OpenRaiser/Intern-Atlas huggingface dataset:
UrzaGPT: LoRA-Tuned Large Language Models for Card Selection in Collectible Card Games
Venue: arXiv cs.AI 2025
Year: 2025

Collectible card games (CCGs) are a difficult genre for AI due to their partial observability, long-term decision-making, and evolving card sets. Due to this, current AI models perform vastly worse than human players at CCG tasks such as deckbuilding and gameplay. In this work, we introduce UrzaGPT, a domain-adapted large language model that recommends real-time drafting decisions in Magic: The Gathering. Starting from an open-weight LLM, we use Low-Rank Adaptation fine-tuning on a dataset of annotated draft logs. With this, we leverage the language modeling capabilities of LLM, and can quickly adapt to different expansions of the game. We benchmark UrzaGPT in comparison to zero-shot LLMs and the state-of-the-art domain-specific model. Untuned, small LLMs like Llama-3-8B are completely unable to draft, but the larger GPT-4o achieves a zero-shot performance of 43%. Using UrzaGPT to fine-tune smaller models, we achieve an accuracy of 66.2% using only 10,000 steps. Despite this not reaching the capability of domain-specific models, we show that solely using LLMs to draft is possible and conclude that using LLMs can enable performant, general, and update-friendly drafting AIs in the future.
Improving Facial Rig Semantics for Tracking and Retargeting
Venue: arXiv cs.GR 2025
Year: 2025

In this paper, we consider retargeting a tracked facial performance to either another person or to a virtual character in a game or virtual reality (VR) environment. We remove the difficulties associated with identifying and retargeting the semantics of one rig framework to another by utilizing the same framework (3DMM, FLAME, MetaHuman, etc.) for both subjects. Although this does not constrain the choice of framework when retargeting from one person to another, it does force the tracker to use the game/VR character rig when retargeting to a game/VR character. We utilize volumetric morphing in order to fit facial rigs to both performers and targets; in addition, a carefully chosen set of Simon-Says expressions is used to calibrate each rig to the motion signatures of the relevant performer or target. Although a uniform set of Simon-Says expressions can likely be used for all person to person retargeting, we argue that person to game/VR character retargeting benefits from Simon-Says expressions that capture the distinct motion signature of the game/VR character rig. The Simon-Says calibrated rigs tend to produce the desired expressions when exercising animation controls (as expected). Unfortunately, these well-calibrated rigs still lead to undesirable controls when tracking a performance (a well-behaved function can have an arbitrarily ill-conditioned inverse), even though they typically produce acceptable geometry reconstructions. Thus, we propose a fine-tuning approach that modifies the rig used by the tracker in order to promote the output of more semantically meaningful animation controls, facilitating high efficacy retargeting. In order to better address real-world scenarios, the fine-tuning relies on implicit differentiation so that the tracker can be treated as a (potentially non-differentiable) black box.
OverFill: Two-Stage Models for Efficient Language Model Decoding
Venue: arXiv cs.AI 2025
Year: 2025

Large language models (LLMs) excel across diverse tasks but face significant deployment challenges due to high inference costs. LLM inference comprises prefill (compute-bound) and decode (memory-bound) stages, with decode dominating latency particularly for long sequences. Current decoder-only models handle both stages uniformly, despite their distinct computational profiles. We propose OverFill, which decouples these stages to optimize accuracy-efficiency tradeoffs. OverFill begins with a full model for prefill, processing system and user inputs in parallel. It then switches to a dense pruned model, while generating tokens sequentially. Leveraging more compute during prefill, OverFill improves generation quality with minimal latency overhead. Our 3B-to-1B OverFill configuration outperforms 1B pruned models by 83.2%, while the 8B-to-3B configuration improves over 3B pruned models by 79.2% on average across standard benchmarks. OverFill matches the performance of same-sized models trained from scratch, while using significantly less training data. Our code is available at https://github.com/friendshipkim/overfill.
Designing with Deception: ML- and Covert Gate-Enhanced Camouflaging to Thwart IC Reverse Engineering
Venue: arXiv cs.CR 2025
Year: 2025

