OpenRaiser/Intern-Atlas huggingface dataset:
Adaptive Guided Upsampling for Low-light Image Enhancement
Venue: arXiv cs.CV 2025
Year: 2025

We introduce Adaptive Guided Upsampling (AGU), an efficient method for upscaling low-light images capable of optimizing multiple image quality characteristics at the same time, such as reducing noise and increasing sharpness. It is based on a guided image method, which transfers image characteristics from a guidance image to the target image. Using state-of-the-art guided methods, low-light images lack sufficient characteristics for this purpose due to their high noise level and low brightness, rendering suboptimal/not significantly improved images in the process. We solve this problem with multi-parameter optimization, learning the association between multiple low-light and bright image characteristics. Our proposed machine learning method learns these characteristics from a few sample images-pairs. AGU can render high-quality images in real time using low-quality, low-resolution input; our experiments demonstrate that it is superior to state-of-the-art methods in the addressed low-light use case.
TriDiff-4D: Fast 4D Generation through Diffusion-based Triplane Re-posing
Venue: arXiv cs.CV 2025
Year: 2025

With the increasing demand for 3D animation, generating high-fidelity, controllable 4D avatars from textual descriptions remains a significant challenge. Despite notable efforts in 4D generative modeling, existing methods exhibit fundamental limitations that impede their broader applicability, including temporal and geometric inconsistencies, perceptual artifacts, motion irregularities, high computational costs, and limited control over dynamics. To address these challenges, we propose TriDiff-4D, a novel 4D generative pipeline that employs diffusion-based triplane re-posing to produce high-quality, temporally coherent 4D avatars. Our model adopts an auto-regressive strategy to generate 4D sequences of arbitrary length, synthesizing each 3D frame with a single diffusion process. By explicitly learning 3D structure and motion priors from large-scale 3D and motion datasets, TriDiff-4D enables skeleton-driven 4D generation that excels in temporal consistency, motion accuracy, computational efficiency, and visual fidelity. Specifically, TriDiff-4D first generates a canonical 3D avatar and a corresponding motion sequence from a text prompt, then uses a second diffusion model to animate the avatar according to the motion sequence, supporting arbitrarily long 4D generation. Experimental results demonstrate that TriDiff-4D significantly outperforms existing methods, reducing generation time from hours to seconds by eliminating the optimization process, while substantially improving the generation of complex motions with high-fidelity appearance and accurate 3D geometry.
Nemotron Elastic: Towards Efficient Many-in-One Reasoning LLMs
Venue: arXiv cs.CL 2025
Year: 2025

Training a family of large language models targeting multiple scales and deployment objectives is prohibitively expensive, requiring separate training runs for each different size. Recent work on model compression through pruning and knowledge distillation has reduced this cost; however, this process still incurs hundreds of billions of tokens worth of training cost per compressed model. In this paper, we present Nemotron Elastic, a framework for building reasoning-oriented LLMs, including hybrid Mamba-Attention architectures, that embed multiple nested submodels within a single parent model, each optimized for different deployment configurations and budgets. Each of these submodels shares weights with the parent model and can be extracted zero-shot during deployment without additional training or fine-tuning. We enable this functionality through an end-to-end trained router, tightly coupled to a two-stage training curriculum designed specifically for reasoning models. We additionally introduce group-aware SSM elastification that preserves Mamba's structural constraints, heterogeneous MLP elastification, normalized MSE-based layer importance for improved depth selection, and knowledge distillation enabling simultaneous multi-budget optimization. We apply Nemotron Elastic to the Nemotron Nano V2 12B model, simultaneously producing a 9B and a 6B model using only 110B training tokens; this results in over 360x cost reduction compared to training model families from scratch, and around 7x compared to SoTA compression techniques. Each of the nested models performs on par or better than the SoTA in accuracy. Moreover, unlike other compression methods, the nested capability of our approach allows having a many-in-one reasoning model that has constant deployment memory against the number of models in the family.
Fractional Artificial Neural Networks for Growth Models
Venue: arXiv cs.NE 2025
Year: 2025

