OpenRaiser/Intern-Atlas huggingface dataset:
Advanced Semantics for Commonsense Knowledge Extraction
Venue: arXiv cs.AI 2022
Year: 2022

Commonsense knowledge (CSK) about concepts and their properties is useful for AI applications such as robust chatbots. Prior works like ConceptNet, TupleKB and others compiled large CSK collections, but are restricted in their expressiveness to subject-predicate-object (SPO) triples with simple concepts for S and monolithic strings for P and O. Also, these projects have either prioritized precision or recall, but hardly reconcile these complementary goals. This paper presents a methodology, called Ascent, to automatically build a large-scale knowledge base (KB) of CSK assertions, with advanced expressiveness and both better precision and recall than prior works. Ascent goes beyond triples by capturing composite concepts with subgroups and aspects, and by refining assertions with semantic facets. The latter are important to express temporal and spatial validity of assertions and further qualifiers. Ascent combines open information extraction with judicious cleaning using language models. Intrinsic evaluation shows the superior size and quality of the Ascent KB, and an extrinsic evaluation for QA-support tasks underlines the benefits of Ascent. A web interface, data and code can be found at https://ascent.mpi-inf.mpg.de/.
Towards Fundamental Limits of Multi-armed Bandits with Random Walk Feedback
Venue: arXiv cs.LG 2022
Year: 2022

In this paper, we consider a new Multi-Armed Bandit (MAB) problem where arms are nodes in an unknown and possibly changing graph, and the agent (i) initiates random walks over the graph by pulling arms, (ii) observes the random walk trajectories, and (iii) receives rewards equal to the lengths of the walks. We provide a comprehensive understanding of this problem by studying both the stochastic and the adversarial setting. We show that this problem is not easier than a standard MAB in an information theoretical sense, although additional information is available through random walk trajectories. Behaviors of bandit algorithms on this problem are also studied.
Greedy k-Center from Noisy Distance Samples
Venue: arXiv cs.DS 2022
Year: 2022

We study a variant of the canonical k-center problem over a set of vertices in a metric space, where the underlying distances are apriori unknown. Instead, we can query an oracle which provides noisy/incomplete estimates of the distance between any pair of vertices. We consider two oracle models: Dimension Sampling where each query to the oracle returns the distance between a pair of points in one dimension; and Noisy Distance Sampling where the oracle returns the true distance corrupted by noise. We propose active algorithms, based on ideas such as UCB, Thompson Sampling and Track-and-Stop developed in the closely related Multi-Armed Bandit problem, which adaptively decide which queries to send to the oracle and are able to solve the k-center problem within an approximation ratio of two with high probability. We analytically characterize instance-dependent query complexity of our algorithms and also demonstrate significant improvements over naive implementations via numerical evaluations on two real-world datasets (Tiny ImageNet and UT Zappos50K).
Incremental Refinements and Multiple Descriptions with Feedback
Venue: arXiv cs.IT 2022
Year: 2022

It is well known that independent (separate) encoding of K correlated sources may incur some rate loss compared to joint encoding, even if the decoding is done jointly. This loss is particularly evident in the multiple descriptions problem, where the sources are repetitions of the same source, but each description must be individually good. We observe that under mild conditions about the source and distortion measure, the rate ratio Rindependent(K)/Rjoint goes to one in the limit of small rate/high distortion. Moreover, we consider the excess rate with respect to the rate-distortion function, Rindependent(K, M) - R(D), in M rounds of K independent encodings with a final distortion level D. We provide two examples - a Gaussian source with mean-squared error and an exponential source with one-sided error - for which the excess rate vanishes in the limit as the number of rounds M goes to infinity, for any fixed D and K. This result has an interesting interpretation for a multi-round variant of the multiple descriptions problem, where after each round the encoder gets a (block) feedback regarding which of the descriptions arrived: In the limit as the number of rounds M goes to infinity (i.e., many incremental rounds), the total rate of received descriptions approaches the rate-distortion function. We provide theoretical and experimental evidence showing that this phenomenon is in fact more general than in the two examples above.
Using Five Cards to Encode Each Integer in $\mathbb{Z}/6\mathbb{Z}$
Venue: arXiv cs.CR 2022
Year: 2022

Research in secure multi-party computation using a deck of playing cards, often called card-based cryptography, dates back to 1989 when Den Boer introduced the "five-card trick" to compute the logical AND function. Since then, many protocols to compute different functions have been developed. In this paper, we propose a new encoding scheme that uses five cards to encode each integer in $\mathbb{Z}/6\mathbb{Z}$. Using this encoding scheme, we develop protocols that can copy a commitment with 13 cards, add two integers with 10 cards, and multiply two integers with 14 cards. All of our protocols are the currently best known protocols in terms of the required number of cards. Our encoding scheme can be generalized to encode integers in $\mathbb{Z}/n\mathbb{Z}$ for other values of $n$ as well.
Behavioral Use Licensing for Responsible AI
Venue: arXiv cs.CY 2022
Year: 2022

