OpenRaiser/Intern-Atlas huggingface dataset:
Kernel Ridge Regression for Efficient Learning of High-Capacity Hopfield Networks
Venue: arXiv cs.LG 2025
Year: 2025

Hopfield networks using Hebbian learning suffer from limited storage capacity. While supervised methods like Linear Logistic Regression (LLR) offer some improvement, kernel methods like Kernel Logistic Regression (KLR) significantly enhance storage capacity and noise robustness. However, KLR requires computationally expensive iterative learning. We propose Kernel Ridge Regression (KRR) as an efficient kernel-based alternative for learning high-capacity Hopfield networks. KRR utilizes the kernel trick and predicts bipolar states via regression, crucially offering a non-iterative, closed-form solution for learning dual variables. We evaluate KRR and compare its performance against Hebbian, LLR, and KLR. Our results demonstrate that KRR achieves state-of-the-art storage capacity (reaching a storage load of 1.5) and noise robustness, comparable to KLR. Crucially, KRR drastically reduces training time, being orders of magnitude faster than LLR and significantly faster than KLR, especially at higher storage loads. This establishes KRR as a potent and highly efficient method for building high-performance associative memories, providing comparable performance to KLR with substantial training speed advantages. This work provides the first empirical comparison between KRR and KLR in the context of Hopfield network learning.
Identifying and Mitigating the Influence of the Prior Distribution in Large Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Large language models (LLMs) sometimes fail to respond appropriately to deterministic tasks -- such as counting or forming acronyms -- because the implicit prior distribution they have learned over sequences of tokens influences their responses. In this work, we show that, in at least some cases, LLMs actually compute the information needed to perform these tasks correctly, and we identify some interventions that can allow them to access this information to improve their performance. First, we show that simply prompting the language model to not rely on its prior knowledge leads to dramatic improvements in prior-dominated tasks. We then use mechanistic interpretability techniques to localize the prior within the LLM and manipulate the extent to which that prior influences its responses. Specifically, we show that it is possible to identify layers of the underlying neural network that correlate with the prior probability of a response and that lightweight finetuning of these layers with basic prompts on prior-dominated tasks achieves high performance on held-out answers. These results suggest that the information required to produce a correct response is contained within the representations of the problems formed by the models. Furthermore, we show that this finetuning is significantly more effective for prior-dominated tasks, and that the error after finetuning is no longer correlated with the prior. Our results suggest that it may be possible to define effective methods for manipulating the extent to which LLMs rely upon their priors in solving problems, potentially increasing their performance in settings where LLMs hallucinate for reasons related to the prior probability of token sequences.
Leveraging Agency in Virtual Reality to Enable Situated Learning
Venue: arXiv cs.HC 2025
Year: 2025

Learning is an active process that is deeply tied to physical and social contexts. Yet schools traditionally place learners in a passive role and focus on decontextualizing knowledge. Situating learning in more authentic tasks and contexts typically requires taking it outside the classroom via field trips and apprenticeships, but virtual reality (VR) is a promising tool to bring more authentically situated learning experiences into classrooms. In this position paper, I discuss how one of VR's primary affordances for learning is heightening agenct, and how such heightened agency can facilitate more authenticlaly situated learning by allowing learners legitimate peripheral participation.
GeoSense: Evaluating Identification and Application of Geometric Principles in Multimodal Reasoning
Venue: arXiv cs.CL 2025
Year: 2025

