OpenRaiser/Intern-Atlas huggingface dataset:
AgentsNet: Coordination and Collaborative Reasoning in Multi-Agent LLMs
Venue: arXiv cs.MA 2025
Year: 2025

Large-language models (LLMs) have demonstrated powerful problem-solving capabilities, in particular when organized in multi-agent systems. However, the advent of such systems also raises several questions on the ability of a complex network of agents to effectively self-organize and collaborate. While measuring performance on standard reasoning benchmarks indicates how well multi-agent systems can solve reasoning tasks, it is unclear whether these systems are able to leverage their topology effectively. Here, we propose AgentsNet, a new benchmark for multi-agent reasoning. By drawing inspiration from classical problems in distributed systems and graph theory, AgentsNet measures the ability of multi-agent systems to collaboratively form strategies for problem-solving, self-organization, and effective communication given a network topology. We evaluate a variety of baseline methods on AgentsNet including homogeneous networks of agents which first have to agree on basic protocols for organization and communication. We find that some frontier LLMs are already demonstrating strong performance for small networks but begin to fall off once the size of the network scales. While existing multi-agent benchmarks cover at most 2-5 agents, AgentsNet is practically unlimited in size and can scale with new generations of LLMs. As such, we also probe frontier models in a setup with up to 100 agents.
Agentic Large Language Models for Conceptual Systems Engineering and Design
Venue: arXiv cs.AI 2025
Year: 2025

Early-stage engineering design involves complex, iterative reasoning, yet existing large language model (LLM) workflows struggle to maintain task continuity and generate executable models. We evaluate whether a structured multi-agent system (MAS) can more effectively manage requirements extraction, functional decomposition, and simulator code generation than a simpler two-agent system (2AS). The target application is a solar-powered water filtration system as described in a cahier des charges. We introduce the Design-State Graph (DSG), a JSON-serializable representation that bundles requirements, physical embodiments, and Python-based physics models into graph nodes. A nine-role MAS iteratively builds and refines the DSG, while the 2AS collapses the process to a Generator-Reflector loop. Both systems run a total of 60 experiments (2 LLMs - Llama 3.3 70B vs reasoning-distilled DeepSeek R1 70B x 2 agent configurations x 3 temperatures x 5 seeds). We report a JSON validity, requirement coverage, embodiment presence, code compatibility, workflow completion, runtime, and graph size. Across all runs, both MAS and 2AS maintained perfect JSON integrity and embodiment tagging. Requirement coverage remained minimal (less than 20%). Code compatibility peaked at 100% under specific 2AS settings but averaged below 50% for MAS. Only the reasoning-distilled model reliably flagged workflow completion. Powered by DeepSeek R1 70B, the MAS generated more granular DSGs (average 5-6 nodes) whereas 2AS mode-collapsed. Structured multi-agent orchestration enhanced design detail. Reasoning-distilled LLM improved completion rates, yet low requirements and fidelity gaps in coding persisted.
Adaptive Framework for Ambient Intelligence in Rehabilitation Assistance
Venue: arXiv cs.HC 2025
Year: 2025

This paper introduces the Ambient Intelligence Rehabilitation Support (AIRS) framework, an advanced artificial intelligence-based solution tailored for home rehabilitation environments. AIRS integrates cutting-edge technologies, including Real-Time 3D Reconstruction (RT-3DR), intelligent navigation, and large Vision-Language Models (VLMs), to create a comprehensive system for machine-guided physical rehabilitation. The general AIRS framework is demonstrated in rehabilitation scenarios following total knee replacement (TKR), utilizing a database of 263 video recordings for evaluation. A smartphone is employed within AIRS to perform RT-3DR of living spaces and has a body-matched avatar to provide visual feedback about the excercise. This avatar is necessary in (a) optimizing exercise configurations, including camera placement, patient positioning, and initial poses, and (b) addressing privacy concerns and promoting compliance with the AI Act. The system guides users through the recording process to ensure the collection of properly recorded videos. AIRS employs two feedback mechanisms: (i) visual 3D feedback, enabling direct comparisons between prerecorded clinical exercises and patient home recordings and (ii) VLM-generated feedback, providing detailed explanations and corrections for exercise errors. The framework also supports people with visual and hearing impairments. It also features a modular design that can be adapted to broader rehabilitation contexts. AIRS software components are available for further use and customization.
OnlineBEV: Recurrent Temporal Fusion in Bird's Eye View Representations for Multi-Camera 3D Perception
Venue: arXiv cs.CV 2025
Year: 2025

