OpenRaiser/Intern-Atlas huggingface dataset:
Motion-aware Latent Diffusion Models for Video Frame Interpolation
Venue: arXiv cs.CV 2024
Year: 2024

With the advancement of AIGC, video frame interpolation (VFI) has become a crucial component in existing video generation frameworks, attracting widespread research interest. For the VFI task, the motion estimation between neighboring frames plays a crucial role in avoiding motion ambiguity. However, existing VFI methods always struggle to accurately predict the motion information between consecutive frames, and this imprecise estimation leads to blurred and visually incoherent interpolated frames. In this paper, we propose a novel diffusion framework, motion-aware latent diffusion models (MADiff), which is specifically designed for the VFI task. By incorporating motion priors between the conditional neighboring frames with the target interpolated frame predicted throughout the diffusion sampling procedure, MADiff progressively refines the intermediate outcomes, culminating in generating both visually smooth and realistic results. Extensive experiments conducted on benchmark datasets demonstrate that our method achieves state-of-the-art performance significantly outperforming existing approaches, especially under challenging scenarios involving dynamic textures with complex motion.
Exploring Diverse Methods in Visual Question Answering
Venue: arXiv cs.CV 2024
Year: 2024

This study explores innovative methods for improving Visual Question Answering (VQA) using Generative Adversarial Networks (GANs), autoencoders, and attention mechanisms. Leveraging a balanced VQA dataset, we investigate three distinct strategies. Firstly, GAN-based approaches aim to generate answer embeddings conditioned on image and question inputs, showing potential but struggling with more complex tasks. Secondly, autoencoder-based techniques focus on learning optimal embeddings for questions and images, achieving comparable results with GAN due to better ability on complex questions. Lastly, attention mechanisms, incorporating Multimodal Compact Bilinear pooling (MCB), address language priors and attention modeling, albeit with a complexity-performance trade-off. This study underscores the challenges and opportunities in VQA and suggests avenues for future research, including alternative GAN formulations and attentional mechanisms.
Preliminary Investigation of SSL for Complex Work Activity Recognition in Industrial Domain via MoIL
Venue: arXiv cs.HC 2024
Year: 2024

In this study, we investigate a new self-supervised learning (SSL) approach for complex work activity recognition using wearable sensors. Owing to the cost of labeled sensor data collection, SSL methods for human activity recognition (HAR) that effectively use unlabeled data for pretraining have attracted attention. However, applying prior SSL to complex work activities such as packaging works is challenging because the observed data vary considerably depending on situations such as the number of items to pack and the size of the items in the case of packaging works. In this study, we focus on sensor data corresponding to characteristic and necessary actions (sensor data motifs) in a specific activity such as a stretching packing tape action in an assembling a box activity, and \textcolor{black}{try} to train a neural network in self-supervised learning so that it identifies occurrences of the characteristic actions, i.e., Motif Identification Learning (MoIL). The feature extractor in the network is used in the downstream task, i.e., work activity recognition, enabling precise activity recognition containing characteristic actions with limited labeled training data. The MoIL approach was evaluated on real-world work activity data and it achieved state-of-the-art performance under limited training labels.
Unsupervised Social Bot Detection via Structural Information Theory
Venue: arXiv cs.SI 2024
Year: 2024

Research on social bot detection plays a crucial role in maintaining the order and reliability of information dissemination while increasing trust in social interactions. The current mainstream social bot detection models rely on black-box neural network technology, e.g., Graph Neural Network, Transformer, etc., which lacks interpretability. In this work, we present UnDBot, a novel unsupervised, interpretable, yet effective and practical framework for detecting social bots. This framework is built upon structural information theory. We begin by designing three social relationship metrics that capture various aspects of social bot behaviors: Posting Type Distribution, Posting Influence, and Follow-to-follower Ratio. Three new relationships are utilized to construct a new, unified, and weighted social multi-relational graph, aiming to model the relevance of social user behaviors and discover long-distance correlations between users. Second, we introduce a novel method for optimizing heterogeneous structural entropy. This method involves the personalized aggregation of edge information from the social multi-relational graph to generate a two-dimensional encoding tree. The heterogeneous structural entropy facilitates decoding of the substantial structure of the social bots network and enables hierarchical clustering of social bots. Thirdly, a new community labeling method is presented to distinguish social bot communities by computing the user's stationary distribution, measuring user contributions to network structure, and counting the intensity of user aggregation within the community. Compared with ten representative social bot detection approaches, comprehensive experiments demonstrate the advantages of effectiveness and interpretability of UnDBot on four real social network datasets.
Video sentence grounding with temporally global textual knowledge
Venue: arXiv cs.CV 2024
Year: 2024

