OpenRaiser/Intern-Atlas huggingface dataset:
Make It So: Steering StyleGAN for Any Image Inversion and Editing
Venue: arXiv cs.CV 2023
Year: 2023

StyleGAN's disentangled style representation enables powerful image editing by manipulating the latent variables, but accurately mapping real-world images to their latent variables (GAN inversion) remains a challenge. Existing GAN inversion methods struggle to maintain editing directions and produce realistic results. To address these limitations, we propose Make It So, a novel GAN inversion method that operates in the $\mathcal{Z}$ (noise) space rather than the typical $\mathcal{W}$ (latent style) space. Make It So preserves editing capabilities, even for out-of-domain images. This is a crucial property that was overlooked in prior methods. Our quantitative evaluations demonstrate that Make It So outperforms the state-of-the-art method PTI~\cite{roich2021pivotal} by a factor of five in inversion accuracy and achieves ten times better edit quality for complex indoor scenes.
Increasing Well-being through Robotic Hugs
Venue: arXiv cs.HC 2023
Year: 2023

This paper addresses the question of how to increase the acceptability of a robot hug and whether such a hug contributes to well-being. It combines the lead author's own research with pioneering research by Alexis E. Block and Katherine J. Kuchenbecker. First, the basics of this area are laid out with particular attention to the work of the two scientists. The authors then present HUGGIE Project I, which largely consisted of an online survey with nearly 300 participants, followed by HUGGIE Project II, which involved building a hugging robot and testing it on 136 people. At the end, the results are linked to current research by Block and Kuchenbecker, who have equipped their hugging robot with artificial intelligence to better respond to the needs of subjects.
One-Step Distributional Reinforcement Learning
Venue: arXiv cs.LG 2023
Year: 2023

Reinforcement learning (RL) allows an agent interacting sequentially with an environment to maximize its long-term expected return. In the distributional RL (DistrRL) paradigm, the agent goes beyond the limit of the expected value, to capture the underlying probability distribution of the return across all time steps. The set of DistrRL algorithms has led to improved empirical performance. Nevertheless, the theory of DistrRL is still not fully understood, especially in the control case. In this paper, we present the simpler one-step distributional reinforcement learning (OS-DistrRL) framework encompassing only the randomness induced by the one-step dynamics of the environment. Contrary to DistrRL, we show that our approach comes with a unified theory for both policy evaluation and control. Indeed, we propose two OS-DistrRL algorithms for which we provide an almost sure convergence analysis. The proposed approach compares favorably with categorical DistrRL on various environments.
Learning Environment for the Air Domain (LEAD)
Venue: arXiv cs.LG 2023
Year: 2023

A substantial part of fighter pilot training is simulation-based and involves computer-generated forces controlled by predefined behavior models. The behavior models are typically manually created by eliciting knowledge from experienced pilots, which is a time-consuming process. Despite the work put in, the behavior models are often unsatisfactory due to their predictable nature and lack of adaptivity, forcing instructors to spend time manually monitoring and controlling them. Reinforcement and imitation learning pose as alternatives to handcrafted models. This paper presents the Learning Environment for the Air Domain (LEAD), a system for creating and integrating intelligent air combat behavior in military simulations. By incorporating the popular programming library and interface Gymnasium, LEAD allows users to apply readily available machine learning algorithms. Additionally, LEAD can communicate with third-party simulation software through distributed simulation protocols, which allows behavior models to be learned and employed using simulation systems of different fidelities.
Robust and Fast Vehicle Detection using Augmented Confidence Map
Venue: arXiv cs.CV 2023
Year: 2023

Vehicle detection in real-time scenarios is challenging because of the time constraints and the presence of multiple types of vehicles with different speeds, shapes, structures, etc. This paper presents a new method relied on generating a confidence map-for robust and faster vehicle detection. To reduce the adverse effect of different speeds, shapes, structures, and the presence of several vehicles in a single image, we introduce the concept of augmentation which highlights the region of interest containing the vehicles. The augmented map is generated by exploring the combination of multiresolution analysis and maximally stable extremal regions (MR-MSER). The output of MR-MSER is supplied to fast CNN to generate a confidence map, which results in candidate regions. Furthermore, unlike existing models that implement complicated models for vehicle detection, we explore the combination of a rough set and fuzzy-based models for robust vehicle detection. To show the effectiveness of the proposed method, we conduct experiments on our dataset captured by drones and on several vehicle detection benchmark datasets, namely, KITTI and UA-DETRAC. The results on our dataset and the benchmark datasets show that the proposed method outperforms the existing methods in terms of time efficiency and achieves a good detection rate.
Controllable One-Shot Face Video Synthesis With Semantic Aware Prior
Venue: arXiv cs.CV 2023
Year: 2023

