OpenRaiser/Intern-Atlas huggingface dataset:
TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation
Venue: arXiv cs.RO 2024
Year: 2024

A critical bottleneck limiting imitation learning in robotics is the lack of data. This problem is more severe in mobile manipulation, where collecting demonstrations is harder than in stationary manipulation due to the lack of available and easy-to-use teleoperation interfaces. In this work, we demonstrate TeleMoMa, a general and modular interface for whole-body teleoperation of mobile manipulators. TeleMoMa unifies multiple human interfaces including RGB and depth cameras, virtual reality controllers, keyboard, joysticks, etc., and any combination thereof. In its more accessible version, TeleMoMa works using simply vision (e.g., an RGB-D camera), lowering the entry bar for humans to provide mobile manipulation demonstrations. We demonstrate the versatility of TeleMoMa by teleoperating several existing mobile manipulators - PAL Tiago++, Toyota HSR, and Fetch - in simulation and the real world. We demonstrate the quality of the demonstrations collected with TeleMoMa by training imitation learning policies for mobile manipulation tasks involving synchronized whole-body motion. Finally, we also show that TeleMoMa's teleoperation channel enables teleoperation on site, looking at the robot, or remote, sending commands and observations through a computer network, and perform user studies to evaluate how easy it is for novice users to learn to collect demonstrations with different combinations of human interfaces enabled by our system. We hope TeleMoMa becomes a helpful tool for the community enabling researchers to collect whole-body mobile manipulation demonstrations. For more information and video results, https://robin-lab.cs.utexas.edu/telemoma-web.
OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulation
Venue: arXiv cs.RO 2024
Year: 2024

Open-sourced, user-friendly tools form the bedrock of scientific advancement across disciplines. The widespread adoption of data-driven learning has led to remarkable progress in multi-fingered dexterity, bimanual manipulation, and applications ranging from logistics to home robotics. However, existing data collection platforms are often proprietary, costly, or tailored to specific robotic morphologies. We present OPEN TEACH, a new teleoperation system leveraging VR headsets to immerse users in mixed reality for intuitive robot control. Built on the affordable Meta Quest 3, which costs $500, OPEN TEACH enables real-time control of various robots, including multi-fingered hands and bimanual arms, through an easy-to-use app. Using natural hand gestures and movements, users can manipulate robots at up to 90Hz with smooth visual feedback and interface widgets offering closeup environment views. We demonstrate the versatility of OPEN TEACH across 38 tasks on different robots. A comprehensive user study indicates significant improvement in teleoperation capability over the AnyTeleop framework. Further experiments exhibit that the collected data is compatible with policy learning on 10 dexterous and contact-rich manipulation tasks. Currently supporting Franka, xArm, Jaco, and Allegro platforms, OPEN TEACH is fully open-sourced to promote broader adoption. Videos are available at https://open-teach.github.io/.
Reconfigurable Intelligent Surfaces for THz: Hardware Design and Signal Processing Challenges
Venue: arXiv cs.NI 2024
Year: 2024

Wireless communications in the THz frequency band is an envisioned revolutionary technology for sixth Generation (6G) networks. However, such frequencies impose certain coverage and device design challenges that need to be efficiently overcome. To this end, the development of cost- and energy-efficient approaches for scaling these networks to realistic scenarios constitute a necessity. Among the recent research trends contributing to these objectives belongs the technology of Reconfigurable Intelligent Surfaces (RISs). In fact, several high-level descriptions of THz systems based on RISs have been populating the literature. Nevertheless, hardware implementations of those systems are still very scarce, and not at the scale intended for most envisioned THz scenarios. In this paper, we overview some of the most significant hardware design and signal processing challenges with THz RISs, and present a preliminary analysis of their impact on the overall link budget and system performance, conducted in the framework of the ongoing TERRAMETA project.
$\widetilde{O}(T^{-1})$ Convergence to (Coarse) Correlated Equilibria in Full-Information General-Sum Markov Games
Venue: arXiv cs.GT 2024
Year: 2024