Temporal sentence grounding involves the retrieval of a video moment with a natural language query. Many existing works directly incorporate the given video and temporally localized query for temporal grounding, overlooking the inherent domain gap between different modalities. In this paper, we utilize pseudo-query features containing extensive temporally global textual knowledge sourced from the same video-query pair, to enhance the bridging of domain gaps and attain a heightened level of similarity between multi-modal features. Specifically, we propose a Pseudo-query Intermediary Network (PIN) to achieve an improved alignment of visual and comprehensive pseudo-query features within the feature space through contrastive learning. Subsequently, we utilize learnable prompts to encapsulate the knowledge of pseudo-queries, propagating them into the textual encoder and multi-modal fusion module, further enhancing the feature alignment between visual and language for better temporal grounding. Extensive experiments conducted on the Charades-STA and ActivityNet-Captions datasets demonstrate the effectiveness of our method.
NegotiationToM: A Benchmark for Stress-testing Machine Theory of Mind on Negotiation Surrounding
Venue: arXiv cs.CL 2024
Year: 2024

Large Language Models (LLMs) have sparked substantial interest and debate concerning their potential emergence of Theory of Mind (ToM) ability. Theory of mind evaluations currently focuses on testing models using machine-generated data or game settings prone to shortcuts and spurious correlations, which lacks evaluation of machine ToM ability in real-world human interaction scenarios. This poses a pressing demand to develop new real-world scenario benchmarks. We introduce NegotiationToM, a new benchmark designed to stress-test machine ToM in real-world negotiation surrounding covered multi-dimensional mental states (i.e., desires, beliefs, and intentions). Our benchmark builds upon the Belief-Desire-Intention (BDI) agent modeling theory and conducts the necessary empirical experiments to evaluate large language models. Our findings demonstrate that NegotiationToM is challenging for state-of-the-art LLMs, as they consistently perform significantly worse than humans, even when employing the chain-of-thought (CoT) method.
Multi-AUV Cooperative Underwater Multi-Target Tracking Based on Dynamic-Switching-enabled Multi-Agent Reinforcement Learning
Venue: arXiv cs.MA 2024
Year: 2024

In recent years, autonomous underwater vehicle (AUV) swarms are gradually becoming popular and have been widely promoted in ocean exploration or underwater tracking, etc. In this paper, we propose a multi-AUV cooperative underwater multi-target tracking algorithm especially when the real underwater factors are taken into account. We first give normally modelling approach for the underwater sonar-based detection and the ocean current interference on the target tracking process. Then, based on software-defined networking (SDN), we regard the AUV swarm as a underwater ad-hoc network and propose a hierarchical software-defined multi-AUV reinforcement learning (HSARL) architecture. Based on the proposed HSARL architecture, we propose the "Dynamic-Switching" mechanism, it includes "Dynamic-Switching Attention" and "Dynamic-Switching Resampling" mechanisms which accelerate the HSARL algorithm's convergence speed and effectively prevents it from getting stuck in a local optimum state. Additionally, we introduce the reward reshaping mechanism for further accelerating the convergence speed of the proposed HSARL algorithm in early phase. Finally, based on a proposed AUV classification method, we propose a cooperative tracking algorithm called Dynamic-Switching-Based MARL (DSBM)-driven tracking algorithm. Evaluation results demonstrate that our proposed DSBM tracking algorithm can perform precise underwater multi-target tracking, comparing with many of recent research products in terms of various important metrics.
SPGNN: Recognizing Salient Subgraph Patterns via Enhanced Graph Convolution and Pooling
Venue: arXiv cs.LG 2024
Year: 2024

Graph neural networks (GNNs) have revolutionized the field of machine learning on non-Euclidean data such as graphs and networks. GNNs effectively implement node representation learning through neighborhood aggregation and achieve impressive results in many graph-related tasks. However, most neighborhood aggregation approaches are summation-based, which can be problematic as they may not be sufficiently expressive to encode informative graph structures. Furthermore, though the graph pooling module is also of vital importance for graph learning, especially for the task of graph classification, research on graph down-sampling mechanisms is rather limited. To address the above challenges, we propose a concatenation-based graph convolution mechanism that injectively updates node representations to maximize the discriminative power in distinguishing non-isomorphic subgraphs. In addition, we design a novel graph pooling module, called WL-SortPool, to learn important subgraph patterns in a deep-learning manner. WL-SortPool layer-wise sorts node representations (i.e. continuous WL colors) to separately learn the relative importance of subtrees with different depths for the purpose of classification, thus better characterizing the complex graph topology and rich information encoded in the graph. We propose a novel Subgraph Pattern GNN (SPGNN) architecture that incorporates these enhancements. We test the proposed SPGNN architecture on many graph classification benchmarks. Experimental results show that our method can achieve highly competitive results with state-of-the-art graph kernels and other GNN approaches.
Cumulative Hazard Function Based Efficient Multivariate Temporal Point Process Learning
Venue: arXiv cs.LG 2024
Year: 2024