In this paper we present a method to solve initial value problems for fractional growth models, such as generalizations of the exponential and logistic with periodic harvesting models. Using a discretization of the Caputo derivative we propose a fractional artificial neural network, which is implemented in the statistical software R. Moreover, we show examples where the analytical solutions and the approximation of the artificial neural network are compared.
Ellipsoid-Based Decision Boundaries for Open Intent Classification
Venue: arXiv cs.CL 2025
Year: 2025

Textual open intent classification is crucial for real-world dialogue systems, enabling robust detection of unknown user intents without prior knowledge and contributing to the robustness of the system. While adaptive decision boundary methods have shown great potential by eliminating manual threshold tuning, existing approaches assume isotropic distributions of known classes, restricting boundaries to balls and overlooking distributional variance along different directions. To address this limitation, we propose EliDecide, a novel method that learns ellipsoid decision boundaries with varying scales along different feature directions. First, we employ supervised contrastive learning to obtain a discriminative feature space for known samples. Second, we apply learnable matrices to parameterize ellipsoids as the boundaries of each known class, offering greater flexibility than spherical boundaries defined solely by centers and radii. Third, we optimize the boundaries via a novelly designed dual loss function that balances empirical and open-space risks: expanding boundaries to cover known samples while contracting them against synthesized pseudo-open samples. Our method achieves state-of-the-art performance on multiple text intent benchmarks and further on a question classification dataset. The flexibility of the ellipsoids demonstrates superior open intent detection capability and strong potential for generalization to more text classification tasks in diverse complex open-world scenarios.
A Coq-based Axiomatization of Tarski's Mereogeometry
Venue: arXiv cs.LO 2025
Year: 2025

During the last decade, the domain of Qualitative Spatial Reasoning, has known a renewal of interest for mereogeometry, a theory that has been initiated by Tarski. Mereogeometry relies on mereology, the Lesniewski's theory of parts and wholes that is further extended with geometrical primitives and appropriate definitions. However, most approaches (i) depart from the original Lesniewski's mereology which does not assume usual sets as a basis, (ii) restrict the logical power of mereology to a mere theory of part-whole relations and (iii) require the introduction of a connection relation. Moreover, the seminal paper of Tarki shows up unclear foundations and we argue that mereogeometry as it is introduced by Tarski, can be more suited to extend the whole theory of Lesniewski. For that purpose, we investigate a type-theoretical representation of space more closely related with the original ideas of Lesniewski and expressed with the Coq language. We show that (i) it can be given a more clear foundation, (ii) it can be based on three axioms instead of four and (iii) it can serve as a basis for spatial reasoning with full compliance with Lesniewski's systems.
Multi-Agent Code Verification via Information Theory
Venue: arXiv cs.SE 2025
Year: 2025

LLMs generate buggy code: 29.6% of SWE-bench solved patches fail, 62% of BaxBench solutions have vulnerabilities, and existing tools only catch 65% of bugs with 35% false positives. We built CodeX-Verify, a multi-agent system that uses four specialized agents to detect different types of bugs. We prove mathematically that combining agents with different detection patterns finds more bugs than any single agent when the agents look for different problems, using submodularity of mutual information under conditional independence. Measuring agent correlation of rho = 0.05 to 0.25 confirms they detect different bugs. Testing on 99 code samples with verified labels shows our system catches 76.1% of bugs, matching the best existing method (Meta Prompt Testing: 75%) while running faster and without test execution. We tested all 15 agent combinations and found that using multiple agents improves accuracy by 39.7 percentage points (from 32.8% to 72.4%) compared to single agents, with diminishing returns of +14.9pp, +13.5pp, and +11.2pp for agents 2, 3, and 4, validating our theoretical model. The best two-agent combination (Correctness + Performance) reaches 79.3% accuracy. Testing on 300 real patches from Claude Sonnet 4.5 runs in under 200ms per sample, making this practical for production use.
Scene Awareness While Using Multiple Navigation Aids in AR Search
Venue: arXiv cs.HC 2025
Year: 2025

