OpenRaiser/Intern-Atlas huggingface dataset:
Exploring Human's Gender Perception and Bias toward Non-Humanoid Robots
Venue: arXiv cs.RO 2024
Year: 2024

In this study, we investigate the human perception of gender and bias toward non-humanoid robots. As robots increasingly integrate into various sectors beyond industry, it is essential to understand how humans engage with non-humanoid robotic forms. This research focuses on the role of anthropomorphic cues, including gender signals, in influencing human robot interaction and user acceptance of non-humanoid robots. Through three surveys, we analyze how design elements such as physical appearance, voice modulation, and behavioral attributes affect gender perception and task suitability. Our findings demonstrate that even non-humanoid robots like Spot, Mini-Cheetah, and drones are subject to gender attribution based on anthropomorphic features, affecting their perceived roles and operational trustworthiness. The results underscore the importance of balancing design elements to optimize both functional efficiency and user relatability, particularly in critical contexts.
A Dichotomy in the Complexity of Consistent Query Answering for Two Atom Queries With Self-Join
Venue: arXiv cs.DB 2024
Year: 2024

We consider the dichotomy conjecture for consistent query answering under primary key constraints. It states that, for every fixed Boolean conjunctive query q, testing whether q is certain (i.e. whether it evaluates to true over all repairs of a given inconsistent database) is either polynomial time or coNP-complete. This conjecture has been verified for self-join-free and path queries. We show that it also holds for queries with two atoms.
Convergence and Recovery Guarantees of Unsupervised Neural Networks for Inverse Problems
Venue: arXiv cs.LG 2024
Year: 2024

Neural networks have become a prominent approach to solve inverse problems in recent years. While a plethora of such methods was developed to solve inverse problems empirically, we are still lacking clear theoretical guarantees for these methods. On the other hand, many works proved convergence to optimal solutions of neural networks in a more general setting using overparametrization as a way to control the Neural Tangent Kernel. In this work we investigate how to bridge these two worlds and we provide deterministic convergence and recovery guarantees for the class of unsupervised feedforward multilayer neural networks trained to solve inverse problems. We also derive overparametrization bounds under which a two-layers Deep Inverse Prior network with smooth activation function will benefit from our guarantees.
The Cambridge Law Corpus: A Dataset for Legal AI Research
Venue: arXiv cs.CL 2024
Year: 2024

We introduce the Cambridge Law Corpus (CLC), a dataset for legal AI research. It consists of over 250 000 court cases from the UK. Most cases are from the 21st century, but the corpus includes cases as old as the 16th century. This paper presents the first release of the corpus, containing the raw text and meta-data. Together with the corpus, we provide annotations on case outcomes for 638 cases, done by legal experts. Using our annotated data, we have trained and evaluated case outcome extraction with GPT-3, GPT-4 and RoBERTa models to provide benchmarks. We include an extensive legal and ethical discussion to address the potentially sensitive nature of this material. As a consequence, the corpus will only be released for research purposes under certain restrictions.
LLMR: Real-time Prompting of Interactive Worlds using Large Language Models
Venue: arXiv cs.HC 2024
Year: 2024

We present Large Language Model for Mixed Reality (LLMR), a framework for the real-time creation and modification of interactive Mixed Reality experiences using LLMs. LLMR leverages novel strategies to tackle difficult cases where ideal training data is scarce, or where the design goal requires the synthesis of internal dynamics, intuitive analysis, or advanced interactivity. Our framework relies on text interaction and the Unity game engine. By incorporating techniques for scene understanding, task planning, self-debugging, and memory management, LLMR outperforms the standard GPT-4 by 4x in average error rate. We demonstrate LLMR's cross-platform interoperability with several example worlds, and evaluate it on a variety of creation and modification tasks to show that it can produce and edit diverse objects, tools, and scenes. Finally, we conducted a usability study (N=11) with a diverse set that revealed participants had positive experiences with the system and would use it again.
The Reversal Curse: LLMs trained on "A is B" fail to learn "B is A"
Venue: arXiv cs.CL 2024
Year: 2024