Geometry problem-solving (GPS), a challenging task requiring both visual comprehension and symbolic reasoning, effectively measures the reasoning capabilities of multimodal large language models (MLLMs). Humans exhibit strong reasoning ability in this task through accurate identification and adaptive application of geometric principles within visual contexts. However, existing benchmarks fail to jointly assess both dimensions of the human-like geometric reasoning mechanism in MLLMs, remaining a critical gap in assessing their ability to tackle GPS. To this end, we introduce GeoSense, the first comprehensive bilingual benchmark designed to systematically evaluate the geometric reasoning abilities of MLLMs through the lens of geometric principles. GeoSense features a five-level hierarchical framework of geometric principles spanning plane and solid geometry, an intricately annotated dataset of 1,789 problems, and an innovative evaluation strategy. Through extensive experiments on GeoSense with various open-source and closed-source MLLMs, we observe that Gemini-2.0-pro-flash performs best, achieving an overall score of $65.3$. Our in-depth analysis reveals that the identification and application of geometric principles remain a bottleneck for leading MLLMs, jointly hindering their reasoning abilities. These findings underscore GeoSense's potential to guide future advancements in MLLMs' geometric reasoning capabilities, paving the way for more robust and human-like reasoning in artificial intelligence.
Codes over Finite Ring $\mathbb{Z}_k$, MacWilliams Identity and Theta Function
Venue: arXiv cs.IT 2025
Year: 2025

In this paper, we study linear codes over $\mathbb{Z}_k$ based on lattices and theta functions. We obtain the complete weight enumerators MacWilliams identity and the symmetrized weight enumerators MacWilliams identity based on the theory of theta function. We extend the main work by Bannai, Dougherty, Harada and Oura to the finite ring $\mathbb{Z}_k$ for any positive integer $k$ and present the complete weight enumerators MacWilliams identity in genus $g$. When $k=p$ is a prime number, we establish the relationship between the theta function of associated lattices over a cyclotomic field and the complete weight enumerators with Hamming weight of codes, which is an analogy of the results by G. Van der Geer and F. Hirzebruch since they showed the identity with the Lee weight enumerators.
Robo-SGG: Exploiting Layout-Oriented Normalization and Restitution Can Improve Robust Scene Graph Generation
Venue: arXiv cs.CV 2025
Year: 2025

In this paper, we propose Robo-SGG, a plug-and-play module for robust scene graph generation (SGG). Unlike standard SGG, the robust scene graph generation aims to perform inference on a diverse range of corrupted images, with the core challenge being the domain shift between the clean and corrupted images. Existing SGG methods suffer from degraded performance due to shifted visual features (e.g., corruption interference or occlusions). To obtain robust visual features, we leverage layout information, representing the global structure of an image, which is robust to domain shift, to enhance the robustness of SGG methods under corruption. Specifically, we employ Instance Normalization (IN) to alleviate the domain-specific variations and recover the robust structural features (i.e., the positional and semantic relationships among objects) by the proposed Layout-Oriented Restitution. Furthermore, under corrupted images, we introduce a Layout-Embedded Encoder (LEE) that adaptively fuses layout and visual features via a gating mechanism, enhancing the robustness of positional and semantic representations for objects and predicates. Note that our proposed Robo-SGG module is designed as a plug-and-play component, which can be easily integrated into any baseline SGG model. Extensive experiments demonstrate that by integrating the state-of-the-art method into our proposed Robo-SGG, we achieve relative improvements of 6.3%, 11.1%, and 8.0% in mR@50 for PredCls, SGCls, and SGDet tasks on the VG-C benchmark, respectively, and achieve new state-of-the-art performance in the corruption scene graph generation benchmark (VG-C and GQA-C). We will release our source code and model.
Machine Learning Methods for Gene Regulatory Network Inference
Venue: arXiv cs.LG 2025
Year: 2025

Gene Regulatory Networks (GRNs) are intricate biological systems that control gene expression and regulation in response to environmental and developmental cues. Advances in computational biology, coupled with high throughput sequencing technologies, have significantly improved the accuracy of GRN inference and modeling. Modern approaches increasingly leverage artificial intelligence (AI), particularly machine learning techniques including supervised, unsupervised, semi-supervised, and contrastive learning to analyze large scale omics data and uncover regulatory gene interactions. To support both the application of GRN inference in studying gene regulation and the development of novel machine learning methods, we present a comprehensive review of machine learning based GRN inference methodologies, along with the datasets and evaluation metrics commonly used. Special emphasis is placed on the emerging role of cutting edge deep learning techniques in enhancing inference performance. The potential future directions for improving GRN inference are also discussed.
The Chronicles of Foundation AI for Forensics of Multi-Agent Provenance
Venue: arXiv cs.AI 2025
Year: 2025