With the growing reliance on artificial intelligence (AI) for many different applications, the sharing of code, data, and models is important to ensure the replicability and democratization of scientific knowledge. Many high-profile academic publishing venues expect code and models to be submitted and released with papers. Furthermore, developers often want to release these assets to encourage development of technology that leverages their frameworks and services. A number of organizations have expressed concerns about the inappropriate or irresponsible use of AI and have proposed ethical guidelines around the application of such systems. While such guidelines can help set norms and shape policy, they are not easily enforceable. In this paper, we advocate the use of licensing to enable legally enforceable behavioral use conditions on software and code and provide several case studies that demonstrate the feasibility of behavioral use licensing. We envision how licensing may be implemented in accordance with existing responsible AI guidelines.
Revisiting Model-Agnostic Private Learning: Faster Rates and Active Learning
Venue: arXiv cs.LG 2022
Year: 2022

The Private Aggregation of Teacher Ensembles (PATE) framework is one of the most promising recent approaches in differentially private learning. Existing theoretical analysis shows that PATE consistently learns any VC-classes in the realizable setting, but falls short in explaining its success in more general cases where the error rate of the optimal classifier is bounded away from zero. We fill in this gap by introducing the Tsybakov Noise Condition (TNC) and establish stronger and more interpretable learning bounds. These bounds provide new insights into when PATE works and improve over existing results even in the narrower realizable setting. We also investigate the compelling idea of using active learning for saving privacy budget, and empirical studies show the effectiveness of this new idea. The novel components in the proofs include a more refined analysis of the majority voting classifier - which could be of independent interest - and an observation that the synthetic "student" learning problem is nearly realizable by construction under the Tsybakov noise condition.
Suppression of Correlated Noise with Similarity-based Unsupervised Deep Learning
Venue: arXiv cs.LG 2022
Year: 2022

Image denoising is a prerequisite for downstream tasks in many fields. Low-dose and photon-counting computed tomography (CT) denoising can optimize diagnostic performance at minimized radiation dose. Supervised deep denoising methods are popular but require paired clean or noisy samples that are often unavailable in practice. Limited by the independent noise assumption, current unsupervised denoising methods cannot process correlated noises as in CT images. Here we propose the first-of-its-kind similarity-based unsupervised deep denoising approach, referred to as Noise2Sim, that works in a nonlocal and nonlinear fashion to suppress not only independent but also correlated noises. Theoretically, Noise2Sim is asymptotically equivalent to supervised learning methods under mild conditions. Experimentally, Nosie2Sim recovers intrinsic features from noisy low-dose CT and photon-counting CT images as effectively as or even better than supervised learning methods on practical datasets visually, quantitatively and statistically. Noise2Sim is a general unsupervised denoising approach and has great potential in diverse applications.
Feature Removal Is a Unifying Principle for Model Explanation Methods
Venue: arXiv cs.LG 2022
Year: 2022

Researchers have proposed a wide variety of model explanation approaches, but it remains unclear how most methods are related or when one method is preferable to another. We examine the literature and find that many methods are based on a shared principle of explaining by removing - essentially, measuring the impact of removing sets of features from a model. These methods vary in several respects, so we develop a framework for removal-based explanations that characterizes each method along three dimensions: 1) how the method removes features, 2) what model behavior the method explains, and 3) how the method summarizes each feature's influence. Our framework unifies 26 existing methods, including several of the most widely used approaches (SHAP, LIME, Meaningful Perturbations, permutation tests). Exposing the fundamental similarities between these methods empowers users to reason about which tools to use, and suggests promising directions for ongoing model explainability research.
No-regret Learning in Price Competitions under Consumer Reference Effects
Venue: arXiv cs.GT 2022
Year: 2022

We study long-run market stability for repeated price competitions between two firms, where consumer demand depends on firms' posted prices and consumers' price expectations called reference prices. Consumers' reference prices vary over time according to a memory-based dynamic, which is a weighted average of all historical prices. We focus on the setting where firms are not aware of demand functions and how reference prices are formed but have access to an oracle that provides a measure of consumers' responsiveness to the current posted prices. We show that if the firms run no-regret algorithms, in particular, online mirror descent(OMD), with decreasing step sizes, the market stabilizes in the sense that firms' prices and reference prices converge to a stable Nash Equilibrium (SNE). Interestingly, we also show that there exist constant step sizesunder which the market stabilizes. We further characterize the rate of convergence to the SNE for both decreasing and constant OMD step sizes.
A Psychophysically Oriented Saliency Map Prediction Model
Venue: arXiv cs.CV 2022
Year: 2022