Integrated circuits (ICs) are essential to modern electronic systems, yet they face significant risks from physical reverse engineering (RE) attacks that compromise intellectual property (IP) and overall system security. While IC camouflage techniques have emerged to mitigate these risks, existing approaches largely focus on localized gate modifications, neglecting comprehensive deception strategies. To address this gap, we present a machine learning (ML)-driven methodology that integrates cryptic and mimetic cyber deception principles to enhance IC security against RE. Our approach leverages a novel And-Inverter Graph Variational Autoencoder (AIG-VAE) to encode circuit representations, enabling dual-layered camouflage through functional preservation and appearance mimicry. By introducing new variants of covert gates -- Fake Inverters, Fake Buffers, and Universal Transmitters -- our methodology achieves robust protection by obscuring circuit functionality while presenting misleading appearances. Experimental results demonstrate the effectiveness of our strategy in maintaining circuit functionality while achieving high camouflage and similarity scores with minimal structural overhead. Additionally, we validate the robustness of our method against advanced artificial intelligence (AI)-enhanced RE attacks, highlighting its practical applicability in securing IC designs. By bridging the gap in mimetic deception for hardware security, our work sets a new standard for IC camouflage, advancing the application of cyber deception principles to protect critical systems from adversarial threats.
A Fast GRASP Metaheuristic for the Trigger Arc TSP with MIP-Based Construction and Multi-Neighborhood Local Search
Venue: arXiv cs.AI 2025
Year: 2025

The Trigger Arc Traveling Salesman Problem (TA-TSP) extends the classical TSP by introducing dynamic arc costs that change when specific "trigger" arcs are traversed, modeling scenarios such as warehouse operations with compactable storage systems. This paper introduces a GRASP-based metaheuristic that combines multiple construction heuristics with a multi-neighborhood local search. The construction phase uses mixed-integer programming (MIP) techniques to transform the TA-TSP into a sequence of tailored TSP instances, while the improvement phase applies 2-Opt, Swap, and Relocate operators. Computational experiments on MESS 2024 competition instances achieved average optimality gaps of 0.77% and 0.40% relative to the best-known solutions within a 60-second limit. On smaller, synthetically generated datasets, the method produced solutions 11.3% better than the Gurobi solver under the same time constraints. The algorithm finished in the top three at MESS 2024, demonstrating its suitability for real-time routing applications with state-dependent travel costs.
Beyond Ordinal Preferences: Why Alignment Needs Cardinal Human Feedback
Venue: arXiv cs.AI 2025
Year: 2025

Alignment techniques for LLMs rely on optimizing preference-based objectives -- where these preferences are typically elicited as ordinal, binary choices between responses. Recent work has focused on improving label quality or mitigating particular biases, but we identify a more fundamental limitation: these methods collect the wrong kind of data. We prove an impossibility result: no algorithm relying solely on ordinal comparisons can systematically recover the most preferred model. Intuitively, ordinal data lacks the information needed to resolve tradeoffs -- e.g., fixing a factual error on one prompt versus improving style on another. We show that selecting the optimal model requires recovering preferences over \emph{models} (rather than just responses), which can only be identified given cardinal feedback about response quality. To address this, we collect and publicly release a dataset of 25,000 cardinal judgments using willingness-to-pay elicitations, a well-established tool from experimental economics. Empirically, we find that incorporating cardinal feedback into preference fine-tuning allows models to prioritize high-impact improvements and outperform ordinal-only methods on downstream benchmarks, such as Arena-Hard.
GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
Venue: arXiv cs.AI 2025
Year: 2025