Augmented reality (AR) allows virtual information to be presented in the real world, providing support for numerous tasks including search and navigation. Allowing users access to multiple navigation aids may help leverage the benefits of different navigational guidance methods, but may also have negative perceptual and cognitive impacts. In this study, users performed searches for virtual gems within a large-scale augmented environment while choosing to deploy two different navigation aids either independently or simultaneously: world-locked arrows and an on-screen radar. After completing the search, participants were asked to recall objects that may or may not have been present in the scene. The use of navigation aids impacted object recall, with impaired recall of objects in the environment when an aid was switched on. The results point at possible impact factors of object awareness in mobile AR and underscore the potential for adaptable interfaces to support users navigating the physical world.
Stable diffusion models reveal a persisting human and AI gap in visual creativity
Venue: arXiv cs.AI 2025
Year: 2025

While recent research suggests Large Language Models match human creative performance in divergent thinking tasks, visual creativity remains underexplored. This study compared image generation in human participants (Visual Artists and Non Artists) and using an image generation AI model (two prompting conditions with varying human input: high for Human Inspired, low for Self Guided). Human raters (N=255) and GPT4o evaluated the creativity of the resulting images. We found a clear creativity gradient, with Visual Artists being the most creative, followed by Non Artists, then Human Inspired generative AI, and finally Self Guided generative AI. Increased human guidance strongly improved GenAI's creative output, bringing its productions close to those of Non Artists. Notably, human and AI raters also showed vastly different creativity judgment patterns. These results suggest that, in contrast to language centered tasks, GenAI models may face unique challenges in visual domains, where creativity depends on perceptual nuance and contextual sensitivity, distinctly human capacities that may not be readily transferable from language models.
Interpretable dimensions support an effect of agentivity and telicity on split intransitivity
Venue: arXiv cs.CL 2025
Year: 2025

Intransitive verbs fall into two different syntactic classes, unergatives and unaccusatives. It has long been argued that verbs describing an agentive action are more likely to appear in an unergative syntax, and those describing a telic event to appear in an unaccusative syntax. However, recent work by Kim et al. (2024) found that human ratings for agentivity and telicity were a poor predictor of the syntactic behavior of intransitives. Here we revisit this question using interpretable dimensions, computed from seed words on opposite poles of the agentive and telic scales. Our findings support the link between unergativity/unaccusativity and agentivity/telicity, and demonstrate that using interpretable dimensions in conjunction with human judgments can offer valuable evidence for semantic properties that are not easily evaluated in rating tasks.
Jump-diffusion models of parametric volume-price distributions
Venue: arXiv cs.NE 2025
Year: 2025

We present a data-driven framework to model the stochastic evolution of volume-price distribution from the New York Stock Exchange (NYSE) equities. The empirical distributions are sampled every 10 minutes over 976 trading days, and fitted to different models, namely Gamma, Inverse Gamma, Weibull, and Log-Normal distributions. Each of these models is parameterized by a shape parameter, $ϕ$, and a scale parameter, $θ$, which are detrended from their daily average behavior. The time series of the detrended parameters is analyzed using adaptive binning and regression-based extraction of the Kramers-Moyal (KM) coefficients, up to their sixth order, enabling to classification of its intrinsic dynamics. We show that (i) $ϕ$ is well described as a pure diffusion with a linear mean regression for the Gamma, Inverse Gamma, and Weibull models, while $θ$ shows dominant jump-diffusion dynamics, with an elevated fourth- and sixth-order moment contributions; (ii) the log-normal model shows however the opposite: $θ$ is predominantly diffusive, with $ϕ$ showing weak jump signatures; (iii) global moment inversion yields jump rates and amplitudes that account for a large share of total variance for $θ$, confirming that rare discontinuities dominate volatility.
Analysis of heart failure patient trajectories using sequence modeling
Venue: arXiv cs.LG 2025
Year: 2025

