OpenRaiser/Intern-Atlas huggingface dataset:
DART: An Automated End-to-End Object Detection Pipeline with Data Diversification, Open-Vocabulary Bounding Box Annotation, Pseudo-Label Review, and Model Training
Venue: arXiv cs.CV 2025
Year: 2025

Accurate real-time object detection is vital across numerous industrial applications, from safety monitoring to quality control. Traditional approaches, however, are hindered by arduous manual annotation and data collection, struggling to adapt to ever-changing environments and novel target objects. To address these limitations, this paper presents DART, an innovative automated end-to-end pipeline that revolutionizes object detection workflows from data collection to model evaluation. It eliminates the need for laborious human labeling and extensive data collection while achieving outstanding accuracy across diverse scenarios. DART encompasses four key stages: (1) Data Diversification using subject-driven image generation (DreamBooth with SDXL), (2) Annotation via open-vocabulary object detection (Grounding DINO) to generate bounding box and class labels, (3) Review of generated images and pseudo-labels by large multimodal models (InternVL-1.5 and GPT-4o) to guarantee credibility, and (4) Training of real-time object detectors (YOLOv8 and YOLOv10) using the verified data. We apply DART to a self-collected dataset of construction machines named Liebherr Product, which contains over 15K high-quality images across 23 categories. The current instantiation of DART significantly increases average precision (AP) from 0.064 to 0.832. Its modular design ensures easy exchangeability and extensibility, allowing for future algorithm upgrades, seamless integration of new object categories, and adaptability to customized environments without manual labeling and additional data collection. The code and dataset are released at https://github.com/chen-xin-94/DART.
Structure and Independence in Hyperbolic Uniform Disk Graphs
Venue: arXiv cs.CG 2025
Year: 2025

We consider intersection graphs of disks of radius $r$ in the hyperbolic plane. Unlike the Euclidean setting, these graph classes are different for different values of $r$, where very small $r$ corresponds to an almost-Euclidean setting and $r \in Ω(\log n)$ corresponds to a firmly hyperbolic setting. We observe that larger values of $r$ create simpler graph classes, at least in terms of separators and the computational complexity of the \textsc{Independent Set} problem. First, we show that intersection graphs of disks of radius $r$ in the hyperbolic plane can be separated with $\mathcal{O}((1+1/r)\log n)$ cliques in a balanced manner. Our second structural insight concerns Delaunay complexes in the hyperbolic plane and may be of independent interest. We show that for any set $S$ of $n$ points with pairwise distance at least $2r$ in the hyperbolic plane the corresponding Delaunay complex has outerplanarity $1+\mathcal{O}(\frac{\log n}{r})$, which implies a similar bound on the balanced separators and treewidth of such Delaunay complexes. Using this outerplanarity (and treewidth) bound we prove that \textsc{Independent Set} can be solved in $n^{\mathcal{O}(1+\frac{\log n}{r})}$ time. The algorithm is based on dynamic programming on some unknown sphere cut decomposition that is based on the solution. The resulting algorithm is a far-reaching generalization of a result of Kisfaludi-Bak (SODA 2020), and it is tight under the Exponential Time Hypothesis. In particular, \textsc{Independent Set} is polynomial-time solvable in the firmly hyperbolic setting of $r\in Ω(\log n)$. Finally, in the case when the disks have ply (depth) at most $\ell$, we give a PTAS for \textsc{Maximum Independent Set} that has only quasi-polynomial dependence on $1/\varepsilon$ and $\ell$. Our PTAS is a further generalization of our exact algorithm.
Tracking Patterns in Toxicity and Antisocial Behavior Over User Lifetimes on Large Social Media Platforms
Venue: arXiv cs.SI 2025
Year: 2025

An increasing amount of attention has been devoted to the problem of "toxic" or antisocial behavior on social media. In this paper we analyze such behavior at very large scales: we analyze toxicity over a 14-year time span on nearly 500 million comments from Reddit and Wikipedia, grounded in two different proxies for toxicity. At the individual level, we analyze users' toxicity levels over the course of their time on the site, and find a striking reversal in trends: both Reddit and Wikipedia users tended to become less toxic over their life cycles on the site in the early (pre-2013) history of the site, but more toxic over their life cycles in the later (post-2013) history of the site. We also find that toxicity on Reddit and Wikipedia differ in a key way, with the most toxic behavior on Reddit exhibited in aggregate by the most active users, and the most toxic behavior on Wikipedia exhibited in aggregate by the least active users. Finally, we consider the toxicity of discussion around widely-shared pieces of content, and find that the trends for toxicity in discussion about content bear interesting similarities with the trends for toxicity in discussion by users.
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods
Venue: arXiv cs.CV 2025
Year: 2025

