OpenRaiser/Intern-Atlas huggingface dataset:
Multi-Phase Spacecraft Trajectory Optimization via Transformer-Based Reinforcement Learning
Venue: arXiv cs.LG 2025
Year: 2025

Autonomous spacecraft control for mission phases such as launch, ascent, stage separation, and orbit insertion remains a critical challenge due to the need for adaptive policies that generalize across dynamically distinct regimes. While reinforcement learning (RL) has shown promise in individual astrodynamics tasks, existing approaches often require separate policies for distinct mission phases, limiting adaptability and increasing operational complexity. This work introduces a transformer-based RL framework that unifies multi-phase trajectory optimization through a single policy architecture, leveraging the transformer's inherent capacity to model extended temporal contexts. Building on proximal policy optimization (PPO), our framework replaces conventional recurrent networks with a transformer encoder-decoder structure, enabling the agent to maintain coherent memory across mission phases spanning seconds to minutes during critical operations. By integrating a Gated Transformer-XL (GTrXL) architecture, the framework eliminates manual phase transitions while maintaining stability in control decisions. We validate our approach progressively: first demonstrating near-optimal performance on single-phase benchmarks (double integrator and Van der Pol oscillator), then extending to multiphase waypoint navigation variants, and finally tackling a complex multiphase rocket ascent problem that includes atmospheric flight, stage separation, and vacuum operations. Results demonstrate that the transformer-based framework not only matches analytical solutions in simple cases but also effectively learns coherent control policies across dynamically distinct regimes, establishing a foundation for scalable autonomous mission planning that reduces reliance on phase-specific controllers while maintaining compatibility with safety-critical verification protocols.
MicroVQA++: High-Quality Microscopy Reasoning Dataset with Weakly Supervised Graphs for Multimodal Large Language Model
Venue: arXiv cs.CV 2025
Year: 2025

Multimodal Large Language Models are increasingly applied to biomedical imaging, yet scientific reasoning for microscopy remains limited by the scarcity of large-scale, high-quality training data. We introduce MicroVQA++, a three-stage, large-scale and high-quality microscopy VQA corpus derived from the BIOMEDICA archive. Stage one bootstraps supervision from expert-validated figure-caption pairs sourced from peer-reviewed articles. Stage two applies HiCQA-Graph, a novel heterogeneous graph over images, captions, and QAs that fuses NLI-based textual entailment, CLIP-based vision-language alignment, and agent signals to identify and filter inconsistent samples. Stage three uses a MultiModal Large Language Model (MLLM) agent to generate multiple-choice questions (MCQ) followed by human screening. The resulting release comprises a large training split and a human-checked test split whose Bloom's level hard-sample distribution exceeds the MicroVQA benchmark. Our work delivers (i) a quality-controlled dataset that couples expert literature with graph-based filtering and human refinement; (ii) HiCQA-Graph, the first graph that jointly models (image, caption, QA) for cross-modal consistency filtering; (iii) evidence that careful data construction enables 4B-scale MLLMs to reach competitive microscopy reasoning performance (e.g., GPT-5) and achieve state-of-the-art performance among open-source MLLMs. Code and dataset will be released after the review process concludes.
CURENet: Combining Unified Representations for Efficient Chronic Disease Prediction
Venue: arXiv cs.AI 2025
Year: 2025

Electronic health records (EHRs) are designed to synthesize diverse data types, including unstructured clinical notes, structured lab tests, and time-series visit data. Physicians draw on these multimodal and temporal sources of EHR data to form a comprehensive view of a patient's health, which is crucial for informed therapeutic decision-making. Yet, most predictive models fail to fully capture the interactions, redundancies, and temporal patterns across multiple data modalities, often focusing on a single data type or overlooking these complexities. In this paper, we present CURENet, a multimodal model (Combining Unified Representations for Efficient chronic disease prediction) that integrates unstructured clinical notes, lab tests, and patients' time-series data by utilizing large language models (LLMs) for clinical text processing and textual lab tests, as well as transformer encoders for longitudinal sequential visits. CURENet has been capable of capturing the intricate interaction between different forms of clinical data and creating a more reliable predictive model for chronic illnesses. We evaluated CURENet using the public MIMIC-III and private FEMH datasets, where it achieved over 94\% accuracy in predicting the top 10 chronic conditions in a multi-label framework. Our findings highlight the potential of multimodal EHR integration to enhance clinical decision-making and improve patient outcomes.
Comprehension of Multilingual Expressions Referring to Target Objects in Visual Inputs
Venue: arXiv cs.CV 2025
Year: 2025

