OpenRaiser/Intern-Atlas huggingface dataset:
The Role of Verb Semantics in Hungarian Verb-Object Order
Venue: arXiv cs.CL 2020
Year: 2020

Hungarian is often referred to as a discourse-configurational language, since the structural position of constituents is determined by their logical function (topic or comment) rather than their grammatical function (e.g., subject or object). We build on work by Komlósy (1989) and argue that in addition to discourse context, the lexical semantics of the verb also plays a significant role in determining Hungarian word order. In order to investigate the role of lexical semantics in determining Hungarian word order, we conduct a large-scale, data-driven analysis on the ordering of 380 transitive verbs and their objects, as observed in hundreds of thousands of examples extracted from the Hungarian Gigaword Corpus. We test the effect of lexical semantics on the ordering of verbs and their objects by grouping verbs into 11 semantic classes. In addition to the semantic class of the verb, we also include two control features related to information structure, object definiteness and object NP weight, chosen to allow a comparison of their effect size to that of verb semantics. Our results suggest that all three features have a significant effect on verb-object ordering in Hungarian and among these features, the semantic class of the verb has the largest effect. Specifically, we find that stative verbs, such as fed "cover", jelent "mean" and övez "surround", tend to be OV-preferring (with the exception of psych verbs which are strongly VO-preferring) and non-stative verbs, such as bírál "judge", csökkent "reduce" and csókol "kiss", verbs tend to be VO-preferring. These findings support our hypothesis that lexical semantic factors influence word order in Hungarian.
Walk Message Passing Neural Networks and Second-Order Graph Neural Networks
Venue: arXiv cs.LG 2020
Year: 2020

The expressive power of message passing neural networks (MPNNs) is known to match the expressive power of the 1-dimensional Weisfeiler-Leman graph (1-WL) isomorphism test. To boost the expressive power of MPNNs, a number of graph neural network architectures have recently been proposed based on higher-dimensional Weisfeiler-Leman tests. In this paper we consider the two-dimensional (2-WL) test and introduce a new type of MPNNs, referred to as $\ell$-walk MPNNs, which aggregate features along walks of length $\ell$ between vertices. We show that $2$-walk MPNNs match 2-WL in expressive power. More generally, $\ell$-walk MPNNs, for any $\ell\geq 2$, are shown to match the expressive power of the recently introduced $\ell$-walk refinement procedure (W[$\ell$]). Based on a correspondence between 2-WL and W[$\ell$], we observe that $\ell$-walk MPNNs and $2$-walk MPNNs have the same expressive power, i.e., they can distinguish the same pairs of graphs, but $\ell$-walk MPNNs can possibly distinguish pairs of graphs faster than $2$-walk MPNNs. When it comes to concrete learnable graph neural network (GNN) formalisms that match 2-WL or W[$\ell$] in expressive power, we consider second-order graph neural networks that allow for non-linear layers. In particular, to match W[$\ell$] in expressive power, we allow $\ell-1$ matrix multiplications in each layer. We propose different versions of second-order GNNs depending on the type of features (i.e., coming from a countable set, or coming from an uncountable set) as this affects the number of dimensions needed to represent the features. Our results indicate that increasing non-linearity in layers by means of allowing multiple matrix multiplications does not increase expressive power. At the very best, it results in a faster distinction of input graphs.
Aligning with Heterogeneous Preferences for Kidney Exchange
Venue: arXiv cs.AI 2020
Year: 2020