We expose a surprising failure of generalization in auto-regressive large language models (LLMs). If a model is trained on a sentence of the form "A is B", it will not automatically generalize to the reverse direction "B is A". This is the Reversal Curse. For instance, if a model is trained on "Valentina Tereshkova was the first woman to travel to space", it will not automatically be able to answer the question, "Who was the first woman to travel to space?". Moreover, the likelihood of the correct answer ("Valentina Tershkova") will not be higher than for a random name. Thus, models do not generalize a prevalent pattern in their training set: if "A is B" occurs, "B is A" is more likely to occur. It is worth noting, however, that if "A is B" appears in-context, models can deduce the reverse relationship. We provide evidence for the Reversal Curse by finetuning GPT-3 and Llama-1 on fictitious statements such as "Uriah Hawthorne is the composer of Abyssal Melodies" and showing that they fail to correctly answer "Who composed Abyssal Melodies?". The Reversal Curse is robust across model sizes and model families and is not alleviated by data augmentation. We also evaluate ChatGPT (GPT-3.5 and GPT-4) on questions about real-world celebrities, such as "Who is Tom Cruise's mother? [A: Mary Lee Pfeiffer]" and the reverse "Who is Mary Lee Pfeiffer's son?". GPT-4 correctly answers questions like the former 79% of the time, compared to 33% for the latter. Code available at: https://github.com/lukasberglund/reversal_curse.
Automatic Answerability Evaluation for Question Generation
Venue: arXiv cs.CL 2024
Year: 2024

Conventional automatic evaluation metrics, such as BLEU and ROUGE, developed for natural language generation (NLG) tasks, are based on measuring the n-gram overlap between the generated and reference text. These simple metrics may be insufficient for more complex tasks, such as question generation (QG), which requires generating questions that are answerable by the reference answers. Developing a more sophisticated automatic evaluation metric, thus, remains an urgent problem in QG research. This work proposes PMAN (Prompting-based Metric on ANswerability), a novel automatic evaluation metric to assess whether the generated questions are answerable by the reference answers for the QG tasks. Extensive experiments demonstrate that its evaluation results are reliable and align with human evaluations. We further apply our metric to evaluate the performance of QG models, which shows that our metric complements conventional metrics. Our implementation of a GPT-based QG model achieves state-of-the-art performance in generating answerable questions.
Detect Everything with Few Examples
Venue: arXiv cs.CV 2024
Year: 2024

Few-shot object detection aims at detecting novel categories given only a few example images. It is a basic skill for a robot to perform tasks in open environments. Recent methods focus on finetuning strategies, with complicated procedures that prohibit a wider application. In this paper, we introduce DE-ViT, a few-shot object detector without the need for finetuning. DE-ViT's novel architecture is based on a new region-propagation mechanism for localization. The propagated region masks are transformed into bounding boxes through a learnable spatial integral layer. Instead of training prototype classifiers, we propose to use prototypes to project ViT features into a subspace that is robust to overfitting on base classes. We evaluate DE-ViT on few-shot, and one-shot object detection benchmarks with Pascal VOC, COCO, and LVIS. DE-ViT establishes new state-of-the-art results on all benchmarks. Notably, for COCO, DE-ViT surpasses the few-shot SoTA by 15 mAP on 10-shot and 7.2 mAP on 30-shot and one-shot SoTA by 2.8 AP50. For LVIS, DE-ViT outperforms few-shot SoTA by 17 box APr. Further, we evaluate DE-ViT with a real robot by building a pick-and-place system for sorting novel objects based on example images. The videos of our robot demonstrations, the source code and the models of DE-ViT can be found at https://mlzxy.github.io/devit.
ReConcile: Round-Table Conference Improves Reasoning via Consensus among Diverse LLMs
Venue: arXiv cs.CL 2024
Year: 2024