Visual attention is one of the most significant characteristics for selecting and understanding the outside redundancy world. The human vision system cannot process all information simultaneously due to the visual information bottleneck. In order to reduce the redundant input of visual information, the human visual system mainly focuses on dominant parts of scenes. This is commonly known as visual saliency map prediction. This paper proposed a new psychophysical saliency prediction architecture, WECSF, inspired by multi-channel model of visual cortex functioning in humans. The model consists of opponent color channels, wavelet transform, wavelet energy map, and contrast sensitivity function for extracting low-level image features and providing a maximum approximation to the human visual system. The proposed model is evaluated using several datasets, including the MIT1003, MIT300, TORONTO, SID4VAM, and UCF Sports datasets. We also quantitatively and qualitatively compare the saliency prediction performance with that of other state-of-the-art models. Our model achieved strongly stable and better performance with different metrics on natural images, psychophysical synthetic images and dynamic videos. Additionally, we found that Fourier and spectral-inspired saliency prediction models outperformed other state-of-the-art non-neural network and even deep neural network models on psychophysical synthetic images. It can be explained and supported by the Fourier Vision Hypothesis. In the meantime, we suggest that deep neural networks need specific architectures and goals to be able to predict salient performance on psychophysical synthetic images better and more reliably. Finally, the proposed model could be used as a computational model of primate vision system and help us understand mechanism of primate vision system.
Efficient and Transferable Adversarial Examples from Bayesian Neural Networks
Venue: arXiv cs.LG 2022
Year: 2022

An established way to improve the transferability of black-box evasion attacks is to craft the adversarial examples on an ensemble-based surrogate to increase diversity. We argue that transferability is fundamentally related to uncertainty. Based on a state-of-the-art Bayesian Deep Learning technique, we propose a new method to efficiently build a surrogate by sampling approximately from the posterior distribution of neural network weights, which represents the belief about the value of each parameter. Our extensive experiments on ImageNet, CIFAR-10 and MNIST show that our approach improves the success rates of four state-of-the-art attacks significantly (up to 83.2 percentage points), in both intra-architecture and inter-architecture transferability. On ImageNet, our approach can reach 94% of success rate while reducing training computations from 11.6 to 2.4 exaflops, compared to an ensemble of independently trained DNNs. Our vanilla surrogate achieves 87.5% of the time higher transferability than three test-time techniques designed for this purpose. Our work demonstrates that the way to train a surrogate has been overlooked, although it is an important element of transfer-based attacks. We are, therefore, the first to review the effectiveness of several training methods in increasing transferability. We provide new directions to better understand the transferability phenomenon and offer a simple but strong baseline for future work.
Towards Interpretable Natural Language Understanding with Explanations as Latent Variables
Venue: arXiv cs.CL 2022
Year: 2022

Recently generating natural language explanations has shown very promising results in not only offering interpretable explanations but also providing additional information and supervision for prediction. However, existing approaches usually require a large set of human annotated explanations for training while collecting a large set of explanations is not only time consuming but also expensive. In this paper, we develop a general framework for interpretable natural language understanding that requires only a small set of human annotated explanations for training. Our framework treats natural language explanations as latent variables that model the underlying reasoning process of a neural model. We develop a variational EM framework for optimization where an explanation generation module and an explanation-augmented prediction module are alternatively optimized and mutually enhance each other. Moreover, we further propose an explanation-based self-training method under this framework for semi-supervised learning. It alternates between assigning pseudo-labels to unlabeled data and generating new explanations to iteratively improve each other. Experiments on two natural language understanding tasks demonstrate that our framework can not only make effective predictions in both supervised and semi-supervised settings, but also generate good natural language explanation.
Reinforcement Learning with Dual-Observation for General Video Game Playing
Venue: arXiv cs.AI 2022
Year: 2022