Referring Expression Comprehension (REC) requires models to localize objects in images based on natural language descriptions. Research on the area remains predominantly English-centric, despite increasing global deployment demands. This work addresses multilingual REC through two main contributions. First, we construct a unified multilingual dataset spanning 10 languages, by systematically expanding 12 existing English REC benchmarks through machine translation and context-based translation enhancement. The resulting dataset comprises approximately 8 million multilingual referring expressions across 177,620 images, with 336,882 annotated objects. Second, we introduce an attention-anchored neural architecture that uses multilingual SigLIP2 encoders. Our attention-based approach generates coarse spatial anchors from attention distributions, which are subsequently refined through learned residuals. Experimental evaluation demonstrates competitive performance on standard benchmarks, e.g. achieving 86.9% accuracy at IoU@50 on RefCOCO aggregate multilingual evaluation, compared to an English-only result of 91.3%. Multilingual evaluation shows consistent capabilities across languages, establishing the practical feasibility of multilingual visual grounding systems. The dataset and model are available at $\href{https://multilingual.franreno.com}{multilingual.franreno.com}$.
VP-Bench: A Comprehensive Benchmark for Visual Prompting in Multimodal Large Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Multimodal large language models (MLLMs) have enabled a wide range of advanced vision-language applications, including fine-grained object recognition and contextual understanding. When querying specific regions or objects in an image, human users naturally use "visual prompts" (VPs), such as bounding boxes, to provide reference. However, no existing benchmark systematically evaluates the ability of MLLMs to interpret such VPs. This gap leaves it unclear whether current MLLMs can effectively recognize VPs, an intuitive prompting method for humans, and use them to solve problems. To address this limitation, we introduce VP-Bench, a benchmark for assessing MLLMs' capability in VP perception and utilization. VP-Bench employs a two-stage evaluation framework: Stage 1 examines models' ability to perceive VPs in natural scenes, using 30k visualized prompts spanning eight shapes and 355 attribute combinations. Stage 2 investigates the impact of VPs on downstream tasks, measuring their effectiveness in real-world problem-solving scenarios. Using VP-Bench, we evaluate 28 MLLMs, including proprietary systems (e.g., GPT-4o) and open-source models (e.g., InternVL3 and Qwen2.5-VL), and provide a comprehensive analysis of factors that affect VP understanding, such as variations in VP attributes, question arrangement, and model scale. VP-Bench establishes a new reference framework for studying how MLLMs comprehend and resolve grounded referring questions.
VoxTell: Free-Text Promptable Universal 3D Medical Image Segmentation
Venue: arXiv cs.CV 2025
Year: 2025

We introduce VoxTell, a vision-language model for text-prompted volumetric medical image segmentation. It maps free-form descriptions, from single words to full clinical sentences, to 3D masks. Trained on 62K+ CT, MRI, and PET volumes spanning over 1K anatomical and pathological classes, VoxTell uses multi-stage vision-language fusion across decoder layers to align textual and visual features at multiple scales. It achieves state-of-the-art zero-shot performance across modalities on unseen datasets, excelling on familiar concepts while generalizing to related unseen classes. Extensive experiments further demonstrate strong cross-modality transfer, robustness to linguistic variations and clinical language, as well as accurate instance-specific segmentation from real-world text. Code is available at: https://www.github.com/MIC-DKFZ/VoxTell
Benchmarking Visual LLMs Resilience to Unanswerable Questions on Visually Rich Documents
Venue: arXiv cs.CV 2025
Year: 2025

The evolution of Visual Large Language Models (VLLMs) has revolutionized the automatic understanding of Visually Rich Documents (VRDs), which contain both textual and visual elements. Although VLLMs excel in Visual Question Answering (VQA) on multi-page VRDs, their ability to detect unanswerable questions is still an open research question. Our research delves into the robustness of the VLLMs to plausible yet unanswerable questions, i.e., questions that appear valid but cannot be answered due to subtle corruptions caused by swaps between related concepts or plausible question formulations. Corruptions are generated by replacing the original natural language entities with other ones of the same type, belonging to different document elements, and in different layout positions or pages of the related document. To this end, we present VRD-UQA (VISUALLY RICH DOCUMENT UNANSWERABLE QUESTION ANSWERING), a benchmark for evaluating VLLMs' resilience to plausible yet unanswerable questions across multiple dimensions. It automatically alters the questions of existing VQA datasets consisting of multi-page VRDs, verifies their unanswerability using a VLLM-as-a-judge approach, and then thoroughly evaluates VLLMs' performance. Experiments, run on 12 models, analyze: (1) The VLLMs' accuracy in detecting unanswerable questions at both page and document levels; (2) The effect of different types of corruption (NLP entity, document element, layout); (3) The effectiveness of different knowledge injection strategies based on in-context learning (OCR, multi-page selection, or the possibility of unanswerability). Our findings reveal VLLMs' limitations and demonstrate that VRD-UQA can serve as an evaluation framework for developing resilient document VQA systems.
Sat2RealCity: Geometry-Aware and Appearance-Controllable 3D Urban Generation from Satellite Imagery
Venue: arXiv cs.CV 2025
Year: 2025

