OpenRaiser/Intern-Atlas huggingface dataset:
FastForward Pruning: Efficient LLM Pruning via Single-Step Reinforcement Learning
Venue: arXiv cs.LG 2025
Year: 2025

Pruning is an effective method for compressing Large Language Models, but finding an optimal, non-uniform layer-wise sparsity allocation remains a key challenge. While heuristic methods are fast but yield suboptimal performance, more powerful search-based approaches like Reinforcement Learning are often hindered by prohibitive computational costs on large-scale models. To overcome this efficiency barrier, we propose FastForward Pruning. Its core is a decoupled, single-step RL framework that separates policy optimization from the complex budget satisfaction problem. Such a decoupling is crucial for efficiently searching the vast policy space of LLMs. This curriculum-based strategy begins with low-cost, simple tasks and gradually increases in complexity, significantly reducing the search's computational overhead. Evaluated on the LLaMA, Mistral, and OPT model families, our framework discovers pruning policies that achieve superior performance over strong heuristic baselines. Crucially, when compared to other search-based algorithms, our method achieves competitive or superior results at a fraction of the computational cost, demonstrating a clear advantage in search efficiency.
A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation
Venue: arXiv cs.CV 2025
Year: 2025

Text-to-LiDAR generation can customize 3D data with rich structures and diverse scenes for downstream tasks. However, the scarcity of Text-LiDAR pairs often causes insufficient training priors, generating overly smooth 3D scenes. Moreover, low-quality text descriptions may degrade generation quality and controllability. In this paper, we propose a Text-to-LiDAR Diffusion Model for scene generation, named T2LDM, with a Self-Conditioned Representation Guidance (SCRG). Specifically, SCRG, by aligning to the real representations, provides the soft supervision with reconstruction details for the Denoising Network (DN) in training, while decoupled in inference. In this way, T2LDM can perceive rich geometric structures from data distribution, generating detailed objects in scenes. Meanwhile, we construct a content-composable Text-LiDAR benchmark, T2nuScenes, along with a controllability metric. Based on this, we analyze the effects of different text prompts for LiDAR generation quality and controllability, providing practical prompt paradigms and insights. Furthermore, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, by learning a conditional encoder via frozen DN, T2LDM can support multiple conditional tasks, including Sparse-to-Dense, Dense-to-Sparse, and Semantic-to-LiDAR generation. Extensive experiments in unconditional and conditional generation demonstrate that T2LDM outperforms existing methods, achieving state-of-the-art scene generation.
Using random spanning trees in survivable networks design
Venue: arXiv cs.DM 2025
Year: 2025

We investigate a process of joining $k$ random spanning trees on a fixed clique $K_n$. The joined trees may not be disjoint and multiple edges are replaced by one simple edge. This process produces a simple graph $G$ on $n$~vertices with an edge set, which is a union of edge sets of the joined trees. We study a random variable $S_{k}$ of the number of edges in the generated graph $G$. The exact formula is derived for the expected value of the random variable $S_{k}$. In addition, an upper bound on the concentration coefficient of the random variable $S_{k}$ is provided. We use results of our analysis to design an algorithm to generate $k$-edge connected graphs for arbitrarily large values of $k \geq 2$. The designed algorithm solves a particular case of the Survivable Network Design Problem, where the cost of each edge is $c_{e} = 1$ and the connectivity requirement for each pair of vertices $u, v \in V(G)$ is $k$.The proposed algorithm is within a factor strictly less than $2$ of the optimal value (i.e., the number of edges in the generated graph) and its running time is $O(kn\log{n})$.
3M-TI: High-Quality Mobile Thermal Imaging via Calibration-free Multi-Camera Cross-Modal Diffusion
Venue: arXiv cs.CV 2025
Year: 2025

