OpenRaiser/Intern-Atlas huggingface dataset:
Online Multi-LLM Selection via Contextual Bandits under Unstructured Context Evolution
Venue: arXiv cs.LG 2025
Year: 2025

Large language models (LLMs) exhibit diverse response behaviors, costs, and strengths, making it challenging to select the most suitable LLM for a given user query. We study the problem of adaptive multi-LLM selection in an online setting, where the learner interacts with users through multi-step query refinement and must choose LLMs sequentially without access to offline datasets or model internals. A key challenge arises from unstructured context evolution: the prompt dynamically changes in response to previous model outputs via a black-box process, which cannot be simulated, modeled, or learned. To address this, we propose the first contextual bandit framework for sequential LLM selection under unstructured prompt dynamics. We formalize a notion of myopic regret and develop a LinUCB-based algorithm that provably achieves sublinear regret without relying on future context prediction. We further introduce budget-aware and positionally-aware (favoring early-stage satisfaction) extensions to accommodate variable query costs and user preferences for early high-quality responses. Our algorithms are theoretically grounded and require no offline fine-tuning or dataset-specific training. Experiments on diverse benchmarks demonstrate that our methods outperform existing LLM routing strategies in both accuracy and cost-efficiency, validating the power of contextual bandits for real-time, adaptive LLM selection.
CSDN: A Context-Gated Self-Adaptive Detection Network for Real-Time Object Detection
Venue: arXiv cs.CV 2025
Year: 2025

Convolutional neural networks (CNNs) have long been the cornerstone of target detection, but they are often limited by limited receptive fields, which hinders their ability to capture global contextual information. We re-examined the DETR-inspired detection head and found substantial redundancy in its self-attention module. To solve these problems, we introduced the Context-Gated Scale-Adaptive Detection Network (CSDN), a Transformer-based detection header inspired by human visual perception: when observing an object, we always concentrate on one site, perceive the surrounding environment, and glance around the object. This mechanism enables each region of interest (ROI) to adaptively select and combine feature dimensions and scale information from different patterns. CSDN provides more powerful global context modeling capabilities and can better adapt to objects of different sizes and structures. Our proposed detection head can directly replace the native heads of various CNN-based detectors, and only a few rounds of fine-tuning on the pre-trained weights can significantly improve the detection accuracy.
Lower Bounds for Conjunctive Query Evaluation
Venue: arXiv cs.DB 2025
Year: 2025

In this tutorial, we will survey known results on the complexity of conjunctive query evaluation in different settings, ranging from Boolean queries over counting to more complex models like enumeration and direct access. A particular focus will be on showing how different relatively recent hypotheses from complexity theory connect to query answering and allow showing that known algorithms in several cases can likely not be improved.
DreamJourney: Perpetual View Generation with Video Diffusion Models
Venue: arXiv cs.CV 2025
Year: 2025

Perpetual view generation aims to synthesize a long-term video corresponding to an arbitrary camera trajectory solely from a single input image. Recent methods commonly utilize a pre-trained text-to-image diffusion model to synthesize new content of previously unseen regions along camera movement. However, the underlying 2D diffusion model lacks 3D awareness and results in distorted artifacts. Moreover, they are limited to generating views of static 3D scenes, neglecting to capture object movements within the dynamic 4D world. To alleviate these issues, we present DreamJourney, a two-stage framework that leverages the world simulation capacity of video diffusion models to trigger a new perpetual scene view generation task with both camera movements and object dynamics. Specifically, in stage I, DreamJourney first lifts the input image to 3D point cloud and renders a sequence of partial images from a specific camera trajectory. A video diffusion model is then utilized as generative prior to complete the missing regions and enhance visual coherence across the sequence, producing a cross-view consistent video adheres to the 3D scene and camera trajectory. Meanwhile, we introduce two simple yet effective strategies (early stopping and view padding) to further stabilize the generation process and improve visual quality. Next, in stage II, DreamJourney leverages a multimodal large language model to produce a text prompt describing object movements in current view, and uses video diffusion model to animate current view with object movements. Stage I and II are repeated recurrently, enabling perpetual dynamic scene view generation. Extensive experiments demonstrate the superiority of our DreamJourney over state-of-the-art methods both quantitatively and qualitatively. Our project page: https://dream-journey.vercel.app.
Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models
Venue: arXiv cs.CV 2025
Year: 2025