Multi-view camera-based 3D perception can be conducted using bird's eye view (BEV) features obtained through perspective view-to-BEV transformations. Several studies have shown that the performance of these 3D perception methods can be further enhanced by combining sequential BEV features obtained from multiple camera frames. However, even after compensating for the ego-motion of an autonomous agent, the performance gain from temporal aggregation is limited when combining a large number of image frames. This limitation arises due to dynamic changes in BEV features over time caused by object motion. In this paper, we introduce a novel temporal 3D perception method called OnlineBEV, which combines BEV features over time using a recurrent structure. This structure increases the effective number of combined features with minimal memory usage. However, it is critical to spatially align the features over time to maintain strong performance. OnlineBEV employs the Motion-guided BEV Fusion Network (MBFNet) to achieve temporal feature alignment. MBFNet extracts motion features from consecutive BEV frames and dynamically aligns historical BEV features with current ones using these motion features. To enforce temporal feature alignment explicitly, we use Temporal Consistency Learning Loss, which captures discrepancies between historical and target BEV features. Experiments conducted on the nuScenes benchmark demonstrate that OnlineBEV achieves significant performance gains over the current best method, SOLOFusion. OnlineBEV achieves 63.9% NDS on the nuScenes test set, recording state-of-the-art performance in the camera-only 3D object detection task.
Introspection of Thought Helps AI Agents
Venue: arXiv cs.AI 2025
Year: 2025

AI Agents rely on Large Language Models (LLMs) and Multimodal-LLMs (MLLMs) to perform interpretation and inference in text and image tasks without post-training, where LLMs and MLLMs play the most critical role and determine the initial ability and limitations of AI Agents. Usually, AI Agents utilize sophisticated prompt engineering and external reasoning framework to obtain a promising interaction with LLMs, e.g., Chain-of-Thought, Iteration of Thought and Image-of-Thought. However, they are still constrained by the inherent limitations of LLM in understanding natural language, and the iterative reasoning process will generate a large amount of inference cost. To this end, we propose a novel AI Agent Reasoning Framework with Introspection of Thought (INoT) by designing a new LLM-Read code in prompt. It enables LLM to execute programmatic dialogue reasoning processes following the code in prompt. Therefore, self-denial and reflection occur within LLM instead of outside LLM, which can reduce token cost effectively. Through our experiments on six benchmarks for three different tasks, the effectiveness of INoT is verified, with an average improvement of 7.95\% in performance, exceeding the baselines. Furthermore, the token cost of INoT is lower on average than the best performing method at baseline by 58.3\%. In addition, we demonstrate the versatility of INoT in image interpretation and inference through verification experiments.
ONION: A Multi-Layered Framework for Participatory ER Design
Venue: arXiv cs.DB 2025
Year: 2025

We present ONION, a multi-layered framework for participatory Entity-Relationship (ER) modeling that integrates insights from design justice, participatory AI, and conceptual modeling. ONION introduces a five-stage methodology: Observe, Nurture, Integrate, Optimize, Normalize. It supports progressive abstraction from unstructured stakeholder input to structured ER diagrams. Our approach aims to reduce designer bias, promote inclusive participation, and increase transparency through the modeling process. We evaluate ONION through real-world workshops focused on sociotechnical systems in Ukraine, highlighting how diverse stakeholder engagement leads to richer data models and deeper mutual understanding. Early results demonstrate ONION's potential to host diversity in early-stage data modeling. We conclude with lessons learned, limitations and challenges involved in scaling and refining the framework for broader adoption.
Greedy Low-Rank Gradient Compression for Distributed Learning with Convergence Guarantees
Venue: arXiv cs.LG 2025
Year: 2025