Recent advances in generative modeling have substantially enhanced 3D urban generation, enabling applications in digital twins, virtual cities, and large-scale simulations. However, existing methods face two key challenges: (1) the need for large-scale 3D city assets for supervised training, which are difficult and costly to obtain, and (2) reliance on semantic or height maps, which are used exclusively for generating buildings in virtual worlds and lack connection to real-world appearance, limiting the realism and generalizability of generated cities. To address these limitations, we propose Sat2RealCity, a geometry-aware and appearance-controllable framework for 3D urban generation from real-world satellite imagery. Unlike previous city-level generation methods, Sat2RealCity builds generation upon individual building entities, enabling the use of rich priors and pretrained knowledge from 3D object generation while substantially reducing dependence on large-scale 3D city assets. Specifically, (1) we introduce the OSM-based spatial priors strategy to achieve interpretable geometric generation from spatial topology to building instances; (2) we design an appearance-guided controllable modeling mechanism for fine-grained appearance realism and style control; and (3) we construct an MLLM-powered semantic-guided generation pipeline, bridging semantic interpretation and geometric reconstruction. Extensive quantitative and qualitative experiments demonstrate that Sat2RealCity significantly surpasses existing baselines in structural consistency and appearance realism, establishing a strong foundation for real-world aligned 3D urban content creation. The code will be released soon.
Context-aware Adaptive Visualizations for Critical Decision Making
Venue: arXiv cs.HC 2025
Year: 2025

Effective decision-making often relies on timely insights from complex visual data. While Information Visualization (InfoVis) dashboards can support this process, they rarely adapt to users' cognitive state, and less so in real time. We present Symbiotik, an intelligent, context-aware adaptive visualization system that leverages neurophysiological signals to estimate mental workload (MWL) and dynamically adapt visual dashboards using reinforcement learning (RL). Through a user study with 120 participants and three visualization types, we demonstrate that our approach improves task performance and engagement. Symbiotik offers a scalable, real-time adaptation architecture, and a validated methodology for neuroadaptive user interfaces.
Rethinking Progression of Memory State in Robotic Manipulation: An Object-Centric Perspective
Venue: arXiv cs.RO 2025
Year: 2025

As embodied agents operate in increasingly complex environments, the ability to perceive, track, and reason about individual object instances over time becomes essential, especially in tasks requiring sequenced interactions with visually similar objects. In these non-Markovian settings, key decision cues are often hidden in object-specific histories rather than the current scene. Without persistent memory of prior interactions (what has been interacted with, where it has been, or how it has changed) visuomotor policies may fail, repeat past actions, or overlook completed ones. To surface this challenge, we introduce LIBERO-Mem, a non-Markovian task suite for stress-testing robotic manipulation under object-level partial observability. It combines short- and long-horizon object tracking with temporally sequenced subgoals, requiring reasoning beyond the current frame. However, vision-language-action (VLA) models often struggle in such settings, with token scaling quickly becoming intractable even for tasks spanning just a few hundred frames. We propose Embodied-SlotSSM, a slot-centric VLA framework built for temporal scalability. It maintains spatio-temporally consistent slot identities and leverages them through two mechanisms: (1) slot-state-space modeling for reconstructing short-term history, and (2) a relational encoder to align the input tokens with action decoding. Together, these components enable temporally grounded, context-aware action prediction. Experiments show Embodied-SlotSSM's baseline performance on LIBERO-Mem and general tasks, offering a scalable solution for non-Markovian reasoning in object-centric robotic policies.
Intrinsic Dimension Estimation for Radio Galaxy Zoo using Diffusion Models
Venue: arXiv cs.LG 2025
Year: 2025