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties. Despite its advantages in rendering speed and image fidelity, 3DGS is limited by its significant storage and memory demands. These high demands make 3DGS impractical for mobile devices or headsets, reducing its applicability in important areas of computer graphics. To address these challenges and advance the practicality of 3DGS, this survey provides a comprehensive and detailed examination of compression and compaction techniques developed to make 3DGS more efficient. We classify existing methods into two categories: compression, which focuses on reducing file size, and compaction, which aims to minimize the number of Gaussians. Both methods aim to maintain or improve quality, each by minimizing its respective attribute: file size for compression and Gaussian count for compaction. We introduce the basic mathematical concepts underlying the analyzed methods, as well as key implementation details and design choices. Our report thoroughly discusses similarities and differences among the methods, as well as their respective advantages and disadvantages. We establish a consistent framework for comparing the surveyed methods based on key performance metrics and datasets. Specifically, since these methods have been developed in parallel and over a short period of time, currently, no comprehensive comparison exists. This survey, for the first time, presents a unified framework to evaluate 3DGS compression techniques. We maintain a website that will be regularly updated with emerging methods: https://w-m.github.io/3dgs-compression-survey/ .
DPEC: Dual-Path Error Compensation Method for Enhanced Low-Light Image Clarity
Venue: arXiv cs.CV 2025
Year: 2025

For the task of low-light image enhancement, deep learning-based algorithms have demonstrated superiority and effectiveness compared to traditional methods. However, these methods, primarily based on Retinex theory, tend to overlook the noise and color distortions in input images, leading to significant noise amplification and local color distortions in enhanced results. To address these issues, we propose the Dual-Path Error Compensation (DPEC) method, designed to improve image quality under low-light conditions by preserving local texture details while restoring global image brightness without amplifying noise. DPEC incorporates precise pixel-level error estimation to capture subtle differences and an independent denoising mechanism to prevent noise amplification. We introduce the HIS-Retinex loss to guide DPEC's training, ensuring the brightness distribution of enhanced images closely aligns with real-world conditions. To balance computational speed and resource efficiency while training DPEC for a comprehensive understanding of the global context, we integrated the VMamba architecture into its backbone. Comprehensive quantitative and qualitative experimental results demonstrate that our algorithm significantly outperforms state-of-the-art methods in low-light image enhancement. The code is publicly available online at https://github.com/wangshuang233/DPEC.
A Systematic Survey of Natural Language Processing for the Greek Language
Venue: arXiv cs.CL 2025
Year: 2025

Comprehensive monolingual Natural Language Processing (NLP) surveys are essential for assessing language-specific challenges, resource availability, and research gaps. However, existing surveys often lack standardized methodologies, leading to selection bias and fragmented coverage of NLP tasks and resources. This study introduces a generalizable framework for systematic monolingual NLP surveys. Our approach integrates a structured search protocol to minimize bias, an NLP task taxonomy for classification, and language resource taxonomies to identify potential benchmarks and highlight opportunities for improving resource availability. We apply this framework to Greek NLP (2012-2023), providing an in-depth analysis of its current state, task-specific progress, and resource gaps. The survey results are publicly available (https://doi.org/10.5281/zenodo.15314882) and are regularly updated to provide an evergreen resource. This systematic survey of Greek NLP serves as a case study, demonstrating the effectiveness of our framework and its potential for broader application to other not so well-resourced languages as regards NLP.
The GPT Surprise: Offering Large Language Model Chat in a Massive Coding Class Reduced Engagement but Increased Adopters Exam Performances
Venue: arXiv cs.CY 2025
Year: 2025

Large language models (LLMs) are quickly being adopted in a wide range of learning experiences, especially via ubiquitous and broadly accessible chat interfaces like ChatGPT and Copilot. This type of interface is readily available to students and teachers around the world, yet relatively little research has been done to assess the impact of such generic tools on student learning. Coding education is an interesting test case, both because LLMs have strong performance on coding tasks, and because LLM-powered support tools are rapidly becoming part of the workflow of professional software engineers. To help understand the impact of generic LLM use on coding education, we conducted a large-scale randomized control trial with 5,831 students from 146 countries in an online coding class in which we provided some students with access to a chat interface with GPT-4. We estimate positive benefits on exam performance for adopters, the students who used the tool, but over all students, the advertisement of GPT-4 led to a significant average decrease in exam participation. We observe similar decreases in other forms of course engagement. However, this decrease is modulated by the student's country of origin. Offering access to LLMs to students from low human development index countries increased their exam participation rate on average. Our results suggest there may be promising benefits to using LLMs in an introductory coding class, but also potential harms for engagement, which makes their longer term impact on student success unclear. Our work highlights the need for additional investigations to help understand the potential impact of future adoption and integration of LLMs into classrooms.
psifx -- Psychological and Social Interactions Feature Extraction Package
Venue: arXiv cs.CL 2025
Year: 2025