Distributed optimization is pivotal for large-scale signal processing and machine learning, yet communication overhead remains a major bottleneck. Low-rank gradient compression, in which the transmitted gradients are approximated by low-rank matrices to reduce communication, offers a promising remedy. Existing methods typically adopt either randomized or greedy compression strategies: randomized approaches project gradients onto randomly chosen subspaces, introducing high variance and degrading empirical performance; greedy methods select the most informative subspaces, achieving strong empirical results but lacking convergence guarantees. To address this gap, we propose GreedyLore--the first Greedy Low-Rank gradient compression algorithm for distributed learning with rigorous convergence guarantees. GreedyLore incorporates error feedback to correct the bias introduced by greedy compression and introduces a semi-lazy subspace update that ensures the compression operator remains contractive throughout all iterations. With these techniques, we prove that GreedyLore achieves a convergence rate of $\mathcal{O}(σ/\sqrt{NT} + 1/T)$ under standard optimizers such as MSGD and Adam--marking the first linear speedup convergence rate for low-rank gradient compression. Extensive experiments are conducted to validate our theoretical findings.
Cognitive Dissonance Artificial Intelligence (CD-AI): The Mind at War with Itself. Harnessing Discomfort to Sharpen Critical Thinking
Venue: arXiv cs.HC 2025
Year: 2025

AI-augmented systems are traditionally designed to streamline human decision-making by minimizing cognitive load, clarifying arguments, and optimizing efficiency. However, in a world where algorithmic certainty risks becoming an Orwellian tool of epistemic control, true intellectual growth demands not passive acceptance but active struggle. Drawing on the dystopian visions of George Orwell and Philip K. Dick - where reality is unstable, perception malleable, and truth contested - this paper introduces Cognitive Dissonance AI (CD-AI): a novel framework that deliberately sustains uncertainty rather than resolving it. CD-AI does not offer closure, but compels users to navigate contradictions, challenge biases, and wrestle with competing truths. By delaying resolution and promoting dialectical engagement, CD-AI enhances reflective reasoning, epistemic humility, critical thinking, and adaptability in complex decision-making. This paper examines the theoretical foundations of the approach, presents an implementation model, explores its application in domains such as ethics, law, politics, and science, and addresses key ethical concerns - including decision paralysis, erosion of user autonomy, cognitive manipulation, and bias in AI reasoning. In reimagining AI as an engine of doubt rather than a deliverer of certainty, CD-AI challenges dominant paradigms of AI-augmented reasoning and offers a new vision - one in which AI sharpens the mind not by resolving conflict, but by sustaining it. Rather than reinforcing Huxleyan complacency or pacifying the user into intellectual conformity, CD-AI echoes Nietzsche's vision of the Uebermensch - urging users to transcend passive cognition through active epistemic struggle.
Multiplicative Modular Nim (MuM)
Venue: arXiv cs.DM 2025
Year: 2025

We introduce Multiplicative Modular Nim (MuM), a variant of Nim in which the traditional nim-sum is replaced by heap-size multiplication modulo m. We establish a complete theory for this game, beginning with a direct, Bouton-style analysis for prime moduli. Our central result is an analogue of the Sprague-Grundy theorem, where we define a game-theoretic value, the mumber, for each position via a multiplicative mex recursion. We prove that these mumbers are equivalent to the heap-product modulo m, and show that for disjunctive sums of games, they combine via modular multiplication in contrast to the XOR-sum of classical nimbers. For composite moduli, we show that MuM decomposes via the Chinese Remainder Theorem into independent subgames corresponding to its prime-power factors. We extend the game to finite fields F(pn), motivated by the pedagogical need to make the algebra of the AES S-box more accessible. We demonstrate that a sound game in this domain requires a Canonical Heap Model to resolve the many-to-one mapping from integer heaps to field elements. To our knowledge, this is the first systematic analysis of a multiplicative modular variant of Nim and its extension into a complete, non-additive combinatorial game algebra.
Next-Generation Travel Demand Modeling with a Generative Framework for Household Activity Coordination
Venue: arXiv cs.LG 2025
Year: 2025