We present Programmable-Room, a framework which interactively generates and edits a 3D room mesh, given natural language instructions. For precise control of a room's each attribute, we decompose the challenging task into simpler steps such as creating plausible 3D coordinates for room meshes, generating panorama images for the texture, constructing 3D meshes by integrating the coordinates and panorama texture images, and arranging furniture. To support the various decomposed tasks with a unified framework, we incorporate visual programming (VP). VP is a method that utilizes a large language model (LLM) to write a Python-like program which is an ordered list of necessary modules for the various tasks given in natural language. We develop most of the modules. Especially, for the texture generating module, we utilize a pretrained large-scale diffusion model to generate panorama images conditioned on text and visual prompts (i.e., layout, depth, and semantic map) simultaneously. Specifically, we enhance the panorama image generation quality by optimizing the training objective with a 1D representation of a panorama scene obtained from bidirectional LSTM. We demonstrate Programmable-Room's flexibility in generating and editing 3D room meshes, and prove our framework's superiority to an existing model quantitatively and qualitatively. Project page is available in https://jihyun0510.github.io/Programmable_Room_Page/.
KAG-Thinker: Interactive Thinking and Deep Reasoning in LLMs via Knowledge-Augmented Generation
Venue: arXiv cs.CL 2025
Year: 2025

In this paper, we introduce KAG-Thinker, which upgrade KAG to a multi-turn interactive thinking and deep reasoning framework powered by a dedicated parameter-light large language model (LLM). Our approach constructs a structured thinking process for solving complex problems, enhancing the the logical coherence and contextual consistency of the reasoning process in question-answering (Q&A) tasks on domain-specific knowledge bases (KBs) within LLMs. Following the \textbf{Logical Form} guided retrieval and reasoning technology route of KAG, this framework first decomposes complex questions into independently solvable sub-problems (which are also referred to as logical forms) through \textbf{breadth decomposition}. Each such logical form is represented in two equivalent forms-natural language and logical function-and subsequently classified as either a Knowledge Retrieval or Reasoning Analysis task. Dependencies and parameter passing between these tasks are explicitly modeled via logical function interfaces. In the solving process, the Retrieval function performs retrieval tasks. It retrieves one-hop structured and unstructured information of specified knowledge unit. While the Math and Deduce functions are used to perform reasoning analysis tasks. Secondly, it is worth noting that, in the Knowledge Retrieval sub-problem tasks, LLMs and external knowledge sources are regarded as equivalent KBs. We use the \textbf{knowledge boundary} module to determine the optimal source using self-regulatory mechanisms such as confidence calibration and reflective reasoning, and use the \textbf{depth solving} module to enhance the comprehensiveness of knowledge acquisition...
Optimizing Periodic Operations for Efficient Inland Waterway Lock Management
Venue: arXiv cs.DS 2025
Year: 2025