Most existing temporal point process models are characterized by conditional intensity function. These models often require numerical approximation methods for likelihood evaluation, which potentially hurts their performance. By directly modelling the integral of the intensity function, i.e., the cumulative hazard function (CHF), the likelihood can be evaluated accurately, making it a promising approach. However, existing CHF-based methods are not well-defined, i.e., the mathematical constraints of CHF are not completely satisfied, leading to untrustworthy results. For multivariate temporal point process, most existing methods model intensity (or density, etc.) functions for each variate, limiting the scalability. In this paper, we explore using neural networks to model a flexible but well-defined CHF and learning the multivariate temporal point process with low parameter complexity. Experimental results on six datasets show that the proposed model achieves the state-of-the-art performance on data fitting and event prediction tasks while having significantly fewer parameters and memory usage than the strong competitors. The source code and data can be obtained from https://github.com/lbq8942/NPP.
Reproducible data science over data lakes: replayable data pipelines with Bauplan and Nessie
Venue: arXiv cs.DB 2024
Year: 2024

As the Lakehouse architecture becomes more widespread, ensuring the reproducibility of data workloads over data lakes emerges as a crucial concern for data engineers. However, achieving reproducibility remains challenging. The size of data pipelines contributes to slow testing and iterations, while the intertwining of business logic and data management complicates debugging and increases error susceptibility. In this paper, we highlight recent advancements made at Bauplan in addressing this challenge. We introduce a system designed to decouple compute from data management, by leveraging a cloud runtime alongside Nessie, an open-source catalog with Git semantics. Demonstrating the system's capabilities, we showcase its ability to offer time-travel and branching semantics on top of object storage, and offer full pipeline reproducibility with a few CLI commands.
Detecting Compromised IoT Devices Using Autoencoders with Sequential Hypothesis Testing
Venue: arXiv cs.CR 2024
Year: 2024

IoT devices fundamentally lack built-in security mechanisms to protect themselves from security attacks. Existing works on improving IoT security mostly focus on detecting anomalous behaviors of IoT devices. However, these existing anomaly detection schemes may trigger an overwhelmingly large number of false alerts, rendering them unusable in detecting compromised IoT devices. In this paper we develop an effective and efficient framework, named CUMAD, to detect compromised IoT devices. Instead of directly relying on individual anomalous events, CUMAD aims to accumulate sufficient evidence in detecting compromised IoT devices, by integrating an autoencoder-based anomaly detection subsystem with a sequential probability ratio test (SPRT)-based sequential hypothesis testing subsystem. CUMAD can effectively reduce the number of false alerts in detecting compromised IoT devices, and moreover, it can detect compromised IoT devices quickly. Our evaluation studies based on the public-domain N-BaIoT dataset show that CUMAD can on average reduce the false positive rate from about 3.57% using only the autoencoder-based anomaly detection scheme to about 0.5%; in addition, CUMAD can detect compromised IoT devices quickly, with less than 5 observations on average.
Clio: Real-time Task-Driven Open-Set 3D Scene Graphs
Venue: arXiv cs.RO 2024
Year: 2024

Modern tools for class-agnostic image segmentation (e.g., SegmentAnything) and open-set semantic understanding (e.g., CLIP) provide unprecedented opportunities for robot perception and mapping. While traditional closed-set metric-semantic maps were restricted to tens or hundreds of semantic classes, we can now build maps with a plethora of objects and countless semantic variations. This leaves us with a fundamental question: what is the right granularity for the objects (and, more generally, for the semantic concepts) the robot has to include in its map representation? While related work implicitly chooses a level of granularity by tuning thresholds for object detection, we argue that such a choice is intrinsically task-dependent. The first contribution of this paper is to propose a task-driven 3D scene understanding problem, where the robot is given a list of tasks in natural language and has to select the granularity and the subset of objects and scene structure to retain in its map that is sufficient to complete the tasks. We show that this problem can be naturally formulated using the Information Bottleneck (IB), an established information-theoretic framework. The second contribution is an algorithm for task-driven 3D scene understanding based on an Agglomerative IB approach, that is able to cluster 3D primitives in the environment into task-relevant objects and regions and executes incrementally. The third contribution is to integrate our task-driven clustering algorithm into a real-time pipeline, named Clio, that constructs a hierarchical 3D scene graph of the environment online using only onboard compute, as the robot explores it. Our final contribution is an extensive experimental campaign showing that Clio not only allows real-time construction of compact open-set 3D scene graphs, but also improves the accuracy of task execution by limiting the map to relevant semantic concepts.
The Framework of a Design Process Language
Venue: arXiv cs.AI 2024
Year: 2024