psifx is a plug-and-play multi-modal feature extraction toolkit, aiming to facilitate and democratize the use of state-of-the-art machine learning techniques for human sciences research. It is motivated by a need (a) to automate and standardize data annotation processes that typically require expensive, lengthy, and inconsistent human labour; (b) to develop and distribute open-source community-driven psychology research software; and (c) to enable large-scale access and ease of use for non-expert users. The framework contains an array of tools for tasks such as speaker diarization, closed-caption transcription and translation from audio; body, hand, and facial pose estimation and gaze tracking with multi-person tracking from video; and interactive textual feature extraction supported by large language models. The package has been designed with a modular and task-oriented approach, enabling the community to add or update new tools easily. This combination creates new opportunities for in-depth study of real-time behavioral phenomena in psychological and social science research.
Cross-Lingual Multi-Hop Knowledge Editing
Venue: arXiv cs.CL 2025
Year: 2025

Large language models are often expected to constantly adapt to new sources of knowledge and knowledge editing techniques aim to efficiently patch the outdated model knowledge, with minimal modification. Most prior works focus on monolingual knowledge editing in English, even though new information can emerge in any language from any part of the world. We propose the Cross-Lingual Multi-Hop Knowledge Editing paradigm, for measuring and analyzing the performance of various SoTA knowledge editing techniques in a cross-lingual setup. Specifically, we create a parallel cross-lingual benchmark, CROLIN-MQUAKE for measuring the knowledge editing capabilities. Our extensive analysis over various knowledge editing techniques uncover significant gaps in performance between the cross-lingual and English-centric setting. Following this, we propose a significantly improved system for cross-lingual multi-hop knowledge editing, CLEVER-CKE. CLEVER-CKE is based on a retrieve, verify and generate knowledge editing framework, where a retriever is formulated to recall edited facts and support an LLM to adhere to knowledge edits. We develop language-aware and hard-negative based contrastive objectives for improving the cross-lingual and fine-grained fact retrieval and verification process used in this framework. Extensive experiments on three LLMs, eight languages, and two datasets show CLEVER-CKE's significant gains of up to 30% over prior methods.
NTSEBENCH: Cognitive Reasoning Benchmark for Vision Language Models
Venue: arXiv cs.CV 2025
Year: 2025

Cognitive textual and visual reasoning tasks, including puzzles, series, and analogies, demand the ability to quickly reason, decipher, and evaluate patterns both textually and spatially. Due to extensive training on vast amounts of human-curated data, LLMs and VLMs excel in common-sense reasoning tasks, however still struggle with more complex reasoning that demands deeper cognitive understanding. We introduce NTSEBench, a new dataset designed to evaluate cognitive multi-modal reasoning and problem-solving skills of large models. The dataset contains 2728 multiple-choice questions, accompanied by a total of 4,642 images, categorized into 26 different types. These questions are drawn from the nationwide NTSE examination in India and feature a mix of visual and textual general aptitude challenges, designed to assess intelligence and critical thinking skills beyond mere rote learning. We establish baselines on the dataset using state-of-the-art LLMs and VLMs. To facilitate a comparison between open source and propriety models, we propose four distinct modeling strategies to handle different modalities -- text and images -- in the dataset instances.
BandCondiNet: Parallel Transformers-based Conditional Popular Music Generation with Multi-View Features
Venue: arXiv cs.SD 2025
Year: 2025

Conditional music generation offers significant advantages in terms of user convenience and control, presenting great potential in AI-generated content research. However, building conditional generative systems for multitrack popular songs presents three primary challenges: insufficient fidelity of input conditions, poor structural modeling, and inadequate inter-track harmony learning in generative models. To address these issues, we propose BandCondiNet, a conditional model based on parallel Transformers, designed to process the multiple music sequences and generate high-quality multitrack samples. Specifically, we propose multi-view features across time and instruments as high-fidelity conditions. Moreover, we propose two specialized modules for BandCondiNet: Structure Enhanced Attention (SEA) to strengthen the musical structure, and Cross-Track Transformer (CTT) to enhance inter-track harmony. We conducted both objective and subjective evaluations on two popular music datasets with different sequence lengths. Objective results on the shorter dataset show that BandCondiNet outperforms other conditional models in 9 out of 10 metrics related to fidelity and inference speed, with the exception of Chord Accuracy. On the longer dataset, BandCondiNet surpasses all conditional models across all 10 metrics. Subjective evaluations across four criteria reveal that BandCondiNet trained on the shorter dataset performs best in Richness and performs comparably to state-of-the-art models in the other three criteria, while significantly outperforming them across all criteria when trained on the longer dataset. To further expand the application scope of BandCondiNet, future work should focus on developing an advanced conditional model capable of adapting to more user-friendly input conditions and supporting flexible instrumentation.
A Unifying Approach to Product Constructions for Quantitative Temporal Inference
Venue: arXiv cs.LO 2025
Year: 2025

