OpenRaiser/Intern-Atlas huggingface dataset:
Constrained Black-Box Attacks Against Cooperative Multi-Agent Reinforcement Learning
Venue: arXiv cs.LG 2026
Year: 2026

Collaborative multi-agent reinforcement learning has rapidly evolved, offering state-of-the-art algorithms for real-world applications, including sensitive domains. However, a key challenge to its widespread adoption is the lack of a thorough investigation into its vulnerabilities to adversarial attacks. Existing work predominantly focuses on training-time attacks or unrealistic scenarios, such as access to policy weights or the ability to train surrogate policies. In this paper, we investigate new vulnerabilities under more challenging and constrained conditions, assuming an adversary can only collect and perturb the observations of deployed agents. We also consider scenarios where the adversary has no access at all (no observations, actions, or weights). Our main approach is to generate perturbations that intentionally misalign how victim agents see their environment. Our approach is empirically validated on three benchmarks and 22 environments, demonstrating its effectiveness across diverse algorithms and environments. Furthermore, we show that our algorithm is sample-efficient, requiring only 1,000 samples compared to the millions needed by previous methods.
Modern Neural Networks for Small Tabular Datasets: The New Default for Field-Scale Digital Soil Mapping?
Venue: arXiv cs.LG 2026
Year: 2026

In the field of pedometrics, tabular machine learning is the predominant method for soil property prediction from remote and proximal soil sensing data, forming a central component of Digital Soil Mapping (DSM). At the field-scale, this predictive soil modeling (PSM) task is typically constrained by small training sample sizes and high feature-to-sample ratios in soil spectroscopy. Traditionally, these conditions have proven challenging for conventional deep learning methods. Classical machine learning algorithms, particularly tree-based models like Random Forest and linear models such as Partial Least Squares Regression, have long been the default choice for pedometric modeling within DSM. Recent advances in artificial neural networks (ANN) for tabular data challenge this view, yet their suitability for field-scale DSM has not been proven. We introduce a comprehensive benchmark that evaluates state-of-the-art ANN architectures, including the latest multilayer perceptron (MLP)-based models (TabM, RealMLP), attention-based transformer variants (FT-Transformer, ExcelFormer, T2G-Former, AMFormer), retrieval-augmented approaches (TabR, ModernNCA), and an in-context learning foundation model (TabPFN). Our evaluation encompasses 31 field- and farm-scale datasets containing 30-460 soil samples and three critical soil properties: soil organic matter or soil organic carbon, pH, and clay content. Our results reveal that modern ANNs consistently outperform classical methods on the majority of tasks, demonstrating that deep learning has matured sufficiently to overcome the long-standing dominance of classical machine learning in pedometrics. Notably, TabPFN delivers the strongest overall performance, showing robustness across varying conditions. We therefore recommend the adoption of modern ANNs for field-scale DSM and propose TabPFN as the new default choice in the toolkit of every pedometrician.
On the synchronization between Hugging Face pre-trained language models and their upstream GitHub repository
Venue: arXiv cs.SE 2026
Year: 2026

Pre-trained language models (PTLMs) have transformed natural language processing (NLP), enabling major advances in tasks such as text generation and translation. Similar to software package management, PTLMs are developed using code and environment scripts hosted in upstream repositories (e.g., GitHub), while families of trained model variants are distributed through downstream platforms such as Hugging Face (HF). Despite this similarity, coordinating development and release activities across these platforms remains challenging, leading to misaligned timelines, inconsistent versioning practices, and barriers to effective reuse. To examine how commit activities are coordinated between GitHub and HF, we conducted an in-depth mixed-method study of 325 PTLM families comprising 904 HF model variants. Our findings show that GitHub contributors primarily focus on model version specification, code quality improvements, performance optimization, and dependency management, whereas HF contributors mainly address model documentation, dataset handling, and inference setup. We further analyze synchronization across three dimensions -- lag, type, and intensity -- revealing eight distinct synchronization patterns. The dominance of partially synchronized patterns, such as Disperse and Sparse synchronization, highlights structural disconnects in cross-platform release practices. These disconnects often result in isolated or abandoned updates, increasing the risk of incomplete, outdated, or behaviorally inconsistent models being exposed to end users. Recognizing these synchronization patterns is essential for improving oversight and traceability in PTLM release workflows.
Super LiDAR Intensity for Robotic Perception
Venue: arXiv cs.RO 2026
Year: 2026

