OpenRaiser/Intern-Atlas huggingface dataset:
ACE, Action and Control via Explanations: A Proposal for LLMs to Provide Human-Centered Explainability for Multimodal AI Assistants
Venue: arXiv cs.HC 2025
Year: 2025

In this short paper we address issues related to building multimodal AI systems for human performance support in manufacturing domains. We make two contributions: we first identify challenges of participatory design and training of such systems, and secondly, to address such challenges, we propose the ACE paradigm: "Action and Control via Explanations". Specifically, we suggest that LLMs can be used to produce explanations in the form of human interpretable "semantic frames", which in turn enable end users to provide data the AI system needs to align its multimodal models and representations, including computer vision, automatic speech recognition, and document inputs. ACE, by using LLMs to "explain" using semantic frames, will help the human and the AI system to collaborate, together building a more accurate model of humans activities and behaviors, and ultimately more accurate predictive outputs for better task support, and better outcomes for human users performing manual tasks.
Human-AI Interaction Design Standards
Venue: arXiv cs.HC 2025
Year: 2025

The rapid development of artificial intelligence (AI) has significantly transformed human-computer interactions, making it essential to establish robust design standards to ensure effective, ethical, and human-centered AI (HCAI) solutions. Standards serve as the foundation for the adoption of new technologies, and human-AI interaction (HAII) standards are critical to supporting the industrialization of AI technology by following an HCAI approach. These design standards aim to provide clear principles, requirements, and guidelines for designing, developing, deploying, and using AI systems, enhancing the user experience and performance of AI systems. Despite their importance, the creation and adoption of HCAI-based interaction design standards face challenges, including the absence of universal frameworks, the inherent complexity of HAII, and the ethical dilemmas that arise in such systems. This chapter provides a comparative analysis of HAII versus traditional human-computer interaction (HCI) and outlines guiding principles for HCAI-based design. It explores international, regional, national, and industry standards related to HAII design from an HCAI perspective and reviews design guidelines released by leading companies such as Microsoft, Google, and Apple. Additionally, the chapter highlights tools available for implementing HAII standards and presents case studies of human-centered interaction design for AI systems in diverse fields, including healthcare, autonomous vehicles, and customer service. It further examines key challenges in developing HAII standards and suggests future directions for the field. Emphasizing the importance of ongoing collaboration between AI designers, developers, and experts in human factors and HCI, this chapter stresses the need to advance HCAI-based interaction design standards to ensure human-centered AI solutions across various domains.
PieGlyph: An R package for creating axis invariant pie-glyphs for 2d plots
Venue: arXiv cs.HC 2025
Year: 2025

Effective visualisation of multidimensional data is crucial for generating insights. Glyph-based visualisations, which encode data dimensions onto multiple visual channels such as colour, shape, and size, provide an effective means of representing complex datasets. Pie-chart glyphs (pie-glyphs) are one such approach, where multiple data attributes are mapped to slices within a pie chart. This paper introduces the PieGlyph R package, which enables users to overlay any 2D plot with axis-invariant pie-glyphs, offering a compact and intuitive representation of multidimensional data. Unlike existing R packages such as scatterpie or ggforce, PieGlyph generates pie-glyphs independently of the plot axes by employing a nested coordinate system, ensuring they remain circular regardless of changes to the underlying coordinate system. This enhances interpretability, particularly in when visualising spatial data, as users can select the most appropriate map projection without distorting the glyphs' shape. Pie-glyphs are also particularly well-suited for visualising compositional data, where there is a natural sum-to-one constraint on the data attributes. PieGlyph is developed under the Grammar of Graphics paradigm using the ggplot2 framework and supports the generation of interactive pie-glyphs through the ggiraph package. Designed to integrate seamlessly with all features and extensions offered by ggplot2 and ggiraph, PieGlyph provides users with full flexibility in customising every aspect of the visualisation. This paper outlines the conceptual framework of PieGlyph, compares it with existing alternatives, and demonstrates its applications through example visualisations.
Human Preferences for Constructive Interactions in Language Model Alignment
Venue: arXiv cs.HC 2025
Year: 2025