AI algorithms increasingly make decisions that impact entire groups of humans. Since humans tend to hold varying and even conflicting preferences, AI algorithms responsible for making decisions on behalf of such groups encounter the problem of preference aggregation: combining inconsistent and sometimes contradictory individual preferences into a representative aggregate. In this paper, we address this problem in a real-world public health context: kidney exchange. The algorithms that allocate kidneys from living donors to patients needing transplants in kidney exchange matching markets should prioritize patients in a way that aligns with the values of the community they serve, but allocation preferences vary widely across individuals. In this paper, we propose, implement and evaluate a methodology for prioritizing patients based on such heterogeneous moral preferences. Instead of selecting a single static set of patient weights, we learn a distribution over preference functions based on human subject responses to allocation dilemmas, then sample from this distribution to dynamically determine patient weights during matching. We find that this methodology increases the average rank of matched patients in the sampled preference ordering, indicating better satisfaction of group preferences. We hope that this work will suggest a roadmap for future automated moral decision making on behalf of heterogeneous groups.
Decomposable Families of Itemsets
Venue: arXiv cs.LG 2020
Year: 2020

The problem of selecting a small, yet high quality subset of patterns from a larger collection of itemsets has recently attracted lot of research. Here we discuss an approach to this problem using the notion of decomposable families of itemsets. Such itemset families define a probabilistic model for the data from which the original collection of itemsets has been derived from. Furthermore, they induce a special tree structure, called a junction tree, familiar from the theory of Markov Random Fields. The method has several advantages. The junction trees provide an intuitive representation of the mining results. From the computational point of view, the model provides leverage for problems that could be intractable using the entire collection of itemsets. We provide an efficient algorithm to build decomposable itemset families, and give an application example with frequency bound querying using the model. Empirical results show that our algorithm yields high quality results.
Data Driven Control with Learned Dynamics: Model-Based versus Model-Free Approach
Venue: arXiv cs.LG 2020
Year: 2020

This paper compares two different types of data-driven control methods, representing model-based and model-free approaches. One is a recently proposed method - Deep Koopman Representation for Control (DKRC), which utilizes a deep neural network to map an unknown nonlinear dynamical system to a high-dimensional linear system, which allows for employing state-of-the-art control strategy. The other one is a classic model-free control method based on an actor-critic architecture - Deep Deterministic Policy Gradient (DDPG), which has been proved to be effective in various dynamical systems. The comparison is carried out in OpenAI Gym, which provides multiple control environments for benchmark purposes. Two examples are provided for comparison, i.e., classic Inverted Pendulum and Lunar Lander Continuous Control. From the results of the experiments, we compare these two methods in terms of control strategies and the effectiveness under various initialization conditions. We also examine the learned dynamic model from DKRC with the analytical model derived from the Euler-Lagrange Linearization method, which demonstrates the accuracy in the learned model for unknown dynamics from a data-driven sample-efficient approach.
Policy Evaluation and Seeking for Multi-Agent Reinforcement Learning via Best Response
Venue: arXiv cs.GT 2020
Year: 2020

This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranking, and computation of policies in multi-agent learning. We adopt strict best response dynamics (SBRD) to model selfish behaviors at a meta-level for multi-agent reinforcement learning. Our approach can deal with dynamical cyclical behaviors (unlike approaches based on Nash equilibria and Elo ratings), and is more compatible with single-agent reinforcement learning than alpha-rank which relies on weakly better responses. We first consider settings where the difference between largest and second largest underlying metric has a known lower bound. With this knowledge we propose a class of perturbed SBRD with the following property: only policies with maximum metric are observed with nonzero probability for a broad class of stochastic games with finite memory. We then consider settings where the lower bound for the difference is unknown. For this setting, we propose a class of perturbed SBRD such that the metrics of the policies observed with nonzero probability differ from the optimal by any given tolerance. The proposed perturbed SBRD addresses the opponent-induced non-stationarity by fixing the strategies of others for the learning agent, and uses empirical game-theoretic analysis to estimate payoffs for each strategy profile obtained due to the perturbation.
Binary linear codes with few weights from Boolean functions
Venue: arXiv cs.IT 2020
Year: 2020