In this work, we estimate the intrinsic dimension (iD) of the Radio Galaxy Zoo (RGZ) dataset using a score-based diffusion model. We examine how the iD estimates vary as a function of Bayesian neural network (BNN) energy scores, which measure how similar the radio sources are to the MiraBest subset of the RGZ dataset. We find that out-of-distribution sources exhibit higher iD values, and that the overall iD for RGZ exceeds those typically reported for natural image datasets. Furthermore, we analyse how iD varies across Fanaroff-Riley (FR) morphological classes and as a function of the signal-to-noise ratio (SNR). While no relationship is found between FR I and FR II classes, a weak trend toward higher SNR at lower iD. Future work using the RGZ dataset could make use of the relationship between iD and energy scores to quantitatively study and improve the representations learned by various self-supervised learning algorithms.
PAS : Prelim Attention Score for Detecting Object Hallucinations in Large Vision--Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Large vision-language models (LVLMs) are powerful, yet they remain unreliable due to object hallucinations. In this work, we show that in many hallucinatory predictions the LVLM effectively ignores the image and instead relies on previously generated output (prelim) tokens to infer new objects. We quantify this behavior via the mutual information between the image and the predicted object conditioned on the prelim, demonstrating that weak image dependence strongly correlates with hallucination. Building on this finding, we introduce the Prelim Attention Score (PAS), a lightweight, training-free signal computed from attention weights over prelim tokens. PAS requires no additional forward passes and can be computed on the fly during inference. Exploiting this previously overlooked signal, PAS achieves state-of-the-art object-hallucination detection across multiple models and datasets, enabling real-time filtering and intervention.
Bridging Hidden States in Vision-Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Vision-Language Models (VLMs) are a new family of models that align image content with natural language. Existing approaches typically fuse either (a) early: by mixing tokens/features inside the encoders, or (b) late: by comparing pooled embeddings. Many methods also tie fusion to an autoregressive decoder. However, the hidden states of both modalities already carry rich, modality-specific structure (spatial layout in vision; syntax and semantics in text), so directly aligning these states is a natural way to match what the two modalities "think". We propose a lightweight fusion module: a few cross-only, bidirectional attention layers placed near the top of both encoders. Each layer projects the vision and text encoder hidden-state sequences into a shared space, attends across modalities, and sends gated residual updates back, with simple stabilizers to improve alignment. The encoders remain non-causal and strong for understanding, while generation stays cleanly decoupled via an optional decoder. Across standard retrieval, VQA, and visual reasoning benchmarks, BRIDGE outperforms comparable VLMs while preserving the bi-encoder efficiency of contrastive models. We make our code publicly available at https://github.com/jfeinashley/BRIDGE.
Volumetric Ergodic Control
Venue: arXiv cs.RO 2025
Year: 2025

Ergodic control synthesizes optimal coverage behaviors over spatial distributions for nonlinear systems. However, existing formulations model the robot as a non-volumetric point, but in practice a robot interacts with the environment through its body and sensors with physical volume. In this work, we introduce a new ergodic control formulation that optimizes spatial coverage using a volumetric state representation. Our method preserves the asymptotic coverage guarantees of ergodic control, adds minimal computational overhead for real-time control, and supports arbitrary sample-based volumetric models. We evaluate our method across search and manipulation tasks -- with multiple robot dynamics and end-effector geometries or sensor models -- and show that it improves coverage efficiency by more than a factor of two while maintaining a 100% task completion rate across all experiments, outperforming the standard ergodic control method. Finally, we demonstrate the effectiveness of our method on a robot arm performing mechanical erasing tasks.
Incremental Data-Driven Policy Synthesis via Game Abstractions
Venue: arXiv cs.GT 2025
Year: 2025

We address the synthesis of control policies for unknown discrete-time stochastic dynamical systems to satisfy temporal logic objectives. We present a data-driven, abstraction-based control framework that integrates online learning with novel incremental game-solving. Under appropriate continuity assumptions, our method abstracts the system dynamics into a finite stochastic (2.5-player) game graph derived from data. Given a requirement over time on this graph, we compute the winning region -- i.e., the set of initial states from which the objective is satisfiable -- in the resulting game, together with a corresponding control policy. Our main contribution is the construction of abstractions, winning regions and control policies incrementally, as data about the system dynamics accumulates. Concretely, our algorithm refines under- and over-approximations of reachable sets for each state-action pair as new data samples arrive. These refinements induce structural modifications in the game graph abstraction -- such as the addition or removal of nodes and edges -- which in turn modify the winning region. Crucially, we show that these updates are inherently monotonic: under-approximations can only grow, over-approximations can only shrink, and the winning region can only expand. We exploit this monotonicity by defining an objective-induced ranking function on the nodes of the abstract game that increases monotonically as new data samples are incorporated. These ranks underpin our novel incremental game-solving algorithm, which employs customized gadgets (DAG-like subgames) within a rank-lifting algorithm to efficiently update the winning region. Numerical case studies demonstrate significant computational savings compared to the baseline approach, which resolves the entire game from scratch whenever new data samples arrive.
Softmax as a Lagrangian-Legendrian Seam
Venue: arXiv cs.LG 2025
Year: 2025

This note offers a first bridge from machine learning to modern differential geometry. We show that the logits-to-probabilities step implemented by softmax can be modeled as a geometric interface: two potential-generated, conservative descriptions (from negative entropy and log-sum-exp) meet along a Legendrian "seam" on a contact screen (the probability simplex) inside a simple folded symplectic collar. Bias-shift invariance appears as Reeb flow on the screen, and the Fenchel-Young equality/KL gap provides a computable distance to the seam. We work out the two- and three-class cases to make the picture concrete and outline next steps for ML: compact logit models (projective or spherical), global invariants, and connections to information geometry where on-screen dynamics manifest as replicator flows.