OpenRaiser/Intern-Atlas huggingface dataset:
Deep Learning-based Multi Project InP Wafer Simulation for Unsupervised Surface Defect Detection
Venue: arXiv cs.CV 2025
Year: 2025

Quality management in semiconductor manufacturing often relies on template matching with known golden standards. For Indium-Phosphide (InP) multi-project wafer manufacturing, low production scale and high design variability lead to such golden standards being typically unavailable. Defect detection, in turn, is manual and labor-intensive. This work addresses this challenge by proposing a methodology to generate a synthetic golden standard using Deep Neural Networks, trained to simulate photo-realistic InP wafer images from CAD data. We evaluate various training objectives and assess the quality of the simulated images on both synthetic data and InP wafer photographs. Our deep-learning-based method outperforms a baseline decision-tree-based approach, enabling the use of a 'simulated golden die' from CAD plans in any user-defined region of a wafer for more efficient defect detection. We apply our method to a template matching procedure, to demonstrate its practical utility in surface defect detection.
PosterCraft: Rethinking High-Quality Aesthetic Poster Generation in a Unified Framework
Venue: arXiv cs.CV 2025
Year: 2025

Generating aesthetic posters is more challenging than simple design images: it requires not only precise text rendering but also the seamless integration of abstract artistic content, striking layouts, and overall stylistic harmony. To address this, we propose PosterCraft, a unified framework that abandons prior modular pipelines and rigid, predefined layouts, allowing the model to freely explore coherent, visually compelling compositions. PosterCraft employs a carefully designed, cascaded workflow to optimize the generation of high-aesthetic posters: (i) large-scale text-rendering optimization on our newly introduced Text-Render-2M dataset; (ii) region-aware supervised fine-tuning on HQ-Poster100K; (iii) aesthetic-text-reinforcement learning via best-of-n preference optimization; and (iv) joint vision-language feedback refinement. Each stage is supported by a fully automated data-construction pipeline tailored to its specific needs, enabling robust training without complex architectural modifications. Evaluated on multiple experiments, PosterCraft significantly outperforms open-source baselines in rendering accuracy, layout coherence, and overall visual appeal-approaching the quality of SOTA commercial systems. Our code, models, and datasets can be found in the Project page: https://ephemeral182.github.io/PosterCraft
Quantifying Azure RBAC Wildcard Overreach
Venue: arXiv cs.CR 2025
Year: 2025

Azure RBAC leverages wildcard permissions to simplify policy authoring, but this abstraction often obscures the actual set of allowed operations and undermines least-privilege guarantees. We introduce Belshazaar, a two-stage framework that targets both the effective permission set problem and the evaluation of wildcards permissions spread. First, we formalize Azure action syntax via a context free grammar and implement a compiler that expands any wildcard into its explicit action set. Second, we define an ultrametric diameter metric to quantify semantic overreach in wildcard scenarios. Applied to Microsoft s official catalog of 15481 actions, Belshazaar reveals that about 50 percent of actions admit a cross Resource Provider reach when associated with non obvious wildcards, and that effective permissions sets are effectively computable. These findings demonstrate that wildcard patterns can introduce substantial privilege bloat, and that our approach offers a scalable, semantics driven path toward tighter, least-privilege RBAC policies in Azure environments.
Grounded Vision-Language Navigation for UAVs with Open-Vocabulary Goal Understanding
Venue: arXiv cs.RO 2025
Year: 2025

