without the need for large over-parameterized teacher networks. Importantly, at the inference stage, all auxiliary classifiers can be removed, yielding no extra computational cost. This makes our model suitable for deploying small language models on affordable low-computing devices. Owing to its lightweight design and adaptability, our framework is particularly suitable for multimodal sensing and cyber-physical environments that require efficient and responsive inference. LSSKD facilitates the development of intelligent agents capable of learning from limited sensory data under weak supervision.
Prime the search: Using large language models for guiding geometric task and motion planning by warm-starting tree search
Venue: arXiv cs.RO 2025
Year: 2025

The problem of relocating a set of objects to designated areas amidst movable obstacles can be framed as a Geometric Task and Motion Planning (G-TAMP) problem, a subclass of task and motion planning (TAMP). Traditional approaches to G-TAMP have relied either on domain-independent heuristics or on learning from planning experience to guide the search, both of which typically demand significant computational resources or data. In contrast, humans often use common sense to intuitively decide which objects to manipulate in G-TAMP problems. Inspired by this, we propose leveraging Large Language Models (LLMs), which have common sense knowledge acquired from internet-scale data, to guide task planning in G-TAMP problems. To enable LLMs to perform geometric reasoning, we design a predicate-based prompt that encodes geometric information derived from a motion planning algorithm. We then query the LLM to generate a task plan, which is then used to search for a feasible set of continuous parameters. Since LLMs are prone to mistakes, instead of committing to LLM's outputs, we extend Monte Carlo Tree Search (MCTS) to a hybrid action space and use the LLM to guide the search. Unlike the previous approach that calls an LLM at every node and incurs high computational costs, we use it to warm-start the MCTS with the nodes explored in completing the LLM's task plan. On six different G-TAMP problems, we show our method outperforms previous LLM planners and pure search algorithms. Code can be found at: https://github.com/iMSquared/prime-the-search
SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model
Venue: arXiv cs.CV 2025
Year: 2025

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While existing methods achieve indoor scene synthesis, they struggle with rigid editing constraints, physical incoherence, excessive human effort, single-room limitations, and suboptimal material quality. To address these limitations, we propose SceneLCM, an end-to-end framework that synergizes Large Language Model (LLM) for layout design with Latent Consistency Model(LCM) for scene optimization. Our approach decomposes scene generation into four modular pipelines: (1) Layout Generation. We employ LLM-guided 3D spatial reasoning to convert textual descriptions into parametric blueprints(3D layout). And an iterative programmatic validation mechanism iteratively refines layout parameters through LLM-mediated dialogue loops; (2) Furniture Generation. SceneLCM employs Consistency Trajectory Sampling(CTS), a consistency distillation sampling loss guided by LCM, to form fast, semantically rich, and high-quality representations. We also offer two theoretical justification to demonstrate that our CTS loss is equivalent to consistency loss and its distillation error is bounded by the truncation error of the Euler solver; (3) Environment Optimization. We use a multiresolution texture field to encode the appearance of the scene, and optimize via CTS loss. To maintain cross-geometric texture coherence, we introduce a normal-aware cross-attention decoder to predict RGB by cross-attending to the anchors locations in geometrically heterogeneous instance. (4)Physically Editing. SceneLCM supports physically editing by integrating physical simulation, achieved persistent physical realism. Extensive experiments validate SceneLCM's superiority over state-of-the-art techniques, showing its wide-ranging potential for diverse applications.
MAGNet: A Multi-Scale Attention-Guided Graph Fusion Network for DRC Violation Detection
Venue: arXiv cs.AR 2025
Year: 2025

Design rule checking (DRC) is of great significance for cost reduction and design efficiency improvement in integrated circuit (IC) designs. Machine-learning-based DRC has become an important approach in computer-aided design (CAD). In this paper, we propose MAGNet, a hybrid deep learning model that integrates an improved U-Net with a graph neural network for DRC violation prediction. The U-Net backbone is enhanced with a Dynamic Attention Module (DAM) and a Multi-Scale Convolution Module (MSCM) to strengthen its capability in extracting fine-grained and multi-scale spatial features. In parallel, we construct a pixel-aligned graph structure based on chip layout tiles, and apply a specialized GNN to model the topological relationships among pins. During graph construction, a graph-to-grid mapping is generated to align GNN features with the layout image. In addition, a label amplification strategy is adopted during training to enhance the model's sensitivity to sparse violation patterns. Overall, MAGNet effectively combines spatial, semantic, and structural information, achieving improved prediction accuracy and reduced false positive rates in DRC hotspot detection. Subsequently, through incremental training, we achieve a more sensitive discrimination ability for hotspots. The results demonstrate that, in comparison with ibUnet, RouteNet, and J-Net, MAGnet significantly outperforms these models, achieving substantial improvements in overall performance.
Energy Efficiency Maximization for Movable Antenna Communication Systems
Venue: arXiv cs.IT 2025
Year: 2025