Transformers have defined the state-of-the-art for clinical prediction tasks involving electronic health records (EHRs). The recently introduced Mamba architecture outperformed an advanced Transformer (Transformer++) based on Llama in handling long context lengths, while using fewer model parameters. Despite the impressive performance of these architectures, a systematic approach to empirically analyze model performance and efficiency under various settings is not well established in the medical domain. The performances of six sequence models were investigated across three architecture classes (Transformers, Transformers++, Mambas) in a large Swedish heart failure (HF) cohort (N = 42820), providing a clinically relevant case study. Patient data included diagnoses, vital signs, laboratories, medications and procedures extracted from in-hospital EHRs. The models were evaluated on three one-year prediction tasks: clinical instability (a readmission phenotype) after initial HF hospitalization, mortality after initial HF hospitalization and mortality after latest hospitalization. Ablations account for modifications of the EHR-based input patient sequence, architectural model configurations, and temporal preprocessing techniques for data collection. Llama achieves the highest predictive discrimination, best calibration, and showed robustness across all tasks, followed by Mambas. Both architectures demonstrate efficient representation learning, with tiny configurations surpassing other large-scaled Transformers. At equal model size, Llama and Mambas achieve superior performance using 25% less training data. This paper presents a first ablation study with systematic design choices for input tokenization, model configuration and temporal data preprocessing. Future model development in clinical prediction tasks using EHRs could build upon this study's recommendation as a starting point.
BOP-ASK: Object-Interaction Reasoning for Vision-Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Vision Language Models (VLMs) have achieved impressive performance on spatial reasoning benchmarks, yet these evaluations mask critical weaknesses in understanding object interactions. Current benchmarks test high level relationships ('left of,' 'behind', etc.) but ignore fine-grained spatial understanding needed for real world applications: precise 3D localization, physical compatibility between objects, object affordances and multi step spatial planning. In this work, we present BOP-ASK, a novel large scale dataset for object interaction reasoning for both training and benchmarking. Our data generation pipeline leverages 6D object poses from the Benchmark for Object Pose Estimation (BOP) datasets from which we derive fine grained annotations such as grasp poses, referred object poses, path planning trajectories, relative spatial and depth relationships, and object-to-object relationships. BOP-ASK comprises over 150k images and 33M question answer pairs spanning six tasks (four novel), providing a rich resource for training and evaluating VLMs. We evaluate proprietary and open sourced VLMs, and conduct human evaluations on BOP-ASK-core, a contributed test benchmark. We also release BOP-ASK-lab, an out-of-distribution benchmark with images not sourced from BOP, enabling testing of generalization. Our experiments demonstrate that models trained on BOP-ASK outperform baselines and exhibit emergent capabilities such as precise object and grasp pose estimation, trajectory planning, and fine-grained object-centric spatial reasoning in cluttered environments. We will publicly release our datasets and dataset generation pipeline.
Parts-Mamba: Augmenting Joint Context with Part-Level Scanning for Occluded Human Skeleton
Venue: arXiv cs.CV 2025
Year: 2025

Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not always perfect or complete because of occlusions of parts of the human body or poor communication quality, leading to missing parts in skeletons or videos with missing frames. In the presence of such non-idealities, existing GCN models perform poorly due to missing local context. To address this limitation, we propose Parts-Mamba, a hybrid GCN-Mamba model designed to enhance the ability to capture and maintain contextual information from distant joints. The proposed Parts-Mamba model effectively captures part-specific information through its parts-specific scanning feature and preserves non-neighboring joint context via a parts-body fusion module. Our proposed model is evaluated on the NTU RGB+D 60 and NTU RGB+D 120 datasets under different occlusion settings, achieving up to 12.9% improvement in accuracy.
Predicting Talent Breakout Rate using Twitter and TV data
Venue: arXiv cs.LG 2025
Year: 2025