Vision-and-language navigation (VLN) is a long-standing challenge in autonomous robotics, aiming to empower agents with the ability to follow human instructions while navigating complex environments. Two key bottlenecks remain in this field: generalization to out-of-distribution environments and reliance on fixed discrete action spaces. To address these challenges, we propose Vision-Language Fly (VLFly), a framework tailored for Unmanned Aerial Vehicles (UAVs) to execute language-guided flight. Without the requirement for localization or active ranging sensors, VLFly outputs continuous velocity commands purely from egocentric observations captured by an onboard monocular camera. The VLFly integrates three modules: an instruction encoder based on a large language model (LLM) that reformulates high-level language into structured prompts, a goal retriever powered by a vision-language model (VLM) that matches these prompts to goal images via vision-language similarity, and a waypoint planner that generates executable trajectories for real-time UAV control. VLFly is evaluated across diverse simulation environments without additional fine-tuning and consistently outperforms all baselines. Moreover, real-world VLN tasks in indoor and outdoor environments under direct and indirect instructions demonstrate that VLFly achieves robust open-vocabulary goal understanding and generalized navigation capabilities, even in the presence of abstract language input.
SlotPi: Physics-informed Object-centric Reasoning Models
Venue: arXiv cs.CV 2025
Year: 2025

Understanding and reasoning about dynamics governed by physical laws through visual observation, akin to human capabilities in the real world, poses significant challenges. Currently, object-centric dynamic simulation methods, which emulate human behavior, have achieved notable progress but overlook two critical aspects: 1) the integration of physical knowledge into models. Humans gain physical insights by observing the world and apply this knowledge to accurately reason about various dynamic scenarios; 2) the validation of model adaptability across diverse scenarios. Real-world dynamics, especially those involving fluids and objects, demand models that not only capture object interactions but also simulate fluid flow characteristics. To address these gaps, we introduce SlotPi, a slot-based physics-informed object-centric reasoning model. SlotPi integrates a physical module based on Hamiltonian principles with a spatio-temporal prediction module for dynamic forecasting. Our experiments highlight the model's strengths in tasks such as prediction and Visual Question Answering (VQA) on benchmark and fluid datasets. Furthermore, we have created a real-world dataset encompassing object interactions, fluid dynamics, and fluid-object interactions, on which we validated our model's capabilities. The model's robust performance across all datasets underscores its strong adaptability, laying a foundation for developing more advanced world models.
What Users Value and Critique: Large-Scale Analysis of User Feedback on AI-Powered Mobile Apps
Venue: arXiv cs.SE 2025
Year: 2025

Artificial Intelligence (AI)-powered features have rapidly proliferated across mobile apps in various domains, including productivity, education, entertainment, and creativity. However, how users perceive, evaluate, and critique these AI features remains largely unexplored, primarily due to the overwhelming volume of user feedback. In this work, we present the first comprehensive, large-scale study of user feedback on AI-powered mobile apps, leveraging a curated dataset of 292 AI-driven apps across 14 categories with 894K AI-specific reviews from Google Play. We develop and validate a multi-stage analysis pipeline that begins with a human-labeled benchmark and systematically evaluates large language models (LLMs) and prompting strategies. Each stage, including review classification, aspect-sentiment extraction, and clustering, is validated for accuracy and consistency. Our pipeline enables scalable, high-precision analysis of user feedback, extracting over one million aspect-sentiment pairs clustered into 18 positive and 15 negative user topics. Our analysis reveals that users consistently focus on a narrow set of themes: positive comments emphasize productivity, reliability, and personalized assistance, while negative feedback highlights technical failures (e.g., scanning and recognition), pricing concerns, and limitations in language support. Our pipeline surfaces both satisfaction with one feature and frustration with another within the same review. These fine-grained, co-occurring sentiments are often missed by traditional approaches that treat positive and negative feedback in isolation or rely on coarse-grained analysis. To this end, our approach provides a more faithful reflection of the real-world user experiences with AI-powered apps. Category-aware analysis further uncovers both universal drivers of satisfaction and domain-specific frustrations.
Human-Robot Navigation using Event-based Cameras and Reinforcement Learning
Venue: arXiv cs.CV 2025
Year: 2025