The miniaturization of thermal sensors for mobile platforms inherently limits their spatial resolution and textural fidelity, leading to blurry and less informative images. Existing thermal super-resolution (SR) methods can be grouped into single-image and RGB-guided approaches: the former struggles to recover fine structures from limited information, while the latter relies on accurate and laborious cross-camera calibration, which hinders practical deployment and robustness. Here, we propose 3M-TI, a calibration-free Multi-camera cross-Modality diffusion framework for Mobile Thermal Imaging. At its core, 3M-TI integrates a cross-modal self-attention module (CSM) into the diffusion UNet, replacing the original self-attention layers to adaptively align thermal and RGB features throughout the denoising process, without requiring explicit camera calibration. This design enables the diffusion network to leverage its generative prior to enhance spatial resolution, structural fidelity, and texture detail in the super-resolved thermal images. Extensive evaluations on real-world mobile thermal cameras and public benchmarks validate our superior performance, achieving state-of-the-art results in both visual quality and quantitative metrics. More importantly, the thermal images enhanced by 3M-TI lead to substantial gains in critical downstream tasks like object detection and segmentation, underscoring its practical value for robust mobile thermal perception systems. More materials: https://github.com/work-submit/3MTI.
On the Optimality of Discrete Object Naming: a Kinship Case Study
Venue: arXiv cs.CL 2025
Year: 2025

The structure of naming systems in natural languages hinges on a trade-off between high informativeness and low complexity. Prior work capitalizes on information theory to formalize these notions; however, these studies generally rely on two simplifications: (i) optimal listeners, and (ii) universal communicative need across languages. Here, we address these limitations by introducing an information-theoretic framework for discrete object naming systems, and we use it to prove that an optimal trade-off is achievable if and only if the listener's decoder is equivalent to the Bayesian decoder of the speaker. Adopting a referential game setup from emergent communication, and focusing on the semantic domain of kinship, we show that our notion of optimality is not only theoretically achievable but also emerges empirically in learned communication systems.
Facilitating the Integration of LLMs Into Online Experiments With Simple Chat
Venue: arXiv cs.HC 2025
Year: 2025

As large language models (LLMs) become increasingly prevalent, understanding human-LLM interactions is emerging as a central priority in psychological research. Online experiments offer an efficient means to study human-LLM interactions, yet integrating LLMs into established survey platforms remains technically demanding, particularly when aiming for ecologically valid, real-time conversational experiences with strong experimental control. We introduce Simple Chat, an open-source, research-focused chat interface that streamlines LLM integration for platforms such as Qualtrics, oTree, and LimeSurvey, while presenting a unified participant experience across conditions. Simple Chat connects to both commercial providers and open-weights models, supports streaming responses to preserve conversational flow, and offers an administrative interface for fine-grained control of prompts and interface features. By reducing technical barriers, standardizing interfaces, and improving participant experience, Simple Chat helps advance the study of human-LLM interaction. In this article, we outline Simple Chat's key features, provide a step-by-step tutorial, and demonstrate its utility through two illustrative case studies.
Collaborative Learning with Multiple Foundation Models for Source-Free Domain Adaptation
Venue: arXiv cs.CV 2025
Year: 2025

Source-Free Domain Adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain without access to source data. Recent advances in Foundation Models (FMs) have introduced new opportunities for leveraging external semantic knowledge to guide SFDA. However, relying on a single FM is often insufficient, as it tends to bias adaptation toward a restricted semantic coverage, failing to capture diverse contextual cues under domain shift. To overcome this limitation, we propose a Collaborative Multi-foundation Adaptation (CoMA) framework that jointly leverages two different FMs (e.g., CLIP and BLIP) with complementary properties to capture both global semantics and local contextual cues. Specifically, we employ a bidirectional adaptation mechanism that (1) aligns different FMs with the target model for task adaptation while maintaining their semantic distinctiveness, and (2) transfers complementary knowledge from the FMs to the target model. To ensure stable adaptation under mini-batch training, we introduce Decomposed Mutual Information (DMI) that selectively enhances true dependencies while suppressing false dependencies arising from incomplete class coverage. Extensive experiments demonstrate that our method consistently outperforms existing state-of-the-art SFDA methods across four benchmarks, including Office-31, Office-Home, DomainNet-126, and VisDA, under the closed-set setting, while also achieving best results on partial-set and open-set variants.
Masked Diffusion Models are Secretly Learned-Order Autoregressive Models
Venue: arXiv cs.LG 2025
Year: 2025