Travel demand models are critical tools for planning, policy, and mobility system design. Traditional activity-based models (ABMs), although grounded in behavioral theories, often rely on simplified rules and assumptions, and are costly to develop and difficult to adapt across different regions. This paper presents a learning-based travel demand modeling framework that synthesizes household-coordinated daily activity patterns based on a household's socio-demographic profiles. The whole framework integrates population synthesis, coordinated activity generation, location assignment, and large-scale microscopic traffic simulation into a unified system. It is fully generative, data-driven, scalable, and transferable to other regions. A full-pipeline implementation is conducted in Los Angeles with a 10 million population. Comprehensive validation shows that the model closely replicates real-world mobility patterns and matches the performance of legacy ABMs with significantly reduced modeling cost and greater scalability. With respect to the SCAG ABM benchmark, the origin-destination matrix achieves a cosine similarity of 0.97, and the daily vehicle miles traveled (VMT) in the network yields a 0.006 Jensen-Shannon Divergence (JSD) and a 9.8% mean absolute percentage error (MAPE). When compared to real-world observations from Caltrans PeMS, the evaluation on corridor-level traffic speed and volume reaches a 0.001 JSD and a 6.11% MAPE.
Contrastive Language-Image Pre-Training Model based Semantic Communication Performance Optimization
Venue: arXiv cs.LG 2025
Year: 2025

In this paper, a novel contrastive language-image pre-training (CLIP) model based semantic communication framework is designed. Compared to standard neural network (e.g.,convolutional neural network) based semantic encoders and decoders that require joint training over a common dataset, our CLIP model based method does not require any training procedures thus enabling a transmitter to extract data meanings of the original data without neural network model training, and the receiver to train a neural network for follow-up task implementation without the communications with the transmitter. Next, we investigate the deployment of the CLIP model based semantic framework over a noisy wireless network. Since the semantic information generated by the CLIP model is susceptible to wireless noise and the spectrum used for semantic information transmission is limited, it is necessary to jointly optimize CLIP model architecture and spectrum resource block (RB) allocation to maximize semantic communication performance while considering wireless noise, the delay and energy used for semantic communication. To achieve this goal, we use a proximal policy optimization (PPO) based reinforcement learning (RL) algorithm to learn how wireless noise affect the semantic communication performance thus finding optimal CLIP model and RB for each user. Simulation results show that our proposed method improves the convergence rate by up to 40%, and the accumulated reward by 4x compared to soft actor-critic.
The Consistency-Acceptability Divergence of LLMs in Judicial Decision-Making: Task and Stakeholder Dimensions
Venue: arXiv cs.CY 2025
Year: 2025

The integration of large language model (LLM) technology into judicial systems is fundamentally transforming legal practice worldwide. However, this global transformation has revealed an urgent paradox requiring immediate attention. This study introduces the concept of ``consistency-acceptability divergence'' for the first time, referring to the gap between technical consistency and social acceptance. While LLMs achieve high consistency at the technical level, this consistency demonstrates both positive and negative effects. Through comprehensive analysis of recent data on LLM judicial applications from 2023--2025, this study finds that addressing this challenge requires understanding both task and stakeholder dimensions. This study proposes the Dual-Track Deliberative Multi-Role LLM Judicial Governance Framework (DTDMR-LJGF), which enables intelligent task classification and meaningful interaction among diverse stakeholders. This framework offers both theoretical insights and practical guidance for building an LLM judicial ecosystem that balances technical efficiency with social legitimacy.
Less Stress, More Privacy: Stress Detection on Anonymized Speech of Air Traffic Controllers
Venue: arXiv cs.SD 2025
Year: 2025