Conventionally, human intuition defines vision as a modality of passive optical sensing, relying on ambient light to perceive the environment. However, active optical sensing, which involves emitting and receiving signals, offers unique advantages by capturing both radiometric and geometric properties of the environment, independent of external illumination conditions. This work focuses on advancing active optical sensing using Light Detection and Ranging (LiDAR), which captures intensity data, enabling the estimation of surface reflectance that remains invariant under varying illumination. Such properties are crucial for robotic perception tasks, including detection, recognition, segmentation, and Simultaneous Localization and Mapping (SLAM). A key challenge with low-cost LiDARs lies in the sparsity of scan data, which limits their broader application. To address this limitation, this work introduces an innovative framework for generating dense LiDAR intensity images from sparse data, leveraging the unique attributes of non-repeating scanning LiDAR (NRS-LiDAR). We tackle critical challenges, including intensity calibration and the transition from static to dynamic scene domains, facilitating the reconstruction of dense intensity images in real-world settings. The key contributions of this work include a comprehensive dataset for LiDAR intensity image densification, a densification network tailored for NRS-LiDAR, and diverse applications such as loop closure and traffic lane detection using the generated dense intensity images. Experimental results validate the efficacy of the proposed approach, which successfully integrates computer vision techniques with LiDAR data processing, enhancing the applicability of low-cost LiDAR systems and establishing a novel paradigm for robotic vision via active optical sensing--LiDAR as a Camera.
Pinet: Optimizing hard-constrained neural networks with orthogonal projection layers
Venue: arXiv cs.LG 2026
Year: 2026

We introduce an output layer for neural networks that ensures satisfaction of convex constraints. Our approach, $Π$net, leverages operator splitting for rapid and reliable projections in the forward pass, and the implicit function theorem for backpropagation. We deploy $Π$net as a feasible-by-design optimization proxy for parametric constrained optimization problems and obtain modest-accuracy solutions faster than traditional solvers when solving a single problem, and significantly faster for a batch of problems. We surpass state-of-the-art learning approaches by orders of magnitude in terms of training time, solution quality, and robustness to hyperparameter tuning, while maintaining similar inference times. Finally, we tackle multi-vehicle motion planning with non-convex trajectory preferences and provide $Π$net as a GPU-ready package implemented in JAX.
Spirals and Beyond: Competitive Plane Search with Multi-Speed Agents
Venue: arXiv cs.DS 2026
Year: 2026

We consider the problem of minimizing the worst-case search time for a hidden point target in the plane using multiple mobile agents of differing speeds, all starting from a common origin. The search time is normalized by the target's distance to the origin, following the standard convention in competitive analysis. The goal is to minimize the maximum such normalized time over all target locations, the search cost. As a base case, we extend the known result for a single unit-speed agent, which achieves an optimal cost of about $\mathcal{U}_1 = 17.28935$ via a logarithmic spiral, to $n$ unit-speed agents. We give a symmetric spiral-based algorithm where each agent follows a logarithmic spiral offset by equal angular phases. This yields a search cost independent of which agent finds the target. We provide a closed-form upper bound $\mathcal{U}_n$ for this setting, which we use in our general result. Our main contribution is an upper bound on the worst-case normalized search time for $n$ agents with arbitrary speeds. We give a framework that selects a subset of agents and assigns spiral-type trajectories with speed-dependent angular offsets, again making the search cost independent of which agent reaches the target. A corollary shows that $n$ multi-speed agents (fastest speed 1) can beat $k$ unit-speed agents (cost below $\mathcal{U}_k$) if the geometric mean of their speeds exceeds $\mathcal{U}_n / \mathcal{U}_k$. This means slow agents may be excluded if they lower the mean too much, motivating non-spiral algorithms. We also give new upper bounds for point search in cones and conic complements using a single unit-speed agent. These are then used to design hybrid spiral-directional strategies, which outperform the spiral-based algorithms when some agents are slow. This suggests that spiral-type trajectories may not be optimal in the general multi-speed setting.
Unsupervised Stereo via Multi-Baseline Geometry-Consistent Self-Training
Venue: arXiv cs.CV 2026
Year: 2026

Photometric loss and pseudo-label-based self-training are two widely used methods for training stereo networks on unlabeled data. However, they both struggle to provide accurate supervision in occluded regions. The former lacks valid correspondences, while the latter's pseudo labels are often unreliable. To overcome these limitations, we present S$^3$, a simple yet effective framework based on multi-baseline geometry consistency. Unlike conventional self-training where teacher and student share identical stereo pairs, S$^3$ assigns them different target images, introducing natural visibility asymmetry. Regions occluded in the student's view often remain visible and matchable to the teacher, enabling reliable pseudo labels even in regions where photometric supervision fails. The teacher's disparities are rescaled to align with the student's baseline and used to guide student learning. An occlusion-aware weighting strategy is further proposed to mitigate unreliable supervision in teacher-occluded regions and to encourage the student to learn robust occlusion completion. To support training, we construct MBS20K, a multi-baseline stereo dataset synthesized using the CARLA simulator. Extensive experiments demonstrate that S$^3$ provides effective supervision in both occluded and non-occluded regions, achieves strong generalization performance, and surpasses previous state-of-the-art methods on the KITTI 2015 and 2012 benchmarks.
CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks
Venue: arXiv cs.AI 2026
Year: 2026

