OpenRaiser/Intern-Atlas huggingface dataset:
PRISM: Periodic Representation with multIscale and Similarity graph Modelling for enhanced crystal structure property prediction
Venue: arXiv cs.LG 2025
Year: 2025

Crystal structures are characterised by repeating atomic patterns within unit cells across three-dimensional space, posing unique challenges for graph-based representation learning. Current methods often overlook essential periodic boundary conditions and multiscale interactions inherent to crystalline structures. In this paper, we introduce PRISM, a graph neural network framework that explicitly integrates multiscale representations and periodic feature encoding by employing a set of expert modules, each specialised in encoding distinct structural and chemical aspects of periodic systems. Extensive experiments across crystal structure-based benchmarks demonstrate that PRISM improves state-of-the-art predictive accuracy, significantly enhancing crystal property prediction.
Interactive Visualization of Proof-of-Work Consensus Protocol on Raspberry Pi
Venue: arXiv cs.DC 2025
Year: 2025

We describe a prototype of a fully capable Ethereum Proof-of-Work (PoW) blockchain network running on multiple Raspberry Pi (RPi) computers. The prototype is easy to set up and is intended to function as a completely standalone system, using a local WiFi router for connectivity. It features LCD screens for visualization of the local state of blockchain ledgers on each RPi, making it ideal for educational purposes and to demonstrate fundamental blockchain concepts to a wide audience. For example, a functioning PoW consensus is easily visible from the LCD screens, as well as consensus degradation which might arise from various factors, including peer-to-peer topology and communication latency - all parameters which can be configured from the central web-based interface.
Improved adaptive wind driven optimization algorithm for real-time path planning
Venue: arXiv cs.RO 2025
Year: 2025

Recently, path planning has achieved remarkable progress in enhancing global search capability and convergence accuracy through heuristic and learning-inspired optimization frameworks. However, real-time adaptability in dynamic environments remains a critical challenge for autonomous navigation, particularly when robots must generate collision-free, smooth, and efficient trajectories under complex constraints. By analyzing the difficulties in dynamic path planning, the Wind Driven Optimization (WDO) algorithm emerges as a promising framework owing to its physically interpretable search dynamics. Motivated by these observations, this work revisits the WDO principle and proposes a variant formulation, Multi-hierarchical adaptive wind driven optimization(MAWDO), that improves adaptability and robustness in time-varying environments. To mitigate instability and premature convergence, a hierarchical-guidance mechanism divides the population into multiple groups guided by individual, regional, and global leaders to balance exploration and exploitation. Extensive evaluations on sixteen benchmark functions show that MAWDO achieves superior optimization accuracy, convergence stability, and adaptability over state-of-the art metaheuristics. In dynamic path planning, MAWDO shortens the path length to 469.28 pixels, improving over Multi-strategy ensemble wind driven optimization(MEWDO), Adaptive wind driven optimization(AWDO) and WDO by 3.51\%, 11.63\% and 14.93\%, and achieves the smallest optimality gap (1.01) with smoothness 0.71 versus 13.50 and 15.67 for AWDO and WDO, leading to smoother, shorter, and collision-free trajectories that confirm its effectiveness for real-time path planning in complex environments.
LLMs for Automated Unit Test Generation and Assessment in Java: The AgoneTest Framework
Venue: arXiv cs.SE 2025
Year: 2025

Unit testing is an essential but resource-intensive step in software development, ensuring individual code units function correctly. This paper introduces AgoneTest, an automated evaluation framework for Large Language Model-generated (LLM) unit tests in Java. AgoneTest does not aim to propose a novel test generation algorithm; rather, it supports researchers and developers in comparing different LLMs and prompting strategies through a standardized end-to-end evaluation pipeline under realistic conditions. We introduce the Classes2Test dataset, which maps Java classes under test to their corresponding test classes, and a framework that integrates advanced evaluation metrics, such as mutation score and test smells, for a comprehensive assessment. Experimental results show that, for the subset of tests that compile, LLM-generated tests can match or exceed human-written tests in terms of coverage and defect detection. Our findings also demonstrate that enhanced prompting strategies contribute to test quality. AgoneTest clarifies the potential of LLMs in software testing and offers insights for future improvements in model design, prompt engineering, and testing practices.
A Task-Oriented Evaluation Framework for Text Normalization in Modern NLP Pipelines
Venue: arXiv cs.CL 2025
Year: 2025