Boolean functions have very nice applications in cryptography and coding theory, which have led to a lot of research focusing on their applications. The objective of this paper is to construct binary linear codes with few weights from the defining set, which is defined by some special Boolean functions and some additional restrictions. First, we provide two general constructions of binary linear codes with three or four weights from Boolean functions with at most three Walsh transform values and determine the parameters of their dual codes. Then many classes of binary linear codes with explicit weight enumerators are obtained. Some binary linear codes and their duals obtained are optimal or almost optimal. The binary linear codes obtained in this paper may have a special interest in secret sharing schemes, association schemes, strongly regular graphs.
Canonicalizing Open Knowledge Bases with Multi-Layered Meta-Graph Neural Network
Venue: arXiv cs.CL 2020
Year: 2020

Noun phrases and relational phrases in Open Knowledge Bases are often not canonical, leading to redundant and ambiguous facts. In this work, we integrate structural information (from which tuple, which sentence) and semantic information (semantic similarity) to do the canonicalization. We represent the two types of information as a multi-layered graph: the structural information forms the links across the sentence, relational phrase, and noun phrase layers; the semantic information forms weighted intra-layer links for each layer. We propose a graph neural network model to aggregate the representations of noun phrases and relational phrases through the multi-layered meta-graph structure. Experiments show that our model outperforms existing approaches on a public datasets in general domain.
Solving Constrained CASH Problems with ADMM
Venue: arXiv cs.LG 2020
Year: 2020

The CASH problem has been widely studied in the context of automated configurations of machine learning (ML) pipelines and various solvers and toolkits are available. However, CASH solvers do not directly handle black-box constraints such as fairness, robustness or other domain-specific custom constraints. We present our recent approach [Liu, et al., 2020] that leverages the ADMM optimization framework to decompose CASH into multiple small problems and demonstrate how ADMM facilitates incorporation of black-box constraints.
FedCD: Improving Performance in non-IID Federated Learning
Venue: arXiv cs.LG 2020
Year: 2020

Federated learning has been widely applied to enable decentralized devices, which each have their own local data, to learn a shared model. However, learning from real-world data can be challenging, as it is rarely identically and independently distributed (IID) across edge devices (a key assumption for current high-performing and low-bandwidth algorithms). We present a novel approach, FedCD, which clones and deletes models to dynamically group devices with similar data. Experiments on the CIFAR-10 dataset show that FedCD achieves higher accuracy and faster convergence compared to a FedAvg baseline on non-IID data while incurring minimal computation, communication, and storage overheads.
Leveraging the Power of Prediction: Predictive Service Placement for Latency-Sensitive Mobile Edge Computing
Venue: arXiv cs.NI 2020
Year: 2020

Mobile edge computing (MEC) is emerging to support delay-sensitive 5G applications at the edge of mobile networks. When a user moves erratically among multiple MEC nodes, the challenge of how to dynamically migrate its service to maintain service performance (i.e., user-perceived latency) arises. However, frequent service migration can significantly increase operational cost, incurring the conflict between improving performance and reducing cost. To address these mis-aligned objectives, this paper studies the performance optimization of mobile edge service placement under the constraint of long-term cost budget. It is challenging because the budget involves the future uncertain information (e.g., user mobility). To overcome this difficulty, we devote to leveraging the power of prediction and advocate predictive service placement with predicted near-future information. By using two-timescale Lyapunov optimization method, we propose a T-slot predictive service placement (PSP) algorithm to incorporate the prediction of user mobility based on a frame-based design. We characterize the performance bounds of PSP in terms of cost-delay trade-off theoretically. Furthermore, we propose a new weight adjustment scheme for the queue in each frame named PSP-WU to exploit the historical queue information, which greatly reduces the length of queue while improving the quality of user-perceived latency. Rigorous theoretical analysis and extensive evaluations using realistic data traces demonstrate the superior performance of the proposed predictive schemes.
High order low-bit Sigma-Delta quantization for fusion frames
Venue: arXiv cs.IT 2020
Year: 2020