As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.
Optimal CO2 storage management considering safety constraints in multi-stakeholder multi-site CCS projects: a Markov game perspective
Venue: arXiv cs.LG 2026
Year: 2026

Carbon capture and storage (CCS) projects typically involve a diverse array of stakeholders or players from public, private, and regulatory sectors, each with different objectives and responsibilities. Given the complexity, scale, and long-term nature of CCS operations, determining whether individual stakeholders can independently maximize their interests or whether collaborative coalition agreements are needed remains a central question for effective CCS project planning and management. CCS projects are often implemented in geologically connected sites, where shared geological features such as pressure space and reservoir pore capacity can lead to competitive behavior among stakeholders. Furthermore, CO2 storage sites are often located in geologically mature basins that previously served as sites for hydrocarbon extraction or wastewater disposal in order to leverage existing infrastructures, which makes unilateral optimization even more complicated and unrealistic. In this work, we propose a paradigm based on Markov games to quantitatively investigate how different coalition structures affect the goals of stakeholders. We frame this multi-stakeholder multi-site problem as a multi-agent reinforcement learning problem with safety constraints. Our approach enables agents to learn optimal strategies while compliant with safety regulations. We present an example where multiple operators are injecting CO2 into their respective project areas in a geologically connected basin. To address the high computational cost of repeated simulations of high-fidelity models, a previously developed surrogate model based on the Embed-to-Control (E2C) framework is employed. Our results demonstrate the effectiveness of the proposed framework in addressing optimal management of CO2 storage when multiple stakeholders with various objectives and goals are involved.
FairTabGen: High-Fidelity and Fair Synthetic Health Data Generation from Limited Samples
Venue: arXiv cs.LG 2026
Year: 2026

Synthetic healthcare data generation offers a promising solution to research limitations in clinical settings caused by privacy and regulatory constraints. However, current synthetic data generation approaches require specialized knowledge about training generative models and require high computational resources. In this paper, we propose FairTabGen, an LLM-based tabular data generation framework that produces high-quality synthetic healthcare data using only a small subset of the original dataset. Our method combines in-context learning, prompt curation and embedding structural constraints for data synthesis. We evaluate performance on MIMIC-IV dataset. Our method using 99% less data and achieving 50% improvement for fairness through unawareness while maintaining competitive predictive utility. However, we observe data distribution of racial groups is skewed affecting demographic parity. We thereafter apply bias mitigation algorithms in the pre-processing stage, improving overall fairness by 10% highlighting effectiveness of our approach.
Singing Syllabi with Virtual Avatars: Enhancing Student Engagement Through AI-Generated Music and Digital Embodiment
Venue: arXiv cs.CY 2026
Year: 2026

In practical teaching, we observe that few students thoroughly read or fully comprehend the information provided in traditional, text-based course syllabi. As a result, essential details, such as course policies and learning outcomes, are frequently overlooked. To address this challenge, in this paper, we propose a novel approach leveraging AI-generated singing and virtual avatars to present syllabi in a format that is more visually appealing, engaging, and memorable. Especially, we leveraged the open-source tool, HeyGem, to transform textual syllabi into audiovisual presentations, in which digital avatars perform the syllabus content as songs. The proposed approach aims to stimulate students' curiosity, foster emotional connection, and enhance retention of critical course information. Student feedback indicated that AI-sung syllabi significantly improved awareness and recall of key course information.
CORE: Measuring Multi-Agent LLM Interaction Quality under Game-Theoretic Pressures
Venue: arXiv cs.CL 2026
Year: 2026

Game-theoretic interactions between agents with Large Language Models (LLMs) have revealed many emergent capabilities, yet the linguistic diversity of these interactions has not been sufficiently quantified. In this paper, we present the Conversational Robustness Evaluation Score: CORE, a metric to quantify the effectiveness of language use within multi-agent systems across different game-theoretic interactions. CORE integrates measures of cluster entropy, lexical repetition, and semantic similarity, providing a direct lens of dialog quality. We apply CORE to pairwise LLM dialogs across competitive, cooperative, and neutral settings, further grounding our analysis in Zipf's and Heaps' Laws to characterize word frequency distributions and vocabulary growth. Our findings show that cooperative settings exhibit both steeper Zipf distributions and higher Heap exponents, indicating more repetition alongside greater vocabulary expansion. In contrast, competitive interactions display lower Zipf and Heaps exponents, reflecting less repetition and more constrained vocabularies. These results provide new insights into how social incentives influence language adaptation, and highlight CORE as a robust diagnostic for measuring linguistic robustness in multi-agent LLM systems. Our code is available at https://github.com/psyonp/core.
Content Accuracy and Quality Aware Resource Allocation Based on LP-Guided DRL for ISAC-Driven AIGC Networks
Venue: arXiv cs.LG 2026
Year: 2026