As large language models (LLMs) enter the mainstream, aligning them to foster constructive dialogue rather than exacerbate societal divisions is critical. Using an individualized and multicultural alignment dataset of over 7,500 conversations of individuals from 74 countries engaging with 21 LLMs, we examined how linguistic attributes linked to constructive interactions are reflected in human preference data used for training AI. We found that users consistently preferred well-reasoned and nuanced responses while rejecting those high in personal storytelling. However, users who believed that AI should reflect their values tended to place less preference on reasoning in LLM responses and more on curiosity. Encouragingly, we observed that users could set the tone for how constructive their conversation would be, as LLMs mirrored linguistic attributes, including toxicity, in user queries.
Inclusive STEAM Education: A Framework for Teaching Cod-2 ing and Robotics to Students with Visually Impairment Using 3 Advanced Computer Vision
Venue: arXiv cs.HC 2025
Year: 2025

STEAM education integrates Science, Technology, Engineering, Arts, and Mathematics to foster creativity and problem-solving. However, students with visual impairments (VI) encounter significant challenges in programming and robotics, particularly in tracking robot movements and developing spatial awareness. This paper presents a framework that leverages pre-constructed robots and algorithms, such as maze-solving techniques, within an accessible learning environment. The proposed system employs Contrastive Language-Image Pre-training (CLIP) to process global camera-captured maze layouts, converting visual data into textual descriptions that generate spatial audio prompts in an Audio Virtual Reality (AVR) system. Students issue verbal commands, which are refined through CLIP, while robot-mounted stereo cameras provide real-time data processed via Simultaneous Localization and Mapping (SLAM) for continuous feedback. By integrating these technologies, the framework empowers VI students to develop coding skills and engage in complex problem-solving tasks. Beyond maze-solving applications, this approach demonstrates the broader potential of computer vision in special education, contributing to improved accessibility and learning experiences in STEAM disciplines.
PythonPal: Enhancing Online Programming Education through Chatbot-Driven Personalized Feedback
Venue: arXiv cs.HC 2025
Year: 2025

The rise of online programming education has necessitated more effective, personalized interactions, a gap that PythonPal aims to fill through its innovative learning system integrated with a chatbot. This research delves into PythonPal's potential to enhance the online learning experience, especially in contexts with high student-to-teacher ratios where there is a need for personalized feedback. PythonPal's design, featuring modules for conversation, tutorials, and exercises, was evaluated through student interactions and feedback. Key findings reveal PythonPal's proficiency in syntax error recognition and user query comprehension, with its intent classification model showing high accuracy. The system's performance in error feedback, though varied, demonstrates both strengths and areas for enhancement. Student feedback indicated satisfactory query understanding and feedback accuracy but also pointed out the need for faster responses and improved interaction quality. PythonPal's deployment promises to significantly enhance online programming education by providing immediate, personalized feedback and interactive learning experiences, fostering a deeper understanding of programming concepts among students. These benefits mark a step forward in addressing the challenges of distance learning, making programming education more accessible and effective.
The Impact of Generative AI Coding Assistants on Developers Who Are Visually Impaired
Venue: arXiv cs.HC 2025
Year: 2025

The rapid adoption of generative AI in software development has impacted the industry, yet its effects on developers with visual impairments remain largely unexplored. To address this gap, we used an Activity Theory framework to examine how developers with visual impairments interact with AI coding assistants. For this purpose, we conducted a study where developers who are visually impaired completed a series of programming tasks using a generative AI coding assistant. We uncovered that, while participants found the AI assistant beneficial and reported significant advantages, they also highlighted accessibility challenges. Specifically, the AI coding assistant often exacerbated existing accessibility barriers and introduced new challenges. For example, it overwhelmed users with an excessive number of suggestions, leading developers who are visually impaired to express a desire for ``AI timeouts.'' Additionally, the generative AI coding assistant made it more difficult for developers to switch contexts between the AI-generated content and their own code. Despite these challenges, participants were optimistic about the potential of AI coding assistants to transform the coding experience for developers with visual impairments. Our findings emphasize the need to apply activity-centered design principles to generative AI assistants, ensuring they better align with user behaviors and address specific accessibility needs. This approach can enable the assistants to provide more intuitive, inclusive, and effective experiences, while also contributing to the broader goal of enhancing accessibility in software development.
Stakeholder Perspectives on Whether and How Social Robots Can Support Mediation and Advocacy for Higher Education Students with Disabilities
Venue: arXiv cs.HC 2025
Year: 2025