Air traffic control (ATC) demands multi-tasking under time pressure with high consequences of an error. This can induce stress. Detecting stress is a key point in maintaining the high safety standards of ATC. However, processing ATC voice data entails privacy restrictions, e.g. the General Data Protection Regulation (GDPR) law. Anonymizing the ATC voice data is one way to comply with these restrictions. In this paper, different architectures for stress detection for anonymized ATCO speech are evaluated. Our best networks reach a stress detection accuracy of 93.6% on an anonymized version of the Speech Under Simulated and Actual Stress (SUSAS) dataset and an accuracy of 80.1% on our anonymized ATC simulation dataset. This shows that privacy does not have to be an impediment in building well-performing deep-learning-based models.
AirScape: An Aerial Generative World Model with Motion Controllability
Venue: arXiv cs.RO 2025
Year: 2025

How to enable agents to predict the outcomes of their own motion intentions in three-dimensional space has been a fundamental problem in embodied intelligence. To explore general spatial imagination capability, we present AirScape, the first world model designed for six-degree-of-freedom aerial agents. AirScape predicts future observation sequences based on current visual inputs and motion intentions. Specifically, we construct a dataset for aerial world model training and testing, which consists of 11k video-intention pairs. This dataset includes first-person-view videos capturing diverse drone actions across a wide range of scenarios, with over 1,000 hours spent annotating the corresponding motion intentions. Then we develop a two-phase schedule to train a foundation model--initially devoid of embodied spatial knowledge--into a world model that is controllable by motion intentions and adheres to physical spatio-temporal constraints. Experimental results demonstrate that AirScape significantly outperforms existing foundation models in 3D spatial imagination capabilities, especially with over a 50% improvement in metrics reflecting motion alignment. The project is available at: https://embodiedcity.github.io/AirScape/.
Multi-Actor Generative Artificial Intelligence as a Game Engine
Venue: arXiv cs.AI 2025
Year: 2025

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist, and Evaluationist -- demands a flexible scenario definition framework. We argue here that a good approach is to take inspiration from tabletop role-playing games (TTRPGs), where a Game Master (GM) is responsible for the environment and generates all parts of the story not directly determined by the voluntary actions of player characters. We argue that the Entity-Component architectural pattern is useful here. In such a system, the GM is not a hardcoded computer game but is itself a configurable entity, composed of components just like any other actor. By design, the approach allows for a separation between the underlying implementation details handled by an engineer, the creation of reusable components, and their composition and configuration managed by a designer who constructs entities from the components. This separation of concerns is instrumental for achieving rapid iteration, maintaining modularity, and ultimately to ensure scalability. We describe the ongoing evolution of the Concordia library in terms of this philosophy, demonstrating how it allows users to effectively configure scenarios that align with their specific goals.
The Engineer's Dilemma: A Review of Establishing a Legal Framework for Integrating Machine Learning in Construction by Navigating Precedents and Industry Expectations
Venue: arXiv cs.CY 2025
Year: 2025

Despite the widespread interest in machine learning (ML), the engineering industry has not yet fully adopted ML-based methods, which has left engineers and stakeholders uncertain about the legal and regulatory frameworks that govern their decisions. This gap remains unaddressed as an engineer's decision-making process, typically governed by professional ethics and practical guidelines, now intersects with complex algorithmic outputs. To bridge this gap, this paper explores how engineers can navigate legal principles and legislative justifications that support and/or contest the deployment of ML technologies. Drawing on recent precedents and experiences gained from other fields, this paper argues that analogical reasoning can provide a basis for embedding ML within existing engineering codes while maintaining professional accountability and meeting safety requirements. In exploring these issues, the discussion focuses on established liability doctrines, such as negligence and product liability, and highlights how courts have evaluated the use of predictive models. We further analyze how legislative bodies and standard-setting organizations can furnish explicit guidance equivalent to prior endorsements of emergent technologies. This exploration stresses the vitality of understanding the interplay between technical justifications and legal precedents for shaping an informed stance on ML's legitimacy in engineering practice. Finally, our analysis catalyzes a legal framework for integrating ML through which stakeholders can critically assess the responsibilities, liabilities, and benefits inherent in ML-driven engineering solutions.