We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style games designed to test a model's ability to handle tasks that differ from most existing LLM benchmarks. The benchmark leverages a game description language that enables rapid creation of new games and levels, helping to prevent overfitting over time. Each game scene is represented by a compact set of ASCII characters, allowing for efficient processing by language models. GVGAI-LLM defines interpretable metrics, including the meaningful step ratio, step efficiency, and overall score, to assess model behavior. Through zero-shot evaluations across a broad set of games and levels with diverse challenges and skill depth, we reveal persistent limitations of LLMs in spatial reasoning and basic planning. Current models consistently exhibit spatial and logical errors, motivating structured prompting and spatial grounding techniques. While these interventions lead to partial improvements, the benchmark remains very far from solved. GVGAI-LLM provides a reproducible testbed for advancing research on language model capabilities, with a particular emphasis on agentic behavior and contextual reasoning.
JSPIM: A Skew-Aware PIM Accelerator for High-Performance Databases Join and Select Operations
Venue: arXiv cs.AR 2025
Year: 2025

Database applications are increasingly bottlenecked by memory bandwidth and latency due to the memory wall and the limited scalability of DRAM. Join queries, central to analytical workloads, require intensive memory access and are particularly vulnerable to inefficiencies in data movement. While Processing-in-Memory (PIM) offers a promising solution, existing designs typically reuse CPU-oriented join algorithms, limiting parallelism and incurring costly inter-chip communication. Additionally, data skew, a main challenge in CPU-based joins, remains unresolved in current PIM architectures. We introduce JSPIM, a PIM module that accelerates hash join and, by extension, corresponding select queries through algorithm-hardware co-design. JSPIM deploys parallel search engines within each subarray and redesigns hash tables to achieve O(1) lookups, fully exploiting PIM's fine-grained parallelism. To mitigate skew, our design integrates subarray-level parallelism with rank-level processing, eliminating redundant off-chip transfers. Evaluations show JSPIM delivers 400x to 1000x speedup on join queries versus DuckDB. When paired with DuckDB for the full SSB benchmark, JSPIM achieves an overall 2.5x throughput improvement (individual query gains of 1.1x to 28x), at just a 7% data overhead and 2.1% per-rank PIM-enabled chip area increase.
Re:Verse -- Can Your VLM Read a Manga?
Venue: arXiv cs.CV 2025
Year: 2025

Current Vision Language Models (VLMs) demonstrate a critical gap between surface-level recognition and deep narrative reasoning when processing sequential visual storytelling. Through a comprehensive investigation of manga narrative understanding, we reveal that while recent large multimodal models excel at individual panel interpretation, they systematically fail at temporal causality and cross-panel cohesion, core requirements for coherent story comprehension. We introduce a novel evaluation framework that combines fine-grained multimodal annotation, cross-modal embedding analysis, and retrieval-augmented assessment to systematically characterize these limitations. Our methodology includes (i) a rigorous annotation protocol linking visual elements to narrative structure through aligned light novel text, (ii) comprehensive evaluation across multiple reasoning paradigms, including direct inference and retrieval-augmented generation, and (iii) cross-modal similarity analysis revealing fundamental misalignments in current VLMs' joint representations. Applying this framework to Re:Zero manga across 11 chapters with 308 annotated panels, we conduct the first systematic study of long-form narrative understanding in VLMs through three core evaluation axes: generative storytelling, contextual dialogue grounding, and temporal reasoning. Our findings demonstrate that current models lack genuine story-level intelligence, struggling particularly with non-linear narratives, character consistency, and causal inference across extended sequences. This work establishes both the foundation and practical methodology for evaluating narrative intelligence, while providing actionable insights into the capability of deep sequential understanding of Discrete Visual Narratives beyond basic recognition in Multimodal Models. Project Page: https://re-verse.vercel.app
Profiling Large Language Model Inference on Apple Silicon: A Quantization Perspective
Venue: arXiv cs.PF 2025
Year: 2025