We construct high order low-bit Sigma-Delta $(ΣΔ)$ quantizers for the vector-valued setting of fusion frames. We prove that these $ΣΔ$ quantizers can be stably implemented to quantize fusion frame measurements on subspaces $W_n$ using $\log_2( {\rm dim}(W_n)+1)$ bits per measurement. Signal reconstruction is performed using a version of Sobolev duals for fusion frames, and numerical experiments are given to validate the overall performance.
LRPD: Long Range 3D Pedestrian Detection Leveraging Specific Strengths of LiDAR and RGB
Venue: arXiv cs.CV 2020
Year: 2020

While short range 3D pedestrian detection is sufficient for emergency breaking, long range detections are required for smooth breaking and gaining trust in autonomous vehicles. The current state-of-the-art on the KITTI benchmark performs suboptimal in detecting the position of pedestrians at long range. Thus, we propose an approach specifically targeting long range 3D pedestrian detection (LRPD), leveraging the density of RGB and the precision of LiDAR. Therefore, for proposals, RGB instance segmentation and LiDAR point based proposal generation are combined, followed by a second stage using both sensor modalities symmetrically. This leads to a significant improvement in mAP on long range compared to the current state-of-the art. The evaluation of our LRPD approach was done on the pedestrians from the KITTI benchmark.
Comparative Sentiment Analysis of App Reviews
Venue: arXiv cs.IR 2020
Year: 2020

Google app market captures the school of thought of users via ratings and text reviews. The critique's viewpoint regarding an app is proportional to their satisfaction level. Consequently, this helps other users to gain insights before downloading or purchasing the apps. The potential information from the reviews can't be extracted manually, due to its exponential growth. Sentiment analysis, by machine learning algorithms employing NLP, is used to explicitly uncover and interpret the emotions. This study aims to perform the sentiment classification of the app reviews and identify the university students' behavior towards the app market. We applied machine learning algorithms using the TF-IDF text representation scheme and the performance was evaluated on the ensemble learning method. Our model was trained on Google reviews and tested on students' reviews. SVM recorded the maximum accuracy(93.37\%), F-score(0.88) on tri-gram + TF-IDF scheme. Bagging enhanced the performance of LR and NB with accuracy of 87.80\% and 85.5\% respectively.
Reinforcement Learning with Uncertainty Estimation for Tactical Decision-Making in Intersections
Venue: arXiv cs.RO 2020
Year: 2020

This paper investigates how a Bayesian reinforcement learning method can be used to create a tactical decision-making agent for autonomous driving in an intersection scenario, where the agent can estimate the confidence of its recommended actions. An ensemble of neural networks, with additional randomized prior functions (RPF), are trained by using a bootstrapped experience replay memory. The coefficient of variation in the estimated $Q$-values of the ensemble members is used to approximate the uncertainty, and a criterion that determines if the agent is sufficiently confident to make a particular decision is introduced. The performance of the ensemble RPF method is evaluated in an intersection scenario, and compared to a standard Deep Q-Network method. It is shown that the trained ensemble RPF agent can detect cases with high uncertainty, both in situations that are far from the training distribution, and in situations that seldom occur within the training distribution. In this study, the uncertainty information is used to choose safe actions in unknown situations, which removes all collisions from within the training distribution, and most collisions outside of the distribution.
Mix2FLD: Downlink Federated Learning After Uplink Federated Distillation With Two-Way Mixup
Venue: arXiv cs.LG 2020
Year: 2020

This letter proposes a novel communication-efficient and privacy-preserving distributed machine learning framework, coined Mix2FLD. To address uplink-downlink capacity asymmetry, local model outputs are uploaded to a server in the uplink as in federated distillation (FD), whereas global model parameters are downloaded in the downlink as in federated learning (FL). This requires a model output-to-parameter conversion at the server, after collecting additional data samples from devices. To preserve privacy while not compromising accuracy, linearly mixed-up local samples are uploaded, and inversely mixed up across different devices at the server. Numerical evaluations show that Mix2FLD achieves up to 16.7% higher test accuracy while reducing convergence time by up to 18.8% under asymmetric uplink-downlink channels compared to FL.
An Exploratory Study of Argumentative Writing by Young Students: A Transformer-based Approach
Venue: arXiv cs.CL 2020
Year: 2020