No-regret learning has a long history of being closely connected to game theory. Recent works have devised uncoupled no-regret learning dynamics that, when adopted by all the players in normal-form games, converge to various equilibrium solutions at a near-optimal rate of $\widetilde{O}(T^{-1})$, a significant improvement over the $O(1/\sqrt{T})$ rate of classic no-regret learners. However, analogous convergence results are scarce in Markov games, a more generic setting that lays the foundation for multi-agent reinforcement learning. In this work, we close this gap by showing that the optimistic-follow-the-regularized-leader (OFTRL) algorithm, together with appropriate value update procedures, can find $\widetilde{O}(T^{-1})$-approximate (coarse) correlated equilibria in full-information general-sum Markov games within $T$ iterations. Numerical results are also included to corroborate our theoretical findings.
HandGCAT: Occlusion-Robust 3D Hand Mesh Reconstruction from Monocular Images
Venue: arXiv cs.CV 2024
Year: 2024

We propose a robust and accurate method for reconstructing 3D hand mesh from monocular images. This is a very challenging problem, as hands are often severely occluded by objects. Previous works often have disregarded 2D hand pose information, which contains hand prior knowledge that is strongly correlated with occluded regions. Thus, in this work, we propose a novel 3D hand mesh reconstruction network HandGCAT, that can fully exploit hand prior as compensation information to enhance occluded region features. Specifically, we designed the Knowledge-Guided Graph Convolution (KGC) module and the Cross-Attention Transformer (CAT) module. KGC extracts hand prior information from 2D hand pose by graph convolution. CAT fuses hand prior into occluded regions by considering their high correlation. Extensive experiments on popular datasets with challenging hand-object occlusions, such as HO3D v2, HO3D v3, and DexYCB demonstrate that our HandGCAT reaches state-of-the-art performance. The code is available at https://github.com/heartStrive/HandGCAT.
CycloWatt: An Affordable, TinyML-enhanced IoT Device Revolutionizing Cycling Power Metrics
Venue: arXiv cs.NI 2024
Year: 2024

Cycling power measurement is an indispensable metric with profound implications for cyclists' performance and fitness levels. It empowers riders with real-time feedback, supports precise training regimen planning, mitigates injury risks, and enhances muscular development. Despite these advantages, the widespread adoption of cycling power meters has been hampered by their prohibitive cost and deployment complexity. This paper pioneers a groundbreaking approach to power measurement in cycling, prioritizing affordability and user-friendliness. To achieve this goal, we introduce a cutting-edge Internet of Things (IoT) device that seamlessly integrates force signals with inertial sensor data while leveraging the power of edge machine learning techniques. In-field experimental evaluations demonstrate that our prototype can estimate power with remarkable accuracy, boasting a Mean Absolute Error (MAE) of only 12.29 Watts (4.1\%). Notably, our design emphasizes energy efficiency, operating in a low-power mode that consumes a mere 50 milliwatts and offers an exceptional battery life of up to 25.8 hours in always-on active mode. With an ultra-low latency of 4.33 milliseconds for data processing and inference, our system ensures real-time power estimation during cycling activities. Incorporating IoT concepts and devices, this paper marks a significant milestone in developing cost-effective and accurate cycling power meters.
The Fusion of Deep Reinforcement Learning and Edge Computing for Real-time Monitoring and Control Optimization in IoT Environments
Venue: arXiv cs.NI 2024
Year: 2024

In response to the demand for real-time performance and control quality in industrial Internet of Things (IoT) environments, this paper proposes an optimization control system based on deep reinforcement learning and edge computing. The system leverages cloud-edge collaboration, deploys lightweight policy networks at the edge, predicts system states, and outputs controls at a high frequency, enabling monitoring and optimization of industrial objectives. Additionally, a dynamic resource allocation mechanism is designed to ensure rational scheduling of edge computing resources, achieving global optimization. Results demonstrate that this approach reduces cloud-edge communication latency, accelerates response to abnormal situations, reduces system failure rates, extends average equipment operating time, and saves costs for manual maintenance and replacement. This ensures real-time and stable control.
Sketching the Heat Kernel: Using Gaussian Processes to Embed Data
Venue: arXiv cs.LG 2024
Year: 2024