The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion fields estimated from the sparse keypoints, that are learned in an unsupervised manner. Due to their lightweight formulation, they are suitable for video conferencing with reduced bandwidth. However, based on our study, current methods suffer from two major limitations: 1) unsatisfactory generation quality in the case of large head poses and the existence of observable pose misalignment between the source and the first frame in driving videos. 2) fail to capture fine yet critical face motion details due to the lack of semantic understanding and appropriate face geometry regularization. To address these shortcomings, we propose a novel method that leverages the rich face prior information, the proposed model can generate face videos with improved semantic consistency (improve baseline by $7\%$ in average keypoint distance) and expression-preserving (outperform baseline by $15 \%$ in average emotion embedding distance) under equivalent bandwidth. Additionally, incorporating such prior information provides us with a convenient interface to achieve highly controllable generation in terms of both pose and expression.
Read My Mind: A Multi-Modal Dataset for Human Belief Prediction
Venue: arXiv cs.CV 2023
Year: 2023

Understanding human intentions is key to enabling effective and efficient human-robot interaction (HRI) in collaborative settings. To enable developments and evaluation of the ability of artificial intelligence (AI) systems to infer human beliefs, we introduce a large-scale multi-modal video dataset for intent prediction based on object-context relations.
Deep state-space modeling for explainable representation, analysis, and generation of professional human poses
Venue: arXiv cs.CV 2023
Year: 2023

The analysis of human movements has been extensively studied due to its wide variety of practical applications, such as human-robot interaction, human learning applications, or clinical diagnosis. Nevertheless, the state-of-the-art still faces scientific challenges when modeling human movements. To begin, new models must account for the stochasticity of human movement and the physical structure of the human body in order to accurately predict the evolution of full-body motion descriptors over time. Second, while utilizing deep learning algorithms, their explainability in terms of body posture predictions needs to be improved as they lack comprehensible representations of human movement. This paper addresses these challenges by introducing three novel methods for creating explainable representations of human movement. In this study, human body movement is formulated as a state-space model adhering to the structure of the Gesture Operational Model (GOM), whose parameters are estimated through the application of deep learning and statistical algorithms. The trained models are used for the full-body dexterity analysis of expert professionals, in which dynamic associations between body joints are identified, and for generating artificially professional movements.
Generating images of rare concepts using pre-trained diffusion models
Venue: arXiv cs.CV 2023
Year: 2023

Text-to-image diffusion models can synthesize high-quality images, but they have various limitations. Here we highlight a common failure mode of these models, namely, generating uncommon concepts and structured concepts like hand palms. We show that their limitation is partly due to the long-tail nature of their training data: web-crawled data sets are strongly unbalanced, causing models to under-represent concepts from the tail of the distribution. We characterize the effect of unbalanced training data on text-to-image models and offer a remedy. We show that rare concepts can be correctly generated by carefully selecting suitable generation seeds in the noise space, using a small reference set of images, a technique that we call SeedSelect. SeedSelect does not require retraining or finetuning the diffusion model. We assess the faithfulness, quality and diversity of SeedSelect in creating rare objects and generating complex formations like hand images, and find it consistently achieves superior performance. We further show the advantage of SeedSelect in semantic data augmentation. Generating semantically appropriate images can successfully improve performance in few-shot recognition benchmarks, for classes from the head and from the tail of the training data of diffusion models
Deep Transfer Learning for Automatic Speech Recognition: Towards Better Generalization
Venue: arXiv cs.SD 2023
Year: 2023

Automatic speech recognition (ASR) has recently become an important challenge when using deep learning (DL). It requires large-scale training datasets and high computational and storage resources. Moreover, DL techniques and machine learning (ML) approaches in general, hypothesize that training and testing data come from the same domain, with the same input feature space and data distribution characteristics. This assumption, however, is not applicable in some real-world artificial intelligence (AI) applications. Moreover, there are situations where gathering real data is challenging, expensive, or rarely occurring, which can not meet the data requirements of DL models. deep transfer learning (DTL) has been introduced to overcome these issues, which helps develop high-performing models using real datasets that are small or slightly different but related to the training data. This paper presents a comprehensive survey of DTL-based ASR frameworks to shed light on the latest developments and helps academics and professionals understand current challenges. Specifically, after presenting the DTL background, a well-designed taxonomy is adopted to inform the state-of-the-art. A critical analysis is then conducted to identify the limitations and advantages of each framework. Moving on, a comparative study is introduced to highlight the current challenges before deriving opportunities for future research.
Appropriateness is all you need!
Venue: arXiv cs.AI 2023
Year: 2023