We present a computational exploration of argument critique writing by young students. Middle school students were asked to criticize an argument presented in the prompt, focusing on identifying and explaining the reasoning flaws. This task resembles an established college-level argument critique task. Lexical and discourse features that utilize detailed domain knowledge to identify critiques exist for the college task but do not perform well on the young students data. Instead, transformer-based architecture (e.g., BERT) fine-tuned on a large corpus of critique essays from the college task performs much better (over 20% improvement in F1 score). Analysis of the performance of various configurations of the system suggests that while children's writing does not exhibit the standard discourse structure of an argumentative essay, it does share basic local sequential structures with the more mature writers.
Green Simulation Assisted Reinforcement Learning with Model Risk for Biomanufacturing Learning and Control
Venue: arXiv cs.LG 2020
Year: 2020

Biopharmaceutical manufacturing faces critical challenges, including complexity, high variability, lengthy lead time, and limited historical data and knowledge of the underlying system stochastic process. To address these challenges, we propose a green simulation assisted model-based reinforcement learning to support process online learning and guide dynamic decision making. Basically, the process model risk is quantified by the posterior distribution. At any given policy, we predict the expected system response with prediction risk accounting for both inherent stochastic uncertainty and model risk. Then, we propose green simulation assisted reinforcement learning and derive the mixture proposal distribution of decision process and likelihood ratio based metamodel for the policy gradient, which can selectively reuse process trajectory outputs collected from previous experiments to increase the simulation data-efficiency, improve the policy gradient estimation accuracy, and speed up the search for the optimal policy. Our numerical study indicates that the proposed approach demonstrates the promising performance.
Forgetful Experience Replay in Hierarchical Reinforcement Learning from Demonstrations
Venue: arXiv cs.LG 2020
Year: 2020

Currently, deep reinforcement learning (RL) shows impressive results in complex gaming and robotic environments. Often these results are achieved at the expense of huge computational costs and require an incredible number of episodes of interaction between the agent and the environment. There are two main approaches to improving the sample efficiency of reinforcement learning methods - using hierarchical methods and expert demonstrations. In this paper, we propose a combination of these approaches that allow the agent to use low-quality demonstrations in complex vision-based environments with multiple related goals. Our forgetful experience replay (ForgER) algorithm effectively handles errors in expert data and reduces quality losses when adapting the action space and states representation to the agent's capabilities. Our proposed goal-oriented structuring of replay buffer allows the agent to automatically highlight sub-goals for solving complex hierarchical tasks in demonstrations. Our method is universal and can be integrated into various off-policy methods. It surpasses all known existing state-of-the-art RL methods using expert demonstrations on various model environments. The solution based on our algorithm beats all the solutions for the famous MineRL competition and allows the agent to mine a diamond in the Minecraft environment.
I know why you like this movie: Interpretable Efficient Multimodal Recommender
Venue: arXiv cs.IR 2020
Year: 2020

Recently, the Efficient Manifold Density Estimator (EMDE) model has been introduced. The model exploits Local Sensitive Hashing and Count-Min Sketch algorithms, combining them with a neural network to achieve state-of-the-art results on multiple recommender datasets. However, this model ingests a compressed joint representation of all input items for each user/session, so calculating attributions for separate items via gradient-based methods seems not applicable. We prove that interpreting this model in a white-box setting is possible thanks to the properties of EMDE item retrieval method. By exploiting multimodal flexibility of this model, we obtain meaningful results showing the influence of multiple modalities: text, categorical features, and images, on movie recommendation output.