Early detection of rising talents is of paramount importance in the field of advertising. In this paper, we define a concept of talent breakout and propose a method to detect Japanese talents before their rise to stardom. The main focus of the study is to determine the effectiveness of combining Twitter and TV data on predicting time-dependent changes in social data. Although traditional time-series models are known to be robust in many applications, the success of neural network models in various fields (e.g.\ Natural Language Processing, Computer Vision, Reinforcement Learning) continues to spark an interest in the time-series community to apply new techniques in practice. Therefore, in order to find the best modeling approach, we have experimented with traditional, neural network and ensemble learning methods. We observe that ensemble learning methods outperform traditional and neural network models based on standard regression metrics. However, by utilizing the concept of talent breakout, we are able to assess the true forecasting ability of the models, where neural networks outperform traditional and ensemble learning methods in terms of precision and recall.
Q-REAL: Towards Realism and Plausibility Evaluation for AI-Generated Content
Venue: arXiv cs.CV 2025
Year: 2025

Quality assessment of AI-generated content is crucial for evaluating model capability and guiding model optimization. However, most existing quality assessment datasets and models provide only a single quality score, which is too coarse to offer targeted guidance for improving generative models. In current applications of AI-generated images, realism and plausibility are two critical dimensions, and with the emergence of unified generation-understanding models, fine-grained evaluation along these dimensions becomes especially effective for improving generative performance. Therefore, we introduce Q-Real, a novel dataset for fine-grained evaluation of realism and plausibility in AI-generated images. Q-Real consists of 3,088 images generated by popular text-to-image models. For each image, we annotate the locations of major entities and provide a set of judgment questions and attribution descriptions for these along the dimensions of realism and plausibility. Considering that recent advances in multi-modal large language models (MLLMs) enable fine-grained evaluation of AI-generated images, we construct Q-Real Bench to evaluate them on two tasks: judgment and grounding with reasoning. Finally, to enhance MLLM capabilities, we design a fine-tuning framework and conduct experiments on multiple MLLMs using our dataset. Experimental results demonstrate the high quality and significance of our dataset and the comprehensiveness of the benchmark. Dataset and code will be released upon publication.
Hybrid Differential Reward: Combining Temporal Difference and Action Gradients for Efficient Multi-Agent Reinforcement Learning in Cooperative Driving
Venue: arXiv cs.AI 2025
Year: 2025

In multi-vehicle cooperative driving tasks involving high-frequency continuous control, traditional state-based reward functions suffer from the issue of vanishing reward differences. This phenomenon results in a low signal-to-noise ratio (SNR) for policy gradients, significantly hindering algorithm convergence and performance improvement. To address this challenge, this paper proposes a novel Hybrid Differential Reward (HDR) mechanism. We first theoretically elucidate how the temporal quasi-steady nature of traffic states and the physical proximity of actions lead to the failure of traditional reward signals. Building on this analysis, the HDR framework innovatively integrates two complementary components: (1) a Temporal Difference Reward (TRD) based on a global potential function, which utilizes the evolutionary trend of potential energy to ensure optimal policy invariance and consistency with long-term objectives; and (2) an Action Gradient Reward (ARG), which directly measures the marginal utility of actions to provide a local guidance signal with a high SNR. Furthermore, we formulate the cooperative driving problem as a Multi-Agent Partially Observable Markov Game (POMDPG) with a time-varying agent set and provide a complete instantiation scheme for HDR within this framework. Extensive experiments conducted using both online planning (MCTS) and Multi-Agent Reinforcement Learning (QMIX, MAPPO, MADDPG) algorithms demonstrate that the HDR mechanism significantly improves convergence speed and policy stability. The results confirm that HDR guides agents to learn high-quality cooperative policies that effectively balance traffic efficiency and safety.