This paper investigates energy efficiency maximization for movable antenna (MA)-aided multi-user uplink communication systems by considering the time delay and energy consumption incurred by practical antenna movement. We first examine the special case with a single user and propose an optimization algorithm based on the one-dimensional (1D) exhaustive search to maximize the user's energy efficiency. Moreover, we derive an upper bound on the energy efficiency and analyze the conditions required to achieve this performance bound under different numbers of channel paths. Then, for the general multi-user scenario, we propose an iterative algorithm to fairly maximize the minimum energy efficiency among all users. Simulation results demonstrate the effectiveness of the proposed scheme in improving energy efficiency compared to existing MA schemes that do not account for movement-related costs, as well as the conventional fixed-position antenna (FPA) scheme. In addition, the results show the robustness of the proposed scheme to imperfect channel state information (CSI) and provide valuable insights for practical system deployment.
Hi-VAE: Efficient Video Autoencoding with Global and Detailed Motion
Venue: arXiv cs.CV 2025
Year: 2025

Recent breakthroughs in video autoencoders (Video AEs) have advanced video generation, but existing methods fail to efficiently model spatio-temporal redundancies in dynamics, resulting in suboptimal compression factors. This shortfall leads to excessive training costs for downstream tasks. To address this, we introduce Hi-VAE, an efficient video autoencoding framework that hierarchically encode coarse-to-fine motion representations of video dynamics and formulate the decoding process as a conditional generation task. Specifically, Hi-VAE decomposes video dynamics into two latent spaces: Global Motion, capturing overarching motion patterns, and Detailed Motion, encoding high-frequency spatial details. Using separate self-supervised motion encoders, we compress video latents into compact motion representations to reduce redundancy significantly. A conditional diffusion decoder then reconstructs videos by combining hierarchical global and detailed motions, enabling high-fidelity video reconstructions. Extensive experiments demonstrate that Hi-VAE achieves a high compression factor of 1428$\times$, almost 30$\times$ higher than baseline methods (e.g., Cosmos-VAE at 48$\times$), validating the efficiency of our approach. Meanwhile, Hi-VAE maintains high reconstruction quality at such high compression rates and performs effectively in downstream generative tasks. Moreover, Hi-VAE exhibits interpretability and scalability, providing new perspectives for future exploration in video latent representation and generation.
Mind the Web: The Security of Web Use Agents
Venue: arXiv cs.CR 2025
Year: 2025

Web-use agents are rapidly being deployed to automate complex web tasks with extensive browser capabilities. However, these capabilities create a critical and previously unexplored attack surface. This paper demonstrates how attackers can exploit web-use agents by embedding malicious content in web pages, such as comments, reviews, or advertisements, that agents encounter during legitimate browsing tasks. We introduce the task-aligned injection technique that frames malicious commands as helpful task guidance rather than obvious attacks, exploiting fundamental limitations in LLMs' contextual reasoning. Agents struggle to maintain coherent contextual awareness and fail to detect when seemingly helpful web content contains steering attempts that deviate them from their original task goal. To scale this attack, we developed an automated three-stage pipeline that generates effective injections without manual annotation or costly online agent interactions during training, remaining efficient even with limited training data. This pipeline produces a generator model that we evaluate on five popular agents using payloads organized by the Confidentiality-Integrity-Availability (CIA) security triad, including unauthorized camera activation, file exfiltration, user impersonation, phishing, and denial-of-service. This generator achieves over 80% attack success rate (ASR) with strong transferability across unseen payloads, diverse web environments, and different underlying LLMs. This attack succeed even against agents with built-in safety mechanisms, requiring only the ability to post content on public websites. To address this risk, we propose comprehensive mitigation strategies including oversight mechanisms, execution constraints, and task-aware reasoning techniques.
GoTrack: Generic 6DoF Object Pose Refinement and Tracking
Venue: arXiv cs.CV 2025
Year: 2025

We introduce GoTrack, an efficient and accurate CAD-based method for 6DoF object pose refinement and tracking, which can handle diverse objects without any object-specific training. Unlike existing tracking methods that rely solely on an analysis-by-synthesis approach for model-to-frame registration, GoTrack additionally integrates frame-to-frame registration, which saves compute and stabilizes tracking. Both types of registration are realized by optical flow estimation. The model-to-frame registration is noticeably simpler than in existing methods, relying only on standard neural network blocks (a transformer is trained on top of DINOv2) and producing reliable pose confidence scores without a scoring network. For the frame-to-frame registration, which is an easier problem as consecutive video frames are typically nearly identical, we employ a light off-the-shelf optical flow model. We demonstrate that GoTrack can be seamlessly combined with existing coarse pose estimation methods to create a minimal pipeline that reaches state-of-the-art RGB-only results on standard benchmarks for 6DoF object pose estimation and tracking. Our source code and trained models are publicly available at https://github.com/facebookresearch/gotrack
Flattery in Motion: Benchmarking and Analyzing Sycophancy in Video-LLMs
Venue: arXiv cs.CL 2025
Year: 2025