This paper introduces a novel, non-deterministic method for embedding data in low-dimensional Euclidean space based on computing realizations of a Gaussian process depending on the geometry of the data. This type of embedding first appeared in (Adler et al, 2018) as a theoretical model for a generic manifold in high dimensions. In particular, we take the covariance function of the Gaussian process to be the heat kernel, and computing the embedding amounts to sketching a matrix representing the heat kernel. The Karhunen-Loève expansion reveals that the straight-line distances in the embedding approximate the diffusion distance in a probabilistic sense, avoiding the need for sharp cutoffs and maintaining some of the smaller-scale structure. Our method demonstrates further advantage in its robustness to outliers. We justify the approach with both theory and experiments.
Revisiting Edge Perturbation for Graph Neural Network in Graph Data Augmentation and Attack
Venue: arXiv cs.LG 2024
Year: 2024

Edge perturbation is a basic method to modify graph structures. It can be categorized into two veins based on their effects on the performance of graph neural networks (GNNs), i.e., graph data augmentation and attack. Surprisingly, both veins of edge perturbation methods employ the same operations, yet yield opposite effects on GNNs' accuracy. A distinct boundary between these methods in using edge perturbation has never been clearly defined. Consequently, inappropriate perturbations may lead to undesirable outcomes, necessitating precise adjustments to achieve desired effects. Therefore, questions of ``why edge perturbation has a two-faced effect?'' and ``what makes edge perturbation flexible and effective?'' still remain unanswered. In this paper, we will answer these questions by proposing a unified formulation and establishing a clear boundary between two categories of edge perturbation methods. Specifically, we conduct experiments to elucidate the differences and similarities between these methods and theoretically unify the workflow of these methods by casting it to one optimization problem. Then, we devise Edge Priority Detector (EPD) to generate a novel priority metric, bridging these methods up in the workflow. Experiments show that EPD can make augmentation or attack flexibly and achieve comparable or superior performance to other counterparts with less time overhead.
DeepCDCL: An CDCL-based Neural Network Verification Framework
Venue: arXiv cs.LG 2024
Year: 2024

Neural networks in safety-critical applications face increasing safety and security concerns due to their susceptibility to little disturbance. In this paper, we propose DeepCDCL, a novel neural network verification framework based on the Conflict-Driven Clause Learning (CDCL) algorithm. We introduce an asynchronous clause learning and management structure, reducing redundant time consumption compared to the direct application of the CDCL framework. Furthermore, we also provide a detailed evaluation of the performance of our approach on the ACAS Xu and MNIST datasets, showing that a significant speed-up is achieved in most cases.
Efficient Post-Training Augmentation for Adaptive Inference in Heterogeneous and Distributed IoT Environments
Venue: arXiv cs.LG 2024
Year: 2024

Early Exit Neural Networks (EENNs) present a solution to enhance the efficiency of neural network deployments. However, creating EENNs is challenging and requires specialized domain knowledge, due to the large amount of additional design choices. To address this issue, we propose an automated augmentation flow that focuses on converting an existing model into an EENN. It performs all required design decisions for the deployment to heterogeneous or distributed hardware targets: Our framework constructs the EENN architecture, maps its subgraphs to the hardware targets, and configures its decision mechanism. To the best of our knowledge, it is the first framework that is able to perform all of these steps. We evaluated our approach on a collection of Internet-of-Things and standard image classification use cases. For a speech command detection task, our solution was able to reduce the mean operations per inference by 59.67%. For an ECG classification task, it was able to terminate all samples early, reducing the mean inference energy by 74.9% and computations by 78.3%. On CIFAR-10, our solution was able to achieve up to a 58.75% reduction in computations. The search on a ResNet-152 base model for CIFAR-10 took less than nine hours on a laptop CPU. Our proposed approach enables the creation of EENN optimized for IoT environments and can reduce the inference cost of Deep Learning applications on embedded and fog platforms, while also significantly reducing the search cost - making it more accessible for scientists and engineers in industry and research. The low search cost improves the accessibility of EENNs, with the potential to improve the efficiency of neural networks in a wide range of practical applications.
Optimal Design and Implementation of an Open-source Emulation Platform for User-Centric Shared E-mobility Services
Venue: arXiv cs.AI 2024
Year: 2024