Text normalization is an essential preprocessing step in many natural language processing (NLP) tasks, and stemming is one such normalization technique that reduces words to their base or root form. However, evaluating stemming methods is challenging because current evaluation approaches are limited and do not capture the potential harm caused by excessive stemming; therefore, it is essential to develop new approaches to evaluate stemming methods. To address this issue, this study propose a novel, task-oriented approach to evaluate stemming methods, which considers three aspects: (1) the utility of stemming using Stemming Effectiveness Score (SES), (2) the impact of stemming on downstream tasks using Model Performance Delta (MPD), and (3) the semantic similarity between stemmed and original words using Average Normalized Levenshtein Distance (ANLD), thus providing a comprehensive evaluation framework. We apply our evaluation framework to compare two stemmers for Bangla (BNLTK) and English (Snowball), and our results reveal a significant issue, prompting us to analyze their performance in detail. While the Bangla stemmer achieves the highest SES (1.67) due to effective word reduction (CR = 1.90), SES alone is insufficient because our proposed safety measure, ANLD, reveals that this high SES is due to harmful over-stemming (ANLD = 0.26), which correlates with the observed decrease in downstream performance.In contrast, the English stemmer achieves a moderate SES (1.31) with a safe meaning distance (ANLD = 0.14), allowing its word reduction to contribute positively to downstream performance; therefore, it is a more reliable stemmer. Our study provides a valuable tool for distinguishing between potential efficiency gains (high SES) and meaning preservation (low ANLD).
MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts
Venue: arXiv cs.CV 2025
Year: 2025

Generating realistic 3D cities is fundamental to world models, virtual reality, and game development, where an ideal urban scene must satisfy both stylistic diversity, fine-grained, and controllability. However, existing methods struggle to balance the creative flexibility offered by text-based generation with the object-level editability enabled by explicit structural representations. We introduce MajutsuCity, a natural language-driven and aesthetically adaptive framework for synthesizing structurally consistent and stylistically diverse 3D urban scenes. MajutsuCity represents a city as a composition of controllable layouts, assets, and materials, and operates through a four-stage pipeline. To extend controllability beyond initial generation, we further integrate MajutsuAgent, an interactive language-grounded editing agent} that supports five object-level operations. To support photorealistic and customizable scene synthesis, we also construct MajutsuDataset, a high-quality multimodal dataset} containing 2D semantic layouts and height maps, diverse 3D building assets, and curated PBR materials and skyboxes, each accompanied by detailed annotations. Meanwhile, we develop a practical set of evaluation metrics, covering key dimensions such as structural consistency, scene complexity, material fidelity, and lighting atmosphere. Extensive experiments demonstrate MajutsuCity reduces layout FID by 83.7% compared with CityDreamer and by 20.1% over CityCraft. Our method ranks first across all AQS and RDR scores, outperforming existing methods by a clear margin. These results confirm MajutsuCity as a new state-of-the-art in geometric fidelity, stylistic adaptability, and semantic controllability for 3D city generation. We expect our framework can inspire new avenues of research in 3D city generation. Our project page: https://longhz140516.github.io/MajutsuCity/.
Block Cascading: Training Free Acceleration of Block-Causal Video Models
Venue: arXiv cs.CV 2025
Year: 2025