This work introduces a robot navigation controller that combines event cameras and other sensors with reinforcement learning to enable real-time human-centered navigation and obstacle avoidance. Unlike conventional image-based controllers, which operate at fixed rates and suffer from motion blur and latency, this approach leverages the asynchronous nature of event cameras to process visual information over flexible time intervals, enabling adaptive inference and control. The framework integrates event-based perception, additional range sensing, and policy optimization via Deep Deterministic Policy Gradient, with an initial imitation learning phase to improve sample efficiency. Promising results are achieved in simulated environments, demonstrating robust navigation, pedestrian following, and obstacle avoidance. A demo video is available at the project website.
Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoders
Venue: arXiv cs.CV 2025
Year: 2025

Hand-object pose estimation from monocular RGB images remains a significant challenge mainly due to the severe occlusions inherent in hand-object interactions. Existing methods do not sufficiently explore global structural perception and reasoning, which limits their effectiveness in handling occluded hand-object interactions. To address this challenge, we propose an occlusion-aware hand-object pose estimation method based on masked autoencoders, termed as HOMAE. Specifically, we propose a target-focused masking strategy that imposes structured occlusion on regions of hand-object interaction, encouraging the model to learn context-aware features and reason about the occluded structures. We further integrate multi-scale features extracted from the decoder to predict a signed distance field (SDF), capturing both global context and fine-grained geometry. To enhance geometric perception, we combine the implicit SDF with an explicit point cloud derived from the SDF, leveraging the complementary strengths of both representations. This fusion enables more robust handling of occluded regions by combining the global context from the SDF with the precise local geometry provided by the point cloud. Extensive experiments on challenging DexYCB and HO3Dv2 benchmarks demonstrate that HOMAE achieves state-of-the-art performance in hand-object pose estimation. We will release our code and model.
RationalVLA: A Rational Vision-Language-Action Model with Dual System
Venue: arXiv cs.RO 2025
Year: 2025

A fundamental requirement for real-world robotic deployment is the ability to understand and respond to natural language instructions. Existing language-conditioned manipulation tasks typically assume that instructions are perfectly aligned with the environment. This assumption limits robustness and generalization in realistic scenarios where instructions may be ambiguous, irrelevant, or infeasible. To address this problem, we introduce RAtional MAnipulation (RAMA), a new benchmark that challenges models with both unseen executable instructions and defective ones that should be rejected. In RAMA, we construct a dataset with over 14,000 samples, including diverse defective instructions spanning six dimensions: visual, physical, semantic, motion, safety, and out-of-context. We further propose the Rational Vision-Language-Action model (RationalVLA). It is a dual system for robotic arms that integrates the high-level vision-language model with the low-level manipulation policy by introducing learnable latent space embeddings. This design enables RationalVLA to reason over instructions, reject infeasible commands, and execute manipulation effectively. Experiments demonstrate that RationalVLA outperforms state-of-the-art baselines on RAMA by a 14.5% higher success rate and 0.94 average task length, while maintaining competitive performance on standard manipulation tasks. Real-world trials further validate its effectiveness and robustness in practical applications. Our project page is https://irpn-eai.github.io/RationalVLA.
Post-Training Quantization for Video Matting
Venue: arXiv cs.CV 2025
Year: 2025