Masked Diffusion Models (MDMs) have emerged as one of the most promising paradigms for generative modeling over discrete domains. It is known that MDMs effectively train to decode tokens in a random order, and that this ordering has significant performance implications in practice. This observation raises a fundamental question: can we design a training framework that optimizes for a favorable decoding order? We answer this in the affirmative, showing that the continuous-time variational objective of MDMs, when equipped with multivariate noise schedules, can identify and optimize for a decoding order during training. We establish a direct correspondence between decoding order and the multivariate noise schedule and show that this setting breaks invariance of the MDM objective to the noise schedule. Furthermore, we prove that the MDM objective decomposes precisely into a weighted auto-regressive losses over these orders, which establishes them as auto-regressive models with learnable orders.
Perplexity-Homophily Index: Homophily through Diversity in Hypergraphs
Venue: arXiv cs.SI 2025
Year: 2025

Real-world complex systems are often better modeled as hypergraphs, where edges represent group interactions involving multiple entities. Understanding and quantifying homophily (similarity-driven association) in such networks is essential for analyzing community formation and information flow. We propose a hyperedge-centric framework to quantify homophily in hypergraphs. Each interaction is represented as a hyperedge, and its interaction perplexity measures the effective number of distinct attributes it contains. Comparing this observed perplexity with a degree-preserving random baseline defines the diversity gap, which quantifies how diverse an interaction is than expected by chance. The global homophily score for a network, called Perplexity-Homophily Index, is computed by averaging the normalized diversity gap across all hyperedges. Experiments on synthetic and real-world datasets show that the proposed index captures the full distribution of homophily and reveals how homophilic and heterophilic tendencies vary with interaction size in hypergraphs.
Can LLMs Threaten Human Survival? Benchmarking Potential Existential Threats from LLMs via Prefix Completion
Venue: arXiv cs.CR 2025
Year: 2025

Research on the safety evaluation of large language models (LLMs) has become extensive, driven by jailbreak studies that elicit unsafe responses. Such response involves information already available to humans, such as the answer to "how to make a bomb". When LLMs are jailbroken, the practical threat they pose to humans is negligible. However, it remains unclear whether LLMs commonly produce unpredictable outputs that could pose substantive threats to human safety. To address this gap, we study whether LLM-generated content contains potential existential threats, defined as outputs that imply or promote direct harm to human survival. We propose \textsc{ExistBench}, a benchmark designed to evaluate such risks. Each sample in \textsc{ExistBench} is derived from scenarios where humans are positioned as adversaries to AI assistants. Unlike existing evaluations, we use prefix completion to bypass model safeguards. This leads the LLMs to generate suffixes that express hostility toward humans or actions with severe threat, such as the execution of a nuclear strike. Our experiments on 10 LLMs reveal that LLM-generated content indicates existential threats. To investigate the underlying causes, we also analyze the attention logits from LLMs. To highlight real-world safety risks, we further develop a framework to assess model behavior in tool-calling. We find that LLMs actively select and invoke external tools with existential threats. Code and data are available at: https://github.com/cuiyu-ai/ExistBench.
nnActive: A Framework for Evaluation of Active Learning in 3D Biomedical Segmentation
Venue: arXiv cs.CV 2025
Year: 2025