Integrated sensing and communication (ISAC) can enhance artificial intelligence-generated content (AIGC) networks by providing efficient sensing and transmission. Existing AIGC services usually assume that the accuracy of the generated content can be ensured, given accurate input data and prompt, thus only the content generation quality (CGQ) is concerned. However, it is not applicable in ISAC-based AIGC networks, where content generation is based on inaccurate sensed data. Moreover, the AIGC model itself introduces generation errors, which depend on the number of generating steps (i.e., computing resources). To assess the quality of experience of ISAC-based AIGC services, we propose a content accuracy and quality aware service assessment metric (CAQA). Since allocating more resources to sensing and generating improves content accuracy but may reduce communication quality, and vice versa, this sensing-generating (computing)-communication three-dimensional resource tradeoff must be optimized to maximize the average CAQA (AvgCAQA) across all users with AIGC (CAQA-AIGC). This problem is NP-hard, with a large solution space that grows exponentially with the number of users. To solve the CAQA-AIGC problem with low complexity, a linear programming (LP) guided deep reinforcement learning (DRL) algorithm with an action filter (LPDRL-F) is proposed. Through the LP-guided approach and the action filter, LPDRL-F can transform the original three-dimensional solution space to two dimensions, reducing complexity while improving the learning performance of DRL. Simulations show that compared to existing DRL and generative diffusion model (GDM) algorithms without LP, LPDRL-F converges faster and finds better resource allocation solutions, improving AvgCAQA by more than 10%. With LPDRL-F, CAQA-AIGC can achieve an improvement in AvgCAQA of more than 50% compared to existing schemes focusing solely on CGQ.
TaoSR1: The Thinking Model for E-commerce Relevance Search
Venue: arXiv cs.IR 2026
Year: 2026

Query-product relevance prediction is a core task in e-commerce search. BERT-based models excel at semantic matching but lack complex reasoning capabilities. While Large Language Models (LLMs) are explored, most still use discriminative fine-tuning or distill to smaller models for deployment. We propose a framework to directly deploy LLMs for this task, addressing key challenges: Chain-of-Thought (CoT) error accumulation, discriminative hallucination, and deployment feasibility. Our framework, TaoSR1, involves three stages: (1) Supervised Fine-Tuning (SFT) with CoT to instill reasoning; (2) Offline sampling with a pass@N strategy and Direct Preference Optimization (DPO) to improve generation quality; and (3) Difficulty-based dynamic sampling with Group Relative Policy Optimization (GRPO) to mitigate discriminative hallucination. Additionally, post-CoT processing and a cumulative probability-based partitioning method enable efficient online deployment. TaoSR1 significantly outperforms baselines on offline datasets and achieves substantial gains in online side-by-side human evaluations, introducing a novel paradigm for applying CoT reasoning to relevance classification.
A Polylogarithmic Competitive Algorithm for Stochastic Online Sorting and TSP
Venue: arXiv cs.DS 2026
Year: 2026

In \emph{Online Sorting}, an array of $n$ initially empty cells is given. At each time step $t$, an element $x_t \in [0,1]$ arrives and must be placed irrevocably into an empty cell without any knowledge of future arrivals. We aim to minimize the sum of absolute differences between pairs of elements placed in consecutive array cells, seeking an online placement strategy that results in a final array close to a sorted one. An interesting multidimensional generalization, a.k.a. the \emph{Online Travelling Salesperson Problem}, arises when the request sequence consists of points in the $d$-dimensional unit cube and the objective is to minimize the sum of euclidean distances between points in consecutive cells. Motivated by the recent work of (Abrahamsen, Bercea, Beretta, Klausen and Kozma; ESA 2024), we consider the \emph{stochastic version} of Online Sorting (\textit{resp.} Online TSP), where each element (\textit{resp.} point) $x_t$ is an i.i.d. sample from the uniform distribution on $[0, 1]$ (\textit{resp.} $[0,1]^d$). By carefully decomposing the request sequence into a hierarchy of balls-into-bins instances, where the balls to bins ratio is large enough so that bin occupancy is sharply concentrated around its mean and small enough so that we can efficiently deal with the elements placed in the same bin, we obtain an online algorithm that approximates the optimal cost within a factor of $O(\log^2 n)$ with high probability. Our result comprises an exponential improvement on the previously best known competitive ratio of $\tilde{O}(n^{1/4})$ for Stochastic Online Sorting due to (Abrahamsen et al.; ESA 2024) and $O(\sqrt{n})$ for (adversarial) Online TSP due to (Bertram, ESA 2025).