The thesis develops a view of design in a concept formation framework and outlines a language to describe both the object of the design and the process of designing. The unknown object at the outset of the design work may be seen as an unknown concept that the designer is to define. Throughout the process, she develops a description of this object by relating it to known concepts. The search stops when the designer is satisfied that the design specification is complete enough to satisfy the requirements from it once built. It is then a collection of propositions that all contribute towards defining the design object - a collection of sentences describing relationships between the object and known concepts. Also, the design process itself may be described by relating known concepts - by organizing known abilities into particular patterns of activation, or mobilization. In view of the demands posed to a language to use in this concept formation process, the framework of a Design Process Language (DPL) is developed. The basis for the language are linguistic categories that act as classes of relations used to combine concepts, containing relations used for describing process and object within the same general system, with some relations being process specific, others being object specific, and with the bulk being used both for process and object description. Another outcome is the distinction of modal relations, or relations describing futurity, possibility, willingness, hypothetical events, and the like. The design process almost always includes aspects such as these, and it is thus necessary for a language facilitating design process description to support such relationships to be constructed. The DPL is argued to be a foundation whereupon to build a language that can be used for enabling computers to be more useful - act more intelligently - in the design process.
EncodeNet: A Framework for Boosting DNN Accuracy with Entropy-driven Generalized Converting Autoencoder
Venue: arXiv cs.CV 2024
Year: 2024

Image classification is a fundamental task in computer vision, and the quest to enhance DNN accuracy without inflating model size or latency remains a pressing concern. We make a couple of advances in this regard, leading to a novel EncodeNet design and training framework. The first advancement involves Converting Autoencoders, a novel approach that transforms images into an easy-to-classify image of its class. Our prior work that applied the Converting Autoencoder and a simple classifier in tandem achieved moderate accuracy over simple datasets, such as MNIST and FMNIST. However, on more complex datasets like CIFAR-10, the Converting Autoencoder has a large reconstruction loss, making it unsuitable for enhancing DNN accuracy. To address these limitations, we generalize the design of Converting Autoencoders by leveraging a larger class of DNNs, those with architectures comprising feature extraction layers followed by classification layers. We incorporate a generalized algorithmic design of the Converting Autoencoder and intraclass clustering to identify representative images, leading to optimized image feature learning. Next, we demonstrate the effectiveness of our EncodeNet design and training framework, improving the accuracy of well-trained baseline DNNs while maintaining the overall model size. EncodeNet's building blocks comprise the trained encoder from our generalized Converting Autoencoders transferring knowledge to a lightweight classifier network - also extracted from the baseline DNN. Our experimental results demonstrate that EncodeNet improves the accuracy of VGG16 from 92.64% to 94.05% on CIFAR-10 and RestNet20 from 74.56% to 76.04% on CIFAR-100. It outperforms state-of-the-art techniques that rely on knowledge distillation and attention mechanisms, delivering higher accuracy for models of comparable size.
Multi-channel Emotion Analysis for Consensus Reaching in Group Movie Recommendation Systems
Venue: arXiv cs.AI 2024
Year: 2024

Watching movies is one of the social activities typically done in groups. Emotion is the most vital factor that affects movie viewers' preferences. So, the emotional aspect of the movie needs to be determined and analyzed for further recommendations. It can be challenging to choose a movie that appeals to the emotions of a diverse group. Reaching an agreement for a group can be difficult due to the various genres and choices. This paper proposes a novel approach to group movie suggestions by examining emotions from three different channels: movie descriptions (text), soundtracks (audio), and posters (image). We employ the Jaccard similarity index to match each participant's emotional preferences to prospective movie choices, followed by a fuzzy inference technique to determine group consensus. We use a weighted integration process for the fusion of emotion scores from diverse data types. Then, group movie recommendation is based on prevailing emotions and viewers' best-loved movies. After determining the recommendations, the group's consensus level is calculated using a fuzzy inference system, taking participants' feedback as input. Participants (n=130) in the survey were provided with different emotion categories and asked to select the emotions best suited for particular movies (n=12). Comparison results between predicted and actual scores demonstrate the efficiency of using emotion detection for this problem (Jaccard similarity index = 0.76). We explored the relationship between induced emotions and movie popularity as an additional experiment, analyzing emotion distribution in 100 popular movies from the TMDB database. Such systems can potentially improve the accuracy of movie recommendation systems and achieve a high level of consensus among participants with diverse preferences.