Large Language Models (LLMs) still struggle with natural language reasoning tasks. Motivated by the society of minds (Minsky, 1988), we propose ReConcile, a multi-model multi-agent framework designed as a round table conference among diverse LLM agents. ReConcile enhances collaborative reasoning between LLM agents via multiple rounds of discussion, learning to convince other agents to improve their answers, and employing a confidence-weighted voting mechanism that leads to a better consensus. In each round, ReConcile initiates discussion between agents via a 'discussion prompt' that consists of (a) grouped answers and explanations generated by each agent in the previous round, (b) their confidence scores, and (c) demonstrations of answer-rectifying human explanations, used for convincing other agents. Experiments on seven benchmarks demonstrate that ReConcile significantly improves LLMs' reasoning -- both individually and as a team -- surpassing prior single-agent and multi-agent baselines by up to 11.4% and even outperforming GPT-4 on three datasets. ReConcile also flexibly incorporates different combinations of agents, including API-based, open-source, and domain-specific models, leading to an 8% improvement on MATH. Finally, we analyze the individual components of ReConcile, demonstrating that the diversity originating from different models is critical to its superior performance. Code: https://github.com/dinobby/ReConcile
Pixel-wise Smoothing for Certified Robustness against Camera Motion Perturbations
Venue: arXiv cs.LG 2024
Year: 2024

Deep learning-based visual perception models lack robustness when faced with camera motion perturbations in practice. The current certification process for assessing robustness is costly and time-consuming due to the extensive number of image projections required for Monte Carlo sampling in the 3D camera motion space. To address these challenges, we present a novel, efficient, and practical framework for certifying the robustness of 3D-2D projective transformations against camera motion perturbations. Our approach leverages a smoothing distribution over the 2D pixel space instead of in the 3D physical space, eliminating the need for costly camera motion sampling and significantly enhancing the efficiency of robustness certifications. With the pixel-wise smoothed classifier, we are able to fully upper bound the projection errors using a technique of uniform partitioning in camera motion space. Additionally, we extend our certification framework to a more general scenario where only a single-frame point cloud is required in the projection oracle. Through extensive experimentation, we validate the trade-off between effectiveness and efficiency enabled by our proposed method. Remarkably, our approach achieves approximately 80% certified accuracy while utilizing only 30% of the projected image frames. The code is available at https://github.com/HanjiangHu/pixel-wise-smoothing.
BenLLMEval: A Comprehensive Evaluation into the Potentials and Pitfalls of Large Language Models on Bengali NLP
Venue: arXiv cs.CL 2024
Year: 2024

Large Language Models (LLMs) have emerged as one of the most important breakthroughs in NLP for their impressive skills in language generation and other language-specific tasks. Though LLMs have been evaluated in various tasks, mostly in English, they have not yet undergone thorough evaluation in under-resourced languages such as Bengali (Bangla). To this end, this paper introduces BenLLM-Eval, which consists of a comprehensive evaluation of LLMs to benchmark their performance in the Bengali language that has modest resources. In this regard, we select various important and diverse Bengali NLP tasks, such as text summarization, question answering, paraphrasing, natural language inference, transliteration, text classification, and sentiment analysis for zero-shot evaluation of popular LLMs, namely, GPT-3.5, LLaMA-2-13b-chat, and Claude-2. Our experimental results demonstrate that while in some Bengali NLP tasks, zero-shot LLMs could achieve performance on par, or even better than current SOTA fine-tuned models; in most tasks, their performance is quite poor (with the performance of open-source LLMs like LLaMA-2-13b-chat being significantly bad) in comparison to the current SOTA results. Therefore, it calls for further efforts to develop a better understanding of LLMs in modest-resourced languages like Bengali.
Speeding-up Evolutionary Algorithms to solve Black-Box Optimization Problems
Venue: arXiv cs.NE 2024
Year: 2024