A systematic understanding of Apple Silicon is lacking in the current landscape of hardware efficiency; research focus is largely centered on accelerating GPUs for large-scale training or inference on CUDA devices. This paper investigates Apple Silicon's unique memory architecture that offers a unified memory integrating CPU and GPU memory and its implications for on-device LLM inference. We decipher myths about whether Apple Silicon is efficient for on-device inference compared to competitors such as NVIDIA GPUs by directly conducting latency and throughput comparison benchmarks. We explain the performance gap between them through profiling low level hardware metrics - ALU utilization, memory bandwidth, buffer usage, cache residency etc. at runtime. We draw several insights regarding performance bottlenecks such as dequantization overhead, compute throughput and memory bandwidth. We debunk existing false claims regarding large language model inference such as compressing models to lower bit precision is a defacto promise for faster inference across all hardware platforms. We find that the large unified memory enables Apple Silicon to be both cost effective and efficient against NVIDIA GPUs for ultra large language models. Our large scale evaluation on 5 hardware testbeds incorporating three Apple M-series devices: M2 Ultra, M2 Max and M4 Pro and two NVIDIA GPUs: NVIDIA RTX A6000, a multi GPU setup with 2xNVIDIA RTX A6000, 5 model scales ranging from 8B to 405B parameters and 14 quantization schemes gives an understanding of how Apple Silicon fits within the paradigm of on-device LLM inference. Our analysis reveals multiple resource interdependencies and unexpected findings, while also quantifying established insights. To the best of our knowledge, this study makes the first attempt to present a thorough characterization and analysis of Apple Silicon for on-device inference.
LLM-Driven Adaptive 6G-Ready Wireless Body Area Networks: Survey and Framework
Venue: arXiv cs.NI 2025
Year: 2025

Wireless Body Area Networks (WBANs) enable continuous monitoring of physiological signals for applications ranging from chronic disease management to emergency response. Recent advances in 6G communications, post-quantum cryptography, and energy harvesting have the potential to enhance WBAN performance. However, integrating these technologies into a unified, adaptive system remains a challenge. This paper surveys some of the most well-known Wireless Body Area Network (WBAN) architectures, routing strategies, and security mechanisms, identifying key gaps in adaptability, energy efficiency, and quantum-resistant security. We propose a novel Large Language Model-driven adaptive WBAN framework in which a Large Language Model acts as a cognitive control plane, coordinating routing, physical layer selection, micro-energy harvesting, and post-quantum security in real time. Our review highlights the limitations of current heuristic-based designs and outlines a research agenda for resource-constrained, 6G-ready medical systems. This approach aims to enable ultra-reliable, secure, and self-optimizing WBANs for next-generation mobile health applications.
Explore, Listen, Inspect: Supporting Multimodal Interaction with 3D Surface and Point Data Visualizations
Venue: arXiv cs.HC 2025
Year: 2025

Blind and low-vision (BLV) users remain largely excluded from three-dimensional (3D) surface and point data visualizations due to the reliance on visual interaction. Existing approaches inadequately support non-visual access, especially in browser-based environments. This study introduces DIXTRAL, a hosted web-native system, co-designed with BLV researchers to address these gaps through multimodal interaction. Conducted with two blind and one sighted researcher, this study took place over sustained design sessions. Data were gathered through iterative testing of the prototype, collecting feedback on spatial navigation, sonification, and usability. Co-design observations demonstrate that synchronized auditory, visual, and textual feedback, combined with keyboard and gamepad navigation, enhances both structure discovery and orientation. DIXTRAL aims to improve access to 3D continuous scalar fields for BLV users and inform best practices for creating inclusive 3D visualizations.
Revisiting the City Tower Project: Geometric Principles and Structural Morphology in the Works of Louis I. Kahn and Anne Tyng
Venue: arXiv cs.GR 2025
Year: 2025