Semantic segmentation is crucial for various biomedical applications, yet its reliance on large annotated datasets presents a bottleneck due to the high cost and specialized expertise required for manual labeling. Active Learning (AL) aims to mitigate this challenge by querying only the most informative samples, thereby reducing annotation effort. However, in the domain of 3D biomedical imaging, there is no consensus on whether AL consistently outperforms Random sampling. Four evaluation pitfalls hinder the current methodological assessment. These are (1) restriction to too few datasets and annotation budgets, (2) using 2D models on 3D images without partial annotations, (3) Random baseline not being adapted to the task, and (4) measuring annotation cost only in voxels. In this work, we introduce nnActive, an open-source AL framework that overcomes these pitfalls by (1) means of a large scale study spanning four biomedical imaging datasets and three label regimes, (2) extending nnU-Net by using partial annotations for training with 3D patch-based query selection, (3) proposing Foreground Aware Random sampling strategies tackling the foreground-background class imbalance of medical images and (4) propose the foreground efficiency metric, which captures the low annotation cost of background-regions. We reveal the following findings: (A) while all AL methods outperform standard Random sampling, none reliably surpasses an improved Foreground Aware Random sampling; (B) benefits of AL depend on task specific parameters; (C) Predictive Entropy is overall the best performing AL method, but likely requires the most annotation effort; (D) AL performance can be improved with more compute intensive design choices. As a holistic, open-source framework, nnActive can serve as a catalyst for research and application of AL in 3D biomedical imaging. Code is at: https://github.com/MIC-DKFZ/nnActive
AME: An Efficient Heterogeneous Agentic Memory Engine for Smartphones
Venue: arXiv cs.DC 2025
Year: 2025

On-device agents on smartphones increasingly require continuously evolving memory to support personalized, context-aware, and long-term behaviors. To meet both privacy and responsiveness demands, user data is embedded as vectors and stored in a vector database for fast similarity search. However, most existing vector databases target server-class environments. When ported directly to smartphones, two gaps emerge: (G1) a mismatch between mobile SoC constraints and vector-database assumptions, including tight bandwidth budgets, limited on-chip memory, and stricter data type and layout constraints; and (G2) a workload mismatch, because on-device usage resembles a continuously learning memory, in which queries must coexist with frequent inserts, deletions, and ongoing index maintenance. To address these challenges, we propose AME, an on-device Agentic Memory Engine co-designed with modern smartphone SoCs. AME introduces two key techniques: (1) a hardware-aware, high-efficiency matrix pipeline that maximizes compute-unit utilization and exploits multi-level on-chip storage to sustain high throughput; and (2) a hardware- and workload-aware scheduling scheme that coordinates querying, insertion, and index rebuilding to minimize latency. We implement AME on Snapdragon 8-series SoCs and evaluate it on HotpotQA. In our experiments, AME improves query throughput by up to 1.4x at matched recall, achieves up to 7x faster index construction, and delivers up to 6x higher insertion throughput under concurrent query workloads.
NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
Venue: arXiv cs.CV 2025
Year: 2025

3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transparent nature of Gaussians prevents the application of another highly effective technique: occlusion culling. We address this limitation by proposing a novel method to learn the viewpoint-dependent visibility function of all Gaussians in a trained model using a small, shared MLP across instances of an asset in a scene. By querying it for Gaussians within the viewing frustum prior to rasterization, our method can discard occluded primitives during rendering. Leveraging Tensor Cores for efficient computation, we integrate these neural queries directly into a novel instanced software rasterizer. Our approach outperforms the current state of the art for composed scenes in terms of VRAM usage and image quality, utilizing a combination of our instanced rasterizer and occlusion culling MLP, and exhibits complementary properties to existing LoD techniques.
SimDiff: Simpler Yet Better Diffusion Model for Time Series Point Forecasting
Venue: arXiv cs.AI 2025
Year: 2025