The strive to make AI applications "safe" has led to the development of safety-measures as the main or even sole normative requirement of their permissible use. Similar can be attested to the latest version of chatbots, such as chatGPT. In this view, if they are "safe", they are supposed to be permissible to deploy. This approach, which we call "safety-normativity", is rather limited in solving the emerging issues that chatGPT and other chatbots have caused thus far. In answering this limitation, in this paper we argue for limiting chatbots in the range of topics they can chat about according to the normative concept of appropriateness. We argue that rather than looking for "safety" in a chatbot's utterances to determine what they may and may not say, we ought to assess those utterances according to three forms of appropriateness: technical-discursive, social, and moral. We then spell out what requirements for chatbots follow from these forms of appropriateness to avoid the limits of previous accounts: positionality, acceptability, and value alignment (PAVA). With these in mind, we may be able to determine what a chatbot may and may not say. Lastly, one initial suggestion is to use challenge sets, specifically designed for appropriateness, as a validation method.
SceneGenie: Scene Graph Guided Diffusion Models for Image Synthesis
Venue: arXiv cs.CV 2023
Year: 2023

Text-conditioned image generation has made significant progress in recent years with generative adversarial networks and more recently, diffusion models. While diffusion models conditioned on text prompts have produced impressive and high-quality images, accurately representing complex text prompts such as the number of instances of a specific object remains challenging. To address this limitation, we propose a novel guidance approach for the sampling process in the diffusion model that leverages bounding box and segmentation map information at inference time without additional training data. Through a novel loss in the sampling process, our approach guides the model with semantic features from CLIP embeddings and enforces geometric constraints, leading to high-resolution images that accurately represent the scene. To obtain bounding box and segmentation map information, we structure the text prompt as a scene graph and enrich the nodes with CLIP embeddings. Our proposed model achieves state-of-the-art performance on two public benchmarks for image generation from scene graphs, surpassing both scene graph to image and text-based diffusion models in various metrics. Our results demonstrate the effectiveness of incorporating bounding box and segmentation map guidance in the diffusion model sampling process for more accurate text-to-image generation.
Épilexie: A digital therapeutic approach for treating intractable epilepsy via Amenable Neurostimulation
Venue: arXiv cs.AI 2023
Year: 2023

Epilepsy is a neurological illness that is characterised by continuous spasms of shaking, sometimes known as convulsions. Although there are effective treatments for epilepsy, such as drugs and surgery, there is still a group of individuals who have intractable epilepsy that fails to respond to standard methods. Intractable epilepsy is a severe neurological illness that ripples across the globe and impacts millions of individuals. It is extremely difficult to control intractable epilepsy, which is defined as the lack of response to two or more standard antiepileptic medication treatments. In recent years, the use of programmable electrical stimulation of the brain has shown promise as a digital treatment strategy for lowering seizure frequency in individuals with intractable epilepsy. In this research, the use of Amenable Neurostimulation (ANS) as part of a digital treatment strategy to intractable epilepsy is investigated. When applied to the brain, ANS uses a closed-loop system to selectively stimulate neurons in the affected areas, therefore lowering the frequency of seizures. In addition, the report describes the design and execution of a pilot research employing ANS to treat intractable epilepsy, including patient selection criteria, device settings, and outcome measures. The findings of this pilot research point to the possibility that ANS might be a realistic and successful therapy option for people afflicted with intractable epilepsy. This paper demonstrated the prospects of digital medicines in treating complicated neurological illnesses and recommends future routes for research and development in this field.
Uncertainty-aware Self-supervised Learning for Cross-domain Technical Skill Assessment in Robot-assisted Surgery
Venue: arXiv cs.RO 2023
Year: 2023

Objective technical skill assessment is crucial for effective training of new surgeons in robot-assisted surgery. With advancements in surgical training programs in both physical and virtual environments, it is imperative to develop generalizable methods for automatically assessing skills. In this paper, we propose a novel approach for skill assessment by transferring domain knowledge from labeled kinematic data to unlabeled data. Our approach leverages labeled data from common surgical training tasks such as Suturing, Needle Passing, and Knot Tying to jointly train a model with both labeled and unlabeled data. Pseudo labels are generated for the unlabeled data through an iterative manner that incorporates uncertainty estimation to ensure accurate labeling. We evaluate our method on a virtual reality simulated training task (Ring Transfer) using data from the da Vinci Research Kit (dVRK). The results show that trainees with robotic assistance have significantly higher expert probability compared to these without any assistance, p < 0.05, which aligns with previous studies showing the benefits of robotic assistance in improving training proficiency. Our method offers a significant advantage over other existing works as it does not require manual labeling or prior knowledge of the surgical training task for robot-assisted surgery.
Deep Graph Reprogramming
Venue: arXiv cs.CV 2023
Year: 2023