Reinforcement learning algorithms have performed well in playing challenging board and video games. More and more studies focus on improving the generalisation ability of reinforcement learning algorithms. The General Video Game AI Learning Competition aims to develop agents capable of learning to play different game levels that were unseen during training. This paper summarises the five years' General Video Game AI Learning Competition editions. At each edition, three new games were designed. The training and test levels were designed separately in the first three editions. Since 2020, three test levels of each game were generated by perturbing or combining two training levels. Then, we present a novel reinforcement learning technique with dual-observation for general video game playing, assuming that it is more likely to observe similar local information in different levels rather than global information. Instead of directly inputting a single, raw pixel-based screenshot of the current game screen, our proposed general technique takes the encoded, transformed global and local observations of the game screen as two simultaneous inputs, aiming at learning local information for playing new levels. Our proposed technique is implemented with three state-of-the-art reinforcement learning algorithms and tested on the game set of the 2020 General Video Game AI Learning Competition. Ablation studies show the outstanding performance of using encoded, transformed global and local observations as input.
Heavy-Tailed Distribution of the Number of Papers within Scientific Journals
Venue: arXiv cs.DL 2022
Year: 2022

Scholarly publications represent at least two benefits for the study of the scientific community as a social group. First, they attest of some form of relation between scientists (collaborations, mentoring, heritage,...), useful to determine and analyze social subgroups. Second, most of them are recorded in large data bases, easily accessible and including a lot of pertinent information, easing the quantitative and qualitative study of the scientific community. Understanding the underlying dynamics driving the creation of knowledge in general, and of scientific publication in particular can contribute to maintaining a high level of research, by identifying good and bad practices in science. In this article, we aim at advancing this understanding by a statistical analysis of publication within peer-reviewed journals. Namely, we show that the distribution of the number of papers published by an author in a given journal is heavy-tailed, but has lighter tail than a power law. Interestingly, we demonstrate (both analytically and numerically) that such distributions match the result of an modified preferential attachment process, where, on top of a Barabási-Albert process, we take finite career span of scientists into account.
Comparing Piezoresistive Substrates for Tactile Sensing in Dexterous Hands
Venue: arXiv cs.RO 2022
Year: 2022

While tactile skins have been shown to be useful for detecting collisions between a robotic arm and its environment, they have not been extensively used for improving robotic grasping and in-hand manipulation. We propose a novel sensor design for use in covering existing multi-fingered robot hands. We analyze the performance of four different piezoresistive materials using both fabric and anti-static foam substrates in benchtop experiments. We find that although the piezoresistive foam was designed as packing material and not for use as a sensing substrate, it performs comparably with fabrics specifically designed for this purpose. While these results demonstrate the potential of piezoresistive foams for tactile sensing applications, they do not fully characterize the efficacy of these sensors for use in robot manipulation. As such, we use a low density foam substrate to develop a scalable tactile skin that can be attached to the palm of a robotic hand. We demonstrate several robotic manipulation tasks using this sensor to show its ability to reliably detect and localize contact, as well as analyze contact patterns during grasping and transport tasks. Our project website provides details on all materials, software, and data used in the sensor development and analysis: https://sites.google.com/gcloud.utah.edu/piezoresistive-tactile-sensing/.
Griddly: A platform for AI research in games
Venue: arXiv cs.AI 2022
Year: 2022

In recent years, there have been immense breakthroughs in Game AI research, particularly with Reinforcement Learning (RL). Despite their success, the underlying games are usually implemented with their own preset environments and game mechanics, thus making it difficult for researchers to prototype different game environments. However, testing the RL agents against a variety of game environments is critical for recent effort to study generalization in RL and avoid the problem of overfitting that may otherwise occur. In this paper, we present Griddly as a new platform for Game AI research that provides a unique combination of highly configurable games, different observer types and an efficient C++ core engine. Additionally, we present a series of baseline experiments to study the effect of different observation configurations and generalization ability of RL agents.
Duality-Gated Mutual Condition Network for RGBT Tracking
Venue: arXiv cs.CV 2022
Year: 2022

Low-quality modalities contain not only a lot of noisy information but also some discriminative features in RGBT tracking. However, the potentials of low-quality modalities are not well explored in existing RGBT tracking algorithms. In this work, we propose a novel duality-gated mutual condition network to fully exploit the discriminative information of all modalities while suppressing the effects of data noise. In specific, we design a mutual condition module, which takes the discriminative information of a modality as the condition to guide feature learning of target appearance in another modality. Such module can effectively enhance target representations of all modalities even in the presence of low-quality modalities. To improve the quality of conditions and further reduce data noise, we propose a duality-gated mechanism and integrate it into the mutual condition module. To deal with the tracking failure caused by sudden camera motion, which often occurs in RGBT tracking, we design a resampling strategy based on optical flow algorithms. It does not increase much computational cost since we perform optical flow calculation only when the model prediction is unreliable and then execute resampling when the sudden camera motion is detected. Extensive experiments on four RGBT tracking benchmark datasets show that our method performs favorably against the state-of-the-art tracking algorithms