Block-causal video generation faces a stark speed-quality trade-off: small 1.3B models manage only 16 FPS while large 14B models crawl at 4.5 FPS, forcing users to choose between responsiveness and quality. Block Cascading significantly mitigates this trade-off through training-free parallelization. Our key insight: future video blocks do not need fully denoised current blocks to begin generation. By starting block generation with partially denoised context from predecessors, we transform sequential pipelines into parallel cascades where multiple blocks denoise simultaneously. With 5 GPUs exploiting temporal parallelism, we achieve ~2x acceleration across all model scales: 1.3B models accelerate from 16 to 30 FPS, 14B models from 4.5 to 12.5 FPS. Beyond inference speed, Block Cascading eliminates overhead from KV-recaching (of ~200ms) during context switches for interactive generation. Extensive evaluations validated against multiple block-causal pipelines demonstrate no significant loss in generation quality when switching from block-causal to Block Cascading pipelines for inference. Project Page: https://hmrishavbandy.github.io/block_cascading_page/
Power-Efficient Autonomous Mobile Robots
Venue: arXiv cs.RO 2025
Year: 2025

This paper presents pNav, a novel power-management system that significantly enhances the power/energy-efficiency of Autonomous Mobile Robots (AMRs) by jointly optimizing their physical/mechanical and cyber subsystems. By profiling AMRs' power consumption, we identify three challenges in achieving CPS (cyber-physical system) power-efficiency that involve both cyber (C) and physical (P) subsystems: (1) variabilities of system power consumption breakdown, (2) environment-aware navigation locality, and (3) coordination of C and P subsystems. pNav takes a multi-faceted approach to achieve power-efficiency of AMRs. First, it integrates millisecond-level power consumption prediction for both C and P subsystems. Second, it includes novel real-time modeling and monitoring of spatial and temporal navigation localities for AMRs. Third, it supports dynamic coordination of AMR software (navigation, detection) and hardware (motors, DVFS driver) configurations. pNav is prototyped using the Robot Operating System (ROS) Navigation Stack, 2D LiDAR, and camera. Our in-depth evaluation with a real robot and Gazebo environments demonstrates a >96% accuracy in predicting power consumption and a 38.1% reduction in power consumption without compromising navigation accuracy and safety.
Universe of Thoughts: Enabling Creative Reasoning with Large Language Models
Venue: arXiv cs.AI 2025
Year: 2025

Reasoning based on Large Language Models (LLMs) has garnered increasing attention due to outstanding performance of these models in mathematical and complex logical tasks. Beginning with the Chain-of-Thought (CoT) prompting technique, numerous reasoning methods have emerged that decompose problems into smaller, sequential steps (or thoughts). However, existing reasoning models focus on conventional problem-solving and do not necessarily generate creative solutions by ``creative reasoning''. In domains where the solution space is expansive and conventional solutions are suboptimal, such as drug discovery or business strategization, creative reasoning to discover innovative solutions is crucial. To address this gap, first we introduce a computational framework for creative reasoning inspired by established cognitive science principles. With this framework, we propose three core creative reasoning paradigms, namely, \textit{combinational}, \textit{exploratory}, and \textit{transformative} reasoning, where each offers specific directions for systematic exploration of the universe of thoughts to generate creative solutions. Next, to materialize this framework using LLMs, we introduce the \textit{Universe of Thoughts} (or \textit{UoT}, for short), a novel set of methods to implement the aforementioned three creative processes. Finally, we introduce three novel tasks that necessitate creative problem-solving, along with an evaluation benchmark to assess creativity from three orthogonal perspectives: feasibility as constraint, and utility and novelty as metrics. With a comparative analysis against the state-of-the-art (SOTA) reasoning techniques as well as representative commercial models with reasoning capability, we show that UoT demonstrates superior performance in creative reasoning.
Adam Simplified: Bias Correction Debunked
Venue: arXiv cs.LG 2025
Year: 2025