Provenance is the chronology of things, resonating with the fundamental pursuit to uncover origins, trace connections, and situate entities within the flow of space and time. As artificial intelligence advances towards autonomous agents capable of interactive collaboration on complex tasks, the provenance of generated content becomes entangled in the interplay of collective creation, where contributions are continuously revised, extended or overwritten. In a multi-agent generative chain, content undergoes successive transformations, often leaving little, if any, trace of prior contributions. In this study, we investigates the problem of tracking multi-agent provenance across the temporal dimension of generation. We propose a chronological system for post hoc attribution of generative history from content alone, without reliance on internal memory states or external meta-information. At its core lies the notion of symbolic chronicles, representing signed and time-stamped records, in a form analogous to the chain of custody in forensic science. The system operates through a feedback loop, whereby each generative timestep updates the chronicle of prior interactions and synchronises it with the synthetic content in the very act of generation. This research seeks to develop an accountable form of collaborative artificial intelligence within evolving cyber ecosystems.
RoPETR: Improving Temporal Camera-Only 3D Detection by Integrating Enhanced Rotary Position Embedding
Venue: arXiv cs.CV 2025
Year: 2025

This technical report introduces a targeted improvement to the StreamPETR framework, specifically aimed at enhancing velocity estimation, a critical factor influencing the overall NuScenes Detection Score. While StreamPETR exhibits strong 3D bounding box detection performance as reflected by its high mean Average Precision our analysis identified velocity estimation as a substantial bottleneck when evaluated on the NuScenes dataset. To overcome this limitation, we propose a customized positional embedding strategy tailored to enhance temporal modeling capabilities. Experimental evaluations conducted on the NuScenes test set demonstrate that our improved approach achieves a state-of-the-art NDS of 70.86% using the ViT-L backbone, setting a new benchmark for camera-only 3D object detection.
Research Artifacts in Secondary Studies: A Systematic Mapping in Software Engineering
Venue: arXiv cs.SE 2025
Year: 2025

Context: Systematic reviews (SRs) summarize state-of-the-art evidence in science, including software engineering (SE). Objective: Our objective is to evaluate how SRs report research artifacts and to provide a comprehensive list of these artifacts. Method: We examined 537 secondary studies published between 2013 and 2023 to analyze the availability and reporting of research artifacts. Results: Our findings indicate that only 31.5% of the reviewed studies include research artifacts. Encouragingly, the situation is gradually improving, as our regression analysis shows a significant increase in the availability of research artifacts over time. However, in 2023, just 62.0% of secondary studies provide a research artifact while an even lower percentage, 30.4% use a permanent repository with a digital object identifier (DOI) for storage. Conclusion: To enhance transparency and reproducibility in SE research, we advocate for the mandatory publication of research artifacts in secondary studies.
ACoRN: Noise-Robust Abstractive Compression in Retrieval-Augmented Language Models
Venue: arXiv cs.CL 2025
Year: 2025

Abstractive compression utilizes smaller langauge models to condense query-relevant context, reducing computational costs in retrieval-augmented generation (RAG). However,retrieved documents often include information that is either irrelevant to answering the query or misleading due to factual incorrect content, despite having high relevance scores. This behavior indicates that abstractive compressors are more likely to omit important information essential for the correct answer, especially in long contexts where attention dispersion occurs. To address this issue, we categorize retrieved documents in a more fine-grained manner and propose Abstractive Compression Robust against Noise (ACoRN), which introduces two novel training steps. First, we use offline data augmentation on the training dataset to enhance compressor robustness against two distinct types of retrieval noise. Second, since the language modelbased compressor cannot fully utilize information from multiple retrieved documents and exhibits positional bias, we perform finetuning to generate summaries centered around key information that directly supports the correct answer. Our experiments demonstrate that T5-large, trained with ACoRN as a compressor, improves EM and F1 scores while preserving the answer string, which could serve as direct evidence. ACoRN excels on datasets with many accuracy-reducing documents, making it highly useful in real-world scenarios.
TongUI: Internet-Scale Trajectories from Multimodal Web Tutorials for Generalized GUI Agents
Venue: arXiv cs.CV 2025
Year: 2025