In this paper, we explore a novel model reusing task tailored for graph neural networks (GNNs), termed as "deep graph reprogramming". We strive to reprogram a pre-trained GNN, without amending raw node features nor model parameters, to handle a bunch of cross-level downstream tasks in various domains. To this end, we propose an innovative Data Reprogramming paradigm alongside a Model Reprogramming paradigm. The former one aims to address the challenge of diversified graph feature dimensions for various tasks on the input side, while the latter alleviates the dilemma of fixed per-task-per-model behavior on the model side. For data reprogramming, we specifically devise an elaborated Meta-FeatPadding method to deal with heterogeneous input dimensions, and also develop a transductive Edge-Slimming as well as an inductive Meta-GraPadding approach for diverse homogenous samples. Meanwhile, for model reprogramming, we propose a novel task-adaptive Reprogrammable-Aggregator, to endow the frozen model with larger expressive capacities in handling cross-domain tasks. Experiments on fourteen datasets across node/graph classification/regression, 3D object recognition, and distributed action recognition, demonstrate that the proposed methods yield gratifying results, on par with those by re-training from scratch.
Learning adaptive manipulation of objects with revolute joint: A case study on varied cabinet doors opening
Venue: arXiv cs.RO 2023
Year: 2023

This paper introduces a learning-based framework for robot adaptive manipulating the object with a revolute joint in unstructured environments. We concentrate our discussion on various cabinet door opening tasks. To improve the performance of Deep Reinforcement Learning in this scene, we analytically provide an efficient sampling manner utilizing the constraints of the objects. To open various kinds of doors, we add encoded environment parameters that define the various environments to the input of out policy. To transfer the policy into the real world, we train an adaptation module in simulation and fine-tune the adaptation module to cut down the impact of the policy-unaware environment parameters. We design a series of experiments to validate the efficacy of our framework. Additionally, we testify to the model's performance in the real world compared to the traditional door opening method.
Recognizable Information Bottleneck
Venue: arXiv cs.LG 2023
Year: 2023

Information Bottlenecks (IBs) learn representations that generalize to unseen data by information compression. However, existing IBs are practically unable to guarantee generalization in real-world scenarios due to the vacuous generalization bound. The recent PAC-Bayes IB uses information complexity instead of information compression to establish a connection with the mutual information generalization bound. However, it requires the computation of expensive second-order curvature, which hinders its practical application. In this paper, we establish the connection between the recognizability of representations and the recent functional conditional mutual information (f-CMI) generalization bound, which is significantly easier to estimate. On this basis we propose a Recognizable Information Bottleneck (RIB) which regularizes the recognizability of representations through a recognizability critic optimized by density ratio matching under the Bregman divergence. Extensive experiments on several commonly used datasets demonstrate the effectiveness of the proposed method in regularizing the model and estimating the generalization gap.
Secure and Private Vickrey Auction Protocols: A Secure Multiparty Computation Approach
Venue: arXiv cs.CR 2023
Year: 2023

Recent attention on secure multiparty computation and blockchain technology has garnered new interest in developing auction protocols in a decentralized setting. In this paper, we propose a secure and private Vickrey auction protocol that addresses the challenge of maintaining auction correctness while preserving the confidentiality of bidders' information. Our protocol leverages secure multiparty computation (SMPC) techniques that enable decentralized computation of the final payment price without disclosing additional information. The total computational complexity of our proposed protocol, including preparation, is $O(n^2 k)$, and the complexity for the main auction is $O(n k)$. Furthermore, we show that our protocol is resistant to collusion and the auction outcome is publicly verifiable, which prevents dishonest bidders from altering this outcome.
Let the Chart Spark: Embedding Semantic Context into Chart with Text-to-Image Generative Model
Venue: arXiv cs.AI 2023
Year: 2023

Pictorial visualization seamlessly integrates data and semantic context into visual representation, conveying complex information in a manner that is both engaging and informative. Extensive studies have been devoted to developing authoring tools to simplify the creation of pictorial visualizations. However, mainstream works mostly follow a retrieving-and-editing pipeline that heavily relies on retrieved visual elements from a dedicated corpus, which often compromise the data integrity. Text-guided generation methods are emerging, but may have limited applicability due to its predefined recognized entities. In this work, we propose ChartSpark, a novel system that embeds semantic context into chart based on text-to-image generative model. ChartSpark generates pictorial visualizations conditioned on both semantic context conveyed in textual inputs and data information embedded in plain charts. The method is generic for both foreground and background pictorial generation, satisfying the design practices identified from an empirical research into existing pictorial visualizations. We further develop an interactive visual interface that integrates a text analyzer, editing module, and evaluation module to enable users to generate, modify, and assess pictorial visualizations. We experimentally demonstrate the usability of our tool, and conclude with a discussion of the potential of using text-to-image generative model combined with interactive interface for visualization design.