This paper presents an iterative, participatory, empirical study that examines the potential of using artificial intelligence, such as social robots and large language models, to support mediation and advocacy for students with disabilities in higher education. Drawing on qualitative data from interviews and focus groups conducted with various stakeholders, including disabled students, disabled student representatives, and disability practitioners at the University of Cambridge, this study reports findings relating to understanding the problem space, ideating robotic support and participatory co-design of advocacy support robots. The findings highlight the potential of these technologies in providing signposting and acting as a sounding board or study companion, while also addressing limitations in empathic understanding, trust, equity, and accessibility. We discuss ethical considerations, including intersectional biases, the double empathy problem, and the implications of deploying social robots in contexts shaped by structural inequalities. Finally, we offer a set of recommendations and suggestions for future research, rethinking the notion of corrective technological interventions to tools that empower and amplify self-advocacy.
Virtual Reality in Social Media: A New Era of Immersive Social Interactions
Venue: arXiv cs.HC 2025
Year: 2025

Human communication has been profoundly changed by social media, which allows users to engage in previously unheard-of ways, such as text-based conversations, video chats, and live streaming. The digital landscape has started to change in recent years as a result of the introduction of Virtual Reality (VR) to these platforms. Instead of using conventional 2D screens, VR offers a completely immersive experience that lets users interact with content and one another in 3D spaces. This study examines the integration of virtual reality (VR) technology into social media applications, evaluating their potential to provide more dynamic and captivating digital spaces. Globally, social media sites like Facebook, Instagram, and Twitter have already changed the nature of communication. Immersion technologies like virtual reality (VR) represent the next stage, though, as they have the ability to change how we interact, connect, and share in social settings in addition to improving user experience.
Earthquake Response Analysis with AI
Venue: arXiv cs.SI 2025
Year: 2025

A timely and effective response is crucial to minimize damage and save lives during natural disasters like earthquakes. Microblogging platforms, particularly Twitter, have emerged as valuable real-time information sources for such events. This work explores the potential of leveraging Twitter data for earthquake response analysis. We develop a machine learning (ML) framework by incorporating natural language processing (NLP) techniques to extract and analyze relevant information from tweets posted during earthquake events. The approach primarily focuses on extracting location data from tweets to identify affected areas, generating severity maps, and utilizing WebGIS to display valuable information. The insights gained from this analysis can aid emergency responders, government agencies, humanitarian organizations, and NGOs in enhancing their disaster response strategies and facilitating more efficient resource allocation during earthquake events.
Second-order Theory of Mind for Human Teachers and Robot Learners
Venue: arXiv cs.HC 2025
Year: 2025

Confusing or otherwise unhelpful learner feedback creates or perpetuates erroneous beliefs that the teacher and learner have of each other, thereby increasing the cognitive burden placed upon the human teacher. For example, the robot's feedback might cause the human to misunderstand what the learner knows about the learning objective or how the learner learns. At the same time -- and in addition to the learning objective -- the learner might misunderstand how the teacher perceives the learner's task knowledge and learning processes. To ease the teaching burden, the learner should provide feedback that accounts for these misunderstandings and elicits efficient teaching from the human. This work endows an AI learner with a Second-order Theory of Mind that models perceived rationality as a source for the erroneous beliefs a teacher and learner may have of one another. It also explores how a learner can ease the teaching burden and improve teacher efficacy if it selects feedback which accounts for its model of the teacher's beliefs about the learner and its learning objective.
KVShare: An LLM Service System with Efficient and Effective Multi-Tenant KV Cache Reuse
Venue: arXiv cs.CL 2025
Year: 2025

Recent advances in long-text understanding have pushed the context length of large language models (LLMs) up to one million tokens. It boosts LLMs's accuracy and reasoning capacity but causes exorbitant computational costs and unsatisfactory Time to First Token (TTFT). KV cache reuse, which reuses the exact same KV cache of prefixes and templates or shares similar ones but with extra selective recomputation, offers a promising way to tackle this issue. However, prior studies overlook the cross-request KV reuse and the attention deviations introduced by new tokens during the decoding stage. In this paper, we present a KV cache management module that shares the KV cache across requests under multi-tenant scenarios without sacrificing model accuracy. Our system, KVShare, enables accurate and efficient LLM serving by 1) a Dual-Stage High Deviation algorithm (DHD) that conditionally selects a small portion of KV cache to be recomputed during both prefill and decode phases, and 2) a cache-aware scheduler that prioritizes requests based on their KV cache hit rates and orchestrates continuous batching to achieve enhanced system efficiency and faster TTFT. Multi-task experiments conducted on models such as Qwen2.5-7B,Llama3.1-8B and Yi1.5-9B demonstrate that KVShare reduces TTFT by up to 9.39x and increases 1.2x of the throughput compared to the full KV recompute. Moreover, KVShare achieves 20.38% boost in terms of accuracy compared to SOTA methods.
Bezier Distillation
Venue: arXiv cs.LG 2025
Year: 2025