Building Graphical User Interface (GUI) agents is a promising research direction, which simulates human interaction with computers or mobile phones to perform diverse GUI tasks. However, a major challenge in developing generalized GUI agents is the lack of sufficient trajectory data across various operating systems and applications, mainly due to the high cost of manual annotations. In this paper, we propose the TongUI framework that builds generalized GUI agents by learning from rich multimodal web tutorials. Concretely, we crawl and process online GUI tutorials (such as videos and articles) into GUI agent trajectory data, through which we produce the GUI-Net dataset containing 143K trajectory data across five operating systems and more than 200 applications. We develop the TongUI agent by fine-tuning Qwen2.5-VL-3B/7B models on GUI-Net, which show remarkable performance improvements on commonly used grounding and navigation benchmarks, outperforming baseline agents about 10\% on multiple benchmarks, showing the effectiveness of the GUI-Net dataset and underscoring the significance of our TongUI framework. We will fully open-source the code, the GUI-Net dataset, and the trained models soon.
HSS-IAD: A Heterogeneous Same-Sort Industrial Anomaly Detection Dataset
Venue: arXiv cs.CV 2025
Year: 2025

Multi-class Unsupervised Anomaly Detection algorithms (MUAD) are receiving increasing attention due to their relatively low deployment costs and improved training efficiency. However, the real-world effectiveness of MUAD methods is questioned due to limitations in current Industrial Anomaly Detection (IAD) datasets. These datasets contain numerous classes that are unlikely to be produced by the same factory and fail to cover multiple structures or appearances. Additionally, the defects do not reflect real-world characteristics. Therefore, we introduce the Heterogeneous Same-Sort Industrial Anomaly Detection (HSS-IAD) dataset, which contains 8,580 images of metallic-like industrial parts and precise anomaly annotations. These parts exhibit variations in structure and appearance, with subtle defects that closely resemble the base materials. We also provide foreground images for synthetic anomaly generation. Finally, we evaluate popular IAD methods on this dataset under multi-class and class-separated settings, demonstrating its potential to bridge the gap between existing datasets and real factory conditions. The dataset is available at https://github.com/Qiqigeww/HSS-IAD-Dataset.
Accessibility Recommendations for Designing Better Mobile Application User Interfaces for Seniors
Venue: arXiv cs.SE 2025
Year: 2025

Seniors represent a growing user base for mobile applications; however, many apps fail to adequately address their accessibility challenges and usability preferences. To investigate this issue, we conducted an exploratory focus group study with 16 senior participants, from which we derived an initial set of user personas highlighting key accessibility and personalisation barriers. These personas informed the development of a model-driven engineering toolset, which was used to generate adaptive mobile app prototypes tailored to seniors' needs. We then conducted a second focus group study with 22 seniors to evaluate these prototypes and validate our findings. Based on insights from both studies, we developed a refined set of personas and a series of accessibility and personalisation recommendations grounded in empirical data, prior research, accessibility standards, and developer resources, aimed at supporting software practitioners in designing more inclusive mobile applications.
Unsupervised Cross-Domain 3D Human Pose Estimation via Pseudo-Label-Guided Global Transforms
Venue: arXiv cs.CV 2025
Year: 2025