Video matting is crucial for applications such as film production and virtual reality, yet deploying its computationally intensive models on resource-constrained devices presents challenges. Quantization is a key technique for model compression and acceleration. As an efficient approach, Post-Training Quantization (PTQ) is still in its nascent stages for video matting, facing significant hurdles in maintaining accuracy and temporal coherence. To address these challenges, this paper proposes a novel and general PTQ framework specifically designed for video matting models, marking, to the best of our knowledge, the first systematic attempt in this domain. Our contributions include: (1) A two-stage PTQ strategy that combines block-reconstruction-based optimization for fast, stable initial quantization and local dependency capture, followed by a global calibration of quantization parameters to minimize accuracy loss. (2) A Statistically-Driven Global Affine Calibration (GAC) method that enables the network to compensate for cumulative statistical distortions arising from factors such as neglected BN layer effects, even reducing the error of existing PTQ methods on video matting tasks up to 20%. (3) An Optical Flow Assistance (OFA) component that leverages temporal and semantic priors from frames to guide the PTQ process, enhancing the model's ability to distinguish moving foregrounds in complex scenes and ultimately achieving near full-precision performance even under ultra-low-bit quantization. Comprehensive quantitative and visual results show that our PTQ4VM achieves the state-of-the-art accuracy performance across different bit-widths compared to the existing quantization methods. We highlight that the 4-bit PTQ4VM even achieves performance close to the full-precision counterpart while enjoying 8x FLOP savings.
CIIR@LiveRAG 2025: Optimizing Multi-Agent Retrieval Augmented Generation through Self-Training
Venue: arXiv cs.CL 2025
Year: 2025

This paper presents mRAG, a multi-agent retrieval-augmented generation (RAG) framework composed of specialized agents for subtasks such as planning, searching, reasoning, and coordination. Our system uses a self-training paradigm with reward-guided trajectory sampling to optimize inter-agent collaboration and enhance response generation. Evaluated on DataMorgana-derived datasets during the SIGIR 2025 LiveRAG competition, mRAG outperforms conventional RAG baselines. We further analyze competition outcomes and showcase the framework's strengths with case studies, demonstrating its efficacy for complex, real-world RAG tasks.
Invariant Extended Kalman Filter for Autonomous Surface Vessels with Partial Orientation Measurements
Venue: arXiv cs.RO 2025
Year: 2025

Autonomous surface vessels (ASVs) are increasingly vital for marine science, offering robust platforms for underwater mapping and inspection. Accurate state estimation, particularly of vehicle pose, is paramount for precise seafloor mapping, as even small surface deviations can have significant consequences when sensing the seafloor below. To address this challenge, we propose an Invariant Extended Kalman Filter (InEKF) framework designed to integrate partial orientation measurements. While conventional estimation often relies on relative position measurements to fixed landmarks, open ocean ASVs primarily observe a receding horizon. We leverage forward-facing monocular cameras to estimate roll and pitch with respect to this horizon, which provides yaw-ambiguous partial orientation information. To effectively utilize these measurements within the InEKF, we introduce a novel framework for incorporating such partial orientation data. This approach contrasts with traditional InEKF implementations that assume full orientation measurements and is particularly relevant for planar vehicle motion constrained to a "seafaring plane." This paper details the developed InEKF framework; its integration with horizon-based roll/pitch observations and dual-antenna GPS heading measurements for ASV state estimation; and provides a comparative analysis against the InEKF using full orientation and a Multiplicative EKF (MEKF). Our results demonstrate the efficacy and robustness of the proposed partial orientation measurements for accurate ASV state estimation in open ocean environments.
MultiCoSim: A Python-based Multi-Fidelity Co-Simulation Framework
Venue: arXiv cs.SE 2025
Year: 2025

Simulation is a foundational tool for the analysis and testing of cyber-physical systems (CPS), underpinning activities such as algorithm development, runtime monitoring, and system verification. As CPS grow in complexity and scale, particularly in safety-critical and learning-enabled settings, accurate analysis and synthesis increasingly rely on the rapid use of simulation experiments. Because CPS inherently integrate hardware, software, and physical processes, simulation platforms must support co-simulation of heterogeneous components at varying levels of fidelity. Despite recent advances in high-fidelity modeling of hardware, firmware, and physics, co-simulation in diverse environments remains challenging. These limitations hinder the development of reusable benchmarks and impede the use of simulation for automated and comparative evaluation. Existing simulation tools often rely on rigid configurations, lack automation support, and present obstacles to portability and modularity. Many are configured through static text files or impose constraints on how simulation components are represented and connected, making it difficult to flexibly compose systems or integrate components across platforms. To address these challenges, we introduce MultiCoSim, a Python-based simulation framework that enables users to define, compose, and configure simulation components programmatically. MultiCoSim supports distributed, component-based co-simulation and allows seamless substitution and reconfiguration of components. We demonstrate the flexibility of MultiCoSim through case studies that include co-simulations involving custom automaton-based controllers, as well as integration with off-the-shelf platforms like the PX4 autopilot for aerial robotics. These examples highlight MultiCoSim's capability to streamline CPS simulation pipelines for research and development.
Spectral Analysis of Discretized Boundary Integral Operators in 3D: a High-Frequency Perspective
Venue: arXiv cs.CE 2025
Year: 2025