In Rectified Flow, by obtaining the rectified flow several times, the mapping relationship between distributions can be distilled into a neural network, and the target distribution can be directly predicted by the straight lines of the flow. However, during the pairing process of the mapping relationship, a large amount of error accumulation will occur, resulting in a decrease in performance after multiple rectifications. In the field of flow models, knowledge distillation of multi - teacher diffusion models is also a problem worthy of discussion in accelerating sampling. I intend to combine multi - teacher knowledge distillation with Bezier curves to solve the problem of error accumulation. Currently, the related paper is being written by myself.
SeniorTalk: A Chinese Conversation Dataset with Rich Annotations for Super-Aged Seniors
Venue: arXiv cs.CL 2025
Year: 2025

While voice technologies increasingly serve aging populations, current systems exhibit significant performance gaps due to inadequate training data capturing elderly-specific vocal characteristics like presbyphonia and dialectal variations. The limited data available on super-aged individuals in existing elderly speech datasets, coupled with overly simple recording styles and annotation dimensions, exacerbates this issue. To address the critical scarcity of speech data from individuals aged 75 and above, we introduce SeniorTalk, a carefully annotated Chinese spoken dialogue dataset. This dataset contains 55.53 hours of speech from 101 natural conversations involving 202 participants, ensuring a strategic balance across gender, region, and age. Through detailed annotation across multiple dimensions, it can support a wide range of speech tasks. We perform extensive experiments on speaker verification, speaker diarization, speech recognition, and speech editing tasks, offering crucial insights for the development of speech technologies targeting this age group.
World Knowledge from AI Image Generation for Robot Control
Venue: arXiv cs.CV 2025
Year: 2025

When interacting with the world robots face a number of difficult questions, having to make decisions when given under-specified tasks where they need to make choices, often without clearly defined right and wrong answers. Humans, on the other hand, can often rely on their knowledge and experience to fill in the gaps. For example, the simple task of organizing newly bought produce into the fridge involves deciding where to put each thing individually, how to arrange them together meaningfully, e.g. putting related things together, all while there is no clear right and wrong way to accomplish this task. We could encode all this information on how to do such things explicitly into the robots' knowledge base, but this can quickly become overwhelming, considering the number of potential tasks and circumstances the robot could encounter. However, images of the real world often implicitly encode answers to such questions and can show which configurations of objects are meaningful or are usually used by humans. An image of a full fridge can give a lot of information about how things are usually arranged in relation to each other and the full fridge at large. Modern generative systems are capable of generating plausible images of the real world and can be conditioned on the environment in which the robot operates. Here we investigate the idea of using the implicit knowledge about the world of modern generative AI systems given by their ability to generate convincing images of the real world to solve under-specified tasks.
EVA-MED: An Enhanced Valence-Arousal Multimodal Emotion Dataset for Emotion Recognition
Venue: arXiv cs.HC 2025
Year: 2025

We introduce a novel multimodal emotion recognition dataset that enhances the precision of Valence-Arousal Model while accounting for individual differences. This dataset includes electroencephalography (EEG), electrocardiography (ECG), and pulse interval (PI) from 64 participants. Data collection employed two emotion induction paradigms: video stimuli that targeted different valence levels (positive, neutral, and negative) and the Mannheim Multicomponent Stress Test (MMST), which induced high arousal through cognitive, emotional, and social stressors. To enrich the dataset, participants' personality traits, anxiety, depression, and emotional states were assessed using validated questionnaires. By capturing a broad spectrum of affective responses while accounting for individual differences, this dataset provides a robust resource for precise emotion modeling. The integration of multimodal physiological data with psychological assessments lays a strong foundation for personalized emotion recognition. We anticipate this resource will support the development of more accurate, adaptive, and individualized emotion recognition systems across diverse applications.
Allocation Multiplicity: Evaluating the Promises of the Rashomon Set
Venue: arXiv cs.CY 2025
Year: 2025

The Rashomon set of equally-good models promises less discriminatory algorithms, reduced outcome homogenization, and fairer decisions through model ensembles or reconciliation. However, we argue from the perspective of allocation multiplicity that these promises may remain unfulfilled. When there are more qualified candidates than resources available, many different allocations of scarce resources can achieve the same utility. This space of equal-utility allocations may not be faithfully reflected by the Rashomon set, as we show in a case study of healthcare allocations. We attribute these unfulfilled promises to several factors: limitations in empirical methods for sampling from the Rashomon set, the standard practice of deterministically selecting individuals with the lowest risk, and structural biases that cause all equally-good models to view some qualified individuals as inherently risky.