With the rising concern over transportation emissions and pollution on a global scale, shared electric mobility services like E-cars, E-bikes, and E-scooters have emerged as promising solutions to mitigate these pressing challenges. However, existing shared E-mobility services exhibit critical design deficiencies, including insufficient service integration, imprecise energy consumption forecasting, limited scalability and geographical coverage, and a notable absence of a user-centric perspective, particularly in the context of multi-modal transportation. More importantly, there is no consolidated open-source platform which could benefit the E-mobility research community. This paper aims to bridge this gap by providing an open-source platform for shared E-mobility. The proposed platform, with an agent-in-the-loop approach and modular architecture, is tailored to diverse user preferences and offers enhanced customization. We demonstrate the viability of this platform by providing a comprehensive analysis for integrated multi-modal route-optimization in diverse scenarios of energy availability, user preferences and E-mobility tools placement for which we use modified Ant Colony Optimization algorithm so called Multi-Model Energy Constrained ACO (MMEC-ACO) and Q-Learning algorithms. Our findings demonstrate that Q-learning achieves significantly better performance in terms of travel time cost for more than 90\% of the instances as compared to MMEC-ACO for different scenarios including energy availability, user preference and E-mobility tools distribution. For a fixed (O, D) pair, the average execution time to achieve optimal time cost solution for MMEC-ACO is less than 2 seconds, while Q-learning reaches an optimal time cost in 20 seconds on average. For a run-time of 2 seconds, Q-learning still achieves a better optimal time cost with a 20\% reduction over MMEC-ACO's time cost.
Conditional computation in neural networks: principles and research trends
Venue: arXiv cs.LG 2024
Year: 2024

This article summarizes principles and ideas from the emerging area of applying \textit{conditional computation} methods to the design of neural networks. In particular, we focus on neural networks that can dynamically activate or de-activate parts of their computational graph conditionally on their input. Examples include the dynamic selection of, e.g., input tokens, layers (or sets of layers), and sub-modules inside each layer (e.g., channels in a convolutional filter). We first provide a general formalism to describe these techniques in an uniform way. Then, we introduce three notable implementations of these principles: mixture-of-experts (MoEs) networks, token selection mechanisms, and early-exit neural networks. The paper aims to provide a tutorial-like introduction to this growing field. To this end, we analyze the benefits of these modular designs in terms of efficiency, explainability, and transfer learning, with a focus on emerging applicative areas ranging from automated scientific discovery to semantic communication.
LiveCodeBench: Holistic and Contamination Free Evaluation of Large Language Models for Code
Venue: arXiv cs.SE 2024
Year: 2024