The Adam optimizer is a cornerstone of modern deep learning, yet the empirical necessity of each of its individual components is often taken for granted. This paper presents a focused investigation into the role of bias-correction, a feature whose contribution remains poorly understood. Through a series of systematic ablations on vision and language modelling tasks, we demonstrate that the conventional wisdom surrounding bias correction is misleading. In particular, we demonstrate that in the optimal hyper-parameter configuration, the inclusion of bias correction leads to no improvement in final test performance. Moreover, unless appropriate learning rate scheduling is implemented, the inclusion of bias correction can sometimes be detrimental to performance. We further reinterpret bias correction as a form of implicit learning rate scheduling whose behaviour is strongly dependent on the choice of smoothing hyper-parameters $β_1, β_2 \in [0,1)$. Our findings challenge the universal inclusion of this component.
Gated Uncertainty-Aware Runtime Dual Invariants for Neural Signal-Controlled Robotics
Venue: arXiv cs.RO 2025
Year: 2025

Safety-critical assistive systems that directly decode user intent from neural signals require rigorous guarantees of reliability and trust. We present GUARDIAN (Gated Uncertainty-Aware Runtime Dual Invariants), a framework for real-time neuro-symbolic verification for neural signal-controlled robotics. GUARDIAN enforces both logical safety and physiological trust by coupling confidence-calibrated brain signal decoding with symbolic goal grounding and dual-layer runtime monitoring. On the BNCI2014 motor imagery electroencephalogram (EEG) dataset with 9 subjects and 5,184 trials, the system performs at a high safety rate of 94-97% even with lightweight decoder architectures with low test accuracies (27-46%) and high ECE confidence miscalibration (0.22-0.41). We demonstrate 1.7x correct interventions in simulated noise testing versus at baseline. The monitor operates at 100Hz and sub-millisecond decision latency, making it practically viable for closed-loop neural signal-based systems. Across 21 ablation results, GUARDIAN exhibits a graduated response to signal degradation, and produces auditable traces from intent, plan to action, helping to link neural evidence to verifiable robot action.
VQ-VA World: Towards High-Quality Visual Question-Visual Answering
Venue: arXiv cs.CV 2025
Year: 2025

This paper studies Visual Question-Visual Answering (VQ-VA): generating an image, rather than text, in response to a visual question -- an ability that has recently emerged in proprietary systems such as NanoBanana and GPT-Image. To also bring this capability to open-source models, we introduce VQ-VA World, a data-centric framework built around an agentic pipeline for large-scale, targeted data construction. Leveraging web-scale deployment, this pipeline crawls a massive amount of ~1.8M high-quality, interleaved image-text samples for model training. For evaluation, we further release IntelligentBench, a human-curated benchmark that systematically assesses VQ-VA along the aspects of world knowledge, design knowledge, and reasoning. Training with VQ-VA World data yields strong empirical gains: it helps LightFusion attain 53.06 on IntelligentBench, substantially surpassing the best prior open-source baselines (i.e., 7.78 from vanilla LightFusion; 1.94 from UniWorld-V1), and significantly narrowing the gap toward leading proprietary systems (e.g., 81.67 from NanoBanana; 82.64 from GPT-Image). By releasing the full suite of model weights, datasets, and pipelines, we hope to stimulate future research on VQ-VA.
A User-customized and Untethered Electro-haptic Device for Immersive Human-Machine Interaction
Venue: arXiv cs.HC 2025
Year: 2025

Haptic feedback is essential for human-machine interaction, as it bridges physical and digital experiences and enables immersive engagement with virtual environments. However, current haptic devices are frequently tethered, lack portability and flexibility. They also have limited ability to deliver fine-grained, multi-dimensional feedback. To address these challenges, we present a flexible, ultra-thin, and user-customized electro-haptic device fabricated with soft materials and printable liquid metal ink. Its highly integrated and lightweight design minimizes interference with natural hand movements while maintaining reliable skin contact. By delivering finely controlled electrical stimulation through 15 electrodes, it can evoke a wide range of tactile sensations that cover diverse interaction scenarios. Our user study demonstrates that the device is comfortable to wear and capable of generating tunable, precise electro-haptic feedback, thereby significantly enhancing immersion and realism in human-machine interactions.
PaTAS: A Framework for Trust Propagation in Neural Networks Using Subjective Logic
Venue: arXiv cs.AI 2025
Year: 2025