In inland waterways, the efficient management of water lock operations impacts the level of congestion and the resulting uncertainty in inland waterway transportation. To achieve reliable and efficient traffic, schedules should be easy to understand and implement, reducing the likelihood of errors. The simplest schedules follow periodic patterns, reducing complexity and facilitating predictable management. Since vessels do not arrive in perfectly regular intervals, periodic schedules may lead to more wait time. The aim of this research is to estimate this cost by evaluating how effective these periodic schedules manage vessel traffic at water locks. The first objective is to estimate a periodic arrival pattern that closely matches a dataset of irregular vessel arrivals at a specific lock. We develop an algorithm that, given a fixed number of vessel streams, solves the problem in polynomial time. The solution then serves as input for the subsequent part, where we consider algorithms that compute operational schedules by formulating an optimisation problem with periodic arrival patterns as input, and the goal is to determine a periodic schedule that minimises the long-run average waiting time of vessels. We present a polynomial-time algorithm for the two-stream case and a pseudo-polynomial-time algorithm for the general case, along with incremental polynomial-time approximation schemes. In our numerical experiments, use AIS data to construct a periodic arrival pattern closely matching the observed data. Our experiments demonstrate that when evaluated against actual data, intuitive and straightforward policies often outperform optimal policies specifically trained on the periodic arrival pattern.
Toward Autonomous UI Exploration: The UIExplorer Benchmark
Venue: arXiv cs.LG 2025
Year: 2025

Autonomous agents must know how to explore user interfaces (UIs) for reliable task solving, yet systematic evaluation of this crucial phase is lacking. We introduce UIExplore-Bench, the first benchmark explicitly dedicated to UI exploration. The benchmark evaluates agents with either Structured mode (granting access to layout information like DOM trees) or Screen mode (relying on GUI-only observations such as screenshots and human-like mouse/keyboard interactions) across three levels in a standardized GitLab sandbox environment. We formalize exploration as the process of maximizing the set of actionable UI components discovered and propose a metric, human-normalized UI-Functionalities Observed (hUFO), to quantify the effectiveness of exploration. Our results show that UIExplore-AlGo achieves the leading mean hUFO scores, reaching up to 77.2% of human performance in Structured mode and 59.0% in Screen mode at 2,000 steps, particularly excelling at the Sparse level. The results highlight the relevance of our benchmark, as current agents show a substantial performance gap compared to one hour of human expert exploration, indicating ample room for future advancements. We publicly release the benchmark environment, an exploration dataset, and an evaluation suite to catalyze research into efficient UI exploration strategies and their downstream applications, such as experience-driven task completion and automated training data generation.
SAVANT: Vulnerability Detection in Application Dependencies through Semantic-Guided Reachability Analysis
Venue: arXiv cs.SE 2025
Year: 2025

The integration of open-source third-party library dependencies in Java development introduces significant security risks when these libraries contain known vulnerabilities. Existing Software Composition Analysis (SCA) tools struggle to effectively detect vulnerable API usage from these libraries due to limitations in understanding API usage semantics and computational challenges in analyzing complex codebases, leading to inaccurate vulnerability alerts that burden development teams and delay critical security fixes. To address these challenges, we proposed SAVANT by leveraging two insights: proof-of-vulnerability test cases demonstrate how vulnerabilities can be triggered in specific contexts, and Large Language Models (LLMs) can understand code semantics. SAVANT combines semantic preprocessing with LLM-powered context analysis for accurate vulnerability detection. SAVANT first segments source code into meaningful blocks while preserving semantic relationships, then leverages LLM-based reflection to analyze API usage context and determine actual vulnerability impacts. Our evaluation on 55 real-world applications shows that SAVANT achieves 83.8% precision, 73.8% recall, 69.0% accuracy, and 78.5% F1-score, outperforming state-of-the-art SCA tools.
Causal Spherical Hypergraph Networks for Modelling Social Uncertainty
Venue: arXiv cs.LG 2025
Year: 2025

Human social behaviour is governed by complex interactions shaped by uncertainty, causality, and group dynamics. We propose Causal Spherical Hypergraph Networks (Causal-SphHN), a principled framework for socially grounded prediction that jointly models higher-order structure, directional influence, and epistemic uncertainty. Our method represents individuals as hyperspherical embeddings and group contexts as hyperedges, capturing semantic and relational geometry. Uncertainty is quantified via Shannon entropy over von Mises-Fisher distributions, while temporal causal dependencies are identified using Granger-informed subgraphs. Information is propagated through an angular message-passing mechanism that respects belief dispersion and directional semantics. Experiments on SNARE (offline networks), PHEME (online discourse), and AMIGOS (multimodal affect) show that Causal-SphHN improves predictive accuracy, robustness, and calibration over strong baselines. Moreover, it enables interpretable analysis of influence patterns and social ambiguity. This work contributes a unified causal-geometric approach for learning under uncertainty in dynamic social environments.
A Comparative Study of Open-Source Libraries for Synthetic Tabular Data Generation: SDV vs. SynthCity
Venue: arXiv cs.LG 2025
Year: 2025