Probabilistic programs are a powerful and convenient approach to formalise distributions over system executions. A classical verification problem for probabilistic programs is temporal inference: to compute the likelihood that the execution traces satisfy a given temporal property. This paper presents a general framework for temporal inference, which applies to a rich variety of quantitative models including those that arise in the operational semantics of probabilistic and weighted programs. The key idea underlying our framework is that in a variety of existing approaches, the main construction that enables temporal inference is that of a product between the system of interest and the temporal property. We provide a unifying mathematical definition of product constructions, enabled by the realisation that 1) both systems and temporal properties can be modelled as coalgebras and 2) product constructions are distributive laws in this context. Our categorical framework leads us to our main contribution: a sufficient condition for correctness, which is precisely what enables to use the product construction for temporal inference. We show that our framework can be instantiated to naturally recover a number of disparate approaches from the literature including, e.g., partial expected rewards in Markov reward models, resource-sensitive reachability analysis, and weighted optimization problems. Further, we demonstrate a product of weighted programs and weighted temporal properties as a new instance to show the scalability of our approach.
LightCL: Compact Continual Learning with Low Memory Footprint For Edge Device
Venue: arXiv cs.LG 2025
Year: 2025

Continual learning (CL) is a technique that enables neural networks to constantly adapt to their dynamic surroundings. Despite being overlooked for a long time, this technology can considerably address the customized needs of users in edge devices. Actually, most CL methods require huge resource consumption by the training behavior to acquire generalizability among all tasks for delaying forgetting regardless of edge scenarios. Therefore, this paper proposes a compact algorithm called LightCL, which evaluates and compresses the redundancy of already generalized components in structures of the neural network. Specifically, we consider two factors of generalizability, learning plasticity and memory stability, and design metrics of both to quantitatively assess generalizability of neural networks during CL. This evaluation shows that generalizability of different layers in a neural network exhibits a significant variation. Thus, we $\textit{Maintain Generalizability}$ by freezing generalized parts without the resource-intensive training process and $\textit{Memorize Feature Patterns}$ by stabilizing feature extracting of previous tasks to enhance generalizability for less-generalized parts with a little extra memory, which is far less than the reduction by freezing. Experiments illustrate that LightCL outperforms other state-of-the-art methods and reduces at most $\textbf{6.16$\times$}$ memory footprint. We also verify the effectiveness of LightCL on the edge device.
An Empirical Study of Validating Synthetic Data for Formula Generation
Venue: arXiv cs.CL 2025
Year: 2025

Large language models (LLMs) can be leveraged to help with writing formulas in spreadsheets, but resources on these formulas are scarce, impacting both the base performance of pre-trained models and limiting the ability to fine-tune them. Given a corpus of formulas, we can use a(nother) model to generate synthetic natural language utterances for fine-tuning. However, it is important to validate whether the NL generated by the LLM is indeed accurate to be beneficial for fine-tuning. In this paper, we provide empirical results on the impact of validating these synthetic training examples with surrogate objectives that evaluate the accuracy of the synthetic annotations. We demonstrate that validation improves performance over raw data across four models (2 open and 2 closed weight). Interestingly, we show that although validation tends to prune more challenging examples, it increases the complexity of problems that models can solve after being fine-tuned on validated data.
Interactive Rendering of Relightable and Animatable Gaussian Avatars
Venue: arXiv cs.CV 2025
Year: 2025

Creating relightable and animatable avatars from multi-view or monocular videos is a challenging task for digital human creation and virtual reality applications. Previous methods rely on neural radiance fields or ray tracing, resulting in slow training and rendering processes. By utilizing Gaussian Splatting, we propose a simple and efficient method to decouple body materials and lighting from sparse-view or monocular avatar videos, so that the avatar can be rendered simultaneously under novel viewpoints, poses, and lightings at interactive frame rates (6.9 fps). Specifically, we first obtain the canonical body mesh using a signed distance function and assign attributes to each mesh vertex. The Gaussians in the canonical space then interpolate from nearby body mesh vertices to obtain the attributes. We subsequently deform the Gaussians to the posed space using forward skinning, and combine the learnable environment light with the Gaussian attributes for shading computation. To achieve fast shadow modeling, we rasterize the posed body mesh from dense viewpoints to obtain the visibility. Our approach is not only simple but also fast enough to allow interactive rendering of avatar animation under environmental light changes. Experiments demonstrate that, compared to previous works, our method can render higher quality results at a faster speed on both synthetic and real datasets.