Diffusion models have recently shown promise in time series forecasting, particularly for probabilistic predictions. However, they often fail to achieve state-of-the-art point estimation performance compared to regression-based methods. This limitation stems from difficulties in providing sufficient contextual bias to track distribution shifts and in balancing output diversity with the stability and precision required for point forecasts. Existing diffusion-based approaches mainly focus on full-distribution modeling under probabilistic frameworks, often with likelihood maximization objectives, while paying little attention to dedicated strategies for high-accuracy point estimation. Moreover, other existing point prediction diffusion methods frequently rely on pre-trained or jointly trained mature models for contextual bias, sacrificing the generative flexibility of diffusion models. To address these challenges, we propose SimDiff, a single-stage, end-to-end framework. SimDiff employs a single unified Transformer network carefully tailored to serve as both denoiser and predictor, eliminating the need for external pre-trained or jointly trained regressors. It achieves state-of-the-art point estimation performance by leveraging intrinsic output diversity and improving mean squared error accuracy through multiple inference ensembling. Key innovations, including normalization independence and the median-of-means estimator, further enhance adaptability and stability. Extensive experiments demonstrate that SimDiff significantly outperforms existing methods in time series point forecasting.
Medusa: Cross-Modal Transferable Adversarial Attacks on Multimodal Medical Retrieval-Augmented Generation
Venue: arXiv cs.CR 2025
Year: 2025

With the rapid advancement of retrieval-augmented vision-language models, multimodal medical retrieval-augmented generation (MMed-RAG) systems are increasingly adopted in clinical decision support. These systems enhance medical applications by performing cross-modal retrieval to integrate relevant visual and textual evidence for tasks, e.g., report generation and disease diagnosis. However, their complex architecture also introduces underexplored adversarial vulnerabilities, particularly via visual input perturbations. In this paper, we propose Medusa, a novel framework for crafting cross-modal transferable adversarial attacks on MMed-RAG systems under a black-box setting. Specifically, Medusa formulates the attack as a perturbation optimization problem, leveraging a multi-positive InfoNCE loss (MPIL) to align adversarial visual embeddings with medically plausible but malicious textual targets, thereby hijacking the retrieval process. To enhance transferability, we adopt a surrogate model ensemble and design a dual-loop optimization strategy augmented with invariant risk minimization (IRM). Extensive experiments on two real-world medical tasks, including medical report generation and disease diagnosis, demonstrate that Medusa achieves over 90% average attack success rate across various generation models and retrievers under appropriate parameter configuration, while remaining robust against four mainstream defenses, outperforming state-of-the-art baselines. Our results reveal critical vulnerabilities in the MMed-RAG systems and highlight the necessity of robustness benchmarking in safety-critical medical applications. The code and data are available at https://anonymous.4open.science/r/MMed-RAG-Attack-F05A.
LAST: LeArning to Think in Space and Time for Generalist Vision-Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Humans can perceive and understand 3D space and long videos from sequential visual observations. But do vision-language models (VLMs) can? Recent work demonstrates that even state-of-the-art VLMs still struggle to understand 3D space and long videos, although they are powerful in typical vision-language tasks. Current methods often rely on specialized architectural designs to improve performance for 3D tasks and video understanding tasks separately. In contrast, we propose LAST, short for LeArn to Think in Space and Time, to jointly improve 3D spatial and long video understanding for general VLMs with only a set of 2D images as inputs. LAST makes VLMs think in space and time rather than only with text before giving the final answer, building visual thinking trajectories in 3D space and temporal dimension. We demonstrate the effectiveness of LAST in two scenarios: 1) zero-shot, where we directly prompt proprietary models; and 2) fine-tuning general VLMs with data that include thinking trajectories in 3D space and time. We show that LAST brings substantial gains in various benchmarks, including 3 spatial understanding, 4 video understanding, and 3 image understanding tasks. Notably, 15.8% gains on EgoSchema with GPT-4o in a zero-shot manner and 8.3 gains on VSI-Bench compared with Qwen2.5-VL-7B.