OpenRaiser/Intern-Atlas huggingface dataset:
4D Gaussian Splatting as a Learned Dynamical System
Venue: arXiv cs.CV 2025
Year: 2025

We reinterpret 4D Gaussian Splatting as a continuous-time dynamical system, where scene motion arises from integrating a learned neural dynamical field rather than applying per-frame deformations. This formulation, which we call EvoGS, treats the Gaussian representation as an evolving physical system whose state evolves continuously under a learned motion law. This unlocks capabilities absent in deformation-based approaches:(1) sample-efficient learning from sparse temporal supervision by modeling the underlying motion law; (2) temporal extrapolation enabling forward and backward prediction beyond observed time ranges; and (3) compositional dynamics that allow localized dynamics injection for controllable scene synthesis. Experiments on dynamic scene benchmarks show that EvoGS achieves better motion coherence and temporal consistency compared to deformation-field baselines while maintaining real-time rendering
Over++: Generative Video Compositing for Layer Interaction Effects
Venue: arXiv cs.CV 2025
Year: 2025

In professional video compositing workflows, artists must manually create environmental interactions-such as shadows, reflections, dust, and splashes-between foreground subjects and background layers. Existing video generative models struggle to preserve the input video while adding such effects, and current video inpainting methods either require costly per-frame masks or yield implausible results. We introduce augmented compositing, a new task that synthesizes realistic, semi-transparent environmental effects conditioned on text prompts and input video layers, while preserving the original scene. To address this task, we present Over++, a video effect generation framework that makes no assumptions about camera pose, scene stationarity, or depth supervision. We construct a paired effect dataset tailored for this task and introduce an unpaired augmentation strategy that preserves text-driven editability. Our method also supports optional mask control and keyframe guidance without requiring dense annotations. Despite training on limited data, Over++ produces diverse and realistic environmental effects and outperforms existing baselines in both effect generation and scene preservation.
Zero-shot Reconstruction of In-Scene Object Manipulation from Video
Venue: arXiv cs.CV 2025
Year: 2025

We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.
Smoothing Rough Edges of IPv6 in VPNs
Venue: arXiv cs.NI 2025
Year: 2025

How do commercial VPNs interact with IPv6? We show two "rough edges" in how commercial VPNs handle IPv6. First, we show that many IPv4-only VPNs leak IPv6 traffic to the ISP. Individual use VPNs in part to conceal their local IP addresses, so such leaks reduce user privacy. While prior work has studied VPNs in testbeds, we use a new dataset of 129k VPN-using daily visitors to WhatIsMyIPAddress.com that quantifies these leaks and show 12 VPNs previously considered safe still leak for at least 5% of their users. We show native IPv6 addresses leak most commonly in VPNs that claim only IPv4 support, with 5% to 57% of visitors of v4-only VPNs having their native IPv6 address exposed. Second, we show that most dual-stack VPNs users actually select IPv4 instead of IPv6. We observe this problem in our visitor data, and we identify the root cause arises because when user's computer follows standard address-selection rules, VPN-assigned addresses are often de-preferenced. Testing six VPNs on Android, we show that five consistently de-prioritize IPv6. Finally, we suggest a solution to IPv6 de-preferencing: we define a new IPv6 address range for VPNs that is not de-preferenced by address selection. We prototype this solution on Linux. Our findings help identify and address rough edges in the addition of IPv6 support to VPNs.
Simulation-Driven Railway Delay Prediction: An Imitation Learning Approach
Venue: arXiv cs.LG 2025
Year: 2025

Reliable prediction of train delays is essential for enhancing the robustness and efficiency of railway transportation systems. In this work, we reframe delay forecasting as a stochastic simulation task, modeling state-transition dynamics through imitation learning. We introduce Drift-Corrected Imitation Learning (DCIL), a novel self-supervised algorithm that extends DAgger by incorporating distance-based drift correction, thereby mitigating covariate shift during rollouts without requiring access to an external oracle or adversarial schemes. Our approach synthesizes the dynamical fidelity of event-driven models with the representational capacity of data-driven methods, enabling uncertainty-aware forecasting via Monte Carlo simulation. We evaluate DCIL using a comprehensive real-world dataset from \textsc{Infrabel}, the Belgian railway infrastructure manager, which encompasses over three million train movements. Our results, focused on predictions up to 30 minutes ahead, demonstrate superior predictive performance of DCIL over traditional regression models and behavioral cloning on deep learning architectures, highlighting its effectiveness in capturing the sequential and uncertain nature of delay propagation in large-scale networks.
Asia Cup 2025: A Structured T20 Match-Level Dataset and Exploratory Analysis for Cricket Analytics
Venue: arXiv cs.LG 2025
Year: 2025