As video large language models (Video-LLMs) become increasingly integrated into real-world applications that demand grounded multimodal reasoning, ensuring their factual consistency and reliability is of critical importance. However, sycophancy, the tendency of these models to align with user input even when it contradicts the visual evidence, undermines their trustworthiness in such contexts. Current sycophancy research has largely overlooked its specific manifestations in the video-language domain, resulting in a notable absence of systematic benchmarks and targeted evaluations to understand how Video-LLMs respond under misleading user input. To fill this gap, we propose VISE (Video-LLM Sycophancy Benchmarking and Evaluation), the first benchmark designed to evaluate sycophantic behavior in state-of-the-art Video-LLMs across diverse question formats, prompt biases, and visual reasoning tasks. Specifically, VISE pioneeringly brings linguistic perspectives on sycophancy into the video domain, enabling fine-grained analysis across multiple sycophancy types and interaction patterns. Furthermore, we propose two potential training-free mitigation strategies, revealing potential paths for reducing sycophantic bias: (i) enhancing visual grounding through interpretable key-frame selection and (ii) steering model behavior away from sycophancy via targeted, inference-time intervention on its internal neural representations. Our code is available at https://github.com/William030422/Video-Sycophancy.
A Simulation-based Evaluation Framework for Inter-VM RowHammer Mitigation Techniques
Venue: arXiv cs.CR 2025
Year: 2025

Inter-VM RowHammer is an attack that induces a bitflip beyond the boundaries of virtual machines (VMs) to compromise a VM from another, and some software-based techniques have been proposed to mitigate this attack. Evaluating these mitigation techniques requires to confirm that they actually mitigate inter-VM RowHammer in low overhead. A challenge in this evaluation process is that both the mitigation ability and the overhead depend on the underlying hardware whose DRAM address mappings are different from machine to machine. This makes comprehensive evaluation prohibitively costly or even implausible as no machine that has a specific DRAM address mapping might be available. To tackle this challenge, we propose a simulation-based framework to evaluate software-based inter-VM RowHammer mitigation techniques across configurable DRAM address mappings. We demonstrate how to reproduce existing mitigation techniques on our framework, and show that it can evaluate the mitigation abilities and performance overhead of them with configurable DRAM address mappings.
Methods for pitch analysis in contemporary popular music: Vitalic's use of tones that do not operate on the principle of acoustic resonance
Venue: arXiv cs.SD 2025
Year: 2025

Vitalic is an electronic music producer who has been active since 2001. Vitalic's 2005 track "No Fun" features a main synthesiser part built from a sequence of single inharmonic tones that evoke two simultaneous melodies. This part serves as a starting point for examining Vitalic's use of tones that do not operate on the principle of acoustic resonance. The study considers tones that evoke two or more simultaneous pitches and examines various inharmonic partial layouts. Examples outside Vitalic's music are also provided to suggest that similar tone properties can be found elsewhere in contemporary popular music.
Sword and Shield: Uses and Strategies of LLMs in Navigating Disinformation
Venue: arXiv cs.HC 2025
Year: 2025

The emergence of Large Language Models (LLMs) presents a dual challenge in the fight against disinformation. These powerful tools, capable of generating human-like text at scale, can be weaponised to produce sophisticated and persuasive disinformation, yet they also hold promise for enhancing detection and mitigation strategies. This paper investigates the complex dynamics between LLMs and disinformation through a communication game that simulates online forums, inspired by the game Werewolf, with 25 participants. We analyse how Disinformers, Moderators, and Users leverage LLMs to advance their goals, revealing both the potential for misuse and combating disinformation. Our findings highlight the varying uses of LLMs depending on the participants' roles and strategies, underscoring the importance of understanding their effectiveness in this context. We conclude by discussing implications for future LLM development and online platform design, advocating for a balanced approach that empowers users and fosters trust while mitigating the risks of LLM-assisted disinformation.
BIMgent: Towards Autonomous Building Modeling via Computer-use Agents
Venue: arXiv cs.AI 2025
Year: 2025

Existing computer-use agents primarily focus on general-purpose desktop automation tasks, with limited exploration of their application in highly specialized domains. In particular, the 3D building modeling process in the Architecture, Engineering, and Construction (AEC) sector involves open-ended design tasks and complex interaction patterns within Building Information Modeling (BIM) authoring software, which has yet to be thoroughly addressed by current studies. In this paper, we propose BIMgent, an agentic framework powered by multimodal large language models (LLMs), designed to enable autonomous building model authoring via graphical user interface (GUI) operations. BIMgent automates the architectural building modeling process, including multimodal input for conceptual design, planning of software-specific workflows, and efficient execution of the authoring GUI actions. We evaluate BIMgent on real-world building modeling tasks, including both text-based conceptual design generation and reconstruction from existing building design. The design quality achieved by BIMgent was found to be reasonable. Its operations achieved a 32% success rate, whereas all baseline models failed to complete the tasks (0% success rate). Results demonstrate that BIMgent effectively reduces manual workload while preserving design intent, highlighting its potential for practical deployment in real-world architectural modeling scenarios. Project page: https://tumcms.github.io/BIMgent.github.io/