When modeling propagation and scattering phenomena using integral equations discretized by the boundary element method, it is common practice to approximate the boundary of the scatterer with a mesh comprising elements of size approximately equal to a fraction of the wavelength $λ$ of the incident wave, e.g., $λ/10$. In this work, by analyzing the spectra of the operator matrices, we show a discrepancy with respect to the continuous operators which grows with the simulation frequency, challenging the common belief that the aforementioned widely used discretization approach is sufficient to maintain the accuracy of the solution constant when increasing the frequency.
CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation
Venue: arXiv cs.CV 2025
Year: 2025

Graphic design plays a crucial role in both commercial and personal contexts, yet creating high-quality, editable, and aesthetically pleasing graphic compositions remains a time-consuming and skill-intensive task, especially for beginners. Current AI tools automate parts of the workflow, but struggle to accurately incorporate user-supplied assets, maintain editability, and achieve professional visual appeal. Commercial systems, like Canva Magic Design, rely on vast template libraries, which are impractical for replicate. In this paper, we introduce CreatiPoster, a framework that generates editable, multi-layer compositions from optional natural-language instructions or assets. A protocol model, an RGBA large multimodal model, first produces a JSON specification detailing every layer (text or asset) with precise layout, hierarchy, content and style, plus a concise background prompt. A conditional background model then synthesizes a coherent background conditioned on this rendered foreground layers. We construct a benchmark with automated metrics for graphic-design generation and show that CreatiPoster surpasses leading open-source approaches and proprietary commercial systems. To catalyze further research, we release a copyright-free corpus of 100,000 multi-layer designs. CreatiPoster supports diverse applications such as canvas editing, text overlay, responsive resizing, multilingual adaptation, and animated posters, advancing the democratization of AI-assisted graphic design. Project homepage: https://github.com/graphic-design-ai/creatiposter
Eye, Robot: Learning to Look to Act with a BC-RL Perception-Action Loop
Venue: arXiv cs.RO 2025
Year: 2025

Humans do not passively observe the visual world -- we actively look in order to act. Motivated by this principle, we introduce EyeRobot, a robotic system with gaze behavior that emerges from the need to complete real-world tasks. We develop a mechanical eyeball that can freely rotate to observe its surroundings and train a gaze policy to control it using reinforcement learning. We accomplish this by first collecting teleoperated demonstrations paired with a 360 camera. This data is imported into a simulation environment that supports rendering arbitrary eyeball viewpoints, allowing episode rollouts of eye gaze on top of robot demonstrations. We then introduce a BC-RL loop to train the hand and eye jointly: the hand (BC) agent is trained from rendered eye observations, and the eye (RL) agent is rewarded when the hand produces correct action predictions. In this way, hand-eye coordination emerges as the eye looks towards regions which allow the hand to complete the task. EyeRobot implements a foveal-inspired policy architecture allowing high resolution with a small compute budget, which we find also leads to the emergence of more stable fixation as well as improved ability to track objects and ignore distractors. We evaluate EyeRobot on five panoramic workspace manipulation tasks requiring manipulation in an arc surrounding the robot arm. Our experiments suggest EyeRobot exhibits hand-eye coordination behaviors which effectively facilitate manipulation over large workspaces with a single camera. See project site for videos: https://www.eyerobot.net/