This paper presents a structured and comprehensive dataset corresponding to the 2025 Asia Cup T20 cricket tournament, designed to facilitate data-driven research in sports analytics. The dataset comprises records from all 19 matches of the tournament and includes 61 variables covering team scores, wickets, powerplay statistics, boundary counts, toss decisions, venues, and player-specific highlights. To demonstrate its analytical value, we conduct an exploratory data analysis focusing on team performance indicators, boundary distributions, and scoring patterns. The dataset is publicly released through Zenodo under a CC-BY 4.0 license to support reproducibility and further research in cricket analytics, predictive modeling, and strategic decision-making. This work contributes an open, machine-readable benchmark dataset for advancing cricket analytics research.
DeepBridge: A Unified and Production-Ready Framework for Multi-Dimensional Machine Learning Validation
Venue: arXiv cs.LG 2025
Year: 2025

We present DeepBridge, an 80K-line Python library that unifies multi-dimensional validation, automatic compliance verification, knowledge distillation, and synthetic data generation. DeepBridge offers: (i) 5 validation suites (fairness with 15 metrics, robustness with weakness detection, uncertainty via conformal prediction, resilience with 5 drift types, hyperparameter sensitivity), (ii) automatic EEOC/ECOA/GDPR verification, (iii) multi-format reporting system (interactive/static HTML, PDF, JSON), (iv) HPM-KD framework for knowledge distillation with meta-learning, and (v) scalable synthetic data generation via Dask. Through 6 case studies (credit scoring, hiring, healthcare, mortgage, insurance, fraud) we demonstrate that DeepBridge: reduces validation time by 89% (17 min vs. 150 min with fragmented tools), automatically detects fairness violations with complete coverage (10/10 features vs. 2/10 from existing tools), generates audit-ready reports in minutes. HPM-KD demonstrates consistent superiority across compression ratios 2.3--7x (CIFAR100): +1.00--2.04pp vs. Direct Training (p<0.05), confirming that Knowledge Distillation is effective at larger teacher-student gaps. Usability study with 20 participants shows SUS score 87.5 (top 10%, ``excellent''), 95% success rate, and low cognitive load (NASA-TLX 28/100). DeepBridge is open-source under MIT license at https://github.com/deepbridge/deepbridge, with complete documentation at https://deepbridge.readthedocs.io
How Tech Workers Contend with Hazards of Humanlikeness in Generative AI
Venue: arXiv cs.HC 2025
Year: 2025

Generative AI's humanlike qualities are driving its rapid adoption in professional domains. However, this anthropomorphic appeal raises concerns from HCI and responsible AI scholars about potential hazards and harms, such as overtrust in system outputs. To investigate how technology workers navigate these humanlike qualities and anticipate emergent harms, we conducted focus groups with 30 professionals across six job functions (ML engineering, product policy, UX research and design, product management, technology writing, and communications). Our findings reveal an unsettled knowledge environment surrounding humanlike generative AI, where workers' varying perspectives illuminate a range of potential risks for individuals, knowledge work fields, and society. We argue that workers require comprehensive support, including clearer conceptions of ``humanlikeness'' to effectively mitigate these risks. To aid in mitigation strategies, we provide a conceptual map articulating the identified hazards and their connection to conflated notions of ``humanlikeness.''
An Adaptive Distributed Stencil Abstraction for GPUs
Venue: arXiv cs.DC 2025
Year: 2025

The scientific computing ecosystem in Python is largely confined to single-node parallelism, creating a gap between high-level prototyping in NumPy and high-performance execution on modern supercomputers. The increasing prevalence of hardware accelerators and the need for energy efficiency have made resource adaptivity a critical requirement, yet traditional HPC abstractions remain rigid. To address these challenges, we present an adaptive, distributed abstraction for stencil computations on multi-node GPUs. This abstraction is built using CharmTyles, a framework based on the adaptive Charm++ runtime, and features a familiar NumPy-like syntax to minimize the porting effort from prototype to production code. We showcase the resource elasticity of our abstraction by dynamically rescaling a running application across a different number of nodes and present a performance analysis of the associated overheads. Furthermore, we demonstrate that our abstraction achieves significant performance improvements over both a specialized, high-performance stencil DSL and a generalized NumPy replacement.
HyGE-Occ: Hybrid View-Transformation with 3D Gaussian and Edge Priors for 3D Panoptic Occupancy Prediction
Venue: arXiv cs.CV 2025
Year: 2025