Population-based evolutionary algorithms are often considered when approaching computationally expensive black-box optimization problems. They employ a selection mechanism to choose the best solutions from a given population after comparing their objective values, which are then used to generate the next population. This iterative process explores the solution space efficiently, leading to improved solutions over time. However, these algorithms require a large number of evaluations to provide a quality solution, which might be computationally expensive when the evaluation cost is high. In some cases, it is possible to replace the original objective function with a less accurate approximation of lower cost. This introduces a trade-off between the evaluation cost and its accuracy. In this paper, we propose a technique capable of choosing an appropriate approximate function cost during the execution of the optimization algorithm. The proposal finds the minimum evaluation cost at which the solutions are still properly ranked, and consequently, more evaluations can be computed in the same amount of time with minimal accuracy loss. An experimental section on four very different problems reveals that the proposed approach can reach the same objective value in less than half of the time in certain cases.
VisionKG: Unleashing the Power of Visual Datasets via Knowledge Graph
Venue: arXiv cs.CV 2024
Year: 2024

The availability of vast amounts of visual data with heterogeneous features is a key factor for developing, testing, and benchmarking of new computer vision (CV) algorithms and architectures. Most visual datasets are created and curated for specific tasks or with limited image data distribution for very specific situations, and there is no unified approach to manage and access them across diverse sources, tasks, and taxonomies. This not only creates unnecessary overheads when building robust visual recognition systems, but also introduces biases into learning systems and limits the capabilities of data-centric AI. To address these problems, we propose the Vision Knowledge Graph (VisionKG), a novel resource that interlinks, organizes and manages visual datasets via knowledge graphs and Semantic Web technologies. It can serve as a unified framework facilitating simple access and querying of state-of-the-art visual datasets, regardless of their heterogeneous formats and taxonomies. One of the key differences between our approach and existing methods is that ours is knowledge-based rather than metadatabased. It enhances the enrichment of the semantics at both image and instance levels and offers various data retrieval and exploratory services via SPARQL. VisionKG currently contains 519 million RDF triples that describe approximately 40 million entities, and are accessible at https://vision.semkg.org and through APIs. With the integration of 30 datasets and four popular CV tasks, we demonstrate its usefulness across various scenarios when working with CV pipelines.
PanopticNDT: Efficient and Robust Panoptic Mapping
Venue: arXiv cs.RO 2024
Year: 2024

As the application scenarios of mobile robots are getting more complex and challenging, scene understanding becomes increasingly crucial. A mobile robot that is supposed to operate autonomously in indoor environments must have precise knowledge about what objects are present, where they are, what their spatial extent is, and how they can be reached; i.e., information about free space is also crucial. Panoptic mapping is a powerful instrument providing such information. However, building 3D panoptic maps with high spatial resolution is challenging on mobile robots, given their limited computing capabilities. In this paper, we propose PanopticNDT - an efficient and robust panoptic mapping approach based on occupancy normal distribution transform (NDT) mapping. We evaluate our approach on the publicly available datasets Hypersim and ScanNetV2. The results reveal that our approach can represent panoptic information at a higher level of detail than other state-of-the-art approaches while enabling real-time panoptic mapping on mobile robots. Finally, we prove the real-world applicability of PanopticNDT with qualitative results in a domestic application.
ORLA*: Mobile Manipulator-Based Object Rearrangement with Lazy A Star
Venue: arXiv cs.RO 2024
Year: 2024

Effectively performing object rearrangement is an essential skill for mobile manipulators, e.g., setting up a dinner table or organizing a desk. A key challenge in such problems is deciding an appropriate manipulation order for objects to effectively untangle dependencies between objects while considering the necessary motions for realizing the manipulations (e.g., pick and place). To our knowledge, computing time-optimal multi-object rearrangement solutions for mobile manipulators remains a largely untapped research direction. In this research, we propose ORLA*, which leverages delayed (lazy) evaluation in searching for a high-quality object pick and place sequence that considers both end-effector and mobile robot base travel. ORLA* also supports multi-layered rearrangement tasks considering pile stability using machine learning. Employing an optimal solver for finding temporary locations for displacing objects, ORLA* can achieve global optimality. Through extensive simulation and ablation study, we confirm the effectiveness of ORLA* delivering quality solutions for challenging rearrangement instances. Supplementary materials are available at: https://gaokai15.github.io/ORLA-Star/
Local and Global Trend Bayesian Exponential Smoothing Models
Venue: arXiv cs.LG 2024
Year: 2024