Trustworthiness has become a key requirement for the deployment of artificial intelligence systems in safety-critical applications. Conventional evaluation metrics, such as accuracy and precision, fail to appropriately capture uncertainty or the reliability of model predictions, particularly under adversarial or degraded conditions. This paper introduces the Parallel Trust Assessment System (PaTAS), a framework for modeling and propagating trust in neural networks using Subjective Logic (SL). PaTAS operates in parallel with standard neural computation through Trust Nodes and Trust Functions that propagate input, parameter, and activation trust across the network. The framework defines a Parameter Trust Update mechanism to refine parameter reliability during training and an Inference-Path Trust Assessment (IPTA) method to compute instance-specific trust at inference. Experiments on real-world and adversarial datasets demonstrate that PaTAS produces interpretable, symmetric, and convergent trust estimates that complement accuracy and expose reliability gaps in poisoned, biased, or uncertain data scenarios. The results show that PaTAS effectively distinguishes between benign and adversarial inputs and identifies cases where model confidence diverges from actual reliability. By enabling transparent and quantifiable trust reasoning within neural architectures, PaTAS provides a foundation for evaluating model reliability across the AI lifecycle.
Anatomica: Localized Control over Geometric and Topological Properties for Anatomical Diffusion Models
Venue: arXiv cs.LG 2025
Year: 2025

We present Anatomica: an inference-time framework for generating multi-class anatomical voxel maps with localized geo-topological control. During generation, we use cuboidal control domains of varying dimensionality, location, and shape to slice out relevant substructures. These local substructures are used to compute differentiable penalty functions that steer the sample towards target constraints. We control geometric features such as size, shape, and position through voxel-wise moments, while topological features such as connected components, loops, and voids are enforced through persistent homology. Lastly, we implement Anatomica for latent diffusion models, where neural field decoders partially extract substructures, enabling the efficient control of anatomical properties. Anatomica applies flexibly across diverse anatomical systems, composing constraints to control complex structures over arbitrary dimensions and coordinate systems, thereby enabling the rational design of synthetic datasets for virtual trials or machine learning workflows.
The Driver-Blindness Phenomenon: Why Deep Sequence Models Default to Autocorrelation in Blood Glucose Forecasting
Venue: arXiv cs.LG 2025
Year: 2025

Deep sequence models for blood glucose forecasting consistently fail to leverage clinically informative drivers--insulin, meals, and activity--despite well-understood physiological mechanisms. We term this Driver-Blindness and formalize it via $Δ_{\text{drivers}}$, the performance gain of multivariate models over matched univariate baselines. Across the literature, $Δ_{\text{drivers}}$ is typically near zero. We attribute this to three interacting factors: architectural biases favoring autocorrelation (C1), data fidelity gaps that render drivers noisy and confounded (C2), and physiological heterogeneity that undermines population-level models (C3). We synthesize strategies that partially mitigate Driver-Blindness--including physiological feature encoders, causal regularization, and personalization--and recommend that future work routinely report $Δ_{\text{drivers}}$ to prevent driver-blind models from being considered state-of-the-art.
Copyright Detection in Large Language Models: An Ethical Approach to Generative AI Development
Venue: arXiv cs.AI 2025
Year: 2025

The widespread use of Large Language Models (LLMs) raises critical concerns regarding the unauthorized inclusion of copyrighted content in training data. Existing detection frameworks, such as DE-COP, are computationally intensive, and largely inaccessible to independent creators. As legal scrutiny increases, there is a pressing need for a scalable, transparent, and user-friendly solution. This paper introduce an open-source copyright detection platform that enables content creators to verify whether their work was used in LLM training datasets. Our approach enhances existing methodologies by facilitating ease of use, improving similarity detection, optimizing dataset validation, and reducing computational overhead by 10-30% with efficient API calls. With an intuitive user interface and scalable backend, this framework contributes to increasing transparency in AI development and ethical compliance, facilitating the foundation for further research in responsible AI development and copyright enforcement.