Large Language Models (LLMs) applied to code-related applications have emerged as a prominent field, attracting significant interest from both academia and industry. However, as new and improved LLMs are developed, existing evaluation benchmarks (e.g., HumanEval, MBPP) are no longer sufficient for assessing their capabilities. In this work, we propose LiveCodeBench, a comprehensive and contamination-free evaluation of LLMs for code, which continuously collects new problems over time from contests across three competition platforms, namely LeetCode, AtCoder, and CodeForces. Notably, our benchmark also focuses on a broader range of code related capabilities, such as self-repair, code execution, and test output prediction, beyond just code generation. Currently, LiveCodeBench hosts four hundred high-quality coding problems that were published between May 2023 and May 2024. We have evaluated 18 base LLMs and 34 instruction-tuned LLMs on LiveCodeBench. We present empirical findings on contamination, holistic performance comparisons, potential overfitting in existing benchmarks as well as individual model comparisons. We will release all prompts and model completions for further community analysis, along with a general toolkit for adding new scenarios and model
Fast-Forward Reality: Authoring Error-Free Context-Aware Policies with Real-Time Unit Tests in Extended Reality
Venue: arXiv cs.HC 2024
Year: 2024

Advances in ubiquitous computing have enabled end-user authoring of context-aware policies (CAPs) that control smart devices based on specific contexts of the user and environment. However, authoring CAPs accurately and avoiding run-time errors is challenging for end-users as it is difficult to foresee CAP behaviors under complex real-world conditions. We propose Fast-Forward Reality, an Extended Reality (XR) based authoring workflow that enables end-users to iteratively author and refine CAPs by validating their behaviors via simulated unit test cases. We develop a computational approach to automatically generate test cases based on the authored CAP and the user's context history. Our system delivers each test case with immersive visualizations in XR, facilitating users to verify the CAP behavior and identify necessary refinements. We evaluated Fast-Forward Reality in a user study (N=12). Our authoring and validation process improved the accuracy of CAPs and the users provided positive feedback on the system usability.
Towards a clinically accessible radiology foundation model: open-access and lightweight, with automated evaluation
Venue: arXiv cs.CL 2024
Year: 2024

The scaling laws and extraordinary performance of large foundation models motivate the development and utilization of such models in biomedicine. However, despite early promising results on some biomedical benchmarks, there are still major challenges that need to be addressed before these models can be used in real-world clinics. Frontier general-domain models such as GPT-4V still have significant performance gaps in multimodal biomedical applications. More importantly, less-acknowledged pragmatic issues, including accessibility, model cost, and tedious manual evaluation make it hard for clinicians to use state-of-the-art large models directly on private patient data. Here, we explore training open-source small multimodal models (SMMs) to bridge competency gaps for unmet clinical needs in radiology. To maximize data efficiency, we adopt a modular approach by incorporating state-of-the-art pre-trained models for image and text modalities, and focusing on training a lightweight adapter to ground each modality to the text embedding space, as exemplified by LLaVA-Med. For training, we assemble a large dataset of over 697 thousand radiology image-text pairs. For evaluation, we propose CheXprompt, a GPT-4-based metric for factuality evaluation, and demonstrate its parity with expert evaluation. For best practice, we conduct a systematic ablation study on various choices in data engineering and multimodal training. The resulting LlaVA-Rad (7B) model attains state-of-the-art results on standard radiology tasks such as report generation and cross-modal retrieval, even outperforming much larger models such as GPT-4V and Med-PaLM M (84B). The inference of LlaVA-Rad is fast and can be performed on a single V100 GPU in private settings, offering a promising state-of-the-art tool for real-world clinical applications.
Leveraging LLMs for On-the-Fly Instruction Guided Image Editing
Venue: arXiv cs.CL 2024
Year: 2024

The combination of language processing and image processing keeps attracting increased interest given recent impressive advances that leverage the combined strengths of both domains of research. Among these advances, the task of editing an image on the basis solely of a natural language instruction stands out as a most challenging endeavour. While recent approaches for this task resort, in one way or other, to some form of preliminary preparation, training or fine-tuning, this paper explores a novel approach: We propose a preparation-free method that permits instruction-guided image editing on the fly. This approach is organized along three steps properly orchestrated that resort to image captioning and DDIM inversion, followed by obtaining the edit direction embedding, followed by image editing proper. While dispensing with preliminary preparation, our approach demonstrates to be effective and competitive, outperforming recent, state of the art models for this task when evaluated on the MAGICBRUSH dataset.