High-quality training data is critical to the performance of machine learning models, particularly Large Language Models (LLMs). However, obtaining real, high-quality data can be challenging, especially for smaller organizations and early-stage startups. Synthetic data generators provide a promising solution by replicating the statistical and structural properties of real data while preserving privacy and scalability. This study evaluates the performance of six tabular synthetic data generators from two widely used open-source libraries: SDV (Gaussian Copula, CTGAN, TVAE) and Synthicity (Bayesian Network, CTGAN, TVAE). Using a real-world dataset from the UCI Machine Learning Repository, comprising energy consumption and environmental variables from Belgium, we simulate a low-data regime by training models on only 1,000 rows. Each generator is then tasked with producing synthetic datasets under two conditions: a 1:1 (1,000 rows) and a 1:10 (10,000 rows) input-output ratio. Evaluation is conducted using two criteria: statistical similarity, measured via classical statistics and distributional metrics; and predictive utility, assessed using a "Train on Synthetic, Test on Real" approach with four regression models. While statistical similarity remained consistent across models in both scenarios, predictive utility declined notably in the 1:10 case. The Bayesian Network from Synthicity achieved the highest fidelity in both scenarios, while TVAE from SDV performed best in predictive tasks under the 1:10 setting. Although no significant performance gap was found between the two libraries, SDV stands out for its superior documentation and ease of use, making it more accessible for practitioners.
NestQuant: Post-Training Integer-Nesting Quantization for On-Device DNN
Venue: arXiv cs.LG 2025
Year: 2025

Deploying quantized deep neural network (DNN) models with resource adaptation capabilities on ubiquitous Internet of Things (IoT) devices to provide high-quality AI services can leverage the benefits of compression and meet multi-scenario resource requirements. However, existing dynamic/mixed precision quantization requires retraining or special hardware, whereas post-training quantization (PTQ) has two limitations for resource adaptation: (i) The state-of-the-art PTQ methods only provide one fixed bitwidth model, which makes it challenging to adapt to the dynamic resources of IoT devices; (ii) Deploying multiple PTQ models with diverse bitwidths consumes large storage resources and switching overheads. To this end, this paper introduces a resource-friendly post-training integer-nesting quantization, i.e., NestQuant, for on-device quantized model switching on IoT devices. The proposed NestQuant incorporates the integer weight decomposition, which bit-wise splits quantized weights into higher-bit and lower-bit weights of integer data types. It also contains a decomposed weights nesting mechanism to optimize the higher-bit weights by adaptive rounding and nest them into the original quantized weights. In deployment, we can send and store only one NestQuant model and switch between the full-bit/part-bit model by paging in/out lower-bit weights to adapt to resource changes and reduce consumption. Experimental results on the ImageNet-1K pretrained DNNs demonstrated that the NestQuant model can achieve high performance in top-1 accuracy, and reduce in terms of data transmission, storage consumption, and switching overheads. In particular, the ResNet-101 with INT8 nesting INT6 can achieve 78.1% and 77.9% accuracy for full-bit and part-bit models, respectively, and reduce switching overheads by approximately 78.1% compared with diverse bitwidths PTQ models.
Choice of Scoring Rules for Indirect Elicitation of Properties with Parametric Assumptions
Venue: arXiv cs.LG 2025
Year: 2025