This paper presents a study of computation and morphology of Louis Kahn City Tower project. The City Tower is an unbuilt design by Louis I. Kahn and Anne Tyng that integrates form and structure using 3D space triangular geometries. Although never built, the City Tower geometrical framework anticipated later developments in design of space-frame structures. Initially envisioned in the 1950s, the City Tower project is a skyscraper structure based on a tetrahedral and octahedral space frame called Octet-Truss. The aim of this study is to analyze the geometry of the City Tower structure and how it can be used to develop modular and adaptable architectural forms. The study is based on an analytical shape grammar that is used to recreate the original structure, and later to generate new structural configurations based on the City Tower's morphology. This study also investigates the potential applications of these findings in architecture and reveals the possibilities of using tetrahedrons and octahedrons as fundamental geometries for creating scalable and modular designs and presents initial findings.
Developing a Calibrated Physics-Based Digital Twin for Construction Vehicles
Venue: arXiv cs.RO 2025
Year: 2025

This paper presents the development of a calibrated digital twin of a wheel loader. A calibrated digital twin integrates a construction vehicle with a high-fidelity digital model allowing for automated diagnostics and optimization of operations as well as pre-planning simulations enhancing automation capabilities. The high-fidelity digital model is a virtual twin of the physical wheel loader. It uses a physics-based multibody dynamic model of the wheel loader in the software AGX Dynamics. Interactions of the wheel loader's bucket while in use in construction can be simulated in the virtual model. Calibration makes this simulation of high-fidelity which can enhance realistic planning for automation of construction operations. In this work, a wheel loader was instrumented with several sensors used to calibrate the digital model. The calibrated digital twin was able to estimate the magnitude of the forces on the bucket base with high accuracy, providing a high-fidelity simulation.
AI Security Map: Holistic Organization of AI Security Technologies and Impacts on Stakeholders
Venue: arXiv cs.CR 2025
Year: 2025

As the social implementation of AI has been steadily progressing, research and development related to AI security has also been increasing. However, existing studies have been limited to organizing related techniques, attacks, defenses, and risks in terms of specific domains or AI elements. Thus, it extremely difficult to understand the relationships among them and how negative impacts on stakeholders are brought about. In this paper, we argue that the knowledge, technologies, and social impacts related to AI security should be holistically organized to help understand relationships among them. To this end, we first develop an AI security map that holistically organizes interrelationships among elements related to AI security as well as negative impacts on information systems and stakeholders. This map consists of the two aspects, namely the information system aspect (ISA) and the external influence aspect (EIA). The elements that AI should fulfill within information systems are classified under the ISA. The EIA includes elements that affect stakeholders as a result of AI being attacked or misused. For each element, corresponding negative impacts are identified. By referring to the AI security map, one can understand the potential negative impacts, along with their causes and countermeasures. Additionally, our map helps clarify how the negative impacts on AI-based systems relate to those on stakeholders. We show some findings newly obtained by referring to our map. We also provide several recommendations and open problems to guide future AI security communities.
Autonomous Mobile Plant Watering Robot : A Kinematic Approach
Venue: arXiv cs.RO 2025
Year: 2025

Plants need regular and the appropriate amount of watering to thrive and survive. While agricultural robots exist that can spray water on plants and crops such as the , they are expensive and have limited mobility and/or functionality. We introduce a novel autonomous mobile plant watering robot that uses a 6 degree of freedom (DOF) manipulator, connected to a 4 wheel drive alloy chassis, to be able to hold a garden hose, recognize and detect plants, and to water them with the appropriate amount of water by being able to insert a soil humidity/moisture sensor into the soil. The robot uses Jetson Nano and Arduino microcontroller and real sense camera to perform computer vision to detect plants using real-time YOLOv5 with the Pl@ntNet-300K dataset. The robot uses LIDAR for object and collision avoideance and does not need to move on a pre-defined path and can keep track of which plants it has watered. We provide the Denavit-Hartenberg (DH) Table, forward kinematics, differential driving kinematics, and inverse kinematics along with simulation and experiment results