This paper describes a family of seasonal and non-seasonal time series models that can be viewed as generalisations of additive and multiplicative exponential smoothing models, to model series that grow faster than linear but slower than exponential. Their development is motivated by fast-growing, volatile time series. In particular, our models have a global trend that can smoothly change from additive to multiplicative, and is combined with a linear local trend. Seasonality when used is multiplicative in our models, and the error is always additive but is heteroscedastic and can grow through a parameter sigma. We leverage state-of-the-art Bayesian fitting techniques to accurately fit these models that are more complex and flexible than standard exponential smoothing models. When applied to the M3 competition data set, our models outperform the best algorithms in the competition as well as other benchmarks, thus achieving to the best of our knowledge the best results of per-series univariate methods on this dataset in the literature. An open-source software package of our method is available.
Industrial Application of 6D Pose Estimation for Robotic Manipulation in Automotive Internal Logistics
Venue: arXiv cs.RO 2024
Year: 2024

Despite the advances in robotics a large proportion of the of parts handling tasks in the automotive industry's internal logistics are not automated but still performed by humans. A key component to competitively automate these processes is a 6D pose estimation that can handle a large number of different parts, is adaptable to new parts with little manual effort, and is sufficiently accurate and robust with respect to industry requirements. In this context, the question arises as to the current status quo with respect to these measures. To address this we built a representative 6D pose estimation pipeline with state-of-the-art components from economically scalable real to synthetic data generation to pose estimators and evaluated it on automotive parts with regards to a realistic sequencing process. We found that using the data generation approaches, the performance of the trained 6D pose estimators are promising, but do not meet industry requirements. We reveal that the reason for this is the inability of the estimators to provide reliable uncertainties for their poses, rather than the ability of to provide sufficiently accurate poses. In this context we further analyzed how RGB- and RGB-D-based approaches compare against this background and show that they are differently vulnerable to the domain gap induced by synthetic data.
Physics of Language Models: Part 3.2, Knowledge Manipulation
Venue: arXiv cs.CL 2024
Year: 2024

Language models can store vast factual knowledge, yet their ability to flexibly use this knowledge for downstream tasks (e.g., via instruction finetuning) remains questionable. This paper investigates four fundamental knowledge manipulation tasks: retrieval (e.g., "What is person A's attribute X?"), classification (e.g., "Is A's attribute X even or odd?"), comparison (e.g., "Is A greater than B in attribute X?"), and inverse search (e.g., "Which person's attribute X equals T?"). We show that language models excel in knowledge retrieval but struggle even in the simplest classification or comparison tasks unless Chain of Thoughts (CoTs) are employed during both training and inference. Moreover, their performance in inverse knowledge search is virtually 0%, regardless of the prompts. Our primary contribution is a controlled, synthetic experiment that confirms these weaknesses are inherent to language models: they cannot efficiently manipulate knowledge from pre-training data, even when such knowledge is perfectly stored in the models, despite adequate training and sufficient model size. Our findings also apply to modern pretrained language models such as GPT-4, thus giving rise to many Turing tests to distinguish Humans from contemporary AIs.
Learning NEAT Emergent Behaviors in Robot Swarms
Venue: arXiv cs.AI 2024
Year: 2024

When researching robot swarms, many studies observe complex group behavior emerging from the individual agents' simple local actions. However, the task of learning an individual policy to produce a desired group behavior remains a challenging problem. We present a method of training distributed robotic swarm algorithms to produce emergent behavior. Inspired by the biological evolution of emergent behavior in animals, we use an evolutionary algorithm to train a population of individual behaviors to produce a desired group behavior. We perform experiments using simulations of the Georgia Tech Miniature Autonomous Blimps (GT-MABs) aerial robotics platforms conducted in the CoppeliaSim simulator. Additionally, we test on simulations of Anki Vector robots to display our algorithm's effectiveness on various modes of actuation. We evaluate our algorithm on various tasks where a somewhat complex group behavior is required for success. These tasks include an Area Coverage task and a Wall Climb task. We compare behaviors evolved using our algorithm against designed policies, which we create in order to exhibit the emergent behaviors we desire.