Existing 3D human pose estimation methods often suffer in performance, when applied to cross-scenario inference, due to domain shifts in characteristics such as camera viewpoint, position, posture, and body size. Among these factors, camera viewpoints and locations have been shown to contribute significantly to the domain gap by influencing the global positions of human poses. To address this, we propose a novel framework that explicitly conducts global transformations between pose positions in the camera coordinate systems of source and target domains. We start with a Pseudo-Label Generation Module that is applied to the 2D poses of the target dataset to generate pseudo-3D poses. Then, a Global Transformation Module leverages a human-centered coordinate system as a novel bridging mechanism to seamlessly align the positional orientations of poses across disparate domains, ensuring consistent spatial referencing. To further enhance generalization, a Pose Augmentor is incorporated to address variations in human posture and body size. This process is iterative, allowing refined pseudo-labels to progressively improve guidance for domain adaptation. Our method is evaluated on various cross-dataset benchmarks, including Human3.6M, MPI-INF-3DHP, and 3DPW. The proposed method outperforms state-of-the-art approaches and even outperforms the target-trained model.
Self-Supervised Pre-training with Combined Datasets for 3D Perception in Autonomous Driving
Venue: arXiv cs.CV 2025
Year: 2025

The significant achievements of pre-trained models leveraging large volumes of data in the field of NLP and 2D vision inspire us to explore the potential of extensive data pre-training for 3D perception in autonomous driving. Toward this goal, this paper proposes to utilize massive unlabeled data from heterogeneous datasets to pre-train 3D perception models. We introduce a self-supervised pre-training framework that learns effective 3D representations from scratch on unlabeled data, combined with a prompt adapter based domain adaptation strategy to reduce dataset bias. The approach significantly improves model performance on downstream tasks such as 3D object detection, BEV segmentation, 3D object tracking, and occupancy prediction, and shows steady performance increase as the training data volume scales up, demonstrating the potential of continually benefit 3D perception models for autonomous driving. We will release the source code to inspire further investigations in the community.
NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results
Venue: arXiv cs.CV 2025
Year: 2025

This paper reviews the NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images. This challenge received a wide range of impressive solutions, which are developed and evaluated using our collected real-world Raindrop Clarity dataset. Unlike existing deraining datasets, our Raindrop Clarity dataset is more diverse and challenging in degradation types and contents, which includes day raindrop-focused, day background-focused, night raindrop-focused, and night background-focused degradations. This dataset is divided into three subsets for competition: 14,139 images for training, 240 images for validation, and 731 images for testing. The primary objective of this challenge is to establish a new and powerful benchmark for the task of removing raindrops under varying lighting and focus conditions. There are a total of 361 participants in the competition, and 32 teams submitting valid solutions and fact sheets for the final testing phase. These submissions achieved state-of-the-art (SOTA) performance on the Raindrop Clarity dataset. The project can be found at https://lixinustc.github.io/CVPR-NTIRE2025-RainDrop-Competition.github.io/.
Mask Image Watermarking
Venue: arXiv cs.CV 2025
Year: 2025

We present MaskWM, a simple, efficient, and flexible framework for image watermarking. MaskWM has two variants: (1) MaskWM-D, which supports global watermark embedding, watermark localization, and local watermark extraction for applications such as tamper detection; (2) MaskWM-ED, which focuses on local watermark embedding and extraction, offering enhanced robustness in small regions to support fine-grined image protection. MaskWM-D builds on the classical encoder-distortion layer-decoder training paradigm. In MaskWM-D, we introduce a simple masking mechanism during the decoding stage that enables both global and local watermark extraction. During training, the decoder is guided by various types of masks applied to watermarked images before extraction, helping it learn to localize watermarks and extract them from the corresponding local areas. MaskWM-ED extends this design by incorporating the mask into the encoding stage as well, guiding the encoder to embed the watermark in designated local regions, which improves robustness under regional attacks. Extensive experiments show that MaskWM achieves state-of-the-art performance in global and local watermark extraction, watermark localization, and multi-watermark embedding. It outperforms all existing baselines, including the recent leading model WAM for local watermarking, while preserving high visual quality of the watermarked images. In addition, MaskWM is highly efficient and adaptable. It requires only 20 hours of training on a single A6000 GPU, achieving 15x computational efficiency compared to WAM. By simply adjusting the distortion layer, MaskWM can be quickly fine-tuned to meet varying robustness requirements.