3D Panoptic Occupancy Prediction aims to reconstruct a dense volumetric scene map by predicting the semantic class and instance identity of every occupied region in 3D space. Achieving such fine-grained 3D understanding requires precise geometric reasoning and spatially consistent scene representation across complex environments. However, existing approaches often struggle to maintain precise geometry and capture the precise spatial range of 3D instances critical for robust panoptic separation. To overcome these limitations, we introduce HyGE-Occ, a novel framework that leverages a hybrid view-transformation branch with 3D Gaussian and edge priors to enhance both geometric consistency and boundary awareness in 3D panoptic occupancy prediction. HyGE-Occ employs a hybrid view-transformation branch that fuses a continuous Gaussian-based depth representation with a discretized depth-bin formulation, producing BEV features with improved geometric consistency and structural coherence. In parallel, we extract edge maps from BEV features and use them as auxiliary information to learn edge cues. In our extensive experiments on the Occ3D-nuScenes dataset, HyGE-Occ outperforms existing work, demonstrating superior 3D geometric reasoning.
Free-Will vs Free-Wheel: Understanding Community Accessibility Requirements of Wheelchair Users through Interviews, Participatory Action, and Modeling
Venue: arXiv cs.HC 2025
Year: 2025

Community participation is an important aspect of an individuals physical and mental well-being. This participation is often limited for persons with disabilities, especially those with ambulatory impairments due to the inability to optimally navigate the community. Accessibility is a multi-faceted problem and varies from person to person. Moreover, it depends on various personal and environmental factors. Despite significant research conducted to understand challenges faced by wheelchair users, developing an accessibility model for wheelchair users by identifying various characteristic features has not been thoroughly studied. In this research, we propose a three-dimensional model of accessibility and validate it through in-depth qualitative analysis involving semi-structured interviews and participatory action research. The outcomes of our studies validated many of our hypotheses about community access for wheelchair users and identified a need for more accessible path planning tools and resources. Overall, this research strengthened our three-dimensional User-Wheelchair-Environment model of accessibility.
Widget2Code: From Visual Widgets to UI Code via Multimodal LLMs
Venue: arXiv cs.CV 2025
Year: 2025

User interface to code (UI2Code) aims to generate executable code that can faithfully reconstruct a given input UI. Prior work focuses largely on web pages and mobile screens, leaving app widgets underexplored. Unlike web or mobile UIs with rich hierarchical context, widgets are compact, context-free micro-interfaces that summarize key information through dense layouts and iconography under strict spatial constraints. Moreover, while (image, code) pairs are widely available for web or mobile UIs, widget designs are proprietary and lack accessible markup. We formalize this setting as the Widget-to-Code (Widget2Code) and introduce an image-only widget benchmark with fine-grained, multi-dimensional evaluation metrics. Benchmarking shows that although generalized multimodal large language models (MLLMs) outperform specialized UI2Code methods, they still produce unreliable and visually inconsistent code. To address these limitations, we develop a baseline that jointly advances perceptual understanding and structured code generation. At the perceptual level, we follow widget design principles to assemble atomic components into complete layouts, equipped with icon retrieval and reusable visualization modules. At the system level, we design an end-to-end infrastructure, WidgetFactory, which includes a framework-agnostic widget-tailored domain-specific language (WidgetDSL) and a compiler that translates it into multiple front-end implementations (e.g., React, HTML/CSS). An adaptive rendering module further refines spatial dimensions to satisfy compactness constraints. Together, these contributions substantially enhance visual fidelity, establishing a strong baseline and unified infrastructure for future Widget2Code research.
IGDMRec: Behavior Conditioned Item Graph Diffusion for Multimodal Recommendation
Venue: arXiv cs.IR 2025
Year: 2025

Multimodal recommender systems (MRSs) are critical for various online platforms, offering users more accurate personalized recommendations by incorporating multimodal information of items. Structure-based MRSs have achieved state-of-the-art performance by constructing semantic item graphs, which explicitly model relationships between items based on modality feature similarity. However, such semantic item graphs are often noisy due to 1) inherent noise in multimodal information and 2) misalignment between item semantics and user-item co-occurrence relationships, which introduces false links and leads to suboptimal recommendations. To address this challenge, we propose Item Graph Diffusion for Multimodal Recommendation (IGDMRec), a novel method that leverages a diffusion model with classifier-free guidance to denoise the semantic item graph by integrating user behavioral information. Specifically, IGDMRec introduces a Behavior-conditioned Graph Diffusion (BGD) module, incorporating interaction data as conditioning information to guide the denoising of the semantic item graph. Additionally, a Conditional Denoising Network (CD-Net) is designed to implement the denoising process with manageable complexity. Finally, we propose a contrastive representation augmentation scheme that leverages both the denoised item graph and the original item graph to enhance item representations. \LL{Extensive experiments on four real-world datasets demonstrate the superiority of IGDMRec over competitive baselines, with robustness analysis validating its denoising capability and ablation studies verifying the effectiveness of its key components.
A Dual-Branch Local-Global Framework for Cross-Resolution Land Cover Mapping
Venue: arXiv cs.CV 2025
Year: 2025

Cross-resolution land cover mapping aims to produce high-resolution semantic predictions from coarse or low-resolution supervision, yet the severe resolution mismatch makes effective learning highly challenging. Existing weakly supervised approaches often struggle to align fine-grained spatial structures with coarse labels, leading to noisy supervision and degraded mapping accuracy. To tackle this problem, we propose DDTM, a dual-branch weakly supervised framework that explicitly decouples local semantic refinement from global contextual reasoning. Specifically, DDTM introduces a diffusion-based branch to progressively refine fine-scale local semantics under coarse supervision, while a transformer-based branch enforces long-range contextual consistency across large spatial extents. In addition, we design a pseudo-label confidence evaluation module to mitigate noise induced by cross-resolution inconsistencies and to selectively exploit reliable supervisory signals. Extensive experiments demonstrate that DDTM establishes a new state-of-the-art on the Chesapeake Bay benchmark, achieving 66.52\% mIoU and substantially outperforming prior weakly supervised methods. The code is available at https://github.com/gpgpgp123/DDTM.
LLM-Assisted Abstract Screening with OLIVER: Evaluating Calibration and Single-Model vs. Actor-Critic Configurations in Literature Reviews
Venue: arXiv cs.IR 2025
Year: 2025

Introduction: Recent work suggests large language models (LLMs) can accelerate screening, but prior evaluations focus on earlier LLMs, standardized Cochrane reviews, single-model setups, and accuracy as the primary metric, leaving generalizability, configuration effects, and calibration largely unexamined. Methods: We developed OLIVER (Optimized LLM-based Inclusion and Vetting Engine for Reviews), an open-source pipeline for LLM-assisted abstract screening. We evaluated multiple contemporary LLMs across two non-Cochrane systematic reviews and performance was assessed at both the full-text screening and final inclusion stages using accuracy, AUC, and calibration metrics. We further tested an actor-critic screening framework combining two lightweight models under three aggregation rules. Results: Across individual models, performance varied widely. In the smaller Review 1 (821 abstracts, 63 final includes), several models achieved high sensitivity for final includes but at the cost of substantial false positives and poor calibration. In the larger Review 2 (7741 abstracts, 71 final includes), most models were highly specific but struggled to recover true includes, with prompt design influencing recall. Calibration was consistently weak across single-model configurations despite high overall accuracy. Actor-critic screening improved discrimination and markedly reduced calibration error in both reviews, yielding higher AUCs. Discussion: LLMs may eventually accelerate abstract screening, but single-model performance is highly sensitive to review characteristics, prompting, and calibration is limited. An actor-critic framework improves classification quality and confidence reliability while remaining computationally efficient, enabling large-scale screening at low cost.
Learning Skills from Action-Free Videos
Venue: arXiv cs.AI 2025
Year: 2025

Learning from videos offers a promising path toward generalist robots by providing rich visual and temporal priors beyond what real robot datasets contain. While existing video generative models produce impressive visual predictions, they are difficult to translate into low-level actions. Conversely, latent-action models better align videos with actions, but they typically operate at the single-step level and lack high-level planning capabilities. We bridge this gap by introducing Skill Abstraction from Optical Flow (SOF), a framework that learns latent skills from large collections of action-free videos. Our key idea is to learn a latent skill space through an intermediate representation based on optical flow that captures motion information aligned with both video dynamics and robot actions. By learning skills in this flow-based latent space, SOF enables high-level planning over video-derived skills and allows for easier translation of these skills into actions. Experiments show that our approach consistently improves performance in both multitask and long-horizon settings, demonstrating the ability to acquire and compose skills directly from raw visual data.
Progressive Learned Image Compression for Machine Perception
Venue: arXiv cs.CV 2025
Year: 2025

Recent advances in learned image codecs have been extended from human perception toward machine perception. However, progressive image compression with fine granular scalability (FGS)-which enables decoding a single bitstream at multiple quality levels-remains unexplored for machine-oriented codecs. In this work, we propose a novel progressive learned image compression codec for machine perception, PICM-Net, based on trit-plane coding. By analyzing the difference between human- and machine-oriented rate-distortion priorities, we systematically examine the latent prioritization strategies in terms of machine-oriented codecs. To further enhance real-world adaptability, we design an adaptive decoding controller, which dynamically determines the necessary decoding level during inference time to maintain the desired confidence of downstream machine prediction. Extensive experiments demonstrate that our approach enables efficient and adaptive progressive transmission while maintaining high performance in the downstream classification task, establishing a new paradigm for machine-aware progressive image compression.
CBA: Communication-Bound-Aware Cross-Domain Resource Assignment for Pipeline-Parallel Distributed LLM Training in Dynamic Multi-DC Optical Networks
Venue: arXiv cs.NI 2025
Year: 2025

We propose a communication-bound-aware cross-domain resource assignment framework for pipeline-parallel distributed training over multi-datacenter optical networks, which lowers iteration time by 31.25% and reduces 13.20% blocking requests compared to baselines.