People are commonly interested in predicting a statistical property of a random event such as mean and variance. Proper scoring rules assess the quality of predictions and require that the expected score gets uniquely maximized at the precise prediction, in which case we call the score directly elicits the property. Previous research work has widely studied the existence and the characterization of proper scoring rules for different properties, but little literature discusses the choice of proper scoring rules for applications at hand. In this paper, we explore a novel task, the indirect elicitation of properties with parametric assumptions, where the target property is a function of several directly-elicitable sub-properties and the total score is a weighted sum of proper scoring rules for each sub-property. Because of the restriction to a parametric model class, different settings for the weights lead to different constrained optimal solutions. Our goal is to figure out how the choice of weights affects the estimation of the target property and which choice is the best. We start it with simulation studies and observe an interesting pattern: in most cases, the optimal estimation of the target property changes monotonically with the increase of each weight, and the best configuration of weights is often to set some weights as zero. To understand how it happens, we first establish the elementary theoretical framework and then provide deeper sufficient conditions for the case of two sub-properties and of more sub-properties respectively. The theory on 2-D cases perfectly interprets the experimental results. In higher-dimensional situations, we especially study the linear cases and suggest that more complex settings can be understood with locally mapping into linear situations or using linear approximations when the true values of sub-properties are close enough to the parametric space.
GD-Retriever: Controllable Generative Text-Music Retrieval with Diffusion Models
Venue: arXiv cs.SD 2025
Year: 2025

Multimodal contrastive models have achieved strong performance in text-audio retrieval and zero-shot settings, but improving joint embedding spaces remains an active research area. Less attention has been given to making these systems controllable and interactive for users. In text-music retrieval, the ambiguity of freeform language creates a many-to-many mapping, often resulting in inflexible or unsatisfying results. We introduce Generative Diffusion Retriever (GDR), a novel framework that leverages diffusion models to generate queries in a retrieval-optimized latent space. This enables controllability through generative tools such as negative prompting and denoising diffusion implicit models (DDIM) inversion, opening a new direction in retrieval control. GDR improves retrieval performance over contrastive teacher models and supports retrieval in audio-only latent spaces using non-jointly trained encoders. Finally, we demonstrate that GDR enables effective post-hoc manipulation of retrieval behavior, enhancing interactive control for text-music retrieval tasks.
Dynamic Evolution of Complex Networks: A Reinforcement Learning Approach Applying Evolutionary Games to Community Structure
Venue: arXiv cs.SI 2025
Year: 2025

Complex networks serve as abstract models for understanding real-world complex systems and provide frameworks for studying structured dynamical systems. This article addresses limitations in current studies on the exploration of individual birth-death and the development of community structures within dynamic systems. To bridge this gap, we propose a networked evolution model that includes the birth and death of individuals, incorporating reinforcement learning through games among individuals. Each individual has a lifespan following an arbitrary distribution, engages in games with network neighbors, selects actions using Q-learning in reinforcement learning, and moves within a two-dimensional space. The developed theories are validated through extensive experiments. Besides, we observe the evolution of cooperative behaviors and community structures in systems both with and without the birth-death process. The fitting of real-world populations and networks demonstrates the practicality of our model. Furthermore, comprehensive analyses of the model reveal that exploitation rates and payoff parameters determine the emergence of communities, learning rates affect the speed of community formation, discount factors influence stability, and two-dimensional space dimensions dictate community size. Our model offers a novel perspective on real-world community development and provides a valuable framework for studying population dynamics behaviors.
Software Reuse in the Generative AI Era: From Cargo Cult Towards AI Native Software Engineering
Venue: arXiv cs.SE 2025
Year: 2025

Software development is currently under a paradigm shift in which artificial intelligence and generative software reuse are taking the center stage in software creation. Consequently, earlier software reuse practices and methods are rapidly being replaced by AI-assisted approaches in which developers place their trust on code that has been generated by artificial intelligence. This is leading to a new form of software reuse that is conceptually not all that different from cargo cult development. In this paper we discuss the implications of AI-assisted generative software reuse in the context of emerging "AI native" software engineering, bring forth relevant questions, and define a tentative research agenda and call to action